mirror of
https://github.com/zeldaret/tmc
synced 2026-09-07 03:19:39 -04:00
Put const data into zelda and mutoh
This commit is contained in:
+20
-7
@@ -6,9 +6,11 @@
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#include "npc.h"
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#include "item.h"
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extern SpriteLoadData gUnk_08110C00;
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extern u16 gUnk_08110C0C[];
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extern Dialog gUnk_08110C10[];
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static const SpriteLoadData gUnk_08110C00[] = {
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{ 0x51, 0x3e, 0x4 },
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{ 0x1051, 0x3e, 0x4 },
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{ 0, 0, 0 },
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};
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void Mutoh(Entity* this) {
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if (*(u32*)&this->cutsceneBeh == 0) {
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@@ -17,7 +19,7 @@ void Mutoh(Entity* this) {
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switch (this->action) {
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case 0:
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if (LoadExtraSpriteData(this, &gUnk_08110C00)) {
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if (LoadExtraSpriteData(this, gUnk_08110C00)) {
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this->action = 1;
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this->spriteSettings.draw = TRUE;
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SetDefaultPriority(this, PRIO_MESSAGE);
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@@ -49,6 +51,10 @@ void Mutoh_Head(Entity* this) {
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}
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void sub_080670B4(Entity* this) {
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static const u16 messageIndices[] = {
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0x1b02,
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0x1b03,
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};
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u32 uVar2;
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uVar2 = 0;
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@@ -57,11 +63,18 @@ void sub_080670B4(Entity* this) {
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uVar2 = 1;
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}
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}
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MessageNoOverlap(gUnk_08110C0C[uVar2], this);
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MessageNoOverlap(messageIndices[uVar2], this);
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}
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void sub_080670E4(Entity* this) {
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ShowNPCDialogue(this, &gUnk_08110C10[gSave.global_progress]);
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static const Dialog dialogs[] = {
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{ 0, 0, 3, 1, { 0x4101, 0x4100 } }, { 0, 0, 3, 1, { 0x4101, 0x4100 } },
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{ 0, 0, 3, 1, { 0x4101, 0x4100 } }, { 0, 0, 3, 1, { 0x4101, 0x4100 } },
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{ 0, 0, 3, 1, { 0x4101, 0x4100 } }, { 0xb, 3, 4, 1, { 0x4104, 0x4102 } },
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{ 0xb, 3, 4, 1, { 0x4104, 0x4103 } }, { 0xb, 3, 4, 1, { 0x4104, 0x4103 } },
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{ 0xb, 3, 4, 1, { 0x4104, 0x4105 } }, { 0xb, 3, 4, 1, { 0x4104, 0x4105 } },
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};
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ShowNPCDialogue(this, &dialogs[gSave.global_progress]);
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}
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void sub_08067100(Entity* this) {
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@@ -71,7 +84,7 @@ void sub_08067100(Entity* this) {
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void Mutoh_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_08110C00) != 0) {
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if (LoadExtraSpriteData(this, gUnk_08110C00) != 0) {
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this->action++;
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this->spriteSettings.draw = TRUE;
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InitializeAnimation(this, 2);
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+12
-5
@@ -9,11 +9,14 @@ void sub_08068680(Entity*, Entity*);
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void sub_08068694(Entity*, Entity*);
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extern Entity* GetEntityByType(u32, u32);
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extern void sub_080686C4(Entity*, Entity*);
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extern void (*gUnk_08110BD8[])(Entity* ent);
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extern u16 gUnk_08110BE0[];
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void sub_08066CCC(Entity*);
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void sub_08066CF8(Entity*);
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void Zelda(Entity* this) {
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static void (*const gUnk_08110BD8[])(Entity * ent) = {
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sub_08066CCC,
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sub_08066CF8,
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};
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gUnk_08110BD8[this->action](this);
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}
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@@ -161,9 +164,13 @@ void sub_08066E80(Entity* this, ScriptExecutionContext* context) {
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gActiveScriptInfo.commandSize = 0;
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}
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static const u16 gUnk_08110BE0[] = {
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0x81c, 0x85c, 0x89c, 0x8dc, 0x91c, 0x95c, 0x99c, 0x9dc, 0x9dd, 0x9de, 0x9df, 0x9e0, 0x9e1, 0x9e2, 0x0, 0x0,
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};
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void sub_08066F94(void) {
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u16 uVar1;
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u16* puVar2;
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const u16* puVar2;
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puVar2 = gUnk_08110BE0;
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while (*puVar2 != 0) {
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@@ -175,7 +182,7 @@ void sub_08066F94(void) {
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void sub_08066FB8(void) {
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u16 uVar1;
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u16* puVar2;
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const u16* puVar2;
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puVar2 = gUnk_08110BE0;
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while (*puVar2 != 0) {
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