Merge pull request #332 from hatal175/spawnstate

Use PlayerSpawnType enum in a few places
This commit is contained in:
notyourav
2022-01-31 00:21:12 -08:00
committed by GitHub
6 changed files with 8 additions and 8 deletions
+1 -1
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@@ -152,7 +152,7 @@ void sub_0808B684(Entity* this) {
gRoomTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
gRoomTransition.player_status.layer = 0;
gRoomTransition.player_status.start_anim = 4;
gRoomTransition.player_status.spawn_type = 0;
gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
if (this->type == 2) {
gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW;
}