Decompile din, farore and nayru

This commit is contained in:
octorock
2021-05-08 00:25:17 +02:00
parent 3147427c73
commit 30232481d9
8 changed files with 163 additions and 419 deletions
+53
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@@ -0,0 +1,53 @@
#include "global.h"
#include "entity.h"
#include "npc.h"
#include "script.h"
#include "functions.h"
#include "save.h"
extern u32 sub_08002632(Entity*);
void Din(Entity* this) {
switch(this->action) {
case 0:
this->action = 1;
this->spriteSettings.b.draw = 1;
sub_0807DD50(this);
break;
case 1:
if (this->interactType ==2) {
this->action = 2;
this->interactType = 0;
sub_0806F118(this);
this->field_0x68.HALF.LO = this->animIndex;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
} else {
sub_0807DD94(this, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
InitAnimationForceUpdate(this, this->field_0x68.HALF.LO);
}
break;
}
}
void sub_08064828(Entity* this) {
u32 tmp = sub_0801E99C(this);
if ((gSave.unk141[sub_08002632(this)] != 0) && (gSave.unk8 < 7)) {
tmp = 0;
}
sub_08078784(this, tmp);
}
void Din_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.b.draw = 1;
InitAnimationForceUpdate(this, 6);
} else {
UpdateAnimationSingleFrame(this);
}
}
+53
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@@ -0,0 +1,53 @@
#include "global.h"
#include "entity.h"
#include "npc.h"
#include "script.h"
#include "functions.h"
#include "save.h"
extern u32 sub_08002632(Entity*);
void Farore(Entity* this) {
switch(this->action) {
case 0:
this->action = 1;
this->spriteSettings.b.draw = 1;
sub_0807DD50(this);
break;
case 1:
if (this->interactType ==2) {
this->action = 2;
this->interactType = 0;
sub_0806F118(this);
this->field_0x68.HALF.LO = this->animIndex;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
} else {
sub_0807DD94(this, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
InitAnimationForceUpdate(this, this->field_0x68.HALF.LO);
}
break;
}
}
void sub_08064A28(Entity* this) {
u32 tmp = sub_0801E99C(this);
if ((gSave.unk141[sub_08002632(this)] != 0) && (gSave.unk8 < 7)) {
tmp = 0;
}
sub_08078784(this, tmp);
}
void Farore_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.b.draw = 1;
InitAnimationForceUpdate(this, 6);
} else {
UpdateAnimationSingleFrame(this);
}
}
+53
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@@ -0,0 +1,53 @@
#include "global.h"
#include "entity.h"
#include "npc.h"
#include "script.h"
#include "functions.h"
#include "save.h"
extern u32 sub_08002632(Entity*);
void Nayru(Entity* this) {
switch(this->action) {
case 0:
this->action = 1;
this->spriteSettings.b.draw = 1;
sub_0807DD50(this);
break;
case 1:
if (this->interactType ==2) {
this->action = 2;
this->interactType = 0;
sub_0806F118(this);
this->field_0x68.HALF.LO = this->animIndex;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
} else {
sub_0807DD94(this, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
InitAnimationForceUpdate(this, this->field_0x68.HALF.LO);
}
break;
}
}
void sub_08064928(Entity* this) {
u32 tmp = sub_0801E99C(this);
if ((gSave.unk141[sub_08002632(this)] != 0) && (gSave.unk8 < 7)) {
tmp = 0;
}
sub_08078784(this, tmp);
}
void Nayru_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.b.draw = 1;
InitAnimationForceUpdate(this, 6);
} else {
UpdateAnimationSingleFrame(this);
}
}