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Rename scripts
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@@ -0,0 +1,24 @@
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@ Hyrule Town Gorman during Kinstone cutscene for first empty house
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SCRIPT_START script_GormanFirstAppearance
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BeginBlock
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_0807EB44 0x0004
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DoPostScriptAction 0x0000
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SetEntitySpeed 0x0040
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Call sub_0807F348
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EndBlock
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script_0800BA8E:
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CheckRoomFlag 0x00ff
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JumpIfNot script_0800BA8E
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_0807EDD4 0x02f8, 0x0350
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Wait 0x001e
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DoPostScriptAction 0x0004
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Wait 0x003c
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_0807EB44 0x0006
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Wait 0x001e
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_0807EDD4 0x02f0, 0x0350
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Wait 0x001e
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MessageNoOverlap 0x0e00
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WaitUntilTextboxCloses
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Wait 0x0078
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Call sub_08054968
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SCRIPT_END
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