Use PlayerSpawnType enum in a few places

This commit is contained in:
Tal Hayon
2022-01-29 15:51:23 +02:00
parent fd9049f598
commit 326143afcc
6 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -152,7 +152,7 @@ void sub_0808B684(Entity* this) {
gRoomTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
gRoomTransition.player_status.layer = 0;
gRoomTransition.player_status.start_anim = 4;
gRoomTransition.player_status.spawn_type = 0;
gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
if (this->type == 2) {
gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW;
}