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https://github.com/zeldaret/tmc
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use proper function pointer in sub_0807DDAC
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@@ -4,7 +4,6 @@
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#include "save.h"
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern void sub_08078850(Entity*, u32, u32, u8*);
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extern void PlaySFX(u32);
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@@ -18,7 +17,7 @@ void Windcrest(Entity* this) {
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this->frameIndex = 0;
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sub_0807DD64(this);
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}
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sub_0807DDAC(this, 0);
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sub_0807DDAC(this, NULL);
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sub_0807DDE4(this);
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}
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