Merge remote-tracking branch 'upstream/master'

This commit is contained in:
theo3
2020-08-15 14:19:22 -07:00
70 changed files with 25391 additions and 25991 deletions
+43
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@@ -0,0 +1,43 @@
#include "global.h"
extern void LoadPalettes(const u8*, int, int);
extern u32 gUsedPalettes;
extern u16 gPaletteBuffer[];
typedef struct {
u16 paletteId;
u8 destPaletteNum;
u8 numPalettes;
} PaletteGroup;
extern const PaletteGroup* gPaletteGroups[];
extern const u8 gGlobalGfxAndPalettes[];
void LoadPaletteGroup(u32 group) {
const PaletteGroup* paletteGroup = gPaletteGroups[group];
while (1) {
u32 destPaletteNum = paletteGroup->destPaletteNum;
u32 numPalettes = paletteGroup->numPalettes & 0xF;
if (numPalettes == 0) {
numPalettes = 16;
}
LoadPalettes(&gGlobalGfxAndPalettes[paletteGroup->paletteId * 32], destPaletteNum, numPalettes);
if ((paletteGroup->numPalettes & 0x80) == 0) {
break;
}
paletteGroup++;
}
}
void LoadPalettes(const u8* src, int destPaletteNum, int numPalettes) {
u16* dest;
u32 size = numPalettes * 32;
u32 usedPalettesMask = 1 << destPaletteNum;
while (--numPalettes > 0) {
usedPalettesMask |= (usedPalettesMask << 1);
}
gUsedPalettes |= usedPalettesMask;
dest = &gPaletteBuffer[destPaletteNum * 16];
DmaCopy32(3, src, dest, size);
}
+96
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@@ -0,0 +1,96 @@
#include "global.h"
#include "screen.h"
#include "structures.h"
extern u16 gPaletteBuffer[];
extern u32 gUsedPalettes;
typedef struct {
union {
int raw;
struct {
u8 filler0[0x3];
u8 unk3;
} bytes;
} unk0;
u32 dest;
u32 unk8;
} GfxItem;
extern const GfxItem* gUnk_08100AA8[];
extern const u8 gGlobalGfxAndPalettes[];
void sub_0801D79C(u32 colorIndex, u32 color) {
gPaletteBuffer[colorIndex] = color;
gUsedPalettes |= 1 << (colorIndex / 16);
}
void sub_0801D7BC(u32 color, u32 arg1) {
if (arg1) {
gScreen.lcd.unk6 = 0xE0FF;
} else {
gScreen.lcd.unk6 = 0xFFFF;
}
sub_0801D79C(0, color);
}
void LoadGfxGroup(u32 group) {
u32 terminator;
u32 dmaCtrl;
int gfxOffset;
const u8* src;
u32 dest;
int size;
const GfxItem* gfxItem = gUnk_08100AA8[group];
while (1) {
u32 loadGfx = FALSE;
u32 ctrl = gfxItem->unk0.bytes.unk3;
ctrl &= 0xF;
switch (ctrl) {
case 0x7:
loadGfx = TRUE;
break;
case 0xD:
return;
case 0xE:
if (((struct_02000000 *)0x2000000)->gameLanguage > 1) {
loadGfx = TRUE;
}
break;
case 0xF:
if (((struct_02000000 *)0x2000000)->gameLanguage != 0) {
loadGfx = TRUE;
}
break;
default:
if (ctrl == ((struct_02000000 *)0x2000000)->gameLanguage) {
loadGfx = TRUE;
}
break;
}
if (loadGfx) {
gfxOffset = gfxItem->unk0.raw & 0xFFFFFF;
src = &gGlobalGfxAndPalettes[gfxOffset];
dest = gfxItem->dest;
size = gfxItem->unk8;
dmaCtrl = 0x80000000;
if (size < 0) {
if (dest >= VRAM) {
LZ77UnCompVram(src, (void*)dest);
} else {
LZ77UnCompWram(src, (void*)dest);
}
} else {
DmaSet(3, src, dest, dmaCtrl | ((u32)size >> 1));
}
}
terminator = gfxItem->unk0.bytes.unk3;
terminator &= 0x80;
gfxItem++;
if (!terminator) {
break;
}
}
}
+3 -4
View File
@@ -17,7 +17,6 @@ extern void (*const gUnk_080D412C[])();
extern struct_02018EB0 gUnk_02018EB0;
extern u8 gUnk_03000FD0;
u32 sub_0804AA84(void)
{
@@ -62,12 +61,12 @@ void sub_0804AB04(void)
void sub_0804AB24(void)
{
if (gUnk_03000FD0 == 0) {
gScreen.lcd.lcdControl2 = 0;
if (!gFadeControl.active) {
gScreen.lcd.displayControl = 0;
sub_0801E104();
gArea.filler[8] = 0;
MenuFadeIn(6, 0);
gUnk_03000FD0 = 0;
gFadeControl.active = 0;
}
}
+367
View File
@@ -0,0 +1,367 @@
#include "global.h"
#include "menu.h"
#include "main.h"
#include "entity.h"
#include "functions.h"
#include "readKeyInput.h"
#include "screen.h"
#include "structures.h"
typedef struct {
u8 filler0[0x4];
u8 gameLanguage;
u8 state;
u8 subState;
u8 filler7[0x1];
u16 timer;
u8 fillerA[0x6];
u8 lightRaysPaletteGroup;
u8 lightRaysAlphaBlendIndex;
u8 counter;
u8 filler13[0x19];
int swordBgScaleRatio;
} IntroState;
extern IntroState gIntroState;
enum {
ADVANCE_NONE,
ADVANCE_TIMER_EXPIRED,
ADVANCE_KEY_PRESSED,
};
static void HandleNintendoCapcomLogos(void);
static void HandleTitlescreen(void);
static void UpdateSwordBgAffineData(void);
static void ExitTitlescreen(void);
static void HandleJapaneseTitlescreenAnimationIntro(void);
static void HandleTitlescreenAnimationIntro(void);
static u32 GetAdvanceState(void);
static void UpdateLightRays(void);
static void UpdatePressStartIcon(void);
static void (*const sIntroSequenceHandlers[])(void) = {
HandleNintendoCapcomLogos,
HandleTitlescreen,
ExitTitlescreen,
};
static const u16 sLightRaysAlphaBlends[] = {
BLDALPHA_BLEND(9, 9),
BLDALPHA_BLEND(8, 10),
BLDALPHA_BLEND(7, 11),
BLDALPHA_BLEND(6, 12),
BLDALPHA_BLEND(5, 13),
BLDALPHA_BLEND(6, 12),
BLDALPHA_BLEND(7, 11),
BLDALPHA_BLEND(8, 10),
};
static u32 AdvanceIntroSequence(u32 transition)
{
gUnk_02032EC0.transitionType = transition;
gUnk_03001000.funcIndex = 2;
_DmaZero(&gIntroState, sizeof(gIntroState));
DoFade(7, 8);
}
void HandleIntroScreen(void)
{
sub_080AD90C();
switch (gUnk_03001000.funcIndex) {
case 0:
sub_08056418();
_DmaZero(&gUnk_02032EC0, 0x3b4);
AdvanceIntroSequence(0);
break;
case 1:
sIntroSequenceHandlers[gUnk_02032EC0.transitionType]();
break;
case 2:
if (gFadeControl.active) {
return;
}
sub_0801DA90(1);
gUnk_03001000.funcIndex = 1;
break;
}
sub_080AD918();
}
static void HandleNintendoCapcomLogos(void)
{
u32 advance;
u32 paletteGroup;
advance = GetAdvanceState();
if (gIntroState.state == 0) {
sub_0801DA90(1);
gIntroState.state = 1;
gIntroState.timer = 120;
LoadGfxGroup(16);
LoadGfxGroup(1);
if (((struct_02000000 *)0x2000000)->gameLanguage == 0) {
paletteGroup = 1;
}
else {
paletteGroup = 2;
}
LoadPaletteGroup(paletteGroup);
gScreen.lcd.displayControl |= 0x400;
gScreen.bg.bg2yOffset = 1;
DoFade(6, 8);
advance = ADVANCE_NONE;
} else {
if (advance == ADVANCE_TIMER_EXPIRED) {
advance = ADVANCE_KEY_PRESSED;
}
}
if (advance == ADVANCE_KEY_PRESSED) {
gUnk_02000010.listenForKeyPresses = 1;
AdvanceIntroSequence(1);
}
}
extern u16 gUnk_03001010[5];
extern u8 gUnk_02024490;
static void HandleTitlescreen(void)
{
int advance;
u32 paletteGroup;
gIntroState.counter++;
switch (gIntroState.state) {
case 0:
gIntroState.state = 1;
gIntroState.subState = 0;
gIntroState.timer = 30;
gIntroState.gameLanguage = 7;
EraseAllEntities();
sub_0801CFA8(0);
sub_080ADD30();
gUnk_02024490 = 1;
LoadGfxGroup(2);
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
paletteGroup = 3;
}
else {
paletteGroup = 4;
}
LoadPaletteGroup(paletteGroup);
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
gScreen.controls.layerFXControl = 0x844;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9);
gScreen.bg.bg1xOffset = 0x1c09;
gScreen.affine.bg2Control = 0x1d02;
gScreen.affine.bg3Control = 0x1e03;
gScreen.lcd.displayControl |= 0x1e00;
gScreen.bg.bg2xOffset = 0xff60;
}
else {
gScreen.controls.layerFXControl = 0x241;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9);
gScreen.bg.bg0Control = 0x1d02;
gScreen.bg.bg1xOffset = 0x1E03;
gScreen.affine.bg2Control = 0x7C89;
gScreen.lcd.displayControl |= 1;
gScreen.lcd.displayControl |= 0x1300;
gIntroState.swordBgScaleRatio = 0x10;
UpdateSwordBgAffineData();
}
sub_080A3210();
PlaySFX(3); //fanfare
DoFade(6, 8);
break;
case 1:
if (gFadeControl.active) {
return;
}
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
HandleJapaneseTitlescreenAnimationIntro();
}
else {
HandleTitlescreenAnimationIntro();
}
break;
case 2:
if (--gIntroState.timer == 0) {
gIntroState.timer = 3600;
gIntroState.state++;
}
UpdatePressStartIcon();
break;
default:
advance = GetAdvanceState();
if (advance != ADVANCE_NONE) {
if (advance == ADVANCE_KEY_PRESSED) {
PlaySFX(0x6a);
}
else {
advance = ADVANCE_NONE;
}
AdvanceIntroSequence(advance);
PlaySFX(0x80080000);
}
UpdatePressStartIcon();
if ((gIntroState.timer & 0x20) == 0) {
gUnk_03001010[4] = 0xe000;
gUnk_03001010[1] = 0x84;
sub_080ADA14(0x1ff,0);
}
}
if (gIntroState.gameLanguage != ((struct_02000000*)0x2000000)->gameLanguage) {
gIntroState.gameLanguage = ((struct_02000000*)0x2000000)->gameLanguage;
LoadGfxGroup(3);
}
UpdateLightRays();
sub_0805E5C0();
sub_080AD9B0();
}
static void UpdatePressStartIcon(void) {
gUnk_03001010[2] = 0;
gUnk_03001010[3] = 0;
gUnk_03001010[4] = 0xE020;
gUnk_03001010[0] = 120;
gUnk_03001010[1] = 152;
sub_080ADA14(511, 1);
return;
}
static void UpdateSwordBgAffineData(void)
{
struct BgAffineSrcData aff;
aff.texY = 0x8000;
aff.texX = 0x8000;
aff.scrX = 0x78;
aff.scrY = 0x48;
aff.alpha = 0;
aff.sy = aff.sx = gIntroState.swordBgScaleRatio;
BgAffineSet(&aff, (struct BgAffineDstData*)&gBgControls, 1);
}
static void HandleJapaneseTitlescreenAnimationIntro(void)
{
Entity *pEVar2;
switch (gIntroState.subState) {
case 0:
if (!gFadeControl.active) {
if ((gIntroState.counter & 1) == 0) {
gScreen.bg.bg2xOffset++;
}
if (GetAdvanceState() == ADVANCE_KEY_PRESSED || gScreen.bg.bg2xOffset == 0) {
gIntroState.subState++;
gScreen.bg.bg2xOffset = 0;
gScreen.bg.bg1xOffset = 0xc09;
gFadeControl.field_0x4 = 0x40;
DoFade(6, 0x10);
PlaySFX(0xf8);
}
}
break;
case 1:
if (!gFadeControl.active) {
gFadeControl.field_0x4 = -1;
gIntroState.subState++;
gIntroState.timer = 90;
pEVar2 = CreateObject(0xb4,0,0);
if (pEVar2 != NULL) {
pEVar2->x.HALF.HI = 0;
pEVar2->y.HALF.HI = 0x48;
}
}
break;
case 2:
if (GetAdvanceState() != ADVANCE_NONE) {
gIntroState.state++;
gIntroState.timer = 60;
}
}
}
static void HandleTitlescreenAnimationIntro(void) {
switch (gIntroState.subState) {
case 0:
if (!gFadeControl.active) {
gIntroState.subState = 1;
gScreen.lcd.displayControl |= 0x400;
PlaySFX(0xF6);
}
break;
case 1:
gIntroState.swordBgScaleRatio += 0x10;
if (gIntroState.swordBgScaleRatio > 0x100) {
gIntroState.swordBgScaleRatio = 0x100;
gIntroState.timer = 40;
gIntroState.subState++;
DoFade(6, 16);
}
UpdateSwordBgAffineData();
break;
case 2:
if (--gIntroState.timer == 0) {
gIntroState.timer = 300;
gIntroState.subState++;
CreateObject(0xBD, 0, 0);
DoFade(6, 16);
PlaySFX(0xF8);
}
break;
default:
if (!gFadeControl.active && GetAdvanceState() != ADVANCE_NONE) {
gIntroState.state++;
gIntroState.timer = 60;
}
break;
}
}
static void ExitTitlescreen(void) {
if (!gFadeControl.active) {
InitScreen(SCREEN_CHOOSE_FILE);
}
}
static u32 GetAdvanceState(void) {
u32 newKeys;
if (gFadeControl.active) {
return ADVANCE_NONE;
}
if (!gUnk_02000010.listenForKeyPresses) {
newKeys = 0;
} else {
newKeys = gUnk_03000FF0.newKeys & (A_BUTTON | START_BUTTON);
}
if (--gIntroState.timer == 0) {
return ADVANCE_TIMER_EXPIRED;
}
if (newKeys) {
return ADVANCE_KEY_PRESSED;
}
return ADVANCE_NONE;
}
static void UpdateLightRays(void) {
// Periodically rotate the palette to give a shimmeriming effect.
if ((gIntroState.counter & 0x7) == 0) {
gIntroState.lightRaysPaletteGroup++;
gIntroState.lightRaysPaletteGroup &= 0x3;
LoadPaletteGroup(5 + gIntroState.lightRaysPaletteGroup);
}
// Periodiccally update the transparency of the light rays.
if ((gIntroState.counter & 0x1F) == 0) {
gIntroState.lightRaysAlphaBlendIndex = (gIntroState.lightRaysAlphaBlendIndex + 1) & 0x7;
gScreen.controls.alphaBlend = sLightRaysAlphaBlends[gIntroState.lightRaysAlphaBlendIndex];
}
}
-252
View File
@@ -1,252 +0,0 @@
#include "global.h"
#include "menu.h"
#include "main.h"
#include "entity.h"
#include "functions.h"
#include "screen.h"
#include "structures.h"
extern void (*const gUnk_081320F0[])();
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 field_0x2;
u8 field_0x3;
u32 field_0x4;
} struct_03000FD0;
extern struct_03000FD0 gUnk_03000FD0;
u32 IntroSetTransition(u32 transition)
{
gUnk_02032EC0.transitionType = transition;
gUnk_03001000.funcIndex = 2;
_DmaZero((u32 *)&gMenu, 48);
DoFade(7, 8);
}
void sub_080AD380()
{
sub_080AD90C();
switch (gUnk_03001000.funcIndex) {
case 0:
sub_08056418();
_DmaZero(&gUnk_02032EC0, 0x3b4);
IntroSetTransition(0);
break;
case 1:
gUnk_081320F0[gUnk_02032EC0.transitionType]();
break;
case 2:
if (gUnk_03000FD0.field_0x0 != 0) {
return;
}
sub_0801DA90(1);
gUnk_03001000.funcIndex = 1;
break;
}
sub_080AD918();
}
void sub_080AD3F4(void)
{
u32 iVar1;
u32 uVar2;
iVar1 = sub_080AD84C();
if (gMenu.menuType == 0) {
sub_0801DA90(1);
gMenu.menuType = 1;
gMenu.transitionTimer = 0x78;
sub_0801D7EC(0x10);
sub_0801D7EC(1);
if (((struct_02000000 *)0x2000000)->gameLanguage == 0) {
uVar2 = 1;
}
else {
uVar2 = 2;
}
LoadPalettesByPaletteGroupIndex(uVar2);
gScreen.lcd.lcdControl2 |= 0x400;
gScreen.bg2.bg0xOffset = 1;
DoFade(6, 8);
iVar1 = 0;
}
else {
if (iVar1 == 1) {
iVar1 = 2;
}
}
if (iVar1 == 2) {
gUnk_02000010.field_0x5 = 1;
IntroSetTransition(1);
}
}
// typedef struct {
// u16 field_0x0[5];
// } struct_03001010;
extern u16 gUnk_03001010[5];
extern u8 gUnk_02024490;
void sub_080AD474(void)
{
int iVar2;
u32 uVar3;
gMenu.field_0x12++;
switch (gMenu.menuType) {
case 0:
gMenu.menuType = 1;
gMenu.overlayType = 0;
gMenu.transitionTimer = 0x1e;
gMenu.field_0x4 = 7;
EraseAllEntities();
sub_0801CFA8(0);
sub_080ADD30();
gUnk_02024490 = 1;
sub_0801D7EC(2);
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
uVar3 = 3;
}
else {
uVar3 = 4;
}
LoadPalettesByPaletteGroupIndex(uVar3);
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
gScreen.controls.windowOutsideControl = 0x844;
gScreen.controls.mosaicSize = 0x909;
gScreen.bg1.unk = 0x1c09;
gScreen.bg2.unk = 0x1d02;
gScreen.affine.unk2 = 0x1e03;
gScreen.lcd.lcdControl2 |= 0x1e00;
gScreen.bg2.bg0Control = 0xff60;
}
else {
gScreen.controls.windowOutsideControl = 0x241;
gScreen.controls.mosaicSize = 0x909;
gScreen.lcd.lcdControl1 = 0x1d02;
gScreen.bg1.unk = 0x1E03;
gScreen.bg2.unk = 0x7C89;
gScreen.lcd.lcdControl2 |= 1;
gScreen.lcd.lcdControl2 |= 0x1300;
gMenu.field_0x2c = 0x10;
sub_080AD670();
}
sub_080A3210();
PlaySFX(3); //fanfare
DoFade(6, 8);
break;
case 1:
if (gUnk_03000FD0.field_0x0 != 0) {
return;
}
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
sub_080AD6AC();
}
else {
sub_080AD76C();
}
break;
case 2:
gMenu.transitionTimer--;
if (gMenu.transitionTimer == 0) {
gMenu.transitionTimer = 0xe10;
gMenu.menuType++;
}
sub_080AD644();
break;
default:
iVar2 = sub_080AD84C();
if (iVar2 != 0) {
if (iVar2 == 2) {
PlaySFX(0x6a);
}
else {
iVar2 = 0;
}
IntroSetTransition(iVar2);
PlaySFX(0x80080000);
}
sub_080AD644();
if ((gMenu.transitionTimer & 0x20) == 0) {
gUnk_03001010[4] = 0xe000;
gUnk_03001010[1] = 0x84;
sub_080ADA14(0x1ff,0);
}
}
if (gMenu.field_0x4 != ((struct_02000000*)0x2000000)->gameLanguage) {
gMenu.field_0x4 = ((struct_02000000*)0x2000000)->gameLanguage;
sub_0801D7EC(3);
}
sub_080AD89C();
sub_0805E5C0();
sub_080AD9B0();
}
void sub_080AD644(void) {
gUnk_03001010[2] = 0;
gUnk_03001010[3] = 0;
gUnk_03001010[4] = 57376;
gUnk_03001010[0] = 120;
gUnk_03001010[1] = 152;
sub_080ADA14(511, 1);
return;
}
void sub_080AD670(void)
{
struct BgAffineSrcData aff;
aff.texY = 0x8000;
aff.texX = 0x8000;
aff.scrX = 0x78;
aff.scrY = 0x48;
aff.alpha = 0;
aff.sy = aff.sx = gMenu.field_0x2c;
BgAffineSet(&aff, (struct BgAffineDstData*)&gBgControls, 1);
}
void sub_080AD6AC(void)
{
Entity *pEVar2;
switch (gMenu.overlayType) {
case 0:
if (gUnk_03000FD0.field_0x0 == 0) {
if ((gMenu.field_0x12 & 1) == 0) {
gScreen.bg2.bg0Control++;
}
if ((sub_080AD84C() == 2) || (gScreen.bg2.bg0Control == 0)) {
gMenu.overlayType++;
gScreen.bg2.bg0Control = 0;
gScreen.bg1.unk = 0xc09;
gUnk_03000FD0.field_0x4 = 0x40;
DoFade(6,0x10);
PlaySFX(0xf8);
}
}
break;
case 1:
if (gUnk_03000FD0.field_0x0 == '\0') {
gUnk_03000FD0.field_0x4 = -1;
gMenu.overlayType++;
gMenu.transitionTimer = 0x5a;
pEVar2 = CreateObject(0xb4,0,0);
if (pEVar2 != NULL) {
pEVar2->x.HALF.HI = 0;
pEVar2->y.HALF.HI = 0x48;
}
}
break;
case 2:
if (sub_080AD84C()) {
gMenu.menuType++;
gMenu.transitionTimer = 0x3c;
}
}
}
+13 -5
View File
@@ -5,8 +5,7 @@
#include "readKeyInput.h"
extern void sub_0804FF84(u32);
extern u32 gUnk_020176A0;
extern const void (*gUnk_08100CBC[])();
extern u16 gPaletteBuffer[];
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
extern void sub_0801D66C(void*, u8*, int);
@@ -15,6 +14,15 @@ extern void sub_08016B34(void);
static void sub_08055F70(void);
static bool32 SoftResetKeysPressed(void);
static void (*const sScreenHandlers[])(void) = {
[SCREEN_INTRO] = HandleIntroScreen,
[SCREEN_CHOOSE_FILE] = HandleChooseFileScreen,
[SCREEN_GAMEPLAY] = HandleGameplayScreen,
[SCREEN_GAME_OVER] = HandleGameOverScreen,
[SCREEN_CREDITS] = HandleCreditsScreen,
[SCREEN_DEBUG_TEXT] = HandleDebugTextScreen,
};
void MainLoop(void) {
int var0;
@@ -26,12 +34,12 @@ void MainLoop(void) {
sub_08056208();
gUnk_02000010.field_0x4 = 193;
sub_0804FFE4();
DmaSet(3, 0x5000000U, &gUnk_020176A0, 0x84000080U);
DmaSet(3, 0x5000000U, gPaletteBuffer, 0x84000080U);
sub_0804FF84(1);
sub_08056418();
sub_080ADD30();
gRand = 0x1234567;
_DmaZero(&gUnk_03001000, 16);
_DmaZero(&gUnk_03001000, sizeof(gUnk_03001000));
InitScreen(SCREEN_INTRO);
while (1) {
ReadKeyInput();
@@ -60,7 +68,7 @@ void MainLoop(void) {
}
gUnk_03001000.ticks++;
gUnk_08100CBC[gUnk_03001000.screen]();
sScreenHandlers[gUnk_03001000.screen]();
sub_08056458();
sub_08050154();
sub_080A3480();
+10 -10
View File
@@ -2,7 +2,7 @@
#include "entity.h"
#include "screen.h"
extern void sub_0801D7EC(u32);
extern void LoadGfxGroup(u32);
extern void sub_08056250(void);
extern void sub_080570B8(Entity*);
void sub_080570F8(void);
@@ -23,7 +23,7 @@ void Manager1(Entity *this)
bVar1 = gUnk_08107C40[((u8*)&this->field_0x20)[1]];
if ((bVar1 != 0) && (*(u8 *)&this->field_0x20 != bVar1)) {
((u8*)&this->field_0x20)[0] = bVar1;
sub_0801D7EC(bVar1);
LoadGfxGroup(bVar1);
}
}
@@ -31,11 +31,11 @@ void sub_080570B8(Entity *this)
{
u8 *pbVar1;
sub_0801D7EC(((u8 *)&this->field_0x20)[0]);
LoadGfxGroup(((u8 *)&this->field_0x20)[0]);
this->height.WORD = 0;
pbVar1 = ((u8 *)&this->field_0x20 + 1);
if (*pbVar1 == 3) {
gScreen.affine.bg3xOffset = 1;
gScreen.affine.unk4 = 1;
}
else {
gUnk_08107C48[*pbVar1](this);
@@ -44,8 +44,8 @@ void sub_080570B8(Entity *this)
void sub_080570F8(void)
{
gScreen.lcd.lcdControl2 &= 0xf7ff;
gScreen.controls.windowOutsideControl = 0;
gScreen.lcd.displayControl &= 0xf7ff;
gScreen.controls.layerFXControl = 0;
sub_08056250();
}
@@ -56,9 +56,9 @@ void sub_08057118(Entity *this)
((u8 *)&this->field_0x20)[1] = 0;
((u8 *)&this->field_0x20)[2] = 0;
this->action = 1;
gScreen.affine.unk2 = 0x1e04;
*(u16 *)&gScreen.lcd.lcdControl2 |= 0x800;
gScreen.controls.windowOutsideControl = 0x3648;
gScreen.controls.mosaicSize = 0x1000;
gScreen.affine.bg3Control = 0x1e04;
gScreen.lcd.displayControl |= 0x800;
gScreen.controls.layerFXControl = 0x3648;
gScreen.controls.alphaBlend = 0x1000;
sub_08052D74(this, sub_080570B8, sub_080570F8);
}
+2 -2
View File
@@ -10,8 +10,8 @@ void Manager2(Entity *this)
{
if (this->action == 0) {
this->action = 1;
gScreen.affine.bg3xOffset = 0;
gScreen.bg2.bg0xOffset = 0;
gScreen.affine.unk4 = 0;
gScreen.bg.bg2yOffset = 0;
sub_08052D74(this, sub_080576A0, 0);
}
sub_0805754C(this);
+2 -2
View File
@@ -4,7 +4,7 @@
#include "functions.h"
extern u32 sub_0805C920(Entity*);
extern void LoadPalettesByPaletteGroupIndex(u32);
extern void LoadPaletteGroup(u32);
extern void (*const gUnk_08108D10[])(Entity*);
extern u8 gUnk_08108D20[];
@@ -58,7 +58,7 @@ void sub_0805C8B4(Entity *this)
if (5 < ++this->field_0xf) {
this->field_0xf = 0;
}
LoadPalettesByPaletteGroupIndex(gUnk_08108D20[this->field_0xf]);
LoadPaletteGroup(gUnk_08108D20[this->field_0xf]);
if (this->field_0xf == 0) {
PlaySFX(0x11a);
}
+2 -2
View File
@@ -152,8 +152,8 @@ void GreatFairy_WingsInit(Entity* this) {
this->spritePriority.b0 = 5;
this->spriteSettings.b.draw = 1;
this->spriteRendering.alphaBlend = 1;
gScreen.controls.windowOutsideControl = 3904;
gScreen.controls.mosaicSize = 2057;
gScreen.controls.layerFXControl = 0xF40;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
this->nonPlanarMovement = 1024;
sub_0805EC9C(this, 1024, 256, 0);
}
+3 -3
View File
@@ -10,7 +10,7 @@
#include "structures.h"
extern int sub_0807A094(int);
extern u32 sub_0801D754(const u8*, u8, u8);
extern void LoadPalettes(const u8*, int, int);
extern u32 sub_080041EC(int, int);
extern u32 sub_080045DA(int, int);
@@ -39,7 +39,7 @@ typedef struct {
extern void (*const gUnk_08121C64[])(Entity*);
extern void (*const gUnk_08121CCC[])(Entity*);
extern const int gUnk_08133368[];
extern const u8 gUnk_085A2E80[];
extern const u8 gGlobalGfxAndPalettes[];
extern const struct_08121CD4 gUnk_08121CD4[][4];
extern const u8 gUnk_08121D10[];
extern const u8 gUnk_08121D38[][8];
@@ -88,7 +88,7 @@ void sub_0808E818(Entity* this) {
this->field_0x70.BYTES.byte0 = 4;
this->animationState = 2;
var1 = gUnk_08133368[sub_0807A094(1) - 22] & 0xFFFFFF;
sub_0801D754(&gUnk_085A2E80[var1], 31, 1);
LoadPalettes(&gGlobalGfxAndPalettes[var1], 31, 1);
}
if (gUnk_02032EC0.transitionType == 0) {
+6 -7
View File
@@ -1740,7 +1740,7 @@ extern struct_086D4460 gUnk_086D4460;
void sub_0804C918(void) {
LoadAssetAsync(&gUnk_086D4460.LO, 0x6000000, 0x4000);
LoadAssetAsync(&gUnk_086D4460.HI, 0x6008000, 0x4000);
LoadPalettesByPaletteGroupIndex(0x19);
LoadPaletteGroup(0x19);
}
u32 sub_0804C948() {
@@ -2223,8 +2223,7 @@ u32 sub_0804CD44() {
extern EntityData gUnk_080DF94C;
extern u8 gUnk_02000070;
extern u8 gUnk_03000FD0;
extern u32 gUnk_0200B644;
extern u32 gUsedPalettes;
void sub_0804CD48(void) {
@@ -2232,8 +2231,8 @@ void sub_0804CD48(void) {
SetLocalFlag(0x48);
MenuFadeIn(5, 0);
gUnk_02000070 = 0;
gUnk_03000FD0 = 0;
gUnk_0200B644 = 0;
gFadeControl.active = 0;
gUsedPalettes = 0;
*(u16*)0x5000000 = 0x7fff;
sub_0801DA90(1);
}
@@ -2424,7 +2423,7 @@ void sub_0804CED8(void) {
if (CheckGlobalFlag(LV2_CLEAR)) {
gUnk_0200B650 = 0;
gScreen.lcd.lcdControl2 &= 0xfdff;
gScreen.lcd.displayControl &= 0xfdff;
sub_0807AABC(&gPlayerEntity);
LoadRoomEntityList(&gUnk_080E1814);
} else {
@@ -6552,5 +6551,5 @@ void nullsub_106() {}
void sub_0804FF84(u32 arg0)
{
((struct_02000000 * )0x02000000)->brightnessPref = arg0;
gUnk_0200B644 = (u32)-1;
gUsedPalettes = (u32)-1;
}
+5 -5
View File
@@ -1,17 +1,17 @@
#include "global.h"
extern u8 gUnk_020176E0;
extern const u8 gUnk_020176E0[];
extern void sub_0807C960();
extern u32 sub_0801D754(const u8*, u8, u8);
extern void LoadPalettes(const u8*, int, int);
u32 sub_0807C9D8(u32* a1) {
void sub_0807C9D8(u32* a1) {
u32* v1; // r5@1
v1 = a1;
sub_0807C960(0x6004000, *a1);
sub_0807C960(0x6000000, v1[1]);
sub_0807C960(0x6008000, v1[2]);
sub_0807C960(&gUnk_020176E0, v1[3]);
return sub_0801D754(&gUnk_020176E0, 2, 13);
sub_0807C960(gUnk_020176E0, v1[3]);
LoadPalettes(gUnk_020176E0, 2, 13);
}
+2 -2
View File
@@ -1,7 +1,7 @@
#include "global.h"
extern u32 gUnk_020354C0;
extern s32 gUnk_03000FD0;
extern s32 gFadeControl;
extern void _DmaZero(u32, u32, u32);
void sub_08050008(u32 param_1, u32 param_2, u32 param_3) {
@@ -9,7 +9,7 @@ void sub_08050008(u32 param_1, u32 param_2, u32 param_3) {
_DmaZero((u32)&gUnk_020354C0, 128, param_3);
unk = &gUnk_03000FD0;
unk = &gFadeControl;
*(unk + 1) = -1;
return;
+29 -48
View File
@@ -2,25 +2,6 @@
#include "functions.h"
#include "screen.h"
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 field_0x2;
u8 field_0x3;
u32 field_0x4;
u16 fadeType; // fade in or out, are there others?
u16 fadeSpeed; // subtracted from duration
u16 fadeDuration;
u16 field_0xe;
s16 field_0x10;
s16 field_0x12;
s16 field_0x14;
u16 field_0x16;
u16 field_0x18;
} struct_03000FD0;
extern struct_03000FD0 gUnk_03000FD0;
typedef struct {
u8 field_0x0;
u8 field_0x1;
@@ -29,7 +10,7 @@ typedef struct {
extern struct_03000000 gUnk_03000000;
extern u32 gUnk_0200B644;
extern u32 gUsedPalettes;
extern void sub_0801E104();
extern void DoFade(u32, u32);
@@ -42,63 +23,63 @@ void sub_08050024() {
void sub_08050038(u32 arg0)
{
if ((gUnk_03000FD0.fadeType & 1) != 0) {
gUnk_03000FD0.field_0xe = arg0;
if ((gFadeControl.fadeType & 1) != 0) {
gFadeControl.field_0xe = arg0;
}
else {
gUnk_03000FD0.fadeDuration = arg0;
gFadeControl.fadeDuration = arg0;
}
}
void DoFade(u32 fadeType, u32 fadeSpeed)
{
gUnk_03000FD0.fadeSpeed = fadeSpeed;
gUnk_03000FD0.fadeType = fadeType;
gUnk_03000FD0.field_0x0 = 1;
gUnk_03000FD0.fadeDuration = 0x100;
gUnk_03000FD0.field_0xe = 0;
if ((gUnk_03000FD0.fadeType & 2) != 0) {
gUnk_03000FD0.field_0x2 = 0xf8;
gFadeControl.fadeSpeed = fadeSpeed;
gFadeControl.fadeType = fadeType;
gFadeControl.active = 1;
gFadeControl.fadeDuration = 0x100;
gFadeControl.field_0xe = 0;
if ((gFadeControl.fadeType & 2) != 0) {
gFadeControl.field_0x2 = 0xf8;
}
else {
gUnk_03000FD0.field_0x2 = 0;
gFadeControl.field_0x2 = 0;
}
if ((fadeType & 8) != 0) {
gUnk_03000000.spritesOffset = 1;
gScreen.bg1.unk |= 0x40;
gScreen.bg2.unk |= 0x40;
gScreen.affine.unk2 |= 0x40;
gScreen.bg.bg1xOffset |= 0x40;
gScreen.affine.bg2Control |= 0x40;
gScreen.affine.bg3Control |= 0x40;
}
if ((fadeType & 0x10) != 0) {
sub_0801E1B8(gUnk_03000FD0.field_0x16, gUnk_03000FD0.field_0x18);
sub_0801E1EC(gUnk_03000FD0.field_0x12, gUnk_03000FD0.field_0x14, gUnk_03000FD0.field_0x10);
sub_0801E1B8(gFadeControl.field_0x16, gFadeControl.field_0x18);
sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
if ((fadeType & 1) == 0) {
gUnk_03000FD0.fadeType &= 0xfffb;
gFadeControl.fadeType &= 0xfffb;
sub_08050008();
gUnk_0200B644 = 0xffffffff;
gUsedPalettes = 0xffffffff;
}
}
}
void sub_080500F4(u32 arg0)
{
gUnk_03000FD0.fadeSpeed = arg0;
gUnk_03000FD0.fadeType ^= 1;
gUnk_03000FD0.field_0x0 = 1;
gUnk_03000FD0.fadeDuration = 0x100;
gFadeControl.fadeSpeed = arg0;
gFadeControl.fadeType ^= 1;
gFadeControl.active = 1;
gFadeControl.fadeDuration = 0x100;
}
void sub_08050110(u32 param_1, u32 param_2, u32 fadeType, u32 fadeSpeed)
{
if ((fadeType & 1) != 0) {
gUnk_03000FD0.field_0x10 = 0x96;
gFadeControl.field_0x10 = 0x96;
}
else {
gUnk_03000FD0.field_0x10 = 0;
gFadeControl.field_0x10 = 0;
}
gUnk_03000FD0.field_0x12 = param_1;
gUnk_03000FD0.field_0x14 = param_2;
gUnk_03000FD0.field_0x16 = 0x3f3f;
gUnk_03000FD0.field_0x18 = 0;
gFadeControl.field_0x12 = param_1;
gFadeControl.field_0x14 = param_2;
gFadeControl.field_0x16 = 0x3f3f;
gFadeControl.field_0x18 = 0;
DoFade(fadeType, fadeSpeed);
}
+10 -10
View File
@@ -31,8 +31,8 @@ void sub_080A3BD0(void)
gMenu.field_0x1 = 1;
gMenu.unk2a = 0;
sub_080A4D34();
LoadPalettesByPaletteGroupIndex(0xcb);
sub_0801D7EC(0x75);
LoadPaletteGroup(0xcb);
LoadGfxGroup(0x75);
iVar1 = sub_080A4494();
iVar2 = iVar1 + 7;
@@ -44,14 +44,14 @@ void sub_080A3BD0(void)
iVar1 = max(iVar1, 0);
iVar1 = min(iVar1, 6);
sub_0801D7EC(iVar1 + 0x76);
gScreen.lcd.lcdControl2 |= 0x1e00;
gScreen.bg1.unk = 0x1c01;
gScreen.bg2.unk = 0x1d02;
gScreen.affine.unk2 = 0x1e0b;
gScreen.bg2.bg0xOffset = 1;
gScreen.affine.bg2xOffset = 1;
gScreen.affine.bg3xOffset = 1;
LoadGfxGroup(iVar1 + 0x76);
gScreen.lcd.displayControl |= 0x1e00;
gScreen.bg.bg1xOffset = 0x1c01;
gScreen.affine.bg2Control = 0x1d02;
gScreen.affine.bg3Control = 0x1e0b;
gScreen.bg.bg2yOffset = 1;
gScreen.affine.unk = 1;
gScreen.affine.unk4 = 1;
sub_080A4528();
sub_080A4398();
sub_0801E738(0);
-10
View File
@@ -1,10 +0,0 @@
#include "global.h"
#include "main.h"
extern u8 gUnk_03000FD0;
void sub_080AD834(void) {
if (gUnk_03000FD0 == 0) {
InitScreen(SCREEN_CHOOSE_FILE);
}
}