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https://github.com/zeldaret/tmc
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objectAF.c OK
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#include "global.h"
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#include "entity.h"
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extern void sub_080A0640(Entity*);
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extern void PositionRelative(Entity*, Entity*, s32, s32);
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extern void CopyPosition(Entity*, Entity*);
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extern void (*const gUnk_081248C4[])(Entity*);
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void ObjectAF(Entity* this) {
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gUnk_081248C4[this->action](this);
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}
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void sub_080A05A4(Entity* this) {
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if ((this->entityType).form != 2) {
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this->action = 1;
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this->spritePriority.b0 = 6;
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sub_080A0640(this);
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InitializeAnimation(this, 1);
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} else {
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this->action = 2;
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this->y.HALF.HI++;
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this->height.HALF.HI = 0;
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this->spriteOffsetY--;
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InitializeAnimation(this, 3);
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}
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}
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void sub_080A05F4(Entity* this) {
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if (this->parent == NULL) {
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this->action = 2;
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InitializeAnimation(this, 2);
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} else {
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if (this->parent->field_0x4 == NULL) {
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DeleteThisEntity();
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}
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sub_080A0640(this);
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GetNextFrame(this);
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}
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}
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void sub_080A0624(Entity* this) {
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GetNextFrame(this);
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if ((this->frames.b.f3) != 0) {
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DeleteThisEntity();
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}
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}
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void sub_080A0640(Entity* this) {
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if (this->entityType.form == 0) {
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PositionRelative(*(Entity**)(this->parent->otherEntity + 0x4), this, 0, 0x80000);
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} else {
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CopyPosition(this->parent, this);
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}
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this->height.HALF.HI = 0;
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}
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