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Rename scripts
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@@ -0,0 +1,19 @@
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@ OBJECT_B3 spark in all fusing kinstone cutscenes
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SCRIPT_START script_ObjectB3KinstoneSpark
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BeginBlock
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SetEntitySpeed 0x0180
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_0807E930 0x0004
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Call sub_080A0B28
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EndBlock
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Wait 0x000a
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DoPostScriptAction 0x0007
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PlaySound SFX_136
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script_0800C47A:
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_0807EE30
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JumpIfNot script_0800C47A
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Wait 0x003c
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SetRoomFlag 0x00ff
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_0807E930 0x0005
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Wait 0x000f
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SCRIPT_END
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.2byte 0x0000
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