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Rename scripts
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@@ -0,0 +1,14 @@
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@ Player at Zelda after defeating V2
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SCRIPT_START script_PlayerAfterDefeatingV2
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BeginBlock
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SetEntitySpeed 0x0100
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EndBlock
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_0807EB44 0x0000
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DoPostScriptAction 0x000d
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DoPostScriptAction 0x0000
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_0807ECC4 0x0010
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DoPostScriptAction 0x000c
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_0807E5F8 0x00000004
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Call sub_080791BC
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SCRIPT_END
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.2byte 0x0000
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