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https://github.com/zeldaret/tmc
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create enemy struct and enemy flags
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@@ -11,7 +11,7 @@ void CrackingGround(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->timer = 20;
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sub_08004168(this);
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SnapToTile(this);
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} else {
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if (this->timer-- == 0) {
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sub_0807B7D8(0x35, COORD_TO_TILE(this), this->collisionLayer);
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