mirror of
https://github.com/zeldaret/tmc
synced 2026-08-17 21:33:45 -04:00
clang-format and newlines
This commit is contained in:
+1
-2
@@ -3,7 +3,6 @@
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#include "global.h"
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typedef struct {
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u8 areaMetadata;
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u8 locationIndex;
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@@ -17,7 +16,7 @@ typedef struct {
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u8 field_0x16;
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u8 field_0x17;
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u8 field_0x18;
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//u8 filler3[7];
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// u8 filler3[7];
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u8 fadeOut;
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u8 filler2[14];
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u8 filler4[0x835];
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@@ -1 +1 @@
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Entity* CreateEnemy(u8, u8);
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Entity* CreateEnemy(u8, u8);
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+1
-1
@@ -13,4 +13,4 @@ typedef struct {
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s32 targetY;
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} CutsceneBehavior;
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#endif
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#endif
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+1
-1
@@ -112,4 +112,4 @@ extern u32 GetNextFunction(Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
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extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
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extern void sub_08001324(Entity*);
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#endif
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#endif
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+1
-1
@@ -132,4 +132,4 @@ enum {
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/*0x64*/ CASTLE_BGM, /* Castle intro BGM */
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};
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#endif
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#endif
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+6
-6
@@ -37,13 +37,13 @@ extern void _DmaZero(void* src, u32 count);
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extern void EraseAllEntities(void);
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extern void SetTile(u32, u32, u32);
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extern void SetDirtTile(u32);
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extern void LoadRoomTileEntities(); //tba
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extern void LoadRoomTileEntities(); // tba
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extern Entity* CreateDeathFx(Entity*, u32, u32);
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extern void UpdateAnimationVariableFrames(Entity*, u32);
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extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
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extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
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extern u32 LoadFixedGFX(Entity*, u32);
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extern void ExecuteScriptCommandSet(Entity*, void *);
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extern void ExecuteScriptCommandSet(Entity*, void*);
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extern void _DmaFill32(u32, void*, u32);
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extern Entity* CreateItemEntity(u32, u32, u32);
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@@ -99,16 +99,16 @@ extern void sub_0804A720(Entity*);
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extern u32 sub_080AEFE0(Entity*);
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extern u32 sub_08049FA0(Entity*);
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extern u32 sub_08049FDC(Entity*, u32);
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extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
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extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
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extern u32 sub_08049EE4(Entity*);
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extern Entity *sub_0804A98C(Entity *, u8, u8);
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extern Entity* sub_0804A98C(Entity*, u8, u8);
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extern u32 sub_080544DC(u8);
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extern void sub_08077E54(Entity*);
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extern void sub_080042BA(Entity*, u32);
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extern void _DmaZero(void*, u32);
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extern void sub_08077F24(ItemBehavior*, u32);
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extern void sub_08079184();
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extern void sub_08077F50(ItemBehavior *beh, u32 arg1);
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extern void sub_08077F50(ItemBehavior* beh, u32 arg1);
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extern void sub_0807AA80(Entity*);
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extern s32 sub_0807887C(Entity*, u32, u32);
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extern s32 sub_08078904();
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@@ -210,7 +210,7 @@ extern u32 sub_08052638(u32);
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extern void sub_0805616C(void);
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extern u32 sub_0807CF08(u32, u8*);
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extern void sub_0807CF48(u32);
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extern u32 sub_0807CF10(u8 *);
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extern u32 sub_0807CF10(u8*);
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extern void sub_08056208(void);
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extern void sub_08050384();
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extern void sub_080B1520(u32);
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@@ -44,10 +44,9 @@ extern u8 gUnk_0812079C[8];
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extern s16 gSineTable[];
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extern s8 gUnk_081207AC[];
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typedef struct {
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s32 unk0;
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s32 unk4;
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} struct_08087424;
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#endif
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#endif
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+1
-1
@@ -162,4 +162,4 @@ void extern JarEmpty(ItemBehavior*, u32);
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LongSpin = 0x75
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} ItemType;
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*/
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#endif
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#endif
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+1
-2
@@ -54,7 +54,6 @@ typedef struct {
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extern Main gUnk_03001000;
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extern UI gUnk_02032EC0;
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extern void sub_080A3204(void);
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extern void sub_0807CE90(void);
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extern void sub_080560B8(void);
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@@ -74,4 +73,4 @@ extern void sub_08056458(void);
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extern void sub_08050154(void);
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extern void sub_080A3480(void);
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#endif
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#endif
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+1
-1
@@ -24,7 +24,7 @@ typedef struct Manager {
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/*0x0f*/ u8 unk_0f;
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/*0x10*/ u8 unk_10;
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/*0x11*/ u8 unk_11[3];
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/*0x14*/ struct Manager * parent;
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/*0x14*/ struct Manager* parent;
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/*0x18*/ u8 unk_18[0x8];
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// union SplitHWord unk_20;
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// u16 unk_22;
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+1
-1
@@ -41,4 +41,4 @@ typedef struct {
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extern Menu gMenu;
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#endif
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#endif
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+1
-2
@@ -172,5 +172,4 @@ extern void NPC58_Head(Entity*);
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extern u32 UpdateFuseInteraction(Entity*);
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#endif
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#endif
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+1
-1
@@ -199,4 +199,4 @@ extern void ObjectBF(Entity*);
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extern void EnemyItem(Entity*);
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extern void ObjectC1(Entity*);
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#endif
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#endif
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+1
-1
@@ -11,4 +11,4 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
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void ResolveEntityOnTop(Entity*, Entity*);
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void sub_0806FAD8(Entity*, Entity*);
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#endif
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#endif
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+1
-1
@@ -5,4 +5,4 @@ extern u32 Random(void);
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extern u32 gRand;
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#endif
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#endif
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+14
-15
@@ -37,22 +37,22 @@ typedef struct {
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} RoomControls;
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typedef struct {
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u8 filler[4];
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u8 filler[4];
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u8 field_0x4;
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u8 filler1[1];
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u8 itemForSaleIndex;
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u8 field_0x7;
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u8 itemForSaleIndex;
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u8 field_0x7;
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u8 field_0x8;
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u8 field_0x9;
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u8 unk2;
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u8 filler2[5];
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u8 unk_10;
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u8 filler6[3];
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u32 roomFlags;
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u8 unk2;
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u8 filler2[5];
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u8 unk_10;
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u8 filler6[3];
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u32 roomFlags;
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u32 unk3;
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u8 filler4[48];
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u8 filler5[28];
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u32 greatFairyState;
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u8 filler4[48];
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u8 filler5[28];
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u32 greatFairyState;
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u32* field_0x6c;
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u32* field_0x70;
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u32* field_0x74;
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@@ -61,13 +61,12 @@ typedef struct {
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void* field_0x88;
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} RoomVars;
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//Packets used to store which entities to load in a room
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// Packets used to store which entities to load in a room
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typedef struct {
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u8 type : 4;
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u8 type : 4;
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u8 layer : 4;
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u8 flags : 4;
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u8 unk : 4;
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u8 unk : 4;
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u8 subtype;
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u8 form;
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u32 parameter;
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+1
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@@ -36,4 +36,4 @@ typedef struct {
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u8 unk;
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} SpriteLoadData;
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#endif
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#endif
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+1
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@@ -24,4 +24,4 @@ extern TextBox gTextBox;
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void TextboxNoOverlap(u32 index, Entity* ent);
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void extern TextboxNoOverlapFollow(u32 index);
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#endif
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#endif
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