clang-format pass and workflow

This commit is contained in:
theo3
2021-02-19 15:03:20 -08:00
parent fd2a50eee4
commit 31f324e3a7
27 changed files with 461 additions and 790 deletions
+5 -5
View File
@@ -487,7 +487,7 @@ void sub_080712F0(Entity* this) {
sub_08079458();
}
void sub_08071380(Entity *this) {
void sub_08071380(Entity* this) {
gPlayerState.field_0xa8 = 0xe;
gUnk_0811BA9C[this->previousActionFlag](this);
@@ -499,7 +499,7 @@ void sub_08071380(Entity *this) {
if ((gInput.newKeys & 0x102) == 0)
return;
if (CheckIsDungeon() || gArea.field_0x17 == 3) {
this->previousActionFlag = 7;
this->actionDelay = 30;
@@ -528,7 +528,7 @@ void sub_08071400(Entity* this) {
sub_08073904(this);
UpdateAnimationSingleFrame(this);
if (gPlayerState.jumpStatus == 0) {
gPlayerState.flags.all |= 0x20;
this->previousActionFlag = 1;
@@ -538,9 +538,9 @@ void sub_08071400(Entity* this) {
gPlayerState.field_0x8 = 0x52c;
}
}
this->actionDelay = 8;
if (gArea.field_0x17 != 3) {
this->spritePriority.b0 = 3;
}