mirror of
https://github.com/zeldaret/tmc
synced 2026-07-31 08:06:30 -04:00
finish fade.c
This commit is contained in:
+1
-1
@@ -143,7 +143,7 @@ void SoundReq(Sound sound) {
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}
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}
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void SoundLoop(void) {
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void AudioMain(void) {
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s32 fadeValue;
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SoundPlayingInfo* ptr = &gSoundPlayingInfo;
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+1
-1
@@ -34,7 +34,7 @@ void sub_080A2E40(void) {
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MemClear((void*)VRAM, 0x80);
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MessageInitialize();
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EraseAllEntities();
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sub_080ADD30();
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ResetPalettes();
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sub_0801CFA8(0);
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MemClear(&gUnk_02032EC0, sizeof gUnk_02032EC0);
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MemClear(&gChooseFileState, sizeof gChooseFileState);
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+108
-5
@@ -8,22 +8,26 @@ typedef struct {
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u8 field_0x1;
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u8 spritesOffset;
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} struct_03000000;
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extern struct_03000000 gUnk_03000000;
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static u32 sub_080501C0(FadeControl* ctl);
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static u32 sub_08050230(FadeControl* ctl);
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static u32 sub_080502A4(FadeControl* ctl);
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extern u32 gUsedPalettes;
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extern u16 gPaletteBuffer[];
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extern u16 gUnk_080FC3C4[];
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// function pointer to overlay (0x03005e98) in ram calls rom function MakeFadeBuff256
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extern u32 gMakeFadeBuff256;
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typedef void (*fptrMakeFadeBuff256)(u8*, u8*, u16, u8);
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void sub_0804FF84(u32 arg0) {
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void SetBrightness(u32 arg0) {
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gSaveHeader->brightnessPref = arg0;
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gUsedPalettes = 0xffffffff;
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}
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void FadeMain() {
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void FadeVBlank(void) {
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fptrMakeFadeBuff256 func;
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u32 usedPalettesTmp, palIdx;
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@@ -40,11 +44,11 @@ void FadeMain() {
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palIdx += 0x20;
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ptrUnk++;
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usedPalettesTmp /= 2;
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usedPalettesTmp >>= 1;
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}
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}
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void sub_0804FFE4() {
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void InitFade() {
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MemClear(&gFadeControl, sizeof(gFadeControl));
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MemClear(&gUnk_020354C0, sizeof(gUnk_020354C0));
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gFadeControl.mask = 0xffffffff;
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@@ -115,3 +119,102 @@ void sub_08050110(u32 param_1, u32 param_2, u32 fadeType, u32 fadeSpeed) {
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gFadeControl.field_0x18 = 0;
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DoFade(fadeType, fadeSpeed);
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}
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void FadeMain(void) {
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FadeControl* ctl = &gFadeControl;
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u32 flags = ctl->fadeType & 0x1C;
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u32 active = 0;
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u32 bit;
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if (ctl->active) {
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ctl->fadeDuration -= ctl->fadeSpeed;
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if ((s16)ctl->fadeDuration <= (s16)ctl->field_0xe)
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ctl->fadeDuration = ctl->field_0xe;
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while (flags) {
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bit = (~flags + 1) & flags;
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flags ^= bit;
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switch (bit) {
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case 4:
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active |= sub_080501C0(ctl);
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break;
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case 8:
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active |= sub_08050230(ctl);
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break;
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case 16:
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active |= sub_080502A4(ctl);
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break;
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}
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}
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ctl->active = active;
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}
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}
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static u32 sub_080501C0(FadeControl* ctl) {
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u32 v1;
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u32 v2;
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struct_020354C0* v3;
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u32 i;
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if (ctl->fadeType & 1) {
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v1 = 256 - (s16)ctl->fadeDuration;
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} else {
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v1 = (s16)ctl->fadeDuration;
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}
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v2 = gFadeControl.mask;
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v3 = gUnk_020354C0;
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for (i = 0; i < 0x20; ++i, ++v3) {
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if (v2 & 1) {
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v3->unk0 = 1;
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v3->unk2 = v1;
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} else {
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v3->unk0 = 0;
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v3->unk2 = 0;
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}
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v3->unk1 = ctl->field_0x2;
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v2 >>= 1;
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}
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gUsedPalettes = 0xffffffff;
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return !!((s16)ctl->field_0xe ^ (s16)ctl->fadeDuration);
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}
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static u32 sub_08050230(FadeControl* ctl) {
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u32 type = ctl->fadeType;
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u32 idx = ((s16)ctl->fadeDuration >> 4) & 0xF;
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if (type & 1)
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idx = 0xF - idx;
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gScreen.controls.mosaicSize = gUnk_080FC3C4[idx];
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if (ctl->fadeDuration != 0)
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return 1;
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// fade is finished
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gUnk_03000000.spritesOffset = 0;
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if ((type & 1) == 0) {
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// reset registers if fading in
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gScreen.bg0.control &= ~BGCNT_MOSAIC;
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gScreen.bg1.control &= ~BGCNT_MOSAIC;
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gScreen.bg2.control &= ~BGCNT_MOSAIC;
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gScreen.bg3.control &= ~BGCNT_MOSAIC;
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}
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return 0;
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}
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static u32 sub_080502A4(FadeControl* ctl) {
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if (ctl->fadeType & 1) {
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s32 delta = (u16)gFadeControl.field_0x10 - gFadeControl.fadeSpeed;
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gFadeControl.field_0x10 -= gFadeControl.fadeSpeed;
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if (delta << 16 <= 0)
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gFadeControl.field_0x10 = 0;
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sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
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if (!gFadeControl.field_0x10)
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return 0;
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} else {
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gFadeControl.field_0x10 += gFadeControl.fadeSpeed;
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sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
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if (gFadeControl.field_0x10 > 150) {
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sub_0801E104();
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return 0;
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}
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}
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return 1;
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}
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+1
-1
@@ -197,7 +197,7 @@ static void HandleFileScreenEnter(void) {
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MessageInitialize();
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EraseAllEntities();
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sub_08080668();
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sub_080ADD30();
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ResetPalettes();
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sub_0801CFA8(0);
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MemClear(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
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MemClear(&gUnk_02019EE0, sizeof(gUnk_02019EE0));
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+3
-3
@@ -29,7 +29,7 @@ extern void sub_080ADD70();
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extern void sub_0801C25C();
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extern void UpdateDisplayControls();
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extern void LoadResources();
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extern void FadeMain();
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extern void FadeVBlank();
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extern void HandlePlayerLife();
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extern void DoPlayerAction();
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extern void sub_080171F0();
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@@ -156,7 +156,7 @@ void LoadResources(void) {
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}
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}
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void PrepNextFrame(void) {
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void WaitForNextFrame(void) {
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gMain.interruptFlag = 0;
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VBlankIntrWait();
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do {
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@@ -176,7 +176,7 @@ void PrepNextFrame(void) {
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if (gUnk_0200B650 != NULL)
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DmaCopy32(3, &gBG2Buffer, VRAM + (*gUnk_0200B650 & 0x1f00) * 8, 0x5C0);
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}
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FadeMain();
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FadeVBlank();
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}
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void PlayerUpdate(Entity* this) {
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+1
-1
@@ -145,7 +145,7 @@ static void HandleTitlescreen(void) {
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gIntroState.gameLanguage = 7;
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EraseAllEntities();
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sub_0801CFA8(0);
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sub_080ADD30();
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ResetPalettes();
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gGFXSlots.unk0 = 1;
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LoadGfxGroup(2);
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if (gSaveHeader->gameLanguage == 0) {
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+21
-22
@@ -38,8 +38,6 @@ void (*const sScreenHandlers[])(void) = {
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static void sub_080560B8(void);
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void AgbMain(void) {
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int var0;
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InitOverlays();
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InitSound();
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InitDMA();
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@@ -47,11 +45,11 @@ void AgbMain(void) {
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sub_080560B8();
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sub_08056208();
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gUnk_02000010.field_0x4 = 193;
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sub_0804FFE4();
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InitFade();
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DmaCopy32(3, BG_PLTT, gPaletteBuffer, BG_PLTT_SIZE);
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sub_0804FF84(1);
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SetBrightness(1);
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MessageInitialize();
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sub_080ADD30();
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ResetPalettes();
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gRand = 0x1234567;
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MemClear(&gMain, sizeof(gMain));
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InitScreen(SCREEN_INTRO);
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@@ -61,22 +59,23 @@ void AgbMain(void) {
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DoSoftReset();
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}
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switch (gMain.field_0x1) {
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case 1:
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sub_08056260();
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switch (gMain.sleepStatus) {
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case SLEEP:
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SetSleepMode();
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break;
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case 0:
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case DEFAULT:
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default:
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if (gMain.countdown != 0) {
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if (gMain.pauseFrames != 0) {
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do {
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VBlankIntrWait();
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} while (--gMain.countdown);
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} while (--gMain.pauseFrames);
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}
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if (gMain.field_0x9 != 0) {
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gMain.field_0x9--;
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var0 = gMain.field_0xa;
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while (var0-- > 0) {
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if (gMain.pauseCount != 0) {
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int cnt;
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gMain.pauseCount--;
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cnt = gMain.pauseInterval;
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while (cnt-- > 0) {
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VBlankIntrWait();
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}
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}
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@@ -84,11 +83,11 @@ void AgbMain(void) {
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gMain.ticks++;
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sScreenHandlers[gMain.screen]();
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MessageMain();
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UpdateFade();
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SoundLoop();
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FadeMain();
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AudioMain();
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break;
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}
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PrepNextFrame();
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WaitForNextFrame();
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}
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}
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@@ -200,7 +199,7 @@ NONMATCH("asm/non_matching/sub_080560B8.inc", static void sub_080560B8(void)) {
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}
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temp = gUnk_02000010.signature ^ SIGNATURE;
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b = !!temp;
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b = BOOLCAST(temp);
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if ((gUnk_02000010.field_0x4 != 0) && (gUnk_02000010.field_0x4 != 0xc1)) {
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b = TRUE;
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@@ -257,7 +256,7 @@ void sub_08056250() {
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gScreen._6c = 0;
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}
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void sub_08056260(void) {
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void SetSleepMode(void) {
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u32 restore;
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Main* m;
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@@ -272,8 +271,8 @@ void sub_08056260(void) {
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REG_IE = restore;
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REG_IME = 1;
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m = &gMain;
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*(vu8*)&m->field_0x1; // force a read
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m->field_0x1 = 0;
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*(vu8*)&m->sleepStatus; // force a read
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m->sleepStatus = 0;
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}
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// Convert AABB to screen coordinates and check if it's within the viewport
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+2
-2
@@ -513,7 +513,7 @@ void sub_0805289C(void) {
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u32 sub_080528B4(void) {
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if (gScreenTransition.field_0x4[1]) {
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sub_0804FFE4();
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InitFade();
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gMain.funcIndex = 3;
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gMain.transition = 0;
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DoFade(5, 8);
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@@ -564,7 +564,7 @@ u32 HandleRoomExit(void) {
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}
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RoomExitCallback();
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gMain.transition = 3;
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*(&gMain.field_0xa + 1) = 1;
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*(&gMain.pauseInterval + 1) = 1;
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return 1;
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}
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return 0;
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@@ -2,6 +2,7 @@
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#include "gba/eeprom.h"
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#include "audio.h"
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#include "menu.h"
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#include "main.h"
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#include "functions.h"
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typedef struct SaveFileStatus {
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