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https://github.com/zeldaret/tmc
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def ScreenTransition
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+3
-3
@@ -13,7 +13,7 @@ typedef struct {
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typedef struct {
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u8 filler[8];
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u8 unk;
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} struct_030010A0;
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} ScreenTransition;
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typedef struct {
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u32 unk;
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@@ -38,7 +38,7 @@ extern void (*const gUnk_0810F550[])(Entity*);
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extern u8 gUnk_03003DBC;
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extern SpriteLoadData gUnk_0810F524[];
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extern void* gUnk_0810F6BC[];
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extern struct_030010A0 gUnk_030010A0;
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extern ScreenTransition gScreenTransition;
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void Guard(Entity *this)
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{
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@@ -175,7 +175,7 @@ void sub_08064030(Entity *arg0,Entity *arg1)
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void sub_08064044(void)
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{
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gUnk_030010A0.unk = 1;
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gScreenTransition.unk = 1;
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}
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void sub_08064050(Entity *arg0, struct_08064050 *arg1)
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