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Rename scripts
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@@ -0,0 +1,69 @@
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@ DHC Zelda after defeating V2
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SCRIPT_START script_ZeldaAfterDefeatingV2
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BeginBlock
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DoPostScriptAction 0x000a
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Call sub_08066E38
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EndBlock
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WaitForSomething2 0x00000001
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CallWithArg sub_0807F8E8, 0x00000000
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_0807E5F8 0x00000002
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script_0800DCD0:
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CheckRoomFlag 0x0000
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JumpIfNot script_0800DCD0
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DoPostScriptAction 0x0010
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Wait 0x003c
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DoPostScriptAction 0x0010
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SetEntityPositionRelative 0x0078, 0x0068
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WaitForSomething2 0x00000001
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StopBgm
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Call sub_08066E50
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PlaySound SFX_1C9
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Call sub_0807F2D4
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PlaySound SFX_1CA
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Wait 0x003c
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DoPostScriptAction 0x0004
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PlayBgm BGM_SAVING_ZELDA
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Wait 0x0078
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_0807EB44 0x0002
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DoPostScriptAction 0x0000
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Wait 0x000a
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_0807EB44 0x0006
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Wait 0x000a
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_0807EB44 0x0002
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Wait 0x000a
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_0807EB44 0x0006
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Wait 0x000a
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_0807EB44 0x0004
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DoPostScriptAction 0x0000
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Wait 0x003c
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_0807E5F8 0x00000002
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WaitForSomething2 0x00000001
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SetEntitySpeed 0x0100
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_0807EEF4 0x0000, 0x0008
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_0807EB44 0x0004
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DoPostScriptAction 0x0000
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Wait 0x001e
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Call sub_08066E80
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_0807EB44 0x0004
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DoPostScriptAction 0x0000
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_0807E5F8 0x00000002
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WaitForSomething2 0x00000001
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DoPostScriptAction 0x0004
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Wait 0x003c
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_0807EB44 0x0002
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DoPostScriptAction 0x0000
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Wait 0x000a
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_0807EB44 0x0006
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Wait 0x000a
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_0807EB44 0x0002
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Wait 0x000a
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_0807EB44 0x0006
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Wait 0x000a
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_0807EB44 0x0004
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DoPostScriptAction 0x0000
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_0807E5F8 0x00000002
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WaitForSomething2 0x00000001
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SetEntitySpeed 0x0100
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_0807EEF4 0x0000, 0x0080
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SCRIPT_END
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.2byte 0x0000
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