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Rename scripts
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@@ -0,0 +1,22 @@
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@ DHC Zelda trying to escape the collapsing castle
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SCRIPT_START script_ZeldaCastleEscape
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BeginBlock
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_0807EB44 0x0004
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DoPostScriptAction 0x0000
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SetEntitySpeed 0x0100
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DoPostScriptAction 0x000b
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Call sub_08066D04
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EndBlock
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BeginBlock
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Call sub_08066D14
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SetEntityPositionRelative 0x0198, 0x0148
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DoPostScriptAction 0x0007
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EndBlock
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_0807EDD4 0x0198, 0x01a8
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_0807EB44 0x0004
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DoPostScriptAction 0x0000
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_0807E5F8 0x00000002
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Call sub_08066D4C
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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