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https://github.com/zeldaret/tmc
synced 2026-06-14 06:25:18 -04:00
manager1A.c: ok
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#include "global.h"
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#include "manager.h"
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#include "flags.h"
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#include "entity.h"
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#include "room.h"
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#include "screen.h"
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#include "functions.h"
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typedef struct {
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Manager manager;
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s16 unk_20;
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s16 unk_22;
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u16 unk_24;
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u16 unk_26;
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u8 unk_28[8];
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u16 unk_30;
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u16 unk_32;
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u16 unk_34;
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u16 unk_36;
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u8 unk_38[7];
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u8 unk_3f;
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} Manager1A;
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extern void (*const gUnk_08108668[])(Manager1A*);
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extern u8 gGlobalGfxAndPalettes[];
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void sub_0805B030(Manager1A* this) {
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gUnk_08108668[this->manager.action](this);
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}
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extern void sub_08052D74(void*, void*, void*);
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extern u32 sub_0806FBFC(u32, u32, u32, u32);
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typedef struct struct_08108764 {
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u8 unk_00;
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u8 unk_01;//area ID
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u8 unk_02;//room ID
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u8 unk_03;//layer
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u16 unk_04;
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u16 unk_06;
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u8 unk_08;
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u8 unk_09;
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u8 unk_0a;
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u8 unk_0b;
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void* unk_0c;
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struct {
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u8 unk_00;
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u8 unk_01;
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u8 unk_02[2];
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u16 unk_04;
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u16 unk_06;
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}* unk_10;
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} struct_08108764;
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extern struct_08108764 gUnk_08108764[];
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u32 sub_0805B1CC(Manager1A*);
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void sub_0805B210(Manager1A*);
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void sub_0805B2B0(Manager1A*);
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void sub_0805B328(Manager1A*);
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void sub_0805BC4C(void);
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void sub_0805B048(Manager1A* this) {
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struct_08108764* tmp;
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Entity* obj;
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sub_0805E3A0(&this->manager, 6);
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_DmaZero(&this->unk_20, 0x20);
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this->manager.action = 1;
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this->unk_3f = gRoomControls.roomID;
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tmp = &gUnk_08108764[this->manager.unk_0a];
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if (!tmp->unk_0a) {
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this->unk_20 = gRoomControls.roomOriginX;
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this->unk_22 = gRoomControls.roomOriginY;
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this->unk_24 = gRoomControls.width;
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this->unk_26 = gRoomControls.height;
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} else {
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this->unk_20 = (tmp->unk_08 << 4) + gRoomControls.roomOriginX;
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this->unk_22 = (tmp->unk_09 << 4) + gRoomControls.roomOriginY;
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this->unk_24 = (tmp->unk_0a << 4);
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this->unk_26 = (tmp->unk_0b << 4);
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}
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this->manager.unk_0b = tmp->unk_0c != 0;
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if (this->manager.unk_0b) {
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this->manager.unk_10 |= 0x20;
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this->unk_34 = ((u16*)tmp->unk_0c)[2];
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this->unk_36 = ((u16*)tmp->unk_0c)[3];
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this->unk_30 = ((u16*)tmp->unk_0c)[4];
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this->unk_32 = ((u16*)tmp->unk_0c)[5];
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sub_0805BC4C();
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sub_0805B2B0(this);
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sub_0805B328(this);
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sub_08052D74(this, sub_0805B328, 0);
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}
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if (!tmp->unk_10) return;
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obj = CreateObject(0x28, tmp->unk_10->unk_00, tmp->unk_10->unk_01);
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if (obj) {
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obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
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obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
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}
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if (this->manager.unk_0a != 0xa
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|| CheckLocalFlag(0x4B)) return;
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obj = CreateObject(0x28, 3, 3);
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if (obj) {
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obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
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obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
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}
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}
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void sub_0805B168(Manager1A* this) {
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if (sub_0805B1CC(this)) {
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sub_0805B210(this);
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DeleteThisEntity();
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return;
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}
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sub_0805B2B0(this);
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if (gRoomControls.unk2 == 1) {
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this->manager.unk_0d = 1;
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return;
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}
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if (!this->manager.unk_0d) return;
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this->manager.unk_0d = 0;
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if (this->unk_3f == gRoomControls.roomID) return;
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if (this->manager.unk_0b) {
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gScreen.lcd.displayControl &= ~0x800;
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}
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DeleteThisEntity();
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}
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u32 sub_0805B1CC(Manager1A* this) {
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u32 re = 0;
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if (sub_0806FBFC(this->unk_20, this->unk_22, this->unk_24, this->unk_26)) {
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if ((gPlayerState.flags.all & 0x4) && (gPlayerState.flags.all & 0x1)) {
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gPlayerState.flags.all |= 0x8000;
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} else if (gPlayerState.flags.all & 0x8000) {
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re = 1;
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}
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}
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return re;
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}
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void sub_0805B210(Manager1A* this) {
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struct_08108764 *tmp;
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gScreenTransition.transitioningOut = 1;
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gScreenTransition.transitionType = 1;
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gScreenTransition.playerState = 4;
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tmp = &gUnk_08108764[this->manager.unk_0a];
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gScreenTransition.areaID = tmp->unk_01;
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gScreenTransition.roomID = tmp->unk_02;
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gScreenTransition.playerLayer = tmp->unk_03;
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if (gPlayerState.flags.all & 0x80) {
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gScreenTransition.field_0xf = 6;
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} else {
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gScreenTransition.field_0xf = 2;
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}
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switch (tmp->unk_00) {
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case 0:
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gScreenTransition.playerStartPos.HALF.x = tmp->unk_04;
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gScreenTransition.playerStartPos.HALF.y = tmp->unk_06;
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break;
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case 1:
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gScreenTransition.playerStartPos.HALF.x = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX + tmp->unk_04;
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gScreenTransition.playerStartPos.HALF.y = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY + tmp->unk_06;
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break;
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case 2:
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gScreenTransition.playerStartPos.HALF.x = tmp->unk_04;
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gScreenTransition.playerStartPos.HALF.y = tmp->unk_06;
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gScreenTransition.field_0xf = 6;
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break;
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}
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}
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void sub_0805B2B0(Manager1A* this) {
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s32 tmp, tmp2;
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if (!this->manager.unk_0b) return;
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tmp = (this->unk_30 - gRoomControls.roomScrollX) / 4;
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tmp2 = (this->unk_32 - gRoomControls.roomScrollY) / 4;
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if (tmp < -12) {
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tmp = -12;
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}
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if (tmp > 12) {
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tmp = 12;
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}
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if (tmp2 < -12) {
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tmp2 = -12;
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}
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if (tmp2 > 12) {
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tmp2 = 12;
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}
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gScreen.lcd.displayControl |= 0x800;
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gRoomControls.bg3OffsetX.HALF.HI = gRoomControls.roomScrollX + this->unk_34 + tmp;
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gScreen.affine.bg3xOffset = gRoomControls.roomScrollX + this->unk_34 + tmp;
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gRoomControls.bg3OffsetY.HALF.HI = gRoomControls.roomScrollY + this->unk_36 + tmp2;
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gScreen.affine.bg3yOffset = gRoomControls.roomScrollY + this->unk_36 + tmp2;
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}
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void sub_0805B328(Manager1A* this) {
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struct_08108764 *tmp;
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if (!this->manager.unk_0b) return;
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tmp = &gUnk_08108764[this->manager.unk_0a];
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LoadAssetAsync(&gGlobalGfxAndPalettes[*(u32*)tmp->unk_0c], 0x0600F000, 0x800);
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gScreen.affine.bg3Control = 0x1E07;
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gScreen.lcd.displayControl |= 0x800;
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gScreen.affine.bg3xOffset = gRoomControls.bg3OffsetX.HALF.HI;
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gScreen.affine.bg3yOffset = gRoomControls.bg3OffsetY.HALF.HI;
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gScreen.controls.layerFXControl &= ~0x8;
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}
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void sub_0805B390(u32 unk1) {
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Manager* tmp = GetEmptyManager();
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if (!tmp) return;
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tmp->type = 0x9;
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tmp->subtype = 0x1A;
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tmp->unk_0a = unk1;
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AppendEntityToList(tmp, 6);
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}
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