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Rename scripts
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@@ -0,0 +1,47 @@
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@ DHC NPC4E At Zelda after defeating V2
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SCRIPT_START script_Npc4EAfterDefeatingV2
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BeginBlock
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EndBlock
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script_0800DB7C:
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CallWithArg sub_0807F6B4, 0x000000a0
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JumpIf script_0800DB7C
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_0807E864
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Call sub_0807F9A4
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Call sub_0807DF28
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_0807F0B4 0x0001
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SetEntityPositionRelative 0x0078, 0x0078
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CameraTargetEntity
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Call sub_0807F5C0
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_0807EB28 0x1648
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WaitUntilTextboxCloses
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Call sub_0804D7EC
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_0807E5F8 0x00000001
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WaitForSomething2 0x00000002
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Call sub_0807DF50
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_0807E878
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script_0800DBCA:
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CheckRoomFlag 0x0000
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JumpIfNot script_0800DBCA
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_0807E864
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Call sub_0807F9A4
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Call sub_0807DF28
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Call sub_0804D810
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Call sub_0807F3F8
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Wait 0x003c
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StartPlayerScript script_PlayerRescuedZelda
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WaitForSomething2 0x00000004
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_0807E5F8 0x00000001
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WaitForSomething2 0x00000002
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_0807E5F8 0x00000001
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StartPlayerScript script_PlayerAfterDefeatingV2
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WaitForSomething2 0x00000006
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MessageFromTargetPos 0x1643, 0x0002
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WaitUntilTextboxCloses
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_0807EB28 0x1645
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WaitUntilTextboxCloses
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Call sub_0807F3F8
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_0807E5F8 0x00000001
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StopBgm
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Call sub_08094F98
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CallWithArg CreateManager36, 0x00000001
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_0807F0C8 0xffff, 0x0000
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