mirror of
https://github.com/zeldaret/tmc
synced 2026-06-19 16:00:02 -04:00
decompile madderpillar
This commit is contained in:
@@ -0,0 +1,584 @@
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#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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extern u8 gEntCount;
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extern BoundingBox gUnk_080FD298;
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extern BoundingBox gUnk_080FD2A0;
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void sub_08029E0C(Entity*);
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void sub_08029EEC(Entity*);
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void sub_0802A098(Entity*);
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void sub_0802A16C(Entity*);
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void sub_0802A058(Entity*);
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bool32 sub_0802A14C(Entity*);
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void sub_0802A18C(Entity*);
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bool32 sub_08029FE4(Entity*);
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void sub_08029FB4(Entity*, u32, u32);
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void sub_0802A0F8(Entity*);
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extern void (*const gUnk_080CCD44[])(Entity*);
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extern void (*const gUnk_080CCD60[])(Entity*);
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extern void (*const gUnk_080CCD78[])(Entity*);
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extern void (*const gUnk_080CCD88[])(Entity*);
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extern const u8 gUnk_080CCDA0[];
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extern void (*const gUnk_080CCDA8[])(Entity*);
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extern const u8 gUnk_080CCDC8[];
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extern const u16 gUnk_080CCDD4[];
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void Madderpillar(Entity* this) {
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gUnk_080CCD44[this->entityType.form](this);
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}
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void sub_08029870(Entity* this) {
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gUnk_080CCD60[GetNextFunction(this)](this);
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}
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void sub_0802988C(Entity* this) {
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gUnk_080CCD78[this->action](this);
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}
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void sub_080298A4(Entity* this) {
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if (this->action == 1) {
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switch (this->bitfield & 0x7f) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 0xf:
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case 0x13:
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case 0x1b:
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case 0x1e:
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break;
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default:
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this->action = 2;
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this->actionDelay = 0;
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this->damageType = 0x6b;
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this->field_0x76.HALF.HI = 0;
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sub_0801D2B4(this, 0x7f);
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EnqueueSFX(0xfe);
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this->attachedEntity->action = 2;
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break;
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}
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}
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sub_0804AA30(this, gUnk_080CCD60);
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}
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void sub_08029980(Entity* this) {
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if (this->field_0xf) {
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this->field_0xf--;
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} else {
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sub_0804A7D4(this);
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}
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}
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void nullsub_14(Entity* this) {
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/* ... */
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}
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void sub_0802999C(Entity* this) {
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if (gEntCount < 0x44) {
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Entity *ent1, *ent2, *ent3, *ent4, *ent5, *ent6;
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ent1 = CreateEnemy(0x18, 1);
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ent1->parent = this;
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PositionRelative(this, ent1, 0, 5);
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this->attachedEntity = ent1;
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ent2 = CreateEnemy(0x18, 2);
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ent2->parent = this;
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PositionRelative(this, ent2, 0, 4);
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ent1->attachedEntity = ent2;
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ent3 = CreateEnemy(0x18, 3);
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ent3->parent = this;
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PositionRelative(this, ent3, 0, 3);
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ent2->attachedEntity = ent3;
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ent4 = CreateEnemy(0x18, 4);
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ent4->parent = this;
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PositionRelative(this, ent4, 0, 2);
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ent3->attachedEntity = ent4;
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ent5 = CreateEnemy(0x18, 5);
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ent5->parent = this;
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PositionRelative(this, ent5, 0, 1);
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ent4->attachedEntity = ent5;
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ent6 = CreateEnemy(0x18, 6);
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ent6->attachedEntity = this;
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ent6->parent = this;
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PositionRelative(this, ent6, 0, 0);
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ent5->attachedEntity = ent6;
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this->action = 1;
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this->flags |= 0x80;
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this->direction = DirectionRound(Random());
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this->nonPlanarMovement = 0xa0;
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this->animationState = 0xff;
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this->y.WORD += 6;
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this->parent = this;
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this->field_0x74.HALF.LO = 0xff;
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this->field_0x74.HALF.HI = 0;
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this->field_0x76.HALF.HI = 1;
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sub_08029E0C(this);
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sub_08029EEC(this);
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}
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}
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void sub_08029A94(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_0802A098(this);
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}
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void sub_08029AA4(Entity* this) {
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if (this->field_0x76.HALF.HI != 0) {
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this->action = 3;
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this->nonPlanarMovement = 0x108;
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this->damageType = 0x6a;
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this->field_0x7a.HWORD = 0x168;
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this->field_0x74.HALF.HI = 4;
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sub_08029EEC(this);
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EnqueueSFX(0x19d);
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}
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}
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void sub_08029AE0(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_0802A16C(this);
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sub_0802A098(this);
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if (--this->field_0x7a.HWORD == 0) {
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this->action = 1;
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this->nonPlanarMovement = 0xa0;
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this->field_0x74.HALF.HI = 0;
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sub_08029EEC(this);
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sub_0801D2B4(this, 0x77);
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EnqueueSFX(0x182);
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}
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}
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void sub_08029B2C(Entity* this) {
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if (sub_0802A14C(this)) {
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if (this->field_0x86.HALF.LO) {
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if (--this->actionDelay == 0) {
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CreateFx(this, 0x48, 0);
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DeleteEntity(this);
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}
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} else {
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this->flags &= ~0x80;
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this->actionDelay = -(this->entityType.form * 15 - 90);
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this->field_0x86.HALF.LO = 1;
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}
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} else {
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gUnk_080CCD88[this->action](this);
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}
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}
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void sub_08029B90(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0802A058(this);
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if (this->entityType.form < 2) {
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InitializeAnimation(this, 0);
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} else {
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InitializeAnimation(this, 4);
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}
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}
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void sub_08029BC4(Entity* this) {
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u32 uVar1;
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u32 uVar2;
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sub_0802A18C(this);
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uVar1 = this->x.HALF.HI;
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uVar2 = this->y.HALF.HI;
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if (sub_08029FE4(this)) {
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u32 index;
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if (this->entityType.form < 2) {
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index = 0;
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} else {
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index = 4;
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}
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InitializeAnimation(this, this->animationState + index);
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}
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sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
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}
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void sub_08029C08(Entity* this) {
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this->action = 3;
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this->actionDelay = gUnk_080CCDA0[this->entityType.form];
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this->damageType = 0x6b;
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this->attachedEntity->action = 2;
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}
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void sub_08029C2C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 4;
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sub_0801D2B4(this, 0x7f);
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EnqueueSFX(0x6c);
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}
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}
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void sub_08029C50(Entity* this) {
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if (this->parent->field_0x76.HALF.HI != 0) {
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this->action = 5;
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this->damageType = 0x6a;
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}
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}
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void sub_08029C6C(Entity* this) {
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sub_0802A18C(this);
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sub_08029BC4(this);
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if (this->parent->action != 3) {
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this->action = 1;
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sub_0801D2B4(this, 0x77);
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} else {
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sub_0802A16C(this);
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}
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}
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void sub_08029C98(Entity* this) {
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if (sub_0802A14C(this)) {
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CreateFx(this, 0x48, 0);
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DeleteEntity(this);
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} else {
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gUnk_080CCDA8[this->action](this);
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}
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}
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void sub_08029CCC(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0802A058(this);
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InitializeAnimation(this, 8);
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}
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void sub_08029CF0(Entity* this) {
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if (sub_08029FE4(this)) {
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InitializeAnimation(this, this->animationState + 8);
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}
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}
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void sub_08029D08(Entity* this) {
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this->action = 3;
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this->actionDelay = 0x47;
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}
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void sub_08029D14(Entity* this) {
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if (this->actionDelay) {
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if (--this->actionDelay == 0) {
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InitializeAnimation(this, this->animationState + 0xc);
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sub_0801D2B4(this, 0x7f);
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EnqueueSFX(0x6c);
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}
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} else {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 4;
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this->actionDelay = 0x78;
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this->damageType = 0x6c;
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this->boundingBox = &gUnk_080FD298;
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EnqueueSFX(0x6b);
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}
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}
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}
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void sub_08029D78(Entity* this) {
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sub_0802A0F8(this);
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if (--this->actionDelay == 0) {
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this->action = 5;
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this->damageType = 0x6a;
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this->boundingBox = (BoundingBox*)&gUnk_080FD2A0;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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}
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void sub_08029DAC(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 6;
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this->parent->field_0x76.HALF.HI = 1;
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InitializeAnimation(this, this->animationState + 8);
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}
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}
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void sub_08029DDC(Entity* this) {
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this->action = 7;
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}
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void sub_08029DE4(Entity* this) {
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sub_08029CF0(this);
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if (this->parent->action != 3) {
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this->action = 1;
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sub_0801D2B4(this, 0x77);
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} else {
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sub_0802A16C(this);
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}
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}
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NAKED
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void sub_08029E0C(Entity* this) {
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asm(".include \"asm/non_matching/madderpillar/sub_08029E0C.inc\"");
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}
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void sub_08029EEC(Entity* this) {
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u32 uVar1 = (this->direction >> 3) + this->field_0x74.HALF.HI;
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if (uVar1 != this->animationState) {
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this->animationState = uVar1;
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InitAnimationForceUpdate(this, uVar1);
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}
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}
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void sub_08029F0C(Entity* this) {
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switch (this->direction >> 3) {
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case 0:
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this->field_0x78.HWORD = this->y.HALF.HI - 0x10;
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break;
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case 1:
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this->field_0x78.HWORD = this->x.HALF.HI + 0x10;
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break;
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case 2:
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this->field_0x78.HWORD = this->y.HALF.HI + 0x10;
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break;
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case 3:
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this->field_0x78.HWORD = this->x.HALF.HI - 0x10;
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break;
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}
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}
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bool32 sub_08029F48(Entity* this) {
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switch (this->direction >> 3) {
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case 0:
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if (this->y.HALF.HI <= this->field_0x78.HWORD) {
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this->y.HALF.HI = this->field_0x78.HWORD;
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return TRUE;
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}
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break;
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case 1:
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if (this->x.HALF.HI >= this->field_0x78.HWORD) {
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this->x.HALF.HI = this->field_0x78.HWORD;
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return TRUE;
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}
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break;
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case 2:
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if (this->y.HALF.HI >= this->field_0x78.HWORD) {
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this->y.HALF.HI = this->field_0x78.HWORD;
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return TRUE;
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}
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break;
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case 3:
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if (this->x.HALF.HI <= this->field_0x78.HWORD) {
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this->x.HALF.HI = this->field_0x78.HWORD;
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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void sub_08029FB4(Entity* this, u32 x, u32 y) {
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u8* dst = (u8*)&this->attachedEntity->field_0x78;
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s32 unk = this->parent->field_0x7c.BYTES.byte2;
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u8 idx = unk % 0xe;
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dst[idx] = ((x + 8) & 0xf) | (((y + 8) & 0xf) << 4);
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}
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/* The optimizer is strong within you. */
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bool32 sub_08029FE4(Entity* this) {
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u8 state;
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u8* dst = (u8*)&this->field_0x78;
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s32 unk = this->parent->field_0x7c.BYTES.byte2 + 1;
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s8 iVar6 = (dst[unk % 0xe] & 0xf) - 8;
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s8 iVar5 = (dst[unk % 0xe] >> 4) - 8;
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this->x.HALF.HI += iVar6;
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this->y.HALF.HI += iVar5;
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GetNextFrame(this);
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state = 0xff;
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if (iVar6 != 0) {
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if (0 < iVar6) {
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state = 1;
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} else {
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state = 3;
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}
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}
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if (iVar5 != 0) {
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if (0 < iVar5) {
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state = 2;
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} else {
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state = 0;
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}
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}
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if (state != 0xff && state != this->animationState) {
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||||
this->animationState = state;
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return TRUE;
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} else {
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return FALSE;
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}
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}
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|
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void sub_0802A058(Entity* this) {
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this->field_0x78.HALF.LO = 0x88;
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this->field_0x78.HALF.HI = 0x88;
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this->field_0x7a.HALF.LO = 0x88;
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this->field_0x7a.HALF.HI = 0x88;
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this->field_0x7c.BYTES.byte0 = 0x88;
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this->field_0x7c.BYTES.byte1 = 0x88;
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this->field_0x7c.BYTES.byte2 = 0x88;
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this->field_0x7c.BYTES.byte3 = 0x88;
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this->field_0x80.HALF.LO = 0x88;
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this->field_0x80.HALF.HI = 0x88;
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this->field_0x82.HALF.LO = 0x88;
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this->field_0x82.HALF.HI = 0x88;
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this->cutsceneBeh.HALF.LO = 0x88;
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this->cutsceneBeh.HALF.HI = 0x88;
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}
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||||
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void sub_0802A098(Entity* this) {
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u32 uVar1;
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u32 uVar2;
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s32 unk = (++this->field_0x7c.BYTES.byte2, this->field_0x7c.BYTES.byte2);
|
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u8 idx = unk % 0xe;
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if (idx == 0) {
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this->field_0x7c.BYTES.byte2 = 0;
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}
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uVar1 = this->x.HALF.HI;
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uVar2 = this->y.HALF.HI;
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||||
ProcessMovement(this);
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||||
if (sub_08029F48(this)) {
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||||
sub_08029E0C(this);
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||||
sub_08029EEC(this);
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||||
EnqueueSFX(0x104);
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||||
}
|
||||
|
||||
sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
|
||||
}
|
||||
|
||||
void sub_0802A0F8(Entity* this) {
|
||||
if (this->currentHealth != 0) {
|
||||
if ((this->bitfield & 0x80) && this->hurtBlinkTime != 0) {
|
||||
Entity* ent = this;
|
||||
u32 i;
|
||||
for (i = 0; i < 6; i++) {
|
||||
ent = ent->attachedEntity;
|
||||
ent->hurtBlinkTime = this->hurtBlinkTime;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->parent->flags &= ~0x80;
|
||||
this->parent->currentHealth = 0;
|
||||
this->parent->field_0xf = 0x69;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_0802A14C(Entity* this) {
|
||||
u32 ret = FALSE;
|
||||
|
||||
if (this->parent->currentHealth == 0 || this->field_0x86.HALF.LO) {
|
||||
ret = TRUE;
|
||||
} else {
|
||||
ret = FALSE;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void sub_0802A16C(Entity* this) {
|
||||
sub_0801D2B4(this, gUnk_080CCDD4[this->parent->field_0x7a.HWORD >> 2 & 3]);
|
||||
}
|
||||
|
||||
void sub_0802A18C(Entity* this) {
|
||||
if (this->bitfield & 0x80) {
|
||||
switch (this->bitfield & 0x7f) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 0xf:
|
||||
case 0x13:
|
||||
case 0x1b:
|
||||
case 0x1e:
|
||||
break;
|
||||
default:
|
||||
EnqueueSFX(0x12e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
// clang-format off
|
||||
void (*const gUnk_080CCD44[])(Entity*) = {
|
||||
sub_08029870,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029C98,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCD60[])(Entity*) = {
|
||||
sub_0802988C,
|
||||
sub_080298A4,
|
||||
sub_0802988C,
|
||||
sub_08029980,
|
||||
sub_08001242,
|
||||
nullsub_14,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCD78[])(Entity*) = {
|
||||
sub_0802999C,
|
||||
sub_08029A94,
|
||||
sub_08029AA4,
|
||||
sub_08029AE0,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCD88[])(Entity*) = {
|
||||
sub_08029B90,
|
||||
sub_08029BC4,
|
||||
sub_08029C08,
|
||||
sub_08029C2C,
|
||||
sub_08029C50,
|
||||
sub_08029C6C,
|
||||
};
|
||||
|
||||
const u8 gUnk_080CCDA0[] = {
|
||||
0x00, 0x24,
|
||||
0x30,
|
||||
0x3A,
|
||||
0x41,
|
||||
0x45,
|
||||
0x00,
|
||||
0x00,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCDA8[])(Entity*) = {
|
||||
sub_08029CCC,
|
||||
sub_08029CF0,
|
||||
sub_08029D08,
|
||||
sub_08029D14,
|
||||
sub_08029D78,
|
||||
sub_08029DAC,
|
||||
sub_08029DDC,
|
||||
sub_08029DE4,
|
||||
};
|
||||
|
||||
const u8 gUnk_080CCDC8[] = {
|
||||
0x08, 0x00,
|
||||
0x18, 0x00,
|
||||
0x10, 0x08,
|
||||
0x10, 0x08,
|
||||
0x18, 0x00,
|
||||
0x18, 0x10,
|
||||
};
|
||||
|
||||
const u16 gUnk_080CCDD4[] = {
|
||||
0x80, 0x81,
|
||||
0x82, 0x81,
|
||||
};
|
||||
// clang-format on
|
||||
*/
|
||||
+11
-11
@@ -49,7 +49,7 @@ void sub_08023F44(Entity* this) {
|
||||
void sub_08023F5C(Entity* this) {
|
||||
if (this->damageType != 0x6e) {
|
||||
if (this->bitfield == 0x80) {
|
||||
*(u8*)&this->field_0x86 = 0x30;
|
||||
this->field_0x86.HALF.LO = 0x30;
|
||||
|
||||
if ((this->field_0x82.HALF.HI & 0xf) == 3 && this->action == 6) {
|
||||
switch (this->field_0x80.HALF.LO) {
|
||||
@@ -155,8 +155,8 @@ void sub_080240B8(Entity* this) {
|
||||
this->field_0x80.HALF.HI = Random() & 0x40;
|
||||
this->field_0x82.HALF.LO = 0;
|
||||
this->field_0x82.HALF.HI = 0x80;
|
||||
*((u8*)&this->field_0x86 + 0) = 0;
|
||||
*((u8*)&this->field_0x86 + 1) = 0;
|
||||
this->field_0x86.HALF.LO = 0;
|
||||
this->field_0x86.HALF.HI = 0;
|
||||
this->actionDelay = 0;
|
||||
this->field_0xf = 0x20;
|
||||
this->field_0x3c |= 0x10;
|
||||
@@ -727,19 +727,19 @@ void sub_08024C94(Entity* this) {
|
||||
bool32 sub_08024CC0(Entity* this) {
|
||||
bool32 uVar2;
|
||||
|
||||
uVar2 = 1;
|
||||
uVar2 = TRUE;
|
||||
if (!sub_08024C48(this, 1)) {
|
||||
uVar2 = 0;
|
||||
uVar2 = FALSE;
|
||||
} else if (!sub_08049F1C(this, gUnk_020000B0, 0x50) || !sub_08049FDC(this, 3)) {
|
||||
uVar2 = 0;
|
||||
uVar2 = FALSE;
|
||||
sub_08024C7C(this);
|
||||
}
|
||||
return uVar2;
|
||||
}
|
||||
|
||||
void sub_08024D00(Entity* this) {
|
||||
if (*(u8*)&this->field_0x86) {
|
||||
(*(u8*)&this->field_0x86)--;
|
||||
if (this->field_0x86.HALF.LO) {
|
||||
this->field_0x86.HALF.LO--;
|
||||
GetNextFrame(this);
|
||||
} else {
|
||||
sub_08024940(this);
|
||||
@@ -804,9 +804,9 @@ void sub_08024E4C(Entity* this) {
|
||||
this->cutsceneBeh.HALF.LO += 1 + (Random() & 1);
|
||||
}
|
||||
|
||||
if (gUnk_02002A40.stats.health == 0 || *((u8*)&this->field_0x86 + 1) == 4) {
|
||||
if (gUnk_02002A40.stats.health == 0 || this->field_0x86.HALF.HI == 4) {
|
||||
this->cutsceneBeh.HALF.LO = 0x30;
|
||||
*((u8*)&this->field_0x86 + 1) = 0;
|
||||
this->field_0x86.HALF.HI = 0;
|
||||
sub_08024F50(this);
|
||||
this->field_0x80.HALF.LO = 0;
|
||||
this->nonPlanarMovement = 0x40;
|
||||
@@ -828,7 +828,7 @@ void sub_08024E4C(Entity* this) {
|
||||
player->animationState = 4;
|
||||
player->spritePriority.b1 = 0;
|
||||
if (this->field_0xf == 0) {
|
||||
(*((u8*)&this->field_0x86 + 1))++;
|
||||
(this->field_0x86.HALF.HI++;
|
||||
player->hurtBlinkTime = 8;
|
||||
ModHealth(-2);
|
||||
sub_0800449C(player, 0x7a);
|
||||
|
||||
@@ -169,7 +169,7 @@ void sub_08025230(Entity* this) {
|
||||
if (sub_0802571C(this)) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 240;
|
||||
this->field_0x86 = COORD_TO_TILE(this);
|
||||
this->field_0x86.HWORD = COORD_TO_TILE(this);
|
||||
}
|
||||
} else {
|
||||
this->field_0x78.HWORD--;
|
||||
@@ -186,12 +186,12 @@ void sub_080252E0(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
|
||||
tile = COORD_TO_TILE(this);
|
||||
if (tile == this->field_0x86) {
|
||||
if (tile == this->field_0x86.HWORD) {
|
||||
if (--this->actionDelay == 0) {
|
||||
sub_080256B4(this);
|
||||
}
|
||||
} else {
|
||||
this->field_0x86 = tile;
|
||||
this->field_0x86.HWORD = tile;
|
||||
this->actionDelay = 240;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user