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https://github.com/zeldaret/tmc
synced 2026-08-17 21:33:45 -04:00
Use PlayerSpawnType enum in a few places
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@@ -206,7 +206,7 @@ const u16 gUnk_081082E8[0xC] = { 0xB8, 0x80, 0x0, 0xB8, 0x110, 0x2, 0x118, 0x80,
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void sub_08058B5C(ManagerC* this, u32 unk1) {
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gRoomTransition.transitioningOut = 1;
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gRoomTransition.type = TRANSITION_DEFAULT;
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gRoomTransition.player_status.spawn_type = 4;
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gRoomTransition.player_status.spawn_type = PL_SPAWN_STEP_IN;
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gRoomTransition.player_status.area_next = gRoomControls.area;
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gRoomTransition.player_status.room_next = 6;
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gRoomTransition.player_status.start_anim = unk1 & 1 ? 4 : 0;
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