remove obsolete exit_list code from asset_processor

This commit is contained in:
Henny022p
2022-03-20 02:36:32 +01:00
parent 8699554eaa
commit 2bdf0ae7df
3 changed files with 0 additions and 53 deletions
-3
View File
@@ -1,7 +1,6 @@
#include "main.h"
#include "assets/aif.h"
#include "assets/animation.h"
#include "assets/exitlist.h"
#include "assets/frameobjlists.h"
#include "assets/gfx.h"
#include "assets/midi.h"
@@ -267,8 +266,6 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
assetHandler = std::make_unique<AnimationAsset>(path, start, size, asset);
} else if (type == "sprite_frame") {
assetHandler = std::make_unique<SpriteFrameAsset>(path, start, size, asset);
} else if (type == "exit_list") {
assetHandler = std::make_unique<ExitListAsset>(path, start, size, asset);
} else if (type == "frame_obj_lists") {
assetHandler = std::make_unique<FrameObjListsAsset>(path, start, size, asset);
} else if (type == "midi") {