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finish player.c
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+2
-2
@@ -92,8 +92,8 @@ void sub_0809B4A8(Entity* this) {
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this->direction = 16;
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gPlayerState.pushedObject = 0x9e;
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gPlayerState.playerAction = 5;
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gPlayerState.flags |= 1;
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gPlayerState.queued_action = PLAYER_PUSH;
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gPlayerState.flags |= PL_BUSY;
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gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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