mirror of
https://github.com/zeldaret/tmc
synced 2026-06-22 08:55:50 -04:00
merge master
This commit is contained in:
+2
-1
@@ -12,10 +12,11 @@ extern Palette gPaletteList[];
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void ResetPaletteTable(u32 a1);
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void sub_0801D000(u32 a1);
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void LoadObjPalette(struct Entity_*, u32);
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u32 LoadObjPalette(struct Entity_*, u32);
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void UnloadOBJPalette(struct Entity_* entity);
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void sub_0801D244(u32);
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void sub_0801D28C(struct Entity_* entity, u32 palette);
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void ChangeObjPalette(struct Entity_* entity, u32 palette);
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s32 FindPalette(u32 a1);
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#endif // COLOR_H
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+2
-2
@@ -12,8 +12,8 @@ void PositionEntityOnTop(Entity*, Entity*);
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void PositionRelative(Entity*, Entity*, s32, s32);
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void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2);
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void sub_0806FA90(Entity*, Entity*, s32, s32);
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void ResolveEntityOnTop(Entity*, Entity*);
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void ResolveEntityBelow(Entity*, Entity*);
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void SortEntityAbove(Entity*, Entity*);
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void SortEntityBelow(Entity*, Entity*);
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u32 sub_0806F5A4(u32 idx);
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u32 sub_0806F3E4(Entity*);
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+3
-3
@@ -64,7 +64,7 @@ typedef enum {
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/*0x21*/ FALLING_BOULDER,
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/*0x22*/ BOBOMB,
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/*0x23*/ WALL_MASTER_2,
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/*0x24*/ GLEEROCK,
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/*0x24*/ GLEEROK,
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/*0x25*/ VAATI_EYES_MACRO,
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/*0x26*/ TEKTITE,
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/*0x27*/ WIZZROBE_WIND,
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@@ -101,7 +101,7 @@ typedef enum {
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/*0x46*/ BOW_MOBLIN,
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/*0x47*/ LAKITU,
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/*0x48*/ LAKITU_CLOUD,
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/*0x49*/ ENEMY_49,
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/*0x49*/ TORCH_TRAP,
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/*0x4a*/ VAATI_REBORN_ENEMY,
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/*0x4b*/ VAATI_PROJECTILE,
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/*0x4c*/ BALL_CHAIN_SOLIDER,
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@@ -206,7 +206,7 @@ void Takkuri(Entity*);
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void BowMoblin(Entity*);
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void Lakitu(Entity*);
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void LakituCloud(Entity*);
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void Enemy49(Entity*);
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void TorchTrap(Entity*);
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void VaatiRebornEnemy(Entity*);
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void VaatiProjectile(Entity*);
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void BallChainSoldier(Entity*);
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+4
-4
@@ -160,14 +160,14 @@ typedef struct Entity_ {
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/*0x1d*/ u8 field_0x1d;
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/*0x1e*/ u8 frameIndex;
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/*0x1f*/ u8 lastFrameIndex;
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/*0x20*/ s32 zVelocity; /**< Z axis speed. */
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/*0x20*/ s32 zVelocity; /**< Z axis speed, measured in px/frame */
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/*0x24*/ s16 speed; /**< Magnitude of speed. */
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/*0x26*/ u8 spriteAnimation[3];
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/*0x29*/ SpritePriority spritePriority;
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/*0x2a*/ u16 collisions;
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/*0x2c*/ union SplitWord x; /**< X position, fixed point. */
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/*0x30*/ union SplitWord y; /**< Y position, fixed point. */
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/*0x34*/ union SplitWord z; /**< Z position, fixed point. */
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/*0x2c*/ union SplitWord x; /**< X position, fixed point Q16.16. */
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/*0x30*/ union SplitWord y; /**< Y position, fixed point Q16.16. */
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/*0x34*/ union SplitWord z; /**< Z position, fixed point Q16.16. */
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/*0x38*/ u8 collisionLayer; /**< Collision layer. */
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/*0x39*/ s8 interactType;
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/*0x3a*/ u8 field_0x3a;
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@@ -31,7 +31,6 @@ extern u32 WriteBit(void*, u32);
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extern u32 ClearBit(void*, u32);
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extern u32 gGlobalFlags;
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extern u32 gRoomFlags;
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extern const u16 gLocalFlagBanks[];
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+48
-6
@@ -19,7 +19,7 @@ extern void TryLoadPrologueHyruleTown(void);
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extern void FlushSprites(void);
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// Unidentified
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extern void sub_0805EC9C();
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extern void sub_0805EC9C(Entity*, u32, u32, u32);
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extern void sub_0805EC60(Entity*);
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extern void sub_0806D0B0(Entity*);
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extern void sub_0806D02C(Entity*);
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@@ -75,7 +75,7 @@ extern u32 sub_0806F520();
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extern void sub_0806F4E8(Entity*);
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extern void sub_080784C8();
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extern u32 sub_0808288C(Entity*, u32, u32, u32);
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extern void sub_0806FDA0(Entity*);
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extern bool32 sub_0806FDA0(Entity*);
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extern bool32 LoadSwapGFX(Entity*, u16, u32);
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extern void sub_0807921C();
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extern void sub_0807ACCC(Entity*);
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@@ -86,7 +86,7 @@ extern u32 sub_080002B8(Entity*);
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extern u32 sub_08049F84(Entity*, u32);
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extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
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extern void sub_08004542(Entity*);
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extern u32 sub_08017850(Entity*);
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extern u32 IsCollidingPlayer(Entity*);
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extern void sub_080809D4(void);
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extern void sub_08080CB4(Entity*);
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extern void sub_0807B7D8(u32, u32, u32);
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@@ -95,8 +95,8 @@ extern u32 sub_080040D8(Entity*, u8*, s32, s32);
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extern u32 sub_0805F8F8(u32);
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extern u32 sub_0805F7A0(u32);
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extern u32* sub_0805F25C(u32);
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u32 sub_0806FCB8(Entity*, u32, u32, u32);
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extern void sub_0806F62C(Entity*, u32, u32);
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u32 EntityWithinDistance(Entity*, s32, s32, s32);
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extern void LinearMoveAngle(Entity*, u32, u32);
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extern void sub_080A1ED0(u32, u32, u32);
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extern u32 sub_0806F5B0(u32);
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extern void sub_08078790(Entity*, u32);
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@@ -121,6 +121,48 @@ extern bool32 sub_08077EFC(ItemBehavior*);
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extern void sub_08078E84(Entity*, Entity*);
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extern void sub_080042D0(Entity*, u32, u16);
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extern u32 sub_080002A8(u32, u32, u32);
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extern void sub_080806BC(u32, u32, u32, u32);
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extern bool32 sub_080806BC(u32, u32, u32, u32);
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extern bool32 sub_0806FC80(Entity*, Entity*, s32);
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extern u32 sub_080002B4(Entity*, u32, u32);
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extern u32 sub_080AF134(Entity*);
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extern void LinearMoveDirection(Entity*, u32, u32);
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extern void sub_080A2AF4(Entity*, u32, u32);
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extern u32 sub_080002CC(Entity*, s32, s32);
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extern bool32 sub_0807BD14(Entity*, u32);
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extern void sub_0807A5B8(u32);
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extern Entity* sub_080A2AD4(Entity*);
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extern u32 sub_080040A2(Entity*);
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extern Entity* sub_08049DF4(u32);
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extern s32 sub_080012DC(Entity*);
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extern s32 sub_08056338(void);
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extern s32 sub_080AF090(Entity*);
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extern u32 PlayerInRange(Entity*, u32, u32);
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extern u32 sub_080002C8(u16, u8);
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extern u32 sub_080002D4(s32, s32, u32);
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extern u32 sub_080002E0(u32, u32);
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extern u32 sub_08031E04(Entity*);
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extern u32 sub_080322A4(Entity*);
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extern u32 sub_08049F1C(Entity*, Entity*, u32);
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extern u32 sub_08049F1C(Entity*, Entity*, u32);
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extern void SoundReqClipped(Entity*, u32);
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extern void SoundReqClipped(Entity*, u32);
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extern void sub_08001328(Entity*);
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extern void sub_08031E48(Entity*, Entity*);
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extern void sub_08032290(Entity*);
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extern void sub_08032338(Entity*);
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extern void sub_0803C0AC(Entity*);
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extern void sub_0804AA1C(Entity*);
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extern u32 sub_0806F824(Entity*, Entity*, s32, s32);
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extern void sub_08078930(Entity*);
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extern void sub_08078954(Entity*);
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extern void sub_08079BD8(Entity*);
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extern void sub_080AEFB4(Entity*);
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extern void UnloadOBJPalette(Entity*);
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void sub_080322E8(Entity*);
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extern u32 GetTileIndex(u32, u32);
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extern void sub_0806FBB4(Entity*);
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extern u32 sub_080002D4(s32, s32, u32);
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extern void sub_08078930(Entity*);
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extern void sub_080044AE(Entity*, u32, u32);
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#endif
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+3
-2
@@ -59,8 +59,8 @@
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// Converts a number to Q8.8 fixed-point format
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#define Q_8_8(n) ((s16)((n)*256))
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// Converts a number to Q4.12 fixed-point format
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#define Q_4_12(n) ((s16)((n)*4096))
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// Converts a number to Q16.16 fixed-point format
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#define Q_16_16(n) ((s32)((n) * (1 << 16)))
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) >= (b) ? (a) : (b))
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@@ -99,6 +99,7 @@ typedef union {
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union SplitWord {
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s32 WORD;
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u32 WORD_U;
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struct {
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s16 LO, HI;
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} HALF;
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+2
-2
@@ -24,7 +24,7 @@ extern void ItemOcarina(ItemBehavior*, u32);
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extern void ItemTryPickupObject(ItemBehavior*, u32);
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extern void ItemJarEmpty(ItemBehavior*, u32);
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enum {
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typedef enum {
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ITEM_NONE,
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ITEM_SMITH_SWORD,
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ITEM_GREEN_SWORD,
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@@ -143,6 +143,6 @@ enum {
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ITEM_SKILL_FAST_SPIN,
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ITEM_SKILL_FAST_SPLIT,
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ITEM_SKILL_LONG_SPIN,
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};
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} Item;
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#endif
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+6
-6
@@ -246,7 +246,7 @@ void Object10(Entity*);
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void Object11(Entity*);
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void Object12(Entity*);
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void Railtrack(Entity*);
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void LilypadLarge(Entity*);
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void LilypadLarge();
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void Object15(Entity*);
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void FloatingPlatform(Entity*);
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void Object17(Entity*);
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@@ -262,7 +262,7 @@ void Object20(Entity*);
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void Object21(Entity*);
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void FigurineDevice(Entity*);
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void EyeSwitch(Entity*);
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void PressurePlate(Entity*);
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void PressurePlate();
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void BigBarrel(Entity*);
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void BarrelInside(Entity*);
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void PushableStatue(Entity*);
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@@ -273,7 +273,7 @@ void Object2B(Entity*);
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void Beanstalk(Entity*);
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void Smoke(Entity*);
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void PushableRock(Entity*);
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void HittableLever(Entity*);
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void HittableLever();
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void Object30(Entity*);
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void FrozenFlower(Entity*);
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void PullableMushroom(Entity*);
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@@ -310,7 +310,7 @@ void GiantRock(Entity*);
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void GiantRock2(Entity*);
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void Object52(Entity*);
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void Object53(Entity*);
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void PullableLever(Entity*);
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void PullableLever();
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void Minecart(Entity*);
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void ThoughtBubble(Entity*);
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void HiddenLadderDown(Entity*);
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@@ -349,7 +349,7 @@ void Bell(Entity*);
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void MacroDecoration(Entity*);
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void Object79(Entity*);
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void Steam(Entity*);
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void PushableLever(Entity*);
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void PushableLever();
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void MacroShoes(Entity*);
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void ObjectOnSpinyBeetle(Entity*);
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void Object7E(Entity*);
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@@ -357,7 +357,7 @@ void PicoBloom(Entity*);
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void Board(Entity*);
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void Object81(Entity*);
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void BigVortex(Entity*);
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void BigPushableLever(Entity*);
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void BigPushableLever();
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void SmallIceBlock(Entity*);
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void BigIceBlock(Entity*);
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void Object86(Entity*);
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@@ -278,6 +278,7 @@ extern void (*const gPlayerItemFunctions[])(Entity*);
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extern u8 gBombBagSizes[];
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extern u8 gQuiverSizes[];
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extern u16 gWalletSizes[];
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extern Entity* gPlayerClones[];
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extern PlayerState gPlayerState;
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extern Entity gPlayerEntity;
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+2
-2
@@ -300,7 +300,7 @@ typedef enum {
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SFX_109,
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SFX_10A,
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SFX_10B,
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SFX_10C,
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SFX_BUTTON_PRESS,
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SFX_10D,
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SFX_10E,
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SFX_10F,
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@@ -395,7 +395,7 @@ typedef enum {
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SFX_168,
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SFX_169,
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SFX_16A,
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SFX_16B,
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SFX_PRESSURE_PLATE,
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SFX_16C,
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SFX_16D,
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SFX_16E,
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+1
-1
@@ -22,7 +22,7 @@ typedef struct {
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u8 endOfAnimation : 1;
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} PACKED b;
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} PACKED frameSettings;
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} Frame;
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} PACKED Frame;
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typedef struct {
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u8 numGfxTiles;
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