Rename scripts

This commit is contained in:
octorock
2021-12-26 23:22:16 +01:00
parent 11bb0e7656
commit 2ccf89a1fb
643 changed files with 8481 additions and 7693 deletions
@@ -0,0 +1,14 @@
@ Intro Hyrule Castle Maid
SCRIPT_START script_CastleMaid
BeginBlock
_0807E9D4
_0807EB44 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
CallWithArg sub_08064644, sub_0806464C
EndBlock
script_0800B8D4:
Wait 0x003c
Call sub_080646A4
Jump script_0800B8D4
.2byte 0x0000
@@ -0,0 +1,20 @@
@ Hyrule Castle inside Guard at entry
SCRIPT_START script_GuardAtEntry
BeginBlock
_0807E9D4
DoPostScriptAction 0x000a
_0807EB44 0x0004
CallWithArg sub_0807F3D8, 0x00000000
EndBlock
script_08008DD8:
CheckEntityInteractType
JumpIfNot script_08008DD8
_0807E864
_0807EB74
CallWithArg sub_0807F3D8, 0x00000000
Call sub_080643D8
WaitUntilTextboxCloses
_0807E878
_0807EB44 0x0004
CallWithArg sub_0807F3D8, 0x00000000
Jump script_08008DD8
@@ -0,0 +1,10 @@
@ Hyrule Castle King Daltus
SCRIPT_START script_KingDaltus
BeginBlock
_0807EB44 0x0004
DoPostScriptAction 0x0000
Call sub_0806672C
DoPostScriptAction 0x000a
EndBlock
Jump script_0800917C
.2byte 0x0000
@@ -0,0 +1,20 @@
@ Hyrule Castle Minister Potho
SCRIPT_START script_MinisterPotho
BeginBlock
_0807EB44 0x0004
DoPostScriptAction 0x0000
script_0800927E:
Call sub_080668F0
DoPostScriptAction 0x000a
EndBlock
script_0800928A:
CheckEntityInteractType
JumpIfNot script_0800928A
_0807E864
_0807EB74
Call sub_08066904
WaitUntilTextboxCloses
Wait 0x000f
_0807E878
Jump script_0800928A
.2byte 0x0000
@@ -0,0 +1,29 @@
@ Hyrule Castle OBJECT_69 Sanctuary Entrance
SCRIPT_START script_Object69SanctuaryEntrance
CheckPlayerInRegion 0x0088, 0x0048, 0x3030
JumpIfNot script_Object69SanctuaryEntrance
_0807E864
Call sub_0807F9A4
Call sub_0807DF28
StartPlayerScript script_PlayerAtSanctuaryEntrance
WaitForSomething2 0x00000001
_0807EB28 0x132d
WaitUntilTextboxCloses
.ifdef JP
SetLocalFlag 0x0015
.else
.ifdef EU
SetLocalFlag 0x0015
.else
.ifdef DEMO_JP
SetLocalFlag 0x0015 @ TODO deduplicate
.else
SetLocalFlag 0x0014
.endif
.endif
.endif
Call sub_0807DF50
_0807E878
DoPostScriptAction 0x0006
SCRIPT_END
.2byte 0x0000
@@ -0,0 +1,19 @@
@ Hyrule Castle Smith
SCRIPT_START script_SmithAtCastle
BeginBlock
_0807EB44 0x0006
DoPostScriptAction 0x0000
script_080092B2:
_0807E9D4
DoPostScriptAction 0x000a
EndBlock
script_080092BA:
CheckEntityInteractType
JumpIfNot script_080092BA
_0807E864
_0807EB74
MessageNoOverlap 0x105e
WaitUntilTextboxCloses
Wait 0x000f
_0807E878
Jump script_080092BA
@@ -0,0 +1,17 @@
@ Hyrule Castle Stone Zelda
SCRIPT_START script_StoneZelda
BeginBlock
DoPostScriptAction 0x000a
Call sub_08066E38
_0807E9D4
EndBlock
script_08009300:
CheckEntityInteractType
JumpIfNot script_08009300
_0807E864
_0807EB74
MessageNoOverlap 0x1071
WaitUntilTextboxCloses
_0807E878
Jump script_08009300
.2byte 0x0000