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Merge pull request #332 from hatal175/spawnstate
Use PlayerSpawnType enum in a few places
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@@ -152,7 +152,7 @@ void sub_0808B684(Entity* this) {
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gRoomTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
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gRoomTransition.player_status.layer = 0;
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gRoomTransition.player_status.start_anim = 4;
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gRoomTransition.player_status.spawn_type = 0;
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gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
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if (this->type == 2) {
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gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW;
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}
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