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clang-format pass and workflow
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@@ -38,7 +38,7 @@ void sub_0805FE48(Entity* this) {
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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sub_0806F118(this);
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} else {
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ExecuteScriptCommandSet(this, *(ScriptExecutionContext **)&this->cutsceneBeh);
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ExecuteScriptCommandSet(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
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sub_0805FF2C(this, *(void**)&this->cutsceneBeh);
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uVar4 = this->field_0x80.HWORD;
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if (uVar4 < 8) {
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