finish player.c

This commit is contained in:
theo3
2021-12-27 17:14:52 -08:00
parent 079260dbd6
commit 24750a6bb5
89 changed files with 2566 additions and 4879 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ void Carlov(Entity* this) {
if ((this->frame & 0x10) != 0) {
this->frame = this->frame & 0xef;
EnqueueSFX(0x104);
sub_08080964(0x10, 0);
InitScreenShake(0x10, 0);
}
if ((this->frame & 0x20) != 0) {
this->frame = this->frame & 0xdf;
+1 -1
View File
@@ -97,7 +97,7 @@ void sub_08067534(Entity* this) {
}
}
EnqueueSFX(0x14c);
sub_08080964(0x28, 4);
InitScreenShake(0x28, 4);
}
void sub_0806757C(Entity* this) {
+1 -1
View File
@@ -131,7 +131,7 @@ void sub_0806A550(Entity* this) {
} else {
if (this->frame == 1) {
this->frame = 0;
sub_08080964(8, 2);
InitScreenShake(8, 2);
gActiveScriptInfo.unk_00 |= 0x100;
SoundReq(SFX_CHEST_OPEN);
}
+1 -1
View File
@@ -85,7 +85,7 @@ void sub_08066D94(Entity* this) {
DeleteThisEntity();
}
void sub_08066DE4(Entity* this) {
void SetZeldaFollowTarget(Entity* this) {
Entity* pEVar1;
pEVar1 = DeepFindEntityByID(7, 0x2E);