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https://github.com/zeldaret/tmc
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def ScreenTransition
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+2
-2
@@ -4,7 +4,7 @@
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#include "random.h"
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extern Entity gLinkEntity;
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extern u16 gUnk_030010A0[];
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extern u16 gScreenTransition[];
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extern void (*MaskActionFuncs[])(Entity *);
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@@ -36,7 +36,7 @@ void sub_080929A4(Entity *this) {
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switch (this->entityType.parameter & 0xC0) {
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case 0x40:
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field_0x0a = gUnk_030010A0[0x5];
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field_0x0a = gScreenTransition[0x5];
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switch (field_0x0a) {
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case 0x44D ... 0x44F:
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