mirror of
https://github.com/zeldaret/tmc
synced 2026-05-24 07:11:07 -04:00
Start decompiling chooseFile.c
This commit is contained in:
Executable
+236
@@ -0,0 +1,236 @@
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#include "global.h"
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#include "functions.h"
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#include "main.h"
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#include "screen.h"
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typedef struct {
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u8 filler0[0x30];
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} ChooseFileState;
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// TODO: This occupies the same memory region as gMenu
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extern ChooseFileState gChooseFileState;
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typedef struct {
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u8 filler0[0x10];
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u16 unk10;
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u8 filler12[0x6];
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} struct_080FC844;
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typedef struct {
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u8 filler0[0x4];
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} struct_020227E8;
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extern struct_020227E8 gUnk_020227E8;
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typedef struct {
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u8 filler0[0x800];
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} struct_02034CB0;
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extern struct_02034CB0 gUnk_02034CB0;
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extern struct_02034CB0 gUnk_02021F30;
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extern SaveFile gSaveFiles[];
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extern u32 gUsedPalettes;
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static void sub_08050624(u32);
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static void sub_0805066C(void);
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extern void sub_0801D66C(const void* src, void* dest, u32 size);
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extern void sub_08056FEC(u32, struct_020227E8*);
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extern void sub_0805F46C(u32, struct_080FC844*);
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extern void sub_0801C4A0(u32, u32);
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extern void sub_0801D66C(const void* src, void* dest, u32 size);
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extern void sub_080507FC(void);
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extern void sub_08080668(void);
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extern void sub_0805194C(u32);
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extern void LoadPalettes(const u8*, int, int);
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extern const struct_080FC844 gUnk_080FC844;
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extern const u16 gUnk_080FC85C[][3];
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extern void (*const gUnk_080FC8A4[])(void);
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extern void (*const gUnk_080FC8B0[])(void);
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extern const u8 gUnk_080FC8D0[];
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extern const u16 gUnk_080FC8DE[];
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extern const u8 gGlobalGfxAndPalettes[];
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void sub_08050318(u32 arg0, u32 arg1) {
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u32 sfx;
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struct_080FC844 var0;
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sub_08050384();
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sub_0801D66C(&gUnk_080FC844, &var0, sizeof(gUnk_080FC844));
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sub_08056FEC(arg1, &gUnk_020227E8);
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var0.unk10 |= gUnk_080FC85C[arg0][0] << 0xC;
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sub_0805F46C(gUnk_080FC85C[arg0][1], &var0);
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sfx = gUnk_080FC85C[arg0][2];
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if (sfx) {
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PlaySFX(sfx);
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}
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gScreen.bg.bg3Control = 1;
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}
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void sub_08050384(void) {
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sub_0801C4A0(0, 0);
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_DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0));
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gScreen.bg.bg3Control = 1;
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}
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void sub_080503A8(u32 gfxGroup) {
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LoadGfxGroup(gfxGroup);
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gScreen.bg.bg2yOffset = 1;
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gScreen.affine.unk = 1;
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}
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void sub_080503BC(u8 state) {
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gUnk_02032EC0.state = state;
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_DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0));
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_DmaZero(&gUnk_02021F30, sizeof(gUnk_02021F30));
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}
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void sub_080503E4(u32 saveFileId) {
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u8 messageSpeed;
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u8 brightnessPref;
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if (saveFileId > 2) {
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messageSpeed = 1;
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brightnessPref = 1;
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} else {
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SaveFile* saveFile = &gSaveFiles[saveFileId];
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messageSpeed = saveFile->messageSpeed;
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brightnessPref = saveFile->brightnessPref;
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}
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((struct_02000000 *)0x2000000)->messageSpeed = messageSpeed;
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((struct_02000000 *)0x2000000)->brightnessPref = brightnessPref;
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gUsedPalettes = 0xFFFFFFFF;
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}
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void sub_0805041C(u32 saveFileId) {
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SaveFile* saveFile;
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if (saveFileId < 3) {
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((struct_02000000 *)0x2000000)->saveFileId = saveFileId;
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saveFile = &gSaveFiles[saveFileId];
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sub_0801D66C(saveFile, &gUnk_02002A40, sizeof(*saveFile));
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}
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sub_080503E4(saveFileId);
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}
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void HandleChooseFileScreen(void) {
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sub_080AD90C();
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gUnk_080FC8A4[gUnk_03001000.funcIndex]();
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if (gUnk_02032EC0.transitionType != gUnk_02032EC0.state) {
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gUnk_02032EC0.transitionType = gUnk_02032EC0.state;
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gScreen.bg.bg1Control = 0;
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gScreen.bg.bg2Control = 0;
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gScreen.bg.bg1yOffset = 0;
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gScreen.bg.bg2xOffset = 0;
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gScreen.affine.bg2xOffset = 0;
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gScreen.affine.bg2yOffset = 0;
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_DmaZero(&gChooseFileState, sizeof(gChooseFileState));
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}
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sub_080507FC();
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gUnk_080FC8B0[gUnk_02032EC0.transitionType]();
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gUnk_02019EE0.unk0 = 0;
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sub_0805E5C0();
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sub_0805066C();
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sub_0801C1D4();
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sub_0801C208();
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sub_080AD9B0();
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sub_080AD918();
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if (gUnk_02019EE0.unk3 != ((struct_02000000 *)0x2000000)->gameLanguage) {
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gUnk_02019EE0.unk3 = ((struct_02000000 *)0x2000000)->gameLanguage;
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sub_080503A8(0x6);
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sub_080503A8(0xF);
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}
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}
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void sub_080504F4(void) {
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u32 i;
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sub_0801DA90(1);
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sub_080A3210();
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_DmaZero((void*)VRAM, 0x80);
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sub_08056418();
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EraseAllEntities();
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sub_08080668();
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sub_080ADD30();
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sub_0801CFA8(0);
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_DmaZero(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
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_DmaZero(&gUnk_02019EE0, sizeof(gUnk_02019EE0));
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gUnk_02019EE0.unk3 = 7;
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gUnk_02019EE0.unk6 = ((struct_02000000 *)0x2000000)->gameLanguage > 1 ? 3 : 0;
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_DmaZero(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
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gUnk_02032EC0.transitionType = 8;
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sub_080503BC(0);
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sub_0805616C();
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sub_08050624(0);
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sub_08050624(1);
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sub_08050624(2);
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sub_08056208();
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sub_080503A8(0x5);
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LoadPaletteGroup(0x9);
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for (i = 0; i < 26; i++) {
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CreateObject(0x48, i, 0);
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}
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sub_080A70AC(gUnk_080FC8D0);
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sub_080507FC();
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gScreen.lcd.displayControl |= 0x1F00;
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gScreen.affine.bg3Control = 0x1E0B;
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gScreen.controls.layerFXControl = 0x844;
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gScreen.controls.alphaBlend = BLDALPHA_BLEND(15, 10);
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gUnk_02024490.unk0 = 1;
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gUnk_03001000.funcIndex = 1;
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PlaySFX(0x7);
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DoFade(4, 8);
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}
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void nullsub_479(void) {
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}
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void sub_0805060C(void) {
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if (!gFadeControl.active) {
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InitScreen(SCREEN_GAMEPLAY);
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}
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}
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static void sub_08050624(u32 saveFileId) {
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SaveFile* saveFile = &gSaveFiles[saveFileId];
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int var0 = sub_0807CF28(saveFileId, saveFile);
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switch (var0) {
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case -1:
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sub_0807CF48(saveFileId);
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// fallthrough
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case 0:
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sub_0805194C(saveFileId);
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break;
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}
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gUnk_02019EE0.unk8[saveFileId] = var0;
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}
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static void sub_0805066C(void) {
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u32 loadNewPalette;
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const u8* paletteOffset;
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loadNewPalette = FALSE;
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if (--gUnk_02019EE0.unk1 == 0) {
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gUnk_02019EE0.unk1 = 16;
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gUnk_02019EE0.unk2 = (gUnk_02019EE0.unk2 + 1) % 15;
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loadNewPalette = TRUE;
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}
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if (gUnk_02019EE0.unk2 == 0) {
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gUnk_02019EE0.unk2 = 1;
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gUnk_02019EE0.unk1 = (Random() & 0x7) * 16 + 8;
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loadNewPalette = TRUE;
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}
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if (loadNewPalette) {
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paletteOffset = &gGlobalGfxAndPalettes[gUnk_080FC8DE[gUnk_02019EE0.unk2]];
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LoadPalettes(&paletteOffset[0x11AA0], 11, 1);
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LoadPalettes(&paletteOffset[0x11BA0], 12, 1);
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LoadPalettes(&paletteOffset[0x11CA0], 13, 1);
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LoadPalettes(&paletteOffset[0x11DA0], 14, 1);
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}
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}
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+2
-2
@@ -7,7 +7,7 @@
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typedef struct {
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u8 filler[0xa8];
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Stats stats;
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} struct_02002A40;
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} SaveFile;
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typedef struct {
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u8 unk;
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@@ -19,7 +19,7 @@ typedef struct {
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u8 unk;
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} ScreenTransition;
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extern struct_02002A40 gUnk_02002A40;
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extern SaveFile gUnk_02002A40;
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extern struct_080FD5B4 gUnk_080FD5B4[];
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extern ScreenTransition gScreenTransition;
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+3
-3
@@ -35,10 +35,10 @@ u32 sub_0807CDE8(u32 arg0) {
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sub_0805616C();
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switch (arg0) {
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case 0:
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temp = sub_0807CF08(gUnk_02000000->saveFile, gUnk_02002A40.filler0);
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temp = sub_0807CF08(gUnk_02000000->saveFileId, gUnk_02002A40.filler0);
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break;
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case 1:
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sub_0807CF48(gUnk_02000000->saveFile);
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sub_0807CF48(gUnk_02000000->saveFileId);
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temp = 1;
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break;
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case 2:
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@@ -113,7 +113,7 @@ u32 sub_0807CF1C(u8* arg0) {
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return sub_0807CF88(5, arg0);
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}
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u32 sub_0807CF28(u32 arg0, void* arg1) {
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int sub_0807CF28(u32 arg0, SaveFile* arg1) {
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return sub_0807D008(arg0, arg1);
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}
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+1
-1
@@ -215,7 +215,7 @@ void sub_0805E92C(u32 param_1)
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}
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extern Entity gUnk_020369F0;
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extern void sub_0801D66C(void* dst, void* src, size_t size); // dma copy
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extern void sub_0801D66C(const void* src, void* dest, size_t size); // dma copy
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extern void sub_0805E98C(void);
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void sub_0805E958(void)
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+1
-7
@@ -2,6 +2,7 @@
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#include "entity.h"
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#include "functions.h"
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#include "textbox.h"
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#include "structures.h"
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typedef struct {
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s8 unk0;
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@@ -23,13 +24,6 @@ typedef struct {
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u8 unk13;
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} Element;
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typedef struct {
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u8 unk0[0x24];
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u8 ezloNagFuncIndex;
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} struct_0200AF00;
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extern struct_0200AF00 gUnk_0200AF00;
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///////////////////////////////////////////////////////////////
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extern void sub_0805ECEC(u32, u32, u32, u32);
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+2
-3
@@ -22,6 +22,7 @@ typedef struct {
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int swordBgScaleRatio;
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} IntroState;
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// TODO: This occupies the same memory region as gMenu
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extern IntroState gIntroState;
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enum {
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@@ -125,8 +126,6 @@ static void HandleNintendoCapcomLogos(void)
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extern u16 gUnk_03001010[5];
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extern u8 gUnk_02024490;
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static void HandleTitlescreen(void)
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{
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int advance;
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@@ -142,7 +141,7 @@ static void HandleTitlescreen(void)
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EraseAllEntities();
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sub_0801CFA8(0);
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sub_080ADD30();
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gUnk_02024490 = 1;
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gUnk_02024490.unk0 = 1;
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LoadGfxGroup(2);
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if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
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paletteGroup = 3;
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+1
-1
@@ -34,7 +34,7 @@ void MainLoop(void) {
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sub_08056208();
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gUnk_02000010.field_0x4 = 193;
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sub_0804FFE4();
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DmaSet(3, 0x5000000U, gPaletteBuffer, 0x84000080U);
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DmaCopy32(3, BG_PLTT, gPaletteBuffer, BG_PLTT_SIZE);
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sub_0804FF84(1);
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sub_08056418();
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sub_080ADD30();
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+2
-2
@@ -5,7 +5,7 @@
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typedef struct {
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u8 filler[8];
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u8 unk;
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} struct_02002A40;
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} SaveFile;
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern u32 sub_0806F5A4(u32);
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@@ -33,7 +33,7 @@ extern void (*const gUnk_0811036C[])(Entity*);
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extern u16 gUnk_08110380[];
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extern SpriteLoadData gUnk_08110354;
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extern struct_02002A40 gUnk_02002A40;
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extern SaveFile gUnk_02002A40;
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extern u32 gUnk_08110390[];
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extern u16 gUnk_081103D0[];
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extern u32 gUnk_081103E0;
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+2
-2
@@ -5,7 +5,7 @@
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typedef struct {
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u8 filler[8];
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u8 unk;
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} struct_02002A40;
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} SaveFile;
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extern SpriteLoadData gUnk_08113910[];
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extern void sub_0805E3A0(Entity*, u32);
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@@ -20,7 +20,7 @@ extern u32 UpdateFuseInteraction(Entity*);
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extern void sub_0807000C(Entity*);
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extern void ShowNPCDialogue(Entity*, u16*);
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extern struct_02002A40 gUnk_02002A40;
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extern SaveFile gUnk_02002A40;
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extern u16 gUnk_08113930[];
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void Teachers(Entity* this) {
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@@ -458,7 +458,7 @@ void sub_0808EF24(Entity* this) {
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} else {
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this->spriteSettings.b.draw = 2;
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if (this->entityType.form == 21) {
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var0 = ((struct_02000000 *)0x2000000)->field_0x5;
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var0 = ((struct_02000000 *)0x2000000)->messageSpeed;
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} else {
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var0 = ((struct_02000000 *)0x2000000)->brightnessPref;
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}
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