mirror of
https://github.com/zeldaret/tmc
synced 2026-07-08 22:44:46 -04:00
finish player.c
This commit is contained in:
+4
-2
@@ -6,8 +6,9 @@
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struct Entity_;
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extern u32 Random(void);
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extern void sub_08000152(u32);
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extern void sub_08000152(u32, u32, u32);
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extern void SetTile(u32 index, u32 position, u32 layer);
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extern u32 sub_080002D0(struct Entity_*);
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extern void sub_08001242(struct Entity_*);
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extern void sub_08001290(struct Entity_*, u32);
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extern void sub_08001324(struct Entity_*);
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@@ -15,11 +16,12 @@ extern u32 sub_08002632(struct Entity_*);
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extern u32 GravityUpdate(struct Entity_*, u32);
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extern u32 sub_080043E8(struct Entity_*);
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extern void sub_08004484(struct Entity_*, struct Entity_*);
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extern u32 sub_080045D4(s16, s16, u32, u32);
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extern u32 sub_080045D4(u32, u32, u32, u32);
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extern u32 sub_080045DA(s32, s32);
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extern void sub_08004596(struct Entity_*, u32);
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extern u32 sub_080045B4(struct Entity_*, u32, u32);
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extern u32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
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extern void UpdateAnimationVariableFrames(struct Entity_*, u32);
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extern u32 sub_080086B4(u32, u32, u8*);
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#endif // ASM_H
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+1
-1
@@ -145,7 +145,7 @@ extern bool32 LoadSwapGFX(Entity*, u16, u32);
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extern u32 sub_08016A30(Entity*);
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extern void sub_08077728();
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extern void sub_0807AEE4();
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extern u32 sub_08078EFC();
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extern u32 RunQueuedAction();
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extern void sub_0807921C();
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extern void UpdateFloorType();
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extern void sub_08079938();
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+18
-6
@@ -34,7 +34,7 @@ enum PlayerActions {
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PLAYER_INHOLE,
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PLAYER_08072C9C,
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PLAYER_08074C44,
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PLAYER_08072F34,
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PLAYER_CLIMB,
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PLAYER_USEENTRANCE,
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PLAYER_PARACHUTE,
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};
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@@ -99,12 +99,23 @@ enum PlayerFlags {
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PL_DROWNING = (1 << 2),
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PL_NO_CAP = (1 << 3),
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PL_USE_PORTAL = (1 << 5),
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PL_HIDDEN = (1 << 6),
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PL_MINISH = (1 << 7),
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PL_FALLING = (1 << 9),
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PL_BURNING = (1 << 10),
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PL_FROZEN = (1 << 11),
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PL_DRUGGED = (1 << 14),
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PL_ROLLING = (1 << 18),
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PL_TRAPPED = (1 << 19),
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PL_IN_HOLE = (1 << 20),
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PL_RELEASED = (1 << 21),
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PL_CLONING = (1 << 22),
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PL_USE_LANTERN = (1 << 23),
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PL_PARACHUTE = (1 << 24),
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PL_MINECART = (1 << 26),
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PL_SWORD_THRUST = (1 << 27),
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PL_USE_OCARINA = (1 << 28),
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PL_CLIMBING = (1 << 29),
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};
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enum SurfaceType {
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@@ -125,7 +136,7 @@ enum SurfaceType {
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SURFACE_E,
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SURFACE_F,
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SURFACE_10,
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SURFACE_11,
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SURFACE_SWAMP,
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SURFACE_DOOR,
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SURFACE_DOOR_13,
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SURFACE_14,
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@@ -137,9 +148,9 @@ enum SurfaceType {
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SURFACE_BUTTON,
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SURFACE_1B,
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SURFACE_1C,
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SURFACE_1D,
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SURFACE_1D, // nulled
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SURFACE_LADDER,
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SURFACE_1F,
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SURFACE_1F, // nulled
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SURFACE_20,
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SURFACE_21,
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SURFACE_22,
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@@ -165,7 +176,7 @@ typedef struct {
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/*0x08*/ u16 animation;
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/*0x0a*/ u8 field_0xa;
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/*0x0b*/ u8 keepFacing;
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/*0x0c*/ u8 playerAction;
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/*0x0c*/ u8 queued_action;
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/*0x0d*/ u8 field_0xd;
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/*0x0e*/ u8 field_0xe;
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/*0x0f*/ u8 hurtBlinkSpeed;
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@@ -188,7 +199,8 @@ typedef struct {
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/*0x2c*/ Entity* item;
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/*0x30*/ u32 flags;
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/*0x34*/ u8 field_0x34[2];
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/*0x36*/ s16 field_0x36;
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/*0x36*/ u8 field_0x36;
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/*0x37*/ u8 field_0x37;
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/*0x38*/ u8 field_0x38;
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/*0x39*/ u8 field_0x39;
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/*0x3a*/ u8 field_0x3a;
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+1
-1
@@ -173,7 +173,7 @@ typedef enum {
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} TileEntityType;
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extern void SetTileType(u32, u32, u32);
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extern void sub_08080964(u32 time, u32 magnitude); // shake screen
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extern void InitScreenShake(u32 time, u32 magnitude);
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extern void* GetCurrentRoomProperty(u32);
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extern void LoadRoomTileEntities();
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