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https://github.com/zeldaret/tmc
synced 2026-07-31 08:06:30 -04:00
Decompile ObjectC1
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@@ -0,0 +1,4 @@
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#include "entity.h"
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void ObjectBF(Entity* this) {
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}
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@@ -0,0 +1,127 @@
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/**
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* @file objectC1.c
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* @ingroup Objects
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*
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* @brief ObjectC1 object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "message.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68;
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/*0x69*/ u8 unk_69;
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/*0x6a*/ u8 unk_6a;
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/*0x6b*/ u8 unk_6b;
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/*0x6c*/ u8 unk_6c;
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/*0x6d*/ u8 unk_6d;
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/*0x6e*/ u8 unk_6e;
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/*0x6f*/ u8 unk_6f;
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/*0x70*/ u32 unk_70;
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/*0x74*/ u8 unk_74;
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} ObjectC1Entity;
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void ObjectC1_Init(ObjectC1Entity*);
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void ObjectC1_Action1(ObjectC1Entity*);
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void ObjectC1_Action8(ObjectC1Entity*);
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void ObjectC1(ObjectC1Entity* this) {
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static void (*const ObjectC1_Actions[])(ObjectC1Entity*) = {
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ObjectC1_Init, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
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ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action8, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
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ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
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ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
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ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
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ObjectC1_Action1, ObjectC1_Action1,
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};
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ObjectC1_Actions[super->action](this);
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}
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void ObjectC1_Init(ObjectC1Entity* this) {
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super->action = 8;
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ObjectC1_Action8(this);
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}
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void ObjectC1_Action1(ObjectC1Entity* this) {
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ResetPlayerEventPriority();
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gUnk_02034490.unk0 = 0;
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DeleteThisEntity();
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}
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void ObjectC1_Action8(ObjectC1Entity* this) {
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u32 one;
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u32 tmp;
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Entity* parent;
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u8* ptr;
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gPlayerEntity.flags &= ~ENT_COLLIDE;
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gPlayerEntity.spriteSettings.draw = 0;
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super->palette.b.b0 = gPlayerEntity.palette.b.b0;
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switch (super->subAction) {
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case 0:
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one = 1;
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super->subAction = one;
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super->spriteSettings.draw = one;
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super->collisionLayer = gPlayerEntity.collisionLayer;
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super->spritePriority.b0 = gPlayerEntity.spritePriority.b0;
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super->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
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super->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
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super->spriteSettings.flipX = 0;
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super->animationState = 4;
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SetDefaultPriority(super, 6);
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if ((gPlayerState.flags & PL_NO_CAP) != 0) {
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if (sub_080542AC(super->type)) {
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tmp = 0x45e;
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} else {
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tmp = 0x45b;
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}
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} else {
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if (sub_080542AC(super->type)) {
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tmp = 0x2e0;
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} else {
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tmp = 0x1b9;
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}
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}
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super->spriteIndex = (tmp >> 8);
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InitAnimationForceUpdate(super, tmp & 0xff);
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break;
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case 1:
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UpdateAnimationSingleFrame(super);
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if (super->frame != 0) {
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super->subAction++;
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}
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break;
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case 2:
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UpdateAnimationSingleFrame(super);
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if ((gMessage.doTextBox & 0x7f) != 0) {
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return;
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}
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if ((super->frame & 0x80) != 0) {
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super->action = 1;
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gPlayerEntity.flags = this->unk_69;
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gPlayerEntity.spriteSettings.draw = this->unk_68;
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gPlayerEntity.iframes = this->unk_6a;
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gPlayerState.field_0x7 = this->unk_6b;
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gPlayerState.keepFacing = this->unk_6c;
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gPlayerState.field_0xa = this->unk_6d;
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gPlayerState.field_0x27[0] = this->unk_6e;
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gPlayerState.mobility = this->unk_6f;
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gPlayerState.flags = this->unk_70;
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gPlayerState.field_0x82[8] = this->unk_74;
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}
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break;
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}
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parent = super->parent;
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if (parent != NULL) {
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PositionEntityOnTop(super, parent);
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ptr = GetSpriteSubEntryOffsetDataPointer((u16)super->spriteIndex, super->frameIndex);
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parent->spriteOffsetX = *ptr;
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parent->spriteOffsetY = ptr[1];
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}
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}
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