mirror of
https://github.com/zeldaret/tmc
synced 2026-07-05 21:49:13 -04:00
finish player.c
This commit is contained in:
+1
-1
@@ -55,7 +55,7 @@ u32* GetLayerByIndex(u32 param_1) {
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}
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}
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void sub_08080964(u32 time, u32 magnitude) {
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void InitScreenShake(u32 time, u32 magnitude) {
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gRoomControls.screenShakeTime = time;
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gRoomControls.screenShakeMagnitude = magnitude & 7;
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}
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+18
-17
@@ -7,6 +7,7 @@
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#include "functions.h"
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#include "enemy.h"
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#include "effects.h"
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#include "object.h"
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extern u8 gCollidableCount;
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extern u8 gUnk_080B3740[];
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@@ -30,7 +31,7 @@ extern ColSettings gCollisionMtx[173 * 34];
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extern void gDoCollision(void);
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u32 sub_08081420(Entity*);
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extern void sub_0800449C(Entity*, u32);
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extern void SoundReqClipped(Entity*, u32);
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s32 sub_08018308(Entity*, Entity*, u32, ColSettings*);
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void sub_08079D84(void);
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void sub_080180BC(Entity*, Entity*);
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@@ -232,7 +233,7 @@ s32 sub_08017874(Entity* a, Entity* b) {
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if (newDmg <= 0)
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newDmg = 1;
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v5 = ModHealth(-newDmg);
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sub_0800449C(a, 122);
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SoundReqClipped(a, 122);
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} else {
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v6 = b->damage;
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if (b->kind == 8) {
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@@ -248,9 +249,9 @@ s32 sub_08017874(Entity* a, Entity* b) {
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v5 = a->health - v6;
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if (a->kind == 3) {
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if ((a->field_0x6c.HALF.HI & 1) != 0)
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sub_0800449C(a, 295);
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SoundReqClipped(a, 295);
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else
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sub_0800449C(a, 254);
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SoundReqClipped(a, 254);
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}
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}
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if (v5 <= 0) {
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@@ -389,11 +390,11 @@ s32 sub_08017B58(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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}
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s32 sub_08017BBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if ((gPlayerState.flags & (0x1 | 0x80 | 0x400 | 0x1000)) == 0) {
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Entity* e = CreateObject(66, 1, 0);
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if ((gPlayerState.flags & (PL_BUSY | PL_MINISH | PL_BURNING | 0x1000)) == 0) {
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Entity* e = CreateObject(OBJECT_42, 1, 0);
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if (e != NULL) {
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e->child = org;
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gPlayerState.flags |= 0x400;
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gPlayerState.flags |= PL_BURNING;
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org->animationState = (direction ^ 0x10) >> 2;
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}
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}
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@@ -408,12 +409,12 @@ s32 sub_08017BBC(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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}
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s32 sub_08017C40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if ((gPlayerState.flags & (0x1 | 0x80 | 0x800 | 0x1000)) == 0 && gPlayerState.playerAction == 0) {
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if ((gPlayerState.flags & (PL_BUSY | PL_MINISH | PL_FROZEN | 0x1000)) == 0 && gPlayerState.queued_action == 0) {
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if (org->action == 1 || org->action == 24) {
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tgt->damage = 4;
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org->health = sub_08017874(org, tgt);
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gPlayerState.flags = 0x800;
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gPlayerState.playerAction = 13;
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gPlayerState.flags = PL_FROZEN;
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gPlayerState.queued_action = PLAYER_FROZEN;
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}
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}
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org->knockbackDuration = 12;
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@@ -533,7 +534,7 @@ s32 sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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if (org == &gPlayerEntity) {
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if (sub_08079F8C() &&
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#ifdef EU
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(gPlayerState.flags & 0x81) == 0 &&
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(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
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#else
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(gPlayerState.flags & PL_MINISH) == 0 &&
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#endif
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@@ -622,18 +623,18 @@ s32 sub_080180E8(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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s32 sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
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if (tgt->field_0x43 == 0) {
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if (org == &gPlayerEntity) {
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if (((sub_08079F8C() != 0) &&
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if (sub_08079F8C() &&
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#ifdef EU
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((gPlayerState.flags & 0x81) == 0)) &&
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(gPlayerState.flags & (PL_MINISH | PL_BUSY)) == 0 &&
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#else
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((gPlayerState.flags & 0x40080) == 0)) &&
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(gPlayerState.flags & (PL_MINISH | PL_ROLLING)) == 0 &&
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#endif
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(gPlayerState.swimState == 0)) {
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gPlayerState.swimState == 0) {
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gPlayerState.field_0x1a[0] |= 0x80;
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gPlayerState.field_0xa |= 0x80;
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gPlayerState.flags |= 0x100;
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gPlayerState.jumpStatus = 0;
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gPlayerEntity.flags &= ~0x80;
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COLLISION_OFF(&gPlayerEntity);
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gPlayerEntity.spriteRendering.b3 = tgt->spriteRendering.b3;
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gPlayerEntity.spriteOrientation.flipY = tgt->spriteOrientation.flipY;
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gPlayerEntity.iframes = 0xff;
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@@ -749,7 +750,7 @@ s32 sub_08018308(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
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}
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} else if (org->id == 3) {
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if (settings->_9) {
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sub_0800449C(tgt, 254);
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SoundReqClipped(tgt, 254);
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}
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} else if (org->id == 5) {
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gPlayerEntity.iframes = 0x80;
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+1
-1
@@ -213,7 +213,7 @@ void sub_08021AD8(Entity* this) {
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}
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void sub_08021B64(Entity* this) {
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if (gPlayerState.flags & 4) {
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if (gPlayerState.flags & PL_DROWNING) {
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this->action = 3;
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this->z.WORD = 0;
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InitializeAnimation(this, 2);
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+4
-4
@@ -21,7 +21,7 @@ void sub_08037A14();
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extern void sub_0804A4E4(Entity*, Entity*);
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extern Entity* sub_08049DF4(u32);
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u32 sub_0804A044(Entity*, Entity*, u32);
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extern void sub_0800449C(Entity*, u32);
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extern void SoundReqClipped(Entity*, u32);
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extern void (*const gGibdo[6])(Entity*);
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extern void (*const gUnk_080CF2AC[9])(Entity*);
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@@ -347,8 +347,8 @@ void sub_08037A58(Entity* this) {
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}
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void sub_08037ACC(Entity* this) {
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gPlayerState.flags &= 0xFFFFFEFF;
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gPlayerEntity.flags |= 0x80;
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gPlayerState.flags &= ~0x100;
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COLLISION_ON(&gPlayerEntity);
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gPlayerEntity.iframes = 0x1e;
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gPlayerEntity.knockbackDirection = DirectionFromAnimationState(this->animationState);
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gPlayerEntity.knockbackDuration = 4;
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@@ -359,7 +359,7 @@ void sub_08037B10(Entity* this) {
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u32 h;
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gPlayerEntity.iframes = 0xc;
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h = ModHealth(-8);
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sub_0800449C(&gPlayerEntity, 0x7a);
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SoundReqClipped(&gPlayerEntity, 0x7a);
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if (h == 0) {
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sub_08037A58(this);
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this->field_0x76.HALF.LO = 0xf0;
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@@ -186,7 +186,7 @@ void sub_0802BE18(Entity* this) {
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void sub_0802BE48(Entity* this) {
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if (!sub_080AEFE0(this)) {
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sub_0802C218(this);
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sub_08080964(8, 0);
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InitScreenShake(8, 0);
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} else {
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GetNextFrame(this);
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sub_0802C1CC(this);
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@@ -11,7 +11,7 @@ extern void (*const gUnk_080D0418[6])(Entity*);
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extern void (*const gUnk_080D0430[3])(Entity*);
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extern void (*const gUnk_080D043C[3])(Entity*);
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extern void sub_0800449C(Entity*, u32);
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extern void SoundReqClipped(Entity*, u32);
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extern void sub_0803CE14(Entity*);
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extern void sub_0803CE3C(Entity*);
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extern void sub_08079D84(void);
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@@ -56,7 +56,7 @@ void sub_0803CD40(Entity* this) {
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ModHealth(-2);
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sub_0800449C(&gPlayerEntity, 122);
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SoundReqClipped(&gPlayerEntity, 122);
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sub_08079D84();
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sub_0803CE3C(this);
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@@ -20,7 +20,7 @@ void sub_0803B798(void);
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void sub_0803BA8C(Entity*, u32);
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void sub_0803B724(Entity*);
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extern void sub_0800449C(Entity*, u32);
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extern void SoundReqClipped(Entity*, u32);
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void sub_0803A170(Entity*);
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void sub_0803A188(Entity*);
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@@ -434,7 +434,7 @@ void sub_0803A740(Entity* this) {
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this->actionDelay = 10;
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this->parent->field_0x7c.BYTES.byte1 |= 0x40;
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sub_0803B8E8(this, 0x13);
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sub_08080964(10, 0);
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InitScreenShake(10, 0);
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SoundReq(SFX_158);
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}
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}
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@@ -713,7 +713,7 @@ void sub_0803ACC0(Entity* this) {
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this->z.HALF.HI = 0;
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this->actionDelay = 0xc;
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this->subAction = 3;
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sub_08080964(8, 0);
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InitScreenShake(8, 0);
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SoundReq(SFX_158);
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sub_0803B804(this);
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}
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@@ -735,7 +735,7 @@ void sub_0803ACC0(Entity* this) {
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this->z.HALF.HI = 0;
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this->action = 0x1a;
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this->actionDelay = 0x3c;
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sub_08080964(0x1e, 0);
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InitScreenShake(0x1e, 0);
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SoundReq(SFX_158);
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sub_0803B804(this);
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return;
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@@ -859,7 +859,7 @@ void sub_0803AFE0(Entity* this) {
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this->actionDelay = 0xf0;
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*(u8*)&this->cutsceneBeh = 3;
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this->z.HALF.HI = 0;
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sub_08080964(0xa0, 0);
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InitScreenShake(0xa0, 0);
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SoundReq(SFX_158);
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}
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}
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@@ -931,7 +931,7 @@ void sub_0803B144(Entity* this) {
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this->action = 0x2a;
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InitializeAnimation(this, 0x16);
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sub_0803B8E8(this, 0x14);
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sub_08080964(8, 0);
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InitScreenShake(8, 0);
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}
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}
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@@ -1238,7 +1238,7 @@ void sub_0803B798(void) {
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void sub_0803B804(Entity* this) {
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gPlayerEntity.iframes = 30;
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ModHealth(-4);
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sub_0800449C(&gPlayerEntity, 0x7a);
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SoundReqClipped(&gPlayerEntity, 0x7a);
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}
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void sub_0803B824(Entity* this) {
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@@ -320,7 +320,7 @@ void sub_080342C8(Entity* this) {
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this->field_0x7c.HALF.HI = 0x708;
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this->field_0x7c.BYTES.byte1 = 0;
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this->field_0x80.HALF.HI = 0;
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sub_08080964(0x1e, 0);
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InitScreenShake(0x1e, 0);
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SoundReq(SFX_1A1);
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}
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}
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@@ -195,7 +195,7 @@ void sub_08034F70(Entity* this) {
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void sub_08034FA0(Entity* this) {
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if (0 < this->iframes) {
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this->child->iframes = this->iframes;
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sub_08080964(0xc, 1);
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InitScreenShake(0xc, 1);
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}
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switch (this->type2) {
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case 0:
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@@ -1,7 +1,7 @@
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#include "enemy.h"
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#include "functions.h"
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extern void sub_0800449C(Entity*, u32);
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extern void SoundReqClipped(Entity*, u32);
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extern bool32 sub_08023A38(u32);
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extern void sub_08023990(Entity*, u32, u32);
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extern void sub_08023A88(Entity*, u32);
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@@ -263,7 +263,7 @@ void sub_0802351C(Entity* this) {
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if (this->field_0x7c.BYTES.byte3 == 0) {
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if (this->type2 == 0) {
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gPlayerEntity.animationState = this->animationState & 7;
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gPlayerState.flags |= 0x80000;
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gPlayerState.flags |= PL_TRAPPED;
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PositionRelative(this, &gPlayerEntity, 0, gUnk_080CBC90[this->animationState & 7] << 0x10);
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gPlayerEntity.spriteOffsetY = -gUnk_080CBC90[this->animationState & 7];
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}
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@@ -398,14 +398,14 @@ void sub_08023894(Entity* this) {
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this->parent->field_0x7c.BYTES.byte3 = 1;
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InitializeAnimation(this, this->animationState);
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if (this->parent->type2 == 0) {
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gPlayerState.flags |= 0x200000;
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gPlayerState.flags |= PL_RELEASED;
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gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
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gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
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gPlayerEntity.direction = DirectionRoundUp(GetFacingDirection(*(Entity**)&this->field_0x74, this));
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gPlayerEntity.animationState = gPlayerEntity.direction >> 2;
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gPlayerEntity.iframes = 12;
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ModHealth(-0x10);
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sub_0800449C(&gPlayerEntity, 0x7a);
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SoundReqClipped(&gPlayerEntity, 0x7a);
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}
|
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}
|
||||
}
|
||||
|
||||
@@ -811,7 +811,7 @@ void OctorokBoss_Action1_ChargeAttack(Entity* this) {
|
||||
this->knockbackDirection = this->direction ^ 0x10;
|
||||
GET_HELPER(this)->fallingStonesTimer += 0x3c;
|
||||
OctorokBoss_SetAttackTimer(this);
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sub_08080964(0x3c, 0);
|
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InitScreenShake(0x3c, 0);
|
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SoundReq(SFX_158);
|
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SoundReq(SFX_14C);
|
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}
|
||||
@@ -946,7 +946,7 @@ void OctorokBoss_ExecuteAttackVacuum(Entity* this) {
|
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}
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}
|
||||
} else {
|
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gPlayerState.flags &= 0xfffff7ff;
|
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gPlayerState.flags &= ~PL_FROZEN;
|
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}
|
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}
|
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}
|
||||
@@ -1077,7 +1077,7 @@ void OctorokBoss_Burning_SubAction1(Entity* this) {
|
||||
this->field_0x46 = 0x200;
|
||||
this->knockbackDirection = this->direction ^ 0x10;
|
||||
GET_HELPER(this)->fallingStonesTimer += 0x1e;
|
||||
sub_08080964(0x1e, 0);
|
||||
InitScreenShake(0x1e, 0);
|
||||
SoundReq(SFX_158);
|
||||
SoundReq(SFX_14C);
|
||||
}
|
||||
|
||||
+5
-5
@@ -5,7 +5,7 @@
|
||||
#include "save.h"
|
||||
|
||||
extern u32 sub_080002E0(u16, u32);
|
||||
extern void sub_0800449C(Entity*, u32);
|
||||
extern void SoundReqClipped(Entity*, u32);
|
||||
extern u32 sub_08049F1C(Entity*, Entity*, u32);
|
||||
extern u32 PlayerInRange(Entity*, u32, u32);
|
||||
extern void sub_080AEFB4(Entity*);
|
||||
@@ -809,7 +809,7 @@ NONMATCH("asm/non_matching/pesto/sub_08024E4C.inc", void sub_08024E4C(Entity* th
|
||||
ResetPlayer();
|
||||
gPlayerState.flags |= 0x100;
|
||||
gPlayerState.field_0xa |= 0x80;
|
||||
gPlayerState.playerAction = 0xe;
|
||||
gPlayerState.queued_action = PLAYER_0807204C;
|
||||
gPlayerState.field_0x38 = 0x14;
|
||||
gPlayerState.field_0x39 = 1;
|
||||
*(u8*)&gPlayerState.field_0x3a = 0;
|
||||
@@ -821,7 +821,7 @@ NONMATCH("asm/non_matching/pesto/sub_08024E4C.inc", void sub_08024E4C(Entity* th
|
||||
this->field_0x86.HALF.HI++;
|
||||
player->iframes = 8;
|
||||
ModHealth(-2);
|
||||
sub_0800449C(player, 0x7a);
|
||||
SoundReqClipped(player, 0x7a);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -830,10 +830,10 @@ END_NONMATCH
|
||||
|
||||
void sub_08024F50(Entity* this) {
|
||||
gPlayerState.field_0xa = 0;
|
||||
gPlayerState.flags &= 0xfffffeff;
|
||||
gPlayerState.flags &= ~0x100;
|
||||
CopyPosition(this, &gPlayerEntity);
|
||||
gPlayerEntity.action = 1;
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
COLLISION_ON(&gPlayerEntity);
|
||||
gPlayerEntity.iframes = -0x3c;
|
||||
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
|
||||
gPlayerEntity.speed = 0;
|
||||
|
||||
@@ -233,7 +233,7 @@ void sub_080296C8(Entity* this) {
|
||||
|
||||
void sub_080296D8(Entity* this) {
|
||||
gPlayerState.jumpStatus = 0x41;
|
||||
gPlayerState.flags &= 0xffffffef;
|
||||
gPlayerState.flags &= ~0x10;
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.iframes = 0xa6;
|
||||
|
||||
@@ -662,7 +662,7 @@ void VaatiRebornEnemyType1PreAction(Entity* this) {
|
||||
}
|
||||
if (0 < this->iframes) {
|
||||
SoundReq(0x127);
|
||||
sub_08080964(0xc, 1);
|
||||
InitScreenShake(0xc, 1);
|
||||
if (this->actionDelay == 0)
|
||||
this->actionDelay = 0x48;
|
||||
}
|
||||
|
||||
@@ -266,7 +266,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
|
||||
this->actionDelay = 0xc0;
|
||||
COLLISION_ON(this);
|
||||
SoundReq(SFX_14C);
|
||||
sub_08080964(0x14, 4);
|
||||
InitScreenShake(0x14, 4);
|
||||
break;
|
||||
case 1:
|
||||
if (--this->actionDelay == 0) {
|
||||
@@ -321,7 +321,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
|
||||
this->field_0x86.HALF.LO = 0;
|
||||
sub_080408EC(this);
|
||||
SoundReq(SFX_14C);
|
||||
sub_08080964(0x1e, 4);
|
||||
InitScreenShake(0x1e, 4);
|
||||
} else {
|
||||
if (this->field_0xf != 0) {
|
||||
if (--this->field_0xf == 0) {
|
||||
@@ -399,7 +399,7 @@ void VaatiTransfiguredType0Action4(Entity* this) {
|
||||
this->field_0xf = 1;
|
||||
}
|
||||
SoundReq(SFX_14C);
|
||||
sub_08080964(0x1e, 4);
|
||||
InitScreenShake(0x1e, 4);
|
||||
break;
|
||||
case 2:
|
||||
if (--this->actionDelay == 0) {
|
||||
@@ -1069,7 +1069,7 @@ void sub_080409B0(Entity* this) {
|
||||
}
|
||||
} else {
|
||||
if (((this->bitfield & 0x80) != 0) && (0 < this->iframes)) {
|
||||
sub_08080964(0xc, 1);
|
||||
InitScreenShake(0xc, 1);
|
||||
SoundReq(SFX_BOSS_HIT);
|
||||
}
|
||||
if ((this->bitfield == 0x8a) && (gPlayerState.field_0xa0[0] == 5)) {
|
||||
|
||||
@@ -475,7 +475,7 @@ void VaatiWrathType0ActionB(Entity* this) {
|
||||
this->actionDelay = 0xf0;
|
||||
this->health = 8;
|
||||
this->hitType = 0x38;
|
||||
sub_08080964(0x14, 0);
|
||||
InitScreenShake(0x14, 0);
|
||||
InitAnimationForceUpdate(this, 6);
|
||||
InitializeAnimation(((VaatiWrathHeapStruct*)this->myHeap)->type2, 0x16);
|
||||
}
|
||||
@@ -709,7 +709,7 @@ void sub_08041E78(Entity* this) {
|
||||
fx->x.HALF.HI += *temp++;
|
||||
fx->y.HALF.HI += *temp;
|
||||
fx->spritePriority.b0 = 3;
|
||||
sub_08080964(4, 0);
|
||||
InitScreenShake(4, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -32,7 +32,7 @@ void sub_08033564(Entity* this) {
|
||||
this->spriteSettings.draw = FALSE;
|
||||
COLLISION_OFF(this);
|
||||
this->field_0x7c.HALF.LO = 0x27c;
|
||||
gPlayerState.flags |= 0x4000;
|
||||
gPlayerState.flags |= PL_DRUGGED;
|
||||
gSave.stats.effect = this->type + 1;
|
||||
gSave.stats.effectTimer = 600;
|
||||
if (this->type == 0) {
|
||||
|
||||
+2
-1
@@ -1,6 +1,7 @@
|
||||
#include "entity.h"
|
||||
#include "definitions.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
|
||||
extern EnemyDefinition gEnemyDefinitions[];
|
||||
|
||||
@@ -46,7 +47,7 @@ bool32 EnemyInit(Entity* this) {
|
||||
if ((this->field_0x6c.HALF.HI & 0x20) != 0) {
|
||||
u32 uVar4 = gUnk_080D3E74[this->id >> 3] >> ((this->id & 7) << 1) & 3;
|
||||
if (uVar4 != 0) {
|
||||
Entity* object = CreateObject(0xa9, uVar4 - 1, 0);
|
||||
Entity* object = CreateObject(OBJECT_A9, uVar4 - 1, 0);
|
||||
if (object != NULL) {
|
||||
object->actionDelay = this->flags;
|
||||
object->field_0xf = this->spriteSettings.draw;
|
||||
|
||||
+15
-15
@@ -21,7 +21,7 @@ extern u16* gUnk_0200B650;
|
||||
extern u8 gUpdateVisibleTiles;
|
||||
extern u8 gUnk_03003DF0[];
|
||||
extern u8 gUnk_03003BE0;
|
||||
extern Entity* gUnk_03004040[3];
|
||||
extern Entity* gPlayerClones[3];
|
||||
extern u16 gUnk_080B2CD8[];
|
||||
extern u32 gUnk_03000FBC;
|
||||
|
||||
@@ -181,16 +181,16 @@ void WaitForNextFrame(void) {
|
||||
|
||||
void PlayerUpdate(Entity* this) {
|
||||
if (gSave.stats.effect != 0)
|
||||
gPlayerState.flags |= 0x4000;
|
||||
gPlayerState.flags |= PL_DRUGGED;
|
||||
else
|
||||
gPlayerState.flags &= ~0x4000;
|
||||
gPlayerState.flags &= ~PL_DRUGGED;
|
||||
|
||||
if (CheckDontUpdate(this) == 0) {
|
||||
if ((gPlayerState.flags & 0x80000) != 0) {
|
||||
if (gPlayerState.flags & PL_TRAPPED) {
|
||||
sub_08077B20();
|
||||
if ((gPlayerState.flags & 0x200000) != 0) {
|
||||
gPlayerState.playerAction = PLAYER_ROLL;
|
||||
gPlayerState.flags &= ~0x80000;
|
||||
if (gPlayerState.flags & PL_RELEASED) {
|
||||
gPlayerState.queued_action = PLAYER_ROLL;
|
||||
gPlayerState.flags &= ~PL_TRAPPED;
|
||||
gPlayerState.hurtBlinkSpeed = 240;
|
||||
COLLISION_ON(this);
|
||||
} else {
|
||||
@@ -223,10 +223,10 @@ void HandlePlayerLife(Entity* this) {
|
||||
if ((gPlayerEntity.bitfield & 0x80) && (gPlayerEntity.iframes > 0))
|
||||
SoundReq(SFX_86);
|
||||
|
||||
gPlayerState.flags &= ~(0x2000000 | 0x200);
|
||||
gPlayerState.flags &= ~(0x2000000 | PL_FALLING);
|
||||
if (gPlayerState.flags & PL_BURNING)
|
||||
ResetPlayer();
|
||||
if ((gPlayerState.flags & 0x400000) && !gPlayerState.field_0xa0[0])
|
||||
if ((gPlayerState.flags & PL_CLONING) && !gPlayerState.field_0xa0[0])
|
||||
sub_0807A108();
|
||||
if (sub_08079B24() == 0)
|
||||
sub_08079708(this);
|
||||
@@ -300,7 +300,7 @@ void sub_080171F0(void) {
|
||||
gPlayerState.flags &= ~2;
|
||||
sub_080028E0(&gPlayerEntity);
|
||||
|
||||
if (gPlayerState.flags & 0x400000)
|
||||
if (gPlayerState.flags & PL_CLONING)
|
||||
gUnk_0200AF00.filler25[10] = 1;
|
||||
|
||||
sub_08078180();
|
||||
@@ -315,13 +315,13 @@ void sub_080171F0(void) {
|
||||
gPlayerState.field_0x3f = 0;
|
||||
sub_0807B0C8();
|
||||
|
||||
if (gPlayerState.flags & 0x400000)
|
||||
gUnk_03004040[0]->spriteOffsetY = gUnk_03004040[1]->spriteOffsetY = gUnk_03004040[2]->spriteOffsetY = 0;
|
||||
if (gPlayerState.flags & PL_CLONING)
|
||||
gPlayerClones[0]->spriteOffsetY = gPlayerClones[1]->spriteOffsetY = gPlayerClones[2]->spriteOffsetY = 0;
|
||||
|
||||
if (gPlayerEntity.action == PLAYER_08072F34)
|
||||
gPlayerState.flags |= 0x20000000;
|
||||
if (gPlayerEntity.action == PLAYER_CLIMB)
|
||||
gPlayerState.flags |= PL_CLIMBING;
|
||||
else
|
||||
gPlayerState.flags &= ~0x20000000;
|
||||
gPlayerState.flags &= ~PL_CLIMBING;
|
||||
|
||||
sub_0807A8D8(&gPlayerEntity);
|
||||
if (gPlayerState.jumpStatus & 0xc0)
|
||||
|
||||
@@ -10,3 +10,7 @@ void (*const gItemFunctions[])(ItemBehavior*, u32) = {
|
||||
ItemPegasusBoots, ItemDebug, ItemOcarina, ItemDebug, ItemDebug, ItemDebug, ItemTryPickupObject,
|
||||
ItemJarEmpty, ItemJarEmpty, ItemJarEmpty, ItemJarEmpty,
|
||||
};
|
||||
|
||||
void sub_080752E8(ItemBehavior* behavior, u32 arg1) {
|
||||
gItemFunctions[behavior->behaviorID](behavior, arg1);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
extern void (*const gUnk_0811BD78[])(ItemBehavior*, u32);
|
||||
|
||||
extern void sub_08078F60(void);
|
||||
extern void ResetPlayerVelocity(void);
|
||||
|
||||
void ItemBoomerang(ItemBehavior* this, u32 arg1) {
|
||||
gUnk_0811BD78[this->stateID](this, arg1);
|
||||
@@ -24,7 +24,7 @@ void sub_08075D2C(ItemBehavior* this, u32 arg1) {
|
||||
void sub_08075D88(ItemBehavior* this, u32 arg1) {
|
||||
if ((gPlayerState.field_0x3[1] & 0x80) == 0) {
|
||||
if (((this->behaviorID == 0xc) && ((gPlayerState.field_0xa & 0x80) != 0)) && ((this->field_0x5[9] & 2) != 0)) {
|
||||
sub_08078F60();
|
||||
ResetPlayerVelocity();
|
||||
return;
|
||||
}
|
||||
UpdateItemAnim(this);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "item.h"
|
||||
#include "functions.h"
|
||||
#include "audio.h"
|
||||
#include "object.h"
|
||||
|
||||
extern void (*const gUnk_0811BD68[])(ItemBehavior*, u32);
|
||||
|
||||
@@ -20,22 +21,21 @@ void sub_08075A0C(ItemBehavior* this, u32 arg1) {
|
||||
u32 itemSlot;
|
||||
s8* tmp;
|
||||
itemSlot = IsItemEquipped(this->behaviorID);
|
||||
if (gPlayerState.heldObject != 0 || gPlayerState.playerAction == 0x18 || gPlayerState.jumpStatus != 0 ||
|
||||
if (gPlayerState.heldObject != 0 || gPlayerState.queued_action == PLAYER_ROLL || gPlayerState.jumpStatus != 0 ||
|
||||
gPlayerState.item != NULL || (gPlayerState.flags & PL_MINISH) != 0) {
|
||||
ForceEquipItem(0xf, itemSlot);
|
||||
gPlayerState.flags &= 0xff7fffff;
|
||||
gPlayerState.flags &= ~PL_USE_LANTERN;
|
||||
ForceEquipItem(0xf, itemSlot);
|
||||
sub_08077E78(this, arg1);
|
||||
} else {
|
||||
|
||||
this->field_0x5[4] |= 0x80;
|
||||
sub_08077D38(this, arg1);
|
||||
sub_08077BD4(this);
|
||||
sub_0806F948(&gPlayerEntity);
|
||||
this->behaviorID = 0x10;
|
||||
ForceEquipItem(0x10, itemSlot);
|
||||
ForceEquipItem(ITEM_LANTERN_ON, itemSlot);
|
||||
tmp = &gUnk_08126EEC[gPlayerEntity.animationState & 6];
|
||||
object = CreateObjectWithParent(&gPlayerEntity, 0x45, 1, 0);
|
||||
object = CreateObjectWithParent(&gPlayerEntity, OBJECT_45, 1, 0);
|
||||
if (object != NULL) {
|
||||
object->spriteVramOffset = gPlayerEntity.spriteVramOffset;
|
||||
object->x.HALF.HI = tmp[0] + object->x.HALF.HI;
|
||||
@@ -54,7 +54,7 @@ void sub_08075ADC(ItemBehavior* this, u32 arg1) {
|
||||
sub_08079D48() == 0) {
|
||||
this->field_0xf = 0;
|
||||
this->stateID += 1;
|
||||
gPlayerState.flags |= 0x800000;
|
||||
gPlayerState.flags |= PL_USE_LANTERN;
|
||||
bVar1 = 8 >> arg1;
|
||||
gPlayerState.field_0x3[1] = gPlayerState.field_0x3[1] & ~((bVar1 << 4) | bVar1);
|
||||
bVar1 = ~bVar1;
|
||||
@@ -77,11 +77,11 @@ void sub_08075B54(ItemBehavior* this, u32 arg1) {
|
||||
itemSlot = IsItemEquipped(this->behaviorID);
|
||||
if (!(((sub_08077F10(this) == 0) && (itemSlot < 2)) || (gPlayerState.jumpStatus != 0))) {
|
||||
ForceEquipItem(0xf, itemSlot);
|
||||
gPlayerState.flags &= 0xff7fffff;
|
||||
gPlayerState.flags &= ~PL_USE_LANTERN;
|
||||
sub_08077E78(this, arg1);
|
||||
SoundReq(SFX_ITEM_LANTERN_OFF);
|
||||
} else {
|
||||
if (((gPlayerState.playerAction != 0x18) && (gPlayerEntity.frameIndex < 0x37)) &&
|
||||
if (((gPlayerState.queued_action != PLAYER_ROLL) && (gPlayerEntity.frameIndex < 0x37)) &&
|
||||
((u16)gPlayerEntity.spriteIndex == 6)) {
|
||||
tmp = &gUnk_08126EEC[gPlayerEntity.animationState & 6];
|
||||
|
||||
@@ -91,7 +91,7 @@ void sub_08075B54(ItemBehavior* this, u32 arg1) {
|
||||
this->field_0xf = 0xf;
|
||||
this->stateID += 1;
|
||||
gPlayerEntity.field_0x7a.HWORD = 2;
|
||||
object = CreateObjectWithParent(&gPlayerEntity, 0x45, 1, 0);
|
||||
object = CreateObjectWithParent(&gPlayerEntity, OBJECT_45, 1, 0);
|
||||
if (object != NULL) {
|
||||
object->spriteVramOffset = gPlayerEntity.spriteVramOffset;
|
||||
object->x.HALF.HI = tmp[0] + object->x.HALF.HI;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
extern void (*const gOcarinaStates[4])(ItemBehavior*, u32);
|
||||
|
||||
extern void sub_08078F60(void);
|
||||
extern void ResetPlayerVelocity(void);
|
||||
extern void SetPlayerEventPriority(void);
|
||||
|
||||
extern void CreateBird(void);
|
||||
@@ -16,7 +16,7 @@ void ItemOcarina(ItemBehavior* this, u32 arg1) {
|
||||
}
|
||||
|
||||
void OcarinaUse(ItemBehavior* this, u32 arg1) {
|
||||
if (gPlayerState.playerAction == 0x18) {
|
||||
if (gPlayerState.queued_action == PLAYER_ROLL) {
|
||||
sub_08077E78(this, arg1);
|
||||
} else {
|
||||
this->field_0x5[4] |= 0xf;
|
||||
@@ -24,12 +24,12 @@ void OcarinaUse(ItemBehavior* this, u32 arg1) {
|
||||
gPlayerEntity.spriteSettings.flipX = 0;
|
||||
gPlayerEntity.flags &= 0x7f;
|
||||
gPlayerEntity.field_0x7a.HWORD = 2;
|
||||
gPlayerState.flags |= 0x10000000;
|
||||
gPlayerState.flags |= PL_USE_OCARINA;
|
||||
gPlayerState.field_0x27[0] = -1;
|
||||
gUnk_02034490[0] = 1;
|
||||
gPlayerState.field_0xa = (8 >> arg1) | gPlayerState.field_0xa;
|
||||
gPlayerState.keepFacing = (8 >> arg1) | gPlayerState.keepFacing;
|
||||
sub_08078F60();
|
||||
ResetPlayerVelocity();
|
||||
sub_08077D38(this, arg1);
|
||||
SoundReq(SFX_216);
|
||||
SetPlayerEventPriority();
|
||||
@@ -41,7 +41,7 @@ NONMATCH("asm/non_matching/ocarina/OcarinaUpdate.inc", void OcarinaUpdate(ItemBe
|
||||
UpdateItemAnim(this);
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerState.flags &= 0xefffffff;
|
||||
gPlayerState.flags &= ~PL_USE_OCARINA;
|
||||
gPlayerState.field_0x27[0] = 0;
|
||||
gUnk_02034490[0] = 0;
|
||||
CreateBird();
|
||||
|
||||
@@ -24,7 +24,7 @@ void ItemPegasusBoots(ItemBehavior* this, u32 arg1) {
|
||||
SoundReq(SFX_PLY_LAND);
|
||||
}
|
||||
if (((gPlayerState.flags & PL_MINISH) == 0) && ((this->field_0x5[2] & 7) == 0)) {
|
||||
if (gPlayerState.floor_type == SURFACE_11) {
|
||||
if (gPlayerState.floor_type == SURFACE_SWAMP) {
|
||||
if (gPlayerEntity.spriteOffsetY == 0) {
|
||||
CreateFx(&gPlayerEntity, FX_GREEN_SPLASH, 0);
|
||||
}
|
||||
|
||||
@@ -72,9 +72,9 @@ void sub_0807564C(ItemBehavior* this, u32 arg1) {
|
||||
|
||||
void sub_08075694(ItemBehavior* this, u32 arg1) {
|
||||
this->field_0x5[2] = 1;
|
||||
if ((gPlayerState.flags & 0x8000000) != 0) {
|
||||
gPlayerState.flags &= 0xf7ffffff;
|
||||
gPlayerState.flags &= 0xfffbffff;
|
||||
if (gPlayerState.flags & PL_SWORD_THRUST) {
|
||||
gPlayerState.flags &= ~PL_SWORD_THRUST;
|
||||
gPlayerState.flags &= ~PL_ROLLING;
|
||||
sub_08077DF4(this, 300);
|
||||
} else {
|
||||
gPlayerState.field_0xab = 1;
|
||||
@@ -86,7 +86,7 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
|
||||
gPlayerEntity.hurtType = 0x1e;
|
||||
gPlayerState.field_0x1a[1] |= 0x40;
|
||||
gPlayerState.field_0x1a[1] &= 0xdf;
|
||||
if ((gPlayerState.field_0xa0[0] == 0x04) && ((gPlayerState.flags & 0x400000) == 0)) {
|
||||
if ((gPlayerState.field_0xa0[0] == 0x04) && ((gPlayerState.flags & PL_CLONING) == 0)) {
|
||||
gPlayerState.field_0xa0[0] = 0x01;
|
||||
sub_0807A108();
|
||||
}
|
||||
@@ -124,7 +124,7 @@ void sub_080759B8(ItemBehavior* this, u32 arg1) {
|
||||
if ((gPlayerState.flags & PL_MINISH) == 0) {
|
||||
gPlayerEntity.hurtType = 0;
|
||||
}
|
||||
gPlayerState.flags &= 0xf7ffffff;
|
||||
gPlayerState.flags &= ~PL_SWORD_THRUST;
|
||||
gPlayerState.field_0x1a[1] = 0;
|
||||
gPlayerState.item = NULL;
|
||||
sub_08077E78(this, arg1);
|
||||
|
||||
@@ -315,8 +315,8 @@ void sub_0805A76C(Manager15* this) {
|
||||
}
|
||||
|
||||
void sub_0805A7E4(Manager15* this) {
|
||||
if (gPlayerState.playerAction != PLAYER_WARP) {
|
||||
gPlayerState.playerAction = PLAYER_WARP;
|
||||
if (gPlayerState.queued_action != PLAYER_WARP) {
|
||||
gPlayerState.queued_action = PLAYER_WARP;
|
||||
gPlayerState.field_0x38 = 0;
|
||||
gPlayerState.field_0x39 = 0;
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ void sub_0805B168(Manager1A* this) {
|
||||
u32 sub_0805B1CC(Manager1A* this) {
|
||||
u32 re = 0;
|
||||
if (CheckPlayerProximity(this->unk_20, this->unk_22, this->unk_24, this->unk_26)) {
|
||||
if ((gPlayerState.flags & 0x4) && (gPlayerState.flags & 0x1)) {
|
||||
if ((gPlayerState.flags & PL_DROWNING) && (gPlayerState.flags & PL_BUSY)) {
|
||||
gPlayerState.flags |= 0x8000;
|
||||
} else if (gPlayerState.flags & 0x8000) {
|
||||
re = 1;
|
||||
|
||||
@@ -39,11 +39,11 @@ void sub_0805DBF0(Manager34* this) {
|
||||
sub_0805DC70();
|
||||
} else {
|
||||
if (this->field_0x20 == 0x78) {
|
||||
sub_08080964(0x78, 2);
|
||||
InitScreenShake(0x78, 2);
|
||||
} else if (this->field_0x20 == 0xd2) {
|
||||
sub_08080964(0x5a, 1);
|
||||
InitScreenShake(0x5a, 1);
|
||||
} else if (this->field_0x20 == 0x12c) {
|
||||
sub_08080964(0x5a, 0);
|
||||
InitScreenShake(0x5a, 0);
|
||||
}
|
||||
|
||||
if (this->field_0x20 < 0x78) {
|
||||
|
||||
@@ -117,7 +117,7 @@ static u32 PlayerStateValid(ManagerA* this) {
|
||||
static void sub_08058514(ManagerA* this) {
|
||||
switch (this->manager.unk_0d) {
|
||||
case 1:
|
||||
if (gPlayerState.flags & (PL_BUSY | PL_DROWNING | PL_USE_PORTAL | 0x1210))
|
||||
if (gPlayerState.flags & (PL_BUSY | PL_DROWNING | PL_USE_PORTAL | PL_FALLING | 0x1010))
|
||||
return;
|
||||
if (gPlayerEntity.z.HALF.HI != 0)
|
||||
return;
|
||||
|
||||
@@ -156,7 +156,7 @@ void sub_08058A04(ManagerC* this) {
|
||||
s32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
|
||||
if ((this->unk_20 - 0x118 < 0xDu) && CheckGlobalFlag(LV1TARU_OPEN) && (tmp - 0x6d < 0x17u) &&
|
||||
(tmp2 - 0x45 < 0x17u) && (gPlayerEntity.z.HALF.HI == 0)) {
|
||||
gPlayerState.playerAction = 3;
|
||||
gPlayerState.queued_action = PLAYER_FALL;
|
||||
gPlayerState.field_0x38 = 0;
|
||||
gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x78;
|
||||
gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x50;
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ void Carlov(Entity* this) {
|
||||
if ((this->frame & 0x10) != 0) {
|
||||
this->frame = this->frame & 0xef;
|
||||
EnqueueSFX(0x104);
|
||||
sub_08080964(0x10, 0);
|
||||
InitScreenShake(0x10, 0);
|
||||
}
|
||||
if ((this->frame & 0x20) != 0) {
|
||||
this->frame = this->frame & 0xdf;
|
||||
|
||||
@@ -97,7 +97,7 @@ void sub_08067534(Entity* this) {
|
||||
}
|
||||
}
|
||||
EnqueueSFX(0x14c);
|
||||
sub_08080964(0x28, 4);
|
||||
InitScreenShake(0x28, 4);
|
||||
}
|
||||
|
||||
void sub_0806757C(Entity* this) {
|
||||
|
||||
+1
-1
@@ -131,7 +131,7 @@ void sub_0806A550(Entity* this) {
|
||||
} else {
|
||||
if (this->frame == 1) {
|
||||
this->frame = 0;
|
||||
sub_08080964(8, 2);
|
||||
InitScreenShake(8, 2);
|
||||
gActiveScriptInfo.unk_00 |= 0x100;
|
||||
SoundReq(SFX_CHEST_OPEN);
|
||||
}
|
||||
|
||||
+1
-1
@@ -85,7 +85,7 @@ void sub_08066D94(Entity* this) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
void sub_08066DE4(Entity* this) {
|
||||
void SetZeldaFollowTarget(Entity* this) {
|
||||
Entity* pEVar1;
|
||||
|
||||
pEVar1 = DeepFindEntityByID(7, 0x2E);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "object.h"
|
||||
|
||||
extern void sub_0800449C(Entity*, u32);
|
||||
extern void SoundReqClipped(Entity*, u32);
|
||||
extern u32 sub_0806FC80(Entity*, Entity*, s32);
|
||||
extern void sub_0809CDF0(Entity*);
|
||||
|
||||
@@ -61,7 +61,7 @@ void sub_0809CD0C(Entity* this) {
|
||||
sub_0806FC80(this, &gPlayerEntity, 4)) {
|
||||
this->field_0xf++;
|
||||
ModHealth(-2);
|
||||
sub_0800449C(&gPlayerEntity, 0x7a);
|
||||
SoundReqClipped(&gPlayerEntity, 0x7a);
|
||||
gPlayerEntity.iframes = 16;
|
||||
gPlayerEntity.knockbackDirection = 16;
|
||||
gPlayerEntity.knockbackDuration = 12;
|
||||
|
||||
@@ -67,7 +67,7 @@ void sub_08098DC4(Entity* this) {
|
||||
sub_08004542(&gPlayerEntity);
|
||||
gPlayerEntity.collisionLayer = 1;
|
||||
ResolveEntityOnTop(this, &gPlayerEntity);
|
||||
gPlayerState.playerAction = 0x1f;
|
||||
gPlayerState.queued_action = PLAYER_PARACHUTE;
|
||||
gPlayerState.field_0x34[4] = 1;
|
||||
gPlayerState.field_0x34[5] = this->type2;
|
||||
this->action = 4;
|
||||
|
||||
+2
-2
@@ -92,8 +92,8 @@ void sub_0809B4A8(Entity* this) {
|
||||
this->direction = 16;
|
||||
|
||||
gPlayerState.pushedObject = 0x9e;
|
||||
gPlayerState.playerAction = 5;
|
||||
gPlayerState.flags |= 1;
|
||||
gPlayerState.queued_action = PLAYER_PUSH;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
|
||||
gPlayerEntity.x.HALF.LO = 0;
|
||||
gPlayerEntity.y.HALF.LO = 0;
|
||||
|
||||
+10
-10
@@ -138,7 +138,7 @@ u32 sub_08081D28(Entity* this) {
|
||||
}
|
||||
|
||||
extern u32 sub_080002E0(u32, u32);
|
||||
extern Entity* gUnk_03004040[3];
|
||||
extern Entity* gPlayerClones[3];
|
||||
u32 sub_08081E0C(Entity*);
|
||||
|
||||
Entity* sub_08081D74(Entity* this) {
|
||||
@@ -152,13 +152,13 @@ Entity* sub_08081D74(Entity* this) {
|
||||
ent = &gPlayerEntity;
|
||||
}
|
||||
} else {
|
||||
if (gPlayerState.flags & 0x400000) {
|
||||
if (EntityInRectRadius(this, gUnk_03004040[0], 5, 6)) {
|
||||
ent = gUnk_03004040[0];
|
||||
} else if (EntityInRectRadius(this, gUnk_03004040[1], 5, 6)) {
|
||||
ent = gUnk_03004040[1];
|
||||
} else if (EntityInRectRadius(this, gUnk_03004040[2], 5, 6)) {
|
||||
ent = gUnk_03004040[2];
|
||||
if (gPlayerState.flags & PL_CLONING) {
|
||||
if (EntityInRectRadius(this, gPlayerClones[0], 5, 6)) {
|
||||
ent = gPlayerClones[0];
|
||||
} else if (EntityInRectRadius(this, gPlayerClones[1], 5, 6)) {
|
||||
ent = gPlayerClones[1];
|
||||
} else if (EntityInRectRadius(this, gPlayerClones[2], 5, 6)) {
|
||||
ent = gPlayerClones[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -272,8 +272,8 @@ void sub_08081FF8(Entity* this) {
|
||||
direction = GetFacingDirection(this->child, this);
|
||||
sub_080044AE(this->child, 0x200, direction);
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (gUnk_03004040[i]) {
|
||||
sub_080044AE(gUnk_03004040[i], 0x200, direction);
|
||||
if (gPlayerClones[i]) {
|
||||
sub_080044AE(gPlayerClones[i], 0x200, direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@ void sub_080813BC(Entity*);
|
||||
void sub_080810FC(Entity*);
|
||||
bool32 CheckShouldPlayItemGetCutscene(Entity*);
|
||||
|
||||
extern u32 sub_080002D0(Entity*);
|
||||
extern u32 sub_080177A0(Entity*, Entity*);
|
||||
extern void GiveItem(u32, u32);
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ void sub_0808C01C(Entity* this, u32 r1) {
|
||||
type = 2;
|
||||
gArea.curPortalType = type;
|
||||
if (r1 == 1) {
|
||||
if (((gPlayerState.flags & 0x20) != 0) && (gPlayerState.jumpStatus == 0)) {
|
||||
if ((gPlayerState.flags & PL_USE_PORTAL) && (gPlayerState.jumpStatus == 0)) {
|
||||
gArea.field_0x18 = 2;
|
||||
} else {
|
||||
if (sub_08057810() != 0) {
|
||||
|
||||
+11
-12
@@ -55,7 +55,6 @@ void sub_080916EC(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_080917DC(Entity* this) {
|
||||
|
||||
if ((this->bitfield & 0x7f) == 0x1d) {
|
||||
this->zVelocity = 0x2a000;
|
||||
this->action = 7;
|
||||
@@ -63,8 +62,8 @@ void sub_080917DC(Entity* this) {
|
||||
SoundReq(SFX_13B);
|
||||
} else {
|
||||
if (sub_0800445C(this) != 0) {
|
||||
if (((gPlayerState.flags & 0x40080) == 0) && (gPlayerState.field_0x1c == 0) &&
|
||||
(gPlayerState.heldObject == 0) && (gPlayerState.jumpStatus == 0)) {
|
||||
if (!((gPlayerState.flags & (PL_MINISH | PL_ROLLING)) || gPlayerState.field_0x1c ||
|
||||
gPlayerState.heldObject || gPlayerState.jumpStatus)) {
|
||||
this->actionDelay++;
|
||||
} else {
|
||||
this->actionDelay = 0;
|
||||
@@ -73,13 +72,13 @@ void sub_080917DC(Entity* this) {
|
||||
this->actionDelay = 0;
|
||||
}
|
||||
if (this->type2 == 0) {
|
||||
if (8 < this->actionDelay) {
|
||||
this->action = this->action + 1;
|
||||
if (this->actionDelay > 8) {
|
||||
this->action++;
|
||||
gPlayerState.jumpStatus = 0x81;
|
||||
gPlayerState.flags |= 0x4000000;
|
||||
gPlayerState.flags |= PL_MINECART;
|
||||
gPlayerEntity.zVelocity = 0x20000;
|
||||
gPlayerEntity.speed = 0x100;
|
||||
gPlayerEntity.flags &= 0x7f;
|
||||
gPlayerEntity.flags &= ~PL_MINISH;
|
||||
ResetPlayer();
|
||||
sub_0807A108();
|
||||
SoundReq(SFX_PLY_JUMP);
|
||||
@@ -95,11 +94,11 @@ void sub_080918A4(Entity* this) {
|
||||
gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
|
||||
gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
|
||||
if (gPlayerEntity.z.HALF.HI > -0x10) {
|
||||
if ((s32)gPlayerEntity.zVelocity > -1) {
|
||||
if (gPlayerEntity.zVelocity >= 0) {
|
||||
return;
|
||||
}
|
||||
gPlayerEntity.animationState = this->animationState << 1;
|
||||
gPlayerState.flags = (gPlayerState.flags ^ 0x4000000) | 0x1000;
|
||||
gPlayerState.flags = (gPlayerState.flags ^ PL_MINECART) | 0x1000;
|
||||
this->action++;
|
||||
this->field_0xf = 1;
|
||||
this->flags |= ENT_20;
|
||||
@@ -158,7 +157,7 @@ void sub_080919AC(Entity* this) {
|
||||
gUnk_081223C8[this->animationState * 2 + 1]);
|
||||
iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[this->animationState]);
|
||||
if (iVar2 == 0) {
|
||||
this->direction = this->direction ^ 0x10;
|
||||
this->direction = DirectionTurnAround(this->direction);
|
||||
this->animationState = this->animationState ^ 2;
|
||||
} else {
|
||||
switch (uVar3) {
|
||||
@@ -171,12 +170,12 @@ void sub_080919AC(Entity* this) {
|
||||
this->action = 6;
|
||||
sub_08017744(this);
|
||||
gPlayerState.jumpStatus = 0x41;
|
||||
gPlayerState.flags = (gPlayerState.flags ^ 0x1000) | 0x4000000;
|
||||
gPlayerState.flags = (gPlayerState.flags ^ 0x1000) | PL_MINECART;
|
||||
gPlayerEntity.zVelocity = 0x20000;
|
||||
gPlayerEntity.speed = 0x200;
|
||||
gPlayerEntity.animationState = this->animationState << 1;
|
||||
gPlayerEntity.direction = this->direction;
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.flags |= PL_MINISH;
|
||||
sub_08004168(this);
|
||||
InitAnimationForceUpdate(this, this->animationState + 0xc);
|
||||
SoundReq(SFX_PLY_VO4);
|
||||
|
||||
@@ -398,7 +398,7 @@ void sub_08094FA8(Object6AEntity* this) {
|
||||
super->interactType = 0;
|
||||
super->action = 2;
|
||||
sub_080788E0(super);
|
||||
gPlayerState.playerAction = 12;
|
||||
gPlayerState.queued_action = PLAYER_EMPTYBOTTLE;
|
||||
gPlayerState.field_0x38 = 54;
|
||||
#ifndef EU
|
||||
SetPlayerControl(2);
|
||||
|
||||
@@ -69,7 +69,7 @@ void nullsub_534(Entity* this) {
|
||||
void sub_08099ECC(Entity* this) {
|
||||
this->subAction = 1;
|
||||
CopyPosition(this, &gPlayerEntity);
|
||||
gPlayerState.playerAction = 3;
|
||||
gPlayerState.queued_action = PLAYER_FALL;
|
||||
gPlayerState.field_0x34[4] = 0;
|
||||
gPlayerState.flags |= 0x8000;
|
||||
}
|
||||
|
||||
+3
-3
@@ -351,7 +351,7 @@ void InitializePlayer(void) {
|
||||
pl = &gPlayerEntity;
|
||||
|
||||
gRoomControls.cameraTarget = pl;
|
||||
gPlayerState.playerAction = sPlayerSpawnStates[gScreenTransition.player_status.spawn_type];
|
||||
gPlayerState.queued_action = sPlayerSpawnStates[gScreenTransition.player_status.spawn_type];
|
||||
if (!CheckGlobalFlag(EZERO_1ST)) {
|
||||
gPlayerState.flags |= PL_NO_CAP;
|
||||
}
|
||||
@@ -607,7 +607,7 @@ static u32 StairsAreValid(void) {
|
||||
|
||||
for (i = sStairTypes; i[0] != 0; i += 2) {
|
||||
if (tgt == i[0]) {
|
||||
gPlayerState.playerAction = 30;
|
||||
gPlayerState.queued_action = PLAYER_USEENTRANCE;
|
||||
gPlayerState.field_0x38 = 0;
|
||||
gPlayerState.field_0x39 = i[1];
|
||||
if (!gScreenTransition.player_status.spawn_type)
|
||||
@@ -666,7 +666,7 @@ u32 sub_08052B24(void) {
|
||||
gUnk_0200AF00.filler0[1])
|
||||
return 0;
|
||||
|
||||
if ((gPlayerState.flags & 0x118) || (gPlayerState.framestate_last > tmp) || gPlayerState.item ||
|
||||
if ((gPlayerState.flags & (PL_NO_CAP | 0x110)) || (gPlayerState.framestate_last > tmp) || gPlayerState.item ||
|
||||
gPlayerEntity.field_0x7a.HWORD)
|
||||
return 0;
|
||||
|
||||
|
||||
+1634
-66
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@
|
||||
#include "player.h"
|
||||
#include "effects.h"
|
||||
|
||||
extern void sub_0800449C(Entity*, u32);
|
||||
extern void SoundReqClipped(Entity*, u32);
|
||||
extern void sub_08079D84(void);
|
||||
|
||||
extern void (*const LakituCloudProjectile_Functions[])(Entity*);
|
||||
@@ -44,7 +44,7 @@ void LakituCloudProjectile_SubAction2(Entity* this) {
|
||||
if (sub_0806F3E4(this) != 0) {
|
||||
if (this->hitType == 0xa6) {
|
||||
ModHealth(-2);
|
||||
sub_0800449C(&gPlayerEntity, 0x7a);
|
||||
SoundReqClipped(&gPlayerEntity, 0x7a);
|
||||
sub_08079D84();
|
||||
}
|
||||
CreateFx(this, FX_DEATH, 0);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "functions.h"
|
||||
#include "asm.h"
|
||||
|
||||
extern void sub_0800449C(Entity*, u32);
|
||||
extern void SoundReqClipped(Entity*, u32);
|
||||
|
||||
extern void (*const V1DarkMagicProjectile_Functions[])(Entity*);
|
||||
extern void (*const V1DarkMagicProjectile_Actions[])(Entity*);
|
||||
@@ -173,7 +173,7 @@ void sub_080AAF74(Entity* this) {
|
||||
this->actionDelay = 0x1e;
|
||||
gPlayerEntity.iframes = 8;
|
||||
ModHealth(-4);
|
||||
sub_0800449C(&gPlayerEntity, 0x7a);
|
||||
SoundReqClipped(&gPlayerEntity, 0x7a);
|
||||
if (gPlayerEntity.health == 0) {
|
||||
this->health = 0;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ extern void (*const gUnk_0812A7F8[])(Entity*);
|
||||
extern void (*const gUnk_0812A800[])(Entity*);
|
||||
extern void (*const gUnk_0812A808[])(Entity*);
|
||||
|
||||
extern void sub_0800449C(Entity*, u32);
|
||||
extern void SoundReqClipped(Entity*, u32);
|
||||
extern void sub_08079D84(void);
|
||||
|
||||
extern s32 sub_080AF090(Entity*);
|
||||
@@ -43,7 +43,7 @@ void nullsub_542(Entity* this) {
|
||||
void sub_080ABC90(Entity* this) {
|
||||
if (sub_0806F3E4(this) != 0) {
|
||||
ModHealth(-2);
|
||||
sub_0800449C(&gPlayerEntity, 0x7a);
|
||||
SoundReqClipped(&gPlayerEntity, 0x7a);
|
||||
sub_08079D84();
|
||||
CreateFx(this, FX_DEATH, 0);
|
||||
DeleteThisEntity();
|
||||
|
||||
+2
-2
@@ -1010,7 +1010,7 @@ void sub_0804BF38(u32 arg0, struct_0804BF38* arg1)
|
||||
}
|
||||
}
|
||||
|
||||
sub_08080964(gUnk_080D8E50[iVar3].shakeTime, gUnk_080D8E50[iVar3].shakeMag);
|
||||
InitScreenShake(gUnk_080D8E50[iVar3].shakeTime, gUnk_080D8E50[iVar3].shakeMag);
|
||||
SoundReq(gUnk_080D8E50[iVar2].sfx);
|
||||
}
|
||||
#else
|
||||
@@ -4819,7 +4819,7 @@ void sub_StateChange_HouseInteriors2_LinksHouseBedroom(void) {
|
||||
gArea.musicIndex = gArea.pMusicIndex;
|
||||
SoundReq(SONG_PLAY_VOL_RESET | BGM_MINISH_CAP);
|
||||
}
|
||||
if ((gPlayerState.flags & 8) == 0) {
|
||||
if ((gPlayerState.flags & PL_NO_CAP) == 0) {
|
||||
LoadRoomEntityList(&gUnk_080F31D8);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -223,7 +223,7 @@ void StartPlayerScript(u16* script) {
|
||||
gPlayerScriptExecutionContext.scriptInstructionPointer = script;
|
||||
player = &gPlayerEntity;
|
||||
*(ScriptExecutionContext**)&player->cutsceneBeh = &gPlayerScriptExecutionContext;
|
||||
gPlayerState.playerAction = 0x1c;
|
||||
gPlayerState.queued_action = PLAYER_08074C44;
|
||||
gPlayerState.field_0x3a = 0;
|
||||
gPlayerState.field_0x39 = 0;
|
||||
gPlayerState.field_0x38 = 0;
|
||||
@@ -1072,7 +1072,7 @@ void ScriptCommand_0807E888(Entity* entity, ScriptExecutionContext* context) {
|
||||
|
||||
void ScriptCommand_SetPlayerAction(Entity* entity, ScriptExecutionContext* context) {
|
||||
u32 tmp = GetNextScriptCommandWordAfterCommandMetadata(context->scriptInstructionPointer);
|
||||
gPlayerState.playerAction = tmp;
|
||||
gPlayerState.queued_action = tmp;
|
||||
gPlayerState.field_0x38 = tmp >> 8;
|
||||
gPlayerState.field_0x39 = tmp >> 0x10;
|
||||
gPlayerState.field_0x3a = tmp >> 0x18;
|
||||
@@ -1527,7 +1527,7 @@ void ScriptCommand_0807F0B4(Entity* entity, ScriptExecutionContext* context) {
|
||||
}
|
||||
|
||||
void ScriptCommand_0807F0C8(Entity* entity, ScriptExecutionContext* context) {
|
||||
sub_08080964(context->scriptInstructionPointer[1], context->scriptInstructionPointer[2]);
|
||||
InitScreenShake(context->scriptInstructionPointer[1], context->scriptInstructionPointer[2]);
|
||||
}
|
||||
|
||||
extern u8 gUnk_0811E750[];
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ extern void sub_0807B778(u32, u32);
|
||||
|
||||
void sub_0807B7D8(u32 param_1, u32 param_2, u32 param_3) {
|
||||
if (param_1 == 53) {
|
||||
sub_08000152(53);
|
||||
sub_08000152(53, param_2, param_3);
|
||||
sub_0807B778(param_2, param_3);
|
||||
sub_0807B778(param_2 + 1, param_3);
|
||||
sub_0807B778(param_2 - 1, param_3);
|
||||
|
||||
Reference in New Issue
Block a user