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https://github.com/zeldaret/tmc
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create enemy struct and enemy flags
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@@ -37,7 +37,7 @@ void Flame_Init(FlameEntity* this) {
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break;
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case 2:
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super->timer = 15;
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sub_08004168(super);
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SnapToTile(super);
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break;
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case 3:
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CopyPosition(super->parent, super);
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