Use PlayerSpawnType enum in a few places

This commit is contained in:
Tal Hayon
2022-01-29 15:51:23 +02:00
parent fd9049f598
commit 326143afcc
6 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -206,7 +206,7 @@ const u16 gUnk_081082E8[0xC] = { 0xB8, 0x80, 0x0, 0xB8, 0x110, 0x2, 0x118, 0x80,
void sub_08058B5C(ManagerC* this, u32 unk1) {
gRoomTransition.transitioningOut = 1;
gRoomTransition.type = TRANSITION_DEFAULT;
gRoomTransition.player_status.spawn_type = 4;
gRoomTransition.player_status.spawn_type = PL_SPAWN_STEP_IN;
gRoomTransition.player_status.area_next = gRoomControls.area;
gRoomTransition.player_status.room_next = 6;
gRoomTransition.player_status.start_anim = unk1 & 1 ? 4 : 0;