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Rename scripts
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@@ -0,0 +1,13 @@
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@ Player after turning Zelda back from stone
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SCRIPT_START script_PlayerRescuedZelda
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BeginBlock
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SetEntitySpeed 0x0100
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EndBlock
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CallWithArg sub_0807F4F8, 0x000000a0
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_0807EDD4 0x0078, 0x00a0
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_0807EB44 0x0000
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DoPostScriptAction 0x0000
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_0807E5F8 0x00000004
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Call sub_080791BC
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SCRIPT_END
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.2byte 0x0000
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