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finish player.c
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@@ -69,7 +69,7 @@ void nullsub_534(Entity* this) {
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void sub_08099ECC(Entity* this) {
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this->subAction = 1;
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CopyPosition(this, &gPlayerEntity);
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gPlayerState.playerAction = 3;
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gPlayerState.queued_action = PLAYER_FALL;
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gPlayerState.field_0x34[4] = 0;
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gPlayerState.flags |= 0x8000;
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}
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