diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 8b9e3fe5..630676b4 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -30,7 +30,7 @@ It must be the first include in the file. Other includes will assume you have in ## 2. Include it in the rom -Include `src/evilSpirit.c` in the rom by adding `src/evilSpirit.o` to `ld_script.ld`: +Include `src/evilSpirit.c` in the rom by adding `src/evilSpirit.o` to `linker.ld`: ```diff asm/room.o(.text); asm/code_08080974.o(.text); diff --git a/INSTALL.md b/INSTALL.md index 52053fd2..ca85d21c 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -1,5 +1,17 @@ +# Install First, you must put a The Legend of Zelda: The Minish Cap (U) ROM (with SHA1: `b4bd50e4131b027c334547b4524e2dbbd4227130`) in the root directory of the repository and name it `baserom.gba`. + +## Building other variants +To build other variants, you currently need a combination of different baseroms, depending on the variant. +| | USA | DEMO | JP | EU | +| - | :-: | :-: | :-: | :-: | +| baserom.gba | X | X | X | X | +| baserom_demo.gba | | X | | | +| baserom_jp.gba | | | X | X | +| baserom_eu.gba | | | | X | + + ## Prerequisites | Linux | macOS | Windows 10 (build 18917+) | Windows 10 (1709+) | Windows 8, 8.1, and 10 (1507, 1511, 1607, 1703) diff --git a/Makefile b/Makefile index 7d2aedb6..5a7b00c4 100644 --- a/Makefile +++ b/Makefile @@ -5,17 +5,39 @@ COMPARE ?= 0 CPP := $(CC) -E LD := $(DEVKITARM)/bin/arm-none-eabi-ld -GAME_VERSION := THEMINISHCAP +GAME_VERSION ?= USA REVISION := 0 GAME_LANGUAGE := ENGLISH TITLE := GBAZELDA MC -GAME_CODE := BZME MAKER_CODE := 01 +ifeq ($(GAME_VERSION), USA) +GAME_CODE := BZME +BUILD_NAME := tmc +else +ifeq ($(GAME_VERSION), DEMO) +GAME_CODE := BZHE +BUILD_NAME := tmc_demo +else +ifeq ($(GAME_VERSION), JP) +GAME_CODE := BZMJ +BUILD_NAME := tmc_jp +GAME_LANGUAGE := JAPANESE +else +ifeq ($(GAME_VERSION), EU) +GAME_CODE := BZMP +BUILD_NAME := tmc_eu +else +$(error unknown version $(GAME_VERSION)) +endif +endif +endif +endif + SHELL := /bin/bash -o pipefail -BUILD_NAME := tmc + ROM := $(BUILD_NAME).gba OBJ_DIR := build/$(BUILD_NAME) @@ -120,11 +142,11 @@ MAKEFLAGS += --no-print-directory AUTO_GEN_TARGETS := all: $(ROM) - @$(SHA1) tmc.sha1 + @$(SHA1) $(BUILD_NAME).sha1 # kept for backwards compat compare: $(ROM) - @$(SHA1) tmc.sha1 + @$(SHA1) $(BUILD_NAME).sha1 setup: $(TOOLDIRS) @@ -143,7 +165,10 @@ clean-tools: clean: mostlyclean clean-tools tidy: - rm -f $(ROM) $(ELF) $(MAP) + rm -f tmc.gba tmc.elf tmc.map + rm -f tmc_demo.gba tmc_demo.elf tmc_demo.map + rm -f tmc_jp.gba tmc_jp.elf tmc_jp.map + rm -f tmc_eu.gba tmc_eu.elf tmc_eu.map rm -r build/* include graphics_file_rules.mk @@ -165,6 +190,11 @@ sound/%.bin: sound/%.aif ; $(AIF) $< $@ sound/songs/%.s: sound/songs/%.mid cd $(@D) && ../../$(MID) $($(OBJ_DIR)/linker.ld + +$(ELF): $(OBJS) $(OBJ_DIR)/linker.ld + cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -n -T linker.ld -o ../../$@ $(LIB) $(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent $(ROM): $(ELF) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@ + +usa: ; @$(MAKE) GAME_VERSION=USA +demo: ; @$(MAKE) GAME_VERSION=DEMO +jp: ; @$(MAKE) GAME_VERSION=JP +eu: ; @$(MAKE) GAME_VERSION=EU + +ifeq ($(GAME_VERSION), USA) +baserom.gba: + $(error "You need to provide a USA ROM as baserom.gba") +.PHONY: baserom_demo.gba baserom_jp.gba baserom_eu.gba +baserom_demo.gba: +baserom_jp.gba: +baserom_eu.gba: +endif +ifeq ($(GAME_VERSION), DEMO) +baserom.gba: + $(error "You need to provide a USA ROM as baserom.gba") +baserom_demo.gba: + $(error "You need to provide a DEMO ROM as baserom_demo.gba") +.PHONY: baserom_jp.gba baserom_eu.gba +baserom_jp.gba: +baserom_eu.gba: +endif +ifeq ($(GAME_VERSION), JP) +baserom.gba: + $(error "You need to provide a USA ROM as baserom.gba") +baserom_jp.gba: + $(error "You need to provide a JP ROM as baserom_jp.gba") +.PHONY: baserom_demo.gba baserom_eu.gba +baserom_demo.gba: +baserom_eu.gba: +endif +ifeq ($(GAME_VERSION), EU) +baserom.gba: + $(error "You need to provide a USA ROM as baserom.gba") +baserom_jp.gba: + $(error "You need to provide a JP ROM as baserom_jp.gba") +baserom_eu.gba: + $(error "You need to provide a EU ROM as baserom_eu.gba") +.PHONY: baserom_demo.gba +baserom_demo.gba: +endif diff --git a/asm/beanstalk.s b/asm/beanstalk.s index 4406c78d..1afe4276 100644 --- a/asm/beanstalk.s +++ b/asm/beanstalk.s @@ -22,6 +22,255 @@ _08089D18: .4byte gUnk_08120DF4 thumb_func_start sub_08089D1C sub_08089D1C: @ 0x08089D1C +.ifdef EU + push {r4, r5, r6, lr} + adds r5, r0, #0 + ldrb r1, [r5, #0x19] + movs r4, #0x3f + adds r0, r4, #0 + ands r0, r1 + movs r6, #0x80 + orrs r0, r6 + strb r0, [r5, #0x19] + ldrb r1, [r5, #0x1b] + adds r0, r4, #0 + ands r0, r1 + movs r1, #0x40 + orrs r0, r1 + strb r0, [r5, #0x1b] + adds r0, r5, #0 + movs r1, #4 + bl sub_0805E3A0 + ldrb r0, [r5, #0xa] + cmp r0, #7 + bne _08089688 + ldrb r0, [r5, #0xb] + cmp r0, #0 + bne _0808966C + ldrb r0, [r5, #0xe] + cmp r0, #0 + beq _0808966C + bl CheckLocalFlag + cmp r0, #0 + bne _08089662 + b _080897FE +_08089662: + ldrb r1, [r5, #0x1b] + adds r0, r4, #0 + ands r0, r1 + orrs r0, r6 + strb r0, [r5, #0x1b] +_0808966C: + ldr r4, _08089684 @ =gUnk_08120E3C + ldrb r0, [r5, #0xb] + lsls r0, r0, #2 + adds r0, r0, r4 + ldrb r1, [r0] + adds r0, r5, #0 + bl InitializeAnimation + ldrb r0, [r5, #0xb] + lsls r0, r0, #2 + adds r0, r0, r4 + b _080896C6 + .align 2, 0 +_08089684: .4byte gUnk_08120E3C +_08089688: + cmp r0, #0 + beq _080896A4 + ldr r0, _080896A0 @ =gUnk_08120E14 + ldrb r1, [r5, #0xa] + lsls r1, r1, #2 + adds r1, r1, r0 + ldrb r1, [r1] + adds r0, r5, #0 + bl InitializeAnimation + b _080896BE + .align 2, 0 +_080896A0: .4byte gUnk_08120E14 +_080896A4: + adds r0, r5, #0 + movs r1, #1 + movs r2, #2 + bl sub_080AE008 + ldr r0, _08089700 @ =gUnk_08120E14 + ldrb r1, [r5, #0xa] + lsls r1, r1, #2 + adds r1, r1, r0 + ldrb r1, [r1] + adds r0, r5, #0 + bl InitAnimationForceUpdate +_080896BE: + ldr r1, _08089700 @ =gUnk_08120E14 + ldrb r0, [r5, #0xa] + lsls r0, r0, #2 + adds r0, r0, r1 +_080896C6: + ldrb r0, [r0, #1] + adds r3, r5, #0 + adds r3, #0x29 + movs r1, #7 + ands r1, r0 + ldrb r2, [r3] + movs r0, #8 + rsbs r0, r0, #0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + movs r2, #1 + movs r0, #1 + strb r0, [r5, #0xc] + ldrb r1, [r5, #0x18] + subs r0, #5 + ands r0, r1 + orrs r0, r2 + strb r0, [r5, #0x18] + ldrb r0, [r5, #0xa] + cmp r0, #1 + bge _080896F4 + b _080897F8 +_080896F4: + cmp r0, #6 + ble _08089704 + cmp r0, #7 + beq _08089714 + b _080897F8 + .align 2, 0 +_08089700: .4byte gUnk_08120E14 +_08089704: + adds r0, r5, #0 + adds r0, #0x60 + movs r2, #0 + movs r1, #0xe0 + lsls r1, r1, #1 + strh r1, [r0] + strb r2, [r5, #0xe] + b _080897F8 +_08089714: + ldrb r1, [r5, #0xb] + cmp r1, #3 + bgt _08089724 + cmp r1, #2 + bge _080897E4 + cmp r1, #0 + beq _0808972A + b _080897F8 +_08089724: + cmp r1, #4 + beq _080897F0 + b _080897F8 +_0808972A: + movs r0, #0x10 + str r0, [r5, #0x6c] + strb r1, [r5, #0xe] +_08089730: + movs r0, #0x2c + movs r1, #7 + movs r2, #1 + bl CreateObject + adds r1, r0, #0 + str r1, [r5, #0x54] + cmp r1, #0 + beq _080897C0 + ldrh r0, [r5, #0x2e] + strh r0, [r1, #0x2e] + ldr r2, [r5, #0x54] + ldr r1, [r5, #0x6c] + ldrh r0, [r5, #0x32] + subs r0, r0, r1 + strh r0, [r2, #0x32] + movs r0, #3 + strb r0, [r5, #0xf] +_08089754: + ldrb r0, [r5, #0xe] + lsls r0, r0, #2 + ldr r1, _080897DC @ =gUnk_08120DFC + adds r4, r0, r1 + ldrb r2, [r4] + subs r2, #2 + movs r0, #0x2c + movs r1, #7 + bl CreateObject + adds r1, r0, #0 + str r1, [r5, #0x54] + cmp r1, #0 + beq _080897A2 + movs r0, #1 + ldrsb r0, [r4, r0] + ldrh r2, [r5, #0x2e] + adds r0, r0, r2 + strh r0, [r1, #0x2e] + ldr r2, [r5, #0x54] + ldr r1, [r5, #0x6c] + ldrh r0, [r5, #0x32] + subs r0, r0, r1 + movs r1, #2 + ldrsb r1, [r4, r1] + subs r0, r0, r1 + strh r0, [r2, #0x32] + ldr r3, [r5, #0x54] + ldrb r2, [r4, #3] + movs r0, #1 + ands r2, r0 + lsls r2, r2, #6 + ldrb r0, [r3, #0x18] + movs r4, #0x41 + rsbs r4, r4, #0 + adds r1, r4, #0 + ands r0, r1 + orrs r0, r2 + strb r0, [r3, #0x18] +_080897A2: + ldrb r0, [r5, #0xe] + adds r2, r0, #1 + strb r2, [r5, #0xe] + ldrb r0, [r5, #0xf] + subs r0, #1 + strb r0, [r5, #0xf] + lsls r0, r0, #0x18 + lsrs r1, r0, #0x18 + cmp r1, #0 + bne _08089754 + lsls r0, r2, #0x18 + lsrs r0, r0, #0x18 + cmp r0, #5 + bls _080897C0 + strb r1, [r5, #0xe] +_080897C0: + ldr r0, [r5, #0x6c] + adds r0, #0x38 + str r0, [r5, #0x6c] + ldrh r1, [r5, #0x32] + subs r1, r1, r0 + lsls r1, r1, #0x10 + asrs r1, r1, #0x10 + ldr r0, _080897E0 @ =gRoomControls + ldrh r0, [r0, #8] + cmp r1, r0 + bge _08089730 + movs r0, #1 + strb r0, [r5, #0xe] + b _080897F8 + .align 2, 0 +_080897DC: .4byte gUnk_08120DFC +_080897E0: .4byte gRoomControls +_080897E4: + ldrb r0, [r5, #0x19] + movs r1, #0x3f + ands r1, r0 + movs r0, #0x40 + orrs r1, r0 + strb r1, [r5, #0x19] +_080897F0: + adds r1, r5, #0 + adds r1, #0x38 + movs r0, #3 + strb r0, [r1] +_080897F8: + adds r0, r5, #0 + bl sub_08089F08 +_080897FE: + pop {r4, r5, r6, pc} +.else push {r4, r5, r6, lr} adds r5, r0, #0 ldrb r1, [r5, #0x19] @@ -276,6 +525,7 @@ _08089F00: bl sub_08089F08 _08089F06: pop {r4, r5, r6, pc} +.endif thumb_func_start sub_08089F08 sub_08089F08: @ 0x08089F08 diff --git a/asm/bird.s b/asm/bird.s index a6c53b75..2934667f 100644 --- a/asm/bird.s +++ b/asm/bird.s @@ -630,7 +630,11 @@ _0809D6FE: CreateBird: @ 0x0809D700 push {r4, lr} sub sp, #4 +.ifdef EU + bl sub_08052620 @ TODO correct function? +.else bl sub_08052654 +.endif cmp r0, #0 beq _0809D732 movs r0, #0 diff --git a/asm/chuchuBoss.s b/asm/chuchuBoss.s index faec7634..8ec4ff2e 100644 --- a/asm/chuchuBoss.s +++ b/asm/chuchuBoss.s @@ -1727,6 +1727,281 @@ _080269C8: .4byte 0xFFFFFF00 thumb_func_start sub_080269CC sub_080269CC: @ 0x080269CC +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + adds r6, r0, #0 + movs r7, #0 + ldr r5, [r6, #0x54] + ldr r0, [r6, #0x68] + mov sl, r0 + ldr r1, [r6, #0x50] + mov sb, r1 + ldrb r1, [r6, #0x15] + movs r0, #0x10 + ands r0, r1 + movs r1, #0xc0 + lsls r1, r1, #2 + mov r8, r1 + cmp r0, #0 + beq _080269DC + ldr r0, _080269FC @ =0xFFFFFD00 + mov r8, r0 +_080269DC: + mov r0, sl + adds r0, #0x83 + ldrb r0, [r0] + adds r4, r0, #0 + adds r4, #0x20 + lsls r0, r4, #0x18 + lsrs r0, r0, #0x18 + cmp r0, #0x3f + bhi _08026A00 + mov r1, sl + adds r1, #0x82 + ldrh r0, [r1] + add r0, r8 + strh r0, [r1] + b _08026A02 + .align 2, 0 +_080269FC: .4byte 0xFFFFFD00 +_08026A00: + movs r7, #1 +_08026A02: + mov r0, sb + adds r0, #0x83 + ldrb r0, [r0] + adds r4, r0, #0 + adds r4, #0x44 + lsls r0, r4, #0x18 + lsrs r0, r0, #0x18 + cmp r0, #0x87 + bhi _08026A20 + mov r1, sb + adds r1, #0x82 + ldrh r0, [r1] + add r0, r8 + strh r0, [r1] + b _08026A22 +_08026A20: + adds r7, #1 +_08026A22: + adds r0, r5, #0 + adds r0, #0x83 + ldrb r0, [r0] + adds r4, r0, #0 + adds r4, #0x40 + adds r0, #0x20 + cmp r0, #0x40 + bls _08026A62 + ldrb r1, [r6, #0x15] + movs r0, #0x10 + ands r0, r1 + cmp r0, #0 + beq _08026A50 + adds r0, r5, #0 + adds r0, #0x58 + ldrb r0, [r0] + cmp r0, #6 + beq _08026A62 + adds r0, r5, #0 + movs r1, #6 + bl InitAnimationForceUpdate + b _08026A62 +_08026A50: + adds r0, r5, #0 + adds r0, #0x58 + ldrb r0, [r0] + cmp r0, #5 + beq _08026A62 + adds r0, r5, #0 + movs r1, #5 + bl InitAnimationForceUpdate +_08026A62: + lsls r0, r4, #0x18 + cmp r0, #0 + blt _08026A74 + adds r1, r5, #0 + adds r1, #0x82 + ldrh r0, [r1] + add r0, r8 + strh r0, [r1] + b _08026A76 +_08026A74: + adds r7, #1 +_08026A76: + cmp r7, #3 + beq _08026A7C + b _08026B98 +_08026A7C: + ldrb r1, [r6, #0x10] + movs r0, #0x7f + ands r0, r1 + strb r0, [r6, #0x10] + ldrb r1, [r5, #0x10] + movs r0, #0x80 + orrs r0, r1 + strb r0, [r5, #0x10] + adds r1, r5, #0 + adds r1, #0x76 + ldrh r0, [r1] + adds r0, #3 + strh r0, [r1] + movs r0, #0x20 + movs r1, #0 + bl sub_08080964 + ldr r0, _08026B24 @ =0x0000010B + bl SoundReq + adds r0, r6, #0 + movs r1, #0x15 + movs r2, #0 + movs r3, #0 + bl CreateObjectWithParent + adds r4, r0, #0 + cmp r4, #0 + beq _08026B2E + movs r0, #0xc9 + strh r0, [r4, #0x12] + adds r0, r6, #0 + adds r0, #0x60 + ldrh r1, [r0] + adds r0, r4, #0 + adds r0, #0x60 + strh r1, [r0] + ldrb r1, [r6, #0x1a] + lsls r1, r1, #0x1c + lsrs r1, r1, #0x1c + ldrb r2, [r4, #0x1a] + movs r0, #0x10 + rsbs r0, r0, #0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, #0x1a] + adds r1, r4, #0 + adds r1, #0x58 + movs r0, #1 + strb r0, [r1] + ldrh r0, [r4, #0x32] + adds r0, #0x10 + strh r0, [r4, #0x32] + adds r2, r4, #0 + adds r2, #0x29 + ldrb r1, [r2] + movs r0, #8 + rsbs r0, r0, #0 + ands r0, r1 + strb r0, [r2] + ldrb r2, [r5, #0x19] + lsrs r2, r2, #6 + lsls r2, r2, #6 + ldrb r3, [r4, #0x19] + movs r1, #0x3f + adds r0, r1, #0 + ands r0, r3 + orrs r0, r2 + strb r0, [r4, #0x19] + ldrb r0, [r5, #0x1b] + lsrs r0, r0, #6 + lsls r0, r0, #6 + ldrb r2, [r4, #0x1b] + ands r1, r2 + orrs r1, r0 + strb r1, [r4, #0x1b] + ldrb r1, [r6, #0x15] + movs r0, #0x10 + ands r0, r1 + cmp r0, #0 + beq _08026B28 + ldrh r0, [r4, #0x2e] + subs r0, #0x38 + b _08026B2C + .align 2, 0 +_08026B24: .4byte 0x0000010B +_08026B28: + ldrh r0, [r4, #0x2e] + adds r0, #0x38 +_08026B2C: + strh r0, [r4, #0x2e] +_08026B2E: + ldr r3, [r6, #0x50] + ldr r2, [r6, #0x54] + ldr r0, [r6, #0x68] + adds r0, #0x84 + movs r1, #1 + strb r1, [r0] + adds r2, #0x84 + strb r1, [r2] + adds r3, #0x84 + strb r1, [r3] + mov r0, sb + adds r0, #0x7a + movs r1, #0x98 + strh r1, [r0] + mov r0, sl + adds r0, #0x7a + strh r1, [r0] + adds r0, r5, #0 + adds r0, #0x7a + strh r1, [r0] + bl Random + ldr r2, _08026B94 @ =gUnk_080CC278 + movs r1, #3 + ands r1, r0 + adds r1, r1, r2 + ldrb r0, [r1] + adds r7, r6, #0 + adds r7, #0x7c + strb r0, [r7] + adds r0, r6, #0 + adds r0, #0x84 + ldr r1, [r0] + ldrb r0, [r1, #3] + adds r0, #1 + strb r0, [r1, #3] + adds r0, r5, #0 + movs r1, #0x49 + movs r2, #0xa + movs r3, #0 + bl CreateObjectWithParent + adds r4, r0, #0 + cmp r4, #0 + beq _08026BB4 + adds r1, r4, #0 + adds r1, #0x84 + ldrb r0, [r7] + str r0, [r1] + b _08026BB4 + .align 2, 0 +_08026B94: .4byte gUnk_080CC278 +_08026B98: + adds r0, r5, #0 + adds r0, #0x76 + ldrh r0, [r0] + cmp r0, #0xef + bhi _08026BB4 + ldr r0, [r5, #0x74] + movs r1, #0x80 + lsls r1, r1, #0xb + adds r0, r0, r1 + str r0, [r5, #0x74] + ldr r0, [r5, #0x78] + ldr r1, _08026BC4 @ =0xFFFF8000 + adds r0, r0, r1 + str r0, [r5, #0x78] +_08026BB4: + adds r0, r6, #0 + bl sub_08027870 + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08026BC4: .4byte 0xFFFF8000 +.else push {r4, r5, r6, r7, lr} mov r7, sl mov r6, sb @@ -1999,7 +2274,7 @@ _08026BD4: pop {r4, r5, r6, r7, pc} .align 2, 0 _08026BE4: .4byte 0xFFFF8000 - +.endif thumb_func_start sub_08026BE8 sub_08026BE8: @ 0x08026BE8 push {r4, r5, lr} @@ -4285,6 +4560,44 @@ _08027D1E: thumb_func_start sub_08027D20 sub_08027D20: @ 0x08027D20 +.ifdef EU + push {r4, lr} + adds r4, r0, #0 + movs r1, #0x15 + movs r2, #0 + movs r3, #0 + bl CreateObjectWithParent + adds r3, r0, #0 + cmp r3, #0 + beq _08027D44 + movs r0, #0xc9 + strh r0, [r3, #0x12] + adds r0, r4, #0 + adds r0, #0x60 + ldrh r1, [r0] + adds r0, r3, #0 + adds r0, #0x60 + strh r1, [r0] + ldrb r1, [r4, #0x1a] + lsls r1, r1, #0x1c + lsrs r1, r1, #0x1c + ldrb r2, [r3, #0x1a] + movs r0, #0x10 + rsbs r0, r0, #0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3, #0x1a] + ldrh r0, [r3, #0x32] + adds r0, #1 + strh r0, [r3, #0x32] + adds r1, r3, #0 + adds r1, #0x63 + movs r0, #8 + strb r0, [r1] +_08027D44: + adds r0, r3, #0 + pop {r4, pc} +.else push {r4, r5, lr} adds r5, r0, #0 movs r1, #0x15 @@ -4321,3 +4634,4 @@ _08027D66: adds r0, r4, #0 pop {r4, r5, pc} .align 2, 0 +.endif diff --git a/asm/cloudPiranha.s b/asm/cloudPiranha.s index bda5efbc..9dd83b3c 100644 --- a/asm/cloudPiranha.s +++ b/asm/cloudPiranha.s @@ -87,6 +87,9 @@ _080384C0: adds r1, #0x45 movs r0, #0 strb r0, [r1] +.ifdef EU +_080384CA: @TODO fix labels +.else b _080384D8 _080384CA: movs r0, #0x3f @@ -95,6 +98,7 @@ _080384CA: bne _080384D8 adds r0, r4, #0 bl sub_08038754 +.endif _080384D8: pop {r4, pc} .align 2, 0 @@ -441,7 +445,11 @@ sub_08038754: @ 0x08038754 movs r0, #0x5a strb r0, [r1] movs r1, #0 +.ifdef EU + adds r0, #0xa6 +.else movs r0, #0xc0 +.endif strh r0, [r4, #0x24] movs r0, #0x80 lsls r0, r0, #0xa diff --git a/asm/code_08000108.s b/asm/code_08000108.s index b54a3d0a..c3f2ab5f 100644 --- a/asm/code_08000108.s +++ b/asm/code_08000108.s @@ -5,6 +5,44 @@ .text +.ifdef EU + thumb_func_start sub_08000118 +sub_08000118: @ 0x08000118 + add r0, pc, #0x28 + ldm r0!, {r1, r2, r3} +_0800011C: + subs r2, #4 + str r1, [r2] + cmp r2, r3 + bgt _0800011C + bx lr + + non_word_aligned_thumb_func_start sub_08000126 +sub_08000126: @ 0x08000126 + add r0, pc, #0x1C + ldm r0!, {r1, r2, r3} +_0800012A: + ldr r0, [r3] + adds r3, #4 + cmp r0, r1 + beq _0800012A + subs r2, #0xa0 +_08000134: + ldr r0, [r2] + adds r2, #4 + cmp r0, r1 + beq _08000134 + subs r1, r2, #4 + subs r0, r3, #4 + bx lr + .align 2, 0 +_08000144EU: + .byte 0x33, 0x5A, 0x43, 0x4D + .4byte gUnk_03007FA0 + .4byte gUnk_03006C14 + +.endif + thumb_func_start sub_08000108 sub_08000108: @ 0x08000108 push {r4, lr} diff --git a/asm/code_080011C4.s b/asm/code_080011C4.s index 41c256b3..dece593a 100644 --- a/asm/code_080011C4.s +++ b/asm/code_080011C4.s @@ -299,7 +299,12 @@ gUnk_08001701:: @ 08001701 .incbin "baserom.gba", 0x001701, 0x0000001 gUnk_08001702:: @ 08001702 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x00174A, 0x0000014 +.else .incbin "baserom.gba", 0x001702, 0x0000014 +.endif gUnk_08001716:: @ 08001716 .incbin "baserom.gba", 0x001716, 0x0000017 @@ -334,8 +339,12 @@ gUnk_08001860:: @ 08001860 gUnk_080018A0:: @ 080018A0 .incbin "baserom.gba", 0x0018A0, 0x0000004 +.ifdef EU + .incbin "baserom_eu.gba", 0x0018EC, 0x7E +.else gUnk_080018A4:: @ 080018A4 .incbin "baserom.gba", 0x0018A4, 0x000005E +.endif gUnk_08001902:: @ 08001902 .incbin "baserom.gba", 0x001902, 0x000000F @@ -344,7 +353,12 @@ gUnk_08001911:: @ 08001911 .incbin "baserom.gba", 0x001911, 0x000000B gUnk_0800191C:: @ 0800191C +.ifdef EU + @ TODO mostly 0 bytes? + .incbin "baserom_eu.gba", 0x001984, 0x000008F +.else .incbin "baserom.gba", 0x00191C, 0x000004F +.endif gUnk_0800196B:: @ 0800196B .incbin "baserom.gba", 0x00196B, 0x0000015 diff --git a/asm/code_080043E8.s b/asm/code_080043E8.s index 349924f6..70bf95de 100644 --- a/asm/code_080043E8.s +++ b/asm/code_080043E8.s @@ -2254,7 +2254,22 @@ gUnk_08007CAC:: @ 08007CAC .incbin "baserom.gba", 0x007CAC, 0x000005B gUnk_08007D07:: @ 08007D07 +.ifdef DEMO +@ TODO only one byte differs + .incbin "baserom_demo.gba", 0x007D07, 0x00000CF +.else +.ifdef JP +@ TODO only one byte differs + .incbin "baserom_jp.gba", 0x007D07, 0x00000CF +.else +.ifdef EU +@ TODO only two bytes differ + .incbin "baserom_eu.gba", 0x007D9F, 0x00000CF +.else .incbin "baserom.gba", 0x007D07, 0x00000CF +.endif +.endif +.endif non_word_aligned_thumb_func_start sub_08007DD6 sub_08007DD6: @ 0x08007DD6 diff --git a/asm/code_08016DF8.s b/asm/code_08016DF8.s index 8654c9fd..b1bbea94 100644 --- a/asm/code_08016DF8.s +++ b/asm/code_08016DF8.s @@ -958,7 +958,11 @@ sub_08017F40: @ 0x08017F40 beq _0801801E ldr r2, _08017FB0 @ =gPlayerState ldr r3, [r2, #0x30] +.ifdef EU + movs r0, #0x81 +.else movs r0, #0x80 +.endif ands r0, r3 cmp r0, #0 bne _0801801E @@ -1247,7 +1251,11 @@ sub_08018168: @ 0x08018168 beq _0801821C ldr r2, _080181F8 @ =gPlayerState ldr r3, [r2, #0x30] +.ifdef EU + movs r0, #0x81 +.else ldr r0, _080181FC @ =0x00040080 +.endif ands r0, r3 cmp r0, #0 bne _0801821C @@ -1302,7 +1310,9 @@ sub_08018168: @ 0x08018168 .align 2, 0 _080181F4: .4byte gPlayerEntity _080181F8: .4byte gPlayerState +.ifndef EU _080181FC: .4byte 0x00040080 +.endif _08018200: adds r0, r4, #0 adds r0, #0x45 diff --git a/asm/code_08018500.s b/asm/code_08018500.s index bec8ac59..262f4700 100644 --- a/asm/code_08018500.s +++ b/asm/code_08018500.s @@ -169,7 +169,15 @@ sub_0801862C: @ 0x0801862C strb r0, [r1, #0xc] ldr r5, _08018650 @ =gScreenTransition adds r0, r5, #0 +.ifdef JP + adds r0, #0x34 +.else +.ifdef EU + adds r0, #0x34 +.else adds r0, #0x35 +.endif +.endif strb r2, [r0] ldr r4, _08018654 @ =gUnk_02033AB8 ldrb r0, [r4] @@ -627,7 +635,15 @@ _080189D0: beq _080189E4 movs r0, #0x80 lsls r0, r0, #1 +.ifdef JP + movs r1, #0x77 +.else +.ifdef EU + movs r1, #0x77 +.else movs r1, #0x79 +.endif +.endif bl SetLocalFlagByOffset ldr r0, _080189E8 @ =gUnk_080FEE38 bl LoadRoomEntityList diff --git a/asm/code_0801967C.s b/asm/code_0801967C.s index 347a7ffd..a43b54fa 100644 --- a/asm/code_0801967C.s +++ b/asm/code_0801967C.s @@ -985,10 +985,19 @@ _08019DE4: bne _08019DEE b _0801A2A4 _08019DEE: +.ifdef USA ldrb r0, [r4, #0xa] cmp r0, #0 beq _08019DF6 b _0801A2A4 +.else +.ifdef DEMO + ldrb r0, [r4, #0xa] + cmp r0, #0 + beq _08019DF6 + b _0801A2A4 +.endif +.endif _08019DF6: ldr r2, _08019E40 @ =gPlayerEntity ldrb r0, [r2, #0x14] diff --git a/asm/code_0801D79C.s b/asm/code_0801D79C.s index 4cbc3a6f..a4614d00 100644 --- a/asm/code_0801D79C.s +++ b/asm/code_0801D79C.s @@ -2190,6 +2190,147 @@ _0801E8D2: thumb_func_start sub_0801E8D4 sub_0801E8D4: @ 0x0801E8D4 +.ifdef JP + push {r4, r5, lr} + movs r4, #0xa +_0801E8BC: + adds r0, r4, #0 + bl CheckKinstoneFused + cmp r0, #0 + beq _0801E93A + adds r0, r4, #0 + bl sub_0801E810 + cmp r0, #0 + bne _0801E93A + ldr r1, _0801E8F4 @ =0x080C9A5C + lsls r0, r4, #3 + adds r0, r0, r1 + ldrb r1, [r0, #4] + lsls r0, r1, #2 + adds r0, r0, r1 + lsls r0, r0, #2 + ldr r1, _0801E8F8 @ =0x080FDFD0 + adds r2, r0, r1 + ldrb r0, [r2, #0x10] + cmp r0, #4 + bhi _0801E926 + lsls r0, r0, #2 + ldr r1, _0801E8FC @ =_0801E900 + adds r0, r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0801E8F4: .4byte 0x080C9A5C +_0801E8F8: .4byte 0x080FDFD0 +_0801E8FC: .4byte _0801E900 +_0801E900: @ jump table + .4byte _0801E914 @ case 0 + .4byte _0801E918 @ case 1 + .4byte _0801E91C @ case 2 + .4byte _0801E920 @ case 3 + .4byte _0801E924 @ case 4 +_0801E914: + movs r5, #0 + b _0801E926 +_0801E918: + ldrb r5, [r2, #0x11] + b _0801E926 +_0801E91C: + movs r5, #0xf + b _0801E926 +_0801E920: + movs r5, #0x10 + b _0801E926 +_0801E924: + movs r5, #0x11 +_0801E926: + ldrh r1, [r2, #0x12] + adds r0, r5, #0 + bl sub_0807CB24 + cmp r0, #0 + beq _0801E93A + ldr r0, _0801E944 @ =0x02002C8E + adds r1, r4, #0 + bl WriteBit +_0801E93A: + adds r4, #1 + cmp r4, #0x64 + bls _0801E8BC + pop {r4, r5, pc} + .align 2, 0 +_0801E944: .4byte 0x02002C8E +.else +.ifdef EU + push {r4, r5, lr} + movs r4, #0xa +_0801E910: + adds r0, r4, #0 + bl CheckKinstoneFused + cmp r0, #0 + beq _0801E98E + adds r0, r4, #0 + bl sub_0801E810 + cmp r0, #0 + bne _0801E98E + ldr r1, _0801E948 @ =gUnk_080C9CBC + lsls r0, r4, #3 + adds r0, r0, r1 + ldrb r1, [r0, #4] + lsls r0, r1, #2 + adds r0, r0, r1 + lsls r0, r0, #2 + ldr r1, _0801E94C @ =gUnk_080FE320 + adds r2, r0, r1 + ldrb r0, [r2, #0x10] + cmp r0, #4 + bhi _0801E97A + lsls r0, r0, #2 + ldr r1, _0801E950 @ =_0801E954 + adds r0, r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_0801E948: .4byte gUnk_080C9CBC +_0801E94C: .4byte gUnk_080FE320 +_0801E950: .4byte _0801E954 +_0801E954: @ jump table + .4byte _0801E968 @ case 0 + .4byte _0801E96C @ case 1 + .4byte _0801E970 @ case 2 + .4byte _0801E974 @ case 3 + .4byte _0801E978 @ case 4 +_0801E968: + movs r5, #0 + b _0801E97A +_0801E96C: + ldrb r5, [r2, #0x11] + b _0801E97A +_0801E970: + movs r5, #0xf + b _0801E97A +_0801E974: + movs r5, #0x10 + b _0801E97A +_0801E978: + movs r5, #0x11 +_0801E97A: + ldrh r1, [r2, #0x12] + adds r0, r5, #0 + bl sub_0807CB24 + cmp r0, #0 + beq _0801E98E + ldr r0, _0801E998 @ =gUnk_02002C8E + adds r1, r4, #0 + bl WriteBit +_0801E98E: + adds r4, #1 + cmp r4, #0x64 + bls _0801E910 + pop {r4, r5, pc} + .align 2, 0 +_0801E998: .4byte gUnk_02002C8E + +.else push {r4, r5, lr} movs r5, #0xa _0801E8D8: @@ -2289,6 +2430,8 @@ _0801E990: pop {r4, r5, pc} .align 2, 0 _0801E998: .4byte gUnk_02002C8E +.endif +.endif thumb_func_start sub_0801E99C sub_0801E99C: @ 0x0801E99C diff --git a/asm/code_080526F8.s b/asm/code_080526F8.s index ff09831e..52e84d20 100644 --- a/asm/code_080526F8.s +++ b/asm/code_080526F8.s @@ -151,7 +151,9 @@ sub_080527FC: @ 0x080527FC push {r4, lr} adds r4, r0, #0 bl sub_08053320 +.ifndef EU bl sub_080AE1D8 +.endif bl sub_080ADE24 movs r0, #1 bl sub_0801C370 @@ -201,6 +203,7 @@ _0805286C: .4byte 0x00000864 _08052870: .4byte gUnk_08127D30 _08052874: .4byte gRoomControls +.ifndef EU thumb_func_start sub_08052878 sub_08052878: @ 0x08052878 push {lr} @@ -232,6 +235,7 @@ sub_0805289C: @ 0x0805289C .align 2, 0 _080528AC: .4byte gArea _080528B0: .4byte 0x00000864 +.endif thumb_func_start sub_080528B4 sub_080528B4: @ 0x080528B4 @@ -620,7 +624,15 @@ sub_08052BB8: @ 0x08052BB8 push {lr} ldr r0, _08052BE0 @ =gScreenTransition adds r2, r0, #0 +.ifdef JP + adds r2, #0x34 +.else +.ifdef EU + adds r2, #0x34 +.else adds r2, #0x35 +.endif +.endif ldrb r1, [r2] adds r3, r0, #0 cmp r1, #0 @@ -649,6 +661,7 @@ _08052BEE: bl TextBoxAtYPosition pop {pc} +.ifdef USA thumb_func_start sub_08052BF8 sub_08052BF8: @ 0x08052BF8 push {lr} @@ -682,6 +695,43 @@ _08052C30: .align 2, 0 _08052C34: .4byte gScreenTransition _08052C38: .4byte gArea +.else +.ifdef DEMO @TODO deduplicate + thumb_func_start sub_08052BF8 +sub_08052BF8: @ 0x08052BF8 + push {lr} + ldr r2, _08052C34 @ =gScreenTransition + adds r1, r2, #0 + adds r1, #0x31 + ldrb r0, [r1] + cmp r0, #0 + bne _08052C30 + movs r0, #1 + strb r0, [r1] + ldr r0, _08052C38 @ =gArea + ldrb r1, [r0, #1] + adds r0, r2, #0 + adds r0, #0x2e + strb r1, [r0] + bl GetEmptyManager + adds r1, r0, #0 + cmp r1, #0 + beq _08052C30 + movs r0, #9 + strb r0, [r1, #8] + movs r0, #0xf + strb r0, [r1, #9] + strb r0, [r1, #0xa] + adds r0, r1, #0 + movs r1, #0 + bl AppendEntityToList +_08052C30: + pop {pc} + .align 2, 0 +_08052C34: .4byte gScreenTransition +_08052C38: .4byte gArea +.endif +.endif thumb_func_start sub_08052C3C sub_08052C3C: @ 0x08052C3C @@ -1309,7 +1359,15 @@ _0805310C: _0805311A: movs r0, #0x80 lsls r0, r0, #1 +.ifdef JP + movs r1, #0x9b +.else +.ifdef EU + movs r1, #0x9b +.else movs r1, #0x9c +.endif +.endif bl CheckLocalFlagByOffset cmp r0, #0 beq _0805312C diff --git a/asm/code_08054C04.s b/asm/code_08054C04.s index 83cc8d19..e18c98ee 100644 --- a/asm/code_08054C04.s +++ b/asm/code_08054C04.s @@ -383,7 +383,15 @@ sub_08054EB8: @ 0x08054EB8 adds r1, #0x35 movs r0, #1 strb r0, [r1] +.ifdef JP + movs r0, #0x77 +.else +.ifdef EU + movs r0, #0x77 +.else movs r0, #0x79 +.endif +.endif strh r0, [r3, #0x3e] adds r0, r3, #0 movs r1, #6 @@ -884,8 +892,10 @@ _080552B4: ldrb r0, [r3, #6] adds r0, #1 strb r0, [r3, #6] +.ifndef EU movs r0, #0x73 bl SoundReq +.endif _080552D6: pop {r4, pc} .align 2, 0 diff --git a/asm/code_08078778.s b/asm/code_08078778.s index 323f2c4f..0905212a 100644 --- a/asm/code_08078778.s +++ b/asm/code_08078778.s @@ -312,7 +312,15 @@ sub_08078AA8: @ 0x08078AA8 strb r2, [r3, #0xc] ldr r2, _08078ABC @ =gScreenTransition strh r0, [r2, #0x36] +.ifdef JP + adds r2, #0x34 +.else +.ifdef EU + adds r2, #0x34 +.else adds r2, #0x35 +.endif +.endif strb r1, [r2] bx lr .align 2, 0 @@ -5636,9 +5644,11 @@ sub_0807B264: @ 0x0807B264 ldrb r0, [r1] adds r0, #1 strb r0, [r1] +.ifndef EU movs r0, #0xa9 lsls r0, r0, #1 bl SoundReq +.endif _0807B2B0: pop {r4, pc} .align 2, 0 diff --git a/asm/code_0807F0D8.s b/asm/code_0807F0D8.s index 5e4b35af..74d902aa 100644 --- a/asm/code_0807F0D8.s +++ b/asm/code_0807F0D8.s @@ -1560,6 +1560,7 @@ _0807FBF4: .align 2, 0 _0807FBF8: .4byte gActiveScriptInfo +.ifndef EU thumb_func_start sub_0807FBFC sub_0807FBFC: @ 0x0807FBFC ldr r3, _0807FC20 @ =gSave @@ -1581,7 +1582,9 @@ sub_0807FBFC: @ 0x0807FBFC bx lr .align 2, 0 _0807FC20: .4byte gSave +.endif +.ifdef USA thumb_func_start sub_0807FC24 sub_0807FC24: @ 0x0807FC24 push {lr} @@ -1597,6 +1600,25 @@ _0807FC32: pop {pc} .align 2, 0 _0807FC3C: .4byte gRoomControls +.else +.ifdef DEMO @ TODO deduplicate + thumb_func_start sub_0807FC24 +sub_0807FC24: @ 0x0807FC24 + push {lr} + ldr r0, _0807FC3C @ =gRoomControls + ldrb r0, [r0, #5] + movs r1, #0xd1 + cmp r0, #1 + bne _0807FC32 + movs r1, #0xcf +_0807FC32: + adds r0, r1, #0 + bl SetLocalFlag + pop {pc} + .align 2, 0 +_0807FC3C: .4byte gRoomControls +.endif +.endif thumb_func_start UpdateScroll UpdateScroll: @ 0xUpdateScroll diff --git a/asm/code_080A3BD0.s b/asm/code_080A3BD0.s index 328566f3..e32620f3 100644 --- a/asm/code_080A3BD0.s +++ b/asm/code_080A3BD0.s @@ -544,6 +544,101 @@ _080A407C: .4byte gUnk_02019EE0 thumb_func_start sub_080A4080 sub_080A4080: @ 0x080A4080 +.ifdef EU + push {r4, r5, r6, r7, lr} + ldr r4, _080A394C @ =gOamCmd + movs r0, #0 + strh r0, [r4, #4] + strh r0, [r4, #6] + ldr r5, _080A3950 @ =gChooseFileState + adds r0, r5, #0 + adds r0, #0x2f + movs r1, #0 + ldrsb r1, [r0, r1] + movs r0, #0x10 + subs r0, r0, r1 + strh r0, [r4, #2] + movs r0, #0x40 + strh r0, [r4] + movs r0, #0x80 + lsls r0, r0, #3 + strh r0, [r4, #8] + movs r0, #0xfd + lsls r0, r0, #1 + movs r1, #0 + bl sub_080ADA14 + movs r0, #0x94 + strh r0, [r4, #2] + movs r0, #0x50 + strh r0, [r4] + movs r0, #0x90 + lsls r0, r0, #3 + strh r0, [r4, #8] + ldr r7, _080A3954 @ =0x000001F9 + adds r0, r7, #0 + movs r1, #0 + bl sub_080ADA14 + movs r0, #0xb8 + strh r0, [r4] + movs r0, #0x94 + lsls r0, r0, #3 + strh r0, [r4, #8] + adds r0, r7, #0 + movs r1, #1 + bl sub_080ADA14 + ldr r0, _080A3958 @ =gMain + ldrh r0, [r0, #0xc] + lsrs r0, r0, #2 + movs r1, #0xe + ands r0, r1 + ldr r1, _080A395C @ =gUnk_08128110 + adds r6, r0, r1 + ldrb r1, [r6] + movs r0, #0xa + subs r0, r0, r1 + strh r0, [r4] + movs r0, #0x9c + lsls r0, r0, #3 + strh r0, [r4, #8] + bl sub_080A3B48 + subs r0, #1 + cmp r0, #0 + ble _080A3948 + ldr r1, [r5, #0x10] + cmp r1, #0 + bge _080A3920 + ldr r2, _080A3960 @ =0x0000FFFF + adds r1, r1, r2 +_080A3920: + asrs r5, r1, #0x10 + cmp r5, r0 + beq _080A3934 + ldrb r0, [r6, #1] + adds r0, #0x77 + strh r0, [r4, #2] + adds r0, r7, #0 + movs r1, #3 + bl sub_080ADA14 +_080A3934: + cmp r5, #0 + beq _080A3948 + ldrb r1, [r6, #1] + movs r0, #0x27 + subs r0, r0, r1 + strh r0, [r4, #2] + adds r0, r7, #0 + movs r1, #2 + bl sub_080ADA14 +_080A3948: + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A394C: .4byte gOamCmd +_080A3950: .4byte gChooseFileState +_080A3954: .4byte 0x000001F9 +_080A3958: .4byte gMain +_080A395C: .4byte gUnk_08128110 +_080A3960: .4byte 0x0000FFFF +.else push {r4, r5, r6, r7, lr} ldr r4, _080A4134 @ =gOamCmd movs r0, #0 @@ -637,6 +732,7 @@ _080A413C: .4byte 0x000001FB _080A4140: .4byte gMain _080A4144: .4byte gUnk_08128110 _080A4148: .4byte 0x0000FFFF +.endif thumb_func_start sub_080A414C sub_080A414C: @ 0x080A414C @@ -1206,6 +1302,10 @@ _080A45A2: thumb_func_start sub_080A45A4 sub_080A45A4: @ 0x080A45A4 +.ifdef DEMO + bx lr + .align 2, 0 +.else push {lr} bl FlushSprites ldr r0, _080A45C4 @ =gUnk_02032EC0 @@ -1244,6 +1344,7 @@ _080A45E0: .align 2, 0 _080A4600: .4byte gUnk_0812814C _080A4604: .4byte gMenu +.endif thumb_func_start sub_080A4608 sub_080A4608: @ 0x080A4608 @@ -1702,6 +1803,226 @@ _080A4974: .4byte gSave thumb_func_start sub_080A4978 sub_080A4978: @ 0x080A4978 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + ldr r5, _080A432C @ =gOamCmd + movs r0, #0 + strh r0, [r5, #4] + strh r0, [r5, #6] + movs r0, #0x80 + lsls r0, r0, #4 + strh r0, [r5, #8] + movs r0, #0x9c + strh r0, [r5] + movs r0, #0x48 + strh r0, [r5, #2] + ldr r7, _080A4330 @ =0x000001FB + adds r0, r7, #0 + movs r1, #0 + bl sub_080ADA14 + ldr r0, _080A4334 @ =gSave + ldrb r0, [r0, #6] + movs r2, #0x88 + cmp r0, #0 + bne _080A41C2 + movs r2, #0x82 +_080A41C2: + ldr r3, _080A4338 @ =gChooseFileState + ldrb r1, [r3, #1] + movs r0, #2 + ands r0, r1 + cmp r0, #0 + beq _080A4226 + ldrb r4, [r3, #0x1c] + cmp r2, r4 + blt _080A4226 + movs r6, #0xe8 + strh r6, [r5] + movs r0, #0xa0 + lsls r0, r0, #7 + adds r1, r2, #0 + bl __divsi3 + subs r1, r4, #1 + muls r0, r1, r0 + cmp r0, #0 + bge _080A41EC + adds r0, #0xff +_080A41EC: + asrs r0, r0, #8 + adds r0, #0x20 + strh r0, [r5, #2] + adds r0, r7, #0 + movs r1, #1 + bl sub_080ADA14 + ldr r0, _080A433C @ =gMain + ldrh r1, [r0, #0xc] + movs r0, #0x10 + ands r0, r1 + movs r4, #2 + cmp r0, #0 + beq _080A420A + movs r4, #4 +_080A420A: + strh r6, [r5] + movs r0, #0x1a + strh r0, [r5, #2] + adds r0, r7, #0 + adds r1, r4, #0 + bl sub_080ADA14 + strh r6, [r5] + movs r0, #0x76 + strh r0, [r5, #2] + adds r1, r4, #1 + adds r0, r7, #0 + bl sub_080ADA14 +_080A4226: + ldr r0, _080A433C @ =gMain + ldrh r1, [r0, #0xc] + movs r2, #0x10 + adds r0, r2, #0 + ands r0, r1 + cmp r0, #0 + beq _080A427C + ldr r5, _080A4338 @ =gChooseFileState + ldrb r1, [r5, #1] + adds r0, r2, #0 + ands r0, r1 + cmp r0, #0 + beq _080A427C + ldrb r0, [r5, #0x1e] + cmp r0, #0 + beq _080A427C + ldr r4, _080A432C @ =gOamCmd + strh r2, [r4, #2] + movs r0, #0x1f + ldrsb r0, [r5, r0] + cmp r0, #0 + ble _080A4262 + movs r0, #6 + strh r0, [r4] + movs r0, #0x9c + strh r0, [r4, #2] + ldr r0, _080A4330 @ =0x000001FB + movs r1, #6 + bl sub_080ADA14 +_080A4262: + ldrb r1, [r5, #0x1e] + movs r0, #0x1f + ldrsb r0, [r5, r0] + cmp r1, r0 + ble _080A427C + movs r0, #0xea + strh r0, [r4] + movs r0, #0x9c + strh r0, [r4, #2] + ldr r0, _080A4330 @ =0x000001FB + movs r1, #7 + bl sub_080ADA14 +_080A427C: + movs r0, #0x80 + lsls r0, r0, #0x12 + ldrb r0, [r0, #7] + cmp r0, #0 + beq _080A42D0 + ldr r2, _080A4338 @ =gChooseFileState + ldrb r1, [r2, #1] + movs r0, #4 + ands r0, r1 + cmp r0, #0 + beq _080A42D0 + ldr r1, _080A432C @ =gOamCmd + movs r0, #0x10 + strh r0, [r1, #2] + ldrb r4, [r2, #0x1c] + movs r6, #2 + adds r7, r1, #0 + movs r5, #0x6b +_080A42A0: + strh r5, [r7] + adds r0, r4, #0 + movs r1, #0xa + bl __modsi3 + lsls r0, r0, #1 + movs r2, #0x9e + lsls r2, r2, #4 + adds r1, r2, #0 + orrs r0, r1 + strh r0, [r7, #8] + movs r0, #0 + movs r1, #9 + bl sub_080ADA14 + adds r0, r4, #0 + movs r1, #0xa + bl __divsi3 + adds r4, r0, #0 + subs r5, #7 + subs r6, #1 + cmp r6, #0 + bge _080A42A0 +_080A42D0: + ldr r4, _080A4338 @ =gChooseFileState + ldrb r1, [r4, #1] + movs r0, #1 + ands r0, r1 + cmp r0, #0 + beq _080A4352 + ldrb r0, [r4, #0x1c] + bl sub_080A4948 + cmp r0, #0 + beq _080A4352 + ldr r1, _080A432C @ =gOamCmd + movs r0, #0x2c + strh r0, [r1] + movs r0, #0x48 + strh r0, [r1, #2] + movs r0, #0xd4 + lsls r0, r0, #7 + strh r0, [r1, #8] + ldr r0, _080A4340 @ =0x000001F7 + ldrb r1, [r4, #0x1c] + subs r1, #1 + bl sub_080ADA14 + ldrb r1, [r4, #0x1c] + ldrb r0, [r4, #0x1d] + cmp r0, r1 + beq _080A4352 + strb r1, [r4, #0x1d] + ldrb r4, [r4, #0x1c] + lsls r4, r4, #4 + ldr r0, _080A4344 @ =gUnk_081281A8 + adds r4, r4, r0 + ldr r0, [r4] + movs r1, #0x16 + movs r2, #9 + bl LoadPalettes + ldr r0, [r4, #4] + ldr r2, [r4, #8] + cmp r2, #0 + bge _080A434CEU + ldr r1, _080A4348EU @ =0x06014000 + bl LZ77UnCompVram + b _080A4352 + .align 2, 0 +_080A432C: .4byte gOamCmd +_080A4330: .4byte 0x000001FB +_080A4334: .4byte gSave +_080A4338: .4byte gChooseFileState +_080A433C: .4byte gMain +_080A4340: .4byte 0x000001F7 +_080A4344: .4byte gUnk_081281A8 +_080A4348EU: .4byte 0x06014000 +_080A434CEU: + ldr r1, _080A4358EU @ =0x06014000 + bl LoadResourceAsync +_080A4352: + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A4358EU: .4byte 0x06014000 +.else push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} @@ -1922,6 +2243,7 @@ _080A4B3A: pop {r4, r5, r6, r7, pc} .align 2, 0 _080A4B40: .4byte 0x06014000 +.endif thumb_func_start sub_080A4B44 sub_080A4B44: @ 0x080A4B44 @@ -2726,7 +3048,12 @@ _080A5182: strh r0, [r4] ldr r0, [sp, #4] strh r0, [r4, #2] +.ifdef EU + movs r5, #0xfd + lsls r5, r5, #0x1 +.else ldr r5, _080A51D0 @ =0x000001FB +.endif adds r0, r5, #0 movs r1, #0 bl sub_080ADA14 @@ -2749,7 +3076,9 @@ _080A51C6: pop {r4, r5, pc} .align 2, 0 _080A51CC: .4byte gOamCmd +.ifndef EU _080A51D0: .4byte 0x000001FB +.endif thumb_func_start sub_080A51D4 sub_080A51D4: @ 0x080A51D4 @@ -2890,9 +3219,15 @@ _080A52DC: .4byte gInput _080A52E0: cmp r4, #0x10 bne _080A52EC +.ifdef DEMO + movs r0, #0x6d + bl SoundReq + b _080A5336 +.else movs r0, #0xb bl sub_080A4E84 b _080A530A +.endif _080A52EC: ldr r0, _080A5314 @ =gMenu adds r0, #0x10 @@ -2980,6 +3315,229 @@ _080A5380: thumb_func_start sub_080A5384 sub_080A5384: @ 0x080A5384 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + ldr r0, _080A4C14EU @ =gOamCmd + movs r2, #0 + movs r1, #0x80 + lsls r1, r1, #3 + strh r1, [r0, #4] + strh r2, [r0, #6] + strh r2, [r0, #8] + movs r5, #0 + ldr r4, _080A4C18 @ =gSave + movs r0, #0xb6 + adds r0, r0, r4 + mov sl, r0 + movs r1, #0xac + adds r1, r1, r4 + mov sb, r1 + movs r2, #0xad + adds r2, r2, r4 + mov r8, r2 + movs r6, #0 +_080A4BC8: + ldr r0, _080A4C1C @ =gChooseFileState + adds r0, #0x10 + adds r2, r5, r0 + ldrb r0, [r2] + cmp r0, #0 + beq _080A4C68 + ldr r0, _080A4C20 @ =gUnk_08128B64 + adds r1, r6, r0 + ldrb r0, [r1, #6] + ldr r3, _080A4C14EU @ =gOamCmd + strh r0, [r3] + ldrb r0, [r1, #7] + strh r0, [r3, #2] + ldrb r3, [r2] + cmp r3, #0x1f + bhi _080A4BF4 + cmp r3, #0x1c + blo _080A4BF4 + adds r0, r3, #0 + subs r0, #0x1c + add r0, sl + ldrb r3, [r0] +_080A4BF4: + movs r2, #3 + cmp r3, #7 + blo _080A4C42 + cmp r3, #8 + bhi _080A4C28 + ldr r0, _080A4C24 @ =gBombBagSizes + adds r1, r4, #0 + adds r1, #0xae + ldrb r1, [r1] + adds r1, r1, r0 + ldrb r0, [r1] + mov r7, sb + ldrb r7, [r7] + cmp r0, r7 + bhi _080A4C42 + b _080A4C40 + .align 2, 0 +_080A4C14EU: .4byte gOamCmd +_080A4C18: .4byte gSave +_080A4C1C: .4byte gChooseFileState +_080A4C20: .4byte gUnk_08128B64 +_080A4C24: .4byte gBombBagSizes +_080A4C28: + cmp r3, #0xa + bhi _080A4C42 + ldr r0, _080A4D40 @ =gQuiverSizes + adds r1, r4, #0 + adds r1, #0xaf + ldrb r1, [r1] + adds r1, r1, r0 + ldrb r0, [r1] + mov r1, r8 + ldrb r1, [r1] + cmp r0, r1 + bhi _080A4C42 +_080A4C40: + movs r2, #4 +_080A4C42: + lsls r2, r2, #0xc + movs r7, #0xd8 + lsls r7, r7, #2 + adds r0, r6, r7 + movs r7, #0x80 + lsls r7, r7, #4 + adds r1, r7, #0 + orrs r0, r1 + orrs r2, r0 + ldr r0, _080A4D44 @ =gOamCmd + strh r2, [r0, #8] + ldr r1, _080A4D48 @ =gUnk_080FDFD8 + lsls r0, r3, #2 + adds r0, r0, r1 + ldr r0, [r0] + ldrb r1, [r0] + ldr r0, _080A4D4C @ =0x00000141 + bl sub_080ADA14 +_080A4C68: + adds r6, #8 + adds r5, #1 + cmp r5, #0x10 + bls _080A4BC8 + ldr r0, _080A4D44 @ =gOamCmd + movs r1, #0x80 + lsls r1, r1, #4 + strh r1, [r0, #8] + ldr r1, _080A4D50EU @ =gChooseFileState + ldrb r1, [r1, #3] + mov sb, r0 + cmp r1, #0x10 + bne _080A4C8E + movs r0, #0x80 + lsls r0, r0, #0x12 + ldrb r0, [r0, #7] + cmp r0, #0 + beq _080A4C8E + movs r1, #0x11 +_080A4C8E: + lsls r0, r1, #3 + ldr r1, _080A4D54EU @ =gUnk_08128B64 + mov r8, r1 + adds r1, r0, r1 + mov r4, sb + ldrb r0, [r1, #6] + strh r0, [r4] + ldrb r0, [r1, #7] + strh r0, [r4, #2] + ldrb r2, [r1, #4] + ldr r0, _080A4D58 @ =gMain + ldrh r1, [r0, #0xc] + movs r0, #0x10 + ands r0, r1 + adds r1, r2, #4 + cmp r0, #0 + beq _080A4CB2EU + adds r1, r2, #3 +_080A4CB2EU: + movs r6, #0xfd + lsls r6, r6, #1 + adds r0, r6, #0 + bl sub_080ADA14 + movs r0, #0x80 + lsls r0, r0, #0x12 + ldrb r0, [r0, #7] + movs r1, #0x11 + cmp r0, #0 + beq _080A4CCA + movs r1, #0x10 +_080A4CCA: + lsls r0, r1, #3 + mov r2, r8 + adds r1, r0, r2 + ldrb r0, [r1, #6] + strh r0, [r4] + ldrb r0, [r1, #7] + strh r0, [r4, #2] + movs r0, #0x80 + lsls r0, r0, #4 + strh r0, [r4, #8] + adds r0, r6, #0 + movs r1, #0x22 + bl sub_080ADA14 + ldr r7, _080A4D5C @ =gSave + adds r0, r7, #0 + adds r0, #0xb4 + ldrb r0, [r0] + bl sub_080A554C + adds r5, r0, #0 + cmp r5, #0x10 + bhi _080A4D0E + lsls r0, r5, #3 + mov r3, r8 + adds r1, r0, r3 + ldrb r0, [r1, #6] + strh r0, [r4] + ldrb r0, [r1, #7] + strh r0, [r4, #2] + adds r0, r6, #0 + movs r1, #3 + bl sub_080ADA14 +_080A4D0E: + adds r0, r7, #0 + adds r0, #0xb5 + ldrb r0, [r0] + bl sub_080A554C + adds r5, r0, #0 + cmp r5, #0x10 + bhi _080A4D36 + lsls r0, r5, #3 + mov r7, r8 + adds r1, r0, r7 + ldrb r0, [r1, #6] + mov r2, sb + strh r0, [r2] + ldrb r0, [r1, #7] + strh r0, [r2, #2] + adds r0, r6, #0 + movs r1, #3 + bl sub_080ADA14 +_080A4D36: + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A4D40: .4byte gQuiverSizes +_080A4D44: .4byte gOamCmd +_080A4D48: .4byte gUnk_080FDFD8 +_080A4D4C: .4byte 0x00000141 +_080A4D50EU: .4byte gChooseFileState +_080A4D54EU: .4byte gUnk_08128B64 +_080A4D58: .4byte gMain +_080A4D5C: .4byte gSave +.else push {r4, r5, r6, r7, lr} mov r7, sl mov r6, sb @@ -3201,3 +3759,4 @@ _080A553C: .4byte gUnk_08128B64 _080A5540: .4byte gMain _080A5544: .4byte 0x000001FB _080A5548: .4byte gSave +.endif diff --git a/asm/code_080A5574.s b/asm/code_080A5574.s index d8bfcee6..e7582e86 100644 --- a/asm/code_080A5574.s +++ b/asm/code_080A5574.s @@ -202,7 +202,11 @@ _080A570C: cmp r0, #1 bne _080A575E ldrb r3, [r2, #3] + .ifdef DEMO + movs r4, #0 + .else movs r1, #0 + .endif cmp r3, #2 beq _080A572E cmp r3, #2 @@ -223,23 +227,48 @@ _080A572E: ldrb r0, [r0] cmp r0, #0 beq _080A574E + .ifdef DEMO + movs r4, #8 + .else movs r1, #8 + .endif cmp r3, #0 bne _080A574E + .ifdef DEMO + movs r4, #7 + .else movs r1, #7 + .endif b _080A5752 .align 2, 0 _080A5744: .4byte gMenu _080A5748: +.ifdef DEMO + movs r0, #0x6d + bl SoundReq + b _080A574E +_080A574C: + movs r0, #0x6d + bl SoundReq +.else movs r1, #9 b _080A5752 _080A574C: movs r1, #0xa +.endif _080A574E: + .ifdef DEMO + cmp r4, #0 + .else cmp r1, #0 + .endif beq _080A575E _080A5752: + .ifdef DEMO + adds r0, r4, #0 + .else adds r0, r1, #0 + .endif bl sub_080A4E84 movs r0, #0x6a bl SoundReq @@ -321,6 +350,213 @@ _080A57F0: thumb_func_start sub_080A57F4 sub_080A57F4: @ 0x080A57F4 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sb + mov r6, r8 + push {r6, r7} + ldr r2, _080A50A8 @ =gOamCmd + movs r1, #0 + movs r0, #0x80 + lsls r0, r0, #3 + strh r0, [r2, #4] + strh r1, [r2, #6] + movs r0, #0x80 + lsls r0, r0, #0x12 + ldrb r0, [r0, #7] + ldr r1, _080A50AC @ =gUnk_08128C94 + mov sb, r1 + cmp r0, #0 + bne _080A502E + ldr r3, _080A50B0 @ =gUnk_08128C14 + mov sb, r3 +_080A502E: + ldr r0, _080A50B4 @ =gChooseFileState + ldrb r0, [r0, #3] + lsls r0, r0, #3 + mov r1, sb + adds r3, r1, r0 + movs r0, #0x80 + lsls r0, r0, #4 + strh r0, [r2, #8] + ldrb r0, [r3, #6] + strh r0, [r2] + ldrb r0, [r3, #7] + strh r0, [r2, #2] + ldrb r2, [r3, #4] + ldr r0, _080A50B8 @ =gMain + ldrh r1, [r0, #0xc] + movs r0, #0x10 + ands r0, r1 + adds r1, r2, #0 + adds r1, #0xa + cmp r0, #0 + bne _080A505A + adds r1, #1 +_080A505A: + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 + movs r3, #0 + mov r8, r3 + mov r7, sb + adds r7, #5 +_080A506A: + ldr r0, _080A50B4 @ =gChooseFileState + adds r0, #0x10 + mov r1, r8 + adds r6, r1, r0 + ldrb r1, [r6] + cmp r1, #0 + beq _080A50FA + mov r3, r8 + lsls r5, r3, #3 + mov r0, sb + adds r3, r0, r5 + ldr r4, _080A50A8 @ =gOamCmd + ldrb r0, [r7, #1] + strh r0, [r4] + ldrb r2, [r7, #2] + strh r2, [r4, #2] + movs r0, #0xe8 + lsls r0, r0, #8 + strh r0, [r4, #8] + cmp r1, #0x33 + bhi _080A50CA + mov r1, r8 + cmp r1, #2 + bne _080A50BC + ldrb r0, [r7] + adds r1, r0, #0 + adds r1, #0xa + movs r0, #0xfd + lsls r0, r0, #1 + b _080A50F6 + .align 2, 0 +_080A50A8: .4byte gOamCmd +_080A50AC: .4byte gUnk_08128C94 +_080A50B0: .4byte gUnk_08128C14 +_080A50B4: .4byte gChooseFileState +_080A50B8: .4byte gMain +_080A50BC: + ldrb r0, [r6] + adds r0, #9 + ldrb r3, [r3, #5] + adds r1, r0, r3 + movs r0, #0xfd + lsls r0, r0, #1 + b _080A50F6 +_080A50CA: + ldr r3, _080A50E0 @ =0x0000EB80 + adds r0, r5, r3 + strh r0, [r4, #8] + cmp r1, #0x3d + beq _080A50E4 + cmp r1, #0x3e + bne _080A50EA + adds r0, r2, #0 + adds r0, #8 + b _080A50E8 + .align 2, 0 +_080A50E0: .4byte 0x0000EB80 +_080A50E4: + adds r0, r2, #0 + adds r0, #0xd +_080A50E8: + strh r0, [r4, #2] +_080A50EA: + ldr r0, _080A5190 @ =gUnk_080FDFD8 + lsls r1, r1, #2 + adds r1, r1, r0 + ldr r0, [r1] + ldrb r1, [r0] + ldr r0, _080A5194 @ =0x00000141 +_080A50F6: + bl sub_080ADA14 +_080A50FA: + adds r7, #8 + movs r0, #1 + add r8, r0 + mov r1, r8 + cmp r1, #0xf + bls _080A506A + ldr r4, _080A5198 @ =gChooseFileState + ldrb r0, [r4, #0x12] + cmp r0, #0 + beq _080A5132 + ldr r2, _080A519C @ =gOamCmd + movs r3, #0x80 + lsls r3, r3, #4 + adds r1, r3, #0 + adds r0, r0, r1 + strh r0, [r2, #8] + mov r3, sb + adds r3, #0x10 + ldrb r0, [r3, #6] + adds r0, #9 + strh r0, [r2] + ldrb r0, [r3, #7] + adds r0, #7 + strh r0, [r2, #2] + movs r0, #0 + movs r1, #1 + bl sub_080ADA14 +_080A5132: + ldrb r0, [r4, #0x13] + cmp r0, #0x3f + bne _080A5188 + mov r3, sb + adds r3, #0x18 + ldr r1, _080A519C @ =gOamCmd + ldrb r0, [r3, #6] + adds r0, #8 + strh r0, [r1] + ldrb r0, [r3, #7] + adds r0, #8 + strh r0, [r1, #2] + ldr r0, _080A51A0 @ =gSave + adds r0, #0xc2 + ldrh r4, [r0] + movs r0, #0 + mov r8, r0 + adds r5, r1, #0 +_080A5156: + adds r0, r4, #0 + movs r1, #0xa + bl __modsi3 + movs r1, #0x80 + lsls r1, r1, #4 + adds r0, r0, r1 + strh r0, [r5, #8] + movs r0, #0 + movs r1, #1 + bl sub_080ADA14 + adds r0, r4, #0 + movs r1, #0xa + bl __divsi3 + adds r4, r0, #0 + ldrh r0, [r5] + subs r0, #8 + strh r0, [r5] + movs r3, #1 + add r8, r3 + mov r0, r8 + cmp r0, #2 + bls _080A5156 +_080A5188: + pop {r3, r4} + mov r8, r3 + mov sb, r4 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A5190: .4byte gUnk_080FDFD8 +_080A5194: .4byte 0x00000141 +_080A5198: .4byte gChooseFileState +_080A519C: .4byte gOamCmd +_080A51A0: .4byte gSave + + +.else push {r4, r5, r6, r7, lr} mov r7, sb mov r6, r8 @@ -524,6 +760,7 @@ _080A5980: .4byte gUnk_080FDFD8 _080A5984: .4byte gMenu _080A5988: .4byte gOamCmd _080A598C: .4byte gSave +.endif thumb_func_start sub_080A5990 sub_080A5990: @ 0x080A5990 @@ -719,13 +956,21 @@ _080A5AF0: .4byte gMenu thumb_func_start sub_080A5AF4 sub_080A5AF4: @ 0x080A5AF4 +.ifdef EU + push {lr} + ldr r1, _080A5B18 @ =gMenu + movs r0, #0 + strb r0, [r1, #3] +.else push {r4, lr} ldr r0, _080A5B18 @ =gMenu movs r4, #0 strb r4, [r0, #3] +.endif movs r0, #2 movs r1, #0 bl sub_08052418 +.ifndef EU movs r0, #0x80 lsls r0, r0, #0x12 ldrb r0, [r0, #7] @@ -742,12 +987,21 @@ _080A5B20: .4byte 0x0000FFFC _080A5B24: ldr r0, _080A5B30 @ =gScreen strh r4, [r0, #0x18] +.endif _080A5B28: movs r0, #1 bl sub_080A7114 +.ifdef EU + pop {pc} +.else pop {r4, pc} +.endif .align 2, 0 +.ifdef EU +_080A5B18: .4byte gMenu +.else _080A5B30: .4byte gScreen +.endif thumb_func_start sub_080A5B34 sub_080A5B34: @ 0x080A5B34 @@ -988,6 +1242,265 @@ _080A5D18: .4byte gUnk_02019EE0 thumb_func_start sub_080A5D1C sub_080A5D1C: @ 0x080A5D1C +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + ldr r0, _080A5690 @ =gArea + ldrb r0, [r0, #3] + lsls r0, r0, #2 + ldr r1, _080A5694 @ =gUnk_080C9C6C + adds r7, r0, r1 + ldr r1, _080A5698EU @ =gUnk_08128D3C + ldrb r0, [r7] + adds r0, r0, r1 + ldrb r6, [r0] + bl sub_0801DB94 + mov r8, r0 + ldr r5, _080A569CEU @ =gOamCmd + movs r0, #0x80 + lsls r0, r0, #3 + strh r0, [r5, #4] + movs r0, #0 + strh r0, [r5, #6] + strh r0, [r5, #8] + movs r0, #0x34 + strh r0, [r5] + ldr r0, _080A56A0 @ =gChooseFileState + ldrb r1, [r0, #3] + lsls r0, r1, #1 + adds r0, r0, r1 + lsls r0, r0, #2 + adds r0, r6, r0 + strh r0, [r5, #2] + ldr r1, _080A56A4 @ =gMain + mov sl, r1 + ldrh r1, [r1, #0xc] + movs r0, #0x10 + ands r0, r1 + movs r1, #0x74 + cmp r0, #0 + bne _080A5560 + movs r1, #0x75 +_080A5560: + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 + movs r0, #0x20 + mov sb, r0 + mov r1, sb + strh r1, [r5] + mov r1, r8 + lsls r0, r1, #1 + add r0, r8 + lsls r0, r0, #2 + adds r0, r6, r0 + strh r0, [r5, #2] + mov r0, sl + ldrh r1, [r0, #0xc] + mov r0, sb + ands r0, r1 + movs r1, #0x79 + cmp r0, #0 + beq _080A558C + movs r1, #0x78 +_080A558C: + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 + movs r0, #0x7e + strh r0, [r5, #2] + movs r0, #0x87 + lsls r0, r0, #7 + strh r0, [r5, #8] + bl sub_080527CC + cmp r0, #0 + beq _080A55BE + movs r0, #0x18 + strh r0, [r5] + ldr r0, _080A56A8 @ =gUnk_080FDFD8 + movs r1, #0xa0 + lsls r1, r1, #1 + adds r0, r0, r1 + ldr r0, [r0] + ldrb r4, [r0] + ldr r0, _080A56ACEU @ =0x00000143 + adds r1, r4, #0 + bl sub_080ADA14 +_080A55BE: + bl sub_08052764 + cmp r0, #0 + beq _080A55DE + movs r0, #0x2e + strh r0, [r5] + ldr r0, _080A56A8 @ =gUnk_080FDFD8 + movs r1, #0xa4 + lsls r1, r1, #1 + adds r0, r0, r1 + ldr r0, [r0] + ldrb r4, [r0] + ldr r0, _080A56ACEU @ =0x00000143 + adds r1, r4, #0 + bl sub_080ADA14 +_080A55DE: + bl sub_0805279C + cmp r0, #0 + beq _080A563CEU + movs r0, #0x45 + strh r0, [r5] + movs r0, #0xe0 + lsls r0, r0, #2 + strh r0, [r5, #8] + ldr r0, _080A56A8 @ =gUnk_080FDFD8 + movs r1, #0xa2 + lsls r1, r1, #1 + adds r0, r0, r1 + ldr r0, [r0] + ldrb r4, [r0] + ldr r0, _080A56ACEU @ =0x00000143 + adds r1, r4, #0 + bl sub_080ADA14 + bl sub_080A5F24 + cmp r0, #0 + beq _080A563CEU + movs r0, #0 + strh r0, [r5, #8] + movs r0, #0x46 + strh r0, [r5] + ldrb r1, [r7, #1] + ldrb r0, [r7, #2] + subs r1, r1, r0 + lsls r0, r1, #1 + adds r0, r0, r1 + lsls r0, r0, #2 + adds r0, r6, r0 + strh r0, [r5, #2] + mov r0, sl + ldrh r1, [r0, #0xc] + mov r0, sb + ands r0, r1 + movs r1, #0x7b + cmp r0, #0 + beq _080A5634EU + movs r1, #0x7a +_080A5634EU: + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 +_080A563CEU: + ldr r1, _080A569CEU @ =gOamCmd + movs r0, #0 + strh r0, [r1, #8] + movs r0, #0x34 + strh r0, [r1] + strh r6, [r1, #2] + ldrb r0, [r7, #1] + adds r4, r0, #0 + adds r4, #0x82 + movs r5, #0 + ldrb r0, [r7] + cmp r5, r0 + bhs _080A5672 + adds r6, r1, #0 +_080A5658: + movs r0, #0xfd + lsls r0, r0, #1 + adds r1, r4, #0 + bl sub_080ADA14 + subs r4, #1 + ldrh r0, [r6, #2] + adds r0, #0xc + strh r0, [r6, #2] + adds r5, #1 + ldrb r1, [r7] + cmp r5, r1 + blo _080A5658 +_080A5672: + ldr r5, _080A56B0 @ =gUnk_02019EE0 + ldrb r0, [r5] + cmp r0, #0 + beq _080A570E + ldr r7, _080A569CEU @ =gOamCmd + ldr r6, _080A56B4 @ =gScreen +_080A567E: + ldrb r0, [r5] + cmp r0, #2 + beq _080A56D4EU + cmp r0, #2 + bgt _080A56B8 + cmp r0, #1 + beq _080A56C2 + b _080A56E6 + .align 2, 0 +_080A5690: .4byte gArea +_080A5694: .4byte gUnk_080C9C6C +_080A5698EU: .4byte gUnk_08128D3C +_080A569CEU: .4byte gOamCmd +_080A56A0: .4byte gChooseFileState +_080A56A4: .4byte gMain +_080A56A8: .4byte gUnk_080FDFD8 +_080A56ACEU: .4byte 0x00000143 +_080A56B0: .4byte gUnk_02019EE0 +_080A56B4: .4byte gScreen +_080A56B8: + cmp r0, #3 + beq _080A56D8EU + cmp r0, #4 + beq _080A56DCEU + b _080A56E6 +_080A56C2: + movs r4, #0x7d + ldr r0, _080A56D0EU @ =gChooseFileState + ldrb r0, [r0, #3] + cmp r8, r0 + beq _080A56E8 + movs r4, #0x7e + b _080A56E8 + .align 2, 0 +_080A56D0EU: .4byte gChooseFileState +_080A56D4EU: + movs r4, #0x80 + b _080A56E8 +_080A56D8EU: + movs r4, #0x81 + b _080A56E8 +_080A56DCEU: + bl sub_080A5F24 + movs r4, #0x7f + cmp r0, #0 + bne _080A56E8 +_080A56E6: + movs r4, #0xff +_080A56E8: + ldrb r0, [r5, #1] + adds r0, #0x50 + ldrh r1, [r6, #0x16] + subs r0, r0, r1 + strh r0, [r7] + ldrb r0, [r5, #2] + adds r0, #0x10 + ldrh r1, [r6, #0x18] + subs r0, r0, r1 + strh r0, [r7, #2] + movs r0, #0xfd + lsls r0, r0, #1 + adds r1, r4, #0 + bl sub_080ADA14 + adds r5, #3 + ldrb r0, [r5] + cmp r0, #0 + bne _080A567E +_080A570E: + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + + +.else push {r4, r5, r6, r7, lr} mov r7, sl mov r6, sb @@ -1241,6 +1754,7 @@ _080A5F14: pop {r4, r5, r6, r7, pc} .align 2, 0 _080A5F20: .4byte 0x000001FB +.endif thumb_func_start sub_080A5F24 sub_080A5F24: @ 0x080A5F24 @@ -1542,6 +2056,123 @@ _080A6178: thumb_func_start sub_080A617C sub_080A617C: @ 0x080A617C +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + ldr r6, _080A5A50 @ =gOamCmd + movs r0, #0 + strh r0, [r6, #4] + strh r0, [r6, #6] + movs r7, #0xc0 + lsls r7, r7, #4 + strh r7, [r6, #8] + movs r0, #0x2f + mov r8, r0 + mov r2, r8 + strh r2, [r6, #2] + ldr r4, _080A5A54 @ =gChooseFileState + ldrb r1, [r4, #3] + lsls r0, r1, #3 + subs r0, r0, r1 + lsls r0, r0, #2 + subs r0, r0, r1 + adds r0, #0x1a + strh r0, [r6] + ldr r0, _080A5A58 @ =gMain + ldrh r1, [r0, #0xc] + movs r0, #0x20 + ands r0, r1 + movs r1, #9 + cmp r0, #0 + beq _080A59AC + movs r1, #8 +_080A59AC: + ldr r5, _080A5A5C @ =0x000001FB + adds r0, r5, #0 + bl sub_080ADA14 + ldrb r0, [r4, #3] + lsls r0, r0, #3 + ldr r1, _080A5A60 @ =gUnk_08128D70 + adds r4, r0, r1 + ldrb r0, [r4] + bl GetInventoryValue + cmp r0, #0 + beq _080A5A0E + strh r7, [r6, #8] + movs r0, #0xcc + strh r0, [r6] + movs r0, #0x88 + strh r0, [r6, #2] + adds r0, r5, #0 + movs r1, #0xb + bl sub_080ADA14 + movs r0, #0x30 + strh r0, [r6] + movs r0, #0x6c + strh r0, [r6, #2] + ldrb r0, [r4, #1] + lsls r0, r0, #0xc + movs r2, #0xd8 + lsls r2, r2, #4 + adds r1, r2, #0 + orrs r0, r1 + strh r0, [r6, #8] + ldrb r1, [r4, #2] + adds r0, r5, #0 + bl sub_080ADA14 + ldrb r0, [r4, #1] + lsls r0, r0, #0xc + orrs r0, r7 + strh r0, [r6, #8] + movs r0, #0x78 + strh r0, [r6] + movs r0, #0x68 + strh r0, [r6, #2] + adds r0, r5, #0 + movs r1, #0xc + bl sub_080ADA14 +_080A5A0E: + mov r0, r8 + strh r0, [r6, #2] + movs r5, #0 + adds r7, r6, #0 + movs r6, #0x18 +_080A5A18: + lsls r1, r5, #3 + ldr r0, _080A5A60 @ =gUnk_08128D70 + adds r4, r1, r0 + ldrb r0, [r4] + bl GetInventoryValue + cmp r0, #0 + beq _080A5A40 + ldrb r0, [r4, #1] + lsls r0, r0, #0xc + movs r2, #0xc0 + lsls r2, r2, #4 + adds r1, r2, #0 + orrs r0, r1 + strh r0, [r7, #8] + strh r6, [r7] + ldr r0, _080A5A5C @ =0x000001FB + movs r1, #0xa + bl sub_080ADA14 +_080A5A40: + adds r6, #0x1b + adds r5, #1 + cmp r5, #7 + bls _080A5A18 + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A5A50: .4byte gOamCmd +_080A5A54: .4byte gChooseFileState +_080A5A58: .4byte gMain +_080A5A5C: .4byte 0x000001FB +_080A5A60: .4byte gUnk_08128D70 + +.else push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} @@ -1657,6 +2288,7 @@ _080A6260: .4byte gOamCmd _080A6264: .4byte gMenu _080A6268: .4byte gMain _080A626C: .4byte gUnk_08128D70 +.endif thumb_func_start sub_080A6270 sub_080A6270: @ 0x080A6270 @@ -1791,6 +2423,97 @@ _080A6374: .4byte gMenu thumb_func_start sub_080A6378 sub_080A6378: @ 0x080A6378 +.ifdef EU + push {r4, r5, r6, lr} + ldr r0, _080A5C18 @ =gChooseFileState + adds r4, r0, #0 + adds r4, #0x2c + ldrb r0, [r4] + adds r0, #1 + strb r0, [r4] + movs r6, #0x20 + ands r0, r6 + cmp r0, #0 + beq _080A5B86 + bl sub_080A6438 +_080A5B86: + ldr r5, _080A5C1C @ =gOamCmd + movs r0, #0x80 + lsls r0, r0, #3 + strh r0, [r5, #4] + movs r0, #0 + strh r0, [r5, #6] + movs r0, #0xe0 + lsls r0, r0, #7 + strh r0, [r5, #8] + ldrb r1, [r4] + adds r0, r6, #0 + ands r0, r1 + cmp r0, #0 + bne _080A5BE0 + ldr r4, _080A5C20 @ =gScreenTransition + ldrh r1, [r4, #0x20] + lsls r0, r1, #2 + adds r0, r0, r1 + lsls r0, r0, #5 + movs r1, #0xf9 + lsls r1, r1, #4 + bl __divsi3 + adds r0, #0x28 + strh r0, [r5] + ldrh r0, [r4, #0x22] + lsls r0, r0, #7 + movs r1, #0xc6 + lsls r1, r1, #4 + bl __divsi3 + adds r0, #0xc + strh r0, [r5, #2] + ldr r0, _080A5C24 @ =gPlayerState + ldr r0, [r0, #0x30] + movs r1, #8 + ands r0, r1 + movs r1, #0x59 + cmp r0, #0 + beq _080A5BD8 + movs r1, #0x5a +_080A5BD8: + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 +_080A5BE0: + ldr r3, _080A5C18 @ =gChooseFileState + ldrb r0, [r3, #3] + lsls r0, r0, #3 + ldr r1, _080A5C28 @ =gUnk_08128DE8 + adds r0, r0, r1 + ldr r2, _080A5C1C @ =gOamCmd + ldrb r1, [r0, #6] + strh r1, [r2] + ldrb r0, [r0, #7] + strh r0, [r2, #2] + ldrb r0, [r3, #3] + lsls r2, r0, #1 + adds r2, r2, r0 + adds r2, #0x26 + adds r3, #0x2c + ldrb r1, [r3] + lsrs r1, r1, #4 + movs r0, #1 + bics r0, r1 + adds r1, r2, r0 + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 + bl sub_080A6498 + pop {r4, r5, r6, pc} + .align 2, 0 +_080A5C18: .4byte gChooseFileState +_080A5C1C: .4byte gOamCmd +_080A5C20: .4byte gScreenTransition +_080A5C24: .4byte gPlayerState +_080A5C28: .4byte gUnk_08128DE8 + +.else push {r4, r5, r6, lr} ldr r0, _080A6420 @ =gMenu adds r4, r0, #0 @@ -1878,9 +2601,59 @@ _080A6428: .4byte gScreenTransition _080A642C: .4byte gPlayerState _080A6430: .4byte 0x000001FB _080A6434: .4byte gUnk_08128DE8 +.endif thumb_func_start sub_080A6438 sub_080A6438: @ 0x080A6438 +.ifdef EU + push {r4, r5, r6, r7, lr} + ldr r2, _080A5C7C @ =gOamCmd + movs r1, #0 + movs r0, #0x80 + lsls r0, r0, #3 + strh r0, [r2, #4] + strh r1, [r2, #6] + strh r1, [r2, #8] + ldr r0, _080A5C80 @ =gSave + ldr r1, _080A5C84 @ =gChooseFileState + ldrh r0, [r0, #0x20] + ldrh r5, [r1, #0x10] + ands r5, r0 + ldr r4, _080A5C88EU @ =gUnk_08128F58 + movs r6, #0 + ldrb r0, [r4] + cmp r0, #0 + beq _080A5C78 + adds r7, r2, #0 +_080A5C52: + movs r0, #1 + lsls r0, r6 + ands r0, r5 + cmp r0, #0 + beq _080A5C6E + ldrb r0, [r4, #1] + strh r0, [r7] + ldrb r0, [r4, #2] + strh r0, [r7, #2] + ldrb r1, [r4] + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 +_080A5C6E: + adds r6, #1 + adds r4, #8 + ldrb r0, [r4] + cmp r0, #0 + bne _080A5C52 +_080A5C78: + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A5C7C: .4byte gOamCmd +_080A5C80: .4byte gSave +_080A5C84: .4byte gChooseFileState +_080A5C88EU: .4byte gUnk_08128F58 + +.else push {r4, r5, r6, r7, lr} ldr r2, _080A6484 @ =gOamCmd movs r1, #0 @@ -1927,9 +2700,59 @@ _080A6488: .4byte gSave _080A648C: .4byte gMenu _080A6490: .4byte gUnk_08128F58 _080A6494: .4byte 0x000001FB +.endif thumb_func_start sub_080A6498 sub_080A6498: @ 0x080A6498 +.ifdef EU + push {r4, r5, r6, r7, lr} + ldr r0, _080A5CDCEU @ =gOamCmd + movs r2, #0 + movs r1, #0x80 + lsls r1, r1, #4 + strh r1, [r0, #4] + strh r2, [r0, #6] + strh r2, [r0, #8] + movs r4, #0 + ldr r7, _080A5CE0 @ =gSave + adds r6, r0, #0 + movs r5, #0x28 +_080A5CA4: + movs r1, #1 + lsls r1, r4 + ldr r0, [r7, #0x40] + ands r0, r1 + cmp r0, #0 + bne _080A5CC8EU + lsls r1, r4, #3 + ldr r0, _080A5CE4 @ =gUnk_08128DE8 + adds r1, r1, r0 + ldrb r0, [r1, #6] + strh r0, [r6] + ldrb r0, [r1, #7] + strh r0, [r6, #2] + movs r0, #0xfd + lsls r0, r0, #1 + adds r1, r5, #0 + bl sub_080ADA14 +_080A5CC8EU: + adds r5, #3 + adds r4, #1 + cmp r4, #0x10 + bls _080A5CA4 + ldr r0, _080A5CE8 @ =gScreen + adds r0, #0x62 + ldr r1, _080A5CEC @ =0x00003D3F + strh r1, [r0] + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A5CDCEU: .4byte gOamCmd +_080A5CE0: .4byte gSave +_080A5CE4: .4byte gUnk_08128DE8 +_080A5CE8: .4byte gScreen +_080A5CEC: .4byte 0x00003D3F + +.else push {r4, r5, r6, r7, lr} ldr r0, _080A64E4 @ =gOamCmd movs r2, #0 @@ -1976,6 +2799,7 @@ _080A64EC: .4byte gUnk_08128DE8 _080A64F0: .4byte 0x000001FB _080A64F4: .4byte gScreen _080A64F8: .4byte 0x00003D3F +.endif thumb_func_start sub_080A64FC sub_080A64FC: @ 0x080A64FC @@ -2201,6 +3025,131 @@ _080A66C2: thumb_func_start sub_080A66D0 sub_080A66D0: @ 0x080A66D0 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + ldr r6, _080A5F74 @ =gOamCmd + movs r0, #0 + strh r0, [r6, #4] + strh r0, [r6, #6] + movs r0, #0x78 + strh r0, [r6] + ldr r4, _080A5F78 @ =gChooseFileState + ldrb r0, [r4, #3] + lsls r0, r0, #3 + ldr r1, _080A5F7C @ =gUnk_08128E94 + adds r5, r0, r1 + adds r1, r4, #0 + adds r1, #0x2c + ldrb r0, [r1] + adds r2, r0, #1 + strb r2, [r1] + adds r0, r4, #0 + adds r0, #0x2b + ldrb r0, [r0] + cmp r0, #1 + beq _080A5F30 + movs r0, #0x10 + ands r2, r0 + cmp r2, #0 + beq _080A5F30 + movs r0, #0x80 + lsls r0, r0, #4 + strh r0, [r6, #8] + ldrh r0, [r4, #0xa] + cmp r0, #0 + beq _080A5F1A + movs r0, #0xc + strh r0, [r6, #2] + movs r0, #0xfd + lsls r0, r0, #1 + movs r1, #0x71 + bl sub_080ADA14 +_080A5F1A: + ldrb r0, [r5, #2] + ldrh r4, [r4, #0xa] + cmp r0, r4 + bls _080A5F30 + movs r0, #0x84 + strh r0, [r6, #2] + movs r0, #0xfd + lsls r0, r0, #1 + movs r1, #0x72 + bl sub_080ADA14 +_080A5F30: + ldrb r0, [r5, #7] + mov sl, r0 + ldrb r5, [r5, #3] + mov sb, r5 + ldr r1, _080A5F78 @ =gChooseFileState + ldrh r0, [r1, #0xa] + mov r8, r0 + ldr r2, _080A5F74 @ =gOamCmd + movs r0, #0 + strh r0, [r2, #4] + strh r0, [r2, #6] + movs r0, #0xc0 + lsls r0, r0, #4 + strh r0, [r2, #8] + adds r1, #0x2c + ldrb r1, [r1] + movs r0, #0x20 + ands r0, r1 + lsls r0, r0, #0x18 + lsrs r6, r0, #0x18 + ldr r4, _080A5F80 @ =gUnk_02019EE0 + ldrh r0, [r4, #2] + cmp r0, #0 + beq _080A5FAE + rsbs r5, r6, #0 + orrs r5, r6 + adds r7, r2, #0 +_080A5F66: + movs r1, #0 + ldrb r0, [r4] + cmp r0, #1 + bne _080A5F84 + lsrs r1, r5, #0x1f + b _080A5F8A + .align 2, 0 +_080A5F74: .4byte gOamCmd +_080A5F78: .4byte gChooseFileState +_080A5F7C: .4byte gUnk_08128E94 +_080A5F80: .4byte gUnk_02019EE0 +_080A5F84: + cmp r6, #0 + bne _080A5F8A + movs r1, #1 +_080A5F8A: + cmp r1, #0 + beq _080A5FA6 + ldrh r0, [r4, #4] + add r0, sl + strh r0, [r7] + ldrh r0, [r4, #6] + add r0, sb + mov r1, r8 + subs r0, r0, r1 + strh r0, [r7, #2] + ldrh r0, [r4, #2] + ldrb r1, [r4, #1] + bl sub_080ADA14 +_080A5FA6: + adds r4, #8 + ldrh r0, [r4, #2] + cmp r0, #0 + bne _080A5F66 +_080A5FAE: + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + +.else push {r4, r5, r6, r7, lr} mov r7, sl mov r6, sb @@ -2322,6 +3271,7 @@ _080A67BA: mov sb, r4 mov sl, r5 pop {r4, r5, r6, r7, pc} +.endif thumb_func_start sub_080A67C4 sub_080A67C4: @ 0x080A67C4 @@ -2458,6 +3408,95 @@ _080A68D0: .4byte gUnk_02019EE0 thumb_func_start sub_080A68D4 sub_080A68D4: @ 0x080A68D4 +.ifdef EU + push {r4, r5, r6, lr} + ldr r0, _080A6100EU @ =gPlayerState + ldr r0, [r0, #0x30] + movs r1, #8 + ands r0, r1 + movs r4, #0x64 + cmp r0, #0 + beq _080A60DA + movs r4, #0x65 +_080A60DA: + ldr r1, _080A6104EU @ =gScreenTransition + ldrh r0, [r1, #0x20] + ldrh r1, [r1, #0x22] + movs r2, #0xfd + lsls r2, r2, #1 + movs r3, #0x80 + lsls r3, r3, #1 + adds r3, r4, r3 + bl sub_080A698C + bl sub_080A6F40 + adds r6, r0, #0 + ldr r0, _080A6108 @ =gSave + ldrh r0, [r0, #0x20] + ands r6, r0 + ldr r4, _080A610C @ =gUnk_08128F58 + movs r5, #0 + b _080A612C + .align 2, 0 +_080A6100EU: .4byte gPlayerState +_080A6104EU: .4byte gScreenTransition +_080A6108: .4byte gSave +_080A610C: .4byte gUnk_08128F58 +_080A6110: + movs r0, #1 + lsls r0, r5 + ands r0, r6 + cmp r0, #0 + beq _080A6128EU + ldrh r0, [r4, #4] + ldrh r1, [r4, #6] + ldrb r3, [r4, #3] + movs r2, #0xfd + lsls r2, r2, #1 + bl sub_080A698C +_080A6128EU: + adds r5, #1 + adds r4, #8 +_080A612C: + ldrb r0, [r4] + cmp r0, #0 + bne _080A6110 + movs r5, #0xa +_080A6134: + adds r0, r5, #0 + bl CheckKinstoneFused + cmp r0, #0 + beq _080A616A + adds r0, r5, #0 + bl sub_0801E810 + cmp r0, #0 + bne _080A616A + ldr r1, _080A6174 @ =gUnk_080C9CBC + lsls r0, r5, #3 + adds r0, r0, r1 + ldrb r3, [r0, #7] + ldrb r0, [r0, #4] + lsls r1, r0, #2 + adds r1, r1, r0 + lsls r1, r1, #2 + ldr r0, _080A6178EU @ =gUnk_080FE320 + adds r1, r1, r0 + ldrh r0, [r1, #0xc] + ldrh r1, [r1, #0xe] + adds r3, #0x64 + movs r2, #0xfd + lsls r2, r2, #1 + bl sub_080A698C +_080A616A: + adds r5, #1 + cmp r5, #0x64 + bls _080A6134 + pop {r4, r5, r6, pc} + .align 2, 0 +_080A6174: .4byte gUnk_080C9CBC +_080A6178EU: .4byte gUnk_080FE320 + + +.else push {r4, r5, r6, lr} ldr r0, _080A690C @ =gPlayerState ldr r0, [r0, #0x30] @@ -2542,6 +3581,7 @@ _080A6976: _080A6980: .4byte 0x000001FB _080A6984: .4byte gUnk_080C9CBC _080A6988: .4byte gUnk_080FE320 +.endif thumb_func_start sub_080A698C sub_080A698C: @ 0x080A698C @@ -2803,7 +3843,12 @@ _080A6B84: ldr r1, _080A6C10 @ =gScreenTransition ldrh r0, [r1, #0x20] ldrh r1, [r1, #0x22] +.ifdef EU + movs r4, #0xfd + lsls r4, r4, #0x1 +.else ldr r4, _080A6C14 @ =0x000001FB +.endif movs r3, #0x80 lsls r3, r3, #1 adds r3, r2, r3 @@ -2860,7 +3905,9 @@ _080A6C04: .4byte 0x00005001 _080A6C08: .4byte gBG3Buffer _080A6C0C: .4byte gPlayerState _080A6C10: .4byte gScreenTransition +.ifndef EU _080A6C14: .4byte 0x000001FB +.endif _080A6C18: .4byte gUnk_08128E94 thumb_func_start sub_080A6C1C @@ -3089,6 +4136,36 @@ _080A6DC6: thumb_func_start sub_080A6DD0 sub_080A6DD0: @ 0x080A6DD0 +.ifdef EU + push {lr} + bl sub_08056338 + cmp r0, #0 + beq _080A65CC + cmp r0, #1 + beq _080A65D8 + b _080A65EA +_080A65CC: + ldr r1, _080A65D4 @ =gChooseFileState + movs r0, #2 + b _080A65DC + .align 2, 0 +_080A65D4: .4byte gChooseFileState +_080A65D8: + ldr r1, _080A65ECEU @ =gChooseFileState + movs r0, #3 +_080A65DC: + strb r0, [r1] + movs r0, #1 + cmp r0, #0 + beq _080A65EA + movs r0, #3 + bl sub_080A7114 +_080A65EA: + pop {pc} + .align 2, 0 +_080A65ECEU: .4byte gChooseFileState + +.else push {lr} bl sub_08056338 cmp r0, #0 @@ -3110,6 +4187,7 @@ _080A6DF2: bl sub_080A7114 _080A6DF6: pop {pc} +.endif thumb_func_start sub_080A6DF8 sub_080A6DF8: @ 0x080A6DF8 @@ -3170,6 +4248,62 @@ _080A6E6C: .4byte gUnk_08128024 thumb_func_start sub_080A6E70 sub_080A6E70: @ 0x080A6E70 +.ifdef EU + push {r4, r5, lr} + ldr r1, _080A66CC @ =gOamCmd + movs r0, #0 + strh r0, [r1, #4] + strh r0, [r1, #6] + movs r0, #0x80 + lsls r0, r0, #3 + strh r0, [r1, #8] + ldr r1, _080A66D0 @ =gChooseFileState + adds r4, r1, #0 + adds r4, #0x2c + ldrb r0, [r4] + adds r0, #1 + strb r0, [r4] + ldrb r0, [r1, #3] + bl sub_080A6EE0 + ldrb r1, [r4] + movs r0, #0x10 + ands r0, r1 + movs r1, #0x5e + cmp r0, #0 + beq _080A6698 + movs r1, #0x5d +_080A6698: + movs r0, #0xfd + lsls r0, r0, #1 + bl sub_080ADA14 + movs r4, #0 + ldr r5, _080A66D4 @ =gSave +_080A66A4EU: + adds r0, r4, #0 + adds r0, #0x18 + movs r1, #1 + lsls r1, r0 + ldr r0, [r5, #0x40] + ands r0, r1 + cmp r0, #0 + beq _080A66C4 + adds r0, r4, #0 + bl sub_080A6EE0 + movs r0, #0xfd + lsls r0, r0, #1 + movs r1, #0x5c + bl sub_080ADA14 +_080A66C4: + adds r4, #1 + cmp r4, #7 + bls _080A66A4EU + pop {r4, r5, pc} + .align 2, 0 +_080A66CC: .4byte gOamCmd +_080A66D0: .4byte gChooseFileState +_080A66D4: .4byte gSave + +.else push {r4, r5, lr} ldr r1, _080A6ED0 @ =gOamCmd movs r0, #0 @@ -3222,6 +4356,7 @@ _080A6ED0: .4byte gOamCmd _080A6ED4: .4byte gMenu _080A6ED8: .4byte 0x000001FB _080A6EDC: .4byte gSave +.endif thumb_func_start sub_080A6EE0 sub_080A6EE0: @ 0x080A6EE0 diff --git a/asm/code_080ADD30.s b/asm/code_080ADD30.s index 4007d63d..2420ef4b 100644 --- a/asm/code_080ADD30.s +++ b/asm/code_080ADD30.s @@ -43,6 +43,55 @@ _080ADD6C: .4byte gUnk_02024490 thumb_func_start sub_080ADD70 sub_080ADD70: @ 0x080ADD70 +.ifdef EU + push {r4, r5, lr} + ldr r0, _080AD540 @ =gUnk_02024490 + ldrb r0, [r0] + cmp r0, #0 + beq _080AD56A + movs r4, #0 + movs r5, #0 +_080AD522: + ldr r0, _080AD544 @ =gUnk_02024494 + adds r2, r5, r0 + ldrb r1, [r2] + lsls r0, r1, #0x1c + lsrs r0, r0, #0x1c + cmp r0, #2 + bne _080AD548 + movs r3, #0x10 + rsbs r3, r3, #0 + adds r0, r3, #0 + ands r0, r1 + movs r1, #1 + orrs r0, r1 + strb r0, [r2] + b _080AD562 + .align 2, 0 +_080AD540: .4byte gUnk_02024490 +_080AD544: .4byte gUnk_02024494 +_080AD548: + cmp r0, #2 + blt _080AD562 + cmp r0, #6 + bgt _080AD562 + cmp r0, #4 + blt _080AD562 + movs r0, #0xf0 + ands r0, r1 + cmp r0, #0x30 + bne _080AD562 + adds r0, r4, #0 + bl sub_080ADE74 +_080AD562: + adds r5, #0xc + adds r4, #1 + cmp r4, #0x2b + bls _080AD522 +_080AD56A: + pop {r4, r5, pc} + +.else push {r4, r5, lr} ldr r1, _080ADD88 @ =gUnk_02024490 ldrb r0, [r1] @@ -96,6 +145,7 @@ _080ADDCE: bls _080ADD90 _080ADDD6: pop {r4, r5, pc} +.endif thumb_func_start sub_080ADDD8 sub_080ADDD8: @ 0x080ADDD8 @@ -317,6 +367,65 @@ _080ADF7C: thumb_func_start LoadFixedGFX LoadFixedGFX: @ 0x080ADF80 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + mov r8, r0 + adds r5, r1, #0 + cmp r5, #0 + bne _080AD726 + movs r0, #1 + b _080AD77E +_080AD726: + movs r4, #4 + ldr r0, _080AD774 @ =gUnk_02024490 + adds r0, #0x30 +_080AD72C: + ldrh r1, [r0, #8] + cmp r5, r1 + beq _080AD766 + adds r0, #0xc + adds r4, #1 + cmp r4, #0x2b + bls _080AD72C + ldr r0, _080AD778 @ =gUnk_08132B30 + lsls r1, r5, #2 + adds r1, r1, r0 + ldr r7, [r1] + movs r0, #0xfe + lsls r0, r0, #0x17 + ands r0, r7 + lsrs r6, r0, #0x18 + adds r0, r6, #0 + bl sub_080AE174 + adds r4, r0, #0 + cmp r4, #0 + beq _080AD77C + adds r1, r5, #0 + adds r2, r6, #0 + bl sub_080AE104 + adds r0, r4, #0 + adds r1, r7, #0 + bl sub_080ADDD8 +_080AD766: + adds r0, r4, #0 + mov r1, r8 + movs r2, #4 + bl sub_080AE0C8 + movs r0, #1 + b _080AD77E + .align 2, 0 +_080AD774: .4byte gUnk_02024490 +_080AD778: .4byte gUnk_08132B30 +_080AD77C: + movs r0, #0 +_080AD77E: + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} + +.else push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} @@ -382,9 +491,53 @@ _080ADFFE: pop {r4, r5, r6, r7, pc} .align 2, 0 _080AE004: .4byte gUnk_08132B30 +.endif thumb_func_start sub_080AE008 sub_080AE008: @ 0x080AE008 +.ifdef EU + push {r4, r5, r6, lr} + adds r6, r0, #0 + adds r5, r1, #0 + adds r4, r2, #0 + cmp r4, #0 + bne _080AD79C + adds r0, r5, #0 + bl sub_080AE174 + adds r4, r0, #0 + cmp r4, #0 + beq _080AD7C4 +_080AD79C: + ldr r0, _080AD7D0 @ =gUnk_02024490 + lsls r1, r4, #1 + adds r1, r1, r4 + lsls r1, r1, #2 + adds r1, r1, r0 + ldrb r0, [r1, #4] + lsls r0, r0, #0x1c + lsrs r2, r0, #0x1c + cmp r2, #6 + beq _080AD7BC + adds r0, r4, #0 + movs r1, #0 + adds r2, r5, #0 + bl sub_080AE104 + movs r2, #5 +_080AD7BC: + adds r0, r4, #0 + adds r1, r6, #0 + bl sub_080AE0C8 +_080AD7C4: + adds r0, r4, #0 + cmp r0, #0 + beq _080AD7CC + movs r0, #1 +_080AD7CC: + pop {r4, r5, r6, pc} + .align 2, 0 +_080AD7D0: .4byte gUnk_02024490 + +.else push {r4, r5, r6, lr} adds r6, r0, #0 adds r5, r1, #0 @@ -431,6 +584,7 @@ _080AE060: pop {r4, r5, r6, pc} .align 2, 0 _080AE064: .4byte gUnk_02024490 +.endif thumb_func_start sub_080AE068 sub_080AE068: @ 0x080AE068 @@ -617,7 +771,11 @@ _080AE1AC: lsls r0, r0, #0x1c lsrs r0, r0, #0x1c cmp r0, #1 +.ifdef EU + bne _080AE1C8 +.else bhi _080AE1C8 +.endif adds r1, #1 cmp r4, r1 bhi _080AE1CA @@ -639,6 +797,7 @@ _080AE1D4: pop {r4, pc} .align 2, 0 +.ifndef EU thumb_func_start sub_080AE1D8 sub_080AE1D8: @ 0x080AE1D8 push {r4, r5, lr} @@ -923,6 +1082,7 @@ _080AE3D8: movs r0, #0 _080AE3E2: pop {pc} +.endif thumb_func_start sub_080AE3E4 sub_080AE3E4: @ 0x080AE3E4 diff --git a/asm/crt0.s b/asm/crt0.s index 73578ef5..d72915b1 100644 --- a/asm/crt0.s +++ b/asm/crt0.s @@ -20,6 +20,11 @@ start_vector: ldr r1, INTR_VECTOR_BUF ldr r0, intr_main str r0, [r1] +.ifdef EU + ldr r1, unk_function + mov lr, pc + bx r1 +.endif ldr r1, =AgbMain mov lr, pc bx r1 @@ -29,3 +34,6 @@ sp_irq: .4byte gUnk_03007FA0 sp_usr: .4byte gUnk_03007F00 INTR_VECTOR_BUF: .4byte 0x03007FFC intr_main: .4byte IntrMain +.ifdef EU +unk_function: .4byte sub_08000118 +.endif diff --git a/asm/dust.s b/asm/dust.s index f010f3dc..5d384b5f 100644 --- a/asm/dust.s +++ b/asm/dust.s @@ -130,7 +130,12 @@ _080441F2: ldrb r7, [r4, #0xa] cmp r7, #0 bne _08044284 +.ifdef EU + movs r0, #0xf5 + lsls r0, r0, #0x1 +.else ldr r0, _08044244 @ =0x000001EB +.endif movs r1, #1 bl sub_080AD8F0 adds r6, r0, #0 @@ -163,7 +168,9 @@ _080441F2: bl zFree b _0804429A .align 2, 0 +.ifndef EU _08044244: .4byte 0x000001EB +.endif _08044248: str r2, [r4, #0x48] ldr r0, _0804427C @ =gUnk_080FD188 diff --git a/asm/enemy50.s b/asm/enemy50.s index 436b55ec..7b044061 100644 --- a/asm/enemy50.s +++ b/asm/enemy50.s @@ -9,6 +9,49 @@ thumb_func_start Enemy50 Enemy50: @ 0x08040B2C +.ifdef EU + push {r4, r5, lr} + adds r5, r0, #0 + ldrb r0, [r5, #0xa] + cmp r0, #1 + bne _08040A5E + ldr r0, [r5, #0x50] + ldr r0, [r0, #4] + cmp r0, #0 + bne _08040A5E + ldrb r0, [r5, #0xc] + subs r0, #8 + lsls r0, r0, #0x18 + lsrs r0, r0, #0x18 + cmp r0, #1 + bhi _08040A50 + adds r0, r5, #0 + bl sub_0803F6EC +_08040A50: + adds r0, r5, #0 + movs r1, #2 + movs r2, #0 + bl CreateFx + bl DeleteThisEntity +_08040A5E: + ldr r4, _08040A84 @ =gUnk_080D0DC4 + adds r0, r5, #0 + bl GetNextFunction + lsls r0, r0, #2 + adds r0, r0, r4 + ldr r1, [r0] + adds r0, r5, #0 + bl _call_via_r1 + movs r3, #0x10 + rsbs r3, r3, #0 + adds r0, r5, #0 + movs r1, #0 + movs r2, #1 + bl SetChildOffset + pop {r4, r5, pc} + .align 2, 0 +_08040A84: .4byte gUnk_080D0DC4 +.else push {r4, r5, lr} adds r5, r0, #0 ldrb r0, [r5, #0xa] @@ -48,6 +91,7 @@ _08040B5C: pop {r4, r5, pc} .align 2, 0 _08040B80: .4byte gUnk_080D0DC4 +.endif thumb_func_start sub_08040B84 sub_08040B84: @ 0x08040B84 @@ -1042,6 +1086,7 @@ _080412C8: .align 2, 0 _080412FC: .4byte gRoomControls +.ifndef EU thumb_func_start sub_08041300 sub_08041300: @ 0x08041300 push {lr} @@ -1071,3 +1116,4 @@ _0804132A: _0804132C: pop {pc} .align 2, 0 +.endif diff --git a/asm/figurineDevice.s b/asm/figurineDevice.s index 9d02534e..5a4e395b 100644 --- a/asm/figurineDevice.s +++ b/asm/figurineDevice.s @@ -126,7 +126,11 @@ _08087C7C: strb r5, [r0] adds r0, #1 strb r5, [r0] +.ifdef EU + adds r0, #1 +.else adds r0, #5 +.endif strb r5, [r0] adds r0, r4, #0 bl sub_0808804C @@ -248,7 +252,11 @@ _08087D60: beq _08087DAA str r5, [r4, #0x50] adds r0, r5, #0 +.ifdef EU + adds r0, #0x7e +.else adds r0, #0x7d +.endif ldrb r0, [r0] strb r0, [r4, #0xf] ldr r1, _08087DB4 @ =gUnk_080FC3E4 @@ -344,7 +352,11 @@ _08087E3C: rsbs r0, r0, #0 ands r0, r1 strb r0, [r4, #0x18] +.ifdef EU + movs r0, #9 +.else movs r0, #4 +.endif bl ClearRoomFlag bl DeleteThisEntity _08087E5A: @@ -352,6 +364,120 @@ _08087E5A: thumb_func_start sub_08087E5C sub_08087E5C: @ 0x08087E5C +.ifdef EU + push {r4, r5, r6, lr} + adds r4, r0, #0 + adds r5, r4, #0 + adds r5, #0x7a + ldrb r1, [r5] + cmp r1, #1 + beq _08087888 + cmp r1, #1 + bgt _08087850 + cmp r1, #0 + beq _08087856 + b _0808790C +_08087850: + cmp r1, #2 + beq _080878EA + b _0808790C +_08087856: + adds r0, r4, #0 + adds r0, #0x7b + ldrb r0, [r0] + cmp r0, #4 + bne _08087880 + movs r0, #1 + bl CheckRoomFlag + cmp r0, #0 + beq _0808790C + movs r0, #1 + strb r0, [r5] + adds r1, r4, #0 + adds r1, #0x81 + strb r0, [r1] + bl ClearRoomFlag + adds r0, r4, #0 + bl sub_0808826C + b _080878E2 +_08087880: + adds r0, r4, #0 + bl sub_080880D8 + b _0808790C +_08087888: + ldrb r0, [r4, #0xe] + cmp r0, #0 + beq _08087892 + subs r0, #1 + strb r0, [r4, #0xe] +_08087892: + ldr r2, _080878B0 @ =gInput + ldrh r0, [r2, #2] + ands r1, r0 + cmp r1, #0 + beq _080878B4 + movs r0, #0x6a + bl SoundReq + movs r0, #2 + strb r0, [r5] + movs r0, #0x3c + strb r0, [r4, #0xe] + bl sub_08050384 + b _0808790C + .align 2, 0 +_080878B0: .4byte gInput +_080878B4: + adds r0, r4, #0 + adds r0, #0x81 + ldrb r6, [r0] + ldrh r1, [r2, #4] + adds r5, r0, #0 + cmp r1, #0x40 + beq _080878C8 + cmp r1, #0x80 + beq _080878D2 + b _080878DC +_080878C8: + adds r0, r4, #0 + movs r1, #1 + bl sub_08087F94 + b _080878DC +_080878D2: + movs r1, #1 + rsbs r1, r1, #0 + adds r0, r4, #0 + bl sub_08087F94 +_080878DC: + ldrb r5, [r5] + cmp r6, r5 + beq _0808790C +_080878E2: + adds r0, r4, #0 + bl sub_080882A8 + b _0808790C +_080878EA: + movs r0, #0 + strb r0, [r5] + adds r1, r4, #0 + adds r1, #0x7b + movs r0, #4 + strb r0, [r1] + movs r0, #3 + bl SetRoomFlag + ldr r0, _08087910 @ =0x0000431A + bl TextboxNoOverlapFollow + ldr r1, _08087914 @ =gTextBox + adds r0, r4, #0 + adds r0, #0x81 + ldrb r0, [r0] + str r0, [r1, #0x10] +_0808790C: + pop {r4, r5, r6, pc} + .align 2, 0 +_08087910: .4byte 0x0000431A +_08087914: .4byte gTextBox + +.else push {r4, r5, r6, r7, lr} adds r4, r0, #0 adds r5, r4, #0 @@ -428,6 +554,14 @@ _08087ED8: movs r3, #0xa _08087EF0: ldrh r1, [r6, #4] +.ifdef JP + cmp r1, #0x40 + beq _08087F04 + cmp r1, #0x80 + beq _08087F0E + b _08087F16 + .align 2, 0 +.else ldr r0, _08087F00 @ =0xFFFFFEFF ands r1, r0 cmp r1, #0x40 @@ -437,6 +571,7 @@ _08087EF0: b _08087F16 .align 2, 0 _08087F00: .4byte 0xFFFFFEFF +.endif _08087F04: adds r0, r4, #0 adds r1, r3, #0 @@ -479,6 +614,7 @@ _08087F4E: .align 2, 0 _08087F50: .4byte 0x0000431A _08087F54: .4byte gTextBox +.endif thumb_func_start sub_08087F58 sub_08087F58: @ 0x08087F58 @@ -512,6 +648,183 @@ _08087F90: .4byte 0x00004022 thumb_func_start sub_08087F94 sub_08087F94: @ 0x08087F94 +.ifdef JP + push {r4, r5, r6, r7, lr} + adds r5, r0, #0 + adds r4, r1, #0 + movs r0, #0x5f + bl CheckLocalFlag + cmp r0, #0 + bne _08087E3E + adds r0, r5, #0 + adds r0, #0x83 + movs r7, #0 + ldrsb r7, [r0, r7] + adds r3, r7, r4 + mov ip, r0 + cmp r4, #0 + bge _08087E0A + adds r2, r5, #0 + adds r2, #0x82 + movs r0, #0 + ldrsb r0, [r2, r0] + cmp r3, r0 + bge _08087DF4 + mov r0, ip + movs r1, #0 + ldrsb r1, [r0, r1] + ldrb r3, [r2] + movs r0, #0 + ldrsb r0, [r2, r0] + cmp r1, r0 + beq _08087E3E + mov r2, ip + strb r3, [r2] + adds r1, r5, #0 + adds r1, #0x81 + movs r0, #1 + b _08087E00 +_08087DF4: + mov r0, ip + strb r3, [r0] + adds r1, r5, #0 + adds r1, #0x81 + ldrb r0, [r1] + adds r0, r0, r4 +_08087E00: + strb r0, [r1] + movs r0, #0x69 + bl SoundReq + b _08087E58 +_08087E0A: + adds r1, r5, #0 + adds r1, #0x81 + ldrb r6, [r1] + adds r2, r6, r4 + ldr r0, _08087E2C @ =0x02002A40 + adds r0, #0xc2 + ldrh r0, [r0] + cmp r2, r0 + ble _08087E30 + cmp r0, r6 + beq _08087E3E + adds r2, r0, #0 + subs r4, r2, r6 + adds r3, r7, r4 + cmp r3, #0x64 + ble _08087E4C + b _08087E46 + .align 2, 0 +_08087E2C: .4byte 0x02002A40 +_08087E30: + cmp r3, #0x64 + ble _08087E4C + mov r2, ip + movs r0, #0 + ldrsb r0, [r2, r0] + cmp r0, #0x64 + bne _08087E46 +_08087E3E: + adds r0, r5, #0 + bl sub_08088034 + b _08087E58 +_08087E46: + movs r3, #0x64 + subs r4, r3, r7 + adds r2, r6, r4 +_08087E4C: + mov r0, ip + strb r3, [r0] + strb r2, [r1] + movs r0, #0x69 + bl SoundReq +_08087E58: + pop {r4, r5, r6, r7, pc} + .align 2, 0 +.else +.ifdef EU + push {r4, r5, r6, r7, lr} + adds r5, r0, #0 + adds r6, r1, #0 + adds r7, r5, #0 + adds r7, #0x83 + ldrb r0, [r7] + adds r4, r0, r6 + movs r0, #0x5f + bl CheckLocalFlag + cmp r0, #0 + bne _080879CE + cmp r6, #0 + bge _0808799E + adds r0, r5, #0 + adds r0, #0x82 + ldrb r1, [r0] + cmp r4, r1 + bhs _0808798A + ldrb r0, [r7] + cmp r0, r1 + beq _080879CE + strb r1, [r7] + adds r1, r5, #0 + adds r1, #0x81 + movs r0, #1 + b _08087994 +_0808798A: + strb r4, [r7] + adds r1, r5, #0 + adds r1, #0x81 + ldrb r0, [r1] + adds r0, r0, r6 +_08087994: + strb r0, [r1] + movs r0, #0x69 + bl SoundReq + b _080879EC +_0808799E: + adds r1, r5, #0 + adds r1, #0x81 + ldrb r3, [r1] + adds r2, r3, r6 + ldr r0, _080879C0 @ =gSave + adds r0, #0xc2 + ldrh r0, [r0] + cmp r2, r0 + bls _080879C4 + cmp r0, r3 + beq _080879CE + adds r2, r0, #0 + subs r0, r2, r3 + ldrb r7, [r7] + adds r4, r0, r7 + b _080879DE + .align 2, 0 +_080879C0: .4byte gSave +_080879C4: + cmp r4, #0x64 + bls _080879DE + ldrb r0, [r7] + cmp r0, #0x64 + bne _080879D6 +_080879CE: + adds r0, r5, #0 + bl sub_08088034 + b _080879EC +_080879D6: + movs r4, #0x64 + ldrb r0, [r7] + subs r6, r4, r0 + adds r2, r3, r6 +_080879DE: + adds r0, r5, #0 + adds r0, #0x83 + strb r4, [r0] + strb r2, [r1] + movs r0, #0x69 + bl SoundReq +_080879EC: + pop {r4, r5, r6, r7, pc} + .align 2, 0 +.else push {r4, r5, r6, r7, lr} adds r5, r0, #0 adds r4, r1, #0 @@ -596,6 +909,8 @@ _08088028: bl SoundReq _08088032: pop {r4, r5, r6, r7, pc} +.endif +.endif thumb_func_start sub_08088034 sub_08088034: @ 0x08088034 @@ -667,7 +982,15 @@ _080880A4: _080880B2: movs r0, #0x80 lsls r0, r0, #1 +.ifdef JP + movs r1, #0x9b +.else +.ifdef EU + movs r1, #0x9b +.else movs r1, #0x9c +.endif +.endif bl CheckLocalFlagByOffset cmp r0, #0 beq _080880C4 @@ -681,7 +1004,11 @@ _080880C4: movs r4, #1 _080880D0: adds r0, r5, #0 +.ifdef EU + adds r0, #0x7d +.else adds r0, #0x7c +.endif strb r4, [r0] pop {r4, r5, pc} @@ -698,7 +1025,11 @@ sub_080880D8: @ 0x080880D8 cmp r4, r0 bhs _0808810A adds r5, r7, #0 +.ifdef EU + adds r5, #0x7c +.else adds r5, #0x80 +.endif _080880F0: adds r0, r7, #0 adds r1, r4, #0 @@ -725,7 +1056,11 @@ _0808810A: bne _08088156 ldr r5, _0808815C @ =gSave adds r0, r7, #0 +.ifdef EU + adds r0, #0x7c +.else adds r0, #0x80 +.endif ldrb r1, [r5, #9] adds r4, r0, #0 ldrb r0, [r4] @@ -759,6 +1094,239 @@ _0808815C: .4byte gSave thumb_func_start sub_08088160 sub_08088160: @ 0x08088160 +.ifdef JP + push {r4, lr} + adds r2, r0, #0 + lsls r1, r1, #3 + ldr r0, _08087FB0 @ =0x080FC094 + adds r1, r1, r0 + movs r4, #0 + adds r0, r2, #0 + adds r0, #0x7c + ldrb r0, [r0] + ldrb r3, [r1, #6] + cmp r0, r3 + bhs _08088068 + ldrb r0, [r1, #6] + cmp r0, #0x10 + beq _08087FC6 + cmp r0, #0x10 + bgt _08087FB4 + cmp r0, #8 + beq _08087FBC + b _0808806A + .align 2, 0 +_08087FB0: .4byte 0x080FC094 +_08087FB4: + cmp r0, #0x20 + beq _08087FCA + cmp r0, #0x40 + bne _0808806A +_08087FBC: + ldr r0, [r1] + ldrh r1, [r1, #4] + bl CheckLocalFlagByOffset + b _08088064EU +_08087FC6: + ldrh r0, [r1, #4] + b _08088060EU +_08087FCA: + ldrh r0, [r1, #4] + cmp r0, #4 + bhi _0808806A + lsls r0, r0, #2 + ldr r1, _08087FDC @ =_08087FE0 + adds r0, r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08087FDC: .4byte _08087FE0 +_08087FE0: @ jump table + .4byte _08087FF4 @ case 0 + .4byte _0808800C @ case 1 + .4byte _0808801A @ case 2 + .4byte _08088032 @ case 3 + .4byte _0808804A @ case 4 +_08087FF4: + movs r0, #0x20 + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0x10 + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0x19 + b _08088060EU +_0808800C: + adds r0, r2, #0 + adds r0, #0x7c + ldrb r0, [r0] + cmp r0, #4 + bls _0808806A + movs r0, #0x28 + b _08088060EU +_0808801A: + movs r0, #0x54 + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0x56 + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0x3d + b _08088060EU +_08088032: + movs r0, #0x3b + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0x4a + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0xd + b _08088060EU +_0808804A: + movs r0, #0x49 + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0x55 + bl CheckKinstoneFused + cmp r0, #0 + bne _08088068 + movs r0, #0x3c +_08088060EU: + bl CheckKinstoneFused +_08088064EU: + cmp r0, #0 + beq _0808806A +_08088068: + movs r4, #1 +_0808806A: + adds r0, r4, #0 + pop {r4, pc} + .align 2, 0 + +.else +.ifdef EU + push {r4, lr} + adds r2, r0, #0 + lsls r1, r1, #3 + ldr r0, _08087B44 @ =gUnk_080FC3E4 + adds r1, r1, r0 + movs r4, #0 + adds r0, r2, #0 + adds r0, #0x7d + ldrb r0, [r0] + ldrb r3, [r1, #6] + cmp r0, r3 + bhs _08087BFC + ldrb r0, [r1, #6] + cmp r0, #0x10 + beq _08087B5A + cmp r0, #0x10 + bgt _08087B48 + cmp r0, #8 + beq _08087B50 + b _08087BFE + .align 2, 0 +_08087B44: .4byte gUnk_080FC3E4 +_08087B48: + cmp r0, #0x20 + beq _08087B5E + cmp r0, #0x40 + bne _08087BFE +_08087B50: + ldr r0, [r1] + ldrh r1, [r1, #4] + bl CheckLocalFlagByOffset + b _08087BF8 +_08087B5A: + ldrh r0, [r1, #4] + b _08087BF4 +_08087B5E: + ldrh r0, [r1, #4] + cmp r0, #4 + bhi _08087BFE + lsls r0, r0, #2 + ldr r1, _08087B70 @ =_08087B74 + adds r0, r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08087B70: .4byte _08087B74 +_08087B74: @ jump table + .4byte _08087B88 @ case 0 + .4byte _08087BA0 @ case 1 + .4byte _08087BAE @ case 2 + .4byte _08087BC6 @ case 3 + .4byte _08087BDE @ case 4 +_08087B88: + movs r0, #0x20 + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0x10 + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0x19 + b _08087BF4 +_08087BA0: + adds r0, r2, #0 + adds r0, #0x7d + ldrb r0, [r0] + cmp r0, #4 + bls _08087BFE + movs r0, #0x28 + b _08087BF4 +_08087BAE: + movs r0, #0x54 + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0x56 + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0x3d + b _08087BF4 +_08087BC6: + movs r0, #0x3b + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0x4a + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0xd + b _08087BF4 +_08087BDE: + movs r0, #0x49 + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0x55 + bl CheckKinstoneFused + cmp r0, #0 + bne _08087BFC + movs r0, #0x3c +_08087BF4: + bl CheckKinstoneFused +_08087BF8: + cmp r0, #0 + beq _08087BFE +_08087BFC: + movs r4, #1 +_08087BFE: + adds r0, r4, #0 + pop {r4, pc} + .align 2, 0 +.else push {r4, lr} adds r2, r0, #0 lsls r1, r1, #3 @@ -793,7 +1361,9 @@ _08088194: b _08088262 _0808819E: ldrh r0, [r1, #4] +.ifndef JP bl CheckKinstoneFused +.endif b _08088262 _080881A6: ldrh r0, [r1, #4] @@ -886,13 +1456,19 @@ _08088266: _08088268: adds r0, r4, #0 pop {r4, pc} +.endif +.endif thumb_func_start sub_0808826C sub_0808826C: @ 0x0808826C push {r4, r5, lr} adds r5, r0, #0 movs r4, #0x64 +.ifdef EU + adds r0, #0x7c +.else adds r0, #0x80 +.endif ldrb r1, [r0] ldr r0, _080882A4 @ =gSave adds r0, #0xb0 @@ -935,8 +1511,10 @@ sub_080882A8: @ 0x080882A8 adds r0, r6, #0 adds r0, #0x83 ldrb r0, [r0] +.ifndef EU lsls r0, r0, #0x18 asrs r0, r0, #0x18 +.endif adds r4, #8 adds r1, r4, #0 adds r2, r5, #0 @@ -979,6 +1557,134 @@ _08088324: .4byte gScreen thumb_func_start sub_08088328 sub_08088328: @ 0x08088328 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + adds r6, r0, #0 + movs r4, #0x7f +_08087CC6: + bl Random + adds r5, r0, #0 + ands r5, r4 + cmp r5, #0x63 + bhi _08087CC6 + adds r0, r6, #0 + adds r0, #0x81 + ldrb r0, [r0] + rsbs r0, r0, #0 + bl sub_080542C0 + bl Random + movs r1, #0x7f + ands r1, r0 + adds r4, r1, #1 + adds r7, r4, #0 + adds r0, r6, #0 + bl sub_08088424 + adds r0, r6, #0 + adds r0, #0x83 + ldrb r0, [r0] + cmp r5, r0 + bhs _08087D34EU + movs r5, #0 + movs r0, #0x7e + adds r0, r0, r6 + mov r8, r0 +_08087D02EU: + cmp r5, #0 + bne _08087D72 + cmp r4, #0x88 + bls _08087D0C + movs r4, #1 +_08087D0C: + adds r0, r6, #0 + adds r1, r4, #0 + bl sub_08088160 + cmp r0, #0 + beq _08087D2C + ldr r0, _08087D28 @ =gUnk_02002B0E + adds r1, r4, #0 + bl ReadBit + cmp r0, #0 + bne _08087D2C + movs r5, #1 + b _08087D2E + .align 2, 0 +_08087D28: .4byte gUnk_02002B0E +_08087D2C: + adds r4, #1 +_08087D2E: + cmp r7, r4 + bne _08087D02EU + b _08087D6E +_08087D34EU: + movs r5, #1 + movs r0, #0x7e + adds r0, r0, r6 + mov r8, r0 +_08087D3C: + cmp r5, #0 + beq _08087DA4 + cmp r4, #0x88 + bls _08087D46 + movs r4, #1 +_08087D46: + adds r0, r6, #0 + adds r1, r4, #0 + bl sub_08088160 + cmp r0, #0 + beq _08087D68 + ldr r0, _08087D64 @ =gUnk_02002B0E + adds r1, r4, #0 + bl ReadBit + cmp r0, #0 + beq _08087D68 + movs r5, #0 + b _08087D6A + .align 2, 0 +_08087D64: .4byte gUnk_02002B0E +_08087D68: + adds r4, #1 +_08087D6A: + cmp r7, r4 + bne _08087D3C +_08087D6E: + cmp r5, #0 + beq _08087DA4 +_08087D72: + ldr r0, _08087D94 @ =gSave + adds r0, #0xb0 + ldrb r1, [r0] + adds r1, #1 + strb r1, [r0] + adds r0, r6, #0 + adds r0, #0x7c + lsls r1, r1, #0x18 + lsrs r1, r1, #0x18 + ldrb r0, [r0] + cmp r1, r0 + beq _08087D98 + movs r0, #7 + bl SetRoomFlag + b _08087DA4 + .align 2, 0 +_08087D94: .4byte gSave +_08087D98: + movs r0, #0x5f + bl SetLocalFlag + movs r0, #8 + bl SetRoomFlag +_08087DA4: + mov r0, r8 + strb r4, [r0] + ldr r0, [r6, #0x50] + adds r0, #0x7e + strb r4, [r0] + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} + +.else push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} @@ -1106,6 +1812,7 @@ _08088414: pop {r3} mov r8, r3 pop {r4, r5, r6, r7, pc} +.endif thumb_func_start sub_08088424 sub_08088424: @ 0x08088424 @@ -1117,10 +1824,16 @@ sub_08088424: @ 0x08088424 cmp r0, #0x31 bhi _08088444 adds r1, #0x83 +.ifdef EU + ldrb r0, [r1, #0x0] + cmp r0, #0xe + bhi _08088476 +.else movs r0, #0 ldrsb r0, [r1, r0] cmp r0, #0xe bgt _08088476 +.endif movs r0, #0xf b _08088474 .align 2, 0 @@ -1129,28 +1842,46 @@ _08088444: cmp r0, #0x4f bhi _08088456 adds r1, #0x83 +.ifdef EU + ldrb r0, [r1, #0x0] + cmp r0, #0xb + bhi _08088476 +.else movs r0, #0 ldrsb r0, [r1, r0] cmp r0, #0xb bgt _08088476 +.endif movs r0, #0xc b _08088474 _08088456: cmp r0, #0x6d bhi _08088468 adds r1, #0x83 +.ifdef EU + ldrb r0, [r1, #0x0] + cmp r0, #8 + bhi _08088476 +.else movs r0, #0 ldrsb r0, [r1, r0] cmp r0, #8 bgt _08088476 +.endif movs r0, #9 b _08088474 _08088468: adds r1, #0x83 +.ifdef EU + ldrb r0, [r1, #0x0] + cmp r0, #5 + bhi _08088476 +.else movs r0, #0 ldrsb r0, [r1, r0] cmp r0, #5 bgt _08088476 +.endif movs r0, #6 _08088474: strb r0, [r1] @@ -1216,15 +1947,19 @@ _080884D2: movs r0, #5 str r0, [r1, #0x10] _080884EA: +.ifndef EU ldr r1, _08088500 @ =gPlayerEntity movs r0, #6 strb r0, [r1, #0x14] +.endif pop {r4, pc} .align 2, 0 _080884F4: .4byte 0x00004328 _080884F8: .4byte 0x00004327 _080884FC: .4byte gTextBox +.ifndef EU _08088500: .4byte gPlayerEntity +.endif thumb_func_start sub_08088504 sub_08088504: @ 0x08088504 @@ -1287,7 +2022,11 @@ _08088570: .4byte gTextBox thumb_func_start sub_08088574 sub_08088574: @ 0x08088574 push {lr} +.ifdef EU + movs r0, #0xa +.else movs r0, #9 +.endif bl CheckRoomFlag cmp r0, #0 beq _08088594 @@ -1364,8 +2103,36 @@ _0808860A: .align 2, 0 _08088618: .4byte gSave +.ifndef EU thumb_func_start sub_0808861C sub_0808861C: @ 0x0808861C +.ifdef JP + push {r4, lr} + adds r4, r1, #0 + movs r0, #0xa8 + movs r1, #0x54 + movs r2, #0xc + movs r3, #8 + bl CheckPlayerInRegion + str r0, [r4, #0x14] + ldr r0, _0808844C @ =0x03001160 + ldrb r0, [r0, #0x14] + cmp r0, #0 + beq _0808843E + movs r0, #0 + str r0, [r4, #0x14] +_0808843E: + ldr r2, _08088450 @ =0x02033280 + ldrb r1, [r2, #7] + movs r0, #1 + orrs r0, r1 + strb r0, [r2, #7] + pop {r4, pc} + .align 2, 0 +_0808844C: .4byte 0x03001160 +_08088450: .4byte 0x02033280 + +.else push {r4, lr} adds r4, r1, #0 movs r0, #0xa8 @@ -1395,7 +2162,9 @@ _08088642: .align 2, 0 _08088650: .4byte gPlayerEntity _08088654: .4byte gActiveScriptInfo +.endif +.ifndef JP thumb_func_start sub_08088658 sub_08088658: @ 0x08088658 push {r4, lr} @@ -1423,3 +2192,5 @@ _08088678: .align 2, 0 _08088684: .4byte gPlayerEntity _08088688: .4byte gActiveScriptInfo +.endif +.endif diff --git a/asm/fileScreen.s b/asm/fileScreen.s index d743ac41..49177655 100755 --- a/asm/fileScreen.s +++ b/asm/fileScreen.s @@ -5,6 +5,45 @@ .text +.ifdef DEMO + thumb_func_start HandleGameplayScreen +HandleGameplayScreen: @ 08051A28 + push {r4, lr} + ldr r1, _08051A68 @ =0x030010A0 + ldr r0, [r1, #0x00] + adds r0, #0x01 + str r0, [r1, #0x00] + ldr r1, _08051A6C @ =0x080FC55C + ldr r4, _08051A70x @ =0x03001000 + ldrb r0, [r4, #0x03] + lsls r0, r0, #0x02 + adds r0, r0, r1 + ldr r0, [r0, #0x00] + bl _call_via_r0 + ldr r0, _08051A74x @ =0x02002A40 + movs r2, #0x95 + lsls r2, r2, #0x03 + adds r1, r0, r2 + ldr r0, [r1, #0x00] + cmp r0, #0x00 + beq _08051A64 + subs r0, #0x01 + str r0, [r1, #0x00] + cmp r0, #0x00 + bne _08051A64 + movs r0, #0x07 + movs r1, #0x02 + bl DoFade + movs r0, #0x03 + strb r0, [r4, #0x03] +_08051A64: + pop {r4, pc} + .byte 0x00, 0x00 +_08051A68: .4byte gUnk_030010A0 +_08051A6C: .4byte gUnk_080FC9D8 +_08051A70x: .4byte gMain +_08051A74x: .4byte gUnk_02002A40 +.else thumb_func_start HandleGameplayScreen HandleGameplayScreen: @ 0x08051988 push {lr} @@ -24,6 +63,8 @@ HandleGameplayScreen: @ 0x08051988 _080519A4: .4byte gScreenTransition _080519A8: .4byte gUnk_080FC9D8 _080519AC: .4byte gMain +.endif + thumb_func_start sub_080519B0 sub_080519B0: @ 0x080519B0 @@ -148,7 +189,9 @@ InitializeNewRoom: @ 0x08051AAC movs r0, #0 bl sub_0801C370 bl InitializeEntities +.ifndef EU bl sub_0801855C +.endif pop {pc} .align 2, 0 _08051AE4: .4byte gScreen @@ -157,6 +200,85 @@ _08051AEC: .4byte gScreenTransition thumb_func_start sub_08051AF0 sub_08051AF0: @ 0x08051AF0 +.ifdef EU + push {r4, lr} + bl sub_0805E5C0 + bl sub_0805BBBC + cmp r0, #0 + bne _0805173E + bl UpdateScroll +_0805173E: + bl UpdateBgAnim + bl sub_08000108 + bl sub_0801C344 + bl sub_0805E5F8 + bl FlushSprites + bl sub_0801C208 + bl sub_08078CB4 + bl sub_080AD9B0 + bl sub_080AD918 + ldr r0, _080517E0 @ =gFadeControl + ldrb r0, [r0] + cmp r0, #0 + bne _080517DC + ldr r0, _080517E4 @ =gRoomControls + ldrh r0, [r0] + cmp r0, #0 + bne _080517DC + bl sub_08052F1C + ldr r0, _080517E8 @ =gArea + movs r1, #0x86 + lsls r1, r1, #4 + adds r3, r0, r1 + adds r1, #4 + adds r0, r0, r1 + ldr r1, [r3] + ldr r2, [r0] + cmp r1, r2 + beq _08051796 + str r2, [r3] + ldr r0, _080517EC @ =0x800B0000 + orrs r2, r0 + adds r0, r2, #0 + bl SoundReq +_08051796: + bl sub_0805E9F4 + bl sub_0805BC04 + adds r4, r0, #0 + cmp r4, #0 + bne _080517DC + bl sub_08052C5C + bl sub_0805E5B4 + bl sub_08051E04 + bl sub_080300C4 + ldr r1, _080517F0 @ =gMain + movs r0, #2 + strb r0, [r1, #4] + movs r0, #0 + bl sub_08078A90 + ldr r0, _080517F4 @ =gUnk_02034490 + strb r4, [r0] + bl sub_08053178 + bl sub_0801855C + ldr r0, _080517F8 @ =gRoomVars + ldrb r0, [r0] + cmp r0, #0 + bne _080517DC + movs r0, #0 + movs r1, #1 + bl sub_0805E4E0 +_080517DC: + pop {r4, pc} + .align 2, 0 +_080517E0: .4byte gFadeControl +_080517E4: .4byte gRoomControls +_080517E8: .4byte gArea +_080517EC: .4byte 0x800B0000 +_080517F0: .4byte gMain +_080517F4: .4byte gUnk_02034490 +_080517F8: .4byte gRoomVars + +.else push {r4, r5, lr} bl sub_0805E5C0 bl sub_0805BBBC @@ -186,7 +308,11 @@ _08051B02: movs r0, #0x86 lsls r0, r0, #4 adds r3, r5, r0 +.ifdef EU + adds r1, 4 +.else ldr r1, _08051BBC @ =0x00000864 +.endif adds r0, r5, r1 ldr r1, [r3] ldr r2, [r0] @@ -214,15 +340,27 @@ _08051B5A: bl sub_08078A90 ldr r0, _08051BC8 @ =gUnk_02034490 strb r4, [r0] +.ifdef JP + bl sub_08053178 +.endif +.ifndef EU adds r0, r5, #0 adds r0, #0x28 ldrb r0, [r0] cmp r0, #0xff beq _08051B96 bl sub_0801855C +.endif _08051B96: +.ifdef EU + bl sub_08053178 @ TODO fix addresses + bl sub_08053178 +.else +.ifndef JP bl sub_08052BF8 bl sub_08053178 +.endif +.endif ldr r0, _08051BCC @ =gRoomVars ldrb r0, [r0] cmp r0, #0 @@ -236,11 +374,14 @@ _08051BAE: _08051BB0: .4byte gFadeControl _08051BB4: .4byte gRoomControls _08051BB8: .4byte gArea +.ifndef EU _08051BBC: .4byte 0x00000864 +.endif _08051BC0: .4byte 0x800B0000 _08051BC4: .4byte gMain _08051BC8: .4byte gUnk_02034490 _08051BCC: .4byte gRoomVars +.endif thumb_func_start sub_08051BD0 sub_08051BD0: @ 0x08051BD0 @@ -382,6 +523,18 @@ _08051D28: .4byte gScreenTransition thumb_func_start sub_08051D2C sub_08051D2C: @ 0x08051D2C +.ifdef DEMO + push {lr} + ldr r0, _08051E04 @ =0x03000FD0 + ldrb r0, [r0] + cmp r0, #0 + bne _08051E02 + bl DoSoftReset +_08051E02: + pop {pc} + .align 2, 0 +_08051E04: .4byte 0x03000FD0 +.else push {lr} movs r0, #7 movs r1, #8 @@ -390,6 +543,7 @@ sub_08051D2C: @ 0x08051D2C bl InitScreen pop {pc} .align 2, 0 +.endif thumb_func_start InitializeEntities InitializeEntities: @ 0x08051D40 diff --git a/asm/gleerok.s b/asm/gleerok.s index d8709272..b1e611bb 100644 --- a/asm/gleerok.s +++ b/asm/gleerok.s @@ -650,16 +650,20 @@ _0802D4D6: adds r0, #8 strb r3, [r0] _0802D52E: +.ifndef EU ldr r0, _0802D540 @ =gPlayerState adds r0, #0x8b movs r1, #3 strb r1, [r0] +.endif adds r0, r4, #0 movs r1, #0x4c bl InitializeAnimation b _0802D63C .align 2, 0 +.ifndef EU _0802D540: .4byte gPlayerState +.endif _0802D544: ldrb r0, [r4, #0xb] cmp r0, #1 @@ -797,6 +801,9 @@ _0802D648: sub_0802D650: @ 0x0802D650 push {r4, lr} adds r4, r0, #0 +.ifdef EU + bl sub_08078B48 +.endif ldr r1, _0802D670 @ =gUnk_080CD7E4 ldrb r0, [r4, #0xd] lsls r0, r0, #2 @@ -985,6 +992,93 @@ _0802D7B0: .4byte gScreenTransition thumb_func_start sub_0802D7B4 sub_0802D7B4: @ 0x0802D7B4 +.ifdef EU + push {r4, r5, lr} + adds r5, r0, #0 + ldrb r0, [r5, #0xe] + adds r2, r0, #0 + cmp r2, #0 + bne _0802D7ACEU + ldr r4, _0802D780 @ =gUnk_080CD7F8 + ldrb r3, [r5, #0xf] + adds r0, r3, r4 + ldrb r1, [r0] + adds r0, r1, #0 + cmp r0, #0xff + bne _0802D790 + strb r2, [r5, #0xf] + strb r2, [r5, #0xe] + movs r0, #1 + strb r0, [r5, #0xc] + strb r2, [r5, #0xd] + adds r0, r5, #0 + adds r0, #0x84 + ldr r0, [r0] + ldr r1, [r0, #0x50] + movs r0, #0x18 + strb r0, [r1, #0xe] + ldr r1, _0802D784 @ =gRoomControls + ldr r0, _0802D788 @ =gPlayerEntity + str r0, [r1, #0x30] + ldr r0, _0802D78C @ =gUnk_02034490 + strb r2, [r0] + movs r0, #0x2e + bl SoundReq + b _0802D7E8 + .align 2, 0 +_0802D780: .4byte gUnk_080CD7F8 +_0802D784: .4byte gRoomControls +_0802D788: .4byte gPlayerEntity +_0802D78C: .4byte gUnk_02034490 +_0802D790: + strb r1, [r5, #0xe] + adds r0, r3, #1 + adds r0, r0, r4 + ldrb r0, [r0] + strb r0, [r5, #0x15] + ldrb r0, [r5, #0xf] + adds r0, #2 + strb r0, [r5, #0xf] + ldr r0, _0802D7A8 @ =0x00000127 + bl SoundReq + b _0802D7B0EU + .align 2, 0 +_0802D7A8: .4byte 0x00000127 +_0802D7ACEU: + subs r0, #1 + strb r0, [r5, #0xe] +_0802D7B0EU: + ldrb r0, [r5, #0x15] + cmp r0, #1 + bhi _0802D7C8 + adds r4, r5, #0 + adds r4, #0x84 + ldr r0, [r4] + ldrb r3, [r5, #0x15] + movs r1, #5 + movs r2, #0x40 + bl sub_0802EA48 + b _0802D7DC +_0802D7C8: + adds r4, r5, #0 + adds r4, #0x84 + cmp r0, #0xff + beq _0802D7DC + ldr r0, [r4] + ldrb r3, [r5, #0x15] + movs r1, #5 + movs r2, #0x40 + bl sub_0802EA68 +_0802D7DC: + ldr r0, [r4] + bl sub_0802E768 + adds r0, r5, #0 + bl sub_0802E518 +_0802D7E8: + pop {r4, r5, pc} + .align 2, 0 + +.else push {r4, r5, lr} adds r5, r0, #0 ldrb r0, [r5, #0xe] @@ -1073,6 +1167,7 @@ _0802D85C: _0802D868: pop {r4, r5, pc} .align 2, 0 +.endif thumb_func_start sub_0802D86C sub_0802D86C: @ 0x0802D86C diff --git a/asm/gyorgFemale.s b/asm/gyorgFemale.s index daba4aa9..49dd9eda 100644 --- a/asm/gyorgFemale.s +++ b/asm/gyorgFemale.s @@ -290,12 +290,17 @@ _08046374: bne _0804638A adds r0, r4, #0 adds r0, #0x78 +.ifdef EU +_08046388: @TODO fix jump +.endif strb r5, [r0] +.ifndef EU adds r0, #5 strb r5, [r0] adds r0, #2 _08046388: strb r5, [r0] +.endif _0804638A: ldr r0, [r4, #0x64] ldr r0, [r0] @@ -336,10 +341,16 @@ _080463B8: movs r0, #0x3c strh r0, [r1] adds r0, r4, #0 +.ifdef EU + adds r0, #0x80 +.else adds r0, #0x78 +.endif strb r2, [r0] +.ifndef EU adds r0, #8 strb r2, [r0] +.endif _080463E0: pop {r4, r5, pc} .align 2, 0 @@ -406,20 +417,43 @@ _08046454: bne _0804646A adds r0, r4, #0 adds r0, #0x78 +.ifdef EU +_08046468: +.endif strb r5, [r0] +.ifndef EU adds r0, #5 strb r5, [r0] adds r0, #2 _08046468: strb r5, [r0] +.endif _0804646A: adds r0, r4, #0 adds r0, #0x45 +.ifdef EU + ldrb r1, [r0] + cmp r1, #0 + bne _08046494 +.else ldrb r0, [r0] cmp r0, #0 bne _08046494 +.endif movs r0, #1 strb r0, [r4, #0xc] +.ifdef EU + adds r0, r4, #0 + adds r0, #0x78 + strb r1, [r0] + adds r1, r4, #0 + adds r1, #0x70 + movs r2, #0 + movs r0, #0x3c + strh r0, [r1] + adds r0, r4, #0x0 + adds r0, #0x80 +.else adds r1, r4, #0 adds r1, #0x70 movs r2, #0 @@ -429,6 +463,7 @@ _0804646A: adds r0, #0x78 strb r2, [r0] adds r0, #8 +.endif strb r2, [r0] movs r0, #0x94 lsls r0, r0, #1 @@ -439,6 +474,7 @@ _08046494: thumb_func_start sub_08046498 sub_08046498: @ 0x08046498 +.ifndef EU push {r4, r5, lr} adds r5, r0, #0 ldr r0, _080464B8 @ =gUnk_02019EE0 @@ -455,6 +491,7 @@ sub_08046498: @ 0x08046498 .align 2, 0 _080464B8: .4byte gUnk_02019EE0 _080464BC: .4byte gMapDataTopSpecial +.endif thumb_func_start sub_080464C0 sub_080464C0: @ 0x080464C0 @@ -669,6 +706,35 @@ _0804665A: thumb_func_start sub_08046668 sub_08046668: @ 0x08046668 +.ifdef EU + push {r4, lr} + adds r4, r0, #0 + adds r0, #0x45 + ldrb r0, [r0] + cmp r0, #0 + beq _08046468EU + bl Random + ldr r2, _0804646C @ =gUnk_080D1AF8 + movs r1, #3 + ands r1, r0 + adds r1, r1, r2 + ldrb r1, [r1] + adds r0, r4, #0 + adds r0, #0x78 + movs r2, #0 + strb r1, [r0] + adds r0, #7 + strb r2, [r0] + adds r0, #3 + strb r2, [r0] + adds r0, r4, #0 + bl sub_080467DC +_08046468EU: + pop {r4, pc} + .align 2, 0 +_0804646C: .4byte gUnk_080D1AF8 + +.else push {r4, r5, lr} adds r4, r0, #0 adds r0, #0x45 @@ -699,9 +765,163 @@ _080466A0: pop {r4, r5, pc} .align 2, 0 _080466A4: .4byte gUnk_080D1AF8 +.endif thumb_func_start sub_080466A8 sub_080466A8: @ 0x080466A8 +.ifdef EU + push {r4, r5, r6, r7, lr} + adds r4, r0, #0 + adds r0, #0x7c + ldrb r2, [r0] + cmp r2, #0 + beq _08046514EU + adds r0, #1 + ldrb r1, [r0] + orrs r1, r2 + strb r1, [r0] + ldrb r1, [r4, #0xe] + adds r5, r0, #0 + cmp r1, #0 + bne _08046498 + subs r0, #5 + ldrb r0, [r0] + cmp r0, #0xff + beq _08046498 + movs r0, #3 + strb r0, [r4, #0xe] +_08046498: + ldrb r0, [r5] + bl sub_08000E62 + cmp r0, #2 + bls _08046514EU + movs r0, #0 + strb r0, [r4, #0xe] + strb r0, [r5] + adds r7, r4, #0 + adds r7, #0x78 + subs r0, #1 + adds r6, r0, #0 + movs r0, #0xff + strb r0, [r7] + adds r0, #0x28 + bl SoundReq + adds r5, r4, #0 + adds r5, #0x45 + ldrb r0, [r5] + cmp r0, #0 + beq _0804650E + movs r0, #8 + movs r1, #0 + bl sub_08080964 + adds r1, r4, #0 + adds r1, #0x82 + ldrb r0, [r1] + adds r0, #1 + strb r0, [r1] + ands r0, r6 + lsls r0, r0, #0x18 + lsrs r0, r0, #0x18 + cmp r0, #0xc + bhi _080464E6 + ldrb r0, [r5] + subs r0, #1 + strb r0, [r5] +_080464E6: + ldrb r0, [r5] + cmp r0, #0 + bne _080464F8 + strb r0, [r7] + adds r1, r4, #0 + adds r1, #0x7a + movs r0, #0xa5 + lsls r0, r0, #3 + b _0804650CEU +_080464F8: + adds r1, r4, #0 + adds r1, #0x7f + ldrb r0, [r1] + cmp r0, #0 + bne _0804650E + movs r0, #1 + strb r0, [r1] + subs r1, #5 + movs r0, #0x87 + lsls r0, r0, #3 +_0804650CEU: + strh r0, [r1] +_0804650E: + adds r0, r4, #0 + bl sub_080467DC +_08046514EU: + ldrb r1, [r4, #0xe] + cmp r1, #0 + beq _0804658C + adds r0, r4, #0 + adds r0, #0x78 + ldrb r0, [r0] + cmp r0, #0xff + beq _0804658C + subs r0, r1, #1 + strb r0, [r4, #0xe] + lsls r0, r0, #0x18 + lsrs r5, r0, #0x18 + cmp r5, #0 + bne _0804658C + adds r2, r4, #0 + adds r2, #0x80 + adds r3, r4, #0 + adds r3, #0x7d + ldrb r0, [r2] + ldrb r1, [r3] + orrs r0, r1 + strb r0, [r2] + strb r5, [r3] + adds r0, r4, #0 + bl sub_080467DC + ldr r2, _08046598 @ =gPlayerEntity + ldr r0, [r4, #0x64] + adds r0, #0x3c + ldrb r0, [r0] + adds r1, r2, #0 + adds r1, #0x3e + strb r0, [r1] + subs r1, #1 + movs r0, #0xf4 + strb r0, [r1] + adds r1, #5 + movs r0, #0xa + strb r0, [r1] + adds r0, r4, #0 + movs r1, #0x2c + movs r2, #0 + bl CreateFx + adds r2, r0, #0 + cmp r2, #0 + beq _0804658C + ldr r0, [r4, #0x64] + ldrh r0, [r0, #0x38] + strh r0, [r2, #0x2e] + ldr r0, [r4, #0x64] + ldrh r0, [r0, #0x3a] + strh r0, [r2, #0x32] + adds r1, r2, #0 + adds r1, #0x38 + movs r0, #1 + strb r0, [r1] + adds r0, r2, #0 + bl UpdateSpriteForCollisionLayer +_0804658C: + adds r1, r4, #0 + adds r1, #0x7c + movs r0, #0 + strb r0, [r1] + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08046598: .4byte gPlayerEntity + + +.else push {r4, r5, r6, r7, lr} adds r4, r0, #0 adds r0, #0x7c @@ -855,6 +1075,7 @@ _080467CC: pop {r4, r5, r6, r7, pc} .align 2, 0 _080467D8: .4byte gPlayerEntity +.endif thumb_func_start sub_080467DC sub_080467DC: @ 0x080467DC @@ -869,3 +1090,4 @@ _080467E6: cmp r1, #7 bls _080467E6 pop {pc} + diff --git a/asm/gyorgFemaleEye.s b/asm/gyorgFemaleEye.s index 2a8c346b..0876c5fa 100644 --- a/asm/gyorgFemaleEye.s +++ b/asm/gyorgFemaleEye.s @@ -44,6 +44,73 @@ _080489C8: .4byte gUnk_080D1F7C thumb_func_start sub_080489CC sub_080489CC: @ 0x080489CC +.ifdef EU + push {r4, r5, r6, lr} + adds r5, r0, #0 + movs r0, #0x45 + adds r0, r0, r5 + mov ip, r0 + ldrb r0, [r0] + cmp r0, #0xff + beq _080487F4 + ldr r3, [r5, #0x50] + adds r2, r3, #0 + adds r2, #0x7c + movs r0, #1 + ldrb r1, [r5, #0xa] + lsls r0, r1 + ldrb r1, [r2] + orrs r0, r1 + strb r0, [r2] + ldr r4, [r3, #0x64] + ldrb r0, [r5, #0xa] + lsls r0, r0, #2 + adds r1, r4, #0 + adds r1, #0x18 + adds r1, r1, r0 + ldr r0, [r5, #0x4c] + str r0, [r1] + ldr r2, _08048804 @ =gPlayerEntity + movs r6, #0x2e + ldrsh r0, [r2, r6] + movs r6, #0x2e + ldrsh r1, [r5, r6] + adds r0, r0, r1 + lsrs r1, r0, #0x1f + adds r0, r0, r1 + asrs r0, r0, #1 + strh r0, [r4, #0x38] + ldr r4, [r3, #0x64] + movs r1, #0x32 + ldrsh r0, [r2, r1] + movs r2, #0x32 + ldrsh r1, [r5, r2] + adds r0, r0, r1 + lsrs r1, r0, #0x1f + adds r0, r0, r1 + asrs r0, r0, #1 + strh r0, [r4, #0x3a] + ldr r2, [r3, #0x64] + adds r3, r5, #0 + adds r3, #0x3e + ldrb r0, [r3] + movs r1, #0x10 + eors r0, r1 + strb r0, [r3] + adds r2, #0x3c + strb r0, [r2] +_080487F4: + movs r0, #0xff + mov r6, ip + strb r0, [r6] + ldr r1, _08048808 @ =gUnk_080D1F64 + adds r0, r5, #0 + bl sub_0804AA30 + pop {r4, r5, r6, pc} + .align 2, 0 +_08048804: .4byte gPlayerEntity +_08048808: .4byte gUnk_080D1F64 +.else push {r4, r5, r6, lr} mov ip, r0 adds r0, #0x45 @@ -168,6 +235,7 @@ _08048AD8: pop {r4, r5, r6, pc} .align 2, 0 _08048AEC: .4byte gUnk_080D1F64 +.endif thumb_func_start sub_08048AF0 sub_08048AF0: @ 0x08048AF0 diff --git a/asm/intr.s b/asm/intr.s index c8e377bf..c8c67bea 100644 --- a/asm/intr.s +++ b/asm/intr.s @@ -814,6 +814,56 @@ _080B23EC: .4byte gUnk_0800464E arm_func_start sub_080B23F0 sub_080B23F0: @ 0x080B23F0 +.ifdef EU + push {r4, r5, r6, r7, r8, sb, sl, fp, lr} + ldr fp, _080B2A30 @ =gUnk_03000000 + ldrb r2, [fp, #3] + cmp r2, #0x80 + bhs _080B19C0EU + add r0, pc, #0x54 @ =_080B19C0 + str r0, [fp, #0x18] + str sp, [fp, #0x14] + ldrb r0, [fp, #0xf] + cmp r0, #0xff + bne _080B1984 + bl _080B1FBC +_080B1980: + mov r0, #0x0 +_080B1984: + ldr r1, _080B2154 @ =0x03006958 + ldr r1, [r1, r0, lsl #2] + str r1, [fp, #0x1c] + ldr r0, _080B2A34 @ =gUnk_081326EC + ldr r0, [r0] + bl sub_080B19C8 + ldr r0, _080B2A38 @ =gUnk_081326EC + ldr r0, [r0, #4] + bl sub_080B19C8 + ldr r0, _080B2A3C @ =gUnk_081326EC + ldr r0, [r0, #8] + bl sub_080B19C8 + ldr r0, _080B2A40 @ =gUnk_081326EC + ldr r0, [r0, #0xc] + bl sub_080B19C8 +_080B19C0EU: + pop {r4, r5, r6, r7, r8, sb, sl, fp, lr} + bx lr + + arm_func_start sub_080B19C8 +sub_080B19C8: @ 0x080B19C8 + ldrb r2, [r0] + cmp r2, #0 + bxeq lr + ldr r1, _080B2A44 @ =0x08131D3C + ldr r1, [r1, #0x10] + mov r2, #0 + strb r2, [r1] + stmdb sp!, {lr} + bl sub_080B2478 + bl sub_080B2534 + ldm sp!, {lr} + b _080B1C40EU +.else push {r4, r5, r6, r7, r8, sb, sl, fp, lr} ldr fp, _080B2A30 @ =gUnk_03000000 ldrb r2, [fp, #3] @@ -852,6 +902,7 @@ sub_080B2448: @ 0x080B2448 bl sub_080B2534 ldm sp!, {lr} b _080B26B4 +.endif arm_func_start sub_080B2478 sub_080B2478: @ 0x080B2478 @@ -927,6 +978,133 @@ _080B2540: arm_func_start sub_080B255C sub_080B255C: @ 0x080B255C +.ifdef EU + stmdb sp!, {lr} + mov r4, r0 + bl sub_080B299C + ldr r3, [fp, #0x1c] + mov lr, pc + bxne r3 + mov r5, #0 + strb r5, [fp, #0x12] + ldrsb r2, [r4, #0x29] + ands r2, r2, #8 + beq _080B1BB8 + ldrsh r3, [r4, #0x36] + cmp r3, #0 + bmi _080B1BA4 + mov r1, #0 + mov r2, #0 + bl sub_080B1BCC + ldrb r1, [r4, #0x18] + and r1, r1, #0x30 + mov r1, r1 + cmp r0, #0x19 + beq _080B1B98 + cmp r0, #0x2f + beq _080B1B64 + cmp r0, #0xf + bne _080B1BA4 + mov r5, #2 + strb r5, [fp, #0x12] + add r7, r7, r5 + ldrb r2, [fp, #1] + and r2, r2, #0x18 + add r2, r2, #0x80 + lsr r2, r2, #2 + b _080B1B74 +_080B1B64: + ldrb r2, [r4, #0x2e] + ldrb r3, [r4, #0x32] + eor r2, r2, r3 + and r2, r2, #6 +_080B1B74: + ldr r3, _080B2A48 @ =gUnk_030068CC + add r2, r1, r2, lsl #1 + ldr sl, [r3, r2] + push {r4, r8, sb} + mov r8, #0 + and sb, sb, #0xc00 + bl _080B2874 + pop {r4, r8, sb, lr} + b _080B2718 +_080B1B98: + mov r5, #2 + strb r5, [fp, #0x12] + add r7, r7, r5 +_080B1BA4: + stmdb sp!, {r4} + mov r0, r4 + bl _080B2718 + pop {r4, lr} + b _080B1BC0 +_080B1BB8: + ldm sp!, {lr} + b _080B2718 +_080B1BC0: + ldrsh r1, [r4, #0x36] + ldrb r0, [r4, #0x29] + tst r0, #0x10 + beq _080B1BD8 + cmp r1, #0 + bxpl lr +_080B1BD8: + tst r0, #0x20 + beq _080B1BEC + ldrb r0, [fp, #1] + tst r0, #1 + bxne lr +_080B1BEC: + mov r2, r7 + cmp r1, #0 + submi r2, r2, r1 + ldr r3, _080B2A4C @ =gUnk_081326EC + ldr r3, [r3, #0x10] + ldrb r0, [r3] + cmp r0, #0x40 + bxhs lr + add r0, r0, #1 + strb r0, [r3] + add r3, r3, r0, lsl #2 + lsr r0, sb, #0xa + and r0, r0, #3 + orr r0, r0, r2, lsl #6 + strh r0, [r3, #2] + ldrb r0, [r4, #0x18] + and r0, r0, #0x30 + lsr r0, r0, #4 + orr r0, r0, r6, lsl #6 + strh r0, [r3] + bx lr +_080B1C40EU: + ldr r4, _080B2A50 @ =gUnk_081326EC + ldr r4, [r4, #0x10] + ldrb r5, [r4] + cmp r5, #0 + bxeq lr + stmdb sp!, {lr} + add r4, r4, #4 +_080B1C5C: + ldrsh r0, [r4] + asr r6, r0, #6 + and r1, r0, #7 + ldr sl, _080B2A54 @ =gUnk_0300694C + ldr sl, [sl, r1, lsl #2] + ldrsh r0, [r4, #2] + asr r7, r0, #6 + and r1, r0, #3 + lsl sb, r1, #0xa + mov r8, #0 + push {r4, r5} + bl _080B2874 + pop {r4, r5} + add r4, r4, #4 + subs r5, r5, #1 + bgt _080B1C5C + ldm sp!, {lr} + bx lr + +.else stmdb sp!, {lr} mov r4, r0 bl sub_080B299C @@ -1048,6 +1226,10 @@ _080B26D0: bgt _080B26D0 ldm sp!, {lr} bx lr + +.endif + + _080B2718: ldrsb r0, [r4, #0x28] cmp r0, #0 @@ -1271,7 +1453,127 @@ _080B2A0C: orr r8, r8, r5, lsl #22 bx lr .align 2, 0 + +.ifdef EU +_080B1FBC: + mov sl, lr + ldrsh r0, [fp, #0x1c] + ldrsh r1, [fp, #0x1e] + ldrsh r2, [fp, #4] + sub r0, r0, r2 + ldrsh r3, [fp, #6] + sub r1, r1, r3 + mov r2, #0 + mov r3, #0 + bl sub_080B20ECEU + mov r5, #0 + ldr r4, _080B2194 @ =0x03003DF8 +_080B1FECEU: + ldr r0, [r4, #8] + cmp r0, #0 + beq _080B2074EU + ldrsh r6, [r0, #0x2e] + ldrsh r7, [r0, #0x32] + ldr r3, [r4, #4] + cmp r3, #0 + beq _080B2024 + ldrsb r0, [r3] + add r6, r6, r0 + ldrsb r0, [r3, #1] + add r7, r7, r0 + add r3, r3, #2 + b _080B202C +_080B2024: + ldr r3, [r0, #0x48] + add r3, r3, #6 +_080B202C: + ldrsh r0, [fp, #4] + sub r6, r6, r0 + ldrsh r0, [fp, #6] + sub r7, r7, r0 + ldrb r0, [r3] + ldrb r1, [r3, #1] + ldr r2, [fp, #1] + and r2, r2, #3 + lsl r3, r2, #0x1c + lsrs r2, r2, #1 + rsblo r0, r0, #0 + subhs r0, r0, #8 + rsbeq r1, r1, #0 + subne r1, r1, #8 + add r0, r0, r6 + add r1, r1, r7 + mov r2, #0 + bl sub_080B20ECEU +_080B2074EU: + add r4, r4, #0xc + add r5, r5, #1 + cmp r5, #0x1f + bls _080B1FECEU + bx sl + arm_func_start sub_080B2088 +sub_080B2088: @ 0x080B2088 + ldr r5, [r4, #0x48] + cmp r5, #0 + bxeq lr + ldrb r0, [r5, #6] + ldrb r1, [r5, #7] + ldr r2, [fp, #1] + and r2, r2, #3 + lsl r3, r2, #0x1c + lsrs r2, r2, #1 + rsblo r0, r0, #0 + subhs r0, r0, #8 + rsbeq r1, r1, #0 + subne r1, r1, #8 + ldrsb r2, [r5] + add r0, r6, r0 + add r0, r0, r2 + ldrsb r2, [r5, #1] + add r1, r7, r1 + add r1, r1, r2 + mov r2, sb + b sub_080B20ECEU +_080B20DC: + mov r0, r6 + mov r1, r7 + mov r2, r9 + mov r3, #0x0 + + arm_func_start sub_080B20ECEU +sub_080B20ECEU: @ 0x080B20EC + add ip, r1, #7 + cmp ip, #0xa8 + bxhs lr + add ip, r0, #7 + cmp ip, #0xf8 + bxhs lr + and r1, r1, #0xff + lsl r0, r0, #0x17 + orr r0, r1, r0, lsr #7 + eor r0, r0, r3 + and r1, r2, #0xc00 + add r1, r1, #0xff + ldrb r3, [fp, #3] + add ip, fp, #0x20 + add ip, ip, r3, lsl #3 + str r0, [ip] + strh r1, [ip, #4] + add r3, r3, #1 + cmp r3, #0x80 + bhs _080B298C + strb r3, [fp, #3] + bx lr +_080B2144: + .4byte gUnk_03006954 + .4byte gUnk_030068F0 + .4byte gUnk_0300689C +.endif + _080B2A30: .4byte gUnk_03000000 +.ifdef EU +_080B2154: .4byte 0x03006958 @TODO make pointer? +.endif _080B2A34: .4byte gUnk_081326EC _080B2A38: .4byte gUnk_081326EC _080B2A3C: .4byte gUnk_081326EC @@ -1287,3 +1589,6 @@ _080B2A60: .4byte gUnk_082F3D74 _080B2A64: .4byte gUnk_03000000 _080B2A68: .4byte gUnk_0300695C _080B2A6C: .4byte 0x3E003F00 +.ifdef EU +_080B2194: .4byte 0x03003DF8 @TODO pointer? +.endif diff --git a/asm/item/itemLantern.s b/asm/item/itemLantern.s index 574bafb9..08f5e893 100644 --- a/asm/item/itemLantern.s +++ b/asm/item/itemLantern.s @@ -118,6 +118,64 @@ _08075AD8: .4byte gUnk_08126EEC thumb_func_start sub_08075ADC sub_08075ADC: @ 0x08075ADC +.ifdef EU + push {r4, r5, lr} + adds r4, r0, #0 + adds r5, r1, #0 + ldrb r1, [r4, #0xe] + movs r0, #1 + ands r0, r1 + cmp r0, #0 + beq _08075532 + ldr r0, _08075570 @ =gPlayerState + ldr r0, [r0, #0x30] + movs r1, #0x88 + lsls r1, r1, #1 + ands r0, r1 + cmp r0, #0 + bne _08075532 + bl sub_08079D48 + cmp r0, #0 + bne _08075578 +_08075532: + movs r0, #0 + strb r0, [r4, #0xf] + ldrb r0, [r4, #4] + adds r0, #1 + strb r0, [r4, #4] + ldr r3, _08075570 @ =gPlayerState + ldr r0, [r3, #0x30] + movs r1, #0x80 + lsls r1, r1, #0x10 + orrs r0, r1 + str r0, [r3, #0x30] + movs r2, #8 + asrs r2, r5 + lsls r1, r2, #4 + orrs r1, r2 + ldrb r0, [r3, #4] + bics r0, r1 + strb r0, [r3, #4] + mvns r2, r2 + ldrb r1, [r3, #0xa] + adds r0, r2, #0 + ands r0, r1 + strb r0, [r3, #0xa] + ldrb r0, [r3, #0xb] + ands r2, r0 + strb r2, [r3, #0xb] + ldr r0, _08075574 @ =0x0000013D + bl SoundReq + b _0807557E + .align 2, 0 +_08075570: .4byte gPlayerState +_08075574: .4byte 0x0000013D +_08075578: + adds r0, r4, #0 + bl UpdateItemAnim +_0807557E: + pop {r4, r5, pc} +.else push {r4, r5, lr} adds r4, r0, #0 adds r5, r1, #0 @@ -177,6 +235,7 @@ _08075B4C: bl UpdateItemAnim _08075B52: pop {r4, r5, pc} +.endif thumb_func_start sub_08075B54 sub_08075B54: @ 0x08075B54 diff --git a/asm/item/itemSword.s b/asm/item/itemSword.s index 5401f336..4e6af7b5 100644 --- a/asm/item/itemSword.s +++ b/asm/item/itemSword.s @@ -26,6 +26,187 @@ _08075334: .4byte gUnk_0811BD44 thumb_func_start sub_08075338 sub_08075338: @ 0x08075338 +.ifdef EU + push {r4, r5, r6, r7, lr} + adds r5, r0, #0 + adds r7, r1, #0 + ldr r4, _08074DA8 @ =gPlayerState + ldr r1, [r4, #0x30] + movs r3, #0x80 + adds r0, r1, #0 + ands r0, r3 + cmp r0, #0 + beq _08074DAC + ldrb r0, [r5, #9] + movs r1, #0x80 + orrs r1, r0 + strb r1, [r5, #9] + adds r0, r5, #0 + adds r1, r7, #0 + bl sub_08077D38 + movs r0, #0xc0 + lsls r0, r0, #4 + strh r0, [r4, #8] + movs r0, #0x75 + bl SoundReq + b _08074EE2 + .align 2, 0 +_08074DA8: .4byte gPlayerState +_08074DAC: + ldrb r2, [r4, #2] + cmp r2, #0 + beq _08074E22 + movs r6, #7 + adds r0, r6, #0 + ands r0, r2 + cmp r0, #3 + beq _08074E18 + movs r0, #0x78 + ands r0, r2 + cmp r0, #0 + bne _08074E18 + ldr r3, _08074E10 @ =gPlayerEntity + ldr r1, [r3, #0x20] + ldr r0, _08074E14 @ =0x00017FFF + cmp r1, r0 + bhi _08074E18 + adds r0, r4, #0 + adds r0, #0xac + ldrh r1, [r0] + movs r0, #0x40 + ands r0, r1 + cmp r0, #0 + beq _08074E18 + ldr r0, [r3, #0x34] + cmp r0, #0 + beq _08074E18 + movs r0, #0x20 + orrs r0, r2 + strb r0, [r4, #2] + adds r0, r4, #0 + adds r0, #0xab + strb r6, [r0] + movs r0, #8 + asrs r0, r7 + lsls r1, r0, #4 + orrs r0, r1 + ldrb r1, [r4, #4] + orrs r0, r1 + strb r0, [r4, #4] + adds r0, r5, #0 + bl sub_08077B98 + movs r0, #6 + strb r0, [r5, #4] + adds r0, r5, #0 + adds r1, r7, #0 + bl sub_08075898 + b _08074EE2 + .align 2, 0 +_08074E10: .4byte gPlayerEntity +_08074E14: .4byte 0x00017FFF +_08074E18: + adds r0, r5, #0 + adds r1, r7, #0 + bl sub_080759B8 + b _08074EE2 +_08074E22: + movs r6, #0x80 + lsls r6, r6, #0xb + ands r6, r1 + cmp r6, #0 + beq _08074EAE + adds r0, r4, #0 + adds r0, #0xac + ldrh r1, [r0] + movs r0, #2 + ands r0, r1 + lsls r0, r0, #0x10 + lsrs r6, r0, #0x10 + cmp r6, #0 + bne _08074E4C + ldr r0, [r4, #0x2c] + cmp r0, #0 + beq _08074EE2 + bl DeleteEntity + str r6, [r4, #0x2c] + b _08074EE2 +_08074E4C: + adds r0, r5, #0 + adds r1, r7, #0 + bl sub_08077D38 + adds r0, r5, #0 + bl sub_08077B98 + movs r3, #8 + adds r1, r3, #0 + asrs r1, r7 + lsls r0, r1, #4 + orrs r0, r1 + ldrb r2, [r4, #4] + orrs r0, r2 + strb r0, [r4, #4] + ldrb r2, [r4, #0xa] + adds r0, r1, #0 + orrs r0, r2 + strb r0, [r4, #0xa] + ldrb r0, [r4, #0xb] + orrs r1, r0 + strb r1, [r4, #0xb] + strb r3, [r5, #4] + movs r0, #0x14 + strb r0, [r5, #7] + movs r0, #6 + strb r0, [r5, #0xf] + ldrb r1, [r5, #9] + movs r0, #0x80 + orrs r0, r1 + strb r0, [r5, #9] + adds r1, r4, #0 + adds r1, #0xab + movs r0, #2 + strb r0, [r1] + ldr r0, [r4, #0x30] + movs r1, #0x80 + lsls r1, r1, #0x14 + orrs r0, r1 + str r0, [r4, #0x30] + movs r1, #0x98 + lsls r1, r1, #1 + adds r0, r5, #0 + bl sub_08077DF4 + movs r0, #0x77 + bl SoundReq + b _08074EE2 +_08074EAE: + ldrb r1, [r4, #0x1b] + adds r0, r3, #0 + ands r0, r1 + cmp r0, #0 + bne _08074EC0 + strb r6, [r4, #0x1b] + ldr r0, _08074EE4 @ =gPlayerEntity + bl sub_0806F948 +_08074EC0: + ldr r1, [r4, #0x2c] + cmp r1, #0 + beq _08074ED4 + ldrb r0, [r1, #9] + cmp r0, #1 + beq _08074ED4 + adds r0, r1, #0 + bl DeleteEntity + str r6, [r4, #0x2c] +_08074ED4: + adds r0, r5, #0 + adds r1, r7, #0 + bl sub_08077D38 + adds r0, r5, #0 + bl sub_08077B98 +_08074EE2: + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08074EE4: .4byte gPlayerEntity + +.else push {r4, r5, r6, r7, lr} adds r5, r0, #0 adds r7, r1, #0 @@ -210,6 +391,7 @@ _080754A6: _080754B4: pop {r4, r5, r6, r7, pc} .align 2, 0 +.endif thumb_func_start sub_080754B8 sub_080754B8: @ 0x080754B8 diff --git a/asm/itemForSale.s b/asm/itemForSale.s index 8b447c9c..af98dc19 100644 --- a/asm/itemForSale.s +++ b/asm/itemForSale.s @@ -61,6 +61,11 @@ sub_08081854: @ 0x08081854 ands r0, r1 strb r0, [r2] strb r3, [r4, #0x16] +.ifdef EU + adds r0, r4, #0x0 + movs r1, #0x6 + bl sub_0805E3A0 +.endif str r4, [r4, #0x54] adds r0, r4, #0 bl sub_08081A5C diff --git a/asm/ladderUp.s b/asm/ladderUp.s index 1344665a..785c3f3b 100644 --- a/asm/ladderUp.s +++ b/asm/ladderUp.s @@ -9,6 +9,258 @@ thumb_func_start LadderUp LadderUp: @ 0x0808DB54 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + adds r7, r0, #0 + ldrb r0, [r7, #0xc] + cmp r0, #1 + beq _0808D4D8 + cmp r0, #1 + bgt _0808D518 + cmp r0, #0 + bne _0808D518 + ldrb r0, [r7, #0xe] + movs r1, #2 + cmp r0, #0 + beq _0808D46C + movs r1, #1 +_0808D46C: + strb r1, [r7, #0xc] + adds r1, r7, #0 + adds r1, #0x63 + ldrb r0, [r1] + adds r0, #8 + strb r0, [r1] + adds r0, r7, #0 + movs r1, #0xa + bl InitializeAnimation + ldrb r0, [r7, #0xc] + cmp r0, #1 + bne _0808D48A + ldr r0, _0808D4CC @ =0x0000FF80 + strh r0, [r7, #0x36] +_0808D48A: + ldrb r0, [r7, #0xb] + cmp r0, #0 + beq _0808D492 + b _0808D642 +_0808D492: + ldrh r1, [r7, #0x32] + movs r0, #0x10 + rsbs r0, r0, #0 + ands r0, r1 + adds r0, #0xc + strh r0, [r7, #0x32] + ldr r0, _0808D4D0 @ =0x00004023 + movs r2, #0x2e + ldrsh r1, [r7, r2] + ldr r3, _0808D4D4 @ =gRoomControls + ldrh r2, [r3, #6] + subs r1, r1, r2 + asrs r1, r1, #4 + movs r4, #0x3f + ands r1, r4 + movs r5, #0x32 + ldrsh r2, [r7, r5] + ldrh r3, [r3, #8] + subs r2, r2, r3 + asrs r2, r2, #4 + ands r2, r4 + lsls r2, r2, #6 + orrs r1, r2 + adds r2, r7, #0 + adds r2, #0x38 + ldrb r2, [r2] + bl SetTile + b _0808D642 + .align 2, 0 +_0808D4CC: .4byte 0x0000FF80 +_0808D4D0: .4byte 0x00004023 +_0808D4D4: .4byte gRoomControls +_0808D4D8: + movs r1, #0x80 + lsls r1, r1, #5 + adds r0, r7, #0 + bl sub_08003FC4 + cmp r0, #0 + beq _0808D4E8 + b _0808D642 +_0808D4E8: + adds r0, r7, #0 + movs r1, #0x46 + movs r2, #0x40 + bl CreateFx + adds r1, r0, #0 + cmp r1, #0 + beq _0808D4FE + ldrh r0, [r1, #0x32] + adds r0, #8 + strh r0, [r1, #0x32] +_0808D4FE: + movs r0, #0x1e + movs r1, #0 + bl sub_08080964 + ldr r0, _0808D514 @ =0x0000010B + bl SoundReq + movs r0, #2 + strb r0, [r7, #0xc] + b _0808D642 + .align 2, 0 +_0808D514: .4byte 0x0000010B +_0808D518: + ldrb r0, [r7, #0xb] + cmp r0, #0 + beq _0808D520 + b _0808D642 +_0808D520: + ldr r0, _0808D598 @ =gPlayerEntity + movs r2, #0x32 + ldrsh r1, [r0, r2] + movs r3, #0x32 + ldrsh r0, [r7, r3] + cmp r1, r0 + bge _0808D5AC + ldr r0, _0808D59C @ =gPlayerState + ldrb r0, [r0, #0x12] + cmp r0, #0x1e + bne _0808D538 + b _0808D642 +_0808D538: + adds r0, r7, #0 + bl GetTileTypeByEntity + ldr r1, _0808D5A0 @ =0x00004017 + cmp r0, r1 + beq _0808D546 + b _0808D642 +_0808D546: + ldr r0, _0808D5A4 @ =0x00004023 + movs r5, #0x2e + ldrsh r1, [r7, r5] + ldr r4, _0808D5A8 @ =gRoomControls + ldrh r2, [r4, #6] + subs r1, r1, r2 + asrs r1, r1, #4 + movs r5, #0x3f + ands r1, r5 + movs r3, #0x32 + ldrsh r2, [r7, r3] + ldrh r3, [r4, #8] + subs r2, r2, r3 + asrs r2, r2, #4 + ands r2, r5 + lsls r2, r2, #6 + orrs r1, r2 + adds r6, r7, #0 + adds r6, #0x38 + ldrb r2, [r6] + bl SetTile + movs r1, #0x2e + ldrsh r0, [r7, r1] + ldrh r1, [r4, #6] + subs r0, r0, r1 + asrs r0, r0, #4 + ands r0, r5 + movs r2, #0x32 + ldrsh r1, [r7, r2] + ldrh r2, [r4, #8] + adds r2, #0x10 + subs r1, r1, r2 + asrs r1, r1, #4 + ands r1, r5 + lsls r1, r1, #6 + orrs r0, r1 + ldrb r1, [r6] + bl sub_0807BA8C + b _0808D642 + .align 2, 0 +_0808D598: .4byte gPlayerEntity +_0808D59C: .4byte gPlayerState +_0808D5A0: .4byte 0x00004017 +_0808D5A4: .4byte 0x00004023 +_0808D5A8: .4byte gRoomControls +_0808D5AC: + adds r0, r7, #0 + bl GetTileTypeByEntity + ldr r3, _0808D614 @ =0x00004017 + mov r8, r3 + cmp r0, r8 + beq _0808D642 + movs r5, #0x2e + ldrsh r1, [r7, r5] + ldr r5, _0808D618 @ =gRoomControls + ldrh r0, [r5, #6] + subs r1, r1, r0 + asrs r1, r1, #4 + movs r6, #0x3f + ands r1, r6 + movs r2, #0x32 + ldrsh r0, [r7, r2] + ldrh r2, [r5, #8] + subs r0, r0, r2 + asrs r0, r0, #4 + ands r0, r6 + lsls r0, r0, #6 + orrs r1, r0 + adds r4, r7, #0 + adds r4, #0x38 + ldrb r2, [r4] + mov r0, r8 + bl SetTile + ldrb r0, [r7, #0xa] + cmp r0, #0 + bne _0808D61C + movs r3, #0x2e + ldrsh r1, [r7, r3] + ldrh r0, [r5, #6] + subs r1, r1, r0 + asrs r1, r1, #4 + ands r1, r6 + movs r2, #0x32 + ldrsh r0, [r7, r2] + ldrh r2, [r5, #8] + adds r2, #0x10 + subs r0, r0, r2 + asrs r0, r0, #4 + ands r0, r6 + lsls r0, r0, #6 + orrs r1, r0 + ldrb r2, [r4] + mov r0, r8 + bl SetTile + b _0808D642 + .align 2, 0 +_0808D614: .4byte 0x00004017 +_0808D618: .4byte gRoomControls +_0808D61C: + ldr r0, _0808D648 @ =0x00004014 + movs r3, #0x2e + ldrsh r1, [r7, r3] + ldrh r2, [r5, #6] + subs r1, r1, r2 + asrs r1, r1, #4 + ands r1, r6 + movs r3, #0x32 + ldrsh r2, [r7, r3] + ldrh r3, [r5, #8] + adds r3, #0x10 + subs r2, r2, r3 + asrs r2, r2, #4 + ands r2, r6 + lsls r2, r2, #6 + orrs r1, r2 + ldrb r2, [r4] + bl SetTile +_0808D642: + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_0808D648: .4byte 0x00004014 + + +.else push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} @@ -279,3 +531,4 @@ _0808DD72: pop {r4, r5, r6, r7, pc} .align 2, 0 _0808DD78: .4byte 0x00004014 +.endif diff --git a/asm/manager37.s b/asm/manager37.s index 1068f88c..35b69824 100644 --- a/asm/manager37.s +++ b/asm/manager37.s @@ -34,6 +34,67 @@ _0805DE64: .4byte gUnk_08108DC4 thumb_func_start sub_0805DE68 sub_0805DE68: @ 0x0805DE68 +.ifdef JP + push {r4, lr} + adds r4, r0, #0 + movs r0, #0x7b + bl CheckLocalFlag + cmp r0, #0 + bne _0805DCCE + bl DeleteThisEntity +_0805DCCE: + movs r1, #0 + movs r0, #1 + strb r0, [r4, #0xc] + ldr r2, _0805DCF4 @ =0x030010A0 + adds r0, r2, #0 + adds r0, #0x38 + strb r1, [r0] + adds r1, r2, #0 + adds r1, #0x39 + movs r0, #0xf + strb r0, [r1] + adds r0, r2, #0 + adds r0, #0x3a + movs r1, #0x20 + strb r1, [r0] + adds r0, #1 + strb r1, [r0] + pop {r4, pc} + .align 2, 0 +_0805DCF4: .4byte gScreenTransition +.else +.ifdef EU + push {r4, lr} + adds r4, r0, #0 + movs r0, #0x7b + bl CheckLocalFlag + cmp r0, #0 + bne _0805D916 + bl DeleteThisEntity +_0805D916: + movs r1, #0 + movs r0, #1 + strb r0, [r4, #0xc] + ldr r2, _0805D93C @ =gScreenTransition + adds r0, r2, #0 + adds r0, #0x38 + strb r1, [r0] + adds r1, r2, #0 + adds r1, #0x39 + movs r0, #0xf + strb r0, [r1] + adds r0, r2, #0 + adds r0, #0x3a + movs r1, #0x20 + strb r1, [r0] + adds r0, #1 + strb r1, [r0] + pop {r4, pc} + .align 2, 0 +_0805D93C: .4byte gScreenTransition + +.else push {r4, lr} adds r4, r0, #0 movs r0, #0x7b @@ -70,6 +131,8 @@ _0805DE7A: _0805DEAC: .4byte gScreenTransition _0805DEB0: .4byte gSave _0805DEB4: .4byte 0x00001194 +.endif +.endif thumb_func_start sub_0805DEB8 sub_0805DEB8: @ 0x0805DEB8 diff --git a/asm/managerF.s b/asm/managerF.s index cded2d58..e8a21841 100644 --- a/asm/managerF.s +++ b/asm/managerF.s @@ -538,9 +538,11 @@ _080592C8: bl sub_080592EC adds r0, r4, #0 bl sub_0805930C +.ifndef EU movs r0, #0xb7 lsls r0, r0, #1 bl SoundReq +.endif bl DeleteThisEntity _080592EA: pop {r4, pc} @@ -569,7 +571,11 @@ sub_0805930C: @ 0x0805930C adds r4, r0, #0 movs r0, #0xf movs r1, #0x43 +.ifdef EU + movs r2, #0x0 +.else movs r2, #0x40 +.endif bl CreateObject adds r2, r0, #0 cmp r2, #0 @@ -799,6 +805,7 @@ _080594D2: _080594D4: .4byte gUnk_08108380 _080594D8: .4byte gPlayerEntity +.ifndef EU thumb_func_start sub_080594DC sub_080594DC: @ 0x080594DC push {r4, lr} @@ -850,9 +857,12 @@ _08059540: pop {r4, pc} .align 2, 0 _08059544: .4byte gArea +.endif + thumb_func_start sub_08059548 sub_08059548: @ 0x08059548 +.ifdef USA push {lr} movs r1, #6 bl sub_0805E3A0 @@ -871,3 +881,25 @@ _0805955C: .align 2, 0 _08059568: .4byte gPlayerEntity _0805956C: .4byte gInput +.else +.ifdef DEMO @ TODO deduplicate + push {lr} + movs r1, #6 + bl sub_0805E3A0 + ldr r0, _08059568 @ =gPlayerEntity + ldrb r0, [r0, #0xc] + cmp r0, #0x16 + bne _0805955C + bl DeleteThisEntity +_0805955C: + ldr r2, _0805956C @ =gInput + ldrh r1, [r2] + movs r0, #4 + orrs r0, r1 + strh r0, [r2] + pop {pc} + .align 2, 0 +_08059568: .4byte gPlayerEntity +_0805956C: .4byte gInput +.endif +.endif diff --git a/asm/non_matching/demoScreen/sub_080A2FD0.inc b/asm/non_matching/demoScreen/sub_080A2FD0.inc new file mode 100644 index 00000000..590274c2 --- /dev/null +++ b/asm/non_matching/demoScreen/sub_080A2FD0.inc @@ -0,0 +1,111 @@ + .syntax unified + push {r4, r5, lr} + ldr r0, _080A2FF4 @ =gFadeControl + ldrb r0, [r0] + cmp r0, #0 + bne _080A30A8 + movs r5, #0 + ldr r0, _080A2FF8 @ =gInput + ldrh r0, [r0] + cmp r0, #0x10 + beq _080A3020 + cmp r0, #0x10 + bgt _080A2FFC + cmp r0, #1 + beq _080A303C + cmp r0, #8 + beq _080A303C + b _080A3052 + .align 2, 0 +_080A2FF4: .4byte gFadeControl +_080A2FF8: .4byte gInput +_080A2FFC: + cmp r0, #0x40 + beq _080A3052 + cmp r0, #0x40 + bgt _080A3052 + cmp r0, #0x20 + bne _080A3052 + ldr r1, _080A301C @ =gChooseFileState + ldrb r0, [r1] + cmp r0, #0 + bne _080A3052 + movs r5, #1 + rsbs r5, r5, #0 + adds r1, #0x20 + movs r0, #0xfc + b _080A302E + .align 2, 0 +_080A301C: .4byte gChooseFileState +_080A3020: + ldr r1, _080A3038 @ =gChooseFileState + ldrb r0, [r1] + cmp r0, #0 + bne _080A3052 + movs r5, #1 + adds r1, #0x20 + movs r0, #4 +_080A302E: + strb r0, [r1] + movs r0, #0x69 + bl SoundReq + b _080A3052 + .align 2, 0 +_080A3038: .4byte gChooseFileState +_080A303C: + ldr r0, _080A3090 @ =gChooseFileState + ldrb r2, [r0] + cmp r2, #0 + bne _080A3052 + ldr r1, _080A3094 @ =gMain + movs r0, #2 + strb r0, [r1, #3] + strb r2, [r1, #4] + movs r0, #0x6a + bl SoundReq +_080A3052: + movs r4, #0x80 + lsls r4, r4, #0x12 + ldrb r0, [r4, #4] + adds r1, r5, #3 + adds r0, r0, r1 + movs r1, #3 + bl __modsi3 + strb r0, [r4, #4] + ldr r5, _080A3090 @ =gChooseFileState + movs r0, #0x10 + ldrsh r2, [r5, r0] + ldrb r1, [r4, #4] + movs r0, #0x68 + muls r0, r1, r0 + cmp r0, r2 + beq _080A3098 + adds r0, r5, #0 + adds r0, #0x20 + ldrb r0, [r0] + lsls r0, r0, #0x18 + asrs r0, r0, #0x18 + adds r0, r2, r0 + movs r1, #0x9c + lsls r1, r1, #1 + adds r0, r0, r1 + bl __modsi3 + strh r0, [r5, #0x10] + movs r0, #1 + b _080A309A + .align 2, 0 +_080A3090: .4byte gChooseFileState +_080A3094: .4byte gMain +_080A3098: + movs r0, #0 +_080A309A: + strb r0, [r5] + movs r0, #0x80 + lsls r0, r0, #0x12 + ldrb r0, [r0, #4] + movs r1, #0 + bl sub_080A3198 +_080A30A8: + pop {r4, r5, pc} + .align 2, 0 + .syntax divided diff --git a/asm/non_matching/demoScreen/sub_080A30AC.inc b/asm/non_matching/demoScreen/sub_080A30AC.inc new file mode 100644 index 00000000..08be1526 --- /dev/null +++ b/asm/non_matching/demoScreen/sub_080A30AC.inc @@ -0,0 +1,107 @@ + .syntax unified + push {r4, r5, r6, lr} + mov r6, r8 + push {r6} + ldr r4, _080A3188 @ =gOamCmd + movs r1, #0 + movs r0, #0x80 + lsls r0, r0, #6 + strh r0, [r4, #4] + strh r1, [r4, #6] + movs r0, #0xc0 + lsls r0, r0, #4 + strh r0, [r4, #8] + movs r0, #0x40 + strh r0, [r4, #2] + ldr r0, _080A318C @ =gChooseFileState + movs r1, #0x10 + ldrsh r6, [r0, r1] + ldr r1, _080A3190 @ =0xFFFFFED8 + adds r0, r1, #0 + subs r0, r0, r6 + strh r0, [r4] + ldr r0, _080A3194 @ =0x08A068BF + mov r8, r0 + ldr r1, [r0] + mov r5, r8 + subs r5, #0xc + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r1, #0xc0 + rsbs r1, r1, #0 + adds r0, r1, #0 + subs r0, r0, r6 + strh r0, [r4] + ldr r1, [r5, #4] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r1, #0x58 + rsbs r1, r1, #0 + adds r0, r1, #0 + subs r0, r0, r6 + strh r0, [r4] + ldr r1, [r5, #8] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r0, #0x10 + subs r0, r0, r6 + strh r0, [r4] + mov r0, r8 + ldr r1, [r0] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r0, #0x78 + subs r0, r0, r6 + strh r0, [r4] + ldr r1, [r5, #4] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r0, #0xe0 + subs r0, r0, r6 + strh r0, [r4] + ldr r1, [r5, #8] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r1, #0xa4 + lsls r1, r1, #1 + adds r0, r1, #0 + subs r0, r0, r6 + strh r0, [r4] + mov r0, r8 + ldr r1, [r0] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r1, #0xd8 + lsls r1, r1, #1 + adds r0, r1, #0 + subs r0, r0, r6 + strh r0, [r4] + ldr r1, [r5, #4] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + movs r1, #0x86 + lsls r1, r1, #2 + adds r0, r1, #0 + subs r0, r0, r6 + strh r0, [r4] + ldr r1, [r5, #8] + adds r1, r1, r5 + adds r0, r4, #0 + bl sub_080ADA04 + pop {r3} + mov r8, r3 + pop {r4, r5, r6, pc} + .align 2, 0 +_080A3188: .4byte gOamCmd +_080A318C: .4byte gChooseFileState +_080A3190: .4byte 0xFFFFFED8 +_080A3194: .4byte gUnk_08A068BF + .syntax divided diff --git a/asm/non_matching/demoScreen/sub_080A3198.inc b/asm/non_matching/demoScreen/sub_080A3198.inc new file mode 100644 index 00000000..449195ea --- /dev/null +++ b/asm/non_matching/demoScreen/sub_080A3198.inc @@ -0,0 +1,34 @@ + .syntax unified + push {r4, r5, lr} + ldr r1, _080A31D0 @ =0x08127CC8 + lsls r0, r0, #1 + adds r0, r0, r1 + ldrh r4, [r0] + ldr r1, _080A31D4 @ =gChooseFileState + ldrh r0, [r1, #0x12] + cmp r0, r4 + beq _080A31CC + strh r4, [r1, #0x12] + ldr r5, _080A31D8 @ =something2 + ldr r0, [r5] + subs r0, #0x1e + movs r1, #0xc0 + lsls r1, r1, #1 + bl MemClear + cmp r4, #0 + beq _080A31C6DEMO + adds r0, r4, #0 + adds r1, r5, #0 + bl sub_0805F46C +_080A31C6DEMO: + ldr r1, _080A31DC @ =gScreen + movs r0, #1 + strh r0, [r1, #0xe] +_080A31CC: + pop {r4, r5, pc} + .align 2, 0 +_080A31D0: .4byte gUnk_08127CC8 +_080A31D4: .4byte gChooseFileState +_080A31D8: .4byte gUnk_08127C98 +_080A31DC: .4byte gScreen + .syntax divided diff --git a/asm/non_matching/eu/HandlePlayerLife.inc b/asm/non_matching/eu/HandlePlayerLife.inc new file mode 100644 index 00000000..96134c53 --- /dev/null +++ b/asm/non_matching/eu/HandlePlayerLife.inc @@ -0,0 +1,251 @@ +.syntax unified + push {r4, r5, lr} + adds r5, r0, #0 + ldr r0, _080170E4 @ =gUnk_0200AF00 + adds r2, r0, #0 + adds r2, #0x2f + movs r1, #0 + strb r1, [r2] + subs r2, #2 + strb r1, [r2] + adds r0, #0x2e + strb r1, [r0] + ldr r2, _080170E8 @ =gPlayerEntity + adds r0, r2, #0 + adds r0, #0x41 + ldrb r1, [r0] + movs r0, #0x80 + ands r0, r1 + cmp r0, #0 + beq _08017072 + adds r0, r2, #0 + adds r0, #0x3d + ldrb r0, [r0] + lsls r0, r0, #0x18 + asrs r0, r0, #0x18 + cmp r0, #0 + ble _08017072 + movs r0, #0x86 + bl SoundReq +_08017072: + ldr r4, _080170EC @ =gPlayerState + ldr r0, [r4, #0x30] + ldr r1, _080170F0 @ =0xFDFFFDFF + ands r0, r1 + str r0, [r4, #0x30] + movs r1, #0x80 + lsls r1, r1, #3 + ands r0, r1 + cmp r0, #0 + beq _0801708A + bl ResetPlayer +_0801708A: + ldr r0, [r4, #0x30] + movs r1, #0x80 + lsls r1, r1, #0xf + ands r0, r1 + cmp r0, #0 + beq _080170A4 + adds r0, r4, #0 + adds r0, #0xa0 + ldrb r0, [r0] + cmp r0, #0 + bne _080170A4 + bl sub_0807A108 +_080170A4: + bl sub_08079B24 + cmp r0, #0 + bne _080170B2 + adds r0, r5, #0 + bl sub_08079708 +_080170B2: + ldr r0, _080170F4 @ =gUnk_03003DF0 + movs r4, #0 + strb r4, [r0] + ldr r2, _080170EC @ =gPlayerState + adds r1, r2, #0 + adds r1, #0x27 + ldrb r0, [r1] + cmp r0, #0 + beq _080170C8 + subs r0, #1 + strb r0, [r1] +_080170C8: + adds r1, r2, #0 + adds r1, #0xa8 + ldrb r0, [r1] + adds r3, r2, #0 + adds r3, #0xa9 + strb r0, [r3] + strb r4, [r1] + subs r1, #0x1e + ldrb r0, [r1] + cmp r0, #0 + beq _080170F8 + subs r0, #1 + strb r0, [r1] + b _08017222 + .align 2, 0 +_080170E4: .4byte gUnk_0200AF00 +_080170E8: .4byte gPlayerEntity +_080170EC: .4byte gPlayerState +_080170F0: .4byte 0xFDFFFDFF +_080170F4: .4byte gUnk_03003DF0 +_080170F8: + adds r0, r2, #0 + adds r0, #0x8b + ldrb r0, [r0] + cmp r0, #0 + beq _08017104 + b _08017222 +_08017104: + ldr r0, _08017160 @ =gTextBox + ldrb r1, [r0] + movs r0, #0x7f + ands r0, r1 + cmp r0, #0 + beq _08017112 + b _08017222 +_08017112: + ldr r0, _08017164 @ =gUnk_0200AF00 + ldrb r0, [r0, #1] + cmp r0, #0 + bne _0801714E + ldr r0, _08017168 @ =gScreenTransition + ldr r0, [r0] + movs r1, #0x5a + bl __modsi3 + cmp r0, #0 + bne _0801714E + ldr r2, _0801716C @ =gSave + adds r0, r2, #0 + adds r0, #0xab + ldrb r0, [r0] + lsrs r1, r0, #2 + cmp r1, #0x18 + bls _08017138 + movs r1, #0x18 +_08017138: + cmp r1, #7 + bhi _0801713E + movs r1, #8 +_0801713E: + adds r0, r2, #0 + adds r0, #0xaa + ldrb r0, [r0] + cmp r0, r1 + bhi _0801714E + ldr r0, _08017170 @ =0x0000011F + bl EnqueueSFX +_0801714E: + ldr r0, _0801716C @ =gSave + adds r2, r0, #0 + adds r2, #0xb2 + ldrb r1, [r2] + cmp r1, #0 + bne _08017174 + adds r0, #0xc4 + strh r1, [r0] + b _08017192 + .align 2, 0 +_08017160: .4byte gTextBox +_08017164: .4byte gUnk_0200AF00 +_08017168: .4byte gScreenTransition +_0801716C: .4byte gSave +_08017170: .4byte 0x0000011F +_08017174: + adds r1, r0, #0 + adds r1, #0xc4 + ldrh r0, [r1] + cmp r0, #0 + beq _08017188 + subs r0, #1 + strh r0, [r1] + lsls r0, r0, #0x10 + cmp r0, #0 + bne _08017192 +_08017188: + movs r0, #0 + strb r0, [r2] + ldr r0, _080171A4 @ =0x000001B3 + bl SoundReq +_08017192: + ldr r0, _080171A8 @ =gSave + adds r3, r0, #0 + adds r3, #0xb3 + ldrb r1, [r3] + cmp r1, #0 + bne _080171AC + adds r0, #0xc6 + strh r1, [r0] + b _080171DC + .align 2, 0 +_080171A4: .4byte 0x000001B3 +_080171A8: .4byte gSave +_080171AC: + adds r2, r0, #0 + adds r2, #0xc6 + ldrh r0, [r2] + cmp r0, #0 + beq _080171C0 + subs r1, r0, #1 + strh r1, [r2] + lsls r0, r1, #0x10 + cmp r0, #0 + bne _080171CE +_080171C0: + movs r0, #0 + strb r0, [r3] + movs r0, #0xa0 + lsls r0, r0, #1 + bl SoundReq + b _080171DC +_080171CE: + movs r0, #0xf + ands r1, r0 + cmp r1, #0 + bne _080171DC + adds r0, r5, #0 + bl CreateSparkle +_080171DC: + ldr r0, _080171F0 @ =gSave + adds r3, r0, #0 + adds r3, #0xba + ldrb r1, [r3] + cmp r1, #0 + bne _080171F4 + adds r0, #0xc8 + strh r1, [r0] + b _08017222 + .align 2, 0 +_080171F0: .4byte gSave +_080171F4: + adds r2, r0, #0 + adds r2, #0xc8 + ldrh r0, [r2] + cmp r0, #0 + beq _08017208 + subs r1, r0, #1 + strh r1, [r2] + lsls r0, r1, #0x10 + cmp r0, #0 + bne _0801720E +_08017208: + movs r0, #0 + strb r0, [r3] + b _08017222 +_0801720E: + movs r0, #0x3f + ands r1, r0 + cmp r1, #0 + bne _08017222 + ldrb r1, [r3] + adds r1, #0x55 + adds r0, r5, #0 + movs r2, #0 + bl CreateFx +_08017222: + pop {r4, r5} + pop {r0} + bx r0 +.syntax divided diff --git a/asm/non_matching/eu/Manager7_Main.inc b/asm/non_matching/eu/Manager7_Main.inc new file mode 100644 index 00000000..83617e4d --- /dev/null +++ b/asm/non_matching/eu/Manager7_Main.inc @@ -0,0 +1,95 @@ +.syntax unified + push {r4, r5, r6, lr} + adds r4, r0, #0 + ldrb r0, [r4, #0xc] + cmp r0, #0 + bne _080578C4 + movs r0, #1 + strb r0, [r4, #0xc] + movs r0, #8 + strb r0, [r4, #0xe] + adds r1, r4, #0 + adds r1, #0x20 + movs r0, #0xff + strb r0, [r1] + ldr r1, _0805791C @ =sub_080582F8 + adds r0, r4, #0 + movs r2, #0 + bl sub_08052D74 +_080578C4: + ldr r0, _08057920 @ =gRoomControls + ldrh r5, [r0] + cmp r5, #0 + bne _08057960 + adds r0, r4, #0 + bl sub_08057E40 + cmp r0, #0 + beq _080578E8 + ldr r0, _08057924 @ =gRoomVars + ldrb r6, [r0, #0x10] + adds r1, r4, #0 + adds r1, #0x20 + ldrb r0, [r1] + cmp r0, r6 + beq _080578E8 + strb r6, [r1] + strb r5, [r4, #0xe] +_080578E8: + lsls r1, r6, #6 + ldr r0, _08057928 @ =gUnk_081080A4 + adds r2, r1, r0 + ldrb r1, [r4, #0xe] + cmp r1, #0 + bne _08057938 + ldr r1, _0805792C @ =gUnk_02034490 + movs r0, #1 + strb r0, [r1] + ldr r0, [r2] + ldr r1, _08057930 @ =gGlobalGfxAndPalettes + adds r0, r0, r1 + ldr r1, [r2, #4] + movs r2, #0x80 + lsls r2, r2, #5 + bl LoadResourceAsync + ldr r0, _08057934 @ =gUnk_081081E4 + adds r0, r6, r0 + ldrb r0, [r0] + bl LoadPaletteGroup + ldrb r0, [r4, #0xe] + adds r0, #1 + strb r0, [r4, #0xe] + b _08057960 + .align 2, 0 +_0805791C: .4byte sub_08057E30 +_08057920: .4byte gRoomControls +_08057924: .4byte gRoomVars +_08057928: .4byte gUnk_081080A4 +_0805792C: .4byte gUnk_02034490 +_08057930: .4byte gGlobalGfxAndPalettes +_08057934: .4byte gUnk_081081E4 +_08057938: + cmp r1, #0 + blt _08057960 + cmp r1, #7 + bgt _08057960 + lsls r1, r1, #3 + adds r1, r1, r2 + ldr r0, [r1] + ldr r2, _08057964 @ =gGlobalGfxAndPalettes + adds r0, r0, r2 + ldr r1, [r1, #4] + movs r2, #0x80 + lsls r2, r2, #5 + bl LoadResourceAsync + ldrb r0, [r4, #0xe] + adds r0, #1 + movs r1, #0 + strb r0, [r4, #0xe] + ldr r0, _08057968 @ =gUnk_02034490 + strb r1, [r0] +_08057960: + pop {r4, r5, r6, pc} + .align 2, 0 +_08057964: .4byte gGlobalGfxAndPalettes +_08057968: .4byte gUnk_02034490 +.syntax divided diff --git a/asm/non_matching/eu/TextBoxHandlerQuestion.inc b/asm/non_matching/eu/TextBoxHandlerQuestion.inc new file mode 100644 index 00000000..86aee30b --- /dev/null +++ b/asm/non_matching/eu/TextBoxHandlerQuestion.inc @@ -0,0 +1,153 @@ +.syntax unified + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + adds r6, r0, #0 + ldr r0, _08056570 @ =gUnk_02024030 + movs r7, #3 + ldrsb r7, [r0, r7] + ldr r0, _08056574 @ =gInput + ldrh r0, [r0, #2] + cmp r0, #8 + beq _08056582 + cmp r0, #8 + bgt _08056578 + cmp r0, #1 + beq _08056582 + b _080565EA + .align 2, 0 +_08056570: .4byte gUnk_02024030 +_08056574: .4byte gInput +_08056578: + cmp r0, #0x10 + beq _080565E8 + cmp r0, #0x20 + beq _080565E4 + b _080565EA +_08056582: + ldr r0, _08056598EU @ =gUnk_02024030 + lsls r1, r7, #1 + adds r0, #0x10 + adds r1, r1, r0 + ldrh r1, [r1] + cmp r1, #0 + bne _080565A0EU + ldr r1, _0805659CEU @ =gUnk_08107C14 + adds r0, r6, #0 + adds r0, #0x20 + b _080565B0EU + .align 2, 0 +_08056598EU: .4byte gUnk_02024030 +_0805659CEU: .4byte gUnk_08107C14 +_080565A0EU: + strh r1, [r6, #8] + adds r4, r6, #0 + adds r4, #0x20 + adds r0, r4, #0 + bl sub_0805EEB4 + ldr r1, _080565D8 @ =gUnk_08107C0F + adds r0, r4, #0 +_080565B0EU: + bl sub_0805EF40 + ldr r2, _080565DC @ =gUnk_02000040 + ldr r0, _080565E0 @ =gUnk_02024030 + ldrb r1, [r0, #3] + strb r1, [r2, #1] + movs r1, #3 + strb r1, [r2] + movs r1, #0x18 + bl MemClear + movs r0, #0x6a + bl SoundReq + adds r1, r6, #0 + adds r1, #0x89 + movs r0, #1 + strb r0, [r1] + b _080565EA + .align 2, 0 +_080565D8: .4byte gUnk_08107C0F +_080565DC: .4byte gUnk_02000040 +_080565E0: .4byte gUnk_02024030 +_080565E4: + subs r7, #1 + b _080565EA +_080565E8: + adds r7, #1 +_080565EA: + ldr r4, _0805660C @ =gUnk_02024030 + movs r1, #2 + ldrsb r1, [r4, r1] + adds r0, r7, r1 + bl __modsi3 + adds r7, r0, #0 + movs r5, #3 + ldrsb r5, [r4, r5] + cmp r7, r5 + beq _08056610 + strb r7, [r4, #3] + movs r0, #0x69 + bl SoundReq + movs r1, #1 + b _08056612 + .align 2, 0 +_0805660C: .4byte gUnk_02024030 +_08056610: + movs r1, #0 +_08056612: + ldr r2, _08056674 @ =gUnk_02000040 + ldrb r0, [r2] + cmp r0, #1 + bne _08056624 + ldr r1, _08056678 @ =gUnk_02024030 + movs r0, #2 + strb r0, [r2] + strb r0, [r1] + movs r1, #1 +_08056624: + cmp r1, #0 + beq _0805666A + ldr r0, _0805667C @ =gCurrentTextBox + mov sl, r0 + movs r1, #0x56 + add r1, sl + mov sb, r1 + ldrh r0, [r1] + mov r8, r0 + ldr r4, _08056678 @ =gUnk_02024030 + lsls r0, r5, #1 + adds r4, #8 + adds r0, r0, r4 + ldrh r0, [r0] + strh r0, [r1] + adds r6, #0x50 + movs r0, #0 + adds r1, r6, #0 + bl sub_0805F8E4 + lsls r0, r7, #1 + adds r0, r0, r4 + ldrh r0, [r0] + mov r1, sb + strh r0, [r1] + movs r0, #1 + adds r1, r6, #0 + bl sub_0805F8E4 + mov r1, r8 + mov r0, sb + strh r1, [r0] + movs r0, #1 + ldr r1, _08056680 @ =0x0202281D + strb r0, [r1] +_0805666A: + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08056674: .4byte gUnk_02000040 +_08056678: .4byte gUnk_02024030 +_0805667C: .4byte gCurrentTextBox +_08056680: .4byte 0x0202281D +.syntax divided diff --git a/asm/non_matching/eu/sub_0801F428.inc b/asm/non_matching/eu/sub_0801F428.inc new file mode 100644 index 00000000..6c876322 --- /dev/null +++ b/asm/non_matching/eu/sub_0801F428.inc @@ -0,0 +1,47 @@ +.syntax unified + push {r4, r5, lr} + adds r5, r0, #0 + bl sub_0804A720 + movs r4, #0 + movs r0, #1 + strb r0, [r5, #0xc] + bl Random + strb r0, [r5, #0xe] + adds r0, r5, #0 + adds r0, #0x45 + ldrb r1, [r0] + adds r0, #0x3b + strb r1, [r0] + adds r0, #2 + strb r4, [r0] + ldrb r0, [r5, #0xb] + cmp r0, #0 + beq _0801F484 + movs r0, #3 + strb r0, [r5, #0xc] + movs r0, #0x1e + strb r0, [r5, #0xf] + adds r0, r5, #0 + movs r1, #1 + bl sub_08049F84 + strb r0, [r5, #0x15] + ldrb r0, [r5, #0x10] + movs r1, #0x80 + orrs r0, r1 + strb r0, [r5, #0x10] + adds r2, r5, #0 + adds r2, #0x29 + ldrb r1, [r2] + movs r0, #0x39 + rsbs r0, r0, #0 + ands r0, r1 + movs r1, #0x18 + orrs r0, r1 + strb r0, [r2] + adds r0, r5, #0 + movs r1, #2 + bl InitializeAnimation +_0801F484: + pop {r4, r5, pc} + .align 2, 0 +.syntax divided diff --git a/asm/non_matching/eu/sub_0802AAC0.inc b/asm/non_matching/eu/sub_0802AAC0.inc new file mode 100644 index 00000000..9004a523 --- /dev/null +++ b/asm/non_matching/eu/sub_0802AAC0.inc @@ -0,0 +1,101 @@ +.syntax unified + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + adds r4, r0, #0 + bl sub_0802AC40 + ldrb r0, [r4, #0xf] + subs r0, #1 + strb r0, [r4, #0xf] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _0802AAB4 + adds r0, r4, #0 + movs r1, #4 + bl sub_0802AD1C +_0802AAB4: + adds r6, r4, #0 + adds r6, #0x81 + ldrb r0, [r6] + cmp r0, #0 + beq _0802AB38 + ldr r5, [r4, #0x54] + cmp r5, #0 + bne _0802AAC8 + strb r5, [r6] + b _0802AB56 +_0802AAC8: + ldr r0, [r5, #4] + cmp r0, #0 + bne _0802AAD4 + strb r0, [r6] + str r0, [r4, #0x54] + b _0802AB56 +_0802AAD4: + ldrb r0, [r5, #0xe] + mov r8, r0 + cmp r0, #0 + bne _0802AB56 + movs r1, #0x2e + ldrsh r0, [r4, r1] + ldr r2, _0802AB24 @ =gRoomControls + ldrh r1, [r2, #6] + subs r0, r0, r1 + asrs r0, r0, #4 + movs r3, #0x3f + ands r0, r3 + movs r7, #0x32 + ldrsh r1, [r4, r7] + ldrh r2, [r2, #8] + subs r1, r1, r2 + asrs r1, r1, #4 + ands r1, r3 + lsls r1, r1, #6 + orrs r0, r1 + movs r1, #1 + bl sub_080002E0 + cmp r0, #0 + bne _0802AB2C + ldr r1, _0802AB28 @ =gPlayerEntity + adds r0, r4, #0 + movs r2, #0x10 + movs r3, #0x10 + bl sub_080041A0 + cmp r0, #0 + beq _0802AB56 + ldrb r0, [r5, #0xf] + cmp r0, #0x50 + bhi _0802AB56 + mov r0, r8 + strb r0, [r6] + b _0802AB56 + .align 2, 0 +_0802AB24: .4byte gRoomControls +_0802AB28: .4byte gPlayerEntity +_0802AB2C: + ldrb r0, [r5, #0xf] + cmp r0, #0x13 + bhi _0802AB56 + mov r1, r8 + strb r1, [r6] + b _0802AB56 +_0802AB38: + movs r1, #4 + strb r1, [r4, #0xc] + movs r0, #0xc0 + strb r0, [r4, #0xe] + strb r1, [r4, #0xf] + adds r2, r4, #0 + adds r2, #0x80 + ldrb r0, [r2] + movs r1, #1 + eors r0, r1 + strb r0, [r2] + adds r0, r4, #0 + movs r1, #0 + bl InitializeAnimation +_0802AB56: + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} +.syntax divided diff --git a/asm/non_matching/eu/sub_0802AB40.inc b/asm/non_matching/eu/sub_0802AB40.inc new file mode 100644 index 00000000..8e4b9440 --- /dev/null +++ b/asm/non_matching/eu/sub_0802AB40.inc @@ -0,0 +1,50 @@ +.syntax unified + push {r4, lr} + adds r4, r0, #0 + bl sub_0802AC40 + ldrb r0, [r4, #0xe] + subs r0, #1 + strb r0, [r4, #0xe] + movs r2, #0xff + lsls r0, r0, #0x18 + lsrs r1, r0, #0x18 + cmp r1, #0 + bne _0802ABA6 + adds r0, r4, #0 + adds r0, #0x7a + ldrb r0, [r0] + cmp r0, #4 + bhi _0802AB90 + movs r0, #5 + strb r0, [r4, #0xc] + strh r1, [r4, #0x24] + ldrb r1, [r4, #0xa] + adds r1, #1 + adds r0, r4, #0 + bl InitializeAnimation + b _0802ABBA +_0802AB90: + movs r0, #0xc0 + strb r0, [r4, #0xe] + movs r0, #4 + strb r0, [r4, #0xf] + adds r2, r4, #0 + adds r2, #0x80 + ldrb r0, [r2] + movs r1, #1 + eors r0, r1 + strb r0, [r2] + b _0802ABBA +_0802ABA6: + ldrb r0, [r4, #0xf] + subs r0, #1 + strb r0, [r4, #0xf] + ands r0, r2 + cmp r0, #0 + bne _0802ABBA + adds r0, r4, #0 + movs r1, #4 + bl sub_0802ACDC +_0802ABBA: + pop {r4, pc} +.syntax divided diff --git a/asm/non_matching/eu/sub_0802AC40.inc b/asm/non_matching/eu/sub_0802AC40.inc new file mode 100644 index 00000000..80e3632d --- /dev/null +++ b/asm/non_matching/eu/sub_0802AC40.inc @@ -0,0 +1,43 @@ +.syntax unified + push {r4, r5, lr} + adds r4, r0, #0 + bl GetNextFrame + adds r0, r4, #0 + bl sub_0806F69C + adds r5, r4, #0 + adds r5, #0x7a + ldrb r0, [r5] + cmp r0, #0 + beq _0802AC26 + adds r0, r4, #0 + bl sub_0802B234 + cmp r0, #0 + bne _0802AC44 + strb r0, [r5] + adds r2, r4, #0 + adds r2, #0x29 + ldrb r1, [r2] + movs r0, #0x39 + rsbs r0, r0, #0 + ands r0, r1 + b _0802AC42 +_0802AC26: + adds r0, r4, #0 + bl sub_0802B234 + cmp r0, #0 + beq _0802AC44 + movs r0, #1 + strb r0, [r5] + adds r2, r4, #0 + adds r2, #0x29 + ldrb r1, [r2] + subs r0, #0x3a + ands r0, r1 + movs r1, #0x18 + orrs r0, r1 +_0802AC42: + strb r0, [r2] +_0802AC44: + pop {r4, r5, pc} + .align 2, 0 +.syntax divided diff --git a/asm/non_matching/eu/sub_0802ADDC.inc b/asm/non_matching/eu/sub_0802ADDC.inc new file mode 100644 index 00000000..115c4495 --- /dev/null +++ b/asm/non_matching/eu/sub_0802ADDC.inc @@ -0,0 +1,38 @@ +.syntax unified + push {r4, r5, lr} + adds r5, r0, #0 + ldrb r1, [r5, #0xa] + adds r1, #2 + movs r0, #0x1b + bl CreateEnemy + adds r4, r0, #0 + cmp r4, #0 + beq _0802AD92 + adds r0, r5, #0 + bl sub_0802B234 + rsbs r1, r0, #0 + orrs r1, r0 + lsrs r1, r1, #0x1f + strb r1, [r4, #0xb] + str r5, [r4, #0x50] + str r4, [r5, #0x54] + adds r0, r5, #0 + adds r1, r4, #0 + bl CopyPosition + ldrh r0, [r4, #0x36] + adds r0, #8 + strh r0, [r4, #0x36] + adds r1, r5, #0 + adds r1, #0x81 + movs r0, #1 + strb r0, [r1] + ldrb r0, [r5, #0xa] + cmp r0, #0 + bne _0802AD92 + subs r1, #7 + ldrb r0, [r1] + adds r0, #1 + strb r0, [r1] +_0802AD92: + pop {r4, r5, pc} +.syntax divided diff --git a/asm/non_matching/eu/sub_0802AE68.inc b/asm/non_matching/eu/sub_0802AE68.inc new file mode 100644 index 00000000..76996976 --- /dev/null +++ b/asm/non_matching/eu/sub_0802AE68.inc @@ -0,0 +1,78 @@ +.syntax unified + push {r4, lr} + adds r4, r0, #0 + ldr r2, [r4, #0x50] + cmp r2, #0 + bne _0802ADFA + movs r0, #3 + strb r0, [r4, #0xc] + ldrb r1, [r4, #0x18] + subs r0, #7 + ands r0, r1 + movs r1, #1 + orrs r0, r1 + strb r0, [r4, #0x18] + adds r1, r4, #0 + adds r1, #0x80 + movs r0, #1 + strb r0, [r1] +_0802ADFA: + adds r0, r2, #0 + adds r0, #0x81 + ldrb r0, [r0] + cmp r0, #0 + beq _0802AE1E + adds r0, r2, #0 + adds r1, r4, #0 + bl CopyPosition + ldrh r0, [r4, #0x36] + adds r0, #8 + strh r0, [r4, #0x36] + ldrb r1, [r4, #0x18] + movs r0, #4 + rsbs r0, r0, #0 + ands r0, r1 + strb r0, [r4, #0x18] + b _0802AE68 +_0802AE1E: + movs r0, #3 + strb r0, [r4, #0xc] + adds r1, r4, #0 + adds r1, #0x80 + movs r2, #1 + movs r0, #1 + strb r0, [r1] + ldrb r1, [r4, #0x18] + subs r0, #5 + ands r0, r1 + orrs r0, r2 + strb r0, [r4, #0x18] + adds r0, r4, #0 + bl sub_0802B234 + cmp r0, #0 + beq _0802AE54 + adds r2, r4, #0 + adds r2, #0x29 + ldrb r0, [r2] + movs r1, #0x39 + rsbs r1, r1, #0 + ands r1, r0 + movs r0, #0x18 + orrs r1, r0 + strb r1, [r2] + b _0802AE62 +_0802AE54: + adds r2, r4, #0 + adds r2, #0x29 + ldrb r1, [r2] + movs r0, #0x39 + rsbs r0, r0, #0 + ands r0, r1 + strb r0, [r2] +_0802AE62: + adds r0, r4, #0 + bl GetNextFrame +_0802AE68: + pop {r4, pc} + .align 2, 0 +.syntax divided diff --git a/asm/non_matching/eu/sub_0802B1BC.inc b/asm/non_matching/eu/sub_0802B1BC.inc new file mode 100644 index 00000000..5e2f6265 --- /dev/null +++ b/asm/non_matching/eu/sub_0802B1BC.inc @@ -0,0 +1,71 @@ +.syntax unified + push {r4, lr} + adds r4, r0, #0 + ldrb r0, [r4, #0xe] + cmp r0, #0 + beq _0802B17A + subs r0, #1 + strb r0, [r4, #0xe] +_0802B17A: + ldr r2, [r4, #0x50] + cmp r2, #0 + bne _0802B190 + movs r0, #2 + strb r0, [r4, #0xc] + ldrb r1, [r4, #0x18] + subs r0, #6 + ands r0, r1 + movs r1, #1 + orrs r0, r1 + strb r0, [r4, #0x18] +_0802B190: + adds r0, r2, #0 + adds r0, #0x81 + ldrb r0, [r0] + cmp r0, #0 + beq _0802B1AA + adds r0, r2, #0 + adds r1, r4, #0 + bl CopyPosition + ldrh r0, [r4, #0x36] + adds r0, #8 + strh r0, [r4, #0x36] + b _0802B1EC +_0802B1AA: + movs r0, #2 + strb r0, [r4, #0xc] + ldrb r1, [r4, #0x18] + subs r0, #6 + ands r0, r1 + movs r1, #1 + orrs r0, r1 + strb r0, [r4, #0x18] + adds r0, r4, #0 + bl sub_0802B234 + cmp r0, #0 + beq _0802B1D8 + adds r2, r4, #0 + adds r2, #0x29 + ldrb r0, [r2] + movs r1, #0x39 + rsbs r1, r1, #0 + ands r1, r0 + movs r0, #0x18 + orrs r1, r0 + strb r1, [r2] + b _0802B1E6 +_0802B1D8: + adds r2, r4, #0 + adds r2, #0x29 + ldrb r1, [r2] + movs r0, #0x39 + rsbs r0, r0, #0 + ands r0, r1 + strb r0, [r2] +_0802B1E6: + adds r0, r4, #0 + bl GetNextFrame +_0802B1EC: + pop {r4, pc} + .align 2, 0 +.syntax divided diff --git a/asm/non_matching/eu/sub_0805457C.inc b/asm/non_matching/eu/sub_0805457C.inc new file mode 100644 index 00000000..55d3bca5 --- /dev/null +++ b/asm/non_matching/eu/sub_0805457C.inc @@ -0,0 +1,207 @@ +.syntax unified + push {r4, r5, r6, r7, lr} + sub sp, #0x20 + adds r6, r0, #0 + adds r3, r1, #0 + ldr r0, _08054138 @ =gRoomVars + ldrb r0, [r0, #2] + cmp r0, #1 + bne _08054126 + b _080542CC +_08054126: + ldr r2, _0805413C @ =gUnk_08001A1C + movs r4, #0 + cmp r3, #0x18 + bhi _080541BC + lsls r0, r3, #2 + ldr r1, _08054140 @ =_08054144 + adds r0, r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_08054138: .4byte gRoomVars +_0805413C: .4byte gUnk_08001A1C +_08054140: .4byte _08054144 +_08054144: @ jump table + .4byte _080541BC @ case 0 + .4byte _080541A8 @ case 1 + .4byte _080541A8 @ case 2 + .4byte _080541A8 @ case 3 + .4byte _080541A8 @ case 4 + .4byte _080541A8 @ case 5 + .4byte _080541A8 @ case 6 + .4byte _080541A8 @ case 7 + .4byte _080541A8 @ case 8 + .4byte _080541A8 @ case 9 + .4byte _080541A8 @ case 10 + .4byte _080541A8 @ case 11 + .4byte _080541A8 @ case 12 + .4byte _080541BC @ case 13 + .4byte _080541BC @ case 14 + .4byte _080541BA @ case 15 + .4byte _080541B4 @ case 16 + .4byte _080541B4 @ case 17 + .4byte _080541B4 @ case 18 + .4byte _080541B4 @ case 19 + .4byte _080541B4 @ case 20 + .4byte _080541B4 @ case 21 + .4byte _080541B4 @ case 22 + .4byte _080541B4 @ case 23 + .4byte _080541B4 @ case 24 +_080541A8: + lsls r1, r3, #5 + ldr r0, _080541B0 @ =gUnk_0800137C + adds r4, r1, r0 + b _080541BC + .align 2, 0 +_080541B0: .4byte gUnk_0800137C +_080541B4: + lsls r1, r3, #5 + ldr r0, _080541D0 @ =gUnk_0800161C + adds r2, r1, r0 +_080541BA: + ldr r4, _080541D4 @ =gUnk_02034398 +_080541BC: + cmp r4, #0 + bne _080541C2 + b _080542CC +_080541C2: + ldr r0, _080541D8 @ =gSave + adds r0, #0xb3 + ldrb r1, [r0] + cmp r1, #0 + bne _080541E0 + ldr r3, _080541DC @ =gUnk_08001A1C + b _080541E6 + .align 2, 0 +_080541D0: .4byte gUnk_0800161C +_080541D4: .4byte gUnk_02034398 +_080541D8: .4byte gSave +_080541DC: .4byte gUnk_08001A1C +_080541E0: + lsls r1, r1, #5 + ldr r0, _080542BC @ =0x080014E4 + adds r3, r1, r0 +_080541E6: + mov r0, sp + adds r1, r4, #0 + bl sub_08000F14 + ldr r4, _080542C0 @ =gSave + adds r0, r4, #0 + adds r0, #0xaa + ldrb r0, [r0] + cmp r0, #8 + bhi _08054204 + mov r1, sp + mov r0, sp + ldrh r0, [r0, #8] + adds r0, #5 + strh r0, [r1, #8] +_08054204: + adds r0, r4, #0 + adds r0, #0xac + ldrb r0, [r0] + cmp r0, #0 + bne _08054218 + mov r1, sp + mov r0, sp + ldrh r0, [r0, #0xc] + adds r0, #3 + strh r0, [r1, #0xc] +_08054218: + adds r0, r4, #0 + adds r0, #0xad + ldrb r0, [r0] + cmp r0, #0 + bne _0805422C + mov r1, sp + mov r0, sp + ldrh r0, [r0, #0xe] + adds r0, #3 + strh r0, [r1, #0xe] +_0805422C: + adds r0, r4, #0 + adds r0, #0xc0 + ldrh r0, [r0] + cmp r0, #0xa + bhi _08054240 + mov r1, sp + mov r0, sp + ldrh r0, [r0, #4] + adds r0, #1 + strh r0, [r1, #4] +_08054240: + ldr r2, _080542C4 @ =gUnk_08001A1C + adds r0, r4, #0 + adds r0, #0xbb + ldrb r0, [r0] + adds r3, r2, #0 + cmp r0, #0 + beq _08054250 + adds r2, #0x20 +_08054250: + movs r1, #0x8b + lsls r1, r1, #1 + adds r0, r4, r1 + ldrb r0, [r0] + cmp r0, #0 + beq _0805425E + adds r3, #0x40 +_0805425E: + mov r0, sp + mov r1, sp + bl sub_08000F2C + adds r4, r0, #0 + bl Random + adds r2, r0, #0 + asrs r5, r2, #0x18 + movs r0, #0xf + ands r5, r0 + adds r0, r2, #0 + adds r1, r4, #0 + bl __modsi3 + adds r2, r0, #0 + movs r3, #0 + lsls r0, r5, #1 + add r0, sp + movs r4, #0 + ldrsh r1, [r0, r4] + cmp r1, r2 + bgt _080542A6 + movs r4, #0xf +_0805428E: + adds r3, #1 + adds r5, #1 + ands r5, r4 + cmp r3, #0xf + bhi _080542A6 + lsls r0, r5, #1 + add r0, sp + movs r7, #0 + ldrsh r0, [r0, r7] + adds r1, r1, r0 + cmp r1, r2 + ble _0805428E +_080542A6: + ldr r0, _080542C8 @ =gUnk_080FE1B4 + adds r0, r5, r0 + ldrb r1, [r0] + cmp r1, #0 + beq _080542CC + adds r0, r6, #0 + movs r2, #0 + bl CreateItemDrop + b _080542CE + .align 2, 0 +_080542BC: .4byte 0x080014E4 +_080542C0: .4byte gSave +_080542C4: .4byte gUnk_08001A1C +_080542C8: .4byte gUnk_080FE1B4 +_080542CC: + movs r0, #0 +_080542CE: + add sp, #0x20 + pop {r4, r5, r6, r7, pc} + .align 2, 0 + +.syntax divided diff --git a/asm/non_matching/eu/sub_08057A18.inc b/asm/non_matching/eu/sub_08057A18.inc new file mode 100644 index 00000000..3ea092df --- /dev/null +++ b/asm/non_matching/eu/sub_08057A18.inc @@ -0,0 +1,56 @@ +.syntax unified + push {r4, r5, r6, lr} + mov r6, r8 + push {r6} + mov r8, r0 + adds r4, r1, #0 + bl sub_0805E5A8 + ldr r5, _080575E8 @ =gUnk_03004030 + ldrb r0, [r5, #9] + strb r0, [r5, #0xa] + ldr r3, _080575EC @ =gRoomControls + ldrb r0, [r3, #4] + strb r0, [r5, #9] + ldr r1, _080575F0 @ =gScreenTransition + ldrb r0, [r4, #4] + strb r0, [r1, #0xc] + ldrb r0, [r4, #5] + strb r0, [r1, #0xd] + ldrb r0, [r4, #4] + strb r0, [r3, #4] + ldrb r0, [r4, #5] + strb r0, [r3, #5] + str r4, [r5] + ldr r6, _080575F4 @ =gPlayerEntity + ldrh r1, [r6, #0x2e] + ldrh r0, [r3, #6] + subs r1, r1, r0 + ldrh r2, [r4] + movs r0, #0x3f + ands r0, r2 + lsls r0, r0, #4 + subs r1, r1, r0 + strh r1, [r5, #4] + ldrh r1, [r6, #0x32] + ldrh r0, [r3, #8] + subs r1, r1, r0 + ldrh r2, [r4] + movs r0, #0xfc + lsls r0, r0, #4 + ands r0, r2 + lsrs r0, r0, #2 + subs r1, r1, r0 + strh r1, [r5, #6] + ldrb r0, [r4, #3] + bl sub_08080930 + mov r0, r8 + bl DeleteManager + pop {r3} + mov r8, r3 + pop {r4, r5, r6, pc} + .align 2, 0 +_080575E8: .4byte gUnk_03004030 +_080575EC: .4byte gRoomControls +_080575F0: .4byte gScreenTransition +_080575F4: .4byte gPlayerEntity +.syntax divided diff --git a/asm/non_matching/eu/sub_08057E7C.inc b/asm/non_matching/eu/sub_08057E7C.inc new file mode 100644 index 00000000..34c9421b --- /dev/null +++ b/asm/non_matching/eu/sub_08057E7C.inc @@ -0,0 +1,37 @@ +.syntax unified + push {r4, r5, r6, lr} + adds r4, r0, #0 + ldr r0, _080579F0 @ =gUnk_081081E4 + adds r0, r4, r0 + ldrb r0, [r0] + bl LoadPaletteGroup + lsls r1, r4, #6 + ldr r0, _080579F4 @ =gUnk_081080A4 + adds r1, r1, r0 + movs r3, #0 + ldr r2, _080579F8 @ =0x040000D4 + ldr r6, _080579FC @ =gGlobalGfxAndPalettes + ldr r5, _08057A00 @ =0x84000400 +_080579D4: + ldr r0, [r1] + adds r0, r0, r6 + str r0, [r2] + ldr r0, [r1, #4] + str r0, [r2, #4] + str r5, [r2, #8] + ldr r0, [r2, #8] + adds r3, #1 + adds r1, #8 + cmp r3, #7 + bls _080579D4 + ldr r0, _08057A04 @ =gRoomVars + strb r4, [r0, #0x10] + pop {r4, r5, r6, pc} + .align 2, 0 +_080579F0: .4byte gUnk_081081E4 +_080579F4: .4byte gUnk_081080A4 +_080579F8: .4byte 0x040000D4 +_080579FC: .4byte gGlobalGfxAndPalettes +_08057A00: .4byte 0x84000400 +_08057A04: .4byte gRoomVars +.syntax divided diff --git a/asm/non_matching/eu/sub_0806EABC.inc b/asm/non_matching/eu/sub_0806EABC.inc new file mode 100644 index 00000000..623a31db --- /dev/null +++ b/asm/non_matching/eu/sub_0806EABC.inc @@ -0,0 +1,24 @@ +.syntax unified + push {r4, lr} + adds r4, r0, #0 + bl sub_08050384 + adds r4, #0x68 + movs r1, #0 + ldrsh r0, [r4, r1] + ldr r1, _0806E520 @ =gUnk_020227E8 + ldr r2, _0806E524 @ =0x00202020 + bl sub_08057044 + ldr r0, _0806E528 @ =0x00003302 + ldr r1, _0806E52C @ =gUnk_081146B8 + bl sub_0805F46C + ldr r1, _0806E530 @ =gScreen + movs r0, #1 + strh r0, [r1, #0xe] + pop {r4, pc} + .align 2, 0 +_0806E520: .4byte gUnk_020227E8 +_0806E524: .4byte 0x00202020 +_0806E528: .4byte 0x00003302 +_0806E52C: .4byte gUnk_081146B8 +_0806E530: .4byte gScreen +.syntax divided diff --git a/asm/non_matching/eu/sub_080AA044.inc b/asm/non_matching/eu/sub_080AA044.inc new file mode 100644 index 00000000..bc193574 --- /dev/null +++ b/asm/non_matching/eu/sub_080AA044.inc @@ -0,0 +1,98 @@ +.syntax unified + push {r4, r5, lr} + adds r4, r0, #0 + ldr r5, [r4, #0x54] + cmp r5, #0 + bne _080A984A + bl DeleteThisEntity +_080A984A: + ldr r0, [r5, #4] + cmp r0, #0 + bne _080A9856 + bl DeleteThisEntity + b _080A989A +_080A9856: + ldrh r0, [r5, #0x12] + ldrb r1, [r5, #0x1e] + bl GetSpriteSubEntryOffsetDataPointer + adds r3, r0, #0 + ldrb r1, [r5, #0x14] + movs r0, #4 + ands r0, r1 + cmp r0, #0 + beq _080A9884 + movs r2, #0 + ldrsb r2, [r3, r2] + rsbs r2, r2, #0 + lsls r2, r2, #0x10 + ldrb r3, [r3, #1] + lsls r3, r3, #0x18 + asrs r3, r3, #0x18 + lsls r3, r3, #0x10 + adds r0, r5, #0 + adds r1, r4, #0 + bl PositionRelative + b _080A989A +_080A9884: + movs r2, #0 + ldrsb r2, [r3, r2] + lsls r2, r2, #0x10 + ldrb r3, [r3, #1] + lsls r3, r3, #0x18 + asrs r3, r3, #0x18 + lsls r3, r3, #0x10 + adds r0, r5, #0 + adds r1, r4, #0 + bl PositionRelative +_080A989A: + adds r0, r5, #0 + adds r0, #0x43 + ldrb r0, [r0] + cmp r0, #0 + bne _080A98F8 + ldrb r0, [r4, #0xf] + cmp r0, #0 + beq _080A98B0 + subs r0, #1 + strb r0, [r4, #0xf] + b _080A98F8 +_080A98B0: + adds r0, r4, #0 + bl UpdateAnimationSingleFrame + adds r0, r4, #0 + adds r0, #0x5a + ldrb r1, [r0] + movs r0, #0x80 + ands r0, r1 + cmp r0, #0 + beq _080A98F8 + movs r0, #4 + strb r0, [r4, #0xc] + adds r1, r4, #0 + adds r1, #0x82 + movs r0, #3 + strb r0, [r1] + movs r2, #0x40 + movs r0, #0x40 + strb r0, [r4, #0xf] + ldrb r0, [r5, #0x14] + lsls r1, r0, #2 + strb r1, [r4, #0x15] + lsls r0, r0, #0x1a + lsrs r0, r0, #0x1a + strb r0, [r4, #0x14] + ldrb r1, [r4, #0x1b] + movs r0, #0x3f + ands r0, r1 + orrs r0, r2 + strb r0, [r4, #0x1b] + ldr r0, _080A98FC @ =gUnk_080FD150 + str r0, [r4, #0x48] + adds r0, r4, #0 + movs r1, #0 + bl sub_080AA3E0 +_080A98F8: + pop {r4, r5, pc} + .align 2, 0 +_080A98FC: .4byte gUnk_080FD150 +.syntax divided diff --git a/asm/non_matching/phonograph/sub_0806E964.inc b/asm/non_matching/phonograph/sub_0806E964.inc index 0f7e9760..6c6123f1 100644 --- a/asm/non_matching/phonograph/sub_0806E964.inc +++ b/asm/non_matching/phonograph/sub_0806E964.inc @@ -1,4 +1,155 @@ .syntax unified + +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + mov r8, r0 + adds r2, r1, #0 + ldr r4, _0806E3F8 @ =gInput + ldrh r1, [r4, #2] + movs r0, #2 + ands r0, r1 + cmp r0, #0 + beq _0806E3FC + bl sub_08050384 + b _0806E4EA + .align 2, 0 +_0806E3F8: .4byte gInput +_0806E3FC: + ldrb r0, [r2, #0x18] + adds r1, r0, #0 + mov r6, r8 + adds r6, #0x6c + cmp r1, #0 + bne _0806E414 + adds r0, #1 + strb r0, [r2, #0x18] + strh r1, [r6] + mov r0, r8 + bl sub_0806EABC +_0806E414: + ldrh r2, [r4, #4] + movs r0, #0xc0 + ands r0, r2 + cmp r0, #0 + beq _0806E466 + mov r1, r8 + adds r1, #0x68 + movs r0, #0 + ldrsh r4, [r1, r0] + movs r0, #0x40 + ands r0, r2 + adds r7, r1, #0 + cmp r0, #0 + beq _0806E434 + adds r4, #1 + b _0806E436 +_0806E434: + subs r4, #1 +_0806E436: + cmp r4, #0 + bgt _0806E43C + movs r4, #1 +_0806E43C: + movs r5, #0x1c + movs r0, #0x55 + bl CheckGlobalFlag + cmp r0, #0 + beq _0806E44A + movs r5, #0x34 +_0806E44A: + cmp r4, r5 + ble _0806E450 + adds r4, r5, #0 +_0806E450: + strh r4, [r7] + mov r0, r8 + bl sub_0806EABC + ldrh r1, [r6] + movs r2, #0 + ldrsh r0, [r6, r2] + cmp r0, #0 + ble _0806E466 + subs r0, r1, #1 + strh r0, [r6] +_0806E466: + ldr r0, _0806E4B4 @ =gInput + ldrh r1, [r0, #2] + movs r0, #1 + ands r0, r1 + cmp r0, #0 + beq _0806E4C6 + mov r5, r8 + adds r5, #0x68 + mov r7, r8 + adds r7, #0x6a + movs r0, #0 + ldrsh r1, [r5, r0] + movs r2, #0 + ldrsh r0, [r7, r2] + cmp r1, r0 + bne _0806E48E + movs r1, #0 + ldrsh r0, [r6, r1] + cmp r0, #0 + bne _0806E4BC +_0806E48E: + ldr r4, _0806E4B8 @ =gUnk_081145E4 + movs r2, #0 + ldrsh r0, [r5, r2] + lsls r0, r0, #2 + adds r0, r0, r4 + movs r1, #0 + ldrsh r0, [r0, r1] + bl SoundReq + ldrh r0, [r5] + strh r0, [r7] + movs r2, #0 + ldrsh r0, [r5, r2] + lsls r0, r0, #2 + adds r4, #2 + adds r0, r0, r4 + ldrh r0, [r0] + strh r0, [r6] + b _0806E4C6 + .align 2, 0 +_0806E4B4: .4byte gInput +_0806E4B8: .4byte gUnk_081145E4 +_0806E4BC: + ldr r0, _0806E4F0 @ =0x80010000 + bl SoundReq + movs r0, #0 + strh r0, [r7] +_0806E4C6: + ldrh r1, [r6] + movs r2, #0 + ldrsh r0, [r6, r2] + cmp r0, #0 + ble _0806E4E4 + subs r0, r1, #1 + movs r1, #0 + strh r0, [r6] + lsls r0, r0, #0x10 + cmp r0, #0 + bgt _0806E4E4 + mov r0, r8 + adds r0, #0x6a + strh r1, [r0] + strh r1, [r6] +_0806E4E4: + ldr r1, _0806E4F4 @ =gActiveScriptInfo + movs r0, #0 + strb r0, [r1, #6] +_0806E4EA: + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_0806E4F0: .4byte 0x80010000 +_0806E4F4: .4byte gActiveScriptInfo + +.else push {r4, r5, r6, r7, lr} mov r7, sb mov r6, r8 @@ -179,4 +330,5 @@ _0806EAAA: .align 2, 0 _0806EAB4: .4byte 0x80010000 _0806EAB8: .4byte gActiveScriptInfo +.endif .syntax divided diff --git a/asm/non_matching/ropeGolden/sub_08038304.inc b/asm/non_matching/ropeGolden/sub_08038304.inc index 82668a58..46f0703e 100644 --- a/asm/non_matching/ropeGolden/sub_08038304.inc +++ b/asm/non_matching/ropeGolden/sub_08038304.inc @@ -18,7 +18,11 @@ ldrb r1, [r4, #0x15] cmp r0, r1 bne _08038330 +.ifdef EU + movs r0, #0x1e +.else movs r0, #0x5a +.endif strb r0, [r4, #0xf] adds r0, r4, #0 bl sub_080383AC diff --git a/asm/non_matching/sittingPerson/sub_0806387C.inc b/asm/non_matching/sittingPerson/sub_0806387C.inc index 1ebc3a3c..063e6ae0 100644 --- a/asm/non_matching/sittingPerson/sub_0806387C.inc +++ b/asm/non_matching/sittingPerson/sub_0806387C.inc @@ -2,16 +2,40 @@ push {r4, r5, r6, lr} adds r6, r0, #0 movs r4, #3 +.ifdef JP + movs r0, #0xd7 +.else +.ifdef EU + movs r0, #0xd7 +.else movs r0, #0xda +.endif +.endif bl CheckLocalFlag cmp r0, #0 bne _08063896 movs r4, #0 +.ifdef JP + movs r0, #0xd7 +.else +.ifdef EU + movs r0, #0xd7 +.else movs r0, #0xda +.endif +.endif bl SetLocalFlag b _080638D6 _08063896: +.ifdef JP + movs r0, #0xce +.else +.ifdef EU + movs r0, #0xce +.else movs r0, #0xd1 +.endif +.endif bl CheckLocalFlag cmp r0, #0 bne _080638D6 @@ -32,7 +56,15 @@ _080638B2: cmp r5, #0x81 ble _080638D6 movs r4, #2 +.ifdef JP + movs r0, #0xce +.else +.ifdef EU + movs r0, #0xce +.else movs r0, #0xd1 +.endif +.endif bl SetLocalFlag ldr r0, _080638FC @ =0x00000A17 movs r1, #1 diff --git a/asm/non_matching/sittingPerson/sub_0806390C.inc b/asm/non_matching/sittingPerson/sub_0806390C.inc index acde9c97..1576a801 100644 --- a/asm/non_matching/sittingPerson/sub_0806390C.inc +++ b/asm/non_matching/sittingPerson/sub_0806390C.inc @@ -2,12 +2,28 @@ push {r4, r5, lr} adds r4, r0, #0 movs r5, #1 +.ifdef JP + movs r0, #0xd6 +.else +.ifdef EU + movs r0, #0xd6 +.else movs r0, #0xd9 +.endif +.endif bl CheckLocalFlag cmp r0, #0 bne _0806392E movs r5, #0 +.ifdef JP + movs r0, #0xd6 +.else +.ifdef EU + movs r0, #0xd6 +.else movs r0, #0xd9 +.endif +.endif bl SetLocalFlag adds r0, r4, #0 adds r0, #0x84 diff --git a/asm/non_matching/stockwell/sub_08065370.inc b/asm/non_matching/stockwell/sub_08065370.inc index e8beb8c8..14d83cbc 100644 --- a/asm/non_matching/stockwell/sub_08065370.inc +++ b/asm/non_matching/stockwell/sub_08065370.inc @@ -1,4 +1,185 @@ .syntax unified + +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sb + mov r6, r8 + push {r6, r7} + adds r4, r0, #0 + mov r8, r1 + movs r6, #1 + ldr r0, _08064E14 @ =gRoomVars + ldrb r5, [r0, #6] + movs r0, #0 + mov sb, r0 + cmp r5, #0x66 + beq _08064E8E + cmp r5, #0x66 + bhi _08064E1E + cmp r5, #0x61 + beq _08064E94 + cmp r5, #0x61 + bhi _08064E18 + cmp r5, #0xd + beq _08064E44 + b _08064EAA + .align 2, 0 +_08064E14: .4byte gRoomVars +_08064E18: + cmp r5, #0x64 + beq _08064E88 + b _08064EAA +_08064E1E: + cmp r5, #0x6c + blo _08064EAA + cmp r5, #0x6d + bls _08064E60 + cmp r5, #0x6f + bhi _08064EAA + ldr r2, _08064E3C @ =gQuiverSizes + ldr r1, _08064E40 @ =gSave + adds r0, r1, #0 + adds r0, #0xaf + ldrb r0, [r0] + adds r0, r0, r2 + adds r1, #0xad + b _08064E6E + .align 2, 0 +_08064E3C: .4byte gQuiverSizes +_08064E40: .4byte gSave +_08064E44: + movs r0, #0xd + bl GetInventoryValue + cmp r0, #0 + bne _08064E58 + movs r0, #0xe + bl GetInventoryValue + cmp r0, #0 + beq _08064EAA +_08064E58: + ldr r0, _08064E5C @ =0x00002C0B + b _08064F32 + .align 2, 0 +_08064E5C: .4byte 0x00002C0B +_08064E60: + ldr r2, _08064E7C @ =gBombBagSizes + ldr r1, _08064E80 @ =gSave + adds r0, r1, #0 + adds r0, #0xae + ldrb r0, [r0] + adds r0, r0, r2 + adds r1, #0xac +_08064E6E: + ldrb r0, [r0] + ldrb r1, [r1] + cmp r0, r1 + bhi _08064EAA + ldr r0, _08064E84 @ =0x00002C0E + b _08064F32 + .align 2, 0 +_08064E7C: .4byte gBombBagSizes +_08064E80: .4byte gSave +_08064E84: .4byte 0x00002C0E +_08064E88: + movs r1, #0x55 + mov sb, r1 + b _08064EAA +_08064E8E: + movs r0, #0x56 + mov sb, r0 + b _08064EAA +_08064E94: + ldr r0, _08064F04 @ =gSave + adds r0, #0xc2 + ldrh r1, [r0] + ldr r0, _08064F08 @ =0x000003E6 + cmp r1, r0 + bls _08064EAA + ldr r0, _08064F0C @ =0x00002C0E + adds r1, r4, #0 + bl TextboxNoOverlap + movs r6, #0 +_08064EAA: + cmp r6, #0 + beq _08064F38 + adds r0, r5, #0 + bl GetItemPrice + adds r6, r0, #0 + ldr r7, _08064F04 @ =gSave + adds r0, r7, #0 + adds r0, #0xc0 + ldrh r0, [r0] + cmp r6, r0 + bhi _08064F30 + rsbs r0, r6, #0 + bl ModRupees + ldr r4, _08064F10 @ =gRoomVars + ldrb r1, [r4, #7] + adds r0, r5, #0 + movs r2, #2 + bl sub_080A7C18 + movs r0, #0 + strb r0, [r4, #6] + strb r0, [r4, #7] + movs r0, #1 + mov r1, r8 + str r0, [r1, #0x14] + mov r0, sb + cmp r0, #0 + beq _08064EEA + bl SetLocalFlag +_08064EEA: + ldr r1, [r7, #0x5c] + movs r0, #2 + rsbs r0, r0, #0 + cmp r1, r0 + bhi _08064EF8 + adds r0, r1, #1 + str r0, [r7, #0x5c] +_08064EF8: + ldr r0, [r7, #0x5c] + cmp r0, #9 + bls _08064F18 + ldr r0, _08064F14 @ =0x00002C11 + b _08064F26 + .align 2, 0 +_08064F04: .4byte gSave +_08064F08: .4byte 0x000003E6 +_08064F0C: .4byte 0x00002C0E +_08064F10: .4byte gRoomVars +_08064F14: .4byte 0x00002C11 +_08064F18: + cmp r6, #0x63 + bls _08064F24 + ldr r0, _08064F20 @ =0x00002C10 + b _08064F26 + .align 2, 0 +_08064F20: .4byte 0x00002C10 +_08064F24: + ldr r0, _08064F2C @ =0x00002C0F +_08064F26: + mov r1, r8 + str r0, [r1, #4] + b _08064F3E + .align 2, 0 +_08064F2C: .4byte 0x00002C0F +_08064F30: + ldr r0, _08064F48 @ =0x00002C0D +_08064F32: + adds r1, r4, #0 + bl TextboxNoOverlap +_08064F38: + movs r0, #0 + mov r1, r8 + str r0, [r1, #0x14] +_08064F3E: + pop {r3, r4} + mov r8, r3 + mov sb, r4 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08064F48: .4byte 0x00002C0D +.else push {r4, r5, r6, r7, lr} mov r7, sb mov r6, r8 @@ -183,4 +364,5 @@ _080654CE: pop {r4, r5, r6, r7, pc} .align 2, 0 _080654D8: .4byte 0x00002C0D +.endif .syntax divided diff --git a/asm/non_matching/sub_0804C128.inc b/asm/non_matching/sub_0804C128.inc index a2f04934..9a853e42 100644 --- a/asm/non_matching/sub_0804C128.inc +++ b/asm/non_matching/sub_0804C128.inc @@ -116,7 +116,15 @@ _0804C206: bne _0804C250 movs r0, #1 bl sub_080AF250 +.ifdef JP + movs r0, #0x5a +.else +.ifdef EU + movs r0, #0x5a +.else movs r0, #0x5c +.endif +.endif bl CheckLocalFlag cmp r0, #0 bne _0804C228 diff --git a/asm/non_matching/sub_0804DE00.inc b/asm/non_matching/sub_0804DE00.inc index bbaabc05..4ec67d83 100644 --- a/asm/non_matching/sub_0804DE00.inc +++ b/asm/non_matching/sub_0804DE00.inc @@ -67,7 +67,15 @@ _0804DE5C: strh r0, [r1, #0x10] bl sub_08052EA0 bl sub_0804AF90 +.ifdef JP + movs r0, #0xca +.else +.ifdef EU + movs r0, #0xca +.else movs r0, #0xcd +.endif +.endif bl CheckLocalFlag cmp r0, #0 bne _0804DEC4 diff --git a/asm/non_matching/sub_0804E150.inc b/asm/non_matching/sub_0804E150.inc index b8e67282..b782f7f8 100644 --- a/asm/non_matching/sub_0804E150.inc +++ b/asm/non_matching/sub_0804E150.inc @@ -24,7 +24,15 @@ _0804E17C: ldrh r0, [r4, #2] cmp r0, #0 bne _0804E168 +.ifdef JP + movs r0, #0xce +.else +.ifdef EU + movs r0, #0xce +.else movs r0, #0xd1 +.endif +.endif bl CheckLocalFlag cmp r0, #0 bne _0804E1BA diff --git a/asm/non_matching/textbox/sub_08056750.inc b/asm/non_matching/textbox/sub_08056750.inc index fafe63d6..c6f8b6c0 100644 --- a/asm/non_matching/textbox/sub_08056750.inc +++ b/asm/non_matching/textbox/sub_08056750.inc @@ -51,9 +51,11 @@ _080567B8: adds r1, #0x89 movs r0, #5 strb r0, [r1] +.ifndef EU movs r0, #0 movs r1, #0 bl sub_08056ABC +.endif b _08056942 .align 2, 0 _080567D4: .4byte gUnk_02000040 diff --git a/asm/object1E.s b/asm/object1E.s index 8bfbd69b..e3168e6a 100644 --- a/asm/object1E.s +++ b/asm/object1E.s @@ -199,10 +199,18 @@ sub_08087640: @ 0x08087640 ldr r0, _08087688 @ =gRoomControls ldrh r1, [r0, #4] ldr r0, _0808768C @ =0x00000403 +.ifdef EU + movs r2, #0x17 +.else movs r2, #0x16 +.endif cmp r1, r0 bne _08087676 +.ifdef EU + movs r2, #0x18 +.else movs r2, #0x17 +.endif _08087676: adds r0, r4, #0 adds r1, r2, #0 diff --git a/asm/object29.s b/asm/object29.s index 43e3180d..72e20190 100644 --- a/asm/object29.s +++ b/asm/object29.s @@ -30,6 +30,108 @@ _08089870: .4byte gUnk_08120D90 thumb_func_start sub_08089874 sub_08089874: @ 0x08089874 +.ifdef EU + push {r4, lr} + adds r4, r0, #0 + adds r0, #0x38 + movs r2, #3 + strb r2, [r0] + ldrb r1, [r4, #0xb] + cmp r1, #0 + bne _08089200 + ldrb r0, [r4, #0xa] + cmp r0, #0x80 + bne _080891B4 + strb r2, [r4, #0xc] + ldrb r0, [r4, #0x19] + movs r1, #0xc0 + orrs r0, r1 + strb r0, [r4, #0x19] + adds r0, r4, #0 + movs r1, #0 + bl InitializeAnimation + adds r0, r4, #0 + bl sub_08089AE0 + b _08089246 +_080891B4: + str r1, [r4, #0x50] + adds r0, r4, #0 + movs r1, #0x29 + movs r2, #0 + movs r3, #0xff + bl CreateObjectWithParent + ldrb r0, [r4, #0xa] + cmp r0, #0 + beq _080891FA +_080891C8: + ldrb r3, [r4, #0xa] + adds r0, r4, #0 + movs r1, #0x29 + movs r2, #0 + bl CreateObjectWithParent + adds r1, r0, #0 + str r1, [r4, #0x54] + cmp r1, #0 + beq _080891EE + ldr r0, [r4, #0x50] + str r0, [r1, #0x50] + ldr r1, [r4, #0x50] + cmp r1, #0 + beq _080891EA + ldr r0, [r4, #0x54] + str r0, [r1, #0x54] +_080891EA: + ldr r0, [r4, #0x54] + str r0, [r4, #0x50] +_080891EE: + ldrb r0, [r4, #0xa] + subs r0, #1 + strb r0, [r4, #0xa] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080891C8 +_080891FA: + bl DeleteThisEntity + b _08089246 +_08089200: + movs r0, #1 + strb r0, [r4, #0xc] + ldr r0, [r4, #0x50] + cmp r0, #0 + bne _08089214 + adds r0, r4, #0 + movs r1, #0 + bl InitializeAnimation + b _0808921C +_08089214: + adds r0, r4, #0 + movs r1, #1 + bl InitializeAnimation +_0808921C: + ldrb r0, [r4, #0xb] + cmp r0, #0xff + bne _0808923A + adds r1, r4, #0 + adds r1, #0x38 + movs r0, #1 + strb r0, [r1] + adds r0, r4, #0 + bl sub_08016A30 + adds r0, r4, #0 + movs r1, #0x15 + bl sub_0801D2B4 + b _08089246 +_0808923A: + ldrb r1, [r4, #0xb] + lsls r0, r1, #3 + adds r0, r0, r1 + lsls r0, r0, #2 + rsbs r0, r0, #0 + strh r0, [r4, #0x36] +_08089246: + pop {r4, pc} + +.else push {r4, r5, lr} adds r4, r0, #0 ldrb r1, [r4, #0x10] @@ -135,6 +237,7 @@ _08089934: _08089940: pop {r4, r5, pc} .align 2, 0 +.endif thumb_func_start sub_08089944 sub_08089944: @ 0x08089944 diff --git a/asm/object6A.s b/asm/object6A.s index fb464dcb..8e01d30f 100644 --- a/asm/object6A.s +++ b/asm/object6A.s @@ -728,6 +728,89 @@ sub_08094F98: @ 0x08094F98 thumb_func_start sub_08094FA8 sub_08094FA8: @ 0x08094FA8 +.ifdef EU + push {r4, lr} + adds r4, r0, #0 + ldrb r1, [r4, #0xc] + cmp r1, #1 + beq _080948B4 + cmp r1, #1 + bgt _08094890 + cmp r1, #0 + beq _0809489A + b _08094912 +_08094890: + cmp r1, #2 + beq _080948E0 + cmp r1, #3 + beq _080948FC + b _08094912 +_0809489A: + movs r0, #1 + strb r0, [r4, #0xc] + strb r1, [r4, #0x1e] + adds r2, r4, #0 + adds r2, #0x29 + ldrb r0, [r2] + movs r1, #7 + orrs r0, r1 + strb r0, [r2] + adds r0, r4, #0 + bl sub_080787B4 + b _08094912 +_080948B4: + adds r1, r4, #0 + adds r1, #0x39 + movs r0, #0 + ldrsb r0, [r1, r0] + cmp r0, #0 + beq _08094912 + movs r0, #0 + strb r0, [r1] + movs r0, #2 + strb r0, [r4, #0xc] + adds r0, r4, #0 + bl sub_080788E0 + ldr r0, _080948DC @ =gPlayerState + movs r1, #0xc + strb r1, [r0, #0xc] + adds r0, #0x38 + movs r1, #0x36 + strb r1, [r0] + b _08094912 + .align 2, 0 +_080948DC: .4byte gPlayerState +_080948E0: + movs r0, #0x36 + bl GetInventoryValue + cmp r0, #2 + bne _08094912 + movs r0, #3 + strb r0, [r4, #0xc] + ldrb r1, [r4, #0x18] + subs r0, #7 + ands r0, r1 + movs r1, #1 + orrs r0, r1 + strb r0, [r4, #0x18] + b _08094912 +_080948FC: + ldr r0, _08094914 @ =gPlayerEntity + ldrb r0, [r0, #0xc] + cmp r0, #0xc + beq _08094912 + movs r0, #4 + strb r0, [r4, #0xc] + movs r0, #0x1c + movs r1, #0 + movs r2, #0 + bl CreateItemEntity +_08094912: + pop {r4, pc} + .align 2, 0 +_08094914: .4byte gPlayerEntity + +.else push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] @@ -833,6 +916,7 @@ _08095070: bl sub_08078A90 _08095086: pop {r4, pc} +.endif thumb_func_start sub_08095088 sub_08095088: @ 0x08095088 diff --git a/asm/object9.s b/asm/object9.s index 210c0dea..3e195043 100644 --- a/asm/object9.s +++ b/asm/object9.s @@ -128,7 +128,11 @@ _08083942: bl sub_0805E3A0 pop {r4, pc} .align 2, 0 +.ifdef EU +_08083958: .4byte 0x010277E0 +.else _08083958: .4byte 0x01027820 +.endif thumb_func_start sub_0808395C sub_0808395C: @ 0x0808395C diff --git a/asm/objectB5.s b/asm/objectB5.s index 89ef3f00..7b7556e3 100644 --- a/asm/objectB5.s +++ b/asm/objectB5.s @@ -16,14 +16,18 @@ ObjectB5: @ 0x080A0E28 movs r0, #1 strb r0, [r1, #0xc] _080A0E36: +.ifndef EU ldr r0, _080A0E48 @ =gRoomControls str r1, [r0, #0x30] +.endif ldr r0, _080A0E4C @ =gPlayerEntity ldr r3, _080A0E50 @ =0xFFD80000 movs r2, #0 bl PositionRelative pop {pc} .align 2, 0 +.ifndef EU _080A0E48: .4byte gRoomControls +.endif _080A0E4C: .4byte gPlayerEntity _080A0E50: .4byte 0xFFD80000 diff --git a/asm/objectBA.s b/asm/objectBA.s index 7dcc5217..66229321 100644 --- a/asm/objectBA.s +++ b/asm/objectBA.s @@ -28,6 +28,147 @@ _080A1700: .4byte gUnk_08124ED0 thumb_func_start sub_080A1704 sub_080A1704: @ 0x080A1704 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + mov sl, r0 + movs r0, #0x7b + bl CheckFlags + cmp r0, #0 + beq _080A0F5A + bl DeleteThisEntity +_080A0F5A: + ldr r0, _080A1050 @ =gEntCount + ldrb r0, [r0] + cmp r0, #0x45 + bhi _080A1044 + movs r0, #0x40 + bl zMalloc + adds r7, r0, #0 + cmp r7, #0 + beq _080A1044 + movs r6, #0 + movs r0, #1 + mov sb, r0 + mov r2, sb + mov r1, sl + strb r2, [r1, #0xc] + str r7, [r1, #0x64] + adds r1, #0x6e + movs r3, #0 + mov r8, r3 + movs r0, #0x96 + lsls r0, r0, #2 + strh r0, [r1] + mov r0, sl + adds r0, #0x6c + strh r6, [r0] + mov r0, sl + str r0, [r7] + movs r0, #0x5c + movs r1, #0 + bl CreateEnemy + adds r1, r0, #0 + str r7, [r1, #0x64] + str r1, [r7, #4] + movs r0, #0x5d + movs r1, #0 + bl CreateEnemy + adds r1, r0, #0 + ldr r4, _080A1054 @ =gRoomControls + movs r2, #0x80 + lsls r2, r2, #2 + adds r5, r2, #0 + ldrh r3, [r4, #6] + adds r0, r5, r3 + strh r0, [r1, #0x2e] + movs r2, #0xe0 + lsls r2, r2, #2 + adds r0, r2, #0 + ldrh r3, [r4, #8] + adds r0, r0, r3 + strh r0, [r1, #0x32] + str r7, [r1, #0x64] + str r1, [r7, #8] + movs r0, #0x5d + movs r1, #1 + bl CreateEnemy + adds r1, r0, #0 + movs r2, #0x98 + lsls r2, r2, #2 + adds r0, r2, #0 + ldrh r3, [r4, #6] + adds r0, r0, r3 + strh r0, [r1, #0x2e] + movs r2, #0xd8 + lsls r2, r2, #2 + adds r0, r2, #0 + ldrh r3, [r4, #8] + adds r0, r0, r3 + strh r0, [r1, #0x32] + str r7, [r1, #0x64] + str r1, [r7, #0xc] + ldr r2, _080A1058 @ =gScreen + ldr r0, _080A105C @ =0x00001E07 + strh r0, [r2, #0x2c] + ldrh r0, [r2] + movs r3, #0x80 + lsls r3, r3, #4 + adds r1, r3, #0 + orrs r0, r1 + strh r0, [r2] + mov r0, sl + adds r0, #0x70 + strh r6, [r0] + adds r0, #2 + strh r6, [r0] + adds r0, #2 + mov r1, r8 + strb r1, [r0] + adds r0, #6 + strb r1, [r0] + subs r0, #4 + movs r1, #0xc0 + strh r1, [r0] + adds r0, #2 + strh r1, [r0] + ldr r0, _080A1060 @ =gScreenTransition + adds r0, #0x39 + mov r2, sb + strb r2, [r0] + ldr r2, _080A1064 @ =gPlayerState + ldr r0, [r2, #0x30] + movs r1, #0x80 + lsls r1, r1, #0xa + orrs r0, r1 + str r0, [r2, #0x30] + ldrh r3, [r4, #6] + adds r5, r5, r3 + strh r5, [r2, #0x16] + movs r1, #0x84 + lsls r1, r1, #2 + adds r0, r1, #0 + ldrh r4, [r4, #8] + adds r0, r0, r4 + strh r0, [r2, #0x18] +_080A1044: + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_080A1050: .4byte gEntCount +_080A1054: .4byte gRoomControls +_080A1058: .4byte gScreen +_080A105C: .4byte 0x00001E07 +_080A1060: .4byte gScreenTransition +_080A1064: .4byte gPlayerState + +.else push {r4, r5, r6, r7, lr} mov r7, sl mov r6, sb @@ -178,6 +319,7 @@ _080A183C: .4byte gPlayerState _080A1840: .4byte 0x80100000 _080A1844: .4byte gArea _080A1848: .4byte 0x00000864 +.endif thumb_func_start sub_080A184C sub_080A184C: @ 0x080A184C diff --git a/asm/octorokBoss.s b/asm/octorokBoss.s index e9a21351..59ca7773 100644 --- a/asm/octorokBoss.s +++ b/asm/octorokBoss.s @@ -176,6 +176,502 @@ _080352FA: thumb_func_start sub_080352FC sub_080352FC: @ 0x080352FC +.ifdef JP + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + adds r5, r0, #0 + adds r0, #0x7c + ldrb r0, [r0] + movs r6, #1 + adds r4, r6, #0 + ands r4, r0 + cmp r4, #0 + bne _08035390 + adds r0, r5, #0 + adds r0, #0x84 + ldr r1, [r0] + ldr r1, [r1, #0xc] + adds r1, #0x7d + ldrb r2, [r1] + mov sb, r0 + cmp r2, #0 + beq _080352D0 + subs r0, r2, #1 + strb r0, [r1] +_080352D0: + ldr r3, _08035334 @ =gRoomControls + movs r0, #0x84 + lsls r0, r0, #1 + adds r1, r0, #0 + ldrh r0, [r3, #6] + adds r1, r1, r0 + ldrh r0, [r5, #0x2e] + subs r1, r1, r0 + adds r1, #4 + lsls r1, r1, #0x10 + lsrs r1, r1, #0x10 + ldrh r0, [r3, #8] + ldrh r2, [r5, #0x32] + subs r0, r0, r2 + adds r0, #0x8c + lsls r0, r0, #0x10 + lsrs r0, r0, #0x10 + cmp r1, #8 + bhi _080352FAJP + cmp r0, #8 + bls _08035338 +_080352FAJP: + mov r1, sb + ldr r0, [r1] + strb r6, [r0, #2] + ldrh r0, [r3, #6] + movs r1, #0x84 + lsls r1, r1, #1 + adds r0, r0, r1 + lsls r0, r0, #0x10 + ldr r1, [r5, #0x2c] + subs r0, r0, r1 + ldrh r1, [r3, #8] + adds r1, #0x88 + lsls r1, r1, #0x10 + ldr r2, [r5, #0x30] + subs r1, r1, r2 + bl sub_080045DA + asrs r0, r0, #3 + strb r0, [r5, #0x15] + movs r0, #0x80 + lsls r0, r0, #1 + strh r0, [r5, #0x24] + adds r0, r5, #0 + bl ProcessMovement + adds r7, r5, #0 + adds r7, #0x79 + b _080353FA + .align 2, 0 +_08035334: .4byte gRoomControls +_08035338: + ldrb r0, [r5, #0xb] + cmp r0, #0 + bne _0803537C + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #0 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #1 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #2 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #3 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #4 + bl CreateObjectWithParent + strb r6, [r5, #0xb] +_0803537C: + mov r1, sb + ldr r0, [r1] + strb r4, [r0, #2] + adds r1, r5, #0 + adds r1, #0x79 + ldrb r0, [r1] + subs r0, #1 + strb r0, [r1] + adds r7, r1, #0 + b _080353FA +_08035390: + adds r0, r5, #0 + adds r0, #0x84 + ldr r1, [r0] + ldrb r1, [r1, #1] + subs r4, r1, #1 + mov sb, r0 + adds r7, r5, #0 + adds r7, #0x79 + cmp r4, #0 + beq _080353DC + mov ip, sb + movs r0, #1 + mov sl, r0 + lsls r0, r4, #2 + subs r6, r0, #4 + movs r1, #3 + mov r8, r1 +_080353B2: + mov r1, ip + ldr r0, [r1] + adds r0, #0xc + adds r0, r0, r6 + ldr r3, [r0] + ldrb r2, [r3, #0x18] + lsls r1, r2, #0x1e + lsrs r1, r1, #0x1e + mov r0, sl + orrs r1, r0 + mov r0, r8 + ands r1, r0 + movs r0, #4 + rsbs r0, r0, #0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3, #0x18] + subs r6, #4 + subs r4, #1 + cmp r4, #0 + bne _080353B2 +_080353DC: + ldr r1, _08035450 @ =gScreenTransition + ldr r0, [r1] + movs r1, #2 + ands r0, r1 + cmp r0, #0 + beq _080353F4 + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #6 + movs r3, #0 + bl CreateObjectWithParent +_080353F4: + ldrb r0, [r7] + subs r0, #1 + strb r0, [r7] +_080353FA: + ldrb r0, [r7] + cmp r0, #0 + bne _0803548C + movs r0, #2 + strb r0, [r5, #0xd] + adds r4, r5, #0 + adds r4, #0x7c + ldrb r0, [r4] + adds r0, #1 + strb r0, [r4] + adds r0, r5, #0 + bl sub_080AE068 + ldrb r1, [r4] + movs r0, #1 + ands r0, r1 + cmp r0, #0 + bne _08035454 + adds r1, r5, #0 + adds r1, #0x3f + movs r0, #0x5f + strb r0, [r1] + movs r1, #0x84 + lsls r1, r1, #1 + adds r0, r5, #0 + bl LoadFixedGFX + adds r0, r5, #0 + movs r1, #0xef + bl sub_0801D2B4 + adds r0, r5, #0 + movs r1, #0xef + bl sub_08036F14 + mov r1, sb + ldr r0, [r1] + ldr r0, [r0, #0xc] + movs r1, #1 + bl InitAnimationForceUpdate + b _08035480 + .align 2, 0 +_08035450: .4byte gScreenTransition +_08035454: + adds r1, r5, #0 + adds r1, #0x3f + movs r0, #0x61 + strb r0, [r1] + ldr r1, _08035498 @ =0x00000109 + adds r0, r5, #0 + bl LoadFixedGFX + adds r0, r5, #0 + movs r1, #0xf0 + bl sub_0801D2B4 + adds r0, r5, #0 + movs r1, #0xf3 + bl sub_08036F14 + mov r1, sb + ldr r0, [r1] + ldr r0, [r0, #0xc] + movs r1, #2 + bl InitAnimationForceUpdate +_08035480: + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #8 + movs r3, #0 + bl CreateObjectWithParent +_0803548C: + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08035498: .4byte 0x00000109 + +.else +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, sl + mov r6, sb + mov r5, r8 + push {r5, r6, r7} + adds r5, r0, #0 + adds r0, #0x7c + ldrb r0, [r0] + movs r6, #1 + adds r4, r6, #0 + ands r4, r0 + cmp r4, #0 + bne _0803536C + adds r0, r5, #0 + adds r0, #0x84 + ldr r1, [r0] + ldr r1, [r1, #0xc] + adds r1, #0x7d + ldrb r2, [r1] + mov sb, r0 + cmp r2, #0 + beq _080352AC + subs r0, r2, #1 + strb r0, [r1] +_080352AC: + ldr r3, _08035310 @ =gRoomControls + movs r0, #0x84 + lsls r0, r0, #1 + adds r1, r0, #0 + ldrh r0, [r3, #6] + adds r1, r1, r0 + ldrh r0, [r5, #0x2e] + subs r1, r1, r0 + adds r1, #4 + lsls r1, r1, #0x10 + lsrs r1, r1, #0x10 + ldrh r0, [r3, #8] + ldrh r2, [r5, #0x32] + subs r0, r0, r2 + adds r0, #0x8c + lsls r0, r0, #0x10 + lsrs r0, r0, #0x10 + cmp r1, #8 + bhi _080352D6 + cmp r0, #8 + bls _08035314 +_080352D6: + mov r1, sb + ldr r0, [r1] + strb r6, [r0, #2] + ldrh r0, [r3, #6] + movs r1, #0x84 + lsls r1, r1, #1 + adds r0, r0, r1 + lsls r0, r0, #0x10 + ldr r1, [r5, #0x2c] + subs r0, r0, r1 + ldrh r1, [r3, #8] + adds r1, #0x88 + lsls r1, r1, #0x10 + ldr r2, [r5, #0x30] + subs r1, r1, r2 + bl sub_080045DA + asrs r0, r0, #3 + strb r0, [r5, #0x15] + movs r0, #0x80 + lsls r0, r0, #1 + strh r0, [r5, #0x24] + adds r0, r5, #0 + bl ProcessMovement + adds r7, r5, #0 + adds r7, #0x79 + b _080353D6 + .align 2, 0 +_08035310: .4byte gRoomControls +_08035314: + ldrb r0, [r5, #0xb] + cmp r0, #0 + bne _08035358 + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #0 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #1 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #2 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #3 + bl CreateObjectWithParent + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #5 + movs r3, #4 + bl CreateObjectWithParent + strb r6, [r5, #0xb] +_08035358: + mov r1, sb + ldr r0, [r1] + strb r4, [r0, #2] + adds r1, r5, #0 + adds r1, #0x79 + ldrb r0, [r1] + subs r0, #1 + strb r0, [r1] + adds r7, r1, #0 + b _080353D6 +_0803536C: + adds r0, r5, #0 + adds r0, #0x84 + ldr r1, [r0] + ldrb r1, [r1, #1] + subs r4, r1, #1 + mov sb, r0 + adds r7, r5, #0 + adds r7, #0x79 + cmp r4, #0 + beq _080353B8 + mov ip, sb + movs r0, #1 + mov sl, r0 + lsls r0, r4, #2 + subs r6, r0, #4 + movs r1, #3 + mov r8, r1 +_0803538E: + mov r1, ip + ldr r0, [r1] + adds r0, #0xc + adds r0, r0, r6 + ldr r3, [r0] + ldrb r2, [r3, #0x18] + lsls r1, r2, #0x1e + lsrs r1, r1, #0x1e + mov r0, sl + orrs r1, r0 + mov r0, r8 + ands r1, r0 + movs r0, #4 + rsbs r0, r0, #0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3, #0x18] + subs r6, #4 + subs r4, #1 + cmp r4, #0 + bne _0803538E +_080353B8: + ldr r1, _0803542C @ =gScreenTransition + ldr r0, [r1] + movs r1, #2 + ands r0, r1 + cmp r0, #0 + beq _080353D0 + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #6 + movs r3, #0 + bl CreateObjectWithParent +_080353D0: + ldrb r0, [r7] + subs r0, #1 + strb r0, [r7] +_080353D6: + ldrb r0, [r7] + cmp r0, #0 + bne _08035468 + movs r0, #2 + strb r0, [r5, #0xd] + adds r4, r5, #0 + adds r4, #0x7c + ldrb r0, [r4] + adds r0, #1 + strb r0, [r4] + adds r0, r5, #0 + bl sub_080AE068 + ldrb r1, [r4] + movs r0, #1 + ands r0, r1 + cmp r0, #0 + bne _08035430 + adds r1, r5, #0 + adds r1, #0x3f + movs r0, #0x5f + strb r0, [r1] + movs r1, #0x84 + lsls r1, r1, #1 + adds r0, r5, #0 + bl LoadFixedGFX + adds r0, r5, #0 + movs r1, #0xef + bl sub_0801D2B4 + adds r0, r5, #0 + movs r1, #0xef + bl sub_08036F14 + mov r1, sb + ldr r0, [r1] + ldr r0, [r0, #0xc] + movs r1, #1 + bl InitAnimationForceUpdate + b _0803545C + .align 2, 0 +_0803542C: .4byte gScreenTransition +_08035430: + adds r1, r5, #0 + adds r1, #0x3f + movs r0, #0x61 + strb r0, [r1] + ldr r1, _08035474 @ =0x00000109 + adds r0, r5, #0 + bl LoadFixedGFX + adds r0, r5, #0 + movs r1, #0xf0 + bl sub_0801D2B4 + adds r0, r5, #0 + movs r1, #0xf3 + bl sub_08036F14 + mov r1, sb + ldr r0, [r1] + ldr r0, [r0, #0xc] + movs r1, #2 + bl InitAnimationForceUpdate +_0803545C: + adds r0, r5, #0 + movs r1, #0x87 + movs r2, #8 + movs r3, #0 + bl CreateObjectWithParent +_08035468: + pop {r3, r4, r5} + mov r8, r3 + mov sb, r4 + mov sl, r5 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08035474: .4byte 0x00000109 + +.else push {r4, r5, r6, r7, lr} mov r7, sl mov r6, sb @@ -421,6 +917,8 @@ _080354E8: pop {r4, r5, r6, r7, pc} .align 2, 0 _080354F4: .4byte 0x00000109 +.endif +.endif thumb_func_start sub_080354F8 sub_080354F8: @ 0x080354F8 diff --git a/asm/playerItem/playerItem15.s b/asm/playerItem/playerItem15.s index 90211b70..6165556f 100644 --- a/asm/playerItem/playerItem15.s +++ b/asm/playerItem/playerItem15.s @@ -199,3 +199,7 @@ _080A31FC: _080A3200: pop {r4, r5, pc} .align 2, 0 + + + + diff --git a/asm/playerItem/playerItem3.s b/asm/playerItem/playerItem3.s index 3d8bf469..6c16303d 100644 --- a/asm/playerItem/playerItem3.s +++ b/asm/playerItem/playerItem3.s @@ -66,6 +66,109 @@ _0801B4C4: .4byte 0xFFFFE000 thumb_func_start sub_0801B4C8 sub_0801B4C8: @ 0x0801B4C8 +.ifdef EU + push {r4, r5, lr} + adds r4, r0, #0 + ldr r3, _0801B564 @ =gPlayerState + str r4, [r3, #0x2c] + movs r2, #0 + movs r0, #1 + strb r0, [r4, #0xc] + ldr r0, _0801B568 @ =gUnk_081271CC + str r0, [r4, #0x48] + movs r0, #0xff + strb r0, [r4, #0x1e] + adds r0, r4, #0 + adds r0, #0x80 + strb r2, [r0] + ldr r5, _0801B56C @ =gPlayerEntity + adds r0, r5, #0 + adds r0, #0x60 + ldrh r1, [r0] + adds r0, r4, #0 + adds r0, #0x60 + strh r1, [r0] + adds r1, r4, #0 + adds r1, #0x58 + movs r0, #0xb + strb r0, [r1] + str r5, [r4, #0x50] + adds r0, r4, #0 + adds r0, #0x86 + strh r2, [r0] + ldrb r1, [r4, #0x14] + movs r0, #2 + ands r0, r1 + cmp r0, #0 + beq _0801B550 + ldrb r0, [r5, #0x18] + lsls r0, r0, #0x19 + lsrs r0, r0, #0x1f + movs r1, #1 + bics r1, r0 + lsls r1, r1, #6 + ldrb r2, [r4, #0x18] + movs r0, #0x41 + rsbs r0, r0, #0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, #0x18] +_0801B550: + adds r0, r4, #0 + adds r0, #0x68 + ldrb r0, [r0] + cmp r0, #0xc + bne _0801B570 + movs r0, #0xa0 + lsls r0, r0, #2 + strh r0, [r4, #0x24] + movs r0, #0x3c + b _0801B578 + .align 2, 0 +_0801B564: .4byte gPlayerState +_0801B568: .4byte gUnk_081271CC +_0801B56C: .4byte gPlayerEntity +_0801B570: + movs r0, #0x80 + lsls r0, r0, #2 + strh r0, [r4, #0x24] + movs r0, #0x1e +_0801B578: + strb r0, [r4, #0xe] + ldrb r1, [r3, #0xd] + movs r0, #0xd + ldrsb r0, [r3, r0] + cmp r0, #0 + blt _0801B588 + strb r1, [r4, #0x15] + b _0801B58E +_0801B588: + ldrb r0, [r4, #0x14] + lsls r0, r0, #2 + strb r0, [r4, #0x15] +_0801B58E: + ldrb r0, [r4, #0x15] + adds r1, r4, #0 + adds r1, #0x83 + strb r0, [r1] + adds r0, r4, #0 + adds r0, #0x38 + ldrb r0, [r0] + cmp r0, #2 + bne _0801B5A4 + movs r0, #1 + strb r0, [r4, #0xb] +_0801B5A4: + adds r0, r4, #0 + movs r1, #1 + movs r2, #3 + bl sub_080AE008 + adds r0, r4, #0 + bl sub_0801766C + adds r0, r4, #0 + bl sub_0801B584 + pop {r4, r5, pc} +.else push {r4, r5, lr} adds r4, r0, #0 ldr r3, _0801B52C @ =gPlayerState @@ -161,6 +264,7 @@ _0801B56C: adds r0, r4, #0 bl sub_0801B584 pop {r4, r5, pc} +.endif thumb_func_start sub_0801B584 sub_0801B584: @ 0x0801B584 diff --git a/asm/playerItem/playerItemSwordSpin.s b/asm/playerItem/playerItemSwordSpin.s index a9e178dd..d0accd5b 100644 --- a/asm/playerItem/playerItemSwordSpin.s +++ b/asm/playerItem/playerItemSwordSpin.s @@ -166,7 +166,15 @@ sub_0801BB2C: @ 0x0801BB2C ldrb r0, [r5, #0xb] adds r1, r4, #0 movs r2, #5 +.ifdef JP + bl CreateItemEntity +.else +.ifdef EU + bl CreateItemEntity +.else bl sub_080A7C18 +.endif +.endif ldr r0, _0801BB8C @ =0x00000109 bl SoundReq _0801BB64: diff --git a/asm/sub_0807CA18.s b/asm/sub_0807CA18.s index a4a4631a..8db5f175 100644 --- a/asm/sub_0807CA18.s +++ b/asm/sub_0807CA18.s @@ -4,7 +4,117 @@ .syntax unified .text - + +.ifdef DEMO +thumb_func_start sub_0807CA18 +sub_0807CA18: + push {r4, r5, r6, lr} + ldr r4, _0807CA38 @ =0x02002A40 + ldrh r1, [r4, #0x00] + movs r0, #0x80 + lsls r0, r0, #0x01 + cmp r1, r0 + beq _0807C9BA + movs r2, #0x00 + strb r2, [r4, #0x00] + movs r3, #0x01 + strb r3, [r4, #0x01] + strb r3, [r4, #0x08] + adds r1, r4, #0x0 + adds r1, #0xAA + movs r0, #0x18 + strb r0, [r1, #0x00] + adds r1, #0x01 + strb r0, [r1, #0x00] + subs r1, #0x23 + movs r0, #0x22 + strb r0, [r1, #0x00] + adds r1, #0x01 + movs r0, #0x15 + strb r0, [r1, #0x00] + adds r0, r4, #0x0 + adds r0, #0x8A + strb r2, [r0, #0x00] + adds r0, #0x01 + strb r2, [r0, #0x00] + adds r0, #0x05 + strb r3, [r0, #0x00] + adds r1, #0x03 + movs r0, #0x90 + strh r0, [r1, #0x00] + adds r1, #0x02 + movs r0, #0x38 + strh r0, [r1, #0x00] +_0807C9BA: + adds r5, r4, #0x0 + adds r5, #0x80 + ldrb r0, [r5, #0x00] + cmp r0, #0x00 + bne _0807C9CE + ldr r0, _0807CA3C @ =0x0811DFF4 + adds r1, r5, #0x0 + movs r2, #0x05 + bl MemCopy +_0807C9CE: + ldr r1, _0807CA40 @ =0x0811EF10 + movs r6, #0x80 + lsls r6, r6, #0x12 + ldrb r0, [r6, #0x04] + lsls r0, r0, #0x02 + adds r0, r0, r1 + ldr r0, [r0, #0x00] + ldr r2, _0807CA44 @ =0x000004B4 + adds r1, r4, #0x0 + bl MemCopy + ldrb r0, [r6, #0x07] + adds r2, r0, #0x0 + cmp r2, #0x00 + bne _0807CA04 + movs r0, #0x97 + strb r0, [r5, #0x00] + adds r1, r4, #0x0 + adds r1, #0x81 + movs r0, #0x7F + strb r0, [r1, #0x00] + adds r1, #0x01 + movs r0, #0xDD + strb r0, [r1, #0x00] + adds r0, r4, #0x0 + adds r0, #0x83 + strb r2, [r0, #0x00] +_0807CA04: + movs r0, #0xA0 + bl ModHealth + ldr r0, _0807CA48 @ =0xFFFFD8F1 + bl ModRupees + ldr r0, _0807CA4C @ =0x02000010 + ldrb r1, [r0, #0x07] + lsls r0, r1, #0x01 + adds r0, r0, r1 + ldr r1, _0807CA50 @ =0x0811DFF9 + adds r0, r0, r1 + movs r1, #0x95 + lsls r1, r1, #0x03 + adds r2, r4, r1 + ldrb r1, [r6, #0x04] + adds r0, r0, r1 + ldrb r1, [r0, #0x00] + lsls r0, r1, #0x03 + subs r0, r0, r1 + lsls r0, r0, #0x05 + adds r0, r0, r1 + lsls r0, r0, #0x04 + str r0, [r2, #0x00] + movs r0, #0x01 + pop {r4, r5, r6, pc} +_0807CA38: .4byte gSave +_0807CA3C: .4byte gUnk_0811E470 +_0807CA40: .4byte demoPointers +_0807CA44: .4byte 0x000004B4 +_0807CA48: .4byte 0xFFFFD8F1 +_0807CA4C: .4byte gUnk_02000010 +_0807CA50: .4byte demoUnknown1 +.else thumb_func_start sub_0807CA18 sub_0807CA18: @ 0x0807CA18 push {lr} @@ -61,3 +171,4 @@ _0807CA78: .align 2, 0 _0807CA7C: .4byte gSave _0807CA80: .4byte gUnk_0811E470 +.endif diff --git a/asm/vaatiArm.s b/asm/vaatiArm.s index b8d9e69f..e0bb1f35 100644 --- a/asm/vaatiArm.s +++ b/asm/vaatiArm.s @@ -1004,7 +1004,15 @@ _08042C92: _08042C9E: ldrh r0, [r3, #0x20] adds r0, r1, r0 +.ifdef JP + subs r0, #0x20 +.else +.ifdef EU + subs r0, #0x20 +.else subs r0, #0x40 +.endif +.endif cmp r0, r5 bge _08042CAA adds r5, r0, #0 @@ -3156,6 +3164,44 @@ _08043C8C: thumb_func_start sub_08043C98 sub_08043C98: @ 0x08043C98 +.ifdef JP + push {lr} + adds r1, r0, #0 + ldr r0, [r1, #0x64] + ldr r0, [r0, #0xc] + adds r0, #0x41 + ldrb r0, [r0] + cmp r0, #0x9d + beq _08043BC4JP + movs r0, #0 + b _08043BCC +_08043BC4JP: + adds r0, r1, #0 + bl sub_08043D08 + movs r0, #1 +_08043BCC: + pop {pc} + .align 2, 0 +.else +.ifdef EU + push {lr} + adds r1, r0, #0 + ldr r0, [r1, #0x64] + ldr r0, [r0, #0xc] + adds r0, #0x41 + ldrb r0, [r0] + cmp r0, #0x9d + beq _08043AD8 + movs r0, #0 + b _08043AE0 +_08043AD8: + adds r0, r1, #0 + bl sub_08043D08 + movs r0, #1 +_08043AE0: + pop {pc} + .align 2, 0 +.else push {lr} adds r3, r0, #0 ldr r0, [r3, #0x64] @@ -3187,6 +3233,8 @@ _08043CD0: movs r0, #0 _08043CD2: pop {pc} +.endif +.endif thumb_func_start sub_08043CD4 sub_08043CD4: @ 0x08043CD4 diff --git a/asm/vaatiProjectile.s b/asm/vaatiProjectile.s index 1be37b71..2b7617e5 100644 --- a/asm/vaatiProjectile.s +++ b/asm/vaatiProjectile.s @@ -51,6 +51,59 @@ _0803E0D8: .4byte gUnk_080D0660 thumb_func_start sub_0803E0DC sub_0803E0DC: @ 0x0803E0DC +.ifdef EU + push {r4, r5, lr} + adds r5, r0, #0 + adds r0, #0x41 + ldrb r0, [r0] + cmp r0, #0x80 + bne _0803E08E + movs r0, #5 + strb r0, [r5, #0xc] + ldrb r2, [r5, #0x10] + movs r1, #0x7f + adds r0, r1, #0 + ands r0, r2 + strb r0, [r5, #0x10] + adds r3, r5, #0 + adds r3, #0x29 + ldrb r2, [r3] + movs r0, #0x39 + rsbs r0, r0, #0 + ands r0, r2 + strb r0, [r3] + ldr r3, _0803E098 @ =gPlayerEntity + ldrb r0, [r3, #0x10] + ands r1, r0 + strb r1, [r3, #0x10] + ldrb r2, [r5, #0x1b] + lsrs r2, r2, #6 + lsls r2, r2, #6 + ldrb r4, [r3, #0x1b] + movs r1, #0x3f + adds r0, r1, #0 + ands r0, r4 + orrs r0, r2 + strb r0, [r3, #0x1b] + ldrb r0, [r5, #0x19] + lsrs r0, r0, #6 + lsls r0, r0, #6 + ldrb r2, [r3, #0x19] + ands r1, r2 + orrs r1, r0 + strb r1, [r3, #0x19] + adds r0, r5, #0 + bl sub_0803E444 +_0803E08E: + ldr r1, _0803E09C @ =gUnk_080D0648 + adds r0, r5, #0 + bl sub_0804AA30 + pop {r4, r5, pc} + .align 2, 0 +_0803E098: .4byte gPlayerEntity +_0803E09C: .4byte gUnk_080D0648 + +.else push {r4, r5, r6, lr} adds r5, r0, #0 adds r0, #0x41 @@ -132,6 +185,7 @@ _0803E178: .4byte gPlayerState _0803E17C: .4byte 0xFFFFFEFF _0803E180: .4byte gPlayerEntity _0803E184: .4byte gUnk_080D0648 +.endif thumb_func_start sub_0803E188 sub_0803E188: @ 0x0803E188 @@ -555,6 +609,35 @@ _0803E49E: thumb_func_start sub_0803E4A0 sub_0803E4A0: @ 0x0803E4A0 +.ifdef EU + push {lr} + adds r1, r0, #0 + ldr r0, _0803E3CCEU @ =gScreenTransition + adds r0, #0x39 + ldrb r0, [r0] + cmp r0, #0 + bne _0803E3D0EU + movs r0, #1 + b _0803E3E6 + .align 2, 0 +_0803E3CCEU: .4byte gScreenTransition +_0803E3D0EU: + ldr r0, [r1, #0x50] + cmp r0, #0 + bne _0803E3DA + movs r0, #0 + b _0803E3E6 +_0803E3DA: + movs r1, #0 + ldr r0, [r0, #4] + cmp r0, #0 + bne _0803E3E4EU + movs r1, #1 +_0803E3E4EU: + adds r0, r1, #0 +_0803E3E6: + pop {pc} +.else push {lr} adds r1, r0, #0 ldr r0, _0803E4B8 @ =gScreenTransition @@ -588,6 +671,7 @@ _0803E4D4: adds r0, r2, #0 _0803E4D6: pop {pc} +.endif thumb_func_start sub_0803E4D8 sub_0803E4D8: @ 0x0803E4D8 diff --git a/asm/vaatiRebornEnemy.s b/asm/vaatiRebornEnemy.s index 51485753..1a1a6103 100644 --- a/asm/vaatiRebornEnemy.s +++ b/asm/vaatiRebornEnemy.s @@ -1141,6 +1141,7 @@ _0803D918: ldrh r0, [r4, #0x32] adds r2, r2, r0 strh r2, [r4, #0x32] +.ifndef EU adds r2, r4, #0 adds r2, #0x29 ldrb r1, [r2] @@ -1150,6 +1151,7 @@ _0803D918: movs r1, #2 orrs r0, r1 strb r0, [r2] +.endif _0803D968: pop {r4, r5, pc} .align 2, 0 diff --git a/asm/vaatiTransfigured.s b/asm/vaatiTransfigured.s index 246058b5..f3aac9f0 100644 --- a/asm/vaatiTransfigured.s +++ b/asm/vaatiTransfigured.s @@ -1273,6 +1273,7 @@ _080400C2: ldrh r0, [r5, #0x32] adds r2, r2, r0 strh r2, [r5, #0x32] +.ifndef EU adds r2, r5, #0 adds r2, #0x29 ldrb r1, [r2] @@ -1282,6 +1283,7 @@ _080400C2: movs r1, #2 orrs r0, r1 strb r0, [r2] +.endif movs r0, #0xb7 lsls r0, r0, #1 bl SoundReq diff --git a/asm/vaatiWrath.s b/asm/vaatiWrath.s index cb1c8367..5fb19bab 100644 --- a/asm/vaatiWrath.s +++ b/asm/vaatiWrath.s @@ -64,6 +64,30 @@ _0804139C: .4byte gUnk_080D0E1C thumb_func_start sub_080413A0 sub_080413A0: @ 0x080413A0 +.ifdef JP + push {lr} + ldr r2, _08041358 @ =gUnk_080D0E2C + ldrb r1, [r0, #0xc] + lsls r1, r1, #2 + adds r1, r1, r2 + ldr r1, [r1] + bl _call_via_r1 + pop {pc} + .align 2, 0 +_08041358: .4byte gUnk_080D0E2C +.else +.ifdef EU + push {lr} + ldr r2, _08041288 @ =gUnk_080D0E2C + ldrb r1, [r0, #0xc] + lsls r1, r1, #2 + adds r1, r1, r2 + ldr r1, [r1] + bl _call_via_r1 + pop {pc} + .align 2, 0 +_08041288: .4byte gUnk_080D0E2C +.else push {r4, lr} adds r4, r0, #0 bl sub_080423A4 @@ -77,6 +101,8 @@ sub_080413A0: @ 0x080413A0 pop {r4, pc} .align 2, 0 _080413BC: .4byte gUnk_080D0E2C +.endif +.endif thumb_func_start sub_080413C0 sub_080413C0: @ 0x080413C0 @@ -1117,6 +1143,98 @@ _08041BE4: .4byte gUnk_080D0E68 thumb_func_start sub_08041BE8 sub_08041BE8: @ 0x08041BE8 +.ifdef EU + push {r4, r5, r6, r7, lr} + mov r7, r8 + push {r7} + adds r6, r0, #0 + bl sub_08079F8C + cmp r0, #0 + beq _08041B72 + movs r5, #0 + movs r0, #1 + strb r0, [r6, #0xd] + movs r0, #0x78 + strb r0, [r6, #0xe] + ldrb r1, [r6, #0x11] + movs r4, #0x10 + rsbs r4, r4, #0 + adds r0, r4, #0 + ands r0, r1 + movs r1, #3 + mov r8, r1 + mov r1, r8 + orrs r0, r1 + strb r0, [r6, #0x11] + adds r0, r6, #0 + movs r1, #0xa + bl InitAnimationForceUpdate + ldr r0, [r6, #0x64] + ldr r7, [r0, #4] + str r5, [r7, #0x64] + adds r0, r7, #0 + bl DeleteEntity + ldr r0, [r6, #0x64] + str r5, [r0, #4] + ldr r7, [r0, #8] + ldrb r0, [r7, #0x11] + ands r4, r0 + mov r0, r8 + orrs r4, r0 + strb r4, [r7, #0x11] + adds r0, r7, #0 + bl sub_080AE068 + ldr r1, _08041B78 @ =0x000001F5 + adds r0, r7, #0 + bl LoadFixedGFX + ldr r1, _08041B7C @ =0x0000016B + adds r0, r7, #0 + bl sub_0801D2B4 + adds r0, r7, #0 + movs r1, #0x1a + bl InitializeAnimation + ldr r0, [r6, #0x64] + ldr r7, [r0, #0xc] + str r5, [r7, #0x64] + adds r0, r7, #0 + bl DeleteEntity + ldr r0, [r6, #0x64] + str r5, [r0, #0xc] + ldr r7, [r0, #0x1c] + str r5, [r7, #0x64] + adds r0, r7, #0 + bl DeleteEntity + ldr r0, [r6, #0x64] + str r5, [r0, #0x1c] + ldr r7, [r0, #0x20] + str r5, [r7, #0x64] + adds r0, r7, #0 + bl DeleteEntity + ldr r0, [r6, #0x64] + str r5, [r0, #0x20] + ldr r7, [r0, #0x24] + str r5, [r7, #0x64] + adds r0, r7, #0 + bl DeleteEntity + ldr r0, [r6, #0x64] + str r5, [r0, #0x24] + ldr r7, [r0, #0x28] + str r5, [r7, #0x64] + adds r0, r7, #0 + bl DeleteEntity + ldr r0, [r6, #0x64] + str r5, [r0, #0x28] + movs r0, #2 + bl sub_08078A90 +_08041B72: + pop {r3} + mov r8, r3 + pop {r4, r5, r6, r7, pc} + .align 2, 0 +_08041B78: .4byte 0x000001F5 +_08041B7C: .4byte 0x0000016B + +.else push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} @@ -1217,6 +1335,7 @@ _08041CC0: .4byte 0x000001F5 _08041CC4: .4byte 0x0000016B _08041CC8: .4byte gRoomControls _08041CCC: .4byte gPlayerEntity +.endif thumb_func_start sub_08041CD0 sub_08041CD0: @ 0x08041CD0 @@ -2130,6 +2249,7 @@ sub_0804235C: @ 0x0804235C bl InitializeAnimation pop {r4, r5, pc} +.ifdef USA thumb_func_start sub_080423A4 sub_080423A4: @ 0x080423A4 push {r4, lr} @@ -2196,6 +2316,77 @@ _0804241C: .align 2, 0 _08042420: .4byte gPlayerState _08042424: .4byte gPlayerEntity +.else +.ifdef DEMO +@ TODO is there a way to not duplicate this? + thumb_func_start sub_080423A4 +sub_080423A4: @ 0x080423A4 + push {r4, lr} + ldr r0, _080423CC @ =gScreenTransition + adds r4, r0, #0 + adds r4, #0x38 + ldrb r1, [r4] + movs r0, #2 + ands r0, r1 + cmp r0, #0 + bne _0804241C + ldr r0, _080423D0 @ =gSave + movs r2, #0x93 + lsls r2, r2, #3 + adds r1, r0, r2 + ldr r0, [r1] + cmp r0, #0 + beq _080423D4 + subs r0, #1 + str r0, [r1] + b _0804241C + .align 2, 0 +_080423CC: .4byte gScreenTransition +_080423D0: .4byte gSave +_080423D4: + ldr r2, _08042420 @ =gPlayerState + adds r0, r2, #0 + adds r0, #0xa9 + ldrb r0, [r0] + cmp r0, #1 + bgt _0804241C + cmp r0, #0 + blt _0804241C + ldr r0, [r2, #0x2c] + cmp r0, #0 + bne _0804241C + ldr r1, _08042424 @ =gPlayerEntity + adds r0, r1, #0 + adds r0, #0x7a + ldrh r0, [r0] + cmp r0, #0 + bne _0804241C + movs r3, #0x36 + ldrsh r0, [r1, r3] + movs r1, #0x80 + lsls r1, r1, #8 + ands r0, r1 + cmp r0, #0 + beq _0804240A + ldrb r0, [r2, #0xa] + cmp r0, #0 + beq _0804241C +_0804240A: + movs r0, #0xb7 + lsls r0, r0, #4 + movs r1, #0 + bl sub_08078AA8 + ldrb r0, [r4] + movs r1, #2 + orrs r0, r1 + strb r0, [r4] +_0804241C: + pop {r4, pc} + .align 2, 0 +_08042420: .4byte gPlayerState +_08042424: .4byte gPlayerEntity +.endif +.endif thumb_func_start sub_08042428 sub_08042428: @ 0x08042428 diff --git a/asm/waterfallOpening.s b/asm/waterfallOpening.s index 79dcbc42..b75c7cb1 100644 --- a/asm/waterfallOpening.s +++ b/asm/waterfallOpening.s @@ -9,6 +9,166 @@ thumb_func_start WaterfallOpening WaterfallOpening: @ 0x0809FF68 +.ifdef EU + push {r4, r5, lr} + adds r4, r0, #0 + ldrb r1, [r4, #0xc] + cmp r1, #0 + bne _0809F802 + movs r0, #1 + strb r0, [r4, #0xc] + movs r0, #8 + strb r0, [r4, #0xe] + strb r1, [r4, #0xf] + ldrb r0, [r4, #0x19] + movs r1, #0xc0 + orrs r0, r1 + strb r0, [r4, #0x19] + adds r2, r4, #0 + adds r2, #0x29 + ldrb r0, [r2] + movs r1, #7 + orrs r0, r1 + strb r0, [r2] + ldr r1, _0809F824 @ =gUnk_08124868 + ldrb r0, [r4, #0xa] + adds r0, r0, r1 + ldrb r0, [r0] + strb r0, [r4, #0x1e] + adds r1, r4, #0 + adds r1, #0x68 + movs r0, #0x78 + strh r0, [r1] +_0809F802: + ldrb r0, [r4, #0xb] + cmp r0, #0 + beq _0809F8BC + movs r0, #0xff + bl CheckRoomFlag + cmp r0, #0 + beq _0809F8FE + ldrb r2, [r4, #0xd] + cmp r2, #1 + beq _0809F85A + cmp r2, #1 + bgt _0809F828 + cmp r2, #0 + beq _0809F82E + b _0809F8AE + .align 2, 0 +_0809F824: .4byte gUnk_08124868 +_0809F828: + cmp r2, #2 + beq _0809F88C + b _0809F8AE +_0809F82E: + adds r1, r4, #0 + adds r1, #0x68 + ldrh r0, [r1] + subs r0, #1 + strh r0, [r1] + lsls r0, r0, #0x10 + cmp r0, #0 + bne _0809F8AE + movs r0, #0x20 + strh r0, [r1] + movs r1, #1 + strb r1, [r4, #0xe] + movs r0, #0 + strb r0, [r4, #0xf] + strb r1, [r4, #0xd] + strb r1, [r4, #0xa] + adds r0, r4, #0 + bl sub_080AE068 + movs r1, #0xc6 + lsls r1, r1, #1 + b _0809F87E +_0809F85A: + adds r1, r4, #0 + adds r1, #0x68 + ldrh r0, [r1] + subs r0, #1 + strh r0, [r1] + lsls r0, r0, #0x10 + cmp r0, #0 + bne _0809F8AE + movs r0, #0x2d + strh r0, [r1] + strb r2, [r4, #0xe] + movs r0, #2 + strb r0, [r4, #0xd] + strb r0, [r4, #0xa] + adds r0, r4, #0 + bl sub_080AE068 + ldr r1, _0809F888 @ =0x0000018D +_0809F87E: + adds r0, r4, #0 + bl LoadFixedGFX + b _0809F8AE + .align 2, 0 +_0809F888: .4byte 0x0000018D +_0809F88C: + adds r1, r4, #0 + adds r1, #0x68 + ldrh r0, [r1] + subs r0, #1 + strh r0, [r1] + lsls r0, r0, #0x10 + cmp r0, #0 + bne _0809F8AE + movs r0, #3 + strb r0, [r4, #0xd] + ldr r1, _0809F8B8 @ =gChooseFileState + ldrb r0, [r1, #6] + adds r0, #1 + strb r0, [r1, #6] + movs r0, #0x73 + bl SoundReq +_0809F8AE: + adds r0, r4, #0 + bl sub_080A00B0 + b _0809F8FE + .align 2, 0 +_0809F8B8: .4byte gChooseFileState +_0809F8BC: + ldrb r0, [r4, #0xa] + cmp r0, #0 + beq _0809F8F8 + cmp r0, #2 + bne _0809F8F8 + ldrb r0, [r4, #0xd] + cmp r0, #0 + bne _0809F8F8 + movs r0, #1 + strb r0, [r4, #0xd] + movs r0, #0x2e + ldrsh r1, [r4, r0] + ldr r2, _0809F900 @ =gRoomControls + ldrh r0, [r2, #6] + subs r1, r1, r0 + asrs r1, r1, #4 + movs r3, #0x3f + ands r1, r3 + movs r5, #0x32 + ldrsh r0, [r4, r5] + ldrh r2, [r2, #8] + subs r0, r0, r2 + asrs r0, r0, #4 + ands r0, r3 + lsls r0, r0, #6 + orrs r1, r0 + movs r0, #0x39 + movs r2, #1 + bl SetTileType +_0809F8F8: + adds r0, r4, #0 + bl sub_080A00B0 +_0809F8FE: + pop {r4, r5, pc} + .align 2, 0 +_0809F900: .4byte gRoomControls + +.else push {r4, r5, lr} adds r4, r0, #0 ldrb r1, [r4, #0xc] @@ -169,6 +329,7 @@ _080A00AA: pop {r4, r5, pc} .align 2, 0 _080A00AC: .4byte gRoomControls +.endif thumb_func_start sub_080A00B0 sub_080A00B0: @ 0x080A00B0 diff --git a/asm/windTribeTeleporter.s b/asm/windTribeTeleporter.s index 7476e405..6a9d2e91 100644 --- a/asm/windTribeTeleporter.s +++ b/asm/windTribeTeleporter.s @@ -115,6 +115,233 @@ _080A0FFE: thumb_func_start sub_080A1000 sub_080A1000: @ 0x080A1000 +.ifdef JP + push {lr} + adds r1, r0, #0 + ldrb r2, [r1, #0xd] + cmp r2, #1 + beq _080A0DF2 + cmp r2, #1 + bgt _080A0DDC + cmp r2, #0 + beq _080A0DE6 + b _080A0E50 +_080A0DDC: + cmp r2, #2 + beq _080A0E00 + cmp r2, #3 + beq _080A0E2C + b _080A0E50 +_080A0DE6: + movs r0, #0x1e + strb r0, [r1, #0xe] + ldrb r0, [r1, #0xd] + adds r0, #1 + strb r0, [r1, #0xd] + b _080A0E8C +_080A0DF2: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A0E8C + b _080A0E38 +_080A0E00: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A0E1E + ldrb r0, [r1, #0xd] + adds r0, #1 + strb r0, [r1, #0xd] + movs r0, #0x1e + strb r0, [r1, #0xe] + adds r0, #0xf5 + bl SoundReq + b _080A0E8C +_080A0E1E: + ldr r0, _080A0E28 @ =0x030010A0 + ldr r0, [r0] + movs r1, #7 + b _080A0E7A + .align 2, 0 +_080A0E28: .4byte 0x030010A0 +_080A0E2C: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A0E44 +_080A0E38: + ldrb r0, [r1, #0xd] + adds r0, #1 + strb r0, [r1, #0xd] + movs r0, #0x1e + strb r0, [r1, #0xe] + b _080A0E8C +_080A0E44: + ldr r0, _080A0E4C @ =0x030010A0 + ldr r0, [r0] + ands r0, r2 + b _080A0E7C + .align 2, 0 +_080A0E4C: .4byte 0x030010A0 +_080A0E50: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A0E74 + ldrb r1, [r1, #0xb] + lsls r0, r1, #2 + adds r0, r0, r1 + lsls r0, r0, #2 + ldr r1, _080A0E70 @ =0x0813AA18 + adds r0, r0, r1 + bl DoExitTransition + b _080A0E8C + .align 2, 0 +_080A0E70: .4byte 0x0813AA18 +_080A0E74: + ldr r0, _080A0E90 @ =0x030010A0 + ldr r0, [r0] + movs r1, #1 +_080A0E7A: + ands r0, r1 +_080A0E7C: + cmp r0, #0 + bne _080A0E8C + ldr r0, _080A0E94 @ =0x03001160 + ldrb r1, [r0, #0x14] + adds r1, #2 + movs r2, #6 + ands r1, r2 + strb r1, [r0, #0x14] +_080A0E8C: + pop {pc} + .align 2, 0 +_080A0E90: .4byte 0x030010A0 +_080A0E94: .4byte 0x03001160 +.else +.ifdef EU + push {lr} + adds r1, r0, #0 + ldrb r2, [r1, #0xd] + cmp r2, #1 + beq _080A0876 + cmp r2, #1 + bgt _080A0860 + cmp r2, #0 + beq _080A086A + b _080A08D4 +_080A0860: + cmp r2, #2 + beq _080A0884 + cmp r2, #3 + beq _080A08B0 + b _080A08D4 +_080A086A: + movs r0, #0x1e + strb r0, [r1, #0xe] + ldrb r0, [r1, #0xd] + adds r0, #1 + strb r0, [r1, #0xd] + b _080A0910 +_080A0876: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A0910 + b _080A08BC +_080A0884: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A08A2 + ldrb r0, [r1, #0xd] + adds r0, #1 + strb r0, [r1, #0xd] + movs r0, #0x1e + strb r0, [r1, #0xe] + adds r0, #0xf5 + bl SoundReq + b _080A0910 +_080A08A2: + ldr r0, _080A08AC @ =gScreenTransition + ldr r0, [r0] + movs r1, #7 + b _080A08FE + .align 2, 0 +_080A08AC: .4byte gScreenTransition +_080A08B0: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A08C8 +_080A08BC: + ldrb r0, [r1, #0xd] + adds r0, #1 + strb r0, [r1, #0xd] + movs r0, #0x1e + strb r0, [r1, #0xe] + b _080A0910 +_080A08C8: + ldr r0, _080A08D0 @ =gScreenTransition + ldr r0, [r0] + ands r0, r2 + b _080A0900 + .align 2, 0 +_080A08D0: .4byte gScreenTransition +_080A08D4: + ldrb r0, [r1, #0xe] + subs r0, #1 + strb r0, [r1, #0xe] + lsls r0, r0, #0x18 + cmp r0, #0 + bne _080A08F8 + ldrb r1, [r1, #0xb] + lsls r0, r1, #2 + adds r0, r0, r1 + lsls r0, r0, #2 + ldr r1, _080A08F4 @ =gUnk_0813ADEC + adds r0, r0, r1 + bl DoExitTransition + b _080A0910 + .align 2, 0 +_080A08F4: .4byte gUnk_0813ADEC +_080A08F8: + ldr r0, _080A0914 @ =gScreenTransition + ldr r0, [r0] + movs r1, #1 +_080A08FE: + ands r0, r1 +_080A0900: + cmp r0, #0 + bne _080A0910 + ldr r0, _080A0918 @ =gPlayerEntity + ldrb r1, [r0, #0x14] + adds r1, #2 + movs r2, #6 + ands r1, r2 + strb r1, [r0, #0x14] +_080A0910: + pop {pc} + .align 2, 0 +_080A0914: .4byte gScreenTransition +_080A0918: .4byte gPlayerEntity + +.else push {r4, lr} adds r4, r0, #0 ldrb r1, [r4, #0xd] @@ -232,6 +459,8 @@ _080A10D4: .align 2, 0 _080A10D8: .4byte gScreenTransition _080A10DC: .4byte gPlayerEntity +.endif +.endif thumb_func_start sub_080A10E0 sub_080A10E0: @ 0x080A10E0 diff --git a/data/animations/enemy/waterDrop.s b/data/animations/enemy/waterDrop.s index 1ae0704d..f0267b36 100644 --- a/data/animations/enemy/waterDrop.s +++ b/data/animations/enemy/waterDrop.s @@ -4,7 +4,12 @@ .section .rodata gUnk_080CD044:: @ 080CD044 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0CC76C, 0x0000025 +.else .incbin "baserom.gba", 0x0CD044, 0x0000025 +.endif gUnk_080CD069:: @ 080CD069 .incbin "baserom.gba", 0x0CD069, 0x0000007 diff --git a/data/animations/npc/guard.s b/data/animations/npc/guard.s index 004385ba..ae7d7805 100644 --- a/data/animations/npc/guard.s +++ b/data/animations/npc/guard.s @@ -23,10 +23,28 @@ gUnk_0810F60E:: @ 0810F60E .incbin "baserom.gba", 0x10F60E, 0x0000005 gUnk_0810F613:: @ 0810F613 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10F2D7, 0x0000007 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x10F2D7, 0x0000007 +.else .incbin "baserom.gba", 0x10F613, 0x0000007 +.endif +.endif gUnk_0810F61A:: @ 0810F61A +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10F2DE, 0x000002E +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x10F2DE, 0x000002E +.else .incbin "baserom.gba", 0x10F61A, 0x000002E +.endif +.endif gUnk_0810F648:: @ 0810F648 .incbin "baserom.gba", 0x10F648, 0x000003A diff --git a/data/animations/object/objectB4.s b/data/animations/object/objectB4.s index 2faef082..9f995c2e 100644 --- a/data/animations/object/objectB4.s +++ b/data/animations/object/objectB4.s @@ -8,7 +8,12 @@ gUnk_08124B38:: @ 08124B38 .incbin "baserom.gba", 0x124B38, 0x0000071 gUnk_08124BA9:: @ 08124BA9 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1242F1, 0x0000053 +.else .incbin "baserom.gba", 0x124BA9, 0x0000053 +.endif gUnk_08124BFC:: @ 08124BFC .4byte gUnk_08124B38 diff --git a/data/const/code_08049D30.s b/data/const/code_08049D30.s index 27249f58..8f739504 100644 --- a/data/const/code_08049D30.s +++ b/data/const/code_08049D30.s @@ -19,7 +19,12 @@ gUnk_080D2C58:: @ 080D2C58 .4byte gUnk_080D3B48 .incbin "baserom.gba", 0x0D2CB0, 0x000000C .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D23EC, 0x000000C +.else .incbin "baserom.gba", 0x0D2CC0, 0x000000C +.endif .4byte gUnk_080D3AC8 .incbin "baserom.gba", 0x0D2CD0, 0x000000C .4byte gUnk_080FD1CC @@ -31,7 +36,12 @@ gUnk_080D2C58:: @ 080D2C58 .4byte gUnk_080FD468 .incbin "baserom.gba", 0x0D2D10, 0x000000C .4byte gUnk_080FD528 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D244C, 0x000000C +.else .incbin "baserom.gba", 0x0D2D20, 0x000000C +.endif .4byte gUnk_080D3388 .incbin "baserom.gba", 0x0D2D30, 0x000000C .4byte gUnk_080FD150 @@ -53,7 +63,12 @@ gUnk_080D2C58:: @ 080D2C58 .4byte gUnk_080FD150 .incbin "baserom.gba", 0x0D2DC0, 0x000000C .4byte gUnk_080FD268 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D24FC, 0x000000C +.else .incbin "baserom.gba", 0x0D2DD0, 0x000000C +.endif .4byte gUnk_080D35D8 .incbin "baserom.gba", 0x0D2DE0, 0x000000C .4byte gUnk_080FD150 @@ -72,7 +87,12 @@ gUnk_080D2E26:: @ 080D2E26 .4byte gUnk_080FD150 .incbin "baserom.gba", 0x0D2E40, 0x000000C .4byte gUnk_080FD2C0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D257C, 0x000000C +.else .incbin "baserom.gba", 0x0D2E50, 0x000000C +.endif .4byte gUnk_080FD2C8 .incbin "baserom.gba", 0x0D2E60, 0x000000C .4byte gUnk_080FD150 @@ -104,7 +124,12 @@ gUnk_080D2E26:: @ 080D2E26 .4byte gUnk_080FD150 .incbin "baserom.gba", 0x0D2F40, 0x000000C .4byte gUnk_080FD2C0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D267C, 0x000000C +.else .incbin "baserom.gba", 0x0D2F50, 0x000000C +.endif .4byte gUnk_080D3B88 .incbin "baserom.gba", 0x0D2F60, 0x000000C .4byte gUnk_080FD410 @@ -176,7 +201,12 @@ gUnk_080D2E26:: @ 080D2E26 .4byte gUnk_080D3A18 .incbin "baserom.gba", 0x0D3180, 0x000000C .4byte gUnk_080FD188 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D28BC, 0x000000C +.else .incbin "baserom.gba", 0x0D3190, 0x000000C +.endif .4byte gUnk_080FD1A0 .incbin "baserom.gba", 0x0D31A0, 0x000000C .4byte gUnk_080D34D8 @@ -186,9 +216,19 @@ gUnk_080D2E26:: @ 080D2E26 .4byte gUnk_080D3A98 .incbin "baserom.gba", 0x0D31D0, 0x000000C .4byte gUnk_080FD498 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D290C, 0x000000C +.else .incbin "baserom.gba", 0x0D31E0, 0x000000C +.endif .4byte gUnk_080FD4A4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D291C, 0x000000C +.else .incbin "baserom.gba", 0x0D31F0, 0x000000C +.endif .4byte gUnk_080D3B28 .incbin "baserom.gba", 0x0D3200, 0x000000C .4byte gUnk_080FD150 @@ -198,17 +238,39 @@ gUnk_080D2E26:: @ 080D2E26 .4byte gUnk_080FD54C .incbin "baserom.gba", 0x0D3230, 0x000000C .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D296C, 0x000000C +.else .incbin "baserom.gba", 0x0D3240, 0x000000C +.endif .4byte gUnk_080FD448 .incbin "baserom.gba", 0x0D3250, 0x000000C .4byte gUnk_080FD448 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D298C, 0x000000C + .4byte gUnk_080FD460 + .incbin "baserom_eu.gba", 0x0D299C, 0x000000C +.else .incbin "baserom.gba", 0x0D3260, 0x000000C .4byte gUnk_080FD458 .incbin "baserom.gba", 0x0D3270, 0x000000C +.endif .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D29AC, 0x000000C +.else .incbin "baserom.gba", 0x0D3280, 0x000000C +.endif .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D29BC, 0x000000C +.else .incbin "baserom.gba", 0x0D3290, 0x000000C +.endif .4byte gUnk_080FD54C .incbin "baserom.gba", 0x0D32A0, 0x000000C .4byte gUnk_080FD150 @@ -252,13 +314,33 @@ gUnk_080D3308:: @ 080D3308 gUnk_080D3388:: @ 080D3388 .incbin "baserom.gba", 0x0D3388, 0x0000004 .4byte gUnk_080FD1DC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D2ABC, 0x000000C +.else .incbin "baserom.gba", 0x0D3390, 0x000000C +.endif .4byte gUnk_080FD1E4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D2ACC, 0x000000C +.else .incbin "baserom.gba", 0x0D33A0, 0x000000C +.endif .4byte gUnk_080FD1E4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D2ADC, 0x000000C +.else .incbin "baserom.gba", 0x0D33B0, 0x000000C +.endif .4byte gUnk_080FD1EC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D2AEC, 0x0000008 +.else .incbin "baserom.gba", 0x0D33C0, 0x0000008 +.endif gUnk_080D33C8:: @ 080D33C8 .incbin "baserom.gba", 0x0D33C8, 0x0000004 @@ -339,9 +421,19 @@ gUnk_080D3508:: @ 080D3508 gUnk_080D3598:: @ 080D3598 .incbin "baserom.gba", 0x0D3598, 0x0000004 .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D2CCC, 0x000000C +.else .incbin "baserom.gba", 0x0D35A0, 0x000000C +.endif .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D2CDC, 0x000000C +.else .incbin "baserom.gba", 0x0D35B0, 0x000000C +.endif .4byte gUnk_080FD150 .incbin "baserom.gba", 0x0D35C0, 0x000000C .4byte gUnk_080FD21C @@ -519,9 +611,19 @@ gUnk_080D3978:: @ 080D3978 .4byte gUnk_080FD1C4 .incbin "baserom.gba", 0x0D39B0, 0x000000C .4byte gUnk_080FD1C4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D30EC, 0x000000C +.else .incbin "baserom.gba", 0x0D39C0, 0x000000C +.endif .4byte gUnk_080FD1C4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D30FC, 0x0000008 +.else .incbin "baserom.gba", 0x0D39D0, 0x0000008 +.endif gUnk_080D39D8:: @ 080D39D8 .incbin "baserom.gba", 0x0D39D8, 0x0000004 @@ -550,20 +652,50 @@ gUnk_080D3A18:: @ 080D3A18 gUnk_080D3A68:: @ 080D3A68 .incbin "baserom.gba", 0x0D3A68, 0x0000004 .4byte gUnk_080FD488 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D319C, 0x000000C +.else .incbin "baserom.gba", 0x0D3A70, 0x000000C +.endif .4byte gUnk_080FD488 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D31AC, 0x000000C +.else .incbin "baserom.gba", 0x0D3A80, 0x000000C +.endif .4byte gUnk_080FD488 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D31BC, 0x0000008 +.else .incbin "baserom.gba", 0x0D3A90, 0x0000008 +.endif gUnk_080D3A98:: @ 080D3A98 .incbin "baserom.gba", 0x0D3A98, 0x0000004 .4byte gUnk_080FD490 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D31CC, 0x000000C +.else .incbin "baserom.gba", 0x0D3AA0, 0x000000C +.endif .4byte gUnk_080FD490 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D31DC, 0x000000C +.else .incbin "baserom.gba", 0x0D3AB0, 0x000000C +.endif .4byte gUnk_080FD490 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D31EC, 0x0000008 +.else .incbin "baserom.gba", 0x0D3AC0, 0x0000008 +.endif gUnk_080D3AC8:: @ 080D3AC8 .incbin "baserom.gba", 0x0D3AC8, 0x0000004 @@ -586,9 +718,19 @@ gUnk_080D3AE8:: @ 080D3AE8 gUnk_080D3B28:: @ 080D3B28 .incbin "baserom.gba", 0x0D3B28, 0x0000004 .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D325C, 0x000000C +.else .incbin "baserom.gba", 0x0D3B30, 0x000000C +.endif .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D326C, 0x0000008 +.else .incbin "baserom.gba", 0x0D3B40, 0x0000008 +.endif gUnk_080D3B48:: @ 080D3B48 .incbin "baserom.gba", 0x0D3B48, 0x0000004 @@ -613,14 +755,24 @@ gUnk_080D3BA8:: @ 080D3BA8 .4byte gUnk_080FD258 .incbin "baserom.gba", 0x0D3BB0, 0x000000C .4byte gUnk_080FD258 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D32EC, 0x0000008 +.else .incbin "baserom.gba", 0x0D3BC0, 0x0000008 +.endif gUnk_080D3BC8:: @ 080D3BC8 .incbin "baserom.gba", 0x0D3BC8, 0x0000004 .4byte gUnk_080FD258 .incbin "baserom.gba", 0x0D3BD0, 0x000000C .4byte gUnk_080FD258 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0D330C, 0x0000008 +.else .incbin "baserom.gba", 0x0D3BE0, 0x0000008 +.endif gUnk_080D3BE8:: @ 080D3BE8 .4byte sub_08049E18 diff --git a/data/const/demoScreen.s b/data/const/demoScreen.s new file mode 100644 index 00000000..568bf8a3 --- /dev/null +++ b/data/const/demoScreen.s @@ -0,0 +1,18 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .section .rodata + .align 2 + +.ifdef DEMO +@ TODO choose demo screen +demoFunctions:: + .4byte sub_080A2E40 + .4byte sub_080A2FD0 + .4byte sub_080A2F8C + +gUnk_08127C98:: +.incbin "baserom_demo.gba", 0x127c98, 0x30 +gUnk_08127CC8:: +.incbin "baserom_demo.gba", 0x127CC8, 0x8 +.endif diff --git a/data/const/enemy/gyorgFemale.s b/data/const/enemy/gyorgFemale.s index 60a78671..f77ba4cb 100644 --- a/data/const/enemy/gyorgFemale.s +++ b/data/const/enemy/gyorgFemale.s @@ -20,16 +20,53 @@ gUnk_080D1A84:: @ 080D1A84 .incbin "baserom.gba", 0x0D1A84, 0x0000010 gUnk_080D1A94:: @ 080D1A94 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D1834, 0x0000018 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0D11C0, 0x0000018 +.else .incbin "baserom.gba", 0x0D1A94, 0x0000018 +.endif +.endif + gUnk_080D1AAC:: @ 080D1AAC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D184C, 0x0000018 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0D11D8, 0x0000018 +.else .incbin "baserom.gba", 0x0D1AAC, 0x0000018 +.endif +.endif gUnk_080D1AC4:: @ 080D1AC4 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D1864, 0x0000018 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0D11F0, 0x0000018 +.else .incbin "baserom.gba", 0x0D1AC4, 0x0000018 +.endif +.endif gUnk_080D1ADC:: @ 080D1ADC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D187C, 0x0000018 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0D1208, 0x0000018 +.else .incbin "baserom.gba", 0x0D1ADC, 0x0000018 +.endif +.endif gUnk_080D1AF4:: @ 080D1AF4 .incbin "baserom.gba", 0x0D1AF4, 0x0000004 diff --git a/data/const/enemy/vaatiRebornEnemy.s b/data/const/enemy/vaatiRebornEnemy.s index 6192e31f..5398d7ab 100644 --- a/data/const/enemy/vaatiRebornEnemy.s +++ b/data/const/enemy/vaatiRebornEnemy.s @@ -39,7 +39,11 @@ gUnk_080D04C8:: @ 080D04C8 .incbin "baserom.gba", 0x0D04C8, 0x0000008 gUnk_080D04D0:: @ 080D04D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0CFBFC, 0x0000003 +.else .incbin "baserom.gba", 0x0D04D0, 0x0000003 +.endif gUnk_080D04D3:: @ 080D04D3 .incbin "baserom.gba", 0x0D04D3, 0x0000004 diff --git a/data/const/enemy/vaatiTransfigured.s b/data/const/enemy/vaatiTransfigured.s index a5163c24..57f0135d 100644 --- a/data/const/enemy/vaatiTransfigured.s +++ b/data/const/enemy/vaatiTransfigured.s @@ -5,7 +5,11 @@ .align 2 gUnk_080D0ABC:: @ 080D0ABC +.ifdef EU + .incbin "baserom_eu.gba", 0x0D01E8, 0x0000003 +.else .incbin "baserom.gba", 0x0D0ABC, 0x0000003 +.endif gUnk_080D0ABF:: @ 080D0ABF .incbin "baserom.gba", 0x0D0ABF, 0x0000009 diff --git a/data/const/manager/manager12.s b/data/const/manager/manager12.s index 69287c9f..c44bb7b7 100644 --- a/data/const/manager/manager12.s +++ b/data/const/manager/manager12.s @@ -20,16 +20,36 @@ gUnk_081083F2:: @ 081083F2 .incbin "baserom.gba", 0x1083F2, 0x0000016 gUnk_08108408:: @ 08108408 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107B5C, 0x000003C +.else .incbin "baserom.gba", 0x108408, 0x000003C +.endif gUnk_08108444:: @ 08108444 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107B98, 0x0000024 +.else .incbin "baserom.gba", 0x108444, 0x0000024 +.endif gUnk_08108468:: @ 08108468 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107BBC, 0x0000026 +.else .incbin "baserom.gba", 0x108468, 0x0000026 +.endif gUnk_0810848E:: @ 0810848E +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107BE2, 0x0000035 +.else .incbin "baserom.gba", 0x10848E, 0x0000035 +.endif gUnk_081084C3:: @ 081084C3 .incbin "baserom.gba", 0x1084C3, 0x0000005 diff --git a/data/const/manager/manager1A.s b/data/const/manager/manager1A.s index 08855570..99351064 100644 --- a/data/const/manager/manager1A.s +++ b/data/const/manager/manager1A.s @@ -9,37 +9,87 @@ gUnk_08108668:: @ 08108668 .4byte sub_0805B168 gUnk_08108670:: @ 08108670 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107DC4, 0x000000C +.else .incbin "baserom.gba", 0x108670, 0x000000C +.endif gUnk_0810867C:: @ 0810867C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107DD0, 0x000000C +.else .incbin "baserom.gba", 0x10867C, 0x000000C +.endif gUnk_08108688:: @ 08108688 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107DDC, 0x000000C +.else .incbin "baserom.gba", 0x108688, 0x000000C +.endif gUnk_08108694:: @ 08108694 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107DE8, 0x000000C +.else .incbin "baserom.gba", 0x108694, 0x000000C +.endif gUnk_081086A0:: @ 081086A0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107DF4, 0x0000009 +.else .incbin "baserom.gba", 0x1086A0, 0x0000009 +.endif gUnk_081086A9:: @ 081086A9 .incbin "baserom.gba", 0x1086A9, 0x0000003 gUnk_081086AC:: @ 081086AC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107E00, 0x000000C +.else .incbin "baserom.gba", 0x1086AC, 0x000000C +.endif gUnk_081086B8:: @ 081086B8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107E0C, 0x000000C +.else .incbin "baserom.gba", 0x1086B8, 0x000000C +.endif gUnk_081086C4:: @ 081086C4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107E18, 0x000000C +.else .incbin "baserom.gba", 0x1086C4, 0x000000C +.endif gUnk_081086D0:: @ 081086D0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107E24, 0x0000001 +.else .incbin "baserom.gba", 0x1086D0, 0x0000001 +.endif gUnk_081086D1:: @ 081086D1 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x107E25, 0x000000B +.else .incbin "baserom.gba", 0x1086D1, 0x000000B +.endif gUnk_081086DC:: @ 081086DC .incbin "baserom.gba", 0x1086DC, 0x0000008 diff --git a/data/const/manager/managerF.s b/data/const/manager/managerF.s index e7bc3e0a..9bd68705 100644 --- a/data/const/manager/managerF.s +++ b/data/const/manager/managerF.s @@ -19,8 +19,12 @@ gUnk_08108314:: @ 08108314 .4byte sub_0805938C .4byte sub_08059424 .4byte sub_0805947C +.ifndef EU .4byte sub_080594DC +.ifndef JP .4byte sub_08059548 +.endif +.endif gUnk_08108354:: @ 08108354 .incbin "baserom.gba", 0x108354, 0x000002C diff --git a/data/const/npc/dog.s b/data/const/npc/dog.s index 2409e3fb..976c8da7 100644 --- a/data/const/npc/dog.s +++ b/data/const/npc/dog.s @@ -5,7 +5,12 @@ .align 2 gUnk_08111D58:: @ 08111D58 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1114A8, 0x0000030 +.else .incbin "baserom.gba", 0x111D58, 0x0000030 +.endif gUnk_08111D88:: @ 08111D88 .4byte sub_08069B44 diff --git a/data/const/npc/forestMinish.s b/data/const/npc/forestMinish.s index c3ddcdf0..f5b18042 100644 --- a/data/const/npc/forestMinish.s +++ b/data/const/npc/forestMinish.s @@ -66,10 +66,29 @@ gUnk_08109F67:: @ 08109F67 .incbin "baserom.gba", 0x109F67, 0x0000005 gUnk_08109F6C:: @ 08109F6C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x109C30, 0x000002B +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x109C30, 0x000002B +.else .incbin "baserom.gba", 0x109F6C, 0x000002B +.endif +.endif + gUnk_08109F97:: @ 08109F97 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x109C5B, 0x00000B1 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x109C5B, 0x00000B1 +.else .incbin "baserom.gba", 0x109F97, 0x00000B1 +.endif +.endif gUnk_0810A048:: @ 0810A048 .incbin "baserom.gba", 0x10A048, 0x0000024 diff --git a/data/const/npc/kid.s b/data/const/npc/kid.s index 2664711c..c7d074a3 100644 --- a/data/const/npc/kid.s +++ b/data/const/npc/kid.s @@ -51,7 +51,16 @@ gUnk_0810C007:: @ 0810C007 .incbin "baserom.gba", 0x10C007, 0x0000008 gUnk_0810C00F:: @ 0810C00F +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10BCD3, 0x0000091 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x10BCD3, 0x0000091 +.else .incbin "baserom.gba", 0x10C00F, 0x0000091 +.endif +.endif gUnk_0810C0A0:: @ 0810C0A0 .incbin "baserom.gba", 0x10C0A0, 0x0000024 diff --git a/data/const/npc/pita.s b/data/const/npc/pita.s index 138277fa..2c5b5c3a 100644 --- a/data/const/npc/pita.s +++ b/data/const/npc/pita.s @@ -5,7 +5,12 @@ .align 2 gUnk_0810C428:: @ 0810C428 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x10BB7C, 0x0000008 +.else .incbin "baserom.gba", 0x10C428, 0x0000008 +.endif gUnk_0810C430:: @ 0810C430 .incbin "baserom.gba", 0x10C430, 0x0000005 diff --git a/data/const/npc/stockwell.s b/data/const/npc/stockwell.s index 734e7c07..6a0066d0 100644 --- a/data/const/npc/stockwell.s +++ b/data/const/npc/stockwell.s @@ -4,8 +4,10 @@ .section .rodata .align 2 +.ifndef EU gUnk_0810FDA0:: @ 0810FDA0 .incbin "baserom.gba", 0x10FDA0, 0x0000004 +.endif gUnk_0810FDA4:: @ 0810FDA4 .4byte sub_08065080 diff --git a/data/const/npc/townsperson.s b/data/const/npc/townsperson.s index cb65d071..0e9ecd25 100644 --- a/data/const/npc/townsperson.s +++ b/data/const/npc/townsperson.s @@ -83,16 +83,43 @@ gUnk_0810B8EB:: @ 0810B8EB .incbin "baserom.gba", 0x10B8EB, 0x0000037 gUnk_0810B922:: @ 0810B922 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10B5E6, 0x0000049 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x10B5E6, 0x0000049 +.else .incbin "baserom.gba", 0x10B922, 0x0000049 +.endif +.endif gUnk_0810B96B:: @ 0810B96B +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10B62F, 0x0000065 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x10B62F, 0x0000065 +.else .incbin "baserom.gba", 0x10B96B, 0x0000065 +.endif +.endif gUnk_0810B9D0:: @ 0810B9D0 .incbin "baserom.gba", 0x10B9D0, 0x0000031 gUnk_0810BA01:: @ 0810BA01 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10B6C5, 0x0000117 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x10B6C5, 0x0000117 +.else .incbin "baserom.gba", 0x10BA01, 0x0000117 +.endif +.endif gUnk_0810BB18:: @ 0810BB18 .incbin "baserom.gba", 0x10BB18, 0x0000044 @@ -103,7 +130,16 @@ gUnk_0810BB71:: @ 0810BB71 .incbin "baserom.gba", 0x10BB71, 0x000005B gUnk_0810BBCC:: @ 0810BBCC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10B890, 0x000009C +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x10B890, 0x000009C +.else .incbin "baserom.gba", 0x10BBCC, 0x000009C +.endif +.endif gUnk_0810BC68:: @ 0810BC68 .incbin "baserom.gba", 0x10BC68, 0x0000098 diff --git a/data/const/npc/windTribespeople.s b/data/const/npc/windTribespeople.s index a6775c7b..97202d52 100644 --- a/data/const/npc/windTribespeople.s +++ b/data/const/npc/windTribespeople.s @@ -46,10 +46,28 @@ gUnk_08113B22:: @ 08113B22 .incbin "baserom.gba", 0x113B22, 0x0000006 gUnk_08113B28:: @ 08113B28 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1137EC, 0x0000008 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x1137EC, 0x0000008 +.else .incbin "baserom.gba", 0x113B28, 0x0000008 +.endif +.endif gUnk_08113B30:: @ 08113B30 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1137F4, 0x0000008 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x1137F4, 0x0000008 +.else .incbin "baserom.gba", 0x113B30, 0x0000008 +.endif +.endif gUnk_08113B38:: @ 08113B38 .incbin "baserom.gba", 0x113B38, 0x0000007 diff --git a/data/const/object/figurineDevice.s b/data/const/object/figurineDevice.s index 12e4f22a..f02bc42d 100644 --- a/data/const/object/figurineDevice.s +++ b/data/const/object/figurineDevice.s @@ -18,10 +18,20 @@ gUnk_08120AAC:: @ 08120AAC .incbin "baserom.gba", 0x120AAC, 0x0000008 gUnk_08120AB4:: @ 08120AB4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1201FC, 0x0000018 +.else .incbin "baserom.gba", 0x120AB4, 0x0000018 +.endif gUnk_08120ACC:: @ 08120ACC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x120214, 0x0000018 +.else .incbin "baserom.gba", 0x120ACC, 0x0000018 +.endif gUnk_08120AE4:: @ 08120AE4 .incbin "baserom.gba", 0x120AE4, 0x0000004 diff --git a/data/const/object/object3D.s b/data/const/object/object3D.s index 62cabd68..cdbdb782 100644 --- a/data/const/object/object3D.s +++ b/data/const/object/object3D.s @@ -10,4 +10,9 @@ gUnk_081216BC:: @ 081216BC .4byte sub_0808D064 gUnk_081216C8:: @ 081216C8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x120E10, 0x0000014 +.else .incbin "baserom.gba", 0x1216C8, 0x0000014 +.endif diff --git a/data/const/object/object9.s b/data/const/object/object9.s index fed6cf18..0c93d24b 100644 --- a/data/const/object/object9.s +++ b/data/const/object/object9.s @@ -5,7 +5,12 @@ .align 2 gUnk_0811F744:: @ 0811F744 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x11EE8C, 0x0000010 +.else .incbin "baserom.gba", 0x11F744, 0x0000010 +.endif gUnk_0811F754:: @ 0811F754 .4byte sub_08083914 diff --git a/data/const/object/object96.s b/data/const/object/object96.s index 728a2e19..a510537d 100644 --- a/data/const/object/object96.s +++ b/data/const/object/object96.s @@ -20,7 +20,15 @@ gUnk_08123FB0:: @ 08123FB0 .4byte 00000000 .4byte 0x00001800 .4byte 0x00180000 +.ifdef JP + .4byte 0x000000CD +.else +.ifdef EU + .4byte 0x000000CD +.else .4byte 0x000000d0 +.endif +.endif .4byte sub_0809D91C .4byte 00000000 .4byte 00000000 diff --git a/data/const/object/pinwheel.s b/data/const/object/pinwheel.s index 89049ebc..a142cf19 100644 --- a/data/const/object/pinwheel.s +++ b/data/const/object/pinwheel.s @@ -5,7 +5,15 @@ .align 2 gUnk_08125050:: @ 08125050 +.ifdef JP + .incbin "baserom_jp.gba", 0x124D14, 0x000000C +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x124D14, 0x000000C +.else .incbin "baserom.gba", 0x125050, 0x000000C +.endif +.endif gUnk_0812505C:: @ 0812505C .4byte sub_080A23DC diff --git a/data/const/object/specialFx.s b/data/const/object/specialFx.s index 60155c44..3315d8af 100644 --- a/data/const/object/specialFx.s +++ b/data/const/object/specialFx.s @@ -8,7 +8,12 @@ gUnk_0811F960:: @ 0811F960 .incbin "baserom.gba", 0x11F960, 0x000009B gUnk_0811F9FB:: @ 0811F9FB +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x11F143, 0x00000C5 +.else .incbin "baserom.gba", 0x11F9FB, 0x00000C5 +.endif gUnk_0811FAC0:: @ 0811FAC0 .4byte sub_080844E0 diff --git a/data/const/playerItem/playerItem15.s b/data/const/playerItem/playerItem15.s index 4e7e02f0..22f29f54 100644 --- a/data/const/playerItem/playerItem15.s +++ b/data/const/playerItem/playerItem15.s @@ -7,6 +7,7 @@ gUnk_08127270:: @ 08127270 .4byte sub_080A3084 .4byte sub_080A310C - + gUnk_08127278:: @ 08127278 .incbin "baserom.gba", 0x127278, 0x0000008 + diff --git a/data/data_080029B4.s b/data/data_080029B4.s index b5287f63..4e1e59ae 100644 --- a/data/data_080029B4.s +++ b/data/data_080029B4.s @@ -1226,10 +1226,12 @@ gSpritePtrs:: @ 080029B4 .4byte 00000000 .4byte 00000000 .4byte gUnk_08124BFC +.ifndef EU .4byte 00000000 .4byte 00000000 .4byte 00000000 .4byte gUnk_08124BFC +.endif .4byte 00000000 .4byte 00000000 .4byte 00000000 @@ -1365,6 +1367,7 @@ gSpritePtrs:: @ 080029B4 .4byte 00000000 .4byte 00000000 .4byte 00000000 + gUnk_08003DD4:: @ 08003DD4 .4byte gUnk_080FDFD8 .4byte gUnk_0811B578 diff --git a/data/data_080B2A70.s b/data/data_080B2A70.s index c9d0f236..70618027 100644 --- a/data/data_080B2A70.s +++ b/data/data_080B2A70.s @@ -19,7 +19,16 @@ gUnk_080B2A70:: @ 080B2A70 .4byte sub_08016B30 .4byte sub_08016B30 .4byte sub_08016B30 + + +@ TODO contains some pointers to iwram +.ifdef EU + .incbin "baserom_eu.gba", 0x0B21D0, 0x0000230 +.else .incbin "baserom.gba", 0x0B2AA8, 0x0000230 +.endif + + gUnk_080B2CD8:: @ 080B2CD8 gUnk_080B2CD8_2:: @ 080B2CD8 diff --git a/data/data_080B3740.s b/data/data_080B3740.s index d3fcf25e..14dca41f 100644 --- a/data/data_080B3740.s +++ b/data/data_080B3740.s @@ -33,13 +33,32 @@ gUnk_080B3744:: @ 080B3744 .4byte sub_08017E88 gUnk_080B37A0:: @ 080B37A0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0B2EC8, 0x0000192 +.else .incbin "baserom.gba", 0x0B37A0, 0x0000192 +.endif gUnk_080B3932:: @ 080B3932 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0B305A, 0x00003E2 +.else .incbin "baserom.gba", 0x0B3932, 0x00003E2 +.endif gUnk_080B3D14:: @ 080B3D14 .incbin "baserom.gba", 0x0B3D14, 0x000000C gUnk_080B3D20:: @ 080B3D20 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0B3AC0, 0x00000B0 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0B3AC0, 0x00000B0 +.else .incbin "baserom.gba", 0x0B3D20, 0x00000B0 +.endif +.endif diff --git a/data/data_080B4410.s b/data/data_080B4410.s index 14bbfc78..724ca6e2 100644 --- a/data/data_080B4410.s +++ b/data/data_080B4410.s @@ -5,7 +5,16 @@ .align 2 gUnk_080B4410:: @ 080B4410 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0B41B0, 0x0000048 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0B41B0, 0x0000048 +.else .incbin "baserom.gba", 0x0B4410, 0x0000048 +.endif +.endif gUnk_080B4458:: @ 080B4458 .4byte sub_08019698 @@ -71,16 +80,33 @@ gUnk_080B4550:: @ 080B4550 .4byte gUnk_080B4540 gUnk_080B4568:: @ 080B4568 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3C90, 0x0000008 +.else .incbin "baserom.gba", 0x0B4568, 0x0000008 +.endif gUnk_080B4570:: @ 080B4570 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3C98, 0x0000008 +.else .incbin "baserom.gba", 0x0B4570, 0x0000008 +.endif gUnk_080B4578:: @ 080B4578 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3CA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4578, 0x0000008 +.endif + gUnk_080B4580:: @ 080B4580 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3CA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4580, 0x0000008 +.endif gUnk_080B4588:: @ 080B4588 .4byte gUnk_080B4568 @@ -93,16 +119,32 @@ gUnk_080B4588:: @ 080B4588 .incbin "baserom.gba", 0x0B45A4, 0x000000C gUnk_080B45B0:: @ 080B45B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3CD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B45B0, 0x0000008 +.endif gUnk_080B45B8:: @ 080B45B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3CE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B45B8, 0x0000008 +.endif gUnk_080B45C0:: @ 080B45C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3CE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B45C0, 0x0000008 +.endif gUnk_080B45C8:: @ 080B45C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3CF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B45C8, 0x0000008 +.endif gUnk_080B45D0:: @ 080B45D0 .4byte gUnk_080B45B0 @@ -115,16 +157,32 @@ gUnk_080B45D0:: @ 080B45D0 .incbin "baserom.gba", 0x0B45EC, 0x000000C gUnk_080B45F8:: @ 080B45F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D20, 0x0000008 +.else .incbin "baserom.gba", 0x0B45F8, 0x0000008 +.endif gUnk_080B4600:: @ 080B4600 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D28, 0x0000008 +.else .incbin "baserom.gba", 0x0B4600, 0x0000008 +.endif gUnk_080B4608:: @ 080B4608 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D30, 0x0000008 +.else .incbin "baserom.gba", 0x0B4608, 0x0000008 +.endif gUnk_080B4610:: @ 080B4610 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D38, 0x0000008 +.else .incbin "baserom.gba", 0x0B4610, 0x0000008 +.endif gUnk_080B4618:: @ 080B4618 .4byte gUnk_080B45F8 @@ -137,16 +195,32 @@ gUnk_080B4618:: @ 080B4618 .incbin "baserom.gba", 0x0B4634, 0x000000C gUnk_080B4640:: @ 080B4640 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D68, 0x0000008 +.else .incbin "baserom.gba", 0x0B4640, 0x0000008 +.endif gUnk_080B4648:: @ 080B4648 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D70, 0x0000008 +.else .incbin "baserom.gba", 0x0B4648, 0x0000008 +.endif gUnk_080B4650:: @ 080B4650 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D78, 0x0000008 +.else .incbin "baserom.gba", 0x0B4650, 0x0000008 +.endif gUnk_080B4658:: @ 080B4658 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3D80, 0x0000008 +.else .incbin "baserom.gba", 0x0B4658, 0x0000008 +.endif gUnk_080B4660:: @ 080B4660 .4byte gUnk_080B4640 @@ -159,16 +233,32 @@ gUnk_080B4660:: @ 080B4660 .incbin "baserom.gba", 0x0B467C, 0x000000C gUnk_080B4688:: @ 080B4688 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3DB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4688, 0x0000008 +.endif gUnk_080B4690:: @ 080B4690 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3DB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4690, 0x0000008 +.endif gUnk_080B4698:: @ 080B4698 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3DC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4698, 0x0000008 +.endif gUnk_080B46A0:: @ 080B46A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3DC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B46A0, 0x0000008 +.endif gUnk_080B46A8:: @ 080B46A8 .4byte gUnk_080B4688 @@ -181,16 +271,32 @@ gUnk_080B46A8:: @ 080B46A8 .incbin "baserom.gba", 0x0B46C4, 0x000000C gUnk_080B46D0:: @ 080B46D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3DF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B46D0, 0x0000008 +.endif gUnk_080B46D8:: @ 080B46D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E00, 0x0000008 +.else .incbin "baserom.gba", 0x0B46D8, 0x0000008 +.endif gUnk_080B46E0:: @ 080B46E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E08, 0x0000008 +.else .incbin "baserom.gba", 0x0B46E0, 0x0000008 +.endif gUnk_080B46E8:: @ 080B46E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E10, 0x0000008 +.else .incbin "baserom.gba", 0x0B46E8, 0x0000008 +.endif gUnk_080B46F0:: @ 080B46F0 .4byte gUnk_080B46D0 @@ -203,16 +309,32 @@ gUnk_080B46F0:: @ 080B46F0 .incbin "baserom.gba", 0x0B470C, 0x000000C gUnk_080B4718:: @ 080B4718 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E40, 0x0000008 +.else .incbin "baserom.gba", 0x0B4718, 0x0000008 +.endif gUnk_080B4720:: @ 080B4720 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E48, 0x0000008 +.else .incbin "baserom.gba", 0x0B4720, 0x0000008 +.endif gUnk_080B4728:: @ 080B4728 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E50, 0x0000008 +.else .incbin "baserom.gba", 0x0B4728, 0x0000008 +.endif gUnk_080B4730:: @ 080B4730 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E58, 0x0000008 +.else .incbin "baserom.gba", 0x0B4730, 0x0000008 +.endif gUnk_080B4738:: @ 080B4738 .4byte gUnk_080B4718 @@ -225,16 +347,32 @@ gUnk_080B4738:: @ 080B4738 .incbin "baserom.gba", 0x0B4754, 0x000000C gUnk_080B4760:: @ 080B4760 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E88, 0x0000008 +.else .incbin "baserom.gba", 0x0B4760, 0x0000008 +.endif gUnk_080B4768:: @ 080B4768 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E90, 0x0000008 +.else .incbin "baserom.gba", 0x0B4768, 0x0000008 +.endif gUnk_080B4770:: @ 080B4770 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3E98, 0x0000008 +.else .incbin "baserom.gba", 0x0B4770, 0x0000008 +.endif gUnk_080B4778:: @ 080B4778 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3EA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4778, 0x0000008 +.endif gUnk_080B4780:: @ 080B4780 .4byte gUnk_080B4760 @@ -247,16 +385,32 @@ gUnk_080B4780:: @ 080B4780 .incbin "baserom.gba", 0x0B479C, 0x000000C gUnk_080B47A8:: @ 080B47A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3ED0, 0x0000008 +.else .incbin "baserom.gba", 0x0B47A8, 0x0000008 +.endif gUnk_080B47B0:: @ 080B47B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3ED8, 0x0000008 +.else .incbin "baserom.gba", 0x0B47B0, 0x0000008 +.endif gUnk_080B47B8:: @ 080B47B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3EE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B47B8, 0x0000008 +.endif gUnk_080B47C0:: @ 080B47C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3EE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B47C0, 0x0000008 +.endif gUnk_080B47C8:: @ 080B47C8 .4byte gUnk_080B47A8 @@ -269,16 +423,32 @@ gUnk_080B47C8:: @ 080B47C8 .incbin "baserom.gba", 0x0B47E4, 0x000000C gUnk_080B47F0:: @ 080B47F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F18, 0x0000008 +.else .incbin "baserom.gba", 0x0B47F0, 0x0000008 +.endif gUnk_080B47F8:: @ 080B47F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F20, 0x0000008 +.else .incbin "baserom.gba", 0x0B47F8, 0x0000008 +.endif gUnk_080B4800:: @ 080B4800 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F28, 0x0000008 +.else .incbin "baserom.gba", 0x0B4800, 0x0000008 +.endif gUnk_080B4808:: @ 080B4808 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F30, 0x0000008 +.else .incbin "baserom.gba", 0x0B4808, 0x0000008 +.endif gUnk_080B4810:: @ 080B4810 .4byte gUnk_080B47F0 @@ -291,16 +461,32 @@ gUnk_080B4810:: @ 080B4810 .incbin "baserom.gba", 0x0B482C, 0x000000C gUnk_080B4838:: @ 080B4838 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F60, 0x0000010 +.else .incbin "baserom.gba", 0x0B4838, 0x0000010 +.endif gUnk_080B4848:: @ 080B4848 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F70, 0x0000010 +.else .incbin "baserom.gba", 0x0B4848, 0x0000010 +.endif gUnk_080B4858:: @ 080B4858 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F80, 0x0000010 +.else .incbin "baserom.gba", 0x0B4858, 0x0000010 +.endif gUnk_080B4868:: @ 080B4868 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3F90, 0x0000010 +.else .incbin "baserom.gba", 0x0B4868, 0x0000010 +.endif gUnk_080B4878:: @ 080B4878 .4byte gUnk_080B4838 @@ -313,22 +499,46 @@ gUnk_080B4878:: @ 080B4878 .incbin "baserom.gba", 0x0B4894, 0x000000C gUnk_080B48A0:: @ 080B48A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3FC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B48A0, 0x0000008 +.endif gUnk_080B48A8:: @ 080B48A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3FD0, 0x0000008 +.else .incbin "baserom.gba", 0x0B48A8, 0x0000008 +.endif gUnk_080B48B0:: @ 080B48B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3FD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B48B0, 0x0000008 +.endif gUnk_080B48B8:: @ 080B48B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3FE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B48B8, 0x0000008 +.endif gUnk_080B48C0:: @ 080B48C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3FE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B48C0, 0x0000008 +.endif gUnk_080B48C8:: @ 080B48C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B3FF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B48C8, 0x0000008 +.endif gUnk_080B48D0:: @ 080B48D0 .4byte gUnk_080B48A0 @@ -345,22 +555,46 @@ gUnk_080B48D0:: @ 080B48D0 .incbin "baserom.gba", 0x0B48FC, 0x000000C gUnk_080B4908:: @ 080B4908 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4030, 0x0000008 +.else .incbin "baserom.gba", 0x0B4908, 0x0000008 +.endif gUnk_080B4910:: @ 080B4910 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4038, 0x0000008 +.else .incbin "baserom.gba", 0x0B4910, 0x0000008 +.endif gUnk_080B4918:: @ 080B4918 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4040, 0x0000008 +.else .incbin "baserom.gba", 0x0B4918, 0x0000008 +.endif gUnk_080B4920:: @ 080B4920 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4048, 0x0000008 +.else .incbin "baserom.gba", 0x0B4920, 0x0000008 +.endif gUnk_080B4928:: @ 080B4928 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4050, 0x0000008 +.else .incbin "baserom.gba", 0x0B4928, 0x0000008 +.endif gUnk_080B4930:: @ 080B4930 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4058, 0x0000008 +.else .incbin "baserom.gba", 0x0B4930, 0x0000008 +.endif gUnk_080B4938:: @ 080B4938 .4byte gUnk_080B4908 @@ -377,22 +611,46 @@ gUnk_080B4938:: @ 080B4938 .incbin "baserom.gba", 0x0B4964, 0x000000C gUnk_080B4970:: @ 080B4970 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4098, 0x0000008 +.else .incbin "baserom.gba", 0x0B4970, 0x0000008 +.endif gUnk_080B4978:: @ 080B4978 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B40A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4978, 0x0000008 +.endif gUnk_080B4980:: @ 080B4980 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B40A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4980, 0x0000008 +.endif gUnk_080B4988:: @ 080B4988 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B40B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4988, 0x0000008 +.endif gUnk_080B4990:: @ 080B4990 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B40B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4990, 0x0000008 +.endif gUnk_080B4998:: @ 080B4998 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B40C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4998, 0x0000008 +.endif gUnk_080B49A0:: @ 080B49A0 .4byte gUnk_080B4970 @@ -409,16 +667,32 @@ gUnk_080B49A0:: @ 080B49A0 .incbin "baserom.gba", 0x0B49CC, 0x000000C gUnk_080B49D8:: @ 080B49D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4100, 0x0000008 +.else .incbin "baserom.gba", 0x0B49D8, 0x0000008 +.endif gUnk_080B49E0:: @ 080B49E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4108, 0x0000008 +.else .incbin "baserom.gba", 0x0B49E0, 0x0000008 +.endif gUnk_080B49E8:: @ 080B49E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4110, 0x0000008 +.else .incbin "baserom.gba", 0x0B49E8, 0x0000008 +.endif gUnk_080B49F0:: @ 080B49F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4118, 0x0000008 +.else .incbin "baserom.gba", 0x0B49F0, 0x0000008 +.endif gUnk_080B49F8:: @ 080B49F8 .4byte gUnk_080B49D8 @@ -431,16 +705,32 @@ gUnk_080B49F8:: @ 080B49F8 .incbin "baserom.gba", 0x0B4A14, 0x000000C gUnk_080B4A20:: @ 080B4A20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4148, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A20, 0x0000008 +.endif gUnk_080B4A28:: @ 080B4A28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4150, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A28, 0x0000008 +.endif gUnk_080B4A30:: @ 080B4A30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4158, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A30, 0x0000008 +.endif gUnk_080B4A38:: @ 080B4A38 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4160, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A38, 0x0000008 +.endif gUnk_080B4A40:: @ 080B4A40 .4byte gUnk_080B4A20 @@ -453,16 +743,32 @@ gUnk_080B4A40:: @ 080B4A40 .incbin "baserom.gba", 0x0B4A5C, 0x000000C gUnk_080B4A68:: @ 080B4A68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4190, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A68, 0x0000008 +.endif gUnk_080B4A70:: @ 080B4A70 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4198, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A70, 0x0000008 +.endif gUnk_080B4A78:: @ 080B4A78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B41A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A78, 0x0000008 +.endif gUnk_080B4A80:: @ 080B4A80 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B41A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4A80, 0x0000008 +.endif gUnk_080B4A88:: @ 080B4A88 .4byte gUnk_080B4A68 @@ -475,16 +781,32 @@ gUnk_080B4A88:: @ 080B4A88 .incbin "baserom.gba", 0x0B4AA4, 0x000000C gUnk_080B4AB0:: @ 080B4AB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B41D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4AB0, 0x0000008 +.endif gUnk_080B4AB8:: @ 080B4AB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B41E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4AB8, 0x0000008 +.endif gUnk_080B4AC0:: @ 080B4AC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B41E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4AC0, 0x0000008 +.endif gUnk_080B4AC8:: @ 080B4AC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B41F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4AC8, 0x0000008 +.endif gUnk_080B4AD0:: @ 080B4AD0 .4byte gUnk_080B4AB0 @@ -497,16 +819,32 @@ gUnk_080B4AD0:: @ 080B4AD0 .incbin "baserom.gba", 0x0B4AEC, 0x000000C gUnk_080B4AF8:: @ 080B4AF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4220, 0x0000008 +.else .incbin "baserom.gba", 0x0B4AF8, 0x0000008 +.endif gUnk_080B4B00:: @ 080B4B00 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4228, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B00, 0x0000008 +.endif gUnk_080B4B08:: @ 080B4B08 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4230, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B08, 0x0000008 +.endif gUnk_080B4B10:: @ 080B4B10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4238, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B10, 0x0000008 +.endif gUnk_080B4B18:: @ 080B4B18 .4byte gUnk_080B4AF8 @@ -519,16 +857,32 @@ gUnk_080B4B18:: @ 080B4B18 .incbin "baserom.gba", 0x0B4B34, 0x000000C gUnk_080B4B40:: @ 080B4B40 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4268, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B40, 0x0000008 +.endif gUnk_080B4B48:: @ 080B4B48 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4270, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B48, 0x0000008 +.endif gUnk_080B4B50:: @ 080B4B50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4278, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B50, 0x0000008 +.endif gUnk_080B4B58:: @ 080B4B58 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4280, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B58, 0x0000008 +.endif gUnk_080B4B60:: @ 080B4B60 .4byte gUnk_080B4B40 @@ -541,16 +895,32 @@ gUnk_080B4B60:: @ 080B4B60 .incbin "baserom.gba", 0x0B4B7C, 0x000000C gUnk_080B4B88:: @ 080B4B88 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B42B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B88, 0x0000008 +.endif gUnk_080B4B90:: @ 080B4B90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B42B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B90, 0x0000008 +.endif gUnk_080B4B98:: @ 080B4B98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B42C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4B98, 0x0000008 +.endif gUnk_080B4BA0:: @ 080B4BA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B42C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4BA0, 0x0000008 +.endif gUnk_080B4BA8:: @ 080B4BA8 .4byte gUnk_080B4B88 @@ -563,16 +933,32 @@ gUnk_080B4BA8:: @ 080B4BA8 .incbin "baserom.gba", 0x0B4BC4, 0x000000C gUnk_080B4BD0:: @ 080B4BD0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B42F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4BD0, 0x0000008 +.endif gUnk_080B4BD8:: @ 080B4BD8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4300, 0x0000008 +.else .incbin "baserom.gba", 0x0B4BD8, 0x0000008 +.endif gUnk_080B4BE0:: @ 080B4BE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4308, 0x0000008 +.else .incbin "baserom.gba", 0x0B4BE0, 0x0000008 +.endif gUnk_080B4BE8:: @ 080B4BE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4310, 0x0000008 +.else .incbin "baserom.gba", 0x0B4BE8, 0x0000008 +.endif gUnk_080B4BF0:: @ 080B4BF0 .4byte gUnk_080B4BD0 @@ -585,16 +971,32 @@ gUnk_080B4BF0:: @ 080B4BF0 .incbin "baserom.gba", 0x0B4C0C, 0x000000C gUnk_080B4C18:: @ 080B4C18 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4340, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C18, 0x0000008 +.endif gUnk_080B4C20:: @ 080B4C20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4348, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C20, 0x0000008 +.endif gUnk_080B4C28:: @ 080B4C28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4350, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C28, 0x0000008 +.endif gUnk_080B4C30:: @ 080B4C30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4358, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C30, 0x0000008 +.endif gUnk_080B4C38:: @ 080B4C38 .4byte gUnk_080B4C18 @@ -607,16 +1009,32 @@ gUnk_080B4C38:: @ 080B4C38 .incbin "baserom.gba", 0x0B4C54, 0x000000C gUnk_080B4C60:: @ 080B4C60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4388, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C60, 0x0000008 +.endif gUnk_080B4C68:: @ 080B4C68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4390, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C68, 0x0000008 +.endif gUnk_080B4C70:: @ 080B4C70 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4398, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C70, 0x0000008 +.endif gUnk_080B4C78:: @ 080B4C78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B43A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4C78, 0x0000008 +.endif gUnk_080B4C80:: @ 080B4C80 .4byte gUnk_080B4C60 @@ -629,16 +1047,32 @@ gUnk_080B4C80:: @ 080B4C80 .incbin "baserom.gba", 0x0B4C9C, 0x000000C gUnk_080B4CA8:: @ 080B4CA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B43D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4CA8, 0x0000008 +.endif gUnk_080B4CB0:: @ 080B4CB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B43D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4CB0, 0x0000008 +.endif gUnk_080B4CB8:: @ 080B4CB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B43E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4CB8, 0x0000008 +.endif gUnk_080B4CC0:: @ 080B4CC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B43E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4CC0, 0x0000008 +.endif gUnk_080B4CC8:: @ 080B4CC8 .4byte gUnk_080B4CA8 @@ -663,52 +1097,116 @@ gUnk_080B4D10:: @ 080B4D10 .incbin "baserom.gba", 0x0B4D1C, 0x000000C gUnk_080B4D28:: @ 080B4D28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4450, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D28, 0x0000008 +.endif gUnk_080B4D30:: @ 080B4D30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4458, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D30, 0x0000008 +.endif gUnk_080B4D38:: @ 080B4D38 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4460, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D38, 0x0000008 +.endif gUnk_080B4D40:: @ 080B4D40 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4468, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D40, 0x0000008 +.endif gUnk_080B4D48:: @ 080B4D48 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4470, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D48, 0x0000008 +.endif gUnk_080B4D50:: @ 080B4D50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4478, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D50, 0x0000008 +.endif gUnk_080B4D58:: @ 080B4D58 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4480, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D58, 0x0000008 +.endif gUnk_080B4D60:: @ 080B4D60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4488, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D60, 0x0000008 +.endif gUnk_080B4D68:: @ 080B4D68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4490, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D68, 0x0000008 +.endif gUnk_080B4D70:: @ 080B4D70 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4498, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D70, 0x0000008 +.endif gUnk_080B4D78:: @ 080B4D78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B44A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D78, 0x0000008 +.endif gUnk_080B4D80:: @ 080B4D80 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B44A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D80, 0x0000008 +.endif gUnk_080B4D88:: @ 080B4D88 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B44B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D88, 0x0000008 +.endif gUnk_080B4D90:: @ 080B4D90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B44B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D90, 0x0000008 +.endif gUnk_080B4D98:: @ 080B4D98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B44C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4D98, 0x0000008 +.endif gUnk_080B4DA0:: @ 080B4DA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B44C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4DA0, 0x0000008 +.endif gUnk_080B4DA8:: @ 080B4DA8 .4byte gUnk_080B4D28 @@ -745,16 +1243,32 @@ gUnk_080B4DA8:: @ 080B4DA8 .incbin "baserom.gba", 0x0B4E24, 0x000000C gUnk_080B4E30:: @ 080B4E30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4558, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E30, 0x0000008 +.endif gUnk_080B4E38:: @ 080B4E38 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4560, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E38, 0x0000008 +.endif gUnk_080B4E40:: @ 080B4E40 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4568, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E40, 0x0000008 +.endif gUnk_080B4E48:: @ 080B4E48 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4570, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E48, 0x0000008 +.endif gUnk_080B4E50:: @ 080B4E50 .4byte gUnk_080B4E30 @@ -767,16 +1281,32 @@ gUnk_080B4E50:: @ 080B4E50 .incbin "baserom.gba", 0x0B4E6C, 0x000000C gUnk_080B4E78:: @ 080B4E78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B45A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E78, 0x0000008 +.endif gUnk_080B4E80:: @ 080B4E80 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B45A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E80, 0x0000008 +.endif gUnk_080B4E88:: @ 080B4E88 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B45B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E88, 0x0000008 +.endif gUnk_080B4E90:: @ 080B4E90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B45B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4E90, 0x0000008 +.endif gUnk_080B4E98:: @ 080B4E98 .4byte gUnk_080B4E78 @@ -789,16 +1319,32 @@ gUnk_080B4E98:: @ 080B4E98 .incbin "baserom.gba", 0x0B4EB4, 0x000000C gUnk_080B4EC0:: @ 080B4EC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B45E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4EC0, 0x0000008 +.endif gUnk_080B4EC8:: @ 080B4EC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B45F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B4EC8, 0x0000008 +.endif gUnk_080B4ED0:: @ 080B4ED0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B45F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B4ED0, 0x0000008 +.endif gUnk_080B4ED8:: @ 080B4ED8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4600, 0x0000008 +.else .incbin "baserom.gba", 0x0B4ED8, 0x0000008 +.endif gUnk_080B4EE0:: @ 080B4EE0 .4byte gUnk_080B4EC0 @@ -811,16 +1357,32 @@ gUnk_080B4EE0:: @ 080B4EE0 .incbin "baserom.gba", 0x0B4EFC, 0x000000C gUnk_080B4F08:: @ 080B4F08 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4630, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F08, 0x0000008 +.endif gUnk_080B4F10:: @ 080B4F10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4638, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F10, 0x0000008 +.endif gUnk_080B4F18:: @ 080B4F18 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4640, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F18, 0x0000008 +.endif gUnk_080B4F20:: @ 080B4F20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4648, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F20, 0x0000008 +.endif gUnk_080B4F28:: @ 080B4F28 .4byte gUnk_080B4F08 @@ -833,16 +1395,32 @@ gUnk_080B4F28:: @ 080B4F28 .incbin "baserom.gba", 0x0B4F44, 0x000000C gUnk_080B4F50:: @ 080B4F50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4678, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F50, 0x0000008 +.endif gUnk_080B4F58:: @ 080B4F58 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4680, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F58, 0x0000008 +.endif gUnk_080B4F60:: @ 080B4F60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4688, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F60, 0x0000008 +.endif gUnk_080B4F68:: @ 080B4F68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4690, 0x0000008 +.else .incbin "baserom.gba", 0x0B4F68, 0x0000008 +.endif gUnk_080B4F70:: @ 080B4F70 .4byte gUnk_080B4F50 @@ -855,16 +1433,32 @@ gUnk_080B4F70:: @ 080B4F70 .incbin "baserom.gba", 0x0B4F8C, 0x000000C gUnk_080B4F98:: @ 080B4F98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B46C0, 0x0000010 +.else .incbin "baserom.gba", 0x0B4F98, 0x0000010 +.endif gUnk_080B4FA8:: @ 080B4FA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B46D0, 0x0000010 +.else .incbin "baserom.gba", 0x0B4FA8, 0x0000010 +.endif gUnk_080B4FB8:: @ 080B4FB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B46E0, 0x0000010 +.else .incbin "baserom.gba", 0x0B4FB8, 0x0000010 +.endif gUnk_080B4FC8:: @ 080B4FC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B46F0, 0x0000010 +.else .incbin "baserom.gba", 0x0B4FC8, 0x0000010 +.endif gUnk_080B4FD8:: @ 080B4FD8 .4byte gUnk_080B4F98 @@ -877,16 +1471,32 @@ gUnk_080B4FD8:: @ 080B4FD8 .incbin "baserom.gba", 0x0B4FF4, 0x000000C gUnk_080B5000:: @ 080B5000 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4728, 0x0000008 +.else .incbin "baserom.gba", 0x0B5000, 0x0000008 +.endif gUnk_080B5008:: @ 080B5008 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4730, 0x0000008 +.else .incbin "baserom.gba", 0x0B5008, 0x0000008 +.endif gUnk_080B5010:: @ 080B5010 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4738, 0x0000008 +.else .incbin "baserom.gba", 0x0B5010, 0x0000008 +.endif gUnk_080B5018:: @ 080B5018 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4740, 0x0000008 +.else .incbin "baserom.gba", 0x0B5018, 0x0000008 +.endif gUnk_080B5020:: @ 080B5020 .4byte gUnk_080B5000 @@ -899,52 +1509,116 @@ gUnk_080B5020:: @ 080B5020 .incbin "baserom.gba", 0x0B503C, 0x000000C gUnk_080B5048:: @ 080B5048 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4770, 0x0000008 +.else .incbin "baserom.gba", 0x0B5048, 0x0000008 +.endif gUnk_080B5050:: @ 080B5050 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4778, 0x0000008 +.else .incbin "baserom.gba", 0x0B5050, 0x0000008 +.endif gUnk_080B5058:: @ 080B5058 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4780, 0x0000008 +.else .incbin "baserom.gba", 0x0B5058, 0x0000008 +.endif gUnk_080B5060:: @ 080B5060 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4788, 0x0000008 +.else .incbin "baserom.gba", 0x0B5060, 0x0000008 +.endif gUnk_080B5068:: @ 080B5068 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4790, 0x0000008 +.else .incbin "baserom.gba", 0x0B5068, 0x0000008 +.endif gUnk_080B5070:: @ 080B5070 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4798, 0x0000008 +.else .incbin "baserom.gba", 0x0B5070, 0x0000008 +.endif gUnk_080B5078:: @ 080B5078 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5078, 0x0000008 +.endif gUnk_080B5080:: @ 080B5080 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5080, 0x0000008 +.endif gUnk_080B5088:: @ 080B5088 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5088, 0x0000008 +.endif gUnk_080B5090:: @ 080B5090 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5090, 0x0000008 +.endif gUnk_080B5098:: @ 080B5098 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5098, 0x0000008 +.endif gUnk_080B50A0:: @ 080B50A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B50A0, 0x0000008 +.endif gUnk_080B50A8:: @ 080B50A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B50A8, 0x0000008 +.endif gUnk_080B50B0:: @ 080B50B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B50B0, 0x0000008 +.endif gUnk_080B50B8:: @ 080B50B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B50B8, 0x0000008 +.endif gUnk_080B50C0:: @ 080B50C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B47E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B50C0, 0x0000008 +.endif gUnk_080B50C8:: @ 080B50C8 .4byte gUnk_080B5048 @@ -981,16 +1655,32 @@ gUnk_080B50C8:: @ 080B50C8 .incbin "baserom.gba", 0x0B5144, 0x000000C gUnk_080B5150:: @ 080B5150 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4878, 0x0000008 +.else .incbin "baserom.gba", 0x0B5150, 0x0000008 +.endif gUnk_080B5158:: @ 080B5158 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4880, 0x0000008 +.else .incbin "baserom.gba", 0x0B5158, 0x0000008 +.endif gUnk_080B5160:: @ 080B5160 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4888, 0x0000008 +.else .incbin "baserom.gba", 0x0B5160, 0x0000008 +.endif gUnk_080B5168:: @ 080B5168 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4890, 0x0000008 +.else .incbin "baserom.gba", 0x0B5168, 0x0000008 +.endif gUnk_080B5170:: @ 080B5170 .4byte gUnk_080B5150 @@ -1003,16 +1693,32 @@ gUnk_080B5170:: @ 080B5170 .incbin "baserom.gba", 0x0B518C, 0x000000C gUnk_080B5198:: @ 080B5198 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B48C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5198, 0x0000008 +.endif gUnk_080B51A0:: @ 080B51A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B48C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B51A0, 0x0000008 +.endif gUnk_080B51A8:: @ 080B51A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B48D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B51A8, 0x0000008 +.endif gUnk_080B51B0:: @ 080B51B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B48D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B51B0, 0x0000008 +.endif gUnk_080B51B8:: @ 080B51B8 .4byte gUnk_080B5198 @@ -1025,52 +1731,116 @@ gUnk_080B51B8:: @ 080B51B8 .incbin "baserom.gba", 0x0B51D4, 0x000000C gUnk_080B51E0:: @ 080B51E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4908, 0x0000008 +.else .incbin "baserom.gba", 0x0B51E0, 0x0000008 +.endif gUnk_080B51E8:: @ 080B51E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4910, 0x0000008 +.else .incbin "baserom.gba", 0x0B51E8, 0x0000008 +.endif gUnk_080B51F0:: @ 080B51F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4918, 0x0000008 +.else .incbin "baserom.gba", 0x0B51F0, 0x0000008 +.endif gUnk_080B51F8:: @ 080B51F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4920, 0x0000008 +.else .incbin "baserom.gba", 0x0B51F8, 0x0000008 +.endif gUnk_080B5200:: @ 080B5200 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4928, 0x0000008 +.else .incbin "baserom.gba", 0x0B5200, 0x0000008 +.endif gUnk_080B5208:: @ 080B5208 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4930, 0x0000008 +.else .incbin "baserom.gba", 0x0B5208, 0x0000008 +.endif gUnk_080B5210:: @ 080B5210 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4938, 0x0000008 +.else .incbin "baserom.gba", 0x0B5210, 0x0000008 +.endif gUnk_080B5218:: @ 080B5218 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4940, 0x0000008 +.else .incbin "baserom.gba", 0x0B5218, 0x0000008 +.endif gUnk_080B5220:: @ 080B5220 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4948, 0x0000008 +.else .incbin "baserom.gba", 0x0B5220, 0x0000008 +.endif gUnk_080B5228:: @ 080B5228 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4950, 0x0000008 +.else .incbin "baserom.gba", 0x0B5228, 0x0000008 +.endif gUnk_080B5230:: @ 080B5230 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4958, 0x0000008 +.else .incbin "baserom.gba", 0x0B5230, 0x0000008 +.endif gUnk_080B5238:: @ 080B5238 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4960, 0x0000008 +.else .incbin "baserom.gba", 0x0B5238, 0x0000008 +.endif gUnk_080B5240:: @ 080B5240 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4968, 0x0000008 +.else .incbin "baserom.gba", 0x0B5240, 0x0000008 +.endif gUnk_080B5248:: @ 080B5248 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4970, 0x0000008 +.else .incbin "baserom.gba", 0x0B5248, 0x0000008 +.endif gUnk_080B5250:: @ 080B5250 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4978, 0x0000008 +.else .incbin "baserom.gba", 0x0B5250, 0x0000008 +.endif gUnk_080B5258:: @ 080B5258 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4980, 0x0000008 +.else .incbin "baserom.gba", 0x0B5258, 0x0000008 +.endif gUnk_080B5260:: @ 080B5260 .4byte gUnk_080B51E0 @@ -1107,16 +1877,32 @@ gUnk_080B5260:: @ 080B5260 .incbin "baserom.gba", 0x0B52DC, 0x000000C gUnk_080B52E8:: @ 080B52E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A10, 0x0000008 +.else .incbin "baserom.gba", 0x0B52E8, 0x0000008 +.endif gUnk_080B52F0:: @ 080B52F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A18, 0x0000008 +.else .incbin "baserom.gba", 0x0B52F0, 0x0000008 +.endif gUnk_080B52F8:: @ 080B52F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A20, 0x0000008 +.else .incbin "baserom.gba", 0x0B52F8, 0x0000008 +.endif gUnk_080B5300:: @ 080B5300 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A28, 0x0000008 +.else .incbin "baserom.gba", 0x0B5300, 0x0000008 +.endif gUnk_080B5308:: @ 080B5308 .4byte gUnk_080B52E8 @@ -1129,16 +1915,32 @@ gUnk_080B5308:: @ 080B5308 .incbin "baserom.gba", 0x0B5324, 0x000000C gUnk_080B5330:: @ 080B5330 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A58, 0x0000008 +.else .incbin "baserom.gba", 0x0B5330, 0x0000008 +.endif gUnk_080B5338:: @ 080B5338 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A60, 0x0000008 +.else .incbin "baserom.gba", 0x0B5338, 0x0000008 +.endif gUnk_080B5340:: @ 080B5340 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A68, 0x0000008 +.else .incbin "baserom.gba", 0x0B5340, 0x0000008 +.endif gUnk_080B5348:: @ 080B5348 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4A70, 0x0000008 +.else .incbin "baserom.gba", 0x0B5348, 0x0000008 +.endif gUnk_080B5350:: @ 080B5350 .4byte gUnk_080B5330 @@ -1151,16 +1953,32 @@ gUnk_080B5350:: @ 080B5350 .incbin "baserom.gba", 0x0B536C, 0x000000C gUnk_080B5378:: @ 080B5378 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4AA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5378, 0x0000008 +.endif gUnk_080B5380:: @ 080B5380 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4AA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5380, 0x0000008 +.endif gUnk_080B5388:: @ 080B5388 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4AB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5388, 0x0000008 +.endif gUnk_080B5390:: @ 080B5390 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4AB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5390, 0x0000008 +.endif gUnk_080B5398:: @ 080B5398 .4byte gUnk_080B5378 @@ -1173,16 +1991,32 @@ gUnk_080B5398:: @ 080B5398 .incbin "baserom.gba", 0x0B53B4, 0x000000C gUnk_080B53C0:: @ 080B53C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4AE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B53C0, 0x0000008 +.endif gUnk_080B53C8:: @ 080B53C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4AF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B53C8, 0x0000008 +.endif gUnk_080B53D0:: @ 080B53D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4AF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B53D0, 0x0000008 +.endif gUnk_080B53D8:: @ 080B53D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B00, 0x0000008 +.else .incbin "baserom.gba", 0x0B53D8, 0x0000008 +.endif gUnk_080B53E0:: @ 080B53E0 .4byte gUnk_080B53C0 @@ -1195,16 +2029,32 @@ gUnk_080B53E0:: @ 080B53E0 .incbin "baserom.gba", 0x0B53FC, 0x000000C gUnk_080B5408:: @ 080B5408 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B30, 0x0000008 +.else .incbin "baserom.gba", 0x0B5408, 0x0000008 +.endif gUnk_080B5410:: @ 080B5410 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B38, 0x0000008 +.else .incbin "baserom.gba", 0x0B5410, 0x0000008 +.endif gUnk_080B5418:: @ 080B5418 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B40, 0x0000008 +.else .incbin "baserom.gba", 0x0B5418, 0x0000008 +.endif gUnk_080B5420:: @ 080B5420 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B48, 0x0000008 +.else .incbin "baserom.gba", 0x0B5420, 0x0000008 +.endif gUnk_080B5428:: @ 080B5428 .4byte gUnk_080B5408 @@ -1217,52 +2067,116 @@ gUnk_080B5428:: @ 080B5428 .incbin "baserom.gba", 0x0B5444, 0x000000C gUnk_080B5450:: @ 080B5450 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B78, 0x0000008 +.else .incbin "baserom.gba", 0x0B5450, 0x0000008 +.endif gUnk_080B5458:: @ 080B5458 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B80, 0x0000008 +.else .incbin "baserom.gba", 0x0B5458, 0x0000008 +.endif gUnk_080B5460:: @ 080B5460 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B88, 0x0000008 +.else .incbin "baserom.gba", 0x0B5460, 0x0000008 +.endif gUnk_080B5468:: @ 080B5468 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B90, 0x0000008 +.else .incbin "baserom.gba", 0x0B5468, 0x0000008 +.endif gUnk_080B5470:: @ 080B5470 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4B98, 0x0000008 +.else .incbin "baserom.gba", 0x0B5470, 0x0000008 +.endif gUnk_080B5478:: @ 080B5478 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5478, 0x0000008 +.endif gUnk_080B5480:: @ 080B5480 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5480, 0x0000008 +.endif gUnk_080B5488:: @ 080B5488 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5488, 0x0000008 +.endif gUnk_080B5490:: @ 080B5490 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5490, 0x0000008 +.endif gUnk_080B5498:: @ 080B5498 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5498, 0x0000008 +.endif gUnk_080B54A0:: @ 080B54A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B54A0, 0x0000008 +.endif gUnk_080B54A8:: @ 080B54A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BD0, 0x0000008 +.else .incbin "baserom.gba", 0x0B54A8, 0x0000008 +.endif gUnk_080B54B0:: @ 080B54B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B54B0, 0x0000008 +.endif gUnk_080B54B8:: @ 080B54B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B54B8, 0x0000008 +.endif gUnk_080B54C0:: @ 080B54C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B54C0, 0x0000008 +.endif gUnk_080B54C8:: @ 080B54C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4BF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B54C8, 0x0000008 +.endif gUnk_080B54D0:: @ 080B54D0 .4byte gUnk_080B5450 @@ -1300,52 +2214,116 @@ gUnk_080B54D0:: @ 080B54D0 .incbin "baserom.gba", 0x0B554C, 0x000000C gUnk_080B5558:: @ 080B5558 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4C80, 0x0000008 +.else .incbin "baserom.gba", 0x0B5558, 0x0000008 +.endif gUnk_080B5560:: @ 080B5560 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4C88, 0x0000008 +.else .incbin "baserom.gba", 0x0B5560, 0x0000008 +.endif gUnk_080B5568:: @ 080B5568 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4C90, 0x0000008 +.else .incbin "baserom.gba", 0x0B5568, 0x0000008 +.endif gUnk_080B5570:: @ 080B5570 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4C98, 0x0000008 +.else .incbin "baserom.gba", 0x0B5570, 0x0000008 +.endif gUnk_080B5578:: @ 080B5578 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5578, 0x0000008 +.endif gUnk_080B5580:: @ 080B5580 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5580, 0x0000008 +.endif gUnk_080B5588:: @ 080B5588 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5588, 0x0000008 +.endif gUnk_080B5590:: @ 080B5590 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5590, 0x0000008 +.endif gUnk_080B5598:: @ 080B5598 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5598, 0x0000008 +.endif gUnk_080B55A0:: @ 080B55A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B55A0, 0x0000008 +.endif gUnk_080B55A8:: @ 080B55A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CD0, 0x0000008 +.else .incbin "baserom.gba", 0x0B55A8, 0x0000008 +.endif gUnk_080B55B0:: @ 080B55B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B55B0, 0x0000008 +.endif gUnk_080B55B8:: @ 080B55B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B55B8, 0x0000008 +.endif gUnk_080B55C0:: @ 080B55C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B55C0, 0x0000008 +.endif gUnk_080B55C8:: @ 080B55C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B55C8, 0x0000008 +.endif gUnk_080B55D0:: @ 080B55D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4CF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B55D0, 0x0000008 +.endif gUnk_080B55D8:: @ 080B55D8 .4byte gUnk_080B5558 @@ -1382,52 +2360,116 @@ gUnk_080B55D8:: @ 080B55D8 .incbin "baserom.gba", 0x0B5654, 0x000000C gUnk_080B5660:: @ 080B5660 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4D88, 0x0000008 +.else .incbin "baserom.gba", 0x0B5660, 0x0000008 +.endif gUnk_080B5668:: @ 080B5668 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4D90, 0x0000008 +.else .incbin "baserom.gba", 0x0B5668, 0x0000008 +.endif gUnk_080B5670:: @ 080B5670 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4D98, 0x0000008 +.else .incbin "baserom.gba", 0x0B5670, 0x0000008 +.endif gUnk_080B5678:: @ 080B5678 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5678, 0x0000008 +.endif gUnk_080B5680:: @ 080B5680 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5680, 0x0000008 +.endif gUnk_080B5688:: @ 080B5688 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5688, 0x0000008 +.endif gUnk_080B5690:: @ 080B5690 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5690, 0x0000008 +.endif gUnk_080B5698:: @ 080B5698 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5698, 0x0000008 +.endif gUnk_080B56A0:: @ 080B56A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B56A0, 0x0000008 +.endif gUnk_080B56A8:: @ 080B56A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DD0, 0x0000008 +.else .incbin "baserom.gba", 0x0B56A8, 0x0000008 +.endif gUnk_080B56B0:: @ 080B56B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B56B0, 0x0000008 +.endif gUnk_080B56B8:: @ 080B56B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B56B8, 0x0000008 +.endif gUnk_080B56C0:: @ 080B56C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B56C0, 0x0000008 +.endif gUnk_080B56C8:: @ 080B56C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B56C8, 0x0000008 +.endif gUnk_080B56D0:: @ 080B56D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4DF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B56D0, 0x0000008 +.endif gUnk_080B56D8:: @ 080B56D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4E00, 0x0000008 +.else .incbin "baserom.gba", 0x0B56D8, 0x0000008 +.endif gUnk_080B56E0:: @ 080B56E0 .4byte gUnk_080B5660 @@ -1464,52 +2506,116 @@ gUnk_080B56E0:: @ 080B56E0 .incbin "baserom.gba", 0x0B575C, 0x000000C gUnk_080B5768:: @ 080B5768 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4E90, 0x0000008 +.else .incbin "baserom.gba", 0x0B5768, 0x0000008 +.endif gUnk_080B5770:: @ 080B5770 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4E98, 0x0000008 +.else .incbin "baserom.gba", 0x0B5770, 0x0000008 +.endif gUnk_080B5778:: @ 080B5778 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5778, 0x0000008 +.endif gUnk_080B5780:: @ 080B5780 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5780, 0x0000008 +.endif gUnk_080B5788:: @ 080B5788 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5788, 0x0000008 +.endif gUnk_080B5790:: @ 080B5790 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5790, 0x0000008 +.endif gUnk_080B5798:: @ 080B5798 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5798, 0x0000008 +.endif gUnk_080B57A0:: @ 080B57A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B57A0, 0x0000008 +.endif gUnk_080B57A8:: @ 080B57A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4ED0, 0x0000008 +.else .incbin "baserom.gba", 0x0B57A8, 0x0000008 +.endif gUnk_080B57B0:: @ 080B57B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4ED8, 0x0000008 +.else .incbin "baserom.gba", 0x0B57B0, 0x0000008 +.endif gUnk_080B57B8:: @ 080B57B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B57B8, 0x0000008 +.endif gUnk_080B57C0:: @ 080B57C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B57C0, 0x0000008 +.endif gUnk_080B57C8:: @ 080B57C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B57C8, 0x0000008 +.endif gUnk_080B57D0:: @ 080B57D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4EF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B57D0, 0x0000008 +.endif gUnk_080B57D8:: @ 080B57D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4F00, 0x0000008 +.else .incbin "baserom.gba", 0x0B57D8, 0x0000008 +.endif gUnk_080B57E0:: @ 080B57E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4F08, 0x0000008 +.else .incbin "baserom.gba", 0x0B57E0, 0x0000008 +.endif gUnk_080B57E8:: @ 080B57E8 .4byte gUnk_080B5768 @@ -1546,52 +2652,116 @@ gUnk_080B57E8:: @ 080B57E8 .incbin "baserom.gba", 0x0B5864, 0x000000C gUnk_080B5870:: @ 080B5870 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4F98, 0x0000008 +.else .incbin "baserom.gba", 0x0B5870, 0x0000008 +.endif gUnk_080B5878:: @ 080B5878 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5878, 0x0000008 +.endif gUnk_080B5880:: @ 080B5880 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5880, 0x0000008 +.endif gUnk_080B5888:: @ 080B5888 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5888, 0x0000008 +.endif gUnk_080B5890:: @ 080B5890 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5890, 0x0000008 +.endif gUnk_080B5898:: @ 080B5898 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5898, 0x0000008 +.endif gUnk_080B58A0:: @ 080B58A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B58A0, 0x0000008 +.endif gUnk_080B58A8:: @ 080B58A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FD0, 0x0000008 +.else .incbin "baserom.gba", 0x0B58A8, 0x0000008 +.endif gUnk_080B58B0:: @ 080B58B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B58B0, 0x0000008 +.endif gUnk_080B58B8:: @ 080B58B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B58B8, 0x0000008 +.endif gUnk_080B58C0:: @ 080B58C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B58C0, 0x0000008 +.endif gUnk_080B58C8:: @ 080B58C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B58C8, 0x0000008 +.endif gUnk_080B58D0:: @ 080B58D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B4FF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B58D0, 0x0000008 +.endif gUnk_080B58D8:: @ 080B58D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5000, 0x0000008 +.else .incbin "baserom.gba", 0x0B58D8, 0x0000008 +.endif gUnk_080B58E0:: @ 080B58E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5008, 0x0000008 +.else .incbin "baserom.gba", 0x0B58E0, 0x0000008 +.endif gUnk_080B58E8:: @ 080B58E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5010, 0x0000008 +.else .incbin "baserom.gba", 0x0B58E8, 0x0000008 +.endif gUnk_080B58F0:: @ 080B58F0 .4byte gUnk_080B5870 @@ -1628,16 +2798,32 @@ gUnk_080B58F0:: @ 080B58F0 .incbin "baserom.gba", 0x0B596C, 0x000000C gUnk_080B5978:: @ 080B5978 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B50A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5978, 0x0000008 +.endif gUnk_080B5980:: @ 080B5980 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B50A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5980, 0x0000008 +.endif gUnk_080B5988:: @ 080B5988 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B50B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5988, 0x0000008 +.endif gUnk_080B5990:: @ 080B5990 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B50B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5990, 0x0000008 +.endif gUnk_080B5998:: @ 080B5998 .4byte gUnk_080B5978 @@ -1650,16 +2836,32 @@ gUnk_080B5998:: @ 080B5998 .incbin "baserom.gba", 0x0B59B4, 0x000000C gUnk_080B59C0:: @ 080B59C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B50E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B59C0, 0x0000008 +.endif gUnk_080B59C8:: @ 080B59C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B50F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B59C8, 0x0000008 +.endif gUnk_080B59D0:: @ 080B59D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B50F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B59D0, 0x0000008 +.endif gUnk_080B59D8:: @ 080B59D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5100, 0x0000008 +.else .incbin "baserom.gba", 0x0B59D8, 0x0000008 +.endif gUnk_080B59E0:: @ 080B59E0 .4byte gUnk_080B59C0 @@ -1672,16 +2874,32 @@ gUnk_080B59E0:: @ 080B59E0 .incbin "baserom.gba", 0x0B59FC, 0x000000C gUnk_080B5A08:: @ 080B5A08 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5130, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A08, 0x0000008 +.endif gUnk_080B5A10:: @ 080B5A10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5138, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A10, 0x0000008 +.endif gUnk_080B5A18:: @ 080B5A18 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5140, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A18, 0x0000008 +.endif gUnk_080B5A20:: @ 080B5A20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5148, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A20, 0x0000008 +.endif gUnk_080B5A28:: @ 080B5A28 .4byte gUnk_080B5A08 @@ -1694,16 +2912,32 @@ gUnk_080B5A28:: @ 080B5A28 .incbin "baserom.gba", 0x0B5A44, 0x000000C gUnk_080B5A50:: @ 080B5A50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5178, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A50, 0x0000008 +.endif gUnk_080B5A58:: @ 080B5A58 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5180, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A58, 0x0000008 +.endif gUnk_080B5A60:: @ 080B5A60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5188, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A60, 0x0000008 +.endif gUnk_080B5A68:: @ 080B5A68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5190, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A68, 0x0000008 +.endif gUnk_080B5A70:: @ 080B5A70 .4byte gUnk_080B5A50 @@ -1716,16 +2950,32 @@ gUnk_080B5A70:: @ 080B5A70 .incbin "baserom.gba", 0x0B5A8C, 0x000000C gUnk_080B5A98:: @ 080B5A98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B51C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5A98, 0x0000008 +.endif gUnk_080B5AA0:: @ 080B5AA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B51C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5AA0, 0x0000008 +.endif gUnk_080B5AA8:: @ 080B5AA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B51D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5AA8, 0x0000008 +.endif gUnk_080B5AB0:: @ 080B5AB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B51D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5AB0, 0x0000008 +.endif gUnk_080B5AB8:: @ 080B5AB8 .4byte gUnk_080B5A98 @@ -1738,16 +2988,32 @@ gUnk_080B5AB8:: @ 080B5AB8 .incbin "baserom.gba", 0x0B5AD4, 0x000000C gUnk_080B5AE0:: @ 080B5AE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5208, 0x0000010 +.else .incbin "baserom.gba", 0x0B5AE0, 0x0000010 +.endif gUnk_080B5AF0:: @ 080B5AF0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5218, 0x0000010 +.else .incbin "baserom.gba", 0x0B5AF0, 0x0000010 +.endif gUnk_080B5B00:: @ 080B5B00 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5228, 0x0000010 +.else .incbin "baserom.gba", 0x0B5B00, 0x0000010 +.endif gUnk_080B5B10:: @ 080B5B10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5238, 0x0000010 +.else .incbin "baserom.gba", 0x0B5B10, 0x0000010 +.endif gUnk_080B5B20:: @ 080B5B20 .4byte gUnk_080B5AE0 @@ -1760,16 +3026,32 @@ gUnk_080B5B20:: @ 080B5B20 .incbin "baserom.gba", 0x0B5B3C, 0x000000C gUnk_080B5B48:: @ 080B5B48 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5270, 0x0000008 +.else .incbin "baserom.gba", 0x0B5B48, 0x0000008 +.endif gUnk_080B5B50:: @ 080B5B50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5278, 0x0000008 +.else .incbin "baserom.gba", 0x0B5B50, 0x0000008 +.endif gUnk_080B5B58:: @ 080B5B58 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5280, 0x0000008 +.else .incbin "baserom.gba", 0x0B5B58, 0x0000008 +.endif gUnk_080B5B60:: @ 080B5B60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5288, 0x0000008 +.else .incbin "baserom.gba", 0x0B5B60, 0x0000008 +.endif gUnk_080B5B68:: @ 080B5B68 .4byte gUnk_080B5B48 @@ -1782,16 +3064,32 @@ gUnk_080B5B68:: @ 080B5B68 .incbin "baserom.gba", 0x0B5B84, 0x000000C gUnk_080B5B90:: @ 080B5B90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B52B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5B90, 0x0000008 +.endif gUnk_080B5B98:: @ 080B5B98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B52C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5B98, 0x0000008 +.endif gUnk_080B5BA0:: @ 080B5BA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B52C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5BA0, 0x0000008 +.endif gUnk_080B5BA8:: @ 080B5BA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B52D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5BA8, 0x0000008 +.endif gUnk_080B5BB0:: @ 080B5BB0 .4byte gUnk_080B5B90 @@ -1804,52 +3102,116 @@ gUnk_080B5BB0:: @ 080B5BB0 .incbin "baserom.gba", 0x0B5BCC, 0x000000C gUnk_080B5BD8:: @ 080B5BD8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5300, 0x0000008 +.else .incbin "baserom.gba", 0x0B5BD8, 0x0000008 +.endif gUnk_080B5BE0:: @ 080B5BE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5308, 0x0000008 +.else .incbin "baserom.gba", 0x0B5BE0, 0x0000008 +.endif gUnk_080B5BE8:: @ 080B5BE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5310, 0x0000008 +.else .incbin "baserom.gba", 0x0B5BE8, 0x0000008 +.endif gUnk_080B5BF0:: @ 080B5BF0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5318, 0x0000008 +.else .incbin "baserom.gba", 0x0B5BF0, 0x0000008 +.endif gUnk_080B5BF8:: @ 080B5BF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5320, 0x0000008 +.else .incbin "baserom.gba", 0x0B5BF8, 0x0000008 +.endif gUnk_080B5C00:: @ 080B5C00 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5328, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C00, 0x0000008 +.endif gUnk_080B5C08:: @ 080B5C08 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5330, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C08, 0x0000008 +.endif gUnk_080B5C10:: @ 080B5C10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5338, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C10, 0x0000008 +.endif gUnk_080B5C18:: @ 080B5C18 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5340, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C18, 0x0000008 +.endif gUnk_080B5C20:: @ 080B5C20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5348, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C20, 0x0000008 +.endif gUnk_080B5C28:: @ 080B5C28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5350, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C28, 0x0000008 +.endif gUnk_080B5C30:: @ 080B5C30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5358, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C30, 0x0000008 +.endif gUnk_080B5C38:: @ 080B5C38 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5360, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C38, 0x0000008 +.endif gUnk_080B5C40:: @ 080B5C40 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5368, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C40, 0x0000008 +.endif gUnk_080B5C48:: @ 080B5C48 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5370, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C48, 0x0000008 +.endif gUnk_080B5C50:: @ 080B5C50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5378, 0x0000008 +.else .incbin "baserom.gba", 0x0B5C50, 0x0000008 +.endif gUnk_080B5C58:: @ 080B5C58 .4byte gUnk_080B5BD8 @@ -1886,16 +3248,32 @@ gUnk_080B5C58:: @ 080B5C58 .incbin "baserom.gba", 0x0B5CD4, 0x000000C gUnk_080B5CE0:: @ 080B5CE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5408, 0x0000018 +.else .incbin "baserom.gba", 0x0B5CE0, 0x0000018 +.endif gUnk_080B5CF8:: @ 080B5CF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5420, 0x0000018 +.else .incbin "baserom.gba", 0x0B5CF8, 0x0000018 +.endif gUnk_080B5D10:: @ 080B5D10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5438, 0x0000018 +.else .incbin "baserom.gba", 0x0B5D10, 0x0000018 +.endif gUnk_080B5D28:: @ 080B5D28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5450, 0x0000018 +.else .incbin "baserom.gba", 0x0B5D28, 0x0000018 +.endif gUnk_080B5D40:: @ 080B5D40 .4byte gUnk_080B5CE0 @@ -1908,16 +3286,32 @@ gUnk_080B5D40:: @ 080B5D40 .incbin "baserom.gba", 0x0B5D5C, 0x000000C gUnk_080B5D68:: @ 080B5D68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5490, 0x0000010 +.else .incbin "baserom.gba", 0x0B5D68, 0x0000010 +.endif gUnk_080B5D78:: @ 080B5D78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B54A0, 0x0000010 +.else .incbin "baserom.gba", 0x0B5D78, 0x0000010 +.endif gUnk_080B5D88:: @ 080B5D88 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B54B0, 0x0000010 +.else .incbin "baserom.gba", 0x0B5D88, 0x0000010 +.endif gUnk_080B5D98:: @ 080B5D98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B54C0, 0x0000010 +.else .incbin "baserom.gba", 0x0B5D98, 0x0000010 +.endif gUnk_080B5DA8:: @ 080B5DA8 .4byte gUnk_080B5D68 @@ -1930,16 +3324,32 @@ gUnk_080B5DA8:: @ 080B5DA8 .incbin "baserom.gba", 0x0B5DC4, 0x000000C gUnk_080B5DD0:: @ 080B5DD0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B54F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5DD0, 0x0000008 +.endif gUnk_080B5DD8:: @ 080B5DD8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5500, 0x0000008 +.else .incbin "baserom.gba", 0x0B5DD8, 0x0000008 +.endif gUnk_080B5DE0:: @ 080B5DE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5508, 0x0000008 +.else .incbin "baserom.gba", 0x0B5DE0, 0x0000008 +.endif gUnk_080B5DE8:: @ 080B5DE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5510, 0x0000008 +.else .incbin "baserom.gba", 0x0B5DE8, 0x0000008 +.endif gUnk_080B5DF0:: @ 080B5DF0 .4byte gUnk_080B5DD0 @@ -1952,16 +3362,32 @@ gUnk_080B5DF0:: @ 080B5DF0 .incbin "baserom.gba", 0x0B5E0C, 0x000000C gUnk_080B5E18:: @ 080B5E18 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5540, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E18, 0x0000008 +.endif gUnk_080B5E20:: @ 080B5E20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5548, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E20, 0x0000008 +.endif gUnk_080B5E28:: @ 080B5E28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5550, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E28, 0x0000008 +.endif gUnk_080B5E30:: @ 080B5E30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5558, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E30, 0x0000008 +.endif gUnk_080B5E38:: @ 080B5E38 .4byte gUnk_080B5E18 @@ -1974,19 +3400,39 @@ gUnk_080B5E38:: @ 080B5E38 .incbin "baserom.gba", 0x0B5E54, 0x000000C gUnk_080B5E60:: @ 080B5E60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5588, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E60, 0x0000008 +.endif gUnk_080B5E68:: @ 080B5E68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5590, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E68, 0x0000008 +.endif gUnk_080B5E70:: @ 080B5E70 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5598, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E70, 0x0000008 +.endif gUnk_080B5E78:: @ 080B5E78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B55A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E78, 0x0000008 +.endif gUnk_080B5E80:: @ 080B5E80 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B55A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5E80, 0x0000008 +.endif gUnk_080B5E88:: @ 080B5E88 .4byte gUnk_080B5E60 @@ -2001,16 +3447,32 @@ gUnk_080B5E88:: @ 080B5E88 .incbin "baserom.gba", 0x0B5EAC, 0x000000C gUnk_080B5EB8:: @ 080B5EB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B55E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5EB8, 0x0000008 +.endif gUnk_080B5EC0:: @ 080B5EC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B55E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5EC0, 0x0000008 +.endif gUnk_080B5EC8:: @ 080B5EC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B55F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5EC8, 0x0000008 +.endif gUnk_080B5ED0:: @ 080B5ED0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B55F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5ED0, 0x0000008 +.endif gUnk_080B5ED8:: @ 080B5ED8 .4byte gUnk_080B5EB8 @@ -2023,19 +3485,39 @@ gUnk_080B5ED8:: @ 080B5ED8 .incbin "baserom.gba", 0x0B5EF4, 0x000000C gUnk_080B5F00:: @ 080B5F00 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5628, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F00, 0x0000008 +.endif gUnk_080B5F08:: @ 080B5F08 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5630, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F08, 0x0000008 +.endif gUnk_080B5F10:: @ 080B5F10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5638, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F10, 0x0000008 +.endif gUnk_080B5F18:: @ 080B5F18 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5640, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F18, 0x0000008 +.endif gUnk_080B5F20:: @ 080B5F20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5648, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F20, 0x0000008 +.endif gUnk_080B5F28:: @ 080B5F28 .4byte gUnk_080B5F00 @@ -2050,19 +3532,39 @@ gUnk_080B5F28:: @ 080B5F28 .incbin "baserom.gba", 0x0B5F4C, 0x000000C gUnk_080B5F58:: @ 080B5F58 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5680, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F58, 0x0000008 +.endif gUnk_080B5F60:: @ 080B5F60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5688, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F60, 0x0000008 +.endif gUnk_080B5F68:: @ 080B5F68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5690, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F68, 0x0000008 +.endif gUnk_080B5F70:: @ 080B5F70 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5698, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F70, 0x0000008 +.endif gUnk_080B5F78:: @ 080B5F78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B56A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5F78, 0x0000008 +.endif gUnk_080B5F80:: @ 080B5F80 .4byte gUnk_080B5F58 @@ -2077,16 +3579,32 @@ gUnk_080B5F80:: @ 080B5F80 .incbin "baserom.gba", 0x0B5FA4, 0x000000C gUnk_080B5FB0:: @ 080B5FB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B56D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5FB0, 0x0000008 +.endif gUnk_080B5FB8:: @ 080B5FB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B56E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5FB8, 0x0000008 +.endif gUnk_080B5FC0:: @ 080B5FC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B56E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B5FC0, 0x0000008 +.endif gUnk_080B5FC8:: @ 080B5FC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B56F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B5FC8, 0x0000008 +.endif gUnk_080B5FD0:: @ 080B5FD0 .4byte gUnk_080B5FB0 @@ -2099,52 +3617,116 @@ gUnk_080B5FD0:: @ 080B5FD0 .incbin "baserom.gba", 0x0B5FEC, 0x000000C gUnk_080B5FF8:: @ 080B5FF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5720, 0x0000008 +.else .incbin "baserom.gba", 0x0B5FF8, 0x0000008 +.endif gUnk_080B6000:: @ 080B6000 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5728, 0x0000008 +.else .incbin "baserom.gba", 0x0B6000, 0x0000008 +.endif gUnk_080B6008:: @ 080B6008 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5730, 0x0000008 +.else .incbin "baserom.gba", 0x0B6008, 0x0000008 +.endif gUnk_080B6010:: @ 080B6010 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5738, 0x0000008 +.else .incbin "baserom.gba", 0x0B6010, 0x0000008 +.endif gUnk_080B6018:: @ 080B6018 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5740, 0x0000008 +.else .incbin "baserom.gba", 0x0B6018, 0x0000008 +.endif gUnk_080B6020:: @ 080B6020 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5748, 0x0000008 +.else .incbin "baserom.gba", 0x0B6020, 0x0000008 +.endif gUnk_080B6028:: @ 080B6028 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5750, 0x0000008 +.else .incbin "baserom.gba", 0x0B6028, 0x0000008 +.endif gUnk_080B6030:: @ 080B6030 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5758, 0x0000008 +.else .incbin "baserom.gba", 0x0B6030, 0x0000008 +.endif gUnk_080B6038:: @ 080B6038 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5760, 0x0000008 +.else .incbin "baserom.gba", 0x0B6038, 0x0000008 +.endif gUnk_080B6040:: @ 080B6040 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5768, 0x0000008 +.else .incbin "baserom.gba", 0x0B6040, 0x0000008 +.endif gUnk_080B6048:: @ 080B6048 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5770, 0x0000008 +.else .incbin "baserom.gba", 0x0B6048, 0x0000008 +.endif gUnk_080B6050:: @ 080B6050 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5778, 0x0000008 +.else .incbin "baserom.gba", 0x0B6050, 0x0000008 +.endif gUnk_080B6058:: @ 080B6058 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5780, 0x0000008 +.else .incbin "baserom.gba", 0x0B6058, 0x0000008 +.endif gUnk_080B6060:: @ 080B6060 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5788, 0x0000008 +.else .incbin "baserom.gba", 0x0B6060, 0x0000008 +.endif gUnk_080B6068:: @ 080B6068 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5790, 0x0000008 +.else .incbin "baserom.gba", 0x0B6068, 0x0000008 +.endif gUnk_080B6070:: @ 080B6070 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5798, 0x0000008 +.else .incbin "baserom.gba", 0x0B6070, 0x0000008 +.endif gUnk_080B6078:: @ 080B6078 .4byte gUnk_080B5FF8 @@ -2181,16 +3763,32 @@ gUnk_080B6078:: @ 080B6078 .incbin "baserom.gba", 0x0B60F4, 0x000000C gUnk_080B6100:: @ 080B6100 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5828, 0x0000008 +.else .incbin "baserom.gba", 0x0B6100, 0x0000008 +.endif gUnk_080B6108:: @ 080B6108 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5830, 0x0000008 +.else .incbin "baserom.gba", 0x0B6108, 0x0000008 +.endif gUnk_080B6110:: @ 080B6110 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5838, 0x0000008 +.else .incbin "baserom.gba", 0x0B6110, 0x0000008 +.endif gUnk_080B6118:: @ 080B6118 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5840, 0x0000008 +.else .incbin "baserom.gba", 0x0B6118, 0x0000008 +.endif gUnk_080B6120:: @ 080B6120 .4byte gUnk_080B6100 @@ -2203,16 +3801,32 @@ gUnk_080B6120:: @ 080B6120 .incbin "baserom.gba", 0x0B613C, 0x000000C gUnk_080B6148:: @ 080B6148 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5870, 0x0000008 +.else .incbin "baserom.gba", 0x0B6148, 0x0000008 +.endif gUnk_080B6150:: @ 080B6150 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5878, 0x0000008 +.else .incbin "baserom.gba", 0x0B6150, 0x0000008 +.endif gUnk_080B6158:: @ 080B6158 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5880, 0x0000008 +.else .incbin "baserom.gba", 0x0B6158, 0x0000008 +.endif gUnk_080B6160:: @ 080B6160 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5888, 0x0000008 +.else .incbin "baserom.gba", 0x0B6160, 0x0000008 +.endif gUnk_080B6168:: @ 080B6168 .4byte gUnk_080B6148 @@ -2225,16 +3839,32 @@ gUnk_080B6168:: @ 080B6168 .incbin "baserom.gba", 0x0B6184, 0x000000C gUnk_080B6190:: @ 080B6190 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B58B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6190, 0x0000008 +.endif gUnk_080B6198:: @ 080B6198 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B58C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6198, 0x0000008 +.endif gUnk_080B61A0:: @ 080B61A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B58C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B61A0, 0x0000008 +.endif gUnk_080B61A8:: @ 080B61A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B58D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B61A8, 0x0000008 +.endif gUnk_080B61B0:: @ 080B61B0 .4byte gUnk_080B6190 @@ -2247,16 +3877,32 @@ gUnk_080B61B0:: @ 080B61B0 .incbin "baserom.gba", 0x0B61CC, 0x000000C gUnk_080B61D8:: @ 080B61D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5900, 0x0000008 +.else .incbin "baserom.gba", 0x0B61D8, 0x0000008 +.endif gUnk_080B61E0:: @ 080B61E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5908, 0x0000008 +.else .incbin "baserom.gba", 0x0B61E0, 0x0000008 +.endif gUnk_080B61E8:: @ 080B61E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5910, 0x0000008 +.else .incbin "baserom.gba", 0x0B61E8, 0x0000008 +.endif gUnk_080B61F0:: @ 080B61F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5918, 0x0000008 +.else .incbin "baserom.gba", 0x0B61F0, 0x0000008 +.endif gUnk_080B61F8:: @ 080B61F8 .4byte gUnk_080B61D8 @@ -2269,52 +3915,116 @@ gUnk_080B61F8:: @ 080B61F8 .incbin "baserom.gba", 0x0B6214, 0x000000C gUnk_080B6220:: @ 080B6220 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5948, 0x0000008 +.else .incbin "baserom.gba", 0x0B6220, 0x0000008 +.endif gUnk_080B6228:: @ 080B6228 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5950, 0x0000008 +.else .incbin "baserom.gba", 0x0B6228, 0x0000008 +.endif gUnk_080B6230:: @ 080B6230 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5958, 0x0000008 +.else .incbin "baserom.gba", 0x0B6230, 0x0000008 +.endif gUnk_080B6238:: @ 080B6238 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5960, 0x0000008 +.else .incbin "baserom.gba", 0x0B6238, 0x0000008 +.endif gUnk_080B6240:: @ 080B6240 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5968, 0x0000008 +.else .incbin "baserom.gba", 0x0B6240, 0x0000008 +.endif gUnk_080B6248:: @ 080B6248 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5970, 0x0000008 +.else .incbin "baserom.gba", 0x0B6248, 0x0000008 +.endif gUnk_080B6250:: @ 080B6250 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5978, 0x0000008 +.else .incbin "baserom.gba", 0x0B6250, 0x0000008 +.endif gUnk_080B6258:: @ 080B6258 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5980, 0x0000008 +.else .incbin "baserom.gba", 0x0B6258, 0x0000008 +.endif gUnk_080B6260:: @ 080B6260 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5988, 0x0000008 +.else .incbin "baserom.gba", 0x0B6260, 0x0000008 +.endif gUnk_080B6268:: @ 080B6268 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5990, 0x0000008 +.else .incbin "baserom.gba", 0x0B6268, 0x0000008 +.endif gUnk_080B6270:: @ 080B6270 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5998, 0x0000008 +.else .incbin "baserom.gba", 0x0B6270, 0x0000008 +.endif gUnk_080B6278:: @ 080B6278 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B59A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6278, 0x0000008 +.endif gUnk_080B6280:: @ 080B6280 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B59A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6280, 0x0000008 +.endif gUnk_080B6288:: @ 080B6288 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B59B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6288, 0x0000008 +.endif gUnk_080B6290:: @ 080B6290 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B59B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6290, 0x0000008 +.endif gUnk_080B6298:: @ 080B6298 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B59C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6298, 0x0000008 +.endif gUnk_080B62A0:: @ 080B62A0 .4byte gUnk_080B6220 @@ -2351,52 +4061,116 @@ gUnk_080B62A0:: @ 080B62A0 .incbin "baserom.gba", 0x0B631C, 0x000000C gUnk_080B6328:: @ 080B6328 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A50, 0x0000008 +.else .incbin "baserom.gba", 0x0B6328, 0x0000008 +.endif gUnk_080B6330:: @ 080B6330 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A58, 0x0000008 +.else .incbin "baserom.gba", 0x0B6330, 0x0000008 +.endif gUnk_080B6338:: @ 080B6338 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A60, 0x0000008 +.else .incbin "baserom.gba", 0x0B6338, 0x0000008 +.endif gUnk_080B6340:: @ 080B6340 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A68, 0x0000008 +.else .incbin "baserom.gba", 0x0B6340, 0x0000008 +.endif gUnk_080B6348:: @ 080B6348 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A70, 0x0000008 +.else .incbin "baserom.gba", 0x0B6348, 0x0000008 +.endif gUnk_080B6350:: @ 080B6350 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A78, 0x0000008 +.else .incbin "baserom.gba", 0x0B6350, 0x0000008 +.endif gUnk_080B6358:: @ 080B6358 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A80, 0x0000008 +.else .incbin "baserom.gba", 0x0B6358, 0x0000008 +.endif gUnk_080B6360:: @ 080B6360 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A88, 0x0000008 +.else .incbin "baserom.gba", 0x0B6360, 0x0000008 +.endif gUnk_080B6368:: @ 080B6368 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A90, 0x0000008 +.else .incbin "baserom.gba", 0x0B6368, 0x0000008 +.endif gUnk_080B6370:: @ 080B6370 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5A98, 0x0000008 +.else .incbin "baserom.gba", 0x0B6370, 0x0000008 +.endif gUnk_080B6378:: @ 080B6378 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5AA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6378, 0x0000008 +.endif gUnk_080B6380:: @ 080B6380 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5AA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6380, 0x0000008 +.endif gUnk_080B6388:: @ 080B6388 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5AB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6388, 0x0000008 +.endif gUnk_080B6390:: @ 080B6390 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5AB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6390, 0x0000008 +.endif gUnk_080B6398:: @ 080B6398 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5AC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6398, 0x0000008 +.endif gUnk_080B63A0:: @ 080B63A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5AC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B63A0, 0x0000008 +.endif gUnk_080B63A8:: @ 080B63A8 .4byte gUnk_080B6328 @@ -2433,16 +4207,32 @@ gUnk_080B63A8:: @ 080B63A8 .incbin "baserom.gba", 0x0B6424, 0x000000C gUnk_080B6430:: @ 080B6430 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5B58, 0x0000008 +.else .incbin "baserom.gba", 0x0B6430, 0x0000008 +.endif gUnk_080B6438:: @ 080B6438 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5B60, 0x0000008 +.else .incbin "baserom.gba", 0x0B6438, 0x0000008 +.endif gUnk_080B6440:: @ 080B6440 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5B68, 0x0000008 +.else .incbin "baserom.gba", 0x0B6440, 0x0000008 +.endif gUnk_080B6448:: @ 080B6448 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5B70, 0x0000008 +.else .incbin "baserom.gba", 0x0B6448, 0x0000008 +.endif gUnk_080B6450:: @ 080B6450 .4byte gUnk_080B6430 @@ -2455,16 +4245,32 @@ gUnk_080B6450:: @ 080B6450 .incbin "baserom.gba", 0x0B646C, 0x000000C gUnk_080B6478:: @ 080B6478 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5BA0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6478, 0x0000008 +.endif gUnk_080B6480:: @ 080B6480 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5BA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6480, 0x0000008 +.endif gUnk_080B6488:: @ 080B6488 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5BB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6488, 0x0000008 +.endif gUnk_080B6490:: @ 080B6490 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5BB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6490, 0x0000008 +.endif gUnk_080B6498:: @ 080B6498 .4byte gUnk_080B6478 @@ -2477,16 +4283,32 @@ gUnk_080B6498:: @ 080B6498 .incbin "baserom.gba", 0x0B64B4, 0x000000C gUnk_080B64C0:: @ 080B64C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5BE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B64C0, 0x0000008 +.endif gUnk_080B64C8:: @ 080B64C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5BF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B64C8, 0x0000008 +.endif gUnk_080B64D0:: @ 080B64D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5BF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B64D0, 0x0000008 +.endif gUnk_080B64D8:: @ 080B64D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C00, 0x0000008 +.else .incbin "baserom.gba", 0x0B64D8, 0x0000008 +.endif gUnk_080B64E0:: @ 080B64E0 .4byte gUnk_080B64C0 @@ -2499,16 +4321,32 @@ gUnk_080B64E0:: @ 080B64E0 .incbin "baserom.gba", 0x0B64FC, 0x000000C gUnk_080B6508:: @ 080B6508 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C30, 0x0000008 +.else .incbin "baserom.gba", 0x0B6508, 0x0000008 +.endif gUnk_080B6510:: @ 080B6510 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C38, 0x0000008 +.else .incbin "baserom.gba", 0x0B6510, 0x0000008 +.endif gUnk_080B6518:: @ 080B6518 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C40, 0x0000008 +.else .incbin "baserom.gba", 0x0B6518, 0x0000008 +.endif gUnk_080B6520:: @ 080B6520 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C48, 0x0000008 +.else .incbin "baserom.gba", 0x0B6520, 0x0000008 +.endif gUnk_080B6528:: @ 080B6528 .4byte gUnk_080B6508 @@ -2521,16 +4359,32 @@ gUnk_080B6528:: @ 080B6528 .incbin "baserom.gba", 0x0B6544, 0x000000C gUnk_080B6550:: @ 080B6550 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C78, 0x0000008 +.else .incbin "baserom.gba", 0x0B6550, 0x0000008 +.endif gUnk_080B6558:: @ 080B6558 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C80, 0x0000008 +.else .incbin "baserom.gba", 0x0B6558, 0x0000008 +.endif gUnk_080B6560:: @ 080B6560 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C88, 0x0000008 +.else .incbin "baserom.gba", 0x0B6560, 0x0000008 +.endif gUnk_080B6568:: @ 080B6568 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5C90, 0x0000008 +.else .incbin "baserom.gba", 0x0B6568, 0x0000008 +.endif gUnk_080B6570:: @ 080B6570 .4byte gUnk_080B6550 @@ -2543,52 +4397,116 @@ gUnk_080B6570:: @ 080B6570 .incbin "baserom.gba", 0x0B658C, 0x000000C gUnk_080B6598:: @ 080B6598 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6598, 0x0000008 +.endif gUnk_080B65A0:: @ 080B65A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B65A0, 0x0000008 +.endif gUnk_080B65A8:: @ 080B65A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CD0, 0x0000008 +.else .incbin "baserom.gba", 0x0B65A8, 0x0000008 +.endif gUnk_080B65B0:: @ 080B65B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B65B0, 0x0000008 +.endif gUnk_080B65B8:: @ 080B65B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B65B8, 0x0000008 +.endif gUnk_080B65C0:: @ 080B65C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B65C0, 0x0000008 +.endif gUnk_080B65C8:: @ 080B65C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B65C8, 0x0000008 +.endif gUnk_080B65D0:: @ 080B65D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5CF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B65D0, 0x0000008 +.endif gUnk_080B65D8:: @ 080B65D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D00, 0x0000008 +.else .incbin "baserom.gba", 0x0B65D8, 0x0000008 +.endif gUnk_080B65E0:: @ 080B65E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D08, 0x0000008 +.else .incbin "baserom.gba", 0x0B65E0, 0x0000008 +.endif gUnk_080B65E8:: @ 080B65E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D10, 0x0000008 +.else .incbin "baserom.gba", 0x0B65E8, 0x0000008 +.endif gUnk_080B65F0:: @ 080B65F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D18, 0x0000008 +.else .incbin "baserom.gba", 0x0B65F0, 0x0000008 +.endif gUnk_080B65F8:: @ 080B65F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D20, 0x0000008 +.else .incbin "baserom.gba", 0x0B65F8, 0x0000008 +.endif gUnk_080B6600:: @ 080B6600 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D28, 0x0000008 +.else .incbin "baserom.gba", 0x0B6600, 0x0000008 +.endif gUnk_080B6608:: @ 080B6608 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D30, 0x0000008 +.else .incbin "baserom.gba", 0x0B6608, 0x0000008 +.endif gUnk_080B6610:: @ 080B6610 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5D38, 0x0000008 +.else .incbin "baserom.gba", 0x0B6610, 0x0000008 +.endif gUnk_080B6618:: @ 080B6618 .4byte gUnk_080B6598 @@ -2625,52 +4543,116 @@ gUnk_080B6618:: @ 080B6618 .incbin "baserom.gba", 0x0B6694, 0x000000C gUnk_080B66A0:: @ 080B66A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5DC8, 0x0000008 +.else .incbin "baserom.gba", 0x0B66A0, 0x0000008 +.endif gUnk_080B66A8:: @ 080B66A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5DD0, 0x0000008 +.else .incbin "baserom.gba", 0x0B66A8, 0x0000008 +.endif gUnk_080B66B0:: @ 080B66B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5DD8, 0x0000008 +.else .incbin "baserom.gba", 0x0B66B0, 0x0000008 +.endif gUnk_080B66B8:: @ 080B66B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5DE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B66B8, 0x0000008 +.endif gUnk_080B66C0:: @ 080B66C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5DE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B66C0, 0x0000008 +.endif gUnk_080B66C8:: @ 080B66C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5DF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B66C8, 0x0000008 +.endif gUnk_080B66D0:: @ 080B66D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5DF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B66D0, 0x0000008 +.endif gUnk_080B66D8:: @ 080B66D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E00, 0x0000008 +.else .incbin "baserom.gba", 0x0B66D8, 0x0000008 +.endif gUnk_080B66E0:: @ 080B66E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E08, 0x0000008 +.else .incbin "baserom.gba", 0x0B66E0, 0x0000008 +.endif gUnk_080B66E8:: @ 080B66E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E10, 0x0000008 +.else .incbin "baserom.gba", 0x0B66E8, 0x0000008 +.endif gUnk_080B66F0:: @ 080B66F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E18, 0x0000008 +.else .incbin "baserom.gba", 0x0B66F0, 0x0000008 +.endif gUnk_080B66F8:: @ 080B66F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E20, 0x0000008 +.else .incbin "baserom.gba", 0x0B66F8, 0x0000008 +.endif gUnk_080B6700:: @ 080B6700 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E28, 0x0000008 +.else .incbin "baserom.gba", 0x0B6700, 0x0000008 +.endif gUnk_080B6708:: @ 080B6708 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E30, 0x0000008 +.else .incbin "baserom.gba", 0x0B6708, 0x0000008 +.endif gUnk_080B6710:: @ 080B6710 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E38, 0x0000008 +.else .incbin "baserom.gba", 0x0B6710, 0x0000008 +.endif gUnk_080B6718:: @ 080B6718 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5E40, 0x0000008 +.else .incbin "baserom.gba", 0x0B6718, 0x0000008 +.endif gUnk_080B6720:: @ 080B6720 .4byte gUnk_080B66A0 @@ -2707,16 +4689,32 @@ gUnk_080B6720:: @ 080B6720 .incbin "baserom.gba", 0x0B679C, 0x000000C gUnk_080B67A8:: @ 080B67A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5ED0, 0x0000008 +.else .incbin "baserom.gba", 0x0B67A8, 0x0000008 +.endif gUnk_080B67B0:: @ 080B67B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5ED8, 0x0000008 +.else .incbin "baserom.gba", 0x0B67B0, 0x0000008 +.endif gUnk_080B67B8:: @ 080B67B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5EE0, 0x0000008 +.else .incbin "baserom.gba", 0x0B67B8, 0x0000008 +.endif gUnk_080B67C0:: @ 080B67C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5EE8, 0x0000008 +.else .incbin "baserom.gba", 0x0B67C0, 0x0000008 +.endif gUnk_080B67C8:: @ 080B67C8 .4byte gUnk_080B67A8 @@ -2729,16 +4727,32 @@ gUnk_080B67C8:: @ 080B67C8 .incbin "baserom.gba", 0x0B67E4, 0x000000C gUnk_080B67F0:: @ 080B67F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F18, 0x0000008 +.else .incbin "baserom.gba", 0x0B67F0, 0x0000008 +.endif gUnk_080B67F8:: @ 080B67F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F20, 0x0000008 +.else .incbin "baserom.gba", 0x0B67F8, 0x0000008 +.endif gUnk_080B6800:: @ 080B6800 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F28, 0x0000008 +.else .incbin "baserom.gba", 0x0B6800, 0x0000008 +.endif gUnk_080B6808:: @ 080B6808 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F30, 0x0000008 +.else .incbin "baserom.gba", 0x0B6808, 0x0000008 +.endif gUnk_080B6810:: @ 080B6810 .4byte gUnk_080B67F0 @@ -2751,16 +4765,32 @@ gUnk_080B6810:: @ 080B6810 .incbin "baserom.gba", 0x0B682C, 0x000000C gUnk_080B6838:: @ 080B6838 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F60, 0x0000008 +.else .incbin "baserom.gba", 0x0B6838, 0x0000008 +.endif gUnk_080B6840:: @ 080B6840 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F68, 0x0000008 +.else .incbin "baserom.gba", 0x0B6840, 0x0000008 +.endif gUnk_080B6848:: @ 080B6848 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F70, 0x0000008 +.else .incbin "baserom.gba", 0x0B6848, 0x0000008 +.endif gUnk_080B6850:: @ 080B6850 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5F78, 0x0000008 +.else .incbin "baserom.gba", 0x0B6850, 0x0000008 +.endif gUnk_080B6858:: @ 080B6858 .4byte gUnk_080B6838 @@ -2773,16 +4803,32 @@ gUnk_080B6858:: @ 080B6858 .incbin "baserom.gba", 0x0B6874, 0x000000C gUnk_080B6880:: @ 080B6880 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5FA8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6880, 0x0000008 +.endif gUnk_080B6888:: @ 080B6888 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5FB0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6888, 0x0000008 +.endif gUnk_080B6890:: @ 080B6890 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5FB8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6890, 0x0000008 +.endif gUnk_080B6898:: @ 080B6898 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5FC0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6898, 0x0000008 +.endif gUnk_080B68A0:: @ 080B68A0 .4byte gUnk_080B6880 @@ -2795,16 +4841,32 @@ gUnk_080B68A0:: @ 080B68A0 .incbin "baserom.gba", 0x0B68BC, 0x000000C gUnk_080B68C8:: @ 080B68C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5FF0, 0x0000008 +.else .incbin "baserom.gba", 0x0B68C8, 0x0000008 +.endif gUnk_080B68D0:: @ 080B68D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B5FF8, 0x0000008 +.else .incbin "baserom.gba", 0x0B68D0, 0x0000008 +.endif gUnk_080B68D8:: @ 080B68D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6000, 0x0000008 +.else .incbin "baserom.gba", 0x0B68D8, 0x0000008 +.endif gUnk_080B68E0:: @ 080B68E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6008, 0x0000008 +.else .incbin "baserom.gba", 0x0B68E0, 0x0000008 +.endif gUnk_080B68E8:: @ 080B68E8 .4byte gUnk_080B68C8 @@ -2817,19 +4879,39 @@ gUnk_080B68E8:: @ 080B68E8 .incbin "baserom.gba", 0x0B6904, 0x000000C gUnk_080B6910:: @ 080B6910 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6038, 0x0000008 +.else .incbin "baserom.gba", 0x0B6910, 0x0000008 +.endif gUnk_080B6918:: @ 080B6918 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6040, 0x0000008 +.else .incbin "baserom.gba", 0x0B6918, 0x0000008 +.endif gUnk_080B6920:: @ 080B6920 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6048, 0x0000008 +.else .incbin "baserom.gba", 0x0B6920, 0x0000008 +.endif gUnk_080B6928:: @ 080B6928 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6050, 0x0000008 +.else .incbin "baserom.gba", 0x0B6928, 0x0000008 +.endif gUnk_080B6930:: @ 080B6930 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6058, 0x0000008 +.else .incbin "baserom.gba", 0x0B6930, 0x0000008 +.endif gUnk_080B6938:: @ 080B6938 .4byte gUnk_080B6910 @@ -2850,52 +4932,116 @@ gUnk_080B6938:: @ 080B6938 .incbin "baserom.gba", 0x0B6974, 0x000000C gUnk_080B6980:: @ 080B6980 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6980, 0x0000008 +.endif gUnk_080B6988:: @ 080B6988 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6988, 0x0000008 +.endif gUnk_080B6990:: @ 080B6990 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6990, 0x0000008 +.endif gUnk_080B6998:: @ 080B6998 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6998, 0x0000008 +.endif gUnk_080B69A0:: @ 080B69A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B69A0, 0x0000008 +.endif gUnk_080B69A8:: @ 080B69A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B69A8, 0x0000008 +.endif gUnk_080B69B0:: @ 080B69B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B69B0, 0x0000008 +.endif gUnk_080B69B8:: @ 080B69B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B69B8, 0x0000008 +.endif gUnk_080B69C0:: @ 080B69C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B69C0, 0x0000008 +.endif gUnk_080B69C8:: @ 080B69C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B69C8, 0x0000008 +.endif gUnk_080B69D0:: @ 080B69D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B60F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B69D0, 0x0000008 +.endif gUnk_080B69D8:: @ 080B69D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6100, 0x0000008 +.else .incbin "baserom.gba", 0x0B69D8, 0x0000008 +.endif gUnk_080B69E0:: @ 080B69E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6108, 0x0000008 +.else .incbin "baserom.gba", 0x0B69E0, 0x0000008 +.endif gUnk_080B69E8:: @ 080B69E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6110, 0x0000008 +.else .incbin "baserom.gba", 0x0B69E8, 0x0000008 +.endif gUnk_080B69F0:: @ 080B69F0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6118, 0x0000008 +.else .incbin "baserom.gba", 0x0B69F0, 0x0000008 +.endif gUnk_080B69F8:: @ 080B69F8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6120, 0x0000008 +.else .incbin "baserom.gba", 0x0B69F8, 0x0000008 +.endif gUnk_080B6A00:: @ 080B6A00 .4byte gUnk_080B6980 @@ -2932,52 +5078,116 @@ gUnk_080B6A00:: @ 080B6A00 .incbin "baserom.gba", 0x0B6A7C, 0x000000C gUnk_080B6A88:: @ 080B6A88 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6A88, 0x0000008 +.endif gUnk_080B6A90:: @ 080B6A90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6A90, 0x0000008 +.endif gUnk_080B6A98:: @ 080B6A98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6A98, 0x0000008 +.endif gUnk_080B6AA0:: @ 080B6AA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AA0, 0x0000008 +.endif gUnk_080B6AA8:: @ 080B6AA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AA8, 0x0000008 +.endif gUnk_080B6AB0:: @ 080B6AB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AB0, 0x0000008 +.endif gUnk_080B6AB8:: @ 080B6AB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AB8, 0x0000008 +.endif gUnk_080B6AC0:: @ 080B6AC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AC0, 0x0000008 +.endif gUnk_080B6AC8:: @ 080B6AC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AC8, 0x0000008 +.endif gUnk_080B6AD0:: @ 080B6AD0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B61F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AD0, 0x0000008 +.endif gUnk_080B6AD8:: @ 080B6AD8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6200, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AD8, 0x0000008 +.endif gUnk_080B6AE0:: @ 080B6AE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6208, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AE0, 0x0000008 +.endif gUnk_080B6AE8:: @ 080B6AE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6210, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AE8, 0x0000008 +.endif gUnk_080B6AF0:: @ 080B6AF0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6218, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AF0, 0x0000008 +.endif gUnk_080B6AF8:: @ 080B6AF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6220, 0x0000008 +.else .incbin "baserom.gba", 0x0B6AF8, 0x0000008 +.endif gUnk_080B6B00:: @ 080B6B00 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6228, 0x0000008 +.else .incbin "baserom.gba", 0x0B6B00, 0x0000008 +.endif gUnk_080B6B08:: @ 080B6B08 .4byte gUnk_080B6A88 @@ -3014,16 +5224,32 @@ gUnk_080B6B08:: @ 080B6B08 .incbin "baserom.gba", 0x0B6B84, 0x000000C gUnk_080B6B90:: @ 080B6B90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B62B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6B90, 0x0000008 +.endif gUnk_080B6B98:: @ 080B6B98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B62C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6B98, 0x0000008 +.endif gUnk_080B6BA0:: @ 080B6BA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B62C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6BA0, 0x0000008 +.endif gUnk_080B6BA8:: @ 080B6BA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B62D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6BA8, 0x0000008 +.endif gUnk_080B6BB0:: @ 080B6BB0 .4byte gUnk_080B6B90 @@ -3036,16 +5262,32 @@ gUnk_080B6BB0:: @ 080B6BB0 .incbin "baserom.gba", 0x0B6BCC, 0x000000C gUnk_080B6BD8:: @ 080B6BD8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6300, 0x0000008 +.else .incbin "baserom.gba", 0x0B6BD8, 0x0000008 +.endif gUnk_080B6BE0:: @ 080B6BE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6308, 0x0000008 +.else .incbin "baserom.gba", 0x0B6BE0, 0x0000008 +.endif gUnk_080B6BE8:: @ 080B6BE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6310, 0x0000008 +.else .incbin "baserom.gba", 0x0B6BE8, 0x0000008 +.endif gUnk_080B6BF0:: @ 080B6BF0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6318, 0x0000008 +.else .incbin "baserom.gba", 0x0B6BF0, 0x0000008 +.endif gUnk_080B6BF8:: @ 080B6BF8 .4byte gUnk_080B6BD8 @@ -3058,25 +5300,53 @@ gUnk_080B6BF8:: @ 080B6BF8 .incbin "baserom.gba", 0x0B6C14, 0x000000C gUnk_080B6C20:: @ 080B6C20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6348, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C20, 0x0000008 +.endif gUnk_080B6C28:: @ 080B6C28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6350, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C28, 0x0000008 +.endif gUnk_080B6C30:: @ 080B6C30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6358, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C30, 0x0000008 +.endif gUnk_080B6C38:: @ 080B6C38 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6360, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C38, 0x0000008 +.endif gUnk_080B6C40:: @ 080B6C40 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6368, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C40, 0x0000008 +.endif gUnk_080B6C48:: @ 080B6C48 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6370, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C48, 0x0000008 +.endif gUnk_080B6C50:: @ 080B6C50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6378, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C50, 0x0000008 +.endif gUnk_080B6C58:: @ 080B6C58 .4byte gUnk_080B6C20 @@ -3095,16 +5365,32 @@ gUnk_080B6C58:: @ 080B6C58 .incbin "baserom.gba", 0x0B6C8C, 0x000000C gUnk_080B6C98:: @ 080B6C98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B63C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6C98, 0x0000008 +.endif gUnk_080B6CA0:: @ 080B6CA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B63C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6CA0, 0x0000008 +.endif gUnk_080B6CA8:: @ 080B6CA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B63D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6CA8, 0x0000008 +.endif gUnk_080B6CB0:: @ 080B6CB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B63D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6CB0, 0x0000008 +.endif gUnk_080B6CB8:: @ 080B6CB8 .4byte gUnk_080B6C98 @@ -3117,16 +5403,32 @@ gUnk_080B6CB8:: @ 080B6CB8 .incbin "baserom.gba", 0x0B6CD4, 0x000000C gUnk_080B6CE0:: @ 080B6CE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6408, 0x0000008 +.else .incbin "baserom.gba", 0x0B6CE0, 0x0000008 +.endif gUnk_080B6CE8:: @ 080B6CE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6410, 0x0000008 +.else .incbin "baserom.gba", 0x0B6CE8, 0x0000008 +.endif gUnk_080B6CF0:: @ 080B6CF0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6418, 0x0000008 +.else .incbin "baserom.gba", 0x0B6CF0, 0x0000008 +.endif gUnk_080B6CF8:: @ 080B6CF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6420, 0x0000008 +.else .incbin "baserom.gba", 0x0B6CF8, 0x0000008 +.endif gUnk_080B6D00:: @ 080B6D00 .4byte gUnk_080B6CE0 @@ -3139,52 +5441,116 @@ gUnk_080B6D00:: @ 080B6D00 .incbin "baserom.gba", 0x0B6D1C, 0x000000C gUnk_080B6D28:: @ 080B6D28 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6450, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D28, 0x0000008 +.endif gUnk_080B6D30:: @ 080B6D30 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6458, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D30, 0x0000008 +.endif gUnk_080B6D38:: @ 080B6D38 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6460, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D38, 0x0000008 +.endif gUnk_080B6D40:: @ 080B6D40 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6468, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D40, 0x0000008 +.endif gUnk_080B6D48:: @ 080B6D48 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6470, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D48, 0x0000008 +.endif gUnk_080B6D50:: @ 080B6D50 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6478, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D50, 0x0000008 +.endif gUnk_080B6D58:: @ 080B6D58 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6480, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D58, 0x0000008 +.endif gUnk_080B6D60:: @ 080B6D60 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6488, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D60, 0x0000008 +.endif gUnk_080B6D68:: @ 080B6D68 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6490, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D68, 0x0000008 +.endif gUnk_080B6D70:: @ 080B6D70 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6498, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D70, 0x0000008 +.endif gUnk_080B6D78:: @ 080B6D78 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B64A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D78, 0x0000008 +.endif gUnk_080B6D80:: @ 080B6D80 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B64A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D80, 0x0000008 +.endif gUnk_080B6D88:: @ 080B6D88 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B64B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D88, 0x0000008 +.endif gUnk_080B6D90:: @ 080B6D90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B64B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D90, 0x0000008 +.endif gUnk_080B6D98:: @ 080B6D98 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B64C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6D98, 0x0000008 +.endif gUnk_080B6DA0:: @ 080B6DA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B64C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6DA0, 0x0000008 +.endif gUnk_080B6DA8:: @ 080B6DA8 .4byte gUnk_080B6D28 @@ -3253,52 +5619,116 @@ gUnk_080B6E60:: @ 080B6E60 .incbin "baserom.gba", 0x0B6E9C, 0x000000C gUnk_080B6EA8:: @ 080B6EA8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B65D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EA8, 0x0000008 +.endif gUnk_080B6EB0:: @ 080B6EB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B65D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EB0, 0x0000008 +.endif gUnk_080B6EB8:: @ 080B6EB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B65E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EB8, 0x0000008 +.endif gUnk_080B6EC0:: @ 080B6EC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B65E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EC0, 0x0000008 +.endif gUnk_080B6EC8:: @ 080B6EC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B65F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EC8, 0x0000008 +.endif gUnk_080B6ED0:: @ 080B6ED0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B65F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6ED0, 0x0000008 +.endif gUnk_080B6ED8:: @ 080B6ED8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6600, 0x0000008 +.else .incbin "baserom.gba", 0x0B6ED8, 0x0000008 +.endif gUnk_080B6EE0:: @ 080B6EE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6608, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EE0, 0x0000008 +.endif gUnk_080B6EE8:: @ 080B6EE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6610, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EE8, 0x0000008 +.endif gUnk_080B6EF0:: @ 080B6EF0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6618, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EF0, 0x0000008 +.endif gUnk_080B6EF8:: @ 080B6EF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6620, 0x0000008 +.else .incbin "baserom.gba", 0x0B6EF8, 0x0000008 +.endif gUnk_080B6F00:: @ 080B6F00 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6628, 0x0000008 +.else .incbin "baserom.gba", 0x0B6F00, 0x0000008 +.endif gUnk_080B6F08:: @ 080B6F08 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6630, 0x0000008 +.else .incbin "baserom.gba", 0x0B6F08, 0x0000008 +.endif gUnk_080B6F10:: @ 080B6F10 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6638, 0x0000008 +.else .incbin "baserom.gba", 0x0B6F10, 0x0000008 +.endif gUnk_080B6F18:: @ 080B6F18 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6640, 0x0000008 +.else .incbin "baserom.gba", 0x0B6F18, 0x0000008 +.endif gUnk_080B6F20:: @ 080B6F20 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6648, 0x0000008 +.else .incbin "baserom.gba", 0x0B6F20, 0x0000008 +.endif gUnk_080B6F28:: @ 080B6F28 .4byte gUnk_080B6EA8 @@ -3335,28 +5765,60 @@ gUnk_080B6F28:: @ 080B6F28 .incbin "baserom.gba", 0x0B6FA4, 0x000000C gUnk_080B6FB0:: @ 080B6FB0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B66D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FB0, 0x0000008 +.endif gUnk_080B6FB8:: @ 080B6FB8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B66E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FB8, 0x0000008 +.endif gUnk_080B6FC0:: @ 080B6FC0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B66E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FC0, 0x0000008 +.endif gUnk_080B6FC8:: @ 080B6FC8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B66F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FC8, 0x0000008 +.endif gUnk_080B6FD0:: @ 080B6FD0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B66F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FD0, 0x0000008 +.endif gUnk_080B6FD8:: @ 080B6FD8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6700, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FD8, 0x0000008 +.endif gUnk_080B6FE0:: @ 080B6FE0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6708, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FE0, 0x0000008 +.endif gUnk_080B6FE8:: @ 080B6FE8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6710, 0x0000008 +.else .incbin "baserom.gba", 0x0B6FE8, 0x0000008 +.endif gUnk_080B6FF0:: @ 080B6FF0 .4byte gUnk_080B6FB0 @@ -3389,52 +5851,116 @@ gUnk_080B6FF0:: @ 080B6FF0 .incbin "baserom.gba", 0x0B705C, 0x000000C gUnk_080B7068:: @ 080B7068 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6790, 0x0000008 +.else .incbin "baserom.gba", 0x0B7068, 0x0000008 +.endif gUnk_080B7070:: @ 080B7070 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6798, 0x0000008 +.else .incbin "baserom.gba", 0x0B7070, 0x0000008 +.endif gUnk_080B7078:: @ 080B7078 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B7078, 0x0000008 +.endif gUnk_080B7080:: @ 080B7080 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B7080, 0x0000008 +.endif gUnk_080B7088:: @ 080B7088 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B7088, 0x0000008 +.endif gUnk_080B7090:: @ 080B7090 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B7090, 0x0000008 +.endif gUnk_080B7098:: @ 080B7098 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B7098, 0x0000008 +.endif gUnk_080B70A0:: @ 080B70A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B70A0, 0x0000008 +.endif gUnk_080B70A8:: @ 080B70A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B70A8, 0x0000008 +.endif gUnk_080B70B0:: @ 080B70B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B70B0, 0x0000008 +.endif gUnk_080B70B8:: @ 080B70B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B70B8, 0x0000008 +.endif gUnk_080B70C0:: @ 080B70C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B70C0, 0x0000008 +.endif gUnk_080B70C8:: @ 080B70C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B70C8, 0x0000008 +.endif gUnk_080B70D0:: @ 080B70D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B67F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B70D0, 0x0000008 +.endif gUnk_080B70D8:: @ 080B70D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6800, 0x0000008 +.else .incbin "baserom.gba", 0x0B70D8, 0x0000008 +.endif gUnk_080B70E0:: @ 080B70E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6808, 0x0000008 +.else .incbin "baserom.gba", 0x0B70E0, 0x0000008 +.endif gUnk_080B70E8:: @ 080B70E8 .4byte gUnk_080B7068 @@ -3471,52 +5997,116 @@ gUnk_080B70E8:: @ 080B70E8 .incbin "baserom.gba", 0x0B7164, 0x000000C gUnk_080B7170:: @ 080B7170 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6898, 0x0000008 +.else .incbin "baserom.gba", 0x0B7170, 0x0000008 +.endif gUnk_080B7178:: @ 080B7178 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68A0, 0x0000008 +.else .incbin "baserom.gba", 0x0B7178, 0x0000008 +.endif gUnk_080B7180:: @ 080B7180 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68A8, 0x0000008 +.else .incbin "baserom.gba", 0x0B7180, 0x0000008 +.endif gUnk_080B7188:: @ 080B7188 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68B0, 0x0000008 +.else .incbin "baserom.gba", 0x0B7188, 0x0000008 +.endif gUnk_080B7190:: @ 080B7190 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68B8, 0x0000008 +.else .incbin "baserom.gba", 0x0B7190, 0x0000008 +.endif gUnk_080B7198:: @ 080B7198 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68C0, 0x0000008 +.else .incbin "baserom.gba", 0x0B7198, 0x0000008 +.endif gUnk_080B71A0:: @ 080B71A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68C8, 0x0000008 +.else .incbin "baserom.gba", 0x0B71A0, 0x0000008 +.endif gUnk_080B71A8:: @ 080B71A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68D0, 0x0000008 +.else .incbin "baserom.gba", 0x0B71A8, 0x0000008 +.endif gUnk_080B71B0:: @ 080B71B0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68D8, 0x0000008 +.else .incbin "baserom.gba", 0x0B71B0, 0x0000008 +.endif gUnk_080B71B8:: @ 080B71B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68E0, 0x0000008 +.else .incbin "baserom.gba", 0x0B71B8, 0x0000008 +.endif gUnk_080B71C0:: @ 080B71C0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68E8, 0x0000008 +.else .incbin "baserom.gba", 0x0B71C0, 0x0000008 +.endif gUnk_080B71C8:: @ 080B71C8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68F0, 0x0000008 +.else .incbin "baserom.gba", 0x0B71C8, 0x0000008 +.endif gUnk_080B71D0:: @ 080B71D0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B68F8, 0x0000008 +.else .incbin "baserom.gba", 0x0B71D0, 0x0000008 +.endif gUnk_080B71D8:: @ 080B71D8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6900, 0x0000008 +.else .incbin "baserom.gba", 0x0B71D8, 0x0000008 +.endif gUnk_080B71E0:: @ 080B71E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6908, 0x0000008 +.else .incbin "baserom.gba", 0x0B71E0, 0x0000008 +.endif gUnk_080B71E8:: @ 080B71E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x0B6910, 0x0000008 +.else .incbin "baserom.gba", 0x0B71E8, 0x0000008 +.endif gUnk_080B71F0:: @ 080B71F0 .4byte gUnk_080B7170 diff --git a/data/data_080B7B74.s b/data/data_080B7B74.s index d24988ce..32ea1744 100644 --- a/data/data_080B7B74.s +++ b/data/data_080B7B74.s @@ -14,7 +14,11 @@ gUnk_080BA2C0:: @ 080BA2C0 .incbin "baserom.gba", 0x0BA2C0, 0x0000FE0 gUnk_080BB2A0:: @ 080BB2A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x0BA9C8, 0x0001100 @ TODO only small differences +.else .incbin "baserom.gba", 0x0BB2A0, 0x0001100 +.endif gUnk_080BC3A0:: @ 080BC3A0 .incbin "baserom.gba", 0x0BC3A0, 0x000080A @@ -593,10 +597,25 @@ gUnk_080C2F35:: @ 080C2F35 .incbin "baserom.gba", 0x0C2F35, 0x000010A gUnk_080C303F:: @ 080C303F +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0C2DDF, 0x00032A4 +.else +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C2767, 0x00032A4 +.else .incbin "baserom.gba", 0x0C303F, 0x00032A4 +.endif +.endif gUnk_080C62E3:: @ 080C62E3 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C5A0B, 0x000207D +.else .incbin "baserom.gba", 0x0C62E3, 0x000207D +.endif gUnk_080C8360:: @ 080C8360 .incbin "baserom.gba", 0x0C8360, 0x0000BCC @@ -615,27 +634,82 @@ gUnk_080C8F7C:: @ 080C8F7C gUnk_080C8F8C:: @ 080C8F8C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C86B4, 0x0000008 +.else .incbin "baserom.gba", 0x0C8F8C, 0x0000008 +.endif .4byte sub_0801CB78 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C86C0, 0x000000C +.else .incbin "baserom.gba", 0x0C8F98, 0x000000C +.endif .4byte sub_0801CB78 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C86D0, 0x000000C +.else .incbin "baserom.gba", 0x0C8FA8, 0x000000C +.endif .4byte sub_0801CB78 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C86E0, 0x000000C +.else .incbin "baserom.gba", 0x0C8FB8, 0x000000C +.endif .4byte sub_0801CCB0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C86F0, 0x000000C +.else .incbin "baserom.gba", 0x0C8FC8, 0x000000C +.endif .4byte sub_0801CCB0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8700, 0x000000C +.else .incbin "baserom.gba", 0x0C8FD8, 0x000000C +.endif .4byte sub_0801CD94 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8710, 0x000000C +.else .incbin "baserom.gba", 0x0C8FE8, 0x000000C +.endif .4byte sub_0801CE58 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8720, 0x000000C +.else .incbin "baserom.gba", 0x0C8FF8, 0x000000C +.endif .4byte EzloNag +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8730, 0x000000C +.else .incbin "baserom.gba", 0x0C9008, 0x000000C +.endif .4byte EzloNag +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8740, 0x000000C +.else .incbin "baserom.gba", 0x0C9018, 0x000000C +.endif .4byte sub_0801CD94 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8750, 0x000000C +.else .incbin "baserom.gba", 0x0C9028, 0x000000C +.endif .4byte sub_0801CD94 .incbin "baserom.gba", 0x0C9038, 0x0000004 diff --git a/data/data_080C93E0.s b/data/data_080C93E0.s index d139a224..1e84ada0 100644 --- a/data/data_080C93E0.s +++ b/data/data_080C93E0.s @@ -17,13 +17,28 @@ gUnk_080C9488:: @ 080C9488 .4byte gUnk_080C9480 gUnk_080C948C:: @ 080C948C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8BB4, 0x0000018 +.else .incbin "baserom.gba", 0x0C948C, 0x0000018 +.endif gUnk_080C94A4:: @ 080C94A4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8BCC, 0x0000070 +.else .incbin "baserom.gba", 0x0C94A4, 0x0000070 +.endif gUnk_080C9514:: @ 080C9514 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8C3C, 0x0000028 +.else .incbin "baserom.gba", 0x0C9514, 0x0000028 +.endif gUnk_080C953C:: @ 080C953C .4byte gUnk_080C948C @@ -31,16 +46,36 @@ gUnk_080C953C:: @ 080C953C .4byte gUnk_080C9514 gUnk_080C9548:: @ 080C9548 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8C70, 0x0000028 +.else .incbin "baserom.gba", 0x0C9548, 0x0000028 +.endif gUnk_080C9570:: @ 080C9570 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8C98, 0x0000048 +.else .incbin "baserom.gba", 0x0C9570, 0x0000048 +.endif gUnk_080C95B8:: @ 080C95B8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8CE0, 0x0000038 +.else .incbin "baserom.gba", 0x0C95B8, 0x0000038 +.endif gUnk_080C95F0:: @ 080C95F0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8D18, 0x0000010 +.else .incbin "baserom.gba", 0x0C95F0, 0x0000010 +.endif gUnk_080C9600:: @ 080C9600 .4byte gUnk_080C9548 @@ -49,13 +84,28 @@ gUnk_080C9600:: @ 080C9600 .4byte gUnk_080C95F0 gUnk_080C9610:: @ 080C9610 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8D38, 0x0000038 +.else .incbin "baserom.gba", 0x0C9610, 0x0000038 +.endif gUnk_080C9648:: @ 080C9648 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8D70, 0x0000080 +.else .incbin "baserom.gba", 0x0C9648, 0x0000080 +.endif gUnk_080C96C8:: @ 080C96C8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8DF0, 0x0000030 +.else .incbin "baserom.gba", 0x0C96C8, 0x0000030 +.endif gUnk_080C96F8:: @ 080C96F8 .4byte gUnk_080C9610 @@ -63,13 +113,28 @@ gUnk_080C96F8:: @ 080C96F8 .4byte gUnk_080C96C8 gUnk_080C9704:: @ 080C9704 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8E2C, 0x0000090 +.else .incbin "baserom.gba", 0x0C9704, 0x0000090 +.endif gUnk_080C9794:: @ 080C9794 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8EBC, 0x00000C0 +.else .incbin "baserom.gba", 0x0C9794, 0x00000C0 +.endif gUnk_080C9854:: @ 080C9854 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8F7C, 0x0000010 +.else .incbin "baserom.gba", 0x0C9854, 0x0000010 +.endif gUnk_080C9864:: @ 080C9864 .4byte gUnk_080C9704 @@ -77,19 +142,64 @@ gUnk_080C9864:: @ 080C9864 .4byte gUnk_080C9854 gUnk_080C9870:: @ 080C9870 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C8F98, 0x0000078 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C9610, 0x0000078 +.else .incbin "baserom.gba", 0x0C9870, 0x0000078 +.endif +.endif gUnk_080C98E8:: @ 080C98E8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C9010, 0x0000040 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C9688, 0x0000040 +.else .incbin "baserom.gba", 0x0C98E8, 0x0000040 +.endif +.endif gUnk_080C9928:: @ 080C9928 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C9050, 0x0000060 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C96C8, 0x0000060 +.else .incbin "baserom.gba", 0x0C9928, 0x0000060 +.endif +.endif gUnk_080C9988:: @ 080C9988 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C90B0, 0x0000060 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C9728, 0x0000060 +.else .incbin "baserom.gba", 0x0C9988, 0x0000060 +.endif +.endif gUnk_080C99E8:: @ 080C99E8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C9110, 0x0000048 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C9788, 0x0000048 +.else .incbin "baserom.gba", 0x0C99E8, 0x0000048 +.endif +.endif gUnk_080C9A30:: @ 080C9A30 .4byte gUnk_080C9870 @@ -99,19 +209,64 @@ gUnk_080C9A30:: @ 080C9A30 .4byte gUnk_080C99E8 gUnk_080C9A44:: @ 080C9A44 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C916C, 0x0000038 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C97E4, 0x0000038 +.else .incbin "baserom.gba", 0x0C9A44, 0x0000038 +.endif +.endif gUnk_080C9A7C:: @ 080C9A7C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C91A4, 0x00000B0 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C981C, 0x00000B0 +.else .incbin "baserom.gba", 0x0C9A7C, 0x00000B0 +.endif +.endif gUnk_080C9B2C:: @ 080C9B2C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C9254, 0x0000088 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C98CC, 0x0000088 +.else .incbin "baserom.gba", 0x0C9B2C, 0x0000088 +.endif +.endif gUnk_080C9BB4:: @ 080C9BB4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C92DC, 0x0000068 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C9954, 0x0000068 +.else .incbin "baserom.gba", 0x0C9BB4, 0x0000068 +.endif +.endif gUnk_080C9C1C:: @ 080C9C1C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0C9344, 0x0000020 +.else +.ifdef JP + .incbin "baserom_jp.gba", 0x0C99BC, 0x0000020 +.else .incbin "baserom.gba", 0x0C9C1C, 0x0000020 +.endif +.endif gUnk_080C9C3C:: @ 080C9C3C .4byte gUnk_080C9A44 @@ -139,10 +294,23 @@ gUnk_080C9CAC:: @ 080C9CAC .4byte sub_0801E0A0 gUnk_080C9CBC:: @ 080C9CBC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0C9A5C, 0x00003B0 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0C93E4, 0x00003B0 +.else .incbin "baserom.gba", 0x0C9CBC, 0x00003B0 +.endif +.endif gUnk_080CA06C:: @ 080CA06C +.ifdef EU + .incbin "baserom_eu.gba", 0x0C9794, 0x00000B0 +.else .incbin "baserom.gba", 0x0CA06C, 0x00000B0 +.endif gUnk_080CA11C:: @ 080CA11C .incbin "baserom.gba", 0x0CA11C, 0x0000014 diff --git a/data/data_080D5360.s b/data/data_080D5360.s index 4833c66b..6705401a 100644 --- a/data/data_080D5360.s +++ b/data/data_080D5360.s @@ -244,7 +244,12 @@ gUnk_080D5978:: @ 080D5978 .incbin "baserom.gba", 0x0D5978, 0x00000B0 gUnk_080D5A28:: @ 080D5A28 +.ifdef EU + @ TODO data added in between + .incbin "baserom_eu.gba", 0x0D5154, 0x00000A0 +.else .incbin "baserom.gba", 0x0D5A28, 0x0000070 +.endif gUnk_080D5A98:: @ 080D5A98 .incbin "baserom.gba", 0x0D5A98, 0x0000010 @@ -1888,11 +1893,29 @@ Area_EzloCutscene_Main:: @ 080D8F98 .4byte nullsub_195 gUnk_080D8FB8:: @ 080D8FB8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D8D58, 0x000005C +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0D8D58, 0x000005C +.else .incbin "baserom.gba", 0x0D8FB8, 0x000005C +.endif +.endif .4byte script_08009698 .incbin "baserom.gba", 0x0D9018, 0x000000C .4byte script_08009740 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D8DC8, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0D8DC8, 0x0000020 +.else .incbin "baserom.gba", 0x0D9028, 0x0000020 +.endif +.endif gUnk_080D9048:: @ 080D9048 .incbin "baserom.gba", 0x0D9048, 0x0000050 @@ -1917,13 +1940,31 @@ gUnk_080D9108:: @ 080D9108 .incbin "baserom.gba", 0x0D9108, 0x0000020 gUnk_080D9128:: @ 080D9128 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D8EC8, 0x00000C0 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0D8EC8, 0x00000C0 +.else .incbin "baserom.gba", 0x0D9128, 0x00000C0 +.endif +.endif gUnk_080D91E8:: @ 080D91E8 .incbin "baserom.gba", 0x0D91E8, 0x0000090 gUnk_080D9278:: @ 080D9278 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D9018, 0x0000018 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0D9018, 0x0000018 +.else .incbin "baserom.gba", 0x0D9278, 0x0000018 +.endif +.endif Room_RoyalValley_Main:: @ 080D9290 .4byte gUnk_080D8FB8 @@ -1945,7 +1986,16 @@ gUnk_080D92E0:: @ 080D92E0 .incbin "baserom.gba", 0x0D92E0, 0x0000048 gUnk_080D9328:: @ 080D9328 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D90C8, 0x0000010 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0D90C8, 0x0000010 +.else .incbin "baserom.gba", 0x0D9328, 0x0000010 +.endif +.endif gUnk_080D9338:: @ 080D9338 .incbin "baserom.gba", 0x0D9338, 0x0000008 @@ -2118,7 +2168,18 @@ Room_MinishRafters_Bakery:: @ 080D9AB8 .4byte sub_0804C324 gUnk_080D9AD8:: @ 080D9AD8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D9878, 0x000004C +.else +.ifdef EU + @ TODO only small differences + @ TODO remove the 0x10 bytes at the correct place (not here) + .incbin "baserom_eu.gba", 0x0D9234, 0x000004C +.else .incbin "baserom.gba", 0x0D9AD8, 0x000004C +.endif +.endif .4byte script_0800B200 .incbin "baserom.gba", 0x0D9B28, 0x000000C .4byte script_0800B308 @@ -2128,13 +2189,30 @@ gUnk_080D9AD8:: @ 080D9AD8 .4byte script_0800B284 .incbin "baserom.gba", 0x0D9B58, 0x000000C .4byte script_0800B2B4 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D9908, 0x00000D0 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0D92C4, 0x00000C0 +.else .incbin "baserom.gba", 0x0D9B68, 0x00000D0 - +.endif +.endif gUnk_080D9C38:: @ 080D9C38 .incbin "baserom.gba", 0x0D9C38, 0x0000070 gUnk_080D9CA8:: @ 080D9CA8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D9A48, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0D9A48, 0x0000020 +.else .incbin "baserom.gba", 0x0D9CA8, 0x0000020 +.endif +.endif gUnk_080D9CC8:: @ 080D9CC8 .incbin "baserom.gba", 0x0D9CC8, 0x0000020 @@ -2154,7 +2232,16 @@ gUnk_080D9E28:: @ 080D9E28 .incbin "baserom.gba", 0x0D9E28, 0x0000030 gUnk_080D9E58:: @ 080D9E58 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0D9BF8, 0x0000010 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0D9BF8, 0x0000010 +.else .incbin "baserom.gba", 0x0D9E58, 0x0000010 +.endif +.endif gUnk_080D9E68:: @ 080D9E68 .incbin "baserom.gba", 0x0D9E68, 0x0000040 @@ -2454,7 +2541,15 @@ Room_GardenFountains_East:: @ 080DA514 .4byte nullsub_208 gUnk_080DA534:: @ 080DA534 +.ifdef JP + .incbin "baserom_jp.gba", 0x0DA2D4, 0x40 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DA2D4, 0x40 +.else .incbin "baserom.gba", 0x0DA534, 0x0000050 +.endif +.endif gUnk_080DA584:: @ 080DA584 .incbin "baserom.gba", 0x0DA584, 0x0000010 @@ -4077,7 +4172,16 @@ Room_MelarisMine_Main:: @ 080DD31C .4byte gUnk_080DD274 gUnk_080DD344:: @ 080DD344 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DD0D4, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DD0D4, 0x0000020 +.else .incbin "baserom.gba", 0x0DD344, 0x0000020 +.endif +.endif gUnk_080DD364:: @ 080DD364 .incbin "baserom.gba", 0x0DD364, 0x000000C @@ -4104,7 +4208,16 @@ Room_CloudTops_House:: @ 080DD3EC .4byte sub_0804CA54 gUnk_080DD40C:: @ 080DD40C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DD19C, 0x0000090 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DD19C, 0x0000090 +.else .incbin "baserom.gba", 0x0DD40C, 0x0000090 +.endif +.endif gUnk_080DD49C:: @ 080DD49C .incbin "baserom.gba", 0x0DD49C, 0x0000130 @@ -4116,7 +4229,16 @@ gUnk_080DD6BC:: @ 080DD6BC .incbin "baserom.gba", 0x0DD6BC, 0x0000010 gUnk_080DD6CC:: @ 080DD6CC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DD45C, 0x0000040 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DD45C, 0x0000040 +.else .incbin "baserom.gba", 0x0DD6CC, 0x0000040 +.endif +.endif Room_CloudTops_Middle:: @ 080DD70C .4byte gUnk_080DD40C @@ -4142,16 +4264,43 @@ gUnk_080DD750:: @ 080DD750 .incbin "baserom.gba", 0x0DD780, 0x0000010 gUnk_080DD790:: @ 080DD790 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DD520, 0x0000050 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DD520, 0x0000050 +.else .incbin "baserom.gba", 0x0DD790, 0x0000050 +.endif +.endif gUnk_080DD7E0:: @ 080DD7E0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DD570, 0x0000040 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DD570, 0x0000040 +.else .incbin "baserom.gba", 0x0DD7E0, 0x0000040 +.endif +.endif gUnk_080DD820:: @ 080DD820 .incbin "baserom.gba", 0x0DD820, 0x0000020 gUnk_080DD840:: @ 080DD840 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DD5D0, 0x0000040 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DD5D0, 0x0000040 +.else .incbin "baserom.gba", 0x0DD840, 0x0000040 +.endif +.endif gUnk_080DD880:: @ 080DD880 .incbin "baserom.gba", 0x0DD880, 0x0000020 @@ -4160,11 +4309,24 @@ gUnk_080DD8A0:: @ 080DD8A0 .incbin "baserom.gba", 0x0DD8A0, 0x0000050 gUnk_080DD8F0:: @ 080DD8F0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0DD02C, 0x00000A8 +.else .incbin "baserom.gba", 0x0DD8F0, 0x00000A8 +.endif + +.ifdef EU + .4byte 0 + .incbin "baserom.gba", 0x0DD98C, 0x000000C + .4byte script_0800D6D0 + .incbin "baserom.gba", 0x0DD99C, 0x000000C +.else .4byte script_0800D6D0 .incbin "baserom.gba", 0x0DD99C, 0x000000C .4byte script_0800D6F0 .incbin "baserom.gba", 0x0DD9AC, 0x000000C +.endif .4byte script_0800D6F0 .incbin "baserom.gba", 0x0DD9BC, 0x000000C .4byte script_0800D6B4 @@ -4230,7 +4392,16 @@ Room_CloudTops_Bottom:: @ 080DDBC8 .4byte gUnk_080DD880 gUnk_080DDC00:: @ 080DDC00 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DD990, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DD990, 0x0000020 +.else .incbin "baserom.gba", 0x0DDC00, 0x0000020 +.endif +.endif gUnk_080DDC20:: @ 080DDC20 .incbin "baserom.gba", 0x0DDC20, 0x0000030 @@ -4239,7 +4410,16 @@ gUnk_080DDC50:: @ 080DDC50 .incbin "baserom.gba", 0x0DDC50, 0x0000080 gUnk_080DDCD0:: @ 080DDCD0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DDA60, 0x0000010 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DDA60, 0x0000010 +.else .incbin "baserom.gba", 0x0DDCD0, 0x0000010 +.endif +.endif gUnk_080DDCE0:: @ 080DDCE0 .incbin "baserom.gba", 0x0DDCE0, 0x0000010 @@ -4275,7 +4455,16 @@ gUnk_080DDD74:: @ 080DDD74 .incbin "baserom.gba", 0x0DDD74, 0x0000010 gUnk_080DDD84:: @ 080DDD84 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DDB14, 0x0000030 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DDB14, 0x0000030 +.else .incbin "baserom.gba", 0x0DDD84, 0x0000030 +.endif +.endif gUnk_080DDDB4:: @ 080DDDB4 .incbin "baserom.gba", 0x0DDDB4, 0x0000040 @@ -4302,7 +4491,16 @@ Room_Ruins_Beanstalk:: @ 080DDE20 .4byte gUnk_080DDE0C gUnk_080DDE48:: @ 080DDE48 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DDBD8, 0x0000040 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DDBD8, 0x0000040 +.else .incbin "baserom.gba", 0x0DDE48, 0x0000040 +.endif +.endif gUnk_080DDE88:: @ 080DDE88 .incbin "baserom.gba", 0x0DDE88, 0x0000020 @@ -4361,7 +4559,16 @@ Room_Ruins_LadderToTektites:: @ 080DDFC8 .4byte nullsub_38 gUnk_080DDFE8:: @ 080DDFE8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DDD78, 0x0000018 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DDD78, 0x0000018 +.else .incbin "baserom.gba", 0x0DDFE8, 0x0000018 +.endif +.endif gUnk_080DE000:: @ 080DE000 .incbin "baserom.gba", 0x0DE000, 0x0000008 @@ -4378,7 +4585,16 @@ gUnk_080DE048:: @ 080DE048 .incbin "baserom.gba", 0x0DE048, 0x00000A0 gUnk_080DE0E8:: @ 080DE0E8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DDE78, 0x0000030 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DDE78, 0x0000030 +.else .incbin "baserom.gba", 0x0DE0E8, 0x0000030 +.endif +.endif gUnk_080DE118:: @ 080DE118 .incbin "baserom.gba", 0x0DE118, 0x0000014 @@ -4395,7 +4611,16 @@ Room_Ruins_FortressEntrance:: @ 080DE12C .4byte gUnk_080DE118 gUnk_080DE150:: @ 080DE150 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DDEE0, 0x0000090 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DDEE0, 0x0000090 +.else .incbin "baserom.gba", 0x0DE150, 0x0000090 +.endif +.endif gUnk_080DE1E0:: @ 080DE1E0 .incbin "baserom.gba", 0x0DE1E0, 0x0000020 @@ -4416,7 +4641,17 @@ gUnk_080DE2B0:: @ 080DE2B0 .incbin "baserom.gba", 0x0DE2B0, 0x0000070 gUnk_080DE320:: @ 080DE320 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0DE0B0, 0x0000018 +.else +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0DDA5C, 0x0000018 +.else .incbin "baserom.gba", 0x0DE320, 0x0000018 +.endif +.endif gUnk_080DE338:: @ 080DE338 .incbin "baserom.gba", 0x0DE338, 0x0000014 @@ -4771,7 +5006,15 @@ Room_DeepwoodShrine_BossKey:: @ 080DF46C .4byte nullsub_253 gUnk_080DF48C:: @ 080DF48C +.ifdef JP + .incbin "baserom_jp.gba", 0x0DF21C, 0x00000E0 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DF21C, 0x00000E0 +.else .incbin "baserom.gba", 0x0DF48C, 0x00000F0 +.endif +.endif gUnk_080DF57C:: @ 080DF57C .incbin "baserom.gba", 0x0DF57C, 0x0000020 @@ -4834,7 +5077,15 @@ gUnk_080DF72C:: @ 080DF72C .incbin "baserom.gba", 0x0DF72C, 0x00000D2 gUnk_080DF7FE:: @ 080DF7FE +.ifdef JP + .incbin "baserom_jp.gba", 0x0DF57E, 0x000002E +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0DF57E, 0x000002E +.else .incbin "baserom.gba", 0x0DF7FE, 0x000003E +.endif +.endif gUnk_080DF83C:: @ 080DF83C .incbin "baserom.gba", 0x0DF83C, 0x0000020 @@ -6271,7 +6522,15 @@ Room_FortressOfWinds_Stalfos:: @ 080E2D60 .4byte gUnk_080E2D00 gUnk_080E2D84:: @ 080E2D84 +.ifdef JP + .incbin "baserom_jp.gba", 0x0E2AF4, 0x0000090 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0E2AF4, 0x0000090 +.else .incbin "baserom.gba", 0x0E2D84, 0x00000B0 +.endif +.endif gUnk_080E2E34:: @ 080E2E34 .incbin "baserom.gba", 0x0E2E34, 0x0000010 @@ -8654,7 +8913,11 @@ gUnk_080E9F20:: @ 080E9F20 .4byte gUnk_080E9F00 gUnk_080E9F4C:: @ 080E9F4C +.ifdef EU + .incbin "baserom_eu.gba", 0x0E9648, 0x0000150 +.else .incbin "baserom.gba", 0x0E9F4C, 0x0000150 +.endif gUnk_080EA09C:: @ 080EA09C .incbin "baserom.gba", 0x0EA09C, 0x0000050 @@ -8905,7 +9168,15 @@ Room_DarkHyruleCastleBridge_Main:: @ 080EAC40 .4byte sub_0804D758 gUnk_080EAC60:: @ 080EAC60 +.ifdef JP + .incbin "baserom_jp.gba", 0x0EA9B0, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0EA9B0, 0x0000020 +.else .incbin "baserom.gba", 0x0EAC60, 0x0000030 +.endif +.endif gUnk_080EAC90:: @ 080EAC90 .incbin "baserom.gba", 0x0EAC90, 0x0000010 @@ -8924,7 +9195,15 @@ Room_VaatisArms_First:: @ 080EACA8 .4byte nullsub_74 gUnk_080EACC8:: @ 080EACC8 +.ifdef JP + .incbin "baserom_jp.gba", 0x0EAA08, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0EAA08, 0x0000020 +.else .incbin "baserom.gba", 0x0EACC8, 0x0000030 +.endif +.endif gUnk_080EACF8:: @ 080EACF8 .incbin "baserom.gba", 0x0EACF8, 0x0000010 @@ -8993,7 +9272,13 @@ gUnk_080EAE60:: @ 080EAE60 .4byte script_0800E154 .incbin "baserom.gba", 0x0EAE80, 0x000000C .4byte script_0800E200 +.ifdef EU + .incbin "baserom.gba", 0x0EAE90, 0x0000010 + @ TODO 0x10 bytes between here is missing in EU + .incbin "baserom.gba", 0x0EAEB0, 0x0000010 +.else .incbin "baserom.gba", 0x0EAE90, 0x0000030 +.endif gUnk_080EAEC0:: @ 080EAEC0 .incbin "baserom.gba", 0x0EAEC0, 0x000000C @@ -9322,7 +9607,12 @@ gUnk_080EB9E4:: @ 080EB9E4 gUnk_080EB9F4:: @ 080EB9F4 .incbin "baserom.gba", 0x0EB9F4, 0x000000C .4byte script_0800E544 +.ifdef EU + .incbin "baserom.gba", 0x0EBA04, 0x0000050 + .incbin "baserom.gba", 0x0EBA94, 0x0000010 +.else .incbin "baserom.gba", 0x0EBA04, 0x00000A0 +.endif gUnk_080EBAA4:: @ 080EBAA4 .incbin "baserom.gba", 0x0EBAA4, 0x000000C @@ -9337,7 +9627,12 @@ gUnk_080EBAF4:: @ 080EBAF4 .incbin "baserom.gba", 0x0EBB04, 0x0000030 gUnk_080EBB34:: @ 080EBB34 +.ifdef EU + .incbin "baserom.gba", 0x0EBB34, 0x0000010 + .incbin "baserom.gba", 0x0EBB84, 0x0000020 +.else .incbin "baserom.gba", 0x0EBB34, 0x0000070 +.endif gUnk_080EBBA4:: @ 080EBBA4 .incbin "baserom.gba", 0x0EBBA4, 0x0000010 @@ -10483,7 +10778,16 @@ gUnk_080EE7EC:: @ 080EE7EC .4byte nullsub_374 gUnk_080EE80C:: @ 080EE80C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0EE53C, 0x000006C +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0EE53C, 0x000006C +.else .incbin "baserom.gba", 0x0EE80C, 0x000006C +.endif +.endif .4byte script_08010AE4 .incbin "baserom.gba", 0x0EE87C, 0x0000010 @@ -10563,7 +10867,16 @@ gUnk_080EEABC:: @ 080EEABC .incbin "baserom.gba", 0x0EEABC, 0x0000020 gUnk_080EEADC:: @ 080EEADC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0EE80C, 0x0000090 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0EE80C, 0x0000090 +.else .incbin "baserom.gba", 0x0EEADC, 0x0000090 +.endif +.endif gUnk_080EEB6C:: @ 080EEB6C .incbin "baserom.gba", 0x0EEB6C, 0x0000020 @@ -10588,13 +10901,30 @@ gUnk_080EEBCC:: @ 080EEBCC .incbin "baserom.gba", 0x0EEC3C, 0x0000010 gUnk_080EEC4C:: @ 080EEC4C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0EE97C, 0x0000070 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0EE97C, 0x0000070 +.else .incbin "baserom.gba", 0x0EEC4C, 0x0000070 +.endif +.endif gUnk_080EECBC:: @ 080EECBC .incbin "baserom.gba", 0x0EECBC, 0x0000020 gUnk_080EECDC:: @ 080EECDC +.ifdef JP + .incbin "baserom_jp.gba", 0x0EEA0C, 0x0000048 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0EEA0C, 0x0000048 +.else .incbin "baserom.gba", 0x0EECDC, 0x0000050 +.endif +.endif gUnk_080EED2C:: @ 080EED2C .incbin "baserom.gba", 0x0EED2C, 0x000004E @@ -11292,7 +11622,11 @@ gUnk_080F00D4:: @ 080F00D4 .incbin "baserom.gba", 0x0F00D4, 0x0000010 gUnk_080F00E4:: @ 080F00E4 +.ifdef EU + .incbin "baserom_eu.gba", 0x0EF728, 0x0000010 +.else .incbin "baserom.gba", 0x0F00E4, 0x0000010 +.endif Room_HyruleTownMinishCaves_WestChest:: @ 080F00F4 .4byte gUnk_080F00C4 @@ -11310,7 +11644,12 @@ gUnk_080F0114:: @ 080F0114 .incbin "baserom.gba", 0x0F0114, 0x0000038 gUnk_080F014C:: @ 080F014C +.ifdef EU + .incbin "baserom.gba", 0x0F014C, 0x0000008 + .incbin "baserom.gba", 0x0F0164, 0x0000020 +.else .incbin "baserom.gba", 0x0F014C, 0x0000038 +.endif gUnk_080F0184:: @ 080F0184 .incbin "baserom.gba", 0x0F0184, 0x0000010 @@ -11502,7 +11841,16 @@ Room_HyruleTownUnderground_Well:: @ 080F0610 .4byte nullsub_088 gUnk_080F0630:: @ 080F0630 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F0358, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F0358, 0x0000020 +.else .incbin "baserom.gba", 0x0F0630, 0x0000020 +.endif +.endif gUnk_080F0650:: @ 080F0650 .incbin "baserom.gba", 0x0F0650, 0x000000C @@ -11610,10 +11958,28 @@ gUnk_080F0920:: @ 080F0920 .incbin "baserom.gba", 0x0F0930, 0x0000010 gUnk_080F0940:: @ 080F0940 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F0668, 0x0000060 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F0668, 0x0000060 +.else .incbin "baserom.gba", 0x0F0940, 0x0000060 +.endif +.endif gUnk_080F09A0:: @ 080F09A0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F06C8, 0x0000060 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F06C8, 0x0000060 +.else .incbin "baserom.gba", 0x0F09A0, 0x0000060 +.endif +.endif gUnk_080F0A00:: @ 080F0A00 .incbin "baserom.gba", 0x0F0A00, 0x0000002 @@ -11628,7 +11994,16 @@ gUnk_080F0A10:: @ 080F0A10 .incbin "baserom.gba", 0x0F0A10, 0x0000001 gUnk_080F0A11:: @ 080F0A11 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F0739, 0x000001F +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F0739, 0x000001F +.else .incbin "baserom.gba", 0x0F0A11, 0x000001F +.endif +.endif gUnk_080F0A30:: @ 080F0A30 .incbin "baserom.gba", 0x0F0A30, 0x0000020 @@ -12621,7 +12996,15 @@ Room_HouseInteriors2_B:: @ 080F2B78 .4byte gUnk_080F2B58 gUnk_080F2B9C:: @ 080F2B9C +.ifdef JP + .incbin "baserom_jp.gba", 0x0F28C4, 0x00000BC +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F28C4, 0x00000BC +.else .incbin "baserom.gba", 0x0F2B9C, 0x00000CC +.endif +.endif .4byte script_08010120 .incbin "baserom.gba", 0x0F2C6C, 0x0000010 @@ -13096,7 +13479,16 @@ gUnk_080F40AC:: @ 080F40AC .incbin "baserom.gba", 0x0F40AC, 0x0000010 gUnk_080F40BC:: @ 080F40BC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F3DD4, 0x0000030 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F3DD4, 0x0000030 +.else .incbin "baserom.gba", 0x0F40BC, 0x0000030 +.endif +.endif gUnk_080F40EC:: @ 080F40EC .incbin "baserom.gba", 0x0F40EC, 0x00000A0 @@ -13408,8 +13800,18 @@ Room_OuterFortressOfWinds_SmallKey:: @ 080F4CDC gEntities_MinishWoods_0:: @ 080F4D00 object_minish_lilypad x=0x1F8, y=0x3D8, room_property=0x12 object_minish_lilypad x=0x1A8, y=0x3B8, room_property=0x13 +.ifdef JP + object_item x=0xC8, y=0x134, item=0x63, flag=0x3B, collision=1 + object_item x=0x198, y=0x2B4, item=0x63, flag=0x3C, collision=1 +.else +.ifdef EU + object_item x=0xC8, y=0x134, item=0x63, flag=0x3B, collision=1 + object_item x=0x198, y=0x2B4, item=0x63, flag=0x3C, collision=1 +.else object_item x=0xC8, y=0x134, item=0x63, flag=0x3C, collision=1 object_item x=0x198, y=0x2B4, item=0x63, flag=0x3D, collision=1 +.endif +.endif entity_list_end gUnk_080F4D50:: @ 080F4D50 @@ -13535,13 +13937,37 @@ gUnk_080F51F0:: @ 080F51F0 .incbin "baserom.gba", 0x0F51F0, 0x0000030 gRoomTiles_MinishWoods_0:: @ 080F5220 +.ifdef JP + .byte 0x0A, 0x01, 0x35, 0x00, 0x0A, 0x08, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x36, 0x00, 0x0B, 0x08, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x37, 0x00, 0x83, 0x0D, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x38, 0x00, 0x84, 0x0D, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x39, 0x00, 0x85, 0x0D, 0x1D, 0x00 +.else +.ifdef EU + .byte 0x0A, 0x01, 0x35, 0x00, 0x0A, 0x08, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x36, 0x00, 0x0B, 0x08, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x37, 0x00, 0x83, 0x0D, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x38, 0x00, 0x84, 0x0D, 0x1D, 0x00 + .byte 0x0A, 0x01, 0x39, 0x00, 0x85, 0x0D, 0x1D, 0x00 +.else .byte 0x0A, 0x01, 0x36, 0x00, 0x0A, 0x08, 0x1D, 0x00 .byte 0x0A, 0x01, 0x37, 0x00, 0x0B, 0x08, 0x1D, 0x00 .byte 0x0A, 0x01, 0x38, 0x00, 0x83, 0x0D, 0x1D, 0x00 .byte 0x0A, 0x01, 0x39, 0x00, 0x84, 0x0D, 0x1D, 0x00 .byte 0x0A, 0x01, 0x3A, 0x00, 0x85, 0x0D, 0x1D, 0x00 +.endif +.endif .byte 0x05, 0x00, 0x00, 0x05, 0x6A, 0x01, 0x05, 0x06 +.ifdef JP + .byte 0x05, 0x00, 0x00, 0x17, 0xDB, 0x03, 0x17, 0x06 +.else +.ifdef EU + .byte 0x05, 0x00, 0x00, 0x17, 0xDB, 0x03, 0x17, 0x06 +.else .byte 0x05, 0x00, 0x00, 0x1F, 0xDB, 0x03, 0x1F, 0x06 +.endif +.endif .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 Room_MinishWoods_Main:: @ 080F5260 @@ -13625,7 +14051,12 @@ Room_SanctuaryEntrance_Main:: @ 080F53C0 .4byte sub_0804ECEC gUnk_080F53E0:: @ 080F53E0 +.ifdef EU + .incbin "baserom.gba", 0x0F53E0, 0x0000010 + .incbin "baserom.gba", 0x0F5400, 0x0000010 +.else .incbin "baserom.gba", 0x0F53E0, 0x0000030 +.endif gUnk_080F5410:: @ 080F5410 .incbin "baserom.gba", 0x0F5410, 0x0000010 @@ -13652,7 +14083,12 @@ gUnk_080F5448:: @ 080F5448 .4byte script_08013FE8 .incbin "baserom.gba", 0x0F5478, 0x000000C .4byte script_08013B18 +.ifdef EU + .incbin "baserom.gba", 0x0F5488, 0x0000040 + .incbin "baserom.gba", 0x0F54D8, 0x0000010 +.else .incbin "baserom.gba", 0x0F5488, 0x0000060 +.endif gUnk_080F54E8:: @ 080F54E8 .incbin "baserom.gba", 0x0F54E8, 0x000000C @@ -13711,9 +14147,13 @@ Room_Sanctuary_Main:: @ 080F5610 .4byte sub_0804ED5C gUnk_080F5630:: @ 080F5630 +.ifdef EU + .incbin "baserom.gba", 0x0F5650, 0x0000010 +.else .incbin "baserom.gba", 0x0F5630, 0x000000C .4byte script_08014274 .incbin "baserom.gba", 0x0F5640, 0x0000020 +.endif gUnk_080F5660:: @ 080F5660 .incbin "baserom.gba", 0x0F5660, 0x000000C @@ -13777,7 +14217,9 @@ gUnk_080F5888:: @ 080F5888 .incbin "baserom.gba", 0x0F5888, 0x0000020 gUnk_080F58A8:: @ 080F58A8 +.ifndef EU .incbin "baserom.gba", 0x0F58A8, 0x0000020 +.endif gUnk_080F58C8:: @ 080F58C8 .incbin "baserom.gba", 0x0F58C8, 0x0000040 @@ -13856,7 +14298,9 @@ gUnk_080F5B0C:: @ 080F5B0C .incbin "baserom.gba", 0x0F5B0C, 0x0000030 gUnk_080F5B3C:: @ 080F5B3C +.ifndef EU .incbin "baserom.gba", 0x0F5B3C, 0x0000020 +.endif gUnk_080F5B5C:: @ 080F5B5C .incbin "baserom.gba", 0x0F5B5C, 0x0000050 @@ -13867,6 +14311,11 @@ gUnk_080F5BAC:: @ 080F5BAC gUnk_080F5BBC:: @ 080F5BBC .incbin "baserom.gba", 0x0F5BBC, 0x0000008 +.ifdef EU +gUnk_080F5168:: + .incbin "baserom_eu.gba", 0x0F5168, 0x0000014 +.endif + gUnk_080F5BC4:: @ 080F5BC4 .incbin "baserom.gba", 0x0F5BC4, 0x0000010 @@ -13884,6 +14333,9 @@ Room_HouseInteriors3_RemShoeShop:: @ 080F5BE8 .4byte sub_0804EFBC .4byte gUnk_080F5BC4 .4byte gUnk_080F5BD4 +.ifdef EU + .4byte gUnk_080F5168 +.endif gUnk_080F5C10:: @ 080F5C10 .incbin "baserom.gba", 0x0F5C10, 0x000000C @@ -14451,10 +14903,24 @@ gUnk_080F6F1C:: @ 080F6F1C .incbin "baserom.gba", 0x0F6F1C, 0x0000010 gUnk_080F6F2C:: @ 080F6F2C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F6C44, 0x0000050 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F6C44, 0x0000050 +.else .incbin "baserom.gba", 0x0F6F2C, 0x0000050 +.endif +.endif gUnk_080F6F7C:: @ 080F6F7C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0F6538, 0x0000040 +.else .incbin "baserom.gba", 0x0F6F7C, 0x0000040 +.endif gUnk_080F6FBC:: @ 080F6FBC .incbin "baserom.gba", 0x0F6FBC, 0x0000010 @@ -14498,13 +14964,31 @@ gUnk_080F70D8:: @ 080F70D8 .incbin "baserom.gba", 0x0F70E8, 0x0000010 gUnk_080F70F8:: @ 080F70F8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F6E10, 0x0000060 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F6E10, 0x0000060 +.else .incbin "baserom.gba", 0x0F70F8, 0x0000060 +.endif +.endif gUnk_080F7158:: @ 080F7158 .incbin "baserom.gba", 0x0F7158, 0x00000C0 gUnk_080F7218:: @ 080F7218 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F6F30, 0x0000088 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F6F30, 0x0000088 +.else .incbin "baserom.gba", 0x0F7218, 0x0000088 +.endif +.endif gUnk_080F72A0:: @ 080F72A0 .incbin "baserom.gba", 0x0F72A0, 0x0000010 @@ -14534,7 +15018,16 @@ gUnk_080F734C:: @ 080F734C .incbin "baserom.gba", 0x0F734C, 0x0000040 gUnk_080F738C:: @ 080F738C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F70A4, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F70A4, 0x0000020 +.else .incbin "baserom.gba", 0x0F738C, 0x0000020 +.endif +.endif Room_HyruleField_FromMinishWoods:: @ 080F73AC .4byte gUnk_080F72EC @@ -14550,13 +15043,31 @@ gUnk_080F73CC:: @ 080F73CC .incbin "baserom.gba", 0x0F73CC, 0x0000010 gUnk_080F73DC:: @ 080F73DC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F70F4, 0x0000040 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F70F4, 0x0000040 +.else .incbin "baserom.gba", 0x0F73DC, 0x0000040 +.endif +.endif gUnk_080F741C:: @ 080F741C .incbin "baserom.gba", 0x0F741C, 0x0000070 gUnk_080F748C:: @ 080F748C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F71A4, 0x0000018 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F71A4, 0x0000018 +.else .incbin "baserom.gba", 0x0F748C, 0x0000018 +.endif +.endif gUnk_080F74A4:: @ 080F74A4 .incbin "baserom.gba", 0x0F74A4, 0x0000010 @@ -14615,7 +15126,16 @@ gUnk_080F7680:: @ 080F7680 .incbin "baserom.gba", 0x0F7680, 0x0000040 gUnk_080F76C0:: @ 080F76C0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F73D8, 0x0000038 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F73D8, 0x0000038 +.else .incbin "baserom.gba", 0x0F76C0, 0x0000038 +.endif +.endif Room_HyruleField_Farmers:: @ 080F76F8 .4byte gUnk_080F74F0 @@ -14630,7 +15150,16 @@ Room_HyruleField_Farmers:: @ 080F76F8 .4byte gUnk_080F7570 gUnk_080F7720:: @ 080F7720 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F7438, 0x0000050 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F7438, 0x0000050 +.else .incbin "baserom.gba", 0x0F7720, 0x0000050 +.endif +.endif gUnk_080F7770:: @ 080F7770 .incbin "baserom.gba", 0x0F7770, 0x0000050 @@ -14666,7 +15195,12 @@ gUnk_080F7880:: @ 080F7880 .incbin "baserom.gba", 0x0F788C, 0x0000014 gUnk_080F78A0:: @ 080F78A0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0F6E5C, 0x0000020 +.else .incbin "baserom.gba", 0x0F78A0, 0x0000020 +.endif gUnk_080F78C0:: @ 080F78C0 .incbin "baserom.gba", 0x0F78C0, 0x0000008 @@ -14674,10 +15208,24 @@ gUnk_080F78C0:: @ 080F78C0 .incbin "baserom.gba", 0x0F78CC, 0x0000014 gUnk_080F78E0:: @ 080F78E0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F75F8, 0x00000F0 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F75F8, 0x00000F0 +.else .incbin "baserom.gba", 0x0F78E0, 0x00000F0 +.endif +.endif gUnk_080F79D0:: @ 080F79D0 +.ifdef EU + .incbin "baserom.gba", 0x0F79D0, 0x0000030 + .incbin "baserom.gba", 0x0F7A10, 0x0000010 +.else .incbin "baserom.gba", 0x0F79D0, 0x0000050 +.endif gUnk_080F7A20:: @ 080F7A20 .incbin "baserom.gba", 0x0F7A20, 0x0000008 @@ -14688,7 +15236,16 @@ gUnk_080F7A44:: @ 080F7A44 .incbin "baserom.gba", 0x0F7A44, 0x00000B0 gUnk_080F7AF4:: @ 080F7AF4 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F780C, 0x0000048 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F780C, 0x0000048 +.else .incbin "baserom.gba", 0x0F7AF4, 0x0000048 +.endif +.endif gUnk_080F7B3C:: @ 080F7B3C .incbin "baserom.gba", 0x0F7B3C, 0x0000018 @@ -14730,7 +15287,16 @@ EntityData_HyruleField_OutsideCastle:: @ 080F7BF0 .incbin "baserom.gba", 0x0F7BF0, 0x0000010 ManagerData_HyruleField_OutsideCastle:: @ 080F7C00 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F7918, 0x0000080 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F7918, 0x0000080 +.else .incbin "baserom.gba", 0x0F7C00, 0x0000080 +.endif +.endif gUnk_080F7C80:: @ 080F7C80 .incbin "baserom.gba", 0x0F7C80, 0x000000C @@ -14785,7 +15351,16 @@ EnemyData_HyruleField_OutsideCastle:: @ 080F7E20 .incbin "baserom.gba", 0x0F7E20, 0x00000F0 TileData_HyruleField_OutsideCastle:: @ 080F7F10 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F7C28, 0x0000070 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F7C28, 0x0000070 +.else .incbin "baserom.gba", 0x0F7F10, 0x0000070 +.endif +.endif gUnk_080F7F80:: @ 080F7F80 .incbin "baserom.gba", 0x0F7F80, 0x0000018 @@ -14828,13 +15403,31 @@ gUnk_080F806C:: @ 080F806C .incbin "baserom.gba", 0x0F807C, 0x0000010 ManagerData_HyruleField_OutsideCastleWest:: @ 080F808C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F7DA4, 0x0000060 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F7DA4, 0x0000060 +.else .incbin "baserom.gba", 0x0F808C, 0x0000060 +.endif +.endif EnemyData_HyruleField_OutsideCastleWest:: @ 080F80EC .incbin "baserom.gba", 0x0F80EC, 0x00000B0 TileData_HyruleField_OutsideCastleWest:: @ 080F819C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F7EB4, 0x0000028 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F7EB4, 0x0000028 +.else .incbin "baserom.gba", 0x0F819C, 0x0000028 +.endif +.endif gUnk_080F81C4:: @ 080F81C4 .incbin "baserom.gba", 0x0F81C4, 0x0000010 @@ -14855,7 +15448,15 @@ Room_HyruleField_OutsideCastleWest:: @ 080F81E8 .4byte gUnk_080F81D4 EntityData_HyruleField_TrilbyHighlands:: @ 080F8210 +.ifdef JP + .incbin "baserom_jp.gba", 0x0F7F28, 0x00000B0 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F7F28, 0x00000B0 +.else .incbin "baserom.gba", 0x0F8210, 0x00000D0 +.endif +.endif gUnk_080F82E0:: @ 080F82E0 .incbin "baserom.gba", 0x0F82E0, 0x000000C @@ -14869,7 +15470,16 @@ EnemyData_HyruleField_TrilbyHighlands:: @ 080F8320 .incbin "baserom.gba", 0x0F8320, 0x00000C0 TileData_HyruleField_TrilbyHighlands:: @ 080F83E0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F80D8, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F80D8, 0x0000020 +.else .incbin "baserom.gba", 0x0F83E0, 0x0000020 +.endif +.endif Room_HyruleField_TrilbyHighlands:: @ 080F8400 .4byte EntityData_HyruleField_TrilbyHighlands @@ -14893,7 +15503,12 @@ gUnk_080F8450:: @ 080F8450 .incbin "baserom.gba", 0x0F8450, 0x0000030 gUnk_080F8480:: @ 080F8480 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0F7A0C, 0x0000030 +.else .incbin "baserom.gba", 0x0F8480, 0x0000030 +.endif gUnk_080F84B0:: @ 080F84B0 .incbin "baserom.gba", 0x0F84B0, 0x0000018 @@ -15223,7 +15838,15 @@ Room_Caves_LonLonRanchWallet:: @ 080F8CD4 .4byte nullsub_90 gUnk_080F8CF4:: @ 080F8CF4 +.ifdef JP + .incbin "baserom_jp.gba", 0x0F89EC, 0x0000100 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F89EC, 0x0000100 +.else .incbin "baserom.gba", 0x0F8CF4, 0x0000110 +.endif +.endif gUnk_080F8E04:: @ 080F8E04 .incbin "baserom.gba", 0x0F8E04, 0x0000010 @@ -15242,7 +15865,15 @@ Room_Caves_RupeeLinksHouse:: @ 080F8E1C .4byte nullsub_91 gUnk_080F8E3C:: @ 080F8E3C +.ifdef JP + .incbin "baserom_jp.gba", 0x0F8B24, 0x0000100 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F8B24, 0x0000100 +.else .incbin "baserom.gba", 0x0F8E3C, 0x0000110 +.endif +.endif gUnk_080F8F4C:: @ 080F8F4C .incbin "baserom.gba", 0x0F8F4C, 0x0000010 @@ -15261,7 +15892,15 @@ Room_Caves_RupeeTrilbyHighlands:: @ 080F8F64 .4byte nullsub_92 gUnk_080F8F84:: @ 080F8F84 +.ifdef JP + .incbin "baserom_jp.gba", 0x0F8C5C, 0x0000050 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F8C5C, 0x0000050 +.else .incbin "baserom.gba", 0x0F8F84, 0x0000060 +.endif +.endif gUnk_080F8FE4:: @ 080F8FE4 .incbin "baserom.gba", 0x0F8FE4, 0x0000010 @@ -15337,7 +15976,15 @@ Room_Caves_HeartPieceHallway:: @ 080F9154 .4byte nullsub_96 gUnk_080F9174:: @ 080F9174 +.ifdef JP + .incbin "baserom_jp.gba", 0x0F8E3C, 0x0000040 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F8E3C, 0x0000040 +.else .incbin "baserom.gba", 0x0F9174, 0x0000050 +.endif +.endif gUnk_080F91C4:: @ 080F91C4 .incbin "baserom.gba", 0x0F91C4, 0x0000010 @@ -15375,7 +16022,16 @@ Room_Caves_KinstoneBusinessScrub:: @ 080F9244 .4byte nullsub_98 gUnk_080F9264:: @ 080F9264 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F8F1C, 0x00000A0 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F8F1C, 0x00000A0 +.else .incbin "baserom.gba", 0x0F9264, 0x00000A0 +.endif +.endif gUnk_080F9304:: @ 080F9304 .incbin "baserom.gba", 0x0F9304, 0x000000C @@ -15400,7 +16056,16 @@ gUnk_080F9354:: @ 080F9354 .incbin "baserom.gba", 0x0F9354, 0x0000120 gUnk_080F9474:: @ 080F9474 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F912C, 0x0000010 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F912C, 0x0000010 +.else .incbin "baserom.gba", 0x0F9474, 0x0000010 +.endif +.endif gUnk_080F9484:: @ 080F9484 .incbin "baserom.gba", 0x0F9484, 0x0000010 @@ -15622,7 +16287,16 @@ gUnk_080F9B78:: @ 080F9B78 .incbin "baserom.gba", 0x0F9BC8, 0x0000030 gUnk_080F9BF8:: @ 080F9BF8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0F98B0, 0x000002C +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0F98B0, 0x000002C +.else .incbin "baserom.gba", 0x0F9BF8, 0x000002C +.endif +.endif .4byte script_08009320 .incbin "baserom.gba", 0x0F9C28, 0x0000010 @@ -16385,10 +17059,28 @@ Room_TreeInteriors_1F:: @ 080FAC08 .4byte nullsub_463 gUnk_080FAC28:: @ 080FAC28 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FA8E0, 0x0000060 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FA8E0, 0x0000060 +.else .incbin "baserom.gba", 0x0FAC28, 0x0000060 +.endif +.endif gUnk_080FAC88:: @ 080FAC88 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FA940, 0x0000030 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FA940, 0x0000030 +.else .incbin "baserom.gba", 0x0FAC88, 0x0000030 +.endif +.endif gUnk_080FACB8:: @ 080FACB8 .incbin "baserom.gba", 0x0FACB8, 0x0000090 @@ -16445,7 +17137,16 @@ gUnk_080FAEBC:: @ 080FAEBC .incbin "baserom.gba", 0x0FAEBC, 0x00000E0 gUnk_080FAF9C:: @ 080FAF9C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FAC54, 0x0000018 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FAC54, 0x0000018 +.else .incbin "baserom.gba", 0x0FAF9C, 0x0000018 +.endif +.endif Room_MtCrenel_WallClimb:: @ 080FAFB4 .4byte gUnk_080FAE9C @@ -16477,7 +17178,16 @@ gUnk_080FB104:: @ 080FB104 .incbin "baserom.gba", 0x0FB104, 0x00000F0 gUnk_080FB1F4:: @ 080FB1F4 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FAEAC, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FAEAC, 0x0000020 +.else .incbin "baserom.gba", 0x0FB1F4, 0x0000020 +.endif +.endif gUnk_080FB214:: @ 080FB214 .incbin "baserom.gba", 0x0FB214, 0x0000020 @@ -16512,7 +17222,16 @@ gUnk_080FB2E0:: @ 080FB2E0 .incbin "baserom.gba", 0x0FB2E0, 0x0000130 gUnk_080FB410:: @ 080FB410 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FB0C8, 0x0000050 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FB0C8, 0x0000050 +.else .incbin "baserom.gba", 0x0FB410, 0x0000050 +.endif +.endif Room_MtCrenel_GustJarShortcut:: @ 080FB460 .4byte gUnk_080FB2A0 @@ -16525,7 +17244,16 @@ Room_MtCrenel_GustJarShortcut:: @ 080FB460 .4byte nullsub_464 gUnk_080FB480:: @ 080FB480 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FB138, 0x0000150 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FB138, 0x0000150 +.else .incbin "baserom.gba", 0x0FB480, 0x0000150 +.endif +.endif gUnk_080FB5D0:: @ 080FB5D0 .incbin "baserom.gba", 0x0FB5D0, 0x0000030 @@ -16534,7 +17262,15 @@ gUnk_080FB600:: @ 080FB600 .incbin "baserom.gba", 0x0FB600, 0x0000100 gUnk_080FB700:: @ 080FB700 +.ifdef JP + .incbin "baserom_jp.gba", 0x0FB3B8, 0x0000040 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FB3B8, 0x0000040 +.else .incbin "baserom.gba", 0x0FB700, 0x0000048 +.endif +.endif gUnk_080FB748:: @ 080FB748 .incbin "baserom.gba", 0x0FB748, 0x0000020 @@ -16942,7 +17678,17 @@ gUnk_080FC3C4:: @ 080FC3C4 .incbin "baserom.gba", 0x0FC3C4, 0x0000020 gUnk_080FC3E4:: @ 080FC3E4 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FC094, 0x0000460 +.else +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FB928, 0x0000460 +.else .incbin "baserom.gba", 0x0FC3E4, 0x0000460 +.endif +.endif gUnk_080FC844:: @ 080FC844 .incbin "baserom.gba", 0x0FC844, 0x0000018 diff --git a/data/data_080FC8A4.s b/data/data_080FC8A4.s index 4ae5d7cd..dd037a92 100644 --- a/data/data_080FC8A4.s +++ b/data/data_080FC8A4.s @@ -126,7 +126,16 @@ gUnk_080FCB38:: @ 080FCB38 .incbin "baserom.gba", 0x0FCB38, 0x000002A gUnk_080FCB62:: @ 080FCB62 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FC812, 0x0000032 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FC812, 0x0000032 +.else .incbin "baserom.gba", 0x0FCB62, 0x0000032 +.endif +.endif gUnk_080FCB94:: @ 080FCB94 .incbin "baserom.gba", 0x0FCB94, 0x0000020 @@ -774,7 +783,12 @@ gUnk_080FD5B4:: @ 080FD5B4 .incbin "baserom.gba", 0x0FD5B4, 0x00003B0 gUnk_080FD964:: @ 080FD964 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FCEA8, 0x00003B0 +.else .incbin "baserom.gba", 0x0FD964, 0x00003B0 +.endif gUnk_080FDD14:: @ 080FDD14 .incbin "baserom.gba", 0x0FDD14, 0x0000005 @@ -1210,10 +1224,28 @@ gUnk_080FE2AC:: @ 080FE2AC .4byte sub_08055D80 gUnk_080FE320:: @ 080FE320 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FDFD0, 0x00002F0 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FDFD0, 0x00002F0 +.else .incbin "baserom.gba", 0x0FE320, 0x00002F0 +.endif +.endif gUnk_080FE610:: @ 080FE610 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FE2C0, 0x00004B8 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FE2C0, 0x00004B8 +.else .incbin "baserom.gba", 0x0FE610, 0x00004B8 +.endif +.endif gUnk_080FEAC8:: @ 080FEAC8 .incbin "baserom.gba", 0x0FEAC8, 0x0000003 @@ -1222,10 +1254,28 @@ gUnk_080FEACB:: @ 080FEACB .incbin "baserom.gba", 0x0FEACB, 0x0000023 gUnk_080FEAEE:: @ 080FEAEE +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FE79E, 0x000002C +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FE79E, 0x000002C +.else .incbin "baserom.gba", 0x0FEAEE, 0x000002C +.endif +.endif gUnk_080FEB1A:: @ 080FEB1A +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FE7CA, 0x00000C2 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FE7CA, 0x00000C2 +.else .incbin "baserom.gba", 0x0FEB1A, 0x00000C2 +.endif +.endif gUnk_080FEBDC:: @ 080FEBDC .incbin "baserom.gba", 0x0FEBDC, 0x000000C @@ -1275,7 +1325,16 @@ gUnk_080FEE48:: @ 080FEE48 .incbin "baserom.gba", 0x0FEE48, 0x0000010 gUnk_080FEE58:: @ 080FEE58 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FEB08, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FEB08, 0x0000020 +.else .incbin "baserom.gba", 0x0FEE58, 0x0000020 +.endif +.endif gUnk_080FEE78:: @ 080FEE78 .incbin "baserom.gba", 0x0FEE78, 0x0000030 diff --git a/data/data_080FEEB8.s b/data/data_080FEEB8.s index 1efc0e47..90c8e8b4 100644 --- a/data/data_080FEEB8.s +++ b/data/data_080FEEB8.s @@ -36,7 +36,15 @@ gUnk_080FEF3C:: @ 080FEF3C gUnk_080FEF48:: @ 080FEF48 .incbin "baserom.gba", 0x0FEF48, 0x000000C .4byte script_0800BC50 +.ifdef JP + .incbin "baserom_jp.gba", 0x0FEC08, 0x0000020 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x0FEC08, 0x0000020 +.else .incbin "baserom.gba", 0x0FEF58, 0x0000020 +.endif +.endif gUnk_080FEF78:: @ 080FEF78 .incbin "baserom.gba", 0x0FEF78, 0x000000C @@ -272,34 +280,84 @@ gUnk_080FF420:: @ 080FF420 .4byte nullsub_493 gUnk_080FF428:: @ 080FF428 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE96C, 0x0000008 +.else .incbin "baserom.gba", 0x0FF428, 0x0000008 +.endif gUnk_080FF430:: @ 080FF430 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE974, 0x0000008 +.else .incbin "baserom.gba", 0x0FF430, 0x0000008 +.endif gUnk_080FF438:: @ 080FF438 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE97C, 0x000000C +.else .incbin "baserom.gba", 0x0FF438, 0x000000C +.endif gUnk_080FF444:: @ 080FF444 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE988, 0x000000C +.else .incbin "baserom.gba", 0x0FF444, 0x000000C +.endif gUnk_080FF450:: @ 080FF450 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE994, 0x0000004 +.else .incbin "baserom.gba", 0x0FF450, 0x0000004 +.endif gUnk_080FF454:: @ 080FF454 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE998, 0x0000004 +.else .incbin "baserom.gba", 0x0FF454, 0x0000004 +.endif gUnk_080FF458:: @ 080FF458 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE99C, 0x0000004 +.else .incbin "baserom.gba", 0x0FF458, 0x0000004 +.endif gUnk_080FF45C:: @ 080FF45C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE9A0, 0x0000004 +.else .incbin "baserom.gba", 0x0FF45C, 0x0000004 +.endif gUnk_080FF460:: @ 080FF460 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE9A4, 0x0000014 +.else .incbin "baserom.gba", 0x0FF460, 0x0000014 +.endif gUnk_080FF474:: @ 080FF474 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FE9B8, 0x0000010 +.else .incbin "baserom.gba", 0x0FF474, 0x0000010 +.endif gUnk_080FF484:: @ 080FF484 .incbin "baserom.gba", 0x0FF484, 0x0000004 @@ -767,130 +825,328 @@ gUnk_080FF6F0:: @ 080FF6F0 .incbin "baserom.gba", 0x0FF6F0, 0x0000004 gUnk_080FF6F4:: @ 080FF6F4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC38, 0x0000004 +.else .incbin "baserom.gba", 0x0FF6F4, 0x0000004 +.endif gUnk_080FF6F8:: @ 080FF6F8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC3C, 0x0000004 +.else .incbin "baserom.gba", 0x0FF6F8, 0x0000004 +.endif gUnk_080FF6FC:: @ 080FF6FC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC40, 0x0000004 +.else .incbin "baserom.gba", 0x0FF6FC, 0x0000004 +.endif gUnk_080FF700:: @ 080FF700 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC44, 0x0000004 +.else .incbin "baserom.gba", 0x0FF700, 0x0000004 +.endif gUnk_080FF704:: @ 080FF704 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC48, 0x0000004 +.else .incbin "baserom.gba", 0x0FF704, 0x0000004 +.endif gUnk_080FF708:: @ 080FF708 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC4C, 0x0000004 +.else .incbin "baserom.gba", 0x0FF708, 0x0000004 +.endif gUnk_080FF70C:: @ 080FF70C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC50, 0x0000004 +.else .incbin "baserom.gba", 0x0FF70C, 0x0000004 +.endif gUnk_080FF710:: @ 080FF710 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC54, 0x0000004 +.else .incbin "baserom.gba", 0x0FF710, 0x0000004 +.endif gUnk_080FF714:: @ 080FF714 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC58, 0x0000004 +.else .incbin "baserom.gba", 0x0FF714, 0x0000004 +.endif gUnk_080FF718:: @ 080FF718 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC5C, 0x0000004 +.else .incbin "baserom.gba", 0x0FF718, 0x0000004 +.endif gUnk_080FF71C:: @ 080FF71C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC60, 0x0000004 +.else .incbin "baserom.gba", 0x0FF71C, 0x0000004 +.endif gUnk_080FF720:: @ 080FF720 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC64, 0x0000004 +.else .incbin "baserom.gba", 0x0FF720, 0x0000004 +.endif gUnk_080FF724:: @ 080FF724 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC68, 0x0000004 +.else .incbin "baserom.gba", 0x0FF724, 0x0000004 +.endif gUnk_080FF728:: @ 080FF728 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC6C, 0x0000004 +.else .incbin "baserom.gba", 0x0FF728, 0x0000004 +.endif gUnk_080FF72C:: @ 080FF72C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC70, 0x0000004 +.else .incbin "baserom.gba", 0x0FF72C, 0x0000004 +.endif + gUnk_080FF730:: @ 080FF730 .incbin "baserom.gba", 0x0FF730, 0x000000C gUnk_080FF73C:: @ 080FF73C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC80, 0x0000008 +.else .incbin "baserom.gba", 0x0FF73C, 0x0000008 +.endif gUnk_080FF744:: @ 080FF744 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC88, 0x000000C +.else .incbin "baserom.gba", 0x0FF744, 0x000000C +.endif gUnk_080FF750:: @ 080FF750 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FEC94, 0x000000C +.else .incbin "baserom.gba", 0x0FF750, 0x000000C +.endif gUnk_080FF75C:: @ 080FF75C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECA0, 0x0000014 +.else .incbin "baserom.gba", 0x0FF75C, 0x0000014 +.endif gUnk_080FF770:: @ 080FF770 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECB4, 0x0000008 +.else .incbin "baserom.gba", 0x0FF770, 0x0000008 +.endif gUnk_080FF778:: @ 080FF778 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECBC, 0x0000008 +.else .incbin "baserom.gba", 0x0FF778, 0x0000008 +.endif gUnk_080FF780:: @ 080FF780 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECC4, 0x0000008 +.else .incbin "baserom.gba", 0x0FF780, 0x0000008 +.endif gUnk_080FF788:: @ 080FF788 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECCC, 0x0000008 +.else .incbin "baserom.gba", 0x0FF788, 0x0000008 +.endif gUnk_080FF790:: @ 080FF790 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECD4, 0x0000008 +.else .incbin "baserom.gba", 0x0FF790, 0x0000008 +.endif gUnk_080FF798:: @ 080FF798 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECDC, 0x0000008 +.else .incbin "baserom.gba", 0x0FF798, 0x0000008 +.endif gUnk_080FF7A0:: @ 080FF7A0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECE4, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7A0, 0x0000008 +.endif gUnk_080FF7A8:: @ 080FF7A8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECEC, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7A8, 0x0000008 +.endif gUnk_080FF7B0:: @ 080FF7B0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECF4, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7B0, 0x0000008 +.endif gUnk_080FF7B8:: @ 080FF7B8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FECFC, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7B8, 0x0000008 +.endif gUnk_080FF7C0:: @ 080FF7C0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED04, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7C0, 0x0000008 +.endif gUnk_080FF7C8:: @ 080FF7C8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED0C, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7C8, 0x0000008 +.endif gUnk_080FF7D0:: @ 080FF7D0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED14, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7D0, 0x0000008 +.endif gUnk_080FF7D8:: @ 080FF7D8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED1C, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7D8, 0x0000008 +.endif gUnk_080FF7E0:: @ 080FF7E0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED24, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7E0, 0x0000008 +.endif gUnk_080FF7E8:: @ 080FF7E8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED2C, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7E8, 0x0000008 +.endif gUnk_080FF7F0:: @ 080FF7F0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED34, 0x0000008 +.else .incbin "baserom.gba", 0x0FF7F0, 0x0000008 +.endif gUnk_080FF7F8:: @ 080FF7F8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED3C, 0x0000010 +.else .incbin "baserom.gba", 0x0FF7F8, 0x0000010 +.endif gUnk_080FF808:: @ 080FF808 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED4C, 0x000000C +.else .incbin "baserom.gba", 0x0FF808, 0x000000C +.endif gUnk_080FF814:: @ 080FF814 .incbin "baserom.gba", 0x0FF814, 0x0000028 gUnk_080FF83C:: @ 080FF83C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x0FED80, 0x0000008 +.else .incbin "baserom.gba", 0x0FF83C, 0x0000008 +.endif gUnk_080FF844:: @ 080FF844 +.ifndef EU .incbin "baserom.gba", 0x0FF844, 0x000000C +.endif gPaletteGroups:: @ 080FF850 .4byte 00000000 @@ -1100,19 +1356,589 @@ gPaletteGroups:: @ 080FF850 .4byte gUnk_080FF808 .4byte gUnk_080FF814 .4byte gUnk_080FF83C +.ifndef EU .4byte gUnk_080FF844 +.endif + + + + +@ TODO EU seems to be a lot different + +.ifdef EU + +gUnk_EU_080FF0C4:: @ 080FF0C4 + .incbin "baserom_eu.gba", 0x0FF0C4, 0x0000018 + +gUnk_EU_080FF0DC:: @ 080FF0DC + .incbin "baserom_eu.gba", 0x0FF0DC, 0x0000048 + +gUnk_EU_080FF124:: @ 080FF124 + .incbin "baserom_eu.gba", 0x0FF124, 0x0000054 + +gUnk_EU_080FF178:: @ 080FF178 + .incbin "baserom_eu.gba", 0x0FF178, 0x0000024 + +gUnk_EU_080FF19C:: @ 080FF19C + .incbin "baserom_eu.gba", 0x0FF19C, 0x0000030 + +gUnk_EU_080FF1CC:: @ 080FF1CC + .incbin "baserom_eu.gba", 0x0FF1CC, 0x0000048 + +gUnk_EU_080FF214:: @ 080FF214 + .incbin "baserom_eu.gba", 0x0FF214, 0x000000C + +gUnk_EU_080FF220:: @ 080FF220 + .incbin "baserom_eu.gba", 0x0FF220, 0x000000C + +gUnk_EU_080FF22C:: @ 080FF22C + .incbin "baserom_eu.gba", 0x0FF22C, 0x0000018 + +gUnk_EU_080FF244:: @ 080FF244 + .incbin "baserom_eu.gba", 0x0FF244, 0x0000018 + +gUnk_EU_080FF25C:: @ 080FF25C + .incbin "baserom_eu.gba", 0x0FF25C, 0x000000C + +gUnk_EU_080FF268:: @ 080FF268 + .incbin "baserom_eu.gba", 0x0FF268, 0x0000048 + +gUnk_EU_080FF2B0:: @ 080FF2B0 + .incbin "baserom_eu.gba", 0x0FF2B0, 0x0000018 + +gUnk_EU_080FF2C8:: @ 080FF2C8 + .incbin "baserom_eu.gba", 0x0FF2C8, 0x0000018 + +gUnk_EU_080FF2E0:: @ 080FF2E0 + .incbin "baserom_eu.gba", 0x0FF2E0, 0x000000C + +gUnk_EU_080FF2EC:: @ 080FF2EC + .incbin "baserom_eu.gba", 0x0FF2EC, 0x0000018 + +gUnk_EU_080FF304:: @ 080FF304 + .incbin "baserom_eu.gba", 0x0FF304, 0x000000C + +gUnk_EU_080FF310:: @ 080FF310 + .incbin "baserom_eu.gba", 0x0FF310, 0x000000C + +gUnk_EU_080FF31C:: @ 080FF31C + .incbin "baserom_eu.gba", 0x0FF31C, 0x000000C + +gUnk_EU_080FF328:: @ 080FF328 + .incbin "baserom_eu.gba", 0x0FF328, 0x000000C + +gUnk_EU_080FF334:: @ 080FF334 + .incbin "baserom_eu.gba", 0x0FF334, 0x000000C + +gUnk_EU_080FF340:: @ 080FF340 + .incbin "baserom_eu.gba", 0x0FF340, 0x000000C + +gUnk_EU_080FF34C:: @ 080FF34C + .incbin "baserom_eu.gba", 0x0FF34C, 0x000000C + +gUnk_EU_080FF358:: @ 080FF358 + .incbin "baserom_eu.gba", 0x0FF358, 0x0000018 + +gUnk_EU_080FF370:: @ 080FF370 + .incbin "baserom_eu.gba", 0x0FF370, 0x0000018 + +gUnk_EU_080FF388:: @ 080FF388 + .incbin "baserom_eu.gba", 0x0FF388, 0x000000C + +gUnk_EU_080FF394:: @ 080FF394 + .incbin "baserom_eu.gba", 0x0FF394, 0x0000018 + +gUnk_EU_080FF3AC:: @ 080FF3AC + .incbin "baserom_eu.gba", 0x0FF3AC, 0x0000018 + +gUnk_EU_080FF3C4:: @ 080FF3C4 + .incbin "baserom_eu.gba", 0x0FF3C4, 0x0000018 + +gUnk_EU_080FF3DC:: @ 080FF3DC + .incbin "baserom_eu.gba", 0x0FF3DC, 0x0000018 + +gUnk_EU_080FF3F4:: @ 080FF3F4 + .incbin "baserom_eu.gba", 0x0FF3F4, 0x000003C + +gUnk_EU_080FF430:: @ 080FF430 + .incbin "baserom_eu.gba", 0x0FF430, 0x000003C + +gUnk_EU_080FF46C:: @ 080FF46C + .incbin "baserom_eu.gba", 0x0FF46C, 0x000003C + +gUnk_EU_080FF4A8:: @ 080FF4A8 + .incbin "baserom_eu.gba", 0x0FF4A8, 0x000003C + +gUnk_EU_080FF4E4:: @ 080FF4E4 + .incbin "baserom_eu.gba", 0x0FF4E4, 0x000003C + +gUnk_EU_080FF520:: @ 080FF520 + .incbin "baserom_eu.gba", 0x0FF520, 0x000003C + +gUnk_EU_080FF55C:: @ 080FF55C + .incbin "baserom_eu.gba", 0x0FF55C, 0x0000030 + +gUnk_EU_080FF58C:: @ 080FF58C + .incbin "baserom_eu.gba", 0x0FF58C, 0x0000018 + +gUnk_EU_080FF5A4:: @ 080FF5A4 + .incbin "baserom_eu.gba", 0x0FF5A4, 0x000000C + +gUnk_EU_080FF5B0:: @ 080FF5B0 + .incbin "baserom_eu.gba", 0x0FF5B0, 0x000000C + +gUnk_EU_080FF5BC:: @ 080FF5BC + .incbin "baserom_eu.gba", 0x0FF5BC, 0x000000C + +gUnk_EU_080FF5C8:: @ 080FF5C8 + .incbin "baserom_eu.gba", 0x0FF5C8, 0x000000C + +gUnk_EU_080FF5D4:: @ 080FF5D4 + .incbin "baserom_eu.gba", 0x0FF5D4, 0x000000C + +gUnk_EU_080FF5E0:: @ 080FF5E0 + .incbin "baserom_eu.gba", 0x0FF5E0, 0x000000C + +gUnk_EU_080FF5EC:: @ 080FF5EC + .incbin "baserom_eu.gba", 0x0FF5EC, 0x000000C + +gUnk_EU_080FF5F8:: @ 080FF5F8 + .incbin "baserom_eu.gba", 0x0FF5F8, 0x000000C + +gUnk_EU_080FF604:: @ 080FF604 + .incbin "baserom_eu.gba", 0x0FF604, 0x000000C + +gUnk_EU_080FF610:: @ 080FF610 + .incbin "baserom_eu.gba", 0x0FF610, 0x000000C + +gUnk_EU_080FF61C:: @ 080FF61C + .incbin "baserom_eu.gba", 0x0FF61C, 0x000000C + +gUnk_EU_080FF628:: @ 080FF628 + .incbin "baserom_eu.gba", 0x0FF628, 0x000000C + +gUnk_EU_080FF634:: @ 080FF634 + .incbin "baserom_eu.gba", 0x0FF634, 0x000000C + +gUnk_EU_080FF640:: @ 080FF640 + .incbin "baserom_eu.gba", 0x0FF640, 0x000000C + +gUnk_EU_080FF64C:: @ 080FF64C + .incbin "baserom_eu.gba", 0x0FF64C, 0x000000C + +gUnk_EU_080FF658:: @ 080FF658 + .incbin "baserom_eu.gba", 0x0FF658, 0x000000C + +gUnk_EU_080FF664:: @ 080FF664 + .incbin "baserom_eu.gba", 0x0FF664, 0x000000C + +gUnk_EU_080FF670:: @ 080FF670 + .incbin "baserom_eu.gba", 0x0FF670, 0x000000C + +gUnk_EU_080FF67C:: @ 080FF67C + .incbin "baserom_eu.gba", 0x0FF67C, 0x000000C + +gUnk_EU_080FF688:: @ 080FF688 + .incbin "baserom_eu.gba", 0x0FF688, 0x000000C + +gUnk_EU_080FF694:: @ 080FF694 + .incbin "baserom_eu.gba", 0x0FF694, 0x000000C + +gUnk_EU_080FF6A0:: @ 080FF6A0 + .incbin "baserom_eu.gba", 0x0FF6A0, 0x000000C + +gUnk_EU_080FF6AC:: @ 080FF6AC + .incbin "baserom_eu.gba", 0x0FF6AC, 0x000000C + +gUnk_EU_080FF6B8:: @ 080FF6B8 + .incbin "baserom_eu.gba", 0x0FF6B8, 0x000000C + +gUnk_EU_080FF6C4:: @ 080FF6C4 + .incbin "baserom_eu.gba", 0x0FF6C4, 0x000000C + +gUnk_EU_080FF6D0:: @ 080FF6D0 + .incbin "baserom_eu.gba", 0x0FF6D0, 0x000000C + +gUnk_EU_080FF6DC:: @ 080FF6DC + .incbin "baserom_eu.gba", 0x0FF6DC, 0x0000018 + +gUnk_EU_080FF6F4:: @ 080FF6F4 + .incbin "baserom_eu.gba", 0x0FF6F4, 0x0000018 + +gUnk_EU_080FF70C:: @ 080FF70C + .incbin "baserom_eu.gba", 0x0FF70C, 0x0000018 + +gUnk_EU_080FF724:: @ 080FF724 + .incbin "baserom_eu.gba", 0x0FF724, 0x0000018 + +gUnk_EU_080FF73C:: @ 080FF73C + .incbin "baserom_eu.gba", 0x0FF73C, 0x0000018 + +gUnk_EU_080FF754:: @ 080FF754 + .incbin "baserom_eu.gba", 0x0FF754, 0x0000018 + +gUnk_EU_080FF76C:: @ 080FF76C + .incbin "baserom_eu.gba", 0x0FF76C, 0x0000018 + +gUnk_EU_080FF784:: @ 080FF784 + .incbin "baserom_eu.gba", 0x0FF784, 0x0000018 + +gUnk_EU_080FF79C:: @ 080FF79C + .incbin "baserom_eu.gba", 0x0FF79C, 0x0000018 + +gUnk_EU_080FF7B4:: @ 080FF7B4 + .incbin "baserom_eu.gba", 0x0FF7B4, 0x0000018 + +gUnk_EU_080FF7CC:: @ 080FF7CC + .incbin "baserom_eu.gba", 0x0FF7CC, 0x0000018 + +gUnk_EU_080FF7E4:: @ 080FF7E4 + .incbin "baserom_eu.gba", 0x0FF7E4, 0x0000018 + +gUnk_EU_080FF7FC:: @ 080FF7FC + .incbin "baserom_eu.gba", 0x0FF7FC, 0x0000018 + +gUnk_EU_080FF814:: @ 080FF814 + .incbin "baserom_eu.gba", 0x0FF814, 0x0000018 + +gUnk_EU_080FF82C:: @ 080FF82C + .incbin "baserom_eu.gba", 0x0FF82C, 0x0000018 + +gUnk_EU_080FF844:: @ 080FF844 + .incbin "baserom_eu.gba", 0x0FF844, 0x0000018 + +gUnk_EU_080FF85C:: @ 080FF85C + .incbin "baserom_eu.gba", 0x0FF85C, 0x0000018 + +gUnk_EU_080FF874:: @ 080FF874 + .incbin "baserom_eu.gba", 0x0FF874, 0x0000018 + +gUnk_EU_080FF88C:: @ 080FF88C + .incbin "baserom_eu.gba", 0x0FF88C, 0x0000018 + +gUnk_EU_080FF8A4:: @ 080FF8A4 + .incbin "baserom_eu.gba", 0x0FF8A4, 0x000000C + +gUnk_EU_080FF8B0:: @ 080FF8B0 + .incbin "baserom_eu.gba", 0x0FF8B0, 0x000000C + +gUnk_EU_080FF8BC:: @ 080FF8BC + .incbin "baserom_eu.gba", 0x0FF8BC, 0x0000030 + +gUnk_EU_080FF8EC:: @ 080FF8EC + .incbin "baserom_eu.gba", 0x0FF8EC, 0x0000030 + +gUnk_EU_080FF91C:: @ 080FF91C + .incbin "baserom_eu.gba", 0x0FF91C, 0x0000030 + +gUnk_EU_080FF94C:: @ 080FF94C + .incbin "baserom_eu.gba", 0x0FF94C, 0x0000054 + +gUnk_EU_080FF9A0:: @ 080FF9A0 + .incbin "baserom_eu.gba", 0x0FF9A0, 0x00000A8 + +gUnk_EU_080FFA48:: @ 080FFA48 + .incbin "baserom_eu.gba", 0x0FFA48, 0x00000A8 + +gUnk_EU_080FFAF0:: @ 080FFAF0 + .incbin "baserom_eu.gba", 0x0FFAF0, 0x0000078 + +gUnk_EU_080FFB68:: @ 080FFB68 + .incbin "baserom_eu.gba", 0x0FFB68, 0x0000048 + +gUnk_EU_080FFBB0:: @ 080FFBB0 + .incbin "baserom_eu.gba", 0x0FFBB0, 0x0000018 + +gUnk_EU_080FFBC8:: @ 080FFBC8 + .incbin "baserom_eu.gba", 0x0FFBC8, 0x0000018 + +gUnk_EU_080FFBE0:: @ 080FFBE0 + .incbin "baserom_eu.gba", 0x0FFBE0, 0x000003C + +gUnk_EU_080FFC1C:: @ 080FFC1C + .incbin "baserom_eu.gba", 0x0FFC1C, 0x0000030 + +gUnk_EU_080FFC4C:: @ 080FFC4C + .incbin "baserom_eu.gba", 0x0FFC4C, 0x0000030 + +gUnk_EU_080FFC7C:: @ 080FFC7C + .incbin "baserom_eu.gba", 0x0FFC7C, 0x0000030 + +gUnk_EU_080FFCAC:: @ 080FFCAC + .incbin "baserom_eu.gba", 0x0FFCAC, 0x0000030 + +gUnk_EU_080FFCDC:: @ 080FFCDC + .incbin "baserom_eu.gba", 0x0FFCDC, 0x0000030 + +gUnk_EU_080FFD0C:: @ 080FFD0C + .incbin "baserom_eu.gba", 0x0FFD0C, 0x0000030 + +gUnk_EU_080FFD3C:: @ 080FFD3C + .incbin "baserom_eu.gba", 0x0FFD3C, 0x0000030 + +gUnk_EU_080FFD6C:: @ 080FFD6C + .incbin "baserom_eu.gba", 0x0FFD6C, 0x0000030 + +gUnk_EU_080FFD9C:: @ 080FFD9C + .incbin "baserom_eu.gba", 0x0FFD9C, 0x0000030 + +gUnk_EU_080FFDCC:: @ 080FFDCC + .incbin "baserom_eu.gba", 0x0FFDCC, 0x0000030 + +gUnk_EU_080FFDFC:: @ 080FFDFC + .incbin "baserom_eu.gba", 0x0FFDFC, 0x0000030 + +gUnk_EU_080FFE2C:: @ 080FFE2C + .incbin "baserom_eu.gba", 0x0FFE2C, 0x0000030 + +gUnk_EU_080FFE5C:: @ 080FFE5C + .incbin "baserom_eu.gba", 0x0FFE5C, 0x0000030 + +gUnk_EU_080FFE8C:: @ 080FFE8C + .incbin "baserom_eu.gba", 0x0FFE8C, 0x0000030 + +gUnk_EU_080FFEBC:: @ 080FFEBC + .incbin "baserom_eu.gba", 0x0FFEBC, 0x0000030 + +gUnk_EU_080FFEEC:: @ 080FFEEC + .incbin "baserom_eu.gba", 0x0FFEEC, 0x0000030 + +gUnk_EU_080FFF1C:: @ 080FFF1C + .incbin "baserom_eu.gba", 0x0FFF1C, 0x0000030 + +gUnk_EU_080FFF4C:: @ 080FFF4C + .incbin "baserom_eu.gba", 0x0FFF4C, 0x0000030 + +gUnk_EU_080FFF7C:: @ 080FFF7C + .incbin "baserom_eu.gba", 0x0FFF7C, 0x0000030 + +gUnk_EU_080FFFAC:: @ 080FFFAC + .incbin "baserom_eu.gba", 0x0FFFAC, 0x0000030 + +gUnk_EU_080FFFDC:: @ 080FFFDC + .incbin "baserom_eu.gba", 0x0FFFDC, 0x0000030 + +gUnk_EU_0810000C:: @ 0810000C + .incbin "baserom_eu.gba", 0x10000C, 0x0000030 + +gUnk_EU_0810003C:: @ 0810003C + .incbin "baserom_eu.gba", 0x10003C, 0x000006C + +gUnk_EU_081000A8:: @ 081000A8 + .incbin "baserom_eu.gba", 0x1000A8, 0x000000C + +gUnk_EU_081000B4:: @ 081000B4 + .incbin "baserom_eu.gba", 0x1000B4, 0x000000C + +gUnk_EU_081000C0:: @ 081000C0 + .incbin "baserom_eu.gba", 0x1000C0, 0x000000C + +gUnk_EU_081000CC:: @ 081000CC + .incbin "baserom_eu.gba", 0x1000CC, 0x000000C + +gUnk_EU_081000D8:: @ 081000D8 + .incbin "baserom_eu.gba", 0x1000D8, 0x000000C + +gUnk_EU_081000E4:: @ 081000E4 + .incbin "baserom_eu.gba", 0x1000E4, 0x000000C + +gUnk_EU_081000F0:: @ 081000F0 + .incbin "baserom_eu.gba", 0x1000F0, 0x000000C + +gUnk_EU_081000FC:: @ 081000FC + .incbin "baserom_eu.gba", 0x1000FC, 0x0000060 + +gUnk_EU_0810015C:: @ 0810015C + .incbin "baserom_eu.gba", 0x10015C, 0x0000084 + +gUnk_EU_081001E0:: @ 081001E0 + .incbin "baserom_eu.gba", 0x1001E0, 0x000000C + +gUnk_EU_081001EC:: @ 081001EC + .incbin "baserom_eu.gba", 0x1001EC, 0x000000C + +gUnk_EU_081001F8:: @ 081001F8 + .incbin "baserom_eu.gba", 0x1001F8, 0x000000C + + +gUnk_08100AA8:: @ 08100218 + .4byte 0 + .4byte gUnk_EU_080FF0C4 + .4byte gUnk_EU_080FF0DC + .4byte gUnk_EU_080FF124 + .4byte gUnk_EU_080FF178 + .4byte gUnk_EU_080FF19C + .4byte gUnk_EU_080FF1CC + .4byte gUnk_EU_080FF214 + .4byte gUnk_EU_080FF220 + .4byte gUnk_EU_080FF2B0 + .4byte gUnk_EU_080FF2C8 + .4byte gUnk_EU_080FF2E0 + .4byte gUnk_EU_080FF22C + .4byte gUnk_EU_080FF244 + .4byte gUnk_EU_080FF25C + .4byte gUnk_EU_080FF268 + .4byte gUnk_EU_080FF2EC + .4byte gUnk_EU_080FF58C + .4byte gUnk_EU_080FF5A4 + .4byte gUnk_EU_080FF5B0 + .4byte gUnk_EU_080FF5EC + .4byte gUnk_EU_080FF5F8 + .4byte gUnk_EU_080FF55C + .4byte gUnk_EU_080FF304 + .4byte gUnk_EU_080FF310 + .4byte gUnk_EU_080FF31C + .4byte gUnk_EU_080FF328 + .4byte gUnk_EU_080FF334 + .4byte gUnk_EU_080FF340 + .4byte gUnk_EU_080FF34C + .4byte gUnk_EU_080FF3F4 + .4byte gUnk_EU_080FF4A8 + .4byte gUnk_EU_080FF46C + .4byte gUnk_EU_080FF430 + .4byte gUnk_EU_080FF520 + .4byte gUnk_EU_080FF4E4 + .4byte gUnk_EU_080FF358 + .4byte gUnk_EU_080FF370 + .4byte gUnk_EU_080FF388 + .4byte gUnk_EU_080FF394 + .4byte gUnk_EU_080FF3AC + .4byte gUnk_EU_080FF3C4 + .4byte gUnk_EU_080FF3DC + .4byte gUnk_EU_080FF5BC + .4byte gUnk_EU_080FF5C8 + .4byte gUnk_EU_080FF5D4 + .4byte gUnk_EU_080FF5E0 + .4byte gUnk_EU_080FF604 + .4byte gUnk_EU_080FF610 + .4byte gUnk_EU_080FF61C + .4byte gUnk_EU_080FF628 + .4byte gUnk_EU_080FF634 + .4byte gUnk_EU_080FF640 + .4byte gUnk_EU_080FF64C + .4byte gUnk_EU_080FF6DC + .4byte gUnk_EU_080FF6F4 + .4byte gUnk_EU_080FF70C + .4byte gUnk_EU_080FF724 + .4byte gUnk_EU_080FF73C + .4byte gUnk_EU_080FF754 + .4byte gUnk_EU_080FF76C + .4byte gUnk_EU_080FF784 + .4byte gUnk_EU_080FF79C + .4byte gUnk_EU_080FF7B4 + .4byte gUnk_EU_080FF7CC + .4byte gUnk_EU_080FF7E4 + .4byte gUnk_EU_080FF7FC + .4byte gUnk_EU_080FF814 + .4byte gUnk_EU_080FF82C + .4byte gUnk_EU_080FF844 + .4byte gUnk_EU_080FF85C + .4byte gUnk_EU_080FF874 + .4byte gUnk_EU_080FF88C + .4byte gUnk_EU_080FF8A4 + .4byte gUnk_EU_080FF8B0 + .4byte gUnk_EU_080FF658 + .4byte gUnk_EU_080FF664 + .4byte gUnk_EU_080FF670 + .4byte gUnk_EU_080FF67C + .4byte gUnk_EU_080FF688 + .4byte gUnk_EU_080FF694 + .4byte gUnk_EU_080FF6A0 + .4byte gUnk_EU_080FF6AC + .4byte gUnk_EU_080FF6B8 + .4byte gUnk_EU_080FF6C4 + .4byte gUnk_EU_080FF6D0 + .4byte gUnk_EU_080FF8BC + .4byte gUnk_EU_080FF8EC + .4byte gUnk_EU_080FF91C + .4byte gUnk_EU_080FF94C + .4byte gUnk_EU_080FF9A0 + .4byte gUnk_EU_080FFA48 + .4byte gUnk_EU_080FFAF0 + .4byte gUnk_EU_080FFBE0 + .4byte gUnk_EU_080FFC1C + .4byte gUnk_EU_080FFC4C + .4byte gUnk_EU_080FFC7C + .4byte gUnk_EU_080FFCAC + .4byte gUnk_EU_080FFCDC + .4byte gUnk_EU_080FFD0C + .4byte gUnk_EU_080FFD3C + .4byte gUnk_EU_080FFD6C + .4byte gUnk_EU_080FFD9C + .4byte gUnk_EU_080FFDCC + .4byte gUnk_EU_080FFDFC + .4byte gUnk_EU_080FFE5C + .4byte gUnk_EU_080FFE8C + .4byte gUnk_EU_080FFEEC + .4byte gUnk_EU_080FFF1C + .4byte gUnk_EU_080FFFAC + .4byte gUnk_EU_080FFFDC + .4byte gUnk_EU_0810000C + .4byte gUnk_EU_080FFE2C + .4byte gUnk_EU_080FFEBC + .4byte gUnk_EU_080FFFAC + .4byte gUnk_EU_080FFF7C + .4byte gUnk_EU_080FFF4C + .4byte gUnk_EU_0810003C + .4byte gUnk_EU_081000A8 + .4byte gUnk_EU_081000B4 + .4byte gUnk_EU_081000C0 + .4byte gUnk_EU_081000CC + .4byte gUnk_EU_081000D8 + .4byte gUnk_EU_081000E4 + .4byte gUnk_EU_081000F0 + .4byte gUnk_EU_081000FC + .4byte gUnk_EU_0810015C + .4byte gUnk_EU_080FFBB0 + .4byte gUnk_EU_080FFBC8 + .4byte gUnk_EU_080FFB68 + .4byte gUnk_EU_081001E0 + .4byte gUnk_EU_081001EC + .4byte gUnk_EU_081001F8 +.else + + gUnk_080FFB90:: @ 080FFB90 +.ifdef EU + .incbin "baserom_eu.gba", 0x0FF0C4, 0x0000018 +.else .incbin "baserom.gba", 0x0FFB90, 0x0000018 +.endif gUnk_080FFBA8:: @ 080FFBA8 +.ifdef JP + .incbin "baserom_jp.gba", 0x0FF858, 0x0000035 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0FF0DC, 0x0000048 +.else .incbin "baserom.gba", 0x0FFBA8, 0x0000035 +.endif +.endif gUnk_080FFBDD:: @ 080FFBDD +.ifdef JP + .incbin "baserom_jp.gba", 0x0FF88D, 0x000001f +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0FF124, 0x0000054 +.else .incbin "baserom.gba", 0x0FFBDD, 0x0000013 +.endif +.endif gUnk_080FFBF0:: @ 080FFBF0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FF8AC, 0x0000024 +.else +.ifdef EU + .incbin "baserom_eu.gba", 0x0FF178, 0x0000054 +.else .incbin "baserom.gba", 0x0FFBF0, 0x0000024 +.endif +.endif gUnk_080FFC14:: @ 080FFC14 .incbin "baserom.gba", 0x0FFC14, 0x0000024 @@ -1121,7 +1947,12 @@ gUnk_080FFC38:: @ 080FFC38 .incbin "baserom.gba", 0x0FFC38, 0x0000030 gUnk_080FFC68:: @ 080FFC68 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FF924, 0x0000018 +.else .incbin "baserom.gba", 0x0FFC68, 0x0000018 +.endif gUnk_080FFC80:: @ 080FFC80 .incbin "baserom.gba", 0x0FFC80, 0x000000C @@ -1139,16 +1970,36 @@ gUnk_080FFCC8:: @ 080FFCC8 .incbin "baserom.gba", 0x0FFCC8, 0x000000C gUnk_080FFCD4:: @ 080FFCD4 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FF990, 0x0000018 +.else .incbin "baserom.gba", 0x0FFCD4, 0x0000018 +.endif gUnk_080FFCEC:: @ 080FFCEC .incbin "baserom.gba", 0x0FFCEC, 0x0000001 gUnk_080FFCED:: @ 080FFCED +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FF9A9, 0x0000017 +.else .incbin "baserom.gba", 0x0FFCED, 0x0000017 +.endif gUnk_080FFD04:: @ 080FFD04 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x0FF9C0, 0x0000018 +.else .incbin "baserom.gba", 0x0FFD04, 0x0000018 +.endif + +.ifdef JP +gUnk_080FF9D8:: @ 080FF9D8 + .incbin "baserom_jp.gba", 0x0FF9D8, 0x000000C +.endif gUnk_080FFD1C:: @ 080FFD1C .incbin "baserom.gba", 0x0FFD1C, 0x000000C @@ -1433,7 +2284,12 @@ gUnk_08100358:: @ 08100358 .incbin "baserom.gba", 0x100358, 0x0000030 gUnk_08100388:: @ 08100388 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x100050, 0x0000054 +.else .incbin "baserom.gba", 0x100388, 0x0000054 +.endif gUnk_081003DC:: @ 081003DC .incbin "baserom.gba", 0x1003DC, 0x0000024 @@ -1442,34 +2298,79 @@ gUnk_08100400:: @ 08100400 .incbin "baserom.gba", 0x100400, 0x0000001 gUnk_08100401:: @ 08100401 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1000C9, 0x0000006 +.else .incbin "baserom.gba", 0x100401, 0x0000006 +.endif gUnk_08100407:: @ 08100407 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1000CF, 0x000001D +.else .incbin "baserom.gba", 0x100407, 0x000001D +.endif gUnk_08100424:: @ 08100424 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1000EC, 0x0000048 +.else .incbin "baserom.gba", 0x100424, 0x0000048 +.endif gUnk_0810046C:: @ 0810046C +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x100134, 0x0000048 +.else .incbin "baserom.gba", 0x10046C, 0x0000048 +.endif gUnk_081004B4:: @ 081004B4 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x10017C, 0x0000018 +.else .incbin "baserom.gba", 0x1004B4, 0x0000018 +.endif gUnk_081004CC:: @ 081004CC +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x100194, 0x0000024 +.else .incbin "baserom.gba", 0x1004CC, 0x0000024 +.endif gUnk_081004F0:: @ 081004F0 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1001B8, 0x0000008 +.else .incbin "baserom.gba", 0x1004F0, 0x0000008 +.endif gUnk_081004F8:: @ 081004F8 .incbin "baserom.gba", 0x1004F8, 0x0000002 gUnk_081004FA:: @ 081004FA +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1001C2, 0x0000004 +.else .incbin "baserom.gba", 0x1004FA, 0x0000004 +.endif gUnk_081004FE:: @ 081004FE +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1001C6, 0x0000012 +.else .incbin "baserom.gba", 0x1004FE, 0x0000012 +.endif gUnk_08100510:: @ 08100510 .incbin "baserom.gba", 0x100510, 0x0000001 @@ -1628,7 +2529,12 @@ gUnk_08100940:: @ 08100940 .incbin "baserom.gba", 0x100940, 0x0000030 gUnk_08100970:: @ 08100970 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x100638, 0x000003C +.else .incbin "baserom.gba", 0x100970, 0x000003C +.endif gUnk_081009AC:: @ 081009AC .incbin "baserom.gba", 0x1009AC, 0x000000C @@ -1670,10 +2576,20 @@ gUnk_08100A0C:: @ 08100A0C .incbin "baserom.gba", 0x100A0C, 0x0000005 gUnk_08100A11:: @ 08100A11 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1006D9, 0x000001F +.else .incbin "baserom.gba", 0x100A11, 0x000001F +.endif gUnk_08100A30:: @ 08100A30 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x1006F8, 0x0000054 +.else .incbin "baserom.gba", 0x100A30, 0x0000054 +.endif gUnk_08100A84:: @ 08100A84 .incbin "baserom.gba", 0x100A84, 0x000000C @@ -1696,7 +2612,11 @@ gUnk_08100AA8:: @ 08100AA8 .4byte gUnk_080FFC8C .4byte gUnk_080FFCEC .4byte gUnk_080FFD04 - .4byte gUnk_080FFD1C +.ifdef JP + .4byte gUnk_080FF9D8 +.else + .4byte gUnk_080FFD1C +.endif .4byte gUnk_080FFC98 .4byte gUnk_080FFCB0 .4byte gUnk_080FFCC8 @@ -1818,3 +2738,4 @@ gUnk_08100AA8:: @ 08100AA8 .4byte gUnk_08100A84 .4byte gUnk_08100A90 .4byte gUnk_08100A9C +.endif diff --git a/data/data_08108E6C.s b/data/data_08108E6C.s index 94528d70..001d8de0 100644 --- a/data/data_08108E6C.s +++ b/data/data_08108E6C.s @@ -8,14 +8,24 @@ gUnk_08108E6C:: @ 08108E6C .incbin "baserom.gba", 0x108E6C, 0x000000C gUnk_08108E78:: @ 08108E78 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1085CC, 0x0000018 +.else .incbin "baserom.gba", 0x108E78, 0x0000018 +.endif gUnk_08108E90:: @ 08108E90 .4byte gUnk_08108E6C .4byte gUnk_08108E78 gUnk_08108E98:: @ 08108E98 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1085EC, 0x000000C +.else .incbin "baserom.gba", 0x108E98, 0x000000C +.endif gUnk_08108EA4:: @ 08108EA4 .incbin "baserom.gba", 0x108EA4, 0x0000018 @@ -25,180 +35,330 @@ gUnk_08108EBC:: @ 08108EBC .4byte gUnk_08108EA4 gUnk_08108EC4:: @ 08108EC4 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x108618, 0x000000C +.else .incbin "baserom.gba", 0x108EC4, 0x000000C +.endif gUnk_08108ED0:: @ 08108ED0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x108624, 0x0000018 +.else .incbin "baserom.gba", 0x108ED0, 0x0000018 +.endif gUnk_08108EE8:: @ 08108EE8 .4byte gUnk_08108EC4 .4byte gUnk_08108ED0 gUnk_08108EF0:: @ 08108EF0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x108644, 0x000000C +.else .incbin "baserom.gba", 0x108EF0, 0x000000C +.endif gUnk_08108EFC:: @ 08108EFC +.ifdef EU + .incbin "baserom_eu.gba", 0x108650, 0x0000018 +.else .incbin "baserom.gba", 0x108EFC, 0x0000018 +.endif gUnk_08108F14:: @ 08108F14 .4byte gUnk_08108EF0 .4byte gUnk_08108EFC gUnk_08108F1C:: @ 08108F1C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x108670, 0x000000C +.else .incbin "baserom.gba", 0x108F1C, 0x000000C +.endif gUnk_08108F28:: @ 08108F28 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x10867C, 0x0000018 +.else .incbin "baserom.gba", 0x108F28, 0x0000018 +.endif gUnk_08108F40:: @ 08108F40 .4byte gUnk_08108F1C .4byte gUnk_08108F28 gUnk_08108F48:: @ 08108F48 +.ifdef EU + .incbin "baserom_eu.gba", 0x10869C, 0x0000004 +.else .incbin "baserom.gba", 0x108F48, 0x0000004 +.endif gUnk_08108F4C:: @ 08108F4C +.ifdef EU + .incbin "baserom_eu.gba", 0x1086A0, 0x0000008 +.else .incbin "baserom.gba", 0x108F4C, 0x0000008 +.endif gUnk_08108F54:: @ 08108F54 +.ifdef EU + .incbin "baserom_eu.gba", 0x1086A8, 0x0000018 +.else .incbin "baserom.gba", 0x108F54, 0x0000018 +.endif gUnk_08108F6C:: @ 08108F6C .4byte gUnk_08108F48 .4byte gUnk_08108F54 gUnk_08108F74:: @ 08108F74 +.ifdef EU + .incbin "baserom_eu.gba", 0x1086C8, 0x000000C +.else .incbin "baserom.gba", 0x108F74, 0x000000C +.endif gUnk_08108F80:: @ 08108F80 +.ifdef EU + .incbin "baserom_eu.gba", 0x1086D4, 0x0000018 +.else .incbin "baserom.gba", 0x108F80, 0x0000018 +.endif gUnk_08108F98:: @ 08108F98 .4byte gUnk_08108F74 .4byte gUnk_08108F80 gUnk_08108FA0:: @ 08108FA0 +.ifdef EU + .incbin "baserom_eu.gba", 0x1086F4, 0x000000C +.else .incbin "baserom.gba", 0x108FA0, 0x000000C +.endif gUnk_08108FAC:: @ 08108FAC +.ifdef EU + .incbin "baserom_eu.gba", 0x108700, 0x0000018 +.else .incbin "baserom.gba", 0x108FAC, 0x0000018 +.endif gUnk_08108FC4:: @ 08108FC4 .4byte gUnk_08108FA0 .4byte gUnk_08108FAC gUnk_08108FCC:: @ 08108FCC +.ifdef EU + .incbin "baserom_eu.gba", 0x108720, 0x000000C +.else .incbin "baserom.gba", 0x108FCC, 0x000000C +.endif gUnk_08108FD8:: @ 08108FD8 +.ifdef EU + .incbin "baserom_eu.gba", 0x10872C, 0x0000018 +.else .incbin "baserom.gba", 0x108FD8, 0x0000018 +.endif gUnk_08108FF0:: @ 08108FF0 .4byte gUnk_08108FCC .4byte gUnk_08108FD8 gUnk_08108FF8:: @ 08108FF8 +.ifdef EU + .incbin "baserom_eu.gba", 0x10874C, 0x000000C +.else .incbin "baserom.gba", 0x108FF8, 0x000000C +.endif gUnk_08109004:: @ 08109004 +.ifdef EU + .incbin "baserom_eu.gba", 0x108758, 0x0000001 +.else .incbin "baserom.gba", 0x109004, 0x0000001 +.endif gUnk_08109005:: @ 08109005 +.ifdef EU + .incbin "baserom_eu.gba", 0x108759, 0x0000014 +.else .incbin "baserom.gba", 0x109005, 0x0000014 +.endif gUnk_08109019:: @ 08109019 +.ifdef EU + .incbin "baserom_eu.gba", 0x10876D, 0x0000003 +.else .incbin "baserom.gba", 0x109019, 0x0000003 +.endif gUnk_0810901C:: @ 0810901C .4byte gUnk_08108FF8 .4byte gUnk_08109004 gUnk_08109024:: @ 08109024 +.ifdef EU + .incbin "baserom_eu.gba", 0x108778, 0x000000C +.else .incbin "baserom.gba", 0x109024, 0x000000C +.endif gUnk_08109030:: @ 08109030 +.ifdef EU + .incbin "baserom_eu.gba", 0x108784, 0x0000003 +.else .incbin "baserom.gba", 0x109030, 0x0000003 +.endif gUnk_08109033:: @ 08109033 +.ifdef EU + .incbin "baserom_eu.gba", 0x108787, 0x0000015 +.else .incbin "baserom.gba", 0x109033, 0x0000015 +.endif gUnk_08109048:: @ 08109048 .4byte gUnk_08109024 .4byte gUnk_08109030 gUnk_08109050:: @ 08109050 +.ifdef EU + .incbin "baserom_eu.gba", 0x1087A4, 0x000000C +.else .incbin "baserom.gba", 0x109050, 0x000000C +.endif gUnk_0810905C:: @ 0810905C +.ifdef EU + .incbin "baserom_eu.gba", 0x1087B0, 0x0000018 +.else .incbin "baserom.gba", 0x10905C, 0x0000018 +.endif gUnk_08109074:: @ 08109074 .4byte gUnk_08109050 .4byte gUnk_0810905C gUnk_0810907C:: @ 0810907C +.ifdef EU + .incbin "baserom_eu.gba", 0x1087D0, 0x000000C +.else .incbin "baserom.gba", 0x10907C, 0x000000C +.endif gUnk_08109088:: @ 08109088 +.ifdef EU + .incbin "baserom_eu.gba", 0x1087DC, 0x0000018 +.else .incbin "baserom.gba", 0x109088, 0x0000018 +.endif gUnk_081090A0:: @ 081090A0 .4byte gUnk_0810907C .4byte gUnk_08109088 gUnk_081090A8:: @ 081090A8 +.ifdef EU + .incbin "baserom_eu.gba", 0x1087FC, 0x000000C +.else .incbin "baserom.gba", 0x1090A8, 0x000000C +.endif gUnk_081090B4:: @ 081090B4 +.ifdef EU + .incbin "baserom_eu.gba", 0x108808, 0x0000018 +.else .incbin "baserom.gba", 0x1090B4, 0x0000018 +.endif gUnk_081090CC:: @ 081090CC .4byte gUnk_081090A8 .4byte gUnk_081090B4 gUnk_081090D4:: @ 081090D4 +.ifdef EU + .incbin "baserom_eu.gba", 0x108828, 0x000000C +.else .incbin "baserom.gba", 0x1090D4, 0x000000C +.endif gUnk_081090E0:: @ 081090E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x108834, 0x0000018 +.else .incbin "baserom.gba", 0x1090E0, 0x0000018 +.endif gUnk_081090F8:: @ 081090F8 .4byte gUnk_081090D4 .4byte gUnk_081090E0 gUnk_08109100:: @ 08109100 +.ifdef EU + .incbin "baserom_eu.gba", 0x108854, 0x000000C +.else .incbin "baserom.gba", 0x109100, 0x000000C +.endif gUnk_0810910C:: @ 0810910C +.ifdef EU + .incbin "baserom_eu.gba", 0x108860, 0x0000018 +.else .incbin "baserom.gba", 0x10910C, 0x0000018 +.endif gUnk_08109124:: @ 08109124 .4byte gUnk_08109100 .4byte gUnk_0810910C gUnk_0810912C:: @ 0810912C +.ifdef EU + .incbin "baserom_eu.gba", 0x108880, 0x000000C +.else .incbin "baserom.gba", 0x10912C, 0x000000C +.endif gUnk_08109138:: @ 08109138 .4byte gUnk_0810912C .4byte gUnk_081090E0 gUnk_08109140:: @ 08109140 +.ifdef EU + .incbin "baserom_eu.gba", 0x108894, 0x0000018 +.else .incbin "baserom.gba", 0x109140, 0x0000018 +.endif gUnk_08109158:: @ 08109158 .4byte gUnk_08109100 .4byte gUnk_08109140 gUnk_08109160:: @ 08109160 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1088B4, 0x0000018 +.else .incbin "baserom.gba", 0x109160, 0x0000018 +.endif gUnk_08109178:: @ 08109178 .4byte gUnk_081090D4 .4byte gUnk_08109160 gUnk_08109180:: @ 08109180 +.ifdef EU + .incbin "baserom_eu.gba", 0x1088D4, 0x000000C +.else .incbin "baserom.gba", 0x109180, 0x000000C +.endif gUnk_0810918C:: @ 0810918C .4byte gUnk_08109180 @@ -239,13 +399,20 @@ gUnk_08109202:: @ 08109202 .incbin "baserom.gba", 0x109202, 0x0000012 gUnk_08109214:: @ 08109214 - .4byte gUnk_089B1D90 - .4byte gUnk_089B1D90 - .4byte gUnk_089B1D90 - .4byte gUnk_089B1D90 - .4byte gUnk_089B1D90 - .4byte gUnk_089B1D90 - .4byte gUnk_089B1D90 + .4byte translation + .4byte translation + .4byte translation +.ifdef EU + .4byte translationFrench + .4byte translationGerman + .4byte translationSpanish + .4byte translationItalian +.else + .4byte translation + .4byte translation + .4byte translation + .4byte translation +.endif gUnk_08109230:: @ 08109230 .incbin "baserom.gba", 0x109230, 0x0000014 @@ -253,7 +420,7 @@ gUnk_08109230:: @ 08109230 gUnk_08109244:: @ 08109244 .incbin "baserom.gba", 0x109244, 0x0000004 -gUnk_08109248:: @ 08109248 TODO might be a pointer array? +gUnk_08109248:: @ 08109248 .4byte gUnk_08692F60 .4byte gUnk_08692F60 .4byte gUnk_086978E0 diff --git a/data/data_081146D0.s b/data/data_081146D0.s index f19f1420..b4265bc2 100644 --- a/data/data_081146D0.s +++ b/data/data_081146D0.s @@ -20,7 +20,12 @@ gUnk_081147E4:: @ 081147E4 .incbin "baserom.gba", 0x1147E4, 0x0000020 gUnk_08114804:: @ 08114804 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x113F4C, 0x0000010 +.else .incbin "baserom.gba", 0x114804, 0x0000010 +.endif gUnk_08114814:: @ 08114814 .incbin "baserom.gba", 0x114814, 0x0000010 @@ -77,10 +82,20 @@ gUnk_08114A6C:: @ 08114A6C .incbin "baserom.gba", 0x114A6C, 0x0000020 gUnk_08114A8C:: @ 08114A8C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1141D4, 0x0000030 +.else .incbin "baserom.gba", 0x114A8C, 0x0000030 +.endif gUnk_08114ABC:: @ 08114ABC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x114204, 0x0000028 +.else .incbin "baserom.gba", 0x114ABC, 0x0000028 +.endif gUnk_08114AE4:: @ 08114AE4 .incbin "baserom.gba", 0x114AE4, 0x000001C @@ -131,9 +146,19 @@ gUnk_08114AE4:: @ 08114AE4 .4byte gUnk_08114A14 .incbin "baserom.gba", 0x114D4C, 0x0000014 .4byte gUnk_08114A6C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1144AC, 0x0000014 +.else .incbin "baserom.gba", 0x114D64, 0x0000014 +.endif .4byte gUnk_08114ABC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1144C4, 0x0000168 +.else .incbin "baserom.gba", 0x114D7C, 0x0000168 +.endif gUnk_08114EE4:: @ 08114EE4 .4byte 00000000 diff --git a/data/data_0811BE38.s b/data/data_0811BE38.s index 737ccdb9..5ca8e6f9 100644 --- a/data/data_0811BE38.s +++ b/data/data_0811BE38.s @@ -11,7 +11,12 @@ gUnk_0811BE40:: @ 0811BE40 .incbin "baserom.gba", 0x11BE40, 0x0000008 gUnk_0811BE48:: @ 0811BE48 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x11B590, 0x0000180 +.else .incbin "baserom.gba", 0x11BE48, 0x0000180 +.endif gUnk_0811BFC8:: @ 0811BFC8 .4byte sub_080779E8 diff --git a/data/data_08125104.s b/data/data_08125104.s index 83646edc..59eb64fa 100644 --- a/data/data_08125104.s +++ b/data/data_08125104.s @@ -15,7 +15,12 @@ gUnk_08125118:: @ 08125118 .incbin "baserom.gba", 0x125118, 0x00002C0 gUnk_081253D8:: @ 081253D8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x124B20, 0x0000020 +.else .incbin "baserom.gba", 0x1253D8, 0x0000020 +.endif gUnk_081253F8:: @ 081253F8 .incbin "baserom.gba", 0x1253F8, 0x0000028 @@ -24,7 +29,12 @@ gUnk_08125420:: @ 08125420 .incbin "baserom.gba", 0x125420, 0x0000018 gUnk_08125438:: @ 08125438 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x124B80, 0x0000060 +.else .incbin "baserom.gba", 0x125438, 0x0000060 +.endif gUnk_08125498:: @ 08125498 .incbin "baserom.gba", 0x125498, 0x0000050 @@ -33,25 +43,50 @@ gUnk_081254E8:: @ 081254E8 .incbin "baserom.gba", 0x1254E8, 0x0000058 gUnk_08125540:: @ 08125540 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x124C88, 0x0000118 +.else .incbin "baserom.gba", 0x125540, 0x0000118 +.endif gUnk_08125658:: @ 08125658 .incbin "baserom.gba", 0x125658, 0x0000010 gUnk_08125668:: @ 08125668 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x124DB0, 0x0000030 +.else .incbin "baserom.gba", 0x125668, 0x0000030 +.endif gUnk_08125698:: @ 08125698 .incbin "baserom.gba", 0x125698, 0x0000010 gUnk_081256A8:: @ 081256A8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x124DF0, 0x0000028 +.else .incbin "baserom.gba", 0x1256A8, 0x0000028 +.endif gUnk_081256D0:: @ 081256D0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x124E18, 0x0000230 +.else .incbin "baserom.gba", 0x1256D0, 0x0000230 +.endif gUnk_08125900:: @ 08125900 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125048, 0x0000018 +.else .incbin "baserom.gba", 0x125900, 0x0000018 +.endif gUnk_08125918:: @ 08125918 .incbin "baserom.gba", 0x125918, 0x0000010 @@ -66,55 +101,125 @@ gUnk_08125960:: @ 08125960 .incbin "baserom.gba", 0x125960, 0x0000048 gUnk_081259A8:: @ 081259A8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1250F0, 0x000006D +.else .incbin "baserom.gba", 0x1259A8, 0x000006D +.endif gUnk_08125A15:: @ 08125A15 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x12515D, 0x00000EB +.else .incbin "baserom.gba", 0x125A15, 0x00000EB +.endif gUnk_08125B00:: @ 08125B00 .incbin "baserom.gba", 0x125B00, 0x0000020 gUnk_08125B20:: @ 08125B20 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125268, 0x0000030 +.else .incbin "baserom.gba", 0x125B20, 0x0000030 +.endif gUnk_08125B50:: @ 08125B50 .incbin "baserom.gba", 0x125B50, 0x0000020 gUnk_08125B70:: @ 08125B70 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1252B8, 0x00000A8 +.else .incbin "baserom.gba", 0x125B70, 0x00000A8 +.endif gUnk_08125C18:: @ 08125C18 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125360, 0x0000030 +.else .incbin "baserom.gba", 0x125C18, 0x0000030 +.endif gUnk_08125C48:: @ 08125C48 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125390, 0x0000048 +.else .incbin "baserom.gba", 0x125C48, 0x0000048 +.endif gUnk_08125C90:: @ 08125C90 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1253D8, 0x0000048 +.else .incbin "baserom.gba", 0x125C90, 0x0000048 +.endif gUnk_08125CD8:: @ 08125CD8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125420, 0x0000090 +.else .incbin "baserom.gba", 0x125CD8, 0x0000090 +.endif gUnk_08125D68:: @ 08125D68 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1254B0, 0x0000048 +.else .incbin "baserom.gba", 0x125D68, 0x0000048 +.endif gUnk_08125DB0:: @ 08125DB0 .incbin "baserom.gba", 0x125DB0, 0x0000108 gUnk_08125EB8:: @ 08125EB8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125600, 0x0000018 +.else .incbin "baserom.gba", 0x125EB8, 0x0000018 +.endif gUnk_08125ED0:: @ 08125ED0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125618, 0x0000020 +.else .incbin "baserom.gba", 0x125ED0, 0x0000020 +.endif gUnk_08125EF0:: @ 08125EF0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125638, 0x0000020 +.else .incbin "baserom.gba", 0x125EF0, 0x0000020 +.endif gUnk_08125F10:: @ 08125F10 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125658, 0x0000010 +.else .incbin "baserom.gba", 0x125F10, 0x0000010 +.endif gUnk_08125F20:: @ 08125F20 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125668, 0x0000018 +.else .incbin "baserom.gba", 0x125F20, 0x0000018 +.endif gUnk_08125F38:: @ 08125F38 .incbin "baserom.gba", 0x125F38, 0x0000010 @@ -123,10 +228,20 @@ gUnk_08125F48:: @ 08125F48 .incbin "baserom.gba", 0x125F48, 0x0000030 gUnk_08125F78:: @ 08125F78 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1256C0, 0x0000018 +.else .incbin "baserom.gba", 0x125F78, 0x0000018 +.endif gUnk_08125F90:: @ 08125F90 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1256D8, 0x0000010 +.else .incbin "baserom.gba", 0x125F90, 0x0000010 +.endif gUnk_08125FA0:: @ 08125FA0 .incbin "baserom.gba", 0x125FA0, 0x0000020 @@ -138,94 +253,206 @@ gUnk_08125FE8:: @ 08125FE8 .incbin "baserom.gba", 0x125FE8, 0x0000050 gUnk_08126038:: @ 08126038 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125780, 0x0000018 +.else .incbin "baserom.gba", 0x126038, 0x0000018 +.endif gUnk_08126050:: @ 08126050 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125798, 0x0000018 +.else .incbin "baserom.gba", 0x126050, 0x0000018 +.endif gUnk_08126068:: @ 08126068 .incbin "baserom.gba", 0x126068, 0x0000040 gUnk_081260A8:: @ 081260A8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1257F0, 0x0000010 +.else .incbin "baserom.gba", 0x1260A8, 0x0000010 +.endif gUnk_081260B8:: @ 081260B8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125800, 0x0000058 +.else .incbin "baserom.gba", 0x1260B8, 0x0000058 +.endif gUnk_08126110:: @ 08126110 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125858, 0x0000040 +.else .incbin "baserom.gba", 0x126110, 0x0000040 +.endif gUnk_08126150:: @ 08126150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125898, 0x0000030 +.else .incbin "baserom.gba", 0x126150, 0x0000030 +.endif gUnk_08126180:: @ 08126180 .incbin "baserom.gba", 0x126180, 0x0000030 gUnk_081261B0:: @ 081261B0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1258F8, 0x0000018 +.else .incbin "baserom.gba", 0x1261B0, 0x0000018 +.endif gUnk_081261C8:: @ 081261C8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125910, 0x0000020 +.else .incbin "baserom.gba", 0x1261C8, 0x0000020 +.endif gUnk_081261E8:: @ 081261E8 .incbin "baserom.gba", 0x1261E8, 0x0000010 gUnk_081261F8:: @ 081261F8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125940, 0x000001B +.else .incbin "baserom.gba", 0x1261F8, 0x000001B +.endif gUnk_08126213:: @ 08126213 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x12595B, 0x0000065 +.else .incbin "baserom.gba", 0x126213, 0x0000065 +.endif gUnk_08126278:: @ 08126278 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1259C0, 0x0000020 +.else .incbin "baserom.gba", 0x126278, 0x0000020 +.endif gUnk_08126298:: @ 08126298 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1259E0, 0x0000020 +.else .incbin "baserom.gba", 0x126298, 0x0000020 +.endif gUnk_081262B8:: @ 081262B8 .incbin "baserom.gba", 0x1262B8, 0x0000018 gUnk_081262D0:: @ 081262D0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125A18, 0x0000018 +.else .incbin "baserom.gba", 0x1262D0, 0x0000018 +.endif gUnk_081262E8:: @ 081262E8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125A30, 0x0000048 +.else .incbin "baserom.gba", 0x1262E8, 0x0000048 +.endif gUnk_08126330:: @ 08126330 .incbin "baserom.gba", 0x126330, 0x0000020 gUnk_08126350:: @ 08126350 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125A98, 0x0000010 +.else .incbin "baserom.gba", 0x126350, 0x0000010 +.endif gUnk_08126360:: @ 08126360 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125AA8, 0x0000020 +.else .incbin "baserom.gba", 0x126360, 0x0000020 +.endif gUnk_08126380:: @ 08126380 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125AC8, 0x0000028 +.else .incbin "baserom.gba", 0x126380, 0x0000028 +.endif gUnk_081263A8:: @ 081263A8 .incbin "baserom.gba", 0x1263A8, 0x0000010 gUnk_081263B8:: @ 081263B8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125B00, 0x0000010 +.else .incbin "baserom.gba", 0x1263B8, 0x0000010 +.endif gUnk_081263C8:: @ 081263C8 .incbin "baserom.gba", 0x1263C8, 0x0000010 gUnk_081263D8:: @ 081263D8 +.ifndef EU .incbin "baserom.gba", 0x1263D8, 0x0000010 +.endif gUnk_081263E8:: @ 081263E8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125B20, 0x0000138 +.else .incbin "baserom.gba", 0x1263E8, 0x0000138 +.endif gUnk_08126520:: @ 08126520 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125C58, 0x000009C +.else .incbin "baserom.gba", 0x126520, 0x000009C +.endif gUnk_081265BC:: @ 081265BC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125CF4, 0x0000073 +.else .incbin "baserom.gba", 0x1265BC, 0x0000073 +.endif gUnk_0812662F:: @ 0812662F +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125D67, 0x0000169 +.else .incbin "baserom.gba", 0x12662F, 0x0000169 +.endif gUnk_08126798:: @ 08126798 .incbin "baserom.gba", 0x126798, 0x0000004 @@ -234,19 +461,34 @@ gUnk_08126798:: @ 08126798 .4byte gUnk_081263E8 .incbin "baserom.gba", 0x1267B0, 0x0000024 .4byte gUnk_081253D8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125F10, 0x000001C +.else .incbin "baserom.gba", 0x1267D8, 0x000001C +.endif .4byte gUnk_081263E8 .incbin "baserom.gba", 0x1267F8, 0x000001C .4byte gUnk_08125118 .incbin "baserom.gba", 0x126818, 0x000000C .4byte gUnk_08125B50 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125F60, 0x000003C +.else .incbin "baserom.gba", 0x126828, 0x000003C +.endif .4byte gUnk_081262E8 .incbin "baserom.gba", 0x126868, 0x000000C .4byte gUnk_08125DB0 .incbin "baserom.gba", 0x126878, 0x0000004 .4byte gUnk_08125438 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x125FB8, 0x000002C +.else .incbin "baserom.gba", 0x126880, 0x000002C +.endif .4byte gUnk_081261C8 .incbin "baserom.gba", 0x1268B0, 0x000000C .4byte gUnk_08125420 @@ -258,45 +500,100 @@ gUnk_08126798:: @ 08126798 .4byte gUnk_081261F8 .incbin "baserom.gba", 0x1268E0, 0x000001C .4byte gUnk_08125498 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126038, 0x0000034 +.else .incbin "baserom.gba", 0x126900, 0x0000034 +.endif .4byte gUnk_08126180 .incbin "baserom.gba", 0x126938, 0x000000C .4byte gUnk_08125F78 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126080, 0x000002C +.else .incbin "baserom.gba", 0x126948, 0x000002C +.endif .4byte gUnk_08125C48 .incbin "baserom.gba", 0x126978, 0x0000014 .4byte gUnk_08125D68 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1260C8, 0x000000C +.else .incbin "baserom.gba", 0x126990, 0x000000C +.endif .4byte gUnk_081263E8 .incbin "baserom.gba", 0x1269A0, 0x0000024 .4byte gUnk_081263A8 .incbin "baserom.gba", 0x1269C8, 0x0000004 .4byte gUnk_08125F20 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126108, 0x0000014 +.else .incbin "baserom.gba", 0x1269D0, 0x0000014 +.endif .4byte gUnk_081254E8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126120, 0x0000014 +.else .incbin "baserom.gba", 0x1269E8, 0x0000014 +.endif .4byte gUnk_081256A8 .incbin "baserom.gba", 0x126A00, 0x0000004 .4byte gUnk_081256D0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126140, 0x000000C +.else .incbin "baserom.gba", 0x126A08, 0x000000C +.endif .4byte gUnk_08125540 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126150, 0x0000024 +.else .incbin "baserom.gba", 0x126A18, 0x0000024 +.endif .4byte gUnk_081261E8 .incbin "baserom.gba", 0x126A40, 0x000000C .4byte gUnk_08125658 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126188, 0x0000014 +.else .incbin "baserom.gba", 0x126A50, 0x0000014 +.endif .4byte gUnk_08125698 .incbin "baserom.gba", 0x126A68, 0x0000004 .4byte gUnk_08125900 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1261A8, 0x000000C +.else .incbin "baserom.gba", 0x126A70, 0x000000C +.endif .4byte gUnk_08125F90 .incbin "baserom.gba", 0x126A80, 0x0000004 .4byte gUnk_08125B20 .incbin "baserom.gba", 0x126A88, 0x000000C .4byte gUnk_08126350 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1261D0, 0x000000C +.else .incbin "baserom.gba", 0x126A98, 0x000000C +.endif .4byte gUnk_08125918 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1261E0, 0x0000014 +.else .incbin "baserom.gba", 0x126AA8, 0x0000014 +.endif .4byte gUnk_08125928 .incbin "baserom.gba", 0x126AC0, 0x0000004 .4byte gUnk_081261B0 @@ -308,7 +605,12 @@ gUnk_08126798:: @ 08126798 .4byte gUnk_081259A8 .incbin "baserom.gba", 0x126AF0, 0x0000004 .4byte gUnk_08125B00 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126230, 0x000000C +.else .incbin "baserom.gba", 0x126AF8, 0x000000C +.endif .4byte gUnk_08125C18 .incbin "baserom.gba", 0x126B08, 0x000000C .4byte gUnk_08125B70 @@ -316,29 +618,63 @@ gUnk_08126798:: @ 08126798 .4byte gUnk_08125EB8 .incbin "baserom.gba", 0x126B28, 0x0000004 .4byte gUnk_08125ED0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126268, 0x0000014 +.else .incbin "baserom.gba", 0x126B30, 0x0000014 +.endif .4byte gUnk_08125C90 .incbin "baserom.gba", 0x126B48, 0x0000004 .4byte gUnk_08125CD8 .incbin "baserom.gba", 0x126B50, 0x000000C .4byte gUnk_08125EF0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126298, 0x000001C +.else .incbin "baserom.gba", 0x126B60, 0x000001C +.endif .4byte gUnk_08125F10 +.ifdef EU + .incbin "baserom_eu.gba", 0x1262B8, 0x0000004 +.else .incbin "baserom.gba", 0x126B80, 0x0000004 +.endif .4byte gUnk_08125F38 .incbin "baserom.gba", 0x126B88, 0x000000C .4byte gUnk_08125F48 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1262D0, 0x0000024 +.else .incbin "baserom.gba", 0x126B98, 0x0000024 - .4byte gUnk_08125FA0 +.endif + .4byte gUnk_08125FA0 @ 0x81262F4 .incbin "baserom.gba", 0x126BC0, 0x0000004 .4byte gUnk_08125FC0 .incbin "baserom.gba", 0x126BC8, 0x000000C .4byte gUnk_08125FE8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126310, 0x0000014 +.else .incbin "baserom.gba", 0x126BD8, 0x0000014 +.endif .4byte gUnk_08126038 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126328, 0x000000C +.else .incbin "baserom.gba", 0x126BF0, 0x000000C +.endif .4byte gUnk_08126050 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126338, 0x0000024 +.else .incbin "baserom.gba", 0x126C00, 0x0000024 +.endif .4byte gUnk_08126068 .incbin "baserom.gba", 0x126C28, 0x0000004 .4byte gUnk_081260A8 @@ -348,29 +684,68 @@ gUnk_08126798:: @ 08126798 .4byte gUnk_08126110 .incbin "baserom.gba", 0x126C50, 0x0000004 .4byte gUnk_08126150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126390, 0x0000044 +.else .incbin "baserom.gba", 0x126C58, 0x0000044 +.endif .4byte gUnk_08126278 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1263D8, 0x000001C +.else .incbin "baserom.gba", 0x126CA0, 0x000001C +.endif .4byte gUnk_08126298 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1263F8, 0x000001C +.else .incbin "baserom.gba", 0x126CC0, 0x000001C +.endif .4byte gUnk_081263E8 +.ifdef EU + .incbin "baserom_eu.gba", 0x126418, 0x0000004 +.else .incbin "baserom.gba", 0x126CE0, 0x0000004 +.endif .4byte gUnk_081262B8 .incbin "baserom.gba", 0x126CE8, 0x0000004 .4byte gUnk_081262D0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126428, 0x000000C +.else .incbin "baserom.gba", 0x126CF0, 0x000000C +.endif .4byte gUnk_081263E8 .incbin "baserom.gba", 0x126D00, 0x0000004 .4byte gUnk_08126330 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x126440, 0x000002C +.else .incbin "baserom.gba", 0x126D08, 0x000002C +.endif .4byte gUnk_081263C8 .incbin "baserom.gba", 0x126D38, 0x0000004 .4byte gUnk_08126360 +.ifdef EU + .incbin "baserom_eu.gba", 0x126478, 0x0000010 + .incbin "baserom_eu.gba", 0x126488, 0x0000034 +.else .incbin "baserom.gba", 0x126D40, 0x000000C .4byte gUnk_081263D8 .incbin "baserom.gba", 0x126D50, 0x0000034 +.endif .4byte gUnk_08126380 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1264C0, 0x0000014 +.else .incbin "baserom.gba", 0x126D88, 0x0000014 +.endif .4byte gUnk_081263B8 .incbin "baserom.gba", 0x126DA0, 0x0000008 diff --git a/data/data_08127280.s b/data/data_08127280.s index 81795e24..f8d5fc0d 100644 --- a/data/data_08127280.s +++ b/data/data_08127280.s @@ -51,7 +51,12 @@ gUnk_08127D10:: @ 08127D10 .4byte sub_080A3930 gUnk_08127D30:: @ 08127D30 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x127468, 0x0000264 +.else .incbin "baserom.gba", 0x127D30, 0x0000264 +.endif gUnk_08127F94:: @ 08127F94 .incbin "baserom.gba", 0x127F94, 0x0000090 @@ -707,7 +712,12 @@ gUnk_08128A38:: @ 08128A38 .4byte sub_080A4F28 gUnk_08128AD8:: @ 08128AD8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x128210, 0x0000058 +.else .incbin "baserom.gba", 0x128AD8, 0x0000058 +.endif gUnk_08128B30:: @ 08128B30 .4byte sub_080A4F28 diff --git a/data/data_0812AA88.s b/data/data_0812AA88.s index 4e250809..88fb300c 100644 --- a/data/data_0812AA88.s +++ b/data/data_0812AA88.s @@ -139,14 +139,18 @@ gUnk_0812AAE8:: @ 0812AAE8 .4byte gUnk_0812ACB0 .4byte gUnk_0812ACA4 .4byte gUnk_0812AC94 +.ifndef EU .4byte gUnk_0812AC88 +.endif .4byte gUnk_0812AC84 gUnk_0812AC84:: @ 0812AC84 .incbin "baserom.gba", 0x12AC84, 0x0000004 +.ifndef EU gUnk_0812AC88:: @ 0812AC88 .incbin "baserom.gba", 0x12AC88, 0x000000C +.endif gUnk_0812AC94:: @ 0812AC94 .incbin "baserom.gba", 0x12AC94, 0x0000010 @@ -173,7 +177,11 @@ gUnk_0812ACF0:: @ 0812ACF0 .incbin "baserom.gba", 0x12ACF0, 0x0000010 gUnk_0812AD00:: @ 0812AD00 +.ifdef EU + .incbin "baserom_eu.gba", 0x12A428, 0x0000010 +.else .incbin "baserom.gba", 0x12AD00, 0x000000C +.endif gUnk_0812AD0C:: @ 0812AD0C .incbin "baserom.gba", 0x12AD0C, 0x0000014 @@ -451,6 +459,1526 @@ gUnk_0812B1F8:: @ 0812B1F8 gUnk_0812B204:: @ 0812B204 .incbin "baserom.gba", 0x12B204, 0x0000008 +.ifdef JP +ENUM_12AED0: + .4byte gUnk_0812B204 + .4byte ENUM_12AED0_LV1_CLEAR_MES + .4byte ENUM_12AED0_LV2_CLEAR_MES + .4byte ENUM_12AED0_LV3_CLEAR_MES + .4byte ENUM_12AED0_LV4_CLEAR_MES + .4byte ENUM_12AED0_LV5_CLEAR_MES + .4byte ENUM_12AED0_MIZUUMI_00_BENT + .4byte ENUM_12AED0_MIZUUMI_00_00 + .4byte ENUM_12AED0_MIZUUMI_00_H00 + .4byte ENUM_12AED0_MIZUUMI_00_H01 + .4byte ENUM_12AED0_MIZUUMI_00_H02 + .4byte ENUM_12AED0_HIKYOU_00_T0 + .4byte ENUM_12AED0_HIKYOU_00_T1 + .4byte ENUM_12AED0_MAENIWA_00_00 + .4byte ENUM_12AED0_MAENIWA_00_01 + .4byte ENUM_12AED0_MAENIWA_00_02 + .4byte ENUM_12AED0_MAENIWA_00_BENT + .4byte ENUM_12AED0_MAENIWA_00_WARP + .4byte ENUM_12AED0_MAENIWA_00_T0 + .4byte ENUM_12AED0_MAENIWA_00_T1 + .4byte ENUM_12AED0_MAENIWA_00_CAP_0 + .4byte ENUM_12AED0_NAKANIWA_00_EZERO + .4byte ENUM_12AED0_HIKYOU_00_00 + .4byte ENUM_12AED0_HIKYOU_00_01 + .4byte ENUM_12AED0_HIKYOU_00_02 + .4byte ENUM_12AED0_HIKYOU_00_03 + .4byte ENUM_12AED0_HIKYOU_00_04 + .4byte ENUM_12AED0_HIKYOU_00_CAP_0 + .4byte ENUM_12AED0_HIKYOU_00_CAP_1 + .4byte ENUM_12AED0_HIKYOU_00_CAP_2 + .4byte ENUM_12AED0_HIKYOU_00_SEKIZOU + .4byte ENUM_12AED0_HIKYOU_00_14 + .4byte ENUM_12AED0_HIKYOU_00_BOSEKI + .4byte ENUM_12AED0_HIKYOU_00_H00 + .4byte ENUM_12AED0_HIKYOU_00_M0 + .4byte ENUM_12AED0_HIKYOU_00_M1 + .4byte ENUM_12AED0_HIKYOU_00_M2 + .4byte ENUM_12AED0_LOST_00_ENTER + .4byte ENUM_12AED0_LOST_00_00 + .4byte ENUM_12AED0_LOST_00_01 + .4byte ENUM_12AED0_LOST_02_00 + .4byte ENUM_12AED0_LOST_03_00 + .4byte ENUM_12AED0_LOST_03_T0 + .4byte ENUM_12AED0_LOST_04_00 + .4byte ENUM_12AED0_LOST_04_SIBA0 + .4byte ENUM_12AED0_LOST_04_SIBA1 + .4byte ENUM_12AED0_LOST_04_SIBA2 + .4byte ENUM_12AED0_LOST_04_SIBA3 + .4byte ENUM_12AED0_LOST_04_SIBA4 + .4byte ENUM_12AED0_LOST_05_00 + .4byte ENUM_12AED0_LOST_05_01 + .4byte ENUM_12AED0_LOST_05_T0 + .4byte ENUM_12AED0_LOST_05_T1 + .4byte ENUM_12AED0_MORI_00_HIBI_0 + .4byte ENUM_12AED0_MORI_00_HIBI_1 + .4byte ENUM_12AED0_MORI_00_HIBI_2 + .4byte ENUM_12AED0_MORI_00_HIBI_3 + .4byte ENUM_12AED0_MORI_00_HIBI_4 + .4byte ENUM_12AED0_MORI_00_KOBITO + .4byte ENUM_12AED0_MORI_00_H0 + .4byte ENUM_12AED0_MORI_00_H1 + .4byte ENUM_12AED0_MORI_ENTRANCE_1ST + .4byte ENUM_12AED0_YAMA_00_00 + .4byte ENUM_12AED0_YAMA_00_01 + .4byte ENUM_12AED0_YAMA_01_BW00 + .4byte ENUM_12AED0_YAMA_02_00 + .4byte ENUM_12AED0_YAMA_03_00 + .4byte ENUM_12AED0_YAMA_03_01 + .4byte ENUM_12AED0_YAMA_03_02 + .4byte ENUM_12AED0_YAMA_03_DOKU_0 + .4byte ENUM_12AED0_YAMA_03_DOKU_1 + .4byte ENUM_12AED0_YAMA_03_DOKU_2 + .4byte ENUM_12AED0_YAMA_04_CAP_0 + .4byte ENUM_12AED0_YAMA_04_R00 + .4byte ENUM_12AED0_YAMA_04_HIBI_0 + .4byte ENUM_12AED0_YAMA_04_HIBI_1 + .4byte ENUM_12AED0_YAMA_04_00 + .4byte ENUM_12AED0_YAMA_04_01 + .4byte ENUM_12AED0_YAMA_04_04 + .4byte ENUM_12AED0_YAMA_04_05 + .4byte ENUM_12AED0_YAMA_04_06 + .4byte ENUM_12AED0_YAMA_04_ENTHOUSHI + .4byte ENUM_12AED0_YAMA_04_ANAHOUSHI + .4byte ENUM_12AED0_YAMA_04_BOMBWALL0 + .4byte ENUM_12AED0_HAKA_BUNSHIN_00 + .4byte ENUM_12AED0_HAKA_BOSEKI_00 + .4byte ENUM_12AED0_HAKA_BOSEKI_01 + .4byte ENUM_12AED0_HAKA_BOSEKI_02 + .4byte ENUM_12AED0_HAKA_00_CAP_0 + .4byte ENUM_12AED0_HAKA_00_BW00 + .4byte ENUM_12AED0_HAKA_01_T0 + .4byte ENUM_12AED0_HAKA_KEY_GET + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_0 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_1 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_2 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_3 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_4 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_5 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_6 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_7 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_8 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_9 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_10 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_11 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_12 + .4byte ENUM_12AED0_SOUGEN_01_00 + .4byte ENUM_12AED0_SOUGEN_01_BENT + .4byte ENUM_12AED0_SOUGEN_01_ZELDA + .4byte ENUM_12AED0_SOUGEN_02_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_02_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_03_BOMBWALL + .4byte ENUM_12AED0_SOUGEN_04_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_04_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_04_HIBI_2 + .4byte ENUM_12AED0_SOUGEN_04_HIBI_3 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_2 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_3 + .4byte ENUM_12AED0_SOUGEN_05_BOMB_00 + .4byte ENUM_12AED0_SOUGEN_05_00 + .4byte ENUM_12AED0_SOUGEN_05_01 + .4byte ENUM_12AED0_SOUGEN_05_IWA02 + .4byte ENUM_12AED0_SOUGEN_05_BENT + .4byte ENUM_12AED0_SOUGEN_05_H00 + .4byte ENUM_12AED0_SOUGEN_05_R0 + .4byte ENUM_12AED0_SOUGEN_05_CAP_0 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_0 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_1 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_2 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_3 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_2 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_3 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_4 + .4byte ENUM_12AED0_SOUGEN_06_IWA_0 + .4byte ENUM_12AED0_SOUGEN_06_AKINDO + .4byte ENUM_12AED0_SOUGEN_06_SAIKAI + .4byte ENUM_12AED0_SOUGEN_06_BENT + .4byte ENUM_12AED0_SOUGEN_06_SLIDE + .4byte ENUM_12AED0_SOUGEN_06_R1 + .4byte ENUM_12AED0_SOUGEN_07_00 + .4byte ENUM_12AED0_SOUGEN_07_01 + .4byte ENUM_12AED0_SOUGEN_07_02 + .4byte ENUM_12AED0_SOUGEN_07_H00 + .4byte ENUM_12AED0_SOUGEN_08_00 + .4byte ENUM_12AED0_SOUGEN_08_01 + .4byte ENUM_12AED0_SOUGEN_08_02 + .4byte ENUM_12AED0_SOUGEN_08_03 + .4byte ENUM_12AED0_SOUGEN_08_04 + .4byte ENUM_12AED0_SOUGEN_08_05 + .4byte ENUM_12AED0_SOUGEN_08_06 + .4byte ENUM_12AED0_SOUGEN_08_07 + .4byte ENUM_12AED0_SOUGEN_08_08 + .4byte ENUM_12AED0_SOUGEN_08_TORITSUKI + .4byte ENUM_12AED0_SOUGEN_08_T00 + .4byte ENUM_12AED0_CASTLE_00_00 + .4byte ENUM_12AED0_CASTLE_04_MEZAME + .4byte ENUM_12AED0_CASTLE_04_MAID_TALK + .4byte ENUM_12AED0_SUIGEN_00_h0 + .4byte ENUM_12AED0_SUIGEN_00_T0 + .4byte ENUM_12AED0_SUIGEN_00_r0 + .4byte ENUM_12AED0_SUIGEN_00_r1 + .4byte ENUM_12AED0_SUIGEN_00_r2 + .4byte ENUM_12AED0_SUIGEN_00_CAP_0 + .4byte ENUM_12AED0_SUIGEN_00_CAP_1 + .4byte ENUM_12AED0_SUIGEN_00_R0 + .4byte ENUM_12AED0_SUIGEN_00_R1 + .4byte ENUM_12AED0_SUIGEN_00_h1 + .4byte ENUM_12AED0_SUIGENGORON_00_CAP_0 + .4byte ENUM_12AED0_DAIGORON_SHIELD + .4byte ENUM_12AED0_DAIGORON_EXCHG + .4byte ENUM_12AED0_BEANDEMO_00 + .4byte ENUM_12AED0_BEANDEMO_01 + .4byte ENUM_12AED0_BEANDEMO_02 + .4byte ENUM_12AED0_BEANDEMO_03 + .4byte ENUM_12AED0_BEANDEMO_04 + .4byte ENUM_12AED0_KAKERA_TAKARA_A + .4byte ENUM_12AED0_KAKERA_TAKARA_E + .4byte ENUM_12AED0_KAKERA_TAKARA_K + .4byte ENUM_12AED0_KAKERA_TAKARA_L + .4byte ENUM_12AED0_KAKERA_TAKARA_M + .4byte ENUM_12AED0_KAKERA_TAKARA_N + .4byte ENUM_12AED0_KAKERA_TAKARA_O + .4byte ENUM_12AED0_KAKERA_TAKARA_P + .4byte ENUM_12AED0_KAKERA_TAKARA_Q + .4byte ENUM_12AED0_KAKERA_TAKARA_R + .4byte ENUM_12AED0_KAKERA_TAKARA_S + .4byte ENUM_12AED0_KAKERA_TAKARA_T + .4byte ENUM_12AED0_KAKERA_TAKARA_U + .4byte ENUM_12AED0_KAKERA_TAKARA_V + .4byte ENUM_12AED0_KAKERA_TAKARA_W + .4byte ENUM_12AED0_KAKERA_TAKARA_X + .4byte ENUM_12AED0_KAKERA_TAKARA_Y + .4byte ENUM_12AED0_KAKERA_TAKARA_Z + .4byte ENUM_12AED0_MACHI_02_HEISHI_TALK + .4byte ENUM_12AED0_MACHI00_00 + .4byte ENUM_12AED0_MACHI00_02 + .4byte ENUM_12AED0_MACHI00_03 + .4byte ENUM_12AED0_MACHI_00_T00 + .4byte ENUM_12AED0_MACHI_00_T01 + .4byte ENUM_12AED0_MACHI_01_DEMO + .4byte ENUM_12AED0_MACHI_02_HEISHI + .4byte ENUM_12AED0_MACHI_02_DOG + .4byte ENUM_12AED0_MACHI_07_BELL + .4byte ENUM_12AED0_SHOP05_OPEN + .4byte ENUM_12AED0_MACHI_MES_20 + .4byte ENUM_12AED0_MACHI_MES_21 + .4byte ENUM_12AED0_MACHI_MES_22 + .4byte ENUM_12AED0_MACHI_MES_23 + .4byte ENUM_12AED0_MACHI_MES_24 + .4byte ENUM_12AED0_MACHI_MES_30 + .4byte ENUM_12AED0_MACHI_MES_40 + .4byte ENUM_12AED0_MACHI_MES_60 + .4byte ENUM_12AED0_MACHI_MES_50 + .4byte ENUM_12AED0_MACHI_DOG_C + .4byte ENUM_12AED0_KUMOUE_00_CAP_0 + .4byte ENUM_12AED0_KUMOUE_01_CAP_0 + .4byte ENUM_12AED0_KUMOUE_01_T0 + .4byte ENUM_12AED0_KUMOUE_01_T1 + .4byte ENUM_12AED0_KUMOUE_01_T2 + .4byte ENUM_12AED0_KUMOUE_01_T3 + .4byte ENUM_12AED0_KUMOUE_01_T4 + .4byte ENUM_12AED0_KUMOUE_01_T5 + .4byte ENUM_12AED0_KUMOUE_01_T6 + .4byte ENUM_12AED0_KUMOUR_01_K0 + .4byte ENUM_12AED0_KUMOUR_01_K1 + .4byte ENUM_12AED0_KUMOUR_01_K2 + .4byte ENUM_12AED0_KUMOUR_01_K3 + .4byte ENUM_12AED0_KUMOUR_01_K4 + .4byte ENUM_12AED0_KUMOUR_01_K5 + .4byte ENUM_12AED0_KUMOUR_01_K6 + .4byte ENUM_12AED0_KUMONOUE_01_KAKERA + .4byte ENUM_12AED0_KUMOUE_02_CAP_0 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_01 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_02 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_03 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_04 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_05 + .4byte ENUM_12AED0_KUMOUE_02_00 + .4byte ENUM_12AED0_KUMOUE_02_01 + .4byte ENUM_12AED0_KUMOUE_02_02 + .4byte ENUM_12AED0_KUMOUE_02_03 + .4byte ENUM_12AED0_KUMOUE_UNCLE_TALK + .4byte ENUM_12AED0_KUMOUE_GIRL_TALK + .4byte ENUM_12AED0_MIZUUMI_00_CAP_0 + .4byte ENUM_12AED0_SUIGEN_00_R2 + .4byte ENUM_12AED0_YAMA_04_CAP_1 + .4byte ENUM_12AED0_LOST_05_02 + .4byte ENUM_12AED0_LOST_05_03 + .4byte ENUM_12AED0_KAKERA_TAKARA_J + .4byte gUnk_0812AC84 +ENUM_12AED0_KAKERA_TAKARA_J: + .ascii "KAKERA_TAKARA_J\0" +ENUM_12AED0_LOST_05_03: + .ascii "LOST_05_03\0\0" +ENUM_12AED0_LOST_05_02: + .ascii "LOST_05_02\0\0" +ENUM_12AED0_YAMA_04_CAP_1: + .ascii "YAMA_04_CAP_1\0\0\0" +ENUM_12AED0_SUIGEN_00_R2: + .ascii "SUIGEN_00_R2\0\0\0\0" +ENUM_12AED0_MIZUUMI_00_CAP_0: + .ascii "MIZUUMI_00_CAP_0\0\0\0\0" +ENUM_12AED0_KUMOUE_GIRL_TALK: + .ascii "KUMOUE_GIRL_TALK\0\0\0\0" +ENUM_12AED0_KUMOUE_UNCLE_TALK: + .ascii "KUMOUE_UNCLE_TALK\0\0\0" +ENUM_12AED0_KUMOUE_02_03: + .ascii "KUMOUE_02_03\0\0\0\0" +ENUM_12AED0_KUMOUE_02_02: + .ascii "KUMOUE_02_02\0\0\0\0" +ENUM_12AED0_KUMOUE_02_01: + .ascii "KUMOUE_02_01\0\0\0\0" +ENUM_12AED0_KUMOUE_02_00: + .ascii "KUMOUE_02_00\0\0\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_05: + .ascii "KUMOUE_02_AWASE_05\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_04: + .ascii "KUMOUE_02_AWASE_04\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_03: + .ascii "KUMOUE_02_AWASE_03\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_02: + .ascii "KUMOUE_02_AWASE_02\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_01: + .ascii "KUMOUE_02_AWASE_01\0\0" +ENUM_12AED0_KUMOUE_02_CAP_0: + .ascii "KUMOUE_02_CAP_0\0" +ENUM_12AED0_KUMONOUE_01_KAKERA: + .ascii "KUMONOUE_01_KAKERA\0\0" +ENUM_12AED0_KUMOUR_01_K6: + .ascii "KUMOUR_01_K6\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K5: + .ascii "KUMOUR_01_K5\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K4: + .ascii "KUMOUR_01_K4\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K3: + .ascii "KUMOUR_01_K3\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K2: + .ascii "KUMOUR_01_K2\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K1: + .ascii "KUMOUR_01_K1\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K0: + .ascii "KUMOUR_01_K0\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T6: + .ascii "KUMOUE_01_T6\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T5: + .ascii "KUMOUE_01_T5\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T4: + .ascii "KUMOUE_01_T4\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T3: + .ascii "KUMOUE_01_T3\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T2: + .ascii "KUMOUE_01_T2\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T1: + .ascii "KUMOUE_01_T1\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T0: + .ascii "KUMOUE_01_T0\0\0\0\0" +ENUM_12AED0_KUMOUE_01_CAP_0: + .ascii "KUMOUE_01_CAP_0\0" +ENUM_12AED0_KUMOUE_00_CAP_0: + .ascii "KUMOUE_00_CAP_0\0" +ENUM_12AED0_MACHI_DOG_C: + .ascii "MACHI_DOG_C\0" +ENUM_12AED0_MACHI_MES_50: + .ascii "MACHI_MES_50\0\0\0\0" +ENUM_12AED0_MACHI_MES_60: + .ascii "MACHI_MES_60\0\0\0\0" +ENUM_12AED0_MACHI_MES_40: + .ascii "MACHI_MES_40\0\0\0\0" +ENUM_12AED0_MACHI_MES_30: + .ascii "MACHI_MES_30\0\0\0\0" +ENUM_12AED0_MACHI_MES_24: + .ascii "MACHI_MES_24\0\0\0\0" +ENUM_12AED0_MACHI_MES_23: + .ascii "MACHI_MES_23\0\0\0\0" +ENUM_12AED0_MACHI_MES_22: + .ascii "MACHI_MES_22\0\0\0\0" +ENUM_12AED0_MACHI_MES_21: + .ascii "MACHI_MES_21\0\0\0\0" +ENUM_12AED0_MACHI_MES_20: + .ascii "MACHI_MES_20\0\0\0\0" +ENUM_12AED0_SHOP05_OPEN: + .ascii "SHOP05_OPEN\0" +ENUM_12AED0_MACHI_07_BELL: + .ascii "MACHI_07_BELL\0\0\0" +ENUM_12AED0_MACHI_02_DOG: + .ascii "MACHI_02_DOG\0\0\0\0" +ENUM_12AED0_MACHI_02_HEISHI: + .ascii "MACHI_02_HEISHI\0" +ENUM_12AED0_MACHI_01_DEMO: + .ascii "MACHI_01_DEMO\0\0\0" +ENUM_12AED0_MACHI_00_T01: + .ascii "MACHI_00_T01\0\0\0\0" +ENUM_12AED0_MACHI_00_T00: + .ascii "MACHI_00_T00\0\0\0\0" +ENUM_12AED0_MACHI00_03: + .ascii "MACHI00_03\0\0" +ENUM_12AED0_MACHI00_02: + .ascii "MACHI00_02\0\0" +ENUM_12AED0_MACHI00_00: + .ascii "MACHI00_00\0\0" +ENUM_12AED0_MACHI_02_HEISHI_TALK: + .ascii "MACHI_02_HEISHI_TALK\0\0\0\0" +ENUM_12AED0_KAKERA_TAKARA_Z: + .ascii "KAKERA_TAKARA_Z\0" +ENUM_12AED0_KAKERA_TAKARA_Y: + .ascii "KAKERA_TAKARA_Y\0" +ENUM_12AED0_KAKERA_TAKARA_X: + .ascii "KAKERA_TAKARA_X\0" +ENUM_12AED0_KAKERA_TAKARA_W: + .ascii "KAKERA_TAKARA_W\0" +ENUM_12AED0_KAKERA_TAKARA_V: + .ascii "KAKERA_TAKARA_V\0" +ENUM_12AED0_KAKERA_TAKARA_U: + .ascii "KAKERA_TAKARA_U\0" +ENUM_12AED0_KAKERA_TAKARA_T: + .ascii "KAKERA_TAKARA_T\0" +ENUM_12AED0_KAKERA_TAKARA_S: + .ascii "KAKERA_TAKARA_S\0" +ENUM_12AED0_KAKERA_TAKARA_R: + .ascii "KAKERA_TAKARA_R\0" +ENUM_12AED0_KAKERA_TAKARA_Q: + .ascii "KAKERA_TAKARA_Q\0" +ENUM_12AED0_KAKERA_TAKARA_P: + .ascii "KAKERA_TAKARA_P\0" +ENUM_12AED0_KAKERA_TAKARA_O: + .ascii "KAKERA_TAKARA_O\0" +ENUM_12AED0_KAKERA_TAKARA_N: + .ascii "KAKERA_TAKARA_N\0" +ENUM_12AED0_KAKERA_TAKARA_M: + .ascii "KAKERA_TAKARA_M\0" +ENUM_12AED0_KAKERA_TAKARA_L: + .ascii "KAKERA_TAKARA_L\0" +ENUM_12AED0_KAKERA_TAKARA_K: + .ascii "KAKERA_TAKARA_K\0" +ENUM_12AED0_KAKERA_TAKARA_E: + .ascii "KAKERA_TAKARA_E\0" +ENUM_12AED0_KAKERA_TAKARA_A: + .ascii "KAKERA_TAKARA_A\0" +ENUM_12AED0_BEANDEMO_04: + .ascii "BEANDEMO_04\0" +ENUM_12AED0_BEANDEMO_03: + .ascii "BEANDEMO_03\0" +ENUM_12AED0_BEANDEMO_02: + .ascii "BEANDEMO_02\0" +ENUM_12AED0_BEANDEMO_01: + .ascii "BEANDEMO_01\0" +ENUM_12AED0_BEANDEMO_00: + .ascii "BEANDEMO_00\0" +ENUM_12AED0_DAIGORON_EXCHG: + .ascii "DAIGORON_EXCHG\0\0" +ENUM_12AED0_DAIGORON_SHIELD: + .ascii "DAIGORON_SHIELD\0" +ENUM_12AED0_SUIGENGORON_00_CAP_0: + .ascii "SUIGENGORON_00_CAP_0\0\0\0\0" +ENUM_12AED0_SUIGEN_00_h1: + .ascii "SUIGEN_00_h1\0\0\0\0" +ENUM_12AED0_SUIGEN_00_R1: + .ascii "SUIGEN_00_R1\0\0\0\0" +ENUM_12AED0_SUIGEN_00_R0: + .ascii "SUIGEN_00_R0\0\0\0\0" +ENUM_12AED0_SUIGEN_00_CAP_1: + .ascii "SUIGEN_00_CAP_1\0" +ENUM_12AED0_SUIGEN_00_CAP_0: + .ascii "SUIGEN_00_CAP_0\0" +ENUM_12AED0_SUIGEN_00_r2: + .ascii "SUIGEN_00_r2\0\0\0\0" +ENUM_12AED0_SUIGEN_00_r1: + .ascii "SUIGEN_00_r1\0\0\0\0" +ENUM_12AED0_SUIGEN_00_r0: + .ascii "SUIGEN_00_r0\0\0\0\0" +ENUM_12AED0_SUIGEN_00_T0: + .ascii "SUIGEN_00_T0\0\0\0\0" +ENUM_12AED0_SUIGEN_00_h0: + .ascii "SUIGEN_00_h0\0\0\0\0" +ENUM_12AED0_CASTLE_04_MAID_TALK: + .ascii "CASTLE_04_MAID_TALK\0" +ENUM_12AED0_CASTLE_04_MEZAME: + .ascii "CASTLE_04_MEZAME\0\0\0\0" +ENUM_12AED0_CASTLE_00_00: + .ascii "CASTLE_00_00\0\0\0\0" +ENUM_12AED0_SOUGEN_08_T00: + .ascii "SOUGEN_08_T00\0\0\0" +ENUM_12AED0_SOUGEN_08_TORITSUKI: + .ascii "SOUGEN_08_TORITSUKI\0" +ENUM_12AED0_SOUGEN_08_08: + .ascii "SOUGEN_08_08\0\0\0\0" +ENUM_12AED0_SOUGEN_08_07: + .ascii "SOUGEN_08_07\0\0\0\0" +ENUM_12AED0_SOUGEN_08_06: + .ascii "SOUGEN_08_06\0\0\0\0" +ENUM_12AED0_SOUGEN_08_05: + .ascii "SOUGEN_08_05\0\0\0\0" +ENUM_12AED0_SOUGEN_08_04: + .ascii "SOUGEN_08_04\0\0\0\0" +ENUM_12AED0_SOUGEN_08_03: + .ascii "SOUGEN_08_03\0\0\0\0" +ENUM_12AED0_SOUGEN_08_02: + .ascii "SOUGEN_08_02\0\0\0\0" +ENUM_12AED0_SOUGEN_08_01: + .ascii "SOUGEN_08_01\0\0\0\0" +ENUM_12AED0_SOUGEN_08_00: + .ascii "SOUGEN_08_00\0\0\0\0" +ENUM_12AED0_SOUGEN_07_H00: + .ascii "SOUGEN_07_H00\0\0\0" +ENUM_12AED0_SOUGEN_07_02: + .ascii "SOUGEN_07_02\0\0\0\0" +ENUM_12AED0_SOUGEN_07_01: + .ascii "SOUGEN_07_01\0\0\0\0" +ENUM_12AED0_SOUGEN_07_00: + .ascii "SOUGEN_07_00\0\0\0\0" +ENUM_12AED0_SOUGEN_06_R1: + .ascii "SOUGEN_06_R1\0\0\0\0" +ENUM_12AED0_SOUGEN_06_SLIDE: + .ascii "SOUGEN_06_SLIDE\0" +ENUM_12AED0_SOUGEN_06_BENT: + .ascii "SOUGEN_06_BENT\0\0" +ENUM_12AED0_SOUGEN_06_SAIKAI: + .ascii "SOUGEN_06_SAIKAI\0\0\0\0" +ENUM_12AED0_SOUGEN_06_AKINDO: + .ascii "SOUGEN_06_AKINDO\0\0\0\0" +ENUM_12AED0_SOUGEN_06_IWA_0: + .ascii "SOUGEN_06_IWA_0\0" +ENUM_12AED0_SOUGEN_06_HIBI_4: + .ascii "SOUGEN_06_HIBI_4\0\0\0\0" +ENUM_12AED0_SOUGEN_06_HIBI_3: + .ascii "SOUGEN_06_HIBI_3\0\0\0\0" +ENUM_12AED0_SOUGEN_06_HIBI_2: + .ascii "SOUGEN_06_HIBI_2\0\0\0\0" +ENUM_12AED0_SOUGEN_06_HIBI_1: + .ascii "SOUGEN_06_HIBI_1\0\0\0\0" +ENUM_12AED0_SOUGEN_06_HIBI_0: + .ascii "SOUGEN_06_HIBI_0\0\0\0\0" +ENUM_12AED0_SOUGEN_06_WAKAGI_3: + .ascii "SOUGEN_06_WAKAGI_3\0\0" +ENUM_12AED0_SOUGEN_06_WAKAGI_2: + .ascii "SOUGEN_06_WAKAGI_2\0\0" +ENUM_12AED0_SOUGEN_06_WAKAGI_1: + .ascii "SOUGEN_06_WAKAGI_1\0\0" +ENUM_12AED0_SOUGEN_06_WAKAGI_0: + .ascii "SOUGEN_06_WAKAGI_0\0\0" +ENUM_12AED0_SOUGEN_05_CAP_0: + .ascii "SOUGEN_05_CAP_0\0" +ENUM_12AED0_SOUGEN_05_R0: + .ascii "SOUGEN_05_R0\0\0\0\0" +ENUM_12AED0_SOUGEN_05_H00: + .ascii "SOUGEN_05_H00\0\0\0" +ENUM_12AED0_SOUGEN_05_BENT: + .ascii "SOUGEN_05_BENT\0\0" +ENUM_12AED0_SOUGEN_05_IWA02: + .ascii "SOUGEN_05_IWA02\0" +ENUM_12AED0_SOUGEN_05_01: + .ascii "SOUGEN_05_01\0\0\0\0" +ENUM_12AED0_SOUGEN_05_00: + .ascii "SOUGEN_05_00\0\0\0\0" +ENUM_12AED0_SOUGEN_05_BOMB_00: + .ascii "SOUGEN_05_BOMB_00\0\0\0" +ENUM_12AED0_SOUGEN_05_HIBI_3: + .ascii "SOUGEN_05_HIBI_3\0\0\0\0" +ENUM_12AED0_SOUGEN_05_HIBI_2: + .ascii "SOUGEN_05_HIBI_2\0\0\0\0" +ENUM_12AED0_SOUGEN_05_HIBI_1: + .ascii "SOUGEN_05_HIBI_1\0\0\0\0" +ENUM_12AED0_SOUGEN_05_HIBI_0: + .ascii "SOUGEN_05_HIBI_0\0\0\0\0" +ENUM_12AED0_SOUGEN_04_HIBI_3: + .ascii "SOUGEN_04_HIBI_3\0\0\0\0" +ENUM_12AED0_SOUGEN_04_HIBI_2: + .ascii "SOUGEN_04_HIBI_2\0\0\0\0" +ENUM_12AED0_SOUGEN_04_HIBI_1: + .ascii "SOUGEN_04_HIBI_1\0\0\0\0" +ENUM_12AED0_SOUGEN_04_HIBI_0: + .ascii "SOUGEN_04_HIBI_0\0\0\0\0" +ENUM_12AED0_SOUGEN_03_BOMBWALL: + .ascii "SOUGEN_03_BOMBWALL\0\0" +ENUM_12AED0_SOUGEN_02_HIBI_1: + .ascii "SOUGEN_02_HIBI_1\0\0\0\0" +ENUM_12AED0_SOUGEN_02_HIBI_0: + .ascii "SOUGEN_02_HIBI_0\0\0\0\0" +ENUM_12AED0_SOUGEN_01_ZELDA: + .ascii "SOUGEN_01_ZELDA\0" +ENUM_12AED0_SOUGEN_01_BENT: + .ascii "SOUGEN_01_BENT\0\0" +ENUM_12AED0_SOUGEN_01_00: + .ascii "SOUGEN_01_00\0\0\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_12: + .ascii "SOUGEN_01_WAKAGI_12\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_11: + .ascii "SOUGEN_01_WAKAGI_11\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_10: + .ascii "SOUGEN_01_WAKAGI_10\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_9: + .ascii "SOUGEN_01_WAKAGI_9\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_8: + .ascii "SOUGEN_01_WAKAGI_8\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_7: + .ascii "SOUGEN_01_WAKAGI_7\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_6: + .ascii "SOUGEN_01_WAKAGI_6\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_5: + .ascii "SOUGEN_01_WAKAGI_5\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_4: + .ascii "SOUGEN_01_WAKAGI_4\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_3: + .ascii "SOUGEN_01_WAKAGI_3\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_2: + .ascii "SOUGEN_01_WAKAGI_2\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_1: + .ascii "SOUGEN_01_WAKAGI_1\0\0" +ENUM_12AED0_SOUGEN_01_WAKAGI_0: + .ascii "SOUGEN_01_WAKAGI_0\0\0" +ENUM_12AED0_HAKA_KEY_GET: + .ascii "HAKA_KEY_GET\0\0\0\0" +ENUM_12AED0_HAKA_01_T0: + .ascii "HAKA_01_T0\0\0" +ENUM_12AED0_HAKA_00_BW00: + .ascii "HAKA_00_BW00\0\0\0\0" +ENUM_12AED0_HAKA_00_CAP_0: + .ascii "HAKA_00_CAP_0\0\0\0" +ENUM_12AED0_HAKA_BOSEKI_02: + .ascii "HAKA_BOSEKI_02\0\0" +ENUM_12AED0_HAKA_BOSEKI_01: + .ascii "HAKA_BOSEKI_01\0\0" +ENUM_12AED0_HAKA_BOSEKI_00: + .ascii "HAKA_BOSEKI_00\0\0" +ENUM_12AED0_HAKA_BUNSHIN_00: + .ascii "HAKA_BUNSHIN_00\0" +ENUM_12AED0_YAMA_04_BOMBWALL0: + .ascii "YAMA_04_BOMBWALL0\0\0\0" +ENUM_12AED0_YAMA_04_ANAHOUSHI: + .ascii "YAMA_04_ANAHOUSHI\0\0\0" +ENUM_12AED0_YAMA_04_ENTHOUSHI: + .ascii "YAMA_04_ENTHOUSHI\0\0\0" +ENUM_12AED0_YAMA_04_06: + .ascii "YAMA_04_06\0\0" +ENUM_12AED0_YAMA_04_05: + .ascii "YAMA_04_05\0\0" +ENUM_12AED0_YAMA_04_04: + .ascii "YAMA_04_04\0\0" +ENUM_12AED0_YAMA_04_01: + .ascii "YAMA_04_01\0\0" +ENUM_12AED0_YAMA_04_00: + .ascii "YAMA_04_00\0\0" +ENUM_12AED0_YAMA_04_HIBI_1: + .ascii "YAMA_04_HIBI_1\0\0" +ENUM_12AED0_YAMA_04_HIBI_0: + .ascii "YAMA_04_HIBI_0\0\0" +ENUM_12AED0_YAMA_04_R00: + .ascii "YAMA_04_R00\0" +ENUM_12AED0_YAMA_04_CAP_0: + .ascii "YAMA_04_CAP_0\0\0\0" +ENUM_12AED0_YAMA_03_DOKU_2: + .ascii "YAMA_03_DOKU_2\0\0" +ENUM_12AED0_YAMA_03_DOKU_1: + .ascii "YAMA_03_DOKU_1\0\0" +ENUM_12AED0_YAMA_03_DOKU_0: + .ascii "YAMA_03_DOKU_0\0\0" +ENUM_12AED0_YAMA_03_02: + .ascii "YAMA_03_02\0\0" +ENUM_12AED0_YAMA_03_01: + .ascii "YAMA_03_01\0\0" +ENUM_12AED0_YAMA_03_00: + .ascii "YAMA_03_00\0\0" +ENUM_12AED0_YAMA_02_00: + .ascii "YAMA_02_00\0\0" +ENUM_12AED0_YAMA_01_BW00: + .ascii "YAMA_01_BW00\0\0\0\0" +ENUM_12AED0_YAMA_00_01: + .ascii "YAMA_00_01\0\0" +ENUM_12AED0_YAMA_00_00: + .ascii "YAMA_00_00\0\0" +ENUM_12AED0_MORI_ENTRANCE_1ST: + .ascii "MORI_ENTRANCE_1ST\0\0\0" +ENUM_12AED0_MORI_00_H1: + .ascii "MORI_00_H1\0\0" +ENUM_12AED0_MORI_00_H0: + .ascii "MORI_00_H0\0\0" +ENUM_12AED0_MORI_00_KOBITO: + .ascii "MORI_00_KOBITO\0\0" +ENUM_12AED0_MORI_00_HIBI_4: + .ascii "MORI_00_HIBI_4\0\0" +ENUM_12AED0_MORI_00_HIBI_3: + .ascii "MORI_00_HIBI_3\0\0" +ENUM_12AED0_MORI_00_HIBI_2: + .ascii "MORI_00_HIBI_2\0\0" +ENUM_12AED0_MORI_00_HIBI_1: + .ascii "MORI_00_HIBI_1\0\0" +ENUM_12AED0_MORI_00_HIBI_0: + .ascii "MORI_00_HIBI_0\0\0" +ENUM_12AED0_LOST_05_T1: + .ascii "LOST_05_T1\0\0" +ENUM_12AED0_LOST_05_T0: + .ascii "LOST_05_T0\0\0" +ENUM_12AED0_LOST_05_01: + .ascii "LOST_05_01\0\0" +ENUM_12AED0_LOST_05_00: + .ascii "LOST_05_00\0\0" +ENUM_12AED0_LOST_04_SIBA4: + .ascii "LOST_04_SIBA4\0\0\0" +ENUM_12AED0_LOST_04_SIBA3: + .ascii "LOST_04_SIBA3\0\0\0" +ENUM_12AED0_LOST_04_SIBA2: + .ascii "LOST_04_SIBA2\0\0\0" +ENUM_12AED0_LOST_04_SIBA1: + .ascii "LOST_04_SIBA1\0\0\0" +ENUM_12AED0_LOST_04_SIBA0: + .ascii "LOST_04_SIBA0\0\0\0" +ENUM_12AED0_LOST_04_00: + .ascii "LOST_04_00\0\0" +ENUM_12AED0_LOST_03_T0: + .ascii "LOST_03_T0\0\0" +ENUM_12AED0_LOST_03_00: + .ascii "LOST_03_00\0\0" +ENUM_12AED0_LOST_02_00: + .ascii "LOST_02_00\0\0" +ENUM_12AED0_LOST_00_01: + .ascii "LOST_00_01\0\0" +ENUM_12AED0_LOST_00_00: + .ascii "LOST_00_00\0\0" +ENUM_12AED0_LOST_00_ENTER: + .ascii "LOST_00_ENTER\0\0\0" +ENUM_12AED0_HIKYOU_00_M2: + .ascii "HIKYOU_00_M2\0\0\0\0" +ENUM_12AED0_HIKYOU_00_M1: + .ascii "HIKYOU_00_M1\0\0\0\0" +ENUM_12AED0_HIKYOU_00_M0: + .ascii "HIKYOU_00_M0\0\0\0\0" +ENUM_12AED0_HIKYOU_00_H00: + .ascii "HIKYOU_00_H00\0\0\0" +ENUM_12AED0_HIKYOU_00_BOSEKI: + .ascii "HIKYOU_00_BOSEKI\0\0\0\0" +ENUM_12AED0_HIKYOU_00_14: + .ascii "HIKYOU_00_14\0\0\0\0" +ENUM_12AED0_HIKYOU_00_SEKIZOU: + .ascii "HIKYOU_00_SEKIZOU\0\0\0" +ENUM_12AED0_HIKYOU_00_CAP_2: + .ascii "HIKYOU_00_CAP_2\0" +ENUM_12AED0_HIKYOU_00_CAP_1: + .ascii "HIKYOU_00_CAP_1\0" +ENUM_12AED0_HIKYOU_00_CAP_0: + .ascii "HIKYOU_00_CAP_0\0" +ENUM_12AED0_HIKYOU_00_04: + .ascii "HIKYOU_00_04\0\0\0\0" +ENUM_12AED0_HIKYOU_00_03: + .ascii "HIKYOU_00_03\0\0\0\0" +ENUM_12AED0_HIKYOU_00_02: + .ascii "HIKYOU_00_02\0\0\0\0" +ENUM_12AED0_HIKYOU_00_01: + .ascii "HIKYOU_00_01\0\0\0\0" +ENUM_12AED0_HIKYOU_00_00: + .ascii "HIKYOU_00_00\0\0\0\0" +ENUM_12AED0_NAKANIWA_00_EZERO: + .ascii "NAKANIWA_00_EZERO\0\0\0" +ENUM_12AED0_MAENIWA_00_CAP_0: + .ascii "MAENIWA_00_CAP_0\0\0\0\0" +ENUM_12AED0_MAENIWA_00_T1: + .ascii "MAENIWA_00_T1\0\0\0" +ENUM_12AED0_MAENIWA_00_T0: + .ascii "MAENIWA_00_T0\0\0\0" +ENUM_12AED0_MAENIWA_00_WARP: + .ascii "MAENIWA_00_WARP\0" +ENUM_12AED0_MAENIWA_00_BENT: + .ascii "MAENIWA_00_BENT\0" +ENUM_12AED0_MAENIWA_00_02: + .ascii "MAENIWA_00_02\0\0\0" +ENUM_12AED0_MAENIWA_00_01: + .ascii "MAENIWA_00_01\0\0\0" +ENUM_12AED0_MAENIWA_00_00: + .ascii "MAENIWA_00_00\0\0\0" +ENUM_12AED0_HIKYOU_00_T1: + .ascii "HIKYOU_00_T1\0\0\0\0" +ENUM_12AED0_HIKYOU_00_T0: + .ascii "HIKYOU_00_T0\0\0\0\0" +ENUM_12AED0_MIZUUMI_00_H02: + .ascii "MIZUUMI_00_H02\0\0" +ENUM_12AED0_MIZUUMI_00_H01: + .ascii "MIZUUMI_00_H01\0\0" +ENUM_12AED0_MIZUUMI_00_H00: + .ascii "MIZUUMI_00_H00\0\0" +ENUM_12AED0_MIZUUMI_00_00: + .ascii "MIZUUMI_00_00\0\0\0" +ENUM_12AED0_MIZUUMI_00_BENT: + .ascii "MIZUUMI_00_BENT\0" +ENUM_12AED0_LV5_CLEAR_MES: + .ascii "LV5_CLEAR_MES\0\0\0" +ENUM_12AED0_LV4_CLEAR_MES: + .ascii "LV4_CLEAR_MES\0\0\0" +ENUM_12AED0_LV3_CLEAR_MES: + .ascii "LV3_CLEAR_MES\0\0\0" +ENUM_12AED0_LV2_CLEAR_MES: + .ascii "LV2_CLEAR_MES\0\0\0" +ENUM_12AED0_LV1_CLEAR_MES: + .ascii "LV1_CLEAR_MES\0\0\0" + +.else + +.ifdef EU +@ TODO same as JP, deduplicate +ENUM_12AED0: + .4byte gUnk_0812B204 + .4byte ENUM_12AED0_LV1_CLEAR_MES + .4byte ENUM_12AED0_LV2_CLEAR_MES + .4byte ENUM_12AED0_LV3_CLEAR_MES + .4byte ENUM_12AED0_LV4_CLEAR_MES + .4byte ENUM_12AED0_LV5_CLEAR_MES + .4byte ENUM_12AED0_MIZUUMI_00_BENT + .4byte ENUM_12AED0_MIZUUMI_00_00 + .4byte ENUM_12AED0_MIZUUMI_00_H00 + .4byte ENUM_12AED0_MIZUUMI_00_H01 + .4byte ENUM_12AED0_MIZUUMI_00_H02 + .4byte ENUM_12AED0_HIKYOU_00_T0 + .4byte ENUM_12AED0_HIKYOU_00_T1 + .4byte ENUM_12AED0_MAENIWA_00_00 + .4byte ENUM_12AED0_MAENIWA_00_01 + .4byte ENUM_12AED0_MAENIWA_00_02 + .4byte ENUM_12AED0_MAENIWA_00_BENT + .4byte ENUM_12AED0_MAENIWA_00_WARP + .4byte ENUM_12AED0_MAENIWA_00_T0 + .4byte ENUM_12AED0_MAENIWA_00_T1 + .4byte ENUM_12AED0_MAENIWA_00_CAP_0 + .4byte ENUM_12AED0_NAKANIWA_00_EZERO + .4byte ENUM_12AED0_HIKYOU_00_00 + .4byte ENUM_12AED0_HIKYOU_00_01 + .4byte ENUM_12AED0_HIKYOU_00_02 + .4byte ENUM_12AED0_HIKYOU_00_03 + .4byte ENUM_12AED0_HIKYOU_00_04 + .4byte ENUM_12AED0_HIKYOU_00_CAP_0 + .4byte ENUM_12AED0_HIKYOU_00_CAP_1 + .4byte ENUM_12AED0_HIKYOU_00_CAP_2 + .4byte ENUM_12AED0_HIKYOU_00_SEKIZOU + .4byte ENUM_12AED0_HIKYOU_00_14 + .4byte ENUM_12AED0_HIKYOU_00_BOSEKI + .4byte ENUM_12AED0_HIKYOU_00_H00 + .4byte ENUM_12AED0_HIKYOU_00_M0 + .4byte ENUM_12AED0_HIKYOU_00_M1 + .4byte ENUM_12AED0_HIKYOU_00_M2 + .4byte ENUM_12AED0_LOST_00_ENTER + .4byte ENUM_12AED0_LOST_00_00 + .4byte ENUM_12AED0_LOST_00_01 + .4byte ENUM_12AED0_LOST_02_00 + .4byte ENUM_12AED0_LOST_03_00 + .4byte ENUM_12AED0_LOST_03_T0 + .4byte ENUM_12AED0_LOST_04_00 + .4byte ENUM_12AED0_LOST_04_SIBA0 + .4byte ENUM_12AED0_LOST_04_SIBA1 + .4byte ENUM_12AED0_LOST_04_SIBA2 + .4byte ENUM_12AED0_LOST_04_SIBA3 + .4byte ENUM_12AED0_LOST_04_SIBA4 + .4byte ENUM_12AED0_LOST_05_00 + .4byte ENUM_12AED0_LOST_05_01 + .4byte ENUM_12AED0_LOST_05_T0 + .4byte ENUM_12AED0_LOST_05_T1 + .4byte ENUM_12AED0_MORI_00_HIBI_0 + .4byte ENUM_12AED0_MORI_00_HIBI_1 + .4byte ENUM_12AED0_MORI_00_HIBI_2 + .4byte ENUM_12AED0_MORI_00_HIBI_3 + .4byte ENUM_12AED0_MORI_00_HIBI_4 + .4byte ENUM_12AED0_MORI_00_KOBITO + .4byte ENUM_12AED0_MORI_00_H0 + .4byte ENUM_12AED0_MORI_00_H1 + .4byte ENUM_12AED0_MORI_ENTRANCE_1ST + .4byte ENUM_12AED0_YAMA_00_00 + .4byte ENUM_12AED0_YAMA_00_01 + .4byte ENUM_12AED0_YAMA_01_BW00 + .4byte ENUM_12AED0_YAMA_02_00 + .4byte ENUM_12AED0_YAMA_03_00 + .4byte ENUM_12AED0_YAMA_03_01 + .4byte ENUM_12AED0_YAMA_03_02 + .4byte ENUM_12AED0_YAMA_03_DOKU_0 + .4byte ENUM_12AED0_YAMA_03_DOKU_1 + .4byte ENUM_12AED0_YAMA_03_DOKU_2 + .4byte ENUM_12AED0_YAMA_04_CAP_0 + .4byte ENUM_12AED0_YAMA_04_R00 + .4byte ENUM_12AED0_YAMA_04_HIBI_0 + .4byte ENUM_12AED0_YAMA_04_HIBI_1 + .4byte ENUM_12AED0_YAMA_04_00 + .4byte ENUM_12AED0_YAMA_04_01 + .4byte ENUM_12AED0_YAMA_04_04 + .4byte ENUM_12AED0_YAMA_04_05 + .4byte ENUM_12AED0_YAMA_04_06 + .4byte ENUM_12AED0_YAMA_04_ENTHOUSHI + .4byte ENUM_12AED0_YAMA_04_ANAHOUSHI + .4byte ENUM_12AED0_YAMA_04_BOMBWALL0 + .4byte ENUM_12AED0_HAKA_BUNSHIN_00 + .4byte ENUM_12AED0_HAKA_BOSEKI_00 + .4byte ENUM_12AED0_HAKA_BOSEKI_01 + .4byte ENUM_12AED0_HAKA_BOSEKI_02 + .4byte ENUM_12AED0_HAKA_00_CAP_0 + .4byte ENUM_12AED0_HAKA_00_BW00 + .4byte ENUM_12AED0_HAKA_01_T0 + .4byte ENUM_12AED0_HAKA_KEY_GET + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_0 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_1 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_2 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_3 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_4 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_5 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_6 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_7 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_8 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_9 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_10 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_11 + .4byte ENUM_12AED0_SOUGEN_01_WAKAGI_12 + .4byte ENUM_12AED0_SOUGEN_01_00 + .4byte ENUM_12AED0_SOUGEN_01_BENT + .4byte ENUM_12AED0_SOUGEN_01_ZELDA + .4byte ENUM_12AED0_SOUGEN_02_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_02_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_03_BOMBWALL + .4byte ENUM_12AED0_SOUGEN_04_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_04_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_04_HIBI_2 + .4byte ENUM_12AED0_SOUGEN_04_HIBI_3 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_2 + .4byte ENUM_12AED0_SOUGEN_05_HIBI_3 + .4byte ENUM_12AED0_SOUGEN_05_BOMB_00 + .4byte ENUM_12AED0_SOUGEN_05_00 + .4byte ENUM_12AED0_SOUGEN_05_01 + .4byte ENUM_12AED0_SOUGEN_05_IWA02 + .4byte ENUM_12AED0_SOUGEN_05_BENT + .4byte ENUM_12AED0_SOUGEN_05_H00 + .4byte ENUM_12AED0_SOUGEN_05_R0 + .4byte ENUM_12AED0_SOUGEN_05_CAP_0 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_0 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_1 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_2 + .4byte ENUM_12AED0_SOUGEN_06_WAKAGI_3 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_0 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_1 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_2 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_3 + .4byte ENUM_12AED0_SOUGEN_06_HIBI_4 + .4byte ENUM_12AED0_SOUGEN_06_IWA_0 + .4byte ENUM_12AED0_SOUGEN_06_AKINDO + .4byte ENUM_12AED0_SOUGEN_06_SAIKAI + .4byte ENUM_12AED0_SOUGEN_06_BENT + .4byte ENUM_12AED0_SOUGEN_06_SLIDE + .4byte ENUM_12AED0_SOUGEN_06_R1 + .4byte ENUM_12AED0_SOUGEN_07_00 + .4byte ENUM_12AED0_SOUGEN_07_01 + .4byte ENUM_12AED0_SOUGEN_07_02 + .4byte ENUM_12AED0_SOUGEN_07_H00 + .4byte ENUM_12AED0_SOUGEN_08_00 + .4byte ENUM_12AED0_SOUGEN_08_01 + .4byte ENUM_12AED0_SOUGEN_08_02 + .4byte ENUM_12AED0_SOUGEN_08_03 + .4byte ENUM_12AED0_SOUGEN_08_04 + .4byte ENUM_12AED0_SOUGEN_08_05 + .4byte ENUM_12AED0_SOUGEN_08_06 + .4byte ENUM_12AED0_SOUGEN_08_07 + .4byte ENUM_12AED0_SOUGEN_08_08 + .4byte ENUM_12AED0_SOUGEN_08_TORITSUKI + .4byte ENUM_12AED0_SOUGEN_08_T00 + .4byte ENUM_12AED0_CASTLE_00_00 + .4byte ENUM_12AED0_CASTLE_04_MEZAME + .4byte ENUM_12AED0_CASTLE_04_MAID_TALK + .4byte ENUM_12AED0_SUIGEN_00_h0 + .4byte ENUM_12AED0_SUIGEN_00_T0 + .4byte ENUM_12AED0_SUIGEN_00_r0 + .4byte ENUM_12AED0_SUIGEN_00_r1 + .4byte ENUM_12AED0_SUIGEN_00_r2 + .4byte ENUM_12AED0_SUIGEN_00_CAP_0 + .4byte ENUM_12AED0_SUIGEN_00_CAP_1 + .4byte ENUM_12AED0_SUIGEN_00_R0 + .4byte ENUM_12AED0_SUIGEN_00_R1 + .4byte ENUM_12AED0_SUIGEN_00_h1 + .4byte ENUM_12AED0_SUIGENGORON_00_CAP_0 + .4byte ENUM_12AED0_DAIGORON_SHIELD + .4byte ENUM_12AED0_DAIGORON_EXCHG + .4byte ENUM_12AED0_BEANDEMO_00 + .4byte ENUM_12AED0_BEANDEMO_01 + .4byte ENUM_12AED0_BEANDEMO_02 + .4byte ENUM_12AED0_BEANDEMO_03 + .4byte ENUM_12AED0_BEANDEMO_04 + .4byte ENUM_12AED0_KAKERA_TAKARA_A + .4byte ENUM_12AED0_KAKERA_TAKARA_E + .4byte ENUM_12AED0_KAKERA_TAKARA_K + .4byte ENUM_12AED0_KAKERA_TAKARA_L + .4byte ENUM_12AED0_KAKERA_TAKARA_M + .4byte ENUM_12AED0_KAKERA_TAKARA_N + .4byte ENUM_12AED0_KAKERA_TAKARA_O + .4byte ENUM_12AED0_KAKERA_TAKARA_P + .4byte ENUM_12AED0_KAKERA_TAKARA_Q + .4byte ENUM_12AED0_KAKERA_TAKARA_R + .4byte ENUM_12AED0_KAKERA_TAKARA_S + .4byte ENUM_12AED0_KAKERA_TAKARA_T + .4byte ENUM_12AED0_KAKERA_TAKARA_U + .4byte ENUM_12AED0_KAKERA_TAKARA_V + .4byte ENUM_12AED0_KAKERA_TAKARA_W + .4byte ENUM_12AED0_KAKERA_TAKARA_X + .4byte ENUM_12AED0_KAKERA_TAKARA_Y + .4byte ENUM_12AED0_KAKERA_TAKARA_Z + .4byte ENUM_12AED0_MACHI_02_HEISHI_TALK + .4byte ENUM_12AED0_MACHI00_00 + .4byte ENUM_12AED0_MACHI00_02 + .4byte ENUM_12AED0_MACHI00_03 + .4byte ENUM_12AED0_MACHI_00_T00 + .4byte ENUM_12AED0_MACHI_00_T01 + .4byte ENUM_12AED0_MACHI_01_DEMO + .4byte ENUM_12AED0_MACHI_02_HEISHI + .4byte ENUM_12AED0_MACHI_02_DOG + .4byte ENUM_12AED0_MACHI_07_BELL + .4byte ENUM_12AED0_SHOP05_OPEN + .4byte ENUM_12AED0_MACHI_MES_20 + .4byte ENUM_12AED0_MACHI_MES_21 + .4byte ENUM_12AED0_MACHI_MES_22 + .4byte ENUM_12AED0_MACHI_MES_23 + .4byte ENUM_12AED0_MACHI_MES_24 + .4byte ENUM_12AED0_MACHI_MES_30 + .4byte ENUM_12AED0_MACHI_MES_40 + .4byte ENUM_12AED0_MACHI_MES_60 + .4byte ENUM_12AED0_MACHI_MES_50 + .4byte ENUM_12AED0_MACHI_DOG_C + .4byte ENUM_12AED0_KUMOUE_00_CAP_0 + .4byte ENUM_12AED0_KUMOUE_01_CAP_0 + .4byte ENUM_12AED0_KUMOUE_01_T0 + .4byte ENUM_12AED0_KUMOUE_01_T1 + .4byte ENUM_12AED0_KUMOUE_01_T2 + .4byte ENUM_12AED0_KUMOUE_01_T3 + .4byte ENUM_12AED0_KUMOUE_01_T4 + .4byte ENUM_12AED0_KUMOUE_01_T5 + .4byte ENUM_12AED0_KUMOUE_01_T6 + .4byte ENUM_12AED0_KUMOUR_01_K0 + .4byte ENUM_12AED0_KUMOUR_01_K1 + .4byte ENUM_12AED0_KUMOUR_01_K2 + .4byte ENUM_12AED0_KUMOUR_01_K3 + .4byte ENUM_12AED0_KUMOUR_01_K4 + .4byte ENUM_12AED0_KUMOUR_01_K5 + .4byte ENUM_12AED0_KUMOUR_01_K6 + .4byte ENUM_12AED0_KUMONOUE_01_KAKERA + .4byte ENUM_12AED0_KUMOUE_02_CAP_0 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_01 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_02 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_03 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_04 + .4byte ENUM_12AED0_KUMOUE_02_AWASE_05 + .4byte ENUM_12AED0_KUMOUE_02_00 + .4byte ENUM_12AED0_KUMOUE_02_01 + .4byte ENUM_12AED0_KUMOUE_02_02 + .4byte ENUM_12AED0_KUMOUE_02_03 + .4byte ENUM_12AED0_KUMOUE_UNCLE_TALK + .4byte ENUM_12AED0_KUMOUE_GIRL_TALK + .4byte ENUM_12AED0_MIZUUMI_00_CAP_0 + .4byte ENUM_12AED0_SUIGEN_00_R2 + .4byte ENUM_12AED0_YAMA_04_CAP_1 + .4byte ENUM_12AED0_LOST_05_02 + .4byte ENUM_12AED0_LOST_05_03 + .4byte ENUM_12AED0_KAKERA_TAKARA_J + .4byte gUnk_0812AC84 +ENUM_12AED0_KAKERA_TAKARA_J: + .ascii "KAKERA_TAKARA_J\0" +ENUM_12AED0_LOST_05_03: + .ascii "LOST_05_03\0\0" +ENUM_12AED0_LOST_05_02: + .ascii "LOST_05_02\0\0" +ENUM_12AED0_YAMA_04_CAP_1: + .ascii "YAMA_04_CAP_1\0\0\0" +ENUM_12AED0_SUIGEN_00_R2: + .ascii "SUIGEN_00_R2\0\0\0\0" +ENUM_12AED0_MIZUUMI_00_CAP_0: + .ascii "MIZUUMI_00_CAP_0\0\0\0\0" +ENUM_12AED0_KUMOUE_GIRL_TALK: + .ascii "KUMOUE_GIRL_TALK\0\0\0\0" +ENUM_12AED0_KUMOUE_UNCLE_TALK: + .ascii "KUMOUE_UNCLE_TALK\0\0\0" +ENUM_12AED0_KUMOUE_02_03: + .ascii "KUMOUE_02_03\0\0\0\0" +ENUM_12AED0_KUMOUE_02_02: + .ascii "KUMOUE_02_02\0\0\0\0" +ENUM_12AED0_KUMOUE_02_01: + .ascii "KUMOUE_02_01\0\0\0\0" +ENUM_12AED0_KUMOUE_02_00: + .ascii "KUMOUE_02_00\0\0\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_05: + .ascii "KUMOUE_02_AWASE_05\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_04: + .ascii "KUMOUE_02_AWASE_04\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_03: + .ascii "KUMOUE_02_AWASE_03\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_02: + .ascii "KUMOUE_02_AWASE_02\0\0" +ENUM_12AED0_KUMOUE_02_AWASE_01: + .ascii "KUMOUE_02_AWASE_01\0\0" +ENUM_12AED0_KUMOUE_02_CAP_0: + .ascii "KUMOUE_02_CAP_0\0" +ENUM_12AED0_KUMONOUE_01_KAKERA: + .ascii "KUMONOUE_01_KAKERA\0\0" +ENUM_12AED0_KUMOUR_01_K6: + .ascii "KUMOUR_01_K6\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K5: + .ascii "KUMOUR_01_K5\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K4: + .ascii "KUMOUR_01_K4\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K3: + .ascii "KUMOUR_01_K3\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K2: + .ascii "KUMOUR_01_K2\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K1: + .ascii "KUMOUR_01_K1\0\0\0\0" +ENUM_12AED0_KUMOUR_01_K0: + .ascii "KUMOUR_01_K0\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T6: + .ascii "KUMOUE_01_T6\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T5: + .ascii "KUMOUE_01_T5\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T4: + .ascii "KUMOUE_01_T4\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T3: + .ascii "KUMOUE_01_T3\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T2: + .ascii "KUMOUE_01_T2\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T1: + .ascii "KUMOUE_01_T1\0\0\0\0" +ENUM_12AED0_KUMOUE_01_T0: + .ascii "KUMOUE_01_T0\0\0\0\0" +ENUM_12AED0_KUMOUE_01_CAP_0: + .ascii "KUMOUE_01_CAP_0\0" +ENUM_12AED0_KUMOUE_00_CAP_0: + .ascii "KUMOUE_00_CAP_0\0" +ENUM_12AED0_MACHI_DOG_C: + .ascii "MACHI_DOG_C\0" +ENUM_12AED0_MACHI_MES_50: + .ascii "MACHI_MES_50\0\0\0\0" +ENUM_12AED0_MACHI_MES_60: + .ascii "MACHI_MES_60\0\0\0\0" +ENUM_12AED0_MACHI_MES_40: + .ascii "MACHI_MES_40\0\0\0\0" +ENUM_12AED0_MACHI_MES_30: + .ascii "MACHI_MES_30\0\0\0\0" +ENUM_12AED0_MACHI_MES_24: + .ascii "MACHI_MES_24\0\0\0\0" +ENUM_12AED0_MACHI_MES_23: + .ascii "MACHI_MES_23\0\0\0\0" +ENUM_12AED0_MACHI_MES_22: + .ascii "MACHI_MES_22\0\0\0\0" +ENUM_12AED0_MACHI_MES_21: + .ascii "MACHI_MES_21\0\0\0\0" +ENUM_12AED0_MACHI_MES_20: + .ascii "MACHI_MES_20\0\0\0\0" +ENUM_12AED0_SHOP05_OPEN: + .ascii "SHOP05_OPEN\0" +ENUM_12AED0_MACHI_07_BELL: + .ascii "MACHI_07_BELL\0\0\0" +ENUM_12AED0_MACHI_02_DOG: + .ascii "MACHI_02_DOG\0\0\0\0" +ENUM_12AED0_MACHI_02_HEISHI: + .ascii "MACHI_02_HEISHI\0" +ENUM_12AED0_MACHI_01_DEMO: + .ascii "MACHI_01_DEMO\0\0\0" +ENUM_12AED0_MACHI_00_T01: + .ascii "MACHI_00_T01\0\0\0\0" +ENUM_12AED0_MACHI_00_T00: + .ascii "MACHI_00_T00\0\0\0\0" +ENUM_12AED0_MACHI00_03: + .ascii "MACHI00_03\0\0" +ENUM_12AED0_MACHI00_02: + .ascii "MACHI00_02\0\0" +ENUM_12AED0_MACHI00_00: + .ascii "MACHI00_00\0\0" +ENUM_12AED0_MACHI_02_HEISHI_TALK: + .ascii "MACHI_02_HEISHI_TALK\0\0\0\0" +ENUM_12AED0_KAKERA_TAKARA_Z: + .ascii "KAKERA_TAKARA_Z\0" +ENUM_12AED0_KAKERA_TAKARA_Y: + .ascii "KAKERA_TAKARA_Y\0" +ENUM_12AED0_KAKERA_TAKARA_X: + .ascii "KAKERA_TAKARA_X\0" +ENUM_12AED0_KAKERA_TAKARA_W: + .ascii "KAKERA_TAKARA_W\0" +ENUM_12AED0_KAKERA_TAKARA_V: + .ascii "KAKERA_TAKARA_V\0" +ENUM_12AED0_KAKERA_TAKARA_U: + .ascii "KAKERA_TAKARA_U\0" +ENUM_12AED0_KAKERA_TAKARA_T: + .ascii "KAKERA_TAKARA_T\0" +ENUM_12AED0_KAKERA_TAKARA_S: + .ascii "KAKERA_TAKARA_S\0" 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"LOST_00_01\0\0" +ENUM_12AED0_LOST_00_00: + .ascii "LOST_00_00\0\0" +ENUM_12AED0_LOST_00_ENTER: + .ascii "LOST_00_ENTER\0\0\0" +ENUM_12AED0_HIKYOU_00_M2: + .ascii "HIKYOU_00_M2\0\0\0\0" +ENUM_12AED0_HIKYOU_00_M1: + .ascii "HIKYOU_00_M1\0\0\0\0" +ENUM_12AED0_HIKYOU_00_M0: + .ascii "HIKYOU_00_M0\0\0\0\0" +ENUM_12AED0_HIKYOU_00_H00: + .ascii "HIKYOU_00_H00\0\0\0" +ENUM_12AED0_HIKYOU_00_BOSEKI: + .ascii "HIKYOU_00_BOSEKI\0\0\0\0" +ENUM_12AED0_HIKYOU_00_14: + .ascii "HIKYOU_00_14\0\0\0\0" +ENUM_12AED0_HIKYOU_00_SEKIZOU: + .ascii "HIKYOU_00_SEKIZOU\0\0\0" +ENUM_12AED0_HIKYOU_00_CAP_2: + .ascii "HIKYOU_00_CAP_2\0" +ENUM_12AED0_HIKYOU_00_CAP_1: + .ascii "HIKYOU_00_CAP_1\0" +ENUM_12AED0_HIKYOU_00_CAP_0: + .ascii "HIKYOU_00_CAP_0\0" +ENUM_12AED0_HIKYOU_00_04: + .ascii "HIKYOU_00_04\0\0\0\0" +ENUM_12AED0_HIKYOU_00_03: + .ascii "HIKYOU_00_03\0\0\0\0" +ENUM_12AED0_HIKYOU_00_02: + .ascii "HIKYOU_00_02\0\0\0\0" +ENUM_12AED0_HIKYOU_00_01: + .ascii "HIKYOU_00_01\0\0\0\0" +ENUM_12AED0_HIKYOU_00_00: + .ascii "HIKYOU_00_00\0\0\0\0" +ENUM_12AED0_NAKANIWA_00_EZERO: + .ascii "NAKANIWA_00_EZERO\0\0\0" +ENUM_12AED0_MAENIWA_00_CAP_0: + .ascii "MAENIWA_00_CAP_0\0\0\0\0" +ENUM_12AED0_MAENIWA_00_T1: + .ascii "MAENIWA_00_T1\0\0\0" +ENUM_12AED0_MAENIWA_00_T0: + .ascii "MAENIWA_00_T0\0\0\0" +ENUM_12AED0_MAENIWA_00_WARP: + .ascii "MAENIWA_00_WARP\0" +ENUM_12AED0_MAENIWA_00_BENT: + .ascii "MAENIWA_00_BENT\0" +ENUM_12AED0_MAENIWA_00_02: + .ascii "MAENIWA_00_02\0\0\0" +ENUM_12AED0_MAENIWA_00_01: + .ascii "MAENIWA_00_01\0\0\0" +ENUM_12AED0_MAENIWA_00_00: + .ascii "MAENIWA_00_00\0\0\0" +ENUM_12AED0_HIKYOU_00_T1: + .ascii "HIKYOU_00_T1\0\0\0\0" +ENUM_12AED0_HIKYOU_00_T0: + .ascii "HIKYOU_00_T0\0\0\0\0" +ENUM_12AED0_MIZUUMI_00_H02: + .ascii "MIZUUMI_00_H02\0\0" +ENUM_12AED0_MIZUUMI_00_H01: + .ascii "MIZUUMI_00_H01\0\0" +ENUM_12AED0_MIZUUMI_00_H00: + .ascii "MIZUUMI_00_H00\0\0" +ENUM_12AED0_MIZUUMI_00_00: + .ascii "MIZUUMI_00_00\0\0\0" +ENUM_12AED0_MIZUUMI_00_BENT: + .ascii "MIZUUMI_00_BENT\0" +ENUM_12AED0_LV5_CLEAR_MES: + .ascii "LV5_CLEAR_MES\0\0\0" +ENUM_12AED0_LV4_CLEAR_MES: + .ascii "LV4_CLEAR_MES\0\0\0" +ENUM_12AED0_LV3_CLEAR_MES: + .ascii "LV3_CLEAR_MES\0\0\0" +ENUM_12AED0_LV2_CLEAR_MES: + .ascii "LV2_CLEAR_MES\0\0\0" +ENUM_12AED0_LV1_CLEAR_MES: + .ascii "LV1_CLEAR_MES\0\0\0" +.else + .4byte gUnk_0812B204 .4byte gUnk_0812C5F0 .4byte gUnk_0812C5E0 @@ -462,6 +1990,7 @@ gUnk_0812B204:: @ 0812B204 .4byte gUnk_0812C580 .4byte gUnk_0812C570 .4byte gUnk_0812C560 + @.4byte 0000 .4byte gUnk_0812C54C .4byte gUnk_0812C53C .4byte gUnk_0812C52C @@ -701,10 +2230,12 @@ gUnk_0812B204:: @ 0812B204 .4byte gUnk_0812B638 .4byte gUnk_0812B624 .4byte gUnk_0812B61C +.ifndef JP .4byte gUnk_0812B614 .4byte gUnk_0812B60C .4byte gUnk_0812B604 .4byte gUnk_0812AC84 +.endif gUnk_0812B604:: @ 0812B604 .incbin "baserom.gba", 0x12B604, 0x0000008 @@ -718,6 +2249,7 @@ gUnk_0812B614:: @ 0812B614 gUnk_0812B61C:: @ 0812B61C .incbin "baserom.gba", 0x12B61C, 0x0000008 + gUnk_0812B624:: @ 0812B624 .incbin "baserom.gba", 0x12B624, 0x0000014 @@ -1470,6 +3002,8 @@ gUnk_0812C5E0:: @ 0812C5E0 gUnk_0812C5F0:: @ 0812C5F0 .incbin "baserom.gba", 0x12C5F0, 0x0000010 +.endif +.endif .4byte gUnk_0812B204 .4byte gUnk_0812D688 @@ -1676,15 +3210,21 @@ gUnk_0812C5F0:: @ 0812C5F0 .4byte gUnk_0812C9BC .4byte gUnk_0812C9AC .4byte gUnk_0812C99C +.ifndef EU .4byte gUnk_0812C98C .4byte gUnk_0812C97C +.ifndef JP .4byte gUnk_0812C974 .4byte gUnk_0812C96C .4byte gUnk_0812C964 .4byte gUnk_0812C95C .4byte gUnk_0812C954 +.endif +.endif .4byte gUnk_0812AC84 +.ifndef EU +.ifndef JP gUnk_0812C954:: @ 0812C954 .incbin "baserom.gba", 0x12C954, 0x0000008 @@ -1699,6 +3239,7 @@ gUnk_0812C96C:: @ 0812C96C gUnk_0812C974:: @ 0812C974 .incbin "baserom.gba", 0x12C974, 0x0000008 +.endif gUnk_0812C97C:: @ 0812C97C .incbin "baserom.gba", 0x12C97C, 0x0000010 @@ -1706,6 +3247,7 @@ gUnk_0812C97C:: @ 0812C97C gUnk_0812C98C:: @ 0812C98C .incbin "baserom.gba", 0x12C98C, 0x0000010 +.endif gUnk_0812C99C:: @ 0812C99C .incbin "baserom.gba", 0x12C99C, 0x0000010 @@ -2516,15 +4058,26 @@ gUnk_0812D688:: @ 0812D688 .4byte gUnk_0812DA04 .4byte gUnk_0812D9F4 .4byte gUnk_0812D9E8 +.ifdef EU +.else +.ifdef JP + .4byte gUnk_0812D9D0 +.else .4byte gUnk_0812D9D0 .4byte gUnk_0812D9C8 +.endif +.endif .4byte gUnk_0812AC84 +.ifndef EU +.ifndef JP gUnk_0812D9C8:: @ 0812D9C8 .incbin "baserom.gba", 0x12D9C8, 0x0000008 +.endif gUnk_0812D9D0:: @ 0812D9D0 .incbin "baserom.gba", 0x12D9D0, 0x0000018 +.endif gUnk_0812D9E8:: @ 0812D9E8 .incbin "baserom.gba", 0x12D9E8, 0x000000C @@ -3258,14 +4811,20 @@ gUnk_0812E5FC:: @ 0812E5FC .4byte gUnk_0812E8A4 .4byte gUnk_0812E88C .4byte gUnk_0812E874 +.ifndef EU +.ifndef JP .4byte gUnk_0812E86C .4byte gUnk_0812E864 .4byte gUnk_0812E85C .4byte gUnk_0812E854 .4byte gUnk_0812E84C .4byte gUnk_0812E844 +.endif +.endif .4byte gUnk_0812AC84 +.ifndef EU +.ifndef JP gUnk_0812E844:: @ 0812E844 .incbin "baserom.gba", 0x12E844, 0x0000008 @@ -3280,13 +4839,15 @@ gUnk_0812E85C:: @ 0812E85C gUnk_0812E864:: @ 0812E864 .incbin "baserom.gba", 0x12E864, 0x0000008 - gUnk_0812E86C:: @ 0812E86C .incbin "baserom.gba", 0x12E86C, 0x0000008 +.endif +.endif gUnk_0812E874:: @ 0812E874 .incbin "baserom.gba", 0x12E874, 0x0000018 + gUnk_0812E88C:: @ 0812E88C .incbin "baserom.gba", 0x12E88C, 0x0000018 @@ -3781,11 +5342,19 @@ gUnk_0812F494:: @ 0812F494 .4byte gUnk_0812F630 .4byte gUnk_0812F624 .4byte gUnk_0812F614 +.ifndef EU +.ifndef JP .4byte gUnk_0812F604 +.endif +.endif .4byte gUnk_0812AC84 +.ifndef EU +.ifndef JP gUnk_0812F604:: @ 0812F604 .incbin "baserom.gba", 0x12F604, 0x0000010 +.endif +.endif gUnk_0812F614:: @ 0812F614 .incbin "baserom.gba", 0x12F614, 0x0000010 diff --git a/data/data_081320FC.s b/data/data_081320FC.s index 08f472ac..01560713 100755 --- a/data/data_081320FC.s +++ b/data/data_081320FC.s @@ -30,10 +30,23 @@ gUnk_0813210C:: @ 0813210C .incbin "baserom.gba", 0x1321B4, 0x000000C .4byte gUnk_080FD150 .incbin "baserom.gba", 0x1321C4, 0x000000C +.ifdef JP + .4byte gUnk_080FD150 +.else +.ifdef EU + .4byte gUnk_080FD150 +.else .4byte gUnk_080FD180 +.endif +.endif .incbin "baserom.gba", 0x1321D4, 0x000000C .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131834, 0x000000C +.else .incbin "baserom.gba", 0x1321E4, 0x000000C +.endif .4byte gUnk_0813248C .incbin "baserom.gba", 0x1321F4, 0x000000C .4byte gUnk_081324AC @@ -60,15 +73,30 @@ gUnk_08132230:: @ 08132230 .4byte gUnk_080FD448 .incbin "baserom.gba", 0x132284, 0x000000C .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1318E4, 0x000000C +.else .incbin "baserom.gba", 0x132294, 0x000000C +.endif .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1318F4, 0x000000C +.else .incbin "baserom.gba", 0x1322A4, 0x000000C +.endif .4byte gUnk_080FD150 .incbin "baserom.gba", 0x1322B4, 0x000000C .4byte gUnk_0813252C .incbin "baserom.gba", 0x1322C4, 0x000000C .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131924, 0x000000C +.else .incbin "baserom.gba", 0x1322D4, 0x000000C +.endif .4byte gUnk_0813256C .incbin "baserom.gba", 0x1322E4, 0x000000C .4byte gUnk_081325BC @@ -84,7 +112,12 @@ gUnk_08132324:: @ 08132324 .4byte gUnk_081326CC .incbin "baserom.gba", 0x132334, 0x000000C .4byte gUnk_080FD460 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131994, 0x000000C +.else .incbin "baserom.gba", 0x132344, 0x000000C +.endif .4byte gUnk_080FD460 .incbin "baserom.gba", 0x132354, 0x0000008 @@ -178,20 +211,50 @@ gUnk_08132506:: @ 08132506 gUnk_0813250C:: @ 0813250C .incbin "baserom.gba", 0x13250C, 0x0000004 .4byte gUnk_080FD170 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131B64, 0x000000C +.else .incbin "baserom.gba", 0x132514, 0x000000C +.endif .4byte gUnk_080FD43C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131B74, 0x0000008 +.else .incbin "baserom.gba", 0x132524, 0x0000008 +.endif gUnk_0813252C:: @ 0813252C .incbin "baserom.gba", 0x13252C, 0x0000004 .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131B84, 0x000000C +.else .incbin "baserom.gba", 0x132534, 0x000000C +.endif .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131B94, 0x000000C +.else .incbin "baserom.gba", 0x132544, 0x000000C +.endif .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131BA4, 0x000000C +.else .incbin "baserom.gba", 0x132554, 0x000000C +.endif .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131BB4, 0x0000008 +.else .incbin "baserom.gba", 0x132564, 0x0000008 +.endif gUnk_0813256C:: @ 0813256C .incbin "baserom.gba", 0x13256C, 0x0000004 @@ -209,38 +272,113 @@ gUnk_0813256C:: @ 0813256C gUnk_081325BC:: @ 081325BC .incbin "baserom.gba", 0x1325BC, 0x0000004 .4byte gUnk_080FD4B8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C14, 0x000000C +.else .incbin "baserom.gba", 0x1325C4, 0x000000C +.endif .4byte gUnk_080FD4C0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C24, 0x000000C +.else .incbin "baserom.gba", 0x1325D4, 0x000000C +.endif .4byte gUnk_080FD4C8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C34, 0x000000C +.else .incbin "baserom.gba", 0x1325E4, 0x000000C +.endif .4byte gUnk_080FD4D0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C44, 0x000000C +.else .incbin "baserom.gba", 0x1325F4, 0x000000C +.endif .4byte gUnk_080FD4D8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C54, 0x000000C +.else .incbin "baserom.gba", 0x132604, 0x000000C +.endif .4byte gUnk_080FD4E0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C64, 0x000000C +.else .incbin "baserom.gba", 0x132614, 0x000000C +.endif .4byte gUnk_080FD4E8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C74, 0x000000C +.else .incbin "baserom.gba", 0x132624, 0x000000C +.endif .4byte gUnk_080FD4F0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C84, 0x000000C +.else .incbin "baserom.gba", 0x132634, 0x000000C +.endif .4byte gUnk_080FD4F8 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131C94, 0x000000C +.else .incbin "baserom.gba", 0x132644, 0x000000C +.endif .4byte gUnk_080FD500 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131CA4, 0x000000C +.else .incbin "baserom.gba", 0x132654, 0x000000C +.endif .4byte gUnk_080FD508 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131CB4, 0x000000C +.else .incbin "baserom.gba", 0x132664, 0x000000C +.endif .4byte gUnk_080FD510 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131CC4, 0x000000C +.else .incbin "baserom.gba", 0x132674, 0x000000C +.endif .4byte gUnk_080FD518 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131CD4, 0x000000C +.else .incbin "baserom.gba", 0x132684, 0x000000C +.endif .4byte gUnk_080FD520 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131CE4, 0x0000008 +.else .incbin "baserom.gba", 0x132694, 0x0000008 +.endif gUnk_0813269C:: @ 0813269C .incbin "baserom.gba", 0x13269C, 0x0000004 .4byte gUnk_080FD150 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131CF4, 0x000000C +.else .incbin "baserom.gba", 0x1326A4, 0x000000C +.endif .4byte gUnk_080FD150 .incbin "baserom.gba", 0x1326B4, 0x000000C .4byte gUnk_080FD150 @@ -249,9 +387,19 @@ gUnk_0813269C:: @ 0813269C gUnk_081326CC:: @ 081326CC .incbin "baserom.gba", 0x1326CC, 0x0000004 .4byte gUnk_080FD168 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131D24, 0x000000C +.else .incbin "baserom.gba", 0x1326D4, 0x000000C +.endif .4byte gUnk_080FD448 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x131D34, 0x0000008 +.else .incbin "baserom.gba", 0x1326E4, 0x0000008 +.endif gUnk_081326EC:: @ 081326EC .incbin "baserom.gba", 0x1326EC, 0x0000014 diff --git a/data/data_08132B30.s b/data/data_08132B30.s index 43525397..76586690 100644 --- a/data/data_08132B30.s +++ b/data/data_08132B30.s @@ -5,25 +5,59 @@ .align 2 gUnk_08132B30:: @ 08132B30 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x132180, 0x0000203 +.else .incbin "baserom.gba", 0x132B30, 0x0000203 +.endif gUnk_08132D33:: @ 08132D33 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x132383, 0x00002E6 +.else .incbin "baserom.gba", 0x132D33, 0x00002E6 +.endif gUnk_08133019:: @ 08133019 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x132669, 0x00000F8 +.else .incbin "baserom.gba", 0x133019, 0x00000F8 +.endif gUnk_08133111:: @ 08133111 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x132761, 0x0000200 +.else .incbin "baserom.gba", 0x133111, 0x0000200 +.endif gUnk_08133311:: @ 08133311 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x132961, 0x0000022 +.else .incbin "baserom.gba", 0x133311, 0x0000022 +.endif gUnk_08133333:: @ 08133333 +.ifdef EU + .incbin "baserom_eu.gba", 0x132983, 0x0000031 +.else .incbin "baserom.gba", 0x133333, 0x0000035 +.endif gUnk_08133368:: @ 08133368 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1329B4, 0x00005B0 +.else .incbin "baserom.gba", 0x133368, 0x00005B0 +.endif gUnk_08133918:: @ 08133918 .incbin "baserom.gba", 0x133918, 0x0000020 @@ -319,7 +353,12 @@ gUnk_0813509C:: @ 0813509C .4byte gUnk_08135074 gUnk_081350A0:: @ 081350A0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x1346EC, 0x00000C8 +.else .incbin "baserom.gba", 0x1350A0, 0x00000C8 +.endif gUnk_08135168:: @ 08135168 .incbin "baserom.gba", 0x135168, 0x0000028 @@ -1614,22 +1653,46 @@ gUnk_08138958:: @ 08138958 .4byte gUnk_08133FC8 gUnk_0813897C:: @ 0813897C +.ifdef EU .incbin "baserom.gba", 0x13897C, 0x0000028 +.else + .incbin "baserom.gba", 0x13897C, 0x0000028 +.endif gUnk_081389A4:: @ 081389A4 +.ifdef EU + .incbin "baserom_eu.gba", 0x137FF0, 0x0000028 +.else .incbin "baserom.gba", 0x1389A4, 0x0000014 +.endif gUnk_081389B8:: @ 081389B8 +.ifdef EU + .incbin "baserom_eu.gba", 0x138018, 0x0000028 +.else .incbin "baserom.gba", 0x1389B8, 0x0000014 +.endif gUnk_081389CC:: @ 081389CC +.ifdef EU + .incbin "baserom_eu.gba", 0x138040, 0x0000028 +.else .incbin "baserom.gba", 0x1389CC, 0x0000014 +.endif gUnk_081389E0:: @ 081389E0 +.ifdef EU + .incbin "baserom_eu.gba", 0x138068, 0x0000028 +.else .incbin "baserom.gba", 0x1389E0, 0x0000014 +.endif gUnk_081389F4:: @ 081389F4 +.ifdef EU + .incbin "baserom_eu.gba", 0x138090, 0x00000B4 +.else .incbin "baserom.gba", 0x1389F4, 0x0000064 +.endif gUnk_08138A58:: @ 08138A58 .incbin "baserom.gba", 0x138A58, 0x0000050 @@ -2477,6 +2540,7 @@ gUnk_0813A7F0:: @ 0813A7F0 .4byte gUnk_08133FDC .4byte gUnk_08133FDC .4byte gUnk_08133FDC + .ifndef DEMO .4byte gUnk_08139108 .4byte gUnk_081391D0 .4byte gUnk_081391FC @@ -2485,6 +2549,7 @@ gUnk_0813A7F0:: @ 0813A7F0 .4byte gUnk_08133FDC .4byte gUnk_08133FDC .4byte gUnk_08133FDC + .endif .4byte gUnk_081395D8 .4byte gUnk_08139714 .4byte gUnk_08138848 @@ -2615,7 +2680,16 @@ gUnk_0813ABE4:: @ 0813ABE4 .incbin "baserom.gba", 0x13ABE4, 0x0000014 gUnk_0813ABF8:: @ 0813ABF8 +.ifdef JP + @ TODO only small differences + .incbin "baserom_jp.gba", 0x13A824, 0x0000014 +.else +.ifdef EU + .incbin "baserom_jp.gba", 0x13A824, 0x0000014 +.else .incbin "baserom.gba", 0x13ABF8, 0x0000014 +.endif +.endif gUnk_0813AC0C:: @ 0813AC0C .incbin "baserom.gba", 0x13AC0C, 0x0000014 @@ -2675,7 +2749,12 @@ gUnk_0813AD74:: @ 0813AD74 .incbin "baserom.gba", 0x13AD74, 0x0000014 gUnk_0813AD88:: @ 0813AD88 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x13A474, 0x0000064 +.else .incbin "baserom.gba", 0x13AD88, 0x0000064 +.endif gUnk_0813ADEC:: @ 0813ADEC .incbin "baserom.gba", 0x13ADEC, 0x0000028 @@ -6430,7 +6509,12 @@ gUnk_08221119:: @ 08221119 .incbin "baserom.gba", 0x221119, 0x00004E2 gUnk_082215FB:: @ 082215FB +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x220CE7, 0x00003F6 +.else .incbin "baserom.gba", 0x2215FB, 0x00003F6 +.endif gUnk_082219F1:: @ 082219F1 .incbin "baserom.gba", 0x2219F1, 0x0000027 @@ -7717,40 +7801,100 @@ gUnk_082F2B0F:: @ 082F2B0F .incbin "baserom.gba", 0x2F2B0F, 0x0001265 gUnk_082F3D74:: @ 082F3D74 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F3460, 0x000018F +.else .incbin "baserom.gba", 0x2F3D74, 0x000018F +.endif gUnk_082F3F03:: @ 082F3F03 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F35EF, 0x0000015 +.else .incbin "baserom.gba", 0x2F3F03, 0x0000015 +.endif gUnk_082F3F18:: @ 082F3F18 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F3604, 0x0000215 +.else .incbin "baserom.gba", 0x2F3F18, 0x0000215 +.endif gUnk_082F412D:: @ 082F412D +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F3819, 0x000030B +.else .incbin "baserom.gba", 0x2F412D, 0x000030B +.endif gUnk_082F4438:: @ 082F4438 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F3B24, 0x0000BCF +.else .incbin "baserom.gba", 0x2F4438, 0x0000BCF +.endif gUnk_082F5007:: @ 082F5007 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F46F3, 0x0000051 +.else .incbin "baserom.gba", 0x2F5007, 0x0000051 +.endif gUnk_082F5058:: @ 082F5058 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F4744, 0x00000B9 +.else .incbin "baserom.gba", 0x2F5058, 0x00000B9 +.endif gUnk_082F5111:: @ 082F5111 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F47FD, 0x000015B +.else .incbin "baserom.gba", 0x2F5111, 0x000015B +.endif gUnk_082F526C:: @ 082F526C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2F4958, 0x00079B8 +.else .incbin "baserom.gba", 0x2F526C, 0x00079B8 +.endif gUnk_082FCC24:: @ 082FCC24 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2FC310, 0x00011D5 +.else .incbin "baserom.gba", 0x2FCC24, 0x00011D5 +.endif gUnk_082FDDF9:: @ 082FDDF9 +.ifdef EU + @ TODO remove the 4 bytes at the correct place + .incbin "baserom_eu.gba", 0x2FD4E5, 0x00004E4 +.else .incbin "baserom.gba", 0x2FDDF9, 0x00004E8 +.endif gUnk_082FE2E1:: @ 082FE2E1 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x2FD9C9, 0x0001CBE +.else .incbin "baserom.gba", 0x2FE2E1, 0x0001CBE +.endif gUnk_082FFF9F:: @ 082FFF9F .incbin "baserom.gba", 0x2FFF9F, 0x0000061 @@ -7951,7 +8095,12 @@ gUnk_08308716:: @ 08308716 .incbin "baserom.gba", 0x308716, 0x00006F3 gUnk_08308E09:: @ 08308E09 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x3084F1, 0x0000817 +.else .incbin "baserom.gba", 0x308E09, 0x0000817 +.endif gUnk_08309620:: @ 08309620 .incbin "baserom.gba", 0x309620, 0x000027A @@ -8395,7 +8544,12 @@ gUnk_08315F6C:: @ 08315F6C .incbin "baserom.gba", 0x315F6C, 0x0001B94 gUnk_08317B00:: @ 08317B00 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0x3171E8, 0x00026A1 +.else .incbin "baserom.gba", 0x317B00, 0x00026A1 +.endif gUnk_0831A1A1:: @ 0831A1A1 .incbin "baserom.gba", 0x31A1A1, 0x0001993 @@ -8403,6 +8557,11 @@ gUnk_0831A1A1:: @ 0831A1A1 gUnk_0831BB34:: @ 0831BB34 .incbin "baserom.gba", 0x31BB34, 0x00009FB +.ifdef EU +@ TODO differs to gUnk_08324AE4 + .incbin "baserom_eu.gba", 0x31BC17, 0x00083D5 +.else + gUnk_0831C52F:: @ 0831C52F .incbin "baserom.gba", 0x31C52F, 0x00012C6 @@ -8486,6 +8645,7 @@ gUnk_0832413F:: @ 0832413F gUnk_08324A37:: @ 08324A37 .incbin "baserom.gba", 0x324A37, 0x00000AD +.endif gUnk_08324AE4:: @ 08324AE4 .incbin "baserom.gba", 0x324AE4, 0x000018F @@ -8688,6 +8848,11 @@ gUnk_08344A77:: @ 08344A77 gUnk_0834535C:: @ 0834535C .incbin "baserom.gba", 0x34535C, 0x000031B +@ TODO EU differs from here +.ifdef EU + .incbin "baserom_eu.gba", 0x344B7F, 0x025D851 +.else + gUnk_08345677:: @ 08345677 .incbin "baserom.gba", 0x345677, 0x0000325 @@ -10872,6 +11037,11 @@ gUnk_08544301:: @ 08544301 gUnk_08545666:: @ 08545666 .incbin "baserom.gba", 0x545666, 0x0000F00 +@ TODO JP differs from here +.ifdef JP + .incbin "baserom_jp.gba", 0x546192, 0x5C98E +.else + gUnk_08546566:: @ 08546566 .incbin "baserom.gba", 0x546566, 0x00019E4 @@ -11172,6 +11342,11 @@ gUnk_085A0464:: @ 085A0464 gUnk_085A0806:: @ 085A0806 .incbin "baserom.gba", 0x5A0806, 0x000267A +.endif +.endif + +@ TODO JP and EU differ to here + gGlobalGfxAndPalettes:: @ 085A2E80 .incbin "baserom.gba", 0x5A2E80, 0x0001382 @@ -11284,11 +11459,14 @@ gUnk_085B1094:: @ 085B1094 .incbin "baserom.gba", 0x5B1094, 0x00030EC gUnk_085B4180:: @ 085B4180 +.ifdef EU + @TODO differs to + .incbin "baserom_eu.gba", 0x5B36D0, 0x0001D00 +.else .incbin "baserom.gba", 0x5B4180, 0x0000EB5 - gUnk_085B5035:: @ 085B5035 .incbin "baserom.gba", 0x5B5035, 0x0000E8B - +.endif @ TODO figurine Data gUnk_085B5EC0:: @ 085B5EC0 @@ -12230,6 +12408,10 @@ gUnk_08645533:: @ 08645533 gUnk_08645536:: @ 08645536 .incbin "baserom.gba", 0x645536, 0x00001EF +.ifdef EU + @ TODO differs to gUnk_086926A0 + .incbin "baserom_eu.gba", 0x644C35, 0x004D23B +.else gUnk_08645725:: @ 08645725 .incbin "baserom.gba", 0x645725, 0x0005330 @@ -12533,6 +12715,7 @@ gUnk_086925DA:: @ 086925DA gUnk_0869261A:: @ 0869261A .incbin "baserom.gba", 0x69261A, 0x0000086 +.endif gUnk_086926A0:: @ 086926A0 .incbin "baserom.gba", 0x6926A0, 0x000001A @@ -15021,6 +15204,10 @@ gUnk_08900110:: @ 08900110 gUnk_08900380:: @ 08900380 .incbin "baserom.gba", 0x900380, 0x00002A0 +.ifdef EU + .incbin "baserom_eu.gba", 0x8FFDF0, 0x00AED70 +.else + gUnk_08900620:: @ 08900620 .incbin "baserom.gba", 0x900620, 0x0003D2B @@ -15671,3 +15858,5 @@ gUnk_089B0310:: @ 089B0310 gUnk_089B1000:: @ 089B1000 .incbin "baserom.gba", 0x9B1000, 0x0000D90 + +.endif diff --git a/data/data_089FC6C4.s b/data/data_089FC6C4.s index 53c6d0b0..c064574f 100644 --- a/data/data_089FC6C4.s +++ b/data/data_089FC6C4.s @@ -1108,13 +1108,30 @@ gUnk_08A071A0:: @ 08A071A0 .incbin "baserom.gba", 0xA07390, 0x0000004 gUnk_08A07394:: @ 08A07394 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xB12CA4, 0x0000154 + .4byte 0x2 + .incbin "baserom_eu.gba", 0xB12DFC, 0x0000008 +.else .incbin "baserom.gba", 0xA07394, 0x0000154 .4byte gUnk_08A12ED0 .incbin "baserom.gba", 0xA074EC, 0x0000008 +.endif .4byte gUnk_08A16610 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xB12E08, 0x0000008 +.else .incbin "baserom.gba", 0xA074F8, 0x0000008 +.endif .4byte gUnk_08A12ED0 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xB12E14, 0x0000008 +.else .incbin "baserom.gba", 0xA07504, 0x0000008 +.endif .4byte gUnk_08A1A54C .incbin "baserom.gba", 0xA07510, 0x00000EC .4byte gUnk_08A84DCC @@ -1686,6 +1703,23 @@ gUnk_08A0CE22:: @ 08A0CE22 .incbin "baserom.gba", 0xA0CF40, 0x0000004 gUnk_08A0CF44:: @ 08A0CF44 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xB18854, 0x0000178 + .4byte 0x2 + .incbin "baserom_eu.gba", 0xB189D0, 0x00000C8 + .4byte 0x2 + .incbin "baserom_eu.gba", 0xB18A9C, 0x000008C + .4byte 0x2 + .incbin "baserom_eu.gba", 0xB18B2C, 0x000002C + .4byte 0x2 + .incbin "baserom_eu.gba", 0xB18B5C, 0x0000008 + .4byte 0x2 + .incbin "baserom_eu.gba", 0xB18B68, 0x0000008 + .4byte 0x2 + .incbin "baserom_eu.gba", 0xB18B74, 0x0000008 + +.else .incbin "baserom.gba", 0xA0CF44, 0x0000178 .4byte gUnk_08A1A54C .incbin "baserom.gba", 0xA0D0C0, 0x00000C8 @@ -1699,14 +1733,19 @@ gUnk_08A0CF44:: @ 08A0CF44 .incbin "baserom.gba", 0xA0D258, 0x0000008 .4byte gUnk_08B2A77C .incbin "baserom.gba", 0xA0D264, 0x0000008 +.endif .4byte gUnk_08B08B14 .incbin "baserom.gba", 0xA0D270, 0x0000008 .4byte gUnk_08B3F61C .incbin "baserom.gba", 0xA0D27C, 0x0000008 .4byte gUnk_08B47114 +.ifdef EU + .4byte 0x7FFF00FF +.else .incbin "baserom.gba", 0xA0D288, 0x00002B4 .4byte gUnk_08A0FCE0 .incbin "baserom.gba", 0xA0D540, 0x0000004 +.endif gUnk_08A0D544:: @ 08A0D544 .incbin "baserom.gba", 0xA0D544, 0x0000004 diff --git a/data/map_headers.s b/data/map_headers.s index 5063f67c..914e306f 100755 --- a/data/map_headers.s +++ b/data/map_headers.s @@ -25,34 +25,68 @@ gAreaRoomMaps_LakeHylia:: @ 08103328 gAreaRoomMap_CastorWilds_0:: @ 08103330 map_bottom 0x20914, 0x1D88, 1 +.ifdef EU + map_top 0x21990-0x4, 0x1D88, 1, 1 +.else map_top 0x21990, 0x1D88, 1, 1 +.endif gAreaRoomMaps_CastorWilds:: @ 08103348 .4byte gAreaRoomMap_CastorWilds_0 gAreaRoomMap_Ruins_0:: @ 0810334C +.ifdef EU + map_bottom 0x22150-0x4, 0x3DE, 1 + map_top 0x22430-0x4, 0x3DE, 1, 1 +.else map_bottom 0x22150, 0x3DE, 1 map_top 0x22430, 0x3DE, 1, 1 +.endif gAreaRoomMap_Ruins_1:: @ 08103364 +.ifdef EU + map_bottom 0x22500-0x4, 0x186, 1 + map_top 0x2261C-0x4, 0x186, 1, 1 +.else map_bottom 0x22500, 0x186, 1 map_top 0x2261C, 0x186, 1, 1 +.endif gAreaRoomMap_Ruins_2:: @ 0810337C +.ifdef EU + map_bottom 0x22688-0x4, 0x12C, 1 + map_top 0x22780-0x4, 0x12C, 1, 1 +.else map_bottom 0x22688, 0x12C, 1 map_top 0x22780, 0x12C, 1, 1 +.endif gAreaRoomMap_Ruins_3:: @ 08103394 +.ifdef EU + map_bottom 0x227E4-0x4, 0x12C, 1 + map_top 0x228E4-0x4, 0x12C, 1, 1 +.else map_bottom 0x227E4, 0x12C, 1 map_top 0x228E4, 0x12C, 1, 1 +.endif gAreaRoomMap_Ruins_4:: @ 081033AC +.ifdef EU + map_bottom 0x22940-0x4, 0x420, 1 + map_top 0x22C44-0x4, 0x420, 1, 1 +.else map_bottom 0x22940, 0x420, 1 map_top 0x22C44, 0x420, 1, 1 +.endif gAreaRoomMap_Ruins_5:: @ 081033C4 +.ifdef EU + map_bottom 0x22D30-0x4, 0x462, 1 + map_top 0x22FBC-0x4, 0x462, 1, 1 +.else map_bottom 0x22D30, 0x462, 1 map_top 0x22FBC, 0x462, 1, 1 +.endif gAreaRoomMaps_Ruins:: @ 081033DC .4byte gAreaRoomMap_Ruins_0 @@ -63,38 +97,73 @@ gAreaRoomMaps_Ruins:: @ 081033DC .4byte gAreaRoomMap_Ruins_5 gAreaRoomMap_HyruleTown_0:: @ 081033F4 +.ifdef EU + map_bottom 0x3A454-0x4, 0x1D88, 1 + map_top 0x3B5F4-0x4, 0x1D88, 1, 1 +.else map_bottom 0x3A454, 0x1D88, 1 map_top 0x3B5F4, 0x1D88, 1, 1 +.endif gAreaRoomMaps_HyruleTown:: @ 0810340C .4byte gAreaRoomMap_HyruleTown_0 gAreaRoomMap_FestivalTown_0:: @ 08103410 +.ifdef EU + map_bottom 0x3C290-0x4, 0xBB8, 1 + map_top 0x3CAD0-0x4, 0xBB8, 1, 1 +.else map_bottom 0x3C290, 0xBB8, 1 map_top 0x3CAD0, 0xBB8, 1, 1 +.endif gAreaRoomMaps_FestivalTown:: @ 08103428 .4byte gAreaRoomMap_FestivalTown_0 gAreaRoomMap_MtCrenel_0:: @ 0810342C +.ifdef EU + map_bottom 0x47410-0x4, 0x6E4, 1 + map_top 0x47760-0x4, 0x6E4, 1, 1 +.else map_bottom 0x47410, 0x6E4, 1 map_top 0x47760, 0x6E4, 1, 1 +.endif gAreaRoomMap_MtCrenel_1:: @ 08103444 +.ifdef EU + map_bottom 0x47838-0x4, 0x720, 1 + map_top 0x47B70-0x4, 0x720, 1, 1 +.else map_bottom 0x47838, 0x720, 1 map_top 0x47B70, 0x720, 1, 1 +.endif gAreaRoomMap_MtCrenel_2:: @ 0810345C +.ifdef EU + map_bottom 0x47D64-0x4, 0xB94, 1 + map_top 0x483C8-0x4, 0xB94, 1, 1 +.else map_bottom 0x47D64, 0xB94, 1 map_top 0x483C8, 0xB94, 1, 1 +.endif gAreaRoomMap_MtCrenel_3:: @ 08103474 +.ifdef EU + map_bottom 0x48588-0x4, 0xB52, 1 + map_top 0x48BFC-0x4, 0xB52, 1, 1 +.else map_bottom 0x48588, 0xB52, 1 map_top 0x48BFC, 0xB52, 1, 1 +.endif gAreaRoomMap_MtCrenel_4:: @ 0810348C +.ifdef EU + map_bottom 0x48D94-0x4, 0xEC4, 1 + map_top 0x496D8-0x4, 0xEC4, 1, 1 +.else map_bottom 0x48D94, 0xEC4, 1 map_top 0x496D8, 0xEC4, 1, 1 +.endif gAreaRoomMaps_MtCrenel:: @ 081034A4 .4byte gAreaRoomMap_MtCrenel_0 @@ -104,62 +173,130 @@ gAreaRoomMaps_MtCrenel:: @ 081034A4 .4byte gAreaRoomMap_MtCrenel_4 gAreaRoomMap_HyruleField_0:: @ 081034B8 +.ifdef EU + map_bottom 0x610CC-0x4, 0x30C, 1 + map_top 0x612B8-0x4, 0x30C, 1, 1 +.else map_bottom 0x610CC, 0x30C, 1 map_top 0x612B8, 0x30C, 1, 1 +.endif gAreaRoomMap_HyruleField_1:: @ 081034D0 +.ifdef EU + map_data 0x49964-0x4, 0x6000000, 0x4000, 1 + map_data 0x4EA0C-0x4, 0x6008000, 0x4000, 1 + map_data 0x10, 0x0, 0x0, 0 + map_bottom 0x61384-0x4, 0x152A, 1 + map_top 0x61FC4-0x4, 0x152A, 1, 1 +.else map_data 0x49964, 0x6000000, 0x4000, 1 map_data 0x4EA0C, 0x6008000, 0x4000, 1 map_data 0x10, 0x0, 0x0, 0 map_bottom 0x61384, 0x152A, 1 map_top 0x61FC4, 0x152A, 1, 1 +.endif gAreaRoomMap_HyruleField_2:: @ 0810350C +.ifdef EU + map_bottom 0x62384-0x4, 0x30C, 1 + map_top 0x625B8-0x4, 0x30C, 1, 1 +.else map_bottom 0x62384, 0x30C, 1 map_top 0x625B8, 0x30C, 1, 1 +.endif gAreaRoomMap_HyruleField_3:: @ 08103524 +.ifdef EU + map_data 0x49964-0x4, 0x6000000, 0x4000, 1 + map_data 0x4EA0C-0x4, 0x6008000, 0x4000, 1 + map_data 0x10, 0x0, 0x0, 0 + map_bottom 0x62688-0x4, 0x3C0, 1 + map_top 0x628D0-0x4, 0x3C0, 1, 1 +.else map_data 0x49964, 0x6000000, 0x4000, 1 map_data 0x4EA0C, 0x6008000, 0x4000, 1 map_data 0x10, 0x0, 0x0, 0 map_bottom 0x62688, 0x3C0, 1 map_top 0x628D0, 0x3C0, 1, 1 +.endif gAreaRoomMap_HyruleField_4:: @ 08103560 +.ifdef EU + map_data 0x569D0-0x4, 0x6000000, 0x4000, 1 + map_data 0x5B950-0x4, 0x6008000, 0x4000, 1 + map_data 0x43, 0x0, 0x0, 0 + map_bottom 0x629A8-0x4, 0x7F8, 1 + map_top 0x62E74-0x4, 0x7F8, 1, 1 +.else map_data 0x569D0, 0x6000000, 0x4000, 1 map_data 0x5B950, 0x6008000, 0x4000, 1 map_data 0x43, 0x0, 0x0, 0 map_bottom 0x629A8, 0x7F8, 1 map_top 0x62E74, 0x7F8, 1, 1 +.endif gAreaRoomMap_HyruleField_5:: @ 0810359C +.ifdef EU + map_data 0x569D0-0x4, 0x6000000, 0x4000, 1 + map_data 0x5B950-0x4, 0x6008000, 0x4000, 1 + map_data 0x43, 0x0, 0x0, 0 + map_bottom 0x63144-0x4, 0x1518, 1 + map_top 0x63E04-0x4, 0x1518, 1, 1 +.else map_data 0x569D0, 0x6000000, 0x4000, 1 map_data 0x5B950, 0x6008000, 0x4000, 1 map_data 0x43, 0x0, 0x0, 0 map_bottom 0x63144, 0x1518, 1 map_top 0x63E04, 0x1518, 1, 1 +.endif gAreaRoomMap_HyruleField_6:: @ 081035D8 +.ifdef EU + map_data 0x50844-0x4, 0x6000000, 0x4000, 1 + map_data 0x55348-0x4, 0x6008000, 0x4000, 1 + map_data 0x2E, 0x0, 0x0, 0 + map_bottom 0x64440-0x4, 0x189C, 1 + map_top 0x6513C-0x4, 0x189C, 1, 1 +.else map_data 0x50844, 0x6000000, 0x4000, 1 map_data 0x55348, 0x6008000, 0x4000, 1 map_data 0x2E, 0x0, 0x0, 0 map_bottom 0x64440, 0x189C, 1 map_top 0x6513C, 0x189C, 1, 1 +.endif gAreaRoomMap_HyruleField_7:: @ 08103614 +.ifdef EU + map_data 0x49964-0x4, 0x6000000, 0x4000, 1 + map_data 0x4EA0C-0x4, 0x6008000, 0x4000, 1 + map_data 0x10, 0x0, 0x0, 0 + map_bottom 0x65560-0x4, 0xE10, 1 + map_top 0x65DBC-0x4, 0xE10, 1, 1 +.else map_data 0x49964, 0x6000000, 0x4000, 1 map_data 0x4EA0C, 0x6008000, 0x4000, 1 map_data 0x10, 0x0, 0x0, 0 map_bottom 0x65560, 0xE10, 1 map_top 0x65DBC, 0xE10, 1, 1 +.endif gAreaRoomMap_HyruleField_8:: @ 08103650 +.ifdef EU + map_bottom 0x6620C-0x4, 0x960, 1 + map_top 0x6678C-0x4, 0x960, 1, 1 +.else map_bottom 0x6620C, 0x960, 1 map_top 0x6678C, 0x960, 1, 1 +.endif gAreaRoomMap_HyruleField_9:: @ 08103668 +.ifdef EU + map_bottom 0x6699C-0x4, 0x258, 1 + map_top 0x66B60-0x4, 0x258, 1, 1 +.else map_bottom 0x6699C, 0x258, 1 map_top 0x66B60, 0x258, 1, 1 +.endif gAreaRoomMaps_HyruleField:: @ 08103680 .4byte gAreaRoomMap_HyruleField_0 @@ -174,23 +311,43 @@ gAreaRoomMaps_HyruleField:: @ 08103680 .4byte gAreaRoomMap_HyruleField_9 gAreaRoomMap_CastleGarden_0:: @ 081036A8 +.ifdef EU + map_bottom 0x6DD10-0x4, 0x103E, 1 + map_top 0x6E684-0x4, 0x103E, 1, 1 +.else map_bottom 0x6DD10, 0x103E, 1 map_top 0x6E684, 0x103E, 1, 1 +.endif gAreaRoomMaps_CastleGarden:: @ 081036C0 .4byte gAreaRoomMap_CastleGarden_0 gAreaRoomMap_CloudTops_0:: @ 081036C4 +.ifdef EU + map_bottom 0x74AD0-0x4, 0x1F02, 1 + map_top 0x751F0-0x4, 0x1F02, 1, 1 +.else map_bottom 0x74AD0, 0x1F02, 1 map_top 0x751F0, 0x1F02, 1, 1 +.endif gAreaRoomMap_CloudTops_1:: @ 081036DC +.ifdef EU + map_bottom 0x755F0-0x4, 0x1F02, 1 + map_top 0x7602C-0x4, 0x1F02, 1, 1 +.else map_bottom 0x755F0, 0x1F02, 1 map_top 0x7602C, 0x1F02, 1, 1 +.endif gAreaRoomMap_CloudTops_2:: @ 081036F4 +.ifdef EU + map_bottom 0x76498-0x4, 0x1F02, 1 + map_top 0x76DBC-0x4, 0x1F02, 1, 1 +.else map_bottom 0x76498, 0x1F02, 1 map_top 0x76DBC, 0x1F02, 1, 1 +.endif gAreaRoomMaps_CloudTops:: @ 0810370C .4byte gAreaRoomMap_CloudTops_0 @@ -198,49 +355,94 @@ gAreaRoomMaps_CloudTops:: @ 0810370C .4byte gAreaRoomMap_CloudTops_2 gAreaRoomMap_RoyalValley_0:: @ 08103718 +.ifdef EU + map_bottom 0x7EC78-0x4, 0xEC4, 1 + map_top 0x7F3EC-0x4, 0xEC4, 1, 1 +.else map_bottom 0x7EC78, 0xEC4, 1 map_top 0x7F3EC, 0xEC4, 1, 1 +.endif gAreaRoomMap_RoyalValley_1:: @ 08103730 +.ifdef EU + map_bottom 0x7F8F8-0x4, 0x12C, 1 + map_top 0x7F9E8-0x4, 0x12C, 1, 1 +.else map_bottom 0x7F8F8, 0x12C, 1 map_top 0x7F9E8, 0x12C, 1, 1 +.endif gAreaRoomMaps_RoyalValley:: @ 08103748 .4byte gAreaRoomMap_RoyalValley_0 .4byte gAreaRoomMap_RoyalValley_1 gAreaRoomMap_VeilFalls_0:: @ 08103750 +.ifdef EU + map_bottom 0x85C24-0x4, 0xEC4, 1 + map_top 0x86560-0x4, 0xEC4, 1, 1 +.else map_bottom 0x85C24, 0xEC4, 1 map_top 0x86560, 0xEC4, 1, 1 +.endif gAreaRoomMaps_VeilFalls:: @ 08103768 .4byte gAreaRoomMap_VeilFalls_0 gAreaRoomMap_VeilFallsTop_0:: @ 0810376C +.ifdef EU + map_bottom 0x87FB4-0x4, 0x2D0, 1 + map_top 0x8812C-0x4, 0x2D0, 1, 1 +.else map_bottom 0x87FB4, 0x2D0, 1 map_top 0x8812C, 0x2D0, 1, 1 +.endif gAreaRoomMaps_VeilFallsTop:: @ 08103784 .4byte gAreaRoomMap_VeilFallsTop_0 gAreaRoomMap_Beanstalks_0:: @ 08103788 +.ifdef EU + map_bottom 0x8C11C-0x4, 0x12C, 0, 1 +.else map_bottom 0x8C11C, 0x12C, 0, 1 +.endif gAreaRoomMap_Beanstalks_1:: @ 08103794 +.ifdef EU + map_bottom 0x8C248-0x4, 0x12C, 0, 1 +.else map_bottom 0x8C248, 0x12C, 0, 1 +.endif gAreaRoomMap_Beanstalks_2:: @ 081037A0 +.ifdef EU + map_bottom 0x8C374-0x4, 0x12C, 0, 1 +.else map_bottom 0x8C374, 0x12C, 0, 1 +.endif gAreaRoomMap_Beanstalks_3:: @ 081037AC +.ifdef EU + map_bottom 0x8C4A0-0x4, 0x12C, 0, 1 +.else map_bottom 0x8C4A0, 0x12C, 0, 1 +.endif +.ifdef EU +gAreaRoomMap_Beanstalks_4:: @ 081037B8-0x4 + map_bottom 0x8C5CC-0x4, 0x12C, 0, 1 +.else gAreaRoomMap_Beanstalks_4:: @ 081037B8 map_bottom 0x8C5CC, 0x12C, 0, 1 +.endif gAreaRoomMap_Beanstalks_5:: @ 081037C4 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_top_special 0x8BB5C-0x4, 0x800, 1, 1 +.else map_top_special 0x8BB5C, 0x800, 1, 1 +.endif gAreaRoomMaps_Beanstalks:: @ 081037DC .4byte gAreaRoomMap_Beanstalks_0 @@ -277,72 +479,157 @@ gAreaRoomMaps_Beanstalks:: @ 081037DC .4byte gAreaRoomMap_Beanstalks_5 gAreaRoomMap_CrenelCaves_0:: @ 0810385C +.ifdef EU + map_bottom 0x98278-0x4, 0xA8C, 1 + map_top 0x98694-0x4, 0xA8C, 1, 1 +.else map_bottom 0x98278, 0xA8C, 1 map_top 0x98694, 0xA8C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_1:: @ 08103874 +.ifdef EU + map_bottom 0x9887C-0x4, 0x14A, 1 + map_top 0x9897C-0x4, 0x14A, 1, 1 +.else map_bottom 0x9887C, 0x14A, 1 map_top 0x9897C, 0x14A, 1, 1 +.endif gAreaRoomMap_CrenelCaves_2:: @ 0810388C +.ifdef EU + map_bottom 0x989D0-0x4, 0x3A2, 1 + map_top 0x98C14-0x4, 0x3A2, 1, 1 +.else map_bottom 0x989D0, 0x3A2, 1 map_top 0x98C14, 0x3A2, 1, 1 +.endif gAreaRoomMap_CrenelCaves_3:: @ 081038A4 +.ifdef EU + map_bottom 0x98CB8-0x4, 0x168, 1 + map_top 0x98DCC-0x4, 0x168, 1, 1 +.else map_bottom 0x98CB8, 0x168, 1 map_top 0x98DCC, 0x168, 1, 1 +.endif gAreaRoomMap_CrenelCaves_4:: @ 081038BC +.ifdef EU + map_bottom 0x98E18-0x4, 0x12C, 1 + map_top 0x98F10-0x4, 0x12C, 1, 1 +.else map_bottom 0x98E18, 0x12C, 1 map_top 0x98F10, 0x12C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_5:: @ 081038D4 +.ifdef EU + map_bottom 0x98F64-0x4, 0x12C, 1 + map_top 0x99080-0x4, 0x12C, 1, 1 +.else map_bottom 0x98F64, 0x12C, 1 map_top 0x99080, 0x12C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_6:: @ 081038EC +.ifdef EU + map_bottom 0x990D4-0x4, 0x168, 1 + map_top 0x99200-0x4, 0x168, 1, 1 +.else map_bottom 0x990D4, 0x168, 1 map_top 0x99200, 0x168, 1, 1 +.endif gAreaRoomMap_CrenelCaves_7:: @ 08103904 +.ifdef EU + map_bottom 0x99250-0x4, 0x14A, 1 + map_top 0x99350-0x4, 0x14A, 1, 1 +.else map_bottom 0x99250, 0x14A, 1 map_top 0x99350, 0x14A, 1, 1 +.endif gAreaRoomMap_CrenelCaves_8:: @ 0810391C +.ifdef EU + map_bottom 0x993A8-0x4, 0x258, 1 + map_top 0x99558-0x4, 0x258, 1, 1 +.else map_bottom 0x993A8, 0x258, 1 map_top 0x99558, 0x258, 1, 1 +.endif gAreaRoomMap_CrenelCaves_9:: @ 08103934 +.ifdef EU + map_bottom 0x995F4-0x4, 0x12C, 0 + map_top 0x99720-0x4, 0x12C, 1, 1 +.else map_bottom 0x995F4, 0x12C, 0 map_top 0x99720, 0x12C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_10:: @ 0810394C +.ifdef EU + map_bottom 0x99760-0x4, 0x2BC, 1 + map_top 0x99944-0x4, 0x2BC, 1, 1 +.else map_bottom 0x99760, 0x2BC, 1 map_top 0x99944, 0x2BC, 1, 1 +.endif gAreaRoomMap_CrenelCaves_11:: @ 08103964 +.ifdef EU + map_bottom 0x999F4-0x4, 0x294, 1 + map_top 0x99BD0-0x4, 0x294, 1, 1 +.else map_bottom 0x999F4, 0x294, 1 map_top 0x99BD0, 0x294, 1, 1 +.endif gAreaRoomMap_CrenelCaves_12:: @ 0810397C +.ifdef EU + map_bottom 0x99C60-0x4, 0x12C, 1 + map_top 0x99D7C-0x4, 0x12C, 1, 1 +.else map_bottom 0x99C60, 0x12C, 1 map_top 0x99D7C, 0x12C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_13:: @ 08103994 +.ifdef EU + map_bottom 0x99DB0-0x4, 0x12C, 1 + map_top 0x99EB4-0x4, 0x12C, 1, 1 +.else map_bottom 0x99DB0, 0x12C, 1 map_top 0x99EB4, 0x12C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_14:: @ 081039AC +.ifdef EU + map_bottom 0x99F0C-0x4, 0x12C, 1 + map_top 0x9A010-0x4, 0x12C, 1, 1 +.else map_bottom 0x99F0C, 0x12C, 1 map_top 0x9A010, 0x12C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_15:: @ 081039C4 +.ifdef EU + map_bottom 0x9A050-0x4, 0x12C, 1 + map_top 0x9A148-0x4, 0x12C, 1, 1 +.else map_bottom 0x9A050, 0x12C, 1 map_top 0x9A148, 0x12C, 1, 1 +.endif gAreaRoomMap_CrenelCaves_16:: @ 081039DC +.ifdef EU + map_bottom 0x9A18C-0x4, 0x1FE, 1 + map_top 0x9A308-0x4, 0x1FE, 1, 1 +.else map_bottom 0x9A18C, 0x1FE, 1 map_top 0x9A308, 0x1FE, 1, 1 +.endif gAreaRoomMaps_CrenelCaves:: @ 081039F4 .4byte gAreaRoomMap_CrenelCaves_0 @@ -364,16 +651,31 @@ gAreaRoomMaps_CrenelCaves:: @ 081039F4 .4byte gAreaRoomMap_CrenelCaves_16 gAreaRoomMap_GreatFairies_0:: @ 08103A38 +.ifdef EU + map_bottom 0x9F744-0x4, 0x21C, 1 + map_top 0x9F924-0x4, 0x21C, 1, 1 +.else map_bottom 0x9F744, 0x21C, 1 map_top 0x9F924, 0x21C, 1, 1 +.endif gAreaRoomMap_GreatFairies_1:: @ 08103A50 +.ifdef EU + map_bottom 0x9F9C4-0x4, 0x21C, 1 + map_top 0x9FB98-0x4, 0x21C, 1, 1 +.else map_bottom 0x9F9C4, 0x21C, 1 map_top 0x9FB98, 0x21C, 1, 1 +.endif gAreaRoomMap_GreatFairies_2:: @ 08103A68 +.ifdef EU + map_bottom 0x9FC38-0x4, 0x21C, 1 + map_top 0x9FE14-0x4, 0x21C, 1, 1 +.else map_bottom 0x9FC38, 0x21C, 1 map_top 0x9FE14, 0x21C, 1, 1 +.endif gAreaRoomMaps_GreatFairies:: @ 08103A80 .4byte gAreaRoomMap_GreatFairies_0 @@ -386,26 +688,46 @@ gAreaRoomMaps_GreatFairies:: @ 08103A80 .4byte gAreaRoomMap_Unused gAreaRoomMap_LakeWoodsCave_0:: @ 08103AA0 +.ifdef EU + map_bottom 0xCD968-0x4, 0x1F02, 1 + map_top 0xCE2AC-0x4, 0x1F02, 1, 1 +.else map_bottom 0xCD968, 0x1F02, 1 map_top 0xCE2AC, 0x1F02, 1, 1 +.endif gAreaRoomMaps_LakeWoodsCave:: @ 08103AB8 .4byte gAreaRoomMap_LakeWoodsCave_0 gAreaRoomMap_HyruleDigCaves_0:: @ 08103ABC +.ifdef EU + map_bottom 0xCFEE4-0x4, 0x1D88, 1 + map_top 0xD07C0-0x4, 0x1D88, 1, 1 +.else map_bottom 0xCFEE4, 0x1D88, 1 map_top 0xD07C0, 0x1D88, 1, 1 +.endif gAreaRoomMaps_HyruleDigCaves:: @ 08103AD4 .4byte gAreaRoomMap_HyruleDigCaves_0 gAreaRoomMap_DigCaves_0:: @ 08103AD8 +.ifdef EU + map_bottom 0xD1410-0x4, 0x7F8, 1 + map_top 0xD16C8-0x4, 0x7F8, 1, 1 +.else map_bottom 0xD1410, 0x7F8, 1 map_top 0xD16C8, 0x7F8, 1, 1 +.endif gAreaRoomMap_DigCaves_1:: @ 08103AF0 +.ifdef EU + map_bottom 0xD187C-0x4, 0xE10, 1 + map_top 0xD1D2C-0x4, 0xE10, 1, 1 +.else map_bottom 0xD187C, 0xE10, 1 map_top 0xD1D2C, 0xE10, 1, 1 +.endif gAreaRoomMaps_DigCaves1:: @ 08103B08 .4byte gAreaRoomMap_DigCaves_0 @@ -414,45 +736,85 @@ gAreaRoomMaps_DigCaves1:: @ 08103B08 .4byte gAreaRoomMap_DigCaves_1 gAreaRoomMap_CrenelDigCave_0:: @ 08103B18 +.ifdef EU + map_bottom 0xD0D00-0x4, 0x7C0, 1 + map_top 0xD1140-0x4, 0x7C0, 1, 1 +.else map_bottom 0xD0D00, 0x7C0, 1 map_top 0xD1140, 0x7C0, 1, 1 +.endif gAreaRoomMaps_CrenelDigCave:: @ 08103B30 .4byte gAreaRoomMap_CrenelDigCave_0 gAreaRoomMap_VeilFallsDigCave_0:: @ 08103B34 +.ifdef EU + map_bottom 0xD2000-0x4, 0xEC4, 1 + map_top 0xD24FC-0x4, 0xEC4, 1, 1 +.else map_bottom 0xD2000, 0xEC4, 1 map_top 0xD24FC, 0xEC4, 1, 1 +.endif gAreaRoomMaps_VeilFallsDigCave:: @ 08103B4C .4byte gAreaRoomMap_VeilFallsDigCave_0 gAreaRoomMap_CastorWildsDigCave_0:: @ 08103B50 +.ifdef EU + map_bottom 0xCF2D0-0x4, 0x1D88, 1 + map_top 0xCFACC-0x4, 0x1D88, 1, 1 +.else map_bottom 0xCF2D0, 0x1D88, 1 map_top 0xCFACC, 0x1D88, 1, 1 +.endif gAreaRoomMaps_CastorWildsDigCave:: @ 08103B68 .4byte gAreaRoomMap_CastorWildsDigCave_0 gAreaRoomMap_OuterFortressOfWinds_0:: @ 08103B6C +.ifdef EU + map_bottom 0xD27E0-0x4, 0x5FE, 1 + map_top 0xD2A10-0x4, 0x5FE, 1, 1 +.else map_bottom 0xD27E0, 0x5FE, 1 map_top 0xD2A10, 0x5FE, 1, 1 +.endif gAreaRoomMap_OuterFortressOfWinds_1:: @ 08103B84 +.ifdef EU + map_bottom 0xD2BAC-0x4, 0x938, 1 + map_top 0xD2F0C-0x4, 0x938, 1, 1 +.else map_bottom 0xD2BAC, 0x938, 1 map_top 0xD2F0C, 0x938, 1, 1 +.endif gAreaRoomMap_OuterFortressOfWinds_2:: @ 08103B9C +.ifdef EU + map_bottom 0xD31B4-0x4, 0x5FE, 1 + map_top 0xD3434-0x4, 0x5FE, 1, 1 +.else map_bottom 0xD31B4, 0x5FE, 1 map_top 0xD3434, 0x5FE, 1, 1 +.endif gAreaRoomMap_OuterFortressOfWinds_3:: @ 08103BB4 +.ifdef EU + map_bottom 0xD3618-0x4, 0x1EE, 1 + map_top 0xD3708-0x4, 0x1EE, 1, 1 +.else map_bottom 0xD3618, 0x1EE, 1 map_top 0xD3708, 0x1EE, 1, 1 +.endif gAreaRoomMap_OuterFortressOfWinds_4:: @ 08103BCC +.ifdef EU + map_bottom 0xD3814-0x4, 0x186, 1 + map_top 0xD3900-0x4, 0x186, 1, 1 +.else map_bottom 0xD3814, 0x186, 1 map_top 0xD3900, 0x186, 1, 1 +.endif gAreaRoomMaps_OuterFortressOfWinds:: @ 08103BE4 .4byte gAreaRoomMap_OuterFortressOfWinds_0 @@ -462,58 +824,108 @@ gAreaRoomMaps_OuterFortressOfWinds:: @ 08103BE4 .4byte gAreaRoomMap_OuterFortressOfWinds_4 gAreaRoomMap_HyliaDigCaves_0:: @ 08103BF8 +.ifdef EU + map_bottom 0xCE79C-0x4, 0x220, 1 + map_top 0xCE8CC-0x4, 0x220, 1, 1 +.else map_bottom 0xCE79C, 0x220, 1 map_top 0xCE8CC, 0x220, 1, 1 +.endif gAreaRoomMap_HyliaDigCaves_1:: @ 08103C10 +.ifdef EU + map_bottom 0xCE978-0x4, 0xD4A, 1 + map_top 0xCEEF8-0x4, 0xD4A, 1, 1 +.else map_bottom 0xCE978, 0xD4A, 1 map_top 0xCEEF8, 0xD4A, 1, 1 +.endif gAreaRoomMaps_HyliaDigCaves:: @ 08103C28 .4byte gAreaRoomMap_HyliaDigCaves_0 .4byte gAreaRoomMap_HyliaDigCaves_1 gAreaRoomMap_Empty_0:: @ 08103C30 +.ifdef EU + map_bottom 0x8C7D4-0x4, 0x1F02, 1 + map_top 0x8CD7C-0x4, 0x1F02, 1, 1 +.else map_bottom 0x8C7D4, 0x1F02, 1 map_top 0x8CD7C, 0x1F02, 1, 1 +.endif gAreaRoomMaps_Empty:: @ 08103C48 .4byte gAreaRoomMap_Empty_0 .4byte gAreaRoomMap_Empty_0 gAreaRoomMap_MinishVillage_0:: @ 08103C50 +.ifdef EU + map_bottom 0xE0F04-0x4, 0x1F02, 1 + map_top 0xE1ACC-0x4, 0x1F02, 1, 1 +.else map_bottom 0xE0F04, 0x1F02, 1 map_top 0xE1ACC, 0x1F02, 1, 1 +.endif gAreaRoomMap_MinishVillage_1:: @ 08103C68 +.ifdef EU + map_bottom 0xE2584-0x4, 0x618, 1 + map_top 0xE2728-0x4, 0x618, 1, 1 +.else map_bottom 0xE2584, 0x618, 1 map_top 0xE2728, 0x618, 1, 1 +.endif gAreaRoomMaps_MinishVillage:: @ 08103C80 .4byte gAreaRoomMap_MinishVillage_0 .4byte gAreaRoomMap_MinishVillage_1 gAreaRoomMap_MelarisMine_0:: @ 08103C88 +.ifdef EU + map_bottom 0xEA6B4-0x4, 0xDB6, 1 + map_top 0xEAE44-0x4, 0xDB6, 1, 1 +.else map_bottom 0xEA6B4, 0xDB6, 1 map_top 0xEAE44, 0xDB6, 1, 1 +.endif gAreaRoomMaps_MelarisMine:: @ 08103CA0 .4byte gAreaRoomMap_MelarisMine_0 gAreaRoomMap_MinishPaths1_0:: @ 08103CA4 +.ifdef EU + map_bottom 0xEF458-0x4, 0x5DC, 1, 1 +.else map_bottom 0xEF458, 0x5DC, 1, 1 +.endif gAreaRoomMap_MinishPaths1_1:: @ 08103CB0 +.ifdef EU + map_bottom 0xEF618-0x4, 0x5DC, 1, 1 +.else map_bottom 0xEF618, 0x5DC, 1, 1 +.endif gAreaRoomMap_MinishPaths1_2:: @ 08103CBC +.ifdef EU + map_bottom 0xEF830-0x4, 0x5DC, 1, 1 +.else map_bottom 0xEF830, 0x5DC, 1, 1 +.endif gAreaRoomMap_MinishPaths1_3:: @ 08103CC8 +.ifdef EU + map_bottom 0xEFA5C-0x4, 0x5DC, 1, 1 +.else map_bottom 0xEFA5C, 0x5DC, 1, 1 +.endif gAreaRoomMap_MinishPaths1_4:: @ 08103CD4 +.ifdef EU + map_bottom 0xEFC64-0x4, 0x5DC, 1, 1 +.else map_bottom 0xEFC64, 0x5DC, 1, 1 +.endif gAreaRoomMaps_MinishPaths1:: @ 08103CE0 .4byte gAreaRoomMap_MinishPaths1_0 @@ -523,16 +935,32 @@ gAreaRoomMaps_MinishPaths1:: @ 08103CE0 .4byte gAreaRoomMap_MinishPaths1_4 gAreaRoomMap_CrenelMinishPaths_0:: @ 08103CF4 +.ifdef EU + map_bottom 0xF6B30-0x4, 0x5DC, 1, 1 +.else map_bottom 0xF6B30, 0x5DC, 1, 1 +.endif gAreaRoomMap_CrenelMinishPaths_1:: @ 08103D00 +.ifdef EU + map_bottom 0xF6D24-0x4, 0x5DC, 1, 1 +.else map_bottom 0xF6D24, 0x5DC, 1, 1 +.endif gAreaRoomMap_CrenelMinishPaths_2:: @ 08103D0C +.ifdef EU + map_bottom 0xF6FCC-0x4, 0x4B0, 1, 1 +.else map_bottom 0xF6FCC, 0x4B0, 1, 1 +.endif gAreaRoomMap_CrenelMinishPaths_3:: @ 08103D18 +.ifdef EU + map_bottom 0xF714C-0x4, 0x4B0, 1, 1 +.else map_bottom 0xF714C, 0x4B0, 1, 1 +.endif gAreaRoomMaps_CrenelMinishPaths:: @ 08103D24 .4byte gAreaRoomMap_CrenelMinishPaths_0 @@ -542,108 +970,213 @@ gAreaRoomMaps_CrenelMinishPaths:: @ 08103D24 gAreaRoomMap_MinishHouseInteriors_0:: @ 08103D34 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x139D8C-0x4, 0x96, 1 + map_unknown_2 0x139804-0x4, 0x800, 1, 1 +.else map_unknown 0x139D8C, 0x96, 1 map_unknown_2 0x139804, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_1:: @ 08103D58 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x13E770-0x4, 0x96, 1 + map_unknown_2 0x139DCC-0x4, 0x800, 1, 1 +.else map_unknown 0x13E770, 0x96, 1 map_unknown_2 0x139DCC, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_2:: @ 08103D7C map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x142334-0x4, 0x1D0, 1 + map_unknown_2 0x13E7AC-0x4, 0x1000, 1, 1 +.else map_unknown 0x142334, 0x1D0, 1 map_unknown_2 0x13E7AC, 0x1000, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_3:: @ 08103DA0 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x144C24-0x4, 0xA0, 1 + map_unknown_2 0x1423A4-0x4, 0x800, 1, 1 +.else map_unknown 0x144C24, 0xA0, 1 map_unknown_2 0x1423A4, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_4:: @ 08103DC4 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x147460-0x4, 0xA0, 1 + map_unknown_2 0x144C58-0x4, 0x800, 1, 1 +.else map_unknown 0x147460, 0xA0, 1 map_unknown_2 0x144C58, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_5:: @ 08103DE8 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x149B84-0x4, 0xA0, 1 + map_unknown_2 0x14748C-0x4, 0x800, 1, 1 +.else map_unknown 0x149B84, 0xA0, 1 map_unknown_2 0x14748C, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_6:: @ 08103E0C map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x14C7B0-0x4, 0xA0, 1 + map_unknown_2 0x149BB4-0x4, 0x800, 1, 1 +.else map_unknown 0x14C7B0, 0xA0, 1 map_unknown_2 0x149BB4, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_8:: @ 08103E30 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x15583C-0x4, 0xE1, 1 + map_unknown_2 0x151BF4-0x4, 0x800, 1, 1 +.else map_unknown 0x15583C, 0xE1, 1 map_unknown_2 0x151BF4, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_7:: @ 08103E54 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x151BC0-0x4, 0x96, 1 + map_unknown_2 0x14C7EC-0x4, 0x800, 1, 1 +.else map_unknown 0x151BC0, 0x96, 1 map_unknown_2 0x14C7EC, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_9:: @ 08103E78 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x15A290-0x4, 0x159, 1 + map_unknown_2 0x15588C-0x4, 0x1000, 1, 1 +.else map_unknown 0x15A290, 0x159, 1 map_unknown_2 0x15588C, 0x1000, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_10:: @ 08103E9C map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x15D544-0x4, 0x96, 1 + map_unknown_2 0x15A2E4-0x4, 0x800, 1, 1 +.else map_unknown 0x15D544, 0x96, 1 map_unknown_2 0x15A2E4, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_11:: @ 08103EC0 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x160898-0x4, 0x96, 1 + map_unknown_2 0x15D57C-0x4, 0x800, 1, 1 +.else map_unknown 0x160898, 0x96, 1 map_unknown_2 0x15D57C, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_12:: @ 08103EE4 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x163698-0x4, 0xDC, 1 + map_unknown_2 0x1608DC-0x4, 0x1000, 1, 1 +.else map_unknown 0x163698, 0xDC, 1 map_unknown_2 0x1608DC, 0x1000, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_13:: @ 08103F08 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x16C6F8-0x4, 0x96, 1 + map_unknown_2 0x1692D8-0x4, 0x800, 1, 1 +.else map_unknown 0x16C6F8, 0x96, 1 map_unknown_2 0x1692D8, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_14:: @ 08103F2C map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x16FA58-0x4, 0x96, 1 + map_unknown_2 0x16C730-0x4, 0x800, 1, 1 +.else map_unknown 0x16FA58, 0x96, 1 map_unknown_2 0x16C730, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_15:: @ 08103F50 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x172E58-0x4, 0x96, 1 + map_unknown_2 0x16FA8C-0x4, 0x800, 1, 1 +.else map_unknown 0x172E58, 0x96, 1 map_unknown_2 0x16FA8C, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_16:: @ 08103F74 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x17519C-0x4, 0x96, 1 + map_unknown_2 0x172E8C-0x4, 0x800, 1, 1 +.else map_unknown 0x17519C, 0x96, 1 map_unknown_2 0x172E8C, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_17:: @ 08103F98 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x178664-0x4, 0x96, 1 + map_unknown_2 0x1751D0-0x4, 0x800, 1, 1 +.else map_unknown 0x178664, 0x96, 1 map_unknown_2 0x1751D0, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_18:: @ 08103FBC map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x17B3B8-0x4, 0x96, 1 + map_unknown_2 0x1786A0-0x4, 0x800, 1, 1 +.else map_unknown 0x17B3B8, 0x96, 1 map_unknown_2 0x1786A0, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_19:: @ 08103FE0 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x17EA00-0x4, 0x96, 1 + map_unknown_2 0x17B3F0-0x4, 0x800, 1, 1 +.else map_unknown 0x17EA00, 0x96, 1 map_unknown_2 0x17B3F0, 0x800, 1, 1 +.endif gAreaRoomMap_MinishHouseInteriors_20:: @ 08104004 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x181E7C-0x4, 0x96, 1 + map_unknown_2 0x17EA34-0x4, 0x800, 1, 1 +.else map_unknown 0x181E7C, 0x96, 1 map_unknown_2 0x17EA34, 0x800, 1, 1 +.endif gAreaRoomMaps_MinishHouseInteriors:: @ 08104028 .4byte gAreaRoomMap_MinishHouseInteriors_0 @@ -689,48 +1222,93 @@ gAreaRoomMaps_MinishHouseInteriors:: @ 08104028 gAreaRoomMap_TownMinishHoles_0:: @ 081040C8 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x184554-0x4, 0x96, 1 + map_unknown_2 0x181EB4-0x4, 0x800, 1, 1 +.else map_unknown 0x184554, 0x96, 1 map_unknown_2 0x181EB4, 0x800, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_1:: @ 081040EC map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x1874D0-0x4, 0x96, 1 + map_unknown_2 0x184588-0x4, 0x800, 1, 1 +.else map_unknown 0x1874D0, 0x96, 1 map_unknown_2 0x184588, 0x800, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_2:: @ 08104110 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x18A01C-0x4, 0x96, 1 + map_unknown_2 0x187514-0x4, 0x800, 1, 1 +.else map_unknown 0x18A01C, 0x96, 1 map_unknown_2 0x187514, 0x800, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_3:: @ 08104134 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x18CFB8-0x4, 0x96, 1 + map_unknown_2 0x18A04C-0x4, 0x800, 1, 1 +.else map_unknown 0x18CFB8, 0x96, 1 map_unknown_2 0x18A04C, 0x800, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_4:: @ 08104158 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x18F98C-0x4, 0x96, 1 + map_unknown_2 0x18CFF4-0x4, 0x800, 1, 1 +.else map_unknown 0x18F98C, 0x96, 1 map_unknown_2 0x18CFF4, 0x800, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_5:: @ 0810417C map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x192FC0-0x4, 0x96, 1 + map_unknown_2 0x18F9C8-0x4, 0x800, 1, 1 +.else map_unknown 0x192FC0, 0x96, 1 map_unknown_2 0x18F9C8, 0x800, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_6:: @ 081041A0 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x196F84-0x4, 0x24C, 1 + map_unknown_2 0x192FF4-0x4, 0x2000, 1, 1 +.else map_unknown 0x196F84, 0x24C, 1 map_unknown_2 0x192FF4, 0x2000, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_7:: @ 081041C4 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x19BBAC-0x4, 0xE1, 1 + map_unknown_2 0x196FFC-0x4, 0x800, 1, 1 +.else map_unknown 0x19BBAC, 0xE1, 1 map_unknown_2 0x196FFC, 0x800, 1, 1 +.endif gAreaRoomMap_TownMinishHoles_8:: @ 081041E8 map_bottom 0x0, 0x2000, 1 +.ifdef EU + map_unknown 0x19FCC0-0x4, 0x190, 1 + map_unknown_2 0x19BBE4-0x4, 0x2000, 1, 1 +.else map_unknown 0x19FCC0, 0x190, 1 map_unknown_2 0x19BBE4, 0x2000, 1, 1 +.endif gAreaRoomMaps_TownMinishHoles:: @ 0810420C .4byte gAreaRoomMap_TownMinishHoles_0 @@ -783,56 +1361,121 @@ gAreaRoomMaps_TownMinishHoles:: @ 0810420C .4byte 0x0 gAreaRoomMap_HouseInteriors1_0:: @ 081042CC +.ifdef EU + map_bottom 0x132A1C-0x4, 0x198, 1 + map_top 0x132B6C-0x4, 0x198, 1, 1 +.else map_bottom 0x132A1C, 0x198, 1 map_top 0x132B6C, 0x198, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_1:: @ 081042E4 +.ifdef EU + map_bottom 0x132BB4-0x4, 0x14A, 1 + map_top 0x132CD8-0x4, 0x14A, 1, 1 +.else map_bottom 0x132BB4, 0x14A, 1 map_top 0x132CD8, 0x14A, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_2:: @ 081042FC +.ifdef EU + map_bottom 0x132D38-0x4, 0x14A, 1 + map_top 0x132E50-0x4, 0x14A, 1, 1 +.else map_bottom 0x132D38, 0x14A, 1 map_top 0x132E50, 0x14A, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_3:: @ 08104314 +.ifdef EU + map_bottom 0x132E80-0x4, 0x2C0, 1 + map_top 0x13305C-0x4, 0x2C0, 1, 1 +.else map_bottom 0x132E80, 0x2C0, 1 map_top 0x13305C, 0x2C0, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_4:: @ 0810432C +.ifdef EU + map_bottom 0x1330E8-0x4, 0x1A4, 1 + map_top 0x13322C-0x4, 0x1A4, 1, 1 +.else map_bottom 0x1330E8, 0x1A4, 1 map_top 0x13322C, 0x1A4, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_5:: @ 08104344 +.ifdef EU + map_bottom 0x133280-0x4, 0x12C, 1 + map_top 0x133384-0x4, 0x12C, 1, 1 +.else map_bottom 0x133280, 0x12C, 1 map_top 0x133384, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_6:: @ 0810435C +.ifdef EU + map_bottom 0x1333F0-0x4, 0x12C, 1 + map_top 0x1334F4-0x4, 0x12C, 1, 1 +.else map_bottom 0x1333F0, 0x12C, 1 map_top 0x1334F4, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_7:: @ 08104374 +.ifdef EU + map_bottom 0x133544-0x4, 0x12C, 1 + map_top 0x133640-0x4, 0x12C, 1, 1 +.else map_bottom 0x133544, 0x12C, 1 map_top 0x133640, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_8:: @ 0810438C +.ifdef EU + map_bottom 0x133694-0x4, 0x12C, 1 + map_top 0x133790-0x4, 0x12C, 1, 1 +.else map_bottom 0x133694, 0x12C, 1 map_top 0x133790, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_9:: @ 081043A4 +.ifdef EU + map_bottom 0x1337C0-0x4, 0x348, 1 + map_top 0x133A3C-0x4, 0x348, 1, 1 +.else map_bottom 0x1337C0, 0x348, 1 map_top 0x133A3C, 0x348, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_10:: @ 081043BC +.ifdef EU + map_bottom 0x133ACC-0x4, 0x12C, 1 + map_top 0x133BDC-0x4, 0x12C, 1, 1 +.else map_bottom 0x133ACC, 0x12C, 1 map_top 0x133BDC, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_11:: @ 081043D4 +.ifdef EU + map_bottom 0x133C08-0x4, 0x1C2, 1 + map_top 0x133D90-0x4, 0x1C2, 1, 1 +.else map_bottom 0x133C08, 0x1C2, 1 map_top 0x133D90, 0x1C2, 1, 1 +.endif gAreaRoomMap_HouseInteriors1_12:: @ 081043EC +.ifdef EU + map_bottom 0x133DD0-0x4, 0x1B8, 1 + map_top 0x133F48-0x4, 0x1B8, 1, 1 +.else map_bottom 0x133DD0, 0x1B8, 1 map_top 0x133F48, 0x1B8, 1, 1 +.endif gAreaRoomMaps_HouseInteriors1:: @ 08104404 .4byte gAreaRoomMap_HouseInteriors1_0 @@ -853,80 +1496,175 @@ gAreaRoomMaps_HouseInteriors1:: @ 08104404 .4byte 0x0 gAreaRoomMap_HouseInteriors2_0:: @ 08104444 +.ifdef EU + map_bottom 0x12F9C8-0x4, 0x12C, 1 + map_top 0x12FAE8-0x4, 0x12C, 1, 1 +.else map_bottom 0x12F9C8, 0x12C, 1 map_top 0x12FAE8, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_1:: @ 0810445C +.ifdef EU + map_bottom 0x12FB40-0x4, 0x168, 1 + map_top 0x12FC5C-0x4, 0x168, 1, 1 +.else map_bottom 0x12FB40, 0x168, 1 map_top 0x12FC5C, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_2:: @ 08104474 +.ifdef EU + map_bottom 0x12FCD4-0x4, 0x168, 1 + map_top 0x12FDF4-0x4, 0x168, 1, 1 +.else map_bottom 0x12FCD4, 0x168, 1 map_top 0x12FDF4, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_3:: @ 0810448C +.ifdef EU + map_bottom 0x12FE64-0x4, 0x168, 1 + map_top 0x12FF88-0x4, 0x168, 1, 1 +.else map_bottom 0x12FE64, 0x168, 1 map_top 0x12FF88, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_4:: @ 081044A4 +.ifdef EU + map_bottom 0x12FFF4-0x4, 0x168, 1 + map_top 0x130118-0x4, 0x168, 1, 1 +.else map_bottom 0x12FFF4, 0x168, 1 map_top 0x130118, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_5:: @ 081044BC +.ifdef EU + map_bottom 0x130164-0x4, 0x14A, 1 + map_top 0x130254-0x4, 0x14A, 1, 1 +.else map_bottom 0x130164, 0x14A, 1 map_top 0x130254, 0x14A, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_6:: @ 081044D4 +.ifdef EU + map_bottom 0x1302A8-0x4, 0x12C, 1 + map_top 0x1303C8-0x4, 0x12C, 1, 1 +.else map_bottom 0x1302A8, 0x12C, 1 map_top 0x1303C8, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_7:: @ 081044EC +.ifdef EU + map_bottom 0x130428-0x4, 0x168, 1 + map_top 0x130540-0x4, 0x168, 1, 1 +.else map_bottom 0x130428, 0x168, 1 map_top 0x130540, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_8:: @ 08104504 +.ifdef EU + map_bottom 0x130598-0x4, 0x14A, 1 + map_top 0x1306C4-0x4, 0x14A, 1, 1 +.else map_bottom 0x130598, 0x14A, 1 map_top 0x1306C4, 0x14A, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_9:: @ 0810451C +.ifdef EU + map_bottom 0x130718-0x4, 0x12C, 1 + map_top 0x130824-0x4, 0x12C, 1, 1 +.else map_bottom 0x130718, 0x12C, 1 map_top 0x130824, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_10:: @ 08104534 +.ifdef EU + map_bottom 0x13087C-0x4, 0x12C, 1 + map_top 0x13098C-0x4, 0x12C, 1, 1 +.else map_bottom 0x13087C, 0x12C, 1 map_top 0x13098C, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_11:: @ 0810454C +.ifdef EU + map_bottom 0x1309E0-0x4, 0x12C, 1 + map_top 0x130AF8-0x4, 0x12C, 1, 1 +.else map_bottom 0x1309E0, 0x12C, 1 map_top 0x130AF8, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_12:: @ 08104564 +.ifdef EU + map_bottom 0x130B54-0x4, 0x12C, 1 + map_top 0x130C6C-0x4, 0x12C, 1, 1 +.else map_bottom 0x130B54, 0x12C, 1 map_top 0x130C6C, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_13:: @ 0810457C +.ifdef EU + map_bottom 0x130CB4-0x4, 0x12C, 1 + map_top 0x130DD8-0x4, 0x12C, 1, 1 +.else map_bottom 0x130CB4, 0x12C, 1 map_top 0x130DD8, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_14:: @ 08104594 +.ifdef EU + map_bottom 0x130E28-0x4, 0x12C, 1 + map_top 0x130F48-0x4, 0x12C, 1, 1 +.else map_bottom 0x130E28, 0x12C, 1 map_top 0x130F48, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_15:: @ 081045AC +.ifdef EU + map_bottom 0x130F8C-0x4, 0x12C, 1 + map_top 0x1310A0-0x4, 0x12C, 1, 1 +.else map_bottom 0x130F8C, 0x12C, 1 map_top 0x1310A0, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_16:: @ 081045C4 +.ifdef EU + map_bottom 0x1310FC-0x4, 0x14A, 1 + map_top 0x1311D0-0x4, 0x14A, 1, 1 +.else map_bottom 0x1310FC, 0x14A, 1 map_top 0x1311D0, 0x14A, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_17:: @ 081045DC +.ifdef EU + map_bottom 0x131234-0x4, 0x12C, 1 + map_top 0x131340-0x4, 0x12C, 1, 1 +.else map_bottom 0x131234, 0x12C, 1 map_top 0x131340, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors2_18:: @ 081045F4 +.ifdef EU + map_bottom 0x13138C-0x4, 0x12C, 1 + map_top 0x13149C-0x4, 0x12C, 1, 1 +.else map_bottom 0x13138C, 0x12C, 1 map_top 0x13149C, 0x12C, 1, 1 +.endif gAreaRoomMaps_HouseInteriors2:: @ 0810460C .4byte gAreaRoomMap_HouseInteriors2_0 @@ -979,28 +1717,58 @@ gAreaRoomMaps_HouseInteriors2:: @ 0810460C .4byte gAreaRoomMap_HouseInteriors2_0 gAreaRoomMap_HouseInteriors4_0:: @ 081046CC +.ifdef EU + map_bottom 0x1314F4-0x4, 0x168, 1 + map_top 0x131600-0x4, 0x168, 1, 1 +.else map_bottom 0x1314F4, 0x168, 1 map_top 0x131600, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors4_1:: @ 081046E4 +.ifdef EU + map_bottom 0x131644-0x4, 0x168, 1 + map_top 0x131798-0x4, 0x168, 1, 1 +.else map_bottom 0x131644, 0x168, 1 map_top 0x131798, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors4_2:: @ 081046FC +.ifdef EU + map_bottom 0x1317D8-0x4, 0x12C, 1 + map_top 0x1318EC-0x4, 0x12C, 1, 1 +.else map_bottom 0x1317D8, 0x12C, 1 map_top 0x1318EC, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors4_3:: @ 08104714 +.ifdef EU + map_bottom 0x13192C-0x4, 0x12C, 1 + map_top 0x131A44-0x4, 0x12C, 1, 1 +.else map_bottom 0x13192C, 0x12C, 1 map_top 0x131A44, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors4_4:: @ 0810472C +.ifdef EU + map_bottom 0x131A70-0x4, 0x12C, 1 + map_top 0x131B80-0x4, 0x12C, 1, 1 +.else map_bottom 0x131A70, 0x12C, 1 map_top 0x131B80, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors4_5:: @ 08104744 +.ifdef EU + map_bottom 0x131BDC-0x4, 0x168, 1 + map_top 0x131D10-0x4, 0x168, 1, 1 +.else map_bottom 0x131BDC, 0x168, 1 map_top 0x131D10, 0x168, 1, 1 +.endif gAreaRoomMaps_HouseInteriors4:: @ 0810475C .4byte gAreaRoomMap_HouseInteriors4_0 @@ -1021,40 +1789,85 @@ gAreaRoomMaps_HouseInteriors4:: @ 0810475C .4byte gAreaRoomMap_HouseInteriors4_0 gAreaRoomMap_HouseInteriors3_0:: @ 0810479C +.ifdef EU + map_bottom 0x131D48-0x4, 0x186, 1 + map_top 0x131E7C-0x4, 0x186, 1, 1 +.else map_bottom 0x131D48, 0x186, 1 map_top 0x131E7C, 0x186, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_1:: @ 081047B4 +.ifdef EU + map_bottom 0x131EF8-0x4, 0x186, 1 + map_top 0x13202C-0x4, 0x186, 1, 1 +.else map_bottom 0x131EF8, 0x186, 1 map_top 0x13202C, 0x186, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_2:: @ 081047CC +.ifdef EU + map_bottom 0x13208C-0x4, 0x12C, 1 + map_top 0x1321A4-0x4, 0x12C, 1, 1 +.else map_bottom 0x13208C, 0x12C, 1 map_top 0x1321A4, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_3:: @ 081047E4 +.ifdef EU + map_bottom 0x1321F4-0x4, 0x168, 1 + map_top 0x132304-0x4, 0x168, 1, 1 +.else map_bottom 0x1321F4, 0x168, 1 map_top 0x132304, 0x168, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_4:: @ 081047FC +.ifdef EU + map_bottom 0x132354-0x4, 0x12C, 1 + map_top 0x132468-0x4, 0x12C, 1, 1 +.else map_bottom 0x132354, 0x12C, 1 map_top 0x132468, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_5:: @ 08104814 +.ifdef EU + map_bottom 0x1324B4-0x4, 0x12C, 1 + map_top 0x1325AC-0x4, 0x12C, 1, 1 +.else map_bottom 0x1324B4, 0x12C, 1 map_top 0x1325AC, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_6:: @ 0810482C +.ifdef EU + map_bottom 0x1325F4-0x4, 0x14A, 1 + map_top 0x13272C-0x4, 0x14A, 1, 1 +.else map_bottom 0x1325F4, 0x14A, 1 map_top 0x13272C, 0x14A, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_7:: @ 08104844 +.ifdef EU + map_bottom 0x132778-0x4, 0x12C, 1 + map_top 0x132878-0x4, 0x12C, 1, 1 +.else map_bottom 0x132778, 0x12C, 1 map_top 0x132878, 0x12C, 1, 1 +.endif gAreaRoomMap_HouseInteriors3_8:: @ 0810485C +.ifdef EU + map_bottom 0x1328BC-0x4, 0x140, 1 + map_top 0x1329D4-0x4, 0x140, 1, 1 +.else map_bottom 0x1328BC, 0x140, 1 map_top 0x1329D4, 0x140, 1, 1 +.endif gAreaRoomMaps_HouseInteriors3:: @ 08104874 .4byte gAreaRoomMap_HouseInteriors3_0 @@ -1068,72 +1881,157 @@ gAreaRoomMaps_HouseInteriors3:: @ 08104874 .4byte gAreaRoomMap_HouseInteriors3_8 gAreaRoomMap_TreeInteriors_0:: @ 08104898 +.ifdef EU + map_bottom 0x1350AC-0x4, 0x12C, 0 + map_top 0x1351D8-0x4, 0x12C, 1, 1 +.else map_bottom 0x1350AC, 0x12C, 0 map_top 0x1351D8, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_1:: @ 081048B0 +.ifdef EU + map_bottom 0x135208-0x4, 0x12C, 0 + map_top 0x135334-0x4, 0x12C, 1, 1 +.else map_bottom 0x135208, 0x12C, 0 map_top 0x135334, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_2:: @ 081048C8 +.ifdef EU + map_bottom 0x135360-0x4, 0x12C, 0 + map_top 0x13548C-0x4, 0x12C, 1, 1 +.else map_bottom 0x135360, 0x12C, 0 map_top 0x13548C, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_3:: @ 081048E0 +.ifdef EU + map_bottom 0x1354D0-0x4, 0x12C, 0 + map_top 0x1355FC-0x4, 0x12C, 1, 1 +.else map_bottom 0x1354D0, 0x12C, 0 map_top 0x1355FC, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_4:: @ 081048F8 +.ifdef EU + map_bottom 0x135628-0x4, 0x12C, 0 + map_top 0x135754-0x4, 0x12C, 1, 1 +.else map_bottom 0x135628, 0x12C, 0 map_top 0x135754, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_5:: @ 08104910 +.ifdef EU + map_bottom 0x135780-0x4, 0x12C, 0 + map_top 0x1358AC-0x4, 0x12C, 1, 1 +.else map_bottom 0x135780, 0x12C, 0 map_top 0x1358AC, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_6:: @ 08104928 +.ifdef EU + map_bottom 0x1358D8-0x4, 0x12C, 0 + map_top 0x135A04-0x4, 0x12C, 1, 1 +.else map_bottom 0x1358D8, 0x12C, 0 map_top 0x135A04, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_7:: @ 08104940 +.ifdef EU + map_bottom 0x135A30-0x4, 0x12C, 0 + map_top 0x135B5C-0x4, 0x12C, 1, 1 +.else map_bottom 0x135A30, 0x12C, 0 map_top 0x135B5C, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_8:: @ 08104958 +.ifdef EU + map_bottom 0x135B88-0x4, 0x12C, 0 + map_top 0x135CB4-0x4, 0x12C, 1, 1 +.else map_bottom 0x135B88, 0x12C, 0 map_top 0x135CB4, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_9:: @ 08104970 +.ifdef EU + map_bottom 0x135CE0-0x4, 0x12C, 0 + map_top 0x135E0C-0x4, 0x12C, 1, 1 +.else map_bottom 0x135CE0, 0x12C, 0 map_top 0x135E0C, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_10:: @ 08104988 +.ifdef EU + map_bottom 0x135E38-0x4, 0x12C, 0 + map_top 0x135F64-0x4, 0x12C, 1, 1 +.else map_bottom 0x135E38, 0x12C, 0 map_top 0x135F64, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_11:: @ 081049A0 +.ifdef EU + map_bottom 0x135F90-0x4, 0x12C, 0 + map_top 0x1360BC-0x4, 0x12C, 1, 1 +.else map_bottom 0x135F90, 0x12C, 0 map_top 0x1360BC, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_12:: @ 081049B8 +.ifdef EU + map_bottom 0x1360EC-0x4, 0x12C, 0 + map_top 0x136218-0x4, 0x12C, 1, 1 +.else map_bottom 0x1360EC, 0x12C, 0 map_top 0x136218, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_13:: @ 081049D0 +.ifdef EU + map_bottom 0x136248-0x4, 0x12C, 0 + map_top 0x136374-0x4, 0x12C, 1, 1 +.else map_bottom 0x136248, 0x12C, 0 map_top 0x136374, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_14:: @ 081049E8 +.ifdef EU + map_bottom 0x1363CC-0x4, 0x12C, 0 + map_top 0x1364F8-0x4, 0x12C, 1, 1 +.else map_bottom 0x1363CC, 0x12C, 0 map_top 0x1364F8, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_15:: @ 08104A00 +.ifdef EU + map_bottom 0x136528-0x4, 0x12C, 0 + map_top 0x136654-0x4, 0x12C, 1, 1 +.else map_bottom 0x136528, 0x12C, 0 map_top 0x136654, 0x12C, 1, 1 +.endif gAreaRoomMap_TreeInteriors_16:: @ 08104A18 +.ifdef EU + map_bottom 0x136694-0x4, 0x12C, 0 + map_top 0x1367C0-0x4, 0x12C, 1, 1 +.else map_bottom 0x136694, 0x12C, 0 map_top 0x1367C0, 0x12C, 1, 1 +.endif gAreaRoomMaps_TreeInteriors:: @ 08104A30 .4byte gAreaRoomMap_TreeInteriors_0 @@ -1170,60 +2068,130 @@ gAreaRoomMaps_TreeInteriors:: @ 08104A30 .4byte gAreaRoomMap_TreeInteriors_16 gAreaRoomMap_Dojos_0:: @ 08104AB0 +.ifdef EU + map_bottom 0x133F88-0x4, 0x168, 1 + map_top 0x1340B0-0x4, 0x168, 1, 1 +.else map_bottom 0x133F88, 0x168, 1 map_top 0x1340B0, 0x168, 1, 1 +.endif gAreaRoomMap_Dojos_1:: @ 08104AC8 +.ifdef EU + map_bottom 0x1340EC-0x4, 0x168, 1 + map_top 0x13421C-0x4, 0x168, 1, 1 +.else map_bottom 0x1340EC, 0x168, 1 map_top 0x13421C, 0x168, 1, 1 +.endif gAreaRoomMap_Dojos_2:: @ 08104AE0 +.ifdef EU + map_bottom 0x134254-0x4, 0x168, 1 + map_top 0x134384-0x4, 0x168, 1, 1 +.else map_bottom 0x134254, 0x168, 1 map_top 0x134384, 0x168, 1, 1 +.endif gAreaRoomMap_Dojos_3:: @ 08104AF8 +.ifdef EU + map_bottom 0x1343BC-0x4, 0x168, 1 + map_top 0x1344E0-0x4, 0x168, 1, 1 +.else map_bottom 0x1343BC, 0x168, 1 map_top 0x1344E0, 0x168, 1, 1 +.endif gAreaRoomMap_Dojos_4:: @ 08104B10 +.ifdef EU + map_bottom 0x134518-0x4, 0x168, 1 + map_top 0x13463C-0x4, 0x168, 1, 1 +.else map_bottom 0x134518, 0x168, 1 map_top 0x13463C, 0x168, 1, 1 +.endif gAreaRoomMap_Dojos_5:: @ 08104B28 +.ifdef EU + map_bottom 0x134674-0x4, 0x168, 1 + map_top 0x1347A8-0x4, 0x168, 1, 1 +.else map_bottom 0x134674, 0x168, 1 map_top 0x1347A8, 0x168, 1, 1 +.endif gAreaRoomMap_Dojos_6:: @ 08104B40 +.ifdef EU + map_bottom 0x1347E0-0x4, 0x168, 1 + map_top 0x13490C-0x4, 0x168, 1, 1 +.else map_bottom 0x1347E0, 0x168, 1 map_top 0x13490C, 0x168, 1, 1 +.endif gAreaRoomMap_Dojos_7:: @ 08104B58 +.ifdef EU + map_bottom 0x134944-0x4, 0x12C, 1 + map_top 0x1349E4-0x4, 0x12C, 1, 1 +.else map_bottom 0x134944, 0x12C, 1 map_top 0x1349E4, 0x12C, 1, 1 +.endif gAreaRoomMap_Dojos_8:: @ 08104B70 +.ifdef EU + map_bottom 0x134A28-0x4, 0x12C, 1 + map_top 0x134ACC-0x4, 0x12C, 1, 1 +.else map_bottom 0x134A28, 0x12C, 1 map_top 0x134ACC, 0x12C, 1, 1 +.endif gAreaRoomMap_Dojos_9:: @ 08104B88 +.ifdef EU + map_bottom 0x134B1C-0x4, 0x12C, 1 + map_top 0x134BC0-0x4, 0x12C, 1, 1 +.else map_bottom 0x134B1C, 0x12C, 1 map_top 0x134BC0, 0x12C, 1, 1 +.endif gAreaRoomMap_Dojos_10:: @ 08104BA0 +.ifdef EU + map_bottom 0x134C34-0x4, 0x12C, 1 + map_top 0x134CF8-0x4, 0x12C, 1, 1 +.else map_bottom 0x134C34, 0x12C, 1 map_top 0x134CF8, 0x12C, 1, 1 +.endif gAreaRoomMap_Dojos_11:: @ 08104BB8 +.ifdef EU + map_bottom 0x134D28-0x4, 0x12C, 1 + map_top 0x134E28-0x4, 0x12C, 1, 1 +.else map_bottom 0x134D28, 0x12C, 1 map_top 0x134E28, 0x12C, 1, 1 +.endif gAreaRoomMap_Dojos_12:: @ 08104BD0 +.ifdef EU + map_bottom 0x134E58-0x4, 0x12C, 1 + map_top 0x134F54-0x4, 0x12C, 1, 1 +.else map_bottom 0x134E58, 0x12C, 1 map_top 0x134F54, 0x12C, 1, 1 +.endif gAreaRoomMap_Dojos_13:: @ 08104BE8 +.ifdef EU + map_bottom 0x134F84-0x4, 0x12C, 1 + map_top 0x13507C-0x4, 0x12C, 1, 1 +.else map_bottom 0x134F84, 0x12C, 1 map_top 0x13507C, 0x12C, 1, 1 +.endif gAreaRoomMaps_Dojos:: @ 08104C00 .4byte gAreaRoomMap_Dojos_0 @@ -1244,76 +2212,166 @@ gAreaRoomMaps_Dojos:: @ 08104C00 .4byte gAreaRoomMap_Dojos_0 gAreaRoomMap_MinishCracks_0:: @ 08104C40 +.ifdef EU + map_bottom 0x1367EC-0x4, 0x12C, 0 + map_top 0x136918-0x4, 0x12C, 1, 1 +.else map_bottom 0x1367EC, 0x12C, 0 map_top 0x136918, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_1:: @ 08104C58 +.ifdef EU + map_bottom 0x136948-0x4, 0x12C, 0 + map_top 0x136A74-0x4, 0x12C, 1, 1 +.else map_bottom 0x136948, 0x12C, 0 map_top 0x136A74, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_2:: @ 08104C70 +.ifdef EU + map_bottom 0x136AC4-0x4, 0x12C, 0 + map_top 0x136BF0-0x4, 0x12C, 1, 1 +.else map_bottom 0x136AC4, 0x12C, 0 map_top 0x136BF0, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_3:: @ 08104C88 +.ifdef EU + map_bottom 0x136C44-0x4, 0x12C, 0 + map_top 0x136D70-0x4, 0x12C, 1, 1 +.else map_bottom 0x136C44, 0x12C, 0 map_top 0x136D70, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_4:: @ 08104CA0 +.ifdef EU + map_bottom 0x136DC4-0x4, 0x12C, 0 + map_top 0x136EF0-0x4, 0x12C, 1, 1 +.else map_bottom 0x136DC4, 0x12C, 0 map_top 0x136EF0, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_5:: @ 08104CB8 +.ifdef EU + map_bottom 0x136F40-0x4, 0x12C, 1 + map_top 0x137058-0x4, 0x12C, 1, 1 +.else map_bottom 0x136F40, 0x12C, 1 map_top 0x137058, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_6:: @ 08104CD0 +.ifdef EU + map_bottom 0x13709C-0x4, 0x12C, 0 + map_top 0x1371C8-0x4, 0x12C, 1, 1 +.else map_bottom 0x13709C, 0x12C, 0 map_top 0x1371C8, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_7:: @ 08104CE8 +.ifdef EU + map_bottom 0x1371F4-0x4, 0x12C, 0 + map_top 0x137320-0x4, 0x12C, 1, 1 +.else map_bottom 0x1371F4, 0x12C, 0 map_top 0x137320, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_8:: @ 08104D00 +.ifdef EU + map_bottom 0x137374-0x4, 0x12C, 0 + map_top 0x1374A0-0x4, 0x12C, 1, 1 +.else map_bottom 0x137374, 0x12C, 0 map_top 0x1374A0, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_9:: @ 08104D18 +.ifdef EU + map_bottom 0x1374D0-0x4, 0x12C, 0 + map_top 0x1375FC-0x4, 0x12C, 1, 1 +.else map_bottom 0x1374D0, 0x12C, 0 map_top 0x1375FC, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_10:: @ 08104D30 +.ifdef EU + map_bottom 0x13762C-0x4, 0x12C, 0 + map_top 0x137758-0x4, 0x12C, 1, 1 +.else map_bottom 0x13762C, 0x12C, 0 map_top 0x137758, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_11:: @ 08104D48 +.ifdef EU + map_bottom 0x137788-0x4, 0x12C, 0 + map_top 0x1378B4-0x4, 0x12C, 1, 1 +.else map_bottom 0x137788, 0x12C, 0 map_top 0x1378B4, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_12:: @ 08104D60 +.ifdef EU + map_bottom 0x1378E4-0x4, 0x12C, 0 + map_top 0x137A10-0x4, 0x12C, 1, 1 +.else map_bottom 0x1378E4, 0x12C, 0 map_top 0x137A10, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_13:: @ 08104D78 +.ifdef EU + map_bottom 0x137A40-0x4, 0x12C, 0 + map_top 0x137B6C-0x4, 0x12C, 1, 1 +.else map_bottom 0x137A40, 0x12C, 0 map_top 0x137B6C, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_14:: @ 08104D90 +.ifdef EU + map_bottom 0x137B9C-0x4, 0x12C, 1 + map_top 0x137CAC-0x4, 0x12C, 1, 1 +.else map_bottom 0x137B9C, 0x12C, 1 map_top 0x137CAC, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_15:: @ 08104DA8 +.ifdef EU + map_bottom 0x137CDC-0x4, 0x12C, 1 + map_top 0x137DEC-0x4, 0x12C, 1, 1 +.else map_bottom 0x137CDC, 0x12C, 1 map_top 0x137DEC, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_16:: @ 08104DC0 +.ifdef EU + map_bottom 0x137E1C-0x4, 0x12C, 1 + map_top 0x137F2C-0x4, 0x12C, 1, 1 +.else map_bottom 0x137E1C, 0x12C, 1 map_top 0x137F2C, 0x12C, 1, 1 +.endif gAreaRoomMap_MinishCracks_17:: @ 08104DD8 +.ifdef EU + map_bottom 0x137F64-0x4, 0x12C, 1 + map_top 0x138078-0x4, 0x12C, 1, 1 +.else map_bottom 0x137F64, 0x12C, 1 map_top 0x138078, 0x12C, 1, 1 +.endif gAreaRoomMaps_MinishCracks:: @ 08104DF0 .4byte gAreaRoomMap_MinishCracks_0 @@ -1336,48 +2394,103 @@ gAreaRoomMaps_MinishCracks:: @ 08104DF0 .4byte gAreaRoomMap_MinishCracks_17 gAreaRoomMap_ArmosInterios_0:: @ 08104E38 +.ifdef EU + map_bottom 0xA595C-0x4, 0x12C, 0 + map_top 0xA5A88-0x4, 0x12C, 1, 1 +.else map_bottom 0xA595C, 0x12C, 0 map_top 0xA5A88, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_1:: @ 08104E50 +.ifdef EU + map_bottom 0xA5AC8-0x4, 0x12C, 0 + map_top 0xA5BF4-0x4, 0x12C, 1, 1 +.else map_bottom 0xA5AC8, 0x12C, 0 map_top 0xA5BF4, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_2:: @ 08104E68 +.ifdef EU + map_bottom 0xA5C34-0x4, 0x12C, 0 + map_top 0xA5D60-0x4, 0x12C, 1, 1 +.else map_bottom 0xA5C34, 0x12C, 0 map_top 0xA5D60, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_3:: @ 08104E80 +.ifdef EU + map_bottom 0xA5DA0-0x4, 0x12C, 0 + map_top 0xA5ECC-0x4, 0x12C, 1, 1 +.else map_bottom 0xA5DA0, 0x12C, 0 map_top 0xA5ECC, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_4:: @ 08104E98 +.ifdef EU + map_bottom 0xA5F0C-0x4, 0x12C, 0 + map_top 0xA6038-0x4, 0x12C, 1, 1 +.else map_bottom 0xA5F0C, 0x12C, 0 map_top 0xA6038, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_5:: @ 08104EB0 +.ifdef EU + map_bottom 0xA6078-0x4, 0x12C, 0 + map_top 0xA61A4-0x4, 0x12C, 1, 1 +.else map_bottom 0xA6078, 0x12C, 0 map_top 0xA61A4, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_6:: @ 08104EC8 +.ifdef EU + map_bottom 0xA61E4-0x4, 0x12C, 0 + map_top 0xA6310-0x4, 0x12C, 1, 1 +.else map_bottom 0xA61E4, 0x12C, 0 map_top 0xA6310, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_7:: @ 08104EE0 +.ifdef EU + map_bottom 0xA6350-0x4, 0x12C, 0 + map_top 0xA647C-0x4, 0x12C, 1, 1 +.else map_bottom 0xA6350, 0x12C, 0 map_top 0xA647C, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_8:: @ 08104EF8 +.ifdef EU + map_bottom 0xA64BC-0x4, 0x12C, 0 + map_top 0xA65E8-0x4, 0x12C, 1, 1 +.else map_bottom 0xA64BC, 0x12C, 0 map_top 0xA65E8, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_9:: @ 08104F10 +.ifdef EU + map_bottom 0xA6628-0x4, 0x12C, 0 + map_top 0xA6754-0x4, 0x12C, 1, 1 +.else map_bottom 0xA6628, 0x12C, 0 map_top 0xA6754, 0x12C, 1, 1 +.endif gAreaRoomMap_ArmosInterios_10:: @ 08104F28 +.ifdef EU + map_bottom 0xA6794-0x4, 0x12C, 0 + map_top 0xA68C0-0x4, 0x12C, 1, 1 +.else map_bottom 0xA6794, 0x12C, 0 map_top 0xA68C0, 0x12C, 1, 1 +.endif gAreaRoomMaps_ArmosInteriors:: @ 08104F40 .4byte gAreaRoomMap_ArmosInterios_0 @@ -1393,16 +2506,32 @@ gAreaRoomMaps_ArmosInteriors:: @ 08104F40 .4byte gAreaRoomMap_ArmosInterios_10 gAreaRoomMap_MinishRafters_0:: @ 08104F6C +.ifdef EU + map_bottom 0x1380A8-0x4, 0x3E0, 1, 1 +.else map_bottom 0x1380A8, 0x3E0, 1, 1 +.endif gAreaRoomMap_MinishRafters_1:: @ 08104F78 +.ifdef EU + map_bottom 0x1382F4-0x4, 0x3E0, 1, 1 +.else map_bottom 0x1382F4, 0x3E0, 1, 1 +.endif gAreaRoomMap_MinishRafters_2:: @ 08104F84 +.ifdef EU + map_bottom 0x138510-0x4, 0x3E0, 1, 1 +.else map_bottom 0x138510, 0x3E0, 1, 1 +.endif gAreaRoomMap_MinishRafters_3:: @ 08104F90 +.ifdef EU + map_bottom 0x1387B4-0x4, 0x3E0, 1, 1 +.else map_bottom 0x1387B4, 0x3E0, 1, 1 +.endif gAreaRoomMaps_MinishRafters:: @ 08104F9C .4byte gAreaRoomMap_MinishRafters_0 @@ -1411,32 +2540,62 @@ gAreaRoomMaps_MinishRafters:: @ 08104F9C .4byte gAreaRoomMap_MinishRafters_3 gAreaRoomMap_GoronCave_0:: @ 08104FAC +.ifdef EU + map_bottom 0xB0054-0x4, 0x12C, 1 + map_top 0xB0118-0x4, 0x12C, 1, 1 +.else map_bottom 0xB0054, 0x12C, 1 map_top 0xB0118, 0x12C, 1, 1 +.endif gAreaRoomMap_GoronCave_1:: @ 08104FC4 +.ifdef EU + map_bottom 0xB015C-0x4, 0x546, 1 + map_top 0xB03E0-0x4, 0x546, 1, 1 +.else map_bottom 0xB015C, 0x546, 1 map_top 0xB03E0, 0x546, 1, 1 +.endif gAreaRoomMaps_GoronCave:: @ 08104FDC .4byte gAreaRoomMap_GoronCave_0 .4byte gAreaRoomMap_GoronCave_1 gAreaRoomMap_WindTribeTower_0:: @ 08104FE4 +.ifdef EU + map_bottom 0x138BD8-0x4, 0x276, 1 + map_top 0x138DB8-0x4, 0x276, 1, 1 +.else map_bottom 0x138BD8, 0x276, 1 map_top 0x138DB8, 0x276, 1, 1 +.endif gAreaRoomMap_WindTribeTower_1:: @ 08104FFC +.ifdef EU + map_bottom 0x138E3C-0x4, 0x276, 1 + map_top 0x139028-0x4, 0x276, 1, 1 +.else map_bottom 0x138E3C, 0x276, 1 map_top 0x139028, 0x276, 1, 1 +.endif gAreaRoomMap_WindTribeTower_2:: @ 08105014 +.ifdef EU + map_bottom 0x1390A4-0x4, 0x276, 1 + map_top 0x13927C-0x4, 0x276, 1, 1 +.else map_bottom 0x1390A4, 0x276, 1 map_top 0x13927C, 0x276, 1, 1 +.endif gAreaRoomMap_WindTribeTower_3:: @ 0810502C +.ifdef EU + map_bottom 0x1392FC-0x4, 0x276, 1 + map_top 0x1394EC-0x4, 0x276, 1, 1 +.else map_bottom 0x1392FC, 0x276, 1 map_top 0x1394EC, 0x276, 1, 1 +.endif gAreaRoomMaps_WindTribeTower:: @ 08105044 .4byte gAreaRoomMap_WindTribeTower_0 @@ -1445,51 +2604,106 @@ gAreaRoomMaps_WindTribeTower:: @ 08105044 .4byte gAreaRoomMap_WindTribeTower_3 gAreaRoomMap_WindTribeTowerRoof_0:: @ 08105054 +.ifdef EU + map_bottom 0x13954C-0x4, 0x30C, 1 + map_top 0x1397A0-0x4, 0x30C, 1, 1 +.else map_bottom 0x13954C, 0x30C, 1 map_top 0x1397A0, 0x30C, 1, 1 +.endif gAreaRoomMaps_WindTribeTowerRoof:: @ 0810506C .4byte gAreaRoomMap_WindTribeTowerRoof_0 gAreaRoomMap_MinishCaves_0:: @ 08105070 +.ifdef EU + map_bottom 0xC12D4-0x4, 0x474, 1 + map_top 0xC15F4-0x4, 0x474, 1, 1 +.else map_bottom 0xC12D4, 0x474, 1 map_top 0xC15F4, 0x474, 1, 1 +.endif gAreaRoomMap_MinishCaves_1:: @ 08105088 +.ifdef EU + map_bottom 0xC16AC-0x4, 0x41A, 1 + map_top 0xC198C-0x4, 0x41A, 1, 1 +.else map_bottom 0xC16AC, 0x41A, 1 map_top 0xC198C, 0x41A, 1, 1 +.endif gAreaRoomMap_MinishCaves_2:: @ 081050A0 +.ifdef EU + map_bottom 0xC1A30-0x4, 0x1FE, 1 + map_top 0xC1B90-0x4, 0x1FE, 1, 1 +.else map_bottom 0xC1A30, 0x1FE, 1 map_top 0xC1B90, 0x1FE, 1, 1 +.endif gAreaRoomMap_MinishCaves_3:: @ 081050B8 +.ifdef EU + map_bottom 0xC1BEC-0x4, 0x4CE, 1 + map_top 0xC1EDC-0x4, 0x4CE, 1, 1 +.else map_bottom 0xC1BEC, 0x4CE, 1 map_top 0xC1EDC, 0x4CE, 1, 1 +.endif gAreaRoomMap_MinishCaves_4:: @ 081050D0 +.ifdef EU + map_bottom 0xC1FA0-0x4, 0x1C2, 1 + map_top 0xC2124-0x4, 0x1C2, 1, 1 +.else map_bottom 0xC1FA0, 0x1C2, 1 map_top 0xC2124, 0x1C2, 1, 1 +.endif gAreaRoomMap_MinishCaves_5:: @ 081050E8 +.ifdef EU + map_bottom 0xC2174-0x4, 0x258, 1 + map_top 0xC2368-0x4, 0x258, 1, 1 +.else map_bottom 0xC2174, 0x258, 1 map_top 0xC2368, 0x258, 1, 1 +.endif gAreaRoomMap_MinishCaves_6:: @ 08105100 +.ifdef EU + map_bottom 0xC23D8-0x4, 0x258, 1 + map_top 0xC25C4-0x4, 0x258, 1, 1 +.else map_bottom 0xC23D8, 0x258, 1 map_top 0xC25C4, 0x258, 1, 1 +.endif gAreaRoomMap_MinishCaves_7:: @ 08105118 +.ifdef EU + map_bottom 0xC262C-0x4, 0x744, 1 + map_top 0xC2A54-0x4, 0x744, 1, 1 +.else map_bottom 0xC262C, 0x744, 1 map_top 0xC2A54, 0x744, 1, 1 +.endif gAreaRoomMap_MinishCaves_8:: @ 08105130 +.ifdef EU + map_bottom 0xC2B64-0x4, 0x4B0, 1 + map_top 0xC2DFC-0x4, 0x4B0, 1, 1 +.else map_bottom 0xC2B64, 0x4B0, 1 map_top 0xC2DFC, 0x4B0, 1, 1 +.endif gAreaRoomMap_MinishCaves_9:: @ 08105148 +.ifdef EU + map_bottom 0xC2E94-0x4, 0x618, 1 + map_top 0xC3294-0x4, 0x618, 1, 1 +.else map_bottom 0xC2E94, 0x618, 1 map_top 0xC3294, 0x618, 1, 1 +.endif gAreaRoomMaps_MinishCaves:: @ 08105160 .4byte gAreaRoomMap_MinishCaves_0 @@ -1504,114 +2718,219 @@ gAreaRoomMaps_MinishCaves:: @ 08105160 .4byte gAreaRoomMap_MinishCaves_9 gAreaRoomMap_CastleGardenMinishHoles_0:: @ 08105188 +.ifdef EU + map_bottom 0xC3368-0x4, 0x1C2, 1 + map_top 0xC3508-0x4, 0x1C2, 1, 1 +.else map_bottom 0xC3368, 0x1C2, 1 map_top 0xC3508, 0x1C2, 1, 1 +.endif gAreaRoomMap_CastleGardenMinishHoles_1:: @ 081051A0 +.ifdef EU + map_bottom 0xC3554-0x4, 0x1C2, 1 + map_top 0xC36F0-0x4, 0x1C2, 1, 1 +.else map_bottom 0xC3554, 0x1C2, 1 map_top 0xC36F0, 0x1C2, 1, 1 +.endif gAreaRoomMaps_CastleGardenMinishHoles:: @ 081051B8 .4byte gAreaRoomMap_CastleGardenMinishHoles_0 .4byte gAreaRoomMap_CastleGardenMinishHoles_1 gAreaRoomMap_37_0:: @ 081051C0 +.ifdef EU + map_bottom 0xC373C-0x4, 0x1C2, 1 + map_top 0xC38F0-0x4, 0x1C2, 1, 1 +.else map_bottom 0xC373C, 0x1C2, 1 map_top 0xC38F0, 0x1C2, 1, 1 +.endif gAreaRoomMap_37_1:: @ 081051D8 +.ifdef EU + map_bottom 0xC3988-0x4, 0x1C2, 1 + map_top 0xC3B38-0x4, 0x1C2, 1, 1 +.else map_bottom 0xC3988, 0x1C2, 1 map_top 0xC3B38, 0x1C2, 1, 1 +.endif gAreaRoomMaps_37:: @ 081051F0 .4byte gAreaRoomMap_37_0 .4byte gAreaRoomMap_37_1 gAreaRoomMap_EzloCutscene_0:: @ 081051F8 +.ifdef EU + map_bottom 0x1389B8-0x4, 0x258, 1 + map_top 0x138B50-0x4, 0x258, 1, 1 +.else map_bottom 0x1389B8, 0x258, 1 map_top 0x138B50, 0x258, 1, 1 +.endif gAreaRoomMaps_EzloCutscene:: @ 08105210 .4byte gAreaRoomMap_EzloCutscene_0 gAreaRoomMap_HyruleTownUnderground_0:: @ 08105214 +.ifdef EU + map_bottom 0x1AA7A4-0x4, 0xE10, 1 + map_top 0x1AAC74-0x4, 0xE10, 1, 1 +.else map_bottom 0x1AA7A4, 0xE10, 1 map_top 0x1AAC74, 0xE10, 1, 1 +.endif gAreaRoomMap_HyruleTownUnderground_1:: @ 0810522C +.ifdef EU + map_bottom 0x1AAE34-0x4, 0x12C, 1 + map_top 0x1AAF18-0x4, 0x12C, 1, 1 +.else map_bottom 0x1AAE34, 0x12C, 1 map_top 0x1AAF18, 0x12C, 1, 1 +.endif gAreaRoomMaps_HyruleTownUnderground:: @ 08105244 .4byte gAreaRoomMap_HyruleTownUnderground_0 .4byte gAreaRoomMap_HyruleTownUnderground_1 gAreaRoomMap_GardenFountains_0:: @ 0810524C +.ifdef EU + map_bottom 0x1AAF44-0x4, 0x12C, 1 + map_top 0x1AB024-0x4, 0x12C, 1, 1 +.else map_bottom 0x1AAF44, 0x12C, 1 map_top 0x1AB024, 0x12C, 1, 1 +.endif gAreaRoomMap_GardenFountains_1:: @ 08105264 +.ifdef EU + map_bottom 0x1AB058-0x4, 0x12C, 1 + map_top 0x1AB150-0x4, 0x12C, 1, 1 +.else map_bottom 0x1AB058, 0x12C, 1 map_top 0x1AB150, 0x12C, 1, 1 +.endif gAreaRoomMaps_GardenFountains:: @ 0810527C .4byte gAreaRoomMap_GardenFountains_0 .4byte gAreaRoomMap_GardenFountains_1 gAreaRoomMap_HyruleCastleCellar_0:: @ 08105284 +.ifdef EU + map_bottom 0x1AB184-0x4, 0x3C0, 1 + map_top 0x1AB2D4-0x4, 0x3C0, 1, 1 +.else map_bottom 0x1AB184, 0x3C0, 1 map_top 0x1AB2D4, 0x3C0, 1, 1 +.endif gAreaRoomMap_HyruleCastleCellar_1:: @ 0810529C +.ifdef EU + map_bottom 0x1AB354-0x4, 0x1E0, 1 + map_top 0x1AB428-0x4, 0x1E0, 1, 1 +.else map_bottom 0x1AB354, 0x1E0, 1 map_top 0x1AB428, 0x1E0, 1, 1 +.endif gAreaRoomMaps_HyruleCastleCellar:: @ 081052B4 .4byte gAreaRoomMap_HyruleCastleCellar_0 .4byte gAreaRoomMap_HyruleCastleCellar_1 gAreaRoomMap_SimonsSimulation_0:: @ 081052BC +.ifdef EU + map_bottom 0x1AB474-0x4, 0x23A, 1 + map_top 0x1AB5A8-0x4, 0x23A, 1, 1 +.else map_bottom 0x1AB474, 0x23A, 1 map_top 0x1AB5A8, 0x23A, 1, 1 +.endif gAreaRoomMaps_SimonsSimulation:: @ 081052D4 .4byte gAreaRoomMap_SimonsSimulation_0 gAreaRoomMap_40_0:: @ 081052D8 +.ifdef EU + map_bottom 0x1A93EC-0x4, 0x286, 1 + map_top 0x1A958C-0x4, 0x286, 1, 1 +.else map_bottom 0x1A93EC, 0x286, 1 map_top 0x1A958C, 0x286, 1, 1 +.endif gAreaRoomMap_40_1:: @ 081052F0 +.ifdef EU + map_bottom 0x1A95F8-0x4, 0x30E, 1 + map_top 0x1A982C-0x4, 0x30E, 1, 1 +.else map_bottom 0x1A95F8, 0x30E, 1 map_top 0x1A982C, 0x30E, 1, 1 +.endif gAreaRoomMap_40_2:: @ 08105308 +.ifdef EU + map_bottom 0x1A98CC-0x4, 0x286, 1 + map_top 0x1A9A30-0x4, 0x286, 1, 1 +.else map_bottom 0x1A98CC, 0x286, 1 map_top 0x1A9A30, 0x286, 1, 1 +.endif gAreaRoomMap_40_3:: @ 08105320 +.ifdef EU + map_bottom 0x1A9AD0-0x4, 0x286, 1 + map_top 0x1A9C28-0x4, 0x286, 1, 1 +.else map_bottom 0x1A9AD0, 0x286, 1 map_top 0x1A9C28, 0x286, 1, 1 +.endif gAreaRoomMap_40_4:: @ 08105338 +.ifdef EU + map_bottom 0x1A9CC8-0x4, 0x30E, 1 + map_top 0x1A9E68-0x4, 0x30E, 1, 1 +.else map_bottom 0x1A9CC8, 0x30E, 1 map_top 0x1A9E68, 0x30E, 1, 1 +.endif gAreaRoomMap_40_5:: @ 08105350 +.ifdef EU + map_bottom 0x1A9EF4-0x4, 0x286, 1 + map_top 0x1AA084-0x4, 0x286, 1, 1 +.else map_bottom 0x1A9EF4, 0x286, 1 map_top 0x1AA084, 0x286, 1, 1 +.endif gAreaRoomMap_40_6:: @ 08105368 +.ifdef EU + map_bottom 0x1AA114-0x4, 0x520, 1 + map_top 0x1AA384-0x4, 0x520, 1, 1 +.else map_bottom 0x1AA114, 0x520, 1 map_top 0x1AA384, 0x520, 1, 1 +.endif gAreaRoomMap_40_7:: @ 08105380 +.ifdef EU + map_bottom 0x1AA468-0x4, 0x28A, 1 + map_top 0x1AA5AC-0x4, 0x28A, 1, 1 +.else map_bottom 0x1AA468, 0x28A, 1 map_top 0x1AA5AC, 0x28A, 1, 1 +.endif gAreaRoomMap_40_8:: @ 08105398 +.ifdef EU + map_bottom 0x1AA628-0x4, 0x200, 1 + map_top 0x1AA72C-0x4, 0x200, 1, 1 +.else map_bottom 0x1AA628, 0x200, 1 map_top 0x1AA72C, 0x200, 1, 1 +.endif gAreaRoomMaps_40:: @ 081053B0 .4byte gAreaRoomMap_40_0 @@ -1625,92 +2944,202 @@ gAreaRoomMaps_40:: @ 081053B0 .4byte gAreaRoomMap_40_8 gAreaRoomMap_DeepwoodShrine_0:: @ 081053D4 +.ifdef EU + map_bottom 0x1BF038-0x4, 0x1FE, 1 + map_top 0x1BF14C-0x4, 0x1FE, 1, 1 +.else map_bottom 0x1BF038, 0x1FE, 1 map_top 0x1BF14C, 0x1FE, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_1:: @ 081053EC +.ifdef EU + map_bottom 0x1BF274-0x4, 0x2EE, 1 + map_top 0x1BF444-0x4, 0x2EE, 1, 1 +.else map_bottom 0x1BF274, 0x2EE, 1 map_top 0x1BF444, 0x2EE, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_2:: @ 08105404 +.ifdef EU + map_bottom 0x1BF5AC-0x4, 0x276, 1 + map_top 0x1BF758-0x4, 0x276, 1, 1 +.else map_bottom 0x1BF5AC, 0x276, 1 map_top 0x1BF758, 0x276, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_3:: @ 0810541C +.ifdef EU + map_bottom 0x1BF89C-0x4, 0x1FE, 1 + map_top 0x1BFA34-0x4, 0x1FE, 1, 1 +.else map_bottom 0x1BF89C, 0x1FE, 1 map_top 0x1BFA34, 0x1FE, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_4:: @ 08105434 +.ifdef EU + map_bottom 0x1BFB34-0x4, 0x154, 1 + map_top 0x1BFC58-0x4, 0x154, 1, 1 +.else map_bottom 0x1BFB34, 0x154, 1 map_top 0x1BFC58, 0x154, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_5:: @ 0810544C +.ifdef EU + map_bottom 0x1BFD30-0x4, 0x352, 1 + map_top 0x1BFFA0-0x4, 0x352, 1, 1 +.else map_bottom 0x1BFD30, 0x352, 1 map_top 0x1BFFA0, 0x352, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_6:: @ 08105464 +.ifdef EU + map_bottom 0x1C00F8-0x4, 0x5AA, 1 + map_top 0x1C0470-0x4, 0x5AA, 1, 1 +.else map_bottom 0x1C00F8, 0x5AA, 1 map_top 0x1C0470, 0x5AA, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_7:: @ 0810547C +.ifdef EU + map_bottom 0x1C063C-0x4, 0x352, 1 + map_top 0x1C088C-0x4, 0x352, 1, 1 +.else map_bottom 0x1C063C, 0x352, 1 map_top 0x1C088C, 0x352, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_8:: @ 08105494 +.ifdef EU + map_bottom 0x1C09C0-0x4, 0x198, 1 + map_top 0x1C0AF4-0x4, 0x198, 1, 1 +.else map_bottom 0x1C09C0, 0x198, 1 map_top 0x1C0AF4, 0x198, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_9:: @ 081054AC +.ifdef EU + map_bottom 0x1C0BEC-0x4, 0x1BA, 1 + map_top 0x1C0D48-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1C0BEC, 0x1BA, 1 map_top 0x1C0D48, 0x1BA, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_10:: @ 081054C4 +.ifdef EU + map_bottom 0x1C0E30-0x4, 0x2CA, 1 + map_top 0x1C1008-0x4, 0x2CA, 1, 1 +.else map_bottom 0x1C0E30, 0x2CA, 1 map_top 0x1C1008, 0x2CA, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_11:: @ 081054DC +.ifdef EU + map_bottom 0x1C1154-0x4, 0x2CA, 1 + map_top 0x1C132C-0x4, 0x2CA, 1, 1 +.else map_bottom 0x1C1154, 0x2CA, 1 map_top 0x1C132C, 0x2CA, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_12:: @ 081054F4 +.ifdef EU + map_bottom 0x1C14E4-0x4, 0x2CA, 1 + map_top 0x1C1690-0x4, 0x2CA, 1, 1 +.else map_bottom 0x1C14E4, 0x2CA, 1 map_top 0x1C1690, 0x2CA, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_13:: @ 0810550C +.ifdef EU + map_bottom 0x1C1800-0x4, 0x2EE, 1 + map_top 0x1C1A34-0x4, 0x2EE, 1, 1 +.else map_bottom 0x1C1800, 0x2EE, 1 map_top 0x1C1A34, 0x2EE, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_14:: @ 08105524 +.ifdef EU + map_bottom 0x1C1B10-0x4, 0x276, 1 + map_top 0x1C1D08-0x4, 0x276, 1, 1 +.else map_bottom 0x1C1B10, 0x276, 1 map_top 0x1C1D08, 0x276, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_15:: @ 0810553C +.ifdef EU + map_bottom 0x1C1DDC-0x4, 0x198, 1 + map_top 0x1C1F14-0x4, 0x198, 1, 1 +.else map_bottom 0x1C1DDC, 0x198, 1 map_top 0x1C1F14, 0x198, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_16:: @ 08105554 +.ifdef EU + map_bottom 0x1C1FB4-0x4, 0x5AA, 1 + map_top 0x1C2264-0x4, 0x5AA, 1, 1 +.else map_bottom 0x1C1FB4, 0x5AA, 1 map_top 0x1C2264, 0x5AA, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_17:: @ 0810556C +.ifdef EU + map_bottom 0x1C2490-0x4, 0x264, 1 + map_top 0x1C25D4-0x4, 0x264, 1, 1 +.else map_bottom 0x1C2490, 0x264, 1 map_top 0x1C25D4, 0x264, 1, 1 +.endif gAreaRoomMap_DeepwoodShrineBoss_0:: @ 08105584 +.ifdef EU + map_bottom 0x1C26EC-0x4, 0x1FE, 1 + map_top 0x1C28C4-0x4, 0x1FE, 1, 1 +.else map_bottom 0x1C26EC, 0x1FE, 1 map_top 0x1C28C4, 0x1FE, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_18:: @ 0810559C +.ifdef EU + map_bottom 0x1C296C-0x4, 0x2CA, 1 + map_top 0x1C2B40-0x4, 0x2CA, 1, 1 +.else map_bottom 0x1C296C, 0x2CA, 1 map_top 0x1C2B40, 0x2CA, 1, 1 +.endif gAreaRoomMap_DeepwoodShrine_19:: @ 081055B4 +.ifdef EU + map_bottom 0x1C2CF4-0x4, 0x12C, 1 + map_top 0x1C2D2C-0x4, 0x12C, 1, 1 +.else map_bottom 0x1C2CF4, 0x12C, 1 map_top 0x1C2D2C, 0x12C, 1, 1 +.endif gAreaRoomMap_DeepwoodShrineEntry_0:: @ 081055CC +.ifdef EU + map_bottom 0x1C2D80-0x4, 0x1C2, 0 + map_top 0x1C2F44-0x4, 0x1C2, 1, 1 +.else map_bottom 0x1C2D80, 0x1C2, 0 map_top 0x1C2F44, 0x1C2, 1, 1 +.endif gAreaRoomMaps_DeepwoodShrine:: @ 081055E4 .4byte gAreaRoomMap_DeepwoodShrine_0 @@ -1754,76 +3183,166 @@ gAreaRoomMaps_DeepwoodShrineEntry:: @ 0810566C .4byte gAreaRoomMap_DeepwoodShrineEntry_0 gAreaRoomMap_CaveOfFlames_0:: @ 08105670 +.ifdef EU + map_bottom 0x1D6458-0x4, 0x30E, 1 + map_top 0x1D65CC-0x4, 0x30E, 1, 1 +.else map_bottom 0x1D6458, 0x30E, 1 map_top 0x1D65CC, 0x30E, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_1:: @ 08105688 +.ifdef EU + map_bottom 0x1D67A8-0x4, 0x30E, 1 + map_top 0x1D6908-0x4, 0x30E, 1, 1 +.else map_bottom 0x1D67A8, 0x30E, 1 map_top 0x1D6908, 0x30E, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_2:: @ 081056A0 +.ifdef EU + map_bottom 0x1D6AE0-0x4, 0x4AC, 1 + map_top 0x1D6C00-0x4, 0x4AC, 1, 1 +.else map_bottom 0x1D6AE0, 0x4AC, 1 map_top 0x1D6C00, 0x4AC, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_3:: @ 081056B8 +.ifdef EU + map_bottom 0x1D6F10-0x4, 0x1BA, 1 + map_top 0x1D6F4C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1D6F10, 0x1BA, 1 map_top 0x1D6F4C, 0x1BA, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_4:: @ 081056D0 +.ifdef EU + map_bottom 0x1D70D4-0x4, 0x74E, 1 + map_top 0x1D72BC-0x4, 0x74E, 1, 1 +.else map_bottom 0x1D70D4, 0x74E, 1 map_top 0x1D72BC, 0x74E, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_5:: @ 081056E8 +.ifdef EU + map_bottom 0x1D76E8-0x4, 0x1BA, 1 + map_top 0x1D7724-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1D76E8, 0x1BA, 1 map_top 0x1D7724, 0x1BA, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_6:: @ 08105700 +.ifdef EU + map_bottom 0x1D78CC-0x4, 0x5B6, 1 + map_top 0x1D7984-0x4, 0x5B6, 1, 1 +.else map_bottom 0x1D78CC, 0x5B6, 1 map_top 0x1D7984, 0x5B6, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_7:: @ 08105718 +.ifdef EU + map_bottom 0x1D7CF8-0x4, 0x1FE, 1 + map_top 0x1D7D3C-0x4, 0x1FE, 1, 1 +.else map_bottom 0x1D7CF8, 0x1FE, 1 map_top 0x1D7D3C, 0x1FE, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_8:: @ 08105730 +.ifdef EU + map_bottom 0x1D7F00-0x4, 0x508, 1 + map_top 0x1D8158-0x4, 0x508, 1, 1 +.else map_bottom 0x1D7F00, 0x508, 1 map_top 0x1D8158, 0x508, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_9:: @ 08105748 +.ifdef EU + map_bottom 0x1D8420-0x4, 0x508, 1 + map_top 0x1D869C-0x4, 0x508, 1, 1 +.else map_bottom 0x1D8420, 0x508, 1 map_top 0x1D869C, 0x508, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_10:: @ 08105760 +.ifdef EU + map_bottom 0x1D8940-0x4, 0x9D8, 1 + map_top 0x1D8CAC-0x4, 0x9D8, 1, 1 +.else map_bottom 0x1D8940, 0x9D8, 1 map_top 0x1D8CAC, 0x9D8, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_11:: @ 08105778 +.ifdef EU + map_bottom 0x1D9094-0x4, 0x4EC, 1 + map_top 0x1D9264-0x4, 0x4EC, 1, 1 +.else map_bottom 0x1D9094, 0x4EC, 1 map_top 0x1D9264, 0x4EC, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_12:: @ 08105790 +.ifdef EU + map_bottom 0x1D940C-0x4, 0x276, 1 + map_top 0x1D956C-0x4, 0x276, 1, 1 +.else map_bottom 0x1D940C, 0x276, 1 map_top 0x1D956C, 0x276, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_13:: @ 081057A8 +.ifdef EU + map_bottom 0x1D9688-0x4, 0x276, 1 + map_top 0x1D97E0-0x4, 0x276, 1, 1 +.else map_bottom 0x1D9688, 0x276, 1 map_top 0x1D97E0, 0x276, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_14:: @ 081057C0 +.ifdef EU + map_bottom 0x1D992C-0x4, 0x276, 1 + map_top 0x1D9A28-0x4, 0x276, 1, 1 +.else map_bottom 0x1D992C, 0x276, 1 map_top 0x1D9A28, 0x276, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_15:: @ 081057D8 +.ifdef EU + map_bottom 0x1D9BA8-0x4, 0x186, 1 + map_top 0x1D9BE0-0x4, 0x186, 1, 1 +.else map_bottom 0x1D9BA8, 0x186, 1 map_top 0x1D9BE0, 0x186, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_16:: @ 081057F0 +.ifdef EU + map_bottom 0x1D9D48-0x4, 0x186, 1 + map_top 0x1D9D80-0x4, 0x186, 1, 1 +.else map_bottom 0x1D9D48, 0x186, 1 map_top 0x1D9D80, 0x186, 1, 1 +.endif gAreaRoomMap_CaveOfFlames_17:: @ 08105808 +.ifdef EU + map_bottom 0x1D9EC8-0x4, 0x9D8, 1 + map_top 0x1DA3B4-0x4, 0x9D8, 1, 1 +.else map_bottom 0x1D9EC8, 0x9D8, 1 map_top 0x1DA3B4, 0x9D8, 1, 1 +.endif gAreaRoomMaps_CaveOfFlames:: @ 08105820 .4byte gAreaRoomMap_CaveOfFlames_0 @@ -1852,107 +3371,232 @@ gAreaRoomMaps_CaveOfFlames:: @ 08105820 .4byte gAreaRoomMap_CaveOfFlames_17 gAreaRoomMap_CaveOfFlamesBoss_0:: @ 08105880 +.ifdef EU + map_bottom 0x1DA6E8-0x4, 0x360, 1 + map_top 0x1DA990-0x4, 0x360, 1, 1 +.else map_bottom 0x1DA6E8, 0x360, 1 map_top 0x1DA990, 0x360, 1, 1 +.endif gAreaRoomMaps_CaveOfFlamesBoss:: @ 08105898 .4byte gAreaRoomMap_CaveOfFlamesBoss_0 gAreaRoomMap_FortressOfWinds_0:: @ 0810589C +.ifdef EU + map_bottom 0x1F19E8-0x4, 0x1BA, 1 + map_top 0x1F1B1C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F19E8, 0x1BA, 1 map_top 0x1F1B1C, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_1:: @ 081058B4 +.ifdef EU + map_bottom 0x1F1BCC-0x4, 0x1BA, 1 + map_top 0x1F1CF0-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F1BCC, 0x1BA, 1 map_top 0x1F1CF0, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_2:: @ 081058CC +.ifdef EU + map_bottom 0x1F1DCC-0x4, 0x804, 1 + map_top 0x1F213C-0x4, 0x804, 1, 1 +.else map_bottom 0x1F1DCC, 0x804, 1 map_top 0x1F213C, 0x804, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_3:: @ 081058E4 +.ifdef EU + map_bottom 0x1F23E0-0x4, 0x1DC, 1 + map_top 0x1F253C-0x4, 0x1DC, 1, 1 +.else map_bottom 0x1F23E0, 0x1DC, 1 map_top 0x1F253C, 0x1DC, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_4:: @ 081058FC +.ifdef EU + map_bottom 0x1F2600-0x4, 0x364, 1 + map_top 0x1F2834-0x4, 0x364, 1, 1 +.else map_bottom 0x1F2600, 0x364, 1 map_top 0x1F2834, 0x364, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_5:: @ 08105914 +.ifdef EU + map_bottom 0x1F2A14-0x4, 0x1BA, 1 + map_top 0x1F2A50-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F2A14, 0x1BA, 1 map_top 0x1F2A50, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_6:: @ 0810592C +.ifdef EU + map_bottom 0x1F2C14-0x4, 0x1BA, 1 + map_top 0x1F2C9C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F2C14, 0x1BA, 1 map_top 0x1F2C9C, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_7:: @ 08105944 +.ifdef EU + map_bottom 0x1F2E0C-0x4, 0x374, 1 + map_top 0x1F2FBC-0x4, 0x374, 1, 1 +.else map_bottom 0x1F2E0C, 0x374, 1 map_top 0x1F2FBC, 0x374, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_8:: @ 0810595C +.ifdef EU + map_bottom 0x1F3174-0x4, 0x1BA, 1 + map_top 0x1F31B0-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F3174, 0x1BA, 1 map_top 0x1F31B0, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_9:: @ 08105974 +.ifdef EU + map_bottom 0x1F3320-0x4, 0x374, 1 + map_top 0x1F3390-0x4, 0x374, 1, 1 +.else map_bottom 0x1F3320, 0x374, 1 map_top 0x1F3390, 0x374, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_10:: @ 0810598C +.ifdef EU + map_bottom 0x1F3640-0x4, 0x1BA, 1 + map_top 0x1F367C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F3640, 0x1BA, 1 map_top 0x1F367C, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_11:: @ 081059A4 +.ifdef EU + map_bottom 0x1F382C-0x4, 0x256, 1 + map_top 0x1F3998-0x4, 0x256, 1, 1 +.else map_bottom 0x1F382C, 0x256, 1 map_top 0x1F3998, 0x256, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_12:: @ 081059BC +.ifdef EU + map_bottom 0x1F3A40-0x4, 0x1BA, 1 + map_top 0x1F3B3C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F3A40, 0x1BA, 1 map_top 0x1F3B3C, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_13:: @ 081059D4 +.ifdef EU + map_bottom 0x1F3C38-0x4, 0x1BA, 1 + map_top 0x1F3D10-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F3C38, 0x1BA, 1 map_top 0x1F3D10, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_14:: @ 081059EC +.ifdef EU + map_bottom 0x1F3DF0-0x4, 0x374, 1 + map_top 0x1F4054-0x4, 0x374, 1, 1 +.else map_bottom 0x1F3DF0, 0x374, 1 map_top 0x1F4054, 0x374, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_15:: @ 08105A04 +.ifdef EU + map_bottom 0x1F41C4-0x4, 0x1BA, 1 + map_top 0x1F42A4-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F41C4, 0x1BA, 1 map_top 0x1F42A4, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_16:: @ 08105A1C +.ifdef EU + map_bottom 0x1F4398-0x4, 0x1BA, 1 + map_top 0x1F443C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F4398, 0x1BA, 1 map_top 0x1F443C, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_17:: @ 08105A34 +.ifdef EU + map_bottom 0x1F458C-0x4, 0x1BA, 1 + map_top 0x1F46A4-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F458C, 0x1BA, 1 map_top 0x1F46A4, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_18:: @ 08105A4C +.ifdef EU + map_bottom 0x1F475C-0x4, 0x1BA, 1 + map_top 0x1F48A0-0x4, 0x1BA, 1, 1 +.else map_bottom 0x1F475C, 0x1BA, 1 map_top 0x1F48A0, 0x1BA, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_19:: @ 08105A64 +.ifdef EU + map_bottom 0x1F494C-0x4, 0x186, 1 + map_top 0x1F4A34-0x4, 0x186, 1, 1 +.else map_bottom 0x1F494C, 0x186, 1 map_top 0x1F4A34, 0x186, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_20:: @ 08105A7C +.ifdef EU + map_bottom 0x1F4AE4-0x4, 0x186, 1 + map_top 0x1F4BE8-0x4, 0x186, 1, 1 +.else map_bottom 0x1F4AE4, 0x186, 1 map_top 0x1F4BE8, 0x186, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_21:: @ 08105A94 +.ifdef EU + map_bottom 0x1F4C8C-0x4, 0x186, 1 + map_top 0x1F4D90-0x4, 0x186, 1, 1 +.else map_bottom 0x1F4C8C, 0x186, 1 map_top 0x1F4D90, 0x186, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_22:: @ 08105AAC +.ifdef EU + map_bottom 0x1F4E3C-0x4, 0x186, 1 + map_top 0x1F4F18-0x4, 0x186, 1, 1 +.else map_bottom 0x1F4E3C, 0x186, 1 map_top 0x1F4F18, 0x186, 1, 1 +.endif gAreaRoomMap_FortressOfWinds_23:: @ 08105AC4 +.ifdef EU + map_bottom 0x1F4FB4-0x4, 0x1A0, 1 + map_top 0x1F50AC-0x4, 0x1A0, 1, 1 +.else map_bottom 0x1F4FB4, 0x1A0, 1 map_top 0x1F50AC, 0x1A0, 1, 1 +.endif gAreaRoomMaps_FortressOfWinds:: @ 08105ADC .4byte gAreaRoomMap_FortressOfWinds_0 @@ -1994,187 +3638,407 @@ gAreaRoomMaps_FortressOfWinds:: @ 08105ADC .4byte gAreaRoomMap_FortressOfWinds_23 gAreaRoomMap_FortressOfWindsTop_0:: @ 08105B70 +.ifdef EU + map_bottom 0x1F55E0-0x4, 0x4B0, 1 + map_top 0x1F58B8-0x4, 0x4B0, 1, 1 +.else map_bottom 0x1F55E0, 0x4B0, 1 map_top 0x1F58B8, 0x4B0, 1, 1 +.endif gAreaRoomMaps_FortressOfWindsTop:: @ 08105B88 .4byte gAreaRoomMap_FortressOfWindsTop_0 gAreaRoomMap_InnerMazaal_0:: @ 08105B8C +.ifdef EU + map_bottom 0x1F514C-0x4, 0x286, 1 + map_top 0x1F5214-0x4, 0x286, 1, 1 +.else map_bottom 0x1F514C, 0x286, 1 map_top 0x1F5214, 0x286, 1, 1 +.endif gAreaRoomMap_InnerMazaal_1:: @ 08105BA4 +.ifdef EU + map_bottom 0x1F538C-0x4, 0x286, 1 + map_top 0x1F5460-0x4, 0x286, 1, 1 +.else map_bottom 0x1F538C, 0x286, 1 map_top 0x1F5460, 0x286, 1, 1 +.endif gAreaRoomMaps_InnerMazaal:: @ 08105BBC .4byte gAreaRoomMap_InnerMazaal_0 .4byte gAreaRoomMap_InnerMazaal_1 gAreaRoomMap_TempleOfDroplets_0:: @ 08105BC4 +.ifdef EU + map_bottom 0x2052BC-0x4, 0x1BA, 1 + map_top 0x2053CC-0x4, 0x1BA, 1, 1 +.else map_bottom 0x2052BC, 0x1BA, 1 map_top 0x2053CC, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_1:: @ 08105BDC +.ifdef EU + map_bottom 0x205494-0x4, 0x1BA, 1 + map_top 0x2055B0-0x4, 0x1BA, 1, 1 +.else map_bottom 0x205494, 0x1BA, 1 map_top 0x2055B0, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_2:: @ 08105BF4 +.ifdef EU + map_bottom 0x205678-0x4, 0x1BA, 1 + map_top 0x2057A4-0x4, 0x1BA, 1, 1 +.else map_bottom 0x205678, 0x1BA, 1 map_top 0x2057A4, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_3:: @ 08105C0C +.ifdef EU + map_bottom 0x205858-0x4, 0x6B4, 1 + map_top 0x205AA0-0x4, 0x6B4, 1, 1 +.else map_bottom 0x205858, 0x6B4, 1 map_top 0x205AA0, 0x6B4, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_4:: @ 08105C24 +.ifdef EU + map_bottom 0x205DA0-0x4, 0x1BA, 1 + map_top 0x205E5C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x205DA0, 0x1BA, 1 map_top 0x205E5C, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_5:: @ 08105C3C +.ifdef EU + map_bottom 0x205FA4-0x4, 0x1BA, 1 + map_top 0x205FE0-0x4, 0x1BA, 1, 1 +.else map_bottom 0x205FA4, 0x1BA, 1 map_top 0x205FE0, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_6:: @ 08105C54 +.ifdef EU + map_bottom 0x206150-0x4, 0x30C, 1 + map_top 0x206270-0x4, 0x30C, 1, 1 +.else map_bottom 0x206150, 0x30C, 1 map_top 0x206270, 0x30C, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_7:: @ 08105C6C +.ifdef EU + map_bottom 0x206470-0x4, 0x374, 1 + map_top 0x2065BC-0x4, 0x374, 1, 1 +.else map_bottom 0x206470, 0x374, 1 map_top 0x2065BC, 0x374, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_8:: @ 08105C84 +.ifdef EU + map_bottom 0x206798-0x4, 0x948, 1 + map_top 0x206AA4-0x4, 0x948, 1, 1 +.else map_bottom 0x206798, 0x948, 1 map_top 0x206AA4, 0x948, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_9:: @ 08105C9C +.ifdef EU + map_bottom 0x206EE4-0x4, 0x1BA, 1 + map_top 0x206FBC-0x4, 0x1BA, 1, 1 +.else map_bottom 0x206EE4, 0x1BA, 1 map_top 0x206FBC, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_10:: @ 08105CB4 +.ifdef EU + map_bottom 0x2070C0-0x4, 0x492, 1 + map_top 0x20735C-0x4, 0x492, 1, 1 +.else map_bottom 0x2070C0, 0x492, 1 map_top 0x20735C, 0x492, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_11:: @ 08105CCC +.ifdef EU + map_bottom 0x2074E8-0x4, 0x1BA, 1 + map_top 0x207620-0x4, 0x1BA, 1, 1 +.else map_bottom 0x2074E8, 0x1BA, 1 map_top 0x207620, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_12:: @ 08105CE4 +.ifdef EU + map_bottom 0x207710-0x4, 0x186, 1 + map_top 0x207748-0x4, 0x186, 1, 1 +.else map_bottom 0x207710, 0x186, 1 map_top 0x207748, 0x186, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_13:: @ 08105CFC +.ifdef EU + map_bottom 0x20787C-0x4, 0x374, 1 + map_top 0x2079F0-0x4, 0x374, 1, 1 +.else map_bottom 0x20787C, 0x374, 1 map_top 0x2079F0, 0x374, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_14:: @ 08105D14 +.ifdef EU + map_bottom 0x207BDC-0x4, 0x420, 1 + map_top 0x207CFC-0x4, 0x420, 1, 1 +.else map_bottom 0x207BDC, 0x420, 1 map_top 0x207CFC, 0x420, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_15:: @ 08105D2C +.ifdef EU + map_bottom 0x207E10-0x4, 0x1BA, 1 + map_top 0x207F30-0x4, 0x1BA, 1, 1 +.else map_bottom 0x207E10, 0x1BA, 1 map_top 0x207F30, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_16:: @ 08105D44 +.ifdef EU + map_bottom 0x20800C-0x4, 0x1BA, 1 + map_top 0x20810C-0x4, 0x1BA, 1, 1 +.else map_bottom 0x20800C, 0x1BA, 1 map_top 0x20810C, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_17:: @ 08105D5C +.ifdef EU + map_bottom 0x20818C-0x4, 0x186, 1 + map_top 0x208254-0x4, 0x186, 1, 1 +.else map_bottom 0x20818C, 0x186, 1 map_top 0x208254, 0x186, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_18:: @ 08105D74 +.ifdef EU + map_bottom 0x208310-0x4, 0x374, 1 + map_top 0x20846C-0x4, 0x374, 1, 1 +.else map_bottom 0x208310, 0x374, 1 map_top 0x20846C, 0x374, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_19:: @ 08105D8C +.ifdef EU + map_bottom 0x2085BC-0x4, 0x1BA, 1 + map_top 0x2086EC-0x4, 0x1BA, 1, 1 +.else map_bottom 0x2085BC, 0x1BA, 1 map_top 0x2086EC, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_20:: @ 08105DA4 +.ifdef EU + map_bottom 0x2087B4-0x4, 0x35A, 1 + map_top 0x2088D0-0x4, 0x35A, 1, 1 +.else map_bottom 0x2087B4, 0x35A, 1 map_top 0x2088D0, 0x35A, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_21:: @ 08105DBC +.ifdef EU + map_bottom 0x208A3C-0x4, 0x1BA, 1 + map_top 0x208B48-0x4, 0x1BA, 1, 1 +.else map_bottom 0x208A3C, 0x1BA, 1 map_top 0x208B48, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_22:: @ 08105DD4 +.ifdef EU + map_bottom 0x208BFC-0x4, 0x374, 1 + map_top 0x208D38-0x4, 0x374, 1, 1 +.else map_bottom 0x208BFC, 0x374, 1 map_top 0x208D38, 0x374, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_23:: @ 08105DEC +.ifdef EU + map_bottom 0x208FF8-0x4, 0x1BA, 1 + map_top 0x209110-0x4, 0x1BA, 1, 1 +.else map_bottom 0x208FF8, 0x1BA, 1 map_top 0x209110, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_24:: @ 08105E04 +.ifdef EU + map_bottom 0x20921C-0x4, 0x4B0, 1 + map_top 0x2092B4-0x4, 0x4B0, 1, 1 +.else map_bottom 0x20921C, 0x4B0, 1 map_top 0x2092B4, 0x4B0, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_25:: @ 08105E1C +.ifdef EU + map_bottom 0x20961C-0x4, 0x1A4, 1 + map_top 0x209658-0x4, 0x1A4, 1, 1 +.else map_bottom 0x20961C, 0x1A4, 1 map_top 0x209658, 0x1A4, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_26:: @ 08105E34 +.ifdef EU + map_bottom 0x2097C4-0x4, 0xA0E, 1 + map_top 0x209BC8-0x1C, 0xA0E, 1, 1 +.else map_bottom 0x2097C4, 0xA0E, 1 map_top 0x209BC8, 0xA0E, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_27:: @ 08105E4C +.ifdef EU + map_bottom 0x209F4C-0x1C, 0x1BA, 1 + map_top 0x20A098-0x1C, 0x1BA, 1, 1 +.else map_bottom 0x209F4C, 0x1BA, 1 map_top 0x20A098, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_28:: @ 08105E64 +.ifdef EU + map_bottom 0x20A144-0x1C, 0x186, 1 + map_top 0x20A234-0x1C, 0x186, 1, 1 +.else map_bottom 0x20A144, 0x186, 1 map_top 0x20A234, 0x186, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_29:: @ 08105E7C +.ifdef EU + map_bottom 0x20A2CC-0x1C, 0x492, 1 + map_top 0x20A4CC-0x1C, 0x492, 1, 1 +.else map_bottom 0x20A2CC, 0x492, 1 map_top 0x20A4CC, 0x492, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_30:: @ 08105E94 +.ifdef EU + map_bottom 0x20A614-0x1C, 0x186, 1 + map_top 0x20A64C-0x1C, 0x186, 1, 1 +.else map_bottom 0x20A614, 0x186, 1 map_top 0x20A64C, 0x186, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_31:: @ 08105EAC +.ifdef EU + map_bottom 0x20A614+0x154, 0x1BA, 1 + map_top 0x20A64C+0x1CC, 0x1BA, 1, 1 +.else map_bottom 0x20A784, 0x1BA, 1 map_top 0x20A834, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_32:: @ 08105EC4 +.ifdef EU + map_bottom 0x20A980-0x1C, 0x1BA, 1 + map_top 0x20AA74-0x1C, 0x1BA, 1, 1 +.else map_bottom 0x20A980, 0x1BA, 1 map_top 0x20AA74, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_33:: @ 08105EDC +.ifdef EU + map_bottom 0x20AB54-0x1C, 0x186, 1 + map_top 0x20AC10-0x1C, 0x186, 1, 1 +.else map_bottom 0x20AB54, 0x186, 1 map_top 0x20AC10, 0x186, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_34:: @ 08105EF4 +.ifdef EU + map_bottom 0x20ACB4-0x1C, 0x186, 1 + map_top 0x20ACEC-0x1C, 0x186, 1, 1 +.else map_bottom 0x20ACB4, 0x186, 1 map_top 0x20ACEC, 0x186, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_35:: @ 08105F0C +.ifdef EU + map_bottom 0x20AE3C-0x1C, 0x396, 1 + map_top 0x20B03C-0x1C, 0x396, 1, 1 +.else map_bottom 0x20AE3C, 0x396, 1 map_top 0x20B03C, 0x396, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_36:: @ 08105F24 +.ifdef EU + map_bottom 0x20B188-0x1C, 0x1BA, 1 + map_top 0x20B2C0-0x1C, 0x1BA, 1, 1 +.else map_bottom 0x20B188, 0x1BA, 1 map_top 0x20B2C0, 0x1BA, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_37:: @ 08105F3C +.ifdef EU + map_bottom 0x20B394-0x1C, 0x186, 1 + map_top 0x20B4C0-0x1C, 0x186, 1, 1 +.else map_bottom 0x20B394, 0x186, 1 map_top 0x20B4C0, 0x186, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_38:: @ 08105F54 +.ifdef EU + map_bottom 0x20B558-0x1C, 0x39C, 1 + map_top 0x20B724-0x1C, 0x39C, 1, 1 +.else map_bottom 0x20B558, 0x39C, 1 map_top 0x20B724, 0x39C, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_39:: @ 08105F6C +.ifdef EU + map_bottom 0x20B82C-0x1C, 0x1DC, 1 + map_top 0x20B950-0x1C, 0x1DC, 1, 1 +.else map_bottom 0x20B82C, 0x1DC, 1 map_top 0x20B950, 0x1DC, 1, 1 +.endif gAreaRoomMap_TempleOfDroplets_40:: @ 08105F84 +.ifdef EU + map_bottom 0x20BA0C-0x1C, 0x1A0, 1 + map_top 0x20BADC-0x1C, 0x1A0, 1, 1 +.else map_bottom 0x20BA0C, 0x1A0, 1 map_top 0x20BADC, 0x1A0, 1, 1 +.endif gAreaRoomMaps_TempleOfDroplets:: @ 08105F9C .4byte gAreaRoomMap_TempleOfDroplets_0 @@ -2234,55 +4098,115 @@ gAreaRoomMaps_TempleOfDroplets:: @ 08105F9C .4byte gAreaRoomMap_TempleOfDroplets_40 gAreaRoomMap_61_0:: @ 08106078 +.ifdef EU + map_bottom 0x20BBC4-0x1C, 0x1C2, 1 + map_top 0x20BCF8-0x1C, 0x1C2, 1, 1 +.else map_bottom 0x20BBC4, 0x1C2, 1 map_top 0x20BCF8, 0x1C2, 1, 1 +.endif gAreaRoomMaps_61:: @ 08106090 .4byte gAreaRoomMap_61_0 gAreaRoomMap_HyruleTownMinishCaves_0:: @ 08106094 +.ifdef EU + map_bottom 0x20BD3C-0x1C, 0x330, 1 + map_top 0x20BF18-0x2C, 0x330, 1, 1 +.else map_bottom 0x20BD3C, 0x330, 1 map_top 0x20BF18, 0x330, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_1:: @ 081060AC +.ifdef EU + map_bottom 0x20BFC0-0x2C, 0x2D0, 1 + map_top 0x20C138-0x2C, 0x2D0, 1, 1 +.else map_bottom 0x20BFC0, 0x2D0, 1 map_top 0x20C138, 0x2D0, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_2:: @ 081060C4 +.ifdef EU + map_bottom 0x20C1E0-0x2C, 0x242, 1 + map_top 0x20C2F0-0x2C, 0x242, 1, 1 +.else map_bottom 0x20C1E0, 0x242, 1 map_top 0x20C2F0, 0x242, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_3:: @ 081060DC +.ifdef EU + map_bottom 0x20C3C4-0x2C, 0x1FE, 1 + map_top 0x20C408-0x2C, 0x1FE, 1, 1 +.else map_bottom 0x20C3C4, 0x1FE, 1 map_top 0x20C408, 0x1FE, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_4:: @ 081060F4 +.ifdef EU + map_bottom 0x20C538-0x2C, 0x1C2, 1 + map_top 0x20C624-0x2C, 0x1C2, 1, 1 +.else map_bottom 0x20C538, 0x1C2, 1 map_top 0x20C624, 0x1C2, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_5:: @ 0810610C +.ifdef EU + map_bottom 0x20C6AC-0x2C, 0x222, 1 + map_top 0x20C7E0-0x2C, 0x222, 1, 1 +.else map_bottom 0x20C6AC, 0x222, 1 map_top 0x20C7E0, 0x222, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_6:: @ 08106124 +.ifdef EU + map_bottom 0x20C848-0x2C, 0x1BA, 1 + map_top 0x20C95C-0x2C, 0x1BA, 1, 1 +.else map_bottom 0x20C848, 0x1BA, 1 map_top 0x20C95C, 0x1BA, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_7:: @ 0810613C +.ifdef EU + map_bottom 0x20C998-0x2C, 0x186, 1 + map_top 0x20CAA4-0x2C, 0x186, 1, 1 +.else map_bottom 0x20C998, 0x186, 1 map_top 0x20CAA4, 0x186, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_8:: @ 08106154 +.ifdef EU + map_bottom 0x20CAFC-0x2C, 0x24C, 1 + map_top 0x20CC48-0x2C, 0x24C, 1, 1 +.else map_bottom 0x20CAFC, 0x24C, 1 map_top 0x20CC48, 0x24C, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_9:: @ 0810616C +.ifdef EU + map_bottom 0x20CCB8-0x2C, 0x1DC, 1 + map_top 0x20CDD0-0x2C, 0x1DC, 1, 1 +.else map_bottom 0x20CCB8, 0x1DC, 1 map_top 0x20CDD0, 0x1DC, 1, 1 +.endif gAreaRoomMap_HyruleTownMinishCaves_10:: @ 08106184 +.ifdef EU + map_bottom 0x20CE18-0x2C, 0x348, 1 + map_top 0x20CEF4-0x2C, 0x348, 1, 1 +.else map_bottom 0x20CE18, 0x348, 1 map_top 0x20CEF4, 0x348, 1, 1 +.endif gAreaRoomMaps_HyruleTownMinishCaves:: @ 0810619C .4byte gAreaRoomMap_HyruleTownMinishCaves_0 @@ -2309,40 +4233,85 @@ gAreaRoomMaps_HyruleTownMinishCaves:: @ 0810619C .4byte gAreaRoomMap_HyruleTownMinishCaves_10 gAreaRoomMap_RoyalCrypt_0:: @ 081061F4 +.ifdef EU + map_bottom 0x2159A4-0x2C, 0x532, 1 + map_top 0x215BCC-0x2C, 0x532, 1, 1 +.else map_bottom 0x2159A4, 0x532, 1 map_top 0x215BCC, 0x532, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_1:: @ 0810620C +.ifdef EU + map_bottom 0x215D68-0x2C, 0x1DC, 1 + map_top 0x215E8C-0x2C, 0x1DC, 1, 1 +.else map_bottom 0x215D68, 0x1DC, 1 map_top 0x215E8C, 0x1DC, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_2:: @ 08106224 +.ifdef EU + map_bottom 0x215F08-0x2C, 0x348, 1 + map_top 0x21602C-0x2C, 0x348, 1, 1 +.else map_bottom 0x215F08, 0x348, 1 map_top 0x21602C, 0x348, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_3:: @ 0810623C +.ifdef EU + map_bottom 0x216104-0x2C, 0x2F4, 1 + map_top 0x216278-0x2C, 0x2F4, 1, 1 +.else map_bottom 0x216104, 0x2F4, 1 map_top 0x216278, 0x2F4, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_4:: @ 08106254 +.ifdef EU + map_bottom 0x216344-0x2C, 0x6F0, 1 + map_top 0x216678-0x2C, 0x6F0, 1, 1 +.else map_bottom 0x216344, 0x6F0, 1 map_top 0x216678, 0x6F0, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_5:: @ 0810626C +.ifdef EU + map_bottom 0x2167CC-0x2C, 0x2E4, 1 + map_top 0x216954-0x2C, 0x2E4, 1, 1 +.else map_bottom 0x2167CC, 0x2E4, 1 map_top 0x216954, 0x2E4, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_6:: @ 08106284 +.ifdef EU + map_bottom 0x2169F4-0x2C, 0x2E4, 1 + map_top 0x216B58-0x2C, 0x2E4, 1, 1 +.else map_bottom 0x2169F4, 0x2E4, 1 map_top 0x216B58, 0x2E4, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_7:: @ 0810629C +.ifdef EU + map_bottom 0x216BF0-0x2C, 0x2EC, 1 + map_top 0x216D48-0x2C, 0x2EC, 1, 1 +.else map_bottom 0x216BF0, 0x2EC, 1 map_top 0x216D48, 0x2EC, 1, 1 +.endif gAreaRoomMap_RoyalCrypt_8:: @ 081062B4 +.ifdef EU + map_bottom 0x216E00-0x2C, 0x154, 1 + map_top 0x216EF0-0x2C, 0x154, 1, 1 +.else map_bottom 0x216E00, 0x154, 1 map_top 0x216EF0, 0x154, 1, 1 +.endif gAreaRoomMaps_RoyalCrypt:: @ 081062CC .4byte gAreaRoomMap_RoyalCrypt_0 @@ -2363,208 +4332,718 @@ gAreaRoomMaps_RoyalCrypt:: @ 081062CC .4byte 0x0 gAreaRoomMap_PalaceOfWinds_0:: @ 0810630C +.ifdef JP + map_bottom 0x2246C0+0x74, 0xA8C, 1 + map_top 0x224A00+0x74, 0xA8C, 1, 1 +.else +.ifdef EU + map_bottom 0x2246C0+0x48, 0xA8C, 1 + map_top 0x224A00+0x48, 0xA8C, 1, 1 +.else map_bottom 0x2246C0, 0xA8C, 1 map_top 0x224A00, 0xA8C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_1:: @ 08106324 +.ifdef JP + map_bottom 0x224D14+0x74, 0x12C, 1 + map_top 0x224E04+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x224D14+0x48, 0x12C, 1 + map_top 0x224E04+0x48, 0x12C, 1, 1 +.else map_bottom 0x224D14, 0x12C, 1 map_top 0x224E04, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_2:: @ 0810633C +.ifdef JP + map_bottom 0x224E64+0x74, 0x1A4, 1 + map_top 0x224FBC+0x74, 0x1A4, 1, 1 +.else +.ifdef EU + map_bottom 0x224E64+0x48, 0x1A4, 1 + map_top 0x224FBC+0x48, 0x1A4, 1, 1 +.else map_bottom 0x224E64, 0x1A4, 1 map_top 0x224FBC, 0x1A4, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_3:: @ 08106354 +.ifdef JP + map_bottom 0x22505C+0x74, 0x384, 1 + map_top 0x2252A4+0x74, 0x384, 1, 1 +.else +.ifdef EU + map_bottom 0x22505C+0x48, 0x384, 1 + map_top 0x2252A4+0x48, 0x384, 1, 1 +.else map_bottom 0x22505C, 0x384, 1 map_top 0x2252A4, 0x384, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_4:: @ 0810636C +.ifdef JP + map_bottom 0x2253FC+0x74, 0x12C, 1 + map_top 0x2254C8+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x2253FC+0x48, 0x12C, 1 + map_top 0x2254C8+0x48, 0x12C, 1, 1 +.else map_bottom 0x2253FC, 0x12C, 1 map_top 0x2254C8, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_5:: @ 08106384 +.ifdef JP + map_bottom 0x225524+0x74, 0x384, 1 + map_top 0x22572C+0x74, 0x384, 1, 1 +.else +.ifdef EU + map_bottom 0x225524+0x48, 0x384, 1 + map_top 0x22572C+0x48, 0x384, 1, 1 +.else map_bottom 0x225524, 0x384, 1 map_top 0x22572C, 0x384, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_6:: @ 0810639C +.ifdef JP + map_bottom 0x225850+0x74, 0x384, 1 + map_top 0x225A40+0x74, 0x384, 1, 1 +.else +.ifdef EU + map_bottom 0x225850+0x48, 0x384, 1 + map_top 0x225A40+0x48, 0x384, 1, 1 +.else map_bottom 0x225850, 0x384, 1 map_top 0x225A40, 0x384, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_7:: @ 081063B4 +.ifdef JP + map_bottom 0x225B60+0x74, 0x384, 1 + map_top 0x225D68+0x74, 0x384, 1, 1 +.else +.ifdef EU + map_bottom 0x225B60+0x48, 0x384, 1 + map_top 0x225D68+0x48, 0x384, 1, 1 +.else map_bottom 0x225B60, 0x384, 1 map_top 0x225D68, 0x384, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_8:: @ 081063CC +.ifdef JP + map_bottom 0x225E98+0x74, 0x258, 1 + map_top 0x22601C+0x74, 0x258, 1, 1 +.else +.ifdef EU + map_bottom 0x225E98+0x48, 0x258, 1 + map_top 0x22601C+0x48, 0x258, 1, 1 +.else map_bottom 0x225E98, 0x258, 1 map_top 0x22601C, 0x258, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_9:: @ 081063E4 +.ifdef JP + map_bottom 0x226128+0x74, 0x12C, 1 + map_top 0x226200+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x226128+0x48, 0x12C, 1 + map_top 0x226200+0x48, 0x12C, 1, 1 +.else map_bottom 0x226128, 0x12C, 1 map_top 0x226200, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_10:: @ 081063FC +.ifdef JP + map_bottom 0x226264+0x74, 0x186, 1 + map_top 0x226364+0x74, 0x186, 1, 1 +.else +.ifdef EU + map_bottom 0x226264+0x48, 0x186, 1 + map_top 0x226364+0x48, 0x186, 1, 1 +.else map_bottom 0x226264, 0x186, 1 map_top 0x226364, 0x186, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_11:: @ 08106414 +.ifdef JP + map_bottom 0x226418+0x74, 0x12C, 1 + map_top 0x2264FC+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x226418+0x48, 0x12C, 1 + map_top 0x2264FC+0x48, 0x12C, 1, 1 +.else map_bottom 0x226418, 0x12C, 1 map_top 0x2264FC, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_12:: @ 0810642C +.ifdef JP + map_bottom 0x226578+0x74, 0x1E0, 1 + map_top 0x22663C+0x74, 0x1E0, 1, 1 +.else +.ifdef EU + map_bottom 0x226578+0x48, 0x1E0, 1 + map_top 0x22663C+0x48, 0x1E0, 1, 1 +.else map_bottom 0x226578, 0x1E0, 1 map_top 0x22663C, 0x1E0, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_13:: @ 08106444 +.ifdef JP + map_bottom 0x2266BC+0x74, 0x12C, 1 + map_top 0x22679C+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x2266BC+0x48, 0x12C, 1 + map_top 0x22679C+0x48, 0x12C, 1, 1 +.else map_bottom 0x2266BC, 0x12C, 1 map_top 0x22679C, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_14:: @ 0810645C +.ifdef JP + map_bottom 0x226818+0x74, 0x258, 1 + map_top 0x226948+0x74, 0x258, 1, 1 +.else +.ifdef EU + map_bottom 0x226818+0x48, 0x258, 1 + map_top 0x226948+0x48, 0x258, 1, 1 +.else map_bottom 0x226818, 0x258, 1 map_top 0x226948, 0x258, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_15:: @ 08106474 +.ifdef JP + map_bottom 0x2269F4+0x74, 0x708, 1 + map_top 0x226C3C+0x74, 0x708, 1, 1 +.else +.ifdef EU + map_bottom 0x2269F4+0x48, 0x708, 1 + map_top 0x226C3C+0x48, 0x708, 1, 1 +.else map_bottom 0x2269F4, 0x708, 1 map_top 0x226C3C, 0x708, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_16:: @ 0810648C +.ifdef JP + map_bottom 0x226E70+0x74, 0xA8C, 1 + map_top 0x2271A4+0x74, 0xA8C, 1, 1 +.else +.ifdef EU + map_bottom 0x226E70+0x48, 0xA8C, 1 + map_top 0x2271A4+0x48, 0xA8C, 1, 1 +.else map_bottom 0x226E70, 0xA8C, 1 map_top 0x2271A4, 0xA8C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_17:: @ 081064A4 +.ifdef JP + map_bottom 0x22745C+0x74, 0x384, 1 + map_top 0x227668+0x74, 0x384, 1, 1 +.else +.ifdef EU + map_bottom 0x22745C+0x48, 0x384, 1 + map_top 0x227668+0x48, 0x384, 1, 1 +.else map_bottom 0x22745C, 0x384, 1 map_top 0x227668, 0x384, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_18:: @ 081064BC +.ifdef JP + map_bottom 0x227774+0x74, 0x258, 1 + map_top 0x227860+0x74, 0x258, 1, 1 +.else +.ifdef EU + map_bottom 0x227774+0x48, 0x258, 1 + map_top 0x227860+0x48, 0x258, 1, 1 +.else map_bottom 0x227774, 0x258, 1 map_top 0x227860, 0x258, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_19:: @ 081064D4 +.ifdef JP + map_bottom 0x227924+0x74, 0x4B0, 1 + map_top 0x227B6C+0x74, 0x4B0, 1, 1 +.else +.ifdef EU + map_bottom 0x227924+0x48, 0x4B0, 1 + map_top 0x227B6C+0x48, 0x4B0, 1, 1 +.else map_bottom 0x227924, 0x4B0, 1 map_top 0x227B6C, 0x4B0, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_20:: @ 081064EC +.ifdef JP + map_bottom 0x227D34+0x74, 0x258, 1 + map_top 0x227EA8+0x74, 0x258, 1, 1 +.else +.ifdef EU + map_bottom 0x227D34+0x48, 0x258, 1 + map_top 0x227EA8+0x48, 0x258, 1, 1 +.else map_bottom 0x227D34, 0x258, 1 map_top 0x227EA8, 0x258, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_21:: @ 08106504 +.ifdef JP + map_bottom 0x227F48+0x74, 0x708, 1 + map_top 0x228330+0x74, 0x708, 1, 1 +.else +.ifdef EU + map_bottom 0x227F48+0x48, 0x708, 1 + map_top 0x228330+0x48, 0x708, 1, 1 +.else map_bottom 0x227F48, 0x708, 1 map_top 0x228330, 0x708, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_22:: @ 0810651C +.ifdef JP + map_bottom 0x22856C+0x74, 0x4B0, 1 + map_top 0x2287B8+0x74, 0x4B0, 1, 1 +.else +.ifdef EU + map_bottom 0x22856C+0x48, 0x4B0, 1 + map_top 0x2287B8+0x48, 0x4B0, 1, 1 +.else map_bottom 0x22856C, 0x4B0, 1 map_top 0x2287B8, 0x4B0, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_23:: @ 08106534 +.ifdef JP + map_bottom 0x228988+0x74, 0x258, 1 + map_top 0x228A58+0x74, 0x258, 1, 1 +.else +.ifdef EU + map_bottom 0x228988+0x48, 0x258, 1 + map_top 0x228A58+0x48, 0x258, 1, 1 +.else map_bottom 0x228988, 0x258, 1 map_top 0x228A58, 0x258, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_24:: @ 0810654C +.ifdef JP + map_bottom 0x228AFC+0x74, 0x4B0, 1 + map_top 0x228C7C+0x74, 0x4B0, 1, 1 +.else +.ifdef EU + map_bottom 0x228AFC+0x48, 0x4B0, 1 + map_top 0x228C7C+0x48, 0x4B0, 1, 1 +.else map_bottom 0x228AFC, 0x4B0, 1 map_top 0x228C7C, 0x4B0, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_25:: @ 08106564 +.ifdef JP + map_bottom 0x228DE4+0x74, 0x4B0, 1 + map_top 0x228F90+0x74, 0x4B0, 1, 1 +.else +.ifdef EU + map_bottom 0x228DE4+0x48, 0x4B0, 1 + map_top 0x228F90+0x48, 0x4B0, 1, 1 +.else map_bottom 0x228DE4, 0x4B0, 1 map_top 0x228F90, 0x4B0, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_26:: @ 0810657C +.ifdef JP + map_bottom 0x229138+0x74, 0x4B0, 1 + map_top 0x2293A4+0x74, 0x4B0, 1, 1 +.else +.ifdef EU + map_bottom 0x229138+0x48, 0x4B0, 1 + map_top 0x2293A4+0x48, 0x4B0, 1, 1 +.else map_bottom 0x229138, 0x4B0, 1 map_top 0x2293A4, 0x4B0, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_27:: @ 08106594 +.ifdef JP + map_bottom 0x229574+0x74, 0x12C, 1 + map_top 0x22964C+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x229574+0x48, 0x12C, 1 + map_top 0x22964C+0x48, 0x12C, 1, 1 +.else map_bottom 0x229574, 0x12C, 1 map_top 0x22964C, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_28:: @ 081065AC +.ifdef JP + map_bottom 0x2296D8+0x74, 0x12C, 1 + map_top 0x2297C0+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x2296D8+0x48, 0x12C, 1 + map_top 0x2297C0+0x48, 0x12C, 1, 1 +.else map_bottom 0x2296D8, 0x12C, 1 map_top 0x2297C0, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_29:: @ 081065C4 +.ifdef JP + map_bottom 0x229820+0x74, 0x12C, 1 + map_top 0x2298F8+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x229820+0x48, 0x12C, 1 + map_top 0x2298F8+0x48, 0x12C, 1, 1 +.else map_bottom 0x229820, 0x12C, 1 map_top 0x2298F8, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_30:: @ 081065DC +.ifdef JP + map_bottom 0x229978+0x74, 0x12C, 1 + map_top 0x229A58+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x229978+0x48, 0x12C, 1 + map_top 0x229A58+0x48, 0x12C, 1, 1 +.else map_bottom 0x229978, 0x12C, 1 map_top 0x229A58, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_31:: @ 081065F4 +.ifdef JP + map_bottom 0x229AD4+0x74, 0x12C, 1 + map_top 0x229BA4+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x229AD4+0x48, 0x12C, 1 + map_top 0x229BA4+0x48, 0x12C, 1, 1 +.else map_bottom 0x229AD4, 0x12C, 1 map_top 0x229BA4, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_32:: @ 0810660C +.ifdef JP + map_bottom 0x229C14+0x74, 0x12C, 1 + map_top 0x229CE8+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x229C14+0x48, 0x12C, 1 + map_top 0x229CE8+0x48, 0x12C, 1, 1 +.else map_bottom 0x229C14, 0x12C, 1 map_top 0x229CE8, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_33:: @ 08106624 +.ifdef JP + map_bottom 0x229D5C+0x74, 0xA8C, 1 + map_top 0x22A0F0+0x74, 0xA8C, 1, 1 +.else +.ifdef EU + map_bottom 0x229D5C+0x48, 0xA8C, 1 + map_top 0x22A0F0+0x48, 0xA8C, 1, 1 +.else map_bottom 0x229D5C, 0xA8C, 1 map_top 0x22A0F0, 0xA8C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_34:: @ 0810663C +.ifdef JP + map_bottom 0x22A454+0x74, 0x708, 1 + map_top 0x22A760+0x74, 0x708, 1, 1 +.else +.ifdef EU + map_bottom 0x22A454+0x48, 0x708, 1 + map_top 0x22A760+0x48, 0x708, 1, 1 +.else map_bottom 0x22A454, 0x708, 1 map_top 0x22A760, 0x708, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_35:: @ 08106654 +.ifdef JP + map_bottom 0x22A99C+0x74, 0x258, 1 + map_top 0x22AB10+0x74, 0x258, 1, 1 +.else +.ifdef EU + map_bottom 0x22A99C+0x48, 0x258, 1 + map_top 0x22AB10+0x48, 0x258, 1, 1 +.else map_bottom 0x22A99C, 0x258, 1 map_top 0x22AB10, 0x258, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_36:: @ 0810666C +.ifdef JP + map_bottom 0x22ABF0+0x74, 0x4B0, 1 + map_top 0x22AD78+0x74, 0x4B0, 1, 1 +.else +.ifdef EU + map_bottom 0x22ABF0+0x48, 0x4B0, 1 + map_top 0x22AD78+0x48, 0x4B0, 1, 1 +.else map_bottom 0x22ABF0, 0x4B0, 1 map_top 0x22AD78, 0x4B0, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_37:: @ 08106684 +.ifdef JP + map_bottom 0x22AEC4+0x74, 0x12C, 1 + map_top 0x22AFC4+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x22AEC4+0x48, 0x12C, 1 + map_top 0x22AFC4+0x48, 0x12C, 1, 1 +.else map_bottom 0x22AEC4, 0x12C, 1 map_top 0x22AFC4, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_38:: @ 0810669C +.ifdef JP + map_bottom 0x22B03C+0x74, 0x12C, 1 + map_top 0x22B150+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x22B03C+0x48, 0x12C, 1 + map_top 0x22B150+0x48, 0x12C, 1, 1 +.else map_bottom 0x22B03C, 0x12C, 1 map_top 0x22B150, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_39:: @ 081066B4 +.ifdef JP + map_bottom 0x22B1B0+0x74, 0x12C, 1 + map_top 0x22B2A8+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x22B1B0+0x48, 0x12C, 1 + map_top 0x22B2A8+0x48, 0x12C, 1, 1 +.else map_bottom 0x22B1B0, 0x12C, 1 map_top 0x22B2A8, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_40:: @ 081066CC +.ifdef JP + map_bottom 0x22B324+0x74, 0x12C, 1 + map_top 0x22B414+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x22B324+0x48, 0x12C, 1 + map_top 0x22B414+0x48, 0x12C, 1, 1 +.else map_bottom 0x22B324, 0x12C, 1 map_top 0x22B414, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_41:: @ 081066E4 +.ifdef JP + map_bottom 0x22B498+0x74, 0x12C, 1 + map_top 0x22B56C+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x22B498+0x48, 0x12C, 1 + map_top 0x22B56C+0x48, 0x12C, 1, 1 +.else map_bottom 0x22B498, 0x12C, 1 map_top 0x22B56C, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_42:: @ 081066FC +.ifdef JP + map_bottom 0x22B5EC+0x74, 0x12C, 1 + map_top 0x22B6D8+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x22B5EC+0x48, 0x12C, 1 + map_top 0x22B6D8+0x48, 0x12C, 1, 1 +.else map_bottom 0x22B5EC, 0x12C, 1 map_top 0x22B6D8, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_43:: @ 08106714 +.ifdef JP + map_bottom 0x22B758+0x74, 0x258, 1 + map_top 0x22B8B4+0x74, 0x258, 1, 1 +.else +.ifdef EU + map_bottom 0x22B758+0x48, 0x258, 1 + map_top 0x22B8B4+0x48, 0x258, 1, 1 +.else map_bottom 0x22B758, 0x258, 1 map_top 0x22B8B4, 0x258, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_44:: @ 0810672C +.ifdef JP + map_bottom 0x22B994+0x74, 0x708, 1 + map_top 0x22BC78+0x74, 0x708, 1, 1 +.else +.ifdef EU + map_bottom 0x22B994+0x48, 0x708, 1 + map_top 0x22BC78+0x48, 0x708, 1, 1 +.else map_bottom 0x22B994, 0x708, 1 map_top 0x22BC78, 0x708, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_45:: @ 08106744 +.ifdef JP + map_bottom 0x22BE68+0x74, 0x708, 1 + map_top 0x22C07C+0x74, 0x708, 1, 1 +.else +.ifdef EU + map_bottom 0x22BE68+0x48, 0x708, 1 + map_top 0x22C07C+0x48, 0x708, 1, 1 +.else map_bottom 0x22BE68, 0x708, 1 map_top 0x22C07C, 0x708, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_46:: @ 0810675C +.ifdef JP + map_bottom 0x22C304+0x74, 0x550, 1 + map_top 0x22C4B0+0x74, 0x550, 1, 1 +.else +.ifdef EU + map_bottom 0x22C304+0x48, 0x550, 1 + map_top 0x22C4B0+0x48, 0x550, 1, 1 +.else map_bottom 0x22C304, 0x550, 1 map_top 0x22C4B0, 0x550, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_47:: @ 08106774 +.ifdef JP + map_bottom 0x22C648+0x74, 0x12C, 1 + map_top 0x22C6C8+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x22C648+0x48, 0x12C, 1 + map_top 0x22C6C8+0x48, 0x12C, 1, 1 +.else map_bottom 0x22C648, 0x12C, 1 map_top 0x22C6C8, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_48:: @ 0810678C +.ifdef JP + map_bottom 0x22C71C+0x74, 0x500, 1 + map_top 0x22C9C0+0x74, 0x500, 1, 1 +.else +.ifdef EU + map_bottom 0x22C71C+0x48, 0x500, 1 + map_top 0x22C9C0+0x48, 0x500, 1, 1 +.else map_bottom 0x22C71C, 0x500, 1 map_top 0x22C9C0, 0x500, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_49:: @ 081067A4 +.ifdef JP + map_bottom 0x22CB00+0x74, 0x3DE, 1 + map_top 0x22CC68+0x74, 0x3DE, 1, 1 +.else +.ifdef EU + map_bottom 0x22CB00+0x48, 0x3DE, 1 + map_top 0x22CC68+0x48, 0x3DE, 1, 1 +.else map_bottom 0x22CB00, 0x3DE, 1 map_top 0x22CC68, 0x3DE, 1, 1 +.endif +.endif gAreaRoomMap_PalaceOfWinds_50:: @ 081067BC +.ifdef JP + map_bottom 0x22CD70+0x74, 0x708, 1 + map_top 0x22D070+0x74, 0x708, 1, 1 +.else +.ifdef EU + map_bottom 0x22CD70+0x48, 0x708, 1 + map_top 0x22D070+0x48, 0x708, 1, 1 +.else map_bottom 0x22CD70, 0x708, 1 map_top 0x22D070, 0x708, 1, 1 +.endif +.endif gAreaRoomMaps_PalaceOfWinds:: @ 081067D4 .4byte gAreaRoomMap_PalaceOfWinds_0 @@ -2620,22 +5099,60 @@ gAreaRoomMaps_PalaceOfWinds:: @ 081067D4 .4byte gAreaRoomMap_PalaceOfWinds_50 gAreaRoomMap_PalaceOfWindsBoss_0:: @ 081068A0 +.ifdef JP + map_top 0x22D2B8+0x74, 0x1F80, 1, 1 +.else +.ifdef EU + map_top 0x22D2B8+0x48, 0x1F80, 1, 1 +.else map_top 0x22D2B8, 0x1F80, 1, 1 +.endif +.endif gAreaRoomMaps_PalaceOfWindsBoss:: @ 081068AC .4byte gAreaRoomMap_PalaceOfWindsBoss_0 gAreaRoomMap_Sanctuary_0:: @ 081068B0 +.ifdef JP + map_bottom 0x236A08+0x74, 0x6D6, 1 + map_top 0x236D1C+0x74, 0x6D6, 1, 1 +.else +.ifdef EU + map_bottom 0x236A08+0x48, 0x6D6, 1 + map_top 0x236D1C+0x48, 0x6D6, 1, 1 +.else map_bottom 0x236A08, 0x6D6, 1 map_top 0x236D1C, 0x6D6, 1, 1 +.endif +.endif gAreaRoomMap_Sanctuary_1:: @ 081068C8 +.ifdef JP + map_bottom 0x236E14+0x74, 0x910, 1 + map_top 0x237320+0x74, 0x910, 1, 1 +.else +.ifdef EU + map_bottom 0x236E14+0x48, 0x910, 1 + map_top 0x237320+0x48, 0x910, 1, 1 +.else map_bottom 0x236E14, 0x910, 1 map_top 0x237320, 0x910, 1, 1 +.endif +.endif gAreaRoomMap_Sanctuary_2:: @ 081068E0 +.ifdef JP + map_bottom 0x2375D8+0x74, 0x344, 1 + map_top 0x23788C+0x74, 0x344, 1, 1 +.else +.ifdef EU + map_bottom 0x2375D8+0x48, 0x344, 1 + map_top 0x23788C+0x48, 0x344, 1, 1 +.else map_bottom 0x2375D8, 0x344, 1 map_top 0x23788C, 0x344, 1, 1 +.endif +.endif gAreaRoomMaps_Sanctuary:: @ 081068F8 .4byte gAreaRoomMap_Sanctuary_0 @@ -2648,32 +5165,102 @@ gAreaRoomMaps_Sanctuary:: @ 081068F8 .4byte 0x0 gAreaRoomMap_HyruleCastle_0:: @ 08106918 +.ifdef JP + map_bottom 0x240B44+0x74, 0x7CE, 1 + map_top 0x240F30+0x74, 0x7CE, 1, 1 +.else +.ifdef EU + map_bottom 0x240B44+0x48, 0x7CE, 1 + map_top 0x240F30+0x48, 0x7CE, 1, 1 +.else map_bottom 0x240B44, 0x7CE, 1 map_top 0x240F30, 0x7CE, 1, 1 +.endif +.endif gAreaRoomMap_HyruleCastle_1:: @ 08106930 +.ifdef JP + map_bottom 0x241118+0x74, 0x7FE, 1 + map_top 0x241424+0x74, 0x7FE, 1, 1 +.else +.ifdef EU + map_bottom 0x241118+0x48, 0x7FE, 1 + map_top 0x241424+0x48, 0x7FE, 1, 1 +.else map_bottom 0x241118, 0x7FE, 1 map_top 0x241424, 0x7FE, 1, 1 +.endif +.endif gAreaRoomMap_HyruleCastle_2:: @ 08106948 +.ifdef JP + map_bottom 0x2415B0+0x74, 0x2EC, 1 + map_top 0x2417B8+0x74, 0x2EC, 1, 1 +.else +.ifdef EU + map_bottom 0x2415B0+0x48, 0x2EC, 1 + map_top 0x2417B8+0x48, 0x2EC, 1, 1 +.else map_bottom 0x2415B0, 0x2EC, 1 map_top 0x2417B8, 0x2EC, 1, 1 +.endif +.endif gAreaRoomMap_HyruleCastle_3:: @ 08106960 +.ifdef JP + map_bottom 0x24186C+0x74, 0xC94, 1 + map_top 0x241D18+0x74, 0xC94, 1, 1 +.else +.ifdef EU + map_bottom 0x24186C+0x48, 0xC94, 1 + map_top 0x241D18+0x48, 0xC94, 1, 1 +.else map_bottom 0x24186C, 0xC94, 1 map_top 0x241D18, 0xC94, 1, 1 +.endif +.endif gAreaRoomMap_HyruleCastle_4:: @ 08106978 +.ifdef JP + map_bottom 0x241EF0+0x74, 0x1FE, 1 + map_top 0x242044+0x74, 0x1FE, 1, 1 +.else +.ifdef EU + map_bottom 0x241EF0+0x48, 0x1FE, 1 + map_top 0x242044+0x48, 0x1FE, 1, 1 +.else map_bottom 0x241EF0, 0x1FE, 1 map_top 0x242044, 0x1FE, 1, 1 +.endif +.endif gAreaRoomMap_HyruleCastle_5:: @ 08106990 +.ifdef JP + map_bottom 0x2420A4+0x74, 0x12C, 1 + map_top 0x24217C+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x2420A4+0x48, 0x12C, 1 + map_top 0x24217C+0x48, 0x12C, 1, 1 +.else map_bottom 0x2420A4, 0x12C, 1 map_top 0x24217C, 0x12C, 1, 1 +.endif +.endif gAreaRoomMap_HyruleCastle_6:: @ 081069A8 +.ifdef JP + map_bottom 0x2421A8+0x74, 0x12C, 1 + map_top 0x242274+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x2421A8+0x48, 0x12C, 1 + map_top 0x242274+0x48, 0x12C, 1, 1 +.else map_bottom 0x2421A8, 0x12C, 1 map_top 0x242274, 0x12C, 1, 1 +.endif +.endif gAreaRoomMaps_HyruleCastle:: @ 081069C0 .4byte gAreaRoomMap_HyruleCastle_0 @@ -2694,251 +5281,861 @@ gAreaRoomMaps_HyruleCastle:: @ 081069C0 .4byte 0x0 gAreaRoomMap_SanctuaryEntrance_0:: @ 08106A00 +.ifdef JP + map_bottom 0x247218+0x74, 0x396, 1 + map_top 0x24745C+0x74, 0x396, 1, 1 +.else +.ifdef EU + map_bottom 0x247218+0x48, 0x396, 1 + map_top 0x24745C+0x48, 0x396, 1, 1 +.else map_bottom 0x247218, 0x396, 1 map_top 0x24745C, 0x396, 1, 1 +.endif +.endif gAreaRoomMaps_SanctuaryEntrance:: @ 08106A18 .4byte gAreaRoomMap_SanctuaryEntrance_0 gAreaRoomMap_DarkHyruleCastle_0:: @ 08106A1C +.ifdef JP + map_bottom 0x264EF4+0x74, 0xE58, 1 + map_top 0x265378+0x74, 0xE58, 1, 1 +.else +.ifdef EU + map_bottom 0x264EF4+0x48, 0xE58, 1 + map_top 0x265378+0x48, 0xE58, 1, 1 +.else map_bottom 0x264EF4, 0xE58, 1 map_top 0x265378, 0xE58, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_1:: @ 08106A34 +.ifdef JP + map_bottom 0x2657C8+0x74, 0x1BA, 1 + map_top 0x2658A4+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2657C8+0x48, 0x1BA, 1 + map_top 0x2658A4+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2657C8, 0x1BA, 1 map_top 0x2658A4, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_2:: @ 08106A4C +.ifdef JP + map_bottom 0x265964+0x74, 0x1BA, 1 + map_top 0x265A44+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x265964+0x48, 0x1BA, 1 + map_top 0x265A44+0x48, 0x1BA, 1, 1 +.else map_bottom 0x265964, 0x1BA, 1 map_top 0x265A44, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_3:: @ 08106A64 +.ifdef JP + map_bottom 0x265B18+0x74, 0x1BA, 1 + map_top 0x265C08+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x265B18+0x48, 0x1BA, 1 + map_top 0x265C08+0x48, 0x1BA, 1, 1 +.else map_bottom 0x265B18, 0x1BA, 1 map_top 0x265C08, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_4:: @ 08106A7C +.ifdef JP + map_bottom 0x265CD4+0x74, 0x1BA, 1 + map_top 0x265DC8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x265CD4+0x48, 0x1BA, 1 + map_top 0x265DC8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x265CD4, 0x1BA, 1 map_top 0x265DC8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_5:: @ 08106A94 +.ifdef JP + map_bottom 0x265E98+0x74, 0x444, 1 + map_top 0x2660BC+0x74, 0x444, 1, 1 +.else +.ifdef EU + map_bottom 0x265E98+0x48, 0x444, 1 + map_top 0x2660BC+0x48, 0x444, 1, 1 +.else map_bottom 0x265E98, 0x444, 1 map_top 0x2660BC, 0x444, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_6:: @ 08106AAC +.ifdef JP + map_bottom 0x26620C+0x74, 0x2A0, 1 + map_top 0x2663A0+0x74, 0x2A0, 1, 1 +.else +.ifdef EU + map_bottom 0x26620C+0x48, 0x2A0, 1 + map_top 0x2663A0+0x48, 0x2A0, 1, 1 +.else map_bottom 0x26620C, 0x2A0, 1 map_top 0x2663A0, 0x2A0, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_7:: @ 08106AC4 +.ifdef JP + map_bottom 0x2664A0+0x74, 0x374, 1 + map_top 0x2665EC+0x74, 0x374, 1, 1 +.else +.ifdef EU + map_bottom 0x2664A0+0x48, 0x374, 1 + map_top 0x2665EC+0x48, 0x374, 1, 1 +.else map_bottom 0x2664A0, 0x374, 1 map_top 0x2665EC, 0x374, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_8:: @ 08106ADC +.ifdef JP + map_bottom 0x266730+0x74, 0x374, 1 + map_top 0x266910+0x74, 0x374, 1, 1 +.else +.ifdef EU + map_bottom 0x266730+0x48, 0x374, 1 + map_top 0x266910+0x48, 0x374, 1, 1 +.else map_bottom 0x266730, 0x374, 1 map_top 0x266910, 0x374, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_9:: @ 08106AF4 +.ifdef JP + map_bottom 0x266A44+0x74, 0x1FE, 1 + map_top 0x266B98+0x74, 0x1FE, 1, 1 +.else +.ifdef EU + map_bottom 0x266A44+0x48, 0x1FE, 1 + map_top 0x266B98+0x48, 0x1FE, 1, 1 +.else map_bottom 0x266A44, 0x1FE, 1 map_top 0x266B98, 0x1FE, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_10:: @ 08106B0C +.ifdef JP + map_bottom 0x266C78+0x74, 0x1BA, 1 + map_top 0x266DA4+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x266C78+0x48, 0x1BA, 1 + map_top 0x266DA4+0x48, 0x1BA, 1, 1 +.else map_bottom 0x266C78, 0x1BA, 1 map_top 0x266DA4, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_11:: @ 08106B24 +.ifdef JP + map_bottom 0x266E70+0x74, 0x1BA, 1 + map_top 0x266F7C+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x266E70+0x48, 0x1BA, 1 + map_top 0x266F7C+0x48, 0x1BA, 1, 1 +.else map_bottom 0x266E70, 0x1BA, 1 map_top 0x266F7C, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_12:: @ 08106B3C +.ifdef JP + map_bottom 0x26701C+0x74, 0x1BA, 1 + map_top 0x26712C+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26701C+0x48, 0x1BA, 1 + map_top 0x26712C+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26701C, 0x1BA, 1 map_top 0x26712C, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_13:: @ 08106B54 +.ifdef JP + map_bottom 0x2671DC+0x74, 0x1BA, 1 + map_top 0x2672E8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2671DC+0x48, 0x1BA, 1 + map_top 0x2672E8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2671DC, 0x1BA, 1 map_top 0x2672E8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_14:: @ 08106B6C +.ifdef JP + map_bottom 0x2673B4+0x74, 0x1BA, 1 + map_top 0x2674F0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2673B4+0x48, 0x1BA, 1 + map_top 0x2674F0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2673B4, 0x1BA, 1 map_top 0x2674F0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_15:: @ 08106B84 +.ifdef JP + map_bottom 0x2675D4+0x74, 0x1BA, 1 + map_top 0x2676F8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2675D4+0x48, 0x1BA, 1 + map_top 0x2676F8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2675D4, 0x1BA, 1 map_top 0x2676F8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_16:: @ 08106B9C +.ifdef JP + map_bottom 0x2677BC+0x74, 0x1BA, 1 + map_top 0x2678F0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2677BC+0x48, 0x1BA, 1 + map_top 0x2678F0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2677BC, 0x1BA, 1 map_top 0x2678F0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_17:: @ 08106BB4 +.ifdef JP + map_bottom 0x2679D0+0x74, 0x2A8, 1 + map_top 0x267B70+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x2679D0+0x48, 0x2A8, 1 + map_top 0x267B70+0x48, 0x2A8, 1, 1 +.else map_bottom 0x2679D0, 0x2A8, 1 map_top 0x267B70, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_18:: @ 08106BCC +.ifdef JP + map_bottom 0x267C98+0x74, 0x2A8, 1 + map_top 0x267E00+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x267C98+0x48, 0x2A8, 1 + map_top 0x267E00+0x48, 0x2A8, 1, 1 +.else map_bottom 0x267C98, 0x2A8, 1 map_top 0x267E00, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_19:: @ 08106BE4 +.ifdef JP + map_bottom 0x267F48+0x74, 0x1BA, 1 + map_top 0x268080+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x267F48+0x48, 0x1BA, 1 + map_top 0x268080+0x48, 0x1BA, 1, 1 +.else map_bottom 0x267F48, 0x1BA, 1 map_top 0x268080, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_20:: @ 08106BFC +.ifdef JP + map_bottom 0x268168+0x74, 0x1BA, 1 + map_top 0x2682C8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x268168+0x48, 0x1BA, 1 + map_top 0x2682C8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x268168, 0x1BA, 1 map_top 0x2682C8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_21:: @ 08106C14 +.ifdef JP + map_bottom 0x2683A4+0x74, 0x1BA, 1 + map_top 0x2684CC+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2683A4+0x48, 0x1BA, 1 + map_top 0x2684CC+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2683A4, 0x1BA, 1 map_top 0x2684CC, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_22:: @ 08106C2C +.ifdef JP + map_bottom 0x2685A8+0x74, 0x1BA, 1 + map_top 0x2686B0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2685A8+0x48, 0x1BA, 1 + map_top 0x2686B0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2685A8, 0x1BA, 1 map_top 0x2686B0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_23:: @ 08106C44 +.ifdef JP + map_bottom 0x26876C+0x74, 0x374, 1 + map_top 0x268930+0x74, 0x374, 1, 1 +.else +.ifdef EU + map_bottom 0x26876C+0x48, 0x374, 1 + map_top 0x268930+0x48, 0x374, 1, 1 +.else map_bottom 0x26876C, 0x374, 1 map_top 0x268930, 0x374, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_24:: @ 08106C5C +.ifdef JP + map_bottom 0x268A98+0x74, 0x374, 1 + map_top 0x268C2C+0x74, 0x374, 1, 1 +.else +.ifdef EU + map_bottom 0x268A98+0x48, 0x374, 1 + map_top 0x268C2C+0x48, 0x374, 1, 1 +.else map_bottom 0x268A98, 0x374, 1 map_top 0x268C2C, 0x374, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_25:: @ 08106C74 +.ifdef JP + map_bottom 0x268D54+0x74, 0x1BA, 1 + map_top 0x268E3C+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x268D54+0x48, 0x1BA, 1 + map_top 0x268E3C+0x48, 0x1BA, 1, 1 +.else map_bottom 0x268D54, 0x1BA, 1 map_top 0x268E3C, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_26:: @ 08106C8C +.ifdef JP + map_bottom 0x268F0C+0x74, 0x1BA, 1 + map_top 0x269010+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x268F0C+0x48, 0x1BA, 1 + map_top 0x269010+0x48, 0x1BA, 1, 1 +.else map_bottom 0x268F0C, 0x1BA, 1 map_top 0x269010, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_27:: @ 08106CA4 +.ifdef JP + map_bottom 0x2690AC+0x74, 0x1BA, 1 + map_top 0x2690E8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2690AC+0x48, 0x1BA, 1 + map_top 0x2690E8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2690AC, 0x1BA, 1 map_top 0x2690E8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_28:: @ 08106CBC +.ifdef JP + map_bottom 0x269168+0x74, 0x1BA, 1 + map_top 0x269290+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x269168+0x48, 0x1BA, 1 + map_top 0x269290+0x48, 0x1BA, 1, 1 +.else map_bottom 0x269168, 0x1BA, 1 map_top 0x269290, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_29:: @ 08106CD4 +.ifdef JP + map_bottom 0x26936C+0x74, 0x374, 1 + map_top 0x2694B0+0x74, 0x374, 1, 1 +.else +.ifdef EU + map_bottom 0x26936C+0x48, 0x374, 1 + map_top 0x2694B0+0x48, 0x374, 1, 1 +.else map_bottom 0x26936C, 0x374, 1 map_top 0x2694B0, 0x374, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_30:: @ 08106CEC +.ifdef JP + map_bottom 0x2695F0+0x74, 0x1BA, 1 + map_top 0x2696D4+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2695F0+0x48, 0x1BA, 1 + map_top 0x2696D4+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2695F0, 0x1BA, 1 map_top 0x2696D4, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_31:: @ 08106D04 +.ifdef JP + map_bottom 0x269794+0x74, 0x1BA, 1 + map_top 0x2698E4+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x269794+0x48, 0x1BA, 1 + map_top 0x2698E4+0x48, 0x1BA, 1, 1 +.else map_bottom 0x269794, 0x1BA, 1 map_top 0x2698E4, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_32:: @ 08106D1C +.ifdef JP + map_bottom 0x2699BC+0x74, 0x1BA, 1 + map_top 0x269AF0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x2699BC+0x48, 0x1BA, 1 + map_top 0x269AF0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x2699BC, 0x1BA, 1 map_top 0x269AF0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_33:: @ 08106D34 +.ifdef JP + map_bottom 0x269BD8+0x74, 0x1BA, 1 + map_top 0x269CE0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x269BD8+0x48, 0x1BA, 1 + map_top 0x269CE0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x269BD8, 0x1BA, 1 map_top 0x269CE0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_34:: @ 08106D4C +.ifdef JP + map_bottom 0x269DB4+0x74, 0x1BA, 1 + map_top 0x269ED0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x269DB4+0x48, 0x1BA, 1 + map_top 0x269ED0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x269DB4, 0x1BA, 1 map_top 0x269ED0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_35:: @ 08106D64 +.ifdef JP + map_bottom 0x269FAC+0x74, 0x1BA, 1 + map_top 0x269FE8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x269FAC+0x48, 0x1BA, 1 + map_top 0x269FE8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x269FAC, 0x1BA, 1 map_top 0x269FE8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_36:: @ 08106D7C +.ifdef JP + map_bottom 0x26A168+0x74, 0x1BA, 1 + map_top 0x26A1A4+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26A168+0x48, 0x1BA, 1 + map_top 0x26A1A4+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26A168, 0x1BA, 1 map_top 0x26A1A4, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_37:: @ 08106D94 +.ifdef JP + map_bottom 0x26A2F8+0x74, 0x1BA, 1 + map_top 0x26A334+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26A2F8+0x48, 0x1BA, 1 + map_top 0x26A334+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26A2F8, 0x1BA, 1 map_top 0x26A334, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_38:: @ 08106DAC +.ifdef JP + map_bottom 0x26A4A0+0x74, 0x2A8, 1 + map_top 0x26A5CC+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x26A4A0+0x48, 0x2A8, 1 + map_top 0x26A5CC+0x48, 0x2A8, 1, 1 +.else map_bottom 0x26A4A0, 0x2A8, 1 map_top 0x26A5CC, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_39:: @ 08106DC4 +.ifdef JP + map_bottom 0x26A70C+0x74, 0x2A8, 1 + map_top 0x26A7BC+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x26A70C+0x48, 0x2A8, 1 + map_top 0x26A7BC+0x48, 0x2A8, 1, 1 +.else map_bottom 0x26A70C, 0x2A8, 1 map_top 0x26A7BC, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_40:: @ 08106DDC +.ifdef JP + map_bottom 0x26A940+0x74, 0x1BA, 1 + map_top 0x26AA24+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26A940+0x48, 0x1BA, 1 + map_top 0x26AA24+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26A940, 0x1BA, 1 map_top 0x26AA24, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_41:: @ 08106DF4 +.ifdef JP + map_bottom 0x26AAF8+0x74, 0x1BA, 1 + map_top 0x26ABB4+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26AAF8+0x48, 0x1BA, 1 + map_top 0x26ABB4+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26AAF8, 0x1BA, 1 map_top 0x26ABB4, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_42:: @ 08106E0C +.ifdef JP + map_bottom 0x26AC78+0x74, 0x1BA, 1 + map_top 0x26AD44+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26AC78+0x48, 0x1BA, 1 + map_top 0x26AD44+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26AC78, 0x1BA, 1 map_top 0x26AD44, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_43:: @ 08106E24 +.ifdef JP + map_bottom 0x26AE18+0x74, 0x1BA, 1 + map_top 0x26AEF8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26AE18+0x48, 0x1BA, 1 + map_top 0x26AEF8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26AE18, 0x1BA, 1 map_top 0x26AEF8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_44:: @ 08106E3C +.ifdef JP + map_bottom 0x26AFBC+0x74, 0x1BA, 1 + map_top 0x26B094+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26AFBC+0x48, 0x1BA, 1 + map_top 0x26B094+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26AFBC, 0x1BA, 1 map_top 0x26B094, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_45:: @ 08106E54 +.ifdef JP + map_bottom 0x26B15C+0x74, 0x1BA, 1 + map_top 0x26B250+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26B15C+0x48, 0x1BA, 1 + map_top 0x26B250+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26B15C, 0x1BA, 1 map_top 0x26B250, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_46:: @ 08106E6C +.ifdef JP + map_bottom 0x26B2F4+0x74, 0x1BA, 1 + map_top 0x26B408+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26B2F4+0x48, 0x1BA, 1 + map_top 0x26B408+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26B2F4, 0x1BA, 1 map_top 0x26B408, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_47:: @ 08106E84 +.ifdef JP + map_bottom 0x26B4BC+0x74, 0x1BA, 1 + map_top 0x26B4F8+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26B4BC+0x48, 0x1BA, 1 + map_top 0x26B4F8+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26B4BC, 0x1BA, 1 map_top 0x26B4F8, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_48:: @ 08106E9C +.ifdef JP + map_bottom 0x26B658+0x74, 0x1BA, 1 + map_top 0x26B694+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26B658+0x48, 0x1BA, 1 + map_top 0x26B694+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26B658, 0x1BA, 1 map_top 0x26B694, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_49:: @ 08106EB4 +.ifdef JP + map_bottom 0x26B7EC+0x74, 0x1BA, 1 + map_top 0x26B828+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26B7EC+0x48, 0x1BA, 1 + map_top 0x26B828+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26B7EC, 0x1BA, 1 map_top 0x26B828, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_50:: @ 08106ECC +.ifdef JP + map_bottom 0x26B984+0x74, 0x1BA, 1 + map_top 0x26B9C0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26B984+0x48, 0x1BA, 1 + map_top 0x26B9C0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26B984, 0x1BA, 1 map_top 0x26B9C0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_51:: @ 08106EE4 +.ifdef JP + map_bottom 0x26BB34+0x74, 0x2A8, 1 + map_top 0x26BB8C+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x26BB34+0x48, 0x2A8, 1 + map_top 0x26BB8C+0x48, 0x2A8, 1, 1 +.else map_bottom 0x26BB34, 0x2A8, 1 map_top 0x26BB8C, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_52:: @ 08106EFC +.ifdef JP + map_bottom 0x26BD88+0x74, 0x2A8, 1 + map_top 0x26BDE0+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x26BD88+0x48, 0x2A8, 1 + map_top 0x26BDE0+0x48, 0x2A8, 1, 1 +.else map_bottom 0x26BD88, 0x2A8, 1 map_top 0x26BDE0, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_53:: @ 08106F14 +.ifdef JP + map_bottom 0x26BFB4+0x74, 0x1BA, 1 + map_top 0x26C060+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26BFB4+0x48, 0x1BA, 1 + map_top 0x26C060+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26BFB4, 0x1BA, 1 map_top 0x26C060, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_54:: @ 08106F2C +.ifdef JP + map_bottom 0x26C190+0x74, 0x1BA, 1 + map_top 0x26C23C+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26C190+0x48, 0x1BA, 1 + map_top 0x26C23C+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26C190, 0x1BA, 1 map_top 0x26C23C, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_55:: @ 08106F44 +.ifdef JP + map_bottom 0x26C36C+0x74, 0xA5C, 1 + map_top 0x26C578+0x74, 0xA5C, 1, 1 +.else +.ifdef EU + map_bottom 0x26C36C+0x48, 0xA5C, 1 + map_top 0x26C578+0x48, 0xA5C, 1, 1 +.else map_bottom 0x26C36C, 0xA5C, 1 map_top 0x26C578, 0xA5C, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_56:: @ 08106F5C +.ifdef JP + map_bottom 0x26CB1C+0x74, 0x1FE, 1 + map_top 0x26CC54+0x74, 0x1FE, 1, 1 +.else +.ifdef EU + map_bottom 0x26CB1C+0x48, 0x1FE, 1 + map_top 0x26CC54+0x48, 0x1FE, 1, 1 +.else map_bottom 0x26CB1C, 0x1FE, 1 map_top 0x26CC54, 0x1FE, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_57:: @ 08106F74 +.ifdef JP + map_bottom 0x26CD14+0x74, 0x3FC, 1 + map_top 0x26CE94+0x74, 0x3FC, 1, 1 +.else +.ifdef EU + map_bottom 0x26CD14+0x48, 0x3FC, 1 + map_top 0x26CE94+0x48, 0x3FC, 1, 1 +.else map_bottom 0x26CD14, 0x3FC, 1 map_top 0x26CE94, 0x3FC, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_58:: @ 08106F8C +.ifdef JP + map_bottom 0x26CFD0+0x74, 0x264, 1 + map_top 0x26D0C4+0x74, 0x264, 1, 1 +.else +.ifdef EU + map_bottom 0x26CFD0+0x48, 0x264, 1 + map_top 0x26D0C4+0x48, 0x264, 1, 1 +.else map_bottom 0x26CFD0, 0x264, 1 map_top 0x26D0C4, 0x264, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastle_59:: @ 08106FA4 +.ifdef JP + map_bottom 0x26D194+0x74, 0x1BA, 1 + map_top 0x26D1D0+0x74, 0x1BA, 1, 1 +.else +.ifdef EU + map_bottom 0x26D194+0x48, 0x1BA, 1 + map_top 0x26D1D0+0x48, 0x1BA, 1, 1 +.else map_bottom 0x26D194, 0x1BA, 1 map_top 0x26D1D0, 0x1BA, 1, 1 +.endif +.endif gAreaRoomMaps_DarkHyruleCastle:: @ 08106FBC .4byte gAreaRoomMap_DarkHyruleCastle_0 @@ -3003,40 +6200,130 @@ gAreaRoomMaps_DarkHyruleCastle:: @ 08106FBC .4byte gAreaRoomMap_DarkHyruleCastle_59 gAreaRoomMap_DarkHyruleCastleOutside_0:: @ 081070AC +.ifdef JP + map_bottom 0x27647C+0x74, 0x2EE, 1 + map_top 0x276694+0x74, 0x2EE, 1, 1 +.else +.ifdef EU + map_bottom 0x27647C+0x48, 0x2EE, 1 + map_top 0x276694+0x48, 0x2EE, 1, 1 +.else map_bottom 0x27647C, 0x2EE, 1 map_top 0x276694, 0x2EE, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_1:: @ 081070C4 +.ifdef JP + map_bottom 0x276704+0x74, 0x396, 1 + map_top 0x276924+0x74, 0x396, 1, 1 +.else +.ifdef EU + map_bottom 0x276704+0x48, 0x396, 1 + map_top 0x276924+0x48, 0x396, 1, 1 +.else map_bottom 0x276704, 0x396, 1 map_top 0x276924, 0x396, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_2:: @ 081070DC +.ifdef JP + map_bottom 0x2769A0+0x74, 0x374, 1 + map_top 0x276A8C+0x74, 0x374, 1, 1 +.else +.ifdef EU + map_bottom 0x2769A0+0x48, 0x374, 1 + map_top 0x276A8C+0x48, 0x374, 1, 1 +.else map_bottom 0x2769A0, 0x374, 1 map_top 0x276A8C, 0x374, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_3:: @ 081070F4 +.ifdef JP + map_bottom 0x276BE8+0x74, 0x52E, 1 + map_top 0x276D2C+0x74, 0x52E, 1, 1 +.else +.ifdef EU + map_bottom 0x276BE8+0x48, 0x52E, 1 + map_top 0x276D2C+0x48, 0x52E, 1, 1 +.else map_bottom 0x276BE8, 0x52E, 1 map_top 0x276D2C, 0x52E, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_4:: @ 0810710C +.ifdef JP + map_bottom 0x276EEC+0x74, 0x2A8, 1 + map_top 0x276F78+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x276EEC+0x48, 0x2A8, 1 + map_top 0x276F78+0x48, 0x2A8, 1, 1 +.else map_bottom 0x276EEC, 0x2A8, 1 map_top 0x276F78, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_5:: @ 08107124 +.ifdef JP + map_bottom 0x27705C+0x74, 0x374, 1 + map_top 0x277164+0x74, 0x374, 1, 1 +.else +.ifdef EU + map_bottom 0x27705C+0x48, 0x374, 1 + map_top 0x277164+0x48, 0x374, 1, 1 +.else map_bottom 0x27705C, 0x374, 1 map_top 0x277164, 0x374, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_6:: @ 0810713C +.ifdef JP + map_bottom 0x2772D0+0x74, 0xA5C, 1 + map_top 0x277480+0x74, 0xA5C, 1, 1 +.else +.ifdef EU + map_bottom 0x2772D0+0x48, 0xA5C, 1 + map_top 0x277480+0x48, 0xA5C, 1, 1 +.else map_bottom 0x2772D0, 0xA5C, 1 map_top 0x277480, 0xA5C, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_7:: @ 08107154 +.ifdef JP + map_bottom 0x2776C8+0x74, 0x6E8, 1 + map_top 0x277848+0x74, 0x6E8, 1, 1 +.else +.ifdef EU + map_bottom 0x2776C8+0x48, 0x6E8, 1 + map_top 0x277848+0x48, 0x6E8, 1, 1 +.else map_bottom 0x2776C8, 0x6E8, 1 map_top 0x277848, 0x6E8, 1, 1 +.endif +.endif gAreaRoomMap_DarkHyruleCastleOutside_8:: @ 0810716C +.ifdef JP + map_bottom 0x277A28+0x74, 0x630, 1 + map_top 0x277AEC+0x74, 0x630, 1, 1 +.else +.ifdef EU + map_bottom 0x277A28+0x48, 0x630, 1 + map_top 0x277AEC+0x48, 0x630, 1, 1 +.else map_bottom 0x277A28, 0x630, 1 map_top 0x277AEC, 0x630, 1, 1 +.endif +.endif gAreaRoomMaps_DarkHyruleCastleOutside:: @ 08107184 .4byte gAreaRoomMap_DarkHyruleCastleOutside_0 @@ -3050,23 +6337,63 @@ gAreaRoomMaps_DarkHyruleCastleOutside:: @ 08107184 .4byte gAreaRoomMap_DarkHyruleCastleOutside_8 gAreaRoomMap_DarkHyruleCastleBridge_0:: @ 081071A8 +.ifdef JP + map_bottom 0x26D27C+0x74, 0x2A8, 1 + map_top 0x26D470+0x74, 0x2A8, 1, 1 +.else +.ifdef EU + map_bottom 0x26D27C+0x48, 0x2A8, 1 + map_top 0x26D470+0x48, 0x2A8, 1, 1 +.else map_bottom 0x26D27C, 0x2A8, 1 map_top 0x26D470, 0x2A8, 1, 1 +.endif +.endif gAreaRoomMaps_DarkHyruleCastleBridge:: @ 081071C0 .4byte gAreaRoomMap_DarkHyruleCastleBridge_0 gAreaRoomMap_VaatisArms_0:: @ 081071C4 +.ifdef JP + map_bottom 0x26DA80+0x74, 0x214, 1 + map_top 0x26DC40+0x74, 0x214, 1, 1 +.else +.ifdef EU + map_bottom 0x26DA80+0x48, 0x214, 1 + map_top 0x26DC40+0x48, 0x214, 1, 1 +.else map_bottom 0x26DA80, 0x214, 1 map_top 0x26DC40, 0x214, 1, 1 +.endif +.endif gAreaRoomMap_VaatisArms_1:: @ 081071DC +.ifdef JP + map_bottom 0x26DC98+0x74, 0x214, 1 + map_top 0x26DE58+0x74, 0x214, 1, 1 +.else +.ifdef EU + map_bottom 0x26DC98+0x48, 0x214, 1 + map_top 0x26DE58+0x48, 0x214, 1, 1 +.else map_bottom 0x26DC98, 0x214, 1 map_top 0x26DE58, 0x214, 1, 1 +.endif +.endif gAreaRoomMap_VaatisArms_2:: @ 081071F4 +.ifdef JP + map_bottom 0x26DEB0+0x74, 0x214, 1 + map_top 0x26E070+0x74, 0x214, 1, 1 +.else +.ifdef EU + map_bottom 0x26DEB0+0x48, 0x214, 1 + map_top 0x26E070+0x48, 0x214, 1, 1 +.else map_bottom 0x26DEB0, 0x214, 1 map_top 0x26E070, 0x214, 1, 1 +.endif +.endif gAreaRoomMaps_VaatisArms:: @ 0810720C .4byte gAreaRoomMap_VaatisArms_0 @@ -3074,35 +6401,95 @@ gAreaRoomMaps_VaatisArms:: @ 0810720C .4byte gAreaRoomMap_VaatisArms_2 gAreaRoomMap_Vaati3_0:: @ 08107218 +.ifdef JP + map_bottom 0x26D564+0x74, 0x294, 1 + map_top 0x26D704+0x74, 0x294, 1, 1 +.else +.ifdef EU + map_bottom 0x26D564+0x48, 0x294, 1 + map_top 0x26D704+0x48, 0x294, 1, 1 +.else map_bottom 0x26D564, 0x294, 1 map_top 0x26D704, 0x294, 1, 1 +.endif +.endif gAreaRoomMap_Vaati3_1:: @ 08107230 +.ifdef JP + map_bottom 0x26D75C+0x74, 0x210, 1 + map_top 0x26D89C+0x74, 0x210, 1, 1 +.else +.ifdef EU + map_bottom 0x26D75C+0x48, 0x210, 1 + map_top 0x26D89C+0x48, 0x210, 1, 1 +.else map_bottom 0x26D75C, 0x210, 1 map_top 0x26D89C, 0x210, 1, 1 +.endif +.endif gAreaRoomMaps_Vaati3:: @ 08107248 .4byte gAreaRoomMap_Vaati3_0 .4byte gAreaRoomMap_Vaati3_1 gAreaRoomMap_Vaati2_0:: @ 08107250 +.ifdef JP + map_bottom 0x26D8E4+0x74, 0x294, 1 + map_top 0x26DA24+0x74, 0x294, 1, 1 +.else +.ifdef EU + map_bottom 0x26D8E4+0x48, 0x294, 1 + map_top 0x26DA24+0x48, 0x294, 1, 1 +.else map_bottom 0x26D8E4, 0x294, 1 map_top 0x26DA24, 0x294, 1, 1 +.endif +.endif gAreaRoomMaps_Vaati2:: @ 08107268 .4byte gAreaRoomMap_Vaati2_0 gAreaRoomMap_47_0:: @ 0810726C +.ifdef JP + map_bottom 0x277BB0+0x74, 0x256, 1 + map_top 0x277CD8+0x74, 0x256, 1, 1 +.else +.ifdef EU + map_bottom 0x277BB0+0x48, 0x256, 1 + map_top 0x277CD8+0x48, 0x256, 1, 1 +.else map_bottom 0x277BB0, 0x256, 1 map_top 0x277CD8, 0x256, 1, 1 +.endif +.endif gAreaRoomMap_47_1:: @ 08107284 +.ifdef JP + map_bottom 0x277D38+0x74, 0x2B2, 1 + map_top 0x277E5C+0x74, 0x2B2, 1, 1 +.else +.ifdef EU + map_bottom 0x277D38+0x48, 0x2B2, 1 + map_top 0x277E5C+0x48, 0x2B2, 1, 1 +.else map_bottom 0x277D38, 0x2B2, 1 map_top 0x277E5C, 0x2B2, 1, 1 +.endif +.endif gAreaRoomMap_47_2:: @ 0810729C +.ifdef JP + map_bottom 0x277ECC+0x74, 0x47E, 1 + map_top 0x2780BC+0x74, 0x47E, 1, 1 +.else +.ifdef EU + map_bottom 0x277ECC+0x48, 0x47E, 1 + map_top 0x2780BC+0x48, 0x47E, 1, 1 +.else map_bottom 0x277ECC, 0x47E, 1 map_top 0x2780BC, 0x47E, 1, 1 +.endif +.endif gAreaRoomMaps_47:: @ 081072B4 .4byte gAreaRoomMap_47_0 @@ -3110,24 +6497,49 @@ gAreaRoomMaps_47:: @ 081072B4 .4byte gAreaRoomMap_47_2 gAreaRoomMap_CastorCaves_0:: @ 081072C0 +.ifdef EU + map_bottom 0x9FEB4-0x4, 0x168, 1 + map_top 0x9FFE4-0x4, 0x168, 1, 1 +.else map_bottom 0x9FEB4, 0x168, 1 map_top 0x9FFE4, 0x168, 1, 1 +.endif gAreaRoomMap_CastorCaves_1:: @ 081072D8 +.ifdef EU + map_bottom 0xA0030-0x4, 0x1B8, 1 + map_top 0xA0194-0x4, 0x1B8, 1, 1 +.else map_bottom 0xA0030, 0x1B8, 1 map_top 0xA0194, 0x1B8, 1, 1 +.endif gAreaRoomMap_CastorCaves_2:: @ 081072F0 +.ifdef EU + map_bottom 0xA01DC-0x4, 0x12C, 1 + map_top 0xA02B4-0x4, 0x12C, 1, 1 +.else map_bottom 0xA01DC, 0x12C, 1 map_top 0xA02B4, 0x12C, 1, 1 +.endif gAreaRoomMap_CastorCaves_3:: @ 08107308 +.ifdef EU + map_bottom 0xA0328-0x4, 0x12C, 1 + map_top 0xA0414-0x4, 0x12C, 1, 1 +.else map_bottom 0xA0328, 0x12C, 1 map_top 0xA0414, 0x12C, 1, 1 +.endif gAreaRoomMap_CastorCaves_4:: @ 08107320 +.ifdef EU + map_bottom 0xA0488-0x4, 0x12C, 1 + map_top 0xA058C-0x4, 0x12C, 1, 1 +.else map_bottom 0xA0488, 0x12C, 1 map_top 0xA058C, 0x12C, 1, 1 +.endif gAreaRoomMaps_CastorCaves:: @ 08107338 .4byte gAreaRoomMap_CastorCaves_0 @@ -3137,112 +6549,242 @@ gAreaRoomMaps_CastorCaves:: @ 08107338 .4byte gAreaRoomMap_CastorCaves_4 gAreaRoomMap_CastorDarknut_0:: @ 0810734C +.ifdef EU + map_bottom 0xA05C0-0x4, 0x1BA, 1 + map_top 0xA0724-0x4, 0x1BA, 1, 1 +.else map_bottom 0xA05C0, 0x1BA, 1 map_top 0xA0724, 0x1BA, 1, 1 +.endif gAreaRoomMap_CastorDarknut_1:: @ 08107364 +.ifdef EU + map_bottom 0xA0768-0x4, 0x280, 1 + map_top 0xA08BC-0x4, 0x280, 1, 1 +.else map_bottom 0xA0768, 0x280, 1 map_top 0xA08BC, 0x280, 1, 1 +.endif gAreaRoomMaps_CastorDarknut:: @ 0810737C .4byte gAreaRoomMap_CastorDarknut_0 .4byte gAreaRoomMap_CastorDarknut_1 gAreaRoomMap_Caves_0:: @ 08107384 +.ifdef EU + map_bottom 0xB04AC-0x4, 0x372, 1 + map_top 0xB06C8-0x4, 0x372, 1, 1 +.else map_bottom 0xB04AC, 0x372, 1 map_top 0xB06C8, 0x372, 1, 1 +.endif gAreaRoomMap_Caves_1:: @ 0810739C +.ifdef EU + map_bottom 0xB0738-0x4, 0x2B2, 1 + map_top 0xB090C-0x4, 0x2B2, 1, 1 +.else map_bottom 0xB0738, 0x2B2, 1 map_top 0xB090C, 0x2B2, 1, 1 +.endif gAreaRoomMap_Caves_2:: @ 081073B4 +.ifdef EU + map_bottom 0xB09B8-0x4, 0x12C, 1 + map_top 0xB0ABC-0x4, 0x12C, 1, 1 +.else map_bottom 0xB09B8, 0x12C, 1 map_top 0xB0ABC, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_3:: @ 081073CC +.ifdef EU + map_bottom 0xB0AE8-0x4, 0x12C, 1 + map_top 0xB0BF4-0x4, 0x12C, 1, 1 +.else map_bottom 0xB0AE8, 0x12C, 1 map_top 0xB0BF4, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_4:: @ 081073E4 +.ifdef EU + map_bottom 0xB0C20-0x4, 0x12C, 1 + map_top 0xB0D10-0x4, 0x12C, 1, 1 +.else map_bottom 0xB0C20, 0x12C, 1 map_top 0xB0D10, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_5:: @ 081073FC +.ifdef EU + map_bottom 0xB0D3C-0x4, 0x12C, 1 + map_top 0xB0E08-0x4, 0x12C, 1, 1 +.else map_bottom 0xB0D3C, 0x12C, 1 map_top 0xB0E08, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_6:: @ 08107414 +.ifdef EU + map_bottom 0xB0E34-0x4, 0x1A4, 1 + map_top 0xB0F48-0x4, 0x1A4, 1, 1 +.else map_bottom 0xB0E34, 0x1A4, 1 map_top 0xB0F48, 0x1A4, 1, 1 +.endif gAreaRoomMap_Caves_7:: @ 0810742C +.ifdef EU + map_bottom 0xB0FE0-0x4, 0x12C, 1 + map_top 0xB10E8-0x4, 0x12C, 1, 1 +.else map_bottom 0xB0FE0, 0x12C, 1 map_top 0xB10E8, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_8:: @ 08107444 +.ifdef EU + map_bottom 0xB113C-0x4, 0x12C, 1 + map_top 0xB1250-0x4, 0x12C, 1, 1 +.else map_bottom 0xB113C, 0x12C, 1 map_top 0xB1250, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_9:: @ 0810745C +.ifdef EU + map_bottom 0xB1290-0x4, 0x12C, 1 + map_top 0xB1390-0x4, 0x12C, 1, 1 +.else map_bottom 0xB1290, 0x12C, 1 map_top 0xB1390, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_10:: @ 08107474 +.ifdef EU + map_bottom 0xB13F0-0x4, 0x12C, 1 + map_top 0xB14EC-0x4, 0x12C, 1, 1 +.else map_bottom 0xB13F0, 0x12C, 1 map_top 0xB14EC, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_11:: @ 0810748C +.ifdef EU + map_bottom 0xB1520-0x4, 0x12C, 1 + map_top 0xB1624-0x4, 0x12C, 1, 1 +.else map_bottom 0xB1520, 0x12C, 1 map_top 0xB1624, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_12:: @ 081074A4 +.ifdef EU + map_bottom 0xB1658-0x4, 0x1E0, 1 + map_top 0xB17C0-0x4, 0x1E0, 1, 1 +.else map_bottom 0xB1658, 0x1E0, 1 map_top 0xB17C0, 0x1E0, 1, 1 +.endif gAreaRoomMap_Caves_13:: @ 081074BC +.ifdef EU + map_bottom 0xB183C-0x4, 0x1E0, 1 + map_top 0xB1940-0x4, 0x1E0, 1, 1 +.else map_bottom 0xB183C, 0x1E0, 1 map_top 0xB1940, 0x1E0, 1, 1 +.endif gAreaRoomMap_Caves_14:: @ 081074D4 +.ifdef EU + map_bottom 0xB19D0-0x4, 0x208, 1 + map_top 0xB1B00-0x4, 0x208, 1, 1 +.else map_bottom 0xB19D0, 0x208, 1 map_top 0xB1B00, 0x208, 1, 1 +.endif gAreaRoomMap_Caves_15:: @ 081074EC +.ifdef EU + map_bottom 0xB1B7C-0x4, 0x12C, 1 + map_top 0xB1C88-0x4, 0x12C, 1, 1 +.else map_bottom 0xB1B7C, 0x12C, 1 map_top 0xB1C88, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_16:: @ 08107504 +.ifdef EU + map_bottom 0xB1CBC-0x4, 0x12C, 1 + map_top 0xB1DAC-0x4, 0x12C, 1, 1 +.else map_bottom 0xB1CBC, 0x12C, 1 map_top 0xB1DAC, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_17:: @ 0810751C +.ifdef EU + map_bottom 0xB1DE0-0x4, 0x12C, 1 + map_top 0xB1EDC-0x4, 0x12C, 1, 1 +.else map_bottom 0xB1DE0, 0x12C, 1 map_top 0xB1EDC, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_18:: @ 08107534 +.ifdef EU + map_bottom 0xB1F10-0x4, 0x12C, 1 + map_top 0xB200C-0x4, 0x12C, 1, 1 +.else map_bottom 0xB1F10, 0x12C, 1 map_top 0xB200C, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_19:: @ 0810754C +.ifdef EU + map_bottom 0xB2038-0x4, 0x12C, 1 + map_top 0xB2124-0x4, 0x12C, 1, 1 +.else map_bottom 0xB2038, 0x12C, 1 map_top 0xB2124, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_20:: @ 08107564 +.ifdef EU + map_bottom 0xB2174-0x4, 0x12C, 1 + map_top 0xB225C-0x4, 0x12C, 1, 1 +.else map_bottom 0xB2174, 0x12C, 1 map_top 0xB225C, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_21:: @ 0810757C +.ifdef EU + map_bottom 0xB2294-0x4, 0x1C2, 1 + map_top 0xB2374-0x4, 0x1C2, 1, 1 +.else map_bottom 0xB2294, 0x1C2, 1 map_top 0xB2374, 0x1C2, 1, 1 +.endif gAreaRoomMap_Caves_22:: @ 08107594 +.ifdef EU + map_bottom 0xB2410-0x4, 0x12C, 1 + map_top 0xB2524-0x4, 0x12C, 1, 1 +.else map_bottom 0xB2410, 0x12C, 1 map_top 0xB2524, 0x12C, 1, 1 +.endif gAreaRoomMap_Caves_23:: @ 081075AC +.ifdef EU + map_bottom 0xB2560-0x4, 0x12C, 1 + map_top 0xB2624-0x4, 0x12C, 1, 1 +.else map_bottom 0xB2560, 0x12C, 1 map_top 0xB2624, 0x12C, 1, 1 +.endif gAreaRoomMaps_Caves:: @ 081075C4 .4byte gAreaRoomMap_Caves_0 @@ -3271,44 +6813,94 @@ gAreaRoomMaps_Caves:: @ 081075C4 .4byte gAreaRoomMap_Caves_23 gAreaRoomMap_VeilFallsCaves_0:: @ 08107624 +.ifdef EU + map_bottom 0xB2658-0x4, 0x1A4, 1 + map_top 0xB277C-0x4, 0x1A4, 1, 1 +.else map_bottom 0xB2658, 0x1A4, 1 map_top 0xB277C, 0x1A4, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_1:: @ 0810763C +.ifdef EU + map_bottom 0xB27E8-0x4, 0x2D0, 1 + map_top 0xB297C-0x4, 0x2D0, 1, 1 +.else map_bottom 0xB27E8, 0x2D0, 1 map_top 0xB297C, 0x2D0, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_2:: @ 08107654 +.ifdef EU + map_bottom 0xB2A3C-0x4, 0x186, 1 + map_top 0xB2B18-0x4, 0x186, 1, 1 +.else map_bottom 0xB2A3C, 0x186, 1 map_top 0xB2B18, 0x186, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_3:: @ 0810766C +.ifdef EU + map_bottom 0xB2BAC-0x4, 0x1E0, 1 + map_top 0xB2CE8-0x4, 0x1E0, 1, 1 +.else map_bottom 0xB2BAC, 0x1E0, 1 map_top 0xB2CE8, 0x1E0, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_4:: @ 08107684 +.ifdef EU + map_bottom 0xB2D34-0x4, 0x12C, 1 + map_top 0xB2E14-0x4, 0x12C, 1, 1 +.else map_bottom 0xB2D34, 0x12C, 1 map_top 0xB2E14, 0x12C, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_5:: @ 0810769C +.ifdef EU + map_bottom 0xB2E88-0x4, 0x12C, 1 + map_top 0xB2F50-0x4, 0x12C, 1, 1 +.else map_bottom 0xB2E88, 0x12C, 1 map_top 0xB2F50, 0x12C, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_6:: @ 081076B4 +.ifdef EU + map_bottom 0xB2FD8-0x4, 0x12C, 1 + map_top 0xB309C-0x4, 0x12C, 1, 1 +.else map_bottom 0xB2FD8, 0x12C, 1 map_top 0xB309C, 0x12C, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_7:: @ 081076CC +.ifdef EU + map_bottom 0xB310C-0x4, 0x258, 1 + map_top 0xB328C-0x4, 0x258, 1, 1 +.else map_bottom 0xB310C, 0x258, 1 map_top 0xB328C, 0x258, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_8:: @ 081076E4 +.ifdef EU + map_bottom 0xB3318-0x4, 0x258, 1 + map_top 0xB34E8-0x4, 0x258, 1, 1 +.else map_bottom 0xB3318, 0x258, 1 map_top 0xB34E8, 0x258, 1, 1 +.endif gAreaRoomMap_VeilFallsCaves_9:: @ 081076FC +.ifdef EU + map_bottom 0xB3578-0x4, 0x12C, 1 + map_top 0xB3694-0x4, 0x12C, 1, 1 +.else map_bottom 0xB3578, 0x12C, 1 map_top 0xB3694, 0x12C, 1, 1 +.endif gAreaRoomMaps_VeilFallsCaves:: @ 08107714 .4byte gAreaRoomMap_VeilFallsCaves_0 @@ -3323,55 +6915,155 @@ gAreaRoomMaps_VeilFallsCaves:: @ 08107714 .4byte gAreaRoomMap_VeilFallsCaves_9 gAreaRoomMap_RoyalValleyGraves_0:: @ 0810773C +.ifdef EU + map_bottom 0xB36C8-0x4, 0x12C, 1 + map_top 0xB37E4-0x4, 0x12C, 1, 1 +.else map_bottom 0xB36C8, 0x12C, 1 map_top 0xB37E4, 0x12C, 1, 1 +.endif gAreaRoomMap_RoyalValleyGraves_1:: @ 08107754 +.ifdef EU + map_bottom 0xB3818-0x4, 0x258, 1 + map_top 0xB3984-0x4, 0x258, 1, 1 +.else map_bottom 0xB3818, 0x258, 1 map_top 0xB3984, 0x258, 1, 1 +.endif gAreaRoomMaps_RoyalValleyGraves:: @ 0810776C .4byte gAreaRoomMap_RoyalValleyGraves_0 .4byte gAreaRoomMap_RoyalValleyGraves_1 gAreaRoomMap_45_0:: @ 08107774 +.ifdef JP + map_bottom 0x278158+0x74, 0x1FE, 1 + map_top 0x27828C+0x74, 0x1FE, 1, 1 +.else +.ifdef EU + map_bottom 0x278158+0x48, 0x1FE, 1 + map_top 0x27828C+0x48, 0x1FE, 1, 1 +.else map_bottom 0x278158, 0x1FE, 1 map_top 0x27828C, 0x1FE, 1, 1 +.endif +.endif gAreaRoomMaps_45:: @ 0810778C .4byte gAreaRoomMap_45_0 gAreaRoomMap_46_0:: @ 08107790 +.ifdef JP + map_bottom 0x2782D0+0x74, 0x286, 1 + map_top 0x278454+0x74, 0x286, 1, 1 +.else +.ifdef EU + map_bottom 0x2782D0+0x48, 0x286, 1 + map_top 0x278454+0x48, 0x286, 1, 1 +.else map_bottom 0x2782D0, 0x286, 1 map_top 0x278454, 0x286, 1, 1 +.endif +.endif gAreaRoomMap_46_1:: @ 081077A8 +.ifdef JP + map_bottom 0x2784C4+0x74, 0x30E, 1 + map_top 0x2786E0+0x74, 0x30E, 1, 1 +.else +.ifdef EU + map_bottom 0x2784C4+0x48, 0x30E, 1 + map_top 0x2786E0+0x48, 0x30E, 1, 1 +.else map_bottom 0x2784C4, 0x30E, 1 map_top 0x2786E0, 0x30E, 1, 1 +.endif +.endif gAreaRoomMap_46_2:: @ 081077C0 +.ifdef JP + map_bottom 0x278790+0x74, 0x286, 1 + map_top 0x278908+0x74, 0x286, 1, 1 +.else +.ifdef EU + map_bottom 0x278790+0x48, 0x286, 1 + map_top 0x278908+0x48, 0x286, 1, 1 +.else map_bottom 0x278790, 0x286, 1 map_top 0x278908, 0x286, 1, 1 +.endif +.endif gAreaRoomMap_46_3:: @ 081077D8 +.ifdef JP + map_bottom 0x2789A0+0x74, 0x286, 1 + map_top 0x278AEC+0x74, 0x286, 1, 1 +.else +.ifdef EU + map_bottom 0x2789A0+0x48, 0x286, 1 + map_top 0x278AEC+0x48, 0x286, 1, 1 +.else map_bottom 0x2789A0, 0x286, 1 map_top 0x278AEC, 0x286, 1, 1 +.endif +.endif gAreaRoomMap_46_4:: @ 081077F0 +.ifdef JP + map_bottom 0x278B88+0x74, 0x30E, 1 + map_top 0x278D38+0x74, 0x30E, 1, 1 +.else +.ifdef EU + map_bottom 0x278B88+0x48, 0x30E, 1 + map_top 0x278D38+0x48, 0x30E, 1, 1 +.else map_bottom 0x278B88, 0x30E, 1 map_top 0x278D38, 0x30E, 1, 1 +.endif +.endif gAreaRoomMap_46_5:: @ 08107808 +.ifdef JP + map_bottom 0x278DDC+0x74, 0x286, 1 + map_top 0x278F2C+0x74, 0x286, 1, 1 +.else +.ifdef EU + map_bottom 0x278DDC+0x48, 0x286, 1 + map_top 0x278F2C+0x48, 0x286, 1, 1 +.else map_bottom 0x278DDC, 0x286, 1 map_top 0x278F2C, 0x286, 1, 1 +.endif +.endif gAreaRoomMap_46_6:: @ 08107820 +.ifdef JP + map_bottom 0x278FA8+0x74, 0x720, 1 + map_top 0x27921C+0x74, 0x720, 1, 1 +.else +.ifdef EU + map_bottom 0x278FA8+0x48, 0x720, 1 + map_top 0x27921C+0x48, 0x720, 1, 1 +.else map_bottom 0x278FA8, 0x720, 1 map_top 0x27921C, 0x720, 1, 1 +.endif +.endif gAreaRoomMap_46_7:: @ 08107838 +.ifdef JP + map_bottom 0x27932C+0x74, 0x2F2, 1 + map_top 0x2794A4+0x74, 0x2F2, 1, 1 +.else +.ifdef EU + map_bottom 0x27932C+0x48, 0x2F2, 1 + map_top 0x2794A4+0x48, 0x2F2, 1, 1 +.else map_bottom 0x27932C, 0x2F2, 1 map_top 0x2794A4, 0x2F2, 1, 1 +.endif +.endif gAreaRoomMaps_46:: @ 08107850 .4byte gAreaRoomMap_46_0 @@ -3384,72 +7076,172 @@ gAreaRoomMaps_46:: @ 08107850 .4byte gAreaRoomMap_46_7 gAreaRoomMap_08107870:: @ 08107870 +.ifdef JP + map_bottom 0x279520+0x74, 0xC80, 1 + map_top 0x2799B0+0x74, 0xC80, 1, 1 +.else +.ifdef EU + map_bottom 0x279520+0x48, 0xC80, 1 + map_top 0x2799B0+0x48, 0xC80, 1, 1 +.else map_bottom 0x279520, 0xC80, 1 map_top 0x2799B0, 0xC80, 1, 1 +.endif +.endif @ Unused gAreaRoomMaps_08107888:: @ 08107888 .4byte gAreaRoomMap_08107870 gAreaRoomMap_4D_0:: @ 0810788C +.ifdef JP + map_bottom 0x279D28+0x74, 0xCD0, 1 + map_top 0x27A2F4+0x74, 0xCD0, 1, 1 +.else +.ifdef EU + map_bottom 0x279D28+0x48, 0xCD0, 1 + map_top 0x27A2F4+0x48, 0xCD0, 1, 1 +.else map_bottom 0x279D28, 0xCD0, 1 map_top 0x27A2F4, 0xCD0, 1, 1 +.endif +.endif gAreaRoomMaps_4D:: @ 081078A4 .4byte gAreaRoomMap_4D_0 gAreaRoomMap_57_0:: @ 081078A8 +.ifdef JP + map_bottom 0x27A574+0x74, 0xC80, 1 + map_top 0x27AAE4+0x74, 0xC80, 1, 1 +.else +.ifdef EU + map_bottom 0x27A574+0x48, 0xC80, 1 + map_top 0x27AAE4+0x48, 0xC80, 1, 1 +.else map_bottom 0x27A574, 0xC80, 1 map_top 0x27AAE4, 0xC80, 1, 1 +.endif +.endif gAreaRoomMaps_57:: @ 081078C0 .4byte gAreaRoomMap_57_0 gAreaRoomMap_5F_0:: @ 081078C4 +.ifdef JP + map_bottom 0x27AD50+0x74, 0xC80, 1 + map_top 0x27B118+0x74, 0xC80, 1, 1 +.else +.ifdef EU + map_bottom 0x27AD50+0x48, 0xC80, 1 + map_top 0x27B118+0x48, 0xC80, 1, 1 +.else map_bottom 0x27AD50, 0xC80, 1 map_top 0x27B118, 0xC80, 1, 1 +.endif +.endif gAreaRoomMaps_5F:: @ 081078DC .4byte gAreaRoomMap_5F_0 gAreaRoomMap_67_0:: @ 081078E0 +.ifdef JP + map_bottom 0x27B3A0+0x74, 0x12C, 1 + map_top 0x27B470+0x74, 0x12C, 1, 1 +.else +.ifdef EU + map_bottom 0x27B3A0+0x48, 0x12C, 1 + map_top 0x27B470+0x48, 0x12C, 1, 1 +.else map_bottom 0x27B3A0, 0x12C, 1 map_top 0x27B470, 0x12C, 1, 1 +.endif +.endif gAreaRoomMaps_67:: @ 081078F8 .4byte gAreaRoomMap_67_0 gAreaRoomMap_6F_0:: @ 081078FC +.ifdef JP + map_bottom 0x27B4AC+0x74, 0xC80, 1 + map_top 0x27B974+0x74, 0xC80, 1, 1 +.else +.ifdef EU + map_bottom 0x27B4AC+0x48, 0xC80, 1 + map_top 0x27B974+0x48, 0xC80, 1, 1 +.else map_bottom 0x27B4AC, 0xC80, 1 map_top 0x27B974, 0xC80, 1, 1 +.endif +.endif gAreaRoomMaps_6F:: @ 08107914 .4byte gAreaRoomMap_6F_0 gAreaRoomMap_77_0:: @ 08107918 +.ifdef JP + map_bottom 0x27BCCC+0x74, 0x1040, 1 + map_top 0x27C2C8+0x74, 0x1040, 1, 1 +.else +.ifdef EU + map_bottom 0x27BCCC+0x48, 0x1040, 1 + map_top 0x27C2C8+0x48, 0x1040, 1, 1 +.else map_bottom 0x27BCCC, 0x1040, 1 map_top 0x27C2C8, 0x1040, 1, 1 +.endif +.endif gAreaRoomMaps_77:: @ 08107930 .4byte gAreaRoomMap_77_0 gAreaRoomMap_7F_0:: @ 08107934 +.ifdef JP + map_bottom 0x27C720+0x74, 0xC80, 1 + map_top 0x27CC28+0x74, 0xC80, 1, 1 +.else +.ifdef EU + map_bottom 0x27C720+0x48, 0xC80, 1 + map_top 0x27CC28+0x48, 0xC80, 1, 1 +.else map_bottom 0x27C720, 0xC80, 1 map_top 0x27CC28, 0xC80, 1, 1 +.endif +.endif gAreaRoomMaps_7F:: @ 0810794C .4byte gAreaRoomMap_7F_0 gAreaRoomMap_87_0:: @ 08107950 +.ifdef JP + map_bottom 0x27CF58+0x74, 0xF3C, 1 + map_top 0x27D71C+0x74, 0xF3C, 1, 1 +.else +.ifdef EU + map_bottom 0x27CF58+0x48, 0xF3C, 1 + map_top 0x27D71C+0x48, 0xF3C, 1, 1 +.else map_bottom 0x27CF58, 0xF3C, 1 map_top 0x27D71C, 0xF3C, 1, 1 +.endif +.endif gAreaRoomMaps_87:: @ 08107968 .4byte gAreaRoomMap_87_0 gAreaRoomMap_8F_0:: @ 0810796C +.ifdef JP + map_bottom 0x27DA00+0x74, 0xFA0, 1 + map_top 0x27DFF4+0x74, 0xFA0, 1, 1 +.else +.ifdef EU + map_bottom 0x27DA00+0x48, 0xFA0, 1 + map_top 0x27DFF4+0x48, 0xFA0, 1, 1 +.else map_bottom 0x27DA00, 0xFA0, 1 map_top 0x27DFF4, 0xFA0, 1, 1 +.endif +.endif gAreaRoomMaps_8F:: @ 08107984 .4byte gAreaRoomMap_8F_0 diff --git a/data/metatile_headers.s b/data/metatile_headers.s index eb154c7e..e3b2c66c 100755 --- a/data/metatile_headers.s +++ b/data/metatile_headers.s @@ -23,308 +23,734 @@ gAreaMetatiles_CastorWilds:: @ 0810270C metatile_types_top 0x2062C, 0xFFC, 1, 1 gAreaMetatiles_HyruleTown:: @ 0810273C +.ifdef EU + metatiles_bottom 0x29774-0x4, 0x4000, 1 + metatiles_top 0x2B788-0x4, 0x3FF0, 1 + metatile_types_bottom 0x2D47C-0x4, 0x1000, 1 + metatile_types_top 0x2D984-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x29774, 0x4000, 1 metatiles_top 0x2B788, 0x3FF0, 1 metatile_types_bottom 0x2D47C, 0x1000, 1 metatile_types_top 0x2D984, 0xFFC, 1, 1 +.endif gAreaMetatiles_MtCrenel:: @ 0810276C +.ifdef EU + metatiles_bottom 0x43FF0-0x4, 0x4000, 1 + metatiles_top 0x45D0C-0x4, 0x3FF0, 1 + metatile_types_bottom 0x46BA4-0x4, 0x1000, 1 + metatile_types_top 0x4712C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x43FF0, 0x4000, 1 metatiles_top 0x45D0C, 0x3FF0, 1 metatile_types_bottom 0x46BA4, 0x1000, 1 metatile_types_top 0x4712C, 0xFFC, 1, 1 +.endif gAreaMetatiles_HyruleField:: @ 0810279C +.ifdef EU + metatiles_bottom 0x5D3B8-0x4, 0x4000, 1 + metatiles_top 0x5F584-0x4, 0x3FF0, 1 + metatile_types_bottom 0x6064C-0x4, 0x1000, 1 + metatile_types_top 0x60C64-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x5D3B8, 0x4000, 1 metatiles_top 0x5F584, 0x3FF0, 1 metatile_types_bottom 0x6064C, 0x1000, 1 metatile_types_top 0x60C64, 0xFFC, 1, 1 +.endif gAreaMetatiles_CastleGarden:: @ 081027CC +.ifdef EU + metatiles_bottom 0x6B79C-0x4, 0x3000, 1 + metatiles_top 0x6CD14-0x4, 0x3FF0, 1 + metatile_types_bottom 0x6D7A8-0x4, 0xC00, 1 + metatile_types_top 0x6DAE4-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x6B79C, 0x3000, 1 metatiles_top 0x6CD14, 0x3FF0, 1 metatile_types_bottom 0x6D7A8, 0xC00, 1 metatile_types_top 0x6DAE4, 0xFFC, 1, 1 +.endif gAreaMetatiles_CloudTops:: @ 081027FC +.ifdef EU + metatiles_bottom 0x72898-0x4, 0x3FB0, 1 + metatiles_top 0x73B54-0x4, 0x3FF0, 1 + metatile_types_bottom 0x74534-0x4, 0xFEC, 1 + metatile_types_top 0x74824-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x72898, 0x3FB0, 1 metatiles_top 0x73B54, 0x3FF0, 1 metatile_types_bottom 0x74534, 0xFEC, 1 metatile_types_top 0x74824, 0xFFC, 1, 1 +.endif gAreaMetatiles_RoyalValley:: @ 0810282C +.ifdef EU + metatiles_bottom 0x7CAB8-0x4, 0x4000, 1 + metatiles_top 0x7DBEC-0x4, 0x3FF0, 1 + metatile_types_bottom 0x7E6F8-0x4, 0x1000, 1 + metatile_types_top 0x7EA4C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x7CAB8, 0x4000, 1 metatiles_top 0x7DBEC, 0x3FF0, 1 metatile_types_bottom 0x7E6F8, 0x1000, 1 metatile_types_top 0x7EA4C, 0xFFC, 1, 1 +.endif gAreaMetatiles_Beanstalks:: @ 0810285C +.ifdef EU + metatiles_bottom 0x8B610-0x4, 0x5A8, 1 + metatile_types_bottom 0x8B930-0x4, 0x16A, 1, 1 +.else metatiles_bottom 0x8B610, 0x5A8, 1 metatile_types_bottom 0x8B930, 0x16A, 1, 1 +.endif gAreaMetatiles_CrenelCaves:: @ 08102874 +.ifdef EU + metatiles_bottom 0x93F04-0x4, 0x3F80, 1 + metatiles_top 0x95ED0-0x4, 0x3F40, 1 + metatile_types_bottom 0x9775C-0x4, 0xFE0, 1 + metatile_types_top 0x97D58-0x4, 0xFD0, 1, 1 +.else metatiles_bottom 0x93F04, 0x3F80, 1 metatiles_top 0x95ED0, 0x3F40, 1 metatile_types_bottom 0x9775C, 0xFE0, 1 metatile_types_top 0x97D58, 0xFD0, 1, 1 +.endif gAreaMetatiles_GreatFairies:: @ 081028A4 +.ifdef EU + metatiles_bottom 0x9E2D0-0x4, 0x17A8, 1 + metatiles_top 0x9EF9C-0x4, 0x1070, 1 + metatile_types_bottom 0x9F4D0-0x4, 0x5EA, 1 + metatile_types_top 0x9F650-0x4, 0x41C, 1, 1 +.else metatiles_bottom 0x9E2D0, 0x17A8, 1 metatiles_top 0x9EF9C, 0x1070, 1 metatile_types_bottom 0x9F4D0, 0x5EA, 1 metatile_types_top 0x9F650, 0x41C, 1, 1 +.endif gAreaMetatiles_MinishVillage:: @ 081028D4 +.ifdef EU + metatiles_bottom 0xD9690-0x4, 0x35A8, 1 + metatiles_top 0xDB294-0x4, 0x3228, 1 + metatile_types_bottom 0xDC79C-0x4, 0xD6A, 1 + metatile_types_top 0xDCA88-0x4, 0xC8A, 1, 1 +.else metatiles_bottom 0xD9690, 0x35A8, 1 metatiles_top 0xDB294, 0x3228, 1 metatile_types_bottom 0xDC79C, 0xD6A, 1 metatile_types_top 0xDCA88, 0xC8A, 1, 1 +.endif gAreaMetatiles_MelarisMine:: @ 08102904 +.ifdef EU + metatiles_bottom 0xE8D1C-0x4, 0x27C0, 1 + metatiles_top 0xEA3A0-0x4, 0x308, 1 + metatile_types_bottom 0xEA464-0x4, 0x9F0, 1 + metatile_types_top 0xEA684-0x4, 0xC2, 1, 1 +.else metatiles_bottom 0xE8D1C, 0x27C0, 1 metatiles_top 0xEA3A0, 0x308, 1 metatile_types_bottom 0xEA464, 0x9F0, 1 metatile_types_top 0xEA684, 0xC2, 1, 1 +.endif gAreaMetatiles_MnishPaths1:: @ 08102934 +.ifdef EU + metatiles_bottom 0xEE698-0x4, 0x1420, 1 + metatile_types_bottom 0xEF330-0x4, 0x508, 1, 1 +.else metatiles_bottom 0xEE698, 0x1420, 1 metatile_types_bottom 0xEF330, 0x508, 1, 1 +.endif gAreaMetatiles_CrenelMinishPaths:: @ 0810294C +.ifdef EU + metatiles_bottom 0xF5734-0x4, 0x1EB8, 1 + metatile_types_bottom 0xF698C-0x4, 0x7AE, 1, 1 +.else metatiles_bottom 0xF5734, 0x1EB8, 1 metatile_types_bottom 0xF698C, 0x7AE, 1, 1 +.endif gAreaMetatiles_MinishHouseInteriors:: @ 08102964 +.ifdef EU + metatiles_bottom 0x93F04-0x4, 0x3F80, 1 + metatiles_top 0x95ED0-0x4, 0x3F40, 1 + metatile_types_bottom 0x9775C-0x4, 0xFE0, 1 + metatile_types_top 0x97D58-0x4, 0xFD0, 1, 1 +.else metatiles_bottom 0x93F04, 0x3F80, 1 metatiles_top 0x95ED0, 0x3F40, 1 metatile_types_bottom 0x9775C, 0xFE0, 1 metatile_types_top 0x97D58, 0xFD0, 1, 1 +.endif gAreaMetatiles_HouseInteriors1:: @ 08102994 +.ifdef EU + metatiles_bottom 0xFCE7C-0x4, 0x3188, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0xFE120-0x4, 0xC62, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0xFCE7C, 0x3188, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0xFE120, 0xC62, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_HouseInteriors2:: @ 081029C4 +.ifdef EU + metatiles_bottom 0x102AB8-0x4, 0x33A0, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x103D54-0x4, 0xCE8, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x102AB8, 0x33A0, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x103D54, 0xCE8, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_HouseInteriors4:: @ 081029F4 +.ifdef EU + metatiles_bottom 0x10823C-0x4, 0x33A0, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x109530-0x4, 0xCE8, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x10823C, 0x33A0, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x109530, 0xCE8, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_HouseInteriors3:: @ 08102A24 +.ifdef EU + metatiles_bottom 0x10DAA8-0x4, 0x2F20, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x10E9F0-0x4, 0xBC8, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x10DAA8, 0x2F20, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x10E9F0, 0xBC8, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_TreeInteriors:: @ 08102A54 +.ifdef EU + metatiles_bottom 0x112BF0-0x4, 0x3000, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x113A88-0x4, 0xC00, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x112BF0, 0x3000, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x113A88, 0xC00, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_Dojos:: @ 08102A84 +.ifdef EU + metatiles_bottom 0x11D198-0x4, 0x33A0, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x11E030-0x4, 0xCE8, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x11D198, 0x33A0, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x11E030, 0xCE8, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_MinishCracks:: @ 08102AB4 +.ifdef EU + metatiles_bottom 0x118044-0x4, 0x3180, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x118F94-0x4, 0xC60, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x118044, 0x3180, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x118F94, 0xC60, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_ArmosInteriors:: @ 08102AE4 +.ifdef EU + metatiles_bottom 0xA4840-0x4, 0xC50, 1 + metatiles_top 0xA4FB4-0x4, 0xC50, 1 + metatile_types_bottom 0xA5728-0x4, 0x314, 1 + metatile_types_top 0xA5840-0x4, 0x314, 1, 1 +.else metatiles_bottom 0xA4840, 0xC50, 1 metatiles_top 0xA4FB4, 0xC50, 1 metatile_types_bottom 0xA5728, 0x314, 1 metatile_types_top 0xA5840, 0x314, 1, 1 +.endif gAreaMetatiles_MinishRafters:: @ 08102B14 +.ifdef EU + metatiles_bottom 0x120478-0x4, 0x1A30, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x1210C8-0x4, 0x68C, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x120478, 0x1A30, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x1210C8, 0x68C, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_GoronCave:: @ 08102B44 +.ifdef EU + metatiles_bottom 0xAC444-0x4, 0x3F80, 1 + metatiles_top 0xADE48-0x4, 0x3400, 1 + metatile_types_bottom 0xAF650-0x4, 0xFE0, 1 + metatile_types_top 0xAFB8C-0x4, 0xD00, 1, 1 +.else metatiles_bottom 0xAC444, 0x3F80, 1 metatiles_top 0xADE48, 0x3400, 1 metatile_types_bottom 0xAF650, 0xFE0, 1 metatile_types_top 0xAFB8C, 0xD00, 1, 1 +.endif gAreaMetatiles_WindTribeTower:: @ 08102B74 +.ifdef EU + metatiles_bottom 0x125100-0x4, 0x2EB0, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x126040-0x4, 0xBAC, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x125100, 0x2EB0, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x126040, 0xBAC, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_WindTribeTowerRoof:: @ 08102BA4 +.ifdef EU + metatiles_bottom 0x12AAB0-0x4, 0xBC0, 1 + metatiles_top 0x12B13C-0x4, 0xBC0, 1 + metatile_types_bottom 0x12B784-0x4, 0x2F0, 1 + metatile_types_top 0x12B840-0x4, 0x2F0, 1, 1 +.else metatiles_bottom 0x12AAB0, 0xBC0, 1 metatiles_top 0x12B13C, 0xBC0, 1 metatile_types_bottom 0x12B784, 0x2F0, 1 metatile_types_top 0x12B840, 0x2F0, 1, 1 +.endif gAreaMetatiles_MinishCaves:: @ 08102BD4 +.ifdef EU + metatiles_bottom 0xB9118-0x4, 0x3F80, 1 + metatiles_top 0xBAF54-0x4, 0x3F80, 1 + metatile_types_bottom 0xBC0CC-0x4, 0xFE0, 1 + metatile_types_top 0xBC570-0x4, 0xFE0, 1, 1 +.else metatiles_bottom 0xB9118, 0x3F80, 1 metatiles_top 0xBAF54, 0x3F80, 1 metatile_types_bottom 0xBC0CC, 0xFE0, 1 metatile_types_top 0xBC570, 0xFE0, 1, 1 +.endif gAreaMetatiles_CastleGardenMinishHoles:: @ 08102C04 +.ifdef EU + metatiles_bottom 0xBFB4C-0x4, 0x13A8, 1 + metatiles_top 0xC0570-0x4, 0x1680, 1 + metatile_types_bottom 0xC1030-0x4, 0x4EA, 1 + metatile_types_top 0xC11B8-0x4, 0x5A0, 1, 1 +.else metatiles_bottom 0xBFB4C, 0x13A8, 1 metatiles_top 0xC0570, 0x1680, 1 metatile_types_bottom 0xC1030, 0x4EA, 1 metatile_types_top 0xC11B8, 0x5A0, 1, 1 +.endif gAreaMetatiles_EzloCutscene:: @ 08102C34 +.ifdef EU + metatiles_bottom 0x12EEBC-0x4, 0x1A20, 1 + metatiles_top 0xF7AD8-0x4, 0x3FF0, 1 + metatile_types_bottom 0x12F564-0x4, 0x688, 1 + metatile_types_top 0xF8A5C-0x4, 0xFFC, 1, 1 +.else metatiles_bottom 0x12EEBC, 0x1A20, 1 metatiles_top 0xF7AD8, 0x3FF0, 1 metatile_types_bottom 0x12F564, 0x688, 1 metatile_types_top 0xF8A5C, 0xFFC, 1, 1 +.endif gAreaMetatiles_HyruleTownUnderground:: @ 08102C64 +.ifdef EU + metatiles_bottom 0x1A51B8-0x4, 0x3E80, 1 + metatiles_top 0x1A7454-0x4, 0x3610, 1 + metatile_types_bottom 0x1A8B10-0x4, 0xFA0, 1 + metatile_types_top 0x1A9000-0x4, 0xD84, 1, 1 +.else metatiles_bottom 0x1A51B8, 0x3E80, 1 metatiles_top 0x1A7454, 0x3610, 1 metatile_types_bottom 0x1A8B10, 0xFA0, 1 metatile_types_top 0x1A9000, 0xD84, 1, 1 +.endif gAreaMetatiles_DeepwoodShrine:: @ 08102C94 +.ifdef EU + metatiles_bottom 0x1B20C4-0x4, 0x3B28, 1 + metatiles_top 0x1B4644-0x4, 0x3620, 1 + metatile_types_bottom 0x1B6044-0x4, 0xECA, 1 + metatile_types_top 0x1B64F8-0x4, 0xD88, 1, 1 +.else metatiles_bottom 0x1B20C4, 0x3B28, 1 metatiles_top 0x1B4644, 0x3620, 1 metatile_types_bottom 0x1B6044, 0xECA, 1 metatile_types_top 0x1B64F8, 0xD88, 1, 1 +.endif gAreaMetatiles_DeepwoodShrineBoss:: @ 08102CC4 +.ifdef EU + metatiles_bottom 0x1B9E08-0x4, 0x3620, 1 + metatiles_top 0x1BAF34-0x4, 0x11F8, 1 + metatile_types_bottom 0x1BB24C-0x4, 0xD88, 1 + metatile_types_top 0x1BB4BC-0x4, 0x47E, 1, 1 +.else metatiles_bottom 0x1B9E08, 0x3620, 1 metatiles_top 0x1BAF34, 0x11F8, 1 metatile_types_bottom 0x1BB24C, 0xD88, 1 metatile_types_top 0x1BB4BC, 0x47E, 1, 1 +.endif gAreaMetatiles_DeepwoodShrineEntry:: @ 08102CF4 +.ifdef EU + metatiles_bottom 0x1BE520-0x4, 0xD08, 1 + metatiles_top 0x1BEB0C-0x4, 0x9F8, 1 + metatile_types_bottom 0x1BEF10-0x4, 0x342, 1 + metatile_types_top 0x1BEFC0-0x4, 0x27E, 1, 1 +.else metatiles_bottom 0x1BE520, 0xD08, 1 metatiles_top 0x1BEB0C, 0x9F8, 1 metatile_types_bottom 0x1BEF10, 0x342, 1 metatile_types_top 0x1BEFC0, 0x27E, 1, 1 +.endif gAreaMetatiles_CaveOfFlames:: @ 08102D24 +.ifdef EU + metatiles_bottom 0x1CA0C8-0x4, 0x3B08, 1 + metatiles_top 0x1CBCF4-0x4, 0x3F28, 1 + metatile_types_bottom 0x1CD6F4-0x4, 0xEC2, 1 + metatile_types_top 0x1CDB88-0x4, 0xFCA, 1, 1 +.else metatiles_bottom 0x1CA0C8, 0x3B08, 1 metatiles_top 0x1CBCF4, 0x3F28, 1 metatile_types_bottom 0x1CD6F4, 0xEC2, 1 metatile_types_top 0x1CDB88, 0xFCA, 1, 1 +.endif gAreaMetatiles_CaveOfFlamesBoss:: @ 08102D54 +.ifdef EU + metatiles_bottom 0x1D378C-0x4, 0x3B08, 1 + metatiles_top 0x1D4B14-0x4, 0x3610, 1 + metatile_types_bottom 0x1D5C70-0x4, 0xEC2, 1 + metatile_types_top 0x1D5EFC-0x4, 0xD84, 1, 1 +.else metatiles_bottom 0x1D378C, 0x3B08, 1 metatiles_top 0x1D4B14, 0x3610, 1 metatile_types_bottom 0x1D5C70, 0xEC2, 1 metatile_types_top 0x1D5EFC, 0xD84, 1, 1 +.endif gAreaMetatiles_FortressOfWinds:: @ 08102D84 +.ifdef EU + metatiles_bottom 0x1E163C-0x4, 0x3868, 1 + metatiles_top 0x1E3670-0x4, 0x3850, 1 + metatile_types_bottom 0x1E4E8C-0x4, 0xE1A, 1 + metatile_types_top 0x1E52DC-0x4, 0xE14, 1, 1 +.else metatiles_bottom 0x1E163C, 0x3868, 1 metatiles_top 0x1E3670, 0x3850, 1 metatile_types_bottom 0x1E4E8C, 0xE1A, 1 metatile_types_top 0x1E52DC, 0xE14, 1, 1 +.endif gAreaMetatiles_FortressOfWindsTop:: @ 08102DB4 +.ifdef EU + metatiles_bottom 0x1F06E4-0x4, 0x1440, 1 + metatiles_top 0x1F11AC-0x4, 0x1368, 1 + metatile_types_bottom 0x1F1740-0x4, 0x510, 1 + metatile_types_top 0x1F18D4-0x4, 0x4DA, 1, 1 +.else metatiles_bottom 0x1F06E4, 0x1440, 1 metatiles_top 0x1F11AC, 0x1368, 1 metatile_types_bottom 0x1F1740, 0x510, 1 metatile_types_top 0x1F18D4, 0x4DA, 1, 1 +.endif gAreaMetatiles_InnerMazaal:: @ 08102DE4 +.ifdef EU + metatiles_bottom 0x1E9E38-0x4, 0x3C00, 1 + metatiles_top 0x1EABE0-0x4, 0x3E70, 1 + metatile_types_bottom 0x1EBAAC-0x4, 0xF00, 1 + metatile_types_top 0x1EBD60-0x4, 0xF9C, 1, 1 +.else metatiles_bottom 0x1E9E38, 0x3C00, 1 metatiles_top 0x1EABE0, 0x3E70, 1 metatile_types_bottom 0x1EBAAC, 0xF00, 1 metatile_types_top 0x1EBD60, 0xF9C, 1, 1 +.endif gAreaMetatiles_TempleOfDroplets:: @ 08102E14 +.ifdef EU + metatiles_bottom 0x1FC4F4-0x4, 0x3D68, 1 + metatiles_top 0x1FE6E0-0x4, 0x4000, 1 + metatile_types_bottom 0x200A9C-0x4, 0xF5A, 1 + metatile_types_top 0x200F70-0x4, 0x1000, 1, 1 +.else metatiles_bottom 0x1FC4F4, 0x3D68, 1 metatiles_top 0x1FE6E0, 0x4000, 1 metatile_types_bottom 0x200A9C, 0xF5A, 1 metatile_types_top 0x200F70, 0x1000, 1, 1 +.endif gAreaMetatiles_61:: @ 08102E44 +.ifdef EU + metatiles_bottom 0x204BD4-0x4, 0x600, 1 + metatiles_top 0x20509C-0x4, 0x398, 1 + metatile_types_bottom 0x2051BC-0x4, 0x180, 1 + metatile_types_top 0x205254-0x4, 0xE6, 1, 1 +.else metatiles_bottom 0x204BD4, 0x600, 1 metatiles_top 0x20509C, 0x398, 1 metatile_types_bottom 0x2051BC, 0x180, 1 metatile_types_top 0x205254, 0xE6, 1, 1 +.endif gAreaMetatiles_RoyalCrypt:: @ 08102E74 +.ifdef EU + metatiles_bottom 0x212144-0x2C, 0x3610, 1 + metatiles_top 0x213D34-0x2C, 0x3610, 1 + metatile_types_bottom 0x215134-0x2C, 0xD84, 1 + metatile_types_top 0x2155E0-0x2C, 0xD84, 1, 1 +.else metatiles_bottom 0x212144, 0x3610, 1 metatiles_top 0x213D34, 0x3610, 1 metatile_types_bottom 0x215134, 0xD84, 1 metatile_types_top 0x2155E0, 0xD84, 1, 1 +.endif gAreaMetatiles_PalaceOfWinds:: @ 08102EA4 +.ifdef EU + metatiles_bottom 0x21D230-0x2C, 0x3620, 1 + metatiles_top 0x21EEA4-0x2C, 0x3620, 1 + metatile_types_bottom 0x220788-0x2C, 0xD88, 1 + metatile_types_top 0x220C54-0x2C, 0xD88, 1, 1 +.else metatiles_bottom 0x21D230, 0x3620, 1 metatiles_top 0x21EEA4, 0x3620, 1 metatile_types_bottom 0x220788, 0xD88, 1 metatile_types_top 0x220C54, 0xD88, 1, 1 +.endif gAreaMetatiles_PalaceOfWindsBoss:: @ 08102ED4 +.ifdef JP + metatiles_top 0x223680, 0x108, 1 + metatile_types_top 0x2236C8, 0x42, 1, 1 +.else +.ifdef EU + metatiles_top 0x22360C+0x48, 0x108, 1 + metatile_types_top 0x223654+0x48, 0x42, 1, 1 +.else metatiles_top 0x22360C, 0x108, 1 metatile_types_top 0x223654, 0x42, 1, 1 +.endif +.endif gAreaMetatiles_Sanctuary:: @ 08102EEC +.ifdef JP + metatiles_bottom 0x233418, 0x3620, 1 + metatiles_top 0x235320, 0x3620, 1 + metatile_types_bottom 0x236424, 0xD88, 1 + metatile_types_top 0x236788, 0xD88, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x2333A4+0x48, 0x3620, 1 + metatiles_top 0x2352AC+0x48, 0x3620, 1 + metatile_types_bottom 0x2363B0+0x48, 0xD88, 1 + metatile_types_top 0x236714+0x48, 0xD88, 1, 1 +.else metatiles_bottom 0x2333A4, 0x3620, 1 metatiles_top 0x2352AC, 0x3620, 1 metatile_types_bottom 0x2363B0, 0xD88, 1 metatile_types_top 0x236714, 0xD88, 1, 1 +.endif +.endif + gAreaMetatiles_HyruleCastle:: @ 08102F1C +.ifdef JP + metatiles_bottom 0x23D224, 0x37C0, 1 + metatiles_top 0x23EF98, 0x3610, 1 + metatile_types_bottom 0x240440, 0xDF0, 1 + metatile_types_top 0x24086C, 0xD84, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x23D1B0+0x48, 0x37C0, 1 + metatiles_top 0x23EF24+0x48, 0x3610, 1 + metatile_types_bottom 0x2403CC+0x48, 0xDF0, 1 + metatile_types_top 0x2407F8+0x48, 0xD84, 1, 1 +.else metatiles_bottom 0x23D1B0, 0x37C0, 1 metatiles_top 0x23EF24, 0x3610, 1 metatile_types_bottom 0x2403CC, 0xDF0, 1 metatile_types_top 0x2407F8, 0xD84, 1, 1 +.endif +.endif gAreaMetatiles_SanctuaryEntrance:: @ 08102F4C +.ifdef JP + metatiles_bottom 0x246158, 0x1478, 1 + metatiles_top 0x246CAC, 0xFF0, 1 + metatile_types_bottom 0x24702C, 0x51E, 1 + metatile_types_top 0x24719C, 0x3FC, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x2460E4+0x48, 0x1478, 1 + metatiles_top 0x246C38+0x48, 0xFF0, 1 + metatile_types_bottom 0x246FB8+0x48, 0x51E, 1 + metatile_types_top 0x247128+0x48, 0x3FC, 1, 1 +.else metatiles_bottom 0x2460E4, 0x1478, 1 metatiles_top 0x246C38, 0xFF0, 1 metatile_types_bottom 0x246FB8, 0x51E, 1 metatile_types_top 0x247128, 0x3FC, 1, 1 +.endif +.endif gAreaMetatiles_DarkHyruleCastle:: @ 08102F7C +.ifdef JP + metatiles_bottom 0x24D940, 0x3FD8, 1 + metatiles_top 0x250680, 0x37C0, 1 + metatile_types_bottom 0x2524F4, 0xFF6, 1 + metatile_types_top 0x252A7C, 0xDF0, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x24D8CC+0x48, 0x3FD8, 1 + metatiles_top 0x25060C+0x48, 0x37C0, 1 + metatile_types_bottom 0x252480+0x48, 0xFF6, 1 + metatile_types_top 0x252A08+0x48, 0xDF0, 1, 1 +.else metatiles_bottom 0x24D8CC, 0x3FD8, 1 metatiles_top 0x25060C, 0x37C0, 1 metatile_types_bottom 0x252480, 0xFF6, 1 metatile_types_top 0x252A08, 0xDF0, 1, 1 +.endif +.endif gAreaMetatiles_DarkHyruleCastleOutside:: @ 08102FAC +.ifdef JP + metatiles_bottom 0x273EE8, 0x3340, 1 + metatiles_top 0x27540C, 0x1EF0, 1 + metatile_types_bottom 0x276048, 0xCD0, 1 + metatile_types_top 0x276324, 0x7BC, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x273E74+0x48, 0x3340, 1 + metatiles_top 0x275398+0x48, 0x1EF0, 1 + metatile_types_bottom 0x275FD4+0x48, 0xCD0, 1 + metatile_types_top 0x2762B0+0x48, 0x7BC, 1, 1 +.else metatiles_bottom 0x273E74, 0x3340, 1 metatiles_top 0x275398, 0x1EF0, 1 metatile_types_bottom 0x275FD4, 0xCD0, 1 metatile_types_top 0x2762B0, 0x7BC, 1, 1 +.endif +.endif gAreaMetatiles_DarkHyruleCastleBridge:: @ 08102FDC +.ifdef JP + metatiles_bottom 0x256688, 0x3610, 1 + metatiles_top 0x257468, 0x3610, 1 + metatile_types_bottom 0x257D78, 0xD84, 1 + metatile_types_top 0x257FEC, 0xD84, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x256614+0x48, 0x3610, 1 + metatiles_top 0x2573F4+0x48, 0x3610, 1 + metatile_types_bottom 0x257D04+0x48, 0xD84, 1 + metatile_types_top 0x257F78+0x48, 0xD84, 1, 1 +.else metatiles_bottom 0x256614, 0x3610, 1 metatiles_top 0x2573F4, 0x3610, 1 metatile_types_bottom 0x257D04, 0xD84, 1 metatile_types_top 0x257F78, 0xD84, 1, 1 +.endif +.endif gAreaMetatiles_VaatisArms:: @ 0810300C +.ifdef JP + metatiles_bottom 0x263D70, 0x17C8, 1 + metatiles_top 0x264A38, 0xBC0, 1 + metatile_types_bottom 0x264DBC, 0x5F2, 1 + metatile_types_top 0x264EC0, 0x2F0, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x263CFC+0x48, 0x17C8, 1 + metatiles_top 0x2649C4+0x48, 0xBC0, 1 + metatile_types_bottom 0x264D48+0x48, 0x5F2, 1 + metatile_types_top 0x264E4C+0x48, 0x2F0, 1, 1 +.else metatiles_bottom 0x263CFC, 0x17C8, 1 metatiles_top 0x2649C4, 0xBC0, 1 metatile_types_bottom 0x264D48, 0x5F2, 1 metatile_types_top 0x264E4C, 0x2F0, 1, 1 +.endif +.endif gAreaMetatiles_Vaati3:: @ 0810303C +.ifdef JP + metatiles_bottom 0x25C730, 0xE80, 1 + metatiles_top 0x25CDE8, 0x9B8, 1 + metatile_types_bottom 0x25CFC4, 0x3A0, 1 + metatile_types_top 0x25D098, 0x26E, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x25C6BC+0x48, 0xE80, 1 + metatiles_top 0x25CD74+0x48, 0x9B8, 1 + metatile_types_bottom 0x25CF50+0x48, 0x3A0, 1 + metatile_types_top 0x25D024+0x48, 0x26E, 1, 1 +.else metatiles_bottom 0x25C6BC, 0xE80, 1 metatiles_top 0x25CD74, 0x9B8, 1 metatile_types_bottom 0x25CF50, 0x3A0, 1 metatile_types_top 0x25D024, 0x26E, 1, 1 +.endif +.endif gAreaMetatiles_Vaati2:: @ 0810306C +.ifdef JP + metatiles_bottom 0x260864, 0x850, 1 + metatiles_top 0x260C90, 0x298, 1 + metatile_types_bottom 0x260D30, 0x214, 1 + metatile_types_top 0x260DAC, 0xA6, 1, 1 +.else +.ifdef EU + metatiles_bottom 0x2607F0+0x48, 0x850, 1 + metatiles_top 0x260C1C+0x48, 0x298, 1 + metatile_types_bottom 0x260CBC+0x48, 0x214, 1 + metatile_types_top 0x260D38+0x48, 0xA6, 1, 1 +.else metatiles_bottom 0x2607F0, 0x850, 1 metatiles_top 0x260C1C, 0x298, 1 metatile_types_bottom 0x260CBC, 0x214, 1 metatile_types_top 0x260D38, 0xA6, 1, 1 +.endif +.endif + gAreaMetatiles:: @ 0810309C .4byte gAreaMetatiles_MinishWoods @ 0x0 diff --git a/data/scripts/script_08008B5C.inc b/data/scripts/script_08008B5C.inc index d7e5a9cc..7bce1e1b 100644 --- a/data/scripts/script_08008B5C.inc +++ b/data/scripts/script_08008B5C.inc @@ -39,11 +39,16 @@ SCRIPT_START script_08008BC0 _0807EB44 0x0004 DoPostScriptAction 0x000a _0807E930 0x0000 +.ifdef EU + SetGlobalFlag 0x0061 +.endif EndBlock script_08008BD2: _0807E944 _0807E864 +.ifndef EU SetGlobalFlag 0x0061 +.endif _0807E930 0x0004 Call sub_0807F2D4 _0807EA94 diff --git a/data/scripts/script_0800939A.inc b/data/scripts/script_0800939A.inc index 060c412b..31f82777 100644 --- a/data/scripts/script_0800939A.inc +++ b/data/scripts/script_0800939A.inc @@ -1,5 +1,13 @@ SCRIPT_START script_0800939A +.ifdef JP + CheckLocalFlag 0x00ac +.else +.ifdef EU + CheckLocalFlag 0x00ac +.else CheckLocalFlag 0x00ae +.endif +.endif JumpIf script_0800943E CheckInventory1 0x000d JumpIf script_080093BC @@ -18,7 +26,15 @@ script_080093BC: Jump script_08009376 script_080093DA: SetIntVariable 0x00001d05 +.ifdef JP + CheckLocalFlag 0x00ab +.else +.ifdef EU + CheckLocalFlag 0x00ab +.else CheckLocalFlag 0x00ad +.endif +.endif JumpIf script_080093EE SetIntVariable 0x00001d04 script_080093EE: @@ -35,8 +51,18 @@ script_080093EE: Wait 0x00b4 Call sub_0806D70C Wait 0x0078 +.ifdef JP + SetLocalFlag 0x00ac + SetLocalFlag 0x00ab +.else +.ifdef EU + SetLocalFlag 0x00ac + SetLocalFlag 0x00ab +.else SetLocalFlag 0x00ae SetLocalFlag 0x00ad +.endif +.endif Call sub_0806D5D4 _0807EB8C TextboxNoOverlap 0x1d09 diff --git a/data/scripts/script_08009464.inc b/data/scripts/script_08009464.inc index 49342031..5f134afa 100644 --- a/data/scripts/script_08009464.inc +++ b/data/scripts/script_08009464.inc @@ -5,7 +5,15 @@ SCRIPT_START script_08009464 Wait 0x003c Call sub_0806D70C Wait 0x003c +.ifdef JP + ClearLocalFlag 0x00ac +.else +.ifdef EU + ClearLocalFlag 0x00ac +.else ClearLocalFlag 0x00ae +.endif +.endif Call sub_0806D620 Wait 0x003c WaitPlayerAction8 diff --git a/data/scripts/script_080098D4.inc b/data/scripts/script_080098D4.inc index d87a79bd..1b17c7aa 100644 --- a/data/scripts/script_080098D4.inc +++ b/data/scripts/script_080098D4.inc @@ -7,9 +7,25 @@ script_080098D8: script_080098E0: CheckInventory1 0x003c JumpIfNot script_080098E0 - CheckLocalFlag 0x005d +.ifdef JP + CheckLocalFlag 0x5b +.else +.ifdef EU + CheckLocalFlag 0x5b +.else + CheckLocalFlag 0x5d +.endif +.endif JumpIf script_08009910 +.ifdef JP + SetLocalFlag 0x005b +.else +.ifdef EU + SetLocalFlag 0x005b +.else SetLocalFlag 0x005d +.endif +.endif _0807E864 Call sub_0807F9A4 Call sub_0807DF28 diff --git a/data/scripts/script_08009E88.inc b/data/scripts/script_08009E88.inc index d21a9d8e..4368b582 100644 --- a/data/scripts/script_08009E88.inc +++ b/data/scripts/script_08009E88.inc @@ -2,7 +2,15 @@ SCRIPT_START script_08009E88 BeginBlock Call sub_0807DF28 _0807E864 +.ifdef JP + SetLocalFlag 0x009e +.else +.ifdef EU + SetLocalFlag 0x009e +.else SetLocalFlag 0x009f +.endif +.endif EndBlock Wait 0x003c _0807E778 0x0004 diff --git a/data/scripts/script_0800A0FC.inc b/data/scripts/script_0800A0FC.inc index 80b3c50f..baedeedc 100644 --- a/data/scripts/script_0800A0FC.inc +++ b/data/scripts/script_0800A0FC.inc @@ -7,7 +7,9 @@ script_0800A0FE: _0807E864 Call sub_0807DF28 StopBgm +.ifndef EU Call sub_0807FBFC +.endif SetEntityPositionRelative 0x00b0, 0x0058 Call sub_0807F844 _0807E8E4_3 @@ -22,4 +24,6 @@ script_0800A0FE: CallWithArg sub_0806DA1C, 0x00000006 DoPostScriptAction 0x0006 SCRIPT_END +.ifndef EU .2byte 0x0000 +.endif diff --git a/data/scripts/script_0800B0D0.inc b/data/scripts/script_0800B0D0.inc index 9ad7992a..fa5ccadf 100644 --- a/data/scripts/script_0800B0D0.inc +++ b/data/scripts/script_0800B0D0.inc @@ -28,7 +28,9 @@ script_0800B134: CallWithArg sub_0806BC94, 0x00000004 Call sub_0807F650 _0807E9F0 +.ifndef EU JumpIfNot script_0800B160 +.endif Call sub_0806BCC0 script_0800B160: Call sub_0807DF50 diff --git a/data/scripts/script_0800B200.inc b/data/scripts/script_0800B200.inc index 3dfffa93..ebd489df 100644 --- a/data/scripts/script_0800B200.inc +++ b/data/scripts/script_0800B200.inc @@ -1,7 +1,15 @@ SCRIPT_START script_0800B200 BeginBlock _0807E5F8 0x00000000 +.ifdef JP + CheckLocalFlag 0x001e +.else +.ifdef EU + CheckLocalFlag 0x001e +.else CheckLocalFlag 0x001d +.endif +.endif JumpIf script_0800B252 SetEntitySpeed 0x00c0 EndBlock @@ -18,7 +26,15 @@ script_0800B216: CameraTargetPlayer Wait 0x0008 _0807E878 +.ifdef JP + CheckLocalFlag 0x001e +.else +.ifdef EU + CheckLocalFlag 0x001e +.else CheckLocalFlag 0x001d +.endif +.endif JumpIfNot script_0800B216 script_0800B252: SCRIPT_END diff --git a/data/scripts/script_0800B308.inc b/data/scripts/script_0800B308.inc index 12365628..a283ba91 100644 --- a/data/scripts/script_0800B308.inc +++ b/data/scripts/script_0800B308.inc @@ -1,6 +1,14 @@ SCRIPT_START script_0800B308 BeginBlock +.ifdef JP + CheckLocalFlag 0x001e +.else +.ifdef EU + CheckLocalFlag 0x001e +.else CheckLocalFlag 0x001d +.endif +.endif JumpIf script_0800B39C DoPostScriptAction 0x0001 SetEntitySpeed 0x0040 @@ -36,7 +44,15 @@ script_0800B350: CheckKinstoneFused 0x0008 JumpIfNot script_0800B350 EndBlock +.ifdef JP + SetLocalFlag 0x001e +.else +.ifdef EU + SetLocalFlag 0x001e +.else SetLocalFlag 0x001d +.endif +.endif PlaySound SFX_SECRET script_0800B39C: DoPostScriptAction 0x0006 diff --git a/data/scripts/script_0800D6D0.inc b/data/scripts/script_0800D6D0.inc index 40d9c3a4..8150664a 100644 --- a/data/scripts/script_0800D6D0.inc +++ b/data/scripts/script_0800D6D0.inc @@ -1,11 +1,27 @@ SCRIPT_START script_0800D6D0 BeginBlock +.ifdef JP + CheckLocalFlag 0x00f0 +.else +.ifdef EU + CheckLocalFlag 0x00f0 +.else CheckLocalFlag 0x00f3 +.endif +.endif JumpIf script_0800D6E8 DoPostScriptAction 0x0008 EndBlock script_0800D6E0: +.ifdef JP + CheckLocalFlag 0x00f0 +.else +.ifdef EU + CheckLocalFlag 0x00f0 +.else CheckLocalFlag 0x00f3 +.endif +.endif JumpIfNot script_0800D6E0 script_0800D6E8: DoPostScriptAction 0x0007 diff --git a/data/scripts/script_0800D6F0.inc b/data/scripts/script_0800D6F0.inc index fb84a2c7..63cfa930 100644 --- a/data/scripts/script_0800D6F0.inc +++ b/data/scripts/script_0800D6F0.inc @@ -1,11 +1,27 @@ SCRIPT_START script_0800D6F0 BeginBlock +.ifdef JP + CheckLocalFlag 0x00f2 +.else +.ifdef EU + CheckLocalFlag 0x00f2 +.else CheckLocalFlag 0x00f5 +.endif +.endif JumpIf script_0800D6E8 DoPostScriptAction 0x0008 EndBlock script_0800D700: +.ifdef JP + CheckLocalFlag 0x00f2 +.else +.ifdef EU + CheckLocalFlag 0x00f2 +.else CheckLocalFlag 0x00f5 +.endif +.endif JumpIfNot script_0800D700 DoPostScriptAction 0x0007 SCRIPT_END diff --git a/data/scripts/script_0800E0BC.inc b/data/scripts/script_0800E0BC.inc index abd2f9e7..b00339ee 100644 --- a/data/scripts/script_0800E0BC.inc +++ b/data/scripts/script_0800E0BC.inc @@ -294,6 +294,8 @@ script_0800E484: _0807EA94 _0807E878 Jump script_0800E484 + + SCRIPT_START script_0800E4A4 BeginBlock Call sub_0807F354 @@ -301,10 +303,25 @@ SCRIPT_START script_0800E4A4 CheckLocalFlag 0x007c JumpIf script_0800E4FA script_0800E4B6: +.ifdef JP + CheckPlayerInRegion 0x0088, 0x0100, 0x0820 +.else +.ifdef EU + CheckPlayerInRegion 0x0088, 0x0100, 0x0820 +.else CheckPlayerInRegion 0x0088, 0x00f8, 0x0820 +.endif +.endif JumpIfNot script_0800E4B6 BeginBlock - _0807E864 + _0807E864 +.ifdef JP + Call sub_0805E544 +.else +.ifdef EU + Call sub_0805E544 +.endif +.endif EndBlock Call sub_0807F3F8 Wait 0x003c @@ -320,6 +337,13 @@ script_0800E4B6: BeginBlock PlayBgm BGM_FIGHT_THEME2 SetLocalFlag 0x007c +.ifdef JP + Call UnfreezeTime +.else +.ifdef EU + Call UnfreezeTime +.endif +.endif script_0800E4FA: _0807E878 DoPostScriptAction 0x0006 diff --git a/data/scripts/script_0800F554.inc b/data/scripts/script_0800F554.inc index 8668612d..bf828afc 100644 --- a/data/scripts/script_0800F554.inc +++ b/data/scripts/script_0800F554.inc @@ -105,6 +105,8 @@ script_0800F662: DoPostScriptAction 0x0000 Jump script_0800F662 .2byte 0x0000 + + SCRIPT_START script_0800F688 BeginBlock _0807EB44 0x0004 @@ -119,7 +121,15 @@ script_0800F6A0: _0807E864 _0807EB74 CallWithArg sub_0807F3D8, 0x00000004 +.ifdef JP + CheckLocalFlag 0x00ca +.else +.ifdef EU + CheckLocalFlag 0x00ca +.else CheckLocalFlag 0x00cd +.endif +.endif JumpIf script_0800F6C4 TextboxNoOverlap 0x2512 Jump script_0800F6C8 @@ -140,7 +150,15 @@ SCRIPT_START script_0800F6E0 Call sub_08062788 EndBlock script_0800F6F4: +.ifdef JP + CheckLocalFlag 0x00ca +.else +.ifdef EU + CheckLocalFlag 0x00ca +.else CheckLocalFlag 0x00cd +.endif +.endif JumpIf script_0800F718 CheckEntityInteractType JumpIfNot script_0800F6F4 diff --git a/data/scripts/script_0800F724.inc b/data/scripts/script_0800F724.inc index 2d686bbc..bd45a2ff 100644 --- a/data/scripts/script_0800F724.inc +++ b/data/scripts/script_0800F724.inc @@ -3,12 +3,30 @@ SCRIPT_START script_0800F724 DoPostScriptAction 0x0008 EndBlock script_0800F72C: +.ifdef JP + CheckLocalFlag 0x00ca +.else +.ifdef EU + CheckLocalFlag 0x00ca +.else CheckLocalFlag 0x00cd +.endif +.endif JumpIfNot script_0800F72C DoPostScriptAction 0x0007 Jump script_0800F584 + + SCRIPT_START script_0800F73C +.ifdef JP + CheckLocalFlag 0x00ca +.else +.ifdef EU + CheckLocalFlag 0x00ca +.else CheckLocalFlag 0x00cd +.endif +.endif JumpIf script_0800FA4C _0807E864 Call sub_0807DF28 @@ -168,7 +186,15 @@ SCRIPT_START script_0800F73C Wait 0x000a _0807E5F8 0x00000002 Call sub_08063C44 +.ifdef JP + SetLocalFlag 0x00ca +.else +.ifdef EU + SetLocalFlag 0x00ca +.else SetLocalFlag 0x00cd +.endif +.endif Call sub_0807DF50 _0807E878 script_0800FA4C: diff --git a/data/scripts/script_0800FD0C.inc b/data/scripts/script_0800FD0C.inc index 0720943c..7b8bb425 100644 --- a/data/scripts/script_0800FD0C.inc +++ b/data/scripts/script_0800FD0C.inc @@ -1,11 +1,27 @@ SCRIPT_START script_0800FD0C +.ifdef JP + CheckLocalFlag 0x00ca +.else +.ifdef EU + CheckLocalFlag 0x00ca +.else CheckLocalFlag 0x00cd +.endif +.endif JumpIf script_0800FD50 WaitForSomething2 0x00000010 script_0800FD1A: CheckPlayerInRegion 0x00c8, 0x03c0, 0x1040 JumpIfNot script_0800FD1A +.ifdef JP + CheckLocalFlag 0x00ca +.else +.ifdef EU + CheckLocalFlag 0x00ca +.else CheckLocalFlag 0x00cd +.endif +.endif JumpIf script_0800FD5C _0807E864 Call sub_0807F9A4 diff --git a/data/scripts/script_0800FF74.inc b/data/scripts/script_0800FF74.inc index 2d79be0d..5f45e217 100644 --- a/data/scripts/script_0800FF74.inc +++ b/data/scripts/script_0800FF74.inc @@ -4,17 +4,39 @@ SCRIPT_START script_0800FF74 _0807E9D4 CallWithArg sub_0807F3D8, 0x00000008 Call sub_080644A4 +.ifdef JP + ClearLocalFlag 0x00c4 +.else +.ifndef EU ClearLocalFlag 0x00c7 +.endif +.endif EndBlock script_0800FF92: EndBlock BeginBlock DoPostScriptAction 0x000a +.ifdef JP + CheckLocalFlag 0x00cb +.else +.ifdef EU + CheckLocalFlag 0x00cb +.else CheckLocalFlag 0x00ce +.endif +.endif JumpIf script_0800FFCC DoPostScriptAction 0x000b Call sub_08064198 +.ifdef JP + CheckLocalFlag 0x00c4 +.else +.ifdef EU + CheckLocalFlag 0x00c4 +.else CheckLocalFlag 0x00c7 +.endif +.endif JumpIfNot script_0800FFCC Call sub_08064488 CheckPlayerInRegion2 0x4040 @@ -25,7 +47,15 @@ script_0800FFCC: CheckEntityInteractType JumpIfNot script_0800FF92 EndBlock +.ifdef JP + SetLocalFlag 0x00c4 +.else +.ifdef EU + SetLocalFlag 0x00c4 +.else SetLocalFlag 0x00c7 +.endif +.endif _0807E864 _0807EB74 CallWithArg sub_0807F3D8, 0x00000008 @@ -35,7 +65,15 @@ script_0800FFCC: _0807EA94 Jump script_08010060 script_0800FFF8: +.ifdef JP + CheckLocalFlag 0x00cb +.else +.ifdef EU + CheckLocalFlag 0x00cb +.else CheckLocalFlag 0x00ce +.endif +.endif JumpIfNot script_0801000A TextboxNoOverlap 0x340b _0807EA94 @@ -60,7 +98,15 @@ script_08010014: _0807EDD4 0x0018, 0x0108 _0807EB44 0x0002 CallWithArg sub_0807F3D8, 0x00000008 +.ifdef JP + SetLocalFlag 0x00cb +.else +.ifdef EU + SetLocalFlag 0x00cb +.else SetLocalFlag 0x00ce +.endif +.endif script_08010060: Call sub_080644A4 CallWithArg sub_0807F5B0, 0x0000000a diff --git a/data/scripts/script_08010264.inc b/data/scripts/script_08010264.inc index 7e020262..d0d023f8 100644 --- a/data/scripts/script_08010264.inc +++ b/data/scripts/script_08010264.inc @@ -501,7 +501,13 @@ script_08010860: TextboxNoOverlap 0x2c21 Jump script_080108B2 script_080108AA: +.ifdef USA SetLocalFlag 0x00fa +.else +.ifdef DEMO + SetLocalFlag 0x00fa +.endif +.endif TextboxNoOverlap 0x2c20 script_080108B2: _0807EA94 diff --git a/data/scripts/script_08010964.inc b/data/scripts/script_08010964.inc index 72d28a10..908a6a23 100644 --- a/data/scripts/script_08010964.inc +++ b/data/scripts/script_08010964.inc @@ -14,10 +14,20 @@ script_08010994: Call sub_0807DF50 _0807E878 Jump script_08010964 + + SCRIPT_START script_080109A0 BeginBlock EndBlock +.ifdef JP + CheckLocalFlag 0x00ce +.else +.ifdef EU + CheckLocalFlag 0x00ce +.else CheckLocalFlag 0x00d1 +.endif +.endif JumpIf script_080109EA CheckPlayerInRegion2 0x0808 JumpIfNot script_080109A0 diff --git a/data/scripts/script_08011128.inc b/data/scripts/script_08011128.inc index c8e34389..7e9e0db4 100644 --- a/data/scripts/script_08011128.inc +++ b/data/scripts/script_08011128.inc @@ -2,6 +2,15 @@ SCRIPT_START script_08011128 BeginBlock _0807EB44 0x0004 DoPostScriptAction 0x0000 +.ifdef JP + _0807E9D4 + DoPostScriptAction 0x000a +.else +.ifdef EU + _0807E9D4 + DoPostScriptAction 0x000a +.endif +.endif EndBlock script_08011134: CheckPlayerInRegion 0x01f8, 0x0048, 0x1040 @@ -35,3 +44,10 @@ script_08011134: _0807E5F8 0x00000008 DoPostScriptAction 0x0006 SCRIPT_END +.ifdef JP + .2byte 0x0000 +.else +.ifdef EU + .2byte 0x0000 +.endif +.endif diff --git a/data/scripts/script_0801194C.inc b/data/scripts/script_0801194C.inc index 3f7fee61..50b0e0d3 100644 --- a/data/scripts/script_0801194C.inc +++ b/data/scripts/script_0801194C.inc @@ -127,6 +127,7 @@ script_08011AC4: _0807EA94 _0807E878 Jump script_08011AC4 + SCRIPT_START script_08011AE4 CheckRoomFlag 0x000f JumpIfNot script_08011AE4 @@ -136,7 +137,15 @@ SCRIPT_START script_08011AE4 script_08011AFA: TextboxNoOverlapFollowPos 0x1321, 0x0007 _0807EA94 +.ifdef JP + SetLocalFlag 0x0011 +.else +.ifdef EU + SetLocalFlag 0x0011 +.else SetLocalFlag 0x0010 +.endif +.endif CallWithArg sub_0806DA1C, 0x00000003 _0807E878 Call sub_0807DF50 diff --git a/data/scripts/script_08011C7C.inc b/data/scripts/script_08011C7C.inc index 93e409c8..cbe9a609 100644 --- a/data/scripts/script_08011C7C.inc +++ b/data/scripts/script_08011C7C.inc @@ -325,6 +325,8 @@ script_0801200C: _0807EB44 0x0004 DoPostScriptAction 0x0001 Jump script_08011FFE + + SCRIPT_START script_08012024 BeginBlock Call sub_08064828 @@ -360,8 +362,14 @@ script_08012070: TextboxNoOverlap 0x3125 _0807EA94 _0807F034 0x0031 - WaitPlayerAction8 + WaitPlayerAction8 +.ifdef USA Call sub_0807FC24 +.else +.ifdef DEMO + Call sub_0807FC24 +.endif +.endif Jump script_0801209E script_0801209A: TextboxNoOverlap 0x3127 @@ -371,7 +379,8 @@ script_0801209E: _0807EB44 0x0004 DoPostScriptAction 0x0001 Jump script_0801203A - .2byte 0x0000 + .align 2, 0 + SCRIPT_START script_080120B0 BeginBlock Call sub_08064928 @@ -407,8 +416,14 @@ script_080120FC: TextboxNoOverlap 0x3119 _0807EA94 _0807F034 0x002f - WaitPlayerAction8 + WaitPlayerAction8 +.ifdef USA Call sub_0807FC24 +.else +.ifdef DEMO + Call sub_0807FC24 +.endif +.endif Jump script_0801212A script_08012126: TextboxNoOverlap 0x311b @@ -418,7 +433,8 @@ script_0801212A: _0807EB44 0x0004 DoPostScriptAction 0x0001 Jump script_080120C6 - .2byte 0x0000 + .align 2, 0 + SCRIPT_START script_0801213C BeginBlock Call sub_08064A28 @@ -455,7 +471,13 @@ script_08012188: _0807EA94 _0807F034 0x0030 WaitPlayerAction8 +.ifdef USA Call sub_0807FC24 +.else +.ifdef DEMO + Call sub_0807FC24 +.endif +.endif Jump script_080121B6 script_080121B2: TextboxNoOverlap 0x3121 @@ -465,7 +487,8 @@ script_080121B6: _0807EB44 0x0004 DoPostScriptAction 0x0001 Jump script_08012152 - .2byte 0x0000 + .align 2, 0 + SCRIPT_START script_080121C8 BeginBlock Call sub_08064828 @@ -584,4 +607,4 @@ script_080122EC: _0807E878 DoPostScriptAction 0x0006 SCRIPT_END - .2byte 0x0000 + .align 2, 0 diff --git a/data/scripts/script_08012430.inc b/data/scripts/script_08012430.inc index 28277936..c18f6787 100644 --- a/data/scripts/script_08012430.inc +++ b/data/scripts/script_08012430.inc @@ -18,12 +18,20 @@ script_08012440: SetLocalFlag 0x00b3 _0807F034 0x0062 WaitPlayerAction8 +.ifdef USA SetLocalFlag 0x00d0 +.else +.ifdef DEMO + SetLocalFlag 0x00d0 +.endif +.endif script_08012474: _0807E878 _0807E930 0x0000 Jump script_08012440 - .2byte 0x0000 + .align 2, 0 + + SCRIPT_START script_08012480 BeginBlock Call sub_08054564 diff --git a/data/scripts/script_08012C68.inc b/data/scripts/script_08012C68.inc index 033fc43f..b8aa1e2a 100644 --- a/data/scripts/script_08012C68.inc +++ b/data/scripts/script_08012C68.inc @@ -15,6 +15,7 @@ script_08012C7E: SetGlobalFlag 0x0022 _0807E878 Jump script_08012C7E + SCRIPT_START script_08012C98 CheckGlobalFlag 0x0014 JumpIfNot script_08012C98 @@ -30,7 +31,15 @@ script_08012CA0: Call sub_0807DF28 _0807EB28 0x2202 _0807EA94 +.ifdef JP + SetLocalFlag 0x003a +.else +.ifdef EU + SetLocalFlag 0x003a +.else SetLocalFlag 0x003b +.endif +.endif Call sub_0807DF50 _0807E878 script_08012CD2: diff --git a/data/scripts/script_08012CD8.inc b/data/scripts/script_08012CD8.inc index 59f22008..900f0de5 100644 --- a/data/scripts/script_08012CD8.inc +++ b/data/scripts/script_08012CD8.inc @@ -12,7 +12,15 @@ SCRIPT_START script_08012CD8 EndBlock _0807EB28 0x2203 _0807EA94 +.ifdef JP + SetLocalFlag 0x003d +.else +.ifdef EU + SetLocalFlag 0x003d +.else SetLocalFlag 0x003e +.endif +.endif Call sub_0807DF50 _0807E878 DoPostScriptAction 0x0006 diff --git a/data/scripts/script_08012D70.inc b/data/scripts/script_08012D70.inc index 1f0dfcfe..8b936911 100644 --- a/data/scripts/script_08012D70.inc +++ b/data/scripts/script_08012D70.inc @@ -8,7 +8,15 @@ SCRIPT_START script_08012D70 WaitForSomething2 0x00000001 _0807EB28 0x132d _0807EA94 +.ifdef JP + SetLocalFlag 0x0015 +.else +.ifdef EU + SetLocalFlag 0x0015 +.else SetLocalFlag 0x0014 +.endif +.endif Call sub_0807DF50 _0807E878 DoPostScriptAction 0x0006 diff --git a/data/scripts/script_080138B4.inc b/data/scripts/script_080138B4.inc index 9a63f5c8..206ac542 100644 --- a/data/scripts/script_080138B4.inc +++ b/data/scripts/script_080138B4.inc @@ -77,9 +77,11 @@ script_080138D0: TextboxNoOverlapFollowPos 0x0505, 0x000c _0807EA94 _0807E5F8 0x00040000 +.ifndef EU _0807F0B4 0x0002 SetEntityPositionRelative 0x00e8, 0x00d8 CameraTargetEntity +.endif Call sub_0806DC3C CallWithArg sub_0807F244, 0x00010001 CallWithArg sub_0807F29C, gUnk_080049FE @@ -87,7 +89,9 @@ script_080138D0: CallWithArg sub_0807F29C, 0x00000000 Call sub_0806DC58 script_08013A8E: +.ifndef EU CheckRoomFlag 0x0004 JumpIfNot script_08013A8E +.endif CallWithArg sub_0805DDEC, 0x00000001 _0807F0C8 0xffff, 0x0000 diff --git a/data/scripts/script_08013AA6.inc b/data/scripts/script_08013AA6.inc index 484789c1..37961ee2 100644 --- a/data/scripts/script_08013AA6.inc +++ b/data/scripts/script_08013AA6.inc @@ -1,6 +1,12 @@ SCRIPT_START script_08013AA6 Call sub_0807F3F8 Wait 0x003c +.ifdef EU + _0807F0B4 0x0007 + SetEntityPositionRelative 0x00e8, 0x00a8 + CameraTargetEntity + Wait 0x003c +.endif _0807E5F8 0x00000008 Wait 0x0078 CallWithArg sub_0805DE18, 0x00000001 diff --git a/data/scripts/script_08013BE8.inc b/data/scripts/script_08013BE8.inc index ea87d86b..b6c87eec 100644 --- a/data/scripts/script_08013BE8.inc +++ b/data/scripts/script_08013BE8.inc @@ -25,7 +25,9 @@ script_08013C32: Call sub_0807F934 DoPostScriptAction 0x000a CallWithArg sub_080962F8, 0x00000000 +.ifndef EU CallWithArg sub_0807F8E8, 0x00000004 +.endif EndBlock script_08013C58: EndBlock @@ -55,4 +57,4 @@ script_08013C98: DoPostScriptAction 0x0008 DoPostScriptAction 0x0006 SCRIPT_END - .2byte 0x0000 + .align 2, 0 diff --git a/data/scripts/script_08014248.inc b/data/scripts/script_08014248.inc index 56ab6d41..569bc7d0 100644 --- a/data/scripts/script_08014248.inc +++ b/data/scripts/script_08014248.inc @@ -7,7 +7,9 @@ SCRIPT_START script_08014248 script_08014264: CallWithArg sub_08095EAC, 0x00000001 Jump script_08014264 - .2byte 0x0000 + .align 2, 0 + +.ifndef EU SCRIPT_START script_08014274 BeginBlock DoPostScriptAction 0x0008 @@ -28,3 +30,4 @@ script_08014298: _0807E878 Jump script_08014298 .2byte 0x0000 +.endif diff --git a/data/scripts/script_080143C0.inc b/data/scripts/script_080143C0.inc index 1f682585..652ee0ff 100644 --- a/data/scripts/script_080143C0.inc +++ b/data/scripts/script_080143C0.inc @@ -27,10 +27,12 @@ script_080143FA: _0807EA94 SetIntVariable 0x00000303 Call sub_0807F420 +.ifndef EU Wait 0x001e _0807EB8C TextboxNoOverlap 0x2c22 _0807EA94 +.endif script_0801443E: _0807E930 0x0004 _0807E908 0x0001 diff --git a/data/scripts/script_08014450.inc b/data/scripts/script_08014450.inc index ce1cc804..10fbfc52 100644 --- a/data/scripts/script_08014450.inc +++ b/data/scripts/script_08014450.inc @@ -35,7 +35,13 @@ script_080144B8: Jump script_080144C8 script_080144C0: SetLocalFlag 0x0093 +.ifdef USA SetLocalFlag 0x00d3 +.else +.ifdef DEMO + SetLocalFlag 0x00d3 +.endif +.endif script_080144C8: ModRupees 0xfff6 TextboxNoOverlapFollow 0x420c @@ -54,6 +60,13 @@ script_080144FC: _0807E878 CheckRoomFlag 0x0000 JumpIfNot script_08014462 +.ifdef USA _0807E9DC +.else +.ifdef DEMO + _0807E9DC +.endif +.endif SCRIPT_END - .2byte 0x0000 + .align 2, 0 + diff --git a/data/scripts/script_080145B0.inc b/data/scripts/script_080145B0.inc index 8cc995b4..1aa48d71 100644 --- a/data/scripts/script_080145B0.inc +++ b/data/scripts/script_080145B0.inc @@ -9,10 +9,19 @@ script_080145C2: JumpIfNot script_080145C2 _0807E864 ClearRoomFlag 0x0005 +.ifdef EU + Wait 0x0018 + _0807E8E4_1 + _0807EB44 0x0006 +.else Wait 0x000c _0807EB8C +.endif TextboxNoOverlapFollowPos 0x432e, 0x000c _0807EA94 +.ifdef EU + Wait 0x0018 +.endif _0807E878 Jump script_080145C2 script_080145E4: diff --git a/data/scripts/script_080145E8.inc b/data/scripts/script_080145E8.inc index 0e32d77a..0f68e289 100644 --- a/data/scripts/script_080145E8.inc +++ b/data/scripts/script_080145E8.inc @@ -5,6 +5,36 @@ SCRIPT_START script_080145E8 DoPostScriptAction 0x0000 EndBlock script_080145F8: +.ifdef EU + CheckPlayerInRegion 0x00a8, 0x0054, 0x080c + JumpIfNot script_080145F8 + ComparePlayerAnimationState 0x0000 + JumpIfNot script_080145F8 + CheckRoomFlag 0x0009 + JumpIf script_08014632 + _0807E864 + Wait 0x0018 + _0807E8E4_3 + _0807EB44 0x0002 + TextboxNoOverlapFollowPos 0x432b, 0x000c + _0807EA94 + Wait 0x0018 + _0807E878 + Jump script_080145F8 +script_08014632: + CheckRoomFlag 0x0000 + JumpIfNot script_08014632 + _0807E864 + Call sub_0807DF28 +script_08014642: + CheckRoomFlag 0x0009 + JumpIf script_08014642 + _0807E5F8 0x00000004 + WaitForSomething2 0x00000008 + Call sub_0807DF50 + _0807E878 + Jump script_080145F8 +.else CheckRoomFlag 0x0000 JumpIfNot script_080145F8 _0807E864 @@ -17,6 +47,9 @@ script_08014608: Call sub_0807DF50 _0807E878 Jump script_080145F8 +.endif + .align 2, 0 + SCRIPT_START script_08014628 BeginBlock _0807E9D4 @@ -26,9 +59,52 @@ SCRIPT_START script_08014628 EndBlock script_0801463A: _0807E30C +.ifdef EU + JumpIf script_080146E2 +.else JumpIf script_080146A0 +.endif TestBit 0x00000004 JumpIf script_0801477A +.ifdef EU + CheckPlayerInRegion 0x0078, 0x0078, 0x0810 + JumpIfNot script_0801463A + CheckRoomFlag 0x0009 + JumpIfNot script_0801463A + _0807E864 + _0807EB28 0x431f + _0807EA94 +script_0801469A: + StartPlayerScript script_080147DC + Wait 0x0010 + _0807E5F8 0x00000002 + WaitForSomething2 0x00000001 + _0807E878 + Jump script_0801463A +script_080146E2: + _0807E864 + _0807E930 0x0008 + Wait 0x0020 + _0807E930 0x0002 + CheckGlobalFlag 0x0059 + JumpIf script_0801472E_2 + CheckRoomFlag 0x0009 + JumpIf script_080146F4 + CheckLocalFlag 0x005c + JumpIfNot script_080146FE + CheckLocalFlag 0x005e + JumpIfNot script_0801474A + CheckRoomFlag 0x0006 + JumpIf script_0801472E + CheckLocalFlag 0x005f + JumpIf script_08014720 + Call sub_08088574 + SetRoomFlag 0x000a + Jump script_0801473C +script_0801472E_2: + TextboxNoOverlapFollowPos 0x432f, 0x000c + Jump script_080147CE @ TODO script_08014816 +.else CheckRoomFlag 0x0004 JumpIf script_08014672 Call sub_0808861C @@ -40,7 +116,11 @@ script_0801463A: TextboxNoOverlapFollowPos 0x432b, 0x000c Jump script_080147CE script_08014672: +.ifdef JP + CheckPlayerInRegion 0x0078, 0x0078, 0x0810 +.else Call sub_08088658 +.endif JumpIfNot script_0801463A _0807E864 _0807EB28 0x431f @@ -74,12 +154,22 @@ script_080146C6: Call sub_08088574 SetRoomFlag 0x0009 Jump script_0801473C +.endif + script_080146F4: TextboxNoOverlapFollowPos 0x431e, 0x000c Jump script_080147CE script_080146FE: +.ifdef EU + SetRoomFlag 0x000A +.else SetRoomFlag 0x0009 +.endif SetLocalFlag 0x005c +.ifdef EU +script_0801474A: + SetRoomFlag 0x000a +.endif TextboxNoOverlapFollowPos 0x4305, 0x000c _0807EA94 _0807E3BC 0x0001 @@ -87,11 +177,19 @@ script_080146FE: TextboxNoOverlapFollowPos 0x4306, 0x000c Jump script_0801473C script_08014720: +.ifdef EU + SetRoomFlag 0x000A +.else SetRoomFlag 0x0009 +.endif Call sub_08088504 Jump script_0801473C script_0801472E: +.ifdef EU + SetRoomFlag 0x000A +.else SetRoomFlag 0x0009 +.endif ClearRoomFlag 0x0006 Call sub_08088544 script_0801473C: @@ -107,11 +205,19 @@ script_08014754: JumpIfNot script_08014754 ClearRoomFlag 0x0003 _0807EA94 +.ifdef EU + SetRoomFlag 0x0009 +.else SetRoomFlag 0x0004 +.endif TextboxNoOverlapFollowPos 0x431e, 0x000c Jump script_080147CE script_08014770: +.ifdef EU + SetRoomFlag 0x000A +.else SetRoomFlag 0x0009 +.endif _0807EA94 Jump script_080147CE script_0801477A: @@ -137,11 +243,19 @@ script_080147B4: _0807E930 0x0002 Jump script_0801478A script_080147C4: +.ifdef EU + SetRoomFlag 0x000A +.else SetRoomFlag 0x0009 +.endif TextboxNoOverlapFollowPos 0x4307, 0x000c script_080147CE: _0807EA94 +.ifdef EU + Wait 0x000F +.else Wait 0x0004 +.endif _0807E878 Jump script_0801463A - .2byte 0x0000 + .align 2, 0 diff --git a/data/scripts/script_08014CDC.inc b/data/scripts/script_08014CDC.inc index 4cb6b657..4b0d2f45 100644 --- a/data/scripts/script_08014CDC.inc +++ b/data/scripts/script_08014CDC.inc @@ -53,7 +53,15 @@ script_08014D96: TextboxNoOverlap 0x1014 _0807EA94 _0807EC64 0x0018 +.ifdef JP + SetLocalFlag 0x006b +.else +.ifdef EU + SetLocalFlag 0x006b +.else SetLocalFlag 0x006d +.endif +.endif Call sub_0807DF50 _0807E878 DoPostScriptAction 0x0006 diff --git a/data/scripts/script_08014E14.inc b/data/scripts/script_08014E14.inc index 1acf6e0c..1b70d789 100644 --- a/data/scripts/script_08014E14.inc +++ b/data/scripts/script_08014E14.inc @@ -239,7 +239,15 @@ script_08015104: PlaySound SFX_SECRET _0807F0B4 0x0004 CameraTargetPlayer +.ifdef JP + SetLocalFlag 0x008a +.else +.ifdef EU + SetLocalFlag 0x008a +.else SetLocalFlag 0x008c +.endif +.endif _0807EB28 0x130c _0807EA94 CameraTargetPlayer diff --git a/data/scripts/script_080157AC.inc b/data/scripts/script_080157AC.inc index b4482406..57f353dc 100644 --- a/data/scripts/script_080157AC.inc +++ b/data/scripts/script_080157AC.inc @@ -63,7 +63,15 @@ script_08015888: _0807EA94 _0807E5F8 0x00000001 WaitForSomething2 0x00000002 +.ifdef JP + SetLocalFlag 0x0089 +.else +.ifdef EU + SetLocalFlag 0x0089 +.else SetLocalFlag 0x008b +.endif +.endif Call sub_08066FB8 Call sub_0807DF50 _0807E878 diff --git a/data/scripts/script_08015B34.inc b/data/scripts/script_08015B34.inc index 3b383a11..9df5e5af 100644 --- a/data/scripts/script_08015B34.inc +++ b/data/scripts/script_08015B34.inc @@ -1,7 +1,15 @@ SCRIPT_START script_08015B34 EndBlock BeginBlock +.ifdef JP + CheckLocalFlag 0x0089 +.else +.ifdef EU + CheckLocalFlag 0x0089 +.else CheckLocalFlag 0x008b +.endif +.endif JumpIf script_08015B7E CallWithArg sub_0807F6B4, 0x00000318 JumpIfNot script_08015B34 diff --git a/data/scripts/script_08015BA8.inc b/data/scripts/script_08015BA8.inc index 0798902d..433c22e4 100644 --- a/data/scripts/script_08015BA8.inc +++ b/data/scripts/script_08015BA8.inc @@ -1,6 +1,14 @@ SCRIPT_START script_08015BA8 BeginBlock +.ifdef JP + SetLocalFlag 0x008c +.else +.ifdef EU + SetLocalFlag 0x008c +.else SetLocalFlag 0x008e +.endif +.endif _0807E864 MoveEntityToPlayer CameraTargetEntity diff --git a/data/scripts/script_08015BE8.inc b/data/scripts/script_08015BE8.inc index 091c95fc..d066f2e8 100644 --- a/data/scripts/script_08015BE8.inc +++ b/data/scripts/script_08015BE8.inc @@ -31,7 +31,15 @@ script_08015BF0: PlayBGM _0807EB28 0x131f _0807EA94 +.ifdef JP + SetLocalFlag 0x009b +.else +.ifdef EU + SetLocalFlag 0x009b +.else SetLocalFlag 0x009c +.endif +.endif Call sub_0807FBCC Call sub_0807DF50 _0807E878 diff --git a/data/scripts/script_080160A8.inc b/data/scripts/script_080160A8.inc index 91d91fa6..9239fd38 100644 --- a/data/scripts/script_080160A8.inc +++ b/data/scripts/script_080160A8.inc @@ -34,8 +34,12 @@ script_080160E0: Jump script_08016132 script_0801610C: WaitPlayerAction8 +.ifndef EU _0807EB8C TextboxNoOverlapFollow 0x2d0d +.else + TextboxNoOverlapFollow 0x2d08 +.endif _0807EA94 Jump script_08016132 script_0801611A: @@ -51,6 +55,8 @@ script_08016132: _0807E878 _0807EB44 0x0004 Jump script_080160B0 + .align 2, 0 + SCRIPT_START script_0801613C BeginBlock Call sub_080787B4 @@ -78,6 +84,8 @@ script_08016184: script_0801618A: _0807E878 Jump script_08016146 + .align 2, 0 + SCRIPT_START script_08016190 BeginBlock Call sub_080787B4 @@ -100,13 +108,19 @@ script_080161C6: TextboxNoOverlapFollow 0x2d0b Jump script_080161E2 script_080161D8: +.ifndef EU WaitPlayerAction8 _0807EA94 _0807EB8C TextboxNoOverlap 0x2d06 +.else + TextboxNoOverlapFollow 0x2d06 +.endif script_080161E2: _0807E878 Jump script_0801619A + .align 2, 0 + SCRIPT_START script_080161E8 BeginBlock Call sub_0807F348 diff --git a/data/scripts/script_08016384.inc b/data/scripts/script_08016384.inc index f1d84660..7887a419 100644 --- a/data/scripts/script_08016384.inc +++ b/data/scripts/script_08016384.inc @@ -17,7 +17,15 @@ SCRIPT_START script_08016384 CheckInventory2 0x0001 HasRoomItemForSale CheckLocalFlag 0x0067 +.ifdef JP + CheckLocalFlagByOffset 0x0100, 0x0069 +.else +.ifdef EU + CheckLocalFlagByOffset 0x0100, 0x0069 +.else CheckLocalFlagByOffset 0x0100, 0x006b +.endif +.endif CheckGlobalFlag 0x0013 CheckRoomFlag 0x0000 CheckPlayerInRegion 0x0000, 0x0000, 0x0000 diff --git a/data/sounds.s b/data/sounds.s index 0b856ee5..670a54b2 100644 --- a/data/sounds.s +++ b/data/sounds.s @@ -3839,6 +3839,34 @@ bgmDarkHyruleCastle:: @ 08DD6BFC sound_header 7 0 0 0xb2 gUnk_08A06D94 bgmDarkHyruleCastle_track0 bgmDarkHyruleCastle_track1 bgmDarkHyruleCastle_track2 bgmDarkHyruleCastle_track3 bgmDarkHyruleCastle_track4 bgmDarkHyruleCastle_track5 bgmDarkHyruleCastle_track6 bgmSecretCastleEntrance_track0:: @ 08DD6C20 +.ifdef EU + .incbin "baserom_eu.gba", 0xEE2278, 0x000000B +gUnk_08EE2283:: + .incbin "baserom_eu.gba", 0xEE2283, 0x000000D +gUnk_08EE2290:: + .incbin "baserom_eu.gba", 0xEE2290, 0x000000F + .4byte gUnk_08EE2290 + .byte 0xB3 + .4byte gUnk_08EE2290 + .byte 0xB3 + .4byte gUnk_08EE2290 + .byte 0xB3 + .4byte gUnk_08EE2290 + .incbin "baserom_eu.gba", 0xEE22B2, 0x0000010 + .4byte gUnk_08EE2290 +gUnk_08EE22C6:: + .incbin "baserom_eu.gba", 0xEE22C6, 0x000000F + .4byte gUnk_08EE22C6 + .byte 0xB3 + .4byte gUnk_08EE22C6 + .byte 0xB3 + .4byte gUnk_08EE22C6 + .byte 0xBB + .byte 0x3C + .byte 0xB2 + .4byte gUnk_08EE2283 + .byte 0xB1 +.else .incbin "baserom.gba", 0xDD6C20, 0x000000B gUnk_08DD6C2B:: @ 08DD6C2B .incbin "baserom.gba", 0xDD6C2B, 0x000000D @@ -3858,7 +3886,37 @@ gUnk_08DD6C85:: @ 08DD6C85 .incbin "baserom.gba", 0xDD6CAC, 0x0000005 .4byte gUnk_08DD6C2B .incbin "baserom.gba", 0xDD6CB5, 0x0000001 +.endif + bgmSecretCastleEntrance_track1:: @ 08DD6CB6 +.ifdef EU + .incbin "baserom_eu.gba", 0xEE22EB, 0x0000007 +gUnk_08EE22F2:: @ 08EE22F2 + .incbin "baserom_eu.gba", 0xEE22F2, 0x000000D +gUnk_08EE22FF:: @ 08EE22FF + .incbin "baserom_eu.gba", 0xEE22FF, 0x000000F + .4byte gUnk_08EE22FF + .incbin "baserom_eu.gba", 0xEE2312, 0x0000001 + .4byte gUnk_08EE22FF + .incbin "baserom_eu.gba", 0xEE2317, 0x0000001 + .4byte gUnk_08EE22FF + .incbin "baserom_eu.gba", 0xEE231C, 0x0000001 + .4byte gUnk_08EE22FF + .incbin "baserom_eu.gba", 0xEE2321, 0x0000001 + .4byte gUnk_08EE22FF + .incbin "baserom_eu.gba", 0xEE2326, 0x0000001 + .4byte gUnk_08EE22FF +gUnk_08EE232B:: @ 08EE232B + .incbin "baserom_eu.gba", 0xEE232B, 0x000000F + .4byte gUnk_08EE232B + .incbin "baserom_eu.gba", 0xEE233E, 0x0000001 + .4byte gUnk_08EE232B + .incbin "baserom_eu.gba", 0xEE2343, 0x0000001 + .4byte gUnk_08EE232B + .incbin "baserom_eu.gba", 0xEE2348, 0x0000001 + .4byte gUnk_08EE22F2 + .incbin "baserom_eu.gba", 0xEE234D, 0x0000001 +.else .incbin "baserom.gba", 0xDD6CB6, 0x0000007 gUnk_08DD6CBD:: @ 08DD6CBD .incbin "baserom.gba", 0xDD6CBD, 0x000000D @@ -3882,20 +3940,37 @@ gUnk_08DD6D0C:: @ 08DD6D0C .incbin "baserom.gba", 0xDD6D33, 0x0000003 .4byte gUnk_08DD6CBD .incbin "baserom.gba", 0xDD6D3A, 0x0000001 +.endif + bgmSecretCastleEntrance_track2:: @ 08DD6D3B .incbin "baserom.gba", 0xDD6D3B, 0x0000004 gUnk_08DD6D3F:: @ 08DD6D3F +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xEE2352, 0x0000009 +.else .incbin "baserom.gba", 0xDD6D3F, 0x0000009 +.endif gUnk_08DD6D48:: @ 08DD6D48 .incbin "baserom.gba", 0xDD6D48, 0x0000019 .4byte gUnk_08DD6D48 +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xEE2378, 0x000003B +.else .incbin "baserom.gba", 0xDD6D65, 0x000003B +.endif .4byte gUnk_08DD6D3F .incbin "baserom.gba", 0xDD6DA4, 0x0000001 bgmSecretCastleEntrance_track3:: @ 08DD6DA5 .incbin "baserom.gba", 0xDD6DA5, 0x0000006 gUnk_08DD6DAB:: @ 08DD6DAB +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xEE23BE, 0x0000005 +.else .incbin "baserom.gba", 0xDD6DAB, 0x0000005 +.endif gUnk_08DD6DB0:: @ 08DD6DB0 .incbin "baserom.gba", 0xDD6DB0, 0x0000019 .4byte gUnk_08DD6DB0 @@ -3903,7 +3978,12 @@ gUnk_08DD6DB0:: @ 08DD6DB0 .4byte gUnk_08DD6DAB .incbin "baserom.gba", 0xDD6DEB, 0x0000001 bgmSecretCastleEntrance_track4:: @ 08DD6DEC +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xEE23FF, 0x0000008 +.else .incbin "baserom.gba", 0xDD6DEC, 0x0000008 +.endif gUnk_08DD6DF4:: @ 08DD6DF4 .incbin "baserom.gba", 0xDD6DF4, 0x0000017 gUnk_08DD6E0B:: @ 08DD6E0B @@ -3947,12 +4027,23 @@ gUnk_08DD6ECD:: @ 08DD6ECD .incbin "baserom.gba", 0xDD6ECD, 0x00000B8 .4byte gUnk_08DD6ECD .incbin "baserom.gba", 0xDD6F89, 0x0000001 + bgmSecretCastleEntrance_track7:: @ 08DD6F8A +.ifdef EU + .incbin "baserom_eu.gba", 0xEE259D, 0x0000003 +gUnk_08EE25A0:: @ 08EE25A0 + .incbin "baserom_eu.gba", 0xEE25A0, 0x0000030 + .4byte gUnk_08EE25A0 + .incbin "baserom_eu.gba", 0xEE25D4, 0x0000004 +.else .incbin "baserom.gba", 0xDD6F8A, 0x0000003 gUnk_08DD6F8D:: @ 08DD6F8D .incbin "baserom.gba", 0xDD6F8D, 0x0000030 .4byte gUnk_08DD6F8D .incbin "baserom.gba", 0xDD6FC1, 0x0000003 +.endif + + bgmSecretCastleEntrance:: @ 08DD6FC4 sound_header 8 0 0 0xbc gUnk_08A07394 bgmSecretCastleEntrance_track0 bgmSecretCastleEntrance_track1 bgmSecretCastleEntrance_track2 bgmSecretCastleEntrance_track3 bgmSecretCastleEntrance_track4 bgmSecretCastleEntrance_track5 bgmSecretCastleEntrance_track6 bgmSecretCastleEntrance_track7 @@ -6020,11 +6111,28 @@ bgmDiggingCave:: @ 08DDC394 sound_header 6 0 0 0xb2 gUnk_08A0C944 bgmDiggingCave_track0 bgmDiggingCave_track1 bgmDiggingCave_track2 bgmDiggingCave_track3 bgmDiggingCave_track4 bgmDiggingCave_track5 bgmSwiftbladeDojo_track0:: @ 08DDC3B4 +.ifdef EU + .incbin "baserom_eu.gba", 0xEE79C8, 0x000000B +gUnk_08EE79D3:: @ 08EE79D3 + .incbin "baserom_eu.gba", 0xEE79D3, 0x000001B + .4byte gUnk_08EE79D3 + .incbin "baserom_eu.gba", 0xEE79F2, 0x0000001 +.else .incbin "baserom.gba", 0xDDC3B4, 0x000000B gUnk_08DDC3BF:: @ 08DDC3BF .incbin "baserom.gba", 0xDDC3BF, 0x000001E .4byte gUnk_08DDC3BF .incbin "baserom.gba", 0xDDC3E1, 0x0000001 +.endif + +.ifdef EU +gUnk_08EE79F3:: @ 08EE79F3 + .incbin "baserom_eu.gba", 0xEE79F3, 0x0000007 +gUnk_08EE79FA:: @ 08EE79FA + .incbin "baserom_eu.gba", 0xEE79FA, 0x000008E + .4byte gUnk_08EE79FA + .incbin "baserom_eu.gba", 0xEE7A8C, 0x0000004 +.else bgmSwiftbladeDojo_track1:: @ 08DDC3E2 .incbin "baserom.gba", 0xDDC3E2, 0x0000007 gUnk_08DDC3E9:: @ 08DDC3E9 @@ -6043,8 +6151,17 @@ gUnk_08DDC423:: @ 08DDC423 .incbin "baserom.gba", 0xDDC423, 0x000008C .4byte gUnk_08DDC423 .incbin "baserom.gba", 0xDDC4B3, 0x0000001 +.endif + bgmSwiftbladeDojo:: @ 08DDC4B4 +.ifdef EU + .incbin "baserom_eu.gba", 0xEE7A90, 0x0000004 + .4byte gUnk_08A0CF44 + .4byte bgmSwiftbladeDojo_track0 + .4byte gUnk_08EE79F3 +.else sound_header 4 0 0 0x9e gUnk_08A0CF44 bgmSwiftbladeDojo_track0 bgmSwiftbladeDojo_track1 bgmSwiftbladeDojo_track2 bgmSwiftbladeDojo_track3 +.endif bgmMinishCap_track0:: @ 08DDC4CC .incbin "baserom.gba", 0xDDC4CC, 0x000000B @@ -7090,6 +7207,22 @@ gUnk_08DDEBF3:: @ 08DDEBF3 bgmWindRuins:: @ 08DDEC38 sound_header 7 0 0 0xa8 gUnk_08A0F014 bgmWindRuins_track0 bgmWindRuins_track1 bgmWindRuins_track2 bgmWindRuins_track3 bgmWindRuins_track4 bgmWindRuins_track5 bgmWindRuins_track6 +.ifdef EU +gUnk_08EEA230:: @ 08EEA230 + .incbin "baserom_eu.gba", 0xEEA230, 0x000000E +gUnk_08EEA23E:: @ 08EEA23E + .incbin "baserom_eu.gba", 0xEEA23E, 0x000001B + .4byte gUnk_08EEA23E + .incbin "baserom_eu.gba", 0xEEA25D, 0x0000001 +gUnk_08EEA25E:: @ 08EEA25E + .incbin "baserom_eu.gba", 0xEEA25E, 0x000000B +gUnk_08EEA269:: @ 08EEA269 + .incbin "baserom_eu.gba", 0xEEA269, 0x0000010 +gUnk_08EEA279:: @ 08EEA279 + .incbin "baserom_eu.gba", 0xEEA279, 0x000008E + .4byte gUnk_08EEA279 + .incbin "baserom_eu.gba", 0xEEA30B, 0x0000001 +.else bgmLearnScroll_track0:: @ 08DDEC5C .incbin "baserom.gba", 0xDDEC5C, 0x000000C gUnk_08DDEC68:: @ 08DDEC68 @@ -7116,8 +7249,18 @@ gUnk_08DDECDA:: @ 08DDECDA .incbin "baserom.gba", 0xDDECDA, 0x000008C .4byte gUnk_08DDECDA .incbin "baserom.gba", 0xDDED6A, 0x0000002 +.endif + bgmLearnScroll:: @ 08DDED6C +.ifdef EU + .incbin "baserom_eu.gba", 0xEEA30C, 0x0000004 + .4byte gUnk_08A0CF44 + .4byte gUnk_08EEA230 + .4byte gUnk_08EEA25E + .4byte gUnk_08EEA269 +.else sound_header 5 0 0 0x9e gUnk_08A0CF44 bgmLearnScroll_track0 bgmLearnScroll_track1 bgmLearnScroll_track2 bgmLearnScroll_track3 bgmLearnScroll_track4 +.endif bgmEzloGet_track0:: @ 08DDED88 .incbin "baserom.gba", 0xDDED88, 0x0000026 @@ -7218,7 +7361,11 @@ sfxSecretBig_track0:: @ 08DDF1A8 sfxSecretBig_track1:: @ 08DDF1CF .incbin "baserom.gba", 0xDDF1CF, 0x0000025 sfxSecretBig:: @ 08DDF1F4 +.ifdef EU + sound_header 2 0 0xc0 0 gUnk_08A1004C sfxSecretBig_track0 sfxSecretBig_track1 +.else sound_header 2 0 0xd0 0 gUnk_08A1004C sfxSecretBig_track0 sfxSecretBig_track1 +.endif sfxMetalClink_track0:: @ 08DDF204 .incbin "baserom.gba", 0xDDF204, 0x0000018 @@ -7672,7 +7819,11 @@ sfxRemSleep:: @ 08DDFDA8 sfxTaskComplete_track0:: @ 08DDFDB4 .incbin "baserom.gba", 0xDDFDB4, 0x0000020 sfxTaskComplete:: @ 08DDFDD4 +.ifdef EU + sound_header 1 0 0xc0 0 gUnk_08A104E4 sfxTaskComplete_track0 +.else sound_header 1 0 0xb0 0 gUnk_08A104E4 sfxTaskComplete_track0 +.endif sfxKeyAppear_track0:: @ 08DDFDE0 .incbin "baserom.gba", 0xDDFDE0, 0x0000034 @@ -7685,7 +7836,12 @@ sfxCF:: @ 08DDFE30 sound_header 1 0 0x48 0 gUnk_08A10514 sfxCF_track0 sfxD0_track0:: @ 08DDFE3C +.ifdef EU + @ TODO only small differences + .incbin "baserom_eu.gba", 0xEEB3D4, 0x0000010 +.else .incbin "baserom.gba", 0xDDFE3C, 0x0000010 +.endif sfxD0:: @ 08DDFE4C sound_header 1 0 0x48 0 gUnk_08A10520 sfxD0_track0 diff --git a/data/sprite_table.s b/data/sprite_table.s index 0d54adbb..0b04dede 100644 --- a/data/sprite_table.s +++ b/data/sprite_table.s @@ -8,4 +8,20 @@ gUnk_089FB770:: @ 089FB770 .byte 00, 0x0d, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 gUnk_089FB780:: @ 089FB780 +.ifdef EU + .incbin "baserom_eu.gba", 0xB07090, 0x0000F44 +.else .incbin "baserom.gba", 0x9FB780, 0x0000F44 +.endif +@ More sprites in demo +.ifdef DEMO + .incbin "baserom_demo.gba", 0x9FD0F4, 0xC0 +gUnk_089FD1B4:: + .incbin "baserom_demo.gba", 0x9FD1B4, 0x140 +gUnk_089FD2F4:: + .incbin "baserom_demo.gba", 0x9FD2F4, 0x845D +gUnk_08A05751:: + .incbin "baserom_demo.gba", 0xA05751, 0x116e +gUnk_08A068BF:: + .incbin "baserom_demo.gba", 0xA068BF, 0x81 +.endif diff --git a/data/strings.s b/data/strings.s index 20ab7e49..3f4df9ab 100644 --- a/data/strings.s +++ b/data/strings.s @@ -4,5 +4,28 @@ .section .rodata .align 2 -gUnk_089B1D90:: @ 089B1D90 +@ TODO use tmc_strings to extract strings for other variants + +translation:: @ 089B1D90 +.ifdef JP + .incbin "baserom_jp.gba", 0x9B1A30, 0x2BCC0 +.else +.ifdef EU + .incbin "translations/English.bin" + +translationFrench:: + .incbin "translations/French.bin" + +translationGerman:: + .incbin "translations/German.bin" + +translationSpanish:: + .incbin "translations/Spanish.bin" + +translationItalian:: + .incbin "translations/Italian.bin" + +.else .incbin "translations/USA.bin" +.endif +.endif diff --git a/data/tileset_headers.s b/data/tileset_headers.s index 664c1916..0ad27038 100755 --- a/data/tileset_headers.s +++ b/data/tileset_headers.s @@ -20,8 +20,13 @@ gTileset_MinishWoods_0:: @ 08100CF4 tileset_palette_set 28, 1 gTileset_MinishWoods_1:: @ 08100D24 +.ifdef EU + tileset_tiles 0xC3BE4-0x4, 0x6000000, 0x2000, 1 + tileset_tiles 0xC4BFC-0x4, 0x6008000, 0x2000, 1 +.else tileset_tiles 0xC3BE4, 0x6000000, 0x2000, 1 tileset_tiles 0xC4BFC, 0x6008000, 0x2000, 1 +.endif tileset_palette_set 21, 1 gAreaTilesets_MinishWoods:: @ 08100D48 @@ -56,51 +61,90 @@ gAreaTilesets_Ruins:: @ 08100DE8 .4byte gAreaTileset_Ruins_0 gAreaTileset_HyruleTown_0:: @ 08100DEC +.ifdef EU + tileset_tiles 0x2DCAC-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x302CC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x32760-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x2DCAC, 0x6000000, 0x4000, 1 tileset_tiles 0x302CC, 0x6004000, 0x4000, 1 tileset_tiles 0x32760, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 27, 1 gAreaTilesets_HyruleTown:: @ 08100E1C .4byte gAreaTileset_HyruleTown_0 gAreaTileset_FestivalTown_0:: @ 08100E20 +.ifdef EU + tileset_tiles 0x3467C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x36264-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x386F8-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x3467C, 0x6000000, 0x4000, 1 tileset_tiles 0x36264, 0x6004000, 0x4000, 1 tileset_tiles 0x386F8, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 170, 1 gAreaTilesets_FestivalTown:: @ 08100E50 .4byte gAreaTileset_FestivalTown_0 gAreaTileset_MtCrenel_0:: @ 08100E54 +.ifdef EU + tileset_tiles 0x3D02C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x3F944-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x41E84-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x3D02C, 0x6000000, 0x4000, 1 tileset_tiles 0x3F944, 0x6004000, 0x4000, 1 tileset_tiles 0x41E84, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 30, 1 gAreaTilesets_MtCrenel:: @ 08100E84 .4byte gAreaTileset_MtCrenel_0 gAreaTileset_HyruleField_0:: @ 08100E88 +.ifdef EU + tileset_tiles 0x49964-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x4C134-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x4EA0C-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0x60F68-0x4, 0x600F000, 0x800, 1 +.else tileset_tiles 0x49964, 0x6000000, 0x4000, 1 tileset_tiles 0x4C134, 0x6004000, 0x4000, 1 tileset_tiles 0x4EA0C, 0x6008000, 0x4000, 1 tileset_tiles 0x60F68, 0x600F000, 0x800, 1 +.endif tileset_palette_set 16, 1 gAreaTileset_HyruleField_1:: @ 08100EC4 +.ifdef EU + tileset_tiles 0x569D0-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x59078-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x5B950-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0x60F68-0x4, 0x600F000, 0x800, 1 +.else tileset_tiles 0x569D0, 0x6000000, 0x4000, 1 tileset_tiles 0x59078, 0x6004000, 0x4000, 1 tileset_tiles 0x5B950, 0x6008000, 0x4000, 1 tileset_tiles 0x60F68, 0x600F000, 0x800, 1 +.endif tileset_palette_set 67, 1 gAreaTileset_HyruleField_2:: @ 08100F00 +.ifdef EU + tileset_tiles 0x50844-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x52A70-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x55348-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0x60F68-0x4, 0x600F000, 0x800, 1 +.else tileset_tiles 0x50844, 0x6000000, 0x4000, 1 tileset_tiles 0x52A70, 0x6004000, 0x4000, 1 tileset_tiles 0x55348, 0x6008000, 0x4000, 1 tileset_tiles 0x60F68, 0x600F000, 0x800, 1 +.endif tileset_palette_set 46, 1 gAreaTilesets_HyruleField:: @ 08100F3C @@ -109,86 +153,148 @@ gAreaTilesets_HyruleField:: @ 08100F3C .4byte gAreaTileset_HyruleField_2 gAreaTileset_CastleGarden_0:: @ 08100F48 +.ifdef EU + tileset_tiles 0x66C28-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x68AD8-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x6A7C0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x66C28, 0x6000000, 0x4000, 1 tileset_tiles 0x68AD8, 0x6004000, 0x4000, 1 tileset_tiles 0x6A7C0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 31, 1 gAreaTilesets_CastleGarden:: @ 08100F78 .4byte gAreaTileset_CastleGarden_0 gAreaTileset_CloudTops_0:: @ 08100F7C +.ifdef EU + tileset_tiles 0x6EA9C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x701BC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x71A14-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0x77194-0x4, 0x600F000, 0x800, 1 +.else tileset_tiles 0x6EA9C, 0x6000000, 0x4000, 1 tileset_tiles 0x701BC, 0x6004000, 0x4000, 1 tileset_tiles 0x71A14, 0x6008000, 0x4000, 1 tileset_tiles 0x77194, 0x600F000, 0x800, 1 +.endif tileset_palette_set 32, 1 gAreaTilesets_CloudTops:: @ 08100FB8 .4byte gAreaTileset_CloudTops_0 gAreaTileset_RoyalValley_0:: @ 08100FBC +.ifdef EU + tileset_tiles 0x773A8-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x79588-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x7B084-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x773A8, 0x6000000, 0x4000, 1 tileset_tiles 0x79588, 0x6004000, 0x4000, 1 tileset_tiles 0x7B084, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 38, 1 gAreaTilesets_RoyalValley:: @ 08100FEC .4byte gAreaTileset_RoyalValley_0 gAreaTileset_VeilFalls_0:: @ 08100FF0 +.ifdef EU + tileset_tiles 0x7FA54-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x81D54-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x842A8-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x7FA54, 0x6000000, 0x4000, 1 tileset_tiles 0x81D54, 0x6004000, 0x4000, 1 tileset_tiles 0x842A8, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 44, 1 gAreaTilesets_VeilFalls:: @ 08101020 .4byte gAreaTileset_VeilFalls_0 gAreaTileset_VeilFallsTop_0:: @ 08101024 +.ifdef EU + tileset_tiles 0x7FA54-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x81D54-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x86984-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x7FA54, 0x6000000, 0x4000, 1 tileset_tiles 0x81D54, 0x6004000, 0x4000, 1 tileset_tiles 0x86984, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 44, 1 gAreaTilesets_VeilFallsTop:: @ 08101054 .4byte gAreaTileset_VeilFallsTop_0 gAreaTileset_Beanstalks_0:: @ 08101058 +.ifdef EU + tileset_tiles 0x88188-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x89218-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x89E04-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0x8B9A4-0x4, 0x600F000, 0x800, 1 +.else tileset_tiles 0x88188, 0x6000000, 0x4000, 1 tileset_tiles 0x89218, 0x6004000, 0x4000, 1 tileset_tiles 0x89E04, 0x6008000, 0x4000, 1 tileset_tiles 0x8B9A4, 0x600F000, 0x800, 1 +.endif tileset_palette_set 41, 1 gAreaTilesets_Beanstalks:: @ 08101094 .4byte gAreaTileset_Beanstalks_0 gAreaTileset_CrenelCaves_0:: @ 08101098 +.ifdef EU + tileset_tiles 0x8D160-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x8FAF0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x92434-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x8D160, 0x6000000, 0x4000, 1 tileset_tiles 0x8FAF0, 0x6004000, 0x4000, 1 tileset_tiles 0x92434, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 62, 1 gAreaTilesets_CrenelCaves:: @ 081010C8 .4byte gAreaTileset_CrenelCaves_0 gAreaTileset_GreatFairies_0:: @ 081010CC +.ifdef EU + tileset_tiles 0x9A388-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x9C1A4-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x9D704-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x9A388, 0x6000000, 0x4000, 1 tileset_tiles 0x9C1A4, 0x6004000, 0x4000, 1 tileset_tiles 0x9D704, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 92, 1 gAreaTileset_GreatFairies_1:: @ 081010FC +.ifdef EU + tileset_tiles 0x9A388-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x9C1A4-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x9D704-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x9A388, 0x6000000, 0x4000, 1 tileset_tiles 0x9C1A4, 0x6004000, 0x4000, 1 tileset_tiles 0x9D704, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 102, 1 gAreaTileset_GreatFairies_2:: @ 0810112C +.ifdef EU + tileset_tiles 0x9A388-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x9C1A4-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x9D704-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x9A388, 0x6000000, 0x4000, 1 tileset_tiles 0x9C1A4, 0x6004000, 0x4000, 1 tileset_tiles 0x9D704, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 103, 1 gAreaTilesets_GreatFairies:: @ 0810115C @@ -197,55 +303,93 @@ gAreaTilesets_GreatFairies:: @ 0810115C .4byte gAreaTileset_GreatFairies_2 gAreaTileset_LakeWoodsCave_0:: @ 08101168 + tileset_tiles 0x3D0, 0x6000000, 0x4000, 1 tileset_tiles 0x3024, 0x6004000, 0x4000, 1 tileset_tiles 0x5614, 0x6008000, 0x4000, 1 +.ifdef EU + tileset_tiles 0xC3BE4-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xC4BFC-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0xC3BE4, 0x6001000, 0x2000, 1 tileset_tiles 0xC4BFC, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 21, 1 gAreaTilesets_LakeWoodsCave:: @ 081011B0 .4byte gAreaTileset_LakeWoodsCave_0 gAreaTileset_HyruleDigCaves_0:: @ 081011B4 +.ifdef EU + tileset_tiles 0x2DCAC-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x302CC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x32760-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0xC5600-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xC6420-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0x2DCAC, 0x6000000, 0x4000, 1 tileset_tiles 0x302CC, 0x6004000, 0x4000, 1 tileset_tiles 0x32760, 0x6008000, 0x4000, 1 tileset_tiles 0xC5600, 0x6001000, 0x2000, 1 tileset_tiles 0xC6420, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 54, 1 gAreaTilesets_HyruleDigCaves:: @ 081011FC .4byte gAreaTileset_HyruleDigCaves_0 gAreaTileset_DigCaves1_0:: @ 08101200 +.ifdef EU + tileset_tiles 0x49964-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x4C134-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x4EA0C-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0xC8B0C-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xC99EC-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0x49964, 0x6000000, 0x4000, 1 tileset_tiles 0x4C134, 0x6004000, 0x4000, 1 tileset_tiles 0x4EA0C, 0x6008000, 0x4000, 1 tileset_tiles 0xC8B0C, 0x6001000, 0x2000, 1 tileset_tiles 0xC99EC, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 85, 1 gAreaTilesets_DigCaves1:: @ 08101248 .4byte gAreaTileset_DigCaves1_0 gAreaTileset_CrenelDigCave_0:: @ 0810124C +.ifdef EU + tileset_tiles 0x3D02C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x3F944-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x41E84-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0xC6DF8-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xC7F60-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0x3D02C, 0x6000000, 0x4000, 1 tileset_tiles 0x3F944, 0x6004000, 0x4000, 1 tileset_tiles 0x41E84, 0x6008000, 0x4000, 1 tileset_tiles 0xC6DF8, 0x6001000, 0x2000, 1 tileset_tiles 0xC7F60, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 33, 1 gAreaTilesets_CrenelDigCave:: @ 08101294 .4byte gAreaTileset_CrenelDigCave_0 gAreaTileset_VeilFallsDigCave_0:: @ 08101298 +.ifdef EU + tileset_tiles 0x7FA54-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x81D54-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x842A8-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0xC6DF8-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xC7F60-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0x7FA54, 0x6000000, 0x4000, 1 tileset_tiles 0x81D54, 0x6004000, 0x4000, 1 tileset_tiles 0x842A8, 0x6008000, 0x4000, 1 tileset_tiles 0xC6DF8, 0x6001000, 0x2000, 1 tileset_tiles 0xC7F60, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 99, 1 gAreaTilesets_VeilFallsDigCave:: @ 081012E0 @@ -255,8 +399,13 @@ gAreaTileset_CastorWildsDigCave_0:: @ 081012E4 tileset_tiles 0x16DB8, 0x6000000, 0x4000, 1 tileset_tiles 0x199CC, 0x6004000, 0x4000, 1 tileset_tiles 0x1C158, 0x6008000, 0x4000, 1 +.ifdef EU + tileset_tiles 0xCA4C0-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xCB858-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0xCA4C0, 0x6001000, 0x2000, 1 tileset_tiles 0xCB858, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 100, 1 gAreaTilesets_CastorWildsDigCave:: @ 0810132C @@ -266,8 +415,13 @@ gAreaTileset_OuterFortressOfWinds_0:: @ 08101330 tileset_tiles 0x16DB8, 0x6000000, 0x4000, 1 tileset_tiles 0x199CC, 0x6004000, 0x4000, 1 tileset_tiles 0x1C158, 0x6008000, 0x4000, 1 +.ifdef EU + tileset_tiles 0xCA4C0-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xCB858-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0xCA4C0, 0x6001000, 0x2000, 1 tileset_tiles 0xCB858, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 167, 1 gAreaTilesets_OuterFortressOfWinds:: @ 08101378 @@ -277,23 +431,41 @@ gAreaTileset_HyliaDigCaves_0:: @ 0810137C tileset_tiles 0xC634, 0x6000000, 0x4000, 1 tileset_tiles 0xE640, 0x6004000, 0x4000, 1 tileset_tiles 0x10C70, 0x6008000, 0x4000, 1 + +.ifdef EU + tileset_tiles 0xCC334-0x4, 0x6001000, 0x2000, 1 + tileset_tiles 0xCCF64-0x4, 0x6009000, 0x2000, 1 +.else tileset_tiles 0xCC334, 0x6001000, 0x2000, 1 tileset_tiles 0xCCF64, 0x6009000, 0x2000, 1 +.endif tileset_palette_set 20, 1 gAreaTilesets_HyliaDigCaves:: @ 081013C4 .4byte gAreaTileset_HyliaDigCaves_0 gAreaTileset_MinishVillage_0:: @ 081013C8 +.ifdef EU + tileset_tiles 0xD39BC-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xD5434-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xD76F4-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xD39BC, 0x6000000, 0x4000, 1 tileset_tiles 0xD5434, 0x6004000, 0x4000, 1 tileset_tiles 0xD76F4, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 14, 1 gAreaTileset_MinishVillage_1:: @ 081013F8 +.ifdef EU + tileset_tiles 0xDCC34-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xDDFCC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xE028C-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xDCC34, 0x6000000, 0x4000, 1 tileset_tiles 0xDDFCC, 0x6004000, 0x4000, 1 tileset_tiles 0xE028C, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 25, 1 gAreaTilesets_MinishVillage:: @ 08101428 @@ -301,27 +473,48 @@ gAreaTilesets_MinishVillage:: @ 08101428 .4byte gAreaTileset_MinishVillage_1 gAreaTileset_MelarisMine_0:: @ 08101430 +.ifdef EU + tileset_tiles 0xE28EC-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xE4D74-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xE6994-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xE28EC, 0x6000000, 0x4000, 1 tileset_tiles 0xE4D74, 0x6004000, 0x4000, 1 tileset_tiles 0xE6994, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 61, 1 gAreaTilesets_MelarisMine:: @ 08101460 .4byte gAreaTileset_MelarisMine_0 gAreaTileset_MinishPaths1_0:: @ 08101464 +.ifdef EU + tileset_tiles 0xEB00C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xECB90-0x4, 0x6004000, 0x4000, 1 +.else tileset_tiles 0xEB00C, 0x6000000, 0x4000, 1 tileset_tiles 0xECB90, 0x6004000, 0x4000, 1 +.endif tileset_palette_set 18, 1 gAreaTileset_MinishPaths1_1:: @ 08101488 +.ifdef EU + tileset_tiles 0xEB00C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xECB90-0x4, 0x6004000, 0x4000, 1 +.else tileset_tiles 0xEB00C, 0x6000000, 0x4000, 1 tileset_tiles 0xECB90, 0x6004000, 0x4000, 1 +.endif tileset_palette_set 63, 1 gAreaTileset_MinishPaths1_2:: @ 081014AC +.ifdef EU + tileset_tiles 0xEB00C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xECB90-0x4, 0x6004000, 0x4000, 1 +.else tileset_tiles 0xEB00C, 0x6000000, 0x4000, 1 tileset_tiles 0xECB90, 0x6004000, 0x4000, 1 +.endif tileset_palette_set 64, 1 gAreaTilesets_MinishPaths1:: @ 081014D0 @@ -330,18 +523,34 @@ gAreaTilesets_MinishPaths1:: @ 081014D0 .4byte gAreaTileset_MinishPaths1_2 gAreaTileset_CrenelMinishPaths_0:: @ 081014DC +.ifdef EU + tileset_tiles 0xEFE04-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xF1644-0x4, 0x6004000, 0x4000, 1 +.else tileset_tiles 0xEFE04, 0x6000000, 0x4000, 1 tileset_tiles 0xF1644, 0x6004000, 0x4000, 1 +.endif tileset_palette_set 65, 1 gAreaTileset_CrenelMinishPaths_1:: @ 08101500 +.ifdef EU + tileset_tiles 0xF2E74-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xF4160-0x4, 0x6004000, 0x4000, 1 +.else tileset_tiles 0xF2E74, 0x6000000, 0x4000, 1 tileset_tiles 0xF4160, 0x6004000, 0x4000, 1 +.endif tileset_palette_set 66, 1 +.ifdef EU +gAreaTileset_CrenelMinishPaths_2:: @ 08101524-0x4 + tileset_tiles 0xF2E74-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xF4160-0x4, 0x6004000, 0x4000, 1 +.else gAreaTileset_CrenelMinishPaths_2:: @ 08101524 tileset_tiles 0xF2E74, 0x6000000, 0x4000, 1 tileset_tiles 0xF4160, 0x6004000, 0x4000, 1 +.endif tileset_palette_set 93, 1 gAreaTilesets_CrenelMinishPaths:: @ 08101548 @@ -350,83 +559,163 @@ gAreaTilesets_CrenelMinishPaths:: @ 08101548 .4byte gAreaTileset_CrenelMinishPaths_2 gAreaTileset_MinishHouseInteriors_0:: @ 08101554 +.ifdef EU + tileset_tiles 0x13A218-0x4, 0x6000000, 0x8740, 1 +.else tileset_tiles 0x13A218, 0x6000000, 0x8740, 1 +.endif tileset_palette_set 68, 1 gAreaTileset_MinishHouseInteriors_1:: @ 0810156C +.ifdef EU + tileset_tiles 0x13F620-0x4, 0x6000000, 0x7540, 1 +.else tileset_tiles 0x13F620, 0x6000000, 0x7540, 1 +.endif tileset_palette_set 69, 1 gAreaTileset_MinishHouseInteriors_2:: @ 08101584 +.ifdef EU + tileset_tiles 0x1427B8-0x4, 0x6000000, 0x4B40, 1 +.else tileset_tiles 0x1427B8, 0x6000000, 0x4B40, 1 +.endif tileset_palette_set 70, 1 gAreaTileset_MinishHouseInteriors_3:: @ 0810159C +.ifdef EU + tileset_tiles 0x14506C-0x4, 0x6000000, 0x4A40, 1 +.else tileset_tiles 0x14506C, 0x6000000, 0x4A40, 1 +.endif tileset_palette_set 71, 1 gAreaTileset_MinishHouseInteriors_4:: @ 081015B4 +.ifdef EU + tileset_tiles 0x14789C-0x4, 0x6000000, 0x4980, 1 +.else tileset_tiles 0x14789C, 0x6000000, 0x4980, 1 +.endif tileset_palette_set 72, 1 gAreaTileset_MinishHouseInteriors_5:: @ 081015CC +.ifdef EU + tileset_tiles 0x149FC8-0x4, 0x6000000, 0x4D80, 1 +.else tileset_tiles 0x149FC8, 0x6000000, 0x4D80, 1 +.endif tileset_palette_set 73, 1 gAreaTileset_MinishHouseInteriors_6:: @ 081015E4 +.ifdef EU + tileset_tiles 0x14CD90-0x4, 0x6000000, 0x8E40, 1 +.else tileset_tiles 0x14CD90, 0x6000000, 0x8E40, 1 +.endif tileset_palette_set 74, 1 gAreaTileset_MinishHouseInteriors_7:: @ 081015FC +.ifdef EU + tileset_tiles 0x152324-0x4, 0x6000000, 0x7E00, 1 +.else tileset_tiles 0x152324, 0x6000000, 0x7E00, 1 +.endif tileset_palette_set 75, 1 gAreaTileset_MinishHouseInteriors_8:: @ 08101614 +.ifdef EU + tileset_tiles 0x1562EC-0x4, 0x6000000, 0x9F40, 1 +.else tileset_tiles 0x1562EC, 0x6000000, 0x9F40, 1 +.endif tileset_palette_set 76, 1 gAreaTileset_MinishHouseInteriors_9:: @ 0810162C +.ifdef EU + tileset_tiles 0x15A834-0x4, 0x6000000, 0x7980, 1 +.else tileset_tiles 0x15A834, 0x6000000, 0x7980, 1 +.endif tileset_palette_set 86, 1 gAreaTileset_MinishHouseInteriors_10:: @ 08101644 +.ifdef EU + tileset_tiles 0x15DAE0-0x4, 0x6000000, 0x7B40, 1 +.else tileset_tiles 0x15DAE0, 0x6000000, 0x7B40, 1 +.endif tileset_palette_set 87, 1 gAreaTileset_MinishHouseInteriors_11:: @ 0810165C +.ifdef EU + tileset_tiles 0x16100C-0x4, 0x6000000, 0x69C0, 1 +.else tileset_tiles 0x16100C, 0x6000000, 0x69C0, 1 +.endif tileset_palette_set 88, 1 gAreaTileset_MinishHouseInteriors_12:: @ 08101674 +.ifdef EU + tileset_tiles 0x169738-0x4, 0x6000000, 0x5D80, 1 +.else tileset_tiles 0x169738, 0x6000000, 0x5D80, 1 +.endif tileset_palette_set 77, 1 gAreaTileset_MinishHouseInteriors_13:: @ 0810168C +.ifdef EU + tileset_tiles 0x16CB98-0x4, 0x6000000, 0x5CC0, 1 +.else tileset_tiles 0x16CB98, 0x6000000, 0x5CC0, 1 +.endif tileset_palette_set 78, 1 gAreaTileset_MinishHouseInteriors_14:: @ 081016A4 +.ifdef EU + tileset_tiles 0x16FEE8-0x4, 0x6000000, 0x5B00, 1 +.else tileset_tiles 0x16FEE8, 0x6000000, 0x5B00, 1 +.endif tileset_palette_set 79, 1 gAreaTileset_MinishHouseInteriors_15:: @ 081016BC +.ifdef EU + tileset_tiles 0x1732E8-0x4, 0x6000000, 0x5240, 1 +.else tileset_tiles 0x1732E8, 0x6000000, 0x5240, 1 +.endif tileset_palette_set 80, 1 gAreaTileset_MinishHouseInteriors_16:: @ 081016D4 +.ifdef EU + tileset_tiles 0x175638-0x4, 0x6000000, 0x5C40, 1 +.else tileset_tiles 0x175638, 0x6000000, 0x5C40, 1 +.endif tileset_palette_set 81, 1 gAreaTileset_MinishHouseInteriors_17:: @ 081016EC +.ifdef EU + tileset_tiles 0x178B08-0x4, 0x6000000, 0x5740, 1 +.else tileset_tiles 0x178B08, 0x6000000, 0x5740, 1 +.endif tileset_palette_set 82, 1 gAreaTileset_MinishHouseInteriors_18:: @ 08101704 +.ifdef EU + tileset_tiles 0x17B854-0x4, 0x6000000, 0x6180, 1 +.else tileset_tiles 0x17B854, 0x6000000, 0x6180, 1 +.endif tileset_palette_set 83, 1 gAreaTileset_MinishHouseInteriors_19:: @ 0810171C +.ifdef EU + tileset_tiles 0x17EE9C-0x4, 0x6000000, 0x5C80, 1 +.else tileset_tiles 0x17EE9C, 0x6000000, 0x5C80, 1 +.endif tileset_palette_set 84, 1 gAreaTilesets_MinishHouseInteriors:: @ 08101734 @@ -452,39 +741,75 @@ gAreaTilesets_MinishHouseInteriors:: @ 08101734 .4byte gAreaTileset_MinishHouseInteriors_19 gAreaTileset_TownMinishHoles_0:: @ 08101784 +.ifdef EU + tileset_tiles 0x1823BC-0x4, 0x6000000, 0x6100, 1 +.else tileset_tiles 0x1823BC, 0x6000000, 0x6100, 1 +.endif tileset_palette_set 115, 1 gAreaTileset_TownMinishHoles_1:: @ 0810179C +.ifdef EU + tileset_tiles 0x184B10-0x4, 0x6000000, 0x7DC0, 1 +.else tileset_tiles 0x184B10, 0x6000000, 0x7DC0, 1 +.endif tileset_palette_set 116, 1 gAreaTileset_TownMinishHoles_2:: @ 081017B4 +.ifdef EU + tileset_tiles 0x187A3C-0x4, 0x6000000, 0x70C0, 1 +.else tileset_tiles 0x187A3C, 0x6000000, 0x70C0, 1 +.endif tileset_palette_set 117, 1 gAreaTileset_TownMinishHoles_3:: @ 081017CC +.ifdef EU + tileset_tiles 0x18A5D4-0x4, 0x6000000, 0x7E40, 1 +.else tileset_tiles 0x18A5D4, 0x6000000, 0x7E40, 1 +.endif tileset_palette_set 118, 1 gAreaTileset_TownMinishHoles_4:: @ 081017E4 +.ifdef EU + tileset_tiles 0x18D530-0x4, 0x6000000, 0x7240, 1 +.else tileset_tiles 0x18D530, 0x6000000, 0x7240, 1 +.endif tileset_palette_set 119, 1 gAreaTileset_TownMinishHoles_5:: @ 081017FC +.ifdef EU + tileset_tiles 0x18FF58-0x4, 0x6000000, 0x8900, 1 +.else tileset_tiles 0x18FF58, 0x6000000, 0x8900, 1 +.endif tileset_palette_set 129, 1 gAreaTileset_TownMinishHoles_6:: @ 08101814 +.ifdef EU + tileset_tiles 0x193CD4-0x4, 0x6000000, 0xBEC0, 1 +.else tileset_tiles 0x193CD4, 0x6000000, 0xBEC0, 1 +.endif tileset_palette_set 124, 1 gAreaTileset_TownMinishHoles_7:: @ 0810182C +.ifdef EU + tileset_tiles 0x197688-0x4, 0x6000000, 0xA480, 1 +.else tileset_tiles 0x197688, 0x6000000, 0xA480, 1 +.endif tileset_palette_set 123, 1 gAreaTileset_TownMinishHoles_8:: @ 08101844 +.ifdef EU + tileset_tiles 0x19C788-0x4, 0x6000000, 0xB0C0, 1 +.else tileset_tiles 0x19C788, 0x6000000, 0xB0C0, 1 +.endif tileset_palette_set 122, 1 gAreaTilesets_TownMinishHoles:: @ 0810185C @@ -499,30 +824,54 @@ gAreaTilesets_TownMinishHoles:: @ 0810185C .4byte gAreaTileset_TownMinishHoles_8 gAreaTileset_HouseInteriors1_0:: @ 08101880 +.ifdef EU + tileset_tiles 0xF8D18-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xFAD04-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xF8D18, 0x6000000, 0x4000, 1 tileset_tiles 0xFAD04, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 51, 1 gAreaTilesets_HouseInteriors1:: @ 081018B0 .4byte gAreaTileset_HouseInteriors1_0 gAreaTileset_HouseInteriors2_0:: @ 081018B4 +.ifdef EU + tileset_tiles 0xFE38C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x100940-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xFE38C, 0x6000000, 0x4000, 1 tileset_tiles 0x100940, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 52, 1 gAreaTileset_HouseInteriors2_1:: @ 081018E4 +.ifdef EU + tileset_tiles 0xFE38C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x100940-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xFE38C, 0x6000000, 0x4000, 1 tileset_tiles 0x100940, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 168, 1 gAreaTileset_HouseInteriors2_2:: @ 08101914 +.ifdef EU + tileset_tiles 0xFE38C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x100940-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xFE38C, 0x6000000, 0x4000, 1 tileset_tiles 0x100940, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 157, 1 gAreaTilesets_HouseInteriors2:: @ 08101944 @@ -531,66 +880,120 @@ gAreaTilesets_HouseInteriors2:: @ 08101944 .4byte gAreaTileset_HouseInteriors2_2 gAreaTileset_HouseInteriors4_0:: @ 08101950 +.ifdef EU + tileset_tiles 0x104044-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1060C4-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x104044, 0x6000000, 0x4000, 1 tileset_tiles 0x1060C4, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 89, 1 gAreaTilesets_HouseInteriors4:: @ 08101980 .4byte gAreaTileset_HouseInteriors4_0 gAreaTileset_HouseInteriors3_0:: @ 08101984 +.ifdef EU + tileset_tiles 0x10984C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x10B930-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x10984C, 0x6000000, 0x4000, 1 tileset_tiles 0x10B930, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 53, 1 gAreaTilesets_HouseInteriors3:: @ 081019B4 .4byte gAreaTileset_HouseInteriors3_0 gAreaTileset_TreeInteriors_0:: @ 081019B8 +.ifdef EU + tileset_tiles 0x10EC50-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x110A78-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x10EC50, 0x6000000, 0x4000, 1 tileset_tiles 0x110A78, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 13, 1 gAreaTilesets_TreeInteriors:: @ 081019E8 .4byte gAreaTileset_TreeInteriors_0 gAreaTileset_Dojos_0:: @ 081019EC +.ifdef EU + tileset_tiles 0x11919C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x11B020-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x11919C, 0x6000000, 0x4000, 1 tileset_tiles 0x11B020, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 150, 1 gAreaTileset_Dojos_1:: @ 08101A1C +.ifdef EU + tileset_tiles 0x11919C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x11B020-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x11919C, 0x6000000, 0x4000, 1 tileset_tiles 0x11B020, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 149, 1 gAreaTileset_Dojos_2:: @ 08101A4C +.ifdef EU + tileset_tiles 0x11919C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x11B020-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x11919C, 0x6000000, 0x4000, 1 tileset_tiles 0x11B020, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 148, 1 gAreaTileset_Dojos_3:: @ 08101A7C +.ifdef EU + tileset_tiles 0x11919C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x11B020-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x11919C, 0x6000000, 0x4000, 1 tileset_tiles 0x11B020, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 146, 1 gAreaTileset_Dojos_4:: @ 08101AAC +.ifdef EU + tileset_tiles 0x11919C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x11B020-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x11919C, 0x6000000, 0x4000, 1 tileset_tiles 0x11B020, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 147, 1 gAreaTileset_Dojos_5:: @ 08101ADC +.ifdef EU + tileset_tiles 0x11919C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x11B020-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x11919C, 0x6000000, 0x4000, 1 tileset_tiles 0x11B020, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 45, 1 gAreaTilesets_Dojos:: @ 08101B0C @@ -602,33 +1005,63 @@ gAreaTilesets_Dojos:: @ 08101B0C .4byte gAreaTileset_Dojos_5 gAreaTileset_MinishCracks_0:: @ 08101B24 +.ifdef EU + tileset_tiles 0x113C98-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x115ECC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x113C98, 0x6000000, 0x4000, 1 tileset_tiles 0x115ECC, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 153, 1 gAreaTileset_MinishCracks_1:: @ 08101B54 +.ifdef EU + tileset_tiles 0x113C98-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x115ECC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x113C98, 0x6000000, 0x4000, 1 tileset_tiles 0x115ECC, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 152, 1 gAreaTileset_MinishCracks_2:: @ 08101B84 +.ifdef EU + tileset_tiles 0x113C98-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x115ECC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x113C98, 0x6000000, 0x4000, 1 tileset_tiles 0x115ECC, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 154, 1 gAreaTileset_MinishCracks_3:: @ 08101BB4 +.ifdef EU + tileset_tiles 0x113C98-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x115ECC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x113C98, 0x6000000, 0x4000, 1 tileset_tiles 0x115ECC, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 34, 1 gAreaTileset_MinishCracks_4:: @ 08101BE4 +.ifdef EU + tileset_tiles 0x113C98-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x115ECC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x113C98, 0x6000000, 0x4000, 1 tileset_tiles 0x115ECC, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 151, 1 gAreaTilesets_MinishCracks:: @ 08101C14 @@ -639,363 +1072,667 @@ gAreaTilesets_MinishCracks:: @ 08101C14 .4byte gAreaTileset_MinishCracks_4 gAreaTileset_ArmosInteriors_0:: @ 08101C28 +.ifdef EU + tileset_tiles 0xA0924-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xA1AC0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xA36A4-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xA0924, 0x6000000, 0x4000, 1 tileset_tiles 0xA1AC0, 0x6004000, 0x4000, 1 tileset_tiles 0xA36A4, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 110, 1 gAreaTilesets_ArmosInteriors:: @ 08101C58 .4byte gAreaTileset_ArmosInteriors_0 gAreaTileset_MinishRafters_0:: @ 08101C5C +.ifdef EU + tileset_tiles 0x11E2E4-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x11FCDC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x11E2E4, 0x6000000, 0x4000, 1 tileset_tiles 0x11FCDC, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 121, 1 gAreaTilesets_MinishRafters:: @ 08101C8C .4byte gAreaTileset_MinishRafters_0 gAreaTileset_GoronCave_0:: @ 08101C90 +.ifdef EU + tileset_tiles 0xA6900-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xA8578-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xAAA44-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xA6900, 0x6000000, 0x4000, 1 tileset_tiles 0xA8578, 0x6004000, 0x4000, 1 tileset_tiles 0xAAA44, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 125, 1 gAreaTilesets_GoronCave:: @ 08101CC0 .4byte gAreaTileset_GoronCave_0 gAreaTileset_WindTribeTower_0:: @ 08101CC4 +.ifdef EU + tileset_tiles 0x121254-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x122F88-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x121254, 0x6000000, 0x4000, 1 tileset_tiles 0x122F88, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 126, 1 gAreaTilesets_WindTribeTower:: @ 08101CF4 .4byte gAreaTileset_WindTribeTower_0 gAreaTileset_WindTribeTowerRoof_0:: @ 08101CF8 +.ifdef EU + tileset_tiles 0x126224-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x127B68-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x129CE0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x126224, 0x6000000, 0x4000, 1 tileset_tiles 0x127B68, 0x6004000, 0x4000, 1 tileset_tiles 0x129CE0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 127, 1 gAreaTilesets_WindTribeTowerRoof:: @ 08101D28 .4byte gAreaTileset_WindTribeTowerRoof_0 gAreaTileset_MinishCaves_0:: @ 08101D2C +.ifdef EU + tileset_tiles 0xB39E0-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xB5B40-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xB7D48-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xB39E0, 0x6000000, 0x4000, 1 tileset_tiles 0xB5B40, 0x6004000, 0x4000, 1 tileset_tiles 0xB7D48, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 158, 1 gAreaTilesets_MinishCaves:: @ 08101D5C .4byte gAreaTileset_MinishCaves_0 gAreaTileset_CastleGardenMinishHoles_0:: @ 08101D60 +.ifdef EU + tileset_tiles 0xBC8F4-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xBDCB8-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xBEE54-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xBC8F4, 0x6000000, 0x4000, 1 tileset_tiles 0xBDCB8, 0x6004000, 0x4000, 1 tileset_tiles 0xBEE54, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 159, 1 gAreaTilesets_CastleGardenMinishHoles:: @ 08101D90 .4byte gAreaTileset_CastleGardenMinishHoles_0 gAreaTileset_37_0:: @ 08101D94 +.ifdef EU + tileset_tiles 0xBC8F4-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0xBDCB8-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xBEE54-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0xBC8F4, 0x6000000, 0x4000, 1 tileset_tiles 0xBDCB8, 0x6004000, 0x4000, 1 tileset_tiles 0xBEE54, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 160, 1 gAreaTilesets_37:: @ 08101DC4 .4byte gAreaTileset_37_0 gAreaTileset_EzloCutscene_0:: @ 08101DC8 +.ifdef EU + tileset_tiles 0x12BB70-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x12CD44-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0xF7308-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x12BB70, 0x6000000, 0x4000, 1 tileset_tiles 0x12CD44, 0x6004000, 0x4000, 1 tileset_tiles 0xF7308, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 161, 1 gAreaTilesets_EzloCutscene:: @ 08101DF8 .4byte gAreaTileset_EzloCutscene_0 gAreaTileset_HyruleTownUnderground_0:: @ 08101DFC +.ifdef EU + tileset_tiles 0x19FD10-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1A1C8C-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1A3BE0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x19FD10, 0x6000000, 0x4000, 1 tileset_tiles 0x1A1C8C, 0x6004000, 0x4000, 1 tileset_tiles 0x1A3BE0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 109, 1 gAreaTilesets_HyruleTownUnderground:: @ 08101E2C .4byte gAreaTileset_HyruleTownUnderground_0 gAreaTileset_SimonsSimulation_0:: @ 08101E30 +.ifdef EU + tileset_tiles 0x19FD10-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1A1C8C-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1A3BE0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x19FD10, 0x6000000, 0x4000, 1 tileset_tiles 0x1A1C8C, 0x6004000, 0x4000, 1 tileset_tiles 0x1A3BE0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 15, 1 gAreaTilesets_SimonsSimulation:: @ 08101E60 .4byte gAreaTileset_SimonsSimulation_0 gAreaTileset_40_0:: @ 08101E64 +.ifdef EU + tileset_tiles 0x19FD10-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1A1C8C-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1A3BE0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x19FD10, 0x6000000, 0x4000, 1 tileset_tiles 0x1A1C8C, 0x6004000, 0x4000, 1 tileset_tiles 0x1A3BE0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 15, 1 gAreaTilesets_40:: @ 08101E94 .4byte gAreaTileset_40_0 gAreaTileset_DeepwoodShrine_0:: @ 08101E98 +.ifdef EU + tileset_tiles 0x1AB5F4-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1ADAE0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1B007C-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1AB5F4, 0x6000000, 0x4000, 1 tileset_tiles 0x1ADAE0, 0x6004000, 0x4000, 1 tileset_tiles 0x1B007C, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 17, 1 gAreaTilesets_DeepwoodShrine:: @ 08101EC8 .4byte gAreaTileset_DeepwoodShrine_0 gAreaTileset_DeepwoodShrineBoss_0:: @ 08101ECC +.ifdef EU + tileset_tiles 0x1B68AC-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1B7708-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1B9668-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1B68AC, 0x6000000, 0x4000, 1 tileset_tiles 0x1B7708, 0x6004000, 0x4000, 1 tileset_tiles 0x1B9668, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 17, 1 gAreaTilesets_DeepwoodShrineBoss:: @ 08101EFC .4byte gAreaTileset_DeepwoodShrineBoss_0 gAreaTileset_DeepwoodShrineEntry_0:: @ 08101F00 +.ifdef EU + tileset_tiles 0x1BB598-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1BCACC-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1BD320-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1BB598, 0x6000000, 0x4000, 1 tileset_tiles 0x1BCACC, 0x6004000, 0x4000, 1 tileset_tiles 0x1BD320, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 90, 1 gAreaTilesets_DeepwoodShrineEntry:: @ 08101F30 .4byte gAreaTileset_DeepwoodShrineEntry_0 gAreaTileset_CaveOfFlames_0:: @ 08101F34 +.ifdef EU + tileset_tiles 0x1C3044-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1C56F8-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1C7960-0x4, 0x6008000, 0x4000, 1 + tileset_tiles 0x1D6168-0x4, 0x600F000, 0x800, 1 +.else tileset_tiles 0x1C3044, 0x6000000, 0x4000, 1 tileset_tiles 0x1C56F8, 0x6004000, 0x4000, 1 tileset_tiles 0x1C7960, 0x6008000, 0x4000, 1 tileset_tiles 0x1D6168, 0x600F000, 0x800, 1 +.endif tileset_palette_set 36, 1 gAreaTilesets_CaveOfFlames:: @ 08101F70 .4byte gAreaTileset_CaveOfFlames_0 gAreaTileset_CaveOfFlamesBoss_0:: @ 08101F74 +.ifdef EU + tileset_tiles 0x1CE024-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1CFB40-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1D1E98-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1CE024, 0x6000000, 0x4000, 1 tileset_tiles 0x1CFB40, 0x6004000, 0x4000, 1 tileset_tiles 0x1D1E98, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 36, 1 gAreaTilesets_CaveOfFlamesBoss:: @ 08101FA4 .4byte gAreaTileset_CaveOfFlamesBoss_0 gAreaTileset_CastorDarknut_0:: @ 08101FA8 +.ifdef EU + tileset_tiles 0x1DACA4-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1DD2D0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1DF4B4-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1DACA4, 0x6000000, 0x4000, 1 tileset_tiles 0x1DD2D0, 0x6004000, 0x4000, 1 tileset_tiles 0x1DF4B4, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 37, 1 gAreaTilesets_FortressOfWinds:: @ 08101FD8 .4byte gAreaTileset_CastorDarknut_0 gAreaTileset_FortressOfWindsTop_0:: @ 08101FDC +.ifdef EU + tileset_tiles 0x1EC07C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1ED3E0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1EEE8C-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1EC07C, 0x6000000, 0x4000, 1 tileset_tiles 0x1ED3E0, 0x6004000, 0x4000, 1 tileset_tiles 0x1EEE8C, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 94, 1 gAreaTilesets_FortressOfWindsTop:: @ 0810200C .4byte gAreaTileset_FortressOfWindsTop_0 gAreaTileset_InnerMazaal_0:: @ 08102010 +.ifdef EU + tileset_tiles 0x1E5748-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1E7484-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1E89D0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1E5748, 0x6000000, 0x4000, 1 tileset_tiles 0x1E7484, 0x6004000, 0x4000, 1 tileset_tiles 0x1E89D0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 128, 1 gAreaTilesets_InnerMazaal:: @ 08102040 .4byte gAreaTileset_InnerMazaal_0 gAreaTileset_TempleOfDroplets_0:: @ 08102044 +.ifdef EU + tileset_tiles 0x1F5A1C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1F7C44-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1FA2F0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1F5A1C, 0x6000000, 0x4000, 1 tileset_tiles 0x1F7C44, 0x6004000, 0x4000, 1 tileset_tiles 0x1FA2F0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 55, 1 gAreaTilesets_TempleOfDroplets:: @ 08102074 .4byte gAreaTileset_TempleOfDroplets_0 gAreaTileset_61_0:: @ 08102078 +.ifdef EU + tileset_tiles 0x20143C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x2031E8-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x204370-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x20143C, 0x6000000, 0x4000, 1 tileset_tiles 0x2031E8, 0x6004000, 0x4000, 1 tileset_tiles 0x204370, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 104, 1 gAreaTilesets_61:: @ 081020A8 .4byte gAreaTileset_61_0 gAreaTileset_HyruleTownMinishCaves_0:: @ 081020AC +.ifdef EU + tileset_tiles 0x1F5A1C-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x1F7C44-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x1FA2F0-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x1F5A1C, 0x6000000, 0x4000, 1 tileset_tiles 0x1F7C44, 0x6004000, 0x4000, 1 tileset_tiles 0x1FA2F0, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 130, 1 gAreaTilesets_HyruleTownMinishCaves:: @ 081020DC .4byte gAreaTileset_HyruleTownMinishCaves_0 gAreaTileset_RoyalCrypt_0:: @ 081020E0 +.ifdef EU + tileset_tiles 0x20CFC4-0x2C, 0x6000000, 0x4000, 1 + tileset_tiles 0x20EF84-0x2C, 0x6004000, 0x4000, 1 + tileset_tiles 0x210B80-0x2C, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x20CFC4, 0x6000000, 0x4000, 1 tileset_tiles 0x20EF84, 0x6004000, 0x4000, 1 tileset_tiles 0x210B80, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 60, 1 gAreaTilesets_RoyalCrypt:: @ 08102110 .4byte gAreaTileset_RoyalCrypt_0 gAreaTileset_PalaceOfWinds_0:: @ 08102114 +.ifdef EU + tileset_tiles 0x216F68-0x2C, 0x6000000, 0x4000, 1 + tileset_tiles 0x219350-0x2C, 0x6004000, 0x4000, 1 + tileset_tiles 0x21B4D8-0x2C, 0x6008000, 0x4000, 1 + tileset_tiles 0x2210F8-0x2C, 0x600F000, 0x800, 1 +.else tileset_tiles 0x216F68, 0x6000000, 0x4000, 1 tileset_tiles 0x219350, 0x6004000, 0x4000, 1 tileset_tiles 0x21B4D8, 0x6008000, 0x4000, 1 tileset_tiles 0x2210F8, 0x600F000, 0x800, 1 +.endif tileset_palette_set 56, 1 gAreaTilesets_PalaceOfWinds:: @ 08102150 .4byte gAreaTileset_PalaceOfWinds_0 gAreaTileset_PalaceOfWindsBoss_0:: @ 08102154 +.ifdef EU + tileset_tiles 0x22131C-0x2C, 0x6000000, 0x4000, 1 + tileset_tiles 0x222634-0x2C, 0x6004000, 0x4000, 1 + tileset_tiles 0x22449C+0x48, 0x600F000, 0x800, 1 +.else tileset_tiles 0x22131C, 0x6000000, 0x4000, 1 tileset_tiles 0x222634, 0x6004000, 0x4000, 1 +.ifdef JP + tileset_tiles 0x224510, 0x600F000, 0x800, 1 +.else tileset_tiles 0x22449C, 0x600F000, 0x800, 1 +.endif +.endif tileset_palette_set 162, 1 gAreaTilesets_PalaceOfWindsBoss:: @ 08102184 .4byte gAreaTileset_PalaceOfWindsBoss_0 gAreaTileset_Sanctuary_0:: @ 08102188 +.ifdef JP + tileset_tiles 0x22E250, 0x6000000, 0x4000, 1 + tileset_tiles 0x22FFA4, 0x6004000, 0x4000, 1 + tileset_tiles 0x232028, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x22E1DC+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x22FF30+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x231FB4+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x22E1DC, 0x6000000, 0x4000, 1 tileset_tiles 0x22FF30, 0x6004000, 0x4000, 1 tileset_tiles 0x231FB4, 0x6008000, 0x4000, 1 +.endif +.endif tileset_palette_set 57, 1 gAreaTilesets_Sanctuary:: @ 081021B8 .4byte gAreaTileset_Sanctuary_0 gAreaTileset_HyruleCastle_0:: @ 081021BC +.ifdef JP + tileset_tiles 0x2379C0, 0x6000000, 0x4000, 1 + tileset_tiles 0x239B50, 0x6004000, 0x4000, 1 + tileset_tiles 0x23B8C8, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x23794C+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x239ADC+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x23B854+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x23794C, 0x6000000, 0x4000, 1 tileset_tiles 0x239ADC, 0x6004000, 0x4000, 1 tileset_tiles 0x23B854, 0x6008000, 0x4000, 1 +.endif +.endif tileset_palette_set 58, 1 gAreaTilesets_HyruleCastle:: @ 081021EC .4byte gAreaTileset_HyruleCastle_0 gAreaTileset_SanctuaryEntrance_0:: @ 081021F0 +.ifdef JP + tileset_tiles 0x242430, 0x6000000, 0x4000, 1 + tileset_tiles 0x243F6C, 0x6004000, 0x4000, 1 + tileset_tiles 0x245558, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x2423BC+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x243EF8+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x2454E4+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x2423BC, 0x6000000, 0x4000, 1 tileset_tiles 0x243EF8, 0x6004000, 0x4000, 1 tileset_tiles 0x2454E4, 0x6008000, 0x4000, 1 +.endif +.endif + tileset_palette_set 145, 1 gAreaTilesets_SanctuaryEntrance:: @ 08102220 .4byte gAreaTileset_SanctuaryEntrance_0 gAreaTileset_DarkHyruleCastle_0:: @ 08102224 +.ifdef JP + tileset_tiles 0x247560, 0x6000000, 0x4000, 1 + tileset_tiles 0x249734, 0x6004000, 0x4000, 1 + tileset_tiles 0x24B99C, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x2474EC+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x2496C0+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x24B928+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x2474EC, 0x6000000, 0x4000, 1 tileset_tiles 0x2496C0, 0x6004000, 0x4000, 1 tileset_tiles 0x24B928, 0x6008000, 0x4000, 1 +.endif +.endif tileset_palette_set 59, 1 gAreaTilesets_DarkHyruleCastle:: @ 08102254 .4byte gAreaTileset_DarkHyruleCastle_0 gAreaTileset_DarkHyruleCastleOutside_0:: @ 08102258 +.ifdef JP + tileset_tiles 0x26E430, 0x6000000, 0x4000, 1 + tileset_tiles 0x270420, 0x6004000, 0x4000, 1 + tileset_tiles 0x2720A4, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x26E3BC+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x2703AC+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x272030+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x26E3BC, 0x6000000, 0x4000, 1 tileset_tiles 0x2703AC, 0x6004000, 0x4000, 1 tileset_tiles 0x272030, 0x6008000, 0x4000, 1 +.endif +.endif + tileset_palette_set 144, 1 gAreaTilesets_DarkHyruleCastleOutside:: @ 08102288 .4byte gAreaTileset_DarkHyruleCastleOutside_0 gAreaTileset_DarkHyruleCastleBridge_0:: @ 0810228C +.ifdef JP + tileset_tiles 0x252F6C, 0x6000000, 0x4000, 1 + tileset_tiles 0x254090, 0x6004000, 0x4000, 1 + tileset_tiles 0x2557CC, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x252EF8+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x25401C+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x255758+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x252EF8, 0x6000000, 0x4000, 1 tileset_tiles 0x25401C, 0x6004000, 0x4000, 1 tileset_tiles 0x255758, 0x6008000, 0x4000, 1 +.endif +.endif tileset_palette_set 180, 1 gAreaTilesets_DarkHyruleCastleBridge:: @ 081022BC .4byte gAreaTileset_DarkHyruleCastleBridge_0 gAreaTileset_VaatisArms_0:: @ 081022C0 +.ifdef JP + tileset_tiles 0x260DFC, 0x6000000, 0x4000, 1 + tileset_tiles 0x2625A4, 0x6004000, 0x4000, 1 + tileset_tiles 0x262F78, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x260D88+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x262530+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x262F04+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x260D88, 0x6000000, 0x4000, 1 tileset_tiles 0x262530, 0x6004000, 0x4000, 1 tileset_tiles 0x262F04, 0x6008000, 0x4000, 1 +.endif +.endif tileset_palette_set 155, 1 gAreaTilesets_VaatisArms:: @ 081022F0 .4byte gAreaTileset_VaatisArms_0 gAreaTileset_Vaati3_0:: @ 081022F4 +.ifdef JP + tileset_tiles 0x258204, 0x6000000, 0x4000, 1 + tileset_tiles 0x259310, 0x6004000, 0x4000, 1 + tileset_tiles 0x25A52C, 0x6008000, 0x4000, 1 +.else +.ifdef EU + tileset_tiles 0x258190+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x25929C+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x25A4B8+0x48, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x258190, 0x6000000, 0x4000, 1 tileset_tiles 0x25929C, 0x6004000, 0x4000, 1 tileset_tiles 0x25A4B8, 0x6008000, 0x4000, 1 +.endif +.endif tileset_palette_set 156, 1 gAreaTilesets_Vaati3:: @ 08102324 .4byte gAreaTileset_Vaati3_0 gAreaTileset_Vaati2_0:: @ 08102328 +.ifdef JP + tileset_tiles 0x25D128, 0x6000000, 0x4000, 1 + tileset_tiles 0x25DC08, 0x6004000, 0x4000, 1 + tileset_tiles 0x25EE50, 0x6008000, 0x4000, 1 + tileset_tiles 0x26E13C, 0x600F000, 0x800, 1 +.else +.ifdef EU + tileset_tiles 0x25D0B4+0x48, 0x6000000, 0x4000, 1 + tileset_tiles 0x25DB94+0x48, 0x6004000, 0x4000, 1 + tileset_tiles 0x25EDDC+0x48, 0x6008000, 0x4000, 1 + tileset_tiles 0x26E0C8+0x48, 0x600F000, 0x800, 1 +.else tileset_tiles 0x25D0B4, 0x6000000, 0x4000, 1 tileset_tiles 0x25DB94, 0x6004000, 0x4000, 1 tileset_tiles 0x25EDDC, 0x6008000, 0x4000, 1 tileset_tiles 0x26E0C8, 0x600F000, 0x800, 1 +.endif +.endif tileset_palette_set 169, 1 gAreaTilesets_Vaati2:: @ 08102364 .4byte gAreaTileset_Vaati2_0 gAreaTileset_45_0:: @ 08102368 +.ifdef EU + tileset_tiles 0x8D160-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x8FAF0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x92434-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x8D160, 0x6000000, 0x4000, 1 tileset_tiles 0x8FAF0, 0x6004000, 0x4000, 1 tileset_tiles 0x92434, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 35, 1 gAreaTilesets_45:: @ 08102398 .4byte gAreaTileset_45_0 gAreaTileset_CastorCaves_0:: @ 0810239C +.ifdef EU + tileset_tiles 0x8D160-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x8FAF0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x92434-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x8D160, 0x6000000, 0x4000, 1 tileset_tiles 0x8FAF0, 0x6004000, 0x4000, 1 tileset_tiles 0x92434, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 101, 1 gAreaTilesets_CastorCaves:: @ 081023CC .4byte gAreaTileset_CastorCaves_0 gAreaTileset_Caves_0:: @ 081023D0 +.ifdef EU + tileset_tiles 0x8D160-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x8FAF0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x92434-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x8D160, 0x6000000, 0x4000, 1 tileset_tiles 0x8FAF0, 0x6004000, 0x4000, 1 tileset_tiles 0x92434, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 131, 1 gAreaTilesets_Caves:: @ 08102400 .4byte gAreaTileset_Caves_0 gAreaTileset_VeilFallsCaves_0:: @ 08102404 +.ifdef EU + tileset_tiles 0x8D160-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x8FAF0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x92434-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x8D160, 0x6000000, 0x4000, 1 tileset_tiles 0x8FAF0, 0x6004000, 0x4000, 1 tileset_tiles 0x92434, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 132, 1 gAreaTilesets_VeilFallsCaves:: @ 08102434 .4byte gAreaTileset_VeilFallsCaves_0 gAreaTileset_RoyalValleyGraves_0:: @ 08102438 +.ifdef EU + tileset_tiles 0x8D160-0x4, 0x6000000, 0x4000, 1 + tileset_tiles 0x8FAF0-0x4, 0x6004000, 0x4000, 1 + tileset_tiles 0x92434-0x4, 0x6008000, 0x4000, 1 +.else tileset_tiles 0x8D160, 0x6000000, 0x4000, 1 tileset_tiles 0x8FAF0, 0x6004000, 0x4000, 1 tileset_tiles 0x92434, 0x6008000, 0x4000, 1 +.endif tileset_palette_set 133, 1 gAreaTilesets_RoyalValleyGraves:: @ 08102468 diff --git a/include/structures.h b/include/structures.h index 4b5d3e17..a94d66ce 100644 --- a/include/structures.h +++ b/include/structures.h @@ -30,6 +30,8 @@ typedef struct { s32 signature; u8 field_0x4; u8 listenForKeyPresses; + u8 field_0x6; + u8 field_0x7; } struct_02000010; extern struct_02000010 gUnk_02000010; diff --git a/linker.ld b/linker.ld index f093f9f7..8ec9aac3 100644 --- a/linker.ld +++ b/linker.ld @@ -32,6 +32,7 @@ SECTIONS { . = 0x00001A40; gBG3Buffer = .; . = 0x00001B40; gUnk_02001B40 = .; . = 0x00002A40; gSave = .; + . = 0x00002A40; gUnk_02002A40 = .; . = 0x00002AA0; gUnk_02002AA0 = .; . = 0x00002AC0; gUnk_02002AC0 = .; . = 0x00002AC8; gUnk_02002AC8 = .; @@ -68,6 +69,7 @@ SECTIONS { . = 0x000176A0; gPaletteBuffer = .; . = 0x000176E0; gUnk_020176E0 = .; . = 0x00017700; gUnk_02017700 = .; + . = 0x00017760; gUnk_02017760 = .; . = 0x00017830; gUnk_02017830 = .; . = 0x000178E0; gUnk_020178E0 = .; . = 0x00017AA0; gUnk_02017AA0 = .; @@ -151,12 +153,20 @@ SECTIONS { . = 0x000369F0; gUnk_020369F0 = .; . = 0x00036A38; gCurrentWindow = .; . = 0x00036A40; gNewWindow = .; +#ifdef DEMO + . = 0x00036A50; gUnk_02036A58 = .; + . = 0x00036AD0; gUnk_02036AD8 = .; + . = 0x00036BB0; gUnk_02036BB8 = .; + . = 0x00036BB8; gMPlayTracks = .; + . = 0x00038558; gUnk_02038560 = .; +#else . = 0x00036A50; gEEPROMConfig = .; . = 0x00036A58; gUnk_02036A58 = .; - . = 0x00036AD8; gUnk_02036AD8 = .; + . = 0x00036AD8; gUnk_02036AD8 = .; . = 0x00036BB8; gUnk_02036BB8 = .; . = 0x00036BC0; gMPlayTracks = .; . = 0x00038560; gUnk_02038560 = .; +#endif . = 0x00040000; } >ewram @@ -184,6 +194,7 @@ SECTIONS { . = 0x00001010; gOamCmd = .; . = 0x00001020; gUnk_03001020 = .; . = 0x000010A0; gScreenTransition = .; + . = 0x000010A0; gUnk_030010A0 = .; . = 0x000010AC; gUnk_030010AC = .; . = 0x000010EC; gUnk_030010EC = .; . = 0x0000110C; gUnk_0300110C = .; @@ -272,12 +283,25 @@ SECTIONS { . = 0x00005FF0; gUnk_03005FF0 = .; . = 0x000060F0; gUnk_030060F0 = .; . = 0x00006164; gUnk_03006164 = .; +#ifdef EU + . = 0x000065AC; gUnk_03006580 = .; + . = 0x000065C8; gUnk_0300659C = .; + . = 0x0000689C; gUnk_0300689C = .; + . = 0x000068F0; gUnk_030068F0 = .; + . = 0x00006954; gUnk_03006954 = .; + . = 0x000069AC; gUnk_030067E4 = .; + . = 0x00006A94; gUnk_030068CC = .; + . = 0x00006B14; gUnk_0300694C = .; + . = 0x00006B24; gUnk_0300695C = .; + . = 0x00006C14; gUnk_03006C14 = .; +#else . = 0x00006580; gUnk_03006580 = .; . = 0x0000659C; gUnk_0300659C = .; . = 0x000067E4; gUnk_030067E4 = .; . = 0x000068CC; gUnk_030068CC = .; . = 0x0000694C; gUnk_0300694C = .; . = 0x0000695C; gUnk_0300695C = .; +#endif . = 0x00007F00; gUnk_03007F00 = .; . = 0x00007FA0; gUnk_03007FA0 = .; . = 0x00007FFA; gUnk_03007FFA = .; @@ -897,6 +921,9 @@ SECTIONS { asm/code_080A29BC.o(.text); asm/playerItem/playerItemShield.o(.text); asm/playerItem/playerItem15.o(.text); +#ifdef DEMO + src/demoScreen.o(.text); +#endif src/audio.o(.text); asm/code_080A3480.o(.text); src/sub_080A3B84.o(.text); @@ -1629,6 +1656,9 @@ data/const/object/object1D.o(.rodata); data/data_08125104.o(.rodata); data/const/playerItem/playerItemShield.o(.rodata); data/const/playerItem/playerItem15.o(.rodata); +#ifdef DEMO + data/const/demoScreen.o(.rodata); +#endif data/data_08127280.o(.rodata); data/const/playerItem/playerItemSword.o(.rodata); data/data_08129320.o(.rodata); diff --git a/src/arm_proxy.c b/src/arm_proxy.c index fb6612b9..e1f13c74 100644 --- a/src/arm_proxy.c +++ b/src/arm_proxy.c @@ -157,6 +157,9 @@ void PlayerUpdate(Entity* this) { } // Responsible for some life things like low health beep and initiating the death sequence +#ifdef EU +ASM_FUNC("asm/non_matching/eu/HandlePlayerLife.inc", void HandlePlayerLife(Entity* this)); +#else void HandlePlayerLife(Entity* this) { u32 temp; @@ -227,6 +230,7 @@ void HandlePlayerLife(Entity* this) { CreateFx(this, 0x55 + gSave.stats.effect, 0); } } +#endif void sub_080171F0(void) { if (gPlayerState.field_0x1a[0] != 0) diff --git a/src/audio.c b/src/audio.c index 580a940e..e8301fd6 100644 --- a/src/audio.c +++ b/src/audio.c @@ -24,7 +24,9 @@ void InitSoundPlayingInfo(void) { InitVolume(); gSoundPlayingInfo.volumeSfx = 0x100; gSoundPlayingInfo.unk_04 = 0x100; +#ifndef EU m4aMPlayAllStop(); +#endif } void SetMasterVolume(u32 volume) { @@ -933,7 +935,11 @@ const Song gSongTable[] = { [SFX_RUPEE_GET] = { &sfxRupeeGet, MUSIC_PLAYER_00, MUSIC_PLAYER_00 }, [SFX_HEART_BOUNCE] = { &sfxHeartBounce, MUSIC_PLAYER_12, MUSIC_PLAYER_12 }, [SFX_HEART_GET] = { &sfxHeartGet, MUSIC_PLAYER_00, MUSIC_PLAYER_00 }, +#ifdef EU + [SFX_SECRET] = { &sfxSecret, MUSIC_PLAYER_10, MUSIC_PLAYER_10 }, +#else [SFX_SECRET] = { &sfxSecret, MUSIC_PLAYER_03, MUSIC_PLAYER_03 }, +#endif [SFX_SECRET_BIG] = { &sfxSecretBig, MUSIC_PLAYER_03, MUSIC_PLAYER_03 }, [SFX_METAL_CLINK] = { &sfxMetalClink, MUSIC_PLAYER_0E, MUSIC_PLAYER_0E }, [SFX_PLY_VO1] = { &sfxPlyVo1, MUSIC_PLAYER_PLY_VO, MUSIC_PLAYER_PLY_VO }, @@ -1024,7 +1030,11 @@ const Song gSongTable[] = { [SFX_CA] = { &sfxCA, MUSIC_PLAYER_0E, MUSIC_PLAYER_0E }, [SFX_CB] = { &sfxCB, MUSIC_PLAYER_0F, MUSIC_PLAYER_0F }, [SFX_REM_SLEEP] = { &sfxRemSleep, MUSIC_PLAYER_10, MUSIC_PLAYER_10 }, +#ifdef EU + [SFX_TASK_COMPLETE] = { &sfxTaskComplete, MUSIC_PLAYER_17, MUSIC_PLAYER_17 }, +#else [SFX_TASK_COMPLETE] = { &sfxTaskComplete, MUSIC_PLAYER_03, MUSIC_PLAYER_03 }, +#endif [SFX_KEY_APPEAR] = { &sfxKeyAppear, MUSIC_PLAYER_16, MUSIC_PLAYER_16 }, [SFX_CF] = { &sfxCF, MUSIC_PLAYER_11, MUSIC_PLAYER_11 }, [SFX_D0] = { &sfxD0, MUSIC_PLAYER_12, MUSIC_PLAYER_12 }, diff --git a/src/code_0805436C.c b/src/code_0805436C.c index 61dfa3e0..5f8a1821 100644 --- a/src/code_0805436C.c +++ b/src/code_0805436C.c @@ -172,7 +172,11 @@ void sub_08054570(void) { gRoomVars.filler[2] = 0; } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1)); +#else ASM_FUNC("asm/non_matching/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1)); +#endif NONMATCH("asm/non_matching/CreateItemDrop.inc", u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter)) { // TODO see below @@ -265,5 +269,7 @@ u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) { */ void sub_08054870(void) { +#ifndef DEMO gUnk_080FE2A0[gMenu.menuType](); +#endif } diff --git a/src/code_0805F9A0.c b/src/code_0805F9A0.c index 856357d5..120a7625 100644 --- a/src/code_0805F9A0.c +++ b/src/code_0805F9A0.c @@ -4,8 +4,8 @@ #include "functions.h" extern u16 gUnk_081092D4; -extern u8 gUnk_02036AD8; extern u8 gUnk_081094CE; +extern u8 gUnk_02036AD8; extern u8 gUnk_02036A58; extern void* gUnk_081092AC[]; diff --git a/src/demoScreen.c b/src/demoScreen.c new file mode 100644 index 00000000..50ded088 --- /dev/null +++ b/src/demoScreen.c @@ -0,0 +1,96 @@ +#include "global.h" +#include "functions.h" +#include "main.h" +#include "utils.h" +#include "textbox.h" +#include "fileScreen.h" +#include "screen.h" + +extern void (*const demoFunctions[])(void); +void sub_080A30AC(); + +extern u8 gUnk_02000004; +void sub_080A3198(u32, u32); + +extern u8 gUnk_02017760[]; +extern u8 gUnk_08A05751[]; + +// sprite_table +extern void gUnk_089FD1B4; +extern void gUnk_089FD2F4; + +extern u8 gUnk_02000006; + +void HandleChooseDemoScreen(void) { + FlushSprites(); + demoFunctions[gMain.funcIndex](); + sub_080A30AC(); + sub_080AD918(); +} + +void sub_080A2E40(void) { + DispReset(1); + InitSoundPlayingInfo(); + MemClear((void*)0x6000000, 0x80); + MessageInitialize(); + EraseAllEntities(); + sub_080ADD30(); + sub_0801CFA8(0); + MemClear(&gUnk_02032EC0, 0x3b4); + MemClear(&gChooseFileState, 0x30); + MemClear(&gBG0Buffer, 0x800); + sub_08053320(); + LoadPaletteGroup(0xb5); + LoadGfxGroup(0x56); + MemCopy(&gUnk_089FD1B4, &gUnk_02017760[0], 0x100); + MemCopy(&gUnk_089FD1B4, &gUnk_02017760[0x200], 0x100); + MemCopy(&gUnk_089FD2F4, (void*)0x6000000, 0x8000); + MemCopy(&gUnk_089FD2F4, (void*)0x6010000, 0x8000); + MemCopy(&gUnk_08A05751, &gBG1Buffer, 0x800); + MemCopy(&gUnk_08A05751[0x800], &gBG2Buffer, 0x800); + gScreen.lcd.displayControl = 0x1f00; + gScreen.bg.bg1Control = 0x1c81; + gScreen.affine.bg2Control = 0x1d82; + gScreen.affine.bg3Control = 0x1e0b; + gScreen.bg.bg1Updated = 1; + gScreen.affine.bg2Updated = 1; + gScreen.affine.bg3Updated = 1; + gScreen.controls.layerFXControl = 0x1044; + gScreen.controls.alphaBlend = 0xb04; + { + // TODO write to 0x2000004 + u32 addr = (0x80 << 0x12); + *(u8*)(addr + 4) = 0; + } + sub_080A3198(0, 0); + gMain.funcIndex = 1; + SoundReq(BGM_FILE_SELECT); + DoFade(4, 8); +} + +void sub_080A2F8C(void) { + if (gFadeControl.active == 0) { + switch (gMain.transition) { + case 0: + gMain.transition = 1; + { + // TODO write to 0x2000005 + u32 addr = (0x80 << 0x12); + *(u8*)(addr + 5) = 1; + *(u8*)(addr + 6) = 1; + } + gMain.funcIndex = 2; + DoFade(5, 8); + break; + case 1: + InitScreen(2); + break; + } + } +} + +ASM_FUNC("asm/non_matching/demoScreen/sub_080A2FD0.inc", void sub_080A2FD0(void)) + +ASM_FUNC("asm/non_matching/demoScreen/sub_080A30AC.inc", void sub_080A30AC(void)) + +ASM_FUNC("asm/non_matching/demoScreen/sub_080A3198.inc", void sub_080A3198(u32 param_1, u32 param_2)) diff --git a/src/eeprom.c b/src/eeprom.c index 4ea218b3..b7763a47 100644 --- a/src/eeprom.c +++ b/src/eeprom.c @@ -1,6 +1,10 @@ #include "global.h" #include "gba/eeprom.h" +#ifdef DEMO +const u8 unk[] = { 0xff, 0xff, 0xff, 0xff }; +const u8 padding[0x18] = {}; +#else typedef struct EEPROMConfig { u32 unk_00; u16 size; @@ -248,3 +252,5 @@ u16 EEPROMWrite0_8k_Check(u16 address, const u16* data) { } const char thing[0x1c] = "\xff\xff\xff\xff"; + +#endif diff --git a/src/enemy/bombPeahat.c b/src/enemy/bombPeahat.c index fa170060..e096feda 100644 --- a/src/enemy/bombPeahat.c +++ b/src/enemy/bombPeahat.c @@ -105,14 +105,19 @@ void sub_0802A924(Entity* this) { this->actionDelay = 0; this->field_0xf = 0; this->hitbox = (Hitbox*)&gUnk_080CD16C; +#ifdef EU + this->field_0x3c |= 0x10; +#endif this->height.HALF.HI = -0x30; this->field_0x80.HALF.LO = Random() & 1; this->field_0x82.HWORD = 0; this->field_0x7a.HALF.HI = 0; this->field_0x80.HALF.HI = 0; this->field_0x7a.HALF.LO = 0; +#ifndef EU this->field_0x78.HALF.LO = 0; this->field_0x78.HALF.HI = 0; +#endif this->collisionLayer = 3; this->spriteOrientation.flipY = 1; this->spriteRendering.b3 = 1; @@ -183,6 +188,9 @@ void sub_0802AA40(Entity* this) { } } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0802AAC0.inc", void sub_0802AAC0(Entity* this)) +#else void sub_0802AAC0(Entity* this) { sub_0802AC40(this); if (--this->field_0xf == 0) { @@ -210,7 +218,11 @@ void sub_0802AAC0(Entity* this) { InitializeAnimation(this, 0); } } +#endif +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0802AB40.inc", void sub_0802AB40(Entity* this)); +#else void sub_0802AB40(Entity* this) { sub_0802AC40(this); switch (this->field_0x78.HALF.LO) { @@ -249,6 +261,7 @@ void sub_0802AB40(Entity* this) { break; } } +#endif void sub_0802AC08(Entity* this) { if (this->frames.all & 0x80) { @@ -262,6 +275,9 @@ void sub_0802AC08(Entity* this) { GetNextFrame(this); } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0802AC40.inc", void sub_0802AC40(Entity* this)) +#else void sub_0802AC40(Entity* this) { GetNextFrame(this); sub_0806F69C(this); @@ -291,6 +307,7 @@ void sub_0802AC40(Entity* this) { } } } +#endif void sub_0802ACDC(Entity* this, u32 param_2) { u32 x; @@ -339,6 +356,10 @@ void sub_0802AD54(Entity* this) { } } +#ifdef EU +// TODO regalloc in EU version +ASM_FUNC("asm/non_matching/eu/sub_0802ADDC.inc", void sub_0802ADDC(Entity* this)) +#else void sub_0802ADDC(Entity* this) { Entity* ent = CreateEnemy(BOMB_PEAHAT, this->type + 2); if (ent != NULL) { @@ -346,12 +367,16 @@ void sub_0802ADDC(Entity* this) { ent->parent = this; this->attachedEntity = ent; CopyPosition(this, ent); + /*#ifdef EU + this->height.HALF.HI += 8; + #endif*/ this->field_0x80.HALF.HI = 1; if (this->type == 0) { this->field_0x7a.HALF.LO++; } } } +#endif void sub_0802AE24(Entity* this) { this->action = 1; @@ -366,6 +391,9 @@ void sub_0802AE24(Entity* this) { InitializeAnimation(this, 3); } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0802AE68.inc", void sub_0802AE68(Entity* this)) +#else void sub_0802AE68(Entity* this) { Entity* ent = sub_0802B250(this); if (ent == 0) { @@ -383,6 +411,7 @@ void sub_0802AE68(Entity* this) { } } } +#endif void sub_0802AEBC(Entity* this) { gUnk_080CD158[this->subAction](this); @@ -539,6 +568,9 @@ void sub_0802B1A0(Entity* this) { InitializeAnimation(this, 0); } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0802B1BC.inc", void sub_0802B1BC(Entity* this)) +#else void sub_0802B1BC(Entity* this) { Entity* ent; @@ -559,6 +591,7 @@ void sub_0802B1BC(Entity* this) { } } } +#endif void sub_0802B204(Entity* this) { if (sub_080044EC(this, 0x2800) == 1) { @@ -578,6 +611,7 @@ bool32 sub_0802B234(Entity* this) { return ret; } +#ifndef EU Entity* sub_0802B250(Entity* this) { Entity* parent = this->parent; if (parent && parent->next == NULL) { @@ -596,6 +630,7 @@ void sub_0802B264(Entity* this) { } GetNextFrame(this); } +#endif // clang-format off void (*const gUnk_080CD0F0[])(Entity*) = { @@ -648,14 +683,26 @@ void (*const gUnk_080CD158[])(Entity*) = { }; const Hitbox gUnk_080CD16C = { +#ifdef EU + 0x00, 0xFD, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06, +#else 0x00, 0xFB, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06, +#endif }; +#ifdef EU +const u8 unk_data[] = { // TODO + 0x0c, 0x0, 0x0, 0x0 +}; +#endif + const Hitbox gUnk_080CD174 = { 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x04, 0x04, }; + const Hitbox gUnk_080CD17C = { 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x16, 0x16, }; + // clang-format on diff --git a/src/enemy/businessScrub.c b/src/enemy/businessScrub.c index 359c8861..2fd6ac8f 100644 --- a/src/enemy/businessScrub.c +++ b/src/enemy/businessScrub.c @@ -266,7 +266,9 @@ void sub_08028CE8(Entity* this) { this->actionDelay = 4; this->field_0x80.HALF.HI = 0; sub_080290E0(this, 3); +#if defined(USA) || defined(DEMO) SetLocalFlag(0x87); +#endif return; case 1: CreateItemEntity(offer->field_0x8, offer->field_0x9, 0); @@ -563,7 +565,11 @@ const struct SalesOffering gUnk_080CC954[] = { {0x04, 0x00, 0x0014, 0x2910, 0x2911, 0x1c, 0xff, 0xffff}, {0x0c, 0x00, 0xffff, 0x2912, 0x2913, 0xff, 0xff, 0x0046}, {0x04, 0x00, 0x0064, 0x2913, 0x2902, 0x5c, 0x75, 0xffff}, +#ifdef EU + {0x00, 0x00, 0x0064, 0x290d, 0x2902, 0x5c, 0xff, 0xffff}, +#else {0x00, 0x00, 0x00C8, 0x290d, 0x2902, 0x5c, 0xff, 0xffff}, +#endif }; const u8 gUnk_080CC9C0[] = { diff --git a/src/enemy/chuchu.c b/src/enemy/chuchu.c index 4f8d86d0..7c891a9f 100644 --- a/src/enemy/chuchu.c +++ b/src/enemy/chuchu.c @@ -332,6 +332,9 @@ void sub_0801F3AC(Entity* this) { } } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0801F428.inc", void sub_0801F428(Entity* this)) +#else void sub_0801F428(Entity* this) { sub_0804A720(this); this->action = 1; @@ -348,6 +351,7 @@ void sub_0801F428(Entity* this) { this->spriteSettings.b.draw = 1; InitializeAnimation(this, 2); } +#endif void sub_0801F48C(Entity* this) { GetNextFrame(this); diff --git a/src/enemy/gyorgMale.c b/src/enemy/gyorgMale.c index ed48da55..921784df 100644 --- a/src/enemy/gyorgMale.c +++ b/src/enemy/gyorgMale.c @@ -143,7 +143,11 @@ void sub_08046930(Entity* this) { if (this->type) { this->subAction = 5; this->direction = 0x20; +#ifdef EU + this->speed = 0x200; +#else this->speed = 0x280; +#endif } sub_08047D88(this); if (this->field_0x7c.BYTES.byte0 == 0) @@ -152,7 +156,11 @@ void sub_08046930(Entity* this) { this->actionDelay = 1; this->animationState = 0; this->direction = 0; +#ifdef EU + this->speed = 0x200; +#else this->speed = 0x280; +#endif } void sub_0804696C(Entity* this) { @@ -163,10 +171,16 @@ void sub_0804696C(Entity* this) { this->speed = 0x100; this->spriteOrientation.flipY = 3; this->spriteRendering.b3 = 3; +#ifndef EU SoundReq(BGM_BOSS_THEME); +#endif } if (this->actionDelay) { +#ifdef EU + if (gRoomControls.roomOriginY + 0x210 > this->y.HALF.HI) { +#else if (gRoomControls.roomOriginY + 0x258 > this->y.HALF.HI) { +#endif this->actionDelay = 0; SoundReq(SFX_APPARATE); } diff --git a/src/enemy/likeLike.c b/src/enemy/likeLike.c index 400233c6..b6a5988f 100644 --- a/src/enemy/likeLike.c +++ b/src/enemy/likeLike.c @@ -257,7 +257,11 @@ bool32 sub_080281E0(u32 param_1) { } void sub_08028224(u32 param_1) { +#ifdef EU + CreateItemEntity(param_1, 0, 1); +#else sub_080A7C18(param_1, 0, 1); +#endif TextboxNoOverlapFollow(0x579); } diff --git a/src/enemy/rockChuchu.c b/src/enemy/rockChuchu.c index 3f27ae13..c7b0dbe1 100644 --- a/src/enemy/rockChuchu.c +++ b/src/enemy/rockChuchu.c @@ -44,7 +44,9 @@ void sub_08022254(Entity* this) { ent = CreateEnemy(CHUCHU, 1); if (ent) { ent->type2 = 1; +#ifndef EU ent->iframes = -8; +#endif sub_0804A4E4(this, ent); this->action = 2; this->flags &= ~0x80; @@ -98,8 +100,10 @@ void sub_080223E4(Entity* this) { if (ent) { ent->bitfield = 0x94; ent->iframes = 0x10; +#ifndef EU ent->field_0x42 = 0xc; ent->field_0x3e = this->direction; +#endif } DeleteEntity(this); diff --git a/src/enemy/ropeGolden.c b/src/enemy/ropeGolden.c index 606e2c9f..1e63b5df 100644 --- a/src/enemy/ropeGolden.c +++ b/src/enemy/ropeGolden.c @@ -80,9 +80,7 @@ void sub_080382EC(Entity* this) { } } -NONMATCH("asm/non_matching/ropeGolden/sub_08038304.inc", void sub_08038304(Entity* this)) { -} -END_NONMATCH +ASM_FUNC("asm/non_matching/ropeGolden/sub_08038304.inc", void sub_08038304(Entity* this)) void sub_080383AC(Entity* this) { u32 v; diff --git a/src/enemy/rupeeLike.c b/src/enemy/rupeeLike.c index 8a75457f..0f29065a 100644 --- a/src/enemy/rupeeLike.c +++ b/src/enemy/rupeeLike.c @@ -274,7 +274,11 @@ void sub_080297F0(Entity* this) { this->spriteSettings.b.draw = TRUE; this->damageType = 0x8e; sub_080AE068(this); +#ifdef EU + this->spriteIndex = 0x142; +#else this->spriteIndex = 0x143; +#endif temp = gUnk_080CCC47[this->type]; this->palette.b.b0 = temp; this->spriteVramOffset = 9; diff --git a/src/enemy/vaatiBall.c b/src/enemy/vaatiBall.c index 7420c131..903a84db 100644 --- a/src/enemy/vaatiBall.c +++ b/src/enemy/vaatiBall.c @@ -34,7 +34,11 @@ void VaatiBall(Entity* this) { ModHealth(-2); } +#ifdef EU + if (this->currentHealth < 0xfa) { +#else if (this->currentHealth < 0xfd) { +#endif this->spriteSettings.b.draw = 0; this->flags &= 0x7f; this->currentHealth = -1; diff --git a/src/fileScreen.c b/src/fileScreen.c index 925e1f54..b1e990be 100644 --- a/src/fileScreen.c +++ b/src/fileScreen.c @@ -271,10 +271,17 @@ static void sub_0805066C(void) { if (loadNewPalette) { paletteOffset = &gGlobalGfxAndPalettes[gUnk_080FC8DE[gUnk_02019EE0.unk2]]; +#ifdef EU + LoadPalettes(&paletteOffset[0x11A60], 11, 1); + LoadPalettes(&paletteOffset[0x11B60], 12, 1); + LoadPalettes(&paletteOffset[0x11C60], 13, 1); + LoadPalettes(&paletteOffset[0x11D60], 14, 1); +#else LoadPalettes(&paletteOffset[0x11AA0], 11, 1); LoadPalettes(&paletteOffset[0x11BA0], 12, 1); LoadPalettes(&paletteOffset[0x11CA0], 13, 1); LoadPalettes(&paletteOffset[0x11DA0], 14, 1); +#endif } } @@ -413,7 +420,7 @@ void sub_08050940(void) { keys &= ~(DPAD_UP | DPAD_DOWN); } - num_rows = gUnk_02000000->gameLanguage > GAME_LANGUAGE ? NUM_SAVE_SLOTS + 1 : NUM_SAVE_SLOTS; + num_rows = gUnk_02000000->gameLanguage > 1 ? NUM_SAVE_SLOTS + 1 : NUM_SAVE_SLOTS; mode = gUnk_02032EC0.lastState; switch (keys) { case DPAD_UP: @@ -475,22 +482,38 @@ void sub_08050A64(u32 idx) { if (GetInventoryValue(0x40)) { gOamCmd.x = 0xA2; gOamCmd.y = 0x36; +#ifdef EU + sub_080ADA14(0x144, 0x24); +#else sub_080ADA14(0x145, 0x24); +#endif } if (GetInventoryValue(0x41)) { gOamCmd.x = 0x96; gOamCmd.y = 0x3D; +#ifdef EU + sub_080ADA14(0x144, 0x22); +#else sub_080ADA14(0x145, 0x22); +#endif } if (GetInventoryValue(0x42)) { gOamCmd.x = 0xAE; gOamCmd.y = 0x3D; +#ifdef EU + sub_080ADA14(0x144, 0x23); +#else sub_080ADA14(0x145, 0x23); +#endif } if (GetInventoryValue(0x43)) { gOamCmd.x = 0xA2; gOamCmd.y = 0x44; +#ifdef EU + sub_080ADA14(0x144, 0x21); +#else sub_080ADA14(0x145, 0x21); +#endif } } diff --git a/src/game.c b/src/game.c index 49fe233f..69f344b8 100644 --- a/src/game.c +++ b/src/game.c @@ -61,10 +61,15 @@ void sub_0805212C(void) { gMenu.transitionTimer--; if (gMenu.transitionTimer == 0) { sub_080520C4(2); +#ifdef DEMO + SoundReq(0x80080000); + DoFade(7, 4); +#else sub_08052418(0, 0); gScreen.lcd.displayControl |= 0x600; gFadeControl.field_0x4 = 0xffff; DoFade(4, 0x10); +#endif } } } else { @@ -72,6 +77,13 @@ void sub_0805212C(void) { } } +#ifdef DEMO +void sub_080521A0(void) { + if (gFadeControl.active == 0) { + DoSoftReset(); + } +} +#else void sub_080521A0(void) { s32 temp3; u32 temp2; @@ -147,6 +159,7 @@ void sub_080521A0(void) { break; } } +#endif void sub_080522F4(void) { switch (gMenu.menuType) { @@ -211,7 +224,11 @@ void sub_080523D4(void) { gOamCmd.y = gMenu.focusCoords[0]; for (i = 0; i < 8; ++i) { gOamCmd.x = gUnk_080FCA84[i]; +#ifdef EU + sub_080ADA14(0x1fc, i); +#else sub_080ADA14(0x1fd, i); +#endif } } @@ -289,16 +306,26 @@ void InitializePlayer(void) { } bool32 sub_08052620(u32 r0) { +#ifdef EU + return gArea == 0x01; +#else return gArea == 0x81; +#endif } bool32 sub_08052638(u32 r0) { +#if EU + return gUnk_08127D30[r0 * 4] == 0x01; +#else return gUnk_08127D30[r0 * 4] == 0x81; +#endif } +#ifndef EU u32 sub_08052654() { return (gArea >> 7) & 1; } +#endif u32 CheckIsDungeon(void) { return (gArea >> 2) & 1; diff --git a/src/intro.c b/src/intro.c index 8eca40dc..a181800e 100644 --- a/src/intro.c +++ b/src/intro.c @@ -104,6 +104,22 @@ static void HandleNintendoCapcomLogos(void) { gScreen.bg.bg1Updated = 1; DoFade(6, 8); advance = ADVANCE_NONE; +#ifdef DEMO + if (gUnk_02000010.listenForKeyPresses == 0) { + if ((gInput.heldKeys & 0x204) == 0x204) { // TODO + gUnk_02000010.field_0x7 = 1; + SoundReq(0x73); + } else { + if ((gInput.heldKeys & 0x104) == 0x104) { // TODO + gUnk_02000010.field_0x7 = 2; + SoundReq(0xcd); + } else { + gUnk_02000010.field_0x7 = 0; + } + } + } +#endif + } else { if (advance == ADVANCE_TIMER_EXPIRED) { advance = ADVANCE_KEY_PRESSED; @@ -174,11 +190,17 @@ static void HandleTitlescreen(void) { } break; case 2: +#if defined(JP) || defined(EU) + if (GetAdvanceState()) { +#else if (--gIntroState.timer == 0) { +#endif gIntroState.timer = 3600; gIntroState.state++; } +#if defined(USA) || defined(DEMO) UpdatePressStartIcon(); +#endif break; default: advance = GetAdvanceState(); @@ -191,11 +213,31 @@ static void HandleTitlescreen(void) { AdvanceIntroSequence(advance); SoundReq(SONG_VOL_FADE_OUT); } - UpdatePressStartIcon(); +#ifdef JP + gOamCmd._4 = 0; + gOamCmd._6 = 0; + gOamCmd._8 = 0xE020; + gOamCmd.x = 120; + gOamCmd.y = 152; + sub_080ADA14(511, 1); +#elif defined(EU) + gOamCmd._4 = 0; + gOamCmd._6 = 0; + gOamCmd._8 = 0xE020; + gOamCmd.x = 120; + gOamCmd.y = 152; + sub_080ADA14(510, 1); +#else + UpdatePressStartIcon(); +#endif if ((gIntroState.timer & 0x20) == 0) { gOamCmd._8 = 0xe000; gOamCmd.y = 0x84; +#ifdef EU + sub_080ADA14(0x1fe, 0); +#else sub_080ADA14(0x1ff, 0); +#endif } } if (gIntroState.gameLanguage != gUnk_02000000->gameLanguage) { @@ -207,6 +249,7 @@ static void HandleTitlescreen(void) { sub_080AD9B0(); } +#if defined(USA) || defined(DEMO) static void UpdatePressStartIcon(void) { gOamCmd._4 = 0; gOamCmd._6 = 0; @@ -215,6 +258,7 @@ static void UpdatePressStartIcon(void) { gOamCmd.y = 152; sub_080ADA14(511, 1); } +#endif static void UpdateSwordBgAffineData(void) { struct BgAffineSrcData aff; @@ -251,7 +295,11 @@ static void HandleJapaneseTitlescreenAnimationIntro(void) { if (!gFadeControl.active) { gFadeControl.field_0x4 = -1; gIntroState.subState++; +#if defined(JP) || defined(EU) + gIntroState.timer = 120; +#else gIntroState.timer = 90; +#endif pEVar2 = CreateObject(OBJECT_B4, 0, 0); if (pEVar2 != NULL) { pEVar2->x.HALF.HI = 0; @@ -262,7 +310,11 @@ static void HandleJapaneseTitlescreenAnimationIntro(void) { case 2: if (GetAdvanceState() != ADVANCE_NONE) { gIntroState.state++; +#if defined(JP) || defined(EU) + gIntroState.timer = 30; +#else gIntroState.timer = 60; +#endif } } } @@ -288,7 +340,11 @@ static void HandleTitlescreenAnimationIntro(void) { break; case 2: if (--gIntroState.timer == 0) { +#if defined(JP) || defined(EU) + gIntroState.timer = 360; +#else gIntroState.timer = 300; +#endif gIntroState.subState++; CreateObject(OBJECT_BD, 0, 0); DoFade(6, 16); @@ -298,7 +354,11 @@ static void HandleTitlescreenAnimationIntro(void) { default: if (!gFadeControl.active && GetAdvanceState() != ADVANCE_NONE) { gIntroState.state++; +#if defined(JP) || defined(EU) + gIntroState.timer = 30; +#else gIntroState.timer = 60; +#endif } break; } diff --git a/src/main.c b/src/main.c index 78e9fdd0..421fe0f1 100644 --- a/src/main.c +++ b/src/main.c @@ -12,15 +12,24 @@ extern void HandleIntroScreen(void); extern void HandleChooseFileScreen(void); +extern void HandleChooseDemoScreen(void); extern void HandleGameplayScreen(void); extern void HandleGameOverScreen(void); extern void HandleCreditsScreen(void); extern void HandleDebugTextScreen(void); static void (*const sScreenHandlers[])(void) = { - [SCREEN_INTRO] = HandleIntroScreen, [SCREEN_CHOOSE_FILE] = HandleChooseFileScreen, - [SCREEN_GAMEPLAY] = HandleGameplayScreen, [SCREEN_GAME_OVER] = HandleGameOverScreen, - [SCREEN_CREDITS] = HandleCreditsScreen, [SCREEN_DEBUG_TEXT] = HandleDebugTextScreen, + [SCREEN_INTRO] = HandleIntroScreen, +#ifdef DEMO + [SCREEN_CHOOSE_FILE] = HandleChooseDemoScreen, +#else + [SCREEN_CHOOSE_FILE] = HandleChooseFileScreen, +#endif + + [SCREEN_GAMEPLAY] = HandleGameplayScreen, + [SCREEN_GAME_OVER] = HandleGameOverScreen, + [SCREEN_CREDITS] = HandleCreditsScreen, + [SCREEN_DEBUG_TEXT] = HandleDebugTextScreen, }; static void sub_080560B8(void); @@ -158,7 +167,11 @@ const Defaults sDefaultSettings = { .saveFileId = 0, .messageSpeed = 1, .brightnessPref = 1, +#ifdef EU + .gameLanguage = 2, // TODO in EU 2 is english? +#else .gameLanguage = GAME_LANGUAGE, +#endif .name = "LINK", ._e = 0, ._f = 0, @@ -197,9 +210,16 @@ NONMATCH("asm/non_matching/sub_080560B8.inc", static void sub_080560B8(void)) { END_NONMATCH u32 sub_08056134(void) { +#ifdef EU + if ((gUnk_02000000->signature != SIGNATURE) || (gUnk_02000000->saveFileId >= NUM_SAVE_SLOTS) || + (gUnk_02000000->messageSpeed >= MAX_MSG_SPEED) || (gUnk_02000000->brightnessPref >= MAX_BRIGHTNESS) || + (gUnk_02000000->gameLanguage <= GAME_LANGUAGE) || (gUnk_02000000->gameLanguage >= 7) || + (gUnk_02000000->_e != 0)) +#else if ((gUnk_02000000->signature != SIGNATURE) || (gUnk_02000000->saveFileId >= NUM_SAVE_SLOTS) || (gUnk_02000000->messageSpeed >= MAX_MSG_SPEED) || (gUnk_02000000->brightnessPref >= MAX_BRIGHTNESS) || (gUnk_02000000->gameLanguage != GAME_LANGUAGE) || (gUnk_02000000->_e != 0)) +#endif return FALSE; return TRUE; diff --git a/src/manager/manager4.c b/src/manager/manager4.c index 7066c507..2fb5fd49 100644 --- a/src/manager/manager4.c +++ b/src/manager/manager4.c @@ -96,6 +96,9 @@ END_NONMATCH extern void sub_08080930(); +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_08057A18.inc", void sub_08057A18(Manager* this, DiggingCaveEntrance* entr)) +#else void sub_08057A18(Manager* this, DiggingCaveEntrance* entr) { u16 tmp; sub_0805E5A8(); @@ -118,6 +121,7 @@ void sub_08057A18(Manager* this, DiggingCaveEntrance* entr) { sub_08080930(entr->unk_03); DeleteManager(this); } +#endif DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance* entr, int roomID) { for (; entr->unk_00 != 0xFFFF; entr++) { diff --git a/src/manager/manager7.c b/src/manager/manager7.c index 089dab1b..85e49295 100644 --- a/src/manager/manager7.c +++ b/src/manager/manager7.c @@ -18,12 +18,29 @@ extern u32 sub_08056300(const u16*); extern const u8 gGlobalGfxAndPalettes[]; -const u16 gUnk_08108050[0x2A] = { 0, 0, 0x20, 0xE0, 0xE0, 1, 0, 0x1D0, 0x80, 0x60, 2, - 0x170, 0x278, 0xF8, 0xA0, 3, 0x310, 0x178, 0xC0, 0x150, 3, 0x340, - 0x2C8, 0x60, 0x90, 4, 0x1D0, 0, 0x200, 0xE0, 1, 0x108, 0x188, - 0xD0, 0x80, 2, 0x1E8, 0x338, 0x50, 0xC0, 0xFF, 0 }; +const u16 gUnk_08108050[0x2A] = { +#ifdef EU + 0, 0, 0x20, 0xE0, 0xE0, 1, 0x28, 0x1C8, 0x60, 0x80, 2, + 0x188, 0x278, 0xE0, 0xA0, 3, 0x310, 0x178, 0xC0, 0x150, 3, 0x340, +#else + 0, 0, 0x20, 0xE0, 0xE0, 1, 0, 0x1D0, 0x80, 0x60, 2, + 0x170, 0x278, 0xF8, 0xA0, 3, 0x310, 0x178, 0xC0, 0x150, 3, 0x340, +#endif + 0x2C8, 0x60, 0x90, 4, 0x1D0, 0, 0x200, 0xE0, 1, 0x108, 0x188, + 0xD0, 0x80, 2, 0x1E8, 0x338, 0x50, 0xC0, 0xFF, 0 +}; const u32 gUnk_081080A4[0x50] = { +#ifdef EU + 0x109860, 0x6000000, 0x10a860, 0x6001000, 0x10b860, 0x6002000, 0x10c860, 0x6003000, 0x10d860, 0x6008000, + 0x10e860, 0x6009000, 0x10f860, 0x600a000, 0x110860, 0x600b000, 0x111860, 0x6000000, 0x112860, 0x6001000, + 0x113860, 0x6002000, 0x114860, 0x6003000, 0x115860, 0x6008000, 0x116860, 0x6009000, 0x117860, 0x600a000, + 0x118860, 0x600b000, 0x119860, 0x6000000, 0x11a860, 0x6001000, 0x11b860, 0x6002000, 0x11c860, 0x6003000, + 0x11d860, 0x6008000, 0x11e860, 0x6009000, 0x11f860, 0x600a000, 0x120860, 0x600b000, 0x121860, 0x6000000, + 0x122860, 0x6001000, 0x123860, 0x6002000, 0x124860, 0x6003000, 0x125860, 0x6008000, 0x126860, 0x6009000, + 0x127860, 0x600a000, 0x128860, 0x600b000, 0x129860, 0x6000000, 0x12a860, 0x6001000, 0x12b860, 0x6002000, + 0x12c860, 0x6003000, 0x12d860, 0x6008000, 0x12e860, 0x6009000, 0x12f860, 0x600a000, 0x130860, 0x600b000 +#else 0x001095E0, 0x06000000, 0x0010A5E0, 0x06001000, 0x0010B5E0, 0x06002000, 0x0010C5E0, 0x06003000, 0x0010D5E0, 0x06008000, 0x0010E5E0, 0x06009000, 0x0010F5E0, 0x0600A000, 0x001105E0, 0x0600B000, 0x001115E0, 0x06000000, 0x001125E0, 0x06001000, 0x001135E0, 0x06002000, 0x001145E0, 0x06003000, 0x001155E0, 0x06008000, 0x001165E0, @@ -33,10 +50,14 @@ const u32 gUnk_081080A4[0x50] = { 0x001245E0, 0x06003000, 0x001255E0, 0x06008000, 0x001265E0, 0x06009000, 0x001275E0, 0x0600A000, 0x001285E0, 0x0600B000, 0x001295E0, 0x06000000, 0x0012A5E0, 0x06001000, 0x0012B5E0, 0x06002000, 0x0012C5E0, 0x06003000, 0x0012D5E0, 0x06008000, 0x0012E5E0, 0x06009000, 0x0012F5E0, 0x0600A000, 0x001305E0, 0x0600B000 +#endif }; const u8 gUnk_081081E4[] = { 0x16, 0x17, 0x17, 0x18, 0x18 }; +#ifdef EU +ASM_FUNC("asm/non_matching/eu/Manager7_Main.inc", void Manager7_Main(Manager7* this)) +#else void Manager7_Main(Manager7* this) { u32 tmp; const u32* tmp2; @@ -44,6 +65,7 @@ void Manager7_Main(Manager7* this) { this->manager.action = 1; this->manager.unk_0e = 8; this->unk_20 = 0xFF; + sub_0805E3A0(this, 6); sub_08052D74(this, sub_08057E30, 0); } @@ -56,7 +78,9 @@ void Manager7_Main(Manager7* this) { } if (gRoomControls.unk2) return; +#ifndef JP tmp = this->unk_20; +#endif tmp2 = &gUnk_081080A4[tmp << 4]; switch (this->manager.unk_0e) { case 0: @@ -82,6 +106,7 @@ void Manager7_Main(Manager7* this) { break; } } +#endif void sub_08057E30(Manager7* this) { sub_08057E7C(gRoomVars.unk_10); @@ -105,6 +130,9 @@ void sub_08057E64() { } } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_08057E7C.inc", void sub_08057E7C(u32 unk1)) +#else void sub_08057E7C(u32 unk1) { u32 tmp; const u32* tmp2; @@ -117,3 +145,4 @@ void sub_08057E7C(u32 unk1) { } gRoomVars.unk_10 = unk1; } +#endif diff --git a/src/npc/castleMaid.c b/src/npc/castleMaid.c index 606c1974..dc513e2e 100644 --- a/src/npc/castleMaid.c +++ b/src/npc/castleMaid.c @@ -97,9 +97,17 @@ void sub_0806464C(Entity* this) { s32 tmp; if (CheckGlobalFlag(0x15) != 0) { tmp = 2; +#if defined(JP) || defined(EU) + } else if (CheckLocalFlag(0x9f) == 0) { +#else } else if (CheckLocalFlag(0xa0) == 0) { +#endif tmp = 0; +#if defined(JP) || defined(EU) + SetLocalFlag(0x9f); +#else SetLocalFlag(0xa0); +#endif } else { tmp = 1; } diff --git a/src/npc/castorWildsStatue.c b/src/npc/castorWildsStatue.c index 4ce8bb80..b508d100 100644 --- a/src/npc/castorWildsStatue.c +++ b/src/npc/castorWildsStatue.c @@ -58,7 +58,11 @@ void sub_08067418(Entity* this) { this->spriteOrientation.flipY = 1; this->spriteRendering.b3 = 1; this->spritePriority.b0 = 2; +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0x1e) == 0) { +#else if (CheckLocalFlag(0x1d) == 0) { +#endif SetTile(0x4022, 0xe81, 1); SetTile(0x4022, 0xe82, 1); SetTile(0x4022, 0xe83, 1); diff --git a/src/npc/dog.c b/src/npc/dog.c index 378117ce..97486431 100644 --- a/src/npc/dog.c +++ b/src/npc/dog.c @@ -74,7 +74,11 @@ void sub_08069B44(Entity* this) { if (((this->type == 0) && ((gPlayerState.flags.all & 0x80) == 0)) && (GetInventoryValue(0x36) != 2)) { this->action = 4; } +#if defined(JP) || defined(EU) + if ((this->type == 2) && (CheckLocalFlag(0xcc) == 0)) { +#else if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) { +#endif SetTile(0x4072, TILE(this->x.HALF.HI, this->y.HALF.HI - 8), this->collisionLayer); } } @@ -217,7 +221,15 @@ void sub_08069E50(Entity* this) { void sub_08069ECC(Entity* this) { if (UpdateFuseInteraction(this) != 0) { +#ifdef EU + if (GetInventoryValue(0x36) != 2) { + this->action = 5; + } else { + this->action = 1; + } +#else this->action = 1; +#endif } } @@ -258,7 +270,11 @@ void sub_08069F6C(Entity* this) { } u32 sub_08069F90(Entity* this) { +#if defined(JP) || defined(EU) + if ((this->type == 2) && (CheckLocalFlag(0xcc) == 0)) { +#else if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) { +#endif return 1; } else { return sub_080041A0(this, &gPlayerEntity, 0x14, 0x14); @@ -312,19 +328,39 @@ void sub_0806A0A4(Entity* this) { if ((gPlayerState.flags.all & 0x80) != 0) { dialog = 4; +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0xcc) == 0) { +#else if (CheckLocalFlag(0xcf) == 0) { +#endif dialog = 3; +#if defined(JP) || defined(EU) + SetLocalFlag(0xcc); +#else SetLocalFlag(0xcf); +#endif sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI - 8), (u32)this->collisionLayer); } } else { dialog = 2; +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0xcc) == 0) { +#else if (CheckLocalFlag(0xcf) == 0) { +#endif dialog = 1; +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0xd8) == 0) { +#else if (CheckLocalFlag(0xdb) == 0) { +#endif dialog = 0; +#if defined(JP) || defined(EU) + SetLocalFlag(0xd8); +#else SetLocalFlag(0xdb); +#endif } } } diff --git a/src/npc/gina.c b/src/npc/gina.c index 5d0dea86..95886173 100644 --- a/src/npc/gina.c +++ b/src/npc/gina.c @@ -29,7 +29,9 @@ void Gina(Entity* this) { case 2: if (UpdateFuseInteraction(this) != 0) { this->action = 1; +#if defined(USA) || defined(DEMO) SetLocalFlag(0x88); +#endif } break; } diff --git a/src/npc/goronMerchant.c b/src/npc/goronMerchant.c index a34046b7..ca41b899 100644 --- a/src/npc/goronMerchant.c +++ b/src/npc/goronMerchant.c @@ -164,6 +164,27 @@ void (*const gUnk_08111B98[])(Entity*) = { }; const u16 GoronMerchant_KinstonePrices[] = { +#ifdef EU + 200, + 100, + 50, + // prices after restock 1 + 300, + 200, + 100, + // prices after restock 2 + 400, + 300, + 200, + // prices after restock 3 + 500, + 400, + 300, + // prices after restock 4 + 600, + 500, + 400, +#else 300, 200, 50, @@ -183,4 +204,5 @@ const u16 GoronMerchant_KinstonePrices[] = { 300, 200, 50, +#endif }; diff --git a/src/npc/npc4E.c b/src/npc/npc4E.c index 0adc5744..b82dfa45 100644 --- a/src/npc/npc4E.c +++ b/src/npc/npc4E.c @@ -105,19 +105,39 @@ void sub_0806DAD0(Entity* this) { void sub_0806DAE8(Entity* this) { switch (this->type - 1) { case 0: +#if defined(JP) || defined(EU) + SetLocalFlag(0xeb); +#else SetLocalFlag(0xee); +#endif break; case 1: +#if defined(JP) || defined(EU) + SetLocalFlag(0xec); +#else SetLocalFlag(0xef); +#endif break; case 2: +#if defined(JP) || defined(EU) + SetLocalFlag(0xed); +#else SetLocalFlag(0xf0); +#endif break; case 3: +#if defined(JP) || defined(EU) + SetLocalFlag(0xee); +#else SetLocalFlag(0xf1); +#endif break; case 4: +#if defined(JP) || defined(EU) + SetLocalFlag(0xef); +#else SetLocalFlag(0xf2); +#endif break; } @@ -127,8 +147,14 @@ void sub_0806DAE8(Entity* this) { void sub_0806DB44(Entity* this, ScriptExecutionContext* context) { context->condition = 0; +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0xeb) != 0 && CheckLocalFlag(0xec) != 0 && CheckLocalFlag(0xed) != 0 && + CheckLocalFlag(0xee) != 0 && CheckLocalFlag(0xef) != 0) { +#else if (CheckLocalFlag(0xee) != 0 && CheckLocalFlag(0xef) != 0 && CheckLocalFlag(0xf0) != 0 && CheckLocalFlag(0xf1) != 0 && CheckLocalFlag(0xf2) != 0) { +#endif + context->condition = 1; } } @@ -236,10 +262,14 @@ void NPC4E_Fusion(Entity* this) { const Hitbox gUnk_08114154 = { 0, -8, 0, 0, 0, 0, 24, 8 }; const u8 gUnk_0811415C[] = { // - 0x00, 0x00, 0x08, 0x08, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x08, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x0a, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x04, 0x0e, 0x00, - 0x00, 0x00, 0x00, 0xf8, 0x18, 0x08, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x08, 0x0e, 0x00, 0x00, 0x00 + 0x00, 0x00, 0x08, 0x08, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x08, 0x0e, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x06, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x04, + 0x0e, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x08, 0x0e, 0x00, 0x00, 0x00, +#ifndef EU + 0x00, 0x00, 0x58, 0x08, 0x0e, 0x00, 0x00, 0x00 +#endif }; extern ScreenTransitionData gUnk_0813AB6C; extern ScreenTransitionData gUnk_0813ABBC; @@ -259,14 +289,16 @@ extern ScreenTransitionData gUnk_0813ACFC; // Array of pointers to ScreenTransitionData const ScreenTransitionData* const gUnk_081141A4[] = { // - &gUnk_0813AB6C, &gUnk_0813ABBC, &gUnk_0813ABE4, &gUnk_0813ABF8, &gUnk_0813AC0C, &gUnk_0813AC20, - &gUnk_0813AC5C, &gUnk_0813AC70, &gUnk_0813AC84, &gUnk_0813AC98, &gUnk_0813ACAC, &gUnk_0813ACC0, - &gUnk_0813ACD4, &gUnk_0813ACE8, &gUnk_0813AC5C, &gUnk_0813ACFC + &gUnk_0813AB6C, &gUnk_0813ABBC, &gUnk_0813ABE4, &gUnk_0813ABF8, + &gUnk_0813AC0C, &gUnk_0813AC20, &gUnk_0813AC5C, &gUnk_0813AC70, + &gUnk_0813AC84, &gUnk_0813AC98, &gUnk_0813ACAC, &gUnk_0813ACC0, + &gUnk_0813ACD4, &gUnk_0813ACE8, &gUnk_0813AC5C, &gUnk_0813ACFC }; // param_2 for the call to sub_0808091C, same indices as gUnk_081141A4 const u8 gUnk_081141E4[] = { // - 0x02, 0x02, 0x04, 0x04, 0x02, 0x02, 0x09, 0x02, 0x02, 0x04, 0x02, 0x04, 0x04, 0x04, 0x04, 0x02 + 0x02, 0x02, 0x04, 0x04, 0x02, 0x02, 0x09, 0x02, + 0x02, 0x04, 0x02, 0x04, 0x04, 0x04, 0x04, 0x02 }; // tiles that are changed? diff --git a/src/npc/phonograph.c b/src/npc/phonograph.c index 0b26b4db..38604490 100644 --- a/src/npc/phonograph.c +++ b/src/npc/phonograph.c @@ -25,9 +25,13 @@ void Phonograph(Entity* this) { ASM_FUNC("asm/non_matching/phonograph/sub_0806E964.inc", void sub_0806E964(Entity* this, ScriptExecutionContext* context)) +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_0806EABC.inc", void sub_0806EABC(Entity* this, u32 param)) +#else void sub_0806EABC(Entity* this, u32 param) { sub_08050384(); sub_08057044(param, &gUnk_020227E8, 0x202020); sub_0805F46C(0x3302, &gUnk_081146B8); gScreen.bg.bg0Updated = 1; } +#endif diff --git a/src/npc/stockwell.c b/src/npc/stockwell.c index 17138947..3977a633 100644 --- a/src/npc/stockwell.c +++ b/src/npc/stockwell.c @@ -31,7 +31,9 @@ void sub_08065080(Entity* this) { sub_0805E3A0(this, 2); InitializeAnimation(this, 4); sub_08078778(this); +#ifndef EU sub_08078850(this, 0, 0, &gUnk_0810FDA0); +#endif context = StartCutscene(this, &script_080142B0); *(ScriptExecutionContext**)&this->cutsceneBeh = context; } diff --git a/src/object/fileScreenObjects.c b/src/object/fileScreenObjects.c index de79631a..bff3a5d8 100644 --- a/src/object/fileScreenObjects.c +++ b/src/object/fileScreenObjects.c @@ -139,7 +139,11 @@ static bool32 sub_0808E950(void) { void sub_0808E988(Entity* this) { if (this->action == 0) { this->action = 1; +#ifdef EU + this->spriteIndex = 0x141; +#else this->spriteIndex = 0x142; +#endif this->type2 = 0xFF; sub_080AE008(this, 1, 3); } diff --git a/src/object/itemOnGround.c b/src/object/itemOnGround.c index 493ed137..ee77e759 100644 --- a/src/object/itemOnGround.c +++ b/src/object/itemOnGround.c @@ -270,7 +270,11 @@ void sub_080812A8(Entity* this) { void sub_080812E8(Entity* this) { PlayerState* playerState = &gPlayerState; +#ifdef EU + if ((playerState->swimState & 0x80) && sub_080177A0(this, &gPlayerEntity)) { +#else if ((playerState->swimState & 0x80) && !(playerState->flags.all & 0x80) && sub_080177A0(this, &gPlayerEntity)) { +#endif sub_080810FC(this); } } diff --git a/src/object/objectA2.c b/src/object/objectA2.c index 701a12d5..2cc132fe 100644 --- a/src/object/objectA2.c +++ b/src/object/objectA2.c @@ -44,6 +44,7 @@ void sub_0809F318(Entity* this) { void sub_0809F374(Entity* this) { sub_0806F69C(this); +#ifndef EU if (gUnk_02000000->gameLanguage < 2) { if (sub_080044EC(this, 0x2000) < 2) { this->height.WORD = 0; @@ -54,6 +55,7 @@ void sub_0809F374(Entity* this) { this->actionDelay++; } } else { +#endif switch (sub_080044EC(this, 0x2000)) { default: this->actionDelay++; @@ -67,7 +69,9 @@ void sub_0809F374(Entity* this) { sub_0809F448(this); SoundReq(SFX_186); } +#ifndef EU } +#endif } void sub_0809F3E8(Entity* this) { diff --git a/src/player.c b/src/player.c index 4e634712..21b3c234 100644 --- a/src/player.c +++ b/src/player.c @@ -99,7 +99,9 @@ void PlayerInit(Entity* this) { this->damageType = 0x79; this->hitbox = &gUnk_08114F88; this->spriteIndex = 1; +#ifndef EU gPlayerState.field_0x8 = 0x100; +#endif sub_0806FDA0(this); sub_080AE008(this, 1, 2); InitAnimationForceUpdate(this, 2); diff --git a/src/projectile/projectile13.c b/src/projectile/projectile13.c index 434b3902..fc8e06a2 100644 --- a/src/projectile/projectile13.c +++ b/src/projectile/projectile13.c @@ -123,6 +123,9 @@ void sub_080A9FD0(Entity* this) { } } +#ifdef EU +ASM_FUNC("asm/non_matching/eu/sub_080AA044.inc", void sub_080AA044(Entity* this)) +#else void sub_080AA044(Entity* this) { u32 uVar1; s8* tmp; @@ -163,6 +166,7 @@ void sub_080AA044(Entity* this) { } } } +#endif void sub_080AA110(Entity* this) { s32 iVar1; diff --git a/src/projectile/projectile18.c b/src/projectile/projectile18.c index 373126a8..7efec1c5 100644 --- a/src/projectile/projectile18.c +++ b/src/projectile/projectile18.c @@ -154,6 +154,7 @@ void sub_080AAF10(Entity* this) { if (this->type != 0) { this->currentHealth = this->parent->currentHealth; } +#ifndef EU if (this->parent->action == 2) { if ((this->flags & 0x80) != 0) { this->flags &= 0x7f; @@ -163,6 +164,7 @@ void sub_080AAF10(Entity* this) { this->flags |= 0x80; } } +#endif } void sub_080AAF74(Entity* this) { diff --git a/src/projectile/projectile19.c b/src/projectile/projectile19.c index 6106a5d8..8c23bd65 100644 --- a/src/projectile/projectile19.c +++ b/src/projectile/projectile19.c @@ -68,7 +68,9 @@ void sub_080AB26C(Entity* this) { this->action = 1; this->actionDelay = 5; this->frameIndex = 0; +#ifndef EU this->spritePriority.b1 = 0; +#endif } if (--this->actionDelay == 0) { DeleteThisEntity(); diff --git a/src/room.c b/src/room.c index c2b1f07b..1b9400e0 100644 --- a/src/room.c +++ b/src/room.c @@ -566,9 +566,18 @@ void sub_0804BAC0(void) { if (!CheckGlobalFlag(LV2_CLEAR)) { LoadRoomEntityList(&gUnk_080D7328); } +#ifdef JP + if (CheckGlobalFlag(CASTLE_BGM) || CheckGlobalFlag(ENDING)) { +#else +#ifdef EU + if (CheckGlobalFlag(ENDING)) { +#else if (CheckGlobalFlag(CASTLE_BGM)) { + gArea.pMusicIndex = 0x1b; } else if (CheckGlobalFlag(ENDING)) { +#endif +#endif gArea.pMusicIndex = gArea.musicIndex; } } @@ -587,6 +596,18 @@ extern EntityData gUnk_080D73B0; extern EntityData gUnk_080D73E0; void sub_0804BB3C(void) { +#ifdef EU + if (CheckGlobalFlag(ENDING)) { + gArea.pMusicIndex = gArea.musicIndex; + } else { + if (!CheckGlobalFlag(LV2_CLEAR)) { + LoadRoomEntityList(&gUnk_080D73B0); + } + if (!CheckGlobalFlag(LV1_CLEAR) && CheckGlobalFlag(TABIDACHI)) { + LoadRoomEntityList(&gUnk_080D73E0); + } + } +#else if (!CheckGlobalFlag(ENDING)) { if (!CheckGlobalFlag(LV2_CLEAR)) { LoadRoomEntityList(&gUnk_080D73B0); @@ -600,6 +621,7 @@ void sub_0804BB3C(void) { } else { gArea.pMusicIndex = gArea.musicIndex; } +#endif } u32 sub_0804BB9C() { @@ -612,9 +634,11 @@ extern EntityData gUnk_080D75D8; extern EntityData gUnk_080D7618; void sub_0804BBA0(void) { +#ifndef EU if (CheckGlobalFlag(CASTLE_BGM)) { gArea.pMusicIndex = gArea.musicIndex; } +#endif if (CheckGlobalFlag(ENDING)) { LoadRoomEntityList(&gUnk_080D7618); @@ -636,13 +660,21 @@ u32 sub_0804BC34() { extern EntityData gUnk_080D7690; void sub_0804bc38(void) { +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0x9b)) { +#else if (CheckLocalFlag(0x9c)) { +#endif LoadRoomEntityList(&gUnk_080D7690); } } u32 sub_0804BC50(void) { +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x9e)) { +#else if (!CheckLocalFlag(0x9f)) { +#endif gScreenTransition.field_0xf = 5; ClearGlobalFlag(ZELDA_CHASE); } @@ -652,19 +684,40 @@ u32 sub_0804BC50(void) { extern u32 script_08009E88; void sub_0804BC70(void) { +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x9e)) { +#else if (!CheckLocalFlag(0x9f)) { +#endif DoFade(5, 0x100); gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0xb0; gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x40; sub_080751E8(0, 6, &script_08009E88); +#ifdef EU + SoundReq(0x80010000); + gArea.musicIndex = gArea.pMusicIndex; } +#else + } + if (!CheckGlobalFlag(TABIDACHI)) { sub_08052878(); +#ifndef JP } else { - if (CheckGlobalFlag(CASTLE_BGM)) { - gArea.pMusicIndex = 0x1b; - } +#else } +#endif + if (CheckGlobalFlag(CASTLE_BGM)) { +#ifdef JP + gArea.pMusicIndex = gArea.musicIndex; +#else + gArea.pMusicIndex = 0x1b; +#endif + } +#ifndef JP + } +#endif +#endif } extern ScreenTransitionData gUnk_0813AB80; @@ -1952,12 +2005,20 @@ void sub_0804CAA0(void) { if (CheckGlobalFlag(KUMOTATSUMAKI)) { sub_0809F814(0x6de); } +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0xf0)) { +#else if (CheckLocalFlag(0xf3)) { +#endif sub_0809F814(0xe0); } else { LoadRoomEntityList(&gUnk_080DD7E0); } +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0xf2)) { +#else if (CheckLocalFlag(0xf5)) { +#endif sub_0809F814(0xba3); } else { LoadRoomEntityList(&gUnk_080DD840); @@ -1970,7 +2031,11 @@ u32 sub_0804CAF4() { void sub_0804CAF8() { sub_080300E8(); +#if defined(JP) || defined(EU) + SetLocalFlag(0x25); +#else SetLocalFlag(0x24); +#endif } u32 sub_0804CB08() { @@ -1994,8 +2059,11 @@ void sub_0804CB14(void) { } void sub_0804CB2C(void) { - +#if defined(JP) || defined(EU) + if (CheckLocalFlagByOffset(0x100, 0x28)) { +#else if (CheckLocalFlagByOffset(0x100, 0x27)) { +#endif SetDirtTile(0x85); } } @@ -2031,10 +2099,18 @@ extern EntityData gUnk_080DE200; void sub_0804CB7C(void) { sub_080300E8(); +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x31)) { +#else if (!CheckLocalFlag(0x30)) { +#endif LoadRoomEntityList(&gUnk_080DE1E0); } +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x32)) { +#else if (!CheckLocalFlag(0x31)) { +#endif LoadRoomEntityList(&gUnk_080DE200); } } @@ -2161,8 +2237,18 @@ u32 sub_0804CD0C() { return 1; } +#ifdef DEMO +void nullsub_251() { + if (gUnk_02000000->saveFileId != 0 && GetInventoryValue(0x40) == 0) { + SetTileType(0x365, 0x349, 1); + SetTileType(0x365, 0x34a, 1); + SetTileType(0x365, 0x34b, 1); + } +} +#else void nullsub_251() { } +#endif u32 sub_0804CD14() { return 1; @@ -2288,8 +2374,18 @@ u32 sub_0804CE38() { return 1; } +#ifdef DEMO +void nullsub_262() { + if (GetInventoryValue(0x41) == 0) { + SetTileType(0x365, 0x287, 2); + SetTileType(0x365, 0x288, 2); + SetTileType(0x365, 0x289, 2); + } +} +#else void nullsub_262() { } +#endif u32 sub_0804CE40() { return 1; @@ -4218,7 +4314,9 @@ void LoadHyruleTown(void) { sub_08054570(); TryLoadPrologueHyruleTown(); +#if defined(USA) || defined(DEMO) SetTileType(0x176, 0x66b, 1); +#endif if (gSave.unk8 == 1) { sub_0801D000(0); } else { @@ -4276,7 +4374,11 @@ void LoadHyruleTown(void) { LoadRoomEntityList(&gUnk_080EEA5C); } // rocs cape +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0xcd) && GetInventoryValue(0x14)) { +#else if (!CheckLocalFlag(0xd0) && GetInventoryValue(0x14)) { +#endif LoadRoomEntityList(&gUnk_080EEABC); } if ((gSave.unk8 > 3) && CheckGlobalFlag(INLOCK)) { @@ -4414,14 +4516,26 @@ void sub_0804E27C(void) { if (!CheckGlobalFlag(TABIDACHI)) { LoadRoomEntityList(&gUnk_080F0650); +#ifdef EU + gArea.pMusicIndex = 0x10; +#else gArea.pMusicIndex = 0x13; SetGlobalFlag(CASTLE_BGM); } else { if (CheckGlobalFlag(CASTLE_BGM)) { +#ifdef JP + gArea.pMusicIndex = gArea.musicIndex; +#else gArea.pMusicIndex = 0x1b; +#endif } +#endif } +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x9b)) { +#else if (!CheckLocalFlag(0x9c)) { +#endif LoadRoomEntityList(&gUnk_080F0800); SetTileType(0x4072, 600, 1); SetTileType(0x4072, 0x298, 1); @@ -4444,9 +4558,17 @@ void sub_0804E27C(void) { } SetTileType(0x4072, 600, 1); SetTileType(0x4072, 0x298, 1); +#if defined(JP) || defined(EU) + if (CheckLocalFlag(0x11)) { +#else if (CheckLocalFlag(0x10)) { +#endif LoadRoomEntityList(&gUnk_080F0920); +#if defined(JP) || defined(EU) + ClearLocalFlag(0x11); +#else ClearLocalFlag(0x10); +#endif } } sub_080AF284(); @@ -5035,8 +5157,13 @@ void sub_0804EC00(void) { if (!CheckGlobalFlag(EZERO_1ST)) { LoadRoomEntityList(&gUnk_080F4D50); } +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x3d)) { + if (!CheckLocalFlag(0x3a)) { +#else if (!CheckLocalFlag(0x3e)) { if (!CheckLocalFlag(0x3b)) { +#endif LoadRoomEntityList(&gUnk_080F4DB0); } else { LoadRoomEntityList(&gUnk_080F4DD0); @@ -5049,6 +5176,10 @@ void sub_0804EC00(void) { if ((s32)gSave.windcrests > -1) { LoadRoomEntityList(&gUnk_080F4E10); } +#ifdef DEMO + SetTileType(0x177, 0x5b4, 1); + SetTileType(0x177, 0x5f4, 1); +#endif } void sub_0804EC98(void) { @@ -5082,7 +5213,11 @@ void sub_0804ECEC(void) { // white sword if (GetInventoryValue(0x2)) { LoadRoomEntityList(&gUnk_080F5328); +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x15)) { +#else if (!CheckLocalFlag(0x14)) { +#endif LoadRoomEntityList(&gUnk_080F5308); } } @@ -5197,10 +5332,12 @@ void sub_0804EEBC(void) { } if (!GetInventoryValue(0xb) && !GetInventoryValue(0xc)) { LoadRoomEntityList(&gUnk_080F5888); +#ifndef EU } else { if (!CheckLocalFlag(0xcd)) { LoadRoomEntityList(&gUnk_080F58A8); } +#endif } } if (GetInventoryValue(0x9) || CheckGlobalFlag(LV3_CLEAR)) { @@ -5230,9 +5367,11 @@ u32 sub_0804EFB8() { extern EntityData gUnk_080F5B3C; void sub_0804EFBC(void) { +#ifndef EU if (GetInventoryValue(0x38) == 1) { LoadRoomEntityList(&gUnk_080F5B3C); } +#endif } u32 sub_0804EFD4() { @@ -5267,7 +5406,11 @@ u32 sub_0804F02C() { extern EntityData gUnk_080F5E68; void sub_0804F030(void) { +#if defined(JP) || defined(EU) + if (!CheckLocalFlagByOffset(0x100, 0xce)) { +#else if (!CheckLocalFlagByOffset(0x100, 0xd1)) { +#endif LoadRoomEntityList(&gUnk_080F5E68); } } @@ -5307,7 +5450,11 @@ void nullsub_400() { } u32 sub_0804F09C(void) { +#if defined(JP) || defined(EU) + if (CheckGlobalFlag(KUMOTATSUMAKI) && CheckLocalFlagByOffset(0x100, 0xd9)) { +#else if (CheckGlobalFlag(KUMOTATSUMAKI) && CheckLocalFlagByOffset(0x100, 0xdc)) { +#endif SetGlobalFlag(WARP_EVENT_END); } return 1; @@ -5316,7 +5463,11 @@ u32 sub_0804F09C(void) { extern EntityData gUnk_080F61BC; void sub_0804F0C0(void) { +#if defined(JP) || defined(EU) + if (CheckLocalFlagByOffset(0x100, 0xd9)) { +#else if (CheckLocalFlagByOffset(0x100, 0xdc)) { +#endif SetLocalFlag(0x90); } if (CheckKinstoneFused(0xf)) { @@ -5381,7 +5532,9 @@ void sub_0804F190(void) { LoadRoomEntityList(&gUnk_080F66AC); } sub_08052CA4(8, 0, 0x1e8, 0x158); +#ifndef EU gArea.areaMetadata |= 0x80; +#endif } u32 sub_0804F1DC() { @@ -5463,7 +5616,11 @@ void sub_0804F230() { } u32 sub_0804F23C(void) { +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x6b)) { +#else if (!CheckLocalFlag(0x6d)) { +#endif DoFade(7, 0x100); } SetGlobalFlag(OUTDOOR); @@ -5476,7 +5633,11 @@ extern EntityData gUnk_080F7088; void sub_0804F25C(void) { sub_0805ADD8(0); +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x6b)) { +#else if (!CheckLocalFlag(0x6d)) { +#endif LoadRoomEntityList(&gUnk_080F70A8); ClearGlobalFlag(ZELDA_CHASE); } @@ -5582,14 +5743,20 @@ u32 Vars_HyruleField_OutsideCastle(void) { gRoomVars.field_0x6c = &gUnk_080F7CD0; gRoomVars.field_0x88 = sub_0804F5E8; } +#if defined(JP) || defined(EU) + if (CheckGlobalFlag(LV2_CLEAR) && GetInventoryValue(0x3) && !CheckLocalFlag(0x8a)) { +#else if (CheckGlobalFlag(LV2_CLEAR) && GetInventoryValue(0x3) && !CheckLocalFlag(0x8c)) { +#endif gRoomVars.field_0x6c = &gUnk_080F7C80; gRoomVars.field_0x88 = sub_0804F4E4; gRoomVars.field_0x74 = NULL; } +#ifndef EU if (CheckGlobalFlag(TABIDACHI)) { ClearGlobalFlag(CASTLE_BGM); } +#endif return 1; } @@ -5602,7 +5769,11 @@ extern EntityData gUnk_080F7D70; void Load_HyruleField_OutsideCastle(void) { sub_0804F4E4(); +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x89)) { +#else if (!CheckLocalFlag(0x8b)) { +#endif LoadRoomEntityList(&gUnk_080F7D70); SetTileType(0x174, 0x7a2, 1); SetTileType(0x174, 0x7a3, 1); @@ -5611,14 +5782,22 @@ void Load_HyruleField_OutsideCastle(void) { SetTileType(0x174, 0x7a7, 1); } if (!CheckGlobalFlag(TABIDACHI)) { +#ifdef EU + gArea.pMusicIndex = 0x10; +#else gArea.pMusicIndex = 0x13; +#endif } } extern EntityData gUnk_080F7DC0; void sub_0804F578(void) { +#if defined(JP) || defined(EU) + if (!CheckLocalFlag(0x8c)) { +#else if (!CheckLocalFlag(0x8e)) { +#endif LoadRoomEntityList(&gUnk_080F7DC0); } else { SetTileType(0x37, 0x94a, 1); @@ -5786,7 +5965,11 @@ extern EntityData gUnk_080F82E0; void Load_HyruleField_TrilbyHighlands(void) { sub_0805ADD8(0); +#if defined(JP) || defined(EU) + if (CheckGlobalFlag(LV2_CLEAR) && GetInventoryValue(0x3) && !CheckLocalFlag(0x9b)) { +#else if (CheckGlobalFlag(LV2_CLEAR) && GetInventoryValue(0x3) && !CheckLocalFlag(0x9c)) { +#endif LoadRoomEntityList(&gUnk_080F82E0); } } @@ -6438,7 +6621,9 @@ u32 sub_0804FED4() { } void sub_0804FED8(void) { +#if defined(USA) || defined(DEMO) SetTileType(0x176, 0x66f, 1); +#endif } u32 sub_0804FEEC() { diff --git a/src/save.c b/src/save.c index 749b6730..7039ca5a 100644 --- a/src/save.c +++ b/src/save.c @@ -41,11 +41,35 @@ u32 DataCompare(u32 address, const void* data, u32 size); const u16 gUnk_0811E454[] = { 0x0, 0x0, 0x100, 0x200, 0x300, 0x400, 0x500, 0x5C0, 0x680, 0x740, 0x800, 0x8C0, 0x9C0, 0xA80 }; -const char gUnk_0811E470[6] = "LINK"; +const char gUnk_0811E470[4] = "LINK"; + +#ifdef DEMO +const u8 demoUnknown0 = 0x0; +const u8 demoUnknown1[] = { 0x0f, 0x0a, 0x0a, 0x0f, 0x0f, 0x0f, 0x08, 0x05, 0x05, 0x00, 0x00 }; +#else +const u8 padding[2] = { 0, 0 }; +#endif static SaveResult (*const sSaveHandlers[])(u32) = { HandleSaveInit, HandleSaveInProgress, HandleSaveDone }; +#ifdef DEMO +asm("demoPointer1: .incbin \"baserom_demo.gba\", 0x11e010, 0x500"); +asm("demoPointer2: .incbin \"baserom_demo.gba\", 0x11e510, 0x500"); +asm("demoPointer3: .incbin \"baserom_demo.gba\", 0x11ea10, 0x500"); + +extern const u32 demoPointer1; +extern const u32 demoPointer2; +extern const u32 demoPointer3; + +const u32 demoPointers[] = { (u32)&demoPointer1, (u32)&demoPointer2, (u32)&demoPointer3 }; + +#else + +#if defined(JP) || defined(EU) +static const char sSignatureLong[32] = "AGBZELDA:THE MINISH CAP:ZELDA 3"; +#else static const char sSignatureLong[32] = "AGBZELDA:THE MINISH CAP:ZELDA 5"; +#endif // Save file is untouched static const SaveFileStatus sSaveDescInit = { 0xffff, 0xffff, 'TINI' }; @@ -60,7 +84,7 @@ const SaveFileEEPROMAddresses gSaveFileEEPROMAddresses[] = { { 0x500, 0x30, 0x10 { 0x20, 0, 0, 0, 0x1000 }, { 0x20, 0x60, 0x1060, 0xf80, 0x1f80 }, { 0x8, 0xfa0, 0x1fa0, 0xfa0, 0x1fa0 } }; - +#endif void sub_0807CD9C() { sub_080530C8(); } @@ -123,6 +147,10 @@ SaveResult HandleSaveDone(u32 arg0) { } u32 InitSaveData(void) { +#ifdef DEMO + CpuSet(NULL, &gSave, 0x4b4); + return 1; +#else const SaveFileEEPROMAddresses* eepromAddresses; u32 error; @@ -147,40 +175,68 @@ u32 InitSaveData(void) { DataWrite(eepromAddresses->address1, sSignatureLong, eepromAddresses->size); } return 1; +#endif } u32 WriteSaveFile(u32 index, SaveFile* saveFile) { +#ifdef DEMO + return 1; +#else return DataDoubleWriteWithStatus(index, saveFile); +#endif } u32 Write_02000000(struct_02000000* arg0) { +#ifdef DEMO + return 1; +#else return DataDoubleWriteWithStatus(3, arg0); +#endif } u32 sub_0807CF1C(u8* arg0) { +#ifdef DEMO + return 1; +#else return DataDoubleWriteWithStatus(5, arg0); +#endif } s32 ReadSaveFile(u32 index, SaveFile* saveFile) { +#ifdef DEMO + return 1; +#else return DataDoubleReadWithStatus(index, saveFile); +#endif } u32 Read_02000000(struct_02000000* arg0) { +#ifdef DEMO + return 0; +#else return DataDoubleReadWithStatus(3, arg0); +#endif } u32 sub_0807CF3C(u8* arg0) { +#ifdef DEMO + return 0; +#else return DataDoubleReadWithStatus(5, arg0); +#endif } void SetFileStatusDeleted(u32 index) { +#ifndef DEMO const SaveFileEEPROMAddresses* eepromAddresses; eepromAddresses = GetSaveFileEEPROMAddresses(index); WriteSaveFileStatus(eepromAddresses->checksum2, &sSaveDescDeleted); WriteSaveFileStatus(eepromAddresses->checksum1, &sSaveDescDeleted); +#endif } +#ifndef DEMO void SetFileStatusInit(u32 index) { const SaveFileEEPROMAddresses* eepromAddresses; const SaveFileStatus* fileStatus; @@ -406,3 +462,4 @@ bool32 DataCompare(u32 address, const void* data, u32 size) { } return TRUE; } +#endif diff --git a/src/sub_080A3B84.c b/src/sub_080A3B84.c index b4df18d0..c20cc780 100644 --- a/src/sub_080A3B84.c +++ b/src/sub_080A3B84.c @@ -7,6 +7,7 @@ extern void (*const gUnk_081280C4[])(); void DrawKinstoneMenu(void) { +#ifndef DEMO gScreenTransition.field_0x24[8] = 2; FlushSprites(); gUnk_081280C4[gMenu.menuType](); @@ -18,6 +19,7 @@ void DrawKinstoneMenu(void) { sub_080AD9B0(); sub_080AD918(); gScreenTransition.field_0x24[8] = 0; +#endif } extern void gUnk_081280DC; diff --git a/src/textbox.c b/src/textbox.c index abbdc744..01b7bbae 100644 --- a/src/textbox.c +++ b/src/textbox.c @@ -475,6 +475,11 @@ void sub_080569C4(CurrentTextBox* ctb, u32 unk) { extern u8 gUnk_08107C14; extern u8 gUnk_08107C0F; + +#ifdef EU +ASM_FUNC("asm/non_matching/eu/TextBoxHandlerQuestion.inc", void TextBoxHandlerQuestion(CurrentTextBox* ctb)) +#else + void TextBoxHandlerQuestion(CurrentTextBox* ctb) { s32 r1, r5, r6; u32 error; @@ -540,6 +545,8 @@ void sub_08056ABC(u32 unk_0, u32 unk_1) { gCurrentTextBox._9d = 1; } +#endif + void TextBoxHandlerNextBox(CurrentTextBox* ctb) { u32 t; u8* ptr; diff --git a/tmc_demo.sha1 b/tmc_demo.sha1 new file mode 100644 index 00000000..c96b5d47 --- /dev/null +++ b/tmc_demo.sha1 @@ -0,0 +1 @@ +63fcad218f9047b6a9edbb68c98bd0dec322d7a1 tmc_demo.gba diff --git a/tmc_eu.sha1 b/tmc_eu.sha1 new file mode 100644 index 00000000..878d050b --- /dev/null +++ b/tmc_eu.sha1 @@ -0,0 +1 @@ +cff199b36ff173fb6faf152653d1bccf87c26fb7 tmc_eu.gba diff --git a/tmc_jp.sha1 b/tmc_jp.sha1 new file mode 100644 index 00000000..6ffa3cda --- /dev/null +++ b/tmc_jp.sha1 @@ -0,0 +1 @@ +6c5404a1effb17f481f352181d0f1c61a2765c5d tmc_jp.gba diff --git a/translations/English.json b/translations/English.json new file mode 100644 index 00000000..2eb6f71b --- /dev/null +++ b/translations/English.json @@ -0,0 +1,3855 @@ +[ + [ + "", + "", + "", + "\nThe data in File {Var:1} is corrupted.", + "\nThere are no empty save files.\n", + "\nCopying...\nDo not touch the Game Pak\nor turn the power off.\n", + "\nUnable to copy file.\n", + "\nErasing file...\nDo not touch the Game Pak\nor turn the power off.", + "\nSaving file...\nDo not touch the Game Pak\nor turn the power off.", + "\nUnable to save file.\n", + "", + "\nSaving...\n\nDo not touch the Game Pak\nor turn the power off.\n", + "\nSave was not performed correctly.\n", + "Activate Sleep Mode?\n\n{Var:1} Yes {Var:2} No\n\nTo exit Sleep Mode, press SELECT and\nthe L and R Buttons simultaneously.", + "", + "", + "{Var:1} Save\n\n{Var:2} Don't Save", + "{Var:1} Continue\n\n{Var:2} Quit", + "", + "", + "", + "" + ], + [ + "\n\n\n\n\n{Color:Green}DIRECTOR{Color:White}\n\nHidemaro Fujibayashi", + "{Color:Green}PLANNING{Color:White}\n\nHidemaro Fujibayashi\nSuchol Lee\nJoko Kazuki\nMitsuki Tsukada\nMinoru Nakai\nTakashi Hamamura\nShigeki Morihira", + "{Color:Green}PROGRAMMING{Color:White}\n\nToshihiko Honda\nshimitan\nYoshiyuki Fujikawa\nN.MINOMIYA\nYohey Doi\nK.YOSHIDA", + "{Color:Green}OBJECT DESIGN{Color:White}\n\nKIMOKIMO\nerichop\nKumiko Fujiwara\n\nKeisuke\n \"TWIGGY\"\n Motozono", + "{Color:Green}SCROLL DESIGN{Color:White}\n\nNishitsuji Asae\nTakayuki Nakayama\nHiroyuki Imahori\nYoshi Maeda\nHaruki Suetsugu", + "\n{Color:Green}MUSIC{Color:White}\n\nMitsuhiko Takano\n\n\n{Color:Green}SOUND EFFECTS{Color:White}\n\nShinji Amagishi\nTakashi Moriguchi", + "\n\n\n\n\n{Color:Green}CHARACTER DESIGN{Color:White}\n\nKIMOKIMO", + "\n\n\n\n\n{Color:Green}ARTWORK{Color:White}\n\nHaruki Suetsugu", + "\n\n\n\n{Color:Green}TITLE LOGO DESIGN{Color:White}\n\nSHOEI\nSatoshi Ukai", + "", + "\n\n{Color:Green}SUPERVISOR{Color:White}\n\nE.Aonuma\nY.Yamada\nM.Narita\nT.Tezuka\nY.Yamashita", + "\n\n\n\n\n{Color:Green}SOUND ADVISOR{Color:White}\n\nK.Kondo", + "{Color:Green}SPECIAL THANKS{Color:White}\n\nM.TAKEGUCHI\nSUPER MARIO CLUB\nNOA PRODUCT\n TESTING\n\nROCKMAN CLUB\nCAPCOM HC\nFLAGSHIP Co.,Ltd", + "\n\n\n\n{Color:Green}SPECIAL THANKS{Color:White}\n\nORIGINAL\n \"ZELDA\" STAFF", + "{Color:Green}MANAGEMENT{Color:White}\n\nnosetake\nMasanori Kusumoto\n\n\n{Color:Green}PRODUCT\n MANAGEMENT{Color:White}\n\nYasushi Adachi", + "\n\n\n\n\n{Color:Green}PRODUCER{Color:White}\n\nKeiji Inafune", + "\n\n\n{Color:Green}GENERAL\n PRODUCER{Color:White}\n\nShigeru Miyamoto", + "\n\n\n{Color:Green}EXECUTIVE\n PRODUCER{Color:White}\n\nSatoru Iwata", + "", + "\n\n\n\n\nNORTH AMERICAN\n LOCALIZATION\n", + "\n\n\n\n{Color:Green}MANAGEMENT{Color:White}\n\nJeff Miller\nLeslie Swan\nBill Trinen", + "\n\n\n\n{Color:Green}LOCALIZATION\n\n{Color:White}Rich Amtower\nScot Ritchey\nBill Trinen", + "", + "", + "\n\n\n\nAll Rights, including the copyrights of\nGame, Scenario, Music and Program,\nreserved by NINTENDO.", + "Thus did {Player}'s quest\ncome to an end.", + "But surely, this is not the end of Zelda\nand {Player}'s adventures in Hyrule.", + "The legend will continue...", + "...as long as the power of the light\nforce echoes throughout the ages." + ], + [ + "NPC Name", + "Mysterious Cloud", + "Mysterious Statue", + "Source of the Flow", + "Percy", + "Mysterious Wall", + "Belari", + "", + "Stranger", + "Din", + "Farore", + "Nayru", + "Swiftblade", + "Grayblade", + "Waveblade", + "Grimblade", + "Swiftblade I", + "Gentari", + "Festari", + "Melari", + "Librari", + "Forest Minish", + "Mountain Minish", + "Town Minish", + "Village Minish", + "Library Minish", + "", + "Goron", + "Business Scrub", + "Spookter", + "", + "Dampé", + "Syrup", + "", + "Anton", + "Sheila", + "June", + "Keeley", + "Gepper", + "Klaus", + "Marshall", + "Dottie", + "Edmond", + "Martin", + "Spekter", + "Guts", + "Match", + "", + "Zill", + "Lolly", + "Candy", + "", + "Crenel Hermit", + "", + "Verona", + "Julietta", + "Romio", + "", + "Mama", + "Joe", + "Baris", + "Chai", + "Herb", + "Jasmine", + "Breve", + "", + "Mutoh", + "Mack", + "Doyle", + "Bremor", + "Brent", + "", + "Beedle", + "Pina", + "Brocco", + "", + "Emma", + "Bindle", + "Satchel", + "", + "Tina", + "Dina", + "Joel", + "Harrison", + "Erik", + "Jim", + "Berry", + "Leila", + "", + "Anju", + "Gorman", + "Monty", + "Wheaton", + "Pita", + "", + "Dr. Left", + "Rem", + "", + "Stamp", + "Marcy", + "", + "Sturgeon", + "Paige", + "Maggie", + "", + "Hagen", + "", + "Siroc", + "Hailey", + "Caprice", + "Gale", + "Strato", + "Gregal", + "", + "Castle Servant", + "Soldier", + "Soldier Captain", + "Potho", + "Daltus", + "", + "Smith", + "", + "Epona", + "Borken", + "Rolf", + "Growler", + "Scratcher", + "Purry", + "Cucco", + "Brown Cucco", + "Cucco Chick", + "Elsie", + "", + "Tingle", + "Ankle", + "Knuckle", + "David Jr.", + "", + "Postbox", + "", + "", + "Gina", + "Flurris", + "Postman", + "Talon", + "Malon", + "Eenie", + "Meenie", + "Hurdy-Gurdy Man" + ], + [ + "", + "This is the Swordsman Newsletter {Symbol:10}1.\n\nWould you like to read it?\n {Choice:03:09}Yes {Choice:FF}No", + "This is the Swordsman Newsletter {Symbol:10}2.\n\nWould you like to read it?\n {Choice:03:0D}Yes {Choice:FF}No", + "This is the Swordsman Newsletter {Symbol:10}3.\n\nWould you like to read it?\n {Choice:03:11}Yes {Choice:FF}No", + "This is the Swordsman Newsletter {Symbol:10}4.\n\nWould you like to read it?\n {Choice:03:15}Yes {Choice:FF}No", + "This is the Swordsman Newsletter {Symbol:10}5.\n\nWould you like to read it?\n {Choice:03:19}Yes {Choice:FF}No", + "This is the Swordsman Newsletter {Symbol:10}6.\n\nWould you like to read it?\n {Choice:03:1D}Yes {Choice:FF}No", + "This is the Swordsman Newsletter {Symbol:10}7.\n\nWould you like to read it?\n {Choice:03:21}Yes {Choice:FF}No", + "This is the Swordsman Newsletter {Symbol:10}8.\n\nWould you like to read it?\n {Choice:03:25}Yes {Choice:FF}No", + "Swordsman Newsletter {Symbol:10}1\n Some Walls Go Boom...\nIt may look like a regular wall, but\nit may be something you can blow up.\nThere's actually an easy way to tell.\nAnd I'm here to teach you!\nBuild up the power in your sword and\nstart stabbing the wall.\nIf you pay attention, you'll find that\nsome spots make a different sound!\n{Choice:03:0A}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!\nMonsters got you?\nDon't give up! Start mashing buttons!\nYou might be able to escape quickly!\n {Choice:03:0B}Continue reading {Choice:FF}That's enough", + " Swiftblade's Gossip Column\nThe Magical Boomerang...\nSomewhere in Hyrule, you can find an\nincredibly handy boomerang.\nIt's designed so you can change its\ndirection after you throw it!\nOr so I've been told.\nBut it's just a rumor...\n {Choice:03:0C}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nThat's it for our first issue!\nWe plan to bring you helpful questing\nhints every week, so check your mail!\nSee you in issue 2!\nUntil next time, warriors!", + "Swordsman Newsletter {Symbol:10}2\n This Year's Must-Have Item!\nHave you seen those sparks that move\nalong walls?\nYour sword doesn't work, so maybe\nyou've just given up fighting them.\nBut have you tried ALL your items?\nLike...what about your boomerang?\nGive that a shot! You might be\nsurprised at the results!\n {Choice:03:0E}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!\nMonster took your shield?\nWell, don't get all down about it.\nAll hope is not lost.\nBeat him up quickly, and you might\njust get it back!\n {Choice:03:0F}Continue reading {Choice:FF}That's enough", + " Swiftblade's Gossip Column\nThe Mirror Shield...\nA beautiful, glimmering shield capable\nof reflecting monsters' shots.\nYou can use it to turn their\nattacks back at them.\nOr so they say...\nBut it's just a rumor...\n {Choice:03:10}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nIssue 2 is out the door!\nWe've got our first reader mail!\nLet's answer it now!\n\"Hey, Swiftblade, what's your best\nfeature?\"\nThat would be my eyebrows! I spend\na lot of time grooming these suckers!\nSee you in issue 3!\nUntil next time, warriors!", + "Swordsman Newsletter {Symbol:10}3{Color:Green}\n {Color:White}Got a Bone to Pick?\nYou're sure to run into more than\na few skeletons on your journey.\nThat's why this week's newsletter is\ndedicated to all you bone-breakers!\nA good, solid whack to the head should\ndo the trick. That's their weak spot!\nTry smacking them with a beam\nfrom your {Color:Red}Cane of Pacci{Color:White}.\nYou should also try your {Color:Red}Gust Jar{Color:White}.\nThat head should just pop right off!\nThey go all to pieces once they\nlose their head.\n {Choice:03:12}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!\nThose darn Bob-ombs!\nIf you hit them with your sword, they'll\nrun all over the place and explode!\nBut don't you worry. This newsletter's\nhere to teach you how to cope!\nYour best bet is arrows!\nOne shot can take them down!\nYou can fire from a safe distance,\ntoo! There's also your Gust Jar...\nDraw them in and shoot them out, and\nthey'll even blow up whatever they hit!\n {Choice:03:13}Continue reading {Choice:FF}That's enough", + " Swiftblade's Gossip Column\nLight Arrows are amazing...\nThey go through grass!\nThey fell a monster with one strike!\nThey're handy! They're dandy!\nThey're a super-duper-ultra-item!\nOr so it seems...\nBut it's just a rumor...\n {Choice:03:14}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nWe've got more reader mail this week!\n\"Hey, Swiftblade! How many siblings\ndo you have?\"\nThere are nine of us, not counting\nthe ghost of Swiftblade the First.\nI'm the oldest, but again, that's if you\ndon't count Swiftblade the First!\nSee you in issue 4!\nUntil next time, warriors!!!!", + "Swordsman Newsletter {Symbol:10}4\n Seek Out the Strong!\nHave you ever seen a golden monster?\n\nWhen you fuse Kinstone pieces, you\nmight get the rare chance to meet one.\nThey're much stronger than the\nregular version of that monster.\nOf course, if you beat one of 'em,\nyou'll get something REALLY good!\nIf you see one, go fight it instantly!\nJust drop everything and go!\n {Choice:03:16}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!{Color:Green}\n{Color:White} Coping with a Thorny Situation\nThose thorny little thorn monsters!\nYour sword doesn't hurt 'em at all!\nBut if you bump 'em with your\n{Color:Red}shield {Color:White}up, they'll totally flip!\nThere are other ways, though.\nFlip 'em with a bomb!\nOr your Cane of Pacci!\nOr with a well-placed down thrust!{Color:Blue}\n{Color:White}How's that for options? Your head must\nbe swimming at the possibilities!\n {Choice:03:17}Continue reading {Choice:FF}That's enough", + " Swiftblade's Gossip Column\nRemote Bombs...\nHere's a secret: you can blow them up\nwhenever you want! How cool is that?!\nOr so it seems...\nBut it's just a rumor...\n {Choice:03:18}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nI went to Lon Lon Ranch the other day.\nI saw the ghost of Swiftblade the First\ndefeat a cow with his bare hands!\nIt was kind of sad, really...\n\nSee you in issue 5!\nUntil next time, warriors!!!!", + "Swordsman Newsletter {Symbol:10}5\n Fire Up That Chilly Chump!\nHave you seen a sorcerer who throws\ncold curses at you?\nYeah, the one who keeps disappearing!\nThat's him!\nWell, next time he shows up, whack him\nwith your lantern!\nFire against ice!\nIt's the law of nature!\n {Choice:03:1A}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!\nThose pig-faced Moblins...\nYou see them around the Minish Woods,\nright? They're big and dumb?\nWell, they're also rich!\nBeat one up for some quick cash!\n {Choice:03:1B}Continue reading {Choice:FF}That's enough", + " Swiftblade's Gossip Column\nA tidbit about amulets...\nI hear that there's a mysterious amulet\nthat raises your abilities if you use it!\nWell, that's what I heard, anyway...\nBut it's just a rumor...\n {Choice:03:1C}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nI went to Smith's the other day.\nThe old guy's still looking pretty good.\n... ...\nBut I AM a little concerned about the\nguy in green tights on the hill there...\nSee you in issue 6!\nUntil next time, warriors!!!!", + "Swordsman Newsletter {Symbol:10}6\n Here's What You Do!\nHave you seen a monster wrapped in\nbandages? It tries to grab you?\nWell, here's a pro tip: bandages burn\neasily, especially on a mummy!\nI don't have to spell this out, do I?\nYeah, you know what I'm about to say!\nThat's right, it's time to light up\ntheir world! FWOOOSH!\n {Choice:03:1E}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!\nThose heavy-handed Floor Masters...\nAnd their irritating friends,\nthe Wall Masters...\nThey're really annoying, but if you\nbeat one, they say you'll be rich!!\nBut it's just a rumor... Don't complain\nto me if it turns out to be wrong.\n {Choice:03:1F}Continue reading {Choice:FF}That's enough", + " Swiftblade's Gossip Column\nRupee-stealing nasties...\nThose Rupee-camouflaged creeps have\nbeen ripping a lot of you off lately.\nI've heard that you greedy\nadventurers are getting soaked!\nIn fact, I hear that the greedier\nyou are, the more it takes!\nOr so it seems...\nBut it's just a rumor...\n {Choice:03:20}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nWe've got reader mail again!\n\"Hey, Swiftblade, do you have\na hobby?\"\nTraining!\n\nSee you in issue 7!\nUntil next time, warriors!!!!", + "Swordsman Newsletter {Symbol:10}7\n For Real Swordsmen Only\nYou know the Roll Attack, right?\nYeah, the one you do midroll!\nI bet Grayblade told you to attack\njust as you finish the roll, right?\nWell, actually, you can do it just as\nyou start the roll, too!\nBut the timing is very tricky!\nYou can do it! Hone your skill!\nThe journey of a thousand miles begins\nwith a single step! Or...something!\n {Choice:03:22}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!\nCamouflaged shell-shockers...\nThese fiends festoon themselves with\ngrass and rocks to deceive your eyes.\nBut you can remove their camo without\ntrying to pick them up, you know!\nHit them with that Cane of Pacci!\nSuck them with the Gust Jar!\nHow do you like that!?\nNow you're a camo-buster!\n {Choice:03:23}Continue reading {Choice:FF}That's enough\n", + " Swiftblade's Gossip Column\nThose short-fused Bob-ombs...\nI told you about them in issue 3, but\nhere's another thing...\nApparently they drop bombs at a higher\nrate than other enemies!\nOr so it seems...\nBut it's just a rumor...\n {Choice:03:24}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nThe next one is our last issue!\nAfter that, it'll be time for me to put\ndown my pen.\nAs much as I like writing, I'm a\nteacher at heart.\nBut I know you'll miss me when I'm\ngone. I'm like a star! A superstar!\nIssue 8, the last one, is coming soon!\nHope you're looking forward to it!\nUntil next time, warriors!!!!", + "Swordsman Newsletter {Symbol:10}8\n The Way to the Sacred Blade\nHave you ever wished you could unleash\nyour Spin Attack a little faster?\nOr perhaps split faster? Or maybe you\nwanted a longer Great Spin Attack?\nIt's only natural to want these things.\nEvery warrior wants to be his best!\nSo now for some good news! I haven't\nconfirmed it, but there MAY be a way!\nAll of these things could be yours if\nyou only figure out how to do it!\n {Choice:03:26}Continue reading {Choice:FF}That's enough", + " Teach us, Teacher!\nThe one-eyed statue Eyegore...\nYou have to shoot him with an arrow to\nmake him move...\nBut if you beat him, he almost always\ndrops spare arrows for you!\nSo don't you worry about running out of\narrows once you've beaten him!\nJust fire away!\n {Choice:03:27}Continue reading {Choice:FF}That's enough", + " Swiftblade's Gossip Column\nArmos, fabled creations of the Minish.\nI hear that they drop Kinstone pieces\nwhen you beat them!\nOr so it seems...\nBut it's just a rumor...\n {Choice:03:28}Continue reading {Choice:FF}That's enough", + " Swiftblade, Signing Off!\nThat's all the news for you!\nIf you get lonely, just come over\nand spar for a while!\nAnd thanks for reading! I hope you've\nenjoyed it as much as I have.\nAnd now, let me sign off one final time\nwith that oh-so-familiar farewell...\nUntil next time, warriors!!!!" + ], + [ + "(Empty)", + "Smith's Sword", + "White Sword", + "White Sword (Two Elements)", + "White Sword (Three Elements)", + "", + "Four Sword", + "Bombs", + "Remote Bombs", + "Bow", + "Light Arrow", + "Boomerang", + "Magical Boomerang", + "Small Shield", + "Mirror Shield", + "Flame Lantern", + "Flame Lantern", + "Gust Jar", + "Cane of Pacci", + "Mole Mitts", + "Roc's Cape", + "Pegasus Boots", + "Fire Rod", + "Ocarina of Wind", + "(DEBUG) Mega Crush", + "(DEBUG) Enemy Set", + "(DEBUG) Cell Overwrite Set", + "Power Wrist", + "Empty Bottle", + "Empty Bottle", + "Empty Bottle", + "Empty Bottle", + "Empty Bottle", + "Butter", + "Lon Lon Milk", + "Lon Lon Milk (1{Symbol:15}2)", + "Red Potion", + "Blue Potion", + "Water", + "Crenel Hot Spring Water", + "Fairy", + "Red Picolyte", + "Orange Picolyte", + "Yellow Picolyte", + "Green Picolyte", + "Blue Picolyte", + "White Picolyte", + "Nayru's Charm", + "Farore's Charm", + "Din's Charm", + "", + "", + "Smith's Blade", + "Broken Picori Sword", + "Bottle of Dog Food", + "Spare Key", + "Wake-Up Mushroom", + "Library Book: A Hyrulean Bestiary", + "Library Book: Legend of the Picori", + "Library Book: A History of Masks", + "Graveyard Key", + "Tingle Trophy", + "Carlov Medal", + "Mysterious Shells", + "Earth Element", + "Fire Element", + "Water Element", + "Wind Element", + "Grip Ring", + "Power Bracelets", + "Flippers", + "Map of Hyrule", + "Spin Attack", + "Roll Attack", + "Dash Attack", + "Rock Breaker", + "Sword Beam", + "Great Spin Attack", + "Down Thrust", + "Peril Beam", + "Dungeon Map", + "Compass", + "Big Key", + "Small Key", + "1 Rupee", + "5 Rupees", + "20 Rupees", + "50 Rupees", + "100 Rupees", + "200 Rupees", + "", + "Jabber Nut", + "Kinstone Piece", + "5 Bombs", + "5 Arrows", + "Heart", + "Fairy", + "", + "Heart Container", + "Pieces of Heart", + "Big Wallet (Increased Size)", + "Big Bomb Bag (Increased Size)", + "Big Quiver", + "Kinstone Bag", + "Brioche", + "Slice of Cake", + "Croissant", + "Slice of Pie", + "10 Bombs", + "30 Bombs", + "10 Arrows", + "30 Arrows", + "Tiger Scrolls", + "", + "", + "Go to Save Screen", + "Go to Sleep Screen", + "Spin Attack{Color:Red}\n{Color:White}Press and hold your {Color:Red}sword\n{Color:White}button. Charge and release!", + "Roll Attack\nRoll! Then swing your {Color:Red}sword\n{Color:White}as you start to get up!", + "Dash Attack\nEquip your {Color:Red}Pegasus Boots\n{Color:White}and {Color:Red}sword{Color:White}, then dash away!", + "Rock Breaker{Color:Red}\n{Color:White}Break pots with your {Color:Red}sword{Color:White}!\nThat's all there is to it!", + "Sword Beam\nWhen your hearts are full,\nswing your {Color:Red}sword{Color:White}!", + "Great Spin Attack\nPerform a {Color:Red}Spin Attack{Color:White}...and\nhit the button repeatedly!", + "Down Thrust\nEquip the {Color:Red}Roc's Cape{Color:White} and\nthe {Color:Red}sword{Color:White}!! Jump and swing!", + "Peril Beam\nWhen you have only one\nheart left, swing the {Color:Red}sword{Color:White}!" + ], + [ + "...", + "{04:10:0C}You got the {Color:Red}Smith's Sword{Color:White}! It's a sharp\nblade made by your grandfather.", + "{04:10:0E}You got the {Color:Red}White Sword{Color:White}! Its beautiful\nwhite blade sparkles with light!\nYou can put away your {Color:Red}grandfather's\nsword{Color:White} now.", + "{04:10:00}The powers of the {Color:Red}Earth{Color:White} and {Color:Red}Fire\nElements{Color:White} have infused your blade!", + "{04:10:00}The power of the {Color:Red}Water Element{Color:White}\nhas infused your blade!\nThe power of this {Color:Red}element {Color:White}allows you to\n{Color:Blue}split into as many as three copies{Color:White}!", + "{04:10:00}The power of the {Color:Red}Wind Element{Color:White}\nhas infused your blade!\n{07:05:06}", + "{04:10:00}With the power of the four elements,\nyour blade has become the {Color:Red}Four Sword{Color:White}!\nFocus power in your blade and release\nto fire a beam.\nUse it to break Vaati's curse and\nrestore the people of Hyrule.", + "{04:10:0E}You got a {Color:Red}Bomb Bag{Color:White}!\n\nAnd it has ten {Color:Red}bombs{Color:White} in it!\nNow you can blow up lots of stuff!", + "{04:10:0E}You got a {Color:Red}Remote Bomb{Color:White}!\n\nPress the button to place a bomb, then\npress the button again to detonate it.", + "{04:10:0E}You got a {Color:Red}bow{Color:White}! Now you can take\nout enemies from afar!", + "You got the {Color:Red}Light Arrow{Color:White}! Now, you can\nfire arrows filled with sacred light!", + "You got a {Color:Red}boomerang{Color:White}! This well-\ncrafted weapon returns when thrown!", + "You got the {Color:Red}Magical Boomerang{Color:White}!\n\nHold the button you threw it with and\nuse {Key:Dpad} to control its path!", + "{04:10:00}Princess Zelda gave you a {Color:Red}small shield{Color:White}!\n\nHold the button to protect yourself.\n\n...It IS a little embarrassing, though.\nIt's so tiny!", + "You got the {Color:Red}Mirror Shield{Color:White}!\n\nThis mighty shield shines like a mirror.\nUse it to reflect enemy attacks!", + "You got the {Color:Red}Flame Lantern{Color:White}!\n\nThis handy item lights up the night!\nPress the button to turn it on or off.", + "Flame Lantern (Fire)\n\nOn your Items screen, equip it to either\n{Key:A} or {Key:B} to use it!", + "{04:10:0E}You got the {Color:Red}Gust Jar{Color:White}!\n\nHold the button to draw things in,\nand release it to fire them out!\nSet it to {Key:A} or {Key:B} on the {Color:Blue}Items screen{Color:White}\nto use it!", + "{04:10:0E}You got the {Color:Red}Cane of Pacci{Color:White}!\n\nThis mystical rod has the power to\nflip things over.\nUse it to charge up energy in holes\nand then flip up on out of it!", + "{04:10:0E}You got the {Color:Red}Mole Mitts{Color:White}! Dig, dig,\ndig to your heart's content!", + "{04:10:0E}You got the {Color:Red}Roc's Cape{Color:White}!\n\nJump with the greatest of ease!\nHold the button to jump farther.", + "{04:10:0E}You got the {Color:Red}Pegasus Boots{Color:White}! Hold the\nbutton to run faster than the wind!", + "{04:10:0E}You got the {Color:Red}Fire Rod{Color:White}! This mystical rod\nshoots forth mighty flames.", + "{04:10:0E}You got the {Color:Red}Ocarina of Wind{Color:White}!\n\nNorth, south, east, and west are\nall just a breath away!", + "You got a {Color:Red}Piece of Heart{Color:White}!\n\nCollect four to make a new Heart\nContainer for even more {Color:Blue}life energy{Color:White}!", + "You got a {Color:Red}Piece of Heart{Color:White}!\n\nNow you have two pieces. {Color:Blue}Collect two\nmore{Color:White} to increase your life energy!", + "You got a {Color:Red}Piece of Heart{Color:White}!\n\nYou now have three. {Color:Blue}Collect just one\nmore{Color:White} to increase your life energy!", + "You got a {Color:Red}Piece of Heart{Color:White}!\n\nYou completed a new Heart Container!\n\n{Color:Blue}Your life energy has been replenished\nand increased!", + "You swapped for {Color:Red}bombs{Color:White}!", + "You bought a {Color:Red}small shield{Color:White}!", + "", + "", + "You got an {Color:Red}empty bottle{Color:White}!\nUse it to store all sorts of things.", + "Your Lon Lon Milk turned into {Color:Red}butter{Color:White}!\nIt's very fresh and delicious!", + "{04:10:0E}You got some {Color:Red}Lon Lon Milk{Color:White}!", + "", + "{04:10:0E}You got a {Color:Red}red potion{Color:White}! Drink it to\nreplenish all of your life energy!", + "{04:10:0E}You got a {Color:Red}blue potion{Color:White}! Drink it to\nreplenish your life energy.", + "You put {Color:Red}water{Color:White} in your bottle!\nSprinkle it on different things!", + "{04:10:0E}You put {Color:Red}Crenel Hot Spring Water{Color:White} in your\nbottle! It's piping hot!", + "You caught a {Color:Red}fairy{Color:White} in your bottle!\n\nThis winged friend will come to your\naid if your life energy is depleted.", + "{04:10:0E}You got some {Color:Red}Red Picolyte{Color:White}! If you use\nit, you might find lots of hearts!", + "{04:10:0E}You got some {Color:Red}Orange Picolyte{Color:White}! If you\nuse it, you might find lots of fairies!", + "{04:10:0E}You got some {Color:Red}Yellow Picolyte{Color:White}! If you use\nit, you might find lots of Rupees!", + "{04:10:0E}You got some {Color:Red}Green Picolyte{Color:White}! If you\nuse it, you might find lots of {Color:Red}shells{Color:White}!", + "{04:10:0E}You got some {Color:Red}Blue Picolyte{Color:White}! If you use\nit, you might find lots of items!", + "{04:10:0E}You got some {Color:Red}White Picolyte{Color:White}! If you use\nit, you might find lots of {Color:Red}Kinstones{Color:White}!", + "{04:10:0E}You got {Color:Red}Nayru's Charm{Color:White}! Your guard\nwill be strengthened for a while!", + "{04:10:0E}You got {Color:Red}Farore's Charm{Color:White}! Your power and\nguard will be boosted for a while!", + "{04:10:0E}You got {Color:Red}Din's Charm{Color:White}! Your strength will\nbe boosted for a while!", + "", + "", + "{04:10:0E}You accepted the {Color:Red}Smith's Sword{Color:White}!\n\nMake sure you don't lose this extremely\nimportant delivery!", + "{04:10:0C}You accepted the {Color:Red}Broken Picori Blade{Color:White}!\n\nThis is part of the sword needed to\nreforge the sacred sword. Don't lose it!", + "{04:10:0E}You got {Color:Red}a bottle of dog food{Color:White}!\nNow, head out on your errand!", + "{04:10:0E}You got the {Color:Red}Lon Lon Ranch key{Color:White}!\nNow you can open the ranch door!", + "{04:10:0E}You got a {Color:Red}wake-up mushroom{Color:White}! Its nasty\nstench chases away the sleepies!", + "{04:10:0E}You got a library book called\n{Color:Red}A Hyrulean Bestiary{Color:White}!", + "{04:10:0E}You got a library book called\n{Color:Red}Legend of the Picori{Color:White}!", + "{04:10:0E}You got a library book called\n{Color:Red}A History of Masks{Color:White}!", + "{04:10:0E}You got the {Color:Red}graveyard key{Color:White}! Now, you\ncan open the graveyard gate!", + "{04:10:0E}You got the {Color:Red}graveyard key {Color:White}back! Now,\nyou can open the graveyard gate!", + "You got a {Color:Red}Mysterious Shell{Color:White}! Don't know\nwhat it's for, but hang on to it anyway!", + "You've got {Var:1} {Color:Red}Mysterious Shells{Color:White}!\n\nI'm not sure what they're for, but\nlet's just hold on to them for now.", + "{04:10:0E}You got the {Color:Red}Earth Element{Color:White}!\n\nThe power of the earth is the\nsource of all living things.\nThe {Color:Red}Earth Element{Color:White} is the embodiment\nof that power.", + "{04:10:0E}You got the{Color:Red} Fire Element{Color:White}!\n\nFlames bring light to darkness and\nwarmth to all.\nThe {Color:Red}Fire Element{Color:White} is the embodiment\nof that power.", + "{04:10:0E}You got the{Color:Red} Water Element{Color:White}!\n\nWater quenches thirst, ends drought,\nand nourishes life.{Color:Blue}\n{Color:White}The {Color:Red}Water Element{Color:White} is the embodiment of\nthat power.", + "{04:10:0E}You got the{Color:Red} Wind Element{Color:White}!\n\nThe wind carries the seeds of flowers,\nscattering life across the land.\nThe {Color:Red}Wind Element{Color:White} is the embodiment of\nthat power.", + "{04:10:0E}You got the{Color:Red} Grip Ring{Color:White}!\n\nNow, you can easily climb cliffs that\nyou could not scale before.", + "{04:10:0E}You got the{Color:Red} Power Bracelets{Color:White}! You're\nfilled with strength, even while tiny!", + "You got the {Color:Red}Flippers{Color:White}! Press {Key:A} to glide\nthrough the water and {Key:B} to dive!", + "{04:10:0E}You got a {Color:Red}map of Hyrule{Color:White}!\nNow, you'll never get lost!", + "{04:10:0E}You learned the secret {Color:Red}Spin Attack{Color:White}\nfighting technique!\nThis is the first sword technique you've\nlearned from Master Swiftblade!", + "{04:10:0E}You learned the secret {Color:Red}Roll Attack{Color:White}\nfighting technique!\nSlay with one stroke! Aim and release!", + "{04:10:0E}You learned the{Color:Red} {Color:White}secret {Color:Red}Dash Attack{Color:White}\nfighting technique!\nRun like the wind and attack!", + "{04:10:0E}You learned the secret {Color:Red}Rock Breaker{Color:White}\nfighting technique!\nShatter pots and pulverize boulders\nwith a single blow!", + "{04:10:0E}You learned the{Color:Red} {Color:White}secret {Color:Red}Sword Beam{Color:White}\nfighting technique!\nFire beams from the tip of your blade!\n\nYou can only do this when your life\nenergy is full.", + "{04:10:0E}You learned the{Color:Red} {Color:White}secret {Color:Red}Great Spin\nAttack {Color:White}fighting technique!\nThis is it! At last! The ultimate sword\ntechnique!", + "{04:10:0E}You learned the secret {Color:Red}Down Thrust{Color:White}\nfighting technique!\nThrust down with your blade from\nmidair with this mighty attack!", + "{04:10:0E}You learned the{Color:Red} {Color:White}secret {Color:Red}Peril Beam{Color:White}\nfighting technique!\nRelease a mighty beam from the tip of\nyour blade! Use it in dire moments!", + "{04:10:0E}You found a{Color:Red} dungeon map{Color:White}!\nCheck it on your {Color:Blue}Map screen{Color:White}.\nLighter rooms are ones you've visited.\nThe blinking room is your location.\nPress Up or Down on {Key:Dpad} to\ncheck different floors.", + "You got the {Color:Red}compass{Color:White}! Use it to find the\nlocations of hidden items.{Color:Blue}\n{Color:White}Press START and then {Key:Left} or {Key:Right} to\nview the Map screen.", + "You got the {Color:Red}Big Key{Color:White}!\nUse it to open big doors!", + "You got a {Color:Red}small key{Color:White}!\n\nUse it to open locked doors and blocks.\nYou can use it only in this dungeon.", + "You got {Color:Red}1 Rupee{Color:White}. It's green! Don't\nspend it all in one place!", + "You got {Color:Red}5 Rupees{Color:White}! That's kind of nice.", + "You got {Color:Red}20 Rupees{Color:White}!\nThat's great.", + "You got {Color:Red}50 Rupees{Color:White}!\nYou must be very happy!", + "You got {Color:Red}100 Rupees{Color:White}!\nHow exciting!", + "You got {Color:Red}200 Rupees{Color:White}!\nYour face is beaming!", + "", + "{04:10:0E}You ate the{Color:Red} Jabber Nut{Color:White}! Now you can\nunderstand the language of the {Color:Green}Minish{Color:White}.", + "You got a {Color:Red}Kinstone piece{Color:White}! These mystic\nstones are said to bring happiness.", + "You got 5 {Color:Red}bombs{Color:White}! Store them in your\nbomb bag!", + "You got 5 {Color:Red}arrows{Color:White}!\nStore them in your quiver.", + "You got a {Color:Red}heart{Color:White}! Your life energy\nhas been slightly replenished.", + "You found a {Color:Red}fairy{Color:White}. This reliable ally\nwill replenish your life energy!", + "", + "You got a {Color:Red}Heart Container{Color:White}!\n\nYour life energy has increased and\nbeen replenished!", + "You got a {Color:Red}big bomb bag{Color:White}! Now you can\ncarry more bombs!", + "You got a {Color:Red}big wallet{Color:White}! Now, you can\ncarry more Rupees!", + "{04:10:00}You got a {Color:Red}bigger bomb bag{Color:White}!\n\nNow, you can carry more bombs!\nLet's blow up everything!", + "You got a {Color:Red}large quiver{Color:White}! Now, you can\ncarry more arrows!", + "{04:10:0E}You got a {Color:Red}Kinstone bag{Color:White}! You can now\ncarry {Color:Red}Kinstone pieces {Color:White}with you.\nPress START to view its contents from\nyour Quest Status screen.", + "You bought a {Color:Red}brioche{Color:White}! It looks so\ncrusty and delicious!", + "You bought a {Color:Red}croissant{Color:White}! It looks so\nbuttery and delicious!", + "You bought a {Color:Red}slice of pie{Color:White}! One bite,\nand you're in heaven!", + "You bought a {Color:Red}slice of cake{Color:White}!\nTime to get your snack on!", + "You bought 10{Color:Red} bombs{Color:White}!\nStore them in your bomb bag!", + "You bought 30{Color:Red} bombs{Color:White}!\nStore them in your bomb bag!", + "You bought 10 {Color:Red}arrows{Color:White}!\nStore them in your quiver!", + "You bought {Color:Red}30 arrows{Color:White}!\nStore them in your quiver!", + "You caught a {Color:Red}Joy Butterfly{Color:White}! You can\nnow shoot arrows faster than before.", + "You caught a {Color:Red}Joy Butterfly{Color:White}! You can\nnow dig faster than before!", + "You caught a {Color:Red}Joy Butterfly{Color:White}! You can\nnow swim faster than before!", + "This is it! You {Color:Red}sped up your\nGreat Spin Attack charge{Color:White}!\nYou won't have to hold the button\ndown as long anymore!", + "This is it! Your {Color:Red}Split Gauge {Color:White}has\nbeen {Color:Red}sped up{Color:White}!\nYour sword gauge will fill with power\nmore quickly!", + "This is it! Your {Color:Red}Great Spin Attack\nrotation time {Color:White}has {Color:Red}increased{Color:White}!\nSpin around and smash enemies to bits!", + "You've got {Var:1} {Color:Red}Mysterious Shells{Color:White}!", + "You've got a {Color:Red}Mysterious Shell{Color:White}!", + "Your {Color:Red}shield{Color:White} was stolen!\n", + "You recovered your {Color:Red}shield{Color:White}!\n", + "", + "{04:10:0E}Welcome to the adventurer's spring...\n\nI need many Rupees right now. Please\nthrow all of yours into the spring.\n{Choice:05:7C}Sure {Choice:05:7D}No way", + "{04:10:0E}{04:10:0E}Really?\n\nYou know that, if you do this, you will\nhave absolutely no Rupees left, right?\nWill you really throw them all in?\n{Choice:05:7E}Yes {Choice:05:7D}No", + "{04:10:0E}{04:10:0E}I see. Then I will wait for the next\nadventurer who comes my way...", + "{04:10:0E}You are most kind. I do not\nreally need your Rupees.\nBut I must reward such a kind\nadventurer with some of my power.", + "{04:10:0E}May you fare well in your quest...", + "{04:10:0E}Welcome to the adventurer's spring...\n\nDid you throw the {Color:Red}Golden Bomb{Color:White} into\nthe spring? Or the {Color:Red}Silver Bomb{Color:White}?\n{Choice:05:81}Golden Bomb {Choice:05:81}Silver Bomb\n{Choice:05:82}Neither", + "{04:10:0E}You're lying, aren't you?\n\nAs punishment for your lie, I will reduce\nyour number of bombs to zero.", + "{04:10:0E}You are honest.\n\nI must reward such an honest\nadventurer with some of my power.", + "{04:10:0E}Welcome to the adventurer's spring...\n\nWould you tell me of your travels?\n{Choice:FF}Yes {Choice:FF}Not now", + "{04:10:0E}The first element you found was the\nFire Element, was it not?\n{Choice:05:8A}Yes {Choice:05:8C}No", + "{04:10:0E}Your grandfather's name is Smee,\nisn't it?\n{Choice:05:8A}Yes {Choice:05:8D}No", + "{04:10:0E}Melari of Mount Crenel has seven\napprentices, does he not?\n{Choice:05:8E}Yes {Choice:05:8A}No", + "{04:10:0E}The Blabber Nut gives one the ability\nto understand the Minish, does it not?\n{Choice:05:8A}Yes {Choice:05:8F}No", + "{04:10:0E}The robe of the current king of Hyrule,\nDaltus, is white, is it not?\n{Choice:05:8A}Yes {Choice:05:8B}No", + "{04:10:0E}Thank you. Then please just\nanswer my questions.\n{07:05:84}", + "{04:10:0E}You have lied to me.\n\nAs punishment for your lie, I will reduce\nyour number of arrows to zero.", + "{04:10:0E}I see. Thank you for telling me about\nyour quest. You remember it all so well.\nSuch a faithful memory should be\nrewarded with some of my power.", + "{04:10:0E}Yes, I see.\nNow for the next question.\n{07:05:85}", + "{04:10:0E}Yes, I see.\nNow for the next question.\n{07:05:86}", + "{04:10:0E}Yes, I see.\nNow for the next question.\n{07:05:87}", + "{04:10:0E}Yes, I see.\nNow for the next question.\n{07:05:88}", + "{04:10:0E}Welcome to the adventurer's spring...\nLet me rest your weary body.", + "You bought 10{Color:Red} bombs{Color:White}!", + "You bought 30{Color:Red} bombs{Color:White}!", + "You bought 10 {Color:Red}arrows{Color:White}!", + "You bought 30 {Color:Red}arrows{Color:White}!", + "You got the {Color:Red}Tingle Trophy{Color:White}!", + "You got the {Color:Red}Carlov Medal{Color:White}!" + ], + [ + "", + "{Symbol:07} Hyrule Castle", + "{Symbol:07} Hyrule Castle\n{Symbol:09} Hyrule Town {Symbol:0A} Minish Woods", + "Crenel Wall\n(Watch out for falling rocks)", + "Dangerous - No Climbing", + "Syrup the Witch's Hut", + "No bomb throwing!", + "{Symbol:07} Hyrule Town\n{Symbol:09} Castor Wilds {Symbol:0A} Minish Woods", + "Hyrule Town", + "{Symbol:07} Royal Valley\n{Symbol:09} Mount Crenel", + "{Symbol:07} Castor Wilds Danger!\nDon't forget your Pegasus Boots!", + "{Symbol:07} Veil Falls\n{Symbol:08} Minish Woods {Symbol:0A} Lake Hylia", + "{Symbol:07} Crenel Wall\n{Symbol:0A} Crenel Mines", + "{Symbol:07} Crenel Mines\n{Symbol:09} Crenel Wall", + "{Symbol:07} Hyrule Castle {Symbol:08} Hyrule Town\n{Symbol:09} Mount Crenel {Symbol:0A} Lake Hylia", + "Lon Lon Ranch", + "{Symbol:07} Crenel Mines\n{Symbol:0A} Shortcut to bottom", + "{Symbol:08} Shortcut to bottom", + "{Symbol:09} Mount Crenel", + "{Symbol:0A} Lake Hylia\n{Symbol:08} Syrup the Witch's Hut", + "Percy's House", + "{Symbol:09} Royal Valley", + "{Symbol:08} Welcome to Mayor Hagen's\n Lakeside Cabin", + "{Symbol:07} Syrup the Witch's Hut\n{Symbol:0A} Mayor Hagen's Lakeside Cabin", + "", + "", + "", + "Dear Mom,\nI'll be next door if you need me.", + "This week's top titles:\n\n{Symbol:10}3 Learn to Like Your Like Like:\n A Good Guide to A Bad Pet\n{Symbol:10}2 Gorman's Guide to Good Grub\n\n{Symbol:10}1 Married to the Moblin", + "Hagen's Words of Wisdom\n\nIf you can't solve a problem, just ram\nheadlong into it. BAM!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Up", + "Left", + "Same as before", + "Same as the beginning", + "Right", + "Same as two before", + "Down", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "The way forward is hidden\nin the bottom of the pot.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "You've finally fused all of the {Color:Red}Kinstone\npieces{Color:White}! Go speak to {Color:Green}Grandpa Smith{Color:White}!", + "The two {Color:Red}Kinstone pieces {Color:White}fit perfectly!\nMaybe something good will happen!", + "", + "{04:13}Travel to this Wind Crest?\n{04:13}{Choice:FF}Yes {Choice:FF}No{08:FF}", + "", + "", + "", + "", + "", + "", + "Mt. Crenel", + "Mt. Crenel's Base", + "Castor Wilds", + "Wind Ruins", + "Royal Valley", + "Trilby Highlands", + "Western Wood", + "Hyrule Castle Garden", + "North Hyrule Field", + "Hyrule Town", + "South Hyrule Field", + "Veil Springs", + "Veil Falls", + "Lon Lon Ranch", + "Eastern Hills", + "Cloud Tops", + "Lake Hylia", + "Minish Woods", + "Elemental Sanctuary", + "Minish Village", + "Melari's Mines", + "Deepwood Shrine", + "Cave of Flames", + "Fortress of Winds", + "Temple of Droplets", + "Royal Crypt", + "Palace of Winds", + "Hyrule Castle", + "Dark Hyrule Castle", + "Biggoron's Dungeon" + ], + [ + "{04:15}{Var:1}{04:14}:{07:08:00}", + "Capless {Player}", + "Ezlo and {Player}", + "Princess Zelda", + "Ezlo (Cap)", + "Sorcerer Vaati", + "King Daltus", + "Minister Potho", + "Smith", + "Mayor Hagen", + "Marcy", + "Stamp", + "Rem", + "Dr. Left", + "Carlov", + "Borlov", + "Stockwell", + "Simon", + "Gorman", + "Anju", + "Brocco", + "Pina", + "Beedle", + "Postman", + "Crenel Hermit", + "Monster Lady", + "Dampé", + "Gustaf, Royal Spirit", + "Syrup", + "Great Butterfly Fairy", + "Great Mayfly Fairy", + "Great Dragonfly Fairy", + "Percy", + "Nayru", + "Farore", + "Din", + "Joy Butterfly", + "Gina", + "Festari", + "Gentari", + "Forest Picori", + "Librari", + "Town Picori", + "Melari", + "Mountain Picori", + "Goron", + "Minish Vaati", + "Vassals", + "Library", + "Blade Brothers", + "Wheaton {Symbol:0D} Pita", + "Funday School", + "Mama's Cafe", + "Happy Hearth Inn", + "Zill and Friends", + "The Carpenters", + "Young Couple", + "Peaceful Hyrule 1", + "Peaceful Hyrule 2", + "Peaceful Hyrule 3", + "Cucco!", + "At Lon Lon Ranch", + "The Wind Tribe", + "Gregal {Symbol:0D} the Ghost", + "Tingle Siblings?", + "Eenie {Symbol:0D} Meenie", + "Goron Merchant", + "Spookter {Symbol:0D} Spekter", + "Sluggula", + "Scissors Beetle", + "Moldworm", + "Spiked Beetle", + "Eyegore Statue", + "Business Scrub", + "Armos", + "Keese", + "Keaton", + "Ghini", + "Gibdo", + "Rollobite", + "Spark", + "Dark Nut", + "Red Dark Nut", + "Chaser", + "Rock Chuchu", + "Moldorm", + "Door Mimic", + "Peahat", + "Helmasaur", + "Wall Master", + "Floor Master", + "Acro-Bandits", + "Bob-omb", + "Bombarossa", + "Like Like", + "Rupee Like", + "Rope", + "Boulder", + "Ball {Symbol:0D} Chain Soldier", + "Spiny Beetle", + "Spear Moblin", + "Bow Moblin", + "Cloud Piranha", + "Mulldozer", + "Pesto", + "Puffstool", + "Wizzrobe", + "Fire Wizzrobe", + "Ice Wizzrobe", + "Wisp", + "Octorok", + "Golden Octorok", + "Golden Tektite", + "Golden Rope", + "Crow {Symbol:0D} Takkuri", + "Lakitu", + "Stalfos", + "Beetle", + "Chuchu", + "Tektite", + "Trap", + "Leever", + "Madderpillar", + "Spiny Chuchu", + "Octorok", + "Gyorg Pair", + "Biggoron", + "Big Green Chuchu", + "Gleerok", + "Mazaal", + "Big Blue Chuchu", + "Zelda {Symbol:0D} {Player}", + "Minish Ezlo", + "Black Knight", + "Vaati Reborn", + "Vaati Transfigured", + "Vaati's Wrath", + "- - - - - - - - -" + ], + [ + "Caption", + "A young boy who lives in Hyrule. He is\nclose friends with Princess Zelda.", + "A young boy on a quest with Ezlo to\nrestore the Four Sword.\nWith the sword's power, he hopes to\nremove the curse on Princess Zelda.", + "A bright and cheery princess from\nHyrule's royal family.\nShe loves to sneak out of the castle\nto visit her good friend, {Player}.", + "A strange creature that looks at first\nlike a cap. He speaks roughly and\ntreats {Player} like a child, but he\nactually really likes {Player}.", + "When the young Minish donned Ezlo's\nmagic cap, he took this evil form. Now,\nhe searches for the light force in his\nquest to become all-powerful.", + "The king of Hyrule. Reported to have\nbeen a fine swordsman, he appeared in\nthe Picori Festival tournament as a\nyouth and fought to a draw with Smith.", + "The supporting pillar of Hyrule. He\nis also in charge of Princess Zelda's\neducation, so when she goes missing,\nhe gets frustrated.", + "The finest swordsmith in Hyrule. As a\nyoung man, he was a great swordsman.\nHe and King Daltus are friends and\nenjoyed a pleasant rivalry as youths.", + "The mayor of the town of Hyrule. He is\na collector of masks. He's built a\nshelter into his garden just in case\nmonsters ever attack Hyrule.", + "Second in command at Hyrule's post\noffice. She's mellow and laid-back,\nentirely unlike the high-strung and\neasily excitable Stamp.", + "A busy, hardworking postal employee,\nalthough he can be a touch edgy.\nThe stamp he uses is his own personal\none, so please don't borrow it. Thanks.", + "The proprietor of {Color:Blue}Rem's Shoe Store{Color:White}.\nUsing his \"secret technique,\" he makes\nshoes in his sleep. Princess Zelda is\nhis single biggest source of income.", + "A gruff-talking academic type who is\nobsessed with studying the Picori.\nHe doesn't seem to be aware that there\nis a Minish living in his own house.", + "A sculptor of finely crafted {Color:Blue}figurines{Color:White}.\nMany consider him the best sculptor\nin all of Hyrule. He enjoys collecting\n{Color:Blue}Mysterious Shells{Color:White}.", + "Owner of the {Color:Blue}Chest Mini-Game Shop{Color:White}.\nCarlov's younger brother. He detests\ngambling, but he has made the biggest\ngamble of all: entrepreneurship.", + "The handy neighborhood gear seller,\nalso called {Color:Blue}Stockwell the Well-Stocked{Color:White}.\nHe complains that he's been too busy\nlately to see his dog, Borken.", + "His mysterious {Color:Blue}dungeon-simulation\ngame{Color:White} is very popular in Hyrule. It gives\nplayers the illusion of fighting real\nmonsters in real dungeons.", + "He wants to rent out his house in town,\nbut he's too overbearing to attract\na tenant. He doesn't even seem to\nrealize what the problem is...", + "This young woman tends to her cuccos\nin Hyrule Town.\nIf you help her gather her loose\ncuccos, she'll give you a reward.", + "Hyrule's vegetable vendor. He sells fine\nproduce. He also argues constantly\nwith the fruit vendor, Pina, over\nthe health benefits of vegetables.", + "Hyrule's fruit vendor. She hates\nvegetables, so she won't even sell\ntomatoes, even though they\ntechnically ARE fruits. Freak.", + "Though he is an adult, he is very good\nat finding Picolyte made by the Minish.\nAnd he is very, VERY convincing about\ntheir healthful properties.", + "A very serious mail deliveryman.\nHe continues to make every delivery\nright on time every day.", + "A hermit who lives on Mount Crenel.\nHe has lots of Kinstone pieces.\nHe brags that he won the festival \ntournament when he was younger.", + "A weird old lady living in Percy's\nhouse without his permission.\nShe doesn't want you to turn on the\nlights, because she's actually...", + "The gravedigger at the cemetery.\nThey say he has the power to speak\nwith the dead. He fuses the Kinstones\nhe digs up with the local ghosts.", + "The spirit of an ancient king of Hyrule\nwho wishes to secure peace in his land\nfrom beyond the grave. He was very\nfond of the people of the Wind Tribe.", + "A wizard who lives in the Minish Woods.\nShe sells magic items with odd powers.\nShe's looking for an apprentice to whom\nshe can teach her mystic spells.", + "The Great Butterfly Fairy of Mount\nCrenel. She provides you with a\nlarger wallet, allowing you to carry\nmore Rupees with you.", + "The Great Mayfly Fairy of Mount\nCrenel. She provides you with a larger\nbomb bag, allowing you to carry more\nbombs with you.", + "The Great Dragonfly Fairy of Mount\nCrenel. She gives you a larger\nquiver, allowing you to carry\nmore arrows with you.", + "A poet who lives in Trilby Highlands.\nHe comes home from a long journey to\nfind his house occupied by an unwanted\nguest. Poor guy...", + "She's looking for a house in Hyrule\nto move into. She is descended from\na line of priestesses in the land of\nLabrynna.", + "She's looking for a house in Hyrule to\nmove into. She's a very helpful person,\nbut people take advantage of her kind\nnature. This really bothers her.", + "She's looking for a house in Hyrule to\nmove into. She is a famous dancer from\nthe land of Holodrum.", + "A rare butterfly said to bring\nhappiness to those who catch it.\nIf you see one on your journeys,\ntry to grab it!", + "A strange Ghini who wants to fuse\nKinstone pieces, which is somewhat\npeculiar for a monster. She has a lot\nof pieces, so keep on fusing!", + "A priest living in Minish Village. He\nspeaks some human languages. He sees\nthat {Player} is human with one look.\nHe's a bit of a human enthusiast.", + "The elder of the Forest Minish. He has\nlived among humans for a long time. He\nknows where the four elements are. He\nhas a twin brother in Hyrule's library.", + "Not visible to the eyes of adults, they\ndelight in making humans happy by\nhiding helpful items and Rupees under\ngrass and rocks all over the world.", + "This Town Minish elder is Gentari's\ntwin brother. Those large wings that he\nis so proud of are trophies from a duel\nwith a chicken as a young Minish.", + "These Minish like humans so much that\nthey moved from Minish Village into\nHyrule itself! They try to make humans\nhappy, but it sometimes backfires.", + "He lives with his seven apprentices in\nMount Crenel, which contains all the\nmineral riches they will ever need.\nHe seems gruff, but he's trustworthy.", + "These seven students followed Melari\nfrom Minish Village to Mount Crenel.\nTheir song is actually a sign that they\nare full-fledged Mountain Minish now.", + "These rock- and iron-eaters once\nlived on Mount Crenel in Western\nHyrule. Now their numbers are few, and\nthey live quietly in a cave.", + "Before he became a sorcerer, he was\na simple Minish. He had always been\nentranced by the evil that lives in\nthe hearts of men...", + "These vassals serve the king of\nHyrule. They are loyal and diligent.\nLike the king himself, they are\ncourteous yet frank.", + "The Royal Hyrule Library. Although\nthe library is well loved, many forget\nto return their books, causing no end\nof trouble for the librarians.", + "All of these self-trained swordsmen\nhave won the fighting tournament at\nthe Picori Festival before. They see\ngreat potential in {Player}.", + "This couple bakes bread in Hyrule.\nTheir tasty pastries hold a secret...\nIf you're extra lucky, there'll\nbe a helpful item hidden inside!", + "This is where all the children of Hyrule\nlearn. {Player} and Princess Zelda\nstudied here, too. The two teachers\nare twins named Tina and Dina.", + "This is the best place in town to relax.\nYou can also pick up some good tips,\nfrom the latest gossip to observations\nabout the world.", + "This generous inn gives a gift to\nevery guest who stays the night.\nGuests can unwind in the lobby on\nthe second floor.", + "Zill is the one in the middle. He likes\nto wander around town with his friends.\nHe knows a lot about the town, and he\nmight even have some info for you.", + "These carpenters may be rough around\nthe edges, but they do good work.\nThey may seem tough, but they're\nin touch with their feminine side.", + "Romio and Julietta grew up next door\nto one another. They're dating now,\nbut they plan to marry once they get\ntheir pets' approval.", + "Carlov's Peaceful Hyrule\nScenery Series No. 1", + "Carlov's Peaceful Hyrule\nScenery Series No. 2", + "Carlov's Peaceful Hyrule\nScenery Series No. 3", + "With a boisterous crow and a cute\ncrest, these feathered friends\nare the most popular pets in Hyrule.\nThe baby chicks like small bugs.", + "This small ranch lies just outside\nHyrule Town. Father-and-daughter\nteam Talon and Malon run it, and they\nsell the finest milk in Hyrule!", + "The people who built the Wind Ruins.\nThey now live above the clouds,\nsuspended by their own magic ability\nto control the wind.", + "An old man plagued by an evil spirit.\nComing to his aid will bring you benefit\nin the end, so if you meet him, you must\nfind a way to help him.", + "Older brother Tingle (green) and his\ntwin younger brothers Ankle (purple)\nand Knuckle (blue). They believe fusing\nKinstones will help them to meet fairies.", + "The Hyrulean vegetables grown in their\nfields are exquisitely delicious.\nApparently, Brocco sells the best\nof their crops.", + "This Goron appears when you\nsuccessfully fuse certain Kinstone\npieces. He will sell you expensive,\nbut rare, Kinstone pieces.", + "Ghosts from the Royal Valley. The one\nin the blue cap is Spookter, and the\none in the red cap is Spekter. Spookter\ntries to be scary, but he's just not.", + "Appears in Minish dungeons.\nThey drop from the ceiling\nunexpectedly. They are slow, so take\nyour time, and defeat them one by one.", + "Appears in Minish roads {Symbol:0D} dungeons.\nThese monsters have sharp mandibles.\nHit them when they shoot these away.\nAvoid their attacks to get in close.", + "Appears in Minish roads {Symbol:0D} dungeons.\nThey come out of the ground when they\nsense prey. If you get swallowed, you'll\ntake damage and get all dirty!", + "Appears in dungeons.\nCovered in hard, spiny shells.\nFew attacks work on them. You have\nto flip them over to hurt them.", + "Appears in Castor Wilds.\nThey move when you put an arrow in\ntheir eye. No other attacks work.\nYou can always just let them pass...", + "Appears in caves, etc.\nNormally stay underground. They'll pop\nout and spit seeds at you, but if you\nget to know 'em, they're not so bad.", + "Appears in the Wind Ruins.\nBuilt by the Minish for the Wind Tribe\nlong ago. They look like stone statues,\nbut if you get too close, they move!", + "Appears in various areas.\nThese bats live in dungeons and caves.\nTheir movement is unpredictable, so use\nrange weapons from a safe distance.", + "Appears in various areas.\nThis thieving fox preys upon travelers\nand merchants. He may not be strong,\nbut he will attack very quickly,\nso be careful.", + "Appears in the Royal Valley, Dark Hyrule\nCastle, etc. These dark beasties are\nattracted to light, and if they attack\nyou, they may suck your life away!", + "Appears in the Palace of Winds.\nThese mummies keep coming at you when\nyou attack. It's better to fight from a\ndistance if you want to avoid damage.", + "Appears in various areas.\nHis hard shell protects him from swords,\nbut once he rolls into a ball, you can\nuse the Gust Jar to draw him in.", + "Appears in dungeons.\nThey cling to walls and move quickly.\nNormal attacks may not work, but the\nboomerang is pretty effective.", + "Appears in Dark Hyrule Castle.\nThese armor-clad soldiers are tough.\nUse your shield and Roll Attack to\nfind an opening in his defenses...", + "Appears in Dark Hyrule Castle.\nThese Dark Nut commanders are strong,\nbut if you relax and find an opening,\nyou can still defeat them.", + "Appears in dungeons.\nThey move quickly to chase you once\nthey spot you. If you attack, they'll\nstop. Use that to your advantage!", + "Appears in various areas.\nThese tough Chuchus have rocky\nheads. It will be hard to damage them\nuntil you can knock that rock off.", + "Appears in various areas.\nThese guys move quickly and randomly.\nTrap them in a corner and take them\nout quickly.", + "Appears in the Royal Valley {Symbol:0D} Dark\nHyrule Castle. They look like doors, but\nthey're really traps! If you get too\nclose to one, it will fall down on you!", + "Appears on Mount Crenel, etc.\nThese strange beasts hover on\npropeller-like leaves. You can pull\nthem out of the sky with your {Color:Red}Gust Jar{Color:White}.", + "Appears in various areas.\nTheir fronts are protected with metal\nmasks, but their backsides aren't! Pop\noff that mask for an easy battle.", + "Appears in dungeons.\nIf these guys grab you, they'll send\nyou back to the start of the dungeon.\nDodge them as they fall, then attack.", + "Appears in dungeons.\nIf these guys grab you, they'll send\nyou back to the start of the dungeon.\nWatch out when he attacks with others.", + "Appears in the Eastern Hills, etc.\nFive of them pop out at once. If you\nsmack each one as they pop out of the\nground, they're a piece of cake.", + "Appears in dungeons.\nThey often gather in groups in narrow\nareas. Once activated, they go a little\ncrazy. Take them out with arrows.", + "Appears in dungeons.\nThey float in the air and explode when\ntouched. Walk carefully, and you may\nescape unhurt...", + "Appears in caves, dungeons, etc.\nDon't let them grab you: they'll eat\nyour shield if they hold you long\nenough. Swing your sword to escape.", + "Appears in caves, dungeons, etc.\nThis Rupee Like has a Rupee dangling\nfrom its head stalk. This clever lure\nattracts greedy and delicious heroes.", + "Appears in various areas.\nThey'll come straight for you if they\nspot you. Just swing your sword when\nthey charge at you.", + "Appears on Mount Crenel, etc.\nThese huge boulders come crashing\ndown from cliff walls. They fall in a\nrandom pattern, so watch your step!", + "Appears in the Palace of Winds and\nDark Hyrule Castle. They're not fast,\nbut that iron ball is a bruiser! Try to\nhit them after they swing the ball.", + "Appears in various areas.\nThey hide under common rocks and\ngrass. Be careful, because they can\npop out when you least expect it!", + "Appears in Minish Woods, etc.\nThey rush you on sight. They also\nblock head-on attacks with their\nspears, so circle around to attack.", + "Appears in various areas.\nThey fire arrows at you on sight.\nBlock these with your {Color:Red}shield {Color:White}and\nthen close in to attack.", + "Appears in the sky.\nThey swim through clouds like fish\nin water. Attack them in that brief\nmoment when they pop out!", + "Appears in Minish roads, dungeons,\netc. There are red and blue ones.\nThey may look small and weak, but\ntheir hard shells make them formidable.", + "Appears in Minish roads, dungeons,\netc. There are red and blue ones.\nThe blue ones are stronger and\nthrow things down on your head.", + "Appears in Deepwood Shrine.\nThese mushroom beasties scatter\nspores all over dungeons. When their\ncaps are red, they are invincible.", + "Appears in the Palace of Winds {Symbol:0D} Dark\nHyrule Castle. They fire magic bolts\nfrom afar. Hit them when they appear\nso they don't cast another spell!", + "Appears in the Palace of Winds {Symbol:0D} Dark\nHyrule Castle. They wield fire magic.\nHit them when they appear\nso they don't cast another spell!", + "Appears in the Palace of Winds {Symbol:0D} Dark\nHyrule Castle. They wield ice\nmagic. They're weak against fire, so\nhit them with your Fire Rod!", + "Appears in dungeons.\nThey float in midair. They won't hurt\nyou, but if you touch them, you won't\nbe able to use your sword for a while.", + "Appears in various areas.\nThere are red and blue ones. They've\nappeared in every Zelda game to date.\nThey spit rocks, so be careful!", + "Appears in... Well, we're not sure!\nThe legendary Golden Octorok. It can't\nbe confirmed, but they are said to\nshoot chunks of pure gold...", + "Appears in... Well, we're not sure!\nThe legendary Golden Tektite.\nIt has much more power.", + "Appears in... Well, we're not sure!\nThe legendary Golden Rope. It's much\nmore aggressive than the normal ones:\nit will attack you on sight.", + "Appears in various areas.\nThe black one is Crow. If you touch\nTakkuri, he will steal Rupees from\nyou, so be careful!", + "Appears in the sky.\nThey float on clouds. They don't move,\nbut they do throw lightning bolts.\nSteal their clouds with the {Color:Red}Gust Jar{Color:White}.", + "Appears in dungeons.\nBlue ones jump, and red ones throw\nbones. See what happens when you\nremove their heads with the {Color:Red}Gust Jar{Color:White}.", + "Appears in various areas.\nThey appear under rocks and grass.\nIf they grab you, you won't be able to\nmove. Swing your sword to get away.", + "Appears in various areas.\nChuchus come in many colors.\nEach color is a little different, but\nranged weapons work well against all.", + "Appears on Mount Crenel, etc.\nThey move by jumping long distances.\nTheir movement can be unpredictable,\nso attack them when they are still.", + "Appears in various areas.\nA trap with sharp blades. Some are\ntriggered by nearby intruders, while\nothers follow a set path.", + "Appears in Castor Wilds, Mount Crenel,\netc. These baddies move freely\nunderground and pop out for a surprise\nattack. Keep your {Color:Red}shield {Color:White}up!", + "Appears in Deepwood Shrine, etc.\nThis caterpillar moves in a zigzag\npattern. If you hit him on the nose, he\ngets upset and starts running around.", + "Appears in various areas.\nThese Chuchus project spikes from\ntheir bodies at the first sign of\ndanger. Try a well-placed bomb.", + "Appears in the Temple of Droplets.\nFrozen solid by the power of the Water\nElement. He's been frozen so long that\nhis hunger is unbearable.", + "Appears in Palace of Winds.\nFemales are larger than males.\nThey fly around the Palace of Winds,\npreying on adventurers.", + "This is a legendary Goron with a body\nbigger than a mountain. It is so big,\nin fact, that no one has ever seen it\nall at once.", + "Appears in Deepwood Shrine.\nA perfectly ordinary Chuchu. Though\nnot much of an enemy usually, they are\nterrifying to anyone Minish-sized.", + "Appears in the Cave of Flames.\nA Gleeok with a hard, rocky shell found\nin Mount Crenel. Hiding in lava, this\nbeast spews fire on everything it sees.", + "Appears in the Palace of Winds.\nConstructed by the Wind Tribe to repel\nintruders, this sturdy machine cannot\nbe destroyed by any external force.", + "Appears in the Temple of Droplets.\nAn ordinary blue Chuchu. Fighting him\nwhile Minish-sized is daunting, but just\ntry to avoid that electric attack.", + "These two became fast friends because\nof Smith and the king of Hyrule. Zelda\nwishes that the sometimes unreliable\n{Player} were just a wee bit stronger.\n", + "The Minish Ezlo, before he was cursed\nby Vaati. He is a famous Minish sage.\nEven among Minish inventors, he was\nrenowned for his amazing creations.", + "Appears in Dark Hyrule Castle.\nThis is the strongest Dark Nut, with a\ngood balance of attack and defense.\nThey will do anything to stop you.", + "The sorcerer Vaati took this form\nafter draining the power of the light\nforce from Princess Zelda. The evil\nbeams from his eyes are devastating.", + "Once Vaati's body has been shattered,\nthis dark form rises up, all that\nremains of the evil sorcerer. Only the\nsacred Four Sword can defeat him.", + "This is the embodiment of purest evil,\nthe final form of the power-mad Vaati.\nIts mind is consumed with a hunger for\ndestruction. Find its weakness.", + "This strange red postbox has the\nability to fuse Kinstone pieces with\nyou. Some say there is really just a\nperson hiding inside it...", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "{Sound:00:91}Ew! What is that? Is that a\ncaterpillar? It's disgusting!\nHey, kid! I'll just let you\ntake care of this one!", + "{Sound:00:8D}What are you doing, talking to me at a\ntime like this! You've got work to do!", + "{Sound:00:8E}My word! It has spikes, it jumps...\nWhat can't it do!? Ah, such a bother!", + "{Sound:00:8D}Ahhhh! Watch your feet!! Such an\ninhospitable monster this is!", + "{Sound:00:8D}This must be another Guardian,\nwouldn't you agree?\nHm... Knock him down, and he just gets\nback up again!\n{Player}! It's time to see if you\ncan knock him down for good!", + "{Sound:00:8D}{Player}! If you need my help, you\nknow where to find me!\nJust give me a shout, and I'll see\nwhat I can do to lend a...er...beak.", + "{Sound:00:92}{Player}, I would imagine that you can\ntake this thing out with ease now.\nJust remember everything I've\ntaught you!", + "{Sound:00:91}This weather's miserable! I think I'm\ncatching a cold...\nAh...ah...achoo!\n\nOh, don't worry about me, {Player}.\nI'm sure I'll be just fine... Sniffle...", + "{Sound:00:92}These sky-flying rays will be no match\nfor my {Color:Red}White Sword{Color:White}!\nI mean your {Color:Red}White Sword{Color:White}, {Player}!!", + "{Sound:00:91}Maybe I forgot to mention it,\nbut I'm not so good with heights...\nBut this thing would be a piece of cake\non land, am I not right?\nWell, no point worrying about that now!", + "{Sound:00:92}These Black Knights are\nin {Color:Green}Vaati{Color:White}'s service!\nExercise caution, {Player}!", + "{Sound:00:8D}If we don't stop {Color:Green}Vaati{Color:White} here, {Color:Green}Princess\nZelda{Color:White}--and all of Hyrule--is done for!\nWe cannot allow that to happen,\n{Player}!", + "{Sound:00:8E}So this is the true form\nof the {Color:Blue}sorcerer {Color:Green}Vaati{Color:White}!\nSo dark... So powerful... So evil!", + "{Sound:00:8E}{Player}, judging by the look in your\neyes, I'd say you've made up your mind!\nExcellent! Perhaps now, we are ready\nto face {Color:Green}Vaati{Color:White}!", + "{Sound:00:92}He's mad with power! He's nothing but\na swirling mass of raw chaos now!\nHe will consume everything and reduce\nthe world to darkness!\nIf we let him go now, he will engulf\nthe world in an eternal night!", + "{Sound:00:8D}What are you doing!? We've no\ntime for any of your nonsense!", + "{Sound:00:92}Waugh! What a hideous face!\n...It's no good, {Player}.\nWe tried to settle this peacefully, but\nsome people can't be reasoned with...", + "{Sound:00:8D}{Player}, save your breath!\nFight now and talk later!", + "{Sound:00:91}So this would be the {Color:Green}Deepwood\nShrine{Color:White} the Minish elder spoke of...\nHe...said something about there being\nmonsters inside, didn't he?\nHe-Hey now! No reason to be afraid or\nanything... I'll be waiting right here.\nNo, wait! What am I saying!? I'm not\nletting you leave me alone out here!", + "{Sound:00:91}Wow... It's hot in here! Come on!\nLet's not stand around wasting time!\nFind that {Color:Red}element{Color:White}, so we can\nget out of here!", + "{Sound:00:8E}Hm. To think the ruins were hidden\nwithin this cliff the whole time!\nWatch your step, {Player}. There\nmay be traps in here.", + "{Sound:00:8D}Who knew that there was a place like\nthis behind the town water pump?!\nWell, maybe we should get moving and\nfind that Minish treasure!", + "{Sound:00:91}Urk... Owowow!! I just smacked my\nhip on something!\nWell, not my hip... My...whatever it\nis I have now... My brim? Whatever!\nThat old fool must just love sending\npeople on dangerous missions!\nAnd how did that {Color:Green}Librari{Color:White} get into\nthe {Color:Green}Temple of Droplets{Color:White}, anyway?\nI guess the answer lies up ahead.\nKeep moving, boy!", + "{Sound:00:91}Brrr...chatter chatter...\nI'm freezing in here...!!\nIf you don't find that {Color:Red}element {Color:White}quickly,\nI'm going to turn into a hatsicle!!\n{Sound:00:92}Hurry up, {Player}!\n", + "{Sound:00:91}It may be the Royal Crypt, but graves\nare creepy, no matter whose they are!\nWhere are we supposed to go to meet\nthis {Color:Green}King Gustaf{Color:White} anyway?\nI'm not so sure I even want to anymore!\nCan we just go somewhere less creepy?", + "{Sound:00:8D}What an irritation! We find our way to\nthe very tops of the clouds...\nAnd now we have to go even higher\nto find a floating palace?\nI can't believe what a long way we've\ncome. And look how high we are!\nDon't look down, {Player}! And watch\nyour step! It's a long fall from here!", + "{Sound:00:91}How much farther do we have to go!?\nThis place goes on forever!\nAh, there's no point in complaining\nabout it. We must press onward!\nWe're almost there, {Player}!\nLet's go!", + "{Sound:00:8D}Whoa...!\n\nIs this really {Color:Green}Hyrule Castle{Color:White}? I can't\nbelieve it! What's happened here?\n{Color:Green}Vaati{Color:White}'s magic has grown more\npowerful than I'd imagined...\n{Sound:00:92}But the {Color:Green}king{Color:White} and {Color:Green}Zelda{Color:White} are in danger,\n{Player}! Let's go!", + "{Sound:00:92}These raindrops are like boulders of\nwater to us, kid! Watch out!\nIf one of them hits us, it'll do more\nthan a little damage!", + "{Sound:00:91}Hehehe! So, what do you think,\n{Player}?\n{01:0A}Pretty dark and spooky, isn't it?\nMakes you wanna cry, doesn't it?\n{01:01}What? You're...not scared?\nWell, good! Neither am I!\n{Sound:00:91}So, um... Come on, let's go...", + "{Sound:00:92}Wow! Look at the size of that waterfall!\nBeautiful! Simply beautiful, my boy!", + "{Sound:00:92}A stone door!\n\nSo! This was what they meant by all of\nthat \"{Color:Green}source of the flow{Color:White}\" business!\nWell, this waterfall certainly is the\nsource of all Hyrule's water.\nAccording to {Color:Green}King Gustaf{Color:White}, the final\n{Color:Red}element {Color:White}lies somewhere behind the falls.\nWe've dawdled long enough, {Player}!\nLet's go find that element!", + "{Sound:00:8D}What have we here? Some kind\nof vortex?\nWell, we seem to have hit a dead end...\nWhat shall we do from here?", + "{01:0A}... ...\n\n{01:01}Am I still alive?\n\n{01:0A}... ...\n... ...\n{01:01}{Sound:00:8D}{Player}!!\nWhat were you thinking, child!\nYou just reaped the whirlwind, as\nthey say! We could be dead right now!\n{01:0A}... ...\n... ...\n...{01:01}But I must admit, it did the trick!{Sound:00:8E}\nAre we...in the land above the clouds?\nThen {Color:Blue}there must be something{Color:White} here that\ncan lead us to the final {Color:Red}element{Color:White}!\nLet's go find it!", + "{Sound:00:8E}Now how do you build something\nlike this on top of a cloud?\nMaybe someone lives inside. If so,\nperhaps we could ask for the {Color:Red}element{Color:White}?\nIt's worth a shot, {Player}!", + "{Sound:00:8E}So this perfectly normal-looking stone\nwas another {Color:Blue}portal{Color:White} to the Minish world!\nI suppose I would have remembered\nthat if I'd stopped to think about it...", + "{Sound:00:8E}That's right! Even some human objects\nare {Color:Blue}portals{Color:White} to the Minish world!\nThose Minish may not look like much,\nbut they are quite crafty!", + "{Sound:00:8D}What!? What's this...?!\n\nThey've been turned to stone!\nThe minister...! And the guards...!\nJust like {Color:Green}Princess Zelda{Color:White}...\n\nThis can only be the work of that evil\nVaati! What cruelty. {Player}!\nWe must use the power of the sacred\n{Color:Red}Four Sword{Color:White} to {Color:Blue}undo this{Color:White}!", + "{Sound:00:92}Once you've pulled off their {Color:Blue}iron masks{Color:White},\nthese guys are no trouble whatsoever.", + "{Sound:00:92}Your sword won't make a dent in their\nthorny armor!\n{Color:Blue}Flip them over{Color:White} before you strike!", + "{Sound:00:8D}Don't panic, {Player}! {Color:Blue}Only one of\nthem is real!{Color:White} The rest are fakes!", + "{Sound:00:8D}With their {Color:Blue}stone masks{Color:White} on, these\nthings can put up quite a fight.\nIf you just unmask them, though, they\nwon't pose much of a threat.", + "Hmn?! Hmmmmnnnn...\nAh, of course! How silly of me!{Sound:00:92}\nHey, my boy! {Color:Blue}Jump into{Color:White} that vortex over\nthere for me! I think I've got an idea!", + "{Sound:00:8D}Whoa! How about that?! Of all the\nplaces for them to hide a portal!\nYou've done well, my boy. Was that\nintuition? Or...just a lucky guess?{Sound:00:90}", + "{Sound:00:90}Hmn? There's something fishy about\nthis area...\nI can't say exactly what, though...\nJust something weird in general...\nDon't you feel it?", + "{Sound:00:92}Whoa! So there WAS a portal\nhidden there!\nI knew I sensed something!", + "{Sound:00:8E}So, this must be {Color:Green}Castor Wilds{Color:White}...\n\nIt's a nasty, dank place, filled with\nswampland and mire...\nBut we know there's an {Color:Red}element{Color:White} waiting\nfor us somewhere in here, so...\nIn we go! Come on, {Player}!\nInto the muck with us!", + "{Sound:00:92}Now, that is one nasty-looking statue!\nThat one {Color:Blue}eye{Color:White} has such an evil glower.", + "{Sound:00:92}There's only one thing to do here. Just\nbreak those pots that are in the way!\nStand in front of them and press {Key:Right}\nto {Color:Blue}lift them over your head{Color:White}.\nThen press it again to {Color:Blue}throw them{Color:White}!", + "{Sound:00:92}With this {Color:Red}small key{Color:White}, we should be able\nto open any locked door here!\nBut I should warn you, {Color:Blue}once you've\nused the key{Color:White}, {Color:Blue}it will vanish{Color:White} forever.\nTo use it, just stand in front of\na locked door and press {Key:Right}.", + "{Sound:00:92}Do you see that lever? I think you\nshould be able to {Color:Blue}pull it{Color:White}.\nJust stand in front of it and press {Key:Right}\nto grab it, then press {Key:DDown} to pull.", + "{Sound:00:92}Once you take hold of something with\n{Key:Right}, use {Key:Dpad} to {Color:Blue}push{Color:White} or {Color:Blue}pull{Color:White} it.\nThis is extremely important, so I hope\nyou take pains to remember it!", + "{Sound:00:92}Wow! Look at the size of that barrel!\n\nHm? Oh, right! Right! How silly of me!\nIt's not big{Symbol:16} {Color:Blue}we're just small{Color:White}!", + "{Sound:00:92}Wha--!? Hey, be careful, my lad!\n{Color:Blue}The barrel just moved{Color:White}!", + "{Sound:00:8E}What we need now is something to\nhold down this switch...", + "{Sound:00:90}Now what?\n\nUnless we find a way to travel by\nwater, we won't be going much farther.", + "{Sound:00:92}This must be what the humans who built\nthis mine used to get around in here.\nMaybe we should hop in.\n\nHm? What? After all this, you don't\nexpect me to believe you're scared!\nThere's nothing to be afraid of here!\nCome on, let's go!", + "{Sound:00:93}Sweet jumping jellyfish, that was awful!\nHey, kid, what are you smiling about?\nI knew it was madness to risk our lives\nin that rickety human contraption!\nFrom now on, let's just stick to our\nfeet! Well, I mean...your feet.", + "{Sound:00:91}Oh my! It looks really, REALLY\nhot in that lava!\nTrust me: falling into that would\nbe a bad idea. I'm sure you agree.", + "{Sound:00:8E}How interesting! So there was a {Color:Blue}portal{Color:White}\nhidden away in here, hm?\nWhenever you want me to shrink you\ndown, just hop up here and press {Key:Right}!", + "{Sound:00:90}Phew...! We barely made it! I was\ncertain we'd run out of time!", + "{Sound:00:92}Hmn?! Did something just fall down,\nor was it just my imagination?", + "{Sound:00:91}What?! This floor is made out of ice!\n\nBe careful not to fall and freeze\nyour backside to the floor, {Player}!", + "{Sound:00:92}Hm. It looks like something is frozen\ninside this block of ice...\n{Player}, why don't you go take a\nlook?", + "{Sound:00:92}Hey! The sunlight's shining through!\n\nAhhh... It's so nice and warm. I can\nfeel myself starting to defrost again.", + "{Sound:00:92}{04:10:00}Hey...!!\n\nWell done, {Player}!\nThis looks to be the {Color:Red}element{Color:White}, all right.\nBut what will we do?\n\nWe can't even touch it while it's\ntrapped in that ice...\nWe'll need to melt it off somehow...", + "{Sound:00:92}Of course! Sunlight! Once we get some\nsunlight in to melt the ice,\nthat {Color:Red}element {Color:White}will be as good as ours!\n", + "We did it, {Player}!\nNow we can take the {Color:Red}element{Color:White}!\nThat was a lot of trouble,\nbut we finally did it, and...\nWhat in blazes!?\n\nHey, something's not right here!!", + "{Sound:00:8D}What!? What's this?!\n\nThat stupid Octorok stole our {Color:Red}element{Color:White}!\n\nDon't just stand there! We've got to go\nget it! {Player}! Now!", + "{Sound:00:91}{Player}! Where are you?\nAre you still there under me?\nIt's so dark, I can't see my beak\nin front of my face!\nWatch your step! I don't want you\nto trip over anything...", + "{Sound:00:92}Oh my! There was a portal hidden\nin there?", + "{Sound:00:92}There's a fluffy cloud floating here.\nIt looks awfully comfortable.", + "{Sound:00:8E}That panel... I think if we stomped on\nit hard enough, it might flip over...", + "{Sound:00:92}There's a strong gale blowing here!\nTry not to get swept away!\nAnd hold on to your hat!", + "{Sound:00:92}Perhaps your sword could reflect some\nof the blasts coming from that statue.", + "{Sound:00:92}What in the world is that?!", + "{Sound:00:8E}Hmmm... Yes, yes... It certainly\ndoes look suspicious...", + "{Sound:00:91}Huh? Wha--? What in the world!?", + "{Sound:00:8F}My word! It's a treasure chest!", + "{Sound:00:8F}There seems to be a switch here!", + "{Sound:00:8F}Oh, a {Color:Red}Piece of Heart{Color:White}!\nWell, that IS useful.", + "{Sound:00:8E}So this is your house...\nWell, it seems like a nice place.\n...So, where's my room?", + "{Sound:00:90}So! This is your room? That makes it\nmy room, too, right?", + "{Sound:00:92}I sense something unusual here...\nIs it something hidden?\nI won't tell anyone, so come on!\nShow me!", + "{Sound:00:90}Why, this is the shopkeeper\nStockwell's house!\nYou can tell much about a person\nfrom the house he keeps, hm?\nIt's pretty unusual, even by Hyrulean\nstandards. It even has a pool!", + "{Sound:00:92}That mustachioed guy strikes me as\nsomewhat unreliable.\nThere's something fishy about this\nroom, too.", + "{Sound:00:90}Sniff sniff sniff! Mmmm, doesn't that\nsmell spectacular?\nPerhaps they give out free samples.\nI say, would you...ask for me?", + "{Sound:00:8E}There seem to be many interesting\nbooks in here...\n {Color:Blue}Hyrule on 10 Rupees a Day{Color:White},\n {Color:Blue}So Your Son Wants to Be a Hero{Color:White}...\n {Color:Blue}It Could Be Verse!{Color:White}, by Percy, and\n {Color:Blue}Anthology for Sleepless Nights{Color:White}.\nHmmm, they all look pretty good,\nbut which one to read first?", + "{Sound:00:92}Are you sure I look all right? I never\nknow what to wear to formal occasions.", + "{Sound:00:92}How tranquil...\nAnd those cows look so...delicious.", + "{Sound:00:92}Whoa! Did you see that cat looking\nat me?! I know it wants a piece of me!", + "{Sound:00:91}Waaah! That really startled me!\nEverything's scary when you're small!", + "{Sound:00:92}Hm? Whoa! It...blew up?\n\nHey, kid! Look at where that stone\nused to be...\nThere's some strange {Color:Blue}symbol {Color:White}on the\nground.\nYes, of course{01:0A}... Why, that must be...\n\n{01:01}...Well, I haven't the foggiest, to be\nhonest. Hm...", + "{Sound:00:92}Hey! That stone obelisk crumbled! And\nthere's another of those {Color:Blue}marks{Color:White}!\n...You know, no matter how many times\nI see that happen, it still rattles me.", + "{Sound:00:92}Hey! We've found another {Color:Blue}Wind Crest{Color:White}!\n\nNow we have one more point of travel\nwhen we use the {Color:Red}Ocarina of Wind{Color:White}!", + "{Sound:00:8E}Aha!! So that mysterious mark we've\nbeen seeing is a {Color:Blue}Wind Crest{Color:White}.\nIf you play the {Color:Red}Ocarina of Wind{Color:White}, Zeffa\ncomes to pick you up and fly you away.\nThat means we can have Zeffa carry us\nto any other {Color:Blue}Wind Crest{Color:White} we've seen.\nAre you following me, {Player}?\nDon't hurt your brain thinking about it.\nJust give it a try, and you'll see what\nI'm talking about.", + "{Sound:00:92}Hmn?!\nSay, look at that, {Player}!\nThere's a {Color:Red}book {Color:White}up on top of the\nbookcase!\nBut how are we going to get it? We\ncan't reach it, and we have no ladder.\nAnd I don't think just shaking the\nbookcase will make it fall, either.\nThis presents an interesting\nproblem, wouldn't you say?", + "{Sound:00:8D}Hey now! You can't just go waltzing\ninto people's homes like that!\nIf the owner isn't home, you'll just\nhave to come back later.", + "{Sound:00:92}Hm. This house appears to be empty...\nMaybe we shouldn't go in here.", + "{Sound:00:92}Hm? That's unfortunate...\nThey're not open yet.\nAh, well. We'll just have to come\nback later, won't we?", + "{Sound:00:8E}The door is shut.\nWe can't open it from this side{01:0A}...", + "{Sound:00:8D}Hey, you don't have any {Color:Red}Kinstone\npieces{Color:White}!\nHow can you fuse Kinstones if you\ndon't have any Kinstone pieces!?", + "{Sound:00:92}Hey! {Player}! Watch your feet!\nYou're sinking! {Sound:00:92}You're sinking!\nIf you sink all the way in, I'm going to\nget muddy!\nI don't think we can just walk across\nthis swamp.\nWe're going to have to find some way\nto get across safely.\nBut we can discuss it later!\nGet me out of here! NOW!", + "", + "{Sound:00:92}Hey, kid! Why don't you take that {Color:Red}Cane\nof Pacci{Color:White} and fire it at that hole?\nI mean, you never know what'll happen\nuntil you try, right?", + "", + "{Sound:00:91}Oooooog. I'm sure I've mentioned this\nbefore, but I'm no good with heights.\nWait, hold on... I think I see\nsomething down there!\nSigh... I guess that means we have to\ngo down there after all, hm?", + "{Sound:00:92}Hmph! There's a {Color:Red}locked{Color:White} door here! See if\nyou can find a key to open it.", + "{Sound:00:92}That noise just now! What was that?\nSomething must have happened...\nBe careful, {Player}!!" + ], + [ + "{Sound:00:8D}What!? I haven't even had time to\nsettle in, and you're bothering me?\n{Color:Green}Deepwood Shrine{Color:White} lies, obviously enough,\ndeep in the heart of these woods!\nSo says my superior intuitive sense.\n{01:05}Now, get a move on!", + "{Sound:00:8E}This place is dangerous...\nThere are so many monsters.\n{01:06}Kid! Be careful!\n{01:05}You wouldn't want to let them hurt me!", + "{Sound:00:92}\"Check your surroundings to make\nsure there's nothing hidden!\"\nThat's the cardinal rule of\nadventuring! {01:07}So don't you forget it!", + "{Sound:00:92}Sometimes, a way will open for you\n{Color:Blue}when you are smaller{Color:White}.\nYou've got to try everything\nyou can, my boy!", + "{Sound:00:92}The {Color:Green}Minish {Color:White}are exceptionally tiny!\n\nThat means, when you're their size,\nyou can fit into some {Color:Blue}pretty tiny spots{Color:White}!\nThat includes places you couldn't\ngo at your normal size.\nThat's a pretty good tip, huh?", + "{Sound:00:8D}Hey, kid! Maybe now you'll have a little\nrespect for me, huh?\nThat's right! I can turn you tiny\nanytime you want!\nWell, that is, if there's a stump or\nsome other kind of {Color:Blue}portal{Color:White} nearby...", + "{Sound:00:8E}Hm. We're not going to get anywhere\nif the Minish can't understand you...", + "{Sound:00:90}The {Color:Green}Minish {Color:White}certainly do seem to be\ncurious about the ways of humans...", + "{Sound:00:92}\"Don't ponder{Symbol:16} wander!\"\n\nDon't waste your time trying to\nthink things through too quickly.\nTake your time! Look around {Color:Green}Minish\nVillage{Color:White} and see what you can see!", + "{Sound:00:8E}A strange nut that will allow us to\nunderstand the Minish language...\nThe {Color:Red}Jingle Nut{Color:White}, did he say...?\nNo, wait... That's not it...\nAh, I remember now! It was the\n{Color:Red}Jabber Nut{Color:White}.\nThat's what it was... Come on, my boy!\nWe've got to find the {Color:Red}Jabber Nut{Color:White}!", + "{Sound:00:8E}So that {Color:Red}Jabber Nut{Color:White} was, uhh...\n\nYeah, the {Color:Green}Minish with\nglasses{Color:White} said, um...\nWhat was that guy anyway?\n...A pig or something?\nAnyway, we're supposed to go south\nuntil we find a house {Color:Blue}inside a barrel{Color:White}.", + "Once you've learned how to speak\nthe Minish language,\nwe'll be able to ask about the\n{Color:Red}sacred blade{Color:White}. {Sound:00:8D}Let's get to it!", + "{Sound:00:8E}Well? What are you waiting for? You\ncan understand their language, right?\nSo stop wasting time and find out\nabout that sacred blade!", + "{Sound:00:8E}So only the {Color:Green}Minish {Color:White}can repair\nthe {Color:Red}sword{Color:White}, hm?\nMaybe we should find out what the\nother {Color:Green}Minish {Color:White}know about that.", + "{Sound:00:8D}You've never actually seen the\n{Color:Green}Minish {Color:White}before, have you?\nAh, well, they are mostly good\nfolk. Yes...mostly...", + "{Sound:00:8E}If you have any hopes of reforging the\nsacred blade, do as the elder says.\nGo find the {Color:Red}Earth Element{Color:White}!", + "{Sound:00:8E}A Minish shrine filled with monsters?\n\n{Sound:00:8D}It sounds dangerous in there! We'd\nbetter be careful...\nI mean, you'd better be careful!", + "{Sound:00:92}What? Don't tell me you're lost!\n\nListen, if you get lost, just {Color:Blue}examine\nyour surroundings{Color:White} closely...\nI'm sure you can find some kind\nof clue nearby.", + "{Sound:00:8E}We got through that monster-filled\nshrine and found the {Color:Red}Earth Element{Color:White}!\n{Sound:00:92}Great work, kid! You're doing a fine\njob! Thanks to my help, of course.", + "{Sound:00:8E}The Minish elder wanted us to speak\nwith him once we found that {Color:Red}element{Color:White}.\nThat's where we ought to go.", + "{Sound:00:8E}We need to learn how to reforge\nthe broken {Color:Red}sacred blade{Color:White}.\nWe'll have to speak with the {Color:Green}Minish\nelder {Color:White}about that, won't we?\n{Sound:00:8D}Well? What are you waiting for!? Evil\nwon't go vanquishing itself, you know!", + "{Sound:00:92}So we're supposed to meet a Minish\nblacksmith named {Color:Green}Melari{Color:White} on {Color:Green}Mt. Crenel{Color:White}?\nYou know, maybe we should stop in at\nthe town of Hyrule before leaving...", + "{Sound:00:8D}What's the matter? Are you lost?\n\nJust where do you think you're\ntaking us, anyway?\nLook at a {Color:Red}map {Color:White}or something! Just\npress START to see it.", + "{Sound:00:92}Have you ever visited Hyrule before?\n\nWhat? You have?\n...What's it like?\n{Sound:00:8D}Not that I... I mean, I've seen it\nbefore! Of course I have!\nI'm very well traveled. I just wanted\nto see...what you thought of it!", + "{Sound:00:8E}{Color:Green}Mount Crenel{Color:White} is a forbidding and\nrocky place with many steep cliffs.\nIt lies just west of {Color:Green}Hyrule Town{Color:White}.\n\nWe ought to equip ourselves in town\nbefore risking the journey.", + "{Sound:00:91}Aww...\n\nI guess the festival that was going on\nhere in town has already ended.\nI really wanted to see that...\n\n{Sound:00:92}It must have looked quite different\nwhen the festival was going on, hm?", + "{Sound:00:92}Look at all these shops! This is so\ndifferent from a Minish village!\nI-I-I... I can't decide where to\ngo next!\nCome on, my boy! Let's go shopping!", + "{Sound:00:92}Oh, don't tell me you've forgotten\nalready! What is WRONG with you?\nThe Minish elder told us to see {Color:Green}Melari{Color:White}\nup on {Color:Green}Mount Crenel{Color:White}.\n{Sound:00:90}But how do you suppose we're going to\nclimb that pile of rocks, anyway?", + "{Sound:00:8E}Hmmm...\n\nIf the mountain is anything like those\nwoods, there will be monsters ahead.\n{Sound:00:90}I'm not really busting a seam to see\nthis {Color:Green}Melari{Color:White}, but...we have no choice.", + "{Sound:00:8D}Oh, hey! I totally forgot!\n\nThat sword technique you learned from\nthe swordsman...\nThe {Color:Red}Spin Attack{Color:White}, that's what it's\ncalled, right? That is so incredible!\n{Sound:00:92}Do you think you could teach\nit to me sometime?\nHm?! Hey! Don't give me that look!\nI can do anything that you can do!\n{Sound:00:8D}Just give me some arms, and I'll\nshow you what's what!", + "{Sound:00:8E}A {Color:Blue}bean{Color:White} that {Color:Blue}grows{Color:White} when you {Color:Blue}pour water\n{Color:White}on it...\nI guess it was a good idea to buy that\n{Color:Red}bottle{Color:White} from the Deku Scrub after all!\n{Sound:00:92}See, my boy? Listen to me,\nand you'll go far!", + "{Sound:00:90}Hrm... Where on {Color:Green}Mount Crenel {Color:White}is this\n{Color:Green}Melari {Color:White}the blacksmith, anyway?\n{Sound:00:92}Well, we know he's Minish, so try\nto keep your eyes peeled!", + "{Sound:00:92}Hey, kid! What's the matter?\nYou don't know which way to go?\nAt times like these, try everything you\ncan at spots that {Color:Blue}seem like dead ends{Color:White}!\nSometimes, you can find a way hidden in\nthe most unlikely of spots!\n...Um, sometimes.", + "{Sound:00:8E}Hmm... It seems there are {Color:Blue}two types of\nbean{Color:White} on Mount Crenel: blue and red.\nIf the color is different, I suppose how\nyou treat each one is different, too.", + "{Sound:00:92}Remember, we have to find our way to\nthe top of {Color:Green}Mount Crenel{Color:White}!\nOnce we're there, we'll start looking\nfor that {Color:Green}Melari{Color:White}.", + "{Sound:00:8D}Explain something to me, my boy...\nWhy are we just wandering around?\nWe're supposed to be scaling {Color:Green}Mount\nCrenel{Color:White} and looking for {Color:Green}Melari{Color:White}!", + "{Sound:00:92}Somewhere on {Color:Green}Mount Crenel{Color:White}, there's\na Minish blacksmith named {Color:Green}Melari{Color:White}!\nWe have to find him!", + "{Sound:00:8E}There are some strange creatures on\n{Color:Green}Mount Crenel{Color:White}...\nCreatures I've never seen before, and\nyour sword alone won't beat them!\nDon't give up hope, though! Try your\nother {Color:Red}items{Color:White} on them!\nWell...you don't need me to tell you\nhow to do your job.\nJust deal with those monsters, and\nI'll take care of everything else.", + "{Sound:00:91}What?\nYou're lost again, aren't you?\nHave you bothered reading any of\nthose {Color:Blue}signs{Color:White} we've been seeing?\nYou really ought to study them. They\nmight have some useful information!\n...Not that I've been reading them\neither...", + "{Sound:00:92}Hey! Hurry up and find that {Color:Green}Melari{Color:White},\nso we can fix the sacred blade!", + "{Sound:00:8E}Have you noticed something odd about\nthe {Color:Green}Mountain Minish{Color:White}?\nThey're just a little different from\nthe Forest Minish, aren't they?\nThere seem to be many kinds of Minish,\njust as there are many kinds of human.\nAnd...many kinds of hat, too.\nMustn't forget the hats.", + "{Sound:00:92}These Mountain {Color:Green}Minish {Color:White}sure are\nhard workers!\nWe should work just as hard and sing\na spiffy little song, like they do!\nWhat do you think? Hey! Kid...?\nAre you still listening to me?", + "{Sound:00:8D}This isn't the time to idle about,\nyou lazy boy!\nWe have to go search for the {Color:Red}elements{Color:White}\nwhile Melari works on that sword!", + "{Sound:00:8E}So humans made this mine long ago?\n\nWell it's full of monsters now,\nkid, so watch your back!", + "{Sound:00:8E}Perhaps the humans who made this mine\nwill have left some things we can use...\nAfter all, there's no reason to let\ngood wares go to waste.", + "{Sound:00:90}So we beat the fire monster and got\nthe second {Color:Red}element{Color:White}! Incredible!\nKid, you may just be some kind of\nhero or something!\n{Sound:00:8D}I knew I sensed potential in you!", + "{Sound:00:92}Oh, so I bet {Color:Green}Melari {Color:White}has finished with\nthat {Color:Red}sword{Color:White}. We should go pick it up!", + "{Sound:00:92}So how about that sword that {Color:Green}Melari{Color:White}\nfixed up for you, huh?\nI may be just a hat, but I can admire\ngood craftsmanship!", + "{Sound:00:8E}We must find the {Color:Green}elemental sanctuary{Color:White}\nto fill the sword with elemental power.\nI'd never have looked for the {Color:Green}elemental\nsanctuary{Color:White} in {Color:Green}Hyrule Castle{Color:White}, though!\nYou know how to get there, right?\nLet's go!", + "{Sound:00:92}So of the four {Color:Red}elements{Color:White}, we've got\nEarth and Fire...\nAnd now, we have the {Color:Red}White Sword{Color:White}\nto absorb their power!\nThat means the sacred blade's power\nhas almost been restored!", + "{Sound:00:91}Why do you look so confused? Don't you\nunderstand what's going on?\nThe {Color:Green}elemental sanctuary {Color:White}exists between\nthe human world and the Minish world.\nHere, let me explain with a little\nexample: in a ham sandwich...\nthe elemental sanctuary would be the\nham between the two slices of bread!\n...You've still got that look.\nDid I just make it more confusing?", + "{Sound:00:8D}So! We must infuse the {Color:Red}White Sword{Color:White}\nwith the {Color:Red}elemental power{Color:White}.\nThat means we must find the\n{Color:Green}elemental sanctuary{Color:White}.\nAnd the way we do that is... Um...\nWell, I'm sure we'll figure it out!", + "{Sound:00:92}I think that you and I may be the only\nones who can see the mystic doorway...\nWell, that's fine by me. That means\nno one will notice anything unusual!", + "{Sound:00:92}We just need to infuse the {Color:Red}sword{Color:White} with\nthe power of these two {Color:Red}elements{Color:White}.\nThen, the sacred blade will be\nnearly complete!", + "{Sound:00:92}Only two {Color:Red}elements{Color:White} remain!\n\nThey must be in the places marked on\nyour {Color:Red}map{Color:White} by the Minish elder!\nWhy don't we take another look\nat that map?", + "{Sound:00:92}So the {Color:Red}sacred blade{Color:White} has finally started\nto show us a portion of its power!\nIf we use this new skill of yours well,\nwe should be able to access new areas!", + "{Sound:00:92}If you're after the {Color:Red}elements{Color:White}, just\ncheck your {Color:Red}map{Color:White} by pressing START.\nI believe the elder of the Forest\nMinish marked the locations there.", + "{Sound:00:8E}Hrm... According to the map, we'll need\nto cross {Color:Green}Castor Wilds{Color:White}.\nThat unexplored region is where we\nmust go to find the next {Color:Red}element{Color:White}!", + "{Sound:00:90}The swamp covering {Color:Green}Castor Wilds{Color:White} looks\n{Color:Blue}impassable on foot{Color:White}. What will we do!?", + "{Sound:00:92}{Player}, how long has it been since\nyou left home?\nYour grandfather must be worried.\nWhy don't you show your face at home?\nHe must have plenty of news to share\nwith you by now.", + "{Sound:00:90}Hnyaaaawn...\n\nMmmmnumumummm...\nEven I'm getting tired now...\nI guess I need a {Color:Red}wake-up mushroom{Color:White}\nor something to perk me up!", + "{Sound:00:92}Hoho! Well...\n\n{Sound:00:8E}The big lake spreading out to the west\nof Hyrule is {Color:Green}Lake Hylia{Color:White}.\nThe rich water that flows from it has\nfed the {Color:Green}Minish Woods{Color:White} for millennia.\nEvery day, you learn something new,\ndon't you, {Player}?", + "{Sound:00:8E}Well, I say! There seem to be a lot of\nMinish living in town, too...\nEven if they can't be seen, I'm sure the\nMinish make their presence known...", + "{Sound:00:92}So, about that {Color:Red}wake-up mushroom{Color:White} you\njust bought... It kind of, um...smells.\nCOUGH! COUGH!\n\n{Sound:00:91}I suppose that awful stink could pull\nanyone from the deepest slumber!", + "{Sound:00:90}Hey, {Player}. I've been up here for\na while, and I've been wondering...\nI know about hats now, but I don't\nknow much about Hyrulean shoes...\nWhere could we go to learn a little\nmore about that?", + "{Sound:00:8E}So about that old lady in the woods\nnamed {Color:Green}Syrup{Color:White} or something...\nDidn't she strike you as a little\nbit, well, strange?\nI'm confident that her {Color:Red}potions{Color:White} work\nas advertised, though.\nShe looks like someone who could whip\nup a mean magic brew...", + "{Sound:00:92}Once we cross {Color:Green}Castor Wilds{Color:White}, the\n{Color:Red}element{Color:White} should be easy to find.\nIf you forget where to go, just take\na look at your {Color:Red}map{Color:White}.", + "{Sound:00:8D}When you're crossing a swamp, you\nwant to be as swift as the wind...\nThere's no point in stopping to look\naround. Sightseeing is right out!\nWhat I'm trying to say is that I don't\nmuch relish the thought of a mud bath!", + "{Sound:00:92}That {Color:Blue}one-eyed stone{Color:White} statue in {Color:Green}Castor\nWilds{Color:White} looks like it's staring at us!\n...That eye really creeps me out.", + "{Sound:00:8E}Creepy {Color:Green}ruins{Color:White} standing on the far side\nof {Color:Green}Castor Wilds{Color:White}...\nMaybe that's where the ancient people\nwho guarded the {Color:Red}element{Color:White} used to live.", + "{Sound:00:92}That {Color:Red}element {Color:White}is sure to be protected by\ntraps inside those ancient ruins!\n{Player}, be careful!", + "{Sound:00:8D}Don't just wander around aimlessly...\nThat's the quickest way to get lost!\nIf you do get lost, look at your {Color:Red}map{Color:White}\nimmediately to get your bearings.\nYou will find your way only if you know\nwhere you are AND where you're going.", + "{Sound:00:92}The next {Color:Red}element{Color:White} is near {Color:Green}Lake Hylia{Color:White}.\nNow, how are we going to get there?\nI wonder who might be able to help\nus out with something like that...", + "{Sound:00:8D}All we have to do is use the {Color:Red}Ocarina of\nWind{Color:White} to call Zeffa!\nIf we stand on a {Color:Blue}Wind Crest{Color:White} and call\nhim, he'll take us where we want to go!", + "{Sound:00:8D}Well, now that we've got this {Color:Red}Ocarina\nof Wind{Color:White}, shouldn't we try to use it?\nEven places we've seen before may hold\nnew surprises if we try flying there...", + "{Sound:00:8E}Well, I'd never have suspected it of\nthat {Color:Green}Minish elder{Color:White} in the {Color:Green}library{Color:White}...\nTo think he was an adventurer! And\nthat he visited the {Color:Green}Temple of Droplets{Color:White}!\nMaybe we should look up that {Color:Green}Librari{Color:White}\nand hear what he has to say.", + "{Sound:00:92}Hm. Now, how did {Color:Green}Librari{Color:White} get into\nthe {Color:Green}Temple of Droplets{Color:White}?\nI guess we'll just have to go visit\nhim at the library and ask.", + "{Sound:00:92}So, where in the library would any\nMinish folk live, anyway?\nMaybe those people who say the Minish\nexist \"{Color:Blue}only in stories{Color:White}\" might be right!\nHey! {Player}! What's that look for?\nDon't tell me you were one of...them?\nYou're kidding me! You're wearing a\nMinish person on your head, you oaf!\nI certainly hope you believe in us now!", + "{Sound:00:91}How did we get roped into running all\nover creation returning library books?\nI understand it's all just to learn\nhow to enter the {Color:Green}Temple of Droplets{Color:White},\n{Sound:00:8D}but this is hardly the sort of duty\nworthy of a great adventurer!", + "{Sound:00:8E}Minish people are very interested in\nhuman ways.\nI think they watch the people in\ntown very closely.\nThey've probably been watching you,\ntoo, without your knowing it.\nHey, {Player}, careful what you say\nand do when you think you're alone!", + "{Sound:00:8D}So there are three books that we're\nsupposed to return, right?\n{Player}, I'm sure you can handle it!\nDon't get me wrong! I'd love to help!\nBut I'm a great Minish sage! I don't\nunderstand your big, human ways!\n{Sound:00:8D}So...I'm counting on you!", + "{Sound:00:91}This really is starting to take valuable\ntime from our search for the {Color:Red}element{Color:White}!\n{Sound:00:92}But buck up, kiddo! We're almost\ndone, {Player}!!!", + "{Sound:00:92}I just can't figure out how {Color:Green}Librari{Color:White}\ngot into the {Color:Green}Temple of Droplets{Color:White}.\nI'm going crazy with curiosity!", + "{Sound:00:8E}You know, even these Minish living in\nthe town still have their own troubles.\nI feel like I've learned a lot here.", + "{Sound:00:92}The {Color:Green}Temple of Droplets{Color:White} holds the last of\nthe {Color:Red}elements{Color:White}, like the Minish elder said.\n{Sound:00:8D}So let's brace ourselves and do this!\nAre you ready, {Player}?!\n... ...\nWhat?! What's that face for?\nYou don't want to brace yourself?! All\nright, fine! No bracing! Let's just go!", + "{Sound:00:92}Did you know the {Color:Red}Flippers{Color:White} Librari gave\nyou let you {Color:Blue}dive {Color:White}as well as {Color:Blue}swim{Color:White}?\nThey're good for avoiding things when\nyou're in the water...\nAnd let's face it, if something hits you\nin the head while you're swimming...\nI'm going to be the one who gets\nthe worst of it.\nSo please, remember that. For my sake,\n{Player}!", + "{Sound:00:92}Don't just wander around aimlessly...\nThat's the quickest way to get lost!\nIf you do get lost, look at your {Color:Red}map{Color:White}\nimmediately to get your bearings.\nYou will find your way only if you know\nwhere you are AND where you're going.", + "{Sound:00:92}That phantom we saw earlier... He said\nhe was {Color:Green}an ancient king of Hyrule{Color:White}.\nWhat else do we know? The {Color:Red}element{Color:White} was\nnowhere to be seen in the {Color:Green}Wind Ruins{Color:White}.\nI guess we'll just have to go to\nthe place marked on our {Color:Red}map{Color:White}...\nBut first, you should infuse your\n{Color:Red}sword{Color:White} with that {Color:Red}element{Color:White}.\nWe must head for the {Color:Green}elemental\nsanctuary{Color:White}!", + "{Sound:00:92}The king and the guards must not be\nable to see it...\nBut the entrance to the {Color:Green}elemental\nsanctuary {Color:White}is right in the courtyard!", + "{Sound:00:8D}{Player}! Aren't you forgetting\na little something?\nWe need to infuse your {Color:Red}sword{Color:White} with the\n{Color:Red}element {Color:White}that we worked so hard to get!\nAfter all, we certainly worked hard\nenough to get it. We ought to use it!", + "{Sound:00:8E}I suppose we'll have to try going\nto the point marked on the {Color:Red}map{Color:White}...\nWe have no other clues leading us to\nthe remaining {Color:Red}element{Color:White}, that's for sure.", + "{Sound:00:92}{Player}, there's only one\n{Color:Red}element{Color:White} remaining!\nOnce you've used the {Color:Red}sacred blade{Color:White} to\nfree Princes Zelda from her curse,\nperhaps you can ask her out on\na date or something.\n{Sound:00:8D}Don't worry, I'll be right there with you!\nYou will need my advice, after all!", + "{Sound:00:8E}Did you see that?\n{Color:Green}King Gustaf{Color:White} was calling us...\nPerhaps we ought to visit the point\nmarked on our {Color:Red}map{Color:White}.\nIt may have been a dream, but I'm sure\nit will make sense if we go there.", + "{Sound:00:91}Uhh... Don't tell me the new path leads\nus {Color:Green}into a grave{Color:White}...?\nThat means {Color:Green}King Gustaf{Color:White} must really\nhave been a...a...\n{Sound:00:90}Whoa! I just got a chill down my seam!", + "{Sound:00:90}I haven't mentioned it up to now, but\nghosts and stuff like that...\n{Sound:00:91}They really give me the heebie-jeebies.\n\nSo I'd rather not go into that grave if\nwe can avoid it at all...\nBut, {Player}, this doesn't seem\nto bother you very much...\nEither you're very much in control of\nyour fear...\nOr you haven't really registered what's\ngoing on here...", + "{Sound:00:92}Fine, fine!! {Color:Green}King Gustaf{Color:White} is waiting for\nus inside that crypt!\nAnd remember, it IS the Royal Crypt, so\nshow a little respect in there!\nGot that, {Player}?", + "{Sound:00:91}Sooo... Meeting a dead king means...\n\nHe must have had unfinished business\nin the world of the living.\nHe seemed awfully polite for a ghost.\nI expected...spookier, I suppose.\nWhat do you suppose he meant by all\nthat \"{Color:Green}source of the flow{Color:White}\" business?", + "{Sound:00:92}\"{Color:Green}The source of the flow{Color:White}\"...\n\nIn other words, a place that the water\ncomes from, wouldn't you say?\nNow, ask yourself: {Color:Blue}where does all the\nwater{Color:White} in Hyrule {Color:Blue}come from{Color:White}?", + "{Sound:00:92}We only need to find one more {Color:Red}element{Color:White}.\n\nAnd while we don't know exactly where it\nis, we've got a good lead to follow!\nI'm sure we'll be on the right track if\nwe find Gustaf's \"{Color:Green}source of the flow{Color:White}\"!\n{Sound:00:8D}Let's go, {Player}!!", + "{Sound:00:90}Of course! The {Color:Green}source of the flow{Color:White}!\nHe meant {Color:Green}Veil Springs{Color:White}!\nI wonder what lies up ahead...\n\n{Sound:00:8D}Well, we know it's connected to the\n{Color:Red}element{Color:White}, so let's go, {Player}!", + "What's happening to the {Color:Green}source\nof the water{Color:White}?\nThere shouldn't be anything but\nblue sky up there!\nWell, no point sitting around thinking\nabout it!\n... ...\n\nHey, I just realized something.\n\nI'm starting to think...and talk...\na lot like you lately! What's with that?\n{Sound:00:8D}I need to get my head straight!", + "{Sound:00:92}There must be {Color:Blue}something{Color:White} just beyond\n{Color:Green}Veil Springs{Color:White} that leads to the {Color:Red}element{Color:White}.\nWe're just one step away from being\nable to lift {Color:Green}Princess Zelda{Color:White}'s curse!", + "{Sound:00:8E}A world of clouds high above\nthe ground...\nI feel like I've seen it all now!\n\n{Player}, perhaps it would be\nbest if you didn't look down.\nOne false step and...\n{Sound:00:90}I don't even want to think about it!", + "{Sound:00:92}Nothing but clouds, as far as the eye\ncan see!\nBut there's got to be a clue to the\nfinal {Color:Red}element{Color:White}'s location somewhere!\nKeep those eyes peeled, {Player}!", + "{Sound:00:92}That tornado near {Color:Green}Veil Springs {Color:White}took us\nto this cloud world! Can you believe it?\nI don't know what awaits us next, \nbut I can't wait to find out!\n... ...\nHm? Hey, {Player}!!\n{Sound:00:8D}Don't get all scared on me now!\nShow me some spirit, lad!\nLet's enjoy ourselves!", + "{Sound:00:8E}The people who live on the clouds must\nknow something of the last {Color:Red}element{Color:White}!\nWe should certainly ask, at any rate!", + "{Sound:00:92}What is it, {Player}?\n\nWeren't we going to ask the wind folk\nhere about that last element?", + "{Sound:00:8E}We come all this way to the clouds, and\nwe have ANOTHER building to explore?\nAnd what's holding that thing up\nin the first place?\n{Sound:00:92}{Player}, walk very carefully up\nhere, you got that!?", + "{Sound:00:90}Wow, a {Color:Green}Palace of Winds{Color:White} atop a\nfield of clouds... How elegant.\nBut that's not our first concern.\nThe monsters here are pretty tough.\nWatch your footing, and make sure\nyou don't fall!", + "{Sound:00:92}So the last {Color:Red}element{Color:White} is in the deepest\nrecesses of the {Color:Green}Palace of Winds{Color:White}...\nWe've finally done it, {Player}!\n{Sound:00:8D}You know what you have to do now!", + "{Sound:00:92}Whoa!\n\nMaybe fighting the flow isn't what we're\nsupposed to be doing here...\nPerhaps we should just let it carry\nus along for a bit.\nIf you can't beat 'em, join 'em, right?", + "{Sound:00:92}{Player}! I'm overcome!\nWe've got all the {Color:Red}elements{Color:White} now!\nNow we can revive the {Color:Red}sacred blade{Color:White}!\n\nYou'll have {Color:Green}Princess Zelda{Color:White} back to\nnormal in no time!", + "{Sound:00:8D}This will go down in legend!\n\nTo think that I will witness the\nrebirth of the {Color:Red}sacred blade{Color:White}!\nI can barely contain myself! Quickly!\nQuickly! To the {Color:Green}elemental sanctuary{Color:White}!", + "{Sound:00:8E}The king and the guards must not be\nable to see it...\nBut the entrance to the {Color:Green}elemental\nsanctuary {Color:White}is right in the courtyard!", + "{Sound:00:8D}How...could he?! {Color:Green}Vaati {Color:White}will pay for this!\n\n{Sound:00:92}{Player}! Now is the time to use the\ntrue power of the sacred {Color:Red}Four Sword{Color:White}!!\nYou can {Color:Blue}lift the curse{Color:White} from each of\nthese people, one by one!", + "{Sound:00:92}{Color:Green}Hyrule Castle{Color:White} has fallen into darkness.\n\nThis place is a den of evil for {Color:Green}Vaati{Color:White}\nand his beast minions now...\nI understand your haste, but it may\nbe wise to retreat for now...\nJust until we've prepared ourselves to\nface this challenge anew!", + "{Sound:00:8E}{Color:Green}Hyrule Castle{Color:White} has become a castle of\ndarkness now, and I fear for the {Color:Green}king{Color:White}.\n{Player}! You are the only one in all\nof Hyrule who can save those people!", + "{Sound:00:92}If Vaati is after the {Color:Red}light force{Color:White}, he\nwon't stop until he's drained {Color:Green}Zelda{Color:White}!\nI doubt she will be able to survive the\nextraction process...\n{Sound:00:8D}{Player}! We must hurry to the rear\nof {Color:Green}Hyrule Castle{Color:White}!", + "{Sound:00:92}We will get through this!\n\nWe have all of the techniques and\npower you've gained in your journey!\n{Sound:00:8D}And we have your wisdom and courage\nas well! {Player}! I believe in you!", + "{Sound:00:91}Hyrule Castle has grown dark...\nPerhaps this repulsive scene...\nis just a reflection of the evil lurking\nin the heart of my former student.\n... ...{01:0A}\nAh, what have I created?\nBut don't worry about me, {Player}!\n{Sound:00:8D}I know what we must do!!", + "{Sound:00:8D}We have no time!!\nWe must get to Princess Zelda!!", + "{Sound:00:8D}What are you doing talking to me!!\nWe have no time for this!!\nLet's go, {Player}!!", + "{Sound:00:8D}{Color:Green}Princess Zelda{Color:White}!\n{Player} and I are on the way!!\nWait for us! We're coming!!", + "{Sound:00:92}Well done, {Player}!\nI knew you could do it!!\nNow! Let's {Color:Blue}remove that curse{Color:White}\nfrom {Color:Green}Princess Zelda{Color:White}!", + "{Sound:00:92}Hold on just a little longer, Your\nHighness!\nCome on, {Player}! Hurry up and\nreturn {Color:Green}Princess Zelda{Color:White} to normal!", + "{Sound:00:92}It's been a long road, but we're\nalmost there. After all...\nThe sacred {Color:Red}Four Sword{Color:White} that you carry\nmust be able to remove the curse!\n{Color:Green}Princess Zelda{Color:White} will be restored!", + "{Sound:00:8D}It's dangerous here!\n{Player}!\nLet's get the princess to the\n{Color:Green}elemental sanctuary{Color:White} quickly!", + "{Sound:00:8E}Now that Vaati's power is fading,\nthis place is crumbling!\n{Sound:00:92}{Player}!! {Color:Green}Princess Zelda{Color:White}!!\nWatch your footing!!", + "{Sound:00:92}As soon as we take care of one\nproblem, another one comes up!\n{Player}, I'm sorry to have to\nsay this...\nBut you'll have to save your joyful\nreunion with {Color:Green}Zelda{Color:White} for another time.", + "{Sound:00:8E}It's nice taking in the view from up\nhere and all, but...\nI'm thinking maybe I should be a\nlittle higher up by now...\nWhat I'm trying to say here, kid, is...\nhave you been drinking your milk?", + "{Sound:00:8D}Hey, kid! Kid!\nSlow down a little!\nYou seem to have completely forgotten\nthat I'm on top of your head here!\nMan, I hate to think of how this is\ngoing to play out...", + "{Sound:00:90}ZZZZZ.......\nHuh? Whuzza--! What?!\n{Sound:00:8D}What are you talking about?!\nMe? Sleeping? That's crazy!\n{Sound:00:90}Mmmmnumumummm...", + "{Sound:00:92}Yes? What's the matter, m'boy?\n\nWhat? You were just checking up on\nme? What's that about!?!\nYou think I just sit on your head,\nwaiting at your beck and call?\n{Sound:00:8D}I can't believe it! Grumble, grumble...", + "{Sound:00:8D}Hey, kid! Could you lend me a hand?\n\n{Sound:00:8D}I've got a nasty back itch, and I can't\nreach it with my beak.\nCould you please scratch me\nright there?\nNo, up! Up! OK, now to the left!\nI said left!\n... ...{01:0A}\n{Sound:00:90}{01:02}{Color:Blue}Ohhh, sweet mercy!{Symbol:0B}{01:03}{01:04}{01:05}{01:04}{01:03}{01:02}{Color:White}\nThat's the stuff!\n{Sound:00:92}{01:01}Thanks, buddy! I owe you one!", + "{Sound:00:8D}Hey! Hey! Stop twirling around like that!\nYou're giving me the spins, kid!", + "{Sound:00:8E}Man, I could really go for a nice,\nhot bath right now...\n{Sound:00:92}Huh?! What's that?!\n{Color:Blue}You'd send me to the cleaners!?{Color:White}\n{Sound:00:8D}What makes you think you can treat\nme like common laundry, huh?", + "Mmmmnumumummm...\n\nCome on, please...\n{Color:Blue}Just five more minutes...{Color:White}\n{Sound:00:90}I promise I'll get up in five minutes...", + "{Sound:00:90}Mnyawwwn... I don't know why\nI'm so tired...\nI guess I just get a little bored sitting\nup here, watching you wander around.", + "{Sound:00:8D}Do you have to ask me about every\nsingle little thing?!\nJust figure it out for yourself,\nyou big baby!", + "{Sound:00:8D}Oh, NOW you need me?\n\nI was starting to think you'd forgotten\nthat I was even up here!\n...I was starting to get a little lonely.", + "{Sound:00:90}Mmmmnumumummm...\n\n{Sound:00:8E}Oh, I couldn't eat another bite...\nLet's take the rest home...\nWha--! Oh my! Was I talking in my\nsleep or something?\nHow odd...\n{Sound:00:90}Mmmmnumumummm...", + "{Sound:00:92}Ahem! You know, I don't take students\nvery often or anything...\nBut for you, I figured I could make an\nexception! Just a little one, you know.", + "{Sound:00:90}So hungry...\n\nRrrrrumble rumble...\n\n!!!\n{Sound:00:8D}That wasn't my stomach!!\nIt must have been the wind\nor something!", + "{Sound:00:8E}You're so energetic all the time...\n\nNot that I'm saying you're hyperactive\nor anything! I meant it as a compliment!\nLike...you've got a special talent for\nbeing WAY too peppy or something.", + "{Sound:00:92}Hmn? Huh?\n\nStrange... I thought a woman was\ncalling out to me just now...\nMaybe it was just my imagination.", + "{Sound:00:8E}What's up, {Player}?\nWhat can I do for yo--GURRK!\n{Sound:01:E4}Owowowow... I jutht bit my thung!\nDon't make me thpeak...\n{Sound:00:91}Jutht thort it out yourthelf!", + "You know...\n\n{Sound:00:8E}I'm really suffering from lack of\nexercise up here...and I had an idea.\n{Sound:00:92}{Player}, why don't you climb onto\nmy head for a while?", + "{Sound:00:92}Hey, {Player}, why don't we just take\nthe rest of the day off?\nI'm just beat, I tell you...", + "{Sound:00:92}Hm?! Sniff sniff! Sniff sniff!\nDo you smell something...weird?\nOh! Oh my! I'm sorry, {Player}!\nYou see, I... I...\nI hid a little eggy snack in your hair\nabout a month ago, and...\nI completely forgot about it!\n{Sound:00:91}Oh, dear... It's quite disgusting!", + "{Sound:00:8E}You know, {Player}, your sword work\nreally has come a long way.\nYou remind me of a young me. When I\nwas your age, I was quite a swordsman!", + "{Sound:00:92}You know, your hair's always really\nmessy... A real rat's nest...\nAs long as I'm up here, no one will ever\nneed to know. You can thank me later.\nBut I recommend seeing your stylist\nbefore you next meet {Color:Green}Princess Zelda{Color:White}!\nMust look good for the ladies!", + "{Sound:00:90}Mmmmnumumummm...\n\nMnn? A test? Oh, no! I forgot to study!\n\nOh, wow! {Sound:00:8D}What time is it?! And what\nwas I dreaming about just now?\nMaybe I should go back to sleep and\ntry to figure it out...\n{Sound:00:90}Mmmmnumumummm...", + "{Sound:00:8E}La lala lala!{Symbol:0B}\nWhat do you think, {Player}?{Sound:00:90}\nNice melody, isn't it?\n\nI just wrote it myself. I call it\n\"{Color:Blue}Live Long, Love Long{Color:White}\"!\nIt's just exploding with fiery romance!\nMakes your heart soar, doesn't it?", + "{Sound:00:8E}La lala lala!{Symbol:0B}\nWhat do you think, {Player}?{Sound:00:90}\nNice melody, isn't it?\n\nI just wrote it myself. I call it\n\"{Color:Blue}Live Long, Love Long{Color:White}\"!\nIt's just exploding with fiery romance!\nMakes your heart soar, doesn't it?", + "{Sound:00:92}Well, it's almost time to bring all of this\nto a close, isn't it? I'm ready!", + "{Sound:00:92}{Player}! What's the matter?\nAre you nervous? That's no good!\nWe need you relaxed and ready! Take a\ndeep breath and exhale slowwwwly...\nJust stick to what you know, and I'm\nsure we'll come out just fine.", + "{Sound:00:8E}{Player}, I know this may not be\na great time for it, but...\nI wanted to say thanks for everything\nyou've done. I'm very grateful for--\nHm? What? You're freaked out?\nYou're not used to me being nice!?\n{Sound:00:92}Fine, then! Forget I said anything!", + "{Sound:00:92}Hm... You know, I hadn't noticed,\nbecause I'm with you all the time...\nBut you've grown to be quite a powerful\nyoung lad.\n{Sound:00:8D}I just wanted you to know... Anyway,\nlet's get moving, {Player}!!", + "{Sound:00:8E}We make a fine team, don't we? Why,\nI might just stay up here forever!\nAfter all, I've grown quite used to my\nlittle \"ringside seat\" to all the action!\nAnd you'd never have to worry about\ncombing that mess of a hairdo again!\n{Sound:00:92}What do you say to that, {Player}?" + ], + [ + "{Sound:02:03}I planted a bean near my house,\nbut it just doesn't want to grow...", + "{Sound:01:FA}Oh, did you want to {Color:Blue}fuse Kinstones{Color:White}?", + "{Sound:01:FA}You're ready to quit? Well, OK...", + "{Sound:01:F8}Hey, our Kinstones fit! I have a\nfeeling something good will happen.", + "{Sound:02:03}Did you see that? Man, that bean\nis really something, isn't it?", + "{Sound:01:F6}There's an old lady in the back of\nthe woods who loves mushrooms.\nI hear she's working on some\nnew kind of potion.", + "{Sound:01:F7}Wanna fuse Kinstones?\nLet's do it!", + "{Sound:01:F6}Not interested...?\nWell, maybe next time!", + "{Sound:02:05}We did it! Wow! I just know my luck's\ngonna turn around now!", + "{Sound:01:FC}So I hear that mushroom lady finished\nher new potion. It's bright red.\nThat is one seriously nasty color\nfor a potion. I'm not touching it!", + "{Sound:01:FB}Have you seen that watery spot down\nto the south a bit?\nIs it just me, or is there something\nreally suspicious about that place?\nI can't quite put my finger on it,\nbut it weirds me out...", + "{Sound:01:FD}What, you wanna fuse Kinstones?", + "{Sound:01:FE}No? All right, then.\nWhatever.", + "{Sound:01:FF}Hey, they fit!\n...I wonder what that means.", + "{Sound:01:FC}Did you ever check out that watery\nspot? Was I right? It was weird, huh?", + "{Sound:01:F8}What is it? What do you want from me?!\n\nYou're after my bean, aren't you!?\n\nWell, I'll NEVER tell you where it is!\nIt's mine! Mine, do you hear me! Mine!\nBut...I suppose if you can fuse a\nKinstone with me, I might tell you.\n...\n\nHow was I? Did I sound like an elder?\nI've been practicing my elder-ese!", + "{Sound:01:FA}Huh? You want to fuse Kinstones?\nYeah, all right!", + "{Sound:01:F8}You changed your mind?\nThat's so selfish!", + "{Sound:01:F8}Hey! A perfect fuse!\nMaybe we'll get lucky now!", + "{Sound:01:F8}You're here to steal my bean,\naren'tcha?\nWell, you're out of luck! It's\ngrown way too big now!! Ha ha!\n{Sound:01:F9}Isn't my elder impersonation spot-on?\nIsn't it? He talks JUST like that!", + "{Sound:01:F9}I planted a bean back there,\nbut it just won't sprout...", + "{Sound:02:03}You want to fuse Kinstones?\nSure, why not! Let's do it!", + "{Sound:01:FA}You changed your mind? Well, I'll be\nhere if you change your mind again.", + "{Sound:01:FA}We did it! We're in for a run\nof good luck now!", + "{Sound:01:F8}My bean grew! ...Kind of a lot!\nA little too much, actually!", + "{Sound:02:0C}I planted a bean on that mountain to\nthe left... But it won't sprout.\nI guess a metalworker like me just\nisn't cut out to be a gardener...", + "{Sound:02:0C}So you want to fuse Kinstones?\nLet's do it!", + "{Sound:02:0C}Oh, not interested anymore, eh?\nWell, that's a shame.", + "{Sound:02:0C}What a perfect fit! You can't even\nsee the seam! Impeccable work!", + "{Sound:02:0C}Whoa!\nThat bean I planted got HUGE!\nI guess I've got a green thumb\nas well as an, er...iron one!", + "{Sound:02:04}I just planted a big ol' bean...\n\nIt hasn't sprouted yet, but when it\ndoes, it's gonna be a big sucker!!", + "{Sound:02:00}Huh? Oh, you want to fuse\nKinstones? Why, sure! You got it!", + "{Sound:02:01}Whaaat, you're gonna quit? Well,\ncome on back sometime, y'hear?", + "{Sound:02:02}Wow! Seein' how well that fit, I'd guess\nwe're in for a spell of good luck!", + "{Sound:02:04}Hey, listen to this! You remember that\nbig bean I planted?\nWell, would you believe it finally\nsprouted! I wonder where it leads!", + "You want to fuse Kinstones?\nSure! Let's see how well they fit!", + "Oh, you had a change of heart?\nWell, I'll be here...", + "What a fit! Look at that! And you know\nwhat that means? Good luck for us!", + "You want to fuse Kinstones, don't you?\nWell, OK! Let's give it a try.", + "Oh, you don't want to?\nWell, we can try again later.", + "They fit perfectly! I wonder\nwhat's going to happen!", + "You want to fuse Kinstones?\nLet's do it!", + "Oh, you want to quit? Well, we can\nalways try again later!", + "They fit perfectly! Things are\nstarting to look up!", + "You want to fuse Kinstones?\nOK, but let's be careful about it!", + "You want to quit? I hope you come\nback, so we can try again later.", + "Oh, they fit! Perfectly, in fact!\nThey say that means good luck for us!", + "{Sound:02:05}You want to fuse Kinstones?\nLet's give it a try!", + "{Sound:01:FD}Oh, you want to quit?\nWe can always try later, I guess.", + "{Sound:01:FE}They fit perfectly! I wonder, does\nthat mean we're in for good luck?", + "{Sound:02:07}You want to fuse Kinstones?\nYeah, sure. Why not?", + "{Sound:02:08}Oh, you want to quit?\nThat's too bad.", + "{Sound:02:08}They fit perfectly! We're looking at\na whole heap of good luck now!", + "{Sound:01:F0}You want to fuse Kinstones?\nOK! Let's do this!", + "{Sound:01:EF}Oh, you want to quit?\nWell, come back anytime.", + "{Sound:01:EE}Finally! A perfect match means we're\nin for some spectacular good luck!", + "{Sound:01:EC}You want to fuse Kinstones in this dire\ntime? ...Well, I can see no harm in it.", + "{Sound:01:EB}Ah, and now you've changed your mind.\nI suppose it is for the best.", + "{Sound:01:EA}Ah, a perfect fit. My, but that's\nnice. Good luck to you.", + "{Sound:01:F1}You want to fuse Kinstones?\nSure, why not?", + "{Sound:01:F2}Oh, you want to quit?\nWell, come again.", + "{Sound:01:F1}They fit perfectly! I didn't expect that!\nMaybe something good will happen now.", + "You want to fuse Kinstones?\nLet's give it a shot!", + "Oh, you want to quit? Well, I look\nforward to trying again later!", + "They fit perfectly! You know what this\nmeans? Good luck for both of us!", + "You want to fuse Kinstones?\nOh, please, please, yes!", + "Oh, you want to quit? But...I was\nlooking forward to it so much...", + "Oh, that's so pretty! A perfect\nfit! Now, I know we'll get lucky!", + "{Sound:00:D0}You want to fuse Kinstones?\nI would love to!", + "Oh, you want to quit? Well, I'll be\nhere, so come on back!", + "They fit perfectly!\nI feel a strange power within!", + "You want to fuse Kinstones?\nLet's give it a go!", + "Oh, you want to quit?\nLame, kid. Real lame.", + "They fit perfectly!\nTime to celebrate!", + "You want to fuse Kinstones?\nOh, Tingle is so happy!", + "Oh, you want to quit? You're making\nTingle oh-so-very sad!", + "They fit perfectly! At last, Tingle\ncan finally turn into a fairy, too!", + "You want to fuse Kinstones?\nOf course!", + "Oh, you want to quit?\nWell, whatever.", + "They fit perfectly! We're looking\nat a heap of good luck now!", + "You want to fuse Kinstones?\nVery well.", + "Oh, you want to quit?\nPshaw!", + "Excellent. A perfect fit!\nNow, where's my good fortune?", + "You want to fuse Kinstones?\nSure, kid.", + "Oh, you want to quit?\nToo bad...", + "They fit perfectly.\nDoes that mean I'm lucky now?", + "You want to fuse Kinstones?\nI'd be glad to! Thank you!", + "Oh, you want to quit?\nCome again! Hey, hey!", + "They fit perfectly! Oh, I expect my\nsales will triple because of this!", + "You want to fuse Kinstones?\n", + "Oh, you want to quit?\nCome again!", + "They fit perfectly! This will\nbe good for business!", + "Must deliver the mail...\nHey, that's a Kinstone piece!", + "Well, I've got work to do,\nso if you don't mind...", + "Perfect! I can feel the super delivery\npower coursing through my veins!\nNow, I return to my route refreshed!", + "You want to fuse Kinstones?\nI hope they fit!", + "Oh, you want to quit?\nWell, let's try again later!", + "A perfect fit! I can't wait\nto see what happens now!", + "You want to fuse Kinstones?\nI hope they fit!", + "Oh, you want to quit?\nToo bad! Your loss!", + "They fit perfectly!\nBut...nothing's happening!", + "You want to fuse Kinstones?\nCertainly!", + "You're quitting?", + "They fit perfectly.\nI guess we'll get lucky.", + "You want to fuse Kinstones?\nYou got it!", + "Oh, you want to quit?\nToo bad!", + "Hey, look at that! Nice work!\nI wonder what will happen...", + "You want to fuse Kinstones?\nSure!", + "Oh, you want to quit?\nWell, let's try again later!", + "Oh, wonderful! They fit!\nI'm so happy!", + "{Sound:00:D3}You want to fuse Kinstones?\nOK-hay-hay!!!", + "{Sound:00:D3}Aw... You're quitting?", + "{Sound:00:D3}Neiiiighhhh!!! They fit!\nThey fit! It's wonderful!", + "{Sound:00:AE}What, you want to fuse Kinstones?", + "Oh, so you changed your mind?\nAll right...", + "Huh... They fit.", + "So you want to fuse Kinstones?\nI hope they fit again this time...", + "Oh, you want to quit? I'm disappointed,\n{Player}. Very disappointed!", + "A perfect fit!\nI feel a poem coming on!\n... ... ...\n... ... ...\n... ... ...\n... ... ...\nEr, yes.\nIndeed, indeed.", + "You would like to fuse Kinstones?\nGladly!", + "You've decided to quit? Return\nanytime, and we will try again.", + "A perfect match. We are all in\nfor some good luck.", + "Would you like to fuse Kinstones?", + "You've changed your mind?\nAh, well...", + "We've made a perfect match! Maybe I'll\nget lucky enough to find a home!", + "You want to fuse Kinstones?\nYeah, sure!", + "Oh, you want to quit?\nWell, let's try again later!", + "They fit perfectly!\nI wonder if we'll get lucky...", + "You want to fuse Kinstones?\nI'm on it!", + "Oh, you want to quit?\nWhere's your spirit, man?", + "They fit perfectly! I have...\na good feeling about this!", + "You want to fuse Kinstones?\nYeah, OK.", + "Oh, you want to quit?\nWell, maybe later!", + "They fit perfectly! Hm... I hope\nsome good luck comes our way.", + "{Sound:01:B7}Hn... You want to fuse Kinstones?\nOK, that sounds good.", + "{Sound:01:B8}Oh, you want to quit?\nOK, that sounds good.", + "{Sound:01:B9}Hn. They fit perfectly...\nSo that's good.", + "{Sound:00:D1}Rarf! Arf arf! You want to fuse\nKinstones? Rarf arf!", + "{Sound:00:D1}Arf arf! You're quiting?\nRrrrrrrr ARF ARF ARF!!!", + "{Sound:00:D1}Rarf! A perfect fit! Arf!", + "{Sound:00:D2}Rowr! Would you like to fuse\nKinstones? Mrow...", + "{Sound:00:D2}You're stopping so soon?\nMeow... That's too bad.", + "{Sound:00:D2}They fit! Perfectly!\nPurrrrrrrr...", + "{Sound:00:D4}Mooooooo... You want to\nfyoooooose Kinstones?", + "{Sound:00:D4}You want to quit? We'll try again later.\nIt's not like I'm going anywhere! Moo...", + "{Sound:00:D4}Mooo! A perfect fit!\nI feel so...content...", + "Hey, do you want to fuse\nKinstones with me? Well?", + "What, you want to quit? Whatever!\nJust make sure you come back!", + "Look at that! A perfect fit!\nThat means good luck for us.", + "You want to fuse Kinstones?\nI hope you've got one that fits!", + "You want to quit? What do you hope\nto gain by doing that?", + "They fit perfectly. Why...I can\nsee my brother's smiling face...", + "You want to fuse Kinstones?\nYeah, let's see if they fit!", + "Oh, you want to quit?\nIs it me...?", + "They fit perfectly! Tingle would\nbe so proud of me!", + "Let's fuse Kinstones!\nI hope they fit...", + "Oh, you want to quit?\nI see how it is...", + "Wow. I didn't actually think\nthat would work...", + "{Sound:00:B0}You want to fuse Kinstones?\nYes, please!", + "Oh, you want to quit?\nWhat a shame...", + "They fit beautifully! This is a sign\nof good things to come!", + "{Sound:01:E5}You want to fuse Kinstones?\nSure, bring it on!", + "Oh, what a shame...\nYou want to quit...", + "Look at that! They fit perfectly! Well,\nwe're sure to get some good luck now!", + "{Sound:00:D5}You want to--BRRKAWK--fuse\nKinstones? Buckawk!!", + "{Sound:00:D5}You want to quit?\nBRRKAWK!", + "{Sound:00:D5}Perfect! BRRKAWK!", + "{Sound:00:D6}You want to--cheep cheep!--fuse\nKinstones? PEEP!", + "{Sound:00:D6}You want to quit... You think\nI'm too young? Peep-peep!", + "{Sound:00:D6}Perfect! PEEP!", + "You want to fuse Kinstones?\nSure, I bet we can do this!", + "You want to quit?\nWell, I'll be right here, waiting...", + "OK!! Now we get happy!\nSee you later!", + "{Sound:02:0D}Hey! How'd you find me, kid?\nYou're a real humdinger!\nSo, since you found me, I'm going to\ngive you my number-one treasure!\nAnd keep up the good work!", + "{Sound:02:0D}You came back!\nI'm so happy! I was just getting lonely!\nExcept...I don't have anything else\nto give you. Sorry!", + "{Sound:02:0D}So, have you met the Great Fairy in\nMinish Woods?\nShe lives right off that little side path!", + "{Sound:02:0D}And have you met the Great Fairy of\nMount Crenel?\nShe lives behind a wall that you have\nto break open with a bomb.", + "{Sound:02:0D}What about the Great Fairy near\nthe Royal Crypt? Have you met her?\nShe lives behind a wall that you have\nto break open with a bomb.", + "{Sound:00:D4}I found a--moo!--Kinstone piece in\nthis delicious grass.\nDo you want to try fusing it\nwith one of mine? Moo...\nI--moo--licked it until it was really\nclean and shiny.", + "{Sound:00:D4}This grass is delicious!\nMoo... Want a nibble?", + "{Sound:00:D5}Well done of you to get here, BRRKAWK!\n\nI have secretly taken possession of\nAnge's Kinstone piece!\nHm? No, I didn't steal it, you rude boy!\nI just borrowed it...secretly.", + "{Sound:00:D5}Wha--? The Kinstone piece fused and\ndisappeared, BRRKAWK!\nNow, I can't give it back to Ange!\nBut I'm still happy, BRRKAWK!", + "{Sound:00:D6}Eep! One of the Minish! PEEP!\n\nI'm not like my brothers! I won't chase\nyou around and peck at you! Peepeep!\nNot only that! I also have some good\ninfo for you!\nSomewhere in Hyrule, there's a Great\nFairy who helps honest adventurers.\nIf you see her, answer her every\nquestion truthfully! PEEP!" + ], + [ + "Wow... I just had the best idea! I can\nrent out my house for some extra cash!", + "I'm feeling really motivated now!\n\nI could probably build a good-sized\nhouse in a matter of minutes!", + "My special red potion will be\nready in just a little while!\nHeeheehee!", + "Hey! I've just hit on a great idea!\nThis will add a little more risk!\nHeh heh heh! I'm so excited!\nI can't wait to get started!", + "I know! I should start a newsletter! I\ncan reach a lot more people that way.\nHm. It's going to be a lot of work,\nthough. I should get Marcy to help me.", + "You know what would be great? A bomb\nthat only went off when you wanted...\nHm... Actually, I think I could probably\nmake one with just a few minor tweaks!", + "It's been a long time since I last\nvisited Hyrule...\nI hope I can sell lots of\nKinstones here...", + "{Sound:01:BE}I don't know why I've been such a\nnasty little prankster all the time...\nAll of a sudden, I feel like a weight's\nbeen lifted off my shoulders!\nI feel like I've made up for all my\nawful deeds! Haha! See you in paradise!", + "{Sound:01:B7}I feel so much stronger now!\nHere we go!!!", + "{Sound:01:BA}It looks like it's finally open!\nCome on, let's go on in!", + "{Sound:01:B9}Hn... No, it's no good...\nI can't break it by myself.", + "{Sound:01:B8}I feel like someone's calling out to me.\nHello? Goro?\nHn? One of my friends needs help?\nI'm coming to help you! Goro!!!", + "{Sound:01:B7}Don't worry! I'm here to help you! Let's\nbreak through that wall together! Goro!", + "{Sound:01:B7}Hn... That next wall looks a little\ntougher. I don't think we can break it.\nBut that doesn't mean we're going\nto give up! Goro!!!", + "{Sound:01:B8}I thought I smelled a buddy! What are\nyou doing here?", + "{Sound:01:BA}Hey! Give me a hand breaking\nthrough this wall! Goro!", + "{Sound:01:B9}That's a tough wall! The three of us\ntogether couldn't even break it...", + "{Sound:01:B8}I smell delicious stones... They're right\non the other side of this wall.", + "{Sound:01:B7}Can you give me a hand? Gorogoro?", + "{Sound:01:B7}That's a solid wall. I think I'll have to\nwait for more help to come along.", + "{Sound:01:B9}Oooo... I can smell deliciousness just\non the other side of that wall.", + "{Sound:01:B7}Oh, thank goodness! They finally came!", + "{Sound:01:BA}Almost there... Goro! But it's\nstill just not breaking!", + "{Sound:01:B7}So, this must be that Goron cave I've\nheard about. We're here to help!", + "{Sound:01:BA}Just in the nick of time! All right,\neveryone! Together now! Gooooroooo!!!", + "" + ], + [ + "", + "A long, long time ago...", + "when the world was on the verge of\nbeing swallowed by shadow...", + "The tiny Picori\nappeared from the\nsky, bringing the\nhero of men a sword\nand a golden light.", + "With wisdom and\ncourage, the hero\ndrove out the\ndarkness.", + "When peace had been restored, the\npeople enshrined that blade with care.", + "And the force of the golden light,\nembodied in Hyrule's princess,\nshone forth upon the lands.", + "{Sound:01:E8}Heh heh heh...\nSo that's what it means..." + ], + [ + "", + "{Sound:00:95}Good morning, {Color:Green}Master Smith{Color:White}.", + "{Sound:00:C2}Goodness me! {Color:Green}Princess Zelda{Color:White}!\n\nDid you sneak out of the castle\nand come all this way alone?\nThe minister is sure to be worried\nabout you! You know how he gets!", + "Oh, don't worry about him! He'll be fine.\nWhere's {Player}?\nThe whole town is bustling for the\nannual {Color:Blue}Picori Festival{Color:White}!\nI thought he and I might go together.\nWould you mind terribly?", + "Oh, is that what you're here for? \n\nWell, {Player} was up late helping me\nlast night, and he's still asleep...\nBut I do have an errand at the\ncastle... Yes, that should be fine.\n{07:10:05}", + "{Player}, time to get up!", + "", + "", + "", + "{04:10:00}Hey! {Player}!\n\n{Color:Green}Princess Zelda{Color:White} is here. She'd like to\nknow if you'd join her at the festival.", + "Yeah, {Player}. Come on! Let's\ngo check out the festival together!\n{Color:Green}Master Smith{Color:White} already gave me\npermission to take you!", + "{04:10:00}Yes. After all, the festival only comes\nonce a year. Go on, have fun!\nAnd while you're there, you can do me\na favor.\nI just finished making this {Color:Red}sword {Color:White}for\nthe minister at {Color:Green}Hyrule Castle{Color:White}.\nI'd like you to deliver it to him.", + "{04:10:00}This is the blade that will be presented\nto the winner of the competition.\nDon't lose it. And while the two of you\nmay be childhood friends, remember...\n{07:10:0E}", + "Master Smith, quit worrying! We'll be\nperfectly safe.\nCome on, {Player}! Let's go\ncheck out the festival!", + "{04:10:00}Zelda is the princess of Hyrule.\n\nYou watch over her. Don't let\nanything bad happen to her.", + "", + "{Sound:00:94}{Player}! Over here!\n", + "Come on, {Player}. Let's hurry\nto the castle.", + "{Sound:00:95}{Player}!\nHurry! Let's go!", + "Over here! Come on!\nHurry up!", + "Well, here we are! The {Color:Green}town of Hyrule{Color:White}!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "We have a winner!", + "Oh, my! Princess Zelda! You won the\ngrand prize in our drawing? Wow!\nYou get your choice of any of these\nwonderful prizes. What will it be?", + "First, we have...this lovely\n{Color:Red}heart-shaped stone{Color:White}!\nNext, we have...", + "this {Color:Red}magnificent gem{Color:White}!\nAnd finally, there's...", + "this teeny-tiny {Color:Red}shield{Color:White}.", + "So, which one would you like?\n\nLet me guess...the jewel? Oh, but this\nheart stone is very cute, too.\nChoose whichever one you like!\n", + "The {Color:Red}shield {Color:White}is so adorable! I think\nI'll take it.", + "What!? Why? Why would you want that\nugly thing!?\nWhat about the heart stone! It's cute!\n\nOr... Or this giant gem! It's pretty!\n\nHonestly, they're both much nicer than\nthat nasty little shield thing.", + "Nope! I want the {Color:Red}shield{Color:White}.\nCan I have it?", + "What a strange princess you are.\nWell...\nOK. Here's your teeny-tiny {Color:Red}shield{Color:White}.\n", + "Here! I want to give you a present!\n\nDoesn't this {Color:Red}shield{Color:White} suit you perfectly,\n{Player}?", + "Yep! Just as I thought! You look great!\n\nNow, if anything happens, you can\nprotect me with that shield!\nOh! I almost forgot! We have to {Color:Blue}take\nMaster Smith's sword to the castle{Color:White}.\nLet's go, {Player}.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{04:10:0C}{Sound:00:A9}Oh! {Player}! You brought the\nsword, did you?\nThen, as minister to the kingdom of\nHyrule, I, {Color:Green}Potho{Color:White}, accept this blade.\nYou came just in time. The award\nceremony will begin soon.", + "{Sound:00:94}{04:10:0C}I'm sorry, {Player}, but I'd better go.\nI have to prepare for the ceremony.\nI had a good time at the festival.\nThanks for coming with me!", + "Since you're here, {Player}, why don't\nyou join us for the award ceremony?", + "Do you know about {Color:Red}that sword{Color:White},\n{Player}?\nIt is called the {Color:Red}Picori Blade{Color:White}, and it\nlocks much evil away in that chest.\nThe {Color:Red}Picori Blade{Color:White} is sacred among the\npeople of Hyrule.\nThe legend has it that, long ago, the\n{Color:Green}Picori{Color:White} gave us this blade.\nWhoever wins the competition earns the\nhonor of touching the sacred blade.", + "{Sound:01:F2}Let the award ceremony commence!\n\n{Color:Green}Vaati{Color:White}, champion of the competition,\nyou may approach the blade!", + "{Sound:00:AA}Ah! Princess Zelda!! Wh--\nWhen did you leave the castle?!", + "{Sound:00:AA}Welcome to {Color:Green}Hyrule Castle{Color:White}!", + "Sorry, but we're getting things ready\nfor the ceremony. I can't let you pass.", + "Preparations for the award ceremony\nare coming along nicely.", + "Sorry, but I can't let you pass. We've\nsealed the area off because of {Color:Green}Vaati{Color:White}.", + "Ah, the sword for the award ceremony!\nYou should take that to {Color:Green}Minister Potho{Color:White}.\nYou'll find him in front of the castle.", + "", + "", + "Heh heh heh...\n\nTo think things would go this well!\n\nThe {Color:Red}Picori Blade{Color:White} and the Bound Chest\nspoken of in Hylian lore...\nThis chest must hold that which I seek!\nI'll relieve you of its contents now.", + "{Sound:00:9B}Mmmm ah hah hah hah!\nDo not interfere with me...\nAs victor, I've earned the right to\napproach the {Color:Red}Picori Blade{Color:White}...\nI've been waiting for this moment!", + "Who are you? Why are you doing this?", + "The princess who holds the {Color:Blue}power of\nlight{Color:White}...\nThat mysterious power is said to flow\nin the veins of every royal lady\nin your family ever since that day\nwhen it was gifted to your people.\nIf I leave you now, you'll only cause\nme trouble later. That will never do.", + "To stone with you!", + "{Player}! Watch out!\n{09:00}", + "...?!?\n\nEmpty? There was nothing in there\nbut those monsters?\nWhat is the meaning of this?\n\nWell, I know the {Color:Red}force{Color:White} I'm after is\nsomewhere out there.\nI'm in no hurry. I can take my\ntime searching for it.\n{Sound:00:9B}Heh heh heh...", + "Heh heh heh heh... All who stand\nin my way shall share this fate!\nNow, to find out what power awaits\nme in this chest!", + "Eeeeeeeek!", + "", + "", + "", + "", + "{Sound:00:A3}It is as you have all heard.\n\nA man named {Color:Green}Vaati{Color:White} has cursed my fair\nZelda and turned her to stone.\nIf we had the sacred {Color:Red}Picori Blade{Color:White}, we\nlikely could have broken the curse.\nBut Vaati shattered the blade...\n\nHowever, I have not given up hope.\nWhat do you know about the {Color:Green}Picori{Color:White}?", + "The {Color:Green}Picori{Color:White}?\n\nYou mean...those thumb-sized little\nimps from the fairy tales?", + "Yes, the same.\n\nBut the Picori are no mere legend.\nThey most certainly exist.\nNo one outside of the royal family\nknows the truth about them.\nThe Picori, who forged the sacred\nblade, live deep within {Color:Green}Minish Woods{Color:White}.\nThey should be able to repair the\nbroken blade and reforge the sword.", + "Wh-What!? Then we must dispatch the\nsoldiers there at once!", + "No, soldiers will not do.\n\nThe Picori do not show themselves\nto anyone but children.\nOur soldiers could search for days\nand still find no sign of them.", + "I see...\n\nIf that's the case, then why not\nsend {Player}?", + "{Sound:01:EB}If {Player} has recovered, then yes,\nI would like to ask this of him.\nPlease, turn my precious Zelda back\nto normal.\nThe {Color:Green}Picori{Color:White} should know how to create a\nnew {Color:Red}sacred sword{Color:White}.\nIt will be a dangerous journey, now\nthat those monsters have been freed.\nPlease, take this sword with you,\nalong with the broken {Color:Red}Picori Blade{Color:White}.", + "Very well, then. Send the soldiers to\nsearch for {Color:Green}Vaati{Color:White} at once!", + "Deep within the {Color:Green}Minish Woods{Color:White}, you will\nfind a place called {Color:Green}Deepwood Shrine{Color:White}.\nOnce, humans and {Color:Green}Picori{Color:White} shared that\nshrine as a meeting place.\nI think it would be best if you\nstarted your search there.", + "Take this {Color:Red}map {Color:White}with you.\n\n{07:10:5E}", + "{Color:Green}Minish Woods{Color:White} lies southeast\nof the town of Hyrule.\nIn fact, it's due east of your\nhouse, {Player}.", + "Oh, {Player}. You're awake. Are you\nfeeling all right?\nStand at my side. The king of\nHyrule is about to speak.", + "I am counting on you, {Player}.\n\nOnly you can break {Color:Blue}Vaati's curse\n{Color:White}and free Princess Zelda.", + "", + "If you get lost on your way to the\nforest, simply check your map.\nJust press START and then {Key:Left} or\n{Key:Right} to open the map.\nI've marked the location of the forest\nfor you. Good luck, and be careful.", + "Oh, thank goodness!\nYou've awakened!\n{07:10:60}", + "Master Smith is here as well. He's come\nto see His Majesty the king.", + "Please find a way to break the curse\non Princess Zelda.", + "Please be careful!", + "Press {Key:Right} while walking to roll. This\nis useful when you want to move fast.\nDon't forget! And if you want to {Color:Blue}save{Color:White}\nduring the game, press {Color:Blue}START{Color:White}\nand choose SAVE from the {Color:Blue}Items\nscreen{Color:White} or the {Color:Blue}Quest Status screen{Color:White}.", + "There are monsters outside the castle.\n\nIf you see one, use your shield to\ndefend yourself.\nMove in close enough to use your sword\nif you need to fight.", + "", + "{Sound:01:E0}Owwwwch!\n\nThat must be the {Color:Green}Business Scrub{Color:White} I\nheard the soldiers talking about.\nThey were saying a Deku Scrub had\nbeen hassling all the passersby.\n{Player}, do something about it!\nOtherwise, we can't get to the castle.\nIf only we had some way to defend\nourselves against {Color:Blue}those nuts of his{Color:White}.", + "If we could just defend against those\n{Color:Blue}nuts{Color:White}, I'm sure we could do something!", + "I actually feel a little sorry for that\nBusiness Scrub. But that nut hurt!\nOh, well. He won't be hassling anyone\nnow! We'd better hurry to the castle!", + "Where are you going, {Player}?\nHurry up and do something!", + "Please! Forgive me, sir!\n\nI heard there was a {Color:Blue}festival{Color:White}, and I\ncame to {Color:Green}town {Color:White}hoping to hawk my wares.\nUnfortunately, we scrubs have a\ntendency to spit nuts when we speak!\nEveryone got scared and ran away,\nand no one would buy anything!\nThis is a terrible place to do\nbusiness! I'm going back to my cave!", + "", + "All right! To the {Color:Green}castle {Color:White}we go!", + "", + "", + "", + "", + "Even turned to stone by {Color:Blue}Vaati's\ncurse{Color:White}, her eyes are filled with life.\nHurry... Save her...", + "" + ], + [ + "", + "Helllllp!!! Help meeee!!!", + "Ouch! Won't somebody stop them!?", + "Ow! Ow! Help... Somebody!\nCan't anybody hear me?", + "OUCH!!!", + "{Sound:00:92}Hey! Kid! You there!", + "Ow!", + "Hey! Don't just stand there!\nDo something!!!", + "Ow!", + "What's wrong with you!? Do you like\nwatching me take this abuse!? Help me!", + "{Sound:00:90}Phew! Well done! That was close. Not\nthat I couldn't handle them myself.\nBut that's beside the point!\n\nWhat in the world is a lone child\ndoing so deep in the woods?", + "Ho ho! I see.", + "The...{Color:Green}Picori{Color:White}, you say? And {Color:Green}Vaati{Color:White}?", + "Vaati's cursed someone? What?\nThe sacred blade?!?", + "Is that so? I see, I see... You know,\nyou and I have quite a lot in common.\nYou see, I, too, am on a quest to\nbreak a curse of Vaati's.\nAnd you say that reforging the {Color:Red}sacred\nblade{Color:White} can break his curse, eh?\nWell, then you have found yourself\na companion, my boy!\nMy name is {Color:Green}Ezlo{Color:White}. It's a pleasure to\nmake your acquaintance.", + "{Sound:00:92}Wait! Wait, I say!\n\nYou walk so quickly!\nToo quickly, in fact!\nCan't you go any slower? Surely\nyou've noticed that I have no legs...", + "{Sound:00:92}Boy! Take a good look at me! Do you\nreally think I can walk that fast!?", + "{Sound:01:E4}Augh!\n\nIf it isn't one thing, it's another!\nYou are a troublesome boy!", + "{Sound:00:5F}There! Now, you can't possibly\nleave me behind.\nMy... It's quite comfortable up here.\nMore comfortable than it looks, surely.\nAnd much easier on me!\n\nHey! Quit your squirming! Can't\nyou sit still? See! There...\nYes, yes! That's it. Much better.\n\nNow, I suppose a boy like you still has\nmuch to learn about the world.\nIf ever you need my insight, press\n{Color:Blue}SELECT{Color:White}. I'll be happy to help!\nAh, such a hopeless child...", + "Hey! Where are you going?\nYou heartless brat! Help me!!!", + "What are you doing? Aren't you going\nto finish them off?", + "...What? Is there something on my\nface? Quit staring! It's rude!", + "", + "Oh, {Player}. You're heading for\n{Color:Green}Minish Woods{Color:White} now, aren't you?\nLeave the monsters that {Color:Green}Vaati\n{Color:White}freed to us, and go find the {Color:Green}Picori{Color:White}!", + "{Color:Green}Minish Woods {Color:White}lie far to the south from\nhere. If you get lost, check your {Color:Red}map{Color:White}.", + "", + "Hey, kid! Where are you going!?\nThat's the way we just came from!", + "", + "", + "You who desire to enter the realm of\nthe Minish, seek out the hidden portal.\nOffer up your song at the portal's\nbase, and be guided to the world below.", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:8E}Hmmm... It appears we have found the\n{Color:Green}Minish village{Color:White}.", + "{Sound:00:B1}Pico picori!", + "{Sound:00:B3}Ripi ripico picori!", + "{Sound:00:B2}Picoco pico ripico!", + "I gather it's been quite some time\nsince they last saw a human.\n...What's that? You didn't understand\nwhat they were saying just now?\nAh, yes. That was the language\nof the {Color:Green}Minish{Color:White}.\nIt's a little different from the dialect\nI am most familiar with.\nI'm afraid I didn't catch most\nof what they said myself.\nBut perhaps there is someone here\nwho {Color:Blue}understands your language{Color:White}.\nWe should look around.", + "", + "Fortunately, the {Color:Red}Earth Element {Color:White}is in the\n{Color:Green}shrine {Color:White}at the far end of the village.\nA horde of beasts lives in that {Color:Green}shrine{Color:White},\nthough, so enter with caution.", + "", + "", + "", + "", + "{Sound:02:0D}Oh! You speak our language!\n\nIt's been quite a while since we've\nheard outsiders speak our tongue!\nWe have little to offer you in these\nwoods, but please, enjoy your stay.", + "Thank you for your offer, but we have\nno time to relax. My name is {Color:Green}Ezlo{Color:White}.\nThis child is {Player}.\n\nWe need to break a curse that has\nbeen cast on the princess of Hyrule.\nTo do so, we'll need to reforge\nthe broken {Color:Red}Picori Blade{Color:White}.", + "Ah, yes. And you've come here now\nto have the blade reforged?\nIf you want the blade reforged,\nyou will need the four {Color:Red}elements{Color:White}.\nThese are the crystalline forms of\nthe energies that fill our world.\nOnly by {Color:Blue}infusing the blade{Color:White} with these\nenergies can a new blade be forged.\nHere, give me your map. I can mark\nwhere these {Color:Red}elements{Color:White} can be found.", + "The {Color:Red}Earth Element{Color:White} can be found in the\n{Color:Green}shrine{Color:White} to the north of {Color:Green}Festari{Color:White}'s abbey.\nSpeak with {Color:Green}Festari{Color:White}. He will show you the\npath to the {Color:Green}shrine{Color:White}'s entrance.\nGo with caution. Evil creatures have\nlately made their home in our {Color:Green}shrine{Color:White}.\nReturn to me at once after you have\nfound the {Color:Red}Earth Element{Color:White}.", + "", + "{Sound:02:0D}So! You have found the {Color:Red}Earth Element{Color:White}!\n\nYou are blessed with much courage and\nstrength for one so young.\nIf your conviction holds strong, head\nto {Color:Green}Mount Crenel{Color:White}.\nThere, you will find a man named {Color:Green}Melari{Color:White}.\nAmong all the Minish, there is no one\nmore able to repair your sword.\nIf you ask him, he will surely\nreforge the broken Picori Blade.\nI shall send word to him in advance.\nTravel safely. You are brave, but\nthere are many evils now in the world.", + "Leave through this door here. It will\ntake you out of the forest quickly.", + "Great elder, we are in your debt.\n\nWe shall head for {Color:Green}Mount Crenel{Color:White}\nat once!", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:B0}Come one, come all! See how many\nKinstone pieces you can collect!\nYou never know what fusing {Color:Red}Kinstones{Color:White}\nwill do, but it's sure to be good!\nCome on up and get your free {Color:Red}Kinstone\nbag{Color:White} for holding your {Color:Red}Kinstone pieces{Color:White}!\nDon't miss out on this incredible,\nonce-in-a-lifetime opportunity!", + "Yes, yes. You're here for your free\n{Color:Red}Kinstone bag{Color:White}, aren't you?\nThat's right! Maybe you didn't hear me,\nbut they're free for all kids right now!", + "Fitting two {Color:Red}Kinstone pieces{Color:White} together\nis called {Color:Blue}Kinstone Fusion{Color:White}.\nIf you get two pieces to fit perfectly,\ngreat happiness will come your way!\nI'll put a {Color:Red}Kinstone piece{Color:White} in your\n{Color:Red}Kinstone bag{Color:White} so you can give it a try.\n{07:12:04}", + "Anyone who's ready and willing to {Color:Blue}fuse\nKinstones {Color:White}will look like I do right now.\nWhen you see that look in their eyes,\nthat's when you press {Key:Left}!\nUse {Key:Dpad} to choose a {Color:Red}Kinstone piece{Color:White},\nand press {Key:A} to try {Color:Blue}fusing it{Color:White}!\nDid you catch all of that?\n {Choice:12:05}Yes {Choice:12:03}No", + "Then stand in front of me and press\n{Key:Left} so we can {Color:Blue}fuse Kinstones{Color:White}!", + "Where are you going? Stand in front of\nme and press {Key:Left}!", + "Yes, yes. That's it. Press {Key:Left}!\nThen you can see the {Color:Blue}Kinstone screen{Color:White}.", + "Hey! What's wrong? Press {Key:Left} so we\ncan try {Color:Blue}fusing{Color:White} our {Color:Blue}Kinstones{Color:White}.", + "A perfect fit! That means we're both\ndue for a little happiness! See ya!", + "", + "{Sound:02:07}Ting along, tong along!{Symbol:0B}\nDig along fer iron!{Symbol:0B}", + "{Sound:02:08}Ting along, tong along!{Symbol:0B}\n\nDig down, dig around!{Symbol:0B}\nDig the ground fer iron!{Symbol:0B}", + "{Sound:02:0A}This mine belongs to {Color:Green}Melari{Color:White} and\nus, his seven apprentices.\nDid you ting along, tong along, all this\nlong way to get your sword repaired?\nThe {Color:Green}boss{Color:White} is down on the lowest level.", + "{Sound:02:0A}Ting along, tong along!{Symbol:0B}\nI'm hmm... Hmm... Hmph!\nMan... I really need to come up\nwith a digging song of my own.", + "{Sound:02:0A}Ting tong, tong along!{Symbol:0B}\n\nDeep down, dig down!{Symbol:0B}\nDig joy in the ground!{Symbol:0B}", + "{Sound:02:0A}If you head outside from here, you\ncan go see the {Color:Green}mine{Color:White} the humans dug.\nBut the {Color:Green}boss{Color:White} doesn't let anyone go\nin there without permission.", + "{Sound:02:0A}What? You're going to the {Color:Green}mine{Color:White}?\n\nIf you've talked to the {Color:Green}boss{Color:White}, I won't\nstop you. But be careful.", + "{Sound:02:09}Ting along, tong along!{Symbol:0B}\nHuh, what? Who am I?\nWhy, my lad, I'm the second-best of\nthe Minish metalsmiths!\nI'm makin' swords with the boss.", + "{Sound:02:06}Ting along, tong along!{Symbol:0B}\nHuh, what? Who am I?\nWell, I'm no less than the third-\nbest of the Minish metalsmiths!\nI'm makin' swords with the boss.", + "", + "", + "{Sound:02:0A}Oh! You made it back safely! Fantastic!\nWe were all starting to get worried.\nI think your {Color:Red}sword{Color:White} might be ready.\n\nThe boss was just putting the finishing\ntouches on it a second ago.", + "{Sound:02:06}Ting along, tong along!{Symbol:0B}\nThe sacred sword is done!{Symbol:0B}", + "", + "{04:10:00}The {Color:Green}sanctuary {Color:White}is a strange place that\nborders the human and Minish worlds.\nThe doorway to the {Color:Green}sanctuary {Color:White}opens\nonly once every hundred years.\nI believe the entrance is somewhere\nin {Color:Green}Hyrule Castle{Color:White}.", + "Oh! Do you have a {Color:Red}Kinstone piece{Color:White}?\nWell, come on! Let's {Color:Blue}fuse Kinstones{Color:White}!", + "Oh, had a change of heart, have we?", + "Oh! Yes! They fit together! A perfect\nmatch! It's such a satisfying sight!", + "", + "", + "I dug up a {Color:Red}Kinstone piece{Color:White} near here.", + "Want to {Color:Blue}fuse Kinstones{Color:White} with me?\n", + "Oh, so now you don't?", + "Lookee there! Our pieces fused\ntogether!\nI wonder what it means... Maybe I'll\ndig up some really strong iron!", + "", + "", + "{Sound:02:0A}Ting along, tong along!{Symbol:0B}\nDiggin' holes for {Color:Blue}Kinstones{Color:White}!{Symbol:0B}", + "Want to {Color:Blue}fuse Kinstones{Color:White} with me?", + "No? You don't want to?\nFine. Whatever.", + "Yes! A perfect fit! Maybe now I can be\njust like my dad!", + "", + "", + "Y'know, iron's not the only thing\nwe dig up around here.\nWe've been known to find quite\na few {Color:Red}Kinstone pieces{Color:White} as well.", + "Want to {Color:Blue}fuse Kinstones{Color:White} with me?", + "If you find some more pieces, come on\nback. I'm sure I'll dig up a bunch!", + "Incredible! A perfect match! I can't\nwait to see what will happen to me!", + "", + "", + "{Sound:02:09}Ting along, tong along,{Symbol:0B}\nIt's time for a sleeping song!{Symbol:0B}\nThe Ting Tong song can be sung only\nby full-grown mountain men!\nIt warms the heart, doesn't it? Fills\nyou with energy? Try singing a round!", + "Want to fuse Kinstones with me?", + "Let's fuse Kinstones again sometime.", + "Whoa! They fused together!\nI'm gonna tell everybody!", + "", + "", + "Wanna {Color:Blue}fuse Kinstones{Color:White}?", + "We're gonna {Color:Blue}fuse Kinstones{Color:White}!", + "{Color:Blue}Fusing Kinstones{Color:White} is a blast!", + "", + "", + "", + "{Sound:02:0C}{04:10:0E}Green clothes? And an odd hat?!?\nSir! Might you be young {Player}?\nI am {Color:Green}Melari{Color:White}, master smith.\n\nI hear you want me to reforge the\n{Color:Red}sacred sword{Color:White} and help break a curse.\nI'll be needin' the old sword, which\nholds the power of the {Color:Red}elements{Color:White}, first.\nShow me that {Color:Red}broken Picori Blade{Color:White}!\n\nI love all this adventure, what with\nthe rescuing of princesses and such.\nI'd be happy to reforge this thing into\na brand-new sacred blade for you.", + "{04:10:00}It'll take me a while to rework\nyour sword.\nIn the meantime, you should track down\nthe missing {Color:Red}elements{Color:White}.\nOne of them should be in the {Color:Green}mine{Color:White} the\nhumans dug. It's not far from here.", + "{04:10:00}All right! Let's get started!", + "{Sound:00:92}They'll be a while, {Player}. Let's\nleave them to it and find that {Color:Red}element{Color:White}!", + "", + "", + "{04:10:0E}I'm the {Color:Green}Crenel hermit{Color:White}. I left the world\nto pursue a life of quiet reflection.\nYou seem to be but a child, and yet you\nclimbed this forbidding mountain alone?\nI must reward your courage with a\nlittle information.\nHave you not seen strange patterned\nwalls as you climbed this mountain?\nBombs! Bombs are the answer!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "I have an old {Color:Red}Kinstone piece{Color:White} that I\ndug up somewhere around here.\nDo you want to {Color:Blue}fuse Kinstone pieces{Color:White}?\nOh, yeah! Maybe later", + "DEMO{Symbol:1F}2{Symbol:1F}02{Symbol:1F}022", + "Ting along, tong along!{Symbol:0B}", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:0C}{04:10:00}Wow! That was fast work! But not so\nfast that I didn't finish your sword!\nHere, take a look! I call this new\nblade the {Color:Red}White Sword{Color:White}!", + "Once you {Color:Blue}infuse it with the power of the\nelements{Color:White}, it will become a {Color:Red}sacred blade{Color:White}!\nThe forest elder no doubt told you\nthis part, but...\nIf you want to infuse the sword, you\nmust go to the {Color:Green}elemental sanctuary{Color:White}.\nThe {Color:Green}sanctuary{Color:White} is a strange realm,\ntrapped between two worlds.\nIt is the bridge between the Minish\nworld and the human world.\nThe doorway to the {Color:Green}sanctuary {Color:White}opens\nonly once every hundred years!\nYou'll find that door hidden\nwithin {Color:Green}Hyrule Castle{Color:White}.\nOnce the blade has been filled with\nthe power of the four {Color:Red}elements{Color:White},\nyou should be able to break the\ncurse on your princess.\nI know you can do it. After all, you\nmade short work of that human mine.\nLet me tell you about a shortcut you\ncan use to get down from the mountain.\nYou'll find it right in front of the\nentrance of the mine you just explored.\nJust follow that, and you'll be down\nin no time. Good luck!", + "There's a simple way to get back to the\nfoot of the mountain...\nAll you have to do is go out through\nhere and jump off the cliff!", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{04:10:07}{Sound:00:9B}Interesting. You're the last person\nI expected to find here.\nAnd just as I was wondering who could\nbe behind this, I find my old master...", + "{Sound:01:E7}{Color:Green}Vaati{Color:White}!", + "{Sound:01:E9}And, as always, you are dressed in...\nheh heh heh...the shabbiest of rags.\nMy {Color:Blue}curses{Color:White} are not to be mocked. The\none I cast on you is most powerful.\nNo matter what power you wield, you\nwill never break it.", + "You haven't changed in the slightest.\n\nI should never have created that {Color:Red}cap{Color:White}.\nIt only fueled your insane desires!", + "Fool! A hat that grants the wishes of\nits wearer is a spectacular creation!\nThanks to you, I have gone from being\na meek, miniscule nothing to...\nthe greatest sorcerer alive!\n\nYou cannot stop me now, and\nI have you to thank for it!\nAccept this small gesture\nof gratitude from me.", + "Wait! {Color:Green}Vaati{Color:White}, wait!!!", + "", + "", + "", + "", + "", + "That foul {Color:Green}Vaati{Color:White}! What could he be\nscheming now?\n{Player}... I feel I owe you an\nexplanation of what has happened.\nYou see, Vaati and I are both {Color:Green}Minish{Color:White}.\n\nI was once a famous sage and a\nrenowned {Color:Green}Minish {Color:White}craftsman.\nVaati was only a boy when I took him\non as my apprentice.\nBut...he became enchanted by the\nwickedness in the hearts of men.\nOne day, Vaati took a hat I made for\nthe humans--my pride and joy.\nIt granted the wishes of its wearer.\nHe put it on without permission...", + "{Sound:01:E7}{04:10:07}Oh! What a vile form you've taken!", + "{Sound:00:9B}Vile? I am a sorcerer now, and my\npower is beyond compare!\nNone can stop me...", + "{04:10:06}Why, Vaati? What are you plotting?", + "This year, on the day that comes but\nonce a century, the portal opens.\nAnd when it does, I shall claim the\n{Color:Red}light force {Color:White}as my own.\nI will be transformed, perfect, and\nthere will be none who can stop me...", + "GAAAAAA!!!", + "{04:10:07}Ah ha ha ha ha ha ha ha!\n\nTell me, how does it feel,\nmy {Color:Blue}sorcerer's curse{Color:White}?\nThere is nothing you can do to\nbreak it, Ezlo! Or to stop me!\nAnd with that, I must be leaving.", + "Wait! Why won't you wait?!\n{Color:Green}Vaati{Color:White}!!!", + "You know the legends, of course. The\ngifts the Picori gave the humans...\nWhat you call the {Color:Red}Picori Blade{Color:White} was\nthe first of those gifts. The second...\nWell, you call it {Color:Red}light force{Color:White}, but it is\na source of limitless magical power.\nIf {Color:Green}Vaati {Color:White}were to get it now, it would\nbe devastating.\nI came to the world of men hoping to\nstop Vaati, and I met you in the woods.\nBut it seems we won't be breaking\nthe curse on me anytime soon.\nHowever, with the sacred blade, we can\ncertainly restore {Color:Green}Princess Zelda{Color:White}.\nI'm sorry. All that has happened has\nbeen due to my own pride. My folly.\nI must rely on you, on your power,\nuntil we've put an end to Vaati.", + "Well, {Player}, enough fairy tales!\nWe must search for the next {Color:Red}element{Color:White}!", + "Vaati! What are you doing?", + "", + "Eh? What a strange feeling. I sensed\nsomething from the castle's direction.\nOr...was it just me?", + "{Sound:00:A3}Hm? Who's there?!?\n\nWhat? Vaati! How did you get in here!?", + "Uhn... What are you doing?!?", + "{Sound:00:9B}Ah ha ha ha ha ha ha ha ha!{Sound:00:A7}", + "{Sound:00:A9}It looks like you're all here. Very well.\nThe king of Hyrule has words for you.", + "{Sound:00:A3}You all know of the power the Picori\ngave to mankind, do you not?\nThe golden {Color:Red}light force{Color:White} of limitless\nmagical power...\nI want it!!! It is somewhere here in\nHyrule! Go now, and bring me this power!", + "Waste no time! Go forth at once, and\nbring me the {Color:Red}light force{Color:White}!\nFling anyone who refuses into the\ndungeon! Him and his family, too!\nI will tolerate no disobedience!\n\nNow, search high and low throughout\nthe lands of Hyrule!", + "Hmm... Maybe it's just the wind...\nBut I hope nothing bad has happened.\nAnyway, we need to look for the next\n{Color:Red}element{Color:White}.\nThe map says it should be\naround here somewhere...", + "{Sound:00:AA}By the order of the king,\nnone shall pass!!\nNow! Begone with you!!", + "{Sound:00:AA}Hey, you!!\n\nNone may enter!", + "{Sound:00:AA}I have heard that this castle has\na {Color:Blue}secret entrance{Color:White}...\nIf you ever have need of it, you should\nlook for that {Color:Blue}entrance {Color:White}sometime...", + "", + "We are the {Color:Green}Tribe of the Winds{Color:White}.\n\nLong have we lived with the winds. We\nhave mastered them. Now, we join them.\nTogether, with the great winds at our\nbacks, we head for the skies.\nThose who come seeking our power must\nplay the {Color:Blue}notes{Color:White} Zeffa teaches.\nMay they lead you onward to\nthe power that you seek.", + "{Sound:00:91}I do believe this is where the\n{Color:Green}Tribe of the Winds{Color:White} once lived.\nHm... So they've left for the heavens,\nand taken their {Color:Red}element{Color:White} with them.\nIt looks like the {Color:Red}Wind Element {Color:White}is beyond\nour reach for the time being.\nWe have no choice but to press on.\nLet's get out of here.", + "{Sound:00:A3}Oh! {Player}! You have returned!\nAnd have you found the Picori?\nI see. And they want you to gather\nthe {Color:Red}four elements{Color:White}?\nWell, it seems I must rely on you once\nmore if we are to restore Zelda.\nPlease, you must forge the\nsacred blade anew, and quickly!\nI am counting on you, {Player}!", + "{Sound:00:A9}Oh! {Player}! Tell me, have you\nbeen taking care of yourself?", + "{Sound:00:AA}What's that, {Player}? His Majesty\nis in the room in back.", + "{Sound:00:A3}Oh! {Player}? You have returned!\nWelcome. Did you gather the elements?\nWhat? A {Color:Green}sanctuary{Color:White}, you say? Why, I've\nheard of no such thing in my castle!", + "{Sound:00:A9}Hmmm... A {Color:Green}sanctuary{Color:White}...\n\nYou know, I do recall a story my\ngrandmother once told me long ago.\nShe said she saw a {Color:Blue}doorway{Color:White} appear in\nthe {Color:Blue}palace courtyard{Color:White} as a child.\nIf this door does indeed open only once\na century, it may be open even now!\nAs with the Picori themselves, the door\nis visible only to the eyes of a child.\nWe might have walked past it recently\nand never even known it was there...", + "{Sound:00:AA}A {Color:Green}sanctuary{Color:White}? No, I think I'd have seen\nsomething like that in the castle...", + "{Sound:00:AA}A {Color:Green}sanctuary{Color:White}? Hm... The {Color:Green}minister{Color:White}'s fairy\ntales mention a sanctuary, I think...", + "{Sound:00:92}{Player}, look!\nSee how that doorway glows?\nCould that be the door that\nleads to the {Color:Green}sanctuary{Color:White}?\nNobody in the castle seems able\nto see it but you and me...\nLet's go! Quickly!", + "{Sound:00:A3}The doorway to the {Color:Green}elemental\nsanctuary{Color:White} is in the castle courtyard?\nAll we adults see is just another\nordinary wall... Incredible!\nPlease, just gather the remaining two\n{Color:Red}elements{Color:White} and repair the {Color:Red}sacred sword{Color:White}.\nI'm counting on you, {Player}.\nNever forget that.", + "{Sound:00:A9}Oh, ho! The doorway was indeed in the\ngarden? My grandmother was right!\nWell, my family has always been known\nfor its honesty above all else.\nBut I still can't understand...\n\nWhy is it that children can see the\nPicori and the doorway, but I cannot?", + "{04:10:07}{Color:Green}Vaati{Color:White}! What are you doing there?" + ], + [ + "", + "Wh-wh-what?!?", + "{Sound:02:0E}{Color:Blue}... ... \n\nO young one...\n\nChild who seeks to aid\nthe princess of Hyrule...\nMy name is Gustaf...\n\nI was king of Hyrule, countless\nages ago.\nStand before me...\n\nOnly then will the path open\nto you.", + "Hmph! Was that...just a dream?\nHe said he was a king of Hyrule.\nWait! Look at your {Color:Red}map{Color:White}, {Player}.\nThere's some kind of mark on it.\nHm. I guess that means it wasn't\na dream!\nWe should head there once we've\ninfused your sword with that {Color:Red}element{Color:White}.\nTo the {Color:Green}elemental sanctuary{Color:White}!", + "", + "", + "" + ], + [ + "", + "{Sound:00:8E}Hmm-hmm... Let's see if I can't\nread that tablet for you...\n{Color:Blue}Fill your sword with power and walk\nover the glowing tile...{Color:White}\nHm... Perhaps it refers to those\n{Color:Blue}flashing spots on the floor {Color:White}around you.\nWell? What are you waiting\nfor? Try it, {Player}!", + "{Sound:00:92}Hmm-hmm...\n\nIt seems that forging the {Color:Red}sacred blade{Color:White}\nsomehow opened the doorway!\nIt must lead to the room that holds\nthe secret of the {Color:Red}light force{Color:White}!\n{Player}, we must go inside!", + "{Sound:00:92}So, when that {Color:Blue}beam hits those who have\nturned to stone, it will turn them back{Color:White}.\nYou've done it, {Player}!\nNow, you can rescue {Color:Green}Princess Zelda{Color:White}.", + "{Sound:00:8E}So this is the {Color:Green}elemental sanctuary{Color:White},\nthen...\nThis is where we can {Color:Blue}infuse your blade\nwith the power of the elements{Color:White}...\nYes, there seems to be a pedestal for\nyour sword right in the middle there.", + "{Sound:00:92}Whoa! You just {Color:Blue}split in two{Color:White}! So this\nis the {Color:Blue}power of the White Sword{Color:White}!\nI guess you can double yourself like\nthat anytime you see those panels...", + "{Sound:00:8E}Hmmmm...\nThis inscription... It says...\n{Color:Blue}Focus power in your blade and\nstand on the glowing tile...", + "{Sound:00:8D}Hey, where are you going, {Player}?!\nWe must go through the door we opened!", + "{Sound:00:8D}Hey, {Player}, you've gone too far!\nJust step on those glowing panels!" + ], + [ + "", + "{Sound:00:8E}Hmmm... I'd bet this stained glass\nshows the location of the {Color:Red}light force{Color:White}...", + "{Sound:01:E8}{04:10:0E}Ah ha ha haaaa...\nEzlo, you really are too kind.\nFirst, you give me my {Color:Red}magic cap{Color:White},\nand then you guide me here!\nYou've been far too generous, but\nnow, I no longer have any use for you.", + "{Sound:01:E8}{04:10:0E}He ha ha ha ha... At last, I've found\nthe location of the {Color:Red}light force{Color:White}.", + "{Sound:00:92}{Player}! Wake up! Can't you\nwake up, {Player}!?", + "{Sound:00:8E}{Color:Green}Vaati {Color:White}disguised himself as the king\nto search for the {Color:Red}light force{Color:White}.\nWhen he learned of this place, he\nwaited for us to reforge the blade.\nAnd if that stained glass is accurate,\n{Color:Blue}Princess Zelda holds the light force{Color:White}!\nVaati will do whatever it takes to\nsteal the power from her!\nIf he succeeds, we may never be able\nto return the princess to normal!\nWe've wasted too much time, {Player}!\nWe must stop Vaati!", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Ha ha ha!\nYou ARE persistent, aren't you?", + "Heh heh heh heh heh heh...\n\nSo, you've come to stop my little\nceremony. Well, you're too late.\nA mere {Color:Blue}three more chimes of the bell{Color:White}\nwill bring the ceremony to its end!\nAnd with the third toll of the bell,\nI will become like a {Color:Green}god{Color:White}!\nAnd your precious {Color:Green}Princess Zelda{Color:White} will\nbe nothing more than cold, dead stone.", + "{Sound:00:92}There's no time! Quickly, {Player},\nto the roof!", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}Did you hear that, {Player}?\nHurry! There are {Color:Blue}only two chimes left{Color:White}!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}Another bell has tolled...\n\n{Color:Blue}Just one more chime{Color:White}, and all our\nwork will have been for naught!", + "", + "", + "{Sound:00:8D}{Player}! No, it can't be! The bell has\nrung for a third time!", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Hmph! Just a few more moments, and the\nceremony would have been complete.\nYou really are obsessed with stopping\nme, aren't you? Ah, very well.\nI have not yet drained all of the {Color:Red}light\nforce{Color:White} housed in Princess Zelda.\nBut what I have should suffice...\nI shall be transformed! Unstoppable!\nBut let me first attend to the pesky\nworms who would trifle with me...", + "Hmph!", + "{04:10:00}{Sound:01:E9}I will have no more of you interfering\nwith of my plans!\nLet me show you true power!!", + "", + "", + "{04:10:0E}{Sound:00:9B}Well, you seem to have some fight in\nyou. I commend your bravery.\nBut you will not survive...THIS!!", + "", + "{04:10:0E}{Sound:00:9B}Grrrrr.....\nI am filled with a power that you cannot\nbegin to understand! Do you think that\npuny sword will save you from ME?!", + "", + "", + "", + "{Sound:00:92}You did it! Impressive! Now, quickly!\nWe must break the curse on {Color:Green}Zelda{Color:White}!", + "What... What is this madness?\n\nI have the power of a god!\n\nI have unstoppable might!!!\n\nHow could I lose to a child?!?", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}, thank you so much for\nsaving me.\nWhen I was turned to stone, I saw\nvisions of you, as if in a dream.", + "{Sound:01:DF}Oh! That {Color:Red}shield{Color:White}! I...remember it...\n\nYou still have it? That's so sweet!\nI knew I could count on you.", + "{Sound:00:90}It looks like the curse has been\nbroken. I'm glad we made it in time.", + "{Sound:00:8D}No! The castle's collapsing!\n\nIt's too dangerous here. Quickly!\nWe must escape from the castle!", + "{Sound:00:8D}Hrmm... The door is blocked! We have no\nchoice... Head back to the {Color:Green}sanctuary{Color:White}!", + "{Sound:00:8D}So, {Player}! Now that you have the\npower of the {Color:Red}Four Sword{Color:White}...\nyou must return {Color:Green}Princess Zelda {Color:White}to\nnormal!", + "", + "", + "", + "", + "", + "{Sound:00:9B}{Player}! And you, Ezlo!\n\nI will not let you escape this place\nalive...\nWitness the power of Vaati's Wrath!\nI have transcended! I am all there is!\nAllow me to give you a taste of pure\npower, of unstoppable might!", + "{Sound:01:E8}Heh heh heh heh...\nYou will not escape, boy.\nNow, you will see the true power of\nthe {Color:Red}light force{Color:White}...\nFor I have become Vaati,\nthe master of this world!", + "", + "{04:10:07}Fool! I... But the {Color:Red}light force{Color:White}...\nMy power... I had such power...", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}, thank goodness you're\nsafe...\nYou defeated Vaati...\nYou did well...\nBut we've lost so much...\nThe castle... All those people...", + "{Sound:01:E7}What's happened?!?\n\nThe curse... Defeating Vaati broke\nthe curse he cast upon me!", + "{Sound:01:E6}My name is {Color:Green}Ezlo{Color:White}, master of Minish\nlore and sorcery.\nThe mage's cap was my creation.\n\nBut its limitless power has caused\nnothing but trouble for the humans.\nIs there any way you can forgive me?\n\nI know many have fallen, and much of\nthe castle has been destroyed...\nBut it is too soon to give\nin to despair.\nMy curse has been broken, and Zelda\nstill possesses some of the light force.\nPerhaps, together, we can do\nsomething.", + "{Sound:01:E6}If one with a just heart wears this\ncap, things can be made right again.", + "{Sound:01:E5}Princess Zelda!\nLet your wishes be known!", + "{Sound:01:E6}Hmm-hmm!\n\nThe hat is breaking apart! It's\noverflowing with the power of life!\nThe hat has the power to turn the\nthoughts of its wearer into reality.\nVaati's heart was filled with evil, and\nthat was reflected in what he became.\nBut it seems that Zelda's pure heart,\ncoupled with the hat's power...\nhas created a miracle!", + "{Sound:01:E6}Hmm... It looks like the time for us\nto part has come.\nThe Minish Door opens but once in a\nhundred years, and it will soon close.\nI must return to my homeland soon.\nI know I've caused you much suffering,\nbut the evil one's power has withered.\nThe power of Princess Zelda herself\nhas restored the light to Hyrule.", + "{04:10:00}Well, {Player}, my journey with you\nwas exciting, to say the least.\nIn fact, I'm...more than just a little\nsad that we must part ways now.", + "{04:10:00}Please, accept this...", + "Heh... You know, I've never actually\nseen you wearing a cap until now!{09:78}\n{Sound:01:E6}It suits you, little hero.\n{09:78}", + "Take care...\n{09:78}", + "{Sound:01:E0}{04:10:0E}Look! The castle! All the people who\nhad been turned to stone!\nThey're all back to normal!", + "Farewell, my friend...\n{09:78}", + "", + "" + ], + [ + "", + "{Sound:02:0E}... ...\n\n{Color:Blue}O young one...\n\nChild who seeks to rescue my\ndescendant, Zelda...\nWelcome...\n\nMy name is {Color:Green}Gustaf{Color:Blue}. I was king of\nHyrule countless ages ago...", + "{Color:Blue}I grant to you this {Color:Red}Kinstone{Color:Blue}...\n\nSeek the {Color:Green}source of the flow {Color:Blue}in Hyrule...\n\nOnly then will your path open...\n\nSave {Color:Green}Zelda{Color:Blue}...\n\nAll of Hyrule is counting on you...", + "{Sound:00:8E}Hmm... Fascinating! An ancient\nking of Hyrule? How strange...\nAnd the {Color:Green}source of the flow{Color:White}?\nWhat do you suppose that could mean?", + "", + "Let fools tarry here while\nthe true hero moves forward...\nThe truth is not seen by the eye,\nyet it makes itself known." + ], + [ + "" + ], + [ + "" + ], + [ + "", + "", + "I love working in my garden. It makes\nme feel so close to nature...\nAnd sometimes, just sometimes, I dig up\na {Color:Red}Kinstone {Color:White}from the ground!", + "What's up there, bud? You sayin' you\nwanna match {Color:Red}Kinstone pieces{Color:White}?", + "What? Not interested?\nAll right, that's cool.", + "Well, look at that! A perfect fit!", + "Hmn? Hey, did you just feel\nthe earth move?", + "Thanks, pal! I feel like a lean,\nmean, earth-tillin' machine!", + "", + "", + "", + "", + "", + "Rock and roll! I dug up another\n{Color:Red}Kinstone piece {Color:White}from my field!\nThat rocks!", + "Wanna {Color:Blue}fuse Kinstone pieces{Color:White}?\nYeah, rock n' roll!", + "Boo! You know what you get for\nquitting on me? You get a BOOO!", + "Fits like a chip off the ol' rock!\nOh, rock and rolllll!", + "Rock, rock, rock and roll!", + "", + "", + "", + "", + "", + "", + "Welcome to Mount Crenel.\nI am the {Color:Green}Great Butterfly Fairy{Color:White}.\nI shall increase the size of the\n{Color:Red}wallet{Color:White} you carry.", + "Welcome to Mount Crenel. I am the\n{Color:Green}Great Mayfly Fairy{Color:White}.\nI shall increase the size of the \n{Color:Red}bomb bag{Color:White} you carry.", + "Welcome to Mount Crenel. I am the\n{Color:Green}Great Dragonfly Fairy{Color:White}.\nI shall increase the capacity of the\n{Color:Red}quiver{Color:White} you carry.", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "The name's {Color:Green}Mutoh{Color:White}. I'm head carpenter\n'round these parts.\nThe king of Hyrule has entrusted me\nwith the town's reconstruction.\nThis area you're standing in right\nnow? It's a work zone!\nIt's way too dangerous for a little\nkid like you.", + "{Sound:00:B5}The name's {Color:Green}Mutoh{Color:White}. I'm head carpenter\n'round these parts.\nThe king of Hyrule himself has\nentrusted me with this project.\nSee, the recent earthquake tore\nthis place up pretty bad.\nListen, kid, you shouldn't be playing\nanywhere near the construction zone.", + "", + "So, that Picori Blade was just a lock\nkeeping those monsters in that chest?\nThe rumor is that Vaati was looking for\nsomething inside the chest...\nI mean, something other than monsters.\nBut nobody knows for sure what it is.\nI tell you, he sure has been nothing\nbut a big headache to the rest of us.", + "We've taken care of most of the\nmonsters out here.\nBe careful around {Color:Green}Minish Woods{Color:White},\nthough. The woods are thick with 'em.", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}Hooo! I'm busy, kid!\n\nThe boss always makes sure we've got\nour noses to the ol' grindstone.", + "{Sound:00:CA}Ahh! No time to talk, kid!\n\nThe boss has us working our fingers to\nthe bone! No time for a break, even!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:C0}There have been a lot of creatures on\nthe rampage lately.\nAs a result, we're in a bit of a rush\nto get things repaired around here.", + "{Sound:00:C0}That earthquake was something else!\n\nIt really tore up the town, so we've\ngot a serious backlog of work to do.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}Creepy... It's like all these monsters\njust appeared out of nowhere...", + "", + "", + "{Sound:00:C0}I'm so busy! So busy!\n\nGotta finish here, so I can go\nrepair the steps next!", + "" + ], + [ + "", + "Ah, we've got the {Color:Red}Earth Element{Color:White}!\nYou must go tell the {Color:Green}elder{Color:White} at once!", + "Oh, that was hot! It was so hot,\nI thought my fibers would catch fire!\nAh, but it's over now! I suppose we\nshould go back and speak to {Color:Green}Melari{Color:White}.", + "The element was not here, but at least\nwe now have a clue to its whereabouts.\nYou must use the {Color:Red}Ocarina of Wind{Color:White} to\nopen a new path.\nWell, there's no point in standing\naround! Go get that last element!", + "Brrrrrrrrr... I almost froze my\nbeak off in there!", + "At last, we've got all four elements!\nLet's go revive the {Color:Red}sacred blade{Color:White}!" + ], + [ + "{Sound:01:B8}MYAAAAWWWN!!\n\nWhat a nice nap!!", + "{Sound:01:B9}Welcome. Goro.\nOh, what a tiny Goron you are...\nYou make this big Goron happy with this\nunexpected visit to my distant home.\nAnd yes, if you should ever accomplish\nsome major feat...\nWell, then you should come back and\nvisit me again...\nDon't forget.", + "{Sound:01:B8}Welcome. Goro.\nOh, what a tiny Goron you are...\nYou make this big Goron happy with this\nunexpected visit to my distant home.\nTell me, little one, what do you know\nabout {Color:Red}shields{Color:White}?\nWell, among us Gorons, who know well\nthe taste of steel...\nThey are considered a fine delicacy.\nAh, yes...\nJust once, I should like to taste\na fine, fresh shield...", + "{Sound:01:B9}Thank you for the delicious {Color:Red}shield {Color:White}you\ngave me last time you came.\nI think of that flavor even now... ...\n... ... ... ... ... ... ... ... ... ...\n... ... ... ... ... ... ... ... ... ...\n... ... ... ... ... ... ... ... ... ...\n... ... ... ... ... ... ... ... ... ...\n... ... ... ... ... ... ... ... ... ...\nSigh... Even thinking about it takes me\nto faraway places.\nIf you ever find another such shield,\nyou must let me taste it, please!", + "{Sound:01:BA}Welcome. Goro.\nOh, what a tiny Goron you are...\nYou make this big Goron happy with this\nunexpected visit to my distant home.\nOh! Oh, what is that you have there?\nIs that by any chance a {Color:Red}shield{Color:White}?\nWell, among us Gorons, who know well\nthe taste of steel...\nThey are considered a fine delicacy.\nLittle Goron! Please, goro!\nLet me just nibble on the corner,\nwould you?\nI will give it back to you just as soon\nas I've had the tiniest taste.\nWon't you please just let me have\na bite, a lick, a tiny crumb?\n {Choice:1D:06}OK! {Choice:1D:07}No! Gross!", + "{Sound:01:B7}Welcome. Goro.\nOh, what a tiny Goron you are...\nOh! What's this!?\nYou have another {Color:Red}shield{Color:White}?\nWill you let me taste this one also?\n {Choice:1D:06}OK! {Choice:1D:07}No! That's sick!", + "{Sound:01:B8}But, little one, if I eat it, you will no\nlonger have a shield. Do you mind?\n {Choice:FF}No, it's fine! {Choice:1D:07}Uh, just a little...", + "{Sound:01:B7}I see, goro. Then I will not taste your\ndelicious shield.", + "{Sound:01:BA}Really, goro!? Thank you! GORO!\n\nI'll dig right in!!", + "{Sound:01:B8}Nummnummnumm! Slurp, slurp!\nOh, delicious!\nIt has a deep, rich taste surpassing\neven the great praise I have heard!", + "{Sound:01:B8}Nummnumm! Slurp, slurp! Oh, delicious!\nOh, just a few more bites, please!!", + "{Sound:01:B8}Nummnumm! Slurp, slurp! Oh, delicious!\nThat was excellent!\nThank you so much. Now, I finally know\nthe legendary taste of a shield!\nAnd I will happily fulfill my promise!\n\nLet me just spit your {Color:Red}shield {Color:White}back\nout again!", + "{Sound:01:B7}Goro goro...?!\n\nIt-It seems your shield has changed\n{Color:Blue}shape {Color:White}a little as I was chewing on it...\nOh, but it's fine!\n\nIt is still a shield after all, just a\nslightly differently shaped one!\nI think...\nWell, I have to go now! Good-bye, goro!" + ], + [ + "" + ], + [ + "", + "{Sound:01:FB}Green clothes? And a mystical hat?!?\n\nSir! Would you by chance be {Player},\nthe one who found the {Color:Red}Earth Element{Color:White}?\nSurely you are! I have heard so many\ntales about you.\nI am {Color:Green}Belari{Color:White}, researcher of antiquities.\nI am also, well, a bit of an inventor.\nYou know, you won't be able to get\nback to town, due to all the debris...\nHere, I have something that might\ncome in handy.", + "Let me know if you find it useful.", + "So you like those {Color:Red}bombs{Color:White}, huh?\nI still have some, so here you go.", + "I don't suppose you know where the\nhot springs are, do you?\nMy current experiment requires\nthe{Color:Blue} water of a hot spring{Color:White}.", + "Eh? Did you bring me some {Color:Red}Crenel Hot\nSpring Water{Color:White}?\nThank you! At last, I can complete my\nexperiment! I must reward you!", + "", + "Well, back to my research.", + "Wouldn't it be handy to have a bomb\nthat blew up only when you wanted?", + "I'm sorry, but I gave you all of my\nbombs last time.", + "You've brought a {Color:Red}Kinstone{Color:White}, haven't\nyou? Let's see if we can {Color:Blue}fuse {Color:White}ours.", + "Excellent! A perfect match! And I\nsuspect this might result in an item!", + "You know, we really ought to try\nfusing Kinstones sometime.", + "", + "At last, it's complete! The {Color:Red}Remote\nBomb{Color:White}! It blows up whenever you want!\nIf you ever need normal {Color:Red}bombs {Color:White}again,\njust trade me back for them. So...\nWant to trade for {Color:Red}Remote Bombs{Color:White}?\n {Choice:FF}Sure {Choice:1F:10}No, thanks", + "You traded for {Color:Red}Remote Bombs{Color:White}.\n\nPress the button to use a bomb, then\npress the button again to detonate it.", + "If you ever need a {Color:Red}Remote Bomb{Color:White}, just\nsay the word.", + "You want to use normal {Color:Red}bombs {Color:White}again?\nJust trade back those {Color:Red}Remote Bombs{Color:White}.\nWant to trade for normal {Color:Red}bombs{Color:White}?\n {Choice:FF}Sure {Choice:1F:13}Maybe later", + "You traded for normal {Color:Red}bombs{Color:White}!\n\nIf you ever want to use {Color:Red}Remote Bombs{Color:White}\nagain, just come see me.", + "If you ever want to use normal {Color:Red}bombs{Color:White}\nagain, just come see me.", + "Tell me if you want to swap for\n{Color:Red}Remote Bombs{Color:White}.\nI can trade with you if you like.\n {Choice:FF}Sure {Choice:1F:10}No, thanks", + "", + "{Sound:01:E5}Hm... I've never seen an outfit like\nthat before. Are you a...human?\nOh, my! It's been quite some time\nsince any humans came here.\nMy name is {Color:Green}Festari{Color:White}. I watch the abbey,\nas well as the shrine to the north.\nYou...seem to be having some trouble\nwith our language, don't you?\nYou could use a Jabber Nut. It will\nallow you to understand our tongue.\nYou should be able to find one in\nthe barrel house just south of here.", + "{Sound:01:E5}You wish to go to the {Color:Green}shrine{Color:White}?\nVery well. This way...", + "Vile beasts have settled in recently.\nBe careful: it is quite dangerous.", + "{Sound:01:E5}You retrieved the {Color:Red}Earth Element {Color:White}from\nthat fiend-infested shrine?\nIncredible!\n\nHumans are amazing creatures.\nThe elder is sure to be amazed, too.", + "{Sound:01:E5}So you're on a quest to restore the\nsacred blade so you can save the\nprincess? Yeah, I'm sure you'll\nmanage...", + "{Sound:01:E5}So you've eaten the {Color:Red}Jabber Nut{Color:White},\nand now you can understand us?\n...\n\n{07:1F:1C}", + "Sorry, but I know little about {Color:Red}swords{Color:White}.\nI'm sure the {Color:Green}elder{Color:White} can help you.", + "", + "", + "Oh, {Player}.\n\nThis must be the {Color:Red}Jabber Nut {Color:White}Festari\ntold you about.\nWell, you'd better eat it if you plan\non making any progress at all.", + "", + "", + "{Sound:02:03}Pico riki poko ti po!", + "{Sound:02:03}So you've eaten the {Color:Red}Jabber Nut{Color:White} and\nnow you can understand us...\nThe {Color:Green}elder {Color:White}said that humans can no\nlonger see us as they once could.\nIt's amazing that you can see us.", + "{Sound:02:03}{Color:Red}This is where we cultivate Pico Blooms{Color:White}.\n\nThe {Color:Red}Picolyte {Color:White}sold in the human town is\nmade from the {Color:Blue}nectar of our plants{Color:White}.\nWe sneak into town at night and leave\nit there for the humans to find.", + "South of here, there's a house\nshaped like a barrel.\nInside, you will find a {Color:Red}Jabber Nut{Color:White}.\n\nIf you eat this {Color:Red}Jabber Nut{Color:White}, you will be\nable to understand the Minish tongue.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "We sneak our {Color:Red}Pico Blooms {Color:White}to areas\nnear where the humans live.\nJust having some of it makes\nyou incredibly lucky.\nWe're preparing for our next delivery\nright now.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "Ruff! Ruff!", + "{Sound:02:1A}Honestly! Where did Dad go this time?!?\n\nI leave for just a few minutes, and he\nlocks up the ranch and takes off!", + "I lost my key, and I can't get inside.\nAnd the {Color:Red}spare key{Color:White}'s inside the house!", + "{Sound:02:1A}What a pain. And I was thinking of\ngoing into town to sell {Color:Red}Lon Lon Milk{Color:White}.", + "Oh! Our one and only spare key!\n\nI don't know how you got this, but\nI can't thank you enough!\nTell me your name, kid.\n\n{04:12}{Player}? That's a great name.\nIf you ever need to go to {Color:Green}Lake Hylia{Color:White},\nyou're free to cut through our house.", + "You really helped me out, kid.\n\nIf you ever want to go to {Color:Green}Lake Hylia{Color:White},\nuse the shortcut out behind our ranch.", + "{Sound:02:1A}Thank you, {Player}. Now, I can\nfinally get back into my house.\nWell, I'd better be going. I have a\nlot to do before I can leave town.", + "Nayhayhayyyy...", + "", + "Well! If it isn't {Player}! I just\nfinished milking our pride and joy.\nI'll tell you what, {Player}... Because\nyou did us such a big favor...\nI'll sell you some milk at our special,\nfriends-only price.\nIf you ever need a {Color:Blue}quick burst of\nstrength{Color:White}, just drink it up!\nAnd if you run out, just bring\nyour empty bottle back for a refill!\nBuy some {Color:Red}Lon Lon Milk {Color:White}for 30 Rupees?\n {Choice:FF}Sure {Choice:20:14}No, thanks", + "Here you go! Have some freshly\nsqueezed {Color:Red}Lon Lon Milk{Color:White}!", + "Here you go! Have some...\n\nWhoops!! You don't have an {Color:Red}empty\nbottle{Color:White}! Too bad...", + "Drop in for a visit the next time\nyou're in the neighborhood.", + "", + "{Sound:02:1A}Thank you very much, {Player}.\nCome visit us again!", + "Bray-hey-hey-hey-hey...", + "Moooo!" + ], + [ + "", + "{Sound:02:04}We forest {Color:Green}Minish{Color:Red} {Color:White}are good at\ngrowing plants and making tools.\nThe {Color:Red}Minish Berries{Color:White} we grow here often\ncontain items that please the humans.", + "{Sound:01:F9}There's a weird guy outside the village\nwho {Color:Blue}invents all kinds of tools{Color:White}.\nHe came to the village a while ago. We\nthought maybe he was back for good.\nBut all he said was {Color:Blue}\"Got any {Color:Red}milk{Color:Blue}?\"{Color:White}\nMaybe he was thirsty or something.", + "{Sound:01:FE}There's a weird guy outside the village\nwho {Color:Blue}invents all kinds of tools{Color:White}.\nHe came to the village a while ago. We\nthought maybe he was back for good.\nBut all he said was {Color:Blue}\"Got any {Color:Red}blue\npotions{Color:Blue}?\" {Color:White}Maybe he caught a cold...", + "", + "", + "{Sound:01:F7}Sometimes it's a flower seed, and\nsometimes it's a stone.\nWe hide our lucky items in all sorts of\nunexpected places.\nBut the real trick is making it tough\nfor humans to notice!", + "{Sound:02:03}Sometimes it's a flower seed, and\nsometimes it's a stone.\nWe hide our lucky items in all sorts of\nunexpected places.\nBut the real trick is making it tough\nfor humans to notice!", + "{Sound:01:FD}I've been getting better at disguising\nthings so that humans won't notice 'em!\nI love my job!", + "", + "", + "", + "", + "", + "{Sound:02:05}Wow! Good job finding this place! There\naren't many people who visit me here.", + "{Sound:01:FE}Hehhe! Great! Let's fuse now!", + "{Sound:01:FF}Hehe! That's why I can't get enough\nof Kinstone fusion!", + "{Sound:01:FD}Awww... Really?", + "", + "", + "", + "{Sound:01:F8}You've heard of travelers who find a\n{Color:Red}Kinstone {Color:White}and get really lucky?\nWell, that's all thanks to items made\nby us {Color:Green}Minish{Color:White}!\nYou see, we thrive on making humans\nhappy. It gives us energy.\nBut we only do it in secret!", + "{Sound:01:F8}You've heard of travelers who pick up a\nstone and find something under it?\nWell, those items were actually left\nthere by us {Color:Green}Minish{Color:White}!\nYou see, we thrive on making humans\nhappy. It gives us energy.\nBut we only do it in secret!", + "{Sound:01:F8}You've heard of travelers who pick up a\nstone and find something under it?\nWell, those items were actually left\nthere by us {Color:Green}Minish{Color:White}!\nWe live for making humans happy, but\nwe only do it in secret!", + "", + "", + "{Sound:01:FB}Our ancestors, the ancient {Color:Green}Minish{Color:White},\nused the portal between our worlds.\nIt brought them into the human world,\nand they settled in this forest.", + "{Sound:01:FB}Our ancestors, the ancient {Color:Green}Minish{Color:White},\nused the portal between our worlds.\nIt brought them here, into the human\nworld, and they settled in this forest.\nThe {Color:Green}elder {Color:White}says our cultures have\nchanged much since those old days.", + "", + "", + "", + "{Sound:02:03}If you want to reforge that sword, you\nwill need the help of an expert smith!\n{Color:Green}Master Melari{Color:White} and his seven\napprentices can help you.\nThey live in the mountains, where they\ncan find all the ore they need.\nI'm sure the {Color:Green}elder {Color:White}would tell you about\nhim if you asked.", + "{Sound:02:03}If you want that sword reforged, you\nshould see {Color:Green}Melari{Color:White}.\nHe and his apprentices are skilled in\nthe arts of metalworking.\nThat's why they live in the mountain:\nso they can be close to the ore!", + "{Sound:01:FA}So how was old {Color:Green}Melari{Color:White}?\n\nAnd were his apprentices singing their\nusual work song?", + "Pico ricopi picoco copi!", + "", + "{Sound:01:F9}There are so many monsters around\nthese woods lately!\nThe elder said that even the {Color:Green}shrine {Color:White}to\nthe north is filled with monsters now!", + "{Sound:02:00}You fought all the monsters and took\nthe {Color:Red}Earth Element{Color:White} from the altar?\nYou humans are amazing.", + "{Sound:02:00}You fought the monsters all the way to\nthe altar to get the {Color:Red}Earth Element{Color:White}?\nWow, humans are amazing!", + "", + "", + "{Sound:02:02}Do you know about {Color:Red}Kinstone pieces{Color:White}?\nThey're all the rage among humans now.", + "{Sound:02:02}Do you know about {Color:Red}Kinstone pieces{Color:White}?\nThey're all the rage among humans now.", + "{Sound:02:02}Do you know about {Color:Red}Kinstone pieces{Color:White}?\nThey're all the rage among humans now.", + "", + "", + "{Sound:01:F8}Hey, nice clothes...\nI want to wear human clothes, too!", + "{Sound:01:F9}I was born and raised here, so I don't\nknow much about the outside world.\nI hear there are HUGE green monsters\nout there in the woods.\nI can't believe you made it through\nthere alive! You must be really brave!", + "{Sound:01:F9}That's it! I've decided!\n\nWhen I grow up, I'm going to be human!\n...I wonder how I'll do that...", + "{Sound:01:FA}I'm getting set to leave for town and\nvisit some of my Minish friends there.", + "", + "{Sound:01:FB}We {Color:Green}Minish {Color:White}live in Hyrule Town and other\nplaces, too--not just in these woods.", + "{Sound:01:FC}Had you never seen any {Color:Green}Minish {Color:White}before\nyou came here?\nReally? That's so strange.\nWe Minish live all over the place!", + "{Sound:01:FE}We {Color:Green}Minish {Color:White}live in Hyrule Town and other\nplaces, too--not just in these woods.", + "", + "", + "{Sound:02:03}You probably haven't noticed, but lots\nof {Color:Green}Minish {Color:White}live right in {Color:Green}Hyrule Town{Color:White}!", + "{Sound:02:02}Maybe I should just get out of this\nsleepy little town and move to the city.\nOr maybe I should go to the mountains.\nThe folks out there seem to have fun!", + "{Sound:01:FB}I received a letter from my friend who\nlives in the town library!\nI wish I could live in town, too...", + "", + "", + "{Sound:02:05}Hello!\n\nWe're doing cutting-edge research on\nPico Blooms here.\nYou see that plant with the little bud?\nWe're working on ways to improve it!", + "{Sound:02:02}I need {Color:Red}milk {Color:White}to continue my improvements\non this Pico Bloom.\nI wish someone would bring me some.", + "{Sound:01:FD}Wow, thanks!\nNow I can continue my research!\nCome on back when this\nflower blossoms!", + "{Sound:02:02}My new Pico Bloom hasn't blossomed yet.\nCome back soon, though.", + "{Sound:01:FF}Look! I succeeded in growing a {Color:Blue}Yellow\nPico Bloom{Color:White}! It's all thanks to you!\nI'm so grateful for all your help!", + "{Sound:01:FC}I am working on my next Pico Bloom\nenhancement...\nAll I need is some {Color:Red}Crenel Hot Spring\nWater{Color:White} to complete it.\nBut the mountain is so far away, and I\ndon't know how to get any.\nI wish someone would bring me some.", + "{Sound:01:FD}Wow, thanks! This is just what I\nneeded to complete my research!\nCome back when the bud blossoms!", + "", + "{Sound:01:FF}Look! I succeeded in growing a {Color:Blue}Blue\nPico Bloom{Color:White}! It's all thanks to you!\nI'm so grateful for all your help!", + "{Sound:01:FC}I am working on my next Pico Bloom\nenhancement...\nBut I need a {Color:Red}red potion{Color:White} to finish. If\nonly I knew where some could be found.\nI wish someone would bring me some.", + "{Sound:01:FD}Wow, thanks! This is just what I needed\nto make that bud blossom!\nCome back and see how it turns out!", + "", + "{Sound:01:FF}Look! I succeeded in growing an\n{Color:Blue}Orange Pico Bloom{Color:White}, thanks to your help!\nI'm so grateful to you!", + "{Sound:01:FA}I'm taking a break from my research,\nbut I have lots of good ideas.\nSuper Pico Bloom...\nHyper Pico Bloom...\nCyber Pico Bloom...\nWhich one should I work on first?", + "{Sound:01:FB}Hey! What've you got there?\nIs that {Color:Red}Lon Lon Milk{Color:White}?\nDid you bring it for me?\n{Choice:FF}Yes {Choice:21:4E}No", + "{Sound:01:FB}Hey! What've you got there?\nIs that {Color:Red}Crenel Hot Spring Water{Color:White}?\nDid you bring it for me?\n{Choice:FF}Yes {Choice:21:4E}No", + "{Sound:01:FB}Hey! What've you got there?\nIs that a {Color:Red}red potion{Color:White}?\nDid you bring it for me?\n{Choice:FF}Yes {Choice:21:4E}No", + "{Sound:02:01}Oh, sorry then... If you change your\nmind, do let me know." + ], + [ + "", + "There should be some {Color:Green}Minish{Color:White} living here\nin this forest.\nEh? Who are the {Color:Green}Minish{Color:White}? Ah, yes,\nhow silly of me!\nYou humans call them \"{Color:Green}Picori{Color:White},\" but they\nrefer to themselves as the {Color:Green}Minish{Color:White}!\nStrange how, in the world of humans,\nonly this forest has kept the name...\nAnyhow, deep in the forest they built a\ntiny village, where many now live.\nBut if we're to enter the village, we'll\nhave to make you a touch smaller first.\nLook for a tree stump. Then, I can\nshrink you to the size of the \"{Color:Green}Picori{Color:White}.\"", + "{Sound:00:92}{04:10:00}Hold on for a moment, my boy! We've\nstumbled across something important!\nThe world of the {Color:Green}Minish{Color:White} is very small.\nYou're far too big to meet them now.\nEh? Who are the {Color:Green}Minish{Color:White}? Ah, yes! Silly\nme! Allow me to explain...\nYou humans call them \"{Color:Green}Picori{Color:White},\" but they\nrefer to themselves as the {Color:Green}Minish{Color:White}!\nStrange how, in the world of humans,\nonly this forest has kept that name...\nAnyhow, deep in the forest they built a\ntiny village, where many now live.\nBut if we're to enter the village, we'll\nhave to make you a touch smaller first.\nLook at that. At first glance, it\nappears to be a mere stump, yes?\nNo! That stump is a {Color:Blue}portal{Color:White} used by\npeople long ago to adjust their size!\nWith my help, you can use it to {Color:Blue}shrink\ndown to Minish size{Color:White}.\nJust stand on the stump and press {Key:Right}\nto shrink.\nTo return to normal, stand next to the\nstump and press {Key:Right}.\nGet me up there, and we'll give\nit a try.", + "Welcome to the world through the\neyes of the Minish!\nNow, aren't you glad you saved me?\nNo need to thank me, though!\nPortals that reduce your size are {Color:Blue}all\naround, in different shapes and sizes{Color:White}.{Color:Blue}\n{Color:White}If you want to return to normal, stand\nnext to a portal and press {Key:Right}.\nBut there is one thing you must know:\n{Color:Blue}being Minish-sized is full of dangers!{Color:White}\nMere puddles at your normal size\nare bottomless swamps to the Minish.\nAnd as your companion, if anything bad\nhappens to you, it happens to me, too!\nSo proceed with caution, my lad! If not\nfor your sake, then for my own!" + ], + [ + "", + "", + "The swamp in {Color:Green}Castor Wilds{Color:White} is\nbottomless...I say.\nTo get across that swamp, you'll need\nto {Color:Blue}run as swiftly as the wind blows{Color:White}...", + "A dark room settles my soul...I say.\nDo not turn on the lights...I say.", + "Oh, dear. You found me out!\nDon't tell anyone!", + "", + "", + "", + "", + "", + "", + "", + "Hello. I am Percy, poet laureate\nof Hyrule.\nAnd you are {Player}? Oh, no,\nno! The pleasure is mine!\nI travel all over the realm, writing\nverse wherever I go.\nBut here I am, returning after a long\nabsence only to find the road blocked.\nIt wouldn't feel like such a waste if\nI hadn't lost half of my {Color:Red}Kinstone{Color:White}!\nWhen misfortune rains down upon\nmy head, it pours in torrents!\nI think {Color:Blue}I may have dropped it in the\ninn{Color:White} I stayed at last night...\nI see no other course than to put\nthese tragic events to verse.\n {Color:Blue}I see stars beyond the rainbow,\n But I cannot reach them.\n Though the stone I lost is small,\n Large was its place in my heart.", + "My way home is blocked. Alas!\n\nAnd making matters worse, I lost one of\nmy {Color:Red}stone fragments{Color:White} in my travels.\nWhen misfortune rains down upon\nmy head, it pours in torrents!\nI wonder if I dropped that stone\nfragment {Color:Blue}in the inn{Color:White} last night.\nI see no other course than to put\nthese tragic events to verse.\n {Color:Blue}I see stars beyond the rainbow,\n But I cannot reach them.\n Though the stone I lost is small,\n Large was its place in my heart.", + "Unfortunately, I only have one\n{Color:Red}fragment{Color:White}. I'm sorry.", + "Oh, my! That {Color:Red}fragment{Color:White} looks just like\nmine! They might even fit together!", + "Oh, perfect! They fit!\n\nThat's it! I've got it now!\nThe perfect verse!\n {Color:Blue}Apart or whole,\n These two are one.\n Two lost and broken halves,\n Like me and my beloved.", + "Oh, dear! {Player}!\nWon't you listen to my verse?\nWhen I finally returned to my home,\nsweet home, a stranger was there!\nI'm an extremely shy person, and I just\ncan't talk to someone I don't know!\nSo...I had to put my feelings to verse!\n\n {Color:Blue}While I was gone, did you break in\n To practice your thieving art?\n Even if you rob my home,\n You can never steal my heart.", + "Oh, my! {Player}! Thanks to you, I can\nfinally go back in my house.\nIt's been totally rearranged, but I\nthink it's a good look!\nI've put my feelings of gratitude\nto verse...\n {Color:Blue}The way made safe, I came back home\n To find me inside, all alone.\n In my chest, my poor heart aches,\n But for you I feel the deepest thanks!", + "What? You're going to quit?\nWell, come again.", + "Oh, {Player}!\n\nDid you come all the way here just to\n{Color:Blue}fuse Kinstones{Color:White} with me?", + "Oh, just a moment...\n\nMy fireplace is entirely backed up with\nblue seashells.\nWould you clean them out for me?\nThey're so...smelly. Please?" + ], + [ + "", + "Oh! Are you the one who returned me to\nnormal? Thank you! Oh, but listen...\nHave you noticed how strange the\n{Color:Green}king {Color:White}has been lately?\nThat's because that's not the king at\nall! It's {Color:Green}Vaati{Color:White}! He's taken over!\nOne after another, he's turned all the\npeople of the castle to stone!\nThen, the monsters attacked us.\nOh, what has happened to the castle?", + "{Player}! We need your help!\n\n{Color:Green}Vaati {Color:White}took our petrified princess to\nthe roof of the castle...\nHe must be planning something fiendish.\nYou must stop him!", + "The real {Color:Green}king of Hyrule {Color:White}must be locked\nup somewhere in the castle...\nPlease find him. As soon as we've\nrecovered, we'll start looking, too.", + "Oh! Thank you for restoring me.\nI feel so much better now!\nDon't worry about me. I'll be fine.\nNow, go help the others!", + "Leave this to us!\nYou go save {Color:Green}Princess Zelda{Color:White}!", + "Don't worry--we'll protect the king.\nYou have to go save {Color:Green}Princess Zelda{Color:White}!", + "Gah! I hate to admit it, but we're\njust no match for those beasts!", + "", + "", + "", + "", + "Oh! {Player}!\n\nAre you the one who broke the\ncurse and returned me to normal?\nYou've grown quite brave since\nI last saw you, I must say.\nBut, oh, how this castle has suffered\nwhile I was under {Color:Green}Vaati{Color:White}'s curse...\nIs this all the work of one man?\n\nAs {Color:Green}king of Hyrule{Color:White}, I must do\nsomething about this villain...\nBut... Ah, I'm old, and I would only\nhold you back.\n{Player}, you have the {Color:Red}sacred blade{Color:White}\nnow. We must rely on you.\nPlease! You must find a way to rescue\nmy {Color:Green}Zelda{Color:White}.\nTake this key. You can use it to get\nout of the castle from the basement.", + "If I were to join you, I fear I would\nonly be a hindrance.\nPlease, {Player}, you must find a way\nto save my daughter.", + "", + "", + "" + ], + [ + "", + "Here we are, {Player}!\nDoesn't it look fun?\n{07:25:02}", + "Come on! Let's look around!", + "{Player}, there's a storyteller here!\nWe should stop and listen to--\nOh! I wonder what's over there...", + "So the {Color:Green}Picori {Color:White}ARE real! My father\nalways told me they were.\nOh! Look at that!", + "Say, wasn't there going to be a {Color:Blue}sword-\nfighting tournament{Color:White} at the castle?\nI wonder who won this year...\n\nOh, wow! Over here!", + "{Player}! Where are you going?\nOver here! This way!", + "", + "", + "", + "", + "", + "Welcome to the {Color:Blue}Picori Festival{Color:White}!\n\nThey say that, every hundred years,\nthe Picori come to Hyrule...\nAnd this is the 100th year, to the day,\nof the last time the Picori were here!", + "Long, long ago, and then even longer\nbefore that...\nEvil creatures appeared in the world\nof humans.\nThey were powerful, frightening\nbeasts, and they created such trouble!\nBut then the {Color:Green}Picori{Color:White} came from the sky,\nbringing humans powerful magic.\nWith the magic light force and the\nPicori Blade, the beasts were repelled.\nAnd the world of humans once more\nknew peace, thanks to the Picori.\nSo as not to forget our gratitude, we\nhold this festival each year.\nNow, remember, little ones... The Picori\nonly appear before good little children.\nIf you only do bad deeds, you will\nnever get to see them! So be good!", + "I don't believe in the Picori!\n\nI'm not a kid anymore! I'm too old to\nbelieve in any stupid old fairy tales!", + "Do you think I'll really see the Picori\nif I'm on my best behavior all the time?", + "Come on up! Come one, come all!\nGather round and have a look-see!\nI'm having a huge sale on all manner\nof delicious and festive vegetables!", + "Oh, hi! Are you enjoying the festival?\nIt's so much fun!\nI'm so happy to be here! And my fresh\nfruits are just delicious! Buy some!", + "Come one! Come all! Try your luck,\nand win incredible prizes!", + "Hey, guy, have you ever seen the\nPicori? I saw one just the other day!\nIt wore a red cone-shaped hat, and\nit was really small...\nAnd it was standing inside my dad's\nshoe! I really saw it! I swear!", + "So, so, so... I've been good all year?\nLike, all year long?\nAnd you know how the Picori only\nshow themselves if you've been good?\nAnd so, so, so I'm just waiting for\nthe Picori to come and play with me.", + "Only once every hundred years does\nthe mystic doorway open.\nThis is the door that links the human\nworld to the world of the {Color:Green}Picori{Color:White}.\nWhen this door opens, the {Color:Green}Picori{Color:White} can\nenter our world. And guess what!\nThis marks the hundredth year\nsince they last appeared here!\nI'm sure something wonderful is\ngoing to happen at this festival!", + "Each year, there is a sword-fighting\ntournament at the {Color:Green}Picori Festival{Color:White}.\nThis year's tournament is already over.\nI couldn't believe how fast it went!\nI hear {Color:Blue}the victor was a mysterious\nman dressed entirely in black{Color:White}.", + "They say the Picori bring happiness\nto all the humans they meet...\nI wonder when they will bring\nhappiness to me...", + "Are you enjoying yourself, {Player}?\nThis is the biggest festival in {Color:Green}Hyrule{Color:White}!\nIf you don't stop to enjoy it,\nyou'll miss out on all the fun!", + "I've been on the road for a while.\nI came back in time for the festival.\nIt feels wonderful to be back in Hyrule\nagain, in this joyous time!\nI... I must put these feelings\ninto verse!", + "I love festivals. It's like seeing your\ntown transform into another world!\nIt really gives you a chance to think\nabout how well we have it here...", + "People from all over the place come to\nHyrule Town for the {Color:Blue}Picori Festival{Color:White}.", + "You're the boy from old Master\nSmith's place, right?\nI'm sure you know this, but he's the\nbest swordsmith Hyrule's ever seen!\nEvery year, I enter the tournament\ntrying to win that sword of his.\nI haven't won yet, and maybe I never\nwill, but the tournament was awesome!\nThe winner this year was a new face.\nI've been wondering where he's from.\nHe used some incredible techniques and\nwon the whole tourney in record time!", + "I've been dispatched from {Color:Green}Hyrule Castle{Color:White}\nup north to watch over the festivities.", + "I've never seen the {Color:Green}Picori {Color:White}before...", + "You two must be great friends!", + "I'm going to look for {Color:Green}Picori{Color:White}! Mom said\nthere'd be {Color:Green}Picori {Color:White}at the festival!", + "I saw it! There was a {Color:Green}Picori {Color:White}here\njust a second ago! No, really!", + "This is my first ever {Color:Blue}Picori Festival{Color:White}!\nSo...where are all the {Color:Green}Picori{Color:White}, anyway?", + "Day and night, he's going on and on\nabout Picori this and Picori that!\nDoesn't he know they're nothing but a\nsilly fairy tale to make kids behave?", + "I'm just on my way back from seeing\nthe tournament at {Color:Green}Hyrule Castle{Color:White}.\nLet me tell you! Watching all those\nsword fights made me hungry!", + "Phew... Preparing for the festival left\nme absolutely exhausted...\nStill, I'm just enjoying watching\npeople have fun.", + "Hey, hey! Come on up!\nTake a shot! Win a prize!", + "My sister and I came a long way to see\nthe {Color:Green}Picori Festival{Color:White} this year.\nIs it true the festival's named after\ntiny people the size of my thumb?\nI want to see what they look like! Do\nyou know where I can go to see them?" + ], + [ + "" + ], + [ + "", + "Hmph! So, a Guardian is protecting the\ntreasure? Take care while fighting it." + ], + [ + "", + "My name's Dampé. I'm the\n{Color:Green}gravedigger{Color:White} here.\nWhat's that? You were called here by\nthe ghost of a king?\nThat'd be the ancient king of Hyrule\nwho rests here. I've seen him myself.\nWell, if the king has called you, I can't\nsee any reason not to let you in...\nHere, take this {Color:Red}graveyard key{Color:White}.", + "What? A crow took the key and flew\noff into a tree?\nWell, don't just stand around!\nThe crow'll get away!\nCharge at him and give that tree\nhe's in a rattle if you want it back!", + "I'll open the gate for you.\nBe careful in there.", + "{Color:Blue}Left{Color:White}, {Color:Blue}left{Color:White}, {Color:Blue}left{Color:White}... {Color:Blue}Up{Color:White}, {Color:Blue}up{Color:White}, {Color:Blue}up{Color:White}...\nDang! What's that last turn?", + "You want to fuse {Color:Blue}Kinstones{Color:White} with me?\n", + "Wow! Hey! Look at that! They fused!\n\nI hope that means business will\nbe booming from now on.", + "Hey, come back if you find another\n{Color:Red}Kinstone piece{Color:White}.", + "My name's Dampé. I'm the {Color:Green}gravedigger{Color:White}\nhere. What can I do for you?\nWhat's that? You say you were called\nhere by the ghost of a king?\nThat'd be the ancient king of Hyrule\nwho rests here. I've seen him myself.", + "What's with that crow? He up and\nflew off with the {Color:Red}graveyard key{Color:White}!\nCharge after him and get that key!", + "So, you managed to get the key back?\nKeep a tighter grip on it this time!\nAt least now, you can get into the\ngraveyard..." + ], + [ + "", + "So, what do you say, huh?\n {Choice:FF}Sure {Choice:29:05}No, thanks", + "Thanks a lot!", + "You don't have enough {Color:Red}Rupees{Color:White}!\nCome back later!", + "You can't hold no more stuff.\nCome back later.", + "Pfeh!\nThen get lost!", + "", + "", + "", + "", + "", + "OK, ya got me!\n\nI'll make it up to you by selling\nyou {Color:Red}bombs{Color:White}! 10 of 'em for {Var:1} Rupees!\n{07:29:01}", + "OK, ya got me!\nLet me make it up to ya!\nThis fabulous {Color:Red}Grip Ring {Color:White}is just perfect\nfor a young mountaineer like yourself!\nClimb in style for only {Var:1} Rupees!\nWhat a bargain!\n{07:29:01}", + "OK, ya got me!\n\nI'll make it up to you by selling you\na {Color:Red}Kinstone piece {Color:White}for {Var:1} Rupees!\n{07:29:01}", + "OK, ya got me!\n\nI'll make it up to you by selling\nyou {Color:Red}arrows{Color:White}! 30 of 'em for {Var:1} Rupees!\n{07:29:01}", + "I wanna sell you {Color:Red}arrows{Color:White}, but you don't\nhave a {Color:Red}bow{Color:White}! Come back later!", + "OK, ya got me!\nLet me make it up to ya!\nYou can have this most deluxe of all\n{Color:Red}bottles{Color:White} for only {Var:1} Rupees!\n{07:29:01}", + "I ain't got nothin' ta sell!", + "OK, ya got me!\n\nI'll make it up to you by\ntelling you something good!\n{07:29:13}", + "A friend of mine in a {Color:Green}cave in the south\nof Trilby Highlands {Color:White}has a handy tool.\nIf you want to climb {Color:Green}Mount Crenel{Color:White},\nI suggest you go buy it from him.", + "OK, ya got me!\n\nI'll make it up to you by fusing\nKinstones with you for {Var:1} Rupees!\n{07:29:15}", + "You wanna?\n {Choice:29:02}Yes {Choice:29:05}No", + "You don't wanna?" + ], + [ + "" + ], + [ + "", + "Oh, that {Color:Red}Red Picolyte{Color:White} will make your\nquest so much easier!\nIt makes it a cinch for you to\nfind hearts! Care to buy some?\n{07:2B:0F}", + "Oh, that {Color:Red}White Picolyte{Color:White} is for people\nwho want to get lucky!\nIt makes it easier for you to find\nKinstone pieces. Care to buy it?\n{07:2B:0F}", + "Oh, that {Color:Red}Green Picolyte{Color:White} is for only the\nmost serious of collectors!\nIt will make it easier for you to find\nMysterious Shells! Care to buy it?\n{07:2B:0F}", + "Oh, that {Color:Red}Yellow Picolyte{Color:White} makes it\neasier for you to find Rupees!\nIt practically pays for itself!\nCare to buy it?\n{07:2B:0F}", + "Oh, that {Color:Red}Blue Picolyte{Color:White} is amazing stuff!\n\nIt helps you find items!\nCare to buy it?\n{07:2B:0F}", + "Oh, that {Color:Red}Orange Picolyte{Color:White} really makes\ntraveling easy!\nIt helps you find fairies everywhere!\nCare to buy it?\n{07:2B:0F}", + "All right! I'll put it into your bottle!", + "Really?\nWell, keep looking!", + "Oh, I'm sorry!\nYou don't have enough Rupees.", + "Oh, I'm sorry! You need to have an\nempty bottle. Come back when you do!", + "Oh, I'm sorry! You already have some\nof that kind of Picolyte!", + "I made a sale! Oh, thank you! \nPlease, do come again!", + "I sell all kinds of Picolyte!\n\nI just put it in your bottle, and good\nstuff happens when you drink it!{Symbol:0B}", + "That's an empty bottle.\n\nIf I ever find a new kind of Picolyte,\nI'll put it in there!", + "It's {Var:1} Rupees. Care to buy some?\n{Choice:FF}Buy {Choice:2B:08}Don't buy", + "Why, hello there!\nThanks for coming by!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:01:F4}Ah, yes, yes. Welcome, welcome!\nPlease, feel free to browse!", + "Only {Var:1} Rupees for a {Color:Red}shield{Color:White}!\nYou simply won't find a better deal!\n{07:2C:14}", + "Only {Var:1} Rupees for {Color:Red}10 bombs{Color:White}. Such\nbargains are unheard of elsewhere!\n{07:2C:14}", + "Only {Var:1} Rupees for a {Color:Red}wallet{Color:White}. It\ncan hold a king's ransom in Rupees!\n{07:2C:14}", + "Only {Var:1} Rupees for {Color:Red}30 Mysterious\nShells{Color:White}. Great for buying figurines!\n{07:2C:14}", + "{Sound:01:F4}Hey, when did you come back here? Did\nyou come back here just to get that?\nMy, my, my! You sure do like bottles.\n\nI had no intentions of selling it, but\nyou DO seem desperate.\nI'll tell you what... I'll sell you\nthat {Color:Red}bottle {Color:White}for {Var:1} Rupees!\n{07:2C:14}", + "That {Color:Red}quiver {Color:White}for {Var:1} Rupees!{Color:Red}\n{Color:White}It holds many {Color:Red}arrows{Color:White}, as you can see.\n{07:2C:14}", + "{Color:Red}10 arrows{Color:White} for {Var:1} Rupees.\nAn astounding bargain, you'll agree.\n{07:2C:14}", + "{Color:Red}30 bombs{Color:White} for {Var:1} Rupees! Yes,\nfor you, I give you my bulk rate!\n{07:2C:14}", + "{Color:Red}30 arrows {Color:White}for {Var:1} Rupees!\nYou can't beat that with a stick!\n{07:2C:14}", + "You {Color:Blue}already have a fine shield{Color:White}!\nHonestly, who needs TWO {Color:Red}shields{Color:White}?!", + "{Sound:01:F4}Ah, my friend, you're far too clever by\nhalf, but you won't be haggling with me!", + "Why do you bother shopping if you're\nnot going to have enough Rupees?\nWhen you have more money, perhaps\nwe can discuss this further.", + "You don't seem to have enough room\nfor anything more. Hm. A pity.", + "{Sound:01:F4}Much obliged, my good lad! Please,\ndo not hesitate to stop by again!", + "{Sound:01:F4}Well! You ARE a big spender,\naren't you? Thank you!", + "{Sound:01:F4}Have I told you how much I appreciate\nyour continued patronage?\nBecause I do.", + "{Sound:01:F4}Hello! Is anyone back there?\nNo? Ah, well... I guess not.\nHow odd.", + "{Sound:01:F4}Egad! I knew there was someone here!\nWhen did you find your way back here?\nThis area is for employees only. That is\nto say, me and me alone!", + "Will you buy it?\n{Choice:FF}Buy {Choice:2C:0C}Don't buy", + "", + "{Sound:01:F4}I'm sorry, my good lad, but\nthat is not for sale!\nThat bottle contains food\nfor my dear little dog, Borken...\nWhat? You just want the {Color:Red}bottle{Color:White}?\nThat's highly unusual...\nWell, fine. If you feed Borken, then\nI guess {Color:Blue}you can have the bottle{Color:White}.\nHow does that sound?\n {Choice:FF}I'll do it {Choice:2C:17}No, thanks", + "Fine, fine. It's up to you.", + "Excellent, excellent. He's at my\nhome right now. Thank you SO much.", + "Allow me to mark the location of my\nhome here on your map.", + "Bring whatever piece you like.\n\nThe shape you like is simply\na matter of personal taste, goro!", + "All gone! Come again.", + "Yes, Kinstones!\nEach one is different, goro!\nThis Kinstone costs {Var:1} Rupees. \n {Choice:FF}Buy {Choice:2C:1D}Don't buy", + "No deal? Goro! Too bad! But come\nagain. I will always have good pieces!", + "You don't have enough Rupees...\nCome back with more money, goro.", + "You have too many pieces! I can't\nsell you any until you make room!", + "Thank you, goro. Come back anytime\nand buy the rest!", + "No more, no more, but come back\nagain. I promise to find more, goro!", + "", + "{Sound:00:D1}My master, {Color:Green}Stockwell{Color:White}, has been coming\nhome far too late to play with me...\nI'm so lonely.", + "That {Color:Red}boomerang{Color:White} is a real bargain\nat {Var:1} Rupees.\n{07:2C:14}" + ], + [ + "{Choice:FF}Buy {Choice:2D:0A}Don't buy", + "Ahh, welcome.\n\nCare for some of Granny's\nhomemade {Color:Red}blue potion{Color:White}?\nOne sip, and you're full of energy!\nPlease, look around...", + "That's Granny's homemade\n{Color:Red}blue potion{Color:White}, my dear!\nI'll fill your bottle for 60 Rupees.\nWhat do you say?\n{07:2D:00}", + "Ever heard of Granny's\nhomemade {Color:Red}blue potion{Color:White}?\nOne sip, and you're full of energy!\n\nFill a {Color:Red}bottle {Color:White}and carry it around with\nyou! After all, it's only 60 Rupees!\nWill you buy some?\n{07:2D:00}", + "Granny's stuff is the best! This is my\ntraditional {Color:Red}red potion{Color:White}!\nShall I fill your {Color:Red}bottle {Color:White}for...\n150 Rupees? What do you say?{Color:Red}\n{07:2D:00}", + "Once you've tried my new {Color:Red}red potion{Color:White},\nyou'll never go back to the {Color:Red}blue{Color:White} stuff!\nShall I fill your {Color:Red}bottle {Color:White}for 150 Rupees?\nWhat do you say, my pretty young boy?\n{07:2D:00}", + "Come back when you need more...\nHehehehe!", + "Ah, yes! A fine choice, my dear!\nThat's a limited-time article!\nOne whiff, and you're wide-awake! That\nis why it's called a {Color:Red}wake-up mushroom{Color:White}!\nWould you like to buy it for 60 Rupees?\n{Choice:FF}Buy {Choice:FF}Don't buy", + "You've got an eye for fine goods!\n\nThat, my dear, is my highly regarded,\nhomemade {Color:Red}blue potion{Color:White}!", + "Ahh, welcome.\n\nBack for Granny's famous {Color:Red}red{Color:White}\nand {Color:Red}blue potions{Color:White}?\nOne sip, and you're full of energy!\nWhich do you like, deary, red or blue?", + "None for you? Well, remember that when\nyou run out of pep later! Hehehehe!", + "I can't sell it to you!\nYou don't have enough Rupees!\nCome back when you've got the money!\nMy potions are always waiting!\nHehehehe!", + "You {Color:Blue}don't have an empty bottle{Color:White} that I\ncan fill with medicine!\nCome back with an {Color:Red}empty bottle{Color:White}!\n" + ], + [ + "", + "Wallet 300 Rupees", + "Arrow Quiver 300 Rupees", + "10 Bombs 30 Rupees", + "30 Bombs 80 Rupees", + "10 Remote Bombs 40 Rupees", + "30 Remote Bombs 100 Rupees", + "Shield 40 Rupees", + "Mirror Shield 350 Rupees", + "10 Arrows 20 Rupees", + "30 Arrows 50 Rupees", + "Figurine Ticket 15 Rupees", + "Bottle 200 Rupees", + "Magic Boomerang 350 Rupees", + "Fire Rod 350 Rupees", + "Sleeping Shroom 50 Rupees", + "Brioche 10 Rupees", + "Slice of Cake 10 Rupees", + "Croissant 20 Rupees", + "Slice of Pie 20 Rupees", + "Red Top Piece 30 Rupees", + "Red Bottom Piece 30 Rupees", + "Blue Top Piece 30 Rupees", + "Blue Bottom Piece 30 Rupees", + "Green Top Piece 30 Rupees", + "Dog Food" + ], + [ + "", + "In my youth, I was called {Color:Green}Gregal the\nGreat{Color:White}! I was even a little famous...\nBut lately my limbs have grown heavy,\nand I can't even stand up...", + "Goodness! We rarely get visitors here.\nTell me, how did you get here?", + "I can't believe {Color:Green}old Gregal{Color:White} is sick.\nHe was looking so healthy.\nI guess something just took\nhold of him...", + "Nobody believes me, but I saw a ghost\nthat has taken hold of Granddad!", + "Once, my grandfather used something\ncalled a {Color:Red}Gust Jar{Color:White} to fight monsters...\nHe was a miiiighty hero, they say.\nBut now he's sick in bed...", + "", + "What? An evil spirit had taken hold of\nme? And you drove it away?\nYou... You might be right!... I can\nalready feel my energy returning!\nI'll be able to get out of bed soon!\nWhat's your name? ...{Player}?\nThank you, my boy. You saved me.", + "If you're in the area, come by for\na quick visit!", + "If you find yourself in the area again,\ndrop by and see us.", + "Well, well, well!\n\nLook at how the color has come back to\nhis face! How can I ever thank you?\nI still have a hard time believing he'd\nbeen possessed by a monster, though.", + "Welcome, welcome. Long, long ago, and\nthen an age before that...\nOur tribe abandoned the place you call\nthe {Color:Green}Wind Ruins{Color:White}...\nWith our magic, we moved our palace up\ninto the skies. We are the {Color:Green}Wind Tribe{Color:White}.\nWe have been watching, and we know all\nthat happens on your surface world.\nWe know a small boy collects {Color:Red}elements\n{Color:White}to lift the curse from a princess.{Color:Red}\n{Color:White}We know of {Color:Green}Vaati {Color:White}and his evil acts...\nThe winds tell us these things.{Color:Green}\n{Color:White}The {Color:Red}Wind Element{Color:White} that you seek lies\ndeep in the {Color:Green}Palace of Winds {Color:White}above me.\n{Color:Blue}When the blade has been infused with\nthe four elements, the way to the\nlight force shall open.{Color:White} So it is told\nin the legends of the Wind Tribe.\nVaati himself may already know this.\n\nSurface dwellers are not permitted to\nenter our palace, but you are special.\nYou may continue to the roof.", + "There is a {Color:Blue}tornado {Color:White}atop this house.\nEnter it to go to the {Color:Green}Palace of Winds{Color:White}.\nRevive the sacred blade and\nrescue the princess quickly.", + "Oh, it's {Player}!\nThank you for your help earlier!\nI've got something else good for you,\nso here, please take it!", + "Ohh, if it isn't old {Player}!\n\nMy quest to match Kinstones has taken\nme all the way up here.\nI'm not sure you've noticed yet, but\nwe're on top of the clouds!\nThe Wind Tribe lives here!\n\nThey protect the path to the {Color:Green}Palace\nof Winds{Color:White}, where the {Color:Red}Wind Element{Color:White} lies!", + "Well, well, well!\n{Player}!\nThanks for helping! Because of you, my\ngramps is all better now!", + "We of the Wind Tribe are very skilled\nat finding {Color:Red}Kinstone pieces{Color:White}. \nSo skilled in fact, that we have more of\nthem than we can manage!\nWe can't even store them all. I wish\nsomeone would take a few from us.", + "Oh, it's you!\n\nI thought I'd never make it back here,\nbut thanks to your Kinstone, I did!\nIf you're looking for something, go talk\nto the elderly woman on the 4th floor.\nThe winds carry all sort of valuable\ninformation to her.", + "There is a device in the {Color:Green}palace {Color:White}that\nallows one to fly in the sky.\nWhen I get bigger, I want to explore\nthe {Color:Green}palace {Color:White}and find it...\nBut I'm too scared right now!", + "Up on the roof, there's a huge whirlwind\nthat can take you up to the {Color:Green}palace{Color:White}.", + "In this house dwell the people of the\nWind Tribe.\nWe left your surface world long ago.\nWe protect the gate to the {Color:Green}Palace of\nWinds{Color:White}, where the {Color:Red}Wind Element{Color:White} lies.", + "Although we are of the Wind Tribe, we,\ntoo, once lived on the surface.\nOnce, the place you call the {Color:Green}Wind Ruins{Color:White}\nwas, to us, a home.", + "Wahh! You surprised me!\n\nNormally, surface dwellers can't walk\non the clouds like we do!\nMy sister and I went to the {Color:Blue}Picori\nFestival{Color:White} in Hyrule Town,\nand when we came back, there\nwere monsters everywhere!\nI bet if I could just fuse a {Color:Red}Kinstone{Color:White},\nI could call a good homeward wind...\nBut there are monsters about, so I\ncan't search for Kinstones.\nAnd even if I could, I still can't\nfind anyone to fuse them with!\nBut you look pretty strong!\n\nDo you think you could maybe search\nfor {Color:Red}Kinstones {Color:White}for me?\nIf you do, I'll tell you about a good\nspot for {Color:Blue}fusing{Color:White}!", + "Oh, this is bad. This is really bad...\n\nOh, hey! Wow... Look at that!\n\nI've never seen a surface dweller walk\non clouds before!\nYou must be quite pure of heart!\n\nMaybe one such as you would listen to\nmy tale of woe.\nYou see, I went down to the surface\nwith my sister for the {Color:Blue}Picori Festival{Color:White}...\nBut on our way home, we lost the wind\nentirely! Now, we can't get home!", + "I hear that {Color:Red}Kinstone pieces {Color:White}are\nsometimes hidden among the clouds!", + "The {Color:Green}Picori Festival {Color:White}in Hyrule Town was\nreally fun and all...\nBut how unlucky to be stranded here,\nunable to return home!", + "This is the home of the {Color:Green}Wind Tribe{Color:White}.\nWe left the surface long ago.\nNow, we guard the entrance to the\n{Color:Green}Palace of Winds{Color:White}...\n...The palace where the {Color:Red}Wind\nElement {Color:White}resides.\nBut...that hole you just came out of...\nDoes that lead to the world below?\nOh, it appeared after you {Color:Blue}fused\nKinstones{Color:White}? That's amazing." + ], + [ + "", + "Oh, no! This is horrible!\nMy cuccos have gotten out!\nCan you catch them for me?\n{Choice:FF}I'll help! {Choice:30:03}No", + "Please catch {Var:2} of them within\n{Var:1} seconds, please.\nAnd you can't go into buildings\nor leave town!", + "Really? Come on,\nwhy won't you help me?", + "Time's up!\nThat's it!", + "Hmmm. Well, it looks like I'm still missing\na lot of cuccos...\nBut thanks anyway! Maybe you can\nhelp out again another time.", + "You have to catch {Var:2} cuccos\nin {Var:1} seconds! Good luck!", + "You got {Var:1} Rupees! Doesn't it\nfeel good to help others?", + "{04:15}{Var:1}{04:14}", + "", + "", + "", + "Thanks!\nHere's your reward.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "What? What do you want? Why are\nyou bothering me, kid?\nHuh? Oh, my name's Gorman. I'm trying\nmy hand at real estate.\nTurns out, it's a total pain. Like right\nnow, I'm looking for a tenant, you see?\nBut the thing is, I can only rent to a\nwoman, single occupancy.\nToo many tenants would make the\nplace dirty. And they'd be loud.\nI like things nice and quiet, see?\nAnd this is all just too much hassle.\n{07:31:02}", + "If you find anyone who can rent this\nplace, would you let me know?", + "Oh! You have a house to show me?\n{Choice:FF}Yes {Choice:31:09}No", + "Oh! You've found me a house to rent?\n{Choice:FF}Yes {Choice:31:0A}No", + "Oh! You're showing me an empty house?\n{Choice:FF}Yes {Choice:31:0B}No", + "Really? Thanks!\nI want to go see it right away!", + "Thanks!\nI can't wait to check it out!", + "Thanks!\nI'll get right on it!", + "Oh... Well, let me know if\nyou hear anything.", + "Oh, come on!! Well, you HAVE to tell\nme if you hear about anything good!", + "Hey, why not?! Well, let me know\nif something comes up!", + "I'll build here, I think...", + "Nice house, huh, kid?\nIt's brand-spankin' new, I tell ya!\nBut I just need another tenant,\na single woman, like before.\n{07:31:0E}", + "Well, if you know any nice young\nladies needing a home, let me know!", + "Oh! You have a house to show me?\n{Choice:FF}Yes {Choice:31:09}No", + "Oh! You're going to find me a tenant?\n{Choice:FF}Yes {Choice:31:0A}No", + "Oh! You're showing me an empty house?\n{Choice:FF}Yes {Choice:31:0B}No", + "Really?\nOh, and it's so nice and new!", + "Oh, fabulous!\nAnd it's so clean and new!", + "Whoa! Thanks! And it's a new\nhouse and everything!", + "I'm sure I could build a new place here\nif I could get rid of these cats...\nMoohahaha!", + "Oh, hello, {Player}. I sure\ndo love it here. Thanks again!\n{07:31:28}", + "If you ever need a {Color:Red}charm{Color:White},\nI'll give you another, so just ask!", + "Want a {Color:Red}charm {Color:White}for your bottle?\n{Choice:FF}Please {Choice:31:1A}No, thanks", + "All right! There you go!\nCome back anytime!", + "OK... But feel free to ask anytime!", + "Oh, you don't have an empty bottle.\nWell, come back when you have one.", + "Welcome, {Player}!\nI really love this house!\n{07:31:29}", + "If you ever need a {Color:Red}charm{Color:White},\nI'll give you another, so just ask!", + "Want a {Color:Red}charm {Color:White}for your bottle?\n{Choice:FF}Please {Choice:31:20}No, thanks", + "All right! There it is!\nCome back anytime!", + "OK... But feel free to ask anytime!", + "Oh, you don't have an empty bottle.\nWell, come back when you have one.", + "Oh, {Player}! Thanks for coming! I love\nthis place, and I owe it all to you!\n{07:31:2A}", + "If you ever need a {Color:Red}charm{Color:White},\nI'll give you another, so just ask!", + "Want a {Color:Red}charm {Color:White}for your bottle?\n{Choice:FF}Please {Choice:31:26}No, thanks", + "All right! There it is!\nCome back anytime!", + "OK... But feel free to ask anytime!", + "Oh, you don't have an {Color:Blue}empty bottle{Color:White}.\nWell, come back when you have one.", + "If you have an empty bottle, I can put\none of my homemade {Color:Red}charms {Color:White}inside!\nJust ask anytime!", + "If you have an empty bottle, I can put\none of my homemade {Color:Red}charms {Color:White}inside!\nJust ask anytime!", + "If you have an empty bottle, I can put\none of my homemade {Color:Red}charms {Color:White}inside!\nJust ask anytime!", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Oh, welcome back, {Player}. My, but\nyou're looking so much stronger!\nIf you get tired, just go ahead and\ntake a nap upstairs in your room.\nI'm busy making swords for the\nguards to keep the monsters at bay.\nI wish I could do more, but for now,\nwe need you to save {Color:Green}Princess Zelda{Color:White}.", + "Hey, {Player}. Every time I see you,\nyou seem more and more confident!\nSay, have you been to {Color:Green}Rem's Shoe\nShop{Color:White}? His shoes really are the best.\nI'm sure they could help you on your\nquest. Why don't you give him a visit?", + "Hey, {Player}. You're looking so\nmuch tougher these days...\nSay, have you been to\nthe {Color:Green}library {Color:White}yet?{Color:Green}\n{Color:White}I've heard some kids say that they've\nseen Picori there...\nI thought maybe that would help\nyou on this quest of yours.", + "Welcome back, {Player}. I feel like\nit's been so long since you visited!\nLooks like you need to find\njust one more {Color:Red}element{Color:White}. Say...\nHave you been to the {Color:Blue}Royal Valley{Color:White},\nwest of Hyrule Castle?\nYou used to be able to get there\neasily from {Color:Green}Trilby Highlands{Color:White}.\nNowadays, however, you have to take\na secret path to get there.\nI'm sure it was to the {Color:Blue}west of\nthe northern part of Hyrule Field{Color:White}...", + "Ah, I'm so glad you've come\nto see me, {Player}.\nYou look like you've been just\nabout everywhere in Hyrule, huh?\nBut say...\nHave you been to {Color:Green}Veil Falls{Color:White}?\nI hear no one has ever found the\nsource of water that feeds the falls.\nSo if that's where you're going,\npromise me you'll be careful!", + "I'm so glad you're safe, {Player}.\n\nI hear that terrible things are\nhappening over at{Color:Green} Hyrule Castle{Color:White}.\nBy the way...{Color:Green}\n\n{Color:White}Have you been using all of the\n{Color:Red}items {Color:White}you've found so far?\nIf you get stuck somewhere, you'll\nneed to try every trick you've got!\nJust try using everything in your\ninventory, OK? You'll sort it out...", + "Hey, aren't you tired?\n\nDo you want to take a rest?\n{Choice:FF}Yes {Choice:32:08}No", + "What,you're sure? Boy,kids these days\nsure are full of beans...\nI'm all tuckered out, and all I do is\nride around on your head all day!", + "Ohhhh, yeah!\n\nThat was just what I needed to\nget back in the fight!\nLet's go, {Player}!", + "", + "" + ], + [ + "", + "This is a really fun phonograph\nyou can listen to.{Symbol:0B}\nCare to try it out?\n{Choice:FF}Yes {Choice:FF}No", + " Number {04:15}{Var:1}{04:14} {Color:Blue}{Key:A}{Color:White}: Listen{Symbol:15}Stop\n{Color:Blue}{Key:DUp}{Key:DDown}: {Color:White}Change track {Color:Blue}{Key:B}: {Color:White}End" + ], + [ + "", + "Just because you have a {Color:Red}sword {Color:White}and\n{Color:Red}shield {Color:White}doesn't mean you'll be safe!\nI can't let you go out there alone! Not\nuntil you know some {Color:Blue}sword techniques{Color:White}.", + "Ho ho!\nSo, you've learned the {Color:Blue}Spin Attack{Color:White}?\nIt's still dangerous, but...maybe\nyou can handle it.\nWell, let's see how you do.\nShow me that {Color:Blue}Spin Attack{Color:White}!", + "Now that was a real\ncentennial celebration!\nThat festival was the best ever!", + "I'm so lucky! That wasn't just any old\nfestival. It was a centennial festival!\nIt falls EXACTLY on the 100-year mark!\n\nThere won't be another one until I'm...\nLet's see here... Yow! 118 years old!?\nJeez, am I even gonna be around to\nsee the next centennial festival?\nAh, sure. Why not? It'll give me\nsomething to look forward to!", + "The town is quiet enough, but past the\ngates, there are monsters everywhere!\nYou should visit {Color:Green}Stockwell's shop {Color:White}and\nget outfitted before you go out there.", + "Lately, the woods have been filled\nwith nasty monsters.\nEver since the earthquake, things've\nbeen all topsy-turvy around here.", + "Meooow...", + "Rowrrr!", + "", + "Yeah!\nThat's the one!\nBut there are monsters out there, kid!\nYou just make sure you're careful.", + "There are monsters out there, kid!\nYou just make sure you're careful.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buggedy-buggedy-BOO!\n\nDid I scare ya?", + "Kids are just naturally scared of\nghosts, you know what I mean?", + "Arf! Arf arf!", + "It's a lot easier for me not being\nanyone's pet.\nI don't have to wait around for meal-\ntimes. I just eat whatever I can find!", + "Did you see the tournament!?\nIt was incredible!\nI was out of my seat and cheering\nbefore I even knew it!", + "I can't wait for next year's\ntournament! When's it supposed to be?", + "Yow! I'm so excited!\n\nI wish my man were that big and strong!", + "I mean, even I'M bigger and stronger\nthan my sweetie!", + "I really wanna play a game, but this\nplace isn't open yet.\nI guess I just got here too early...", + "This stall is kind of dirty. I guess that\nguy won't be setting up here today...", + "Hmm... Nothing but fruits and veggies.\nWhat should I cook tonight?", + "Hey, hey! Fresh fruit!\nGet your fresh fruit here!", + "Come on up and take a look, folks!\n\nOne whiff of these sweet and delicious\nfruits, and you'll be sold! Come on up!", + "Howdy, howdy! Come get your fresh\nveggies, grown by Eenie and Meenie!\nThey're fresher than fresh, folks!\nAnd they're good for you, too!", + "Don't forget to eat your veggies!\nEverybody needs a balanced diet!", + "I just loooove shopping!{Symbol:0B}\n\nOh, and I mustn't forget to buy some of\nthat {Color:Red}surprise-filled bread {Color:White}from Pita!", + "Oh! I just remembered!\n\nI need to pick up a bottle of\n{Color:Red}Lon Lon Milk{Color:White} on the way home!", + "", + "", + "Hey, you wanna know what I heard? I\nheard that only kids can see the {Color:Green}Picori{Color:White}!", + "I wonder if we can see the {Color:Green}Picori{Color:White}, too.", + "Hey, I wanna see the {Color:Green}Picori{Color:White}, too!\nCan I? Can I? Huh? Can I?", + "Hey, {Color:Green}Picori{Color:White}! Ho, {Color:Green}Picori{Color:White}!\nCome out and play with us!", + "", + "I think the mayor is doing a fine job,\nno matter what people say!", + "I won't say anything, even if you\ndig a huge hole in my garden.", + "Aw... It looks like they're having fun in\nthere. I wish I could play with them...", + "I can't wait until I'm big enough to go\nto school and have fun ALL the time!", + "Sorry, but I can't let you pass.\nThere are monsters out there!", + "We're working here. Sorry, but we\ncan't let you pass.\nSorry.", + "Well, if it isn't {Player}!\nIt IS good to see you again.\nSchool is in session right now,\nso I'm afraid I can't let you in.", + "We're in the middle of a very important\nclass right now, so you may not enter.", + "There's an old legend that something\nbig will happen when Hyrule's bell rings.", + "Everyone is afraid of what it might\nmean to ring the bell, so they avoid it.", + "I came to check out a book,\nbut they're not open yet.\nHahhh... Well, age brings patience,\nsonny. I can wait.", + "The {Color:Green}Swiftblade School{Color:White} in the south end\nof town is really awesome.\nThe teacher, {Color:Green}Swiftblade{Color:White}, has an\namazingly direct teaching style.\nI wish I could train there...", + "The {Color:Green}Swiftblade School{Color:White} in the south end\nof town is really awesome.\nThe teacher, {Color:Green}Swiftblade{Color:White}, has an\namazingly direct teaching style.\nI wish I could train there...", + "Rrrrr...ARF ARF!", + "Arf arf arf!" + ], + [ + "", + "I'm sad that the festival's over.\n\nNow that everyone's gone back to their\nroutines, it's boring around here.", + "You know, I got pretty far in last\nyear's tournament...", + "Meooow...", + "Rowrrr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buggedy-buggedy-BOO!\n\nDid I scare ya?", + "Awww, man...", + "Arr! Arf arf!", + "Not being anyone's pet sure does have\nits perks...\nI don't have to wait around for anyone\nto feed me, for one thing.", + "What's that? You're looking for\nsomething? Some kind of {Color:Red}light force{Color:White}?", + "The {Color:Green}king {Color:White}doesn't seem like himself\nthese days... It's weird.", + "Just what's up with the {Color:Green}king{Color:White}, anyway?", + "Man! I REALLY want to get in there\nand play a few {Color:Blue}games{Color:White}...\nI can't believe they're still closed!\nI'm not going anywhere until they open!", + "This stall is all dirty.\n\nI guess the guy that usually sells his\nstuff here isn't going to show...", + "To tell you the truth, I'm sick of fruit,\nand I just plain hate veggies!", + "Hey, hey! Come on up and take a look!\nYou're sure to see something you like!", + "Come on up and get a good sniff!\nSmelling's always free! Hey, hey!", + "Hey, hey! Come on up!\nIt's got beta-carotene, people!\nIt's good for your eyes!", + "You'll never get big and strong without\neating your greens! Hey, hey!", + "I've never seen the {Color:Green}king {Color:White}like this!\nHe's so angry, so impatient!\nI hear he's been just horrible\nto the guards, too.", + "Everyone in the castle is\non pins and needles!", + "", + "", + "I don't even know why I'm bothering to\nlook for that \"{Color:Red}light force{Color:White}\"...\nI doubt anything that powerful\ncould possibly exist anyway.", + "The inn's open for business now.\n\nThey're giving away a special gift\nto everyone who stays there!", + "Of course there's no light force here!\nWhat was I thinking? Stupid, stupid!", + "We're in the middle of a very important\nclass right now, so I can't let you in.", + "Hello, {Player}. We are studying\nHyrulean Literature right now.\nIt's a very important subject!", + "The legend says that the {Color:Red}power of light{Color:White}\nwas given to humans by the {Color:Green}Picori{Color:White}.\nI wonder, does it really exist? I mean,\nit's not like anyone's ever SEEN it.", + "There's an old legend that something\nbig will happen when Hyrule's bell rings.", + "But nobody knows exactly\nwhat will happen...", + "I came here to check out a book.\n\nThey're supposed to be open by now.\nI wonder what's going on...", + "Not like you'd know, but...do you think\nit's safe to touch the {Color:Red}light force{Color:White}?\nWith your bare hands, I mean... Do you\nthink maybe it burns or something?", + "That little red thing is really\nstarting to bug me.\nIt's like a house or something.", + "That little red thing is really\nstarting to bug me.\nIt's like a house or something.", + "Rrrr...ARF ARF!", + "Arf arf arf!", + "Awoooooooo!!!", + "Sorry I'm in your way! But trust me,\nthere's an explanation here.\nI'll get out of your way soon.\nSorry, sorry. Rarf!", + "Everyone in this town is really nice.", + "But really, why search for something\nno one's ever seen before?\nI mean, what does \"{Color:Red}light force{Color:White}\" look\nlike, anyway? The {Color:Green}king{Color:White}'s gone loopy.", + "I'm really quite good at tracking\ndown rare {Color:Blue}figurines{Color:White}.", + "I've collected so many! And not just the\nnormal ones. I've rare ones, too!\nBut don't even think about asking me\nfor 'em, because I ain't givin' you any!", + "So, the {Color:Red}light force{Color:White} is some kind of\ntreasure that can grant any wish?\nThe {Color:Green}king {Color:White}must be looking for it so\nthat he can ensure peace in Hyrule.", + "Hey, you made it over, huh?\n\nI bet crossing that narrow bridge\nmade you nervous, right?", + "Doesn't that hole over there\nkind of bother you?\nI wonder how to get over to it...", + "Ghosts are scary.\n\nThat one's nice, but even nice ghosts\nare still scary. Aren't they?", + "Thanks for coming.\n\nHardly anyone ever visits, and it gets\nlonely here. Please take this.", + "The view from here is nice.\n\nAnd Swiftblade's screams during\ntraining seem to complement the scene.", + "Good job getting up here.\nReally. That's impressive.\nYou must have really put yourself out\nto find a way here. Please take this.", + "I wonder how I'm going to get down...\nThose cucco chicks just terrify me." + ], + [ + "\n", + "You're always running around like\nyou've got some urgent business.\nWhy don't you just sit\na spell and relax?", + "You're getting pretty tough,\naren't you, kid?\nBet you're still no match\nfor me, though...", + "Meooooow...", + "Rowrrr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buggedy-buggedy-BOO!\n\nDid I scare ya?", + "Sigh. I guess my heart's just not in it.\nMaybe I'm not cut out for this...", + "Arf! Arf arf!", + "Haven't you ever wondered why I'm\nalways hanging out around here?\nWell, you see...\n\nI've been waiting to EAT you!\n\nJust kidding.\nDid I scare ya?", + "I just can't find that {Color:Red}light force{Color:White}...\nThe {Color:Green}king {Color:White}is gonna be SO mad at me.", + "I don't know... The {Color:Green}king{Color:White}'s mood\njust keeps getting worse and worse.", + "I haven't seen {Color:Green}Princess Zelda {Color:White}in ages,\nand the {Color:Green}king{Color:White}'s just plain loopy!\nWhat's going on around here?", + "This stall is such a mess! Does that\nmean Beedle's not going to show up?", + "Don't they have anything other than\nfruits and vegetables here?", + "Hey, hey!\nLookie, lookie!", + "Hurry up and buy something,\nor I smack you!", + "Hey, hey! Cabbage and leeks, carrots\nand eggplant! Get 'em all right here!", + "Wha--? It's so small you can't\nunderstand? Hey hey!", + "What's going on with the {Color:Green}king {Color:White}lately?\nHe seems like...he's not himself...", + "", + "That river sure is fishy!\nI mean suspicious...\nBut I can't quite figure out why...", + "Hey, kid! Did you stay at the inn?\nWell? And did you get your gift?", + "The {Color:Green}king {Color:White}hasn't made any public\nappearances lately.\nAnd with so many guards surrounding\nthe castle over the past few days...\nnobody in town has a clue what's\ngoing on in there!", + "We're having a VERY important class\nright now, and I simply can't let you in!", + "We're studying math right now, but once\nwe're done, that's it for the day!", + "I'm starting to think I won't find any\n{Color:Red}light force {Color:White}near the castle.", + "There's an old legend that something\nbig will happen when Hyrule's bell rings.", + "I'm too scared to ring it myself, so I'm\nhoping someone else will come along...", + "Gah! Why won't someone hurry up and\nfind that stupid {Color:Red}light force{Color:White}!?", + "Figures that the search for that \"{Color:Red}light\nforce{Color:White}\" isn't going too well...\nI mean, that stuff never existed\nin the first place!\nI'm just disappointed in the {Color:Green}king{Color:White}. He\nshould have known better.", + "Figures that the search for that \"{Color:Red}light\nforce{Color:White}\" isn't going too well...\nI mean, that stuff never existed\nin the first place!\nI'm just disappointed in the {Color:Green}king{Color:White}. He\nshould have known better.", + "Rrrrr...ARF ARF!", + "Arf arf arf!", + "Awooooo!", + "Nobody even bothered to ask why I was\nblocking the way for so long...\nThe people here are so polite, but they\nlack backbone, you know what I mean?", + "Maybe I can get this dog to go out and\nsearch for the {Color:Red}light force {Color:White}for me...\nBecause I just can't take it anymore!", + "People are getting really crazy\nabout collecting those {Color:Green}figurines{Color:White}...\nYou probably don't know much about\nthat, though, do you?", + "You know what? I don't even feel like\nlooking for that {Color:Red}light force {Color:White}anymore.", + "Aww, gee. It looks like they're having\nfun. I wish I could be in there...", + "I wanna play games, too!", + "It looks like the simulation arcade is\nopen for business. Simon's here now.", + "Nobody ever returns the books they\ncheck out from the library.", + "Don't they realize that other people\nmight want to read these books, too?", + "I would love to have a figurine,\ntoo, but they're too big for me...", + "I want to dive into the fountain!\nBut I'm not such a good swimmer.", + "Ghosts are scary.\nHe seems like a funny ghost,\nbut ghosts are still scary.\nAren't they scary?", + "Oooofff...\nAhh, it's no good.\nI just can't get anywhere.\nMan oh man oh man...", + "!!!!?\n\nYou made it?!\nNo way!!", + "Thanks for coming.\n\nHardly anyone ever visits, and it gets\nlonely here. Please take this.", + "The view from here is nice.\n\nAnd Swiftblade's screams during\ntraining seem to complement the scene.", + "Good job getting up here.\nReally. That's impressive.\nYou must have really put yourself out\nto find a way here. Please take this.", + "I wonder how I'm going to get down...\nThose cucco chicks just terrify me.", + "Lately, Mutoh's been grumbling about\nhow there's no work with any punch.\nI wish I could do something about that,\nbut I don't even know what he means!", + "I'm so glad the boss is back to his\nusual self.\nIt just makes you grateful\nfor the good times, you know?" + ], + [ + "", + "I can hear those schoolkids laughing\nall the way over here.", + "You know, even this headband can be\nused as a weapon.\nA real man has to be able to do battle\nwith whatever is at his disposal.", + "Meoooow...", + "Rowrrr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buggedy-buggedy-BOO!\n\n...Still nothin', huh?", + "Yeah, I'm just about ready to hang up\nmy sheet and leave the ghost business.", + "Arf arf!", + "I'm really good friends with that\ndog on the other side of town.\nWe're nothing alike, but we still\nget along really well.", + "There's a ghost in the well...", + "This water feels good...", + "Is there really a ghost in the well?", + "I wonder what I should make for dinner\ntonight? Hyrule stew maybe?", + "Tch! This stall is such a mess!\n\nMaybe that's why Beedle's not here\nselling his Picolyte.", + "I wish we had a butcher...", + "Hey, hey! Lowest prices anywhere!", + "Hurry up and buy, or I'll pelt you with\nfruits! Hey, hey!", + "Hey, hey! You buy, or\nI don't let you leave!", + "What is this! I haven't sold anything\nall day! Hey, hey!", + "I really don't feel like going back\nto the castle for a while.\nI'm scared, because people have said\nthere are monsters INSIDE the castle!", + "", + "I just want to jump right in the river!\nBut it doesn't look like I can...", + "Kids are great, aren't they?", + "Only a few guards are still out there\nlooking for that {Color:Red}light force {Color:White}stuff.", + "There's an old legend that something\nbig will happen when Hyrule's bell rings.", + "If nothing at all happens, does that\nmean all the legends are just lies?", + "Figures that the search for that \"{Color:Red}light\nforce{Color:White}\" isn't going too well...\nI mean, that stuff never existed\nin the first place!\nI'm just disappointed in the {Color:Green}king{Color:White}. He\nshould have known better.", + "Rrrrr...ARF ARF!", + "Arf arf arf!", + "Awooooo!!!", + "I'm the best stray dog in town.\n\nWhen it comes to begging for treats,\nI know all the tricks!", + "Each of those figurines is handmade.\nYup! Each and every one of 'em!\nI bet you have no idea how much\nthey're worth. Hehehehe...", + "There are fewer and fewer guards\nout here with each passing day...\nWhere do you think they've all gone?", + "I keep wondering how you get to the\nrooftop deck at the Happy Hearth Inn.\nThere's got to be a way. Have you\nbeen up there yet?", + "Not only am I a collector of figurines,\nbut I'm also rich! Filthy, stinkin' rich!", + "If you ever find a complete set of\n{Color:Green}figurines{Color:White}, you should tell me.\nYou...do know what I'm talking about,\ndon't you? Well? Get to it!", + "!?\n\nWhooooooooooooaaaaaaaaaaaaaaa!!!!\n\nYou did it! I can't believe you did it!\nThis is...a totally complete set!\nHow incredibly awesome! And you even\ngot the legendary Platinum Medal!!! \nIt shines with a beautiful light...\nIt's every collector's dream!\nWhat you've shown me here... It's\njust... It's just amazing.\nHere, feel free to go in my house and\ntake whatever you want in thanks...\n'Cuz, you know, I'm rich! Hahaha!", + "Way to go, man.\nWhat an awesome day...", + "When I run, the thing that I'm eating\nalways falls out of my mouth.", + "Yaaay! Yaaaay!", + "I'm planting my flower bed.", + "You've got to water these every day.", + "It's OK to collect figurines, but if\nanyone starts calling 'em dolls, well...\nThat would just be bad.", + "I wonder if the force looks\nreally big to Picori...", + "That dog over there's not very friendly\nto strangers, but I like that in a dog.", + "Good work getting here! I don't get\nmany visitors, as you can imagine.", + "Whoa! You made it here really quickly!\nYou're full of surprises, aren't you?", + "Thanks for coming.\n\nHardly anyone ever visits, and it gets\nlonely here. Please take this.", + "The view from here is nice.\n\nAnd Swiftblade's screams during\ntraining seem to complement the scene.", + "Good job getting up here.\nReally. That's impressive.\nYou must have really put yourself out\nto find a way here. Please take this.", + "I wonder how I'm going to get down...\nThose cucco chicks just terrify me.", + "Lately, Mutoh's been grumbling about\nhow there's no work with any punch.\nI wish I could do something about that,\nbut I don't even know what he means!", + "I'm so glad the boss is back to his\nusual self.\nIt just makes you grateful\nfor the good times, you know?" + ], + [ + "", + "So you've actually seen\nthe inside of {Color:Green}Ange's henhouse{Color:White}?\nHehehehe...", + "Each town has its own life, its\nown rhythm! You know what I mean?\nI love towns with lots of rhythm! But\nit has to keep up the pace!", + "Meoooow...", + "Rowrrr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buggedy-buggedy-BOO!\n\n...So, umm... Yeah. Anyway.", + "Wait a minute... I see now! You're so\nscared, you can hardly speak!", + "Arf arf!", + "I must look like a huge oversized\nmonster to you right now, huh?\nJust be grateful I don't EAT you,\npip-squeak.", + "This feels nice...", + "Yeah, this is great...", + "Kids are the best...", + "So, what'll it be tonight? We haven't\nhad Tektite souffle in ages...", + "Tch! Would you look at this mess?\n\nI'm sure Beedle could use this spot to\nsell Picolyte if it weren't such a pigsty.", + "Come on now, hurry up and figure out\nwhat you're going to buy already!", + "Hey, hey! Veggies makes the ideal gift,\nperfect for all occasions!", + "Send a few of these as a gift, and\nmake me a happy, happy woman!\nHey, hey!", + "Hey, hey! The other vendor's not doing\nso hot, but neither am I!", + "My arm's getting tired, so buy, buy,\nbuy! Hey, hey!", + "Maybe I should get back\nto the castle soon...", + "", + "I give up. There's no {Color:Red}light force{Color:White}\nout here. Man, am I tired.", + "Kids are really the most wonderful\nthings ever.", + "There are a lot fewer guards looking\nfor the {Color:Red}light force {Color:White}now...", + "There's an old legend that something\nbig will happen when Hyrule's bell rings.", + "That time may be coming soon...\nI can just feel it.", + "It's tough work, being the {Color:Green}mailman{Color:White}.\nI'm always runnin' around!", + "Rrrrr...ARF ARF!", + "Arf arf!", + "Awoooo!", + "Everyone here is so nice.", + "I hear you've got a good chance of\nturning up some rare {Color:Red}figurines{Color:White}...\nIf you hand over lots of {Color:Blue}Mysterious\nShells{Color:White} in one big load, that is...\nHehehe...", + "!?\n\nThe {Color:Red}light force{Color:White}!\n\nMan. That sounded impressive. If I find\nit, I'm gonna shout that so loudly!", + "Kids are so innocent and simple.\nWell, until they grow up, anyway...", + "I'm a rich guy, see?\nAnd I'm a collector to boot.", + "If you ever find a complete set of\n{Color:Green}figurines{Color:White}, you should tell me.\nYou...do know what I'm talking about,\ndon't you? Well? Get to it!", + "!?\n\nWhooooooooooooaaaaaaaaaaaaaaa!!!!\n\nYou did it! I can't believe you did it!\nThis is...a totally complete set!\nHow incredibly awesome! And you even\ngot the legendary Platinum Medal!!! \nIt shines with a beautiful light...\nIt's every collector's dream!\nWhat you've shown me here... It's\njust... It's just amazing.\nHere, feel free to go in my house and\ntake whatever you want in thanks...\n'Cuz, you know, I'm rich! Hahaha!", + "Way to go, man.\nWhat an awesome day...", + "My food is coming up, I think...", + "Yaaay! Yaaay!", + "I have to tend the flower beds\nout back, too.", + "Huh?\n\nThis flower bed looks a\nlittle strange.", + "Oh! You found me. You must be\nquite an attentive young man!\nWell, now you've got something to\nbrag about to your friends.\nI feel I should give you something to\nreward your abilities of perception!\nCall it a \"Master of Sur-Prize\"!\nGood job!", + "I have to say, good job on meeting me!\n\nSeriously, you'll be able to brag about\nthis to your friends forever!", + "Once you start collecting figurines,\nthere's no end to it!\nAs soon as new limited-edition specials\ncome out, my eyes glass over, man.", + "We tend to stay inside a lot. Don't want\nto get trampled, you know?\nNot that being stepped on would kill\nus, but it doesn't sound fun, does it?", + "What's a ghost? Is that like a guest\nwho's overstayed his welcome?", + "You come here a lot... I guess you\nmust like this place.", + "Yellow is a rare color for us Minish.\nThere's a good side and a bad side to\nbeing rare, though.\nTwo yellow ones rarely ever show up in\nthe same place, so they never meet up!", + "Thanks for coming.\n\nHardly anyone ever visits, and it gets\nlonely here. Please take this.", + "The view from here is nice.\n\nAnd Swiftblade's screams during\ntraining seem to complement the scene.", + "Good job getting up here.\nReally. That's impressive.\nYou must have really put yourself out\nto find a way here. Please take this.", + "I wonder how I'm going to get down...\nThose cucco chicks just terrify me.", + "Lately, Mutoh's been grumbling about\nhow there's no work with any punch.\nI wish I could do something about that,\nbut I don't even know what he means!", + "I'm so glad the boss is back to his\nusual self.\nIt just makes you grateful\nfor the good times, you know?" + ], + [ + "", + "There are so few people here now. I'm\nafraid something terrible will happen.", + "Meoooow...", + "Rowrrr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buggedy-buggedy-BOO!\n\nDon't worry. I'm already looking\nfor another job.", + "Now, it's time for our rematch!", + "Arf arf!", + "Fewer people means less trash... I'm\nhaving a tough time finding food...", + "{Color:Green}Hyrule Castle {Color:White}looks so strange now.\nThere are monsters everywhere...\nEven the town's not safe anymore.\nThe people all stay locked up indoors.", + "Hey, hey! It's a closeout sale!\nEverything must go!", + "Clearance prices, people! What are\nyou waiting for!? Hey, hey!", + "Hey, hey! My mom'll be mad if I take all\nthis stuff home, so shop up!", + "Anyone want to trade for fruit!?\nAnybody? Hello? Hey, hey!", + "", + "What's happened to the king? What\nabout our friends in the castle?", + "The monsters will be coming for us\nnext! We'd better stay inside!", + "The castle's nothing more than a\ngiant nest for monsters these days!\nWho will protect our town!?", + "There's an old legend that something\nbig will happen when Hyrule's bell rings.", + "I think the time has come. The time\nspoken of in legends.\nI'm...moved beyond words...", + "Tighten the defenses around the town!\nDon't let them in, no matter what!", + "Rrrrr...ARF ARF!", + "Arf arf!", + "Awooooo!!!", + "That kid over there in the glasses\nis such a weirdo...\nYou could probably tell by looking at\nhim. He's all right, really.\nI mean, it's just hard to hate\na guy like that! Hehehe...", + "My {Color:Green}figurines{Color:White}! They're alive!\nThey're moving!\nHehehehe...\nThat's SO cool!!", + "This is definitely not the time to be\nlooking for that dumb {Color:Red}light force{Color:White}.", + "It's so lonely here now... I wonder\nif the monsters really are coming.", + "I'm a rich guy, see?\nAnd I'm a collector to boot.", + "If you ever find a complete set of\n{Color:Green}figurines{Color:White}, you should tell me.\nYou...do know what I'm talking about,\ndon't you? Well? Get to it!", + "!?\n\nWhooooooooooooaaaaaaaaaaaaaaa!!!!\n\nYou did it! I can't believe you did it!\nThis is...a totally complete set!\nHow incredibly awesome! And you even\ngot the legendary Platinum Medal!!! \nIt shines with a beautiful light...\nIt's every collector's dream!\nWhat you've shown me here... It's\njust... It's just amazing.\nHere, feel free to go in my house and\ntake whatever you want in thanks...\n'Cuz, you know, I'm rich! Hahaha!", + "Way to go, man.\nWhat an awesome day...", + "Evacuation?! What a pain...\n\nBut I don't want to cause any trouble,\nso I guess I'll just have to cooperate.", + "Everyone's getting out of here.\nWill there even be a Hyrule Town soon?", + "Maybe I should go hide in the cucco\nlady's house...\nIt might be dangerous, though. It\nseems like there's danger everywhere.", + "Hey, you came back?\n\nNot a lot of people are coming\nby anymore... Not these days.\nI guess that means you really\nlike me, huh?", + "We're under martial law!?\nWhich Minish house should I go to?\nIf I end up somewhere alone,\nthey'll forget all about me!\nOh goodness, oh goodness!", + "Thanks for coming.\n\nHardly anyone ever visits, and it gets\nlonely here. Please take this.", + "The view from here is nice.\n\nAnd {Color:Green}Swiftblade{Color:White}'s screams during\ntraining seem to complement the scene.", + "Good job getting up here.\nReally. That's impressive.\nYou must have really put yourself out\nto find a way here. Please take this.", + "I wonder how I'm going to get down...\nThose cucco chicks just terrify me.", + "Lately, {Color:Green}Mutoh{Color:White}'s been grumbling about\nhow there's no work with any punch.\nI wish I could do something about that,\nbut I don't even know what he means!", + "I'm so glad the boss is back to his\nusual self.\nIt just makes you grateful\nfor the good times, you know?" + ], + [ + "", + "Some people still refuse to take\nshelter. I don't know what to tell them!", + "", + "Now that everyone's gone...\nI'm kind of scared.", + "I saw something... Do you think it was\na ghost? Or maybe...a monster?\nI'm not afraid! I'm going to defend\nHyrule, no matter what!", + "This used to be such a lively town...\nWhatever happened to this place?", + "Hey, you! It's too dangerous to be\njust wandering around! Get inside!", + "", + "We'll protect you!\nYou can return home safely!", + "Maybe those monsters are why the {Color:Green}king{Color:White}\nhas been acting so strange lately...", + "It's too dangerous here! Go home!", + "We're shorin' up the town's defenses,\nso we'll be ready if the monsters strike!", + "Hey, you can't be out here!\nGet back inside now!", + "There aren't even any animals here\nanymore... What's happening?", + "I'm a rich guy, see?\nAnd I'm a collector to boot.", + "If you ever find a complete set of\n{Color:Green}figurines{Color:White}, you should tell me.\nYou...do know what I'm talking about,\ndon't you? Well? Get to it!", + "!?\n\nWhooooooooooooaaaaaaaaaaaaaaa!!!!\n\nYou did it! I can't believe you did it!\nThis is...a totally complete set!\nHow incredibly awesome! And you even\ngot the legendary Platinum Medal!!! \nIt shines with a beautiful light...\nIt's every collector's dream!\nWhat you've shown me here... It's\njust... It's just amazing.\nHere, feel free to go in my house and\ntake whatever you want in thanks...\n'Cuz, you know, I'm rich! Hahaha!", + "Way to go, man.\nWhat an awesome day...", + "Lately, Mutoh's been grumbling about\nhow there's no work with any punch.\nI wish I could do something about that,\nbut I don't even know what he means!", + "I'm so glad the boss is back to his\nusual self.\nIt just makes you grateful\nfor the good times, you know?" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:1A}Oh, hello there.\n\nI'm selling creamy, nutritious {Color:Red}Lon Lon\nMilk{Color:White} for {Var:1} Rupees per {Color:Red}bottle{Color:White}.\nWould you like to buy some?\n{Choice:FF}Buy {Choice:3B:0D}Don't buy", + "Thanks!\nI'll just fill your bottle now.", + "Oh? Well, ask me anytime.\nI'm always right here!", + "Oh, I'm sorry. You don't seem to have\nenough Rupees.", + "I'm sorry, you don't seem to have\nan empty {Color:Red}bottle{Color:White}.\nPlease come back when you have\nan empty {Color:Red}bottle {Color:White}for me.", + "How about another?\n{Choice:FF}Yes {Choice:3B:0D}No", + "Thanks so much! Remember, {Color:Red}Lon Lon\nMilk{Color:White} is the best in all Hyrule!", + "", + "" + ], + [ + "", + "Welcome!{Symbol:0B}\n\nYou've come to the one and only\nbakery of {Color:Green}Wheaton {Color:White}and {Color:Green}Pita{Color:White}!\nOur delicious {Color:Red}brioche{Color:White}, which may or\nmay not have something special inside,\nis a filling and fulfilling bargain\nat only {Var:1} {Color:Blue}Rupees{Color:White}!\n{Choice:FF}Buy {Choice:3C:03}Don't buy", + "Thanks! And be sure to eat it\nwhile it's warm!{Symbol:0B}", + "Oh? Well, come on back anytime!\nOur bread is always fresh!{Symbol:0B}", + "Oh, what a shame! You don't have\nenough money. I'm sorry!", + "There was a Kinstone piece inside your\ntasty treat! What incredible luck!{Symbol:0B}", + "Nothing this time...\nToo bad!", + "Welcome!{Symbol:0B}\n\nPlease bring {Color:Red}whatever you'd like\nto buy{Color:White} up to the register.", + "Hrrmm... Hrrmm...\nMust...make...deliciousness!", + "Oh, just bring {Color:Red}whatever you'd\nlike to buy{Color:White} up to the register.\nI'll be happy to ring you up.\nThanks!", + "Welcome!{Symbol:0B}\n\nYou've come to the one and only\nbakery of {Color:Green}Wheaton {Color:White}and {Color:Green}Pita{Color:White}!\nOur special {Color:Red}croissant{Color:White}, which may or\nmay not have something inside it,\nis a flaky, buttery bargain at\nonly {Var:1} {Color:Blue}Rupees{Color:White}!\n{Choice:FF}Buy {Choice:3C:03}Don't buy", + "Welcome!{Symbol:0B}\n\nYou've come to the one and only\nbakery of {Color:Green}Wheaton {Color:White}and {Color:Green}Pita{Color:White}!\nA {Color:Red}slice {Color:White}of our fantastic fruit {Color:Red}pie{Color:White}, which\nmay or may not have something inside,\nis a snacktacular bargain at\nonly {Var:1} {Color:Blue}Rupees{Color:White}!\n{Choice:FF}Buy {Choice:3C:03}Don't buy", + "Welcome!{Symbol:0B}\n\nYou've come to the one and only\nbakery of {Color:Green}Wheaton {Color:White}and {Color:Green}Pita{Color:White}!\nThis tasty {Color:Red}slice of cake{Color:White}, which may or\nmay not have something special inside,\nis a moist and cream-filled\nbargain at only {Var:1} {Color:Blue}Rupees{Color:White}!\n{Choice:FF}Buy {Choice:3C:03}Don't buy" + ], + [ + "", + "Ho ho! Here we are! You've come to the\nfabulous {Color:Green}Simon's Simulations{Color:White}!\nWould you like to hear about us?{Color:Green}\n{Color:White} {Choice:3D:02}Yes, please. {Choice:3D:03}No, thanks.", + "Ho ho! Well certainly!\nNow how shall I put this...\n\"We offer you the chance to be\nthe hero you dream of becoming!\"\nWe allow you to fight grand monsters\nwithout any danger!\nThis is our unique service!\nNow...\nI can't say this too loudly, but...\n\nIf you dispatch a monster skillfully\nenough, you might get {Color:Blue}something nice{Color:White}.\nNow, even though this is only a\nsimulation...\nIt is still not for the faint of heart!\n\nIf you should die in this simulation,\nwhy then... Well, I don't know!\nIt's never happened!!\n\n{07:3D:03}", + "It's {Color:Blue}10 Rupees for one try{Color:White}! Interested?\n {Choice:FF}I'll do it! {Choice:3D:04}No, thanks!", + "I see. Well, then how about some\npickles? They're homemade!", + "Ho hee ho...\nHuh? Hey!! Did I miscount or something?\nNope! You just don't have enough\nRupees!\nYou mean to tell me you don't even\nhave {Color:Blue}10 {Color:White}stinkin' {Color:Blue}Rupees{Color:White}?\nNo way! That's hilarious!", + "I see... So you're going then...\nWell, lemme get her fired up here...\nNow, you're getting veeeery sleeepy...\nSooo veery sleeeepy...\nHo...\nHee...\nHo...\n\nHowza!!", + "How was it? Did you enjoy the ride?\n\nPlease come back and try it\nagain anytime!\nWe're always open! Selling dreams to\nJohn Q. Public! Yessir!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "I love my dad!", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "The children are on their lunch recess.\nPlaying is as important as studying!\nAfter all, a healthy body leads to a\nhealthy mind!", + "Hello, {Player}! We haven't seen you in\nschool in a while! I'm so glad you came!", + "I tell you, these kids are almost as\nmischievous as you are.{Symbol:0B}", + "Mmm... Chomp, chomp. We have to eat\nfast so we can have a longer recess!\nChomp, chomp.", + "Chomp, chomp. I'm always the last to\nfinish eating...\nChomp, chomp.", + "Recess is almost over...", + "Mmmmmnumnumnum...\n\nZzzzzzzzzzzzz...", + "I like reading books.\n\nI get to pretend I'm the hero and run\naround having adventures and stuff!", + "You kids run along now, you hear?", + "I have to see these kids off\nand get home myself.", + "I don't want to go home.", + "I looove school!" + ], + [ + "Boy, when I was your age I was quite\nthe little terror!\nI was tearing up opponents left and\nright at the Picori Festival tourney.\nOh, I was really something back in\nthe day...\nIn fact, I still have a lot of the\n{Color:Red}Kinstone pieces {Color:White}I won at the tourney.\nSo I wouldn't say no if you were\ninterested in fusing Kinstones...", + "That green cap and green clothes...\nAre you...perhaps...a fairy?!\nWoohaaa! I knew it! I knew it!\nTingle wants to be a fairy, too!\nActually, I have some Kinstones,\nyou know!\nHey, Mr. Fairy, shall we try to fuse\nKinstones? Do you want to? Do you?", + "You know, I've given some {Color:Red}Kinstone\npieces{Color:White} to my brothers, too.\nIf you can fuse pieces with all of us,\nTingle bets something good will happen!\nGo for it, Mr. Fairy!", + "Hey! Mr. Fairy! You've got some nice\npieces there!\nWould you be surprised to know Tingle\nhas a new piece, too? Let's fuse them!", + "They fit! Again! That's two times we've\nfused our Kinstones perfectly!\nSay... I wonder if this will make me into\na real and true fairy! It will, right?\nYou wouldn't lie to me, now!\nTingle Tingle Kooloo-Limpa!\nI did it!{Symbol:0B}", + "Hello there, Mr. Fairy!\n\nMy brother Tingle wanted me to thank\nyou for helping him out.\nIn fact, he gave me some Kinstone\npieces that you might want to fuse!\nWhat do you say?\nWant to try it?", + "Have you seen Knuckle?\n\nHe's my twin brother, and he's dressed\nall in blue. I don't know where he is!", + "Have you noticed that some people will\nfuse Kinstones whenever you want?\nAnd some people won't fuse with you\neven though you have Kinstones?\nWell, that just means you have to be\npersistent and keep asking them!", + "Hey, Mr. Fairy! I've been holding on to\nthis, just like {Color:Green}my brother Tingle {Color:White}asked!\nAnd I have {Color:Red}Kinstone pieces{Color:White}!\nWant to try and {Color:Blue}fuse {Color:White}with me?", + "All of us brothers look alike, but the\none in white isn't really our brother.\nWhat I can't figure out is why he tries\nto dress up like us, though...", + "Are you Mr. Fairy? Oh, yeah. Look at\nthose clothes. You've got to be him!\nI received some {Color:Red}Kinstone pieces{Color:White}\nfrom {Color:Green}Tingle{Color:White}.\nHe said I should try and {Color:Blue}fuse {Color:White}them\nwith you, Mr. Fairy!\nSo what do you think?\nShould we try to {Color:Blue}fuse{Color:White}?", + "I'm not even related to that {Color:Green}Tingle{Color:White}!\nSo...why am I helping him so much?", + "I have new {Color:Red}Kinstone pieces {Color:White}from {Color:Green}Tingle{Color:White}.\n\nBut to tell you the truth, I'd\nrather be out adventuring, like you.\nAnd what's with these crazy clothes\nhe makes us all wear, anyway?", + "The real key to finding treasure is\n{Color:Blue}looking at your map {Color:White}constantly!\nTake a step, check the map! Take\nanother step, look at the map again!\nI tell ya... All this talk is making me\nwant to go on an adventure, too!", + "{Sound:01:B7}This thing just won't break. We need\nmore friends to give us a hand.", + "{Sound:01:B8}Hn. This rock's too hard... My hands\nare starting to hurt...", + "{Sound:01:B9}I wonder what's in here. Probably\nmore delicious rocks, hn?", + "{Sound:01:BA}It's nice to have my friends helping.\nEven if I slack off, no one complains...", + "{Sound:01:B7}One more push! GORO! This is fun...\nI'm kind of sad we're almost done.", + "{Sound:01:B8}Thank goodness! We're finally through!\nThat was a long way to dig...", + "{Sound:01:B9}Together, there's no rock we\ncan't dig through!", + "{Sound:01:BA}These rocks are delicious. I just want\nto stay here forever!", + "{Sound:01:B7}It's nice having all my friends here,\nbut sometimes...I can't tell them apart!", + "{Sound:01:B8}You know... With six Gorons all here at\nonce, it starts to smell a little...ripe.", + "{Sound:01:B9}That Goron statue outside the cave is\na little scary...", + "Ah, so you moved that gravestone,\nand now you can go outside...\nBut I would get lonely here by myself,\nso could you come see me sometime?\nI'll have plenty of {Color:Red}Kinstone pieces{Color:White}\nready, so please, do come back!", + "Oh, you came back to visit!\nI'm so happy!\nI know this is a grave, but please,\nmake yourself feel at home!", + "My! You've got {Var:1} left to\ngo! Why, you've only just begun!\nThe road is long, my friend!", + "Oh, dear! You have {Var:1} left to go!\nYou haven't seen anything yet!\nThere are tons out there still!", + "Oh, my! You have {Var:1} left to go!\nI guess you've seen quite a few!", + "All right! You have {Var:1} left to go!\nJust a wee bit more!\nJust a wee, tiny bit!", + "You found them all!\nWay to go, Mr. Fairy!\nYou can claim this Tingle trophy\nas your own with pride now!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nYou've only just begun your search for\nhappiness, Mr. Fairy!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nYou haven't seen anything yet!\nThere are tons out there still!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nI guess you've seen quite a few!\nBut this means you have to press on!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nJust a wee bit more!\nJust a wee bit left, I say!", + "We knew you could do it! \nYou found them all!\nWay to go, Mr. Fairy! I can practically\nsee my brother's smiling face now!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nYou've only just begun your search for\nhappiness, Mr. Fairy!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nYou haven't seen anything yet!\nThere are tons out there still!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nI guess you've seen quite a few!\nBut this means you have to press on!", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nJust a wee bit more!\nJust a wee bit left, I say!", + "You found them all! Can you feel the\nhappiness flow through you, Mr. Fairy?", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nTingle is full of information, right?\nHow does he know these things?", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nStill a ways to go! Sigh... If only\nI could search for happiness myself...", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nYou've found quite a few. Maybe you\ncould set a few aside for me?", + "How many have you not found yet?\nLet's see...{Var:1} left to go!\nJust a wee bit more! I'm getting all sad\njust thinking of the end being so near!", + "You found every last one?! You are the\nman, er, I mean fairy, Mr. Fairy!\nOh, I do so want to go on an adventure\nwith you! I do, I do, I do!", + "Mr. Fairy! You did it!\nYou found them all!\nI understand that Tingle wants to give\nyou something special now.", + "Awwww! Woooo-weeee!\nI want a trophy, too!\nPlease take good care of it!", + "What are you doing here?!\n\nThis is a graveyard!\nThere are ghosts here!\nOh yeah, speaking of which, my\nbrother lives in Hyrule Town.\nHe's a troublesome prankster, but\nI often wonder how he's doing...", + "Holder of the sacred powers, we grant\nyou the power of wind...", + "What? What happened!?\nIt blew up?", + "That was too close, moo! I thought I'd\nbe ground chuck for sure!", + "I'm gonna eat a lot of grass so that\nI can make delicious milk! Oh, and moo.", + "I'm so full!\n\nMmm! Moo! But it's so delicious!\nI just can't stop eating. Moo...", + "You know that puddle of water in the\nmiddle of the pasture?\nThere's something kind of suspicious\nabout it. Moo! Call it a cow's intuition.", + "Nothing makes me happier than just\nstanding around, eating grass all day.", + "I've sold all my pieces!\n\nYeah! I KNEW coming to Hyrule was a\ngood idea, moooo!", + "Hey! There's a symbol up there, but\nyou're too short for me to see it!{01:0A}\nWell, no problem.\nI'll remember the spot...", + "No matter how many times I see that\nhappen, it still rattles me...", + "Please! Buy {Color:Red}Lon Lon Milk{Color:White} from me!\n\nIf you don't my wagon will be too heavy\non the ride home!" + ], + [ + "STAMP! STAMP!\nRight to left...", + "STAMP! STAMP!\nIt never ends...", + "STAMP! STAMP!\nEven if we hire more people...", + "STAMP! STAMP!\nIt just doesn't matter...", + "Welcome!\n\nI'm selling subscriptions for an\nadventurer's help guide...\nIt's called the {Color:Blue}Swordsman Newsletter{Color:White}.\nIt's full of helpful advice.\nRight now, I can sign you up for only\n200 Rupees! Believe me, it's a bargain!\nWould you like to subscribe?\n{Choice:FF}Yes {Choice:40:06}No", + "Very good! I'll just collect\nyour 200 Rupees...", + "Oh, really?\n\nWell, if you change your mind, come on\nback! It can only help you!{Symbol:0B}", + "Thanks for your subscription!\n\nThey come out as swift as a\nblade stroke, so check often!{Symbol:0B}", + "I'm sorry. You don't have enough money\nto buy a subscription.", + "Hello! We've got a new issue for you!{Symbol:0B}", + "I'm sorry, your new issue of the\n{Color:Red}Swordsman Newsletter {Color:White}is not in yet...\nSwiftblade said he would turn in a new\nissue to the publisher soon.\nHe's just waiting until he can pass\nanother technique on to a student...\nSo you can wait, right?", + "You now have the full collection of\nthe {Color:Red}Swordsman Newsletter{Color:White}!!\nWell, I guess you must know all KINDS\nof stuff now, huh, \"Professor\"?{Symbol:0B}", + "I am the {Color:Green}postman{Color:White}, crossing town at\nincredible speed to bring you your mail!", + "Faster than fast delivery! Swift and\ncertain, that is the {Color:Green}postman{Color:White}'s aim!", + "Lightly, lightly, lightly...\nLightly treads the carefree {Color:Green}postman{Color:White}!!", + "Dash, jump, delivery!!\nThe {Color:Green}postman {Color:White}cometh!", + "Here before you know it, it's your\namazing neighborhood {Color:Green}postman{Color:White}!", + "Known all through Hyrule for his charm\nand service, it's your friendly {Color:Green}postman{Color:White}!", + "Able to withstand the greatest\nof delivery challenges!\nI am the {Color:Green}postman {Color:White}of tomorrow,\nhere today!" + ], + [ + "Listen here! I am a refined fellow!\nAnd I will only do refined work!", + "My ancestors lived in the castle, you\nknow! And of course they would have!\nAfter all, they are MY ancestors,\naren't they?", + "Do you know of any refined work full of\nvim and vigor that might suit my taste?\nYou know, something with a bit of punch\nto it! That's what I'm after!", + "Do you know of any refined work full of\nvim and vigor that might suit my taste?\nYou know, something with a bit of punch\nto it! That's what I'm after!", + "Guffaw! Well, that was a lark! And I\nsuppose it did have punch!\nSurely, I am the only person ever to\nhave spent so little time there! Wahaha!", + "What's that? I should stay in my house\njust because monsters are coming?\nSir, you simply ask too much!\nI will go forth wherever there is work\nwith punch! For I am PUNCH MUTOH!" + ], + [ + "", + "", + "Oh, no... A customer...\n\nWhy did I ever start a treasure\ngame shop, anyway? All right then...\nAhem... Welcome to a fascinating \nworld of treasure, blah-blah-blah.\nIn this wonderland, you can test your\nluck and win big bucks...maybe.\nI don't really recommend it myself,\nbut whatever. It's your wallet.", + "It's 10 Rupees for one try, if you still\nwant to throw your money away on such\na terrible pastime... I would really just\nsave it if I were you...\n {Choice:FF}Give it a try {Choice:42:05}Quit", + "Oh, good, good! It really is your lucky\nday! You don't have enough Rupees!\nI'm telling you, this gambling nonsense\nis no good. You're better off without!", + "Right. Right. That's great.\n\nGambling's no good, kid.\nYou made the right choice.", + "", + "", + "Ahh... Well, the prize is now up\nto {Var:1} Rupees.\nIf you keep playing, your wallet will\nexplode! Maybe it's best to stop now.\nAfter all, you never know when your\nluck will run out and leave you broke.\nBut...you probably want to keep\ngoing, don't you?!\n {Choice:FF}Yes, let's {Choice:FF}No, thanks", + "", + "", + "Level 1 is more than enough to take \nyour money, but if you're feeling\nparticularly self-destructive, we've\neven got level 2 now, rue the day...\nWhich level would you like to try?\n {Choice:FF}Level 1: Easy {Choice:FF}Level 2: Hard", + "I see...\nWell, I guess I can't talk you out of it.\nAll right, I'll get it set up.\nJust go in back after I do.", + "", + "", + "", + "", + "", + "", + "", + "", + "Just open whichever chest you like.\n\nIf you win, then I'll double the amount\nof your bet.", + "Just open whichever chest you like.\n\nIf you win, then I'll triple the amount\nof your bet.", + "You've already paid the man. You might\nas well play his game.", + "Congratulations.\nYour prize is {Var:1} Rupees.\nYou can go double or nothing if you\nwant, but I wouldn't recommend it...\nThink about it. You already got a prize\nand everything. Don't push your luck.\n {Choice:42:19}Let's do it! {Choice:42:1A}No, thanks", + "Ah... I see...\n\nWell, when you're ready,\njust open another chest.", + "Right! I'm so glad you've finally come\nback to reality!\nHere's your prize.\nNow just go wait in that first room.", + "Ahh, I just can't take this!\nPlease, just stop now while you can!\nYour prize is 999 Rupees.\nJust take it, and never gamble again!", + "Now, see! See what happens when you\ngamble! Oh, I tried to warn you!\nSo... You're really done, right?", + "Which level would you like to try?\n {Choice:FF}Level 1: Easy {Choice:FF}Level 2: Hard", + "Now, when you're ready,\njust choose a chest.", + "Congratulations.\nHere's your prize of {Var:1} Rupees.\nBut I just want to warn you, the wheel\nof fortune is ever turning.\nYou may think you've found easy money,\nbut life's not always like that.\nWhat I'm saying here is...stay away,\nkid. Gambling's no good.", + "Sorry, no prize this time.\n\nThat's right. Gambling's not what you\nthought it was, is it?\nAnd don't think \"Maybe I'll win next\ntime,\" either. \nWake up, man! Get out of here before\nyou lose the shirt off your back!", + "Ahh... He's finally opened up!\nI can't wait to get crackin'!", + "How's it goin'?\nYou winnin' much, pal?", + "Don't get hooked on gambling.\nYou always lose in the end...\nBut people keep playing!", + "I guess this is no time for games,\nreally, is it?", + "", + "", + "", + "" + ], + [ + "", + "", + "{Choice:43:17}Trade {Choice:43:08}Don't trade", + "", + "", + "I collect those {Color:Red}Mysterious Shells{Color:White} you've\nseen scattered all over the place.\nIf you bring those shells to me, I'll\ntrade you these {Color:Red}figurines {Color:White}I have made.", + "Ahh, is that a {Color:Red}Mysterious Shell{Color:White}? Hm...\nI've got an offer I'd like to make you.\nWhat do you say to trading it for\n{Color:Blue}a chance at winning a figurine{Color:White}?\n{07:43:02}", + "Oh, you don't have any {Color:Red}Mysterious\nShells{Color:White} on you?\nWell, please come see me when you do.", + "Too bad. Come back if you ever\nchange your mind, though.", + "", + "", + "Oh, you're back. Well, you must have\nliked that last {Color:Red}figurine{Color:White}.\nDo you want to try for another one?\n{07:43:02}", + "Want to try another drawing?\n{07:43:02}", + "", + "Oh, hello again. I was hoping\nyou'd come back.\nI {Color:Blue}made a new figurine{Color:White}, and I thought\nyou might like to try to get it.\n{07:43:02}", + "", + "", + "Ahh, you again.\n\nI {Color:Blue}don't have any new figurines yet{Color:White}.\nWould you like to draw for one anyway?\n{07:43:02}", + "", + "It looks like you already have {Color:Blue}every\nfigurine I make{Color:White}.\nDo you still want to have a try?\n{07:43:02}", + "Ahh, thanks for coming.\n\nYou seem to {Color:Blue}have won all the figurines\nI've made so far{Color:White}.\nWould you like to draw for one anyway?\n{07:43:02}", + "Hey, I've been waiting for you!\nI've got something new to show you.\nIt's our {Color:Blue}final series{Color:White}, my friend.\nCheck it out!\nDo you want to try to draw one now?\n{07:43:02}", + "", + "How many {Color:Red}shells{Color:White} would you like to use\nin this drawing?\nThe more shells you use, the more likely\nyou are to win a figure you don't have.", + " Probability\nShells: {04:15}{Var:1}{04:14} {04:15}{Var:2}{04:14}{Symbol:12}", + "How many {Color:Red}shells{Color:White} do you want to trade\non this drawing?", + "You're going to trade {Var:1} of them?", + "{Choice:43:1E}Yes {Choice:43:17}No ", + "", + "", + "Great. Now, just pull the {Color:Blue}lever{Color:White} on the\n{Color:Blue}figure-dispensing machine{Color:White} over there.", + "Oh, hold on! You've already traded your\n{Color:Red}shells{Color:White} away...\nIf you leave without trying, you've\njust wasted your shells!", + "", + "", + "Oh! Looks like you've already got that\n{Color:Red}figurine{Color:White}. Too bad, isn't it?\nWell, I'll buy that {Color:Red}figurine {Color:White}back from\nyou for {Var:1} Rupees if you like.", + "", + "", + "Congratulations!\n\nI'll keep the figurine in the case on the\nleft for you. You can see it anytime.", + "I hope you keep collecting and decide\nto come back again!", + "Wow!\n\nMy friend, you've just gotten the\nlast figurine in the machine.\nBut I'll make some more,\nso please come back again.", + "Congratulations!\n\nYou've now collected {Color:Blue}all of the\nfigurines that I've made{Color:White}!\nI'll keep a good eye on all of your\nfigures in the case...\nPlease, come see them anytime!", + "No way! Congratulations!\n\nYou've {Color:Blue}collected every single figure\nI've ever made{Color:White}!\nI'll keep a good eye on your collection\non the shelf here.\nAnd here, I want you to have this!\n\nIt's the {Color:Red}Carlov Medal{Color:White}, to commemorate\nyour copious collection!\nI hope you treasure it always!", + "", + "Are you curious about that machine?\nI can explain it if you like.", + "", + "", + "That's a case for displaying figurines.\nNo one's using it right now, though.", + "How do you like that {Color:Red}Carlov Medal{Color:White}?\nPretty impressive, isn't it?\nIt's proof of your super collecting\nabilities! Wear it with pride, my friend!", + "", + "", + "" + ], + [ + "", + "{Sound:00:CC} Whuzza?! Oh, welcome!\nWelcome to {Color:Green}Rem's Shoe Shop{Color:White}!\nLately, whenever I take a nap, all my\nshoes are done when I wake up!\n{07:44:02}", + "You know, if I can make shoes in my\nsleep, I must be in the right job!", + "Mmmmmnumnumnumnum...", + "Whaa--!\n\nWhat is that terrifyingly bad smell!?\nA wake-up mushroom?!\nI should have guessed!\nSo you woke me up?\nThanks, I just remembered I have\nsomething urgent to do!", + "And there we go...\nHere, take these.\nThose are my special {Color:Red}Pegasus Boots{Color:White}!\n\nThey're so light, you'll feel like you're\npractically walking on air!", + "Ooh, I need to hurry up and get\nworking on that special order...\nThe king asked me to make some\nshoes for Princess Zelda, you see.\nThanks for waking me up. Come back if\nI can ever help you with shoe problems.", + "I need to hurry up and make those\nshoes for Princess Zelda!", + "Whuzza?! Oh, welcome!\nWelcome to {Color:Green}Rem's Shoe Shop{Color:White}!\nI must have dozed off again...\nTime to make the shoes!", + "", + "Thank you for waking me up earlier.\n\nOh, say, you wouldn't want to {Color:Blue}fuse\nKinstones{Color:Red} {Color:White}with me, would you?\nI have a very special {Color:Red}Kinstone piece{Color:White}!", + "Come see me again sometime! If I'm\nawake, I'll fuse {Color:Blue}Kinstones{Color:White} with you!", + "I know! Do you want to {Color:Blue}fuse Kinstones{Color:White}\nwith me? I have a very special one!", + "I'm really blazing away on these shoes\nfor Princess Zelda!", + "?!\nHuh? What now?!\nThere are more new shoes!\nYou probably won't believe this, but...\nI have a strange habit of making\nshoes in my sleep!\nSo you must have come here because\nyou want some of my shoes, right?\nTell you what: because you were nice\nenough to wake me, you can have 'em!\nHold on a sec, though. I just want\nto finish this one last bit...", + "", + "{Sound:02:04}Those Pegasus Boots will make you\nwant to dash everywhere!\nIt's really fun to run headlong into\nstuff and really shake things up!", + "{Sound:01:FC}My Pegasus Boots are so comfortable!\n\nThey'll make your little piggies\nsqueal with delight!", + "{Sound:01:F8}Thanks for wearing my shoes with such\npride, valued customer!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:04}Hey, hey! You're {Player}, right?\n\nYou're the one who brought the sword\nto Master Melari!\nYou're on a quest to help the princess,\naren't you?\nI wish I could go on a quest, but\nthen who'd make Rem's shoes for him?", + "{Sound:01:FC}Ho, ho! You need {Color:Red}Pegasus Boots{Color:White}?\nWhy, you're just in time!\nWe made a pair just now while\n{Color:Green}Rem {Color:White}was sleeping.\nBut only {Color:Green}Rem {Color:White}can put the\nfinishing touches on them...", + "{Sound:01:F8}Ha, ha! That sleepyhead {Color:Green}Rem {Color:White}is nearly\nimpossible to wake up...\nIf you want to wake him, you'll need\nto get an item from {Color:Green}Syrup{Color:White}'s hut.\nIt's a little bit of a trek, but\nwe'll mark it on your map for you.", + "{Sound:02:04}Hey, hey! {Color:Green}Rem {Color:White}has some other urgent\nbusiness he should be working on...\nSo please, wake him up as soon as\nyou can! Time's a-wastin'!", + "{Sound:01:FA}Ho, ho! We've done all we can with\nthese shoes.\nYou'll need to go to {Color:Green}Syrup{Color:White}'s hut so\nRem can put on the finishing touches.", + "{Sound:01:F8}Ha, ha! {Color:Green}Syrup{Color:White}'s hut is north of the\n{Color:Green}Minish Woods{Color:White}. Just check your {Color:Red}map{Color:White}.", + "I'll make you shoes! So why don't you\ncome back later?", + "The magic hag may have something\ngood.", + "Sometimes we help him make shoes.", + "" + ], + [ + "", + "Hi there, and welcome to the\nHappy Hearth! Need a rest, kid?\nWell, we can take care of that--and\neven throw in a {Color:Red}present {Color:White}to boot!\n{07:45:02}", + "{Choice:FF}Forget it {Choice:FF}{Var:1} Rupee room\n{Choice:FF}{Var:2} Rupee room {Choice:FF}{Var:3} Rupee room", + "...Right. {Var:1} Rupees.\nThe cheap room it is, then.\n{07:45:06}", + "Yessir!\n{Var:1} Rupees gets you a regular room!\n{07:45:06}", + "Well now! Come from a good family, do\nwe? A luxury room for {Var:1} Rupees!\n{07:45:06}", + "All payment up front, please!", + "What's this?!\nSon, you've got no cash!\nCome back when you grow up\nand get a job!\nNow off with you! Shoo!", + "Thanks!\nEnjoy your stay!", + "Ho, now! You don't want to stay?\nWell, come again!", + "That's the exit!\nEnjoy your stay!", + "And how was your stay?\nDid you find your present?\nPlease come again!", + "It seems you really get what\nyou pay for here...", + "But I guess you don't really know the\ndifference until you try each room...", + "Hey, what do you know about that\n{Color:Red}light force{Color:White} stuff?\nPeople are saying it's some kind of\ntreasure that can grant you any wish.\nAnyway, now the king's in a big huff\ntrying to find it.\nIt's strange, though. He never struck\nme as the greedy type before.\nIt's almost like he's a different\nperson now...", + "What's with the king lately?\nHe was never like that before...", + "Yaaay! Yaaay!", + "Waaait!", + "Hey!!! Wait up!", + "It's so nice to be here at last!\nAnd such a big town it is!", + "Staying in this inn forever\nwould start to be a bother...", + "We need to find a nice, quiet place\nwhere we can settle down.", + "The {Color:Green}king {Color:White}is just terrible lately!\nThings are going crazy around here!\nWould you believe a guard came into my\nhouse the other day?\nIt's true! And get this! He demanded\nthat I give him some kind of \"{Color:Red}force{Color:White}\"!", + "Normal people can't enter the\n{Color:Green}Royal Valley{Color:White}.\nThere's a cryptic forest that leads\ninto it, and people get lost there.\nThe secret to finding your way through\nis reading all the signs!\nYou'll never make it unless you read\neach one carefully.", + "You want to go to the tomb of\n{Color:Green}King Gustaf of Hyrule{Color:White}?\nThen you'd probably better talk\nto {Color:Green}Dampé{Color:White}.\nHe's the gravedigger at the cemetery.\nNobody knows the {Color:Green}Royal Crypt {Color:White}better!", + "Have you stayed in the best room yet?\nI'm trying to figure out where to stay.", + "The source of water in Hyrule? You\nmust mean the spring at {Color:Green}Veil Falls{Color:White}.\nThat's where all our water comes from.", + "I can't say this in front of the kids...\nI don't want to alarm them, you know?\nBut...{Color:Green}Hyrule Castle {Color:White}has been looking\npretty weird lately.\nI can't say exactly what it is, though.\nIt's just...different. Strange.", + "I saw it! I saw it with my own two eyes!\n\nThere were monsters inside\nof {Color:Green}Hyrule Castle{Color:White}!\nI've heard rumors that some people who\nwent to the castle never came back!", + "School let out early today!\nLucky!{Symbol:0B}", + "Hey! Wait up! Wait for me!", + "I've got no choice.\nI guess I'll take shelter here...\nI know I can hold my own, but those are\nsome fierce monsters out there...", + "My mom's a wife, not a wolf.", + "My mom's a wife, not a fife!", + "I can't believe she found a place!\nI am so jealous.", + "Maybe I should go pay her\na visit sometime.", + "Things just aren't the same around\nhere now that it's just the two of us.", + "I hate being here all alone!\n\nI wish I could find a nice place\nto live, like the others did...", + "It's no fun being here alone.\nI wish I could find a nice house, too.", + "If you hear about any places for rent,\nyou'll let me know, right? You promise?", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:D0}I am {Color:Green}Swiftblade{Color:White}, finest swordsman\nin all of Hyrule!\nIf you {Color:Blue}train {Color:White}with me, I guarantee that\nyou will increase your skill dramatically!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "We shall start with the most basic\nof all techniques!\nI shall teach you...the {Color:Red}Spin Attack{Color:White}!\n{Color:Red}\n{Color:Blue}First!!{Color:White}\nPress and hold your sword button...\n{Color:Blue}Second!!{Color:White}\nBuild up enough power...\n{Color:Blue}Third!!{Color:White}\nReleeeease your destructive might!!\nThat's all, young swordsman!!\n\nDo you understand?\n {Choice:FF}Yes {Choice:46:03}No", + "Haha! Very good!\nYou are a very quick student.\nBut one must FEEL the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nI call this the {Color:Blue}Swiftblade Switcheroo\ntechnique{Color:White} of training!\nWatch this!!\nUrrngh!!\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:60}", + "Yes!! Fine work! You're a quick study.\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\nIf you ever forget this technique,\nyou can review it with this {Color:Red}scroll{Color:White}!\nYou may view it anytime from\nthe Quest Status screen!", + "There are no more techniques I can\nteach you {Color:Blue}with your current sword{Color:White}!{Color:Blue}\n{Color:White}Come again when you have\n{Color:Red}a new sword{Color:White} in hand!", + "", + "{Sound:00:D0}Mn! A new {Color:Red}sword{Color:White}! Fantastic! And you\nseem to have acquired new skills with it!\nYes! I am ready to {Color:Blue}train {Color:White}you again,\nyoung swordsman!", + "So? Will you accept this new {Color:Blue}training{Color:White}?\n {Choice:FF}Yes {Choice:46:5F}No, thanks", + "I will now teach you a technique called\nthe Rock Breaker, so pay attention!\n{Color:Blue}First!!{Color:White}\nSwing your sword to break pots!\nActually, that's all there is, young\nswordsman!!\nDo you understand?\n {Choice:FF}Yes {Choice:46:0B}No", + "Yes! Haha! Good!\n\nIf you had said you didn't understand,\nI would have serious doubts about you!\nYes, but one must feel the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nThat is the secret of the {Color:Blue}Swiftblade\nSwitcheroo technique{Color:White} of training!\nWatch this!!\nGunnghh!!\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:61}", + "Yes!! Fine work! Fantastic, even!\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\nIf you ever forget this technique,\nyou can review it with this {Color:Red}scroll{Color:White}!", + "Come again when you learn\nto {Color:Blue}run like the wind{Color:White}!", + "", + "{Sound:00:D0}Ah! Yes! You have the {Color:Red}Pegasus Boots{Color:White}!\nAnd you seem to have more skill, too!\nYes! I am ready to {Color:Blue}train {Color:White}you again!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "You will now learn a new technique,\nthe {Color:Red}Dash Attack{Color:White}!\n{Color:Blue}First!!{Color:White}\nEquip the Pegasus Boots!\n{Color:Blue}Second!!{Color:White}\nEquip your sword!\n{Color:Blue}Third!!{Color:White}\nRun like crazy!\nThat's all, young swordsman!!\n\nDo you understand?\n {Choice:FF}Yes {Choice:46:13}No", + "Yes! Yes!\nYou are my finest student!\nJust equip your sword and the Pegasus\nBoots to any button you like!\nBut one must feel the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nThis is the {Color:Blue}Swiftblade Switcheroo\ntechnique{Color:White} of training!\nWatch this!!\nUrrngh!!\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:62}", + "Yes!! Fine work! You learn quickly!\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\nIf you ever forget this technique,\nyou can learn again from this {Color:Red}scroll{Color:White}!", + "Come again when {Color:Blue}you can jump farther\n{Color:White}than any other!", + "", + "{Sound:00:D0}Aha! Yes! You have the {Color:Red}Roc's Cape{Color:White}!\nAnd you have acquired new skill!\nYes! I am ready to {Color:Blue}train {Color:White}you again!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "Now I will teach you a new technique,\nthe {Color:Red}Down Thrust{Color:White}!\n{Color:Blue}First!!{Color:White}\nEquip the Roc's Cape!!\n{Color:Blue}Second!!{Color:White}\nEquip the sword!!\n{Color:Blue}Third!!{Color:White}\nJump!! Then...\n{Color:Blue}Fourth!!{Color:White}\nAt your jump's peak, swing the sword!\nThat's all, young swordsman!!\n\nDo you understand?\n {Choice:FF}Yes {Choice:46:1B}No", + "Yes! You see it, do you not?!\n\nBut one must feel the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nWitness...the {Color:Blue}Swiftblade Switcheroo\ntechnique{Color:White} of training!\nUrrngh!!\n\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:63}", + "Yes!! Fine work! You know the way!\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\nIf you ever forget this technique,\nyou can review it with this {Color:Red}scroll{Color:White}!", + "Ha! There is nothing more I can teach\nyou, young master!\nNow, you must train yourself!", + "", + "", + "{Sound:00:D0}Believe not what others tell you! I am\nthe true master swordsman of Hyrule!\nMy name is {Color:Green}Grayblade{Color:White}, and if you {Color:Blue}train{Color:White}\nwith me, you will learn much!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "You will learn the amazing\n{Color:Red}Roll Attack{Color:White}!!{Color:Red}\n{Color:Blue}First!!{Color:White}\nRoll with {Key:Dpad} and {Key:Right}...\n{Color:Blue}Second!!{Color:White}\nAs soon as you get up...\n{Color:Blue}Third!!{Color:White}\nScream \"Hiyaa!\" and swing your sword!\nThat's all, young swordsman!!\n\nDo you understand?\n {Choice:FF}Yes {Choice:46:24}No", + "Hoho! Well answered!\nYou have much promise!\nBut one must feel the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nThis is the {Color:Blue}Grayblade Switcheroo\ntechnique{Color:White} of training!\nWatch this!!\nUrrngh!!\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:64}", + "Yes!! Fine work! You know the way!\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\nIf you ever forget this technique,\nyou can review it with this {Color:Red}scroll{Color:White}!", + "Now, there is nothing left for me\nto teach you.\nYour training must continue within\nthe realm of your MIND...\nAfter all, the way of the sword requires\nmuch discipline!! Yes!", + "", + "", + "{Sound:00:D0}You are in the presence of the true\nmaster swordsman of Hyrule,{Color:Green} Grimblade{Color:White}!\nIf you {Color:Blue}train {Color:White}with me, you will become\na true master swordsman!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "You will learn the meaning of power\nwith this technique, the {Color:Red}Sword Beam{Color:White}!{Color:Red}\n{Color:Blue}First!!{Color:White}\nWhen your hearts are full...\n{Color:Blue}Second!!{Color:White}\nSwing your mighty sword!!!\nThat's...really all there is to it,\nyoung swordsman!!\nDo you understand?\n {Choice:FF}Yes {Choice:46:2D}No", + "But this is only the beginning!\nNow comes the real thing!\nOne must feel the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nThis is the {Color:Blue}Grimblade Switcheroo\ntechnique{Color:White} of training!\nWatch this!!\nUrrngh!!\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:65}", + "Yes!! Fine work! You know the way!\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\nIf you ever forget this technique,\nyou can review it with this {Color:Red}scroll{Color:White}!", + "Now there is nothing more that\nI can teach you!!\nYour training from now on is\nall in your mind!!\nThe way of the sword is eternal! Yes!", + "{Sound:00:D0}You have found the true master\nswordsman of Hyrule,{Color:Green} Grimblade{Color:White}!\nIf you {Color:Blue}train {Color:White}with me, I will teach you\nskills you've never imagined!\nBut the room is dark, and I cannot see\nyour face! We cannot train like this!!", + "", + "{Sound:00:D0}You have found the true master\nswordsman of Hyrule,{Color:Green} Waveblade{Color:White}!\nIf you {Color:Blue}train {Color:White}with me, I will teach you\nskills that will make you a master!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "Now you will learn a dangerous\ntechnique for desperate times!\nThe {Color:Red}Peril Beam{Color:White}!\n\n{Color:Blue}First!!{Color:White}\nYou must have only one heart left...\n{Color:Blue}Second!! {Color:White}Use your last ounce of\nstrength to swing your sword!\nThat's all, young swordsman!!\n\nDo you understand?\n {Choice:FF}Yes {Choice:46:36}No", + "So...\nThere is no turning back now...\nFor one must feel the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nThis is the {Color:Blue}Waveblade Switcheroo\ntechnique{Color:White} of training!\nWatch this!!\nUrrngh!!\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:66}", + "Yes!! Fine work!\nYou know the way!\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\nIf you ever forget this technique,\nyou can review it with this {Color:Red}scroll{Color:White}!", + "Now there is nothing more that\nI can teach you!!\nYour training from now on is\nall in your mind!!\nThe way of the sword leads\never upward! Yes!", + "You have found the true master\nswordsman of Hyrule,{Color:Green} Waveblade{Color:White}!\nIf you {Color:Blue}train {Color:White}with me, I will teach\nyou things you've never seen!\nHmn?\n\nIt seems you are not ready\nto train here!\nCome back when you have\n{Color:Red}more than 10 hearts{Color:White}!", + "", + "{Sound:00:D0}Though my body may perish, I am still\nthe true master swordsman of Hyrule...\n{Color:Green}Swiftblade the First, Spirit of the\nSwordsman{Color:White}!\nIf you {Color:Blue}train {Color:White}with me, I will teach you\nskills that are out of this world!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "This is a technique that only I have\nmastered...\nOnly one who holds the sacred blade\ncan perform...the {Color:Red}Great Spin Attack{Color:White}!{Color:Red}\n{Color:Blue}First!!{Color:White}\nDo a Spin Attack...\n{Color:Blue}Second!!{Color:White}\nPress the button repeatedly!\nRepeatedly! Repeatedly, do you hear\nme? That's all, young swordsman!!\nDo you understand?\n {Choice:FF}Yes {Choice:46:3F}No", + "Wohohoho!\nBut it is not so easy!\nOne must feel the technique,\nnot just hear about it!\nThat's why I will now possess your body\nso as to demonstrate the technique!\nThis is the {Color:Blue}Spooky Switcheroo\ntechnique{Color:White} of training!\nWatch this!!\nUrrngh!!\nSwitch...Ah...Roo!", + "Phew...\nNow! You must try it {Color:Blue}yourself{Color:White}!\n{07:46:67}", + "Yes!! Fine work!\nYou know the way!\nYou have passed the test of\n{Color:Green}Swiftblade the First {Color:White}with such ease!\nI will now give you this {Color:Red}Tiger Scroll{Color:White}!\n\nIf you ever forget this technique,\nyou can review this {Color:Red}scroll{Color:White}!", + "Now there is nothing more that\nI can teach you!!\nYour training from now on is\nall in your mind!!\nThe way begins with the sword and ends\nwith the sword! Yes!", + "{Sound:00:D0}Though my body may perish, I am still\nthe true master swordsman of Hyrule...\n{Color:Green}Swiftblade the First, Spirit of the\nSwordsman{Color:White}!\nIf you {Color:Blue}train {Color:White}with me, I will teach you\nskills that are out of this world!\nHmn?\n\nIt seems you are not yet ready\nto train with me!\nCome back when you have\n{Color:Red}all 7 Tiger Scrolls{Color:White}!", + "", + "{Sound:00:D0}Swordsmanship is spirit!\n\nI am the finest or maybe second-finest\nswordsman in all of Hyrule, {Color:Green}Scarblade{Color:White}!\n{Color:Blue}Training {Color:White}with me will forever\ntransform your swordsmanship!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "Yes!\nThen I will teach you how to more\nquickly unleash your {Color:Red}Spin Attack{Color:White},\nwhich you have already learned!\nI take visualization {Color:Blue}training {Color:White}very\nseriously, I'll have you know!\nNow, quietly close your eyes...\n\nVisualize {Color:Blue}your sword moving at an\nunthinkable speed{Color:White}...\nWuoooooohhhh!!!!{Color:Blue}\n\n{Color:White}SSSSSSPINNNNNNNNINNNNNNG...", + "Mnuhhh...\n\nNow, you can perform your Spin Attack\n{Color:Blue}much faster{Color:White}, my student!{Color:Blue}\n{Color:White}This is the heart of the sword!\n\nAll begins with belief...\nCommit yourself to the blade!", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}The spirit and the sword are one!\n\nI am the nearly best swordsman\nin Hyrule, {Color:Green}Splitblade{Color:White}!\nIf you {Color:Blue}train {Color:White}with me, you will discover\nthe secrets of your hidden power!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "Mnnh!\n\nNow I will teach you how to fill your\n{Color:Red}Split Gauge{Color:White} faster than ever!\nI take visualization {Color:Blue}training {Color:White}very\nseriously, I'll have you know!\nNow, quietly close your eyes...\n\nVisualize {Color:Blue}your body splitting even\nfaster than ever before{Color:White}...\nWuoooooohhhh!!!!{Color:Blue}\n\n{Color:White}Spuh--Liii--TING!", + "Mnuhhh...\n\nNow you will {Color:Blue}fill your Split\nGauge much faster{Color:White}, my student!{Color:Blue}\n{Color:White}This is the truth of the sword!\n\nAnd truth is almost the exact opposite\nof not-truth!\nCommit yourself to the blade!", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}Mastery of the sword is mastery\nof the soul!\nI am kinda like almost the best\nswordsman in Hyrule, {Color:Green}Greatblade{Color:White}!\n{Color:Blue}Training {Color:White}with me will totally change\nyour sword skill forever and stuff!", + "So? Would you like to {Color:Blue}train {Color:White}here?\n {Choice:FF}Please {Choice:46:5F}No, thanks", + "Yes!\nAll right, I'll teach you how to prolong\nthe duration of the {Color:Red}Great Spin Attack{Color:White},\nwhich you have already learned!\nI take visualization {Color:Blue}training {Color:White}very\nseriously, I'll have you know!\nNow, quietly close your eyes...\n\nVisualize {Color:Blue}your sword continuing to move\nlonger than ever possible{Color:White}...\nWuoooooohhhh!!!!\n{Color:Blue}\n{Color:White}SSSSSSPINNNNNNNNINNNNNNG...{Color:Blue}\n{Color:White}SSSSSSPINNNNNNNNINNNNNNG...\nSSSSSSPINNNNNNNNINNNNNNG...\nSSSSSSPINNNNNNNNINNNNNNG...\nSSSSSSPINNNNNNNNINNNNNNG...\nSSSSSSPINNNNNNNNINNNNNNG...\nSSSSSSPINNNNNNNNINNNNNNG...\nSSSSSSPINNNNNNNNINNNNNNG!!!", + "Mnuhhh...\n\nNow your Great Spin Attack will last\n{Color:Blue}longer than before{Color:White}, my student!{Color:Blue}\n{Color:White}This is the truth of the sword!\n\nWhen you doubt another, you bring\nclouds into the mind's skies!\nCommit yourself to the blade and stuff!", + "Mastery of the sword is mastery\nof the soul!\nI am kinda like almost the best\nswordsman in Hyrule, {Color:Green}Greatblade{Color:White}!\n{Color:Blue}Training {Color:White}with me will totally change\nyour sword skill forever and stuff!\nHmn?\n\nDude... I don't think you're even\nready to train here!\nCome back when you have learned the\n{Color:Red}highest technique{Color:White} of the sword!", + "Is that so? Then you go now! Shoo!", + "Press and hold your sword button.\nBuild up enough power.\nThen, release your destructive might!!\nThat's all there is to it!", + "Break the pots with your sword!\nThat's all!", + "Equip the Pegasus Boots and your\nsword, and then run like crazy!!", + "Equip the Roc's Cape and the sword!!\nJump!!\nWhen you reach your jump's peak,\nswing the sword! That's all!", + "Roll with {Key:Dpad} and {Key:Right}, and then swing\nyour sword as you start to get up!", + "When your hearts are full...swing your\nsword with all your might!", + "When you have only one heart left...\n\nSwing the sword with the last\nof your waning strength!", + "Perform a Spin Attack...and hit the\nbutton! Again! Again! Again! Again!" + ], + [ + "", + "{Sound:01:FC}If you want to get across the swamp,\nyou need to be swift on your feet.\nYou know, a friend of mine makes shoes\nin Hyrule's shoe shop.\nI'm pretty sure he can make\n{Color:Red}Pegasus Boots{Color:White}...", + "{Sound:01:FB}Would you like to fuse\nKinstones with me?", + "{Sound:01:FE}You don't want to? You don't\neven want to try?", + "{Sound:01:FF}We did it! They fit perfectly! You know\nwhat that means? Good luck for us!", + "", + "{Sound:01:F7}I found some amazingly rare {Color:Red}Kinstone{Color:White}\npieces! At least, I think they're rare!", + "{Sound:01:F8}Oh?! You want to fuse pieces? Yay!", + "{Sound:01:F9}You don't want to try?", + "{Sound:01:FA}Look at that! A perfect match!\nI can't wait to see what happens!", + "", + "{Sound:01:FE}Hmmm... I found a {Color:Red}Kinstone {Color:White}piece over\nthere.\nI've never seen anything like it.\nIt must be a really rare one...", + "{Sound:01:FF}You want to fuse pieces? Do you think\nyou have one that matches mine?", + "{Sound:01:FD}Mmmm... I guess it's hard to find\na match for such a rare piece...", + "{Sound:01:FB}Hmm! It fits perfectly!\n\nHow could you have a piece that fits\nmy ultra-rare one so well!?", + "{Sound:01:FB}I think this is a really\nrare {Color:Red}Kinstone piece{Color:White}!", + "{Sound:02:05}Hey, look at this {Color:Red}Kinstone piece{Color:White}!\nHave you ever seen one like this?\nWhat? You don't know what a {Color:Red}Kinstone\npiece{Color:White} is? Well, tell you what...\nWhy don't you come back and see me\nwhen you get one, OK?", + "{Sound:02:00}What's that? You want to {Color:Blue}fuse\nKinstone pieces{Color:White} with me?", + "{Sound:01:FA}I guess it's hard to find\na match for such a rare piece...", + "{Sound:01:F9}Whaa! It fits! You must have had\na really rare piece, too!", + "{Sound:01:FD}What? You don't know what a {Color:Red}Kinstone\npiece{Color:White} is? Well, tell you what...\nWhy don't you come back and see me\nwhen you get one, OK?", + "{Sound:01:FA}A visitor! How rare... I don't have much\nto offer, but you're welcome to stay.", + "{Sound:02:00}What's that? You want to fuse\n{Color:Red}Kinstone pieces {Color:White}with me? Sure.", + "{Sound:02:01}You're quitting?", + "{Sound:02:02}We did it! They fit perfectly!\nMaybe I'll get some luck finally!", + "", + "{Sound:02:05}You moved the rock for me? Great!\nI thought I'd never get outside!", + "{Sound:01:FE}Oh, you want to fuse with me?\nNow let's see here...", + "{Sound:01:FB}I guess it'll be a while before I find\na piece that fits this one...", + "{Sound:01:FC}Look! They fit!\nHow lucky! Amazing, even!", + "", + "{Sound:01:F9}What's your problem?\n\nMmmm! You're staring at my amazingly\nrare {Color:Red}Kinstone piece{Color:White}, aren't you?!", + "{Sound:01:FA}How dare you! You want to fuse\nmy precious {Color:Red}Kinstone piece{Color:White}?!", + "{Sound:01:FD}Phew... Sweet little {Color:Red}Kinstone piece{Color:White}.\nIt's OK. No one's gonna hurt you...{Symbol:0B}", + "{Sound:02:02}Ahh... They fit...\nMy poor little {Color:Red}Kinstone piece{Color:White}...", + "", + "{Sound:02:03}Hey! Your clothes... You must be\nhuman! Oh, I just LOVE human fashion!\nI just can't help feeling that humans\nare more sophisticated than {Color:Green}Minish{Color:White}.\nYou know, I even think some other\n{Color:Green}Minish {Color:White}feel that way, too...", + "{Sound:02:02}Water is life for {Color:Blue}Crenel Beans{Color:White}!{Color:Blue}\n\n{Color:White}The blue beans grow when you pour\n{Color:Red}water {Color:White}on them...\nBut the green beans like\n{Color:Red}Crenel Hot Spring Water{Color:White}.{Color:Blue}\n{Color:Red}Crenel Hot Spring Water {Color:White}can be found\nonly in a spring on {Color:Green}Mount Crenel{Color:White}.\nWell, really, the spring is closer to\nthe base of {Color:Green}Mount Crenel{Color:White}.", + "{Sound:02:01}These {Color:Blue}iron automata {Color:White}here were built\nby the Minish ages ago to help humans.\nIt's kind of a secret, but there's a\nswitch inside that {Color:Blue}turns them on or off{Color:White}.", + "{Sound:02:01}Go get the {Color:Red}Flippers {Color:White}from the {Color:Green}Minish\nelder {Color:White}who lives in the library.\nThey'll make it so you can swim\nthrough the water with ease.", + "{Sound:02:04}Can you solve my riddle?\n\n{Color:Blue}Splish, splash, the sound of water.\nHe lives in the answer house.{Color:White}\nI wonder if you'll meet my friend?", + "{Sound:02:04}{Color:Blue}A fearsome, unfriendly feline...\nThe answer lives here!{Color:White}\nYou did well to come this far.\nPlease take this.", + "{Sound:02:04}{Color:Blue}Man, woman, or middle?\nHe lives in the answer house.{Color:White}\nI wonder if you'll meet my friend?", + "{Sound:02:04}{Color:Blue}That meow is mighty!\nHe lives in the answer house.{Color:White}\nI wonder if you'll meet my friend?", + "", + "{Sound:01:FB}I gave you my last {Color:Red}Kinstone piece{Color:White}\na while ago! But I'll go look for more." + ], + [ + "", + "{Sound:01:FC}Oh, ho! A visitor! How rare!\n\nBut you have found me, the\nwisest of the wisest of the wise!\nYou what? You want to enter the\n{Color:Blue}Temple of Droplets{Color:White}?\nI have heard rumors that one Minish\nactually did find a way in, long ago...\nThat Minish is {Color:Green}Elder Librari{Color:White}, and he is\nin semi-retirement in the town library.\nThe library should be opening soon.\nPerhaps you can go find him.", + "{Sound:01:FB}Yes, the elder Librari once found an\nentrance to the Temple of Droplets.\nAnd now, he lives in the town library!\n\nAnd this is all the wisdom of the wisest\nof the wise I have to offer you!", + "{Sound:02:05}So you met with elder Librari?!\n\nAnd he said that he really HAS been\ninside of the Temple of Droplets?\nI knew it! Once again, my wisdom has\nsurpassed the wisdom of the wisest!", + "{Sound:01:FE}I have lots of wise and thought-\nprovoking information...\nBut nothing for you right now.", + "{Sound:02:03}Hello! How nice to have a visitor!{Symbol:0B}\n\nBut...I'm having some trouble!\n\nThey've changed the room around, and\nnow I can't get into the fireplace!", + "{Sound:02:02}They've changed the room around!\nIt's terrible now! So gauche!", + "{Sound:02:03}Thank you! Now I can climb in through\nthe fireplace and get some sleep!", + "" + ], + [ + "", + "Welcome to the library!\n\nSay, aren't you Smith's grandson,\n{Player}?\nHm? The books missing from the\nbookshelf on the second floor?\nYes, they've been checked out for\nquite a while. They're VERY overdue!\n{07:49:02}\n", + "Take {Color:Red}A Hyrulean Bestiary{Color:White}, for\nexample. Been gone for ages.\nChecked out by {Color:Blue}a girl with a cat{Color:White}. She\nsaid she had a new cat at her house.\nWanted to learn more about it, she did.", + "The next overdue book is...\nLet's see...\nAh, yes! Of course...{Color:Red}Legend of the\nPicori{Color:White}! It's been out forever!\nIt was checked out by a somewhat\n{Color:Blue}absentminded scholar{Color:White}, I believe...", + "And the last book we still need\nis {Color:Red}A History of Masks{Color:White}.\nI think it was checked out by {Color:Green}Hagen{Color:White},\nthe mayor.\nHow could he keep a library book\nso long! He's a public official!", + "", + "Hey! Look at that! Our long-lost copy\nof {Color:Blue}A Hyrulean Bestiary{Color:White}!\n{Player}, are you returning\nthis book?! Thank you so much!\nI can't begin to describe how much I'm\nlooking forward to putting this back!", + "Oh my goodness, will you look at that!\n\nIt's our copy of {Color:Red}Legend of the Picori{Color:White}!\nIt's been checked out for so long!\n{Player}, you deserve a medal\nfor all this!\nI am moved... Deeply, deeply moved\nby this thoughtful gesture!", + "Would you look at that! I can't believe\nit! It's our copy of {Color:Red}A History of Masks{Color:White}!\nThat mayor of ours is a real piece of\nwork, isn't he?\nIt must have been quite a challenge\nto get this back from him.\nYou are my new favorite person,\n{Player}! Thank you so much!", + "", + "", + "", + "You know, {Player}, you've now\nreturned all of our overdue books!\nNow I can finally get that bookshelf\non the second floor in order!\nHey, {Color:Green}Sturgeon{Color:White}! Books to shelve!!", + "Yo, yo! Here I am!\nLeave it to me!!", + "{Sound:00:DB}Sometimes, these books move\non their own! I've seen it!\nAn' don't tell me I'm crazy!\nI ain't crazy!", + "Say, {Color:Green}Sturgeon{Color:White}, on the second floor,\nhas been acting a little strangely.\nHe keeps babbling about the books\nmoving by themselves!\nDo you think maybe we have rats\nor something up there?", + "I'm in charge of checking out books,\nso it's not my problem.\nStill, I feel really bad for the girl\nover there in charge of returns...", + "Folks don't come up here so often, and\nit makes me a little lonely, ya know?", + "Welcome to the library!\n\nHey! Aren't you Smith's grandson,\n{Player}? Enjoy your browsing!", + "The bookshelves are back in order!\nI feel so...refreshed! Renewed!\nEnjoy your browsing!", + "Wonder what I should check out today.", + "Oh ho ho! All the books are back\non the shelves! Isn't it grand!", + "" + ], + [ + "", + "{Sound:01:FD}Hey, hey, hey! This is no good!\nNo good at all!\nA human borrowed a book, and now none\nof us can get back to Elder Librari!\nHow will he get by all alone?\nI'm so worried...\nI'm sure the librarian knows something\nabout where those books went...\nBut there's nothing we wee Minish\ncan do about it!", + "", + "{Sound:01:FD}Hey, hey, hey! Listen up! Listen good!\nThat book is back now!\nIt's true! It's true! Haha!\nNow we can get back to Elder Librari!\nSo you brought the books back?\nGood for you! Thank you!\n{07:4A:04}", + "{Sound:01:FE}Please take this as a\nsign of our thanks!", + "{Sound:02:00}I'd better get back to {Color:Green}Elder Librari{Color:White}\nnow! He'll be wondering where I am.\nEspecially now that I can climb over the\nbook, right? I mean, it's so easy now!", + "{Sound:02:05}Thanks again for your help!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}007", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}008", + "{Sound:01:F7}What a great combo!\n\nYou're going to meet\nElder Librari and Jotori?\nOh, and how about Librari's long,\nboring adventure stories? Haha!\nTalk about thrilling! Har har!\nWell, if you're going over there,\njust climb over the books!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}010", + "{Sound:01:F8}We can't get up the shelf, because\nsome human checked that book out!\nBut at least we don't have to listen to\nElder Librari's boring old stories!", + "{Sound:01:F9}Ahh, it's so nice to have all my little\nbooks in a row!{Symbol:0B}", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}013", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}014", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}015", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}016", + "{Sound:02:05}I am {Color:Green}Jotori{Color:White}, one of {Color:Green}Librari{Color:White}'s students!\n\nAnd to be perfectly honest, I think\nthat {Color:Green}Librari{Color:White}'s adventure stories are...\n{Sound:01:FD}The best!!\nNo, really!\nI may be a mental giant, but I have\nthe body of just a tiny Minish lad...\nThat's why I really admire strong folk!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}018", + "{Sound:01:FD}Oh! So you received that wonderful tool\nfrom {Color:Green}Elder Librari{Color:White}, did you?\nI'm so jealous!\nI'm not much for exercise myself...\nBut if you're going on an adventure,\nthere's no one better to learn from...\nthan {Color:Green}Elder Librari{Color:White}! He's so manly! So\nbrave! And so full of FIRE!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}020", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}021", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}022", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}023", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}024", + "{Sound:02:0D}Wohohoho! What business have you\nwith old {Color:Green}Librari{Color:White}?\nBut! Before you ask, please allow me\nto introduce myself.\nWohohoho! Ahem, aheeeeem...\n\nMy name is {Color:Green}Librari{Color:White}, and I have lived\nmany long years.\nSo many, in fact, that I've rather\nforgotten how old I am!\nBut when I was young, oh,\nI crossed mountain and sea!\nI had many great adventures, but now\nI stay here and teach students.\nYes, I enjoy my life of quiet study.\nI have so many stories yet to tell...", + "{Sound:02:0D}Yes, you are speaking to the world-\nfamous treasure-hunter {Color:Green}Librari{Color:White}!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}027", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}028", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}029", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}030", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}031", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}032", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}033", + "{Sound:02:0D}Wohohoho! Oh?\nA visitor after many long weeks!\nEven Jotari has been away so long,\nI've grown almost...lonely.\n...But what is it? What do you need?\n\nHm? You want to visit the {Color:Green}Temple of\nDroplets{Color:White}?\nVery well... You are the first such\nbrave person in a long while!\nStand on the clover in front of me!", + "{Sound:02:0D}Hrmm?\nWhat's this? What's this?\nYou want me to cut to the chase and\ntell you about the {Color:Green}Temple of Droplets{Color:White}?", + "{Sound:02:0D}All right, all right. You kids today...\nYou have no patience for an old man.\nWell, go stand over there, just like\nI told you!", + "Wohoho!\nNow...OPEN, secret mystery panel!!", + "Wohoho! Wasn't that fantastic?\nNow then...\nIt's up to you to pass this trial safely\nand recover the tool you need.\nOh, what fun! I do so love the real\nnitty-gritty of adventuring!", + "{Sound:02:0D}Well done, indeed! Why, you're almost\nas spry as I was at that age!" + ], + [ + "", + "{Sound:01:F7}What a nice smell...", + "{Sound:01:FB}I like those red hats the Forest Minish\nwear...", + "{Sound:01:F8}I like these blue hats the Town\nMinish wear...", + "{Sound:01:FD}The {Color:Green}Forest Minish{Color:White}\nhave come for a visit.", + "{Sound:01:FF}I knew the city life would be exciting!", + "{Sound:02:01}Everyone here is so refined...", + "{Sound:02:02}I get hungry just from that smell!", + "{Sound:01:FC}I want a red hat...", + "{Sound:01:FC}I want a blue hat...", + "{Sound:01:FF}Our reunion with the {Color:Green}Forest Minish{Color:White} is\nstill in full swing!", + "{Sound:02:01}We're getting more refined just\nBEING here!", + "{Sound:02:01}Maybe I should just stay here and\nnever go back home...", + "{Sound:02:05}What a wonderful smell...", + "{Sound:02:03}We just love bread...", + "{Sound:02:02}Sometimes I sneak off with a little\nnibble of leftover bread.{Symbol:0B}", + "{Sound:02:00}The bread {Color:Green}Wheaton {Color:White}makes has got\nto be the best bread in Hyrule!", + "{Sound:01:FB}Isn't {Color:Green}Pita {Color:White}cute?", + "{Sound:01:FF}Every one of their breads is\nso delicious!", + "{Sound:01:FE}Those two newlyweds are being more\nfresh than this fresh-baked bread!{Symbol:0B}", + "{Sound:01:FA}It's such a thrill coming up here from\nbelow, just like PSHOOOO!", + "{Sound:01:FD}Fewer and fewer people are coming\nto buy bread...", + "{Sound:01:FC}I can't believe how dangerous\nit's gotten around here...", + "{Sound:01:FB}Now more than ever, we all need to get\nsome good-luck bread!{Symbol:0B}", + "{Sound:01:FE}I like eating leftovers, but I just wish\nbusiness were going better for them...", + "KOBITO{Symbol:1F}HARI{Symbol:1F}025", + "KOBITO{Symbol:1F}HARI{Symbol:1F}026", + "KOBITO{Symbol:1F}HARI{Symbol:1F}027", + "KOBITO{Symbol:1F}HARI{Symbol:1F}028", + "KOBITO{Symbol:1F}HARI{Symbol:1F}029", + "KOBITO{Symbol:1F}HARI{Symbol:1F}030", + "{Sound:01:F8}Hmmm! I see! Oh, that makes sense!\n...Human books are so interesting!\nAnd that guy {Color:Green}Dr. Left{Color:White} living down there\nhas great taste in reading material!", + "{Sound:01:F9}I'm almost done with this book, though.\nI hope he gets a new one soon!", + "{Sound:01:FA}I would love to read something a little\nmore romantic next...", + "{Sound:01:FB}Ho! Ha! Hey!!\n\nPhew... I want to {Color:Blue}return this book by\ndropping it down below{Color:White}.\nIt's impossible without some\nhelp pushing...\nBut my brother is so busy with a book\nof his own that he won't help me out!\nMaybe I can do it with one more push!", + "{Sound:01:FC}I think my brother is going to finish his\nbook soon.\nThen I'll have to return this one!\nOof! Must...try...harder...", + "{Sound:01:FE}My brother loves reading books!\n\nAnd I love pushing my brother's books\ndown here to return them!", + "{Sound:02:01}It's a bit dusty up here, huh?\nMaybe I should do a little cleaning...", + "{Sound:02:02}Thanks for cleaning up!\nNow, all that dust is gone!{Symbol:0B}", + "KOBITO{Symbol:1F}HARI{Symbol:1F}039", + "KOBITO{Symbol:1F}HARI{Symbol:1F}040" + ], + [ + "SHICYO{Symbol:1F}TEI{Symbol:1F}000", + "Aherrrm herrmmm!\nI am {Color:Green}Hagen{Color:White}, mayor of this fair town!\nMayors are usually very important and\nbusy folk, I'll have you know...\nBut I still have a hobby, of course!\nI collect unusual masks!\nI just love them!\nThey're beautiful!\nSimply magnificent, I tell you!", + "Aherrm!\n\nYes! That's me, {Color:Green}Hagen{Color:White}.\nI am mayor of this town.\nWhat's that? You want a book?\n{Color:Red}A History of Masks{Color:White}?\nAnd you say I checked it out,\ndo you? Yes, indeed I did...\nOr wait... Did I?", + "Ahh, you seem to have found the book,\nsafe and sound and in fine shape!\nBut only because you listened to my\nmasks like a good little boy, right?\nWar har har har!", + "I'm going to have to pick up volume 2.\nThat last book was just getting good!", + "{Sound:01:FE}The person living here is the mayor,\nvery important you know.\nDoesn't it all just sound so...official?", + "{Sound:01:F8}The mayor likes strange masks.\nSometimes, he even makes his own.", + "{Sound:01:FD}The mayor took off for his {Color:Green}cabin by the\nlake{Color:White} clutching a {Color:Red}book{Color:White}. We saw him go...", + "{Sound:01:F6}But when he came back, he didn't have\nthe book anymore.\nI'm sure he just forgot it\nat that lake cabin.\nYes, he is forgetful like that.", + "{Sound:01:FC}You want to go to the cabin\nby the lake?\nWell, let me just mark\nit here on your {Color:Red}map{Color:White}.\nErr... Yes! There. It's right here.\nYou should be able to find it now.", + "{Sound:01:FD}So the {Color:Red}book {Color:White}WAS at the {Color:Green}lake{Color:White}, then.", + "{Sound:01:F9}Ah, but I do love our absentminded\nold mayor. He's a fine man.", + "You know, these masks see everything\nthat goes on in my private life.\nMaybe you should just ask my masks!\n", + "I think I've finally got a good grasp\nof how things run in {Color:Green}Hyrule{Color:White}.\nThings run so smoothly around here,\nand I haven't even done a thing!\nI wonder how much better this place\nwould be if I actually did anything!", + "Aherrm!! That hole in the garden leads\nto a shelter of sorts.\nBut it's not like I'm trying to run off\nand save myself alone or anything!\nJust keep that in mind!\n", + "I'm thinking of ways to increase the\nlibrary's budget to buy more books.\nEspecially the ones about masks,\nyou know.", + "I may look somewhat idle to you,\nbut no, sir!\nI will be working terrifically hard as\nsoon as you leave.\nYou can bet on that! Hoho!", + "These are the times that really test my\nmettle as a mayor, I tell you.\nHyrule is my responsibility to the last.\nEveryone to the shelters!", + "Monsters are coming!\nEveryone stay indoors!\nOh, that doesn't apply to you, my boy!\nYou go get 'em, {Player}!\nYour sword and bravery\nwill save the day!", + "SHICYO{Symbol:1F}TEI{Symbol:1F}019", + "I hope I don't sound like I'm bragging,\nbut I have a cabin at {Color:Green}Lake Hylia{Color:White}.\nIt's a gorgeous little place where I go\nto enjoy my hobby, mask making.", + "{Sound:01:F9}That {Color:Green}cabin by the lake{Color:White} is\nreally quite far.", + "{Sound:01:FD}The mayor wouldn't be nearly so\ncharming if he weren't so carefree." + ], + [ + "LEFT{Symbol:1F}000", + "What is all of this!?\nI'm busy, don't you see that?\nDo not disturb my research! If you have\nno business, begone! You heard me!", + "What, huh?\nA book? From the library?\nAh, yes...of course. I knew this\nday would come. Please, come in.", + "LEFT{Symbol:1F}003", + "LEFT{Symbol:1F}004", + "I am a researcher of Picori legend\nand lore. My name is {Color:Blue}Dr. Left{Color:White}.\nYou're here about that book,\n{Color:Red}Legend of the Picori{Color:White}, aren't you?\nWell, I hate to say this, but I haven't\nseen it in several days.\nPerhaps a mischievous little mouse\nhas taken it?\nWell, I'm sure it's in this house\nsomewhere. I just don't know where.\nBut I'm very busy right now, so why\ndon't you just look for it yourself?", + "A book fell with a \"THUD!\" a little\nwhile ago.\nIt gave me such a shock that\nmy heart skipped a beat!", + "You found and returned the book for\nme, did you? I'm very grateful.\nHere, let me tell you something\ninteresting as thanks.\nYou see, the Minish did not always live\nin our world.\nNo, they came through a secret portal\nmany ages ago from their world to ours!\nBut don't tell anyone! It's a valuable\nbit of knowledge that only I know!\nAnd I gleaned it only after hours of\nstudy from an incredibly old book.", + "So you've come to hear more about the\nMinish, have you?\nWell, I can part with one more tidbit,\nI suppose... It could be useful.\nThe portal linking us to the Minish\nworld opens only once every 100 years.\nThat means the Minish here now are\ndescendants of those who came before.\nThat's right! Those Minish came here\n100 years ago, or even longer ago!\nNow that the portal is open this year,\nperhaps new Minish will come through...", + "The more I study the Minish, the closer\nI feel to them!\nIt's almost as if they were right\nhere with me, all the time...", + "I never leave my house, whether there\nare monsters outside or not!", + "Hey, do you know the clues that reveal\nthe location of the treasure?\n{Color:Blue}Cross the bridge that spans\nthe rapid flow...\nThrough the land of\nthe fearsome beast...\nUntil you reach\nthe misty falls...\nThe treasure sleeps on the other side\nof the secret entrance there...{Color:White}\nThey say it's a magical tool that allows\neven little people to push big things!\nAccording to the legend, you're\nsupposed to start from this house!", + "{Sound:01:FB}Ahh... What should I do? Should I stay\nor go? If I go, there could be...\n...What's that?\n\nYou've already found the treasure that\nmakes one strong?!\nAhhh, I knew it! I'd been stumped on\nthat for so long! I knew I'd lose out!", + "{Sound:01:FC}You're so brave!\nI really respect that!", + "{Sound:01:FD}Have you been using the bracelet that\nmakes you strong? Must come in handy!", + "Oh, look! You've found it! Could I ask\nyou to return that book for me, lad?" + ], + [ + "", + "Hey.\nWhat do you want?\nMy sister's not here.\nShe's at school.", + "You have a weird hat. Where can\nI get one of those?", + "Aaaarf!", + "My dog's real smart.\nAnd a little spoiled, too.", + "{Color:Green}Julietta{Color:White}, from next door, went\nback home...\nBut I'll see her tomorrow!{Symbol:0B}", + "My sister's back now.\nI guess she's supposed to stay in.", + "Awooo! Hot! Awoo!\n{Color:Blue}The fireplace is too hot!{Color:White}\nMy master won't come home, 'cuz he's\nhead over heels for the girl next door.\nBut when he puts the fire out, then\nsometimes mice come out...\nI hate mice, so either way,\nI'm never happy!", + "It's too hot! Arf...\n{Color:Blue}The fireplace is too hot...{Color:White}\nThere are more people upstairs, and\nit's getting even hotter.\nWhat will it take to make it cooler\naround here?", + "Thanks, arf!\nYou put out the fire.\nBut I'm still miffed at my master!\n\nI can't believe how long he's been\ngone hanging out with his girlfriend!\nArf! Arf!", + "Huh? A {Color:Red}book {Color:White}from the {Color:Green}library{Color:White}?\n\n{Color:Red}A Hyrulean Bestiary{Color:White}, is that the one?\nYeah, I checked it out a while ago.\nYou came all this way to get it?\nWow! You're one dedicated librarian!\nBut... I don't know how to tell you\nthis, but it's back at my house.\nWould you mind going there to get it?\nI just can't leave right now, see...", + "They say the king's been weird lately.\n\nBut that doesn't really have anything\nto do with our love...", + "", + "", + "I'm writing a letter right now, so I\ndon't have any time to play with you.\nSorry.", + "You returned my book?\nThanks!", + "They say the king's been weird lately.\n\nBut that doesn't really have anything\nto do with our love...", + "You ought to be careful when you're\nrunning around! You're awfully tiny!\nAnd not all dogs and cats are nice,\nlike me. Woof!\nSome of them might even take a swipe\nat you, arf! Rarf!", + "", + "MINKA{Symbol:1F}019", + "MINKA{Symbol:1F}020", + "Oh, hello.\nMy brother's at school.", + "I'm writing a letter right now, so I\ndon't have any time to play with you.\nSorry.", + "Meowry-meowww!!!", + "Sssss!", + "My family is all very close. Same with\n{Color:Green}Romio{Color:White}'s family next door, too.\nHee hee!{Symbol:0B}", + "My brother's back. Now, he's not\nallowed out anymore...", + "Dear Mom,\nGone to Julietta's house. Back soon.", + "{Sound:02:02}It's really dangerous up ahead! You\ncan't just charge through recklessly!", + "{Sound:02:02}Hey, I've heard about you... So you're\ngonna go ahead, are you?\nWell, onward to glory then!\nJust don't die out there, OK?", + "{Sound:02:02}You made it through that den of evil\nand came back alive?!\nAmazing! Whoo! Whoo!", + "I come from a faraway land. You\ncan tell by my clothing, can't you?", + "This place isn't so bad once you get\nused to it. I like it here.", + "In this cool climate, my clothes are\na little on the unprotective side.", + "I'm thinking about calling my family\nover soon.\nLiving with your feet on the ground\nis not so bad, I've decided.", + "So you've been to my hometown?\nIt's great, isn't it?", + "Monsters could attack at any time.\nMaybe I shouldn't call my family over.", + "{Sound:01:FF}I really like this house. This is the\nbest place in this whole human town!\nI want to stay here forever.", + "{Sound:01:FF}This place is getting a little run-down.\nI'm thinking about rebuilding the place.", + "{Sound:01:FF}Welcome!\n\nThis is my new house! Ah... Don't\nyou just love that new-house smell?\nAnd I was JUST thinking about building\na new house, so this is great!", + "{Sound:01:FF}Imagine moving from a musty old\nmushroom to a fabulous house like this!\nIt's like a dream come true!", + "", + "", + "Well, I suppose I'd better get dinner\nstarted! Hmm hm hmmm!{Symbol:0B}", + "Oooh, scary... Well, as long as nothing\nelse happens...", + "What's a moss-ster?", + "It's so boring not being\nable to go outside.", + "The boss might seem rough, but he's\na real softy at heart...", + "The boss is a real refined fella, right?\nAnybody what's smart can see dat!", + "I would like to apprentice to the boss,\ntoo, but he barely even notices me...\nIt's so sad.", + "They call him Punch Mutoh because he's\nlike a real punchy fella and all dat.", + "The boss is the number-one builder in\ntown. You need a building, you see him." + ], + [ + "We do our best to make this a nice,\ncozy place, where people can relax.\nMy ideal cafe is a place where everyone\ncan just let it all hang out. Ah, yeah.", + "My ideal cafe is a place where everyone\ncan just let it all hang out. Ah, yeah.", + "We hear all sorts of interesting gossip\nin here. Stop by from time to time.", + "Make yourself at home...\nHeehee...", + "I am a laid-back, easygoing kind\nof guy. Not a care in the world.\nAnd that's just the way I like it!", + "He who can enjoy a nice cup of\nsteaming hot tea at his leisure...\nis truly master of his own time.", + "Let me tell you something that\nmight come in handy someday.\nYou can move bookcases and stuff.\nTry to {Color:Blue}push and pull different things{Color:White}...\nAfter all, you're young! You should\nbe trying all kinds of new things! Ha!", + "I'm one smart cookie!", + "Cheers! Yaay! Cheers!\nRaise your milk for a toast!\nI wonder what I should have for\ndinner...", + "I wonder what I should have for\ndinner...", + "Everyone's so relaxed here.\nThat's a good thing.\nMy ideal cafe is a place where everyone\ncan just let it all hang out. Ah, yeah.", + "My ideal cafe is a place where everyone\ncan just let it all hang out. Ah, yeah.", + "Welcoooooome!\nNice to see you!", + "Take a load off.\nHeehee...", + "This is my special time...\n\nJust me and my cuppa joe.", + "Well, I don't actually drink coffee...", + "It seems the {Color:Green}king {Color:White}has commanded all of\nthe guards to search for magic power.\nFolks say that this \"{Color:Red}light force{Color:White}\" will\ngrant any wish, but I don't buy it...", + "I know all kinds of stuff.", + "Cheers! Yaay! Cheers!\nRaise your millk for a toast!\nCan't we just have the same thing for\ndinner tonight that we had last night?", + "I wonder if we can't just have the same\nthing for dinner we had last night...", + "This cafe is so busy. You can hear all\nsorts of stuff from all the people here.", + "It's just right for people like us who\nthrive on the hustle and bustle, huh?", + "It's hard not to get stepped on when\nthere are so many people here.", + "And adults can't even see us, right?", + "Everyone's so relaxed here.\nThat's a good thing.\nMy ideal cafe is a place where everyone\ncan relax, relax, and relax some more.", + "My ideal cafe is a place where everyone\ncan relax, relax, and relax some more.", + "Hey there, sweety!\nWelcome!", + "Just sit anywhere you like,\nheehee...", + "Talking only to oneself...\n\nis an exercise in eloquent silence.", + "I wonder if that makes any sense...", + "The {Color:Green}king {Color:White}was always such a nice man,\nbut lately, he's been such a brute...\nI wonder what happened to him?\nHohohho...", + "Maybe a monster crawled in his skin and\nis parading around as the real {Color:Green}king{Color:White}!\nHohohoho!", + "Cheers! Yaay! Cheers!\nRaise your milk for a toast!\nWould they even notice if I made the\nsame thing for dinner tonight?", + "I wonder...\n\nWould they even notice if I made the\nsame thing for dinner tonight?", + "Welcome back, honey!\nGood to see ya!", + "The old lady in front of this house\ndrinks nothing but milk.", + "Everyone's so relaxed here.\nThat's a good thing.\nA place you don't ever want to leave.\nThat's my idea of a good cafe.", + "A place you don't ever want to leave.\nThat's my idea of a good cafe.", + "Welcome back, you!\nYou're my favorite customer!", + "So you've been good lately?\nGooood, heehee...", + "You can tell all of your deepest\nsecrets to a wall.\nThe wall will never talk back.", + "But I've found if you talk to 'em right,\nwalls will give up all sorts of secrets!", + "You're going to the {Color:Green}Royal Valley{Color:White}?\nI hear that place is haunted...\nBut there's a secret entrance that will\nget you there from {Color:Green}Hyrule Field{Color:White}.\nI mean, that's what I've heard.", + "That place is dark even in the daytime.\n\nAnd you know how ghosts love\nthe dark! Hohohoho...", + "Cheers! Yaay! Cheers!\nRaise your milk for a toast!\nHey, I know... Why don't we just have\nmilk for dinner?", + "Why can't we just have\nmilk for dinner?", + "Oh, hey there...\nGood to see you.", + "We Minish all get along very well.", + "Everyone's so relaxed here.\nThat's a good thing.\nA place where you're so familiar that\nyou don't even have to order.\nThat's my idea of a good cafe.", + "A place where you're so familiar that\nyou don't even have to order.\nThat's my idea of a good cafe.", + "Howdy, hon.\nGlad to see you again.", + "Aren't you looking manly now!\nHeehee...", + "Actually, there is a VERY GOOD reason\nI cannot stand...\nWhat would you do if I told you that?", + "What is truth?\n\nWhen we understand this, then we will\nconquer even time itself...", + "The{Color:Green} source of the flow{Color:White}? Well, that's\neasy. It's talking about water!\nThe water flowing into {Color:Green}town {Color:White}and into\nthe {Color:Green}lake {Color:White}all comes from the same place.\nHohohoh...", + "If you're looking for the {Color:Green}source of\nthe flow{Color:White}...\nWell, you'd better make sure you're\nwell equipped is all I'm sayin'! Hohoho!", + "Cheers! Yaay! Cheers!\nRaise your milk for a toast!\nI wonder...do we even need to eat\ndinner at all?", + "I wonder...do we even need to eat\ndinner at all?", + "Welcome, sugar pie!", + "It's so convenient to live in a human\nhouse as a Minish.", + "Everyone's so relaxed here.\nThat's a good thing.\nA place where you can relax despite\nwhat's going on outside.\nThat's my idea of a good cafe.", + "A place where you can relax despite\nwhat's going on outside.\nThat's my idea of a good cafe.", + "Heeeey!\nWeeeelcome!", + "You're turning into a fine little man,\naren't you! Heehee...", + "Though I am nondescript, you notice me\nand talk to me.\nThat makes me the prize, and you\nare the winner of that prize!", + "Someday, you will understand.", + "I hear a guard who was looking for the\n{Color:Red}light force {Color:White}got thrown in the dungeon!\nWhy, the {Color:Green}king {Color:White}is hardly worthy of being\ncalled \"noble\" anymore!", + "But I should be careful, lest I be jailed\nmyself just for criticizing the {Color:Green}king{Color:White}!", + "Cheers! Yaay! Cheers!\nRaise your milk for a toast!\nIt's not like the world would come to an\nend if I didn't make dinner, right?", + "It's not like the world would come to an\nend if I didn't make dinner, right?", + "Everyone's so relaxed here.\nThat's a good thing.\nA place where you could happily let the\nworld crumble around you.\nThat's my idea of a good cafe.", + "A place where you could happily let the\nworld crumble around you.\nThat's my idea of a good cafe.", + "Hey there!\nDoin' well?", + "We're counting on you, young man!\nHeehee!", + "Everything with a beginning\nalso has an end.\nTo put it another way, all things move\ntoward their end...\nEven from the moment they begin.", + "The end is near.\nFor me, as well as for you.", + "{Color:Green}Hyrule Castle{Color:White} is covered in darkness.\nThis is the end.", + "I never imagined something like this\nwould happen in my lifetime.\nI wonder if the {Color:Green}Picori {Color:White}will show up\nand help us once again...", + "Cheers! Yaay! Cheers!\nRaise your milk for a toast!\nI never knew that failing to make\ndinner would have such consequences!", + "I never knew that failing to make\ndinner would have such consequences!", + "", + "Just try fusing {Color:Blue}Kinstone pieces{Color:White} with\nlots of people.\nThere are a lot of people out there\nlooking for someone to fuse with.", + "You'd be surprised to find who--and\nwhat--you can {Color:Blue}fuse Kinstones {Color:White}with!\nYeah, you've got a lot of fusing in\nyour future, pal...", + "I recommend visiting {Color:Blue}places you've\nalready been{Color:White}.\nYou may then be able to fuse Kinstone\npieces in those places, you know?", + "You can get special items by fusing\n{Color:Blue}Kinstone pieces{Color:White}!\nDon't miss out on the opportunity!", + "There's a {Color:Green}group of lovely young ladies\n{Color:White}visiting Hyrule...\nMaybe I'll get a chance to talk to them\nif I offer to fuse {Color:Blue}Kinstone pieces{Color:White}. Heh.", + "I hear there's a wall in {Color:Green}Minish Woods{Color:White}\nwith a spot for a {Color:Blue}Kinstone piece{Color:White}.\nI'm sure you can find other places\nwhere you can place Kinstone pieces.", + "Do you know of the {Color:Green}Goron Cave{Color:White}? It's a\ntunnel that the {Color:Green}Gorons {Color:White}are digging.\nAnd if you can get all the way to the\ncave's end and place a {Color:Blue}Kinstone{Color:White}...\nWell, why don't I just let you try it\nfor yourself!", + "I hear you can fuse {Color:Blue}Kinstone pieces{Color:White}\nwith the {Color:Green}ghost {Color:White}in the {Color:Green}Royal Crypt{Color:White}.\nOr at least so I hear. I'm too scared\nto find out for sure.", + "You can't always just charge straight\nahead to new places in life, you know.\nYou need to go back to places you've\nalready been and reflect on things.\nWho knows? That quiet reflection may\ngive you a chance to {Color:Blue}fuse Kinstones{Color:White}!", + "You know, fusing {Color:Blue}Kinstone pieces{Color:White} can\nget you more than mere {Color:Red}Rupees{Color:White}...\nIt can call new people to a place or\neven change the way the town looks.\nAnd all those things can lead\nto happiness as well, right?", + "Are you enjoying fusing {Color:Blue}Kinstone\npieces{Color:White}?\nFusing can bring happiness to you and\nyour fusing buddy! That's what I say!", + "I wonder what happens if you fuse all\nof the Kinstones a person is holding...", + "{Color:Green}Hyrule Castle{Color:White} has fallen to the\ndarkness...\nI suppose this is no time to be fusing\n{Color:Blue}Kinstone pieces{Color:White}, is it?", + "Nonsense! Maybe we need it now more\nthan ever before!\nFusing {Color:Blue}Kinstone pieces{Color:White} can bring\npeople happiness!\nThis is the true motive for fusing, my\nfriend! Not Rupees, but happiness!", + "", + "", + "", + "", + "", + "", + "" + ] +] \ No newline at end of file diff --git a/translations/French.json b/translations/French.json new file mode 100644 index 00000000..e813aee1 --- /dev/null +++ b/translations/French.json @@ -0,0 +1,3855 @@ +[ + [ + "", + "", + "", + "\nLes données du fichier {Var:1}\nsont endommagées.\n", + "\nIl n'y a pas de fichier vide.\n", + "\nCopie en cours.\nN'éteignez pas la console.", + "\nLe fichier n'a pas pu être copié.\n", + "\nEffacement du fichier en cours.\nN'éteignez pas la console.", + "\nEnregistrement du fichier en cours.\nN'éteignez pas la console.", + "\nLe fichier n'a pas pu être enregistré.\n", + "", + "\nSauvegarde en cours.\nN'éteignez pas la console.\n", + "\nLa sauvegarde n'a pas pu\ns'effectuer correctement.\n", + "Voulez-vous activer le Mode Veille?\n\n {Var:1} Oui {Var:2} Non\n\nMaintenez SELECT et les boutons L et R\npour désactiver le Mode Veille.", + "", + "", + "{Var:1} Sauvegarder\n\n{Var:2} Retour", + "{Var:1} Continuer le jeu\n\n{Var:2} Arrêter le jeu", + "", + "", + "", + "" + ], + [ + "\n\n\n\n\n{Color:Green}DIRECTOR{Color:White}\n\nHidemaro Fujibayashi", + "{Color:Green}PLANNING{Color:White}\n\nHidemaro Fujibayashi\nSuchol Lee\nJoko Kazuki\nMitsuki Tsukada\nMinoru Nakai\nTakashi Hamamura\nShigeki Morihira", + "{Color:Green}PROGRAMMING{Color:White}\n\nToshihiko Honda\nshimitan\nYoshiyuki Fujikawa\nN.MINOMIYA\nYohey Doi\nK.YOSHIDA", + "{Color:Green}OBJECT DESIGN{Color:White}\n\nKIMOKIMO\nerichop\nKumiko Fujiwara\n\nKeisuke\n \"TWIGGY\"\n Motozono", + "{Color:Green}SCROLL DESIGN{Color:White}\n\nNishitsuji Asae\nTakayuki Nakayama\nHiroyuki Imahori\nYoshi Maeda\nHaruki Suetsugu", + "\n{Color:Green}MUSIC{Color:White}\n\nMitsuhiko Takano\n\n\n{Color:Green}SOUND EFFECTS{Color:White}\n\nShinji Amagishi\nTakashi Moriguchi", + "\n\n\n\n\n{Color:Green}CHARACTER DESIGN{Color:White}\n\nKIMOKIMO", + "\n\n\n\n\n{Color:Green}ARTWORK{Color:White}\n\nHaruki Suetsugu", + "\n\n\n\n{Color:Green}TITLE LOGO DESIGN{Color:White}\n\nSHOEI\nSatoshi Ukai", + "", + "\n\n{Color:Green}SUPERVISOR{Color:White}\n\nE.Aonuma\nY.Yamada\nM.Narita\nT.Tezuka\nY.Yamashita", + "\n\n\n\n\n{Color:Green}SOUND ADVISOR{Color:White}\n\nK.Kondo", + "{Color:Green}SPECIAL THANKS{Color:White}\n\nM.TAKEGUCHI\nSUPER MARIO CLUB\n\nROCKMAN CLUB\nCAPCOM HC\n\nFLAGSHIP Co.,Ltd", + "\n\n\n\n{Color:Green}SPECIAL THANKS{Color:White}\n\nORIGINAL\n \"ZELDA\" STAFF", + "{Color:Green}MANAGEMENT{Color:White}\n\nnosetake\nMasanori Kusumoto\n\n\n{Color:Green}PRODUCT\n MANAGEMENT{Color:White}\n\nYasushi Adachi", + "\n\n\n\n\n{Color:Green}PRODUCER{Color:White}\n\nKeiji Inafune", + "\n\n\n{Color:Green}GENERAL\n PRODUCER{Color:White}\n\nShigeru Miyamoto", + "\n\n\n{Color:Green}EXECUTIVE\n PRODUCER{Color:White}\n\nSatoru Iwata", + "", + "{Color:Red}European\n Localization\n {Color:Green}COORDINATION{Color:White}\n Marcus Krause\n\n {Color:Green}TRANSLATION{Color:White}\n {Color:Blue}GERMAN{Color:White}\n Martin Weers\n Andrea Jähn", + "{Color:Green}TRANSLATION{Color:White}\n {Color:Blue}FRENCH{Color:White}\n Laurent Sautière\n Pierre Sanchez\n {Color:Blue}SPANISH{Color:White}\n Inés Rubio\n San Martín\n Sofía Marín\n Aguilar-Galindo", + "{Color:Blue}ITALIAN{Color:White}\n Marilina Carpanzano\n Marina Paris\n{Color:Blue}ENGLISH{Color:White}\n Rich Amtower\n Scot Ritchey\n Bill Trinen\n\nValidation and\n Testing Team", + "", + "", + "\n\n\n\nAll Rights, including the copyrights of\nGame, Scenario, Music and Program,\nreserved by NINTENDO.", + "C'est ainsi que prend fin la première\naventure de {Player}.", + "D'autres dangers pourraient menacer\nZelda et le royaume d'Hyrule à l'avenir.", + "Mais {Player} sera toujours prêt\nà les défendre!", + "Tant que la Force sera là\npour le guider..." + ], + [ + "Nom du PNJ", + "Etrange nuage", + "Etrange statue", + "Porte de la Source", + "Poemoon", + "Etrange mur", + "Belta", + "", + "Voyageur", + "Din", + "Farore", + "Nayru", + "Tesshin", + "Tosshin", + "Hasshin", + "Kusshin", + "Tesshin Ier", + "Genta l'Ancien", + "Festa le prêtre", + "Melta le forgeron", + "Bookta l'Ancien", + "Minish sylvestre", + "Minish montagnard", + "Minish citadin", + "Minish sylvestre", + "Minish citadin", + "", + "Goron", + "Peste Marchande", + "Cieux", + "", + "Igor", + "Syrup", + "", + "Yantan", + "Shore", + "Jun", + "Kirie", + "Geppo", + "Flect", + "Massa", + "Maple", + "Edmond", + "Duracuir", + "Rirencoin", + "Guts", + "Match", + "", + "Jill", + "Becco", + "Candy", + "", + "Ermite du Gonggle", + "", + "Nisse", + "Félicia", + "Rex", + "", + "Mama", + "Dripper", + "Moka", + "Puccino", + "Olait", + "Blumoun", + "Mandjaro", + "", + "Mutoh", + "Cute", + "Helte", + "Tome", + "Gary", + "", + "Terry", + "Anasna", + "Rocoli", + "", + "Taki", + "Ruck", + "Tipaket", + "", + "Timine", + "Mitine", + "Joel", + "Harrison", + "Eric", + "Jim", + "Berry", + "Leïla", + "", + "Anju", + "Gantarro", + "Shimaro", + "Baker", + "Powder", + "", + "Left", + "Sopor", + "", + "Stamp", + "Mail", + "", + "Adhoc", + "Femille", + "Cosmée", + "", + "Hagar", + "", + "Tortor", + "Sun", + "Caprice", + "Haru", + "North", + "Gust", + "", + "Servante", + "Soldat", + "Capitaine", + "Tengaro", + "Dartas", + "", + "Smith", + "", + "Epona", + "Brutus", + "Wouf", + "Waf", + "Miouh", + "Miah", + "Cocotte", + "Cocotte brune", + "Poussin", + "Marie", + "", + "Tingle", + "Dingle", + "Klingle", + "David Junior", + "", + "Boîte aux lettres", + "", + "", + "Ghini rose", + "Plize", + "Facteur", + "Talon", + "Malon", + "Hamate", + "Toricot", + "Marchand de sacs" + ], + [ + "", + "Tesshin News - Volume 1\n\nVoulez-vous le lire?\n {Choice:03:09} Oui {Choice:FF} Non", + "Tesshin News - Volume 2\n\nVoulez-vous le lire?\n {Choice:03:0D} Oui {Choice:FF} Non", + "Tesshin News - Volume 3\n\nVoulez-vous le lire?\n {Choice:03:11} Oui {Choice:FF} Non", + "Tesshin News - Volume 4\n\nVoulez-vous le lire?\n {Choice:03:15} Oui {Choice:FF} Non", + "Tesshin News - Volume 5\n\nVoulez-vous le lire?\n {Choice:03:19} Oui {Choice:FF} Non", + "Tesshin News - Volume 6\n\nVoulez-vous le lire?\n {Choice:03:1D} Oui {Choice:FF} Non", + "Tesshin News - Volume 7\n\nVoulez-vous le lire?\n {Choice:03:21} Oui {Choice:FF} Non", + "Tesshin News - Volume 8\n\nVoulez-vous le lire?\n {Choice:03:25} Oui {Choice:FF} Non", + "Tesshin News - Volume 1\n\"Quand les murs font boum!\"\nCertains murs peuvent être détruits\nà l'aide d'une {Color:Red}Bombe{Color:White}!\nIl existe un truc pour les reconnaître,\net je vais vous l'apprendre!\n{Color:Blue}Sortez votre épée{Color:White} en maintenant le\nbouton {Color:Blue}et cognez-la contre les murs{Color:White}!\nEn tendant l'oreille, vous devriez\npouvoir entendre la différence!\n {Choice:03:0A} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nUn monstre vous immobilise?\nGardez votre calme et {Color:Blue}appuyez\nrapidement sur les boutons{Color:White}!\nVous devriez vite vous libérer\nde son étreinte!\n {Choice:03:0B} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nLe {Color:Red}Boomerang Magique{Color:White}.\nIl paraît qu'il existe un boomerang\ndont on peut contrôler la course!\nMais ce n'est qu'une rumeur...\nIl ne tient qu'à vous de la vérifier...\n {Choice:03:0C} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\nC'était le 1er numéro de Tesshin News!\nJe vous donnerai plein d'autres\nconseils dans les prochains volumes!\nAlors n'oubliez pas d'aller\nrégulièrement au bureau de poste!\nA bientôt dans le numéro 2!\nCiao les fines lames!", + "Tesshin News - Volume 2\n\"L'arme dans le vent cette année!\"\nVous connaissez tous ces boules\nd'électricité qui longent les murs?\nCelles qui vous donnent un bon\ncoup de jus quand vous les touchez!\nVotre épée ne leur fait rien, alors vous\navez abandonné l'idée de les corriger?\nVous n'avez peut-être pas {Color:Blue}essayé\ntous les objets{Color:White} en votre possession?\nVous devriez tenter de leur lancer\nvotre {Color:Red}Boomerang{Color:White} si vous en avez un!\n {Choice:03:0E} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nUn monstre a mangé votre {Color:Red}Bouclier{Color:White}?\nPas de panique! {Color:Blue}Corrigez rapidement\nle gourmand et vous le récupérerez{Color:White}!\n {Choice:03:0F} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nLe {Color:Red}Bouclier Miroir{Color:White}.\nIl paraît qu'il existe un bouclier qui\nrenvoie les projectiles des ennemis!\nMais ce n'est qu'une rumeur...\nIl ne tient qu'à vous de la vérifier...\n {Choice:03:10} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\nCe 2ème numéro vous a plu?\nJ'ai reçu une question d'une lectrice!\nJe vais donc lui répondre tout de suite!\n\"Qu'est-ce que vous préférez chez\n vous, physiquement parlant?\"\nEh bien au risque de vous surprendre,\nce sont mes gros {Color:Blue}sourcils{Color:White}!\nA bientôt dans le numéro 3!\nCiao les fines lames!", + "Tesshin News - Volume 3\n\"Les squelettes vont perdre la tête!\"\nAvez-vous déjà rencontré des\nsquelettes?\nCes sacs d'os qui sautent partout\net qui vous lancent leur os!\nIls ont la fâcheuse manie de sauter\npour esquiver les attaques!\nMais à partir d'aujourd'hui, c'est fini\ntout ça! Visez leur point faible: la tête!\nEjectez-la avec un {Color:Red}Bâton Sauteur{Color:White}!\nAspirez-la avec un {Color:Red}Pot Magique{Color:White}!\nSans leur tête, {Color:Blue}ils ne vous verront plus{Color:White}\net feront moins les malins!\n {Choice:03:12} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nUn souci avec des Bombes Soldats?\nElles vous agacent à courir partout\nau moindre coup d'épée?\nSortez votre {Color:Red}Arc{Color:White}!\n{Color:Blue}Une seule flèche suffit{Color:White} à les mettre KO!\nOu aspirez-les avec un {Color:Red}Pot Magique{Color:White}\net utilisez-les comme boulets de canon!\n {Choice:03:13} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nL'{Color:Red}Arc de Lumière{Color:White}.\nIl paraît qu'il existe un {Color:Red}Arc de Lumière{Color:White}\nqui rend les flèches plus puissantes!\nIl permet de raser une rangée d'herbe\nou d'éliminer les monstres d'un coup!\nMais ce n'est qu'une rumeur...\nIl ne tient qu'à vous de la vérifier...\n {Choice:03:14} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\nEncore une question d'une lectrice!\n\"Avez-vous des frères?\n Si oui, combien?\"\nJe suis {Color:Blue}l'aîné d'une famille\nde 10 garçons{Color:White}!\nA bientôt dans le numéro 4!\nCiao les fines lames!", + "Tesshin News - Volume 4\n\"A la recherche d'un bon challenge!\"\nAvez-vous déjà vu des monstres\ndorés?\nIl apparaissent parfois après avoir\nassemblé des {Color:Red}Fragments du Bonheur{Color:White}!\nIls sont bien plus puissants\nque les autres monstres!\nMais ils doivent aussi posséder\nde {Color:Blue}sacrés trésors{Color:White}!\nÇa vaut le coup de tenter votre\nchance si vous en rencontrez un!\n {Choice:03:16} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nLes Carapiques vous résistent?\nLeur carapace les protège des coups\nd'épée, mais vous pouvez les retourner!\nLa technique de base consiste à\nles faire rentrer dans votre {Color:Red}Bouclier{Color:White}.\nMais vous pouvez aussi le faire avec\nun {Color:Red}Bâton Sauteur{Color:White} ou une {Color:Red}Bombe{Color:White}!\nEn fait, il est même possible de les\nretourner d'une {Color:Red}Attaque Plongeante{Color:White}!\nÇa vous la coupe, hein?!\n\n {Choice:03:17} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nLes {Color:Red}Bombes à Télécommande{Color:White}.\nIl paraît qu'il existe des bombes qu'on\npeut faire exploser au moment choisi!\nMais ce n'est qu'une rumeur...\nIl ne tient qu'à vous de la vérifier...\n {Choice:03:18} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\nJe suis allé à la {Color:Green}Ferme Lon Lon{Color:White}.\nIl paraît que Tesshin, premier du nom,\ny combattait des vaches à mains nues!\nLes pauvres!\nElles sont si mignonnes!\nA bientôt dans le numéro 5!\nCiao les fines lames!", + "Tesshin News - Volume 5\n\"Ça va chauffer!\"\nVous connaissez ces monstres\nqui lancent des sorts de glace?\nCeux qui s'amusent à se téléporter\nà tout va pour vous perturber!\nLa prochaine fois que vous en\ncroiserez un, sortez votre {Color:Red}Lanterne{Color:White}!\n{Color:Blue}Contre la glace, rien ne vaut le feu{Color:White}!\nC'est une astuce \"élémentaire\"!\n {Choice:03:1A} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nUn Molblin vous joue un tour de cochon?\nCes monstres porcins qui rôdent dans\nle Bois de l'Ouest sont plutôt forts!\nMais ils ont aussi {Color:Blue}beaucoup de Rubis{Color:White}!\nC'est une bonne occasion de s'enrichir!\n {Choice:03:1B} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nLes {Color:Red}Amulettes{Color:White}.\nIl paraît qu'il existe des {Color:Red}Amulettes{Color:White} qui\nrendent plus fort quand on les porte!\nMais ce n'est qu'une rumeur...\nIl ne tient qu'à vous de la vérifier...\n {Choice:03:1C} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\nJe suis allé voir {Color:Green}M. Smith{Color:White} hier.\nIl était en pleine forme,\ncomme d'habitude!\nMais il y avait un {Color:Blue}drôle de type en\ncollants verts{Color:White} près de sa maison...\nJe me demande bien ce qu'il faisait là,\nce drôle d'oiseau!\nA bientôt dans le numéro 6!\nCiao les fines lames!", + "Tesshin News - Volume 6\n\"Fallait pas être tout sec!\"\nVous connaissez ces monstres au\ncorps recouvert de bandelettes?\nCeux qui vous attrapent quand\nvous vous approchez d'eux!\nLes bandelettes, {Color:Blue}ça brûle bien{Color:White}...\nSurtout quand il s'agit d'une momie!\nVous savez ce qu'il vous reste à faire?\nOu il faut que j'éclaire votre lanterne?\n {Choice:03:1E} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nUne main géante vous prend la tête?\nCes énormes mains qui rôdent dans\nles donjons sont vraiment agaçantes!\nElles se prennent pour les maîtres des\nlieux et jouent des tours pendables!\nMais elles sont vulnérables aux flèches!\nAlors tous à vos {Color:Red}Arcs{Color:White}!\n {Choice:03:1F} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nLes faux Rubis.\nIl paraît qu'il existe des monstres\nqui se font passer pour des Rubis!\nIls attendent les aventuriers cupides\npour leur voler leurs propres Rubis!\nEt {Color:Blue}plus l'aventurier est cupide,\nplus la somme volée est grande{Color:White}!\nCe n'est qu'une rumeur, mais je vous\nsouhaite de ne pas la vérifier!\n {Choice:03:20} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\nLe retour de la question d'une lectrice!\n\"Quel est votre passe-temps?\"\n\n{Color:Blue}L'entraînement{Color:White}, évidemment!\n\nA bientôt dans le numéro 7!\nCiao les fines lames!", + "Tesshin News - Volume 7\n\"Avis aux épéistes chevronnés!\"\nVous connaissez sûrement la technique\nde l'{Color:Red}Estocade Roulée{Color:White}?\nTosshin a dû vous dire de \"sortir votre\népée juste avant de vous relever\"?\nEh bien en fait, {Color:Blue}vous pouvez la sortir\nquand vous commencez votre roulade{Color:White}!\nMais il faut avoir un bon timing pour\nréussir la technique de cette façon!\nAlors entraînez-vous! Chaque pas est\nun pas de plus vers le sommet de l'art!\n {Choice:03:22} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nLes Heijis vous surprennent toujours?\nIls jouent les illusionnistes cachés\nsous un rocher ou une touffe d'herbes?\nIl y a un moyen plus sûr que vos mains\nnues ou une épée pour les \"découvrir\"!\nEssayez donc votre {Color:Red}Bâton Sauteur{Color:White}!\nOu bien un coup de {Color:Red}Pot Magique{Color:White}!\nIls ne resteront pas cachés longtemps!\n\n {Choice:03:23} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nDes {Color:Red}Bombes{Color:White} à l'œil.\nVous vous souvenez des Bombes Soldats\ndont je vous parlais dans le volume 3?\nIl paraît qu'elles laissent souvent\ntomber des {Color:Red}Bombes{Color:White} une fois vaincues!\nMais ce n'est qu'une rumeur...\nIl ne tient qu'à vous de la vérifier...\n {Choice:03:24} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\n{Color:Blue}Le prochain numéro sera le dernier{Color:White}!\nJe vais poser ma plume pour retourner\nà mes activités de maître d'escrime!\nJe sais que je vous manquerai...\nVous me manquerez, vous aussi!\nA bientôt dans le numéro 8!\nCiao les fines lames!", + "Tesshin News - Volume 8\n\"Vers une maîtrise parfaite de l'épée!\"\nVous voudriez pouvoir effectuer votre\n{Color:Red}Attaque Tornade{Color:White} plus rapidement?\nVous aimeriez remplir plus vite\nvotre {Color:Red}Jauge de Dédoublement{Color:White}?\nVous rêvez de prolonger votre\ntechnique de {Color:Red}Grande Tornade{Color:White}?\nNous y avons tous pensé un jour!\n\nEh bien il paraît qu'il existe des gens\nqui ont réussi tous ces exploits!\nJe ne les ai jamais rencontrés, mais\nj'aimerais bien voir ça de mes yeux!\nCe serait vraiment une {Color:Blue}sacrée chance{Color:White}!\n{Color:Blue}Le plus grand des bonheurs{Color:White} pour moi!\n {Choice:03:26} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les bons conseils de Maître Tesshin\"\nUne Statue d'Eyegore sur votre chemin?\nDécochez-lui une {Color:Red}Flèche{Color:White} dans son œil\nunique, elle aura soudain la bougeotte!\nN'hésitez pas à les cribler de {Color:Red}Flèches{Color:White}:\n{Color:Blue}elles en ont souvent plein sur elles{Color:White}!\n {Choice:03:27} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Les rumeurs d'Hyrule\"\nLes Armos.\nOn dit que ce sont les {Color:Green}Minish{Color:White} qui ont\nconstruit ces statues mécaniques!\nEt il paraît qu'{Color:Blue}elles laissent parfois\ntomber des Fragments du Bonheur{Color:White}!\nMais ce n'est qu'une rumeur...\nIl ne tient qu'à vous de la vérifier...\n {Choice:03:28} Lire la suite. {Choice:FF} J'en ai assez lu.", + "\"Le mot de la fin\"\nC'était le {Color:Blue}dernier numéro{Color:White}!\nSi jamais je vous manque trop, vous\npouvez toujours venir me rendre visite!\nMerci d'avoir suivi Tesshin News!\nEt pour la dernière, tous ensemble...\nCiao les fines lames!!!" + ], + [ + " ", + "Epée de Smith", + "Epée Blanche", + "Epée Blanche (1 double)", + "Epée Blanche (2 doubles)", + " ", + "Epée de Quatre", + "Bombes", + "Bombes à Télécommande", + "Arc", + "Arc de Lumière", + "Boomerang", + "Boomerang Magique", + "Petit Bouclier", + "Bouclier Miroir", + "Lanterne", + "Lanterne", + "Pot Magique", + "Bâton Sauteur", + "Griffes de Taupe", + "Cape de Roc", + "Bottes de Pégase", + "Baguette de Feu", + "Ocarina du Vent", + "(Debug) megacrash", + "(Debug) teki set", + "(Debug) cell kakikae set", + "Bracelets de Force", + "Flacon", + "Flacon", + "Flacon", + "Flacon", + "Flacon", + "Beurre", + "Lait Lon Lon (plein)", + "Lait Lon Lon (demi)", + "Potion Rouge", + "Potion Bleue", + "Eau", + "Eau du Gonggle", + "Fée", + "Nectar Rouge", + "Nectar Orange", + "Nectar Jaune", + "Nectar Vert", + "Nectar Bleu", + "Nectar Blanc", + "Amulette de Nayru", + "Amulette de Farore", + "Amulette de Din", + " ", + " ", + "Epée de Smith", + "Epée Minish brisée", + "Flacon de Pâtée", + "Clé de la Ferme", + "Champignon du Réveil", + "\"Les animaux en images\"", + "\"La légende des Minish\"", + "\"Tout sur les Masques\"", + "Clé du Cimetière", + "Médaille Tendo", + "Trophée Tingle", + "Coquillages Surprise", + "Elément Terre", + "Elément Feu", + "Elément Eau", + "Elément Vent", + "Bague d'Escalade", + "Bracelets de Force", + "Palmes", + "Carte d'Hyrule", + "Attaque Tornade", + "Estocade Roulée", + "Charge", + "Attaque Brise-Rocs", + "Lame Rayonnante", + "Grande Tornade", + "Attaque Plongeante", + "Rayon de Ténacité", + "Carte du Donjon", + "Boussole", + "Grande Clé", + "Petite Clé", + "1 Rubis", + "5 Rubis", + "20 Rubis", + "50 Rubis", + "100 Rubis", + "200 Rubis", + " ", + "Noix Blabla", + "Fragments du Bonheur", + "5 Bombes", + "5 Flèches", + "Cœur", + "Fée", + " ", + "Réceptacle de Cœur", + "Quarts de Cœur", + "Grande Bourse", + "Grand Sac de Bombes", + "Grand Carquois", + "Sac à Bonheur", + "Pain au lait", + "Sandwich", + "Croissant", + "Tarte", + "10 Bombes", + "30 Bombes", + "10 Flèches", + "30 Flèches", + "Précis d'Escrime", + "", + "", + "Sauvegarder la partie", + "Passer en Mode Veille", + "{Color:Red}Attaque Tornade{Color:White}\nMaintiens le bouton assigné\nà l'{Color:Red}Epée{Color:White}, accumule l'énergie,\npuis lâche! (Tesshin)", + "{Color:Red}Estocade Roulée{Color:White}\nFais une roulade avec {Key:Dpad} {Symbol:14}\n{Key:Right} et avant de te relever,\nsors ton {Color:Red}Epée{Color:White}! (Tosshin)", + "{Color:Red}Charge{Color:White}\nEquipe-toi de tes {Color:Red}Bottes\nde Pégase {Color:White}et de ton {Color:Red}Epée\n{Color:White}et cours, cours! (Tesshin)", + "{Color:Red}Attaque Brise-Rocs\n{Color:White}Frappe un rocher ou un pot\navec ton {Color:Red}Epée{Color:White}, c'est tout!\n(Tesshin)", + "{Color:Red}Lame Rayonnante{Color:White}\nBrandis ton {Color:Red}Epée{Color:White} lorsque\ntu as tous tes cœurs!\n(Kusshin)", + "{Color:Red}Grande Tornade{Color:White}\nAppuie rapidement sur le\nbouton après avoir fait une\n{Color:Red}Attaque Tornade{Color:White}! (Tesshin I)", + "{Color:Red}Attaque Plongeante{Color:White}\nMets ta {Color:Red}Cape de Roc{Color:White}, saute\net au sommet de ton saut,\nsors ton {Color:Red}Epée{Color:White}! (Tesshin)", + "{Color:Red}Rayon de Ténacité{Color:White}\nBrandis désespérément ton\n{Color:Red}Epée {Color:White}quand tu n'as plus\nqu'un seul cœur! (Hasshin)" + ], + [ + "...", + "{04:10:0C}Vous recevez l'{Color:Red}Epée de Smith{Color:White}!\nC'est votre grand-père qui l'a forgée.", + "{04:10:0E}Vous recevez l'{Color:Red}Epée Blanche{Color:White}!\nElle est étincelante!\nVous rangez l'{Color:Red}Epée de Smith{Color:White}.", + "{04:10:00}Vous avez imprégné l'épée des forces\nde l'{Color:Red}Elément Terre{Color:White} et de l'{Color:Red}Elément Feu{Color:White}!", + "{04:10:00}Vous avez imprégné l'épée\nde la force de l'{Color:Red}Elément Eau{Color:White}!\nVous pouvez maintenant\ncréer {Color:Blue}2 doubles{Color:White} de vous!", + "{04:10:00}Vous avez imprégné l'épée\nde la force de l'{Color:Red}Elément Vent{Color:White}!\n{07:05:06}", + "{04:10:00}Grâce aux 4 Eléments, l'{Color:Red}Epée Blanche\n{Color:White}est devenue l'{Color:Red}Epée de Quatre{Color:White}!\nElle peut envoyer un {Color:Blue}rayon{Color:White} qui rend\nleur aspect normal aux gens {Color:Blue}pétrifiés{Color:White}!\nElle vous permet également\nde créer {Color:Blue}3 doubles{Color:White} de vous!", + "{04:10:0E}Vous recevez un {Color:Red}Sac de Bombes{Color:White}!\n\nIl contient {Color:Red}10 Bombes{Color:White}!\nUtilisez-les pour tout faire sauter!", + "{04:10:0E}Vous recevez les{Color:Red}\nBombes à Télécommande{Color:White}!\nAppuyez une fois pour les poser et une\nseconde fois pour les faire exploser.", + "{04:10:0E}Vous recevez l'{Color:Red}Arc{Color:White}!\nTirez sur les ennemis à distance!", + "Vous recevez l'{Color:Red}Arc de Lumière{Color:White}!\nTirez des flèches de lumière sacrée!", + "Vous recevez le {Color:Red}Boomerang{Color:White}!\nLancez-le, il reviendra toujours!", + "Vous recevez le {Color:Red}Boomerang Magique{Color:White}!\nVous pouvez contrôler sa trajectoire!\nIl suffit de maintenir le bouton enfoncé\net de le diriger avec la manette {Color:Red}{Key:Dpad}{Color:White}.", + "{04:10:00}La princesse Zelda vous offre\nun {Color:Red}Petit Bouclier{Color:White}!\nVous pouvez vous cacher derrière\nen maintenant le bouton enfoncé.\nCe cadeau vous fait tellement plaisir\nque vous en rougissez un peu...", + "{04:10:00}{Color:Red}Vous recevez le Bouclier Miroir{Color:White}!\n\nUtilisez-le pour renvoyer les attaques\nde vos ennemis!", + "Vous recevez la {Color:Red}Lanterne{Color:White}!\nElle vous éclairera dans le noir!\nAppuyez sur le bouton pour\nl'allumer ou l'éteindre.", + "Vous recevez la {Color:Red}Lanterne Allumée{Color:White}!\n\nAssignez-la à {Key:A} ou {Key:B} dans\nl'{Color:Blue}écran d'Inventaire{Color:White}.", + "{04:10:0E}Vous avez trouvé le {Color:Red}Pot Magique{Color:White}!\n\nAssignez-le à {Key:A} ou {Key:B} dans\nl'{Color:Blue}écran d'Inventaire{Color:White}.\nGardez le bouton enfoncé pour aspirer\net relâchez-le pour souffler de l'air.", + "{04:10:0E}Vous avez trouvé le {Color:Red}Bâton Sauteur{Color:White}!\nIl permet de retourner des objets!\nVous pouvez utiliser son énergie comme\nressort en la canalisant dans un trou.", + "{04:10:0E}Vous avez trouvé les {Color:Red}Griffes de Taupe{Color:White}!\n\nCreusez! Creusez!\nCreusez comme un fou!", + "{04:10:0E}Vous avez trouvé la {Color:Red}Cape de Roc{Color:White}!\n\nElle permet de faire des vols planés\nen maintenant le bouton enfoncé.", + "{04:10:0E}Vous recevez les {Color:Red}Bottes de Pégase{Color:White}!\n\nMaintenez le bouton enfoncé pour\ncourir plus vite que le vent!", + "{04:10:0E}Vous recevez la {Color:Red}Baguette de Feu{Color:White}!\n\nElle vous permet de lancer\nde puissantes boules de feu!", + "{04:10:0E}Vous recevez l'{Color:Red}Ocarina du Vent{Color:White}!\n\nIl vous permet de vous rendre aux\n4 coins d'Hyrule en un rien de temps!", + "Vous recevez un {Color:Red}Quart de Cœur{Color:White}!\nQuatre quarts forment un réceptacle.\nFormer un réceptacle complet permet\nd'{Color:Blue}augmenter votre énergie vitale!", + "Vous recevez un {Color:Red}Quart de Cœur{Color:White}!\nVous en avez maintenant 2 sur 4!\n{Color:Blue}Plus que 2{Color:White} pour former un réceptacle\net augmenter votre énergie vitale!", + "Vous recevez un {Color:Red}Quart de Cœur{Color:White}!\nVous en avez maintenant 3 sur 4!\n{Color:Blue}Plus qu'un{Color:White} pour former un réceptacle\net augmenter votre énergie vitale!", + "Vous recevez un {Color:Red}Quart de Cœur{Color:White}!\nVous en avez maintenant 4!\nLes 4 quarts forment un réceptacle!\n{Color:Blue}Votre énergie vitale augmente!", + "Vous avez récupéré les {Color:Red}Bombes{Color:White}!", + "Vous avez acheté un {Color:Red}Petit Bouclier{Color:White}!", + "", + "", + "Vous recevez un {Color:Red}Flacon{Color:White}!\n\nVous pouvez l'utiliser pour transporter\ntoutes sortes de choses!", + "Le Lait Lon Lon s'est changé\nen {Color:Red}Beurre{Color:White}!\nIl est frais et a l'air très bon!\n", + "{04:10:0E}Vous recevez du {Color:Red}Lait Lon Lon{Color:White}!", + "", + "{04:10:0E}Vous recevez une {Color:Red}Potion Rouge{Color:White}!\n\nBuvez-la pour regagner\ntoute votre énergie vitale!", + "{04:10:0E}Vous recevez une {Color:Red}Potion Bleue{Color:White}!\n\nBuvez-la pour regagner\nde l'énergie vitale!", + "Vous avez rempli votre Flacon d'{Color:Red}Eau{Color:White}!\n\nVous pouvez l'utiliser pour arroser\nce que vous voulez!", + "{04:10:0E}Vous avez rempli votre Flacon\nd'{Color:Red}Eau du Gonggle{Color:White}!\nC'est une eau miraculeuse qu'on\nne trouve qu'au Mont Gonggle!", + "Vous avez attrapé une {Color:Red}Fée\n{Color:White}dans votre Flacon!\nElle viendra vous porter secours si\nvous vous retrouvez à bout de forces!", + "{04:10:0E}Vous recevez du {Color:Red}Nectar Rouge!\n{Color:White}\nSi vous le buvez, vous trouverez\nplus de {Color:Red}Cœurs{Color:White}!", + "{04:10:0E}Vous recevez du {Color:Red}Nectar Orange{Color:White}!\n\nSi vous le buvez, vous trouverez\nplus de {Color:Red}Fées{Color:White}!", + "{04:10:0E}Vous recevez du {Color:Red}Nectar Jaune{Color:White}!\n\nSi vous le buvez, vous trouverez\nplus de {Color:Red}Rubis{Color:White}!", + "{04:10:0E}Vous recevez du {Color:Red}Nectar Vert{Color:White}!\n\nSi vous le buvez, vous trouverez\nplus de {Color:Red}Coquillages Surprise{Color:White}!", + "{04:10:0E}Vous recevez du {Color:Red}Nectar Bleu{Color:White}!\n\nSi vous le buvez, vous trouverez\nplus d'objets!", + "{04:10:0E}Vous recevez du {Color:Red}Nectar Blanc{Color:White}!\n\nSi vous le buvez, vous trouverez\nplus de {Color:Red}Fragments du Bonheur{Color:White}!", + "{04:10:0E}Vous recevez l'{Color:Red}Amulette de Nayru{Color:White}!\n\nVotre défense augmente\npendant quelque temps!", + "{04:10:0E}Vous recevez l'{Color:Red}Amulette de Farore{Color:White}!\n\nVotre défense et votre puissance\naugmentent pendant quelque temps!", + "{04:10:0E}Vous recevez l'{Color:Red}Amulette de Din{Color:White}!\n\nVotre puissance augmente\npendant quelque temps!", + "", + "", + "{04:10:0E}Votre grand-père vous confie\nl'{Color:Red}Epée de Smith{Color:White}!\nVous devez aller la livrer.\nFaites attention à ne pas la perdre!", + "{04:10:0C}Le roi vous confie l'{Color:Red}Epée Minish brisée{Color:White}!\n\nElle vous servira à créer une nouvelle\n{Color:Red}Epée Sacrée{Color:White}. Surtout ne la perdez pas!", + "{04:10:0E}Vous recevez un {Color:Red}Flacon de Pâtée{Color:White}!\nAllez vite nourrir Brutus!", + "{04:10:0E}Vous avez trouvé la {Color:Red}Clé de la Ferme{Color:White}!\nLe fermier va pouvoir ouvrir sa porte!", + "{04:10:0E}Vous recevez un {Color:Red}Champignon du Réveil{Color:White}!\n\nSon odeur est si forte qu'elle peut\nréveiller n'importe qui!", + "{04:10:0E}Vous obtenez un livre de la\nbibliothèque: {Color:Red}\"Les animaux en images\"{Color:White}!", + "{04:10:0E}Vous obtenez un livre de la\nbibliothèque: {Color:Red}\"La légende des Minish\"{Color:White}!", + "{04:10:0E}Vous obtenez un livre de la\nbibliothèque: {Color:Red}\"Tout sur les Masques\"{Color:White}!", + "{04:10:0E}Vous avez retrouvé la {Color:Red}Clé du Cimetière{Color:White}!\nVous allez pouvoir ouvrir le portail!", + "{04:10:0E}Vous avez récupéré la {Color:Red}Clé du Cimetière{Color:White}!\nVous pouvez enfin ouvrir le portail!", + "Vous obtenez 1 {Color:Red}Coquillage Surprise{Color:White}!\n\nVous ne savez pas à quoi ça sert,\nmais gardez-le précieusement!", + "Vous obtenez {Var:1} {Color:Red}Coquillages Surprise{Color:White}!\n\nVous ne savez pas à quoi ça sert,\nmais gardez-les précieusement!", + "{04:10:0E}Vous avez trouvé l'{Color:Red}Elément Terre{Color:White}!\n\nC'est l'essence de la force de la Terre,\nmère de toutes choses.", + "{04:10:00}Vous avez trouvé l'{Color:Red}Elément Feu{Color:White}!\n\nC'est l'essence de la force du Feu\nqui réchauffe et dissipe les ténèbres.", + "{04:10:0E}Vous avez trouvé l'{Color:Red}Elément Eau{Color:White}!\n\nC'est l'essence de la force de l'Eau\nqui hydrate et guérit tous les maux.", + "{04:10:0E}Vous avez trouvé l'{Color:Red}Elément Vent{Color:White}!\n\nC'est l'essence de la force du Vent\nqui porte le pollen et fait fleurir la vie.", + "{04:10:0E}Vous recevez une {Color:Red}Bague d'Escalade{Color:White}!\n\nElle vous permet de grimper aux\nfalaises qui vous bloquent la route.", + "{04:10:0E}Vous recevez les {Color:Red}Bracelets de Force{Color:White}!\n\nIls permettent d'avoir une grande\nforce malgré un tout petit corps!", + "Vous recevez les {Color:Red}Palmes{Color:White}!{Color:Red}\n\n{Color:White}Utilisez-les avec {Color:Red}{Key:A}{Color:White} pour nager\net {Key:B} pour plonger.", + "{04:10:0E}Vous recevez la {Color:Red}Carte d'Hyrule{Color:White}!\nAvec elle, vous ne vous perdrez pas!", + "{04:10:0E}Vous avez appris la technique secrète\nde l'{Color:Red}Attaque Tornade{Color:White}!\nC'est la première technique enseignée\npar Maître Tesshin!", + "{04:10:0E}Vous avez appris la technique secrète\nde l'{Color:Red}Estocade Roulée{Color:White}!\nC'est une attaque très puissante!\nVisez bien avant de la porter!", + "{04:10:0E}Vous avez appris la technique secrète\nde la {Color:Red}Charge{Color:White}!\nFendez l'air de votre lame en\ncourant aussi vite que le vent!", + "{04:10:0E}Vous avez appris la technique secrète\nde l'{Color:Red}Attaque Brise-Rocs{Color:White}!\nElle vous permet de briser d'un seul\ncoup d'épée les rochers et les pots!", + "{04:10:0E}Vous avez appris la technique secrète\nde la {Color:Red}Lame Rayonnante{Color:White}!\nVotre épée émet un rayon quand votre\nénergie vitale est au maximum!", + "{04:10:0E}Vous avez appris la technique secrète\nde la {Color:Red}Grande Tornade{Color:White}!\nC'est la plus puissante\ndes techniques d'escrime!", + "{04:10:0E}Vous avez appris la technique secrète\nde l'{Color:Red}Attaque Plongeante{Color:White}!\nElle consiste à sauter pour retomber\nviolemment sur vos ennemis!", + "{04:10:0E}Vous avez appris la technique secrète\ndu {Color:Red}Rayon de Ténacité{Color:White}!\nElle permet d'émettre un rayon de votre\népée quand vous êtes en danger!", + "{04:10:0E}Vous avez trouvé la {Color:Red}Carte du Donjon{Color:White}!\nConsultez-la sur l'{Color:Blue}écran de la Carte{Color:White}.\nLes endroits en bleu sont ceux\nque vous avez déjà visités.\nL'endroit qui clignote est celui où vous\nêtes quand vous consultez la carte.\nSélectionnez l'étage avec haut et bas\nsur la manette {Color:Red}{Key:Dpad}{Color:White}.", + "Vous avez trouvé la {Color:Red}Boussole{Color:White}!\n\nElle vous révèle l'emplacement\ndes coffres et de l'antre du Boss!\nConsultez la carte en appuyant sur\nSTART puis sur {Color:Red}{Key:Left}{Color:White} ou {Color:Red}{Key:Right}{Color:White}.", + "Vous avez trouvé la {Color:Red}Grande Clé{Color:White}!\n\nElle permet d'ouvrir la porte\nde l'antre du Boss!", + "Vous avez trouvé une {Color:Red}Petite Clé{Color:White}!\nElle ne sert que dans ce Donjon.\nElle permet d'ouvrir les portes fermées\nà clé et les blocs munis d'une serrure!", + "Vous avez trouvé {Color:Red}1 Rubis{Color:White}!\nC'est le début de la richesse!", + "Vous avez trouvé {Color:Red}5 Rubis{Color:White}!\nÇa fait toujours plaisir!", + "Vous avez trouvé {Color:Red}20 Rubis{Color:White}!\nC'est pas mal du tout!", + "Vous avez trouvé {Color:Red}50 Rubis{Color:White}!\nC'est génial!", + "Vous avez trouvé {Color:Red}100 Rubis{Color:White}!\nVous avez le sourire jusqu'aux oreilles!", + "Vous avez trouvé {Color:Red}200 Rubis{Color:White}!\nVous sautez de joie!", + "", + "{04:10:0E}Vous avez trouvé une {Color:Red}Noix Blabla{Color:White}!\n\nLa manger vous permettra de\ncommuniquer avec les {Color:Green}Minish{Color:White}!", + "Vous gagnez un {Color:Red}Fragment du Bonheur{Color:White}!\n\nLes fragments sont d'étranges pierres\nqui ont la réputation de porter chance!", + "Vous avez trouvé {Color:Red}5 Bombes{Color:White}!\nRangez-les dans votre sac!", + "Vous avez trouvé {Color:Red}5 Flèches{Color:White}!\nRangez-les dans votre carquois!", + "Vous avez trouvé un {Color:Red}Cœur{Color:White}!\nIl vous redonne un peu d'énergie!", + "Vous avez trouvé une {Color:Red}Fée{Color:White}!\nElle vous redonne de l'énergie!", + "", + "Vous obtenez un {Color:Red}Réceptacle de Cœur{Color:White}!\nVotre énergie vitale augmente!", + "Vous obtenez un {Color:Red}Grand Sac de Bombes{Color:White}!\nVous pourrez porter plus de Bombes!", + "Vous obtenez une {Color:Red}Grande Bourse{Color:White}!\nVous pourrez porter plus de Rubis!", + "{04:10:00}Vous obtenez un {Color:Red}Sac de Bombes{Color:White}!\n\nVous pourrez porter plus de Bombes!\nUtilisez-les pour tout faire sauter!", + "Vous obtenez un {Color:Red}Grand Carquois{Color:White}!\nVous pourrez porter plus de Flèches!", + "{04:10:0E}Vous obtenez un {Color:Red}Sac à Bonheur{Color:White}!\n\nIl vous permettra de ranger\nvos {Color:Red}Fragments du Bonheur{Color:White}.\nVous pouvez vérifier son contenu en le\nsélectionnant à l'{Color:Blue}écran Statut Quête{Color:White}.", + "Vous avez acheté un {Color:Red}Pain au lait{Color:White}!\nIl a l'air moelleux à souhait!", + "Vous avez acheté un {Color:Red}Croissant{Color:White}!\nIl est fait avec du bon beurre frais!", + "Vous avez acheté une part de {Color:Red}Tarte{Color:White}!\nLes fruits ont l'air délicieux!", + "Vous avez acheté un {Color:Red}Sandwich{Color:White}!\nAvec du bon jambon et des tomates!", + "Vous obtenez {Color:Red}10 Bombes{Color:White}!\nRangez-les dans votre Sac de Bombes!", + "Vous obtenez {Color:Red}30 Bombes{Color:White}!\nRangez-les dans votre Sac de Bombes!", + "Vous obtenez {Color:Red}10 Flèches{Color:White}!\nRangez-les dans votre Carquois!", + "Vous obtenez {Color:Red}30 Flèches{Color:White}!\nRangez-les dans votre Carquois!", + "Vous avez attrapé\nun {Color:Red}Papillon du Bonheur{Color:White}!\nVous pouvez maintenant décocher\nvos flèches plus vite qu'avant!", + "Vous avez attrapé\nun {Color:Red}Papillon du Bonheur{Color:White}!\nVous pouvez maintenant\ncreuser plus vite qu'avant!", + "Vous avez attrapé\nun {Color:Red}Papillon du Bonheur{Color:White}!\nVous pouvez maintenant\nnager plus vite qu'avant!", + "Vous avez appris\nl'{Color:Red}Attaque Tornade Eclair{Color:White}!\nVous avez maintenant besoin de moins\nde temps pour préparer cette attaque!", + "Vous avez appris\nle {Color:Red}Dédoublement Eclair{Color:White}!\nVous pouvez maintenant remplir votre\nJauge de Dédoublement plus rapidement!", + "Vous avez appris\nla {Color:Red}Grande Tornade Prolongée{Color:White}!\nTournoyez plus longtemps pour\ntout raser sur votre passage!", + "Vous obtenez {Var:1} {Color:Red}Coquillages Surprise{Color:White}!", + "Vous obtenez 1 {Color:Red}Coquillage Surprise{Color:White}!", + "Vous avez perdu votre {Color:Red}Bouclier{Color:White}!", + "Vous avez récupéré votre {Color:Red}Bouclier{Color:White}!", + "", + "{04:10:0E}Bienvenue à la fontaine\ndes aventuriers...\nJe suis très embêtée:\nj'ai besoin de beaucoup de Rubis.\nPourrais-tu me donner tous tes Rubis?\n {Choice:05:7C} D'accord! {Choice:05:7D} Je ne peux pas...", + "{04:10:0E}{04:10:0E}C'est vrai?\n\nMais si tu me donnes tous tes Rubis,\ntu n'en auras plus un seul.\nEs-tu sûr de vouloir me les donner?\n {Choice:05:7E} Oui {Choice:05:7D} Non", + "{04:10:0E}{04:10:0E}Tant pis...\nJ'attendrai le prochain aventurier...", + "{04:10:0E}Tu es vraiment très bon.\nGarde tes Rubis, je n'en ai pas besoin.\nJe vais te récompenser\npour ta grande gentillesse.", + "{04:10:0E}Que la fortune guide tes pas...", + "{04:10:0E}Bienvenue à la fontaine\ndes aventuriers...\nQuelle bombe viens-tu de lancer?\nLa {Color:Red}Bombe d'Or{Color:White} ou la {Color:Red}Bombe d'Argent{Color:White}?\n{Choice:05:81} La Bombe d'Or. {Choice:05:81} La Bombe d'Argent.\n{Choice:05:82} Ni l'une, ni l'autre.", + "{04:10:0E}Ce n'est pas bien de mentir...\n\nPour te punir, je vais te confisquer\ntoutes tes Bombes.", + "{04:10:0E}J'apprécie ton honnêteté.\nTu mérites une petite récompense.", + "{04:10:0E}Bienvenue à la fontaine\ndes aventuriers...\nVoudrais-tu bien me faire part\ndes souvenirs de ton aventure?\n {Choice:FF} D'accord! {Choice:FF} Je ne préfère pas...", + "{04:10:0E}Le premier Elément que tu as trouvé\nest bien l'Elément Feu?\n {Choice:05:8A} Oui {Choice:05:8C} Non", + "{04:10:0E}Ton grand-père s'appelle bien Smeth?\n {Choice:05:8A} Oui {Choice:05:8D} Non", + "{04:10:0E}Melta, le forgeron du Mont Gonggle\na bien 7 apprentis?\n {Choice:05:8E} Oui {Choice:05:8A} Non", + "{04:10:0E}C'est bien la Noix Glagla qui permet de\ncomprendre le Minish si on la mange?\n {Choice:05:8A} Oui {Choice:05:8F} Non", + "{04:10:0E}Le manteau de Dartas, le roi d'Hyrule,\nest bien de couleur blanche?\n {Choice:05:8A} Oui {Choice:05:8B} Non", + "{04:10:0E}Très bien.\nAlors réponds à mes questions.\n{07:05:84}", + "{04:10:0E}Ce n'est pas bien de mentir...\n\nPour la peine, je te confisque\ntoutes tes Flèches.", + "{04:10:0E}Tu as vraiment une bonne mémoire.\nTu mérites une petite récompense.", + "{04:10:0E}Bien.\nQuestion suivante...\n{07:05:85}", + "{04:10:0E}Bien.\nQuestion suivante...\n{07:05:86}", + "{04:10:0E}Bien.\nQuestion suivante...\n{07:05:87}", + "{04:10:0E}Bien.\nQuestion suivante...\n{07:05:88}", + "{04:10:0E}Bienvenue à la fontaine\ndes aventuriers...\nJe vais faire disparaître ta fatigue.", + "Vous avez acheté {Color:Red}10 Bombes{Color:White}!", + "Vous avez acheté {Color:Red}30 Bombes{Color:White}!", + "Vous avez acheté {Color:Red}10 Flèches{Color:White}!", + "Vous avez acheté {Color:Red}30 Flèches{Color:White}!", + "Vous avez gagné le {Color:Red}Trophée Tingle{Color:White}!", + "Vous avez gagné la {Color:Red}Médaille Tendo{Color:White}!" + ], + [ + "", + "{Symbol:07} Château d'Hyrule\n", + " {Symbol:07} Château d'Hyrule\n{Symbol:09} Cité d'Hyrule {Symbol:0A} Forêt de Tyloria", + "Muraille du Gonggle\nDanger! Chute de pierres!", + "Danger! Chute de pierres!", + "Boutique de Syrup", + "Interdiction de jeter des bombes\ndans la fontaine!", + "{Symbol:07} Cité d'Hyrule {Symbol:0A} Forêt de Tyloria\n{Symbol:09} Marais de Tabanta", + "Cité d'Hyrule\n", + "{Symbol:07} Vallée des Rois\n{Symbol:09} Mont Gonggle", + "{Symbol:07} Marais de Tabanta\nN'oubliez pas vos Bottes de Pégase!", + "{Symbol:07} Cascade de Sera\n{Symbol:08} Forêt de Tyloria {Symbol:0A} Lac Hylia", + "{Symbol:07} Muraille du Gonggle\n{Symbol:0A} Mine du Gonggle", + "{Symbol:07} Mine du Gonggle\n{Symbol:09} Muraille du Gonggle", + "{Symbol:07} Château d'Hyrule {Symbol:0A} Lac Hylia\n{Symbol:09} Mont Gonggle {Symbol:08} Cité d'Hyrule", + "Ferme Lon Lon", + "{Symbol:07} Mine du Gonggle\n{Symbol:0A} Pied du Mont Gonggle (raccourci)", + "{Symbol:08} Pied du Mont Gonggle (raccourci)", + "{Symbol:09} Mont Gonggle", + "{Symbol:0A} Lac Hylia\n{Symbol:08} Boutique de Syrup", + "Maison de Poemoon", + "{Symbol:09} Vallée des Rois", + "{Symbol:08} Bienvenue à la cabane du lac", + "{Symbol:07} Boutique de Syrup\n{Symbol:0A} Cabane du lac", + "", + "", + "", + "\"Maman, je vais chez les voisins.\"\n", + "Les 3 meilleurs livres du mois!\n\nNuméro 3:\n\"Hyrule d'hier et d'aujourd'hui\"\nNuméro 2:\n\"Le Journal intime de Zelda\"\nNuméro 1:\n\"Qui peut arrêter Vaati?\"", + "A retenir: Il faut parfois savoir foncer\ndans le tas pour obtenir ce qu'on veut!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Haut\n", + "Gauche\n", + "Même direction que\nla pancarte précédente.", + "Même direction que\nla première pancarte.", + "Droite\n", + "Même direction que\nl'avant-dernière pancarte.", + "Bas\n", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "La voie se cache au fond du pot.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Tu as enfin réussi à assembler\ntous les Fragments du Bonheur!\nRentre chez toi et va\nparler à {Color:Green}ton grand-père{Color:White}!", + "Les deux {Color:Red}fragments{Color:White} se sont assemblés!\nLa chance va peut-être vous sourire!", + "", + "{04:13}Voulez-vous aller ici?\n{04:13}{Choice:FF} Oui {Choice:FF} Non{08:FF}", + "", + "", + "", + "", + "", + "", + "Mont Gonggle", + "Pied du Mont Gonggle", + "Marais de Tabanta", + "Ruines du Vent", + "Vallée des Rois", + "Plateau de Bélet", + "Bois de l'Ouest", + "Jardin du Château d'Hyrule", + "Plaine nord d'Hyrule", + "Cité d'Hyrule", + "Plaine sud d'Hyrule", + "Source Sera", + "Cascade de Sera", + "Ferme Lon Lon", + "Colline de l'Est", + "Au-dessus des nuages", + "Lac Hylia", + "Forêt de Tyloria", + "Sanctuaire", + "Village des Minish", + "Mine de Melta", + "Temple de la Forêt", + "Grotte de Feu", + "Forteresse du Vent", + "Temple de l'Eau", + "Tombeau des Rois", + "Palais du Vent", + "Château d'Hyrule", + "Château des Ténèbres", + "Donjon de Biggoron" + ], + [ + "{04:15}{Var:1}{04:14}: {07:08:00}", + "{Player}", + "{Player} {Symbol:0D} Exelo", + "Princesse Zelda", + "Exelo", + "Vaati le sorcier", + "Dartas, Roi d'Hyrule", + "Tengaro le ministre", + "Smith", + "Hagar", + "Mail", + "Stamp", + "Sopor", + "Left", + "Bill", + "Phill", + "Fouyaya", + "Shimaro", + "Gantarro", + "Anju", + "Rocoli", + "Anasna", + "Terry", + "Postier", + "Ermite du Gonggle", + "Mamie Molbline", + "Igor", + "Esprit de Gustave", + "Syrup", + "Grande Fée Papillon", + "Grande Fée Mirage", + "Grande Fée Libellule", + "Poemoon", + "Nayru", + "Farore", + "Din", + "Papillons du Bonheur", + "Ghinya", + "Festa", + "Genta", + "Minish sylvestre", + "Bookta", + "Minish citadin", + "Melta", + "Minish montagnard", + "Goron", + "Vaati le Minish", + "Sujets du roi", + "La bibliothèque", + "Les frères Tesshin", + "Baker {Symbol:0D} Powder", + "L'école", + "Le café de Mama", + "L'aubergiste", + "Jill et ses amis", + "Les charpentiers", + "Les amoureux", + "Le peuple d'Hyrule 1", + "Le peuple d'Hyrule 2", + "Le peuple d'Hyrule 3", + "Les cocottes", + "La Ferme Lon Lon", + "Les Eoliens", + "Gust et le fantôme", + "Les aspirants lutins", + "Hamate {Symbol:0D} Toricot", + "Goron marchand", + "Face et Cieux", + "Splouche", + "Scarabée-ciseaux", + "Ver de terre", + "Carapique", + "Statue d'Eyegore", + "Peste marchande", + "Armos", + "Chauve-souris", + "Keaton", + "Ghini", + "Gibdo", + "Voum", + "Spark", + "Darknut", + "Darknut Rouge", + "Stalker", + "Blob Rocheux", + "Tehl", + "Mimoporte", + "Peahat", + "Hiploop", + "Fall Master", + "Floor Master", + "Taupes Acrobates", + "Bombe Soldat", + "Bombouée", + "Like Like", + "Rubis Like", + "Rope", + "Rocheroule", + "Chevalier Fléau", + "Heiji", + "Molblin Lancier", + "Molblin Archer", + "Piranha des nuages", + "Coccipique", + "Flap", + "Poire", + "Sorcier", + "Sorcier de Feu", + "Sorcier de Glace", + "Wisp", + "Octorok", + "Octorok d'Or", + "Araknon d'Or", + "Rope d'Or", + "Corbos {Symbol:0D} Taxos", + "Lakitu", + "Stalfos", + "Grouilleur", + "Blob", + "Araknon", + "Piège", + "Leever", + "Chenille", + "Blob piquant", + "Octorok Géant", + "Couple de Gyorgs", + "Biggoron", + "Blob Vert Géant", + "Gleeok", + "Ohisse", + "Blob Bleu Géant", + "Zelda et {Player}", + "Exelo le Minish", + "Darknut Noir", + "Vaati, Prince du Mal", + "Avatar de Vaati", + "Vaati, Grand Avatar", + "- - - - - - - - -" + ], + [ + "Commentaire", + "Jeune garçon du Royaume d'Hyrule.\n\nIl est ami avec la princesse Zelda\ndepuis qu'ils sont tout petits.", + "Jeune garçon parti à l'aventure avec\nExelo pour reforger l'Epée Sacrée afin\nde sauver la princesse Zelda changée\nen pierre par un Sorcier.", + "Princesse du Royaume d'Hyrule.\nElle est toujours gaie et pleine de vie.\nElle est amie d'enfance avec {Player}.\nElle sort très souvent du château en\ncachette pour aller s'amuser, ce qui\ncause beaucoup de soucis au Ministre\ndu Roi qui est chargé de la surveiller.", + "Etre étrange qui ressemble\nà s'y méprendre à un chapeau.\nIl recherche un moyen de briser la\nmalédiction d'un puissant sorcier.\nIl n'est pas très aimable et traite\n{Player} comme un gamin.\nMais au fond de lui, il l'aime beaucoup.", + "Vaati sous la forme maléfique que lui a\ndonnée le chapeau fabriqué par Exelo.\nIl veut s'emparer de la Force pour\ndevenir l'être le plus puissant.", + "Roi d'Hyrule.\nJadis, c'était une fine lame.\nIl a participé au tournoi de la fête des\nMinish quand il était jeune.\nIl a affronté Smith lors de ce tournoi,\nmais ils n'ont pas pu se départager.", + "Ministre et pilier du Royaume d'Hyrule.\nC'est aussi le précepteur de Zelda.\nElle lui donne du fil à retordre à tout le\ntemps sortir du château en cachette.", + "C'est le plus grand forgeron d'Hyrule.\nIl était aussi très doué en escrime.\nC'est un proche du Roi qui était son\nrival à l'épée dans leur jeunesse.", + "Maire de la Cité d'Hyrule. C'est un fana\nde masques dont il fait une collection.\nIl a fait construire un abri sous son\njardin en cas d'invasion de monstres.", + "Deuxième employé de la poste, engagé\npour aider Stamp qui a trop de travail.\nAntithèse de son collègue, il aime\nprendre son temps et est un peu lent.", + "Postier très sérieux qui effectue ses\nnombreuses tâches avec rapidité.\nIl n'utilise qu'une certaine catégorie de\ntimbres avec lesquels il travaille mieux.", + "{Color:Blue}Cordonnier{Color:White} de la Cité d'Hyrule.\nIl fabrique des chaussures en dormant.\nSes chaussures sont réputées pour\nleur confort et leur finition impeccable.\nLa princesse Zelda fait d'ailleurs\npartie de sa fidèle clientèle.", + "Savant peu aimable qui voue sa vie\nà la recherche sur les Minish.\nAveuglé par la passion, il ne se rend\npas compte qu'il y en a sous son toit.", + "Patron de la {Color:Blue}Galerie Tendo{Color:White} et meilleur\nsculpteur de figurines au monde.\nIl collectionne les {Color:Blue}Coquillages Surprise{Color:White}.", + "Patron du {Color:Blue}Paradis des Coffres{Color:White}.\nFrère cadet de Bill.\nIl rêve d'une vie équilibrée, sans vices,\nmais il tient un établissement de jeux.", + "Patron de \"{Color:Blue}Chez Fouyaya{Color:White}\", le {Color:Blue}bazar{Color:White}\nde la Cité d'Hyrule.\nIl est très occupé et déplore de ne pas\navoir assez de temps à passer avec\nson petit chien Brutus.", + "Patron du {Color:Blue}Hall des Monstres{Color:White}.\nSon établissement a beaucoup de\nsuccès car il propose une attraction\nqui donne l'impression de combattre\nde vrais monstres dans un vrai donjon.", + "Il aimerait louer sa maison en ville,\nmais son arrogance éloigne rapidement\nles clients potentiels. Il ne se rend pas\ncompte de son caractère et se demande\npourquoi tout le monde l'évite.", + "Elle a un élevage de cocottes en ville.\nElle offre une récompense à celui qui\nvoudra bien l'aider à rattraper les\ncocottes qui se sont échappées.", + "Le marchand de légumes de la ville.\nSes légumes sont toujours très frais.\nIl se dispute toujours avec sa voisine\nAnasna pour savoir ce qui est le plus\ndiététique entre fruits et légumes.", + "La marchande de fruits de la ville.\nElle n'a pas son pareil pour la criée.\nElle déteste les légumes et ne vend pas\nde pastèques qu'elle ne considère pas\ncomme des fruits.", + "Drôle de personnage très doué pour\ntrouver du Nectar Minish bien qu'il ne\nsoit plus un enfant. Il a également un\ndon pour baratiner les clients afin\nqu'ils lui en achètent plein.", + "Facteur très consciencieux qui\ndistribue le courrier toujours à l'heure.", + "Ermite vivant au Mont Gonggle.\nIl a plein de Fragments du Bonheur.\nIl est très fier d'avoir jadis remporté\nle tournoi de la fête des Minish.", + "Vieille dame qui s'est installée sans\npermission dans la maison de Poemoon,\nsur le plateau de Bélet. Elle refuse\nd'éclairer. Que peut-elle bien cacher?", + "Gardien du cimetière de la Vallée des\nRois. Il communique avec les esprits.\nIl leur propose des assemblages de\nfragments qu'il trouve parfois en\ncreusant des tombes.", + "Esprit d'un ancien roi d'Hyrule qui\ns'inquiète toujours pour son royaume.\nIl était en très bons termes avec les\nEoliens, peuple qui vivait jadis sur\nle site où se tiennent maintenant\nles Ruines du Vent.", + "Sorcière qui vit dans la Forêt de\nTyloria.\nElle vend des mixtures et des objets\naux pouvoirs étranges.\nElle cherche une apprentie à qui\ntransmettre les secrets de sa magie.", + "Grande Fée de la Forêt de Tyloria.\nElle peut agrandir votre Bourse.", + "Grande Fée du Mont Gonggle.\nElle peut élargir votre Sac de Bombes.", + "Grande Fée de la Vallée des Rois.\nElle peut agrandir votre Carquois.", + "Poète qui vit sur le Plateau de Bélet.\nIl est de retour d'un long voyage.\nA son grand désarroi, il a retrouvé sa\nmaison occupée par une inconnue.", + "Elle est venue s'installer dans la Cité\nd'Hyrule où elle recherche une maison.\nElle serait la descendante d'une\nprêtresse de la région de Labrynna.", + "Elle est venue s'installer dans la Cité\nd'Hyrule où elle recherche une maison.\nElle est toujours joyeuse et ne sait\npas refuser un service.\nElle s'en veut un peu pour ça car elle a\nparfois l'impression de se faire avoir.", + "Elle est venue s'installer dans la Cité\nd'Hyrule où elle recherche une maison.\nC'est une célèbre danseuse de la\nrégion d'Holodrum.", + "Papillons très rares qui portent\nbonheur à ceux qui les capturent.\nSi jamais vous en rencontrez un,\nattrapez-le sans hésiter!", + "Ghini pacifique qui cherche à faire des\nassemblages de Fragments du Bonheur.\nIl en possède d'ailleurs plusieurs.", + "Prêtre du village des Minish de la Forêt\nde Tyloria.\nIl a une passion pour les humains dont\nil parle un peu le langage.\nC'est pour cela qu'il a tout de suite\ncompris que {Player} en était un.", + "Ancien des Minish sylvestres.\n\nIl vit depuis très longtemps\ndans le monde des humains.\nC'est un grand érudit connaissant\nmême l'emplacement des 4 Eléments.\nC'est le frère jumeau de Bookta,\nl'Ancien des Minish citadins.", + "Comme tous les autres Minish,\nils sont invisibles aux adultes.\nLeur passion est de faire plaisir aux\nhumains pour lesquels ils fabriquent\nde nombreux objets très pratiques\nqu'ils déposent près de la ville.", + "Ancien des Minish citadins.\nIl vit dans un livre.\nC'est le frère jumeau de Genta,\nl'Ancien des Minish sylvestres.\nSa plume appartenait à une cocotte\nqu'il a battue en duel étant jeune.", + "Minish qui ont quitté la forêt pour\nla ville par passion des humains.\nIls font tout pour leur rendre service\nmais il arrive que ça les dérange...", + "Le spécialiste des métaux! Il vit dans\nle Mont Gonggle avec ses 7 apprentis.\nIl est un peu rude, mais il a un grand\nsens du devoir.", + "Minish qui ont quitté la forêt pour aller\ndans la montagne au service de Melta.\nIls ont une chanson originale qui est le\nsymbole des vrais Minish montagnards.", + "Peuple se nourrissant de pierres et de\nfer qui vivait dans le Mont Gonggle.\nLeur nombre est maintenant très réduit\net ils vivent dans une grotte secrète.", + "Vaati, sous sa forme normale de Minish,\navant sa transformation en sorcier.\nIl était fasciné par le côté sombre\ndu cœur des humains.", + "Les fidèles serviteurs du Roi d'Hyrule.\n\nLe règne bon et juste de leur seigneur\nfait d'eux des gens aimables et droits.", + "La Bibliothèque Royale d'Hyrule,\ntrès prisée des habitants de la ville.\nSes employés ont du mal a retrouver les\nlivres que les gens oublient de rendre.", + "Maîtres d'escrime qui ont tous remporté\nle tournoi de la fête des Minish.\nConscients du potentiel de {Player},\nils acceptent de lui apprendre de\nnouvelles techniques à condition qu'il\npasse avec brio certaines épreuves.", + "Le couple de boulangers d'Hyrule.\nLeur Pain Surprise est très apprécié.\nC'est un pain qui contient parfois\nun petit cadeau surprise.", + "L'école des enfants d'Hyrule, qui était\naussi celle de Zelda et {Player}.\nLes institutrices sont deux jumelles\nqui s'appellent Timine et Mitine.", + "Lieu de repos des habitants de la ville\net creuset de nombreuses rumeurs.\nOn peut y entendre les clients raconter\nleur vie ou de précieux renseignements.", + "Elle offre des cadeaux aux gens\nqui dorment dans son auberge.\nIl y a une salle de repos à l'étage.", + "Jill est au centre.\nIls se promènent toujours ensemble.\nIls connaissent très bien la ville et ont\nparfois des infos intéressantes.", + "Le sévère mais compétent maître\ncharpentier et ses apprentis.\nLes apprentis ont l'air virils mais ont\ndes intonations assez féminines.", + "Rex et Félicia. Ils sont voisins.\n\nIls voudraient se marier, mais leurs\nanimaux de compagnie se détestent.", + "Série nº1 de la collection\n\"Le paisible peuple d'Hyrule\".", + "Série nº2 de la collection\n\"Le paisible peuple d'Hyrule\".", + "Série nº3 de la collection\n\"Le paisible peuple d'Hyrule\".", + "C'est l'animal préféré des habitants de\nla ville avec sa belle crête rouge.\nElles sont gentilles, mais il ne faut pas\ntrop les embêter...\nLes poussins raffolent des vers de\nterre.", + "Petite ferme située près de la ville\net tenue par Talon et sa fille Malon.\nMalon va vendre son bon lait en ville\noù il a beaucoup de succès.", + "Le peuple du vent. Ils ont construit\nce qui est devenu les Ruines du Vent.\nIls maîtrisent les vents et vivent\nmaintenant au-dessus des nuages.", + "Vieil homme que l'on peut rencontrer\ngrâce à un assemblage de fragments.\nIl avait un Pot Magique étant jeune.\nIl semble hanté par un fantôme.\nAidez-le à s'en débarrasser, il vous en\nsera certainement très reconnaissant.", + "Tingle et ses frères, les jumeaux\nDingle (en violet) et Klingle (en bleu).\nIls espèrent pouvoir rencontrer des\nfées en faisant des assemblages.\nIls notent sur une carte tout ce qu'ils\nsavent concernant les fragments.\nIls ressemblent à David Junior,\nqui s'habille en blanc,\nmais ils ne sont pas frères.", + "Ils cultivent de superbes légumes.\nRocoli est leur meilleur client.", + "Il apparaît lorsqu'un assemblage est\nréussi pour vendre des fragments.\nSes prix sont un peu élevés mais il\npossède des fragments assez rares.", + "Fantômes de la Vallée des Rois. Face a\nun chapeau bleu et Cieux un rouge.\nFace est un peu déprimé car il n'arrive\npas à faire peur aux gens...", + "Habitat: Donjons Minish.\nIls tombent subitement du plafond.\nIls sont très lents. Il suffit de garder\nson calme et de les battre un par un.", + "Habitat:\nChemins et donjons Minish.\nIls attaquent en lançant leurs pinces.\nSans elles, ils sont plus vulnérables.\nApprochez-vous en les esquivant et\ncontre-attaquez.", + "Habitat:\nChemins et donjons Minish.\nIls surgissent hors du sol quand ils\ndétectent une proie.\nS'ils vous avalent, votre corps devient\nmarron et attire les Flaps.", + "Habitat: Donjons. Ils portent une\ncarapace couverte de piquants.\nIl faut essayer de les retourner avant\nde les attaquer.", + "Habitat:\nMarais de Tabanta et Donjons.\nElles se mettent en mouvement quand\nelles reçoivent une flèche dans l'œil.\nSeules les flèches peuvent les abattre,\nmais vous pouvez aussi les contourner.", + "Habitat: Grottes, entre autres.\nElles se cachent sous terre.\nElles crachent des graines si vous\nvous approchez d'elles.\nMais elles sont plutôt gentilles\nune fois qu'on discute avec.", + "Habitat: Ruines du Vent.\nStatues mécaniques.\nLes Minish les ont construites pour\nles Eoliens il y a très longtemps.\nElles s'animent quand on les approche.", + "Habitat:\nDonjons et grottes, entre autres.\nLeurs mouvements sont imprévisibles.\nIl vaut mieux les abattre à distance.", + "Habitat: Endroits divers.\nRenards voleurs.\nIls s'en prennent aux voyageurs\net aux caravanes de marchands.\nIls ne sont pas très forts, mais ils\nsont rapides et suivent leur proie.", + "Habitat: Vallée des Rois et Château\ndes Ténèbres, entre autres.\nIls sont attirés par la lumière.\nIls absorbent l'énergie de leur proie.", + "Habitat: Palais du Vent.\nIls ont l'apparence d'une momie.\nIls ne reculent pas sous les coups.\nMieux vaut garder ses distances.", + "Habitat: Endroits divers.\nLeur carapace les protège des coups.\nAspirez-les avec le {Color:Red}Pot Magique{Color:White} quand\nils sont en boule pour les éjecter.", + "Habitat: Donjons. Ils se déplacent\nrapidement en longeant les murs.\nLes attaques normales ne leur font\nrien, mais le {Color:Red}Boomerang{Color:White} est efficace.", + "Habitat: Marais de Tabanta, entre\nautres. Chevaliers à lourde armure.\nDéstabilisez-les à l'aide de votre\n{Color:Red}Bouclier{Color:White} ou de la commande \"{Color:Blue}Rouler{Color:White}\".", + "Habitat: Palais du Vent, entre autres.\nCapitaines Darknut.\nIls portent des coups très puissants.\nGuettez la faille dans leur défense.", + "Habitat: Donjons. Ils s'approchent dès\nqu'ils vous repèrent et vous suivent.\nIl faut les bloquer contre quelque\nchose pour arriver à les semer.", + "Habitat: Endroits divers.\nBlobs portant un casque de roche.\nIl faut d'abord briser leur casque\navant d'espérer pouvoir les blesser.", + "Habitat: Endroits divers.\nIls sont rapides et imprévisibles.\nCoincez-les dans un endroit étroit\npour qu'ils ne puissent plus esquiver.", + "Habitat: Vallée des Rois et\nChâteau des Ténèbres.\nMonstres qui ressemblent\nà s'y méprendre à des portes.\nIls tentent de vous écraser quand\nvous vous en approchez.", + "Habitat: Mont Gonggle, entre autres.\nEtranges monstres végétaux volants.\nLeurs feuilles forment des hélices.\nFaites-les tomber avec le {Color:Red}Pot Magique{Color:White}.", + "Habitat: Endroits divers. Ils sont\nprotégés par un masque d'acier.\nEssayez de les attaquer dans le dos\nou de leur retirer leur masque.", + "Habitat: Donjons.\nMonstres ayant l'apparence d'une main.\nElles vous renvoient à l'entrée de leur\ndonjon si elles vous attrapent.\nGuettez le moment où elles tombent\npour esquiver et contre-attaquer.", + "Habitat: Donjons.\nMonstres ayant l'apparence d'une main.\nElles vous renvoient à l'entrée de leur\ndonjon si elles vous attrapent.\nAttention à ne pas vous faire coincer\nquand elles attaquent en groupe.", + "Habitat: Colline de l'Est, entre autres.\nElles surgissent du sol par cinq.\nPrenez-les de court en frappant la\n1ère quand elle sort la tête de terre.", + "Habitat: Donjons. Elles sont souvent\nen groupe dans des lieux étroits.\nElles courent partout une fois allumées!\nMieux vaut les attaquer avec un {Color:Red}Arc{Color:White}.", + "Habitat: Donjons.\nMonstres explosifs flottant en l'air.\nIls se déplacent en suivant un\nparcours bien déterminé.\nIl est donc possible de guetter le bon\nmoment pour les abattre à distance.", + "Habitat: Grottes, donjons, etc.\nIl immobilise ses proies en les avalant.\nDépêchez-vous de vous libérer ou vous\nrisquez d'y laisser votre bouclier.", + "Habitat: Grottes, donjons, etc.\nLike Like doté d'un Rubis sur la tête.\nIl l'utilise pour attirer les aventuriers\navides de richesses et les dévorer.", + "Habitat: Endroits divers. Ils fondent\nsur leur proie quand ils la repèrent.\nIl est assez simple de les attirer et de\nles stopper net d'un coup d'épée.", + "Habitat: Mont Gonggle, entre autres.\nRochers géants dévalant la montagne.\nIl faut avancer avec précaution car\nils rebondissent chaotiquement.", + "Habitat: Palais du Vent et\nChâteau des Ténèbres.\nIls sont assez lents, mais ils assènent\ndes coups de fléau dévastateurs.\nApprochez-vous d'eux après avoir\névité leur fléau pour contre-attaquer.", + "Habitat: Endroits divers, cachés sous\nles touffes d'herbes ou les rochers.\nIls attendent qu'une proie passe\nà proximité pour fondre dessus.", + "Habitat: Forêt de Tyloria et autres.\nIls chargent leurs ennemis.\nLeur lance les protège des attaques\nde front. Attaquez-les par la gauche.", + "Habitats: Endroits divers.\nIls tirent à vue sur leurs ennemis.\nApprochez-vous d'eux en vous\nprotégeant derrière votre {Color:Red}Bouclier{Color:White}.", + "Habitat: Au dessus des nuages.\nIls nagent au milieu des nuages.\nAttaquez-les quand ils sautent\nhors des nuages.", + "Habitat: Chemins et donjons Minish.\nIl y en a des rouges et des bleues.\nElles ont l'air inoffensives, mais elles\nsont coriaces avec leur carapace.", + "Habitat: Chemins et donjons Minish.\nIl en existe des rouges et des bleus.\nLes bleus, plus forts, portent des\nobjets pour les lâcher sur leur proie.", + "Habitat: Temple de la Forêt.\nIls dispersent leurs spores partout.\nQuand leur chapeau est rouge,\nils sont insensibles aux attaques.\nPar contre, le Pot Magique\nest assez efficace contre eux.", + "Habitat: Palais du Vent et\nChâteau des Ténèbres.\nLeur technique préférée est de lancer\ndes sorts en se tenant à distance.\nTentez de deviner où ils se téléportent\npour les attaquer par surprise.", + "Habitat: Palais du Vent et Château des\nTénèbres. Experts en magie de Feu.\nTentez de deviner où ils se téléportent\npour les attaquer par surprise.", + "Habitat: Palais du Vent et Château des\nTénèbres. Experts en magie de Glace.\nAttaquez-les par surprise avec du feu\nauquel ils sont très sensibles.", + "Habitat: Donjons.\nIl flottent dans les airs.\nIls ne blessent pas mais ankylosent,\nvous empêchant d'utiliser votre épée.", + "Habitat: Endroits divers.\nIl en existe des rouges et des bleus.\nIls attaquent en crachant des pierres.\nIls sont dans tous les jeux de la série.", + "Habitat: Inconnu.\nOctorok légendaire de couleur or.\nOn dit qu'il crache des pépites d'or,\nmais rien n'est moins sûr...", + "Habitat: Inconnu.\nAraknon légendaire de couleur or.\nIl se comporte comme un Araknon\nnormal mais il est beaucoup plus fort.", + "Habitat: Inconnu.\nRope légendaire de couleur or.\nIl est plus féroce que les autres\net fonce sur sa proie sans répit.", + "Habitat: Endroits divers.\nCorbos, c'est le noir.\nAttention à Taxos: il vous fait perdre\ndes Rubis en vous rentrant dedans.", + "Habitat: Ciel.\nIl est juché sur un petit nuage.\nIl ne bouge pas mais lance des éclairs.\nAspirez son nuage avec le {Color:Red}Pot Magique{Color:White}.", + "Habitat: Donjons. Les bleus sautent,\nles rouges lancent des os.\nAspirez leur tête avec le {Color:Red}Pot Magique{Color:White},\nils chercheront à la remplacer.", + "Habitat: Divers. Ils sortent de dessous\nles rochers ou les touffes d'herbe.\nIls vous agrippent, vous empêchant de\nbouger. Chassez-les d'un coup d'épée.", + "Habitat: Endroits divers.\nIl en existe de différentes couleurs.\nChacun a sa particularité, mais les\nprojectiles sont efficaces sur tous.", + "Habitat: Mont Gonggle, entre autres.\nIls se déplacent en sautant très haut.\nLeurs sauts sont imprévisibles.\nAttaquez-les quand ils sont à terre.", + "Habitat: Endroits divers.\nIls sont dotés de lames affilées.\nIls se ruent sur les intrus.\nCertains suivent un parcours précis.", + "Habitat: Mont Gonggle,\nMarais de Tabanta et autres.\nIls se déplacent en creusant le sol\npour surprendre leur proie.\nRestez sur vos gardes en avançant\ncaché derrière votre {Color:Red}Bouclier{Color:White}.", + "Habitat: Temple de la Forêt et autres.\nElle se déplace en zigzaguant.\nElle se fâche et cours partout quand\non la frappe sur le nez.\nSon point faible est une partie cachée\nde sa queue.", + "Habitat: Divers. Ils se hérissent de\npics quand ils se sentent en danger.\nIls se déplacent souvent en groupe.\nEliminez-les d'un coup avec une {Color:Red}Bombe{Color:White}.", + "Habitat: Temple de l'Eau. Le pouvoir\nde l'Elément Eau l'avait congelé.\nDepuis le temps qu'il est dans la glace,\nil est affamé et avale n'importe quoi.", + "Habitat: Palais du Vent.\nLa femelle est plus grosse que le mâle.\nIls guettent les aventuriers venus au\npalais à la recherche de l'Elément.", + "Goron légendaire dont la taille\ndépasse celle des montagnes.\nIl est tellement grand que personne\nn'a jamais réussi à le voir en entier.", + "Habitat: Temple de la Forêt.\nCe n'est en fait qu'un blob normal.\nIl est la preuve qu'un piètre adversaire\npeut s'avérer terrible si on est petit.", + "Habitat: Grotte de Feu.\nDragon du Mont Gonggle.\nIl se cache dans la lave et brûle tout\nsur le passage de son terrible souffle.", + "Habitat: Temple du Vent.\nC'est le gardien du temple.\nLes Eoliens l'ont construit pour\nprotéger le temple des intrus.\nIl est extrêmement résistant et\nimpossible à détruire de l'extérieur.", + "Habitat: Temple de l'Eau.\nCe n'est en fait qu'un blob normal.\nMais du point de vue d'un Minish,\nc'est un adversaire redoutable.\nIl n'est cependant pas imbattable si on\nfait attention à ses chocs électriques.", + "Ils se connaissent depuis tout petits\ngrâce à l'amitié qui lie Smith et le Roi.\nZelda aimerait que {Player} devienne\nplus fort pour qu'il puisse la protéger.", + "Exelo tel qu'il était avant de subir\nla malédiction de Vaati.\nC'est un sage très renommé\ndans le monde des Minish.\nIl est passé maître dans l'art Minish\nde fabriquer d'étranges objets.", + "Habitat: Château des Ténèbres.\nLe plus puissant des Darknuts.\nIl barre la route à {Player} qui tente\nd'interrompre la cérémonie de Vaati.", + "Vaati sous la forme qu'il a prise en\nacquérant le pouvoir de la Force.\nSes sorts et le rayon de l'œil qui vole\nautour de lui sont très puissants.", + "Nouvelle étape de l'évolution\nde la transformation de Vaati.\nIl n'a plus rien de sa forme originelle et\nseule l'Epée de Quatre peut le vaincre.", + "L'ultime transformation de Vaati: une\nconcentration de ténèbres du cœur.\nIl n'a plus qu'une seule idée en tête:\néliminer {Player}.\nIl faut toucher son point faible à l'aide\nde l'Epée de Quatre pour le vaincre.", + "Etrange boîte aux lettres capable de\nfaire des assemblages de fragments.\nCertains disent qu'il y aurait quelqu'un\ncaché à l'intérieur...", + "", + "", + "" + ], + [ + "{Symbol:0B}{Symbol:0C}{Symbol:07}{Symbol:08}{Symbol:09}{Symbol:0A}\n !\"{Symbol:10}{Symbol:11}{Symbol:12}{Symbol:0D}'(){Symbol:13}{Symbol:14},-.{Symbol:15}\n0123456789:{Symbol:16}{Symbol:17}{Symbol:18}{Symbol:19}?\n{Symbol:1A}ABCDEFGHIJKLMNO\nPQRSTUVWXYZ{Symbol:1B}{Symbol:1C}{Symbol:1D}{Symbol:1E}{Symbol:1F}\n`abcdefghijklmno\npqrstuvwxyz{Symbol:20}{Symbol:21}{Symbol:22}{Symbol:23}\n\nTMsÿ\n¡♪\rɪ\rÊ\n´¿\nÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ\nĐÑÒÓÔÕÖרÙÚÛÜÝÞβ\nàáâãäåæçèéêëìíîï\nðñòóôõö÷øùúûüýþÿ", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "{Sound:00:91}C'est quoi cette grosse chenille?!\nBeuuurk! Elle est immonde!\nAllez petit! Je suis sûr que tu t'en\nsortiras très bien tout seul!", + "{Sound:00:8D}Tu pourrais pas m'appeler\nà un autre moment, non?!", + "{Sound:00:8E}Tu parles d'une plaie! Ils sautent\npartout et ils sont pleins de piquants!", + "{Sound:00:8D}Aïe aïe aïe! J'ai une crampe au pied!\nDommage, j'en ferais qu'une bouchée...", + "{Sound:00:8D}Encore un gardien?!\n\nÇa n'a pas suffit, la raclée\nque j'ai mise à son copain?!\nAllez, {Player}!\nMontre-lui de quel bois on se chauffe!", + "{Sound:00:8D}{Player}! Tu peux m'appeler quand tu\nveux si t'as besoin d'un coup de main!\nMais là, je suis super occupé!\nAllez, à plus tard!", + "{Sound:00:92}Allez, {Player}! Une petite bébête\ncomme ça, tu t'en sortiras tout seul!\nC'est le moment de mettre en pratique\ntout ce que je t'ai appris!", + "{Sound:00:91}Il fait tellement froid ici que je crois\nbien que j'ai attrapé un rhume...\nA... A... Atchouuum!!!\n\nMais ne t'inquiète pas, {Player}:\nj'irai mieux après un peu de repos!", + "{Sound:00:92}Une raie volante? Pfff! J'en fais des\nsushis célestes avec mon {Color:Red}Epée Blanche{Color:White}!\nPas vrai, {Player}?", + "{Sound:00:91}Ah mais au fait, je ne t'avais pas dit?\nJe suis sujet au vertige...\nDommage, parce que sur la terre ferme,\nje les aurais vite remises à leur place!", + "{Sound:00:92}C'est un chevalier des ténèbres, garde\ndu corps de cette crapule de {Color:Green}Vaati{Color:White}!\nJe n'ai qu'un conseil à te donner,\n{Player}: sois très prudent!", + "{Sound:00:8D}Si on n'arrête pas {Color:Green}Vaati{Color:White}, c'en est fini\nde {Color:Green}Zelda{Color:White} et du Royaume d'{Color:Green}Hyrule{Color:White}!\n{Player}!\nTu dois à tout prix gagner ce combat!", + "{Sound:00:8E}Voici donc la véritable forme\nde {Color:Green}Vaati{Color:White} devenu {Color:Blue}Prince du Mal{Color:White}...\nIl dégage une aura maléfique\nd'une puissance incroyable!", + "{Sound:00:8E}Cette flamme dans tes yeux, {Player}!\nTu as l'air bien décidé à te battre!\nParfait! On va montrer à {Color:Green}Vaati{Color:White} ce qu'il\nen coûte de s'en prendre à nous!", + "{Sound:00:92}Ce n'est même plus le {Color:Blue}Prince du Mal{Color:White}!\nC'est le Chaos incarné! Il est déchaîné!\nSi on ne fait pas quelque chose, il va\nplonger le monde dans les ténèbres!", + "{Sound:00:8D}Mais qu'est-ce que tu fais?!\nTu crois vraiment que c'est le moment?!", + "{Sound:00:92}Allons l'ami, inutile de s'énerver!\nEuh... {Player}, ça marche pas...\nJe voulais régler ça à l'amiable, mais il\na pas l'air d'être du genre à discuter.", + "{Sound:00:8D}On discutera plus tard, {Player}!\nIl faut se débarrasser de ces gorets!", + "{Sound:00:91}Voici donc le {Color:Green}Temple de la Forêt{Color:White}. Euh...\nIl paraît qu'il y a des monstres ici...\nJe, euh... N'aie pas peur!\nJe... je suis avec toi!\nBon, à toi l'honneur! Euh... non!\nAttends! Allons-y plutôt ensemble...", + "{Sound:00:91}Pfff! Il fait encore plus chaud dedans!\nDépêche-toi de récupérer l'{Color:Red}Elément{Color:White}!\nJ'en ai déjà assez de cette fournaise!\nAllez, mon p'tit! Pas de temps à perdre!", + "{Sound:00:8E}J'ai l'impression que les ruines sont\nensevelies sous la roche...\nÇa doit être bourré de pièges. Regarde\nbien où tu mets les pieds, {Player}!", + "{Sound:00:8D}Qui aurait cru qu'un endroit pareil\nse cachait derrière la fontaine?!\nBon, dépêchons-nous d'aller chercher\nce fameux trésor des Minish!", + "{Sound:00:91}Ouille ouille ouille!\nJe me suis fait un tour de reins!\nQuelle idée de venir s'aventurer\ndans des endroits pareils aussi!\nJe me demande comment {Color:Green}Bookta{Color:White} a fait\npour entrer dans le {Color:Green}Temple de l'Eau{Color:White}...\nMais je crois que nous aurons bientôt\nla réponse. Allez, en route!", + "{Sound:00:91}Aglaglaglaglagla!\nMais on se gèle le pompon ici!\nDépêchons-nous de trouver l'{Color:Red}Elément{Color:White}\nou on va finir congelés!\n{Sound:00:92}En route, {Player}!", + "{Sound:00:91}Ça a beau être le Tombeau des Rois,\nça reste un tombeau. C'est lugubre!\nComment est-ce qu'on va le trouver,\nce {Color:Green}roi Gustave{Color:White}?\nEn fait, je suis pas vraiment sûr de\nvouloir le rencontrer, finalement...", + "{Sound:00:8D}Un palais qui flotte dans le ciel bien au\ndessus des nuages... On aura tout vu!\nC'est quand même drôlement haut!\nJ'ose à peine regarder en bas...\nRegarde bien où tu mets les pieds,\n{Player}! J'ai pas appris à voler!", + "{Sound:00:91}Quoi?!\nC'est une autre partie du palais?!\nBon! Pas le temps de rester bouche bée!\nEncore un petit effort, {Player}!", + "{Sound:00:8D}Incroyable! Regarde ce que {Color:Green}Vaati{Color:White}\na fait du beau {Color:Green}Château d'Hyrule{Color:White}!\nJe ne pensais pas que ce gredin\nétait doté d'un tel pouvoir...\n{Sound:00:92}{Player}! Il faut vite retrouver\nle {Color:Green}roi{Color:White} et la {Color:Green}princesse Zelda{Color:White}!", + "{Sound:00:92}Cette pluie est un vrai bombardement!\nFais bien attention, p'tit gars!\nCe ne sont que des gouttes, mais avec\nnotre taille, on va les sentir passer!", + "{Sound:00:91}Ha ha! Alors, {Player}, ça fait quoi de\nse retrouver dans cet endroit lugubre?\n{01:0A}...\n\n{01:01}Tu n'as pas peur? Même pas un peu?\nEt moi? Evidemment que non!\n{Sound:00:91}Euh... On y va?", + "{Sound:00:92}Quelle belle cascade! On doit avoir\nune vue splendide de tout là-haut!", + "{Sound:00:92}La porte de pierre s'est ouverte!\n\nC'était donc ça, \"{Color:Green}la source des eaux{Color:White}\"!\n\nC'est vrai que cette cascade est la\nsource des eaux du Royaume d'Hyrule.\nLe {Color:Green}roi Gustave{Color:White} a dit que cette porte\nnous mènerait au dernier {Color:Red}Elément{Color:White}.\nAllons voir ce qu'il y a derrière!", + "{Sound:00:8D}Mais qu'est-ce que c'est que\ncette tornade?!\nOn dirait bien qu'on est bloqués.\nBon, qu'est-ce qu'on fait maintenant?", + "{01:0A}...\n\n{01:01}Je suis encore en vie?\n\n{01:0A}...\n\n{01:01}{Sound:00:8D}{Player}!!!\nTu es complètement fou ou quoi?!\nQu'est-ce qui t'a pris de sauter dans\ncette tornade?! On aurait pu y rester!\n{01:0A}...\n\n{01:01}Mais attends... Ce n'était peut-être\npas une si mauvaise idée finalement.{Sound:00:8E}\nOn dirait qu'on est...\nau-dessus des nuages?!\nOn devrait trouver {Color:Blue}quelque chose{Color:White} qui\nnous mènera à l'{Color:Red}Elément{Color:White}. En route!", + "{Sound:00:8E}Qui a bien pu construire un tel bâtiment\nau-dessus des nuages?\nIl y a peut-être des gens à l'intérieur.\n\nEt avec un peu de chance, ils pourront\nnous dire où se trouve l'{Color:Red}Elément{Color:White}!", + "{Sound:00:8E}Ce banal rocher était en fait\nune {Color:Blue}entrée secrète{Color:White} Minish!\nIl y a peut-être d'autres {Color:Blue}entrées\ndissimulées par des rochers{Color:White}...\nEssaie de ne pas les rater!", + "{Sound:00:8E}Il y a même des {Color:Blue}entrées secrètes{Color:White} Minish\ncréées à partir d'objets humains?!\nLes {Color:Green}Minish{Color:White} n'ont pas l'air comme ça,\nmais ils sont vraiment très malins!", + "{Sound:00:8D}Mais c'est affreux!\n\nIls ont tous été changés en pierre!\nLe Ministre! Les gardes! Tout le monde!\nExactement comme la {Color:Green}princesse Zelda{Color:White}!\nC'est encore un coup de {Color:Green}Vaati{Color:White}!\nCe scélérat n'a vraiment aucune pitié!\n\n{Player}! Utilise le pouvoir de\nl'{Color:Red}Epée Sacrée{Color:White} pour {Color:Blue}les libérer{Color:White}!", + "{Sound:00:92}Cette sale bête ferait moins la maligne\nsans son {Color:Blue}masque de fer{Color:White}!", + "{Sound:00:92}Ton épée ne peut rien contre sa\ncarapace hérissée de pointes!\nIl faudrait essayer de le {Color:Blue}retourner{Color:White}!", + "{Sound:00:8D}Pas de panique, {Player}!\nIl n'y en a qu'{Color:Blue}un seul{Color:White} qui est {Color:Blue}vrai{Color:White}!", + "{Sound:00:8D}Tricheur! Il se protège sous un {Color:Blue}casque\nde pierre{Color:White}! Essaye donc de le briser!", + "{04:10:00}Mais attends un peu...\nJ'ai trouvé!{Sound:00:92}\nGamin! Essaye de sauter dans\ncette tornade {Color:Blue}par le haut{Color:White}!\nJe viens d'avoir une idée de génie!\nHé hé hé!", + "{Sound:00:8D}Ça alors! Comment as-tu deviné\nque ce mur cachait une entrée?!\nTu as un sixième sens ou quoi?!{Sound:00:90}", + "{Sound:00:90}Attends! J'ai l'impression qu'il y a\nun truc bizarre dans le coin...\nJe ne saurais pas dire où exactement,\nmais je le sens. Pas toi?", + "{Sound:00:92}J'étais sûr qu'il y avait un passage\nsecret! Je le trouvais louche, ce coin!", + "{Sound:00:8E}Voici donc le {Color:Green}Marais de Tabanta{Color:White}.\nC'est pas très accueillant...\nMais un {Color:Red}Elément{Color:White} nous attend\nau-delà de ces marécages!\nAllez, {Player}, faut pas traîner!\nNe pense qu'à une chose: avancer!", + "{Sound:00:92}Cette statue me fait froid dans le dos.\nElle nous regarde d'un drôle d'{Color:Blue}œil{Color:White}...", + "{Sound:00:92}Si un pot te gêne,\ntu n'as qu'à le casser!\n{Color:Blue}Soulève-le{Color:White} avec {Key:Right} et appuie\nune deuxième fois pour le {Color:Blue}jeter{Color:White}!", + "{Sound:00:92}Cette {Color:Red}Petite Clé{Color:White} devrait te permettre\nd'ouvrir certaines portes!\nIl suffit pour cela de te placer devant\net d'appuyer sur {Key:Right}.\nMais attention: chaque Petite Clé\nne peut servir qu'{Color:Blue}une seule fois{Color:White}!", + "{Sound:00:92}J'ai l'impression qu'on peut {Color:Blue}tirer{Color:White}\ncette espèce de poignée.\nAttrape-la en maintenant {Key:Right} enfoncé\net tire-la en appuyant sur {Key:DDown}.", + "{Sound:00:92}Je vais t'apprendre un truc important:\ntu peux {Color:Blue}déplacer{Color:White} certains objets.\nAttrape-les avec {Key:Right} et tire ou pousse\navec la manette {Key:Dpad}.", + "{Sound:00:92}Il est quand même grand, ce tonneau!\n\nAh mais non!\nJ'avais oublié!\nCe n'est pas le tonneau qui est grand,\nc'est {Color:Blue}nous qui sommes tout petits{Color:White}!", + "{Sound:00:92}Tu as vu?!\n{Color:Blue}Le tonneau a bougé{Color:White}!", + "{Sound:00:8E}Il faudrait trouver quelque chose\nà {Color:Blue}poser{Color:White} sur cette dalle...", + "{Sound:00:90}Nous voilà bien embêtés...\n\nIl faut qu'on trouve un moyen de se\ndéplacer sur l'eau si on veut continuer.", + "{Sound:00:92}Les humains utilisaient sûrement ce\nvéhicule pour se déplacer dans la mine.\nEt si on essayait de monter dedans?\n\nQu'est-ce qui se passe?\nTu ne vas pas me dire que tu as peur?\nAllons, ne sois pas ridicule!\nIl n'y a pas de quoi avoir peur!\nAllez! On est partis!", + "{Sound:00:93}Où suis-je?!\nQu'est-ce qui s'est passé?!\nQu'est-ce qui te rend si joyeux?\n\nOublions les véhicules des humains!\nLa marche, y'a que ça de vrai!", + "{Sound:00:91}Hou là! Ça a l'air vraiment très chaud!\nOn n'a pas intérêt à tomber là-dedans!", + "{Sound:00:8E}Ça alors! J'aurais jamais cru trouver\nune {Color:Blue}entrée secrète{Color:White} Minish ici!\nSi tu veux rétrécir, monte dessus et\nappuie sur {Key:Right}, comme d'habitude!", + "{Sound:00:90}Ouf! De justesse!\nJ'ai cru qu'on n'allait pas y arriver!", + "{Sound:00:92}Tu n'as pas vu un truc tomber?\nJ'ai pas la berlue, tout de même...", + "{Sound:00:91}Hou là! Hou là! Hou là!\nMais on marche sur de la glace!\nFais attention à ne pas te retrouver le\nnez par terre en glissant, {Player}!", + "{Sound:00:92}Regarde, {Player}! Il y a quelque\nchose {Color:Blue}dans ce bloc de glace{Color:White}!", + "{Sound:00:92}Oh! Un {Color:Blue}rayon de soleil{Color:White}!\n\nÇa fait du bien un petit bain de soleil!\nÇa réchauffe!", + "{Sound:00:92}{04:10:00}{Player}! Regarde!\n\nOn dirait bien qu'on vient déjà\nde trouver l'{Color:Red}Elément{Color:White}!\nMais l'énergie qu'il dégage est faible...\n\nEt on ne peut pas l'atteindre avec\ntoute cette glace qui l'entoure.\nIl faudrait trouver un moyen\nde la {Color:Blue}faire fondre{Color:White}...", + "{Sound:00:92}La lumière du soleil!\n\nAllons ouvrir de l'autre côté pour faire\nfondre la glace autour de l'{Color:Red}Elément{Color:White}!", + "{Sound:00:92}Ça marche, {Player}!\nOn va enfin pouvoir récupérer l'{Color:Red}Elément{Color:White}!\nOn peut dire qu'il nous\naura fait courir, celui-là!\nMais?!\n\nJe crois qu'on a un problème!", + "{Sound:00:8D}Oh non! C'est pas vrai!\n\nCette grosse pieuvre nous a piqué\nnotre {Color:Red}Elément{Color:White}!\nQu'est-ce que t'attends, {Player}?!\nReste pas planté là! Rattrape-la! Vite!", + "{Sound:00:91}{Player}? Où es-tu?\nTu es toujours au-dessous de moi?\nIl fait trop noir ici! On n'y voit rien!\nFais attention où tu mets les pieds!", + "{Sound:00:92}Ça alors!\nC'est un passage secret!", + "{Sound:00:92}Regarde le joli nuage.\nJ'aimerais bien pouvoir monter dessus.", + "{Sound:00:8E}On devrait pouvoir faire tourner cette\ngrille en sautant dessus très fort.", + "{Sound:00:92}Le vent souffle très fort par ici!\nAttention à ne pas te faire éjecter!", + "{Sound:00:92}Tu devrais essayer de renvoyer les\nboules de cette statue avec ton épée!", + "{Sound:00:92}C'est quoi, ça?!", + "{Sound:00:8E}C'est louche...", + "{Sound:00:91}Qu'est-ce que c'est?!\nQu'est-ce qui se passe?!", + "{Sound:00:8F}Génial! Un trésor!", + "{Sound:00:8F}Regarde! Il y a un interrupteur!", + "{Sound:00:8F}Regarde! Un {Color:Red}Quart de Cœur{Color:White}!", + "{Sound:00:8E}C'est ici, ta maison?\nC'est pas mal du tout, dis donc.\nEt... Où est {Color:Blue}ma chambre{Color:White}?", + "{Sound:00:90}Ah! Voici donc ta chambre!\nEt c'est aussi {Color:Blue}la mienne{Color:White}, maintenant!", + "{Sound:00:92}Tu dois bien cacher des trucs\n\"intéressants\" quelque part, non?\nAllez, montre-les-moi!\nJe le dirai à personne!", + "{Sound:00:90}Voici donc la maison de Fouyaya...\nElle en dit long sur son propriétaire!\nC'est assez loin de la ville, mais c'est\nplutôt chic. Il y a même une piscine!", + "{Sound:00:92}Ce moustachu n'a pas l'air sérieux.\nEt la décoration est de mauvais goût.", + "{Sound:00:90}Snif! Snif! Sniiif! Miam miam!\nÇa sent vraiment bon ici!\nTu crois qu'ils font des dégustations\ngratuites? Demande-leur!", + "{Sound:00:8E}Il a l'air d'y avoir plein de livres\nintéressants dans cette bibliothèque...\n{Color:Blue}\"Gagnez 100 Rubis en 10 jours!\"{Color:White}\n{Color:Blue}\"Dur dur d'être un garçon!\"{Color:White} de Mama.\n{Color:Blue}\"Les sursauts du cœur\"{Color:White} de Poemoon.\n{Color:Blue}\"Histoires à dormir debout\"{Color:White} de Sopor.\nQue de titres évocateurs!\nOn ne sait pas par lequel commencer!", + "{Sound:00:92}On ne risque pas de se faire virer,\nhabillés comme on est?\nJe ne me sens pas trop à l'aise\ndans ce genre d'endroit...", + "{Sound:00:92}On se sent bien ici. C'est si paisible...\nEt ces vaches doivent faire du bon lait!", + "{Sound:00:92}Ce chat n'arrête pas de nous regarder!\nIl veut sûrement qu'on joue avec lui!", + "{Sound:00:91}Mais il est fou ce chat! Il ne fait pas\nbon être tout petit dans le coin...", + "{Sound:00:92}Qu'est-ce qui se passe?!\nÇa a explosé!\nGamin! Regarde, là!\nA l'endroit où il y avait la stèle!\nTu vois ce drôle de {Color:Blue}symbole{Color:White} sur le sol?\n\nEh bien je vais te dire un truc.\nCe symbole...{01:0A}\n{01:01}Je n'ai aucune idée\nde ce que ça peut être!", + "{Sound:00:92}Tiens! Un autre {Color:Blue}symbole{Color:White}!\n\nCette explosion me fera toujours\nsursauter!", + "{Sound:00:92}Encore un {Color:Blue}Symbole du Vent{Color:White}! On pourra\nrevenir ici avec l'{Color:Red}Ocarina du Vent{Color:White}!", + "{Sound:00:8E}C'est donc à ça que sert\ncet étrange {Color:Blue}symbole{Color:White}!\nC'est un point de repère pour\nle Ptiroc qui nous a transportés!\nAppelons ça un \"{Color:Blue}Symbole du Vent{Color:White}\".\n\nGrâce à l'{Color:Red}Ocarina du Vent{Color:White}, on pourra\nvoyager d'un symbole à l'autre!\nC'est génial, tu ne trouves pas?\n\nAllez, c'est pas si compliqué que ça!\nEssaye encore, tu comprendras!", + "{Sound:00:92}{Player}! Regarde!\n\nIl y a un {Color:Red}livre{Color:White} au-dessus\nde la bibliothèque!\nMais comment on va l'attraper?\n\nTu n'es pas assez grand pour\nl'atteindre et il n'y a pas d'échelle...\nEn plus, il est trop loin pour le faire\ntomber en secouant la bibliothèque...\nComment on pourrait faire?", + "{Sound:00:8D}Dis donc, {Player}!\n\nÇa ne se fait pas d'entrer chez\nles gens quand ils sont absents!\nOn reviendra quand le propriétaire\nsera de retour.", + "{Sound:00:92}On dirait bien qu'il n'y a personne dans\ncette maison. On ne devrait pas entrer!", + "{Sound:00:92}Cette boutique n'est pas encore\nouverte...\nTant pis! On reviendra plus tard!", + "{Sound:00:8E}La porte est fermée de l'intérieur.\nOn ne peut pas entrer de ce côté{01:0A}...", + "{Sound:00:8D}T'as aucun {Color:Red}Fragment du Bonheur{Color:White}!\nComment veux-tu faire un assemblage?!", + "{Sound:00:90}Hum...\nComment traverser ce marais à pied?\nIl va falloir trouver autre chose...", + "", + "{Sound:00:92}Dis donc, Gamin, ce {Color:Red}Bâton Sauteur\n{Color:White}pourrait peut-être nous faire sauter!\nIl faudrait trouver quelque chose\npour emmagasiner son énergie...", + "", + "{Sound:00:91}J'ai le vertige...\nJe me sens pas très à l'aise, là...\nMais dis donc, on dirait qu'il y a\nquelque chose au fond de ce trou.\nOh non...\nJe sens qu'il va falloir qu'on saute...", + "{Sound:00:92}Mince! Cette porte est fermée à {Color:Red}Clé{Color:White}!", + "{Sound:00:92}C'était quoi ce bruit?!\nÇa ne me dit rien qui vaille...\nReste sur tes gardes, {Player}!" + ], + [ + "{Sound:00:8D}Quoi? Qu'est-ce qu'il y a?\nTu m'appelles déjà?!\nLe {Color:Green}Temple de la Forêt{Color:White} se trouve\nquelque part au fond de la forêt!\nC'est {Color:Blue}mon sixième sens{Color:White} qui me le dit!\n{01:05}Allez! Dépêche-toi un peu!", + "{Sound:00:8E}C'est vraiment dangereux par ici...\nY'a des monstres partout!\n{01:06}Reste bien sur tes gardes, gamin!\n{01:05}Une embuscade, ça m'a suffit!", + "{Sound:00:92}{Color:Blue}\"Bien inspecter les environs à la\n recherche de détails suspects.\"{Color:White}\nPrincipe de base de l'aventurier!\n{01:07}Mets-toi bien ça dans ta petite tête!", + "{Sound:00:92}{Color:Blue}Devenir tout petit{Color:White} doit bien ouvrir\nde nouvelles voies.\nIl faut se bouger un peu!\nQui ne tente rien n'a rien!", + "{Sound:00:92}Les {Color:Green}Minish{Color:White} sont minuscules.\n\nIls peuvent donc se {Color:Blue}faufiler dans des\nendroits inaccessibles{Color:White} aux humains!\nAlors, c'est pas du conseil, ça?", + "{Sound:00:8D}Gamin!\n\nC'est grâce à moi que tu peux devenir\naussi petit qu'un {Color:Green}Minish{Color:White}!\nAlors t'as intérêt à être gentil\navec moi et à me respecter!\nBon, ça ne marche que sur les {Color:Blue}entrées\nsecrètes{Color:White} comme la souche d'arbre...\nMais quand même!", + "{Sound:00:8E}Ça va être dur de communiquer avec les\n{Color:Green}Minish{Color:White} si on ne parle pas leur langue...", + "{Sound:00:90}Les {Color:Green}Minish{Color:White} sylvestres ont l'air\nd'être fascinés par les humains.", + "{Sound:00:92}Tu ne sais pas quoi faire? \"Quand on\nn'a pas de tête, on a des jambes!\"\nTu n'as qu'à fouiller tout le village!\nTu trouveras bien quelque chose!", + "{Sound:00:8E}Une noix qui permet de comprendre la\nlangue des {Color:Green}Minish{Color:White} quand on la mange...\nC'est quoi son nom, déjà? {Color:Red}Noix Glagla{Color:White}?\nAh non non non! C'est pas ça!\nC'était {Color:Red}Noix Glouglou{Color:White}! Allez gamin!\nTrouve-moi cette {Color:Red}Noix Glouglou{Color:White}!", + "{Sound:00:8E}Le {Color:Green}Minish à lunettes{Color:White} nous a dit\noù trouver la {Color:Red}Noix Glouglou{Color:White}.\nComment il s'appelle, déjà?\nFes... Feston? Fesma?\nEn tout cas, il a dit que c'était {Color:Blue}dans\nun tonneau{Color:White} au sud de chez lui.", + "Si on parlait le {Color:Green}Minish{Color:White}, on pourrait se\nrenseigner au sujet de l'{Color:Red}Epée Sacrée{Color:White}.\n{Sound:00:8D}Allez zou! Au trot!", + "{Sound:00:8E}On devrait parler à tout le monde dans\nle village maintenant qu'on comprend!", + "{Sound:00:8E}Les {Color:Green}Minish{Color:White} sont les seuls à pouvoir\nréparer l'{Color:Red}Epée Sacrée{Color:White}.\nEssayons d'en apprendre plus sur eux\nen parlant aux habitants du village.", + "{Sound:00:8D}Quoi? Tu n'avais jamais vu de {Color:Green}Minish{Color:White}?!\n\nRemarque, on dit que seuls les gens\nau cœur pur peuvent les voir.\nC'est pas étonnant, après tout...", + "{Sound:00:8E}Si tu veux réparer l'{Color:Red}Epée Sacrée{Color:White},\nil faut faire ce qu'a dit {Color:Green}l'Ancien{Color:White}.\nIl faut aller chercher l'{Color:Red}Elément Terre{Color:White}.", + "{Sound:00:8E}Un {Color:Green}temple{Color:White} infesté de monstres...\n\n{Sound:00:8D}Sois très prudent, gamin!\nInutile de jouer les héros!\nJe suis trop jeune pour finir\ndans le ventre d'un monstre!", + "{Sound:00:92}Qu'est-ce qu'il y a?\nTu ne sais plus où aller?\n{Color:Blue}Regarde bien autour de toi!{Color:White}\nTu finiras bien par trouver un indice!", + "{Sound:00:8E}Tu as trouvé l'{Color:Red}Elément Terre{Color:White} dans\nun temple infesté de monstres...\n{Sound:00:92}Tu te débrouilles bien pour un gamin!\nMais heureusement que je suis avec toi!", + "{Sound:00:8E}{Color:Green}L'Ancien{Color:White} ne nous avait pas demandé de\nretourner le voir avec l'{Color:Red}Elément Terre{Color:White}?", + "{Sound:00:8E}Il faut qu'on trouve un moyen\nde réparer l'{Color:Red}Epée Sacrée{Color:White}...\nAllons demander conseil au {Color:Green}chef\ndu Village des Minish{Color:White}!\n{Sound:00:8D}Il faut battre le fer tant\nqu'il est chaud! En avant!", + "{Sound:00:92}Il faut qu'on aille voir un certain {Color:Green}Melta{Color:White}\nau {Color:Green}Mont Gonggle{Color:White}, maintenant.\nMais avant ça, on pourrait peut-être\nfaire un tour à la {Color:Green}Cité d'Hyrule{Color:White}, non?", + "{Sound:00:8D}Qu'est-ce qu'il y a?\nT'es perdu?\nMais où est-ce que tu comptes\nm'emmener comme ça?!\nTu regardes ta {Color:Red}carte{Color:White}, au moins?\nIl suffit d'appuyer sur START!", + "{Sound:00:92}T'es déjà allé en {Color:Green}ville{Color:White}, gamin?\n\nQuoi? Tu y es vraiment allé?!\nEt... Euh... C'était comment?\n{Sound:00:8D}Moi? Bien sûr que j'y suis déjà allé!\nJe la connais comme ma poche, la ville!", + "{Sound:00:8E}Le {Color:Green}Mont Gonggle{Color:White} est une montagne aux\nflancs abrupts dans l'ouest d'Hyrule.\nOn a intérêt à bien se préparer en {Color:Green}ville{Color:White}\npour éviter les accidents!", + "{Sound:00:91}Pfff...\n\nLa fête en ville est déjà finie...\n\nC'est dommage, j'aurais bien aimé\nvoir ça...\n{Sound:00:92}Ça devait être une ambiance assez\ndifférente de maintenant, hein?", + "{Sound:00:92}La {Color:Green}Cité d'Hyrule{Color:White} n'a rien à voir\navec le Village des Minish!\nY'a des boutiques partout!\nAllez gamin! Je veux tout visiter!", + "{Sound:00:92}Gamin! J'espère que t'as pas oublié ce\nqu'a dit {Color:Green}l'Ancien du Village des Minish{Color:White}!\nIl faut qu'on aille trouver un certain\n{Color:Green}Melta{Color:White} au {Color:Green}Mont Gonggle{Color:White}!\n{Sound:00:90}Mais je me demande comment on va\nescalader ses falaises abruptes...", + "{Sound:00:8E}Mais au fait...\n\nTout comme la forêt, le {Color:Green}Mont Gonggle{Color:White}\ndoit être infesté de monstres...\n{Sound:00:90}Ça ne va pas être une partie de plaisir\nde trouver ce fameux {Color:Green}Melta{Color:White}...", + "{Sound:00:8D}Ah! Au fait!\nJe voulais te demander!\nC'est bien l'{Color:Red}Attaque Tornade{Color:White} que t'a\napprise ce type... {Color:Green}Tesshin{Color:White}, c'est ça?\n{Sound:00:92}Elle est vraiment belle, cette attaque!\nTu pourras me montrer comment on fait?\nPourquoi tu me regardes comme ça?\n{Sound:00:8D}Si tu y arrives, j'y arriverai!\nTu verras!\nJe te montrerai, un de ces jours!", + "{Sound:00:8E}{Color:Blue}Un haricot qui pousse quand on\nl'arrose...{Color:White}\n{Sound:00:92}Tu vois! On a bien fait d'acheter un\nFlacon à cette {Color:Green}Peste Marchande{Color:White}!", + "{Sound:00:90}Pfff... Quelle galère!\n\nMais où peut-il bien se trouver, ce\n{Color:Green}Melta{Color:White}-qui-sait-réparer-les-épées?!\n{Sound:00:92}Faut dire aussi qu'il est tellement petit\nqu'il peut se cacher n'importe où...\nOuvre l'œil, gamin! Et le bon!", + "{Sound:00:92}Qu'est-ce qu'il y a, gamin?\nTu ne sais plus où aller?\nMême ce qui {Color:Blue}semble être une impasse{Color:White}\nmérite parfois qu'on s'y attarde.\nElle pourrait cacher un \"chemin\" qu'on\nne remarque pas au premier coup d'œil.", + "{Sound:00:8E}Il y a donc {Color:Blue}deux sortes de haricots{Color:White} au\n{Color:Green}Mont Gonggle{Color:White}: les bleus et les verts.\nIl doit y avoir une façon différente\nde faire pousser chaque sorte...", + "{Sound:00:92}J'espère que t'as pas oublié\nce qu'on doit faire?\nOn devrait pouvoir trouver le fameux\n{Color:Green}Melta{Color:White} en escaladant le {Color:Green}Mont Gonggle{Color:White}!", + "{Sound:00:8D}Mais qu'est-ce que tu fais à tourner\nen rond depuis tout à l'heure?\nDépêche-toi d'escalader le {Color:Green}Mont\nGonggle{Color:White} et de retrouver ce {Color:Green}Melta{Color:White}!", + "{Sound:00:92}Il y a un Minish du nom de {Color:Green}Melta{Color:White}\nquelque part au {Color:Green}Mont Gonggle{Color:White}.\nIl faut à tout prix qu'on le retrouve!", + "{Sound:00:8E}Il y a plein de monstres inconnus\nau {Color:Green}Mont Gonggle{Color:White}.\nIl doit même y en avoir que tu ne peux\npas battre armé seulement de ton {Color:Red}épée{Color:White}.\nContre ce genre de monstres,\nil faut essayer tout ce que tu as!\nBon courage, gamin!\nC'est toi qui te charges des monstres!\nBon, je crois que je vais faire\nune petite sieste, moi...", + "{Sound:00:91}Qu'est-ce qu'il y a?\nTu es encore perdu?\nTu lis les {Color:Blue}pancartes{Color:White} qu'on croise\nde temps en temps?\nIl y a sûrement des trucs intéressants\ndessus. Moi je les lis pas, mais bon...", + "{Sound:00:92}Allez! Allez!\n\nDépêche-toi de retrouver ce {Color:Green}Melta{Color:White} et\nde lui faire reforger l'{Color:Red}Epée Sacrée{Color:White}!", + "{Sound:00:8E}Les {Color:Green}Minish montagnards{Color:White} sont assez\ndifférents des Minish sylvestres...\nMais après tout, il y a toutes sortes\nd'humains également.\nEt il y a aussi toutes sortes\nde chapeaux!", + "{Sound:00:92}Les {Color:Green}Minish montagnards\n{Color:White}sont de sacrés travailleurs!\nAllez gamin! Au boulot, nous aussi!\nEt hop là, hop là, hop là là! ♪", + "{Sound:00:8D}Qu'est-ce que tu fais, gamin?\nOn n'a pas le temps de rêvasser!\nIl faut retrouver l'{Color:Red}Elément{Color:White} pendant\nque {Color:Green}Melta{Color:White} reforge l'{Color:Red}Epée Sacrée{Color:White}!", + "{Sound:00:8E}Une {Color:Green}mine{Color:White} creusée par les humains\nil y a très longtemps...\nEt maintenant, elle est remplie de\nmonstres! Sois prudent, gamin!", + "{Sound:00:8E}Il reste peut-être du matériel dont les\nhumains se servaient dans cette mine.\nProfitons-en et utilisons tout\nce qui est encore utilisable.", + "{Sound:00:90}Tu as réussi à vaincre cet horrible\ndragon et à récupérer l'{Color:Red}Elément Feu{Color:White}!\nTu es vraiment très fort, gamin!\n\n{Sound:00:8D}En fait, je savais que tu avais\nun sacré potentiel!", + "{Sound:00:92}Bon! {Color:Green}Melta{Color:White} devrait avoir terminé\nde reforger l'{Color:Red}épée{Color:White}, maintenant!\nAllons vite voir ça!", + "{Sound:00:92}Je me demande à quoi va ressembler\nl'{Color:Red}épée{Color:White} quand {Color:Green}Melta{Color:White} l'aura reforgée!\nJ'ai vraiment hâte de voir ça!", + "{Sound:00:8E}Pour imprégner l'{Color:Red}épée{Color:White} de la force des\n{Color:Red}Eléments{Color:White}, il faut aller au {Color:Green}Sanctuaire{Color:White}.\nEt dire que l'entrée du {Color:Green}Sanctuaire{Color:White}\nse trouve au {Color:Green}Château d'Hyrule{Color:White}!\nBon, tu connais le chemin pour\naller au {Color:Green}château{Color:White}? Alors en route!", + "{Sound:00:92}Bon, on a trouvé deux {Color:Red}Eléments{Color:White}:\ncelui de la Terre et celui du Feu.\nEt on a l'{Color:Red}Epée Blanche{Color:White} dans laquelle\non doit imprégner ces Eléments.\nOn va bientôt pouvoir recréer\nl'{Color:Red}Epée Sacrée{Color:White}!", + "{Sound:00:91}A voir ta tête, j'ai l'impression que\ntu n'as pas encore bien compris...\nLe {Color:Green}Sanctuaire{Color:White} est situé entre le monde\ndes Minish et celui des humains.\nComme une tranche de jambon entre\ndeux tranches de pain, si tu préfères.\nPourquoi tu fais cette tête-là?\nTu comprends encore moins comme ça?", + "{Sound:00:8D}Allons au {Color:Green}Sanctuaire{Color:White} imprégner l'{Color:Red}épée{Color:White}\nde la force des {Color:Red}Eléments{Color:White}!\nPour la méthode, euh...\nOn verra une fois qu'on y sera!", + "{Sound:00:92}Apparemment, nous sommes les seuls\nà pouvoir voir l'entrée du {Color:Green}Sanctuaire{Color:White}...\nPas étonnant que personne ne sache\noù il se trouve. Bon, allons-y!", + "{Sound:00:92}L'{Color:Red}épée{Color:White} imprégnée de deux {Color:Red}Eléments{Color:White},\non sera plus très loin de l'{Color:Red}Epée Sacrée{Color:White}!", + "{Sound:00:92}Il ne nous manque plus que\ndeux {Color:Red}Eléments{Color:White}!\nIls doivent être aux endroits marqués\npar l'Ancien du Village des Minish.\nRegarde la {Color:Red}carte{Color:White} si tu ne te souviens\nplus où c'est.\nJe crois qu'il y en a un au sud du\n{Color:Green}Marais de Tabanta{Color:White}, dans l'ouest...", + "{Sound:00:92}L'{Color:Red}Epée Sacrée{Color:White} nous montre enfin\nune partie de ses pouvoirs!\nGrâce aux doubles, on devrait pouvoir\naller dans des endroits qui étaient\ninaccessibles jusqu'à maintenant.", + "{Sound:00:92}L'Ancien du Village des Minish a marqué\noù sont les {Color:Red}Eléments{Color:White} sur notre {Color:Red}carte{Color:White}.\nAppuie sur START si tu veux\nla regarder.", + "{Sound:00:8E}D'après la {Color:Red}carte{Color:White}, il y a un {Color:Red}Elément{Color:White}\nau sud-ouest du Château d'Hyrule!\nMais il va falloir traverser\nle {Color:Green}Marais de Tabanta{Color:White}.", + "{Sound:00:90}Impossible de traverser le {Color:Green}Marais\nde Tabanta{Color:White} {Color:Blue}en marchant{Color:White}...\nComment est-ce qu'on pourrait faire?", + "{Sound:00:92}Au fait, {Player}, ça fait combien de\ntemps que tu es parti de chez toi?\nTon grand-père doit s'inquiéter.\nTu devrais lui rendre visite, un peu.\nTu dois avoir plein de choses\nà lui raconter, non?", + "{Sound:00:90}Ouaaah...\n\nÇa m'a donné sommeil, moi aussi.\n\nUn petit {Color:Red}Champignon du Réveil{Color:White},\nça me donnerait un bon coup de fouet!", + "{Sound:00:92}Hum hum!\nUn peu de silence, s'il vous plaît!\n{Sound:00:8E}\"Le grand lac qui se trouve dans l'est\n d'Hyrule s'appelle le {Color:Green}Lac Hylia{Color:White}.\"\n\"Ses eaux alimentent la {Color:Green}Forêt de\n Tyloria{Color:White}, au sud, depuis des siècles.\"\n\"C'est grâce à elles que la végétation\n y est aussi luxuriante.\"\nAlors, {Player}, j'espère que mon petit\ncours de culture générale t'a plu?", + "{Sound:00:8E}Il y a beaucoup de {Color:Green}Minish{Color:White} en ville...\n\nMême s'ils ne les voient pas, certains\nhumains doivent sentir leur présence.", + "{Sound:00:92}Le {Color:Red}Champignon du Réveil{Color:White} que tu\nas acheté sent vraiment très fort!\nKof! Kof! Kof!\n\n{Sound:00:91}Une seule bouffée pourrait tirer\nn'importe qui du plus profond des rêves!", + "{Sound:00:90}Ce cordonnier est tout de même\nincroyable...\nJe me demande jusqu'à quand il aurait\ndormi si on ne l'avait pas réveillé!\nDécidément, ces humains sont vraiment\nincapables de se débrouiller seuls...\nPas vrai, {Player}?", + "{Sound:00:8E}Cette {Color:Green}Syrup{Color:White}, la vieille femme dans la\nforêt, elle avait l'air d'une sorcière...\nRemarque, si c'est le cas, ses {Color:Red}potions{Color:White}\ndoivent être vraiment efficaces.\nTu crois que j'ai trop tendance\nà juger sur les apparences?", + "{Sound:00:92}Le prochain {Color:Red}Elément{Color:White} doit se trouver\njuste après le {Color:Green}Marais de Tabanta{Color:White}.\nQuand tu as un doute sur l'endroit où\naller, tu n'a qu'à vérifier sur la {Color:Red}carte{Color:White}.", + "{Sound:00:8D}J'aimerais bien que tu essayes d'aller\nvite quand tu traverses le marais.\nN'oublie pas que quand tu t'enfonces,\ntu m'entraînes avec toi dans la boue!", + "{Sound:00:92}Les {Color:Blue}statues avec le gros œil{Color:White} dans le\n{Color:Green}marais{Color:White} me donnent la chair de poule.\nMais je suis prêt à parier qu'il y a\nquelque chose à faire avec cet œil...", + "{Sound:00:8E}Qui aurait cru trouver de mystérieuses\n{Color:Green}ruines{Color:White} au-delà du {Color:Green}Marais de Tabanta{Color:White}?\nCe sont probablement les vestiges\nd'une civilisation très ancienne.\nLes gens devaient vénérer l'{Color:Red}Elément{Color:White}\ncomme une sorte de divinité.", + "{Sound:00:92}Les ruines doivent êtres truffées de\npièges destinés à protéger l'{Color:Red}Elément{Color:White}.\nSois très prudent, {Player}!", + "{Sound:00:8D}Inutile de crapahuter sans réfléchir.\nSi tu te perds, regarde bien ta {Color:Red}carte{Color:White}.\nRepère l'endroit où tu es, celui où tu\nveux aller, et tu trouveras la solution.", + "{Sound:00:92}Le prochain {Color:Red}Elément{Color:White} a l'air d'être\nquelque part au milieu du {Color:Green}Lac Hylia{Color:White}.\nComment faire pour y aller? Il doit bien\ny avoir quelqu'un qui connaît un moyen.", + "{Sound:00:8D}Tu sais que tu peux appeler le Ptiroc\navec l'{Color:Red}Ocarina du Vent{Color:White}?\nIl peut nous emmener partout où il y a\nun {Color:Blue}Symbole du Vent{Color:White} en moins de deux!", + "{Sound:00:8D}On devrait profiter de l'{Color:Red}Ocarina du\nVent{Color:White} pour revisiter plein d'endroits.\nIl se pourrait qu'on y fasse\nde nouvelles découvertes!", + "{Sound:00:8E}Le {Color:Green}vieux Minish{Color:White} de la {Color:Green}bibliothèque{Color:White}\na déjà exploré le {Color:Green}Temple de l'Eau{Color:White}!\nIl est vraiment incroyable, ce {Color:Green}Bookta{Color:White}!\nAllons lui demander conseil!", + "{Sound:00:92}Je me demande comment {Color:Green}Bookta{Color:White} a fait\npour entrer dans le {Color:Green}Temple de l'Eau{Color:White}...\nLe plus simple, c'est encore d'aller lui\ndemander! Allons à la {Color:Green}bibliothèque{Color:White}!", + "{Sound:00:92}Des Minish dans une {Color:Green}bibliothèque{Color:White},\nça se cache forcément {Color:Blue}dans des livres{Color:White}!\nPourquoi tu me regardes comme ça?!\nTu ne me crois pas?!\nJe sais que je n'en ai pas l'air,\nmais je suis un Minish, moi aussi!\nTu pourrais me faire confiance,\nquand même!", + "{Sound:00:91}Pourquoi on se retrouve à courir\npartout pour récupérer des livres?!\nJe sais bien que c'est pour trouver un\nmoyen d'entrer dans le {Color:Green}Temple de l'Eau{Color:White},\nmais je suis quand même un Grand Sage!\n{Sound:00:8D}Je mérite un peu plus de respect!", + "{Sound:00:8E}Les Minish sont passionnés par les\nhumains. Ils les observent sûrement.\nMême toi, {Player}, quand tu te crois\ntout seul, tu es peut-être espionné!", + "{Sound:00:8D}On a trois livres à récupérer en tout...\n{Player}, je te laisse t'en charger!\nC'est pas l'envie qui me manque de\nte donner un coup de main, tu sais!\nMais je suis un Grand Sage Minish!\nEt donc, euh...\nJe ne connais pas bien\nles coutumes des humains!\n{Sound:00:8D}Je compte sur toi, hein!", + "{Sound:00:91}Qu'est-ce qu'il ne faut pas faire\npour récupérer les {Color:Red}Eléments{Color:White}!\n{Sound:00:92}Allez, {Player}! En avant!\nFaut pas baisser les bras!", + "{Sound:00:92}Mais comment {Color:Green}Bookta{Color:White} a-t-il fait pour\nentrer dans le {Color:Green}Temple de l'Eau{Color:White}?\nÇa m'intrigue, quand même...", + "{Sound:00:8E}Ça doit pas être évident pour un Minish\nde vivre en ville au milieu des humains.\nIls m'ont donné une belle leçon\nde courage!", + "{Sound:00:92}{Color:Green}Le Temple de l'Eau{Color:White} est le dernier de la\nliste des endroits que nous a indiqués\nl'Ancien du Village des Minish!\nC'est là-bas qu'est le dernier {Color:Red}Elément{Color:White}!\n{Sound:00:8D}Allez, {Player}! Du nerf!\nC'est pas le moment de se relâcher!\nEuh... Pas la peine de prendre un air\naussi crispé, non plus...\nAllez, gamin, détends-toi.\nOn va faire comme d'habitude, hein?", + "{Sound:00:92}Tu sais qu'avec les {Color:Red}Palmes{Color:White} de Bookta,\ntu peux {Color:Blue}nager{Color:White}, mais aussi \"{Color:Blue}plonger{Color:White}\".\nC'est pratique pour esquiver de pouvoir\naller sous l'eau. Tu reçois le message?\nQuand tu nages et qu'on se prend\nun truc, je suis le premier exposé!\nAlors je te conseille de plonger la tête\nquand il le faut, {Player}!", + "{Sound:00:92}Inutile de courir partout au hasard.\nSi tu te perds, sors ta {Color:Red}carte{Color:White}.\nRepère l'endroit où tu es, celui où tu\nveux aller, et tu trouveras un chemin.", + "{Sound:00:92}La voix qu'on a entendue tout à l'heure\ndisait être \"{Color:Green}un ancien roi d'Hyrule{Color:White}\".\nL'{Color:Red}Elément{Color:White} n'était pas dans les {Color:Green}Ruines\ndu Vent{Color:White} et on n'a aucun autre indice...\nOn n'a pas d'autre choix que d'aller\nà l'endroit marqué sur notre {Color:Red}carte{Color:White}.\nMais avant, allons au {Color:Green}Sanctuaire{Color:White} pour\nimprégner l'{Color:Red}épée{Color:White} du nouvel {Color:Red}Elément{Color:White}!", + "{Sound:00:92}L'entrée du {Color:Green}Sanctuaire{Color:White} est dans le\njardin intérieur du {Color:Green}Château d'Hyrule{Color:White}.\nMême si elle est invisible au roi et aux\ngardes, nous, on la voit clairement!", + "{Sound:00:8D}{Player}! Tu n'as pas l'impression\nd'oublier un truc important, là?!\nImprégnons d'abord l'{Color:Red}épée{Color:White} du nouvel\n{Color:Red}Elément{Color:White}!\nA quoi ça sert qu'on se soit gelé\npour le récupérer, sinon?", + "{Sound:00:8E}On n'a pas d'autre choix que d'aller\nà l'endroit marqué sur notre {Color:Red}carte{Color:White}.\nC'est le seul indice qu'on a pour\nretrouver le dernier {Color:Red}Elément{Color:White}.", + "{Sound:00:92}{Player}! Il ne nous reste plus\nqu'un seul {Color:Red}Elément{Color:White} à trouver!\nQuand tu auras sauvé Zelda, tu lui\ndonneras un rendez-vous galant.\n{Sound:00:8D}J'irai avec toi et je te donnerai\ndes conseils pour la séduire!", + "{Sound:00:8E}Tu as entendu comme moi\nl'appel du {Color:Green}roi Gustave{Color:White}, non?\nAlors pourquoi ne pas aller\nà l'endroit indiqué sur la {Color:Red}carte{Color:White}?\nUne fois là-bas, on verra bien\nsi on a rêvé ou pas.", + "{Sound:00:91}Je ne pensais pas que cette marque\nnous mènerait {Color:Green}dans un tombeau{Color:White}...\nÇa voudrait dire que {Color:Green}Gustave{Color:White} serait\nun... tu vois ce que je veux dire?\n{Sound:00:90}Brrr!!!\nJ'ai des frissons tout à coup...", + "{Sound:00:90}Je ne t'en avais jamais parlé,\nmais il faut que je t'avoue un truc...\n{Sound:00:91}Je ne suis pas très fantômes\net compagnie, en fait.\nSi on avait eu le choix, j'aurais\npréféré éviter ce genre d'excursion.\nMais ça n'a pas l'air de te faire\ngrand-chose, à toi.\nJe me demande si c'est du sang-froid\nou de la pure inconscience...", + "{Sound:00:92}Quoi qu'il en soit, le {Color:Green}roi Gustave{Color:White} doit\nnous attendre au fond du tombeau!\nAprès tout, c'est le {Color:Green}Tombeau des Rois{Color:White}!\nMais reste sur tes gardes, hein!", + "{Sound:00:91}Ouf! C'est une sacrée expérience\nde rencontrer le fantôme d'un roi!\nJe sais qu'il ne pensait pas à mal, mais\nj'ai cru que mon cœur allait s'arrêter!\nIl a bien dit qu'il fallait qu'on aille\nà \"{Color:Green}la source des eaux{Color:White}\"?\nHmmm...\nOù est-ce que ça peut bien être?", + "{Sound:00:92}\"{Color:Green}La source des eaux{Color:White}\", c'est sûrement\n\"{Color:Blue}l'endroit d'où partent les eaux{Color:White}\".\n{Color:Blue}Où peuvent bien naître{Color:White} les rivières\nqui irriguent les terres d'Hyrule?", + "{Sound:00:92}Il ne nous reste plus qu'un {Color:Red}Elément{Color:White}\nà trouver.\nOn ne sait toujours pas exactement\noù il est, mais on a un indice!\nAlors il ne faut pas se décourager!\n\n{Sound:00:8D}Allons à la \"{Color:Green}source des eaux{Color:White}\"\ndont le roi Gustave nous a parlé!\nOn y trouvera bien quelque chose\nqui nous mènera vers l'{Color:Red}Elément{Color:White}!", + "{Sound:00:90}La \"{Color:Green}source des eaux{Color:White}\" désignait donc\nla {Color:Green}Source Sera{Color:White}!\nJe ne sais pas ce qui nous attend\nlà-bas...\nMais je suis sûr que le dernier {Color:Red}Elément{Color:White}\nest au bout du chemin!\n{Sound:00:8D}En avant, {Player}! Haut les cœurs!", + "{Sound:00:92}Qu'est-ce qu'il peut bien y avoir\nau-delà de la {Color:Green}Source Sera{Color:White}?\nA part le {Color:Green}ciel{Color:White}, je vois pas...\n\nBah, ça sert à rien de se prendre\nla tête avec des détails!\n...{01:0A}\n\nMais je viens de me rendre compte\nd'une chose effrayante...\nJ'ai l'impression que je réfléchis et que\nje parle de plus en plus comme toi!\n{Sound:00:8D}C'est pas bon du tout, ça!\nIl faut que je me reprenne!", + "{Sound:00:92}Il y a forcément {Color:Blue}quelque chose{Color:White} au-delà\nde la {Color:Green}Source Sera{Color:White} qui mène à l'{Color:Red}Elément{Color:White}.\nCourage! N'oublie pas que c'est pour\nsauver {Color:Green}Zelda{Color:White} que nous faisons tout ça!", + "{Sound:00:8E}Nous voilà au-dessus des nuages,\nmaintenant...\nOn pourra dire qu'on aura retourné ciel\net terre pour retrouver les Eléments!\n{Player}!\nSurtout ne regarde pas en bas!\n{Sound:00:90}Rien que de m'imaginer le sol vu\nd'aussi haut, j'en ai déjà le vertige!", + "{Sound:00:92}Des nuages à perte de vue...\nEt aucune pancarte pour nous guider!\nMais il y a forcément {Color:Blue}quelque chose{Color:White} qui\nnous mènera vers le dernier {Color:Red}Elément{Color:White}!\nC'est le moment de faire preuve de\nsens de l'observation, {Player}!", + "{Sound:00:92}Emportés par une tornade, on se\nretrouve perdus au milieu des nuages.\nJe n'imagine même pas ce qui nous\nattend après ça.\nJe ne suis même pas sûr d'avoir envie\nde le savoir...\n...{01:0A}\n\nHé! Ho! {Player}!\nTu vas pas te démoraliser, toi aussi!\n{Sound:00:8D}Allez! Courage!\nJe suis sûr qu'on va bien s'amuser!", + "{Sound:00:8E}Des gens qui vivent au-dessus des\nnuages, maintenant. On aura tout vu!\nIls savent peut-être quelque chose\nau sujet du dernier {Color:Red}Elément{Color:White}.\nAllons leur demander!", + "{Sound:00:92}Qu'est-ce qui t'arrive, {Player}?\n\nJe croyais qu'on devait demander aux\nEoliens ce qu'ils savent de l'{Color:Red}Elément{Color:White}?", + "{Sound:00:8E}Qu'est-ce qu'un si gros bâtiment fait\nau-dessus des nuages?\nJ'espère qu'il va pas s'enfoncer\net tomber du ciel, au moins!\n{Sound:00:92}{Player}! Essaye de marcher\ndoucement! Touuut doucement!", + "{Sound:00:90}Un {Color:Green}Palais du Vent{Color:White} bâtit au-dessus des\nnuages. C'est le comble du raffinement!\nMais c'est pas le moment de se laisser\naller à des considérations artistiques!\nC'est plein d'ennemis féroces ici, et il\nfaut faire attention à ne pas tomber!", + "{Sound:00:92}Le dernier {Color:Red}Elément{Color:White} se trouve\nau fond du {Color:Green}Temple du Vent{Color:White}.\nC'est la dernière ligne droite!\nEnfin je l'espère...\n{Sound:00:8D}Allons-y, {Player}!", + "{Sound:00:92}Ce n'est pas forcément toujours bon\nd'avancer à contre-courant.\nIl faut parfois savoir se laisser\nentraîner par le cours des choses.\nC'est comme les portes: si elles ne\ns'ouvrent pas en poussant, tire-les!", + "{Sound:00:92}C'est génial, {Player}!\nOn a enfin réuni tous les {Color:Red}Eléments{Color:White}!\nOn va pouvoir créer une nouvelle\n{Color:Red}Epée Sacrée{Color:White}!\nLe jour où tu pourras à nouveau\nt'amuser avec {Color:Green}Zelda{Color:White} est proche!", + "{Sound:00:8D}Nous allons vivre un moment historique:\nla renaissance de l'{Color:Red}Epée Sacrée{Color:White}!\nQuelle émotion! J'en ai des frissons!\nVite! Vite! Au {Color:Green}Sanctuaire{Color:White}!", + "{Sound:00:8E}L'entrée du {Color:Green}Sanctuaire{Color:White} est dans le\njardin intérieur du {Color:Green}Château d'Hyrule{Color:White}.\nMême si elle est invisible au roi et aux\ngardes, nous, on la voit clairement!", + "{Sound:00:8D}Ce gredin de {Color:Green}Vaati{Color:White} n'a vraiment\naucune pitié!\n{Sound:00:92}{Player}! C'est le moment d'utiliser\nle pouvoir de l'{Color:Red}Epée Sacrée{Color:White}!\nAvec elle, tu devrais pouvoir {Color:Blue}briser\nla malédiction{Color:White} jetée à tous ces gens!", + "{Sound:00:92}Les ténèbres se sont emparé\ndu {Color:Green}Château d'Hyrule{Color:White}.\nIl est devenu le repaire de {Color:Green}Vaati{Color:White}\net de ses monstres.\nJe comprends ton impatience, mais\nil est important de bien se préparer!", + "{Sound:00:8E}Je m'inquiète pour le {Color:Green}roi{Color:White} maintenant que\nle château est tombé aux mains du mal.\n{Player}! Tu es le seul à pouvoir\nsauver tout le monde!", + "{Sound:00:92}{Color:Green}Vaati{Color:White} est prêt à tout pour s'emparer\nde la {Color:Red}Force{Color:White}.\nSi elle se trouve dans le cœur de {Color:Green}Zelda{Color:White},\nje crains le pire...\n{Sound:00:8D}{Player}! Dépêchons-nous!\nIl faut à tout prix arrêter {Color:Green}Vaati{Color:White}!", + "{Sound:00:92}Tu peux surmonter les pièges que les\nténèbres ont tendus dans ce château!\nTu en as le courage et tu as acquis\nforce, technique et sagesse!\nMets en pratique tout ce que\ntu as appris jusqu'à maintenant!\n{Sound:00:8D}J'ai foi en toi, {Player}!\nTu y arriveras!", + "{Sound:00:91}Le Château d'Hyrule tombé aux mains\ndes ténèbres est un triste spectacle...\nC'est le reflet du cœur de l'homme\nqui fut autrefois mon disciple...\n...{01:0A}\n\nQu'est-ce qu'il y a, {Player}?\nMais non, je ne suis pas triste!\n{Sound:00:8D}Ne t'inquiète pas pour moi!", + "{Sound:00:8D}Le temps presse!\nIl faut vite retrouver {Color:Green}Zelda{Color:White}!", + "{Sound:00:8D}C'est pas le moment de discuter!\nIl faut faire vite, {Player}!", + "{Sound:00:8D}Tenez bon, {Color:Green}princesse Zelda{Color:White}!\nOn arrive!\nJe t'en prie, {Player}, fais vite!", + "{Sound:00:92}Bravo, {Player}!\nJe savais que tu en étais capable!\nAllez! Dépêche-toi de {Color:Blue}briser le sort{Color:White}\nqui retient {Color:Green}Zelda{Color:White} prisonnière!", + "{Sound:00:92}Courage, {Color:Green}princesse Zelda{Color:White}!\nEncore un tout petit peu de patience!\nAllez, {Player}! Dépêche-toi de lui\nrendre son apparence normale!", + "{Sound:00:92}Avec l'{Color:Red}Epée Sacrée{Color:White}, je suis sûr que\ntu vas pouvoir {Color:Blue}briser la malédiction{Color:White}!\nLe chemin était long et parsemé\nd'embûches, mais tu y es arrivé!", + "{Sound:00:8D}{Player}!\nOn n'est pas en sécurité ici!\nIl faut vite emmener la {Color:Green}princesse Zelda{Color:White}\ndans le {Color:Green}Sanctuaire{Color:White}!", + "{Sound:00:8E}On dirait que tout s'écroule avec\nla disparition du pouvoir de {Color:Green}Vaati{Color:White}!\n{Sound:00:92}{Player}! {Color:Green}Princesse Zelda{Color:White}!\nPrenez garde à ne pas tomber!", + "{Sound:00:92}C'est de pire en pire!\nPas de chance, {Player}...\nIl va falloir remettre les joyeuses\nretrouvailles avec{Color:Green} Zelda{Color:White} à plus tard!", + "{Sound:00:8E}C'est plutôt agréable de voir\nles choses de haut.\nMais ça pourrait être encore plus haut!\nTu devrais boire plus de lait, gamin!", + "{Sound:00:8D}Dis donc, gamin!\nTu pourrais pas aller moins vite?!\nJ'espère que tu n'as pas oublié\nque tu me portais sur ta tête?!\nAh là là! Ça promet...", + "{Sound:00:90}Zzz... zzz... zzz...\nHein?! Quoi?! Qu'est-ce qui se passe?!\n{Sound:00:8D}Mais qu'est-ce que tu racontes?!\nBien sûr que non, je ne dormais pas!\nAllez, silence maintenant!\n{Sound:00:90}Zzz...", + "{Sound:00:92}Qu'est-ce qu'il y a, gamin?\n\nHein?! Rien de spécial?!\nTu crois que j'ai que ça à faire?!\n{Sound:00:8D}Non mais c'est pas vrai, ça!\nCes jeunes, je vous jure...", + "{Sound:00:8D}Gamin! J'ai un service à te demander!\nJ'ai le dos qui me démange terriblement.\n{Sound:00:8D}Mais je n'arrive pas à l'atteindre avec\nmon bec! Pourrais-tu me gratter?\n...{01:0A}\n{Sound:00:90}{01:02}Aaah... {01:03}{01:04}{01:05}{01:04}{01:03}{01:02}Voilà, c'est là...\n{Sound:00:92}{01:01}Ça fait du bien!\nMerci beaucoup!", + "{Sound:00:8D}Et arrête de rouler comme ça!\nJe vais finir couvert de boue!", + "{Sound:00:8E}Je commence à avoir envie\nde prendre un bon bain!\n{Sound:00:92}Qu'est-ce que tu dis?!\nTu veux m'emmener à la {Color:Blue}laverie{Color:White}?!\n{Sound:00:8D}Tu me prends pour un paquet\nde linge sale ou quoi?!", + "Zzz... Hmm? Qu'est-ce qu'il y a?\nLaisse-moi dormir encore un peu...\n{Sound:00:90}S'il te plaît...\nJuste {Color:Blue}cinq petites minutes{Color:White}...", + "{Sound:00:90}Ouaaah... J'ai sommeil...\n\nOn finit par s'ennuyer\nà se faire transporter...", + "{Sound:00:8D}Tu ne vas pas m'appeler à chaque fois\nque tu as un problème, quand même?!\nEssaye d'abord de réfléchir et de\ntrouver une solution tout seul!", + "{Sound:00:8D}Tu pourrais m'appeler plus souvent!\nJe commençais à {Color:Blue}m'ennuyer{Color:White}!", + "{Sound:00:90}Zzz... Hmm...\n\nJe ne peux plus rien avaler...\n{Sound:00:8E}Mettez-moi ce qui reste {Color:Blue}dans un sac{Color:White}...\nZzz... Hmm?!\n\nHein?! Quoi?!\nJ'étais en train de faire un beau rêve.\nQu'est-ce que c'était, déjà?\n{Sound:00:90}Je vais me rendormir pour y réfléchir...", + "{Sound:00:92}Je ne suis pas du genre à prendre\ndes disciples comme ça, tu sais...\nMais pour toi, je pourrais faire une\nexception. Je vais y réfléchir...", + "{Sound:00:90}J'ai faim...\n\n\"Groooh...\"\n\n{Sound:00:8D}C'est pas moi!\nC'est pas mon ventre qui gargouille!\nÇa devait être le vent!", + "{Sound:00:8E}Tu as vraiment la forme, toi...\nMais non, je ne me moque pas de toi!\nJe te fais un compliment!\nA ce point là, ça doit être un don!", + "{Sound:00:92}Hmm?\nJ'ai cru qu'une femme m'appelait...\nJ'ai dû rêver...", + "{Sound:00:8E}Tu m'as appelé, {Player}?\nQu'est-ce que tu... {Sound:01:E4}aïe!!!\nJe me suis {Color:Blue}mordu la langue{Color:White}!\nJ'ai trop mal!\n{Sound:00:91}Débrouille-toi sans moi...", + "Pfff...\n\n{Sound:00:8E}A force de rester là sans marcher,\nje commence à me rouiller.\n{Sound:00:92}J'ai une idée, {Player}!\nTu veux pas que je te porte un peu?", + "{Sound:00:92}Tu ne veux pas qu'on s'arrête là pour\naujourd'hui? Je suis à bout de forces.", + "{Sound:00:92}Hmm?! Snif! Snif! Tu ne trouves pas\nque ça sent une drôle d'odeur?\nMince!!!\nJe suis vraiment désolé, {Player}!\nJ'avais oublié que j'avais un œuf dans\nma poche! {Sound:00:91}Ça fait un mois qu'il est là...", + "{Sound:00:8E}Tu commences à bien te débrouiller\navec une épée.\nOn dirait moi {Color:Blue}quand j'étais jeune{Color:White}!", + "{Sound:00:92}Mais dis-moi, tu as toujours les\ncheveux en bataille, comme ça?\nMaintenant que je suis sur ta tête,\nce n'est pas très grave...\nMais il faudra bien te coiffer quand tu\nreverras {Color:Green}Zelda{Color:White} si tu veux lui plaire!", + "{Sound:00:90}Zzz... Hmm...\n\nQu'est-ce que j'ai fait aujourd'hui?\n{Sound:00:8D}{Color:Blue}Je n'ai pas vu la journée passer...{Color:White}\nZzz... Hmm?!\n\nQu'est-ce qui se passe?!\nDe quoi j'étais en train de rêver, moi?\n{Sound:00:90}Je vais me rendormir pour y réfléchir...", + "{Sound:00:8E}Laaa ♪ Lalala lalalaaa ♪\nQu'est-ce que t'en penses, {Player}?\n{Sound:00:90}C'est un petit air de ma composition:\n\"{Color:Blue}Longue vie, passion éternelle{Color:White}\"!\nC'est super romantique, non?", + "{Sound:00:8E}Laaa ♪ Lalala lalalaaa ♪\nQu'est-ce que t'en penses, {Player}?\n{Sound:00:90}C'est un petit air de ma composition:\n\"{Color:Blue}Longue vie, passion éternelle{Color:White}\"!\nC'est super romantique, non?", + "{Sound:00:92}C'est bientôt le moment d'en finir!\nL'ultime bataille est proche!", + "{Sound:00:92}Tu as l'air un peu stressé, {Player}.\nLe stress, ça fait perdre ses moyens!\nDétends-toi. Tu es le plus fort!\nJe suis sûr que tu y arriveras!", + "{Sound:00:8E}{Player}, ce n'est peut-être pas\nle meilleur moment...\nMais je voulais te remercier\npour tout ce que tu as fait.\nQu'est-ce que tu dis?\nÇa ne me ressemble pas?\n{Sound:00:92}Hum!\nFais comme si je n'avais rien dit!", + "{Sound:00:92}A passer tout notre temps ensemble,\nje ne m'en étais pas rendu compte,\nmais tu as bien changé depuis\nla première fois qu'on s'est vus!\nTu es devenu un vrai petit homme!\n\n{Sound:00:8D}Hum! Bon, trêve de bavardages!\nOn a du pain sur la planche!", + "{Sound:00:8E}Tu sais, je trouve qu'on fait plutôt\nune bonne équipe, tous les deux...\nEt puis je me suis habitué à être\nperché sur ta tête!\n{Sound:00:92}Alors que ça te plaise ou non,\nje crois que je vais y rester!" + ], + [ + "{Sound:02:03}J'ai planté un {Color:Blue}haricot{Color:White} près de ma\nmaison, mais il refuse de pousser.", + "{Sound:01:FA}Tu veux faire un {Color:Blue}assemblage{Color:White}?\nD'accord.", + "{Sound:01:FA}Tu ne veux plus faire d'{Color:Blue}assemblage{Color:White}?\nTant pis.", + "{Sound:01:F8}Les {Color:Red}fragments{Color:White} se sont assemblés.\nPourvu qu'il se passe un truc bien.", + "{Sound:02:03}Tu as vu?\nMon {Color:Blue}haricot{Color:White} a bien poussé!", + "{Sound:01:F6}Il y a une {Color:Green}vieille dame{Color:White} qui habite dans\nla {Color:Green}forêt{Color:White} qui adore les {Color:Red}champignons{Color:White}.\nIl paraît qu'elle fabrique une nouvelle\n{Color:Red}potion{Color:White}.", + "{Sound:01:F7}Un {Color:Blue}assemblage{Color:White}?\nAvec plaisir!", + "{Sound:01:F6}Dommage...\nRéessayons une autre fois!", + "{Sound:02:05}C'est trop génial!\nJ'espère que ça nous portera chance!", + "{Sound:01:FC}Il paraît que la {Color:Green}vieille dame{Color:White} aux\nchampignons a fait une nouvelle {Color:Red}potion{Color:White}.\nUne {Color:Red}potion{Color:White} toute rouge...\nQui va boire un truc pareil?", + "{Sound:01:FB}Il y a une sorte d'{Color:Green}étang{Color:White} au sud d'ici.\nJe le trouve vraiment bizarre...\nJe ne saurais pas dire quoi exactement\nmais je suis sûr qu'il y a un truc...", + "{Sound:01:FD}Tu veux {Color:Blue}assembler nos fragments{Color:White}?\nPourquoi pas...", + "{Sound:01:FE}Tu laisses tomber?\nPas grave...", + "{Sound:01:FF}Tiens, ils se sont assemblés.\nJe me demande ce qui va se passer...", + "{Sound:01:FC}Je savais bien qu'il était bizarre,\ncet {Color:Green}étang{Color:White}...", + "{Sound:01:F8}Qu'est-ce que tu veux, toi?!\n\nTu es venu me piquer mon\n{Color:Blue}haricot{Color:White}, hein?!\nMais je te dirai pas où il est!\nC'est MON {Color:Blue}haricot{Color:White}! A moi tout seul!\nPar contre, je veux bien essayer un\n{Color:Blue}assemblage de fragments{Color:White}, si tu veux.\n...\n\n{Sound:01:F9}Alors, je fais bien le méchant?\nJe me suis beaucoup entraîné! Hé hé!", + "{Sound:01:FA}Un {Color:Blue}assemblage{Color:White}? D'accord!", + "{Sound:01:F8}Ça ne te tente plus?\nQuel égoïste!", + "{Sound:01:F8}Les fragments se sont assemblés!\nJ'espère que ça va me porter chance!", + "{Sound:01:F8}Tu es venu me voler mon {Color:Blue}haricot{Color:White}?!\n\nMais tu n'y arriveras jamais!\nIl est bien trop gros! Ha ha ha!\n...\n\n{Sound:01:F9}Alors, c'est une bonne imitation de\nméchant, là? Quoi? Pas vraiment?!", + "{Sound:01:F9}J'ai planté un {Color:Blue}haricot{Color:White} près d'ici.\nMais il ne germe pas...", + "{Sound:02:03}Un petit {Color:Blue}assemblage{Color:White}?\nBonne idée!", + "{Sound:01:FA}Tu as changé d'avis?\nLa prochaine fois, alors!", + "{Sound:01:FA}Super!\nÇa va sûrement nous porter bonheur!", + "{Sound:01:F8}Mon {Color:Blue}haricot{Color:White} a grandi, mais il est\nun peu trop grand, maintenant...", + "{Sound:02:0C}J'ai planté un {Color:Blue}haricot{Color:White} {Color:Green}au sommet\nde la montagne de gauche{Color:White}.\nMais il veut pas pousser, le bougre!\n\nJe dois pas avoir la main verte.\nJe suis forgeron, pas jardinier!", + "{Sound:02:0C}Un p'tit {Color:Blue}asssemblage{Color:White}?\nOK, ça me tente bien!", + "{Sound:02:0C}T'as changé d'avis, mon p'tit?\nBon, ben on remet ça à une autre fois!", + "{Sound:02:0C}Ils se sont assemblés pile poil!\nJ'ai hâte de voir ce que ça va faire!", + "{Sound:02:0C}Le {Color:Blue}haricot{Color:White} que j'ai planté l'autre fois\nest devenu énorme!\nJe suis pas un si mauvais jardinier,\naprès tout! Gahahahaha!", + "{Sound:02:04}Hé! Tu sais quoi?\nJ'ai planté un gros {Color:Blue}haricot{Color:White}!\nIl a pas encore germé, mais je suis sûr\nqu'il deviendra très très très grand!", + "{Sound:02:00}Un {Color:Blue}assemblage{Color:White}?\nOh oui oui oui!", + "{Sound:02:01}Oh non!\nFaudra réessayer, hein!", + "{Sound:02:02}C'est super!\nLa chance nous sourit!", + "{Sound:02:04}Hé! Tu sais quoi?!\nMon {Color:Blue}haricot{Color:White} est devenu géant!\nJe me demande jusqu'où il va...", + "T'as des {Color:Red}fragments{Color:White}?\nJ'espère que ça va coller!", + "Dommage!\nEssayons une autre fois!", + "On a réussi!\nÇa va nous porter chance!", + "Tu veux faire un {Color:Blue}assemblage{Color:White} avec moi?\nD'accord, avec plaisir.", + "Tu abandonnes?\nBon, ce sera pour une prochaine fois.", + "Ils se sont assemblés à la perfection!\nOn va peut-être avoir une surprise!", + "T'as des {Color:Blue}fragments à assembler{Color:White}?\nSuper!", + "Tu laisses tomber?\nFaudra qu'on réessaye!", + "Ouais! C'est trop cool!\nOn va être chanceux, maintenant!", + "Quoi? Tu veux faire un {Color:Blue}assemblage{Color:White}?\nD'accord, mais allons-y doucement.", + "Ça ne t'intéresse plus?\nReviens me voir une autre fois!", + "Ça alors! Ils se sont collés!\nC'est un très bon présage!", + "{Sound:02:05}Un {Color:Blue}assemblage de fragments{Color:White}?\nD'accord, essayons!", + "{Sound:01:FD}Tant pis!\nUne prochaine fois, peut-être?", + "{Sound:01:FE}Ça marche!\nPourvu que ça me porte chance!", + "{Sound:02:07}Un {Color:Blue}assemblage{Color:White}?\nD'accord!", + "{Sound:02:08}T'abandonnes?\nDommage!", + "{Sound:02:08}Ils ont fusionné!\nA nous la fortune!", + "{Sound:01:F0}Tu veux {Color:Blue}assembler des fragments{Color:White}?\nD'accord, allons-y!", + "{Sound:01:EF}Tu laisses tomber?\nRéessayons une autre fois!", + "{Sound:01:EE}A la perfection!\nVoilà qui devrait nous porter chance!", + "{Sound:01:EC}Tu veux {Color:Blue}assembler nos fragments{Color:White}?\nEh bien soit, essayons.", + "{Sound:01:EB}Tu abandonnes?\nQuel dommage!", + "{Sound:01:EA}Eh bien je crois que nous avons réussi.\nLa chance devrait nous sourire.", + "{Sound:01:F1}{Color:Blue}Assembler des fragments{Color:White}?\nPourquoi pas.", + "{Sound:01:F2}C'est déjà fini?\nReviens me voir une autre fois.", + "{Sound:01:F1}Oh! Ils se sont assemblés!\nIl paraît que ça porte bonheur!", + "Tu veux faire un {Color:Blue}assemblage{Color:White}?\nAvec plaisir! Essayons!", + "Tant pis pour cette fois.\nJ'ai hâte de réessayer!", + "Ils se sont collés à la perfection!\nÇa va sûrement nous porter chance!", + "Un {Color:Blue}assemblage de fragments{Color:White}?\nEn voilà une bonne idée!", + "Tu as changé d'avis?\nReviens me voir quand tu veux!", + "On a réussi à les assembler!\nJe crois que la journée va être bonne!", + "{Sound:00:D0}Un {Color:Blue}assemblage de fragments{Color:White}?\nVoilà un challenge intéressant!", + "Tu abandonnes? J'aimerais bien\nconnaître le bonheur, moi aussi...", + "On a trouvé la bonne combinaison!\nJ'ai l'impression d'être plus fort!", + "Des {Color:Blue}fragments à assembler{Color:White}?\nD'accord, faisons ça rapidement!", + "Tu baisses les bras?\nT'es pas marrant, gamin.", + "Il se sont assemblés!\nÇa c'est un coup de chance!", + "Tu veux {Color:Blue}assembler des fragments{Color:White}?\nAvec plaisir! Essayons ça tout de suite!", + "Tu ne veux plus faire d'{Color:Blue}assemblage{Color:White}?\nDommage! Reviens une autre fois!", + "Ils se sont assemblés à la perfection!\nJe vais enfin devenir un lutin!", + "Un {Color:Blue}assemblage de fragments{Color:White}?\nIl y avait longtemps! Allons-y!", + "Tu ne veux plus?\nBon, ce n'est pas grave...", + "Oh! Assemblés à la perfection!\nÇa devrait nous porter chance!", + "Tu veux {Color:Blue}assembler des Fragments\ndu Bonheur{Color:White}, mon petit? Avec plaisir!", + "Tu as changé d'avis?\nEh bien tant pis.", + "Bien joué, mon petit!\nAlors? Quelque chose a changé?", + "Tu veux {Color:Blue}assembler des fragments{Color:White}?\nBien sûr, mon coco.", + "Ça ne t'intéresse plus?\nOh ben dis donc! C'est dommage!", + "Et hop! Pile poil!\nLa chance me sourit enfin!", + "Un petit {Color:Blue}assemblage{Color:White}?\nMerci!", + "Ça ne te tente plus?\nAlors à la prochaine!", + "C'était la bonne combinaison! Bravo!\nVoilà qui devrait gonfler mes ventes!", + "Tu veux {Color:Blue}assembler des fragments{Color:White}?", + "Ça ne t'intéresse plus?\nReviens une autre fois!", + "A la perfection!\nÇa va nous porter bonheur!", + "Je fais ma tournée, comme chaque jour!\nOh! Mais c'est un {Color:Red}Fragment du Bonheur{Color:White}!", + "Bon, je dois te laisser!\nJ'ai du courrier à distribuer!", + "Formidable! Ça me donne encore plus\nd'énergie pour distribuer le courrier!", + "Un {Color:Blue}assemblage{Color:White}?\nÇa ne coûte rien d'essayer!", + "Tu laisses tomber?\nJe n'ai pas que ça à faire, moi!", + "Super! Ils se sont assemblés!\nMais je suis toujours aussi occupé!", + "{Color:Blue}Assembler des Fragments du Bonheur{Color:White}?\nJe suis toujours partante pour ça!", + "Tu laisses tomber?\nC'est vraiment dommage!", + "Ils se sont assemblés à la perfection!\nMais?! Il ne se passe rien?!", + "Bonjour!\nTu veux faire un {Color:Blue}assemblage{Color:White}?", + "Tu ne veux plus faire d'{Color:Blue}assemblage{Color:White}?", + "Ça fait plaisir quand ça s'assemble!\nÇa va nous porter bonheur!", + "Un {Color:Blue}assemblage de fragments{Color:White}?\nÇa ne se refuse pas!", + "T'abandonnes?\nOh! C'est trop bête!", + "Et voilà qui est fait!\nLa chance nous sourit, bonhomme!", + "Tu veux faire un {Color:Blue}assemblage{Color:White} avec moi?\nD'accord! Avec plaisir!", + "Ce n'est pas grave.\nOn essaiera une autre fois!", + "Bravo! Ils ont fusionné!\nÇa devrait nous porter bonheur!", + "{Sound:00:D3}Tu veux {Color:Blue}assembler des fragments{Color:White}?\nAvec plaisiiiiiir!", + "{Sound:00:D3}Tu n'as plus enviiiiiie?\nTant piiiiiis!", + "{Sound:00:D3}On a réussiiiiii!\nLa chance nous souriiiiiit!", + "{Sound:00:AE}{Color:Blue}Un assemblage de fragments{Color:White}?", + "Tu en as marre?", + "Ça colle!", + "Tu veux {Color:Blue}assembler nos fragments{Color:White}?\nD'accord, voyons si ça marche!", + "C'est dommage, mon petit {Player}!\nVraiment très dommage!", + "Ils se sont assemblés à la perfection!\nJe sens déjà l'inspiration me venir!\nHmm...\nOui...\nHmm...\nVoilà...\nOui! Je sens que ça va être\nun très beau poème!", + "Un {Color:Blue}assemblage de fragments{Color:White}?\nAvec plaisir!", + "Qu'est-ce qu'il y a? Tu arrêtes?\nBon, eh bien à une prochaine fois!", + "Bravo! Ils se sont assemblés!\nJ'espère que ça nous portera bonheur!", + "Tu veux {Color:Blue}assembler des fragments{Color:White}?\nD'accord! Essayons ça tout de suite!", + "Ce n'est pas grave!\nCe sera pour une autre fois!", + "Magnifique! Ils ont fusionné!\nÇa nous portera bonheur, c'est sûr!", + "Tu veux faire un {Color:Blue}assemblage{Color:White}?\nD'accord, essayons!", + "Tu as changé d'avis?\nDis-le-moi si tu veux réessayer!", + "Ils se sont assemblés!\nJe me demande ce que ça va faire...", + "Tu veux {Color:Blue}assembler des fragments{Color:White}?\nComme tu voudras!", + "Qu'est-ce qu'il y a?\nTu te dégonfles? T'as peur?", + "Ils ont fusionné! Je sens qu'il va se\npasser quelque chose d'intéressant!", + "Un {Color:Blue}assemblage de fragments{Color:White}?\nJe veux bien!", + "Ça ne te dit plus?\nBon, à la prochaine fois, alors!", + "Ça marche! C'est super!\nJ'espère que ça nous portera chance!", + "{Sound:01:B7}Tu veux faire un {Color:Blue}assemblage{Color:White} avec moi?\nEuh... D'accord.", + "{Sound:01:B8}Tu veux plus faire d'{Color:Blue}assemblage{Color:White}?\nBon, tant pis...", + "{Sound:01:B9}Ooooooh! Ils ont fusionné! Je vais\npeut-être trouver de bonnes pierres!", + "{Sound:00:D1}Un {Color:Blue}assemblage de fragments{Color:White}?\nOuaf! Ouaf! D'accord!", + "{Sound:00:D1}Wouf? Ça t'intéresse plus?\nD'accord! A la prochaine! Ouaf!", + "{Sound:00:D1}Ouaf! Ouaf! Ça marche!\nÇa va nous porter bonheur, tu crois?", + "{Sound:00:D2}Miaou? Un {Color:Blue}assemblage{Color:White}?\nD'accorrrrd, je veux bien!", + "{Sound:00:D2}Miaou? Tu abandonnes?\nTant pis! A la prrrrochaine fois!", + "{Sound:00:D2}Miaou! Miaou! Ils ont fusionné!\nÇa devrait nous porrrrter bonheur!", + "{Sound:00:D4}Tu veux faire un {Color:Blue}assemblage{Color:White}?\nD'accord, j'aimeuuuh bien ça!", + "{Sound:00:D4}Bon, tant pis pour cette fois.\nReviens meuuuh voir quand tu veuuux!", + "{Sound:00:D4}Ça marche! Mon lait deviendra\npeut-être encore plus crémeuuux!", + "Tu veux {Color:Blue}assembler des fragments{Color:White}?\nC'est d'accord!", + "Tu laisses tomber?\nC'est pas drôle...", + "C'est la bonne combinaison!\nAlors? Elle vient quand, la chance?", + "Tu veux déjà faire un {Color:Blue}assemblage{Color:White}?\nJ'espère qu'on a les bons fragments!", + "Tu ne veux plus faire d'{Color:Blue}assemblage{Color:White}?\nTu rates peut-être un bon truc!", + "Ils se sont assemblés!\nJ'imagine déjà la tête de {Color:Green}mon frère{Color:White}!", + "Un {Color:Blue}assemblage de fragments{Color:White}?\nJ'espère que ça va marcher!", + "Tu ne veux pas faire d'{Color:Blue}assemblage{Color:White}\navec moi?", + "Ça marche!\n{Color:Green}Tingle{Color:White} sera content, lui aussi!", + "Tu veux {Color:Blue}assembler des fragments{Color:White}?\nJ'espère qu'on en a qui vont ensemble!", + "Ça ne te tente plus?\nDommage...", + "Génial! Ils se sont assemblés!\nJe ne pensais pas que ça marcherait!", + "{Sound:00:B0}Tu veux faire un {Color:Blue}assemblage de\nfragments{Color:White}? J'accepte avec plaisir.", + "Tu n'es plus intéressé?\nComme c'est dommage...", + "Ils se sont assemblés à la perfection!\nC'est signe que la chance nous sourira!", + "{Sound:01:E5}Tu veux {Color:Blue}assembler des fragments{Color:White}?\nD'accord! Ne perdons pas de temps!", + "Fini les {Color:Blue}assemblages{Color:White}?\nDommage...", + "Formidable! Ils ont fusionné!\nÇa annonce quelque chose de bon!", + "{Sound:00:D5}Tu veux {Color:Blue}assembler des fragments{Color:White},\nmon poussin? D'accocord!", + "{Sound:00:D5}Tu laisses tomber?\nT'as les chococottes?", + "{Sound:00:D5}Ça cocolle!\nCocorico!", + "{Sound:00:D6}Un {Color:Blue}assemblage{Color:White}? Super!", + "{Sound:00:D6}Tu veux plus?\nC'est parce que je suis trop petit?", + "{Sound:00:D6}On a réussi! C'est génial!\nPiou! Piou!", + "Un {Color:Blue}assemblage de fragments{Color:White}?\nAvec toi, ça va sûrement marcher!", + "Tant pis pour cette fois.\nReviens quand tu veux, je serai là.", + "Bien joué! Ça devrait nous porter\nchance! Allez, à la prochaine!", + "{Sound:02:0D}Tu as réussi à venir jusqu'ici?!\nJe savais que tu étais très vaillant!\nPour te récompenser de ta bravoure,\nje vais t'offrir {Color:Red}mon plus grand trésor{Color:White}!\nContinue comme ça, jeune homme!", + "{Sound:02:0D}C'est gentil d'être revenu me voir!\nJe commençais à me sentir un peu seul!\nMalheureusement, je n'ai plus rien\nà t'offrir!", + "{Sound:02:0D}As-tu rencontré la {Color:Green}Grande Fée{Color:White}\nde la {Color:Green}Forêt de Tyloria{Color:White}?\nElle vit dans un arbre creux!", + "{Sound:02:0D}As-tu rencontré la {Color:Green}Grande Fée{Color:White}\ndu {Color:Green}Mont Gonggle{Color:White}?\nElle vit dans une grotte cachée par\nun mur cassable avec une {Color:Red}Bombe{Color:White}!", + "{Sound:02:0D}As-tu rencontré la {Color:Green}Grande Fée{Color:White}\ndu {Color:Green}Tombeau des Rois{Color:White}?\nElle vit dans une grotte cachée par\nun mur cassable avec une {Color:Red}Bombe{Color:White}!", + "{Sound:00:D4}J'ai trouvé un {Color:Red}fragment{Color:White} dans\nune touffe d'herbeuuh!\nTu veux faire un {Color:Blue}assemblage{Color:White}? Je l'ai\nbien léché, il est tout propreuuuh!", + "{Sound:00:D4}C'est très bon, l'herbeuuuh!\nTu veux en goûter un peuuuh?", + "{Sound:00:D5}Tu as réussi à venir jusqu'ici?!\nImpressionnant!\nAu fait, j'ai emprunté en cachette\nun {Color:Red}Fragment du Bonheur{Color:White} à {Color:Green}Anju{Color:White}.\nComment ça \"volé\"? Mais pas du tout!\nJe l'ai juste emprunté! En cachette...", + "{Sound:00:D5}Comment je vais faire pour rendre\nson {Color:Red}Fragment du Bonheur{Color:White} à {Color:Green}Anju{Color:White}?!\nC'est embêtant... Mais ce n'est pas\ngrave: je suis heu-reu-se maintenant!", + "{Sound:00:D6}Bonjour monsieur le {Color:Green}Minish{Color:White}! N'aie pas\npeur: je ne vais pas te picorer, moi.\nJe vais même te dire un secret!\n\nIl y a des {Color:Green}Grandes Fées{Color:White} dans le\nroyaume qui aident les aventuriers.\nMais elles n'aident que les gens\nhonnêtes!\nAlors si tu en rencontres une, réponds\nfranchement à ses questions!" + ], + [ + "J'ai une idée! Je pourrais gagner\nde l'argent en louant cette maison!", + "Ça m'a donné la pêche!\n\nJe me sens capable de bâtir\nune maison en 5 minutes!", + "Je sens que je vais bientôt finir de\npréparer ma {Color:Red}Potion Rouge{Color:White}! Ha ha ha!", + "Ça m'a donné une idée qui va\nrendre le jeu plus intéressant!\nJ'ai hâte de voir ce que ça va donner!\nMettons-nous vite au travail!", + "J'aimerais bien me rendre\nencore plus utile...\nJ'ai une idée! Je vais demander à\n{Color:Green}Maître Tesshin{Color:White} d'écrire une revue!\nOn n'aurait plus rien à craindre des\nmonstres si on devenait tous forts!\nÇa va me donner beaucoup de boulot!\nJe vais demander à {Color:Green}Mail{Color:White} de m'aider!", + "Ce serait génial de pouvoir choisir\nle moment où les {Color:Red}Bombes{Color:White} explosent...\nJe sais! Je devrais y arriver en\nfaisant quelques modifications!", + "Ça faisait longtemps que je n'étais\npas venu à la {Color:Green}Cité d'Hyrule{Color:White}.\nJ'espère que je vais réussir à y vendre\nplein de {Color:Red}Fragments du Bonheur{Color:White}.", + "{Sound:01:BE}Mais pourquoi j'ai passé tant de temps\nà embêter les gens, moi?\nJe me sens tout léger, tout à coup!\nJe crois que je peux partir en paix...\n{Color:Green}Cieux{Color:White}! Je t'attends dans l'autre monde!", + "{Sound:01:B7}Je me sens une force de géant!\nA la une! A la deux! Et à la trois!", + "{Sound:01:BA}J'ai enfin réussi à l'ouvrir!\nAllons vite voir ce qu'il y a à l'intérieur!", + "{Sound:01:B9}Je n'arriverai pas à le casser\ntout seul...", + "{Sound:01:B8}J'ai l'impression que quelqu'un\nm'appelle...\nTiens! Un confrère en difficulté!\nJ'arrive! Je vais t'aider!", + "{Sound:01:B7}Merci beaucoup!\nCassons le mur ensemble!", + "{Sound:01:B7}Il faudrait être plus de deux pour le\nmur suivant. Mais n'abandonnons pas!", + "{Sound:01:B8}Je savais bien que ça sentait le Goron!\nQu'est-ce que vous faites ici?", + "{Sound:01:BA}Tu tombes bien!\nCassons le mur ensemble!", + "{Sound:01:B9}Même à trois, le mur ne cède pas...", + "{Sound:01:B8}Ça sent le rocher de qualité par ici.\nJe suis sûr que c'est derrière ce mur.", + "{Sound:01:B7}Tu veux bien nous aider à le casser?", + "{Sound:01:B7}Ce mur est vraiment très résistant!\nAttendons l'arrivée d'autres Gorons...", + "{Sound:01:B9}Qu'est-ce qu'il y a par ici?\nÇa sent vraiment bon...", + "{Sound:01:B7}On a bien fait d'attendre!", + "{Sound:01:BA}On y est presque!\nMais il ne cède toujours pas...", + "{Sound:01:B7}C'est ici la fameuse grotte\ndes Gorons?\nJe suis venu vous aider!", + "{Sound:01:BA}Tu tombes bien!\nUnissons nos forces!", + "" + ], + [ + "", + "Il y a bien longtemps de cela...", + "alors que le monde était sur le point\nde sombrer dans les ténèbres...", + "des \"Minish\"\ndescendirent du ciel\net offrirent au\nHéros des humains\nune Lumière d'or\net une Epée.", + "Armé de sagesse\net de bravoure,\nle Héros parvint\nà chasser les\nténèbres.", + "Le monde retrouva la paix et\nles hommes vénérèrent l'Epée...", + "Et la Lumière d'or, la Force, se logea\ndans le cœur de la Princesse\nd'où elle éclaira le Royaume d'Hyrule\nde génération en génération.", + "{Sound:01:E8}Ho ho ho...\nC'est donc là qu'elle se cache..." + ], + [ + "", + "{Sound:00:95}Bonjour monsieur {Color:Green}Smith{Color:White}.\n", + "{Sound:00:C2}{Color:Green}Princesse Zelda{Color:White}!\nQuelle surprise!\nVous êtes sortie du château\npour venir ici toute seule?\nLe ministre va encore se faire\ndu mauvais sang pour vous!", + "Ne vous inquiétez pas pour ça.\nMais dites-moi, où est {Player}?\nC'est la {Color:Blue}fête annuelle des Minish{Color:White} en\nville. Tout le monde s'amuse bien!\nJe suis venue chercher {Player} pour\nqu'on y aille ensemble. Il peut venir?", + "Ça tombe bien, je voulais justement\nl'envoyer au château pour une course.\nIl m'a aidé jusqu'à très tard, hier soir.\nIl doit être encore en train de dormir.\nMais ne t'inquiète pas, il est grand\ntemps qu'il se lève.\n{07:10:05}", + "{Player}!\nTu as de la visite!", + "", + "", + "", + "{04:10:00}Ah! Te voilà!\n\nLa princesse est venue te chercher\npour aller à la {Color:Blue}fête des Minish{Color:White}.", + "Bonjour {Player}!\nTu veux bien venir t'amuser avec moi?\nTon grand-père m'a déjà donné\nson accord!", + "{04:10:00}Ce serait dommage de rater cette {Color:Blue}fête{Color:White}.\nAllez! Accompagne la {Color:Green}princesse{Color:White}.\nEt puisque tu vas en ville,\nj'ai un service à te demander.\nL'{Color:Red}épée{Color:White} que m'a commandée le roi\nest prête.\nVa au Château d'Hyrule et donne-la\nau {Color:Green}ministre{Color:White}.\nJe devrais l'amener moi-même,\nmais j'ai encore beaucoup de travail.", + "{04:10:00}Elle doit être offerte au vainqueur\ndu tournoi. Ne la perds pas!\nEt surtout n'oublie pas que même si\nvous êtes amis depuis tout petits...\n{07:10:0E}", + "Ne vous inquiétez pas, monsieur {Color:Green}Smith{Color:White}.\n{Player}! Allons voir la fête en ville!", + "{04:10:00}{Color:Green}Zelda{Color:White} est la princesse d'Hyrule.\nVeille bien à ce qu'il ne lui arrive rien.", + "", + "{Sound:00:94}Par ici, {Player}!\n", + "Allez, {Player}!\nDépêchons-nous d'aller au {Color:Green}château{Color:White}!", + "{Sound:00:95}{Player}!\nDépêchons-nous!", + "Par ici!\nDépêche-toi!", + "On est arrivés à la {Color:Green}Cité d'Hyrule{Color:White}!\n", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Félicitations!\n", + "C'est formidable, {Color:Green}princesse Zelda{Color:White}!\nVous avez tiré le gros lot!\nVous pouvez choisir ce qui vous plaît\nparmi ces trois prix.", + "Une jolie {Color:Red}Pierre en forme de Cœur{Color:White}!\nOu bien...", + "Un {Color:Red}Magnifique Joyau{Color:White}!\nOu encore...", + "Un {Color:Red}Petit Bouclier{Color:White}!\n", + "Alors, qu'est-ce que vous choisissez?\n\nLe joyau, j'imagine?\nLe cœur n'est pas mal non plus.\nMais prenez ce qui vous plaît!\n", + "Je choisis ce {Color:Red}Petit Bouclier{Color:White}.\n", + "Comment?! Vous êtes sûre?!\nMais pourquoi?!\nQue feriez-vous d'un bouclier\naussi disgracieux?!\nRegardez plutôt cette pierre en forme\nde cœur! N'est-elle pas mignonne?\nEt ce gros joyau!\nN'est-il pas splendide?\nC'est tout de même bien mieux\nqu'un ridicule petit bouclier, non?", + "Moi, c'est ce {Color:Red}bouclier{Color:White} que je veux.\nJe peux le prendre?", + "Vous avez des goûts étranges pour\nune princesse... Comme vous voudrez.\nVoilà votre {Color:Red}Petit Bouclier{Color:White}.\n", + "Tiens, {Player}!\nJe te l'offre!\nJe suis sûre qu'il t'ira bien!\n", + "J'en étais sûre!\nOn dirait un vrai chevalier!\nComme ça, tu pourras me protéger!\n\nMais au fait! Il faut {Color:Blue}aller au château\napporter l'épée{Color:White} de ton grand-père!\nAllons-y, {Player}!\n", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{04:10:0C}{Sound:00:A9}Oh! Mais c'est le petit {Player}!\nTu es venu m'apporter l'épée?\nElle est vraiment de belle facture,\nfoi de {Color:Green}Tengaro{Color:White} le ministre d'Hyrule!\nTu arrives juste à temps.\nLa cérémonie va bientôt commencer.", + "{Sound:00:94}{04:10:0C}Je dois retourner dans ma chambre\npour me préparer.\nA tout à l'heure, {Player}.\nMerci d'être venu avec moi à la fête!", + "Puisque tu es là, mon petit {Player},\ntu devrais rester pour la cérémonie.", + "Connais-tu cette {Color:Red}épée{Color:White}, {Player}?\n\nC'est l'{Color:Red}Epée Minish{Color:White}, l'Epée Sacrée jadis\nofferte aux humains par les {Color:Green}Minish{Color:White}.\nOn la dit capable de terrasser le plus\nterrible des monstres d'un seul coup.\nLa légende dit que le coffre qu'elle\nscelle renferme d'effroyables monstres.\nLe vainqueur du tournoi reçoit une\népée de M. Smith des mains du Roi,\nainsi que le grand honneur\nde pouvoir voir l'Epée Sacrée.", + "{Sound:01:F2}Mesdames et Messieurs,\nla cérémonie est ouverte!\nQue Sire {Color:Green}Vaati{Color:White}, vainqueur du\ngrand tournoi, s'avance!", + "{Sound:00:AA}Princesse Zelda!\nQue faites-vous ici?!", + "{Sound:00:AA}Bienvenue au {Color:Green}Château d'Hyrule{Color:White}!", + "Désolé, mais on ne passe pas!\nC'est pour des raisons de sécurité.", + "Nous faisons les derniers préparatifs\nde la cérémonie.", + "Désolé, mais on ne passe pas!\nNous sommes à la recherche de {Color:Green}Vaati{Color:White}!", + "Tu cherches le {Color:Green}ministre{Color:White} pour\nlui remettre l'Epée de M. Smith?\nIl est à l'entrée du château.", + "", + "", + "Hi hi hi...\n\nC'est trop facile...\n\nVoici donc l'{Color:Red}Epée Minish{Color:White} et le Coffre\nScellé, trésors de la famille royale...\nCe coffre renferme certainement\nce que je cherche...\nEt il est à moi, maintenant!", + "{Sound:00:9B}Ha ha ha!\nPersonne ne pourra m'arrêter!\nSeul le vainqueur du tournoi peut\nvoir l'{Color:Red}Epée Minish{Color:White} et le Coffre Scellé.\nÇa faisait longtemps que j'attendais\nce moment!", + "Qui êtes-vous?!\nPourquoi faites-vous ça?!", + "Le {Color:Blue}Pouvoir de la Lumière{Color:White}...\n\nCet étrange pouvoir que l'on dit\ndétenu par la princesse d'Hyrule...\nJe ne peux pas prendre le risque de\nla laisser contrecarrer mes plans...", + "Tu vas goûter à ma {Color:Blue}malédiction{Color:White}!\nJe vais te changer en pierre!", + "{Player}! Attention!\n{09:00}", + "Il est vide?!\n\nMais qu'est-ce que ça veut dire?!\nIl ne renfermait que des monstres?!\nQu'à cela ne tienne... Je sais que la\n{Color:Red}Force{Color:White} est quelque part dans ce monde.\nJ'ai tout mon temps pour la retrouver.\n\n{Sound:00:9B}Ha ha ha ha ha!", + "Ha ha ha ha ha! Voilà ce qui arrive à\nceux qui se mettent sur mon chemin!\nA moi le contenu du coffre...", + "Au secours!", + "", + "", + "", + "", + "{Sound:00:A3}Vous connaissez tous la situation.\n\n{Color:Green}Vaati{Color:White} a lancé à Zelda une {Color:Blue}malédiction{Color:White}\nqui l'a changée en pierre!\nL'{Color:Red}Epée Minish{Color:White} pourrait l'annuler, mais\nmalheureusement, {Color:Green}Vaati{Color:White} l'a brisée.\nTout espoir n'est cependant pas perdu.\nVous savez tous qui sont les {Color:Green}Minish{Color:White}?", + "Les {Color:Green}Minish{Color:White}?\n\nCes créatures pas plus grandes\nqu'un pouce dont parle la légende?", + "Exactement.\n\nMais les {Color:Green}Minish{Color:White} ne sont pas une\nlégende. Ils existent bel et bien.\nC'est un secret qui se transmet\nuniquement dans notre famille.\nIl est donc tout à fait normal que\nvous ne soyez pas au courant.\nIls vivent dans la {Color:Green}Forêt de Tyloria{Color:White}.\nCe sont eux qui ont forgé l'{Color:Red}Epée{Color:White}.\nIls devraient pouvoir en forger une\nnouvelle avec les restes de l'ancienne.", + "Mais c'est formidable!\nEnvoyons vite des soldats les trouver!", + "Non, ce serait peine perdue.\n\nLes adultes ne peuvent pas voir\nles {Color:Green}Minish{Color:White}.\nIls ne les trouveront jamais...", + "Dans ce cas...\n\nTu devrais y aller, {Player}.\n", + "{Sound:01:EB}{Player}, pourrais-tu m'accorder\ncette immense faveur?\nJe t'en prie, brise la {Color:Blue}malédiction{Color:White} qui a\nfait de ma {Color:Green}Zelda{Color:White} une statue de pierre.\nLes {Color:Green}Minish{Color:White} doivent connaître un moyen\nde forger une nouvelle {Color:Red}Epée Sacrée{Color:White}.\nMais ta route sera probablement\nsemée d'embûches.\nPrends cette épée pour te défendre\nen plus de l'{Color:Red}Epée Minish brisée{Color:White}.", + "Gardes! Protégez la ville des monstres!\nEt retrouvez-moi ce {Color:Green}Vaati{Color:White}!", + "Il y a dans la {Color:Green}Forêt de Tyloria{Color:White} un autel\nqu'on appelle le {Color:Green}Temple de la Forêt{Color:White}.\nIl était jadis utilisé conjointement\npar les humains et les {Color:Green}Minish{Color:White}.\nJe crois que c'est une bonne piste.\nCommence par trouver cet {Color:Green}autel{Color:White}.", + "Prends cette {Color:Red}carte{Color:White}.\n\n{07:10:5E}", + "La {Color:Green}Forêt de Tyloria{Color:White} se trouve\nau sud-est de la Cité d'Hyrule.\nC'est juste à l'est de ta maison.\n", + "Tiens! Tu es réveillé, {Player}?\nTu te sens mieux?\nTu arrives au bon moment:\nle roi veut nous parler.", + "{Player}, je compte sur toi pour briser\nla {Color:Blue}malédiction{Color:White} et sauver {Color:Green}Zelda{Color:White}.", + "", + "Si tu te perds en route, appuie sur\nSTART pour ouvrir le menu.\nAppuie ensuite sur {Key:Left} ou sur {Key:Right}\npour consulter la carte.\nUne marque t'indique l'emplacement de la\nforêt. Bonne chance, et sois prudent.", + "Tu as repris connaissance!\nÇa me rassure.\n{07:10:60}", + "Monsieur {Color:Green}Smith{Color:White} t'attend\ndans la salle du trône.", + "Je t'en prie, libère la {Color:Green}princesse Zelda{Color:White}\nde cette affreuse {Color:Blue}malédiction{Color:White}.", + "Fais attention à toi!", + "Tu peux faire une roulade en marchant\net en appuyant sur {Key:Right}.\nC'est pratique, car ça permet\nde se déplacer plus vite.\nSi tu veux {Color:Blue}sauvegarder{Color:White} ton aventure,\nappuie sur {Color:Blue}START{Color:White} pour ouvrir le menu.\nTu trouveras l'option {Color:Blue}Sauvegarder{Color:White} sur\nles écrans {Color:Blue}Statut Quête{Color:White} et {Color:Blue}Inventaire{Color:White}.", + "Il y a plein de monstres hors des\nremparts du château.\nApproche-toi d'eux caché derrière ton\nbouclier et frappe-les avec ton épée.", + "", + "{Sound:01:E0}Aïe! Ça fait mal!\n\nC'est une {Color:Green}Peste Marchande{Color:White}.\nLes gardes du château m'en ont parlé.\nIls ont dit qu'elle s'amusait\nà embêter les passants.\nFais quelque chose, {Player}!\nElle bloque le passage vers le château!\nProtège-toi de ses {Color:Blue}graines{Color:White},\nje suis sûre que ça la calmera!", + "Protège-toi de ses {Color:Blue}graines{Color:White},\nje suis sûre que ça la calmera!", + "La pauvre, ce n'est pas de chance...\nMais elle m'a fait mal avec sa graine!\nBon, assez perdu de temps!\nAllons vite apporter l'épée au château!", + "Où vas-tu, {Player}?!\nFais quelque chose!", + "Ouille!\nTu m'as bien eue!\nOn m'a dit qu'il y avait une {Color:Blue}fête{Color:White} en {Color:Green}ville{Color:White}\nalors je suis venue faire du commerce.\nMais je ne peux pas m'empêcher\nde cracher quelques graines.\nDu coup, tout le monde a peur et plus\npersonne ne veut s'approcher de moi.\nDifficile de faire du commerce dans ces\nconditions! Je retourne dans ma grotte!", + "", + "Dépêchons-nous d'aller au {Color:Green}château{Color:White}!\n", + "", + "", + "", + "", + "Elle a été pétrifiée les yeux ouverts.\nIl faut trouver un moyen de la sauver!", + "" + ], + [ + "", + "Au secouuuuuurs!\n", + "Aïe!\nMais vous allez arrêter, oui?!", + "Ouille!\nA l'aide! Y'a quelqu'un?!", + "Aïeuuuh!\n", + "{Sound:00:92}Eh! Gamin!\nOui, toi là-bas!", + "Aïe!\n", + "Dis donc!\nReste pas planté là!", + "Ouille!\n", + "Tu vas regarder longtemps comme ça?!\nMais aide-moi, bon sang!", + "{Sound:00:90}Ouf! J'ai eu chaud!\nMais j'aurais pu m'en sortir tout seul!\nMais dis-moi, qu'est-ce qu'un gamin\ncomme toi fait perdu en pleine forêt?", + "Je vois...\n", + "Les {Color:Green}Minish{Color:White}?! {Color:Green}Vaati{Color:White}?!\n", + "Une {Color:Blue}malédiction{Color:White}?! L'{Color:Red}Epée Sacrée{Color:White}?!\n", + "Très bien...\nJe crois que j'ai compris la situation.\nEn fait, je recherche moi aussi un\nmoyen de briser une {Color:Blue}malédiction{Color:White}.\nEt tu dis que cette {Color:Red}Epée Sacrée{Color:White} a le\npouvoir de {Color:Blue}conjurer les mauvais sorts{Color:White}?\nC'est décidé!\nJe vais faire la route avec toi!\nJe m'appelle {Color:Green}Exelo{Color:White}.\nEnchanté de faire ta connaissance!", + "{Sound:00:92}Attends!\n\nTu marches trop vite!\nBeaucoup trop vite!\nTu ne peux pas ralentir un peu?!\n", + "{Sound:00:92}Dis donc gamin! Tu m'as bien regardé?!\nTu crois que je peux aller si vite?!", + "{Sound:01:E4}Mais c'est pas possible!\n\nC'est une vraie tête de mule celui-là!\n", + "{Sound:00:5F}Hop! Comme ça, je suis sûr\nde ne pas te perdre de vue!\nC'est plutôt confortable...\n\nEt puis je me fatiguerai moins!\n\nBon alors? Qu'est-ce que tu attends?\nDépêche-toi de reprendre la route!\nAh! Au fait!\n\nUn gamin comme toi, ça doit sûrement\nse poser plein de questions, non?\nQuand tu as un doute, appuie sur\n{Color:Blue}SELECT{Color:White}! J'essaierai de t'aider!\nC'est pas que j'en aie vraiment envie,\nmais bon...", + "Mais où vas-tu?!\nTu n'aurais donc pas de cœur?!", + "Mais qu'est-ce que tu fais?!\nDépêche-toi de t'en occuper!", + "Qu'est-ce qu'il y a?\nJ'ai quelque chose sur la figure?", + "", + "Tiens, mais c'est {Player}!\nTu vas dans la {Color:Green}Forêt de Tyloria{Color:White}?\nOn s'occupe des monstres libérés\npar {Color:Green}Vaati{Color:White}! Retrouve vite les {Color:Green}Minish{Color:White}!", + "La {Color:Green}Forêt de Tyloria{Color:White} est au sud-est\nd'ici. Regarde ta {Color:Red}carte{Color:White} si tu te perds.", + "", + "Mais où tu vas, gamin?!\nTu en viens, de là!", + "", + "", + "Toi qui désires rencontrer les Minish\ncherche l'entrée secrète.\nPlace-toi au dessus et concentre-toi.\nTu verras alors le monde autrement.", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:8E}Je crois que nous avons trouvé\nle {Color:Green}Village des Minish sylvestres{Color:White}...", + "{Sound:00:B1}Niamuh nu!\n", + "{Sound:00:B3}Niamuh nu tse'c! Nosiar sa't!\n", + "{Sound:00:B2}Sertua sel rinevérp tuaf li!\n", + "On dirait que ça faisait longtemps\nqu'ils n'avaient pas vu un humain.\nComment?\nTu n'as pas compris ce qu'ils disaient?\nRemarque, ce n'est pas très étonnant:\nil parlaient la langue des {Color:Green}Minish{Color:White}.\nEnfin, un dialecte un peu différent.\nJe n'ai pas tout compris, moi non plus.\nIl doit bien y avoir {Color:Blue}quelqu'un qui parle\nnotre langue{Color:White} ici. Cherchons bien!", + "", + "L'{Color:Red}Elément Terre{Color:White} est dans le {Color:Green}temple{Color:White}\nqui se trouve au nord de ce village.\nMais le {Color:Green}temple{Color:White} est devenu le repaire de\nnombreux monstres. Sois très prudent.", + "", + "", + "", + "", + "{Sound:02:0D}Ça alors! Vous parlez le {Color:Green}Minish{Color:White}!\n\nVous êtes les bienvenus.\nRestez autant que vous voudrez.", + "C'est très gentil à vous, mais nous\nn'avons pas le temps de nous reposer.\nJe m'appelle {Color:Green}Exelo{Color:White}.\nEt lui, c'est {Player}.\nNous voudrions lever une {Color:Blue}malédiction{Color:White}\ndont a été victime la {Color:Green}princesse Zelda{Color:White}.\nMais l'{Color:Red}Epée Minish{Color:White} a été brisée. Nous\nvenons vous demander de la reforger.", + "Je vois. Vous voulez donc forger\nune nouvelle {Color:Red}Epée Sacrée{Color:White}?\nMais pour cela, vous allez avoir\nbesoin des 4 {Color:Red}Eléments{Color:White}.\nLes {Color:Red}Eléments{Color:White} sont l'essence des\nforces naturelles de ce monde.\nL'{Color:Red}Epée Sacrée{Color:White} ne peut être créée\nqu'en {Color:Blue}l'imprégnant de ces énergies{Color:White}.\nJe vais vous indiquer sur votre carte\nl'emplacement des {Color:Red}Eléments{Color:White}.", + "L'{Color:Red}Elément Terre{Color:White} se trouve dans\nle {Color:Green}temple{Color:White} au nord de notre village.\n{Color:Green}Festa{Color:White}, notre {Color:Green}prêtre{Color:White}, vous montrera\ncomment vous y rendre.\nMais soyez très prudents: le {Color:Green}temple{Color:White}\nest infesté de monstres depuis peu.\nRevenez me voir quand vous aurez\ntrouvé l'{Color:Red}Elément Terre{Color:White}.", + "", + "{Sound:02:0D}Tu as trouvé l'{Color:Red}Elément Terre{Color:White}?\n\nPour ton âge, tu fais preuve d'une\nforce et d'un courage remarquables!\nPour trouver le prochain {Color:Red}Elément{Color:White},\nil faut te rendre au {Color:Green}Mont Gonggle{Color:White}.\nLà-bas, tu rencontreras {Color:Green}Melta{Color:White}.\n\nC'est le seul Minish capable\nde réparer des épées.\nIl pourra sûrement reforger\nl'{Color:Red}Epée Minish{Color:White} avec ses restes.\nJe vais le prévenir personnellement.\nTu peux partir l'esprit tranquille.", + "Passe par ici. C'est un raccourci\npour sortir de la forêt.", + "Merci pour tout, l'Ancien.\n\nAllez, {Player}!\nEn route pour le {Color:Green}Mont Gonggle{Color:White}!", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:B0}Approchez! Approchez! Venez essayer\nles {Color:Red}Fragments du Bonheur{Color:White}!\nTrouvez ceux qui vont de pair,\nemboîtez-les et la chance vous sourit!\nDistribution gratuite de {Color:Red}Sacs à\nBonheur{Color:White} pour ranger vos fragments!\nLe bonheur est à la portée de tous!\nNe ratez pas cette occasion unique!", + "Tu en veux un toi aussi?\nC'est gratuit pour les enfants.\nEt hop!\nUn {Color:Red}Sac à Bonheur{Color:White} pour le jeune homme!", + "On dit que ça porte bonheur\nd'emboîter deux fragments.\nC'est ce qu'on appelle un\n\"{Color:Blue}assemblage{Color:White}\".\nJ'ai glissé un fragment dans ton sac.\nTu peux essayer avec moi si tu veux!\n{07:12:04}", + "Tu peux repérer les gens qui ont des\n{Color:Red}fragments{Color:White} à la bulle au-dessus d'eux.\nIl te suffit d'appuyer sur {Key:Left}\npour proposer un assemblage.\nChoisis un {Color:Red}fragment{Color:White} avec la manette\n{Key:Dpad} et emboîte-le avec {Key:A}.\nTu as compris?\n {Choice:12:05} Oui {Choice:12:03} Non", + "Alors essaye un {Color:Blue}assemblage{Color:White} avec moi.\nAppuie sur {Key:Left} face à moi!", + "Mais où vas-tu? Il faut appuyer\nsur {Key:Left} en te mettant face à moi!", + "Voilà! Ça te permet d'ouvrir le menu\nde sélection des fragments.", + "Ben alors? Qu'est-ce que tu fais?\nC'est {Key:Left} pour l'{Color:Blue}assemblage{Color:White}.", + "Et voilà! Ça devrait nous porter\nbonheur! Allez, au revoir p'tit gars!", + "", + "{Sound:02:07}Et hop là, hop là, hop là là! ♪\nJ'extrais du fer dans la joie! ♪", + "{Sound:02:08}Et hop là, hop là, hop là là! ♪\nOn creuse vite, on creuse bien! ♪", + "{Sound:02:0A}Bienvenue dans la mine de {Color:Green}Melta{Color:White}!\nTu es venu faire réparer ton épée?\nLe {Color:Green}patron{Color:White} est tout en bas.\nTu n'as qu'à descendre les escaliers.", + "{Sound:02:0A}Et hop là, hop là, hop là là! ♪\nMoi je, euh... tralalala tralalala! ♪\nAh là là... J'aimerais tellement\ntrouver mon propre couplet!", + "{Sound:02:0A}Et hop là, hop là, hop là là! ♪\nLa roche est pleine de trésors! ♪", + "{Sound:02:0A}Il faut passer par ici pour aller\nà la {Color:Green}mine{Color:White} des humains.\nMais je ne peux pas te laisser passer\nsans l'autorisation du {Color:Green}patron{Color:White}.", + "{Sound:02:0A}Tu vas dans la {Color:Green}mine{Color:White} des humains?!\nSi le {Color:Green}patron{Color:White} est d'accord, c'est bon.\nSois prudent!\n", + "{Sound:02:09}Et hop là, hop là, hop là là! ♪\nJe suis le 2ème forgeron de Tyloria! ♪\nJe forge des épées avec Melta! ♪\n", + "{Sound:02:06}Et hop là, hop là, hop là là! ♪\nJe suis le 3ème forgeron de Tyloria! ♪\nJe forge des épées avec Melta! ♪\n", + "", + "", + "{Sound:02:0A}Content de voir que tu vas bien!\nJ'étais inquiet pour toi!\nTon {Color:Red}épée{Color:White} doit être prête, maintenant.\nLe patron t'attend en bas.", + "{Sound:02:06}Et hop là, hop là, hop là là! ♪\nOn a forgé une superbe {Color:Red}épée{Color:White}! ♪", + "", + "{04:10:00}Le {Color:Green}Sanctuaire{Color:White} est situé entre le monde\ndes Minish et celui des humains.\nL'entrée se trouve au {Color:Green}Château d'Hyrule{Color:White}\net ne s'ouvre qu'une fois par siècle!", + "Tu as des {Color:Red}Fragments du Bonheur{Color:White}?!\nVoyons voir si ça colle!", + "Bah alors?! Tu laisses tomber?", + "Ça marche! Ils se sont soudés!\nÇa fait toujours autant plaisir!", + "", + "", + "J'ai trouvé un {Color:Red}Fragment du Bonheur{Color:White}\ndans le sol!", + "Tu veux essayer d'{Color:Blue}assembler{Color:White}\ntes fragments avec le mien?", + "T'as changé d'avis?\n", + "Génial! Ça colle pile poil!\n\nÇa va sûrement me porter chance et me\npermettre de trouver du fer de qualité!", + "", + "", + "{Sound:02:0A}Et hop là, hop là, hop là là! ♪\nJe creuse et cherche des {Color:Red}fragments{Color:White}! ♪", + "Tu tentes un {Color:Blue}assemblage{Color:White} avec moi?\n", + "Ça te tente plus?\n", + "Youpi! La chance me sourit!\nUn jour je serai doué comme le patron!", + "", + "", + "En plus du fer, on trouve aussi parfois\ndes {Color:Red}Fragments du Bonheur{Color:White}.", + "Tu veux essayer tes fragments avec\nle mien?", + "Reviens quand t'en auras d'autres.\nJe vais en chercher, moi aussi.", + "On a trouvé la bonne combinaison!\nÇa va sûrement me porter chance!", + "", + "", + "{Sound:02:09}Et hop là, hop là, hop là là! ♪\nJe me prépare à aller au lit! ♪\nSeuls les vrais hommes des montagnes\nont le droit de chanter l'air \"Hop là\".\nÇa donne vraiment la pêche!\nTu devrais essayer, toi aussi.", + "Un petit assemblage de fragments?\n", + "Tant pis, ce sera pour la prochaine!\n", + "Ouais! On a réussi!\nFaut que je raconte ça aux autres!", + "", + "", + "Tu veux faire un {Color:Blue}assemblage{Color:White}?", + "Je suis toujours partant pour un petit\n{Color:Blue}assemblage{Color:White} de fragments!", + "J'adore les {Color:Blue}assemblages{Color:White}!", + "", + "", + "", + "{Sound:02:0C}{04:10:0E}Une tunique verte et un drôle de\nchapeau... Tu dois être {Player}!\nMoi, c'est {Color:Green}Melta{Color:White}, le patron de la mine.\nL'Ancien de la forêt m'a parlé de toi.\nAlors tu veux reforger l'{Color:Red}Epée Sacrée{Color:White}\npour pouvoir sauver la princesse?\nMais il te faudrait une épée capable\nde contenir la force des {Color:Red}Eléments{Color:White}.\nTu me plais bien, petit.\nDonne-moi ton {Color:Red}Epée Minish brisée{Color:White}.\nJe vais la reforger pour qu'elle serve\nde base à une nouvelle Epée Sacrée.", + "{04:10:00}Ça va nous prendre un peu de temps\npour reforger l'épée.\nEn attendant, vas donc chercher\nl'{Color:Red}Elément Feu{Color:White}!\nIl doit se trouver dans la {Color:Green}mine{Color:White} creusée\nautrefois par les humains à côté d'ici.", + "{04:10:00}Allez les p'tits gars! Au boulot!\n", + "{Sound:00:92}Très bien, {Player}.\nLaissons les forgerons travailler.\nNous, on s'occupe d'aller chercher\nl'{Color:Red}Elément{Color:White}!", + "", + "", + "{04:10:0E}Je suis l'{Color:Green}Ermite du Gonggle{Color:White}.\nJe suis retiré du monde pour méditer.\nTu as escaladé cette montagne alors\nque tu n'es encore qu'un enfant?\nPour te récompenser de ton courage,\nje vais t'apprendre un truc.\nTu as dû remarquer d'étranges parois\nen escaladant cette montagne?\nTu devrais essayer tes {Color:Red}Bombes{Color:White} dessus!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "J'ai trouvé un {Color:Red}Fragment du Bonheur{Color:White}\ndans la roche!\nTu veux essayer un {Color:Blue}assemblage{Color:White}?\n D'accord Pas maintenant", + "DEMO{Symbol:1F}2{Symbol:1F}02{Symbol:1F}022", + "Et hop là, hop là, hop là là! ♪", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:0C}{04:10:00}T'as été plus rapide que je pensais.\nMais nous aussi, on a fini!\nRegarde un peu le travail!\nVoici ta nouvelle épée: l'{Color:Red}Epée Blanche{Color:White}!", + "Grâce à la {Color:Blue}force des éléments{Color:White},\ntu pourras la changer en {Color:Red}Epée Sacrée{Color:White}.\nMais d'après l'Ancien de la forêt,\nil faudra te rendre au {Color:Green}Sanctuaire{Color:White}.\nC'est un endroit étrange situé entre\nTyloria et le monde des humains.\nL'entrée se trouve au {Color:Green}Château d'Hyrule{Color:White}\net ne s'ouvre qu'une fois par siècle!\nSi tu crées l'{Color:Red}Epée Sacrée{Color:White} grâce aux 4\n{Color:Red}Eléments{Color:White}, tu briseras la malédiction!\nPour retourner au château, tu peux\ncouper par la sortie qui mène à la mine.\nBonne chance, petit!", + "Prends cette sortie pour retourner au\npied de la montagne plus rapidement.\nIl suffit de descendre la falaise.", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{04:10:07}{Sound:00:9B}Tiens, tiens! Mais qui voilà!\n\nNe serait-ce pas mon cher Maître?\nJe ne pensais pas vous trouver ici.", + "{Sound:01:E7}{Color:Green}Vaati{Color:White}! Espèce de petite vermine!\n", + "{Sound:01:E9}Toujours sous cette forme pitoyable?\nAlors, ma magie vous plaît-elle?\nRien ni personne ne pourra briser\nla {Color:Blue}malédiction{Color:White} que je vous ai jetée.", + "Je vois que tu n'as pas changé...\n\nJe n'ai pas fabriqué ce {Color:Red}chapeau{Color:White} pour\nservir tes sombres desseins!", + "Un {Color:Red}chapeau{Color:White} qui exauce les vœux de\nson porteur... Quel objet formidable!\nGrâce à lui, je suis devenu un être\nexceptionnel! Un {Color:Blue}sorcier{Color:White} invincible!\nMaintenant, il ne me reste plus\nqu'à trouver la {Color:Red}Force{Color:White}!\nC'est à vous que je le dois. Acceptez\nce modeste gage de ma gratitude!", + "Attends!\nNe t'enfuis pas, {Color:Green}Vaati{Color:White}!", + "", + "", + "", + "", + "", + "Maudit {Color:Green}Vaati{Color:White}!\nQu'est-ce qu'il mijote encore?!\n{Player}, je crois que je te dois\nquelques explications...\n{Color:Green}Vaati{Color:White} et moi sommes des {Color:Green}Minish{Color:White}.\n\nJe suis un sage renommé dans notre\nmonde. {Color:Green}Vaati{Color:White} était mon disciple.\nIl était fasciné par le {Color:Blue}côté obscur\ndu cœur{Color:White} des humains.\nUn jour, il a volé le {Color:Red}chapeau{Color:White} à vœux\nque j'avais fabriqué pour les humains.", + "{Sound:01:E7}{04:10:07}{Color:Green}Vaati{Color:White}! Que fais-tu avec ce chapeau?!", + "{Sound:00:9B}Je suis devenu un grand {Color:Blue}sorcier{Color:White}!\nJ'ai acquis un pouvoir incomparable!", + "{04:10:06}Scélérat!\nQu'est-ce que tu manigances?!", + "{Color:Blue}C'est cette année que doit s'ouvrir la\nporte.{Color:White} Une seule chance par siècle!\nJe vais m'emparer de la {Color:Red}Force{Color:White} et\ndevenir un être divinement parfait!\nPlus personne ne pourra m'arrêter!\n", + "Aaaaaargh!\n", + "{04:10:07}Ha ha ha ha ha!\n\nQue pensez-vous de ma petite\n{Color:Blue}malédiction{Color:White}?\nRéduit à un tel état, même vous {Color:Green}Maître\nExelo{Color:White} ne pourrez faire grand-chose!\nSur ce, je vous laisse...\n", + "Attends!\nOù vas-tu, {Color:Green}Vaati{Color:White}?!", + "Tu dois certainement connaître\nla {Color:Blue}légende des Minish{Color:White}?\nCelle dans laquelle ils offrent aux\nhumains une épée et une lumière d'or.\nCes deux présents sont en fait\nl'{Color:Red}Epée Minish{Color:White} et la {Color:Red}Force{Color:White}.\nLa {Color:Red}Force{Color:White} est une {Color:Blue}source de magie\ninépuisable{Color:White}.\nSi {Color:Green}Vaati{Color:White} venait à s'en emparer,\nce serait une catastrophe.\nJ'étais venu dans votre monde pour\narrêter {Color:Green}Vaati{Color:White} quand je t'ai rencontré.\nIl semblerait que la {Color:Blue}malédiction{Color:White} qui m'a\nfrappé ne puisse être brisée.\nMais avec l'{Color:Red}Epée Sacrée{Color:White}, nous devrions\npouvoir sauver la {Color:Green}princesse Zelda{Color:White}.\nJe me sens responsable de ce qui lui\nest arrivé. Je t'aiderai jusqu'au bout!", + "Bon! Assez parlé du passé!\nAllons chercher l'{Color:Red}Elément{Color:White} suivant!", + "{Color:Green}Vaati{Color:White}!\nQu'est-ce que tu fais?!", + "", + "Attends! J'ai senti comme une étrange\naura en provenance du {Color:Green}château{Color:White}...\nQu'est-ce que ça peut bien être?", + "{Sound:00:A3}Que se passe-t-il?!\n\n{Color:Green}Vaati{Color:White}?!\nComment es-tu entré ici?!", + "Mais que fais-tu?!\n", + "{Sound:00:9B}Ha ha ha ha ha!{Sound:00:A7}\n", + "{Sound:00:A9}Si tout le monde est présent,\nle {Color:Green}roi d'Hyrule {Color:White}va parler.", + "{Sound:00:A3}Vous devez connaître la {Color:Red}Force{Color:White} que les\n{Color:Green}Minish{Color:White} ont jadis confiée aux humains?\nCette source de magie infinie que\ncertains appellent la Lumière d'Or.\nElle se trouve forcément quelque part\nà Hyrule! Il me la faut!\nMettez-vous immédiatement\nà la recherche de la {Color:Red}Force{Color:White}!", + "Et ne traînez pas!\nRamenez-moi vite la {Color:Red}Force{Color:White}!\nCeux qui désobéiront seront jetés\nau cachot avec leur famille entière!\nDépêchez-vous!\nPassez-moi Hyrule au peigne fin!", + "Me ferais-je des idées? J'espère qu'il\nne se passe rien de grave...\nMais cherchons plutôt l'{Color:Red}Elément{Color:White}. Il y en\na un près d'ici, d'après la carte.", + "{Sound:00:AA}Personne ne passe!\nOrdre du {Color:Green}roi d'Hyrule{Color:White}!\nAllez, petit, dégage de là!", + "{Sound:00:AA}Dis donc, toi!\nOn ne passe pas!", + "{Sound:00:AA}J'ai entendu dire qu'il y avait une\n{Color:Blue}entrée secrète{Color:White} dans le château.\nPour prévenir toute intrusion, il faut\ntrouver cette {Color:Blue}entrée{Color:White} et la boucher!", + "", + "Nous sommes les {Color:Green}Eoliens{Color:White},\nle {Color:Green}peuple du vent{Color:White}.\nNous avons vécu en harmonie avec lui\nen ces lieux depuis des siècles.\nMais nous quittons maintenant la terre\npour le ciel avec l'essence du vent.\nNoble visiteur, si tu désires nous voir,\n{Color:Blue}joue{Color:White} de ce que te confiera le Ptiroc.\nLe vent te conduira à nous.\n", + "{Sound:00:91}Alors il n'y a pas d'{Color:Red}Elément{Color:White} ici?!\n\nLes {Color:Green}Eoliens{Color:White} l'ont emmené avec eux\nquand ils sont partis vivre dans le ciel!\nOn a fait tout ça pour rien...\n\nBon, je crois qu'on n'a plus rien\nà faire ici. Allons-nous-en.", + "{Sound:00:A3}Heureux de te revoir, {Player}!\nAs-tu trouvé les {Color:Green}Minish{Color:White} dans la forêt?\nComment?\nIl faut rassembler les {Color:Red}4 Eléments{Color:White}?\nS'il faut l'aide des Minish pour cela,\nje n'ai bien que toi vers qui me tourner.\nHâte-toi de créer l'{Color:Red}Epée Sacrée{Color:White}.\nJe compte sur toi, {Player}!", + "{Sound:00:A9}Quel soulagement de te revoir\nsain et sauf, mon petit {Player}!", + "{Sound:00:AA}Bonjour {Player}. Si tu cherches\nle {Color:Green}roi{Color:White}, il est dans la pièce du fond.", + "{Sound:00:A3}Heureux de te revoir, {Player}!\nAs-tu réussi à recréer l'{Color:Red}Epée Sacrée{Color:White}?\nComment?\nLe {Color:Green}Sanctuaire{Color:White}?\nJe n'ai jamais entendu parler d'un\ntel endroit dans mon château...", + "{Sound:00:A9}Le {Color:Green}Sanctuaire{Color:White}?\nLaisse-moi réfléchir...\nMa grand-mère a vu une {Color:Blue}porte dans\nle jardin intérieur{Color:White} étant petite...\nC'était peut-être la porte\nqui mène au Sanctuaire.\nNormal que personne ne l'ait vue depuis\nsi elle ne s'ouvre qu'une fois par siècle!\nD'autant plus si elle n'est visible\nque par les enfants...", + "{Sound:00:AA}Le {Color:Green}Sanctuaire{Color:White}?\nÇa ne me dit rien du tout...", + "{Sound:00:AA}Le {Color:Green}Sanctuaire{Color:White}? Il me semble bien avoir\nentendu le {Color:Green}ministre{Color:White} en parler autrefois.", + "{Sound:00:92}Regarde {Player}!\nCe serait pas la porte du {Color:Green}Sanctuaire{Color:White}?!\nApparemment, les adultes ne la voient\npas. Mais peu importe! Empruntons-la!", + "{Sound:00:A3}Comment?! L'entrée du {Color:Green}Sanctuaire{Color:White} se\ntrouve dans le jardin du château?!\nNous n'y avons pourtant jamais rien vu\nd'autre que des fleurs et des murs...\nBien, il ne manque donc plus que deux\n{Color:Red}Eléments{Color:White}! Je compte sur toi, {Player}!", + "{Sound:00:A9}L'entrée était bien dans le jardin?\nMa grand-mère disait donc vrai!\nDans ma famille, nous sommes tous\ndes gens honnêtes et droits.\nNous avons donc ce qu'il faut pour\nvoir les Minish ou même cette porte.\nPourtant, moi, je ne les vois pas.\nJe me demande pourquoi...", + "{04:10:07}{Color:Green}Vaati{Color:White}!\nQue fais-tu là?!" + ], + [ + "", + "Qu'est-ce qui se passe?!\n", + "{Sound:02:0E}{Color:Blue}...\n\nEcoute-moi, jeune homme...\n\nJe suis Gustave...\n\nRoi d'Hyrule d'un lointain passé...\n\nSi tu veux sauver la princesse...\n\nViens me trouver...\n\nJe te montrerai la voie...", + "Qu'est-ce que c'était?!\nJ'ai rêvé ou quoi?!\nUn ancien roi d'Hyrule...\n\nRegarde ta {Color:Red}carte{Color:White}, {Player}!\nIl y a une nouvelle marque dessus!\nCe n'était pas une hallucination!\nIl faudra qu'on aille voir ça!\nMais allons d'abord au {Color:Green}Sanctuaire{Color:White}\npour imprégner l'épée de l'{Color:Red}Elément{Color:White}!", + "", + "", + "" + ], + [ + "", + "{Sound:00:8E}Voyons un peu ce que ça dit...\n\n{Color:Blue}\"Concentre l'énergie de l'épée et\n marche sur les dalles lumineuses.\"\n{Color:White}C'est sûrement les dalles qui sont là.\n\nTu devrais essayer de marcher dessus\n{Color:Blue}en maintenant le bouton de ton épée{Color:White}.", + "{Sound:00:92}Tiens tiens...\n\nOn dirait que cette porte s'est ouverte\navec la création de l'{Color:Red}Epée Sacrée{Color:White}.\nElle mène peut-être vers\nles secrets de la {Color:Red}Force{Color:White}...\nAllons voir ça, {Player}!\n", + "{Sound:00:92}Ce rayon va te permettre de {Color:Blue}rendre\nleur état normal{Color:White} aux gens pétrifiés!\nTu as réussi, {Player}!\nTu vas pouvoir sauver {Color:Green}Zelda{Color:White}!", + "{Sound:00:8E}Nous voici donc dans le Sanctuaire...\n\nC'est ici qu'on peut {Color:Blue}imprégner l'épée\ndu pouvoir des Eléments{Color:White}.\nRegarde, il y a un socle au centre\nqui doit servir à placer l'épée.", + "{Sound:00:92}Ouaaah! Tu t'es {Color:Blue}dédoublé{Color:White}!\nVoici donc {Color:Blue}le pouvoir de l'Epée Blanche{Color:White}!\nTu vas pouvoir créer des doubles\nde toi-même grâce à ces dalles!", + "{Sound:00:8E}Voyons un peu ce que ça dit...\n\n{Color:Blue}\"Concentre l'énergie de l'épée et\n marche sur les dalles lumineuses.\"", + "{Sound:00:8D}Où tu vas, {Player}?! Allons voir où\nmène le passage qui s'est ouvert!", + "{Sound:00:8D}Où tu vas, {Player}?!\n\nMarche sur les dalles lumineuses\net concentre l'énergie de ton épée!" + ], + [ + "", + "{Sound:00:8E}Ces vitraux...\n\nOn dirait qu'ils indiquent l'endroit\noù se cache la {Color:Red}Force{Color:White}!", + "{Sound:01:E8}{04:10:0E}Ha ha ha ha ha!\nVous êtes vraiment trop bon, Maître!\nVous m'avez procuré le {Color:Red}chapeau à vœux{Color:White}\net maintenant vous me conduisez ici!\nMalheureusement pour vous deux,\nje n'ai plus besoin de vous!", + "{Sound:01:E8}{04:10:0E}He he he he he...\nJ'ai enfin trouvé où se cache la {Color:Red}Force{Color:White}.", + "{Sound:00:92}{Player}...\nRéveille-toi, {Player}!", + "{Sound:00:8E}{Color:Green}Vaati{Color:White} a dû prendre l'apparence du roi\npour trouver plus facilement la {Color:Red}Force{Color:White}.\nIl a appris l'existence du Sanctuaire\net a attendu qu'on crée l'{Color:Red}Epée Sacrée{Color:White}.\nSi ces vitraux disent vrai, {Color:Blue}la Force se\ntrouve dans le cœur de la princesse{Color:White}.\nEt {Color:Green}Vaati{Color:White} ne reculera devant rien pour\ns'en emparer.\nS'il y parvenait, nous ne pourrions plus\njamais libérer {Color:Green}Zelda{Color:White} de son triste sort!\nDépêchons-nous, {Player}!\nIl faut à tout prix arrêter {Color:Green}Vaati{Color:White}!", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Ha ha ha!\nVous êtes vraiment coriaces!", + "Si vous êtes venus pour m'empêcher\nde prendre la Force, c'est trop tard.\n{Color:Blue}Quand la cloche aura sonné trois fois,\nla cérémonie sera accomplie!{Color:White}\nDans trois petits coups de cloche,\nje deviendrai \"{Color:Green}Vaati, le Prince du Mal{Color:White}\"!\nEt la {Color:Green}princesse Zelda{Color:White} ne sera plus\nqu'un vulgaire bloc de pierre!", + "{Sound:00:92}Le temps presse, {Player}!\nRendons-nous vite au sommet!", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}Tu as entendu, {Player}?!\nIl ne reste {Color:Blue}plus que deux coups{Color:White}! Vite!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}La cloche a encore sonné!\n\nC'est affreux!\n{Color:Blue}Plus qu'un coup et tout est perdu!", + "", + "", + "{Sound:00:8D}{Player}!\nLe troisième coup de cloche a sonné!", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Pourquoi ce chapeau miteux et ce gamin\nviennent interrompre la cérémonie...?\nQu'à cela ne tienne...\n\nJe n'ai pas pu extraire toute la {Color:Red}Force{Color:White}\nde la {Color:Green}princesse{Color:White}, mais ça devrait aller.\nJ'en ai assez absorbé pour devenir un\nsorcier invincible! Le maître du monde!\nQuant à vous deux, vous commencez à\nm'ennuyer à fourrer votre nez partout.", + "Raaah!!!", + "{04:10:00}{Sound:01:E9}Je vais vous faire regretter de vous\nêtre mis en travers de mon chemin!", + "", + "", + "{04:10:0E}{Sound:00:9B}Tu te débrouilles pas mal...\nJe crois que je t'ai sous-estimé...\nTrès bien. Alors...\n\nQu'est-ce que tu dis de ça?!", + "", + "{04:10:0E}{Sound:00:9B}Ha ha ha!\nMa force grandit chaque seconde!\nTu n'arrêteras pas le Prince du Mal\navec cette ridicule petite épée!", + "", + "", + "", + "{Sound:00:92}Tu l'as vaincu!\nDépêche-toi de briser la malédiction!", + "C'est... c'est impossible!\n\nJe suis le Prince du Mal!\n\nJe ne peux pas perdre!!\n\nPas contre un gamin!!!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}!\nJe suis si heureuse de te revoir!\nMême transformée en pierre,\nje n'ai jamais cessé de penser à toi.", + "{Sound:01:DF}Oh! Ce {Color:Red}Bouclier{Color:White}!\n\nTu l'as gardé précieusement...\nJe savais que tu me protégerais!", + "{Sound:00:90}Elle a l'air d'être complètement remise.\nNous sommes arrivés juste à temps...", + "{Sound:00:8D}Oh non!\nOn dirait que le château s'effondre!\nC'est trop dangereux de rester ici!\nDépêchons-nous de sortir!", + "{Sound:00:8D}Mince! La sortie est condamnée!\nRéfugions-nous dans le {Color:Green}Sanctuaire{Color:White}!", + "{Sound:00:8D}Allez, {Player}!\nC'est le moment ou jamais!\nRends son apparence normale à {Color:Green}Zelda{Color:White}\ngrâce au pouvoir de l'{Color:Red}Epée de Quatre{Color:White}!", + "", + "", + "", + "", + "", + "{Sound:00:9B}{Player}! {Color:Green}Exelo{Color:White}!\n\nC'est ici que votre route s'arrête!\nVous avez devant vous le {Color:Green}Prince du Mal{Color:White}!\nJe suis le plus fort! Un être parfait!\nJe vais vous montrer mon vrai pouvoir!\nGoûtez à la puissance du {Color:Green}Prince du Mal{Color:White}!", + "{Sound:01:E8}Hé hé hé...\nJe ne vous laisserai pas vous enfuir!\nMaintenant que j'ai acquis la {Color:Red}Force{Color:White},\nje vais vous montrer mon vrai pouvoir.\nLe pouvoir de {Color:Green}Vaati le Prince du Mal{Color:White}!!!", + "", + "{04:10:07}C'est impossible! La {Color:Red}Force{Color:White}...\nLe {Color:Green}Prince du Mal{Color:White} ne peut pas perdre...", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}, tu es sain et sauf.\n\nTu as réussi à vaincre {Color:Green}Vaati{Color:White}.\nC'est un grand soulagement.\nMais les pertes sont terribles.\nLe château... Ses habitants...", + "{Sound:01:E7}Ça alors!\nJ'ai retrouvé ma forme normale!\nMaintenant que {Color:Green}Vaati{Color:White} n'est plus,\nsa {Color:Blue}malédiction{Color:White} s'est dissipée!", + "Mon nom est {Color:Green}Exelo{Color:White}.\nJe suis le gardien du savoir des Minish.\nC'est moi qui ai créé le {Color:Red}chapeau\nmagique{Color:White} que portait {Color:Green}Vaati{Color:White}.\nA cause de moi, les humains ont subi\nde nombreux tourments...\nJe vous demande pardon...\n\nBeaucoup de gens nous ont quittés\net le château est très endommagé.\nMais il ne faut pas perdre espoir!\n\nLa {Color:Red}Force{Color:White} est toujours là, dans le cœur\nde {Color:Green}Zelda{Color:White}, et nous avons le {Color:Red}chapeau{Color:White}.", + "C'est porté par une personne au cœur\npur qu'il révèle son véritable pouvoir...", + "C'est à vous de jouer, {Color:Green}Princesse Zelda{Color:White}!\nFaites un {Color:Red}vœu{Color:White} et pensez-y très fort!", + "{Sound:01:E6}Voilà, très bien!\n\nQuel flux d'énergie vitale!\nSi puissant qu'il consume le chapeau!\nC'est un {Color:Red}chapeau à vœux{Color:White}. Son pouvoir\nmatérialise les pensées de son porteur.\nLe cœur de {Color:Green}Vaati{Color:White} était trop sombre.\nIl l'a changé en sorcier maléfique.\nMais celui de {Color:Green}Zelda{Color:White}, empli d'amour et\ncombiné à la {Color:Red}Force{Color:White}, a créé un miracle.", + "{Sound:01:E6}Bien... Je crois malheureusement que\nle moment est venu de nous quitter.\nLa porte qui s'ouvre une fois par siècle\nsur le {Color:Green}pays des Minish{Color:White} va {Color:Blue}se refermer{Color:White}.\nLe mal a été repoussé et la {Color:Green}princesse\nZelda{Color:White} a ramené la lumière sur Hyrule.\nJe dois retourner parmi les miens.\nDésolé d'avoir causé tant d'ennuis.", + "{04:10:00}{Player}...\nCe fut un plaisir de voyager avec toi.\nJe suis un peu triste de devoir te\nquitter...", + "{04:10:00}Accepte ce cadeau.", + "C'est la première fois que je te vois\ncomme ça... {09:78}\n{Sound:01:E6}Il te va bien, petit héros!\n{09:78}", + "{Sound:01:E6}Porte-toi bien...\n{09:78}", + "{Sound:01:E0}{04:10:0E}Regarde! Le château se reforme et les\ngens retrouvent leur aspect normal!\nTout redevient comme avant!\n", + "Adieu...\n{09:78}", + "", + "" + ], + [ + "", + "{Sound:02:0E}{Color:Blue}...\n\nJeune homme...\n\nJe t'attendais...\n\nJe suis {Color:Green}Gustave{Color:Blue}, roi d'Hyrule\nd'un lointain passé...\nJe sais que tu cherches à sauver\nla princesse Zelda, ma descendance...", + "{Color:Blue}Prends ce fragment...\n\net rends-toi à la {Color:Green}source des eaux{Color:Blue}...\n\nLe fragment t'ouvrira la voie...\n\nLe destin de {Color:Green}Zelda{Color:Blue}...\n\net l'avenir d'Hyrule sont entre\ntes mains, jeune homme...", + "{Sound:00:8E}Ça fait tout drôle d'être convoqué\npar un roi du passé !\nLa {Color:Green}source des eaux{Color:White}...\nJe me demande bien où ça peut être...", + "", + "Les sots seront bloqués ici.\nLes sages continueront leur route.\nLa vérité est invisible et réside\nentre les flammes." + ], + [ + "" + ], + [ + "" + ], + [ + "", + "", + "Je laboure mon champ tous les jours!\n\nEt l'autre jour, j'y ai trouvé un\n{Color:Red}Fragment du Bonheur{Color:White}, \"baby\"!", + "Qu'est-ce qu'il y a, \"baby\"?\nTu veux faire un {Color:Blue}assemblage{Color:White} avec moi?", + "Bah alors?!\nT'as changé d'avis, \"baby\"?", + "Oh yeah! C'est la classe, \"baby\"!", + "T'as pas senti un tremblement\nde terre, \"baby\"?", + "Merci, \"baby\"!\nJe vais labourer comme un fou!", + "", + "", + "", + "", + "", + "Waouh! Rock'n'roll!\nJ'ai trouvé un {Color:Red}fragment{Color:White} dans le champ!", + "Tu veux faire un {Color:Blue}assemblage{Color:White}?\nOK! Rock'n'roll!", + "Bouuuh! Il abandonne!\nBouuuh!", + "Waouh! Ça colle! Ça pulse!\nRock'n'roll!", + "Allez! Rock! Rock! Rock'n'roll!", + "", + "", + "", + "", + "", + "", + "Bienvenue au Mont Gonggle.\nJe suis la {Color:Green}Grande Fée Papillon{Color:White}.\nJe vais agrandir ta {Color:Red}Bourse{Color:White}.", + "Bienvenue au Mont Gonggle.\nJe suis la {Color:Green}Grande Fée Mirage{Color:White}.\nJe vais agrandir ton {Color:Red}Sac de Bombes{Color:White}.", + "Bienvenue au Mont Gonggle.\nJe suis la {Color:Green}Grande Fée Libellule{Color:White}.\nJe vais agrandir ton {Color:Red}Carquois{Color:White}.", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "{Sound:00:B5}Je suis {Color:Green}Mutoh{Color:White}, maître charpentier.\nLe roi m'a chargé de réparer la ville.\nOn est en plein boulot, p'tit gars.\nTu pourrais te blesser! Du balais!", + "{Sound:00:B5}Je suis {Color:Green}Mutoh{Color:White}, le maître charpentier\nchargé par le roi de retaper la ville.\nOn est en train de réparer les dégâts\ncausés par le tremblement de terre.\nTu pourrais te blesser à traîner dans\nnos pattes. Allez, p'tit gars, ouste!", + "", + "Il y avait vraiment des monstres dans\nle Coffre Scellé... C'est incroyable!\nApparemment, {Color:Green}Vaati{Color:White} pensait trouver\nautre chose dedans.\nMais à cause de lui, Hyrule est\nenvahi de monstres, maintenant!", + "On s'est occupé des monstres\nqui rôdaient autour de la ville.\nMais il doit y en avoir beaucoup dans\nla {Color:Green}Forêt de Tyloria{Color:White}. Sois prudent!", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}Pfff... J'en peux plus!\nLe patron est un vrai tortionnaire!", + "{Sound:00:CA}Pfff... J'suis crevé!\n\nLe patron est remonté à bloc!\nOn n'a pas le temps de souffler!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:C0}Les monstres sont vraiment déchaînés.\nY'a des réparations à faire partout!", + "{Sound:00:C0}Ce tremblement de terre était\nvraiment impressionnant!\nIl a fait pas mal de dégâts dans\nla région.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}On dirait qu'il y a bien plus de monstres\nqu'avant. C'est pas rassurant...", + "", + "", + "{Sound:00:C0}C'est pas le boulot qui manque!\n\nQuand on aura terminé les travaux ici,\nil faudra aller réparer les escaliers.", + "" + ], + [ + "", + "Allons vite prévenir {Color:Green}l'Ancien{Color:White}\nqu'on a trouvé l'{Color:Red}Elément Terre{Color:White}!", + "Tu parles d'une chaleur!\nJ'ai bien cru que j'allais prendre feu!\nBon, retournons voir {Color:Green}Melta{Color:White}!", + "On n'a pas trouvé l'{Color:Red}Elément{Color:White},\nmais on a des indices.\nL'{Color:Red}Ocarina du Vent{Color:White} devrait nous\nouvrir de nouvelles portes.\nAllons chercher un autre {Color:Red}Elément{Color:White}!", + "Un peu plus et c'est pas la goutte\nmais un glaçon que j'avais au nez!", + "On a enfin trouvé les 4 {Color:Red}Eléments{Color:White}!\nAllons vite créer l'{Color:Red}Epée Sacrée{Color:White}!" + ], + [ + "{Sound:01:B8}Fouaaaaaaaaaaah!\n\nJ'ai bien dormi!", + "{Sound:01:B9}Bonjour petit.\n\nC'est gentil de me rendre visite\ndans un endroit aussi perdu.\nReviens me voir si jamais tu accomplis\nun exploit. J'aurai une surprise.\nN'oublie pas, surtout!", + "{Sound:01:B8}Bonjour petit.\n\nC'est gentil de me rendre visite\ndans un endroit aussi perdu.\nDis-moi, est-ce que tu sais\nce qu'est un {Color:Red}Bouclier{Color:White}?\nIl paraît que c'est un met délicieux\ndont raffolent les amateurs de fer!\nJ'aimerais vraiment y goûter\nau moins une fois dans ma vie...", + "{Sound:01:B9}Merci de m'avoir fait goûter à ce\ndélicieux {Color:Red}Bouclier{Color:White}, l'autre fois!\nJe n'oublierai jamais ce goût raffiné...\n\n...\n\n...\n\nOups, pardon! J'étais plongé\ndans mes souvenirs gustatifs!\nSi jamais tu trouves encore un\nde ces boucliers, pense à moi!\nJ'en ai déjà l'eau à la bouche!", + "{Sound:01:BA}Bonjour petit.\n\nC'est gentil de me rendre visite\ndans un endroit aussi perdu.\nOh! Mais ce ne serait pas\nun {Color:Red}Bouclier{Color:White} que tu as là?!\nCette tablette de fer dont raffolent\nles Gorons gourmets?!\nS'il te plaît! Fais-moi goûter!\nJuste un petit bout!\nNe t'inquiète pas, je goûte et\nje te le rends tout de suite!\nTu veux bien?\n {Choice:1D:06} D'accord! {Choice:1D:07} Pas question!", + "{Sound:01:B7}Bonjour petit.\n\nOh! Tu as trouvé un autre {Color:Red}Bouclier{Color:White}?!\n\nJe peux y goûter?\n {Choice:1D:06} D'accord! {Choice:1D:07} Pas question!", + "{Sound:01:B8}Mais tu ne pourras plus utiliser\nton {Color:Red}Bouclier{Color:White} pendant que j'y goûte.\nTu es sûr que je peux?\n {Choice:FF} Oui, je te dis! {Choice:1D:07} Finalement, non.", + "{Sound:01:B7}Bon, tant pis...", + "{Sound:01:BA}C'est vrai?! Merci beaucoup!\nBon, eh bien...\nA table!", + "{Sound:01:B8}Mmmh! Miam miam! Délicieux!\nC'est à la hauteur de sa réputation!", + "{Sound:01:B8}Mmmh! Miam miam! C'est trop bon!\nLaisse-moi déguster encore un peu!", + "{Sound:01:B8}Mmmh! Slurp!\nC'est vraiment un régal!\nMerci beaucoup, petit!\n\nGrâce à toi, j'ai pu me délecter de ce\ngoût exquis dont on m'a tant parlé.\nC'est un peu à contre-cœur,\nmais je te rends ton {Color:Red}Bouclier{Color:White}.\nTiens, prends-le, je vais le recracher.", + "{Sound:01:B7}Oh mince...!\n\nJ'ai l'impression qu'il a un peu\nchangé de {Color:Blue}forme{Color:White}...\nMais c'est pas grave! Quelle que soit\nsa forme, un Bouclier reste un Bouclier!\nEnfin, j'imagine...\n\nBon, eh bien... A la prochaine!" + ], + [ + "" + ], + [ + "", + "{Sound:01:FB}Une tunique verte et un drôle\nde chapeau...\nTu ne serais pas {Player},\nl'humain qui a trouvé l'{Color:Red}Elément Terre{Color:White}?\nJ'en étais sûr!\nJ'ai entendu parler de toi.\nJe suis {Color:Green}Belta{Color:White}, un {Color:Green}inventeur{Color:White}.\nJe fabrique des outils en tout genre.\nÇa doit être dur de retourner en ville\navec ces débris qui bloquent la route.\nTiens, je t'offre une de mes créations.\nÇa t'aidera à te frayer un chemin.", + "Essaye les {Color:Red}Bombes{Color:White} que je t'ai données.\nTu m'en diras des nouvelles!", + "Alors, mes {Color:Red}Bombes{Color:White} te plaisent?\nJ'en ai encore, si tu veux!", + "Tu ne sais pas où je pourrais trouver\nune source chaude?\nJe fais une expérience qui nécessite\nde l'{Color:Blue}eau de source chaude{Color:White}...", + "Tu m'as apporté de l'{Color:Red}eau de source\nchaude{Color:White}?!\nGénial! Je vais pouvoir poursuivre mon\nexpérience! Tiens, pour te remercier!", + "", + "Allez, au boulot!\nLa science n'attend pas!", + "Ce serait génial d'avoir des {Color:Red}Bombes{Color:White}\ndont on choisit le moment de l'explosion!", + "Désolé, mais je t'ai donné\nmes dernières Bombes.", + "J'ai trouvé un {Color:Red}Fragment du Bonheur{Color:White}!\nVite! Essayons un {Color:Blue}assemblage{Color:White}!", + "Youpi! Ça a marché!\nÇa sent la nouvelle trouvaille, ça!", + "Réessayons une autre fois!", + "", + "J'ai enfin réussi! Voici les {Color:Red}Bombes à\nTélécommande{Color:White}! Un petit clic, et boom!\nTu les veux contre tes Bombes?\nJe te les rendrai après si tu préfères.\nPrendre les {Color:Red}Bombes à Télécommande{Color:White}?\n {Choice:FF} Oui {Choice:1F:10} Non", + "Vous échangez vos {Color:Red}Bombes normales{Color:White}\ncontre des {Color:Red}Bombes à Télécommande{Color:White}!\nAppuyez une fois pour les sortir et {Color:Blue}une\nseconde fois pour les faire exploser{Color:White}.", + "Reviens me voir si tu changes d'avis.\n", + "Tu veux reprendre les {Color:Red}Bombes normales{Color:White}\n{Color:Blue}contre{Color:White} les Bombes à Télécommande?\nPrendre les {Color:Red}Bombes normales{Color:White}?\n {Choice:FF} Oui {Choice:1F:13} Non", + "Vos {Color:Red}Bombes à Télécommande{Color:White} sont\néchangées contre des {Color:Red}Bombes normales{Color:White}!\nRevenez ici si vous voulez à nouveau\nutiliser les {Color:Red}Bombes à Télécommande{Color:White}.", + "Reviens me voir si tu changes d'avis.", + "Dis-le-moi si jamais tu veux encore\nutiliser les {Color:Red}Bombes à Télécommande{Color:White}.\nPrendre les {Color:Red}Bombes à Télécommande{Color:White}?\n {Choice:FF} Oui {Choice:1F:10} Non", + "", + "{Sound:01:E5}Eunet egnarté neib enu sa ut...\nOh! Tu ne serais pas un humain?!\nJe parle un peu ton langue. C'est très\nlongtemps des humains pas venus ici!\nJe suis {Color:Green}Festa le prêtre{Color:White}. Je m'occupe de\nle {Color:Green}temple{Color:White} qu'il se trouve juste derrière.\nMais j'imagine tu veux que tu peux\nparler avec les autres {Color:Green}Minish{Color:White}?\nVa dans le maison en forme de tonneau\nau sud. Tu trouveras un {Color:Red}Noix Blabla{Color:White}.\nSi tu le manges, tu pourras parler bien\nle langue des {Color:Green}Minish{Color:White}!", + "{Sound:01:E5}Tu veux te rendre au {Color:Green}temple{Color:White}?\nJe t'en prie, c'est par ici.", + "Sois très prudent: il a été envahi\npar des monstres.", + "{Sound:01:E5}Tu as réussi à trouver l'{Color:Red}Elément Terre{Color:White}\nmalgré tous ces monstres qui rôdent?!\n{Color:Green}L'Ancien{Color:White} sera surpris de l'apprendre!\nLes humains sont vraiment très forts!", + "{Sound:01:E5}Tu vas faire reforger l'{Color:Red}Epée Sacrée{Color:White}\npour sauver la princesse?\nCourage!\nJe suis sûr que tu y arriveras!", + "{Sound:01:E5}Tu as mangé la {Color:Red}Noix Blabla{Color:White}?\nAlors, qu'est-ce qui t'amène ici?\nJe vois...\n\n{07:1F:1C}", + "Je ne sais rien au sujet de l'{Color:Red}épée{Color:White}.\nVa plutôt interroger {Color:Green}l'Ancien{Color:White}.", + "", + "", + "Regarde, {Player}!\n\nC'est sûrement la {Color:Red}Noix Blabla{Color:White}\ndont {Color:Green}Festa{Color:White} nous a parlé.\nDépêche-toi de l'avaler!\n", + "", + "", + "{Sound:02:03}Sid ut euq ec sap sdnerpmoc en ej...", + "{Sound:02:03}Bienvenue dans notre forêt!\nAlors tu arrives vraiment à nous voir?\n{Color:Green}L'Ancien{Color:White} dit que les humains ne peuvent\nplus nous voir depuis longtemps.\nC'est incroyable que toi, tu y arrives!", + "{Sound:02:03}{Color:Red}Ici, nous cultivons de la {Color:Blue}Tyloriane{Color:White}.\n\nLe {Color:Red}Nectar{Color:White} Minish vendu dans vos villes\nest en fait {Color:Blue}extrait de cette plante{Color:White}.\nC'est nous qui vous l'amenons sans\nque vous vous en aperceviez.", + "Va dans le maison en forme de tonneau\nau sud. Tu trouveras un {Color:Red}Noix Blabla{Color:White}.\nSi tu le manges, tu pourras parler bien\nle langue des {Color:Green}Minish{Color:White}!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Le {Color:Blue}Nectar de Tyloriane{Color:White} porte bonheur.\n\nNous en apportons aux humains\nsans qu'ils s'en rendent compte.\nJe suis d'ailleurs en train de préparer\nune cargaison.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "Ouaf! Ouaf!", + "{Sound:02:1A}Je me demande où est passé\nmon père...\nIl est parti en fermant la porte à clé\npendant que je n'étais pas là.", + "On a perdu la {Color:Red}Clé de la Ferme{Color:White}.\n\nA tous les coups, elle est\n{Color:Blue}restée à l'intérieur{Color:White}...", + "{Sound:02:1A}Je comptais aller en ville vendre notre\nbon {Color:Red}Lait Lon Lon{Color:White}. Quelle malchance!", + "Mais c'est la {Color:Red}Clé de la Ferme{Color:White}!\n\nJe ne sais pas comment tu as fait pour\naller la chercher, mais je te remercie.\nComment tu t'appelles?\n\n{04:12}{Player}?\nC'est un joli nom.\nTu n'as qu'à passer par notre ferme\nsi tu veux aller au {Color:Green}Lac Hylia{Color:White}.", + "Encore merci pour ce que tu as fait.\n\nSi tu veux aller au {Color:Green}Lac Hylia{Color:White}, passe\npar notre pré, tu gagneras du temps.", + "{Sound:02:1A}Merci beaucoup, {Player}. Grâce à toi\non a pu rentrer chez nous.\nBon, il faut que je me dépêche de me\npréparer pour aller en ville.", + "Hiiiiii!\n", + "", + "Tu tombes bien, {Player}:\non vient juste de traire les vaches.\nJe peux te vendre du {Color:Red}Lait Lon Lon{Color:White}\nà un prix d'ami. Ça remet d'aplomb!\nTu peux m'en acheter quand tu veux\ntant que tu as un {Color:Red}Flacon vide{Color:White}.\nC'est 30 Rubis. Tu en veux?\n {Choice:FF} Oui {Choice:20:14} Non", + "Et un Flacon de {Color:Red}Lait Lon Lon{Color:White}\ntout frais pour le jeune homme!", + "Et un Flacon de Lait Lon Lon\ntout frais pour...\nAh! Mais tu n'as pas de {Color:Red}Flacon vide{Color:White}!\nDommage! Il faudra repasser.", + "Viens nous faire un petit coucou quand\ntu passes dans le coin!", + "", + "{Sound:02:1A}Merci beaucoup, {Player}.\nReviens nous voir quand tu veux.", + "Hiii...", + "Meuuuh!" + ], + [ + "", + "{Sound:02:04}Ici, on fabrique des objets à partir\nde plantes qu'on cultive nous-mêmes.\nLe {Color:Red}Nectar de Tyloriane{Color:White}, par exemple,\nest un porte-bonheur pour les humains.", + "{Sound:01:F9}Il y a un drôle de {Color:Green}Minish{Color:White} qui vit retiré\ndu village. C'est un {Color:Blue}inventeur{Color:White}.\nLa dernière fois qu'il est revenu ici,\nil nous a demandé du {Color:Red}Lait{Color:White}.\nIl devait vraiment avoir très soif...", + "{Sound:01:FE}Il y a un drôle de {Color:Green}Minish{Color:White} qui vit retiré\ndu village. C'est un {Color:Blue}inventeur{Color:White}.\nIl est revenu ici l'autre fois. Il voulait\nune {Color:Red}Potion Rouge{Color:White} et une {Color:Red}Potion Bleue.{Color:White}\nIl avait peut-être attrapé un rhume...", + "", + "", + "{Sound:01:F7}On fabrique des porte-bonheur de\ntoutes formes: graines, pierres...\nC'est difficile de faire en sorte que les\nhumains ne s'en rendent pas compte.", + "{Sound:02:03}On fabrique des porte-bonheur de\ntoutes formes: graines, pierres...\nC'est difficile de faire en sorte que les\nhumains ne s'en rendent pas compte.", + "{Sound:01:FD}J'ai appris plein de trucs pour livrer\ndes objets aux humains à leur insu.\nC'est vraiment un boulot intéressant!", + "", + "", + "", + "", + "", + "{Sound:02:05}Tu as réussi à trouver ma maison?!\nC'est rare que j'aie des visiteurs...", + "{Sound:01:FE}Hi hi hi! Faisons un assemblage!", + "{Sound:01:FF}Hi hi hi! L'assemblage de fragments,\nc'est difficile d'arrêter, hein?", + "{Sound:01:FD}Tiens?\nTu ne veux plus faire d'assemblage?", + "", + "", + "", + "{Sound:01:F8}Tu as sûrement entendu parler de gens\nqui sont soudain devenu chanceux\ndepuis qu'ils ont ramassé un {Color:Red}Fragment{Color:White}\nsur le bord de la route par exemple?\nCe sont en fait des porte-bonheur\nque nous autres, {Color:Green}Minish{Color:White}, fabriquons.\nRendre les humains heureux en secret,\nça nous donne la joie de vivre!", + "{Sound:01:F8}Tu as sûrement entendu parler de gens\nqui sont soudain devenu chanceux\ndepuis qu'ils ont ramassé un {Color:Red}Fragment{Color:White}\nsur le bord de la route par exemple?\nCe sont en fait des porte-bonheur\nque nous autres, {Color:Green}Minish{Color:White}, fabriquons.\nRendre les humains heureux en secret,\nça nous donne la joie de vivre!", + "{Sound:01:F8}Tu as sûrement entendu parler de gens\nqui sont soudain devenu chanceux\ndepuis qu'ils ont ramassé un {Color:Red}Fragment{Color:White}\nsur le bord de la route par exemple?\nCe sont en fait des porte-bonheur\nque nous autres, {Color:Green}Minish{Color:White}, fabriquons.\nRendre les humains heureux en secret,\nça nous donne la joie de vivre!", + "", + "", + "{Sound:01:FB}Il y a très longtemps, nos ancêtres ont\ntraversé la porte qui relie le monde des\nMinish à celui des humains pour venir\ns'installer dans cette forêt.", + "{Sound:01:FB}Il y a très longtemps, nos ancêtres ont\ntraversé la porte qui relie le monde des\nMinish à celui des humains pour venir\ns'installer dans cette forêt.\nNotre langue est d'ailleurs différente\nde celle du monde des Minish.", + "", + "", + "", + "{Sound:02:03}Si tu veux réparer ton épée, va voir\n{Color:Green}Melta le forgeron{Color:White} et ses 7 apprentis.\nIls vivent dans la montagne pour\ntrouver du métal plus facilement.\nTu devrais en parler à {Color:Green}l'Ancien{Color:White},\nil en sait sûrement plus sur eux.", + "{Sound:02:03}Si tu veux réparer ton épée, va voir{Color:Green}\nMelta{Color:White} le forgeron et ses 7 apprentis.\nIls vivent dans la montagne pour\ntrouver du métal plus facilement.", + "{Sound:01:FA}Alors, tu as rencontré {Color:Green}Melta{Color:White}?\nIl allait bien?\nEt ses apprentis, ils chantent toujours\nleur fameuse chanson? Et hop là là! ♪", + "Setid suov euq ec sap sdnerpmoc\nen ej siam, éloséd sius ej...", + "", + "{Sound:01:F9}Les monstres sont soudainement\ndevenus plus nombreux par ici.\nNotre prêtre dit qu'il y en a même dans\nle {Color:Green}temple{Color:White} au nord de notre village.", + "{Sound:02:00}Tu as combattu les monstres du temple\net récupéré l'{Color:Red}Elément Terre{Color:White}?!\nT'es vraiment incroyable!", + "{Sound:02:00}Tu as combattu les monstres du temple\net récupéré l'{Color:Red}Elément Terre{Color:White}?!\nLes humains sont vraiment incroyables!", + "", + "", + "{Sound:02:02}Tu connais les {Color:Red}Fragments du Bonheur{Color:White}?\nC'est très à la mode chez les humains.", + "{Sound:02:02}Tu connais les {Color:Red}Fragments du Bonheur{Color:White}?\nC'est très à la mode chez les humains.", + "{Sound:02:02}Tu connais les {Color:Red}Fragments du Bonheur{Color:White}?\nC'est très à la mode chez les humains.", + "", + "", + "{Sound:01:F8}Ils sont super tes vêtements d'humains!\nJ'aimerais bien en avoir moi aussi.", + "{Sound:01:F9}Je suis né ici et j'y ai toujours vécu.\nJe ne connais rien du monde extérieur.\nIl paraît qu'il y a de gigantesques\nmonstres verts dans la forêt.\nTu dois vraiment être très fort\npour avoir réussi à venir jusqu'ici!", + "{Sound:01:F9}Je sais ce que je veux faire!\n\nQuand je serai grand, je serai un\nhumain! Mais ça va pas être facile...", + "{Sound:01:FA}Je vais aller à la ville pour rendre\nvisite à des amis qui y habitent.", + "", + "{Sound:01:FB}Nous autres, {Color:Green}Minish{Color:White}, ne vivons pas\nseulement dans la forêt.\nIl y a des Minish un peu partout\ndans le royaume d'Hyrule.", + "{Sound:01:FC}Tu n'as pas vu de {Color:Green}Minish{Color:White} sur le chemin\nqui t'a mené à notre village?\nC'est bizarre.\nIl y en a partout, pourtant!", + "{Sound:01:FE}Nous autres, {Color:Green}Minish{Color:White}, ne vivons pas\nseulement dans la forêt.\nIl y a des Minish un peu partout\ndans le royaume d'Hyrule.", + "", + "", + "{Sound:02:03}En fait, de nombreux {Color:Green}Minish\n{Color:White}vivent dans la {Color:Green}Cité d'Hyrule{Color:White}!", + "{Sound:02:02}J'aimerais quitter ce petit village pour\ntenter ma chance en ville, moi aussi...\nOu alors à la montagne.\nIl paraît qu'ils s'amusent bien, là-bas!", + "{Sound:01:FB}J'ai reçu une lettre d'amis qui vivent\ndans la bibliothèque de la Cité d'Hyrule!\nIls ont de la chance!\nJ'aimerais bien habiter en ville...", + "", + "", + "{Sound:02:05}Bonjour!\n\nJe fais des recherches pour inventer\nde nouvelles espèces de Tyloriane.\nTu vois, la fleur est encore en bouton.\nEh bien j'essaye plein de trucs dessus.", + "{Sound:02:02}Il me faut du {Color:Red}Lait{Color:White} pour essayer une\nnouvelle espèce de Tyloriane.\nCe serait génial si quelqu'un pouvait\nm'en apporter un peu...", + "{Sound:01:FD}Génial! Merci beaucoup! Je vais pouvoir\nme replonger dans mes recherches!\nJ'ai hâte de voir la fleur éclore!", + "{Sound:02:02}La nouvelle Tyloriane n'a pas encore\néclos. Encore un peu de patience!", + "{Sound:01:FF}C'est trop génial!\nUne {Color:Blue}Tyloriane Jaune{Color:White} a éclos!\nEt c'est grâce à toi!\nMerci beaucoup!", + "{Sound:01:FC}Il me faut de l'{Color:Red}Eau du Gonggle{Color:White} pour\ntester une autre espèce de Tyloriane.\nMais le {Color:Green}Mont Gonggle{Color:White} est bien trop loin.\nAh! Si quelqu'un pouvait m'en ramener...", + "{Sound:01:FD}Génial! Merci beaucoup! Je vais pouvoir\nme replonger dans mes recherches!\nJ'ai hâte de voir la fleur éclore!", + "", + "{Sound:01:FF}C'est trop génial!\nUne {Color:Blue}Tyloriane Bleue{Color:White} a éclos!\nEt c'est encore grâce à toi!\nMerci mille fois!", + "{Sound:01:FC}Il me faut une {Color:Red}Potion Rouge{Color:White} pour tester\nencore une autre espèce de Tyloriane.\nMais je ne sais pas où en trouver une.\nTu n'aurais pas une idée, toi?", + "{Sound:01:FD}Génial! Merci beaucoup! Je vais pouvoir\nme replonger dans mes recherches!\nJ'ai hâte de voir la fleur éclore!", + "", + "{Sound:01:FF}C'est trop génial!\nUne {Color:Blue}Tyloriane Orange{Color:White} a éclos!\nEt c'est une fois de plus grâce à toi!\nJe ne sais pas comment te remercier!", + "{Sound:01:FA}Je ne vais plus faire de tests avant\nlongtemps, mais j'y réfléchis déjà...\nSuper Tyloriane... Hyper Tyloriane...\nCyber Tyloriane... Laquelle choisir?", + "{Sound:01:FB}Oh! Mais ce ne serait pas\ndu {Color:Red}Lait Lon Lon{Color:White} que tu as là?\nC'est pour moi que tu l'as amené?\n {Choice:FF} Oui! {Choice:21:4E} Euh... non.", + "{Sound:01:FB}Oh! Mais ce ne serait pas de\nl'{Color:Red}Eau du Gonggle{Color:White} que tu as là?\nC'est pour moi que tu l'as amenée?\n {Choice:FF} Oui! {Choice:21:4E} Euh... non.", + "{Sound:01:FB}Oh! Mais ce ne serait pas\nune {Color:Red}Potion Rouge{Color:White} que tu as là?\nC'est pour moi que tu l'as amenée?\n {Choice:FF} Oui! {Choice:21:4E} Euh... non.", + "{Sound:02:01}Ah bon. Dommage...\nDis-le-moi si jamais tu n'en veux plus!" + ], + [ + "", + "Il doit y avoir des Minish ici.\n\nIls ont dû construire un village,\ncachés au fond de la forêt.\nMais pour pouvoir y entrer,\nil va falloir que tu sois plus petit.\nTrouve-moi une souche d'arbre\net je te changerai en Minish!", + "{Sound:00:92}{04:10:00}Ecoute gamin, je vais t'apprendre\nquelque chose de très important.\nLes {Color:Green}Minish{Color:White} sont minuscules. Tu ne les\ntrouveras jamais, grand comme tu es.\nTu vois cette souche d'arbre?\nElle a l'air tout à fait banale?\nEh bien il ne faut pas se fier\naux apparences!\nC'est ce qu'on appelle une\n{Color:Blue}entrée secrète{Color:White} ou {Color:Blue}entrée Minish{Color:White}!\nLes humains l'utilisaient pour\nchanger leur taille autrefois!\nGrâce à moi, tu pourras devenir {Color:Blue}aussi\npetit qu'un Minish{Color:White} si tu montes dessus!\nIl te suffit d'appuyer sur {Key:Right} debout\nsur la souche pour rétrécir.\nAppuie aussi sur {Key:Right} près de la souche\npour redevenir grand.\nAllez, essaye!", + "Et voilà! Tu vois le monde comme\nle voient les Minish, maintenant!\nTu as bien fait de me sauver, non?\nAllons! Allons! Inutile de me remercier!\nIl y a des entrées Minish {Color:Blue}de différentes\nformes un peu partout{Color:White}. Cherche bien!\nAppuie sur {Key:Right} près de la souche quand\ntu veux retrouver ta taille normale.\nFais très attention: {Color:Blue}les dangers sont\nplus nombreux quand on est petit{Color:White}.\nCe qui n'était qu'une flaque d'eau\nse change en un profond marécage!\nEt je n'ai pas envie de finir noyé!\nAlors regarde bien où tu mets les pieds!" + ], + [ + "", + "", + "Le {Color:Green}Marais de Tabanta{Color:White} engloutit tous\nceux qui osent s'y aventurer.\nPour le traverser, il faudrait courir\n{Color:Blue}aussi vite que le vent{Color:White}!", + "N'essaye pas d'éclairer cette pièce!\nJe préfère être dans le noir...", + "Tu as découvert mon secret!\nSurtout ne le répète à personne!", + "", + "", + "", + "", + "", + "", + "", + "Bonjour!\nJe suis Poemoon, grand poète d'Hyrule.\nJe crois savoir que tu t'appelles\n{Player}, n'est-ce pas?\nJ'ai parcouru le royaume tout en\ncomposant des poèmes en chemin.\nJe voulais rentrer chez moi après ce\nlong périple, mais la route est bloquée.\nEn plus, j'ai trouvé {Color:Red}deux fragments qui\ns'emboîtaient{Color:White}, mais j'en ai perdu un!\nJ'ai dû le perdre à {Color:Blue}l'auberge{Color:White} hier soir.\nJe n'ai vraiment pas de chance!\nOh et puis flûte! Je craque! Il faut que\nj'exprime ma peine avec un poème!\n{Color:Blue} Tu m'as quitté, petit fragment\n Plongeant mon cœur dans le tourment\n Inaccessible, tel les étoiles\n Qui de la nuit égayent la toile", + "La route qui mène à ma maison est\ncomplètement bloquée!\nEt j'ai perdu {Color:Red}un des deux fragments{Color:White}\nque j'ai trouvés lors de mon voyage!\nJ'ai dû le perdre à {Color:Blue}l'auberge{Color:White} hier soir.\nJe n'ai vraiment pas de chance!\nTrop c'est trop! J'ai besoin d'exprimer\nma détresse à travers un poème!\n{Color:Blue} Tu m'as quitté, petit fragment\n Plongeant mon cœur dans le tourment\n Inaccessible, tel les étoiles\n Qui de la nuit égayent la toile", + "J'ai perdu le {Color:Red}fragment{Color:White} qui allait avec\ncelui-ci. Préviens-moi si tu le trouves.", + "Ah! Tu as apporté un {Color:Red}fragment{Color:White}?\nEssayons-le avec le mien!", + "Ils se sont emboîtés à la perfection!\n\nC'est formidable! C'est l'extase!\nL'inspiration me vient!\n{Color:Blue} Amants que le destin sépare\n Les fragments cherchent leur moitié\n Tel mon cœur qui sans écart\n Marche vers son amour secret", + "Ah! Mon petit {Player}!\nEcoute un peu ce qui m'arrive!\nEnfin de retour dans mon tendre logis,\nj'y ai trouvé avec surprise un inconnu!\nJe suis bien trop timide pour vivre avec\nquelqu'un que je ne connais pas!\nIl faut que j'exprime ce sentiment à\ntravers un poème!\n{Color:Blue} J'ai laissé ma maison en proie\n A un bien espiègle voleur\n Il peut s'emparer de mon toit\n Mais il n'aura jamais mon cœur", + "Mon petit {Player}! Grâce à toi\nj'ai enfin pu retourner chez moi!\nLa décoration a beaucoup changé,\nmais ce n'est pas si mal, finalement.\nJe tiens à t'exprimer ma\nreconnaissance par un poème.\n{Color:Blue} De mon logis j'ai retrouvé\n La quiétude et la solitude\n Mon cœur est quelque peu serré\n Mais il te doit sa gratitude", + "Ce n'est pas grave.\nOn réessayera une autre fois.", + "Mon petit {Player}!\nTu es venu faire un assemblage?\nVoyons si nos {Color:Red}fragments{Color:White} s'accordent!\n", + "Attends, mon petit {Player}!\n\nIl y a plein de coquillages bleus dans\nla cheminée. Tu veux bien les jeter?\nJe les trouve vraiment affreux!\nJe compte sur toi!" + ], + [ + "", + "C'est toi qui m'as sauvé?\nMerci!\nLa situation est catastrophique!\n\nLe {Color:Green}roi{Color:White}, qu'on trouvait bizarre, était en\nfait {Color:Green}Vaati{Color:White} qui a pris son apparence!\nIl nous a pétrifiés et le château a été\nattaqué par des monstres!\nQu'est-ce qu'on va devenir?!\n", + "Mon petit {Player}!\nC'est affreux!\n{Color:Green}Vaati{Color:White} a emmené la {Color:Green}princesse Zelda{Color:White}\nau sommet du château!\nIl prépare un mauvais coup!\nIl faut absolument que tu l'arrêtes!", + "Le vrai {Color:Green}roi{Color:White} doit être emprisonné\nquelque part dans le château...\nJe t'en prie, trouve-le et délivre-le.\nOn t'y aidera après avoir récupéré.", + "C'est toi qui m'as sauvé?\nMerci beaucoup!\nSauve les deux autres, aussi!", + "Ne t'en fais pas pour nous!\nCours sauver la {Color:Green}princesse Zelda{Color:White}!", + "Nous protégerons le {Color:Green}roi{Color:White} au péril de nos\nvies. Va vite secourir la {Color:Green}princesse{Color:White}!", + "Nous sommes totalement impuissants\nface à ces horribles monstres...", + "", + "", + "", + "", + "{Player}!\n\nC'est toi qui m'as délivré de ce sort?\nTu as bien changé. Un vrai petit homme!\nOn dirait qu'il s'est passé beaucoup de\nchoses ici pendant que j'étais pétrifié.\nJe suppose que c'est l'œuvre de {Color:Green}Vaati{Color:White}?\nEn tant que roi, j'aimerais le châtier.\nMais je me sens bien affaibli.\nJe ne ferais que te retarder.\n{Player}, tu possèdes l'{Color:Red}Epée Sacrée{Color:White}.\nTu es notre seul espoir!\nJe t'en prie, sauve ma petite {Color:Green}Zelda{Color:White}!\nUtilise cette {Color:Red}Clé{Color:White} pour sortir d'ici.", + "J'aimerais vraiment pouvoir t'aider,\nmais je ne ferais que te retarder...\nJe t'en prie, sauve ma petite {Color:Green}Zelda{Color:White}!\n", + "", + "", + "" + ], + [ + "", + "Regarde, {Player}!\nÇa a l'air génial!\n{07:25:02}", + "Allons vite voir les attractions!\n", + "{Player}, tu devrais écouter l'histoire\nde ce vieil homme, toi aussi!\nTiens!\nQu'est-ce qu'il y a là-bas?", + "Alors les {Color:Green}Minish{Color:White} existent vraiment?!\nC'est ce que disait mon père, aussi!\nTiens!\nQu'est-ce qu'ils font par là-bas?", + "Il y a eu {Color:Blue}un tournoi au château{Color:White}!\nJe me demande qui est le vainqueur!\nTiens!\nJe vais aller faire un tour là-bas!", + "{Player}!\nOù vas-tu?! C'est par ici!", + "", + "", + "", + "", + "", + "Bienvenue à la {Color:Blue}fête des Minish{Color:White}!\n\nC'est cette année que s'ouvre la porte!\nLes {Color:Green}Minish{Color:White} vont peut-être venir!", + "Il y a très très longtemps, notre monde\na été envahi par d'horribles monstres.\nIls étaient si féroces et si forts que\nles gens ne pouvaient rien contre eux.\nMais des {Color:Green}Minish{Color:White} sont apparus et nous\nont offert une épée et une lumière d'or.\nGrâce à ces cadeaux, les monstres\nont été vaincus et la paix retrouvée.\nCette fête en l'honneur des {Color:Green}Minish{Color:White} a\nlieu chaque année pour ne pas oublier.\nMais les {Color:Green}Minish{Color:White} ne se montrent\nque devant les enfants sages.", + "Eh ben moi, je crois plus aux {Color:Green}Minish{Color:White}!\n\nJe suis grande maintenant!\nJe sais qu'ils z'existent pas!", + "Est-ce que on peut rencontrer\nles {Color:Green}Minish{Color:White} si on est gentil?", + "Ils sont beaux, ils sont frais mes\nlégumes! Et les prix sont \"Minish\"!", + "{Sound:00:AD}C'est super, la {Color:Blue}fête des Minish{Color:White}!\n\nMoi aussi je m'amuse bien!\nEt je vends plein de bons fruits!", + "Venez tenter votre chance à la loterie!\nIl y a plein de superbes prix à gagner!", + "Hé, t'as déjà vu un {Color:Green}Minish{Color:White}, toi?\nBen moi, j'en ai vu un l'autre jour!\nIl avait un chapeau rouge et il s'était\ncaché dans la chaussure de mon père!", + "Moi je suis gentil, alors les {Color:Green}Minish{Color:White},\neh ben y vont venir jouer avec moi.", + "Une fois par siècle, la porte qui relie\nle monde des {Color:Green}Minish{Color:White} au nôtre s'ouvre.\nEt c'est justement cette année\nque la porte doit s'ouvrir!\nIl paraît que les {Color:Green}Minish\n{Color:White}vont nous rendre visite!\nJe suis content d'avoir vécu\nassez longtemps pour voir ça!", + "Chaque année, un tournoi est organisé\nau château à l'occasion de cette fête.\nCelui de cette année vient de se finir.\nC'est un {Color:Blue}homme en noir{Color:White} qui l'a remporté.", + "Il paraît que ces tout petits {Color:Green}Minish{Color:White}\nnous apportent le bonheur!\nJe me demande quand est-ce\nqu'ils vont passer pour moi...", + "Alors, {Player}, tu t'amuses bien?\n\nC'est la plus grande fête d'{Color:Green}Hyrule{Color:White}!\nIl faut en profiter!", + "J'étais parti faire un long voyage,\nmais je suis revenu pour la fête.\nC'est si bon de retrouver cette chère\nCité d'Hyrule. Ça m'inspire!", + "J'adore la {Color:Blue}fête des Minish{Color:White}!\nÇa met de l'ambiance en ville!\nOn a vraiment de la chance\nde vivre une époque de paix!", + "On a bien fait de venir de si loin avec\nma sœur pour voir la {Color:Blue}fête des Minish{Color:White}!", + "Tu ne serais pas le petit-fils\nde monsieur {Color:Green}Smith{Color:White}?\nC'est vraiment le meilleur\nforgeron d'Hyrule!\nJe participe au tournoi chaque année\npour gagner une de ses épées!\nMais je suis trop nul: je me fais\ntoujours éliminer rapidement...\nLe tournoi était vraiment incroyable\ncette année!\nJe me demande bien d'où peut bien venir\nle vainqueur.\nIl a battu tout le monde en un rien de\ntemps avec ses drôles de techniques...", + "{Sound:00:AA}Je suis venu du {Color:Green}Château d'Hyrule{Color:White} pour\nveiller au bon déroulement de la fête.", + "Ben moi, j'ai jamais vu les {Color:Green}Minish{Color:White}...\n", + "Vous avez l'air de bien vous entendre\ntous les deux!", + "Je cherche les {Color:Green}Minish{Color:White}!\nMa mère a dit qu'y sont venus à la fête!", + "Ça y est! J'ai vu un Minish!\nY'en avait un par ici tout à l'heure!", + "C'est la première fois que je viens à\ncette fête. Mais où sont les {Color:Green}Minish{Color:White}?", + "Mon mari ne parle que des {Color:Green}Minish{Color:White} du\nmatin au soir! C'est agaçant à force!\nQuand est-ce qu'il comprendra\nque ce n'est qu'une légende?!", + "Je reviens du tournoi qui a eu lieu au\n{Color:Green}Château d'Hyrule{Color:White}, au nord de la ville.\nC'était vraiment superbe!\nTant d'émotions, ça ouvre l'appétit!", + "Cette fête nous a donné beaucoup de\ntravail, mais je suis fière du résultat!", + "Voyons ce que vous réserve le sort!\n", + "Je suis venue de très loin avec ma\npetite sœur pour voir cette fête!\nLa légende dit que les {Color:Green}Minish{Color:White} ne sont\npas plus hauts qu'un pouce.\nJe me demande s'ils existent\nvraiment..." + ], + [ + "" + ], + [ + "", + "Aïe! Ce trésor a son gardien!\nEt il n'a pas l'air commode en plus!" + ], + [ + "", + "Salut mon gars!\nJe suis {Color:Green}Igor le fossoyeur{Color:White}!\nComment?\nL'esprit du roi t'a appelé?\nJe vois. C'est l'esprit d'un\nancien roi d'Hyrule.\nIl vient dans mes rêves aussi parfois.\nIl repose dans son tombeau.\nTiens, prends la {Color:Red}Clé du Cimetière\n{Color:White}et va lui rendre visite!", + "Ce satané corbeau t'a piqué\nla {Color:Red}Clé du Cimetière{Color:White}?\nIl faut t'approcher de lui rapidement\nsi tu veux la récupérer.", + "Je vais t'ouvrir le portail.\nSois prudent, mon gars!", + "{Color:Blue}Gauche, gauche, gauche, haut, haut,\nhaut{Color:White}... C'est quoi la dernière, déjà?", + "Tu veux faire un {Color:Blue}assemblage{Color:White} de\nfragments avec moi?", + "Oh! Ils sont assemblés!\n\nJ'espère que ça va m'apporter\ndu boulot à la pelle!", + "Reviens faire un essai quand t'auras\ntrouvé d'autres {Color:Red}fragments{Color:White}.", + "Salut mon gars!\nJe suis {Color:Green}Igor le fossoyeur{Color:White}!\nComment?\nL'esprit du roi t'a appelé?\nJe vois. C'est l'esprit d'un\nancien roi d'Hyrule.\nIl vient dans mes rêves aussi parfois.\nIl repose dans son tombeau.", + "Ce fichu corbeau nous a piqué\nla {Color:Red}Clé du Cimetière{Color:White}!\nPoursuis-le!\nIl faut la récupérer!", + "Ouf! On a récupéré la {Color:Red}Clé du Cimetière{Color:White}!\nFais attention maintenant, {Player}!\nAllons ouvrir le portail avant que\ntu ne te la refasses piquer!" + ], + [ + "", + "Ça t'intéresse?\n {Choice:FF} Oui {Choice:29:05} Non", + "Merci!\nA la prochaine!", + "T'as pas assez de {Color:Red}Rubis{Color:White}!\nTu repasseras!", + "Tu peux plus en porter!\nTu repasseras!", + "Si c'est comme ça, je rentre chez moi!\n", + "", + "", + "", + "", + "", + "Tu m'as bien eu!\n\nPour me faire pardonner, je te vends\n10 {Color:Red}Bombes{Color:White} pour {Var:1} Rubis!\n{07:29:01}", + "Tu m'as bien eu!\n\nPour me faire pardonner, je te vends\nune {Color:Red}Bague d'Escalade{Color:White} pour {Var:1} Rubis!\nElle te permettra de grimper aux parois\nà surface rugueuse dans la montagne!\n{07:29:01}", + "Tu m'as bien eu!\n\nPour me faire pardonner, je te vends\nun {Color:Red}Fragment du Bonheur{Color:White} {Var:1} Rubis!\n{07:29:01}", + "Tu m'as bien eu!\n\nPour me faire pardonner, je te vends\n30 {Color:Red}Flèches{Color:White} pour {Var:1} Rubis!\n{07:29:01}", + "J'aimerais bien te vendre des {Color:Red}Flèches{Color:White},\nmais tu n'as même pas d'{Color:Red}Arc{Color:White}!\nTu repasseras!\n", + "Tu m'as bien eu!\n\nPour me faire pardonner, je te vends\nun {Color:Red}Flacon{Color:White} pour {Var:1} Rubis!\nTu pourras y mettre plein de trucs!\nEt tu en auras besoin au {Color:Green}Mont Gonggle{Color:White}!\n{07:29:01}", + "J'ai plus rien à te vendre!\n", + "Tu m'as bien eu!\n\nPour me faire pardonner, je vais te\ndonner une info très intéressante!\n{07:29:13}", + "Un ami a un objet qui te serait très\nutile pour escalader le {Color:Green}Mont Gonggle{Color:White}!\nIl habite une {Color:Green}grotte au sud du Plateau\nde Bélet{Color:White}. Tu devrais aller le voir!", + "Tu m'as bien eu!\nPour me faire pardonner,\nje te propose de faire un {Color:Blue}assemblage\n{Color:White}pour {Var:1} Rubis!\n{07:29:15}", + "Ça t'intéresse?\n {Choice:29:02} Oui {Choice:29:05} Non", + "Ça t'intéresse plus?\nTant pis!" + ], + [ + "" + ], + [ + "", + "Le {Color:Red}Nectar Rouge{Color:White} permet de trouver\nplus de {Color:Red}Cœurs{Color:White}!\n{07:2B:0F}", + "Le {Color:Red}Nectar Blanc{Color:White} permet de trouver\nplus de {Color:Red}Fragments du Bonheur{Color:White}!\n{07:2B:0F}", + "Le {Color:Red}Nectar Vert{Color:White} permet de trouver\nplus de {Color:Red}Coquillages Surprise{Color:White}!\n{07:2B:0F}", + "Le {Color:Red}Nectar Jaune{Color:White} permet de trouver\nplus de {Color:Red}Rubis{Color:White}!\n{07:2B:0F}", + "Le {Color:Red}Nectar Bleu{Color:White} permet de trouver\nplus d'objets!\n{07:2B:0F}", + "Le {Color:Red}Nectar Orange{Color:White} permet de trouver\nplus de {Color:Red}Fées{Color:White}!\n{07:2B:0F}", + "Merci!\nJe le mets dans ton Flacon!", + "Tu es sûr?\nJette un œil aux autres.", + "Désolé, mais je crois bien que\ntu n'as pas assez de Rubis.", + "Désolé, mais je crois bien que\ntu n'as pas de Flacon vide.\nReviens quand tu auras un Flacon vide.", + "Désolé, mais tu ne peux pas avoir\nplusieurs Flacons d'un même Nectar.\nJe suis vraiment désolé...\nMais tu peux en acheter un autre.", + "Et voilà!\nReviens quand tu veux!", + "Je vends du Nectar de toutes sortes!\nTu peux le mettre dans un Flacon!\nBoire du Nectar, ça porte chance!", + "Cette bouteille est vide.\n\nJe la garde pour quand je trouverai\nune nouvelle espèce de Tyloriane!", + "C'est {Var:1} Rubis. Tu en achètes?\n {Choice:FF} Oui {Choice:2B:08} Non", + "{Sound:00:AD}Oooh! Bonjour!\nQu'est-ce que ce sera?", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:01:F4}Apporte-moi ce que tu veux acheter.\nY'a des affaires en or à ne pas rater!", + "Un {Color:Red}Bouclier{Color:White} pour {Var:1} Rubis!\nÇa vaut le coup!\n{07:2C:14}", + "{Color:Red}10 Bombes{Color:White} pour {Var:1} Rubis!\nC'est une offre d'enfer!\n{07:2C:14}", + "Une {Color:Red}Grande Bourse{Color:White} pour {Var:1} Rubis!\nTu y rangeras plus de Rubis! Pratique!\n{07:2C:14}", + "{Color:Red}30 Coquillages Surprise{Color:White} pour\n{Var:1} Rubis!\nA quoi ça sert? C'est une surprise!\n{07:2C:14}", + "{Sound:01:F4}Comment es-tu passé derrière moi?!\nTu le veux tant que ça, ce {Color:Red}Flacon{Color:White}?\nC'est rare, un client fou de {Color:Red}Flacons{Color:White}!\nJe comptais pas le vendre, mais bon...\nPuisque tu y tiens tellement:\nUn magnifique {Color:Red}Flacon{Color:White} pour {Var:1} Rubis!\n{07:2C:14}", + "Un {Color:Red}Grand Carquois{Color:White} pour {Var:1} Rubis!\nTu pourras porter plus de {Color:Red}Flèches{Color:White}!\n{07:2C:14}", + "{Color:Red}10 Flèches{Color:White} pour {Var:1} Rubis!\nÇa c'est du prix!\n{07:2C:14}", + "{Color:Red}30 Bombes{Color:White} pour {Var:1} Rubis!\nJe fais exploser les prix!\n{07:2C:14}", + "{Color:Red}30 Flèches{Color:White} pour {Var:1} Rubis!\nPromo spéciale Grands Carquois!\n{07:2C:14}", + "Mais {Color:Blue}tu as déjà un splendide bouclier{Color:White}!\nTu n'en as pas besoin de deux!", + "{Sound:01:F4}C'est pas gentil de te moquer de moi!\nAllez, montre-moi ce qui t'intéresse!", + "Fouyaya!\nMais tu n'as pas assez de Rubis, là!\nDésolé, mais je ne marchande pas.\nReviens quand tu auras économisé.", + "Fouyaya! C'est dommage, mais je crois\nque tu ne peux pas en porter plus!", + "{Sound:01:F4}Merci! A la prochaine! N'oublie pas:\nLe meilleur choix, c'est chez Fouyaya!", + "{Sound:01:F4}Merci beaucoup! C'est gentil\nde dépenser autant chez moi!", + "{Sound:01:F4}Merci beaucoup!\nTu es vraiment un bon client!", + "{Sound:01:F4}J'ai l'impression qu'on m'observe...\nMon imagination me joue des tours?", + "{Sound:01:F4}Ah ben non! Je savais bien que j'étais\npas seul! Mais par où es-tu entré?!\nC'est pas bien d'entrer en douce!\nTu m'as fait une peur bleue!", + "Alors, tu achètes?\n {Choice:FF} Oui {Choice:2C:0C} Non", + "", + "{Sound:01:F4}Fouyaya!\nMais c'est pas à vendre, ça!\nC'est de la pâtée pour Brutus,\nmon petit toutou adoré!\nHein? C'est le {Color:Red}Flacon{Color:White} que tu veux?\nEt dans quoi je mets ma pâtée, moi?\nBon, si tu vas chez moi apporter sa\npâtée à Brutus, {Color:Blue}le Flacon est à toi{Color:White}!\nQu'est-ce que t'en dis?\n {Choice:FF} Marché conclu! {Choice:2C:17} Non merci.", + "C'est toi qui vois...\n", + "Alors on fait comme ça!\nEt n'oublie pas surtout!", + "J'ai indiqué sur ta {Color:Red}carte{Color:White}\noù se trouve ma maison.", + "J'ai plein de {Color:Red}fragments{Color:White} à vendre.\nPour leur forme, c'est la surprise.", + "Désolé, j'ai tout vendu.\nIl faudra revenir plus tard.", + "{Color:Red}Fragments du Bonheur{Color:White} à vendre!\nPour leur forme, c'est la surprise!\n{Var:1} Rubis le {Color:Red}fragment{Color:White}. Tu achètes?\n {Choice:FF} Oui {Choice:2C:1D} Non", + "Reviens me voir si tu changes d'avis.\nJ'en ai des nouveaux régulièrement.", + "Tu n'as pas assez de Rubis...\nReviens quand tu auras économisé.", + "Ton {Color:Red}Sac à Bonheur{Color:White} est déjà plein.\nJe ne peux pas te vendre de {Color:Red}fragment{Color:White}.", + "Merci!\nIl m'en reste encore si tu veux!", + "C'était le dernier.\nMais j'attends une autre livraison.", + "", + "{Sound:00:D1}Mon maître {Color:Green}Fouyaya{Color:White} rentre souvent\ntard. Je me sens un peu seul. Ouaf!", + "Un {Color:Red}Boomerang{Color:White} pour {Var:1} Rubis!\nLe parfait outil de l'aventurier!\n{07:2C:14}" + ], + [ + " {Choice:FF} J'achète! {Choice:2D:0A} Non merci.", + "Je te conseille d'acheter un peu de\nma {Color:Red}Potion Bleue{Color:White}, mon garçon.\nBois-la d'une traite et tu seras frais\ncomme un gardon!", + "C'est de la bonne {Color:Red}Potion Bleue{Color:White} faite\nmaison! Et c'est 60 Rubis le {Color:Red}Flacon{Color:White}!\nAlors, mon garçon, tu en veux?\n{07:2D:00}", + "Tu veux un peu de ma bonne {Color:Red}Potion\nBleue{Color:White}? Ça remet d'aplomb, tu sais!\nJe te remplie ton {Color:Red}Flacon{Color:White} pour 60 Rubis.\nComme ça tu peux l'emmener partout!\nAlors, qu'en dis-tu, mon garçon?\n{07:2D:00}", + "De la délicieuse {Color:Red}Potion Rouge{Color:White}, préparée\navec amour! C'est 150 Rubis le flacon!\nAlors, mon garçon, tu en veux?\n{07:2D:00}", + "C'est nouveau, c'est la {Color:Red}Potion Rouge{Color:White}!\nBeaucoup plus efficace!\nQuand tu y auras goûté, la {Color:Red}Potion\nBleue{Color:White} te semblera bien fade!\n150 Rubis le flacon. Qu'en dis-tu?\n{07:2D:00}", + "Reviens quand tu n'en auras plus.\nHa ha ha ha ha!", + "Oh! Mais c'est un excellent choix!\nC'est un article unique!\nLe {Color:Red}Champignon du Réveil{Color:White}!\nSon odeur réveillerait n'importe qui!\n60 Rubis seulement! Tu le prends?\n {Choice:FF} Oui! {Choice:FF} Non merci.", + "Très bon achat, mon garçon!\nTu devrais essayer ma {Color:Red}Potion{Color:White} aussi.", + "Tu veux acheter un peu de {Color:Red}Potion{Color:White}?\nUne bonne gorgée pour récupérer!\nLaquelle tu préfères, mon garçon?\nLa rouge ou la bleue?", + "Tu n'en veux pas? Tant pis pour toi!\nHa ha ha ha ha!", + "Tu n'as pas assez de Rubis, mon petit.\nDésolée, mais il faudra repasser.\nNe t'inquiète pas, je suis là tous les\njours. Ha ha ha ha ha!", + "Mais tu n'as {Color:Blue}pas de Flacon vide{Color:White}!\nPas de {Color:Red}Flacon{Color:White}, pas de {Color:Red}Potion{Color:White}! Ha ha!\nReviens me voir quand tu auras un\n{Color:Red}Flacon vide{Color:White}, mon petit." + ], + [ + "", + "Bourse (300 Rubis)", + "Carquois (300 Rubis)", + "10 Bombes (30 Rubis)", + "30 Bombes (80 Rubis)", + "10 Bombes à Télécommande (40 Rubis)", + "30 Bombes à Télécommande (100 Rubis)", + "Bouclier (40 Rubis)", + "Bouclier Miroir (350 Rubis)", + "10 Flèches (20 Rubis)", + "30 Flèches (50 Rubis)", + "Coquillage Surprise (15 Rubis)", + "Flacon (200 Rubis)", + "Boomerang Magique (350 Rubis)", + "Baguette de Feu (350 Rubis)", + "Champignon du Réveil (50 Rubis)", + "Pain au lait (10 Rubis)", + "Sandwich (10 Rubis)", + "Croissant (20 Rubis)", + "Tarte (20 Rubis)", + "Fragment rouge - Haut (30 Rubis)", + "Fragment rouge - Bas (30 Rubis)", + "Fragment bleu - Haut (30 Rubis)", + "Fragment bleu - Bas (30 Rubis)", + "Fragment vert - Haut (30 Rubis)", + "Pâtée pour chien" + ], + [ + "", + "Dans le temps, on m'appelait {Color:Green}Gust la\nbourrasque{Color:White}. J'étais un sacré gaillard!\nMais depuis peu, je me sens lourd,\nje n'arrive même plus à me lever...", + "C'est rare d'avoir des visiteurs!\nComment as-tu fait pour venir ici?", + "Ça fait bizarre de voir {Color:Green}grand-père{Color:White}\nalité. Lui qui débordait d'énergie...\nOn le croirait presque victime d'une\nmalédiction ou quelque chose comme ça.", + "Personne ne veut me croire, mais j'ai\nvu un fantôme rôder autour de Gust!", + "Autrefois, mon grand-père chassait\nles monstres avec un {Color:Red}Pot Magique{Color:White}.\nIl paraît que c'était un grand héros!\nMais maintenant, il est au lit, malade.", + "", + "Quoi?! J'étais hanté par un mauvais\nesprit?! Et c'est toi qui l'as chassé?\nJe me sens mieux maintenant!\nJe serai sur pieds en un rien de temps!\nComment t'appelles-tu? {Player}?\nJe te dois une fière chandelle!", + "Reviens nous voir si jamais tu refais\nun saut dans les parages!", + "Reviens nous voir si jamais tu refais\nun saut dans les parages!", + "Ça alors!\n\nGrand-père a l'air d'aller mieux!\nJe ne sais pas comment te remercier!\nAlors il était bel et bien hanté par un\nfantôme? C'est vraiment incroyable!", + "Sois le bienvenu ici, mon garçon. Nous\nsommes les {Color:Green}Eoliens{Color:White}, le {Color:Green}peuple du vent{Color:White}.\nNous avons jadis quitté ce que vous\nappelez les \"{Color:Green}Ruines du Vent{Color:White}\"\npour venir nous installer dans les cieux\navec notre palais.\nLe vent est notre ami, et il nous\nrapporte tout ce qui se passe en bas.\nQu'un jeune garçon rassemble les\n4 {Color:Red}Eléments{Color:White} pour sauver la princesse\net qu'un sorcier malveillant nommé\n{Color:Green}Vaati{Color:White} sème le chaos et la terreur...\nL'{Color:Red}Elément{Color:White} que tu recherches se cache\nau plus profond du {Color:Green}Palais du Vent{Color:White}.\nIl est dit que {Color:Blue}l'Epée Sacrée née des 4\nEléments ouvrira la voie vers la Force.\n{Color:White}Et {Color:Green}Vaati{Color:White} le sait certainement...\nSois prudent lorsque tu créeras l'{Color:Red}épée{Color:White}.\nAucun Terrien n'est censé entrer dans\nle temple. Tu seras l'unique exception.\nVa sur le toit de ce bâtiment\npour te rendre au temple.", + "Il y a un {Color:Blue}tourbillon{Color:White} au sommet de cette\ntour. Utilise-le pour aller au {Color:Green}palais{Color:White}.\nDépêche-toi de créer l'{Color:Red}Epée Sacrée{Color:White} et\nde briser le sort lancé à la princesse.", + "Bonjour {Player}! Encore merci de\nm'avoir débarrassé de ce fantôme!\nJ'ai trouvé un objet très intéressant.\nJe l'ai gardé exprès pour toi. Tiens!", + "Mais je te reconnais! Tu es {Player}!\nTu étais venu grâce aux fragments!\nEh oui! On est au-dessus des nuages!\nBienvenue chez les {Color:Green}Eoliens{Color:White}!\nNous sommes les gardiens de l'entrée\ndu {Color:Green}palais{Color:White} où sommeille l'{Color:Red}Elément Vent{Color:White}.", + "Ça alors!\nMais c'est le petit {Player}!\nTu sais que grâce à toi, grand-père\nest en pleine forme, maintenant!", + "Chez nous, on est très doués pour\ntrouver des {Color:Red}Fragments du Bonheur{Color:White}.\nA tel point qu'on en a trop et qu'on\nne sait plus quoi en faire!\nSi seulement quelqu'un pouvait nous\nen prendre un peu!", + "Oh! C'est toi!\n\nJ'ai cru que je ne pourrais jamais\nrentrer chez moi!\nMais grâce au Fragment que tu as\nassemblé au mien, j'ai réussi!\nSi tu cherches quelque chose, demande\nà notre grand-mère, au 3ème étage.\nLes vents la tienne au courant\nde tout ce qui se passe!", + "Tu vas au {Color:Green}palais{Color:White}?\n\nJ'aimerais bien l'explorer, mais j'ai\npeur. J'attendrai d'être plus grande!", + "On peut aller sur le toit par ici.\n\nY'a un grand tourbillon qui peut\nt'emmener au {Color:Green}palais{Color:White} là-haut!", + "Bienvenue au-dessus des nuages,\nchez les {Color:Green}Eoliens{Color:White}, le peuple du vent.\nNous avons quitté la terre il y a bien\nlongtemps pour nous installer ici.\nNous sommes les gardiens de l'entrée\ndu {Color:Green}palais{Color:White} où sommeille l'{Color:Red}Elément Vent{Color:White}.", + "Nous sommes des humains, nous aussi.\nNos ancêtres vivaient sur terre, jadis.\nIls vivaient à l'endroit que vous\nappelez les {Color:Green}Ruines du Vent{Color:White}.", + "Ça alors! Tu es un terrien, mais tu\narrives à marcher sur les nuages?!\nMais au fait!\nTu pourrais peut-être m'aider!\nMa sœur et moi, nous sommes\nallées à la {Color:Blue}fête des Minish{Color:White}.\nMais on a eu la mauvaise surprise de\ntrouver des monstres en revenant ici!\nD'habitude, on fait un {Color:Blue}assemblage{Color:White} avec\nles {Color:Red}Fragments du Bonheur{Color:White} des nuages.\nÇa fait alors souffler un vent\nqui nous ramène chez nous.\nMais avec tous ces monstres, on ne\npeut pas chercher de {Color:Red}fragments{Color:White}.\nOn ne peut même pas aller vers\nles autres {Color:Blue}nuages à fragment{Color:White}.\nTu as l'air très fort.\n\nTu veux bien chercher des {Color:Red}fragments\n{Color:White}et les assembler pour nous?", + "On est bien embêtées maintenant...\n\nOh! Mais tu marches sur les nuages!\n\nC'est très étonnant pour un terrien!\nTu dois vraiment avoir un cœur pur!\nMais dis-moi, peut-être pourrais-tu\nnous aider, ma petite sœur et moi?\nNous revenons de la {Color:Blue}fête des Minish{Color:White},\nmais le vent s'est arrêté de souffler.\nDu coup, nous ne pouvons plus\nretourner chez nous...", + "Il y a souvent des {Color:Red}Fragments du\nBonheur{Color:White} cachés dans les nuages.", + "Nous nous sommes bien amusées à\nla {Color:Blue}fête des Minish{Color:White} de la Cité d'Hyrule.\nÇa nous gâcherait la journée de ne\npas pouvoir rentrer chez nous...", + "Bienvenue au-dessus des nuages,\nchez les {Color:Green}Eoliens{Color:White}, le peuple du vent.\nNous avons quitté la terre il y a bien\nlongtemps pour nous installer ici.\nNous sommes les gardiens de l'entrée\ndu {Color:Green}palais{Color:White} où sommeille l'{Color:Red}Elément Vent{Color:White}.\nMais dis-moi, le trou par lequel\ntu es arrivé, il est relié à la terre?!\nEt c'est grâce aux {Color:Red}Fragments\ndu Bonheur{Color:White}? C'est formidable!" + ], + [ + "", + "C'est terrible! A l'aide!\n{Color:Blue}Mes cocottes se sont échappées{Color:White}!\nTu veux bien m'aider à les rattraper?\n {Choice:FF} Bien sûr! {Choice:30:03} Pas maintenant.", + "Bon, essaye d'en attraper\nau moins {Var:2} en {Var:1} secondes.\nMais ne sors pas de la ville et\nne rentre pas dans les maisons!\nPrêt? Partez!", + "Oh! Ne me dis pas non! Aide-moi!", + "C'est fini!", + "Hmm... On dirait que tu n'en as pas\nattrapé assez...\nMais merci quand même!\nReviens m'aider, à l'occasion!", + "Au moins {Var:2} en {Var:1} secondes!\nCourage!", + "Vous obtenez {Var:1} Rubis!\nÇa rapporte de faire une bonne action!", + "{04:15}{Var:1}{04:14}", + "", + "", + "", + "Je te remercie!\nTiens, c'est pour toi.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Et bien, mon garçon, qu'est-ce que\ntu regardes?\nJe m'appelle {Color:Green}Gantarro{Color:White}, je suis agent\nimmobilier.\nJe cherche un locataire pour cette\nmaison. Elle est plutôt chic, non?\nMais je ne peux la louer qu'à une\npersonne seule, et seulement une fille!\nSinon, bonjour la saleté, le bruit...\n\n{07:31:02}", + "Si tu connais une personne qui serait\nintéressée, présente-la-moi!", + "Hein?! Tu veux me montrer une maison?\n {Choice:FF} Oui {Choice:31:09} Non", + "Tu as trouvé une maison à louer?\n {Choice:FF} Oui {Choice:31:0A} Non", + "Tu as trouvé une maison inoccupée?\n {Choice:FF} Oui {Choice:31:0B} Non", + "C'est vrai?! Merci!\nJe vais la visiter tout de suite!", + "Merci beaucoup!\nJe vais y aller immédiatement.", + "Merci!\nJe vais la voir tout de suite!", + "Ah bon... Si tu entends parler de\nquelque chose, fais-moi signe.", + "Hein? Tu ne veux pas? Promets-moi\nde me le dire la prochaine fois!", + "Ho là là! Tu ne veux pas me le dire? Si\ntu as une autre occasion, dis-le-moi.", + "Allez, on va construire ici.", + "Alors mon garçon, c'est une belle\nmaison, hein? Le grand confort!\nComme la dernière fois, je veux un seul\nlocataire, et uniquement une fille.\n{07:31:0E}", + "Si tu connais une jeune fille correcte,\nprésente-la-moi!", + "Hein?! Tu veux me montrer une maison?\n {Choice:FF} Oui {Choice:31:09} Non", + "Tu as trouvé une maison à louer?\n {Choice:FF} Oui {Choice:31:0A} Non", + "Tu as trouvé une maison inoccupée?\n {Choice:FF} Oui {Choice:31:0B} Non", + "C'est vrai? Et en plus une maison\nneuve? C'est formidable!", + "Ce que je suis heureuse! Et en plus,\nune maison toute neuve! C'est super!", + "Tu me rends un grand service! En plus,\nquelle chance qu'elle soit neuve!", + "Si on chassait ces chats plus loin, on\npourrait construire une immense maison!\nHa! Ha! Ha!", + "Oh, bonjour {Player}! Grâce à toi,\nje suis bien installée maintenant.\n{07:31:28}", + "Quand tu n'auras plus de\n{Color:Red}porte-bonheur{Color:White}, je t'en redonnerai.", + "Tu veux que je mette un {Color:Red}porte-bonheur{Color:White}\ndans ton {Color:Red}Flacon{Color:White}?\n {Choice:FF} S'il vous plaît. {Choice:31:1A} Non, merci!", + "Je l'ai mis dans ton {Color:Red}Flacon{Color:White}.\nReviens quand tu veux!", + "Ah? Si tu en veux, reviens me voir.", + "Zut, tu n'as pas de {Color:Red}Flacon vide{Color:White}.\nReviens quand tu en auras un.", + "Bienvenue, {Player}!\nCette maison me plaît énormément!\n{07:31:29}", + "Si tu n'as plus de {Color:Red}porte-bonheur{Color:White},\nje t'en redonnerai! N'hésite pas!", + "Tu veux que je mette un {Color:Red}porte-bonheur{Color:White}\ndans ton {Color:Red}Flacon{Color:White}?\n {Choice:FF} S'il vous plaît. {Choice:31:20} Non, merci!", + "Ça y est! Il est dans ton {Color:Red}Flacon{Color:White}.\nA la prochaine fois!", + "Ah? Si tu en veux, reviens me voir.", + "Tu n'as pas de {Color:Red}Flacon vide{Color:White}.\nReviens quand tu en auras un.", + "Oh, {Player}! C'est gentil de me rendre\nvisite. C'est grâce à toi si j'habite ici.\n{07:31:2A}", + "Si tu n'as plus de {Color:Red}porte-bonheur{Color:White}, je\nt'en redonnerai! N'hésite pas!", + "Tu veux que je mette un {Color:Red}porte-bonheur{Color:White}\ndans ton {Color:Red}Flacon{Color:White}?\n {Choice:FF} S'il vous plaît. {Choice:31:26} Non, merci!", + "Ça y est! Il est dans ton {Color:Red}Flacon{Color:White}.\nTu peux revenir quand tu veux!", + "Ah bon? Dis-moi, quand tu en voudras.", + "Oups, tu n'as pas de {Color:Red}Flacon vide{Color:White}.\nReviens quand tu en auras un.", + "Si tu as un {Color:Red}Flacon{Color:White} vide, je te donnerai\nun {Color:Red}porte-bonheur{Color:White} de ma fabrication.", + "Si tu as un {Color:Red}Flacon{Color:White} vide, je te donnerai\nun {Color:Red}porte-bonheur{Color:White} que j'ai fabriqué.", + "Si tu as un {Color:Red}Flacon{Color:White} vide, je te donnerai\nun {Color:Red}porte-bonheur{Color:White} fait maison.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Alors {Player}, la forme? Si tu es\nfatigué, monte te reposer à l'étage.\nJ'ai beaucoup de travail: les soldats\nont toujours besoin de nouvelles épées!\nSurtout en ce moment, avec tous ces\nmonstres.\nJ'aimerais pouvoir aider plus que ça...\nCourage! Il faut que tu sauves {Color:Green}Zelda{Color:White}!", + "Alors, {Player}, tu as l'air en forme!\nAu fait...\nTu as déjà rendu visite à {Color:Green}Sopor,\nle cordonnier{Color:White}?\nIl fabrique des chaussures de très\nbonne qualité.\nUne bonne paire de chaussures est\ntoujours utile à un aventurier!", + "Alors, {Player}, tu sembles plus\nrobuste de jour en jour! Au fait...\nTu es déjà allé à la {Color:Green}bibliothèque{Color:White}?\n\nUn enfant y aurait vu des {Color:Green}Minish{Color:White}.\nÇa peut t'être utile dans ton aventure!", + "Je suis content de te voir, {Player}!\nOh! Il ne te manque plus qu'un {Color:Red}Elément{Color:White}!\nAu fait...\n\nTu savais que la {Color:Green}Vallée des Rois{Color:White}\nse trouvait à l'ouest du château?\nAuparavant, on pouvait y accéder\npar le {Color:Green}Plateau de Bélet{Color:White}.\nMais maintenant, il va te falloir\npasser par un chemin secret.\nA mon avis, tu devrais chercher du\n{Color:Blue}côté ouest de la Plaine nord d'Hyrule{Color:White}.", + "Alors {Player}, te voilà! On dirait que\ntu as presque fait le tour d'Hyrule!\nAu fait...\n\nTu as déjà vu la {Color:Green}Cascade de Sera{Color:White}?\nNul ne sait où elle prend sa source.\nSi tu y vas, fais bien attention à toi!", + "{Player}! Il se passe des choses\ngraves au {Color:Green}Château d'Hyrule{Color:White}!\nAu fait...\n\nSais-tu bien utiliser tous les {Color:Red}objets{Color:White}\nque tu as acquis jusqu'à présent?\nSi tu te trouvais bloqué dans ton\naventure, essaye tous tes objets!", + "Pfiouuu...\nJe suis fatigué!\nOn fait un petit somme?\n {Choice:FF} D'accord! {Choice:32:08} Non, ça va.", + "Quoi? Tu n'es pas fatigué, toi?\nLes gamins ont de l'énergie à revendre!\nMoi je suis éreinté à rester\ntout le temps sur ta tête!", + "Fouaaah! J'ai bien dormi!\nAllez, {Player}! On repart du bon pied!", + "", + "" + ], + [ + "", + "C'est un phonographe,\net il a l'air en bon état!\nTu veux le mettre en marche?\n {Choice:FF} Oui {Choice:FF} Non", + "(Nº{04:15}{Var:1}{04:14}) {Color:Blue}{Key:DUp}{Symbol:15}{Key:DDown}{Color:White}: Choix du morceau\n {Color:Blue}A{Color:White}: Jouer{Symbol:15}Arrêter{Color:Blue} B{Color:White}: Quitter" + ], + [ + "", + "Même si tu es {Color:Red}armé{Color:White}, c'est trop\ndangereux en dehors de la ville!\nTant que tu ne connais aucune\n{Color:Blue}technique d'épée{Color:White}, tu restes ici!", + "Tu a appris l'{Color:Red}Attaque Tornade{Color:White}?\n\nTu devrais donc pouvoir te défendre\ncontre les monstres.\nJ'aimerais en être sûr.\nFais-moi voir cette {Color:Red}Attaque Tornade{Color:White}.", + "Cette année, la fête était\nparticulièrement réussie.\nC'est normal, pour le centenaire!", + "Quelle chance de pouvoir assister\nà la fête du centenaire!\nA la prochaine, j'aurai... 118 ans...\nJ'y serai! J'en suis sûre!", + "Cette ville a beau être paisible, les\nalentours sont pleins de monstres.\nTu devrais jeter un œil dans\nla {Color:Green}boutique de Fouyaya{Color:White} pour t'équiper.", + "Les alentours de la ville sont pleins de\nmonstres.\nDes choses inquiétantes se produisent\ndepuis le récent tremblement de terre.", + "Miaou!", + "Pchhh!", + "", + "Bien!\nExcellent!\nMais prends garde tout de même, les\nalentours grouillent de monstres.", + "Prends garde tout de même, les\nalentours grouillent de monstres.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BOUHOUHOU!\n\nTu n'as pas eu peur?", + "Normalement, les enfants ont peur\ndes fantômes...", + "Ouaf! Ouaf!", + "Je suis content d'être un chien errant.\nJe me débrouille très bien pour manger.", + "Le tournoi était vraiment passionnant!\n\nJ'en criais d'excitation sans même\nm'en rendre compte!", + "Ah! Dire qu'il faut maintenant attendre\nun an avant le prochain tournoi!", + "Ho là là! Ce qu'il est beau!\n\nJ'aimerais bien que mon homme soit\naussi costaud que celui-ci.", + "En fait, mon mari est encore\nplus frêle que moi.", + "J'ai une envie de jouer!\nMais la boutique est encore fermée.\nJe suis peut-être venu trop tôt.", + "La natte est bien sale... Ça pourrait\nrebuter le garçon qui vient d'habitude.", + "Des fruits, des légumes...\nQue vais-je choisir aujourd'hui?", + "Allez, allez!\nIls sont bien juteux, mes fruits!", + "On approche, on regarde! De bons\nfruits sucrés et pleins de vitamines!", + "Ils sont là, les bons légumes cultivés\npar {Color:Green}Hamate{Color:White} et {Color:Green}Toricot{Color:White}!\nBien verts et en plus très bons\npour la santé!", + "Rien de meilleur que des légumes pour\naccompagner la viande! Approchez!", + "J'adore faire les courses!\n\nAh! Je dois encore acheter un\n{Color:Red}Pain Surprise{Color:White} chez le boulanger!", + "Ah! Et au retour, j'achèterai\ndu {Color:Red}Lait Lon Lon{Color:White}!", + "", + "", + "Les grands, y disent que y'a que les\nenfants qui peuvent voir les {Color:Green}Minish{Color:White}!", + "Tu crois que nous aussi,\non peut voir des {Color:Green}Minish{Color:White}?", + "Moi aussi, je veux voir des {Color:Green}Minish{Color:White}!", + "{Color:Green}Minish{Color:White}! {Color:Green}Minish{Color:White}?\nOù êtes-vous?", + "", + "Quoi qu'on en dise, le maire fait\ndu bon travail.", + "Et il ne dira sûrement rien si je creuse\ndes grands trous dans mon jardin!", + "Ils ont l'air de bien s'amuser à l'école.", + "Moi aussi je veux y aller\npour jouer avec eux!", + "Les alentours sont pleins de monstres!\n\nJe ne peux pas te laisser passer,\nc'est trop dangereux!", + "Il y a des travaux par là,\ntu ne peux pas passer.\nDésolé!", + "Tiens {Player}!\nOn ne t'avait pas vu depuis longtemps!\nMais tu ne peux pas entrer maintenant,\nnous sommes en plein cours.", + "Nous sommes en plein milieu d'un cours\ntrès important! Tu ne peux pas entrer.", + "La légende dit que lorsque cette cloche\nsonnera, il se produira quelque chose.\nUn événement grave pour Hyrule.", + "Du coup, personne n'ose faire sonner\nla cloche.", + "Je suis venu emprunter un livre,\nmais c'est encore fermé.\nJe vais attendre, les personnes âgées\nsavent prendre leur mal en patience.", + "Le {Color:Green}Dojo de Tesshin{Color:White}, au sud de la ville,\na très bonne réputation.\n{Color:Green}Maître Tesshin{Color:White} y enseigne des\n{Color:Blue}techniques d'escrime{Color:White} en personne!\nJ'aimerais bien être son élève...", + "Le {Color:Green}Dojo de Tesshin{Color:White}, au sud de la ville,\na très bonne réputation.\n{Color:Green}Maître Tesshin{Color:White} y enseigne des\n{Color:Blue}techniques d'escrime{Color:White} en personne!\nJ'aimerais bien être son élève...", + "Ouh... Ouaf! Ouaf!", + "Ouaf! Ouaf!" + ], + [ + "", + "La fête est terminée, l'ambiance est\nretombée. C'est un peu triste.", + "Je suis arrivé en bonne place\nau tournoi de l'an dernier.", + "Miaou!", + "Pchhh!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BOUHOUHOU!\n\nÇa ne t'effraie pas?", + "Pfff... Trop nul...", + "Ouaf! Ouaf!", + "Pour les humains, je suis un chien\n\"errant\". Moi, je préfère dire \"libre\".", + "C'est quoi la {Color:Red}Force{Color:White}? Peut-on vraiment\nla trouver en soulevant des pierres?", + "C'est comme si le {Color:Green}roi {Color:White}avait changé\nde personnalité.", + "Qu'a-t-il bien pu arriver au {Color:Green}roi{Color:White}...", + "Je meurs d'envie d'essayer le {Color:Blue}nouveau\njeu{Color:White}, mais la boutique est fermée.\nJe pense qu'elle ne devrait pas tarder\nà ouvrir.", + "La natte est bien sale... Ça pourrait\nrebuter le garçon qui vient d'habitude.", + "J'en ai assez!\nToujours des fruits ou des légumes!", + "Allez, allez!\nVenez sentir mes bons fruits!", + "Si vous ne faites que renifler,\nc'est gratuit! Allez, allez!", + "Approchez, approchez!\nRegardez ces belles couleurs!\nC'est bon aussi pour les yeux!", + "Si tu veux devenir fort, il faut manger\ndes légumes! Approchez, approchez!", + "Le {Color:Green}roi {Color:White}n'a jamais été aussi sévère. On\ndit qu'il est très dur avec les soldats.", + "Au château, tout le monde est\nextrêmement tendu.", + "", + "", + "Comment puis-je espérer trouver la\n{Color:Red}Force {Color:White}dans un endroit pareil?\nEn plus , je suis sûr que ce n'est\nqu'une légende...", + "L'auberge est ouverte! Si tu y passes\nla nuit, tu reçois un cadeau.", + "Ce n'est certainement pas ici que\nje trouverai la {Color:Red}Force{Color:White}.", + "Nous sommes en plein milieu d'un cours\ntrès important!\nJe te prierai de ne pas entrer.", + "Tiens, {Player}! Nous sommes en plein\ncours de grammaire.\nC'est très important!", + "On dit que la {Color:Red}Force {Color:White}a été donnée aux\nhumains par les {Color:Green}Minish{Color:White}.\nMais est-ce qu'elle existe réellement?\nAprès tout, personne ne l'a jamais vue.", + "La légende dit que lorsque cette cloche\nsonnera, il se produira quelque chose.\nUn événement grave pour Hyrule.", + "Mais personne ne sait ce qu'il est\nsupposé arriver.", + "Je suis venu emprunter un livre,\nmais c'est encore fermé.\nD'ordinaire, ça ouvre à peu près\nà cette heure-ci.", + "Comme tu es un enfant, tu ne pourras\npeut-être pas me répondre, mais...\nEst-ce qu'on peut toucher la {Color:Red}Force{Color:White}\nà mains nues?", + "Ce petit machin rouge, là-bas,\nm'intrigue...\nOn dirait une maison...", + "Ce petit machin rouge, là-bas,\nm'intrigue...\nOn dirait une maison...", + "Ouh... Ouaf! Ouaf!", + "Ouaf! Ouaf!", + "Ouaouh...", + "Oups! Désolé!\nJ'avais quelque chose à faire ici.\nJe me pousse tout de suite.\nPardon! Pardon!", + "Les gens de cette ville sont tous\ntellement gentils.", + "Difficile de chercher quelque chose\nsans savoir à quoi ça ressemble.\nÇa a quelle forme, la {Color:Red}Force{Color:White}?\nLe {Color:Green}roi {Color:White}en a de bonnes, parfois...", + "Je suis un inconditionnel\nde la {Color:Blue}Galerie Tendo{Color:White}.", + "J'ai déjà un certain nombre de\nfigurines, dont de très rares!\nEt n'essaye même pas de m'en demander!\nJe ne te les donnerai pas!", + "On dit que la {Color:Red}Force {Color:White}peut exaucer tous\nles vœux!\nLe {Color:Green}roi {Color:White}souhaite certainement l'utiliser\nà des fins pacifiques.", + "Oh! Tu as traversé jusqu'ici? Le pont\nest si étroit que ça fait peur, hein?", + "Tu as vu ce trou, là-bas? Je me\ndemande comment on peut y accéder.", + "J'ai peur des fantômes.\nCelui-ci a l'air gentil, mais quand même!\nTu n'as pas peur, toi?", + "C'est gentil d'être venu jusqu'ici.\nC'est rare que j'aie de la visite.\nJe me sens un peu seul des fois.\nTiens, je vais te faire un cadeau.", + "On a une belle vue d'ici!\nEt les cris de {Color:Green}Tesshin{Color:White} sont stimulants!", + "Tu as réussi à venir jusqu'ici?!\nÇa n'a pas dû être simple! Chapeau!\nTiens, je vais te faire un cadeau\npour la peine!", + "Comment vais-je descendre de là...?\nLes poussins sont vraiment effrayants!" + ], + [ + "\n", + "Tu as l'air bien affairé, toujours\nà courir à droite et à gauche.\nPrends ton temps, un petit peu!", + "Hé bien, mon garçon, on dirait\nque tu t'es étoffé un peu!\nMais tu ne m'arrives pas à la cheville!", + "Miaou!", + "Pchhh!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BOUHOUHOU!\n\nTu n'as pas peur?", + "C'est vraiment pas motivant...\nJe ne suis peut-être pas fait pour ça.", + "Ouaf! Ouaf!", + "Tu ne t'es jamais demandé pourquoi\nje traînais toujours dans ce coin?\nEh bien...\n\nC'est pour te manger!\n\nJe plaisante!\nTu y as cru?", + "La {Color:Red}Force{Color:White} est introuvable...\nLe {Color:Green}roi{Color:White} va être en colère.", + "Le {Color:Green}roi{Color:White} devient vraiment inique.\nIl n'a plus qu'une obsession.", + "On ne voit plus la {Color:Green}princesse Zelda{Color:White}...\nLe {Color:Green}roi{Color:White} est devenu fou...\nQue s'est-il passé?", + "La natte est bien sale... Ça pourrait\nrebuter le garçon qui vient d'habitude.", + "Il n'y a rien d'autre que\ndes fruits et des légumes?", + "Allez, allez!\nRegardez la qualité!", + "Dépêchez-vous d'acheter ou\ntout va s'abîmer! Allez, allez!", + "Approchez, approchez! Regardez mes\nbeaux navets! Et mes carottes!", + "Hein? Ils sont tellement petits\nque tu as du mal à les voir?!", + "Qu'est-ce qui a bien pu arriver au {Color:Green}roi{Color:White}?\nOn dirait vraiment une autre personne.", + "", + "La rivière est suspecte!\n\nMais je ne trouve rien de spécial...", + "Alors mon garçon, tu as dormi à\nl'auberge? Tu as reçu ton cadeau?", + "Ces derniers temps, le {Color:Green}roi {Color:White}n'apparaît\nplus du tout en public.\nLa sécurité du château a également\nété renforcée comme jamais.\nJe me demande vraiment\nce qu'il s'y passe.", + "Nous sommes en plein milieu\nd'un cours très important!\nJe te prierai de ne pas entrer.", + "C'est le dernier cours de la journée:\nl'heure de mathématiques.", + "Ça m'étonnerait qu'on trouve la {Color:Red}Force{Color:White}\nsi proche du château...", + "La légende dit que lorsque cette cloche\nsonnera, il se produira quelque chose.\nUn événement grave pour Hyrule.", + "Je n'ose pas la faire sonner moi-même,\nje suis bien trop timorée.\nJ'attends que quelqu'un d'autre le\nfasse à ma place.", + "La {Color:Red}Force{Color:White}... Quelqu'un pourrait la\ntrouver, s'il vous plaît?", + "Ça n'a pas l'air d'avancer, leurs\nrecherches pour la {Color:Red}Force{Color:White}.\nÇa me déçoit de la part du {Color:Green}Roi{Color:White}, qu'il\npuisse croire à ces légendes.", + "Ça n'a pas l'air d'avancer, leurs\nrecherches pour la {Color:Red}Force{Color:White}.\nÇa me déçoit de la part du {Color:Green}Roi{Color:White}, qu'il\npuisse croire à ces légendes.", + "Ouh... Ouaf! Ouaf!", + "Ouaf! Ouaf!", + "Ouaouh...", + "Je peux m'allonger en plein milieu du\nchemin, personne ne me dira rien.\nLes gens sont tous tellement gentils.\nMais ils manquent de mordant...", + "On ferait mieux de demander à ce chien\nde chercher la {Color:Red}Force{Color:White}...\nMoi, j'abandonne.", + "Les figurines de la {Color:Green}Galerie Tendo\n{Color:White}sont assez réputées, par ici.\nMais qu'est-ce qu'un enfant comme toi\npeut y comprendre?", + "La {Color:Red}Force{Color:White}...\nJ'en ai vraiment marre de la chercher.", + "Ça a l'air bien!\nJe peux essayer, moi aussi?", + "Moi aussi, j'veux jouer!", + "La {Color:Green}boutique de Shimaro{Color:White} est ouverte,\non dirait: il est assis à son comptoir.", + "Les gens ne pensent jamais à rendre\nles livres à la bibliothèque.", + "Ils devraient rendre les livres\nau plus vite pour les suivants!", + "Moi aussi, j'aimerais collectionner les\nfigurines. Mais elles sont trop grandes!", + "Je vais plonger dans la fontaine!\nEuh... Je risquerais de me noyer...", + "J'ai peur des fantômes. Celui-ci a l'air\nd'être un rigolo, mais quand même!\nTu n'as pas peur, toi?", + "Hou là!\nJe n'y arriverai jamais...\nImpossible d'avancer plus loin...\nJ'ai trop peur!", + "Quoi?!?!\n\nTu as réussi à passer?\nIncroyable!", + "C'est gentil d'être venu jusqu'ici.\nC'est rare que j'aie de la visite.\nJe me sens un peu seul des fois.\nTiens, je vais te faire un cadeau.", + "On a une belle vue d'ici!\nEt les cris de {Color:Green}Tesshin{Color:White} sont stimulants!", + "Tu as réussi à venir jusqu'ici?!\nÇa n'a pas dû être simple! Chapeau!\nTiens, je vais te faire un cadeau\npour la peine!", + "Comment vais-je descendre de là...?\nLes poussins sont vraiment effrayants!", + "{Color:Green}Mutoh{Color:White} n'a pas de travail assez dur\npour le stimuler en ce moment.\nJ'aimerais bien pouvoir l'aider\nà trouver quelque chose...", + "Ça fait plaisir de voir que {Color:Green}le patron{Color:White}\na retrouvé sa bonne humeur!" + ], + [ + "", + "D'ici, on peut entendre rire\nles enfants qui sont à l'école.", + "Même ce bandeau sur ma tête est une\narme. C'est ça, d'être un homme.", + "Miaou!", + "Pchhh!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BOUHOUHOU!\n\nÇa ne marche pas?", + "Je ne suis peut-être vraiment pas fait\npour être un fantôme, après tout...", + "Ouaf! Ouaf!", + "Je m'entends bien avec le petit chien\nqui habite de l'autre côté de la ville.\nMême si nous avons des caractères\ncomplètement opposés.", + "Il y a un fantôme dans le puits!", + "J'aime bien les flaques!", + "Tu crois qu'il y a vraiment\nun fantôme dans le puits?", + "Que vais-je préparer pour ce midi?\nUn ragoût d'Hyrule, pourquoi pas?", + "La natte est bien sale... Ça pourrait\nrebuter le garçon qui vient d'habitude.", + "Ce qu'il manque, c'est un bon boucher.", + "Allez, allez!\nC'est les soldes, on en profite!", + "Dépêchez-vous, ou je vous bombarde\navec mes fruits! Allez, allez!", + "Approchez, approchez!\nJe ne pars pas sans avoir tout vendu!", + "Quoi? Je n'ai rien vendu de toute la\njournée! Approchez, approchez!", + "Ces derniers temps, je n'ai pas très\nenvie de rentrer au château.\nDes gens auraient vu des monstres\ny rôder. J'ai peur!", + "", + "Je me suis dit que je trouverais\npeut-être dans la rivière!\nMais je ne sais pas nager...", + "Les enfants sont vraiment\nune bénédiction.", + "Il n'y a plus beaucoup de soldats\nqui recherchent la {Color:Red}Force{Color:White}...", + "La légende dit que lorsque cette cloche\nsonnera, il se produira quelque chose.\nUn événement grave pour Hyrule.", + "Mais s'il ne se passe rien, on va me\nprendre pour une baratineuse...", + "C'est simplement parce qu'elle n'existe\npas que la {Color:Red}Force{Color:White} est introuvable.\nJe n'arrive pas à comprendre comment\nle roi a pu croire à une telle légende.", + "Ouh... Ouaf! Ouaf!", + "Ouaf! Ouaf!", + "Ouaouh...", + "Je suis un chien errant accompli.\nJe fais des tours pour de la nourriture!", + "Les figurines de la {Color:Green}Galerie Tendo\n{Color:White}sont fabriquées une à une à la main.\nMais tu ne peux pas comprendre quelle\nvaleur cela leur confère. Hu, hu, hu...", + "Il y a de moins en moins de soldats.\nJe me demande où sont les autres...", + "Comment fait-on pour sortir\nsur la terrasse de l'auberge?\nTu y es déjà allé, toi?", + "Je suis riche, et comme de nombreux\nriches, je suis collectionneur.", + "Si tu parviens à avoir la {Color:Blue}collec'{Color:White} des\nfigurines de la {Color:Green}Galerie{Color:White}, montre-la-moi!\nLa collec'? Ça veut dire que\nta collection est complète!", + "Ouaaaaaaaaaaaaaaaaaaaaah!!!\n\nC'est génial! Tu as réussi à avoir la\ncollec' des figurines de la Galerie?!\nEh ben! Tu es le roi des collectionneurs!\nFranchement, tu m'épates!\nJe tiens à te remercier de m'avoir\nmontré de si belles pièces.\nJ'habite juste là. Tu peux aller chez\nmoi et prendre ce qui te plaît!\nOui, les riches sont très généreux.", + "Tu es vraiment très fort.\nQuelle belle journée...", + "Quand je cours, ça me donne envie\nde vomir...", + "Youpi! Youpi!", + "Je m'occupe des pots de fleurs.", + "Je dois les arroser tous les jours.", + "Si tu parles de figurines, tu es pris au\nsérieux. Mais si tu dis \"poupées\"...", + "Tu crois que la {Color:Red}Force{Color:White} est immense,\nvue par un {Color:Green}Minish{Color:White}?", + "Ce chien, là-bas, ne mâche pas ses\nmots. Mais je l'aime bien comme ça.", + "C'est gentil de passer nous voir.\nLes visites se font bien rares...", + "Oh! Tu as fait vite, dis donc!\nTu es un garçon prometteur!", + "C'est gentil d'être venu jusqu'ici.\nC'est rare que j'aie de la visite.\nJe me sens un peu seul des fois.\nTiens, je vais te faire un cadeau.", + "On a une belle vue d'ici!\nEt les cris de {Color:Green}Tesshin{Color:White} sont stimulants!", + "Tu as réussi à venir jusqu'ici?!\nÇa n'a pas dû être simple! Chapeau!\nTiens, je vais te faire un cadeau\npour la peine!", + "Comment vais-je descendre de là...?\nLes poussins sont vraiment effrayants!", + "{Color:Green}Mutoh{Color:White} n'a pas de travail assez dur\npour le stimuler en ce moment.\nJ'aimerais bien pouvoir l'aider\nà trouver quelque chose...", + "Ça fait plaisir de voir que {Color:Green}le patron{Color:White}\na retrouvé sa bonne humeur!" + ], + [ + "", + "Tu sais ce qu'il y a à l'intérieur\nde {Color:Green}la maison d'Anju{Color:White}?\nHi, hi, hi...", + "C'est vraiment agréable,\nune ville pleine d'activité!\nSi seulement c'était toujours comme ça.", + "Miaou!", + "Pchhh!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BOUHOUHOU!\n\nEuh... Vraiment pas?", + "J'ai compris! Tu es tellement terrorisé\nque tu ne peux plus parler?", + "Ouaf! Ouaf!", + "Pour vous, les Minish, je dois être\naussi grand qu'un dinosaure, non?\nHeureusement que je ne peux pas\nvous manger.", + "C'est agréable!", + "C'est génial!", + "C'est cool d'être un enfant!", + "Que vais-je préparer pour ce soir...\nUn curry d'Hyrule? Ça fait longtemps.", + "La natte est bien sale... Ça pourrait\nrebuter le garçon qui vient d'habitude.", + "Il va vraiment falloir que je me décide,\nquand même...", + "Allez, allez!\nOffrez des fruits!", + "Offrez-en en quantité!\nÇa fait toujours plaisir! Allez, allez!", + "Approchez, approchez! Elle ne vend\npas grand-chose, mais moi non plus!", + "Je commence à avoir mal aux bras...\nApprochez, approchez!", + "Il est temps de retourner au château.", + "", + "La {Color:Red}Force{Color:White} n'est pas ici non plus.\nCe que je suis fatigué...", + "Les enfants sont vraiment un cadeau\ndu ciel.", + "Même les soldats à la recherche de la\n{Color:Red}Force{Color:White} se font rares.", + "La légende dit que lorsque cette cloche\nsonnera, il se produira quelque chose.\nUn événement grave pour Hyrule.", + "Ce moment va arriver très bientôt...\nJe le sens.", + "Le {Color:Green}facteur{Color:White} a vraiment la vie dure.\nToujours en train de courir!", + "Ouh... Ouaf! Ouaf!", + "Ouaf! Ouaf!", + "Ouaouh...", + "On est vraiment de super copains, moi\net le chien de l'autre côté de la ville!", + "Il existe un moyen d'augmenter tes\nchances d'obtenir des {Color:Red}figurines{Color:White} rares.\nIl faut que tu mises beaucoup de\nCoquillages Surprise {Color:Blue}en une fois{Color:White}.\nHu, hu, hu...", + "Oh mais...!?\n\nJ'ai trouvé la {Color:Red}Force{Color:White}!\n\nSi seulement c'était vrai...", + "Les enfants sont vraiment insouciants.\nPourvu qu'ils ne tombent pas.", + "Je suis riche, et comme de nombreux\nriches, je suis collectionneur.", + "Si tu parviens à avoir la {Color:Blue}collec'{Color:White} des\nfigurines de la {Color:Green}Galerie{Color:White}, montre-la-moi!\nLa collec'? Ça veut dire que\nta collection est complète!", + "Ouaaaaaaaaaaaaaaaaaaaaah!!!\n\nC'est génial! Tu as réussi à avoir la\ncollec' des figurines de la Galerie?!\nEh ben! Tu es le roi des collectionneurs!\nFranchement, tu m'épates!\nJe tiens à te remercier de m'avoir\nmontré de si belles pièces.\nJ'habite juste là. Tu peux aller chez\nmoi et prendre ce qui te plaît!\nOui, les riches sont très généreux.", + "Tu es vraiment très fort.\nQuelle belle journée...", + "J'ai trop mangé! Je vais vomir!", + "Youpi! Youpi!", + "Je dois aussi m'occuper du\npot de fleurs, là-bas au fond.", + "Tiens?!\n\nIl a quelque chose de bizarre,\nce pot de fleurs...", + "Tiens, tu m'as remarquée?\nTu es vraiment du genre attentif, toi.\nTu peux t'en vanter.\n\nPour la peine, je te décerne le\n\"Grand Prix de l'Attention\"! Bravo!", + "Réjouis-toi de m'avoir rencontrée!\nCe doit être ta plus grande fierté!", + "Quand on se met à collectionner les\nfigurines, on ne peut plus s'arrêter.\nPlus elles sont rares, plus on les veut!", + "Pour éviter de se faire piétiner, les\nMinish préfèrent rester chez eux.\nNon qu'ils pourraient être gravement\nblessés, mais c'est très agaçant.", + "Pourquoi les fantômes ne jouent pas\navec les enfants? Ils en ont peur?", + "Dis donc, tu viens souvent ici.\nCet endroit te plaît tant que ça?", + "Le jaune est une couleur rare chez les\nMinish. Ça a du bon et du mauvais.\nLes rencontres entre deux Minish\njaunes sont très peu fréquentes!", + "C'est gentil d'être venu jusqu'ici.\nC'est rare que j'aie de la visite.\nJe me sens un peu seul des fois.\nTiens, je vais te faire un cadeau.", + "On a une belle vue d'ici!\nEt les cris de {Color:Green}Tesshin{Color:White} sont stimulants!", + "Tu as réussi à venir jusqu'ici?!\nÇa n'a pas dû être simple! Chapeau!\nTiens, je vais te faire un cadeau\npour la peine!", + "Comment vais-je descendre de là...?\nLes poussins sont vraiment effrayants!", + "{Color:Green}Mutoh{Color:White} n'a pas de travail assez dur\npour le stimuler en ce moment.\nJ'aimerais bien pouvoir l'aider\nà trouver quelque chose...", + "Ça fait plaisir de voir que {Color:Green}le patron{Color:White}\na retrouvé sa bonne humeur!" + ], + [ + "", + "La ville se vide de ses habitants...\nJ'ai un mauvais pressentiment.", + "Miaou!", + "Pchhh!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BOUHOUHOU!\n\nJe vais trouver autre chose...", + "Bon, on fait la revanche!", + "Ouaf! Ouaf!", + "Les gens quittent la ville. Comment\nvais-je pouvoir trouver à manger?\nC'est bien la seule chose qui\nme préoccupe.", + "Il a l'air de se passer des choses\nétranges au {Color:Green}Château d'Hyrule{Color:White}.\nPeut-être est-ce que les monstres\npréparent une attaque sur la ville.\nRentrez tous dans vos maisons!", + "Allez, allez!\nLe magasin va fermer!", + "C'est la grande braderie avant la\nfermeture du magasin! Allez, allez!", + "Achetez mes légumes! Si je ramène tout\nça à la maison, ma mère va se fâcher!", + "Je pourrais peut-être échanger\nmes légumes contre des fruits...", + "", + "Qu'est-il arrivé au {Color:Green}roi{Color:White}? Et à mes\ncamarades restés au château?", + "Les monstres vont peut-être venir\nattaquer la ville.\nRéfugiez-vous dans vos maisons!", + "Le {Color:Green}château {Color:White}est devenu un vrai\nnid de monstres!\nQue tous les soldats encore vaillants\nprotègent la ville!", + "La légende dit que lorsque cette cloche\nsonnera, il se produira quelque chose.\nUn événement grave pour Hyrule.", + "Enfin... Enfin nous assistons\nà ce que disait la légende...\nJe suis tellement émue que\nje ne trouve plus mes mots...", + "Renforcez les défenses de la ville!\nLes monstres ne doivent pas entrer!", + "Ouh... Ouaf! Ouaf!", + "Ouaf! Ouaf!", + "Ouaouh!", + "Le type avec des lunettes, là-bas,\nest un peu obnubilé par les figurines...\nEn dehors de ça, il est vraiment\ncharmant.", + "Les figurines de la {Color:Green}Galerie Tendo\n{Color:White}sont animées! Elles sont vivantes!\nHin, hin, hin...\nC'est trop génial!", + "Ce n'est plus le moment de chercher\nla {Color:Red}Force{Color:White}.", + "Ça devient désert, par ici. Tu crois\nque les monstres vont nous attaquer?", + "Je suis riche, et comme de nombreux\nriches, je suis collectionneur.", + "Si tu parviens à avoir la {Color:Blue}collec'{Color:White} des\nfigurines de la {Color:Green}Galerie{Color:White}, montre-la-moi!\nLa collec'? Ça veut dire que\nta collection est complète!", + "Ouaaaaaaaaaaaaaaaaaaaaah!!!\n\nC'est génial! Tu as réussi à avoir la\ncollec' des figurines de la Galerie?!\nEh ben! Tu es le roi des collectionneurs!\nFranchement, tu m'épates!\nJe tiens à te remercier de m'avoir\nmontré de si belles pièces.\nJ'habite juste là. Tu peux aller chez\nmoi et prendre ce qui te plaît!\nOui, les riches sont très généreux.", + "Tu es vraiment très fort.\nQuelle belle journée...", + "C'est fâcheux de devoir se mettre\nà l'abri.\nMais je vais y aller pour ne pas\nretarder les autres.", + "Les gens disparaissent les uns après\nles autres. Que va devenir la ville?", + "Et si j'allais me réfugier\ndans la maison des cocottes...\nCe n'est pas l'endroit le plus sûr, mais\naucun endroit n'est sûr de toute façon!", + "Encore toi? Les visiteurs se font\npourtant très rares en ce moment.\nJe te plais tant que ça?", + "La ville est assiégée. Dans quelle\nmaison Minish vais-je me réfugier?\nSi je me choisis le mauvais endroit,\nje vais au devant de graves dangers.\nQue le ciel m'en préserve!", + "C'est gentil d'être venu jusqu'ici.\nC'est rare que j'aie de la visite.\nJe me sens un peu seul des fois.\nTiens, je vais te faire un cadeau.", + "On a une belle vue d'ici!\nEt les cris de {Color:Green}Tesshin{Color:White} sont stimulants!", + "Tu as réussi à venir jusqu'ici?!\nÇa n'a pas dû être simple! Chapeau!\nTiens, je vais te faire un cadeau\npour la peine!", + "Comment vais-je descendre de là...?\nLes poussins sont vraiment effrayants!", + "{Color:Green}Mutoh{Color:White} n'a pas de travail assez dur\npour le stimuler en ce moment.\nJ'aimerais bien pouvoir l'aider\nà trouver quelque chose...", + "Ça fait plaisir de voir que {Color:Green}le patron{Color:White}\na retrouvé sa bonne humeur!" + ], + [ + "", + "Certains ne se sont pas encore mis à\nl'abri. Ils ne viendront pas se plaindre.", + "", + "Ils ont tous disparu!\nJe commence à avoir peur...", + "Je protégerai la Cité d'Hyrule quels\nque soient les monstres qui l'attaquent!", + "C'était une ville tellement joyeuse...\nMais que va devenir ce pays?", + "Eh, toi! C'est dangereux de traîner\ndehors! Rentre vite chez toi!", + "", + "Nous assurons votre protection,\nrentrez sereinement dans vos maisons.", + "Le changement de personnalité du {Color:Green}roi{Color:White}\nétait sûrement le fait des monstres.", + "C'est dangereux, par ici!\nRentre chez toi!", + "Nous renforçons les défenses de la\nville en cas d'attaque des monstres.", + "Holà, holà! On ne doit pas sortir!\nRentre à la maison.", + "Même les animaux ont disparu...\nQu'est-ce qui peut bien se passer?", + "Je suis riche, et comme de nombreux\nriches, je suis collectionneur.", + "Si tu parviens à avoir la {Color:Blue}collec'{Color:White} des\nfigurines de la {Color:Green}Galerie{Color:White}, montre-la-moi!\nLa collec'? Ça veut dire que\nta collection est complète!", + "Ouaaaaaaaaaaaaaaaaaaaaah!!!\n\nC'est génial! Tu as réussi à avoir la\ncollec' des figurines de la Galerie?!\nEh ben! Tu es le roi des collectionneurs!\nFranchement, tu m'épates!\nJe tiens à te remercier de m'avoir\nmontré de si belles pièces.\nJ'habite juste là. Tu peux aller chez\nmoi et prendre ce qui te plaît!\nOui, les riches sont très généreux.", + "Tu es vraiment fort. C'est la panique\ndehors, mais moi, je suis comblé!", + "{Color:Green}Mutoh{Color:White} n'a pas de travail assez dur\npour le stimuler en ce moment.\nJ'aimerais bien pouvoir l'aider\nà trouver quelque chose...", + "Ça fait plaisir de voir que {Color:Green}le patron{Color:White}\na retrouvé sa bonne humeur!" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:1A}Bonjour!\nJe vends du bon {Color:Red}Lait Lon Lon{Color:White}!\nC'est {Var:1} Rubis le {Color:Red}Flacon{Color:White}.\n\nTu en veux?\n {Choice:FF} Oui! {Choice:3B:0D} Non, merci!", + "Merci!\nAlors je te remplis ton {Color:Red}Flacon{Color:White}.", + "Ah bon? Je suis toujours dans les\nparages, n'hésite pas à m'appeler!", + "Je suis désolée, tu n'as pas\nassez d'argent.", + "Je suis désolée, tu n'as pas de {Color:Red}Flacon{Color:White}\nvide. Reviens quand tu en auras un.", + "Tu veux que je t'en remplisse un autre?\n {Choice:FF} Oui {Choice:3B:0D} Non", + "Merci beaucoup!\nEt continue à boire du {Color:Red}Lait Lon Lon{Color:White}!", + "", + "" + ], + [ + "", + "Bonjour! Bienvenue à la boulangerie\n{Color:Green}Baker{Color:White} et {Color:Green}Powder{Color:White}!\nUn {Color:Red}Pain au lait{Color:White} coûte {Color:Blue}{Var:1} Rubis{Color:White}.\nIl y a parfois une surprise à l'intérieur!\n {Choice:FF} J'achète! {Choice:3C:03} Non, merci!", + "Merci bien!\nTu peux manger sur place.", + "Ah bon?\nReviens en acheter une autre fois!\nC'est très bon, tu sais!", + "Je suis désolée...\nTu n'as pas assez d'argent.", + "Tu as trouvé un {Color:Red}Fragment du Bonheur{Color:White}\nà l'intérieur! Quelle bonne surprise!", + "Rien pour cette fois...\nDommage!", + "Bienvenue! Choisis ce que tu veux\net amène-le-moi.", + "Je pétris, pétris, pétris, le pain sera\nmoelleux, moelleux, moelleux!", + "Si tu veux acheter quelque chose,\ntu dois l'amener à ma femme.\nMerci!", + "Bonjour! Bienvenue à la boulangerie\n{Color:Green}Baker{Color:White} et {Color:Green}Powder{Color:White}!\nUn {Color:Red}Croissant{Color:White} coûte {Color:Blue}{Var:1} Rubis{Color:White}.\nIl y a parfois une surprise à l'intérieur!\n {Choice:FF} J'achète! {Choice:3C:03} Non, merci!", + "Bonjour! Bienvenue à la boulangerie\n{Color:Green}Baker{Color:White} et {Color:Green}Powder{Color:White}!\nUne part de {Color:Red}Tarte{Color:White} coûte {Color:Blue}{Var:1} Rubis{Color:White}.\nIl y a parfois une surprise à l'intérieur!\n {Choice:FF} J'achète! {Choice:3C:03} Non, merci!", + "Bonjour! Bienvenue à la boulangerie\n{Color:Green}Baker{Color:White} et {Color:Green}Powder{Color:White}!\nUn {Color:Red}Sandwich{Color:White} coûte {Color:Blue}{Var:1} Rubis{Color:White}.\nIl y a parfois une surprise à l'intérieur!\n {Choice:FF} J'achète! {Choice:3C:03} Non, merci!" + ], + [ + "", + "Salut mon gars!\nBienvenue dans le {Color:Green}Hall des Monstres{Color:White}!\nTu veux que je t'explique le principe?\n {Choice:3D:02} Je veux bien. {Choice:3D:03} Non merci.", + "Alors, comment t'expliquer ça...?\nBon, on va faire simple!\nC'est un jeu où tu combats des\nmonstres dans un monde imaginaire.\nEt puis, il ne faut pas trop le répéter,\nmais...\nSi tu élimines tous les monstres,\ntu peux gagner {Color:Blue}un truc sympa{Color:White}.\nEnfin, ça fait partie des possibilités...\n\nMais c'est pas parce que c'est\n\"imaginaire\" que tu ne crains rien!\nSi tu te fais blesser dans le jeu,\ntu le seras vraiment!\nEt si jamais tu te fais mettre KO...\n\nJe ne réponds de rien!\n\n{07:3D:03}", + "C'est {Color:Blue}10 Rubis la partie{Color:White}! Ça te tente?\n {Choice:FF} Oui! {Choice:3D:04} Pas trop...", + "Bon, tant pis.\nUne petite soupe avant de partir?", + "Tiens?! C'est moi qui ne sais plus\ncompter ou quoi?\nT'as pas assez de Rubis mon gars.\n\nTu vas pas me dire que t'as même pas\n{Color:Blue}10 petits Rubis{Color:White}? Ha ha ha!", + "D'accord, alors allons-y!\nDétends-toi...\nTes paupières sont lourdes...\nTu as de plus en plus sommeil...\nJe vais compter, et à trois, tu seras\nplongé dans un monde imaginaire...\nUn...\n\nDeux...\n\nTrois!", + "Alors? T'as fait un beau rêve?\nJ'espère que tu reviendras!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Papa, je t'aiiime!", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Les enfants sont en récréation.\nS'ils s'amusent, ils apprennent mieux.", + "Tiens! {Player}! Il y avait longtemps!\nC'est gentil de nous rendre visite.", + "Les enfants d'aujourd'hui sont tous\naussi polissons que toi à l'époque!", + "Mmmh, miam, miam! Je dois me dépêcher\nde manger avant la fin de la récré!\nMiam, slurp!", + "Miam, miam! Mais pourquoi est-ce qu'on\nn'a jamais le temps de manger?\nPourquoi, hein? Miam, slurp!", + "Les enfants!\nLa récréation est terminée!", + "RRRrrr... ZZZzzz...\n\nOups!", + "J'adore la lecture!\n\nSurtout les livres d'aventure!", + "Allez! Rentrez vite!", + "Quand les enfants seront rentrés,\nnous rentrerons, nous aussi.", + "Je veux pas rentrer!", + "L'école, c'est génial!" + ], + [ + "Quand j'avais à peu près ton âge, j'ai\ngagné le {Color:Blue}tournoi{Color:White} de la {Color:Blue}fête des Minish{Color:White}.\nJe me suis débarrassé de mes\nadversaires les uns après les autres!\nJ'ai conservé les {Color:Red}Fragments du Bonheur{Color:White}\nque j'avais remportés.\nSi tu veux, on peut {Color:Blue}assembler{Color:White} nos\nfragments ensemble.", + "Un chapeau vert, une tunique verte...\nSerais-tu... un lutin?\nOuah! La classe! La classe!\nMoi aussi j'aimerais bien être un lutin!\nA propos, j'ai un {Color:Red}Fragment du Bonheur{Color:White}.\nOn les {Color:Blue}assemble{Color:White}? Dis, dis?", + "Au fait, mes frères aussi possèdent \ndes {Color:Red}Fragments du Bonheur{Color:White}.\nAssemblez vos {Color:Red}fragments{Color:White} tous ensemble\net il arrivera sûrement quelque chose!\nBon courage, petit lutin!", + "Oh! Tu as obtenu un bel objet!\n\nAu fait, moi aussi j'ai trouvé un\nnouveau {Color:Red}fragment{Color:White}! {Color:Blue}Assemblons{Color:White}-les!", + "Nos {Color:Red}fragments {Color:White}s'assemblent\nencore une fois parfaitement!\nTu crois que moi aussi je peux\ndevenir un lutin? Dis, dis?\nTingle! Tingle! Kooloolin... Pah!\nOuais!", + "Bonjour petit lutin! Merci pour ce que\ntu as fait pour mon frère {Color:Green}Tingle{Color:White}!\nIl m'a confié un {Color:Red}fragment{Color:White} en me disant\nque tu allais venir.\nAlors?\nTu veux faire un {Color:Blue}assemblage{Color:White}?", + "Tu as trouvé {Color:Green}Klingle{Color:White}? C'est mon frère\njumeau, et il est habillé en bleu.\nMais je ne sais pas où il est\nen ce moment.", + "Tu sais, certaines personnes ont{Color:Blue}\nplusieurs fragments à assembler{Color:White}!\nD'autres sont parfois lunatiques.\nNe t'arrête pas à un premier refus!", + "Coucou, petit lutin! Mon frère {Color:Green}Tingle\n{Color:White}m'a demandé de t'attendre!\nEt il m'a confié un {Color:Red}fragment{Color:White}!\nOn les {Color:Blue}assemble{Color:White}?", + "Moi et mes frères, on s'habille\nde la même façon.\nMais celui en blanc n'est pas\nnotre frère.\nJe me demande pourquoi\nil s'habille comme nous...", + "C'est toi le lutin?\nOui, c'est bien toi!\n{Color:Green}Tingle {Color:White}m'a dit {Color:Blue}d'assembler {Color:White}mon {Color:Red}fragment{Color:White}\navec un des tiens si tu venais.\nAlors?\nOn {Color:Blue}assemble {Color:White}nos fragments?", + "Moi, je ne suis pas le frère de {Color:Green}Tingle{Color:White}!\nPourquoi est-ce que je l'aide...?", + "{Color:Green}Tingle {Color:White}m'a confié un nouveau {Color:Red}fragment{Color:White}!\n\nMoi, je préfèrerais partir à l'aventure!\n\nEt qu'est-ce que c'est que cette\ntenue, en plus...", + "Le truc, pour trouver des trésors,\nc'est de {Color:Blue}bien regarder sa carte{Color:White}!\nPrimo: la {Color:Red}carte{Color:White}! Deuzio: la {Color:Red}carte{Color:White}!\n\nPfff...\nJ'aimerais tant partir à l'aventure!", + "{Sound:01:B7}Je n'arrive pas à casser ce mur!\nJ'aurais besoin de renfort.", + "{Sound:01:B8}Ah! Ce qu'il est dur...\nJ'en ai mal aux mains!", + "{Sound:01:B9}Je me demande ce qu'il y a au fond...\nPeut-être de bons rochers! Mmmh!", + "{Sound:01:BA}Je suis heureux d'avoir du renfort!\nJe ne sais pas ce qu'ils fabriquaient...", + "{Sound:01:B7}Encore un petit effort! C'est exaltant,\nmais un peu triste, la fin d'un mystère!", + "{Sound:01:B8}Nous sommes enfin parvenus au fond!\nQuel long tunnel!", + "{Sound:01:B9}Il n'y a rien d'impossible si on s'y met\ntous ensemble!", + "{Sound:01:BA}Les rochers sont très bons, par ici.\nJ'aimerais bien m'y installer.", + "{Sound:01:B7}C'est amusant d'être si nombreux!\n\nMais ce n'est pas facile de distinguer\nun {Color:Green}Goron{Color:White} d'un autre...", + "{Sound:01:B8}A partir de 6 {Color:Green}Gorons{Color:White},\non est un peu à l'étroit...", + "{Sound:01:B9}Les statues de Gorons à l'extérieur\nsont un peu effrayantes, non?", + "Ah! Comme tu as déplacé la pierre\ntombale, je peux enfin sortir.\nMais je me sens quand même un peu\nseule, alors reviens me voir souvent!\nJe mettrai des {Color:Red}fragments {Color:White}de côté\nen attendant ta prochaine visite!", + "Oh! Comme je suis heureuse\nde ta visite!\nJe sais que c'est un peu sinistre ici,\nmais fais comme chez toi!", + "Il te reste encore {Var:1} fragments\nà trouver.\nCe n'est que le début!\nLa route est encore longue!", + "Il te reste encore {Var:1} fragments\nà trouver.\nÇa en fait encore beaucoup.\nBon courage, petit lutin!", + "Il ne te reste plus que\n{Var:1} fragments à trouver!\nTu en as déjà trouvé pas mal!", + "Il ne te reste plus que\n{Var:1} fragment(s) à trouver!\nTu y es presque!", + "Bravo, petit lutin! Tu as trouvé\ntous les Fragments du Bonheur!\nGarde bien précieusement\nton {Color:Red}Trophée Tingle{Color:White}!", + "Les Fragments du Bonheur?\nIl t'en reste encore {Var:1} à trouver.\nLa recherche du bonheur ne fait\nque commencer, petit lutin.", + "Les Fragments du Bonheur?\nIl t'en reste encore {Var:1} à trouver.\nÇa en fait encore pas mal.", + "Les Fragments du Bonheur?\nIl t'en reste plus que {Var:1} à trouver.\nT'en as trouvé beaucoup, déjà!\nC'est pas le moment de flancher!", + "Les Fragments du Bonheur?\nIl t'en reste plus que {Var:1} à trouver.\nAllez, encore un petit effort!", + "Eh bien on dirait que tu as trouvé tous\nles Fragments du Bonheur, petit lutin.\nC'est mon frère qui doit être content!", + "Il y a encore {Var:1} fragments\nque tu n'as pas trouvés.\nC'est le début d'une longue quête!", + "Il y a encore {Var:1} fragments\nque tu n'as pas trouvés.\nÇa en fait encore un bon paquet!\nAllez, courage!", + "Plus que {Var:1} fragments,\net tu les auras tous trouvés!\nÇa te fait déjà une belle collection!\nContinue comme ça, petit lutin!", + "Tu as trouvé presque tous les\nfragments! Il t'en manque {Var:1}!\nAllez, tu es presque au bout\nde ta quête du bonheur!", + "Félicitations! Tu as trouvé tous les\nFragments du Bonheur!\nAlors, petit lutin, tu dois être\ntrès heureux maintenant, non?", + "Tu as encore {Var:1} fragments\nà trouver.\nC'est {Color:Green}Tingle{Color:White} qui me l'a dit.\nComment il fait pour le savoir...?", + "Tu as encore {Var:1} fragments\nà trouver.\nTu es encore loin du compte. Moi aussi\nj'aimerais trouver le bonheur...", + "Tu as encore {Var:1} fragments\nà trouver.\nÇa veut dire que tu en as déjà plein!\nTrouve un peu de bonheur pour moi...", + "Tu as trouvé presque tous les\nfragments! Il en reste encore {Var:1}!\nTu es quasiment à la fin de ta quête!\nC'est un peu triste dans un sens, non?", + "Tu as trouvé tous les fragments!\nTu es vraiment très fort, petit lutin!\nMoi aussi j'aimerais partir à l'aventure!", + "Félicitations, petit lutin! Tu as trouvé\ntous les {Color:Red}Fragments du Bonheur{Color:White}!\nTu as bien mérité un petit cadeau!", + "Ah! Quelle chance tu as! Moi aussi,\nj'aimerais bien gagner un trophée!\nSurtout conserve-le\nbien précieusement!", + "Qu'est-ce que tu fais là, toi?! C'est un\ntombeau, ici! Y'a des fantômes!\nMais dis-moi, tu viens de la {Color:Green}Cité\nd'Hyrule{Color:White}? Mon frère habite là-bas.\nC'est un petit farceur, mais je l'adore!\nJ'espère qu'il va bien...", + "Que les ailes du vent t'accompagnent,\nporteur de la force sacrée.", + "Qu'est-ce qui s'est passé?!\nElle a explosé!", + "Fais attentiooon!\nJ'ai failli te maaanger!", + "Je mange plein d'herbe tendre\npour faire du bon lait crémeuuuh.", + "J'ai l'estomac déjà bien rempli.\n\nMais c'est tellement bon que je ne\npeux pas m'arrêter de maaaanger!", + "J'ai l'impression qu'il y a un truc\nbizarre avec la flaque d'eau du pré...\nTu peux en croire mooon instinct\nde vache!", + "Brouter de l'herbe, c'est le plus grand\ndes bonheuuurs pour moi.", + "J'ai vendu tous mes {Color:Red}fragments{Color:White}!\nJ'ai bien fait de venir en ville!", + "Quoi?! Tu es trop petit pour voir ce que\nc'est? On ne peut pas compter sur toi!{01:0A}\nMais ne t'en fais pas,\nj'ai noté l'endroit!", + "Cette explosion me fera toujours\nsursauter!", + "Pourvu que le {Color:Red}Lait Lon Lon{Color:White} se vende!\nSinon, le chariot sera lourd au retour." + ], + [ + "Plif! Plaf!\nDe droite à gauche...", + "Plif! Plaf!\nÇa n'en finit pas!", + "Plif! Plaf!\nMême si la population augmente...", + "Plif! Plaf!\nÇa ne change rien pour moi!", + "Bienvenue!\n\nIci, tu peux souscrire un abonnement\nau {Color:Red}\"Tesshin News\"{Color:White}!\nTu y trouveras des tonnes d'infos\npratiques très utiles aux aventuriers!\nC'est 200 Rubis, seulement!\n {Choice:FF} Je m'abonne! {Choice:40:06} Non, merci!", + "Et voilà! Tu es abonné!", + "Ah? Bon.\n\nSi l'envie t'en prenait, reviens\nt'abonner! C'est dans ton intérêt!", + "Merci! Tu es à présent abonné\nau Magazine Tesshin!\nLe rythme de parution est plutôt\nirrégulier, alors passe me voir souvent!\nAllez, au plaisir!", + "Si tu n'as pas assez d'argent, tu ne\npeux pas t'abonner. Je suis désolé.", + "Bonjour!\nLe nouveau numéro vient de paraître!", + "Je suis désolé, mais le nouveau\n{Color:Red}Tesshin News{Color:White} n'est pas encore arrivé.\n{Color:Green}Maître Tesshin{Color:White} n'en fait qu'à sa tête...\nMais va le voir si tu veux t'entraîner.", + "Tu possèdes tous les {Color:Red}Tesshin News{Color:White}!\nQuelle collection!\nAlors, ça t'a été bien utile, pas vrai?\nTu en sais beaucoup, maintenant!", + "Le {Color:Green}facteur {Color:White}porte le courrier à domicile!\nVif comme le vent, dans toute la ville!", + "Livraison plus rapide qu'un éclair!\nLe {Color:Green}facteur {Color:White}infaillible et ponctuel!", + "Je me faufile, faufile, faufile!\nJe suis l'{Color:Green}facteur{Color:White} au pied agile!", + "Cours, saute, livre, quel labeur!\nUne dure journée pour le {Color:Green}facteur{Color:White}!", + "En un clin d'œil, le courrier est là!\nDe la livraison, le {Color:Green}facteur {Color:White}est roi!", + "Dans tout Hyrule on le salue!\nC'est le {Color:Green}facteur {Color:White}le plus connu!", + "Par tous les temps et à toute heure!\nHier comme demain, toujours {Color:Green}facteur{Color:White}!" + ], + [ + "Je suis dur comme l'acier! Je n'accepte\nque les travaux les plus durs!", + "Mon ancêtre a bâti le Château d'Hyrule!\nIl n'y a que lui qui en était capable!", + "Tu n'aurais pas un travail aussi dur\nque moi à me proposer?!", + "Tu n'aurais pas un travail aussi dur\nque moi à me proposer?!", + "Humph! Et voilà le travail! Ça n'a pas\nété sans peine! Ga! Ha! Ha! Ha!\nIl n'y a que moi qui pouvait accomplir\ncette tâche dans des délais si courts!", + "Des monstres?! Je ne vais pas rester\ncloîtré chez moi pour si peu!\nQuand il y a un travail dur comme\nl'acier à faire, Mutoh répond présent!" + ], + [ + "", + "", + "Tiens, un client... Mais pourquoi ai-je\nouvert une boutique pareille...?\nAlors... Si la chance te sourit, tu peux\ngagner très gros... Peut-être...\nJe ne peux pas te le conseiller,\nmais tu peux jouer, si tu veux.", + "Tu veux tenter ta chance\nà ce jeu totalement aléatoire?\nC'est {Color:Blue}10 Rubis la partie{Color:White}.\nTu n'es pas sûr de les revoir...\nAlors? Tu veux prendre le risque?\n {Choice:FF} J'essaye! {Choice:42:05} Non, merci!", + "Ouf! Tu n'as pas assez de Rubis.\n\nTant mieux. Il vaut mieux ne pas jouer\nà ce genre de jeu.", + "Bien, bien.\n\nTant mieux. Il vaut mieux ne pas jouer\nà ce genre de jeu.", + "", + "", + "Ah... Tu as gagné {Var:1} Rubis.\n\nÇa ne sert à rien de continuer si tu ne\npeux pas tout mettre dans ta bourse.\nTu veux quand même jouer?\n {Choice:FF} Oui! {Choice:FF} Non, merci!", + "", + "", + "C'était déjà pas évident au niveau 1,\nmais y'a aussi le {Color:Blue}niveau 2{Color:White}, maintenant.\nA quel niveau veux-tu jouer?\n{Choice:FF} Niveau 1: facile {Choice:FF} Niveau 2: difficile", + "Comme tu voudras... C'est ton choix,\nje ne peux rien y changer...\nJe vais aller faire les préparatifs.\nSuis-moi par la porte du fond.", + "", + "", + "", + "", + "", + "", + "", + "", + "Ouvre le coffre qu'il te plaira.\n\nSi tu fais le bon choix,\ntu gagnes 2 fois ta mise.", + "Ouvre le coffre qu'il te plaira.\n\nSi tu fais le bon choix,\ntu gagnes 3 fois ta mise.", + "Hé! T'as payé, alors autant\ntenter ta chance maintenant!", + "Félicitations.\nTu as gagné {Var:1} Rubis.\nJe ne te le conseille pas, mais tu peux\nrejouer tout ce que tu as gagné.\nRéfléchis bien!\n {Choice:42:19} Je rejoue! {Choice:42:1A} Non, merci!", + "Ah, bon... Comme tu veux...\n\nAlors choisis un coffre quand j'aurai\nfini les préparatifs.", + "Tu as bien raison.\nPrudence est mère de sûreté!\nRetourne dans la première pièce,\nje vais te remettre tes gains.", + "Tu as eu beaucoup de chance jusqu'ici!\nMais tu devrais peut-être t'arrêter!\nTu as gagné 999 Rubis. Tu ferais\nmieux de ne plus jouer, maintenant.", + "Comme c'est dommage...\nC'est toujours comme ça que ça finit!\nFaut pas se laisser prendre au jeu.\nJ'espère que ça te servira de leçon.", + "A quel niveau veux-tu jouer?\n{Choice:FF} Niveau 1: facile {Choice:FF} Niveau 2: difficile", + "Alors choisis un coffre quand j'aurai\nfini les préparatifs.", + "Félicitations.\nTu as gagné {Var:1} Rubis.\nMais le hasard, c'est le hasard, et\nargent mal acquis ne profite jamais!\nNe reviens plus, s'il te plaît.", + "Pas de chance, tu n'as rien gagné.\nC'est la dure réalité du jeu.\nNe pense surtout pas que la prochaine\nfois sera la bonne!\nN'oublie pas: prudence est mère de\nsûreté. Ne reviens plus, s'il te plaît!", + "Ah! J'y suis enfin!\nJ'ai hâte de jouer!", + "Alors? Comment tu t'en sors?\nPour moi c'est comme ci, comme ça...", + "C'est dangereux de se prendre au jeu.\nOn y perd toujours, au bout du compte.\nMais je ne peux pas m'en empêcher!", + "Il y a pourtant bien mieux à faire que\nde jouer...", + "", + "", + "", + "" + ], + [ + "", + "", + " {Choice:43:17} Je joue! {Choice:43:08} Non merci!", + "", + "", + "Je collectionne les {Color:Red}Coquillages Surprise\n{Color:White}que l'on peut trouver un peu partout.\nIci, tu peux jouer ces {Color:Red}coquillages{Color:White} pour\ngagner mes superbes {Color:Red}figurines{Color:White}!", + "Tu m'as amené des {Color:Red}Coquillages Surprise{Color:White}!{Color:Red}\n{Color:White}Tu veux les {Color:Blue}jouer à la loterie{Color:White}?\nTu peux gagner des {Color:Red}figurines{Color:White}!\n{07:43:02}", + "Oh? Tu n'as pas de\n{Color:Red}Coquillage Surprise{Color:White}?\nSi tu en trouves, reviens me voir!", + "Comme c'est dommage...\nSi tu changes d'avis, reviens me voir!", + "", + "", + "Tiens, te revoilà?\nOn dirait que ça te plaît, les {Color:Red}figurines{Color:White}!\nTu veux rejouer à la loterie?\n{07:43:02}", + "Tu veux rejouer à la loterie?\n{07:43:02}", + "", + "Ah! Je t'attendais.\n\nJ'ai {Color:Blue}fabriqué de nouvelles figurines{Color:White},\ntu devrais jouer à la loterie!\n{07:43:02}", + "", + "", + "Tiens, te revoilà!\n\nIl n'y a {Color:Blue}pas encore de nouvelle figurine{Color:White}\nà gagner. Tu veux jouer quand même?\n{07:43:02}", + "", + "Je crois bien que {Color:Blue}tu as déjà toutes\nles figurines que j'ai fabriquées{Color:White}.\nTu veux quand même jouer à la loterie?\n{07:43:02}", + "Tiens, te revoilà!\n\nTu possèdes déjà {Color:Blue}toutes les figurines\nque j'ai fabriquées{Color:White}.\nTu veux jouer quand même?\n{07:43:02}", + "Je t'attendais!\n\nJ'ai trouvé des idées de figurines!\nJ'ai fabriqué une {Color:Blue}dernière série{Color:White}!\nTu veux tenter ta chance à la loterie?\n{Color:Blue}{07:43:02}", + "", + "Combien mises-tu de {Color:Red}coquillages{Color:White}?\n\nPlus tu mises, plus tu as de chances de\ngagner une figurine que tu n'as pas.", + " Probabilité\n{04:15}{Var:1}{04:14} coquillage(s) {04:15}{Var:2}{04:14}{Symbol:12}", + "Combien mises-tu de {Color:Red}coquillages{Color:White}?", + "Tu veux en miser {Var:1}?", + " {Choice:43:1E} Oui {Choice:43:17} Non", + "", + "", + "C'est bon! Tu peux actionner le\n{Color:Blue}levier de la machine{Color:White} à droite!", + "Où tu vas? Tu lui files tes {Color:Red}coquillages{Color:White}\net tu repars les mains vides?", + "", + "", + "Oh! Quel dommage!\nTu possèdes déjà cette {Color:Red}figurine{Color:White}!\nJe te la rachète {Var:1} Rubis.", + "", + "", + "Félicitations! Je dépose ta nouvelle\n{Color:Red}figurine{Color:White} sur l'étagère de gauche.\nComme ça, tu peux aller\nla contempler à loisir.", + "Ne sois pas trop déçu!\nReviens quand tu veux!", + "Quelle chance!\n\nTu as gagné toutes les {Color:Red}figurines{Color:White}\nque proposait la machine.\nJe vais devoir en fabriquer d'autres\npour la prochaine fois!", + "Félicitations! Tu as gagné {Color:Blue}toutes\nles figurines que j'ai fabriquées{Color:White}!\nNe t'inquiète pas,\nj'en prendrai grand soin!\nTu peux venir les admirer\nquand bon te semble!\nEt je vais essayer d'en fabriquer\nd'autres! Il me faut juste une idée!", + "Incroyable! Tu as gagné {Color:Blue}toutes\nles figurines que j'ai fabriquées{Color:White}!\nNe t'inquiète pas,\nj'en prendrai grand soin!\nTu peux venir les admirer\nquand bon te semble!\nPour te récompenser,\nje t'offre la {Color:Red}Médaille Tendo{Color:White}!\nConserve-la précieusement!", + "", + "Cette {Color:Blue}machine {Color:White}t'intrigue?\nAlors viens, que je t'explique...", + "", + "", + "Cette étagère sert à exposer des\n{Color:Red}figurines{Color:White}. Mais personne ne l'utilise.", + "J'espère que tu es fier d'avoir reçu\nla {Color:Red}Médaille Tendo{Color:White}?\nC'est la preuve que tu es un grand\ncollectionneur! Tu vas faire des jaloux!", + "", + "", + "" + ], + [ + "", + "{Sound:00:CC}Oh?! Bi... Bienvenue!\nJe suis {Color:Green}Sopor{Color:White}, le {Color:Green}cordonnier{Color:White}!\nCes derniers temps, il se passe des\nchoses étranges pendant mon sommeil.\nA mon réveil, il m'arrive de trouver une\npaire de chaussures neuves déjà finie.\n{07:44:02}", + "Je dois vraiment être un bon cordonnier\npour réussir cette prouesse.\nFabriquer des chaussures pendant\nmon sommeil!", + "RrroooOOO... ZZZzzz...", + "Ah!\n\nCe parfum entêtant qui m'emplit les\nnarines, c'est un {Color:Red}Champignon du Réveil{Color:White}!\nC'est toi qui m'a réveillé?\nMerci beaucoup!\nIl me reste tellement de travail urgent!", + "Les voilà fin prêtes!\nTiens, elles sont pour toi!\nCe sont les {Color:Red}Bottes de Pégase{Color:White},\nmodèle déposé par Sopor!\nAvec des bottes aussi légères,\ntu vas te sentir pousser des ailes!", + "Je dois me hâter de fabriquer les\nchaussures de la princesse Zelda.\nC'est le roi qui les a commandées\npour elle.\nMerci encore de m'avoir réveillé.\n\nSi tu as des problèmes de chaussures,\nn'hésite pas à venir me voir.", + "Vite! Je dois terminer les chaussures\nde la Princesse Zelda!", + "Oh?! Bi... Bienvenue!\nJe suis {Color:Green}Sopor{Color:White}, le {Color:Green}cordonnier{Color:White}!\nJe me suis encore endormi par mégarde.\nJe dois terminer ces chaussures!", + "", + "Merci encore de m'avoir réveillé\nl'autre fois!\nVoudrais-tu que nous {Color:Blue}assemblions{Color:White}\nnos {Color:Red}Fragments du Bonheur{Color:White}?", + "Reviens me voir quand tu veux!\n\nSi je suis éveillé, nous {Color:Blue}assemblerons{Color:White}\nnos {Color:Red}Fragments du Bonheur{Color:White}!", + "Voudrais-tu que nous {Color:Blue}assemblions{Color:White}\nnos {Color:Red}Fragments du Bonheur{Color:White}?", + "Je dois me consacrer à la fabrication\ndes chaussures de la {Color:Green}princesse Zelda{Color:White}!", + "Oh?!\nQu'est-ce que c'est?!\nEncore des chaussures neuves?!\n\nEn fait, j'ai l'habitude de fabriquer des\nchaussures pendant mon sommeil...\nMais tu es venu me voir parce que tu as\nbesoin de chaussures, n'est-ce pas?\nPour te remercier de m'avoir réveillé,\nje t'offre celles-ci.\nAttends une minute, je dois faire les\nfinitions.", + "", + "{Sound:02:04}{Color:Red}Ohohoh! Grâce à nos Bottes de Pégase{Color:White},\non peut courir dans tous les sens!\nOn se jette à pleine vitesse\ndans les murs, c'est rigolo!", + "{Sound:01:FC}Le confort des {Color:Red}Bottes de Pégase{Color:White} que\nnous fabriquons est incomparable!", + "{Sound:01:F8}Nous sommes très heureux que les gens\naiment porter nos chaussures!", + "", + "", + "", + "", + "", + "", + " ", + " ", + " ", + "{Sound:02:04}Tu ne serais pas, {Player}? L'humain\nà qui {Color:Green}Melta{Color:White} a forgé une épée?\nAlors comme ça, tu veux sauver\nla princesse? La classe!\nMoi aussi j'aimerais être un aventurier,\nmais je dois aider {Color:Green}Sopor{Color:White}.", + "{Sound:01:FC}Tu veux des {Color:Red}Bottes de Pégase{Color:White}?\nÇa tombe plutôt bien.\nNous en fabriquons justement une paire\npendant que {Color:Green}Sopor{Color:White} est endormi.\nMais il n'y a que lui qui sache\nen faire les finitions.", + "{Sound:01:F8}Le problème, c'est que {Color:Green}Sopor{Color:White}\na beaucoup de mal à se réveiller!\nSi tu es pressé, tu devrais\naller voir {Color:Green}Syrup{Color:White}, la sorcière.\nMais c'est un peu loin.\nRegarde, c'est là.", + "{Sound:02:04}{Color:Green}De toute façon, Sopor{Color:White} a du travail\nurgent. Il doit se réveiller!", + "{Sound:01:FC}Nous fabriquerons tes bottes\npendant que tu iras voir {Color:Green}Syrup{Color:White}.", + "{Sound:01:F8}La sorcière {Color:Green}Syrup{Color:White} habite au nord\nde la {Color:Green}Forêt de Tyloria{Color:White}.\nRegarde la marque sur ta {Color:Red}carte{Color:White}.", + "Nous nous occupons des bottes!\nSi tu allais voir Syrup?", + "C'est une sorcière, elle devrait savoir\nquoi faire.", + "De temps à autre, nous aidons\nà la fabrication des chaussures.", + "" + ], + [ + "", + "Sois le bienvenu, mon garçon!\nTu veux te reposer un moment?\nTu récupéreras toute ton énergie,\net en plus je t'offre un {Color:Red}cadeau{Color:White}!\nQuelle chambre veux-tu?\n\n{07:45:02}", + " {Choice:FF} Aucune, merci {Choice:FF} A {Var:1} Rubis\n {Choice:FF} A {Var:2} Rubis {Choice:FF} A {Var:3} Rubis", + "D'accord, la chambre premier prix\nà {Var:1} Rubis...\n{07:45:06}", + "D'accord!\nLa chambre confort à {Var:1} Rubis!\n{07:45:06}", + "Ho là là!\nTu es d'une famille riche, on dirait!\nLa chambre de luxe à {Var:1} Rubis!\n{07:45:06}", + "Il faut payer à l'avance!", + "Mais qu'est-ce que ça veut dire?\nTu n'as pas assez de {Color:Red}Rubis{Color:White}!\nTu reviendras quand tu seras grand!\nAllez! Sauve-toi!", + "Merci beaucoup!\nRepose-toi bien!", + "Ah bon!\nTu ne veux pas te reposer?\nReviens quand tu veux!", + "C'est la sortie, par là!\nVa te reposer dans ta chambre!", + "Alors, bien reposé? Et tu as reçu ton\n{Color:Red}cadeau{Color:White}? Reviens quand tu veux!", + "Les chambres de bonne et de moins\nbonne catégorie sont si différentes?", + "Bah, tant qu'on ne les a pas essayées,\non ne peut pas vraiment savoir.", + "Tu as entendu parler de la {Color:Red}Force{Color:White}?\nOn dit qu'elle exauce les souhaits.\nLe {Color:Green}roi d'Hyrule{Color:White} veut à tout prix s'en\nemparer. Je ne le croyais pas si avide!\nOn dirait une autre personne!", + "Qu'est-ce qui a bien pu arriver au {Color:Green}roi{Color:White}?\nIl n'a jamais été comme ça...", + "Ouais! Youpi!", + "Attends!", + "Grand-frère!", + "Je suis contente d'être enfin arrivée!\nMais quelle grande ville!", + "C'est ennuyeux de toujours devoir\ndormir à l'hôtel.", + "J'aimerais trouver un endroit\nrien qu'à moi.", + "Le {Color:Green}roi{Color:White} est devenu fou!\nÇa va vraiment trop loin!\nHier, des soldats sont entrés chez moi\npour me demander si j'avais la {Color:Red}Force{Color:White}!", + "La plupart des gens n'accèdent jamais\nà la {Color:Green}Vallée des Rois{Color:White}.\nIls se perdent en chemin dans\nla {Color:Blue}Forêt des Pas Perdus{Color:White}!\nIl n'y a qu'un seul moyen d'y trouver\nson chemin: bien lire les pancartes!", + "Tu veux te rendre sur la {Color:Green}tombe{Color:White}\nde l'ancien roi Gustave?\nTu devrais aller voir {Color:Green}Igor{Color:White} le fossoyeur,\nil vit tout seul dans la {Color:Green}Vallée des Rois{Color:White}.", + "Tu as déjà essayé la chambre de luxe?\nMoi, je ne sais jamais laquelle choisir.", + "La source d'Hyrule? Ah!\nTu veux parler de la {Color:Green}Cascade de Sera{Color:White}!\nC'est là-bas que les rivières d'Hyrule\nprennent leur source.", + "Je ne veux pas en parler devant les\nenfants, mais...\nIl se passe des choses étranges au\nchâteau. Je ne saurais dire quoi...", + "Je l'ai vu de mes propres yeux!\nLe château grouille de monstres!\nOn dit même qu'il y a des gens qui y\nsont allés et qui n'en sont pas revenus!", + "Aujourd'hui, l'école a fermé en plein\nmilieu de la journée! C'est super!", + "Attends-moi, grand-frère!", + "C'est sans espoir. Je vais me mettre\nà l'abri ici pour le moment.\nJe ne suis pas une demi-portion,\nmais contre des monstres...", + "Maman est une vraie fée du logis!\nMais non, c'est pas une vraie fée!", + "Maman est la patronne!\nPas une poltronne!", + "Elle a de la chance d'avoir\nsa maison à elle...", + "Il faudra qu'on aille la voir\ndans sa nouvelle maison!", + "C'est moins drôle maintenant\nqu'on n'est plus que deux!", + "C'est triste de se retrouver\ntoute seule...\nIl faut que je me trouve une maison,\nmoi aussi.", + "C'est pas drôle d'être toute seule.\nIl me faut une maison, à moi aussi...", + "Si jamais tu trouves une autre maison,\nfais-moi signe, d'accord?", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:D0}Mon nom est {Color:Green}Tesshin{Color:White}, je suis\nle meilleur épéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu es certain de progresser à l'épée!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici d'abord la technique\nfondamentale: l'{Color:Red}Attaque Tornade{Color:White}!\n{Color:Blue}Premièrement!!{Color:White}\nMaintiens le bouton assigné à l'épée...\n{Color:Blue}Deuxièmement!!\n{Color:White}Laisse la puissance s'accumuler...\n{Color:Blue}Troisièmement!!\n{Color:White}Relâche d'un coup!!!\nEt voilà!\n\nTu as compris?\n {Choice:FF} Oui {Choice:46:03} Non", + "Bon! Très bien!\nTu assimiles assez vite!\nMais une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nJe vais prendre le contrôle de ton \ncorps pour te la montrer directement!\nVoici la technique de l'Ecole Tesshin:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:60}", + "Bien! Remarquable!!\nTu m'as l'air doué!\nJe te remets ce {Color:Red}Précis d'Escrime{Color:White}.\n\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}\nsur l'écran de Statut Quête pour\nte la remémorer.", + "Je crains que tu ne puisses {Color:Blue}continuer\nl'entraînement{Color:White} avec cette épée.\nReviens me voir quand tu auras trouvé\nune {Color:Red}nouvelle épée{Color:White}!", + "", + "{Sound:00:D0}Mmmh! Mais... cette... cette {Color:Red}épée{Color:White}!!\nEt on dirait que tu as progressé!\nBon! Eh bien si tu le souhaites, nous\npouvons reprendre ton {Color:Blue}entraînement{Color:White}!", + "Veux-tu poursuivre l'{Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici une nouvelle\ntechnique: l'{Color:Red}Attaque Brise-Rocs{Color:White}!\n{Color:Blue}Premièrement!!\n{Color:White}Frappe un rocher ou un pot avec l'épée!\nEt voilà! C'est tout!\n\nTu as compris?\n {Choice:FF} Oui {Choice:46:0B} Non", + "Bien! Très bien!\n\nSi tu n'avais pas compris à ce niveau,\nje n'aurais pas su quoi faire de toi!\nMais une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nComme la dernière fois, je vais prendre\nle contrôle de ton corps!\nVoici la technique de l'Ecole Tesshin:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:61}", + "Bien! Remarquable!!\nJe te remets ce {Color:Red}Précis d'Escrime{Color:White}.\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}.", + "Reviens me voir lorsque tu auras appris\nà {Color:Blue}courir aussi vite que le vent{Color:White}!", + "", + "{Sound:00:D0}Mmmh! Mais... ces... ces {Color:Red}bottes{Color:White}!\nEt on dirait que tu as progressé!\nBon! Eh bien si tu le souhaites, nous\npouvons reprendre ton {Color:Blue}entraînement{Color:White}!", + "Veux-tu poursuivre l'{Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici une nouvelle\ntechnique: la {Color:Red}Charge{Color:White}!\n{Color:Blue}Premièrement!!\n{Color:White}Enfile les Bottes de Pégase!!\n{Color:Blue}Deuxièmement!!\n{Color:White}Equipe-toi de ton épée!!\n{Color:Blue}Troisièmement!!\n{Color:White}Cours, cours!!{Color:Blue}\n{Color:White}Et voilà!\n\nTu as compris?\n {Color:Blue}{Choice:FF} {Color:White}Oui {Color:Blue}{Choice:46:13} {Color:White}Non", + "Bien! Bien!\nTu es un jeune homme très doué!\nTu peux assigner ton épée et tes\nbottes aux boutons que tu veux!\nMais une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nComme la dernière fois, je vais\nprendre le contrôle de ton corps!\nVoici la technique de l'Ecole Tesshin:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:62}", + "Bien! Remarquable!!\nJe te remets ce {Color:Red}Précis d'Escrime{Color:White}.\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}.", + "Reviens me voir quand tu sauras {Color:Blue}sauter\nplus haut et plus loin que quiconque{Color:White}!", + "", + "{Sound:00:D0}Mmmh! Mais... cette... cette {Color:Red}cape{Color:White}!!\nEt on dirait que tu as progressé!\nBon! Eh bien si tu le souhaites, nous\npouvons reprendre ton {Color:Blue}entraînement{Color:White}!", + "Veux-tu poursuivre l'{Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici une nouvelle\ntechnique: l'{Color:Red}Attaque Plongeante{Color:White}!\n{Color:Blue}Premièrement!!\n{Color:White}Equipe-toi de la Cape de Roc!!\n{Color:Blue}Deuxièmement!!\n{Color:White}Equipe-toi de ton épée!!\n{Color:Blue}Troisièmement!!\n{Color:White}Saute!! Puis...\n{Color:Blue}Quatrièmement!!\n{Color:White}Au sommet de ton saut, sors ton épée!!\nEt voilà!\n\nTu as compris?\n {Choice:FF} Oui {Choice:46:1B} Non", + "J'en suis ravi!\n\nMais une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nComme la dernière fois, je vais\nprendre le contrôle de ton corps!\nVoici la technique de l'Ecole Tesshin:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:63}", + "Bien! Remarquable!!\nJe te remets ce {Color:Red}Précis d'Escrime{Color:White}.\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}.", + "Tu n'as plus rien à apprendre de moi!\n\nSi tu souhaites progresser sur la voie\nde l'épée, ne compte que sur toi-même!", + "", + "", + "{Sound:00:D0}En réalité, c'est moi, {Color:Green}Tosshin{Color:White}, qui suis\nle meilleur épéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu es certain de progresser à l'épée!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici la superbe et célèbre\ntechnique de l'{Color:Red}Estocade Roulée{Color:White}!\n{Color:Blue}Premièrement!!\n{Color:White}Fais une roulade avec {Key:Dpad} {Symbol:14} {Key:Right} !!\n{Color:Blue}Deuxièmement!!\n{Color:White}Juste avant de te relever...\n{Color:Blue}Troisièmement!!\n{Color:White}Sors rapidement ton épée!!\nEt voilà!\n\nTu as compris?\n {Choice:FF} Oui {Choice:46:24} Non", + "Hoho!\nTu as du répondant, on dirait!\nMais une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nJe vais prendre le contrôle de ton \ncorps pour te la montrer directement!\nVoici la technique de l'Ecole Tosshin:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:64}", + "Bien! Remarquable!!\nJe te remets ce {Color:Red}Précis d'Escrime{Color:White}.\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}.", + "Tu n'as plus rien à apprendre de moi!\n\nContinue à t'entraîner!\nLa voie de l'épée est un chemin ardu!", + "", + "", + "{Sound:00:D0}Moi, {Color:Green}Kusshin{Color:White}, suis vraiment le meilleur\népéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu es certain de progresser à l'épée!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici la très pratique mais\nun peu lâche {Color:Red}Lame Rayonnante{Color:White}!\n{Color:Blue}Premièrement!!\n{Color:White}Lorsque tu as tous tes cœurs...\n{Color:Blue}Deuxièmement!!\n{Color:White}Dégaine simplement ton épée!!\nEt voilà!\n\nTu as compris?\n {Choice:FF} Oui {Choice:46:2D} Non", + "Bien! Mais ne sois pas impatient!\nLa suite est très importante!\nCar une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nJe vais prendre le contrôle de ton \ncorps pour te la montrer directement!\nVoici la technique de l'Ecole Kusshin:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:65}", + "Bien! Remarquable!!\nJe te remets ce {Color:Red}Précis d'Escrime{Color:White}.\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}.", + "Tu n'as plus rien à apprendre de moi!\n\nContinue à t'entraîner! La voie\nde l'épée est une route sans fin!", + "{Sound:00:D0}Moi, {Color:Green}Kusshin{Color:White}, je suis vraiment\nle meilleur épéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu es certain de progresser à l'épée!\nCependant, il fait tellement noir ici que\nje ne discerne pas même ton visage...\nAlors pour un entraînement...", + "", + "{Sound:00:D0}Moi, {Color:Green}Hasshin{Color:White}, je suis par bien des\naspects le meilleur épéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu es certain de progresser à l'épée!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici le {Color:Red}Rayon de Ténacité{Color:White}!\n\nC'est une technique dangereuse à\nlaquelle il vaut mieux éviter de recourir!\n{Color:Blue}Premièrement!!{Color:White}\nQuand il ne te reste plus qu'un cœur...\n{Color:Blue}Deuxièmement!!\n{Color:White}Brandis désespérément ton épée!\nEt voilà!\n\nTu as compris?\n {Choice:FF} Oui {Choice:46:36} Non", + "Bon... Alors tâche de l'utiliser\nà bon escient...\nMais une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nJe vais prendre le contrôle de ton \ncorps pour te la montrer directement!\nVoici la technique de l'Ecole Hasshin:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:66}", + "Bien! Remarquable!!\nJe te remets ce {Color:Red}Précis d'Escrime{Color:White}.\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}.", + "Tu n'as plus rien à apprendre de moi!\n\nContinue à t'entraîner!\nLa voie de l'épée est la plus noble!", + "{Sound:00:D0}Moi, {Color:Green}Hasshin{Color:White}, je suis par bien des\naspects le meilleur épéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu es certain de progresser à l'épée!\nMais???\n\nApparemment, il est encore trop tôt\npour que tu suives mon entraînement.\nReviens me voir lorsque tu auras\n{Color:Red}au moins 10 cœurs{Color:White}!!", + "", + "{Sound:00:D0}Malgré ce corps vieillissant,\nje reste le meilleur épéiste d'Hyrule!\nJe m'appelle {Color:Green}Tesshin, premier du nom{Color:White}!\n\nL'{Color:Blue}entraînement{Color:White} dans mon dojo est\nincomparablement supérieur aux autres!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Ecoute bien! Voici une technique ultime\nréservée au porteur de l'Epée Sacrée!\nJe suis le seul à l'avoir maîtrisée:\nla {Color:Red}Grande Tornade{Color:White}!!\n{Color:Blue}Premièrement!!\n{Color:White}Exécute une Attaque Tornade...\n{Color:Blue}Deuxièmement!!\n{Color:White}Appuie rapidement sur le bouton!!\nEt voilà!\n\nTu as compris?\n {Choice:FF} Oui {Choice:46:3F} Non", + "Fu fu fu...\nTu comprends vite, on dirait!\nMais une technique d'épée ne peut\ns'apprendre qu'avec la pratique.\nJe vais prendre le contrôle de ton \ncorps pour te la montrer directement!\nVoici la technique de la Première Ecole:\n{Color:Blue}Prise de contrôle{Color:White}!\nNnnnnngh!!\n\nC-o-n-t-r-ô-l-e!!", + "Pfuuu...\nAllez! Cette fois, c'est vraiment {Color:Blue}à toi{Color:White}!\n{07:46:67}", + "Bien! Remarquable!!\n\nJe ne pensais pas que tu achèverais\nsi facilement mon entraînement...\nMoi, {Color:Green}Tesshin, premier du nom{Color:White},\nje te remets ce {Color:Red}Précis d'Escrime{Color:White}.\nSi jamais tu oublies une technique, il te\nsuffit de consulter le {Color:Red}Précis d'Escrime{Color:White}.", + "Tu as acquis toutes les techniques\nd'épée!\nIl ne te reste qu'à les perfectionner,\nalors continue à t'entraîner!\nTout commence par l'épée,\net tout finit par l'épée!", + "{Sound:00:D0}Malgré ce corps vieillissant, je reste le\nmeilleur épéiste d'Hyrule!\nJe m'appelle {Color:Green}Tesshin, premier du nom{Color:White}!\n\nL'{Color:Blue}entraînement{Color:White} dans mon dojo est\nincomparablement supérieur aux autres!\nMais???\n\nApparemment, il est encore trop tôt\npour que tu suives mon entraînement.\nReviens me voir lorsque tu auras\nrassemblé {Color:Red}7 Précis d'Escrime{Color:White}!!", + "", + "{Sound:00:D0}Dans un combat à l'épée, la volonté\nfait autant que la technique.\nJe m'appelle {Color:Green}Gorô{Color:White}, et je suis le meilleur\n(ou le deuxième...) épéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu feras des progrès en un clin d'œil!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Bon!\nTu connais déjà l'{Color:Red}Attaque Tornade{Color:White}?\nJe vais t'apprendre à l'exécuter\nplus rapidement!!\nLe plus important dans mon\n{Color:Blue}entraînement{Color:White}, c'est... l'imagination!\nAlors, ferme les yeux paisiblement...\n\nImagine-toi {Color:Blue}concentrer ton énergie\ndans ton épée très rapidement{Color:White}...\nFooooooOOOOOO!!!\n\nA-t-t-a-q-u-e-T-o-r-n-a-d-e...", + "Haha!!...\n\nMaintenant, tu peux exécuter l'Attaque\nTornade {Color:Blue}beaucoup plus rapidement{Color:White}!!\n...\nC'est vrai, je t'assure!\nToute chose commence par la foi.\nPurifie ton esprit!", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}Quand on en a la volonté, il n'est\nd'ennemi que l'on ne puisse vaincre.\nJe m'appelle {Color:Green}Mutsurô{Color:White}, et je suis\n(presque) le meilleur épéiste d'Hyrule!\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu verras vite le changement!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Bon! Pour créer des doubles, tu dois\nremplir ta {Color:Red}Jauge de Dédoublement{Color:White}...\nJe vais t'apprendre à la remplir\nbeaucoup plus vite!\nLe plus important dans mon\n{Color:Blue}entraînement{Color:White}, c'est... l'imagination!\nAlors, ferme les yeux paisiblement...\n\nImagine-toi en train de te {Color:Blue}dédoubler\nplus vite que quiconque{Color:White}...\nHaoooooOOOOOO!!!\n\nD-é-d-o-u-b-l-e-m-e-n-t!!", + "Haha!!...\n\nMaintenant, tu peux remplir ta jauge\nde dédoublement {Color:Blue}beaucoup plus vite{Color:White}!\n...\nC'est vrai, je t'assure!\nLa vérité est généralement le revers\ndu mensonge. Purifie ton esprit!", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}La plus grande des techniques d'épée\nest la volonté.\nJe m'appelle {Color:Green}Shichirô{Color:White}, et je suis le\nmeilleur épéiste d'Hyrule! Peut-être...\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu constateras vite du changement!", + "Veux-tu suivre mon {Color:Blue}entraînement{Color:White}?\n {Choice:FF} J'en serais honoré. {Choice:46:5F} Non, merci.", + "Bon!\nTu connais déjà la {Color:Red}Grande Tornade{Color:White}?\nJe vais t'apprendre à la faire durer\nbeaucoup, beaucoup plus longtemps!\nLe plus important dans mon\n{Color:Blue}entraînement{Color:White}, c'est... l'imagination!\nAlors, ferme les yeux paisiblement...\n\nImagine-toi en train de {Color:Blue}tourner\net de tourner encore, sans fin...{Color:White}\nHooooooOOOOOO!!!\n\nT-o-r-n-a-d-e, T-o-r-n-a-d-e...\nT-o-r-n-a-d-e, T-o-r-n-a-d-e...\nT-o-r-n-a-d-e, T-o-r-n-a-d-e...\nT-o-r-n-a-d-e, T-o-r-n-a-d-e...\nT-o-r-n-a-d-e, T-o-r-n-a-d-e...\nT-o-r-n-a-d-e, T-o-r-n-a-d-e...\nT-o-r-n-a-d-e, T-o-r-n-a-d-e...\nT-o-r-n-a-d-e, T-o-r-n-a-d-e!!!", + "Haha!!...\n\nMaintenant, tu peux exécuter la\nGrande Tornade bien plus longtemps!\n...\nC'est vrai, je t'assure!\nLe doute s'installe lorsque ton cœur\ns'obscurcit. Purifie ton esprit!", + "{Sound:00:D0}La plus grande des techniques d'épée\nest la volonté.\nJe m'appelle {Color:Green}Shichirô{Color:White}, et je suis le\nmeilleur sabreur d'Hyrule! Peut-être...\nSi tu suis l'{Color:Blue}entraînement{Color:White} de mon dojo,\ntu constateras vite du changement!\nMais???\n\nApparemment, tu manques encore de\nvolonté pour suivre mon entraînement.\nReviens me voir lorsque tu auras appris\nla {Color:Red}technique ultime{Color:White}!", + "Bien, comme tu voudras.\nAlors continue ton chemin...", + "Maintiens le bouton assigné à l'épée,\naccumule la puissance, puis lâche!", + "Tu n'as qu'à briser ces pots\navec ton épée! C'est tout!", + "Equipe-toi des Bottes de Pégase\net de ton épée et cours, cours!!", + "Equipe-toi de la Cape de Roc, saute et\nau sommet de ton saut, sors ton épée!", + "Fais une roulade avec {Key:Dpad} {Symbol:14} {Key:Right},\net avant de te relever, sors ton épée!!", + "Lorsque tu as tous tes cœurs,\ndégaine ton épée!!", + "Quand tu n'as plus qu'un seul cœur,\nbrandis désespérément ton épée!!", + "Exécute une Attaque Tornade, puis\nappuie rapidement sur le bouton!!" + ], + [ + "", + "{Sound:01:FC}J'ai un ami qui habite en ville,\ndans la cordonnerie.\nIl m'a dit qu'il fabriquait\ndes {Color:Red}Bottes de Pégase{Color:White}.", + "{Sound:01:FB}Tu veux faire un {Color:Blue}assemblage{Color:White} avec moi?", + "{Sound:01:FE}Tu abandonnes?", + "{Sound:01:FF}Génial! On a les bons fragments!\nJ'espère que ça va me porter chance!", + "", + "{Sound:01:F7}J'ai trouvé un {Color:Red}fragment{Color:White}\nd'une forme très étrange.\nJe pense qu'il est assez rare.", + "{Sound:01:F8}Tu veux essayer un {Color:Blue}assemblage{Color:White}?\nSuper!", + "{Sound:01:F9}Ben alors?\nTu as changé d'avis?", + "{Sound:01:FA}Ils se sont emboîtés à la perfection!\nGénial! Ça va me porter bonheur!", + "", + "{Sound:01:FE}J'ai trouvé un {Color:Red}fragment {Color:White}près d'ici.\nJ'en avais jamais vu de cette forme...\nSi ça se trouve, c'est un {Color:Red}fragment{Color:White}\nsuper rare...", + "{Sound:01:FF}Tu veux essayer un {Color:Blue}assemblage{Color:White}?\nTu crois que t'as le bon {Color:Red}fragment{Color:White}?", + "{Sound:01:FD}Je m'en doutais... Ça va pas être\nfacile de trouver l'autre moitié...", + "{Sound:01:FB}Ça alors! Ils se sont assemblés!\n\nJ'aurais jamais cru trouver un\n{Color:Red}fragment {Color:White}qui colle avec le mien!", + "{Sound:01:FB}Je suis sûr que c'est\nun {Color:Red}fragment {Color:White}super rare!", + "{Sound:02:05}Regarde un peu ce {Color:Red}fragment{Color:White}!\nT'en avais déjà vu un comme ça?\nQuoi?! T'avais jamais vu de {Color:Red}fragment{Color:White}?\nReviens me voir si t'en trouves.", + "{Sound:02:00}Tu veux faire un {Color:Blue}assemblage{Color:White} avec moi?\nFais voir ce que t'as...", + "{Sound:01:FA}J'en étais sûr. Pas facile de trouver\nl'autre moitié d'un {Color:Red}fragment {Color:White}aussi rare.", + "{Sound:01:F9}Ça marche! C'est dingue!\nC'est donc toi qui avais l'autre moitié!", + "{Sound:01:FD}Quoi?! T'avais jamais vu de {Color:Red}fragment{Color:White}?\nReviens me voir si t'en trouves.", + "{Sound:01:FA}C'est rare d'avoir des visiteurs ici.\nD'un autre côté, il n'y a rien à voir.\nPrends ton temps, fais comme chez toi.", + "{Sound:02:00}Tu veux tenter ta chance?\nSuper!", + "{Sound:02:01}Dommage...", + "{Sound:02:02}Ils se sont emboîtés à la perfection!\nLa chance va me sourire, maintenant!", + "", + "{Sound:02:05}Tu es bien gentil d'avoir enlevé\nle rocher qui bloquait l'entrée.\nJe me demandais si j'allais pouvoir\nsortir un jour.", + "{Sound:01:FE}Tu veux bien essayer un {Color:Blue}assemblage{Color:White}?\nVoyons ce que tu as...", + "{Sound:01:FB}Je le savais. C'est pas étonnant\navec un {Color:Red}fragment{Color:White} aussi bizarre...", + "{Sound:01:FC}Incroyable! Ils se sont emboîtés!\nJ'ai bien fait de le garder!", + "", + "{Sound:01:F9}Qu'est-ce que tu veux, toi?!\n\nJe suis sûr que tu es venu\npour mon {Color:Red}fragment {Color:White}super rare!", + "{Sound:01:FA}Hé! Tu vas pas essayer mon {Color:Red}fragment{Color:White}\nsur les tiens quand même?!", + "{Sound:01:FD}Ouf! J'ai bien cru que j'allais perdre\nmon petit {Color:Red}fragment {Color:White}chéri...", + "{Sound:02:02}Mince! Ils se sont assemblés...\nAdieu, mon petit {Color:Red}fragment{Color:White}...", + "", + "{Sound:02:03}T'as des vêtements de style humain?!\nJ'aimerais bien en avoir, moi aussi!\nJe leur trouve un je-ne-sais-quoi de\nplus élégant que les vêtements {Color:Green}Minish{Color:White}.\nEt je suis sûr de ne pas être le seul\n{Color:Green}Minish {Color:White}à le penser!", + "{Sound:02:02}Si tu veux faire pousser des {Color:Blue}haricots\ndu Gonggle{Color:White}, il va te falloir de l'eau!\nDe l'{Color:Red}eau normale{Color:White} pour les bleus,\net de l'{Color:Red}eau chaude{Color:White} pour les verts!\nMais de l'{Color:Red}eau chaude spéciale{Color:White}, verte,\nqu'on ne trouve qu'au {Color:Green}Mont Gonggle{Color:White}.\nJe crois qu'il y a une source\nprès du pied de la montagne.", + "{Sound:02:01}Ce sont nos ancêtres qui ont construit\nles {Color:Blue}statues de fer {Color:White}qui se trouvent ici.\nCe sont des statues mécaniques\nqu'ils ont offertes aux humains.\nOn peut les {Color:Blue}mettre en marche ou les\narrêter grâce à un levier {Color:White}à l'intérieur.\nMais c'est un secret!\nNe le répète à personne!", + "{Sound:02:01}{Color:Green}L'Ancien{Color:White} des Minish citadins, qui vit à\nla {Color:Green}bibliothèque{Color:White}, possède des {Color:Red}Palmes{Color:White}!\nAvec elles, tu pourrais nager dans\nle lac sans risque de te noyer.", + "{Sound:02:04}Sauras-tu trouver mes amis\nen résolvant nos énigmes?\n{Color:Blue}\"Elles tournent et grincent lentement\n Au doux rythme du chant de l'eau\"", + "{Sound:02:04}Bravo! Tu as réussi à résoudre\nles énigmes et à me retrouver!\nPour te féliciter, je t'offre ceci...", + "{Sound:02:04}Sauras-tu retrouver le suivant\nen résolvant cette énigme?\n{Color:Blue}\"Est-ce un homme ou une femme?\n Ou peut-être est-ce les deux?\"", + "{Sound:02:04}Sauras-tu retrouver le suivant\nen résolvant cette énigme?\n{Color:Blue}\"Il a très peur des miaulements\n Qui pour lui sont des rugissements\"", + "", + "{Sound:01:FB}Désolé, je n'avais qu'un seul {Color:Red}fragment{Color:White}.\nMais je vais en chercher d'autres!" + ], + [ + "", + "{Sound:01:FC}Tiens, tiens! Un visiteur! C'est rare!\nTu veux que M. Scoop te renseigne?\nHein? Tu veux aller au {Color:Blue}temple sur le lac{Color:White}?\n\nLa rumeur voudrait qu'un seul et unique\nMinish ait réussi à y pénétrer: {Color:Green}Bookta{Color:White}.\nC'était il y a fort longtemps, et {Color:Green}Bookta{Color:White}\nmène aujourd'hui une vie tranquille.\nOn dit qu'il a pris sa retraite dans\nla {Color:Green}bibliothèque de la ville{Color:White}.\nElle ne devrait d'ailleurs pas tarder\nà ouvrir. Tu devrais y faire un tour!", + "{Sound:01:FB}Je t'ai dit que {Color:Green}Bookta{Color:White} habitait\nà présent dans la {Color:Green}bibliothèque{Color:White}!\nC'est le seul scoop que j'ai pour toi!", + "{Sound:02:05}Tu as rencontré {Color:Green}Bookta{Color:White}?! Et tu as pu\nentrer dans le {Color:Green}Temple de l'Eau{Color:White}?!\nTu vois! Les infos de M. Scoop\nsont toujours fiables!", + "{Sound:01:FE}J'ai reçu pas mal d'infos récemment,\nmais rien qui puisse t'intéresser.", + "{Sound:02:03}Bonjour! C'est rare d'avoir de la visite!\n\nMais là, je suis un peu embêté!\n\nLa chambre a été réarrangée et on ne\npeut plus monter sur la cheminée!", + "{Sound:02:02}L'arrangement de la chambre\na été changé! C'est moche!", + "{Sound:02:03}Merci! Comme ça, on peut s'allonger\nde tout son long sur la cheminée! ♪", + "" + ], + [ + "", + "Bienvenue à la bibliothèque! Ah! C'est\ntoi {Player}, le petit-fils de M. Smith?\nPardon?\n{Color:Blue}Les 3 livres manquants à l'étage{Color:White}?\nIls ont été empruntés il y a longtemps,\net jamais rendus depuis.\n{07:49:02}", + "Qui a bien pu emprunter\n{Color:Red}\"Les animaux en images\"{Color:White}... Ah! Voilà!\nC'est la {Color:Blue}jeune fille qui voulait savoir\ncomment élever son chat{Color:White}.", + "Ensuite, le deuxième livre\nqui n'a pas été rendu...\nVoilà!\nIl s'agit de {Color:Red}\"La légende des Minish\"{Color:White}.\nC'est un chercheur qui étudie les Minish\nqui l'a emprunté.\nIl habite {Color:Blue}près de la maison avec\nles roues de moulin à eau{Color:White}.", + "Enfin, le dernier livre qui n'a pas\nété rendu... {Color:Red}\"Tout sur les masques\"{Color:White}!\nC'est {Color:Green}M. Hagar{Color:White}, le maire,\nqui l'a emprunté.\nEtant donnée sa position,\nil pourrait donner l'exemple!", + "", + "Oh! {Color:Red}\"Les animaux en images\"{Color:White}!\nIl est enfin de retour!\n{Player}, c'est toi qui es allé\nle chercher?\nMerci!\nTu me rends un fier service!\nOn peut vraiment compter sur toi!", + "Ce livre! C'est {Color:Red}\"La légende des Minish\"{Color:White}\nprêté depuis des lustres!\nC'est encore toi qui es allé le\nchercher, {Player}? Tu es un amour!", + "Oh! C'est bien {Color:Red}\"Tout sur les masques\"{Color:White},\nemprunté depuis une éternité?\n{Color:Green}Le maire{Color:White} est vraiment tête en l'air,\ntu ne trouves pas?\nÇa n'a pas été trop difficile\nde récupérer le livre?\nJe te dois une fière chandelle!\nMerci, {Player}!", + "", + "", + "", + "Merci {Player}! Grâce à toi, tous les\nlivres sont de nouveau disponibles!\nIls peuvent maintenant reprendre\nleur place sur l'étagère, au premier!\n{Color:Green}Adhoc{Color:White}!\nTu pourrais t'en occuper?", + "J'arrive, j'arrive!\nPas de souci, je m'en charge!", + "{Sound:00:DB}Sur cette étagère, les livres\nse déplacent tout seuls!\nMais personne ne veut me croire.", + "Ces derniers temps, {Color:Green}Adhoc {Color:White}raconte\ndes choses bizarres.\nIl prétend que les livres\nse déplacent tout seuls.\nPeut-être que ce sont des souris\nqui y habitent?", + "Je suis préposée au prêt, alors ça va,\ntandis que ma collègue...", + "Comme les gens ne montent pas souvent\nà l'étage, je me sens un peu seul.", + "Bienvenue à la bibliothèque!\n\nOh! Mais tu es, {Player},\nle petit fils de M. Smith!\nJ'espère que tu trouveras ce que\ntu cherches. Bonne lecture!", + "Les rayons de l'étagège doivent être\ncomplets, maintenant.\nTu peux faire ton choix, mon garçon!", + "Quel livre vais-je emprunter\naujourd'hui?", + "Ho ho ho! Tous les livres sont revenus!\nMerci beaucoup pour le coup de main!", + "" + ], + [ + "", + "{Sound:01:FD}C'est terrible! C'est terrible!\n\nDes humains ont {Color:Blue}emprunté des livres{Color:White}!\nOn ne peut plus retourner chez {Color:Green}Bookta{Color:White}!\nIl doit être bien ennuyé, tout seul!\nAh! Comme je m'inquiète...\n{Color:Green}La bibliothéquaire{Color:White} doit savoir qui sont\nles humains qui ont emprunté les livres!\nMoi, je ne peux rien faire,\nmalheureusement...", + "", + "{Sound:01:FD}C'est génial! C'est génial!\nTout à coup, VLAM! Les {Color:Red}livres{Color:White} sont là!\nQuel soulagement! On peut de nouveau\nse rendre chez {Color:Green}Bookta{Color:White}!\nC'est bien toi qui as ramené les {Color:Red}livres{Color:White}?\nMerci! Merci beaucoup!\n{07:4A:04}", + "{Sound:01:FE}En gage de ma gratitude,\nje te donne ça!", + "{Sound:02:00}On peut de nouveau {Color:Blue}grimper{Color:White}\n{Color:Blue}sur les livres{Color:White}!\nComme ça, je vais pouvoir\nretourner chez {Color:Green}Bookta{Color:White}!", + "{Sound:02:05}Prends bien soin de ce volume!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}007", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}008", + "{Sound:01:F7}Tu veux rencontrer {Color:Green}Bookta{Color:White} et {Color:Green}Josh{Color:White}?\nIls forment une sacrée paire!\nAh! Les histoires farfelues de {Color:Green}Bookta{Color:White}!\nA vous donner des sueurs froides!\nSi tu veux leur rendre visite,\ntu n'as qu'à grimper sur les livres!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}010", + "{Sound:01:F8}Comme des humains ont emprunté\ndes {Color:Red}livres{Color:White}, on ne peut plus monter!\nDu coup, on ne peut plus écouter\nles récits de {Color:Green}Bookta{Color:White}! Bouhouhou!", + "{Sound:01:F9}J'aime quand les livres sont\nbien rangés sur les étagères!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}013", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}014", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}015", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}016", + "{Sound:02:05}Je m'appelle {Color:Green}Josh{Color:White}!\nJe suis le disciple de {Color:Green}Bookta{Color:White}!\nLes histoires de {Color:Green}Bookta{Color:White} sont...\n\n{Sound:01:FD}Super géniales!!!\n\nMoi qui suis un intellectuel, je rêve de\ndevenir un Minish fort et vigoureux!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}018", + "{Sound:01:FD}Oh! C'est toi qui a reçu les {Color:Red}Palmes{Color:White}\nqu'utilisait {Color:Green}Bookta{Color:White}?\nComme je t'envie!\nMoi, je ne suis pas très dégourdi...\nSi tu souhaites partir à l'aventure,\nprends exemple sur {Color:Green}Bookta{Color:White}!\nHardi! Courage!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}020", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}021", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}022", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}023", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}024", + "{Sound:02:0D}Ho! Ho! Ho!\nTu as quelque chose à me demander?\nAttends! Avant de parler, laisse-moi\nme présenter! Ho! Ho! Ho!\nKof kof...\n\nMon nom est {Color:Green}Bookta{Color:White}!\nQuant à mon âge... J'ai oublié!\nDans ma jeunesse, j'ai franchi mers\net montagnes: la grande aventure!\nA présent, je mène ici une existence\npaisible avec mon disciple.", + "{Sound:02:0D}J'ai été très célèbre sous le nom de\n\"{Color:Green}Bookta{Color:White}, le chasseur de trésors\"!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}027", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}028", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}029", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}030", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}031", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}032", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}033", + "{Sound:02:0D}Ho! Ho! Ho! Oh?!\nUn visiteur! Il y avait longtemps!\nCes derniers temps, Josh me laisse seul\navec mes pensées assez souvent...\nAu fait, tu voulais quelque chose?\n\nHoho? Le {Color:Green}Temple de l'Eau{Color:White}?\n\nEt tu dis que tu voudrais y pénétrer?\nBon... Tu sembles valeureux...\nPlace-toi sur le trèfle derrière toi.", + "{Sound:02:0D}Hein?\nComment ça? Comment ça?\nTu voudrais que je t'indique le chemin\ndu {Color:Green}Temple de l'Eau{Color:White} sans rechigner?", + "{Sound:02:0D}Allez! Allez! Ne t'excite pas comme ça!\nReste bien en place!", + "Ho! Ho! Hooo!!!\nOuvre-toi! {Color:Blue}Panneau mystère{Color:White}!", + "Ho! Ho! Hohoho!\nQuelle belle chute!\nParviendra-t-il à résoudre {Color:Blue}l'énigme{Color:White}\net à trouver le {Color:Red}trésor{Color:White}?\nJ'ai hâte de voir ça!", + "{Sound:02:0D}Tu es un jeune garçon prometteur!\nOn dirait moi, quand j'avais ton âge!" + ], + [ + "", + "{Sound:01:F7}Mmmh! Ça sent bon!", + "{Sound:01:FB}Les {Color:Green}Minish sylvestres{Color:White} ont de la chance:\nils ont un beau chapeau rouge!", + "{Sound:01:F8}Les {Color:Green}Minish citadins{Color:White} ont de la chance:\nils ont un beau chapeau bleu!", + "{Sound:01:FD}Des {Color:Green}Minish sylvestres{Color:White} sont venus\nnous rendre visite!", + "{Sound:01:FF}Ah! Ça c'est une grande ville!", + "{Sound:02:01}Ça nous change de notre village!", + "{Sound:02:02}Cette odeur me met en appétit.", + "{Sound:01:FC}J'aimerais bien avoir un chapeau\nrouge, moi aussi...", + "{Sound:01:FC}J'aimerais bien avoir un chapeau\nbleu, moi aussi...", + "{Sound:01:FF}Les réunions d'échanges avec les\n{Color:Green}Minish sylvestres{Color:White} sont très populaires!", + "{Sound:02:01}Nous aussi on peut être raffinés?", + "{Sound:02:01}Et si on s'installait en ville?", + "{Sound:02:05}Ça sent bon!", + "{Sound:02:03}Nous, on adore le pain!", + "{Sound:02:02}Des fois, je chippe le pain qui reste!", + "{Sound:02:00}Le pain que fabrique {Color:Green}M. Baker\n{Color:White}est le meilleur de tout Hyrule!", + "{Sound:01:FB}{Color:Green}Mme Powder{Color:White} est vraiment très gentille! ", + "{Sound:01:FF}Leurs pains sont vraiment délicieux!", + "{Sound:01:FE}Les deux du dessous viennent\nde se marier!\nLeur passion est aussi ardente\nque la flamme de leur four à pain!", + "{Sound:01:FA}Pour monter jusqu'ici,\nc'est un peu dangereux!\nLa vapeur! Pchhhi!", + "{Sound:01:FD}Il y a de moins en moins de clients...", + "{Sound:01:FC}Il y a quelque chose d'inquiétant\ndans l'air en ce moment...", + "{Sound:01:FB}C'est le moment idéal pour acheter\nun {Color:Red}Pain Surprise{Color:White}! Ça porte bonheur!", + "{Sound:01:FE}J'aime manger les restes de pain, mais\nje préférerais qu'ils soient vendus.", + "KOBITO{Symbol:1F}HARI{Symbol:1F}025", + "KOBITO{Symbol:1F}HARI{Symbol:1F}026", + "KOBITO{Symbol:1F}HARI{Symbol:1F}027", + "KOBITO{Symbol:1F}HARI{Symbol:1F}028", + "KOBITO{Symbol:1F}HARI{Symbol:1F}029", + "KOBITO{Symbol:1F}HARI{Symbol:1F}030", + "{Sound:01:F8}Haha! Je m'y attendais! Les livres des\nhumains sont vraiment amusants.\nLes choix de {Color:Green}Left{Color:White}, qui habite en bas,\nsont toujours éclairés!", + "{Sound:01:F9}J'ai bientôt fini de lire ce livre.\nIl va falloir que j'en emprunte un autre!", + "{Sound:01:FA}Quand j'aurai fini celui-ci, je voudrais\nbien lire quelque chose de romantique.", + "{Sound:01:FB}Oh! Hisse!\n\nPfff... J'aimerais bien redescendre ce\nlivre, mais {Color:Blue}même à deux, c'est dur{Color:White}...\nEt mon frère est trop pris\npar sa lecture pour m'aider.\nAllez, encore un effort!", + "{Sound:01:FC}Mon frère a bientôt fini un autre livre!\nJe vais devoir me remettre à la tâche!\nAllez, du courage!", + "{Sound:01:FE}Mon frère adore la lecture!\n\nEt moi, j'aime bien faire tomber\nles livres qu'il a terminés!", + "{Sound:02:01}C'est très poussiéreux, ici, non?\nJe devrais faire le ménage.", + "{Sound:02:02}Merci d'avoir nettoyé!\nLes moutons de poussière ont disparu!", + "KOBITO{Symbol:1F}HARI{Symbol:1F}039", + "KOBITO{Symbol:1F}HARI{Symbol:1F}040" + ], + [ + "SHICYO{Symbol:1F}TEI{Symbol:1F}000", + "Hum hum! Mon nom est {Color:Green}Hagar{Color:White},\net j'ai l'honneur d'avoir été élu maire.\nJe suis généralement \"very busy\"\npar les impératifs de ma fonction.\nMais ma passion, c'est les masques!\nOui, je les collectionne!\nIls sont vraiment magnifiques!\n\"Beautiful\"!", + "Hum hum!\n\n\"Yes\"! C'est bien moi {Color:Green}Hagar{Color:White} qui ai \nl'honneur d'avoir été élu maire!\n\"What\"? {Color:Red}\"Tout sur les Masques\"{Color:White}?\nTu dis que c'est moi qui ai ce \"book\"?\nHmm... Ça se pourrait bien...\nJe ne m'en souviens pas...", + "On dirait que tu as retrouvé le \"book\"!\nJe t'en suis \"very\" reconnaissant!\nCe sont les \"voices\" de mes masques\nqui t'ont mis sur la voie?\nHA! HA! HA! HA! HA!", + "La prochaine fois, j'irai emprunter\n{Color:Red}\"Tout sur les Masques Vol.2\"{Color:White}!", + "{Sound:01:FE}C'est le maire de la ville qui habite ici.\nLes gens l'appellent \"{Color:Green}M. Hagard{Color:White}\".\nJe me demande bien pourquoi.\nIl n'a pourtant pas l'air fou...", + "{Sound:01:F8}{Color:Green}M. Hagard{Color:White} aime les masques étranges.\nIl en possède même qu'il a fabriqués.", + "{Sound:01:FD}{Color:Green}M. Hagard{Color:White} est allé à la {Color:Green}cabane du lac{Color:White}\navec un {Color:Red}livre{Color:White} sous le bras l'autre jour.\nAvec le tremblement de terre, le chemin\nqui mène à la Forêt de Tyloria est\nbloqué et il ne peut pas aller\nle récupérer.", + "{Sound:01:F6}Mais quand il est revenu,\nil n'avait plus le {Color:Red}livre{Color:White}.\nIl l'a peut-être oublié\nà la {Color:Green}cabane du lac{Color:White}.\nC'est vrai que {Color:Green}M. Hagard{Color:White}\nest parfois très étourdi.", + "{Sound:01:FC}Tu voudrais aller à la {Color:Green}cabane du lac{Color:White}?\n\nJe vais faire une croix sur ta {Color:Red}carte{Color:White}.\nVoyons voir...\nVoilà, c'est là! Juste ici!", + "{Sound:01:FD}Alors? Le {Color:Red}livre{Color:White} était bien\ndans la {Color:Green}cabane du lac{Color:White}?", + "{Sound:01:F9}{Color:Green}M. Hagard{Color:White} est vraiment distrait!\nMais c'est comme ça qu'on l'aime!", + "Chez moi, seuls ces masques\nme tiennent compagnie...\nIls assistent à tout, alors si tu veux\nsavoir quoi que ce soit, demande-leur.", + "Je fais de mon mieux\npour administrer la ville.\nJ'espère que les gens me choisiront\npour un nouveau mandat!", + "Hum hum!\nLe trou dans le jardin est mon abri.\nMais je n'ai pas l'intention\nde m'y réfugier tout seul!\nNe t'inquiète pas pour ça!", + "Il faut vraiment que la {Color:Green}bibliothèque{Color:White}\nacquière de nouveaux ouvrages!\nEt tout particulièrement des \"books\"\nsur les masques!", + "J'ai peut-être l'air oisif, mais \"no\"!\nC'est uniquement par courtoisie!\nA l'instant où je me retrouve seul ici,\nje me remets au travail! \"Very busy\"!", + "C'est dans de tels moments que la ville\na besoin de la force de son maire!\nQuoi qu'il arrive, je protégerai la {Color:Green}Cité\nd'Hyrule{Color:White}! Vite! Dans l'abri du jardin!", + "Les monstres rôdent à l'extérieur.\nIl vaut mieux ne pas sortir!\nEnfin, pour toi ce n'est pas pareil!\n\nCourage, {Player}! De ton épée et de\nton courage dépend l'avenir d'Hyrule!", + "SHICYO{Symbol:1F}TEI{Symbol:1F}019", + "Je ne dis pas ça pour me vanter, mais\nje possède une résidence secondaire.\nElle est près du {Color:Green}Lac Hylia{Color:White}. \"Beautiful\"!\nJ'y fabrique mes masques!", + "{Sound:01:F9}Ça fait loin, quand même, pour aller\njusqu'à la {Color:Green}cabane du lac{Color:White}...", + "{Sound:01:FD}{Color:Green}M. Hagard{Color:White} perdrait un peu de son\ncharme s'il n'était pas aussi étourdi." + ], + [ + "LEFT{Symbol:1F}000", + "Qu'est-ce qu'y a? J'suis super occupé!\nMe gêne pas dans mes expériences!\nSi tu n'as rien à faire ici,\nalors à la prochaine fois!", + "Qu'est-ce qu'y'a?! Hein?\nLe {Color:Red}livre{Color:White} que j'ai emprunté?\nAh! Oui, excuse-moi, excuse-moi...\nEh bien vas-y, entre!", + "LEFT{Symbol:1F}003", + "LEFT{Symbol:1F}004", + "Je suis {Color:Green}Left{Color:White}, expert en {Color:Green}Minish{Color:White}.\n\nBon, tu veux le livre de la bibliothèque,\n{Color:Red}\"La légende des Minish\"{Color:White}, c'est ça?\nVraiment désolé, mais depuis quelques\njours, je n'arrive plus à le retrouver!\nDes souris l'ont peut-être caché.\nEn tout cas, il est pas sorti d'ici...\nSi vraiment t'en as besoin, {Color:Blue}libre à toi\nde le chercher{Color:White}. Moi, j'suis trop occupé!", + "Un {Color:Red}bouquin{Color:White} est tombé tout à l'heure.\nOn aurait cru qu'il venait {Color:Blue}du plafond{Color:White}.\nVLAM!\nJ'ai eu la trouille de ma vie!", + "Alors, t'as rendu le {Color:Red}livre{Color:White} pour moi?\n\nPour te remercier, je vais t'apprendre\nun truc sur les {Color:Green}Minish{Color:White}.\nA l'origine, il n'y avait pas de {Color:Green}Minish{Color:White}\ndans notre monde.\nIls sont jadis passés par une porte\nsecrète qui relie leur monde au nôtre!\nJe l'ai lu dans un vieux livre! C'est un\nsecret que je suis seul à connaître!\nAlors ne le répète à personne!", + "Tu veux que je t'apprenne encore\nun truc sur les {Color:Green}Minish{Color:White}?\nBon, d'accord, mais c'est bien\nparce que c'est toi!\nLa porte secrète des {Color:Green}Minish{Color:White}\nne s'ouvre qu'une fois par siècle.\nLes {Color:Green}Minish{Color:White} qui se trouvent ici doivent\nêtre les descendants de ceux qui sont\npassés par la porte qui relie leur monde\nau nôtre il y a très longtemps.\nMais la porte doit s'ouvrir cette année.\nD'autres {Color:Green}Minish{Color:White} sont peut-être venus.", + "Plus j'étudie les {Color:Green}Minish{Color:White},\nplus je me sens proche d'eux.\nC'est comme s'il y en avait vraiment ici!", + "Qu'il y ait des monstres ou pas,\npas question que j'mette le nez dehors!", + "Hé! Tu connais {Color:Blue}l'énigme{Color:White} du {Color:Red}trésor{Color:White}?\n\n{Color:Blue}Passe le pont sur le torrent\nPar-delà les terres des fauves\nProche de la cascade au fort courant\nL'entrée qui te mènera au trésor\n{Color:White}On dit que ce {Color:Red}trésor{Color:White} rendrait capable\nde pousser les plus lourdes charges!\nLa légende dit qu'il faut {Color:Blue}partir de\ncette maison{Color:White} pour le retrouver.", + "{Sound:01:FB}Aaah!... Dois-je y aller ou non?\nQuel dilemme! Laisse-moi réfléchir!\nHein?! Tu as réussi à trouver\nle {Color:Red}trésor{Color:White} qui rend super fort?!\nAaah! Je me suis fait doubler!\nC'est trop vexant!", + "{Sound:01:FC}Toi, t'es super courageux!\nRespect!", + "{Sound:01:FD}T'utilises le {Color:Red}trésor{Color:White} qui rend fort?\nÇa doit être super pratique!", + "T'as retrouvé le {Color:Red}livre{Color:White}?\nTu veux bien aller le rendre pour moi?" + ], + [ + "", + "Bonjour!\nTu veux quelque chose?\nMa petite sœur n'est pas là,\nelle est à l'école.", + "Quel étrange chapeau tu portes!\nOù est-ce que tu l'as acheté?", + "Ouarf!", + "Notre chien est très intelligent.\nMais il est un peu capricieux.", + "{Color:Green}Félicia{Color:White} est déjà rentrée chez elle...\n\nMais on se revoit demain!", + "Ma petite sœur est rentrée!\nJe préfère la savoir à la maison.", + "Ouarf! Ce qu'il fait chaud! Trop chaud!\nOuarf! {Color:Blue}La cheminée chauffe trop fort{Color:White}!\nEn plus, mon maître est toujours fourré\nchez la jeune voisine...\nMais quand il éteint le feu, des souris\nsortent de la cheminée...\nEt j'en ai horreur!\nC'est vraiment agaçant!", + "Ouarf! Il fait trop chaud!\n{Color:Blue}La cheminée chauffe trop fort{Color:White}...\nEn plus, on est plus nombreux dans\nla pièce! Fais quelque chose!", + "Ouarf! Merci d'avoir éteint le feu de\nla cheminée! Il faisait trop chaud!\nEn parlant de chaleur, c'est \"chaud\"\naussi entre mon maître et la voisine!", + "Hein? Le {Color:Red}livre{Color:White} que j'ai emprunté?\nAh oui! {Color:Red}\"Les animaux en images\"{Color:White}!\nTu es venu exprès pour le chercher?\nC'est très gentil à toi!\nHeu... Je pense qu'il est {Color:Green}à la maison{Color:White}.\nTu pourrais aller le prendre?\nJe ne peux pas y aller pour l'instant.", + "On dit que le {Color:Green}roi{Color:White} a bien changé...\n\nMais nous, ça ne nous empêchera pas\nde nous aimer...", + "", + "", + "Pour le moment, j'ai une lettre à écrire,\nalors je n'ai pas le temps de m'amuser.\nJe suis désolée, excuse-moi.", + "Tu es allé rendre le {Color:Red}livre{Color:White}?\nMerci beaucoup!", + "On dit que le {Color:Green}roi{Color:White} a bien changé...\n\nMais nous, ça ne nous empêchera pas\nde nous aimer...", + "Fais bien attention quand tu es petit!\nTout le monde n'est pas comme nous...\nSi tu n'y prends pas garde,\ntu pourrais {Color:Blue}te faire attaquer{Color:White}.", + "", + "MINKA{Symbol:1F}019", + "MINKA{Symbol:1F}020", + "Bonjour!\nMon petit frère? Il est à l'école.", + "Pour le moment, j'ai une lettre à écrire,\nalors je n'ai pas le temps de m'amuser.\nJe suis désolée, excuse-moi.", + "Miaou!\nRon... Ron...", + "Pchhh!", + "Chez moi, tout le monde s'entend bien.\nAvec notre voisin {Color:Green}Rex{Color:White} aussi, bien sûr.\nHi hi!", + "Mon petit frère est rentré.\n\nMaintenant, je dois faire attention\nà ce qu'il ne sorte plus!", + "\"Maman, je suis chez {Color:Green}Rex{Color:White}, le voisin.\"", + "{Sound:02:02}Attention! C'est très dangereux par là!\nTu ferais mieux de ne pas y aller!", + "{Sound:02:02}Alors tu veux absolument y aller?\nTu vas te couvrir de gloire!\nSi tu ne meurs pas...", + "{Sound:02:02}Tu es revenu sain et sauf de cet enfer!\nWaouh! Bravo!", + "Je viens d'un lointain pays. Mais tu as\ndû le deviner à mes vêtements?", + "On vit bien, ici aussi, une fois\nqu'on s'est habitué.", + "Il fait froid dans cette ville.\nMes vêtements sont un peu légers...", + "Je vais peut-être faire venir\nma famille ici.\nAprès tout, on vit plutôt bien\navec les pieds sur terre.", + "Tu es allé dans mon pays?\nAlors, ça t'a plu?", + "Je ne peux pas faire venir ma famille,\navec ces monstres qui nous menacent.", + "{Sound:01:FF}J'adore cette ville! C'est la meilleure\nqu'on puisse trouver chez les humains!\nJ'ai bien l'intention d'y rester\npour toujours!", + "{Sound:01:FF}Mais ma maison commence\nà se faire un peu vieille...\nJ'envisage d'en construire\nune nouvelle.", + "{Sound:01:FF}Bonjour!\n\nBienvenue dans ma nouvelle maison!\nC'est bon d'avoir une maison neuve!\nÇa tombe bien: je voulais justement\nen changer!", + "{Sound:01:FF}J'ai vraiment de la chance d'être passé\nd'un champignon à un tel palace!", + "", + "", + "Bon! Aux fourneaux pour le dîner!\nLa, la, la! ♪", + "Je ne suis pas rassurée avec tout\nce qui se passe en ce moment...\nPourvu que la situation\nne s'aggrave pas...", + "C'est quoi un \"monstre\"?", + "C'est pas marrant de pas pouvoir\naller dehors!", + "{Color:Green}Mutoh{Color:White} n'arrête pas de se plaindre, mais\ndans le fond, c'est un brave homme.", + "{Color:Green}Mutoh{Color:White} ne paie pas de mine, mais c'est\nun vrai pro! Tout le monde te le dira!", + "J'aimerais devenir un apprenti de {Color:Green}Mutoh{Color:White}\nmais il ne me voit même pas. Dommage...", + "{Color:Green}Mutoh{Color:White} a vraiment un style percutant!\nC'est sûrement le métier qui veut ça!", + "{Color:Green}Mutoh{Color:White} est le meilleur bâtisseur d'Hyrule!\nIl peut construire n'importe quoi!" + ], + [ + "Ça me fait plaisir de voir que\ntout le monde se détend ici.\nPour moi, le café idéal, c'est un endroit\noù l'on peut toujours se détendre.", + "Pour moi, le café idéal, c'est un endroit\noù l'on peut toujours se détendre.", + "On entend {Color:Blue}plein de rumeurs{Color:White} ici.\nIl faudra revenir souvent, mon coco.", + "Fais comme chez toi, mon coco.\nHi hi hi...", + "J'aime bien me détendre seul.\n\nEn fait, c'est comme ça que je\npréfère être, seul avec moi-même.", + "Le verre à la main, sans me soucier\nde personne...\nOn a l'impression de contrôler le temps.", + "Je vais t'apprendre un bon truc:\non peut {Color:Blue}déplacer{Color:White} les armoires.\nEt plein d'autres choses, aussi. Il faut\ntout essayer quand on est jeune!", + "Je sais tout sur tout.", + "A la tienne!\nLe lait, y'a que ça de vrai!\nQu'est-ce que je vais bien pouvoir\nfaire à manger ce soir...?", + "Qu'est-ce que je vais bien pouvoir\nfaire à manger ce soir...?", + "Ça me fait plaisir de voir que\ntout le monde se détend ici.\nPour moi, le café idéal, c'est un endroit\noù l'on trouve toujours du réconfort.", + "Pour moi, le café idéal, c'est un endroit\noù l'on trouve toujours du réconfort.", + "Bonjour mon coco!\nÇa me fait plaisir de te voir!", + "Reprends des forces avant de partir.\nHi hi hi...", + "Ça fait du bien de se détendre\nun peu...\nUne tasse de café, et je me sens\ncomme dans un rêve.", + "Mais aujourd'hui, je n'ai pas pris\nde café.", + "Il paraît que le {Color:Green}roi{Color:White} a ordonné aux\nsoldats de rechercher la {Color:Red}Force{Color:White}.\nOn dit qu'elle exauce tous les souhaits.\nMais moi, je n'y crois pas.", + "Je suis au courant de tout ce qui\nse passe dans le royaume.", + "A la tienne, mon garçon!\nLe lait, c'est la santé!\nJe pourrais peut-être faire la même\nchose qu'hier pour le dîner...\nEst-ce qu'il faut vraiment faire\nun plat différent chaque soir?", + "Je pourrais peut-être faire la même\nchose qu'hier pour le dîner...\nEst-ce qu'il faut vraiment faire\nun plat différent chaque soir?", + "Il y a toujours du monde dans ce café.\nOn entend plein de trucs intéressants.", + "C'est parfait pour nous!\nOn adore quand il y a de l'animation!", + "Il faut faire attention à ne pas se\nfaire écraser avec tout ce monde.", + "Surtout que les humains adultes\nne peuvent pas nous voir.", + "Ça me fait plaisir de voir que\ntout le monde se détend ici.\nQu'ils se détendent à volonté!\nC'est ma conception du café idéal!", + "Qu'ils se détendent à volonté!\nC'est ma conception du café idéal!", + "Bonjour mon coco!\nC'est gentil de venir nous voir!", + "Détends-toi, tu es ici chez toi.\nHi hi hi...", + "Je converse avec moi-même.\n\nLe silence est parfois très éloquent!", + "Mais c'est peut-être un peu trop\ncompliqué pour toi...", + "Notre {Color:Green}roi{Color:White} qui était si bon est un vrai\ntyran depuis quelque temps.\nJe me demande bien quelle mouche\nle pique! Ho ho ho!", + "Mais si ça se trouve, le {Color:Green}roi{Color:White} est possédé\npar un vilain monstre! Ho ho ho!", + "A ta santé, mon petit!\nLe lait, y'a que ça de vrai!\nJe vais peut-être essayer de faire la\nmême chose qu'avant-hier au dîner.\nJe suis curieuse de voir si mon mari\ns'en rendra compte...", + "Je vais peut-être essayer de faire la\nmême chose qu'avant-hier au dîner.\nJe suis curieuse de voir si mon mari\ns'en rendra compte...", + "Bonjour!\nSois le bienvenu chez nous!", + "La dame près de l'entrée de notre\nmaison boit du lait toute la journée!", + "Ça me fait plaisir de voir que\ntout le monde se détend ici.\nLes clients sont tellement bien ici\nqu'ils en oublient de rentrer chez eux.\nC'est aussi ça, ma conception\ndu café idéal!", + "Les clients sont tellement bien ici\nqu'ils en oublient de rentrer chez eux.\nC'est aussi ça, ma conception\ndu café idéal!", + "Salut mon coco!\nBienvenue chez nous!", + "Tu es en forme aujourd'hui?\nHi hi hi...", + "Je parle au mur avec mon cœur.\n\nMais il ne me répond pas...", + "Et si tu te dis que c'est normal,\nc'est que tu as du chemin à faire.", + "Tu vas dans la {Color:Green}Vallée des Rois{Color:White}?\nIl y a beaucoup de fantômes, là-bas.\nIl paraît que dans la {Color:Green}Plaine d'Hyrule{Color:White},\nil y a une entrée secrète qui y mène.", + "Il fait noir même en plein jour, là-bas.\nEt les fantômes sortent dans le noir...", + "A la tienne, mon garçon!\nY'a rien de meilleur que le lait!\nEt si je servais du lait\npour le repas de ce soir...", + "Et si je servais du lait\npour le repas de ce soir...", + "Bonjour!\nC'est gentil de venir nous voir!", + "Chez les {Color:Green}Minish{Color:White}, on a le sens\nde l'hospitalité!", + "Ça me fait plaisir de voir que\ntout le monde se détend ici.\nIls sont si détendus qu'ils en oublient\nparfois de commander...\nC'est un peu embêtant, mais c'est aussi\nça, ma conception du café idéal.", + "Ils sont si détendus qu'ils en oublient\nparfois de commander...\nC'est un peu embêtant, mais c'est aussi\nça, ma conception du café idéal.", + "Bonjour mon coco!\nJ'avais hâte de te revoir!", + "Tu es devenu un vrai petit homme!\nHi hi hi...", + "En fait, j'ai une bonne raison\nde ne pas me lever.\nÇa t'intrigue, hein?", + "Qu'est-ce qui est vrai? Quand on le\nsait, la vérité devient intemporelle.", + "{Color:Green}La source des eaux{Color:White}?\nMais c'est enfantin!\nLa rivière qui traverse la {Color:Green}ville{Color:White} et celle\nqui nourrit le {Color:Green}lac{Color:White} ont la même origine.\nIl suffit de les remonter pour trouver\nla source. Ho ho ho!", + "Je te conseille de bien te préparer si\ntu veux trouver la {Color:Green}source{Color:White}. Ho ho ho...", + "A ta santé, mon garçon!\nLe lait, c'est très nourrissant!\nEn fait, je me demande si on a vraiment\nbesoin de manger le soir...", + "En fait, je me demande si on a vraiment\nbesoin de manger le soir...", + "Bienvenue chez nous!", + "Les maisons des humains sont très\nagréables à habiter pour les {Color:Green}Minish{Color:White}.", + "Ça me fait plaisir de voir que\ntout le monde se détend ici.\nIls oublient tout ce qui se passe\ndehors. C'est aussi ça, le café idéal.", + "Ils oublient tout ce qui se passe\ndehors. C'est aussi ça, le café idéal.", + "Coucou mon coco!\nQuelle joie de te voir!", + "Je suis sûre que tu deviendras un\nvrai bourreau des cœurs. Hi hi hi...", + "Bien que je sois très discret,\ntu viens quand même me parler.\nJe suis la victoire,\ntu es le vainqueur.", + "Tu comprendras, un jour.", + "Les soldats qui ont cessé de chercher\nla {Color:Red}Force{Color:White} ont été jetés au cachot.\nLe {Color:Green}roi d'Hyrule{Color:White} n'a vraiment plus rien\ndu bon roi que nous connaissions.", + "Mais je risque de me faire arrêter,\nmoi aussi, à critiquer le {Color:Green}roi{Color:White}...", + "Allez, trinque avec moi, mon garçon!\nIl n'y a rien de meilleur que le lait!\nTu crois que je prends de gros risques\nsi je ne prépare pas le dîner?", + "Tu crois que je prends de gros risques\nsi je ne prépare pas le dîner?", + "Ça me fait plaisir de voir que\ntout le monde se détend ici.\nIls resteraient même si c'était la fin du\nmonde. C'est aussi ça, le café idéal.", + "Ils resteraient même si c'était la fin du\nmonde. C'est aussi ça, le café idéal.", + "Te voilà, mon coco!\nTu as l'air en forme!", + "On compte sur toi, mon coco!\nHi hi hi...", + "Il n'y a pas de début sans fin.\n\nEn d'autres termes, tout ce qui\ncommence se dirige vers sa fin.", + "La fin est proche, pour moi\ncomme pour toi...", + "Le {Color:Green}Château d'Hyrule{Color:White} a sombré\ndans les ténèbres. Tout est fini...", + "Je ne pensais pas voir ça\nde mon vivant...\nAh! Si seulement les {Color:Green}Minish{Color:White} pouvaient\nrevenir nous sauver!", + "Trinquons ensemble, mon garçon!\nLe lait, c'est la santé!\nLa question du dîner est plus\npréoccupante qu'on ne l'imagine...", + "La question du dîner est plus\npréoccupante qu'on ne l'imagine...", + "(Inutile de traduire)", + "Essaye de proposer des {Color:Blue}assemblages\nde fragments{Color:White} à tout le monde.\nIl y a beaucoup de gens que ça\nintéresse.", + "Et il n'y a peut-être {Color:Blue}pas que les gens{Color:White}\nqui peuvent faire des assemblages...\nC'est un long chemin qui t'attend.\nIl faut y aller lentement mais sûrement.", + "Je te conseille de retourner dans\ndes {Color:Blue}endroits que tu as déjà visités{Color:White}.\nTu y trouveras peut-être des gens\navec qui faire des assemblages.", + "Les {Color:Blue}assemblages de fragments{Color:White}\nfont gagner des objets intéressants!\nIl ne faut pas rater cette chance!", + "{Color:Green}De jolies demoiselles{Color:White} sont arrivées\nen ville...\nEt si je leur proposais un {Color:Blue}assemblage\nde fragments{Color:White} pour les aborder! Hé hé!", + "Il y a un mur où on peut {Color:Blue}encastrer\nun fragment{Color:White} dans la {Color:Green}Forêt de Tyloria{Color:White}.\nIl paraît qu'on trouve parfois d'autres\nmurs de ce genre en creusant...", + "Tu connais la {Color:Green}grotte des Gorons{Color:White}?\nUne grotte creusée par des {Color:Green}Gorons{Color:White}.\nIl paraît qu'en {Color:Blue}encastrant un fragment{Color:White}\nau fond de cette grotte...\nMais je préfère ne pas t'en dire plus!\nTu n'as qu'à essayer toi-même!", + "On dit qu'un {Color:Green}fantôme{Color:White} du {Color:Green}Tombeau des\nRois{Color:White} aurait un {Color:Blue}fragment à assembler{Color:White}...\nMais j'ai peur des cimetières,\nalors je ne suis pas allé vérifier...", + "Dans la vie, il ne faut pas penser\nqu'à avancer!\nIl faut aussi parfois savoir\nrevenir en arrière...\nEt en profiter pour faire quelques\n{Color:Blue}assemblages de fragments{Color:White}! Hé hé!", + "Les {Color:Blue}assemblages de fragments{Color:White} ne\nrapportent pas seulement des {Color:Red}Rubis{Color:White}.\nParfois, des gens font leur apparition\net changent des choses dans la ville.\nEt ça aussi, ça peut apporter\nsa dose de bonheur...", + "Alors, j'espère que tu fais plein\nd'{Color:Blue}assemblages de fragments{Color:White}?\nLes {Color:Blue}assemblages{Color:White}, ça rend heureux et\nça apporte le bonheur autour de soi!\nJ'en suis persuadé!", + "Je me demande ce qui se passe si on\nassemble tous les fragments existants.\nÇa rapporte peut-être quelque chose\nde spécial!", + "Le {Color:Green}Château d'Hyrule{Color:White} a sombré\ndans les ténèbres...\nIl y a peut-être mieux à faire\nqu'{Color:Blue}assembler des fragments{Color:White}...", + "Quoique, à bien y réfléchir,\nc'est le moment ou jamais!\nLes {Color:Blue}assemblages de fragments{Color:White}\napportent le bonheur aux gens!", + "", + "", + "", + "", + "", + "", + "" + ] +] \ No newline at end of file diff --git a/translations/German.json b/translations/German.json new file mode 100644 index 00000000..8b2b4aec --- /dev/null +++ b/translations/German.json @@ -0,0 +1,3855 @@ +[ + [ + "", + "", + "", + "\nDie Datei {Var:1} ist fehlerhaft.\n", + "\nAlle Speicherplätze belegt.\n", + "\nKopiervorgang...\nNicht das Gerät ausschalten!\n", + "\nDatei konnte nicht kopiert werden.\n\n", + "\nDie Datei wird gelöscht.\nNicht das Gerät ausschalten!\n", + "\nDie Datei wird erstellt.\nNicht das Gerät ausschalten!\n", + "\nDatei konnte nicht erstellt werden.\n\n", + "", + "\nSpeichervorgang...\nBitte nicht das Gerät\nausschalten und nicht das\nSpielmodul entfernen!\n", + "\nEin Fehler ist aufgetreten. Daten\nkonnten nicht gespeichert werden.\n", + "Den Standby-Modus aktivieren?\n\n{Var:1} Ja. {Var:2} Nein.\n\nZum Ausschalten des Standby-Modus\ngleichzeitig SELECT, L, R drücken.", + "", + "", + "{Var:1} Speichern.\n\n{Var:2} Zurück.", + "{Var:1} Weiter.\n\n{Var:2} Beenden.", + "", + "", + "", + "" + ], + [ + "\n\n\n\n\n{Color:Green}DIRECTOR{Color:White}\n\nHidemaro Fujibayashi", + "{Color:Green}PLANNING{Color:White}\n\nHidemaro Fujibayashi\nSuchol Lee\nJoko Kazuki\nMitsuki Tsukada\nMinoru Nakai\nTakashi Hamamura\nShigeki Morihira", + "{Color:Green}PROGRAMMING{Color:White}\n\nToshihiko Honda\nshimitan\nYoshiyuki Fujikawa\nN.MINOMIYA\nYohey Doi\nK.YOSHIDA", + "{Color:Green}OBJECT DESIGN{Color:White}\n\nKIMOKIMO\nerichop\nKumiko Fujiwara\n\nKeisuke\n \"TWIGGY\"\n Motozono", + "{Color:Green}SCROLL DESIGN{Color:White}\n\nNishitsuji Asae\nTakayuki Nakayama\nHiroyuki Imahori\nYoshi Maeda\nHaruki Suetsugu", + "\n{Color:Green}MUSIC{Color:White}\n\nMitsuhiko Takano\n\n\n{Color:Green}SOUND EFFECTS{Color:White}\n\nShinji Amagishi\nTakashi Moriguchi", + "\n\n\n\n\n{Color:Green}CHARACTER DESIGN{Color:White}\n\nKIMOKIMO", + "\n\n\n\n\n{Color:Green}ARTWORK{Color:White}\n\nHaruki Suetsugu", + "\n\n\n\n{Color:Green}TITLE LOGO DESIGN{Color:White}\n\nSHOEI\nSatoshi Ukai", + "", + "\n\n{Color:Green}SUPERVISOR{Color:White}\n\nE.Aonuma\nY.Yamada\nM.Narita\nT.Tezuka\nY.Yamashita", + "\n\n\n\n\n{Color:Green}SOUND ADVISOR{Color:White}\n\nK.Kondo", + "{Color:Green}SPECIAL THANKS{Color:White}\n\nM.TAKEGUCHI\nSUPER MARIO CLUB\n\nROCKMAN CLUB\nCAPCOM HC\n\nFLAGSHIP Co.,Ltd", + "\n\n\n\n{Color:Green}SPECIAL THANKS{Color:White}\n\nORIGINAL\n \"ZELDA\" STAFF", + "{Color:Green}MANAGEMENT{Color:White}\n\nnosetake\nMasanori Kusumoto\n\n\n{Color:Green}PRODUCT\n MANAGEMENT{Color:White}\n\nYasushi Adachi", + "\n\n\n\n\n{Color:Green}PRODUCER{Color:White}\n\nKeiji Inafune", + "\n\n\n{Color:Green}GENERAL\n PRODUCER{Color:White}\n\nShigeru Miyamoto", + "\n\n\n{Color:Green}EXECUTIVE\n PRODUCER{Color:White}\n\nSatoru Iwata", + "", + "{Color:Red}European\n Localization\n {Color:Green}COORDINATION{Color:White}\n Marcus Krause\n\n {Color:Green}TRANSLATION{Color:White}\n {Color:Blue}GERMAN{Color:White}\n Martin Weers\n Andrea Jähn", + "{Color:Green}TRANSLATION{Color:White}\n {Color:Blue}FRENCH{Color:White}\n Laurent Sautière\n Pierre Sanchez\n {Color:Blue}SPANISH{Color:White}\n Inés Rubio\n San Martín\n Sofía Marín\n Aguilar-Galindo", + "{Color:Blue}ITALIAN{Color:White}\n Marilina Carpanzano\n Marina Paris\n{Color:Blue}ENGLISH{Color:White}\n Rich Amtower\n Scot Ritchey\n Bill Trinen\n\nValidation and\n Testing Team", + "", + "", + "\n\n\n\nAll Rights, including the copyrights of\nGame, Scenario, Music and Program,\nreserved by NINTENDO.", + "Hiermit endet das erste\nAbenteuer von {Player}.", + "Doch was wird die Zukunft {Player},\nZelda und den Hylianern noch bringen?", + "\nSo geht die Geschichte weiter.", + "\nSolange die Kraft des Force es will..." + ], + [ + "Name", + "Wundersame Wolke", + "Steinstatue", + "Tor zur Quelle", + "Poemun", + "Wundersame Wand", + "Heureta", + "", + "Fremder", + "Din", + "Farore", + "Nayru", + "Magnus", + "Maximus", + "Maximilian", + "Maxissimus", + "Magnus der Erste", + "Ginsta", + "Festa", + "Melta", + "Lexta", + "Wald-Minish", + "Berg-Minish", + "Stadt-Minish", + "Dorf-Minish", + "Bücherei-Minish", + "", + "Gorone", + "Händler-Deku", + "Nack", + "", + "Boris", + "Syrup", + "", + "Jan", + "Heidi", + "Gabi", + "Elisabeth", + "Daniel", + "Helge", + "Helmut", + "Harriet", + "Edmund", + "Maxi", + "Nelli", + "Gert", + "Matt", + "", + "Til", + "Martin", + "Andrea", + "", + "Eremit", + "", + "Miamiez", + "Magmiez", + "Gernhund", + "", + "Micha", + "Bart", + "Schaumi", + "Lätitia", + "Lars", + "Milli", + "Kamilla", + "", + "Mutoh", + "Ringo", + "Paul", + "John", + "George", + "", + "Terri", + "Bruna", + "Rokkoli", + "", + "Lolo", + "Marco", + "Robin", + "", + "Edna", + "Edwina", + "Jo", + "Harry", + "Eric", + "Jim", + "Shirley", + "Mary", + "", + "Anju", + "Gorman", + "Shimaro", + "Krümel", + "Kondita", + "", + "Blöm", + "Schlumm", + "", + "Eilfried", + "Weilfried", + "", + "Vadder Orco", + "Leila", + "Ingeborg", + "", + "Hagar", + "", + "Vortexa", + "Cirrus", + "Cumulus", + "Stratus", + "Nimbus", + "Opa Gasto", + "", + "Schlossdienerin", + "Soldat", + "Offizier", + "Friedrich", + "Dartus", + "", + "Alberich", + "", + "Epona", + "Schnappzu", + "Woff", + "Wauwau", + "Miez", + "Mauz", + "Huhn", + "Braunes Huhn", + "Küken", + "Resi", + "", + "Tingle", + "Jingle", + "Swingle", + "David Jr.", + "", + "Briefkasten", + "", + "", + "Rosa Ghini", + "Erna", + "Briefträger", + "Talon", + "Malon", + "Karo", + "Toffel", + "Herr Glücksbeutel" + ], + [ + "", + "Magnus-Schwertfibel (Band 1)\n\nWillst du sie lesen?\n{Choice:03:09}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 2)\n\nWillst du sie lesen?\n{Choice:03:0D}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 3)\n\nWillst du sie lesen?\n{Choice:03:11}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 4)\n\nWillst du sie lesen?\n{Choice:03:15}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 5)\n\nWillst du sie lesen?\n{Choice:03:19}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 6)\n\nWillst du sie lesen?\n{Choice:03:1D}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 7)\n\nWillst du sie lesen?\n{Choice:03:21}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 8)\n\nWillst du sie lesen?\n{Choice:03:25}Ja. {Choice:FF}Kein Interesse.", + "Magnus-Schwertfibel (Band 1)\n\"Wände mit Geheimnissen!\"\nNur ein Kämpfer mit geschultem\nAuge wird seine Abenteuer bestehen!\nSo erkennt er, dass sich manche\nWand mit {Color:Red}Bomben {Color:White}einreiβen lässt.\nDoch nicht nur der Sehsinn ist gefragt!\nEin echter Profi weiβ dies zu tun:\nHalte den Knopf, der mit dem Schwert\nbelegt ist, gedrückt und lade es auf!\nWenn du jetzt {Color:Blue}gegen die Wand\nschlägst{Color:White}, hörst du den Unterschied!\n{Choice:03:0A}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nWenn ein Gegner dich fest umklammert,\nbewahre einen kühlen Kopf und bleibe\nlocker! {Color:Blue}Drücke immer wieder {Key:Dpad}{Color:White},\nrauf, runter, hin und her!\nDann bist du schnell wieder frei!\n{Choice:03:0B}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Eins!\"\nDer {Color:Red}Magische Bumerang{Color:White}.\nIrgendwo in Hyrule soll es\neinen Magischen Bumerang geben,\ndessen Flugrichtung man während\ndes Fluges beliebig ändern kann!\n{Choice:03:0C}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, werter Leser!\"\nDies war der erste Band der...\n...Magnus-Schwertfibel.\nEs sind weitere Bände in Vorbereitung.\nAuch sie werden Tipps für\nAbenteurer-Profis enthalten.\nBitte bei der Post abholen! Band 2\nliegt dort demnächst bereit. Wohl auf!", + "Magnus-Schwertfibel (Band 2)\n\"Das Item des Jahres!\"\nDu als Abenteurer kennst sicher schon\nWesen, die an Wänden entlangkrabbeln.\nSie feuern elektrische Blitze ab, die\ndich unter Strom setzen.\n{Color:Blue}Hast du schon ein paar deiner Items\nausprobiert?{Color:White}\nAbenteurer, bleib aufrecht!\nDer Bumerang ist die Lösung!\n{Choice:03:0E}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nWenn ein Gegner deinen {Color:Red}Schild {Color:White}klaut,\ndann verzage nicht! {Color:Blue}Erkämpfe mit\ndem Schwert deinen Schild zurück{Color:White}!\n{Choice:03:0F}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Zwei\"\nDer {Color:Red}Spiegel-Schild{Color:White}.\nMit ihm lassen sich gegnerische\nStrahlenattacken zurückschleudern!\nWelch wundersamer Schild!\nSo zumindest wird es erzählt...\n{Choice:03:10}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, werter Leser!\"\nDies war der zweite Band!\nIch erhielt einen Leserbrief, den\nich gleich beantworten möchte.\n\"Woran erkennt man einen wahren\nSchwertkämpfer?\": An der {Color:Blue}Haarpracht{Color:White}!\nDer nächste Band wird Band 3 sein!\nWohl auf!", + "Magnus-Schwertfibel, Band 3\n\"Kopflose Knochengerüste\"\nDu, als wagemutiger Abenteurer,\nwirst wackelnden Skeletten begegnen!\nBei diesen bedarf es einer\nausgefeilten Taktik,\ndenn sie sind ständig in Bewegung\nund werfen mit Knochen.\nDoch damit ist es ab heute vorbei!\nDer Kopf ist ihr Schwachpunkt!\nMan verwende zunächst den {Color:Red}Wirbelstab{Color:White}\nund dann den {Color:Red}Magischen Krug{Color:White}!\nSo löst sich der Kopf des Skeletts ab!\nEs ist {Color:Blue}blind{Color:White}!\n{Choice:03:12}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nDiese Bob-ombs!\nGreifst du sie an, rennen sie wild umher\nund explodieren dann.\nDoch du kannst sie {Color:Blue}mit einem einzigen\nPfeil besiegen{Color:White}!\nOder mit dem {Color:Red}Magischen Krug{Color:White} ansaugen\nund abfeuern. Volle Kanone!\n{Choice:03:13}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Drei\"\nDer {Color:Red}Licht-Bogen{Color:White}.\nDie Pfeile durchbohren sogar\nBüsche und fast alle Gegner!\nDas ultimative Item!\n\nSeine Existenz ist allerdings nicht\ngesichert!\n{Choice:03:14}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, werter Leser!\"\nWieder erhielt ich einen Leserbrief!\n\"Wie viele Geschwister hast du?\":\nIch bin {Color:Blue}der Älteste von zehn Brüdern{Color:White}!\nFreu dich auf den nächsten Band:\nBand 4. Wohl auf!", + "Magnus-Schwertfibel (Band 4)\n\"Miss dich mit den Mächtigen!\"\nBist du schon einer Kreatur begegnet,\ndie glänzt wie Gold?\nSie erscheint nur selten, wenn ganz\nbestimmte Fragmente vereinigt wurden.\nSie ist unvergleichlich stark,\ndoch sie {Color:Blue}lässt etwas Wertvolles fallen{Color:White},\nwenn du sie besiegst!\nLass dir diese Chance nicht entgehen!\n{Choice:03:16}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nDie Käfer-Stachis, voller Stacheln.\nDer stachelige Panzer ist gegen\nAngriffe mit dem Schwert immun.\nRammen sie deinen Schild, dann fallen\nsie auf den Rücken und sind hilflos.\nDu kannst sie auch mit dem {Color:Red}Wirbelstab{Color:White}\numkippen oder mit {Color:Red}Bomben{Color:White}!\nOder versuche es mit der {Color:Red}Sturzattacke{Color:White}!\nHöchst informativ, nicht wahr?\n{Choice:03:17}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Vier\"\n{Color:Red}Fernzünder-Bomben{Color:White}.\nEs gibt Bomben, die explodieren\ngenau dann, wenn du es willst!\nSo sagt man jedenfalls. Es ist\nnatürlich nur ein Gerücht...\n{Choice:03:18}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, werter Leser!\"\nIch machte vor kurzem eine Reise zur...\n...{Color:Green}Lon Lon-Farm{Color:White}. Magnus der Erste\nsoll einst eine Kuh mit bloβen Händen...\n...besiegt haben. Dies erscheint mir\nnicht wirklich erstrebenswert...\nKühe sind schlieβlich\nkeine echten Gegner!\nDer Folgeband wird Band 5 sein.\nWohl auf!", + "Magnus-Schwertfibel (Band 5)\n\"Kampf der Elemente!\"\nDu bist vielleicht schon einem Monster\nbegegnet, das Eis-Flüche verwendet.\nDieser Gegner hat die lästige Eigenart,\nimmer wieder aus dem Nichts...\n...aufzutauchen, zu attackieren\nund dann wieder zu verschwinden.\nRichte doch einmal die {Color:Red}Lampe{Color:White}\nauf ihn! {Color:Blue}Feuer gegen Eis!{Color:White}\n{Choice:03:1A}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nMolblins - halb Mensch, halb Schwein.\nSie sind groβe Gegner, die sich meist\nnahe dem Tyloria-Wald aufhalten.\nKämpfe mit dem Schwert, edler Recke!\nDeine Mühe wird {Color:Blue}reich belohnt{Color:White} werden!\n{Choice:03:1B}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Fünf\"\n{Color:Red}Talismane{Color:White}.\nOhne dein Zutun verbessern sie deine\nFähigkeiten! Wie wunderbar!\nSo heiβt es jedenfalls. Es ist\nnatürlich nur ein Gerücht...\n{Choice:03:1C}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, werter Leser!\"\nGestern besuchte ich Alberich!\nIch bin froh, dass er wohlauf ist.\n... ... ...\nDoch da war dieser {Color:Blue}ältere Herr\nmit grünen Hosen{Color:White} auf dem Hügel...\nNun, bis zum nächsten Band:\nBand 6. Wohlauf!", + "Magnus-Schwertfibel (Band 6)\n\"Nicht feuerfest!\"\nKennst du jene Kreaturen, die am\nganzen Körper bandagiert sind?\nSie umklammern dich, wenn du in\nihre Nähe kommst!\nAuch diese unangenehmen Gesellen\nhaben eine Schwachstelle!\nIhre Bandagen sind {Color:Blue}leicht entzündbar{Color:White}!\nSo nimm denn jenes Item, das brennt!\n{Choice:03:1E}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nTodesgrapscher und Terrorgrapscher.\nRiesenhände, die nach dir greifen!\nBesiege diese fiesen Gegner mit...\n...Pfeil und Bogen!\n\n{Choice:03:1F}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Sechs\"\nRubin-Schleime.\nGierige Menschen werden von ihnen\nfestgehalten und bestohlen...\n{Color:Blue}Je gieriger du bist{Color:White}, desto mehr Rubine\nwerden dir geraubt!\nSo sagt man jedenfalls. Es könnte\nallerdings auch ein Märchen sein...\n{Choice:03:20}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, werter Leser!\"\nUnd wieder erhielt ich einen Leserbrief!\n\"Was ist dein Hobby?\":\n{Color:Blue}Training{Color:White}!\nAlso dann, bis zum nächsten Band:\nBand 7. Wohlauf!", + "Magnus-Schwertfibel (Band 7)\n\"Schwertkunst für Fortgeschrittene\"\nDer {Color:Red}Wirbelhieb {Color:White}ist dir bekannt:\nim Rollen das Schwert schwingen.\nMaximus hat dich gelehrt, kurz vor dem\nAufrichten das Schwert zu zücken.\nMan kann es aber auch schon {Color:Blue}ziehen,\nwenn man gerade anfängt zu rollen{Color:White}!\nEs ist alles eine Frage des Timings.\nKonzentriere dich! Trainiere!\nAuch eine Reise von 1000 Meilen\nbeginnt mit einem simplen Schritt!\n{Choice:03:22}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nDubios tarnen sich...\nSie tragen Büsche oder Steine auf dem\nRückenpanzer und verstecken sich so.\nEs gibt noch andere Wege, sie zu\nentlarven, als sie hochzuheben.\nMit einem Pling des {Color:Red}Wirbelstabs{Color:White}!\nMit einem Sog des {Color:Red}Magischen Krugs{Color:White}!\nWar das nicht lehrreich?\n\n{Choice:03:23}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Sieben\"\nDie Bob-ombs.\nIch habe sie bereits in Band 3\nvorgestellt. Wenn du sie besiegst,\nlassen sie mit hoher Wahrscheinlichkeit\n{Color:Red}Bomben {Color:White}liegen.\nSo heiβt es. Es könnte allerdings\nauch ein Märchen sein...\n{Choice:03:24}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, werter Leser!\"\n{Color:Blue}Der nächste Band ist schon der letzte!{Color:White}\nDann lasse ich das Schreiben sein und\ngebe mich wieder ausschlieβlich...\n...der Schwertkunst hin. Ja!\nIch bin Literat und Schwertmeister!\nAlso dann, bis zum nächsten und\nletzten Band: Band 8. Wohlauf!", + "Magnus-Schwertfibel (Band 8)\n\"So wirst du Junior-Schwertmeister\"\nSicher wünschtest du schon, die\n{Color:Red}Wirbelattacke {Color:White}schneller ausführen...\n...die {Color:Red}Körperteilung {Color:White}schneller\naktivieren...\n...die {Color:Red}Groβe Wirbelattacke{Color:White} über\nlängere Zeit ausführen zu können?\nSolche Gedanken hat jeder\ngute Schwertkämpfer...\nEs soll Menschen geben, die diese\nFähigkeiten gemeistert haben.\nAngeblich {Color:Blue}kannst du sie treffen,\nwenn etwas Glück mit im Spiel ist{Color:White}!\n{Choice:03:26}Weiterlesen. {Choice:FF}Beenden.", + "\"Was tun, Meister Magnus!?!\"\nEyegore, einäugige Steinstatuen...\nSie bewegen sich, wenn dein {Color:Red}Pfeil {Color:White}ihr\nAuge trifft.\nWenn du sie besiegst, {Color:Blue}lassen sie{Color:White} mit\nhoher Wahrscheinlichkeit {Color:Blue}Pfeile fallen{Color:White}!\nAlso, verschieβ deine Pfeile, aber\ntriff dann auch mit dem letzten Pfeil!\n{Choice:03:27}Weiterlesen. {Choice:FF}Beenden.", + "\"Die acht Wunder von Hyrule - Acht\"\nArmos, von den Minish erschaffen.\nSie {Color:Blue}lassen {Color:White}manchmal {Color:Blue}Glücksfragmente\nfallen{Color:White}, wenn du sie besiegst!\nSo sagt man jedenfalls. Es könnte\nnatürlich auch ein Märchen sein...\n{Choice:03:28}Weiterlesen. {Choice:FF}Beenden.", + "\"Gehab dich wohl, oh werter Leser!\"\nDies war {Color:Blue}der letzte Band{Color:White}!\nWenn du mich sehen willst, bist\ndu immer herzlich willkommen...\nVielen Dank für's Lesen!\nUnd jetzt noch zum letzten Male:\nWohlauf und gehab dich wohl!" + ], + [ + "Leer", + "Schwert des Alberich", + "Weiβes Schwert", + "Weiβes Schwert der Zwei", + "Weiβes Schwert der Drei", + "", + "Schwert der Vier", + "Bombe(n)", + "Fernzünder-Bombe", + "Bogen", + "Licht-Bogen", + "Bumerang", + "Magischer Bumerang", + "Kleiner Schild", + "Spiegel-Schild", + "Lampe", + "Lampe", + "Magischer Krug", + "Wirbelstab", + "Maulwurfshandschuhe", + "Greifenmantel", + "Pegasus-Stiefel", + "Feuerstab", + "Okarina des Windes", + "", + "", + "", + "Kraftarmband", + "Flasche", + "Flasche", + "Flasche", + "Flasche", + "Flasche", + "Lon Lon-Butter", + "Lon Lon-Milch (voll)", + "Lon Lon-Milch (halb voll)", + "Rotes Elixier", + "Blaues Elixier", + "Wasser", + "Wasser vom Gongol-Berg", + "Fee", + "Roter Tyrup", + "Orangefarbener Tyrup", + "Gelber Tyrup", + "Grüner Tyrup", + "Blauer Tyrup", + "Weiβer Tyrup", + "Nayrus Talisman", + "Farores Talisman", + "Dins Talisman", + "", + "", + "Schwert des Alberich", + "Zerbrochenes Schwert der Minish", + "Hundefutter", + "Schlüssel zur Farm", + "Weckpilz", + "\"Bilderlexikon der Tierwelt\"", + "\"Die Legende der Minish\"", + "\"Alles über Masken\"", + "Schlüssel zum Friedhof", + "Tingle-Trophäe", + "Minitendo-Medaille", + "Mysteriöse Muschel(n)", + "Erd-Element", + "Flammen-Element", + "Tropfen-Element", + "Wind-Element", + "Kletter-Ring", + "Kraftarmband", + "Flossen", + "Karte von Hyrule", + "Wirbelattacke", + "Wirbelhieb", + "Ausfall", + "Steinspalter", + "Strahlenattacke", + "Groβe Wirbelattacke", + "Sturzattacke", + "Energiestrahl", + "Dungeon-Karte", + "Kompass", + "Groβer Schlüssel", + "Kleiner Schlüssel", + "1 Rubin", + "5 Rubine", + "20 Rubine", + "50 Rubine", + "100 Rubine", + "200 Rubine", + "", + "Quatschbirne", + "Glücksfragment", + "5 Bomben", + "5 Pfeile", + "Herz", + "Fee", + "", + "Herzcontainer", + "Herzteil(e)", + "Groβe Geldbörse", + "Groβe Bombentasche", + "Groβer Pfeilköcher", + "Glücksbeutel", + "Brot", + "Tortenstück", + "Croissant", + "Kuchenstück", + "10 Bomben", + "30 Bomben", + "10 Pfeile", + "30 Pfeile", + "Schriftrolle(n) der Schwertkunst", + "", + "", + "Spielstand speichern", + "Standby-Modus aktivieren", + "Wirbelattacke:\nKnopf gedrückt halten,\nbis das {Color:Red}Schwert {Color:White}aufgeladen\nist, und dann loslassen!", + "Wirbelhieb:\nMach eine Rolle und ziehe\ndann das {Color:Red}Schwert {Color:White}kurz vor\ndem Aufrichten!", + "Ausfall:\nRüste dich aus mit\n{Color:Red}Schwert {Color:White}und {Color:Red}Pegasus-\nStiefeln{Color:White} und lauf los!", + "Steinspalter:\nZerschlage den Krug mit\ndem {Color:Red}Schwert{Color:White}! Und es\nsei vollbracht!", + "Strahlenattacke:\nDie Energieanzeige muss voll\nsein. Zücke dein {Color:Red}Schwert{Color:White}!", + "Groβe Wirbelattacke:\nStarte eine {Color:Red}Wirbelattacke {Color:White}{Symbol:0D}\ndrücke stetig den Knopf!", + "Sturzattacke:\nZieh den {Color:Red}Greifenmantel {Color:White}an,\nspringe hoch und zücke\nim Sprung das {Color:Red}Schwert{Color:White}!", + "Energiestrahl:\nBesitze weniger als ein Herz\nund schwinge mit letzter\nKraft das {Color:Red}Schwert{Color:White}!" + ], + [ + "...", + "{04:10:0C}{Color:Red}Schwert des Alberich {Color:White}erhalten!\nDas Wunderwerk deines Groβvaters.", + "{04:10:0E}{Color:Red}Weiβes Schwert {Color:White}erhalten!\nEin schönes Schwert mit weiβem Glanz!\nDas {Color:Red}Schwert des Alberich{Color:White}\nbrauchst du nicht mehr.", + "{04:10:00}Das Schwert hat nun die Kraft des\n{Color:Red}Erd-{Color:White} und des {Color:Red}Flammen-Elements{Color:White}.", + "{04:10:00}Das {Color:Red}Tropfen-Element{Color:White} wurde übertragen!\n\nDurch die Übertragung des {Color:Red}Elements{Color:White}\nkannst du dich jetzt {Color:Blue}dreiteilen{Color:White}!", + "{04:10:00}Das {Color:Red}Wind-Element{Color:White} wurde übertragen!\n\n{07:05:06}", + "{04:10:00}Die Kraft der vier Elemente wurde\nauf das {Color:Red}Weiβe Schwert {Color:White}übertragen.\nNun ist es das {Color:Red}Schwert der Vier{Color:White}!\nDu kannst dich jetzt vierteilen!\nLädst du das Schwert mit Energie auf,\nindem du den Knopf gedrückt hältst,\nund lässt ihn dann los,\nfeuerst du einen {Color:Blue}Strahl {Color:White}ab,\nder versteinerte Menschen von dem\n{Color:Blue}Fluch des Hexenmeisters{Color:White} befreit!", + "{04:10:0E}{Color:Red}Bombentasche{Color:White} erhalten!\n\nUnd 10 {Color:Red}Bomben{Color:White} gratis dazu!\nRäume damit alles Mögliche aus dem Weg!", + "{04:10:0E}{Color:Red}Fernzünder-Bomben{Color:White} erhalten!\nDrücke den Knopf, um eine\nBombe abzulegen! Drückst\ndu den Knopf erneut, explodiert sie.", + "{04:10:0E}{Color:Red}Bogen{Color:White} erhalten! Damit kannst\ndu Feinde aus der Entfernung treffen!", + "{Color:Red}Licht-Bogen {Color:White}erhalten! Pfeile\nmit der Kraft des heiligen Lichts!", + "{Color:Red}Bumerang {Color:White}erhalten!\nEr kommt immer zurück - ein tolles Ding!", + "{Color:Red}Magischen Bumerang {Color:White}erhalten!\n{Color:Red}\n{Color:White}Drücke den Knopf und gleichzeitig {Color:Red}{Key:Dpad}{Color:White},\num die Flugrichtung zu ändern!", + "{04:10:00}Du hast von Zelda einen \n{Color:Red}kleinen Schild {Color:White}erhalten!\nLege ihn im {Color:Blue}Item-Menü\n{Color:White}auf {Key:A} oder {Key:B}.\nHalte den Knopf gedrückt, um\nden Schild vor dich zu halten!\nEin Geschenk von Zelda... für dich!", + "{04:10:00}{Color:Red}Spiegel-Schild {Color:White}erhalten!\n\nEin strahlender, starker Schild, der\nAngriffe zurückprallen lassen kann!", + "{Color:Red}Lampe {Color:White}erhalten!\n\nSehr praktisch! Einfach mit dem\nKnopf an- oder ausschalten!", + "\"Lampe (an)\" - Lege sie im Item-Menü\nauf {Key:A} oder {Key:B}!", + "{04:10:0E}{Color:Red}Magischen Krug {Color:White}erhalten!\n\nDrücke den Knopf, um den Sog zu\naktivieren und lass ihn los,\num das Angesaugte wegzuschieβen.\n\nLege das Item im {Color:Blue}Item-Menü\n{Color:White}auf {Key:A} oder {Key:B}.", + "{04:10:0E}{Color:Red}Wirbelstab {Color:White}erhalten!\n\nEr dreht Dinge um und verwandelt\nLöcher in Sprungbretter!", + "{04:10:0E}{Color:Red}Maulwurfshandschuhe {Color:White}erhalten! Damit\nkannst du graben wie ein Maulwurf!", + "{04:10:0E}{Color:Red}Greifenmantel {Color:White}erhalten!\n\nMit ihm kannst du fliegen. Je länger\ndu den Knopf gedrückt hältst,\ndesto weiter fliegst du!", + "{04:10:0E}{Color:Red}Pegasus-Stiefel {Color:White}erhalten! \n\nHalte den Knopf gedrückt,\num zu rennen wie der Wind!", + "{04:10:0E}{Color:Red}Feuerstab {Color:White}erhalten!\nDer Stab produziert gewaltige Flammen!", + "{04:10:0E}{Color:Red}Okarina des Windes {Color:White}erhalten!\nFlugs von A nach B!", + "{Color:Red}Herzteil {Color:White}erhalten!\n\nVier Herzteile ergeben zusammen\neinen Herzcontainer.\nMit jedem Herzcontainer erhöht sich{Color:Blue}\n{Color:White}deine {Color:Blue}Herzzahl{Color:White}!", + "{Color:Red}Herzteil {Color:White}erhalten!\n\nJetzt hast du zwei Herzteile. {Color:Blue}Noch\nzwei{Color:White}, und du hast ein Herz mehr!", + "{Color:Red}Herzteil {Color:White}erhalten!\n\nJetzt hast du drei Herzteile. {Color:Blue}Noch\neins{Color:White}, und du hast ein Herz mehr!", + "{Color:Red}Herzteil {Color:White}erhalten!\n\nVier Herzteile ergeben einen neuen\nHerzcontainer!\n{Color:Blue}Deine Herzzahl erhöht sich und\ndu hast wieder volle Energie{Color:White}!", + "Du hast deine {Color:Red}Bomben{Color:White} umgetauscht!", + "Du hast einen {Color:Red}kleinen Schild{Color:White} gekauft!", + "", + "", + "{Color:Red}Leere Flasche{Color:White} erhalten!\nFülle sie mit verschiedenen Dingen!", + "Die Lon Lon-Milch ist zu {Color:Red}Butter{Color:White}\ngeworden! Frisch und lecker!", + "{04:10:0E}{Color:Red}Lon Lon-Milch {Color:White}erhalten!", + "", + "{04:10:0E}{Color:Red}Rotes Elixier {Color:White}erhalten!\nEs füllt deine Energie komplett auf!", + "{04:10:0E}{Color:Red}Blaues Elixier {Color:White}erhalten!\nEs füllt deine Energie wieder auf!", + "Du hast {Color:Red}Wasser {Color:White}in die Flasche gefüllt!\nGieβe es auf verschiedene Sachen!", + "{04:10:0E}{Color:Red}Gongol-Wasser {Color:White}erhalten! Das gibt\nes nur auf dem Gongol-Berg!", + "Du hast eine {Color:Red}Fee {Color:White}eingefangen!\nSie hilft dir, wenn du am Ende bist.", + "{04:10:0E}{Color:Red}Roten Tyrup{Color:White} erhalten!\nTrink, und du findest viele Herzen!", + "{04:10:0E}{Color:Red}Orangefarbenen Tyrup{Color:White} erhalten!\nTrink, und du findest viele Feen!", + "{04:10:0E}{Color:Red}Gelben Tyrup {Color:White}erhalten!\nTrink, und du findest viele Rubine!", + "{04:10:0E}{Color:Red}Grünen Tyrup {Color:White}erhalten! Trink, und\ndu findest viele {Color:Red}Mysteriöse Muscheln{Color:White}!", + "{04:10:0E}{Color:Red}Blauen Tyrup {Color:White}erhalten!\nTrink, und du findest viele Items!", + "{04:10:0E}{Color:Red}Weiβen Tyrup {Color:White}erhalten! Trink,\nund du findest viele {Color:Red}Glücksfragmente{Color:White}!", + "{04:10:0E}{Color:Red}Nayrus Talisman {Color:White}erhalten!\nDeine Abwehr ist für kurze Zeit stärker!", + "{04:10:0E}{Color:Red}Farores Talisman{Color:White} erhalten! Kraft\nund Abwehr sind für kurze Zeit gröβer!", + "{04:10:0E}{Color:Red}Dins Talisman {Color:White}erhalten!\nDeine Kraft ist für kurze Zeit gröβer!", + "", + "", + "{04:10:0E}{Color:Red}Schwert des Alberich {Color:White}erhalten!\n\nLiefere es unbeschadet ab!\nUnd verliere es nicht!", + "{04:10:0C}{Color:Red}Zerbrochenes\nSchwert der Minish{Color:White} erhalten!\nAus ihm entsteht das Heilige Schwert!\nAuf keinen Fall verlieren!", + "{04:10:0E}{Color:Red}Hundefutter{Color:White} erhalten!\nBring es doch gleich dem Hund!", + "{04:10:0E}{Color:Red}Schlüssel zur Lon Lon-Farm{Color:White} erhalten!", + "{04:10:0E}{Color:Red}Weckpilz {Color:White}erhalten!\nBei dem Gestank wird man hellwach!", + "{04:10:0E}Da steht: \"{Color:Red}Bilderlexikon der Tierwelt{Color:White}\"!", + "{04:10:0E}Da steht: \"{Color:Red}Die Legende der Minish{Color:White}\"!", + "{04:10:0E}Da steht: \"{Color:Red}Alles über Masken{Color:White}\"!", + "{04:10:0E}{Color:Red}Schlüssel zum Friedhof{Color:White} erhalten!\nEr öffnet das Tor zum Friedhof.", + "{04:10:0E}{Color:Red}Schlüssel zum Friedhof{Color:White} zurückerhalten!\nJetzt kannst du den Friedhof betreten!", + "{Color:Red}Mysteriöse Muschel\n{Color:White}erhalten! Wozu so etwas wohl gut ist?", + "{Var:1} {Color:Red}Mysteriöse Muscheln\n{Color:White}erhalten! Wozu so etwas wohl gut ist?", + "{04:10:0E}{Color:Red}Erd-Element {Color:White}erhalten!\n\nDas {Color:Red}Erd-Element{Color:White} enthält die Kraft der\nErde, die Quelle allen Seins.", + "{04:10:00}{Color:Red}Flammen-Element {Color:White}erhalten!\n\nDas {Color:Red}Flammen-Element{Color:White} enthält die Kraft,\nLicht und Wärme zu spenden.", + "{04:10:0E}{Color:Red}Tropfen-Element{Color:White} erhalten!\n\nDas {Color:Red}Tropfen-Element{Color:White} enthält die Kraft,\nFeuchtigkeit zu spenden.", + "{04:10:0E}{Color:Red}Wind-Element {Color:White}erhalten!\n\nDas {Color:Red}Wind-Element{Color:White} enthält die Kraft,\ndie Samen trägt und Früchte bringt.", + "{04:10:0E}{Color:Red}Kletter-Ring {Color:White}erhalten!\n\nJetzt kannst du dort hochklettern,\nwo du bisher nicht hingelangt bist.", + "{04:10:0E}{Color:Red}Kraftarmband {Color:White}erhalten!\nKleiner Mann - groβe Kraft!", + "{Color:Red}Flossen {Color:White}erhalten! Drücke {Color:Red}{Key:A} {Color:White}zum{Color:Red}\n{Color:White}Schwimmen! Drücke {Color:Red}{Key:B}{Color:White} zum Tauchen!", + "{04:10:0E}{Color:Red}Karte von Hyrule {Color:White}erhalten!\nDamit verläufst du dich nicht!", + "{04:10:0E}Du hast die {Color:Red}Wirbelattacke {Color:White}erlernt!\nEine Technik von Meister Magnus!", + "{04:10:0E}Du hast den {Color:Red}Wirbelhieb {Color:White}erlernt!\nJeder Hieb ist von enormer Kraft!", + "{04:10:0E}Du hast den {Color:Red}Ausfall {Color:White}erlernt! Attackiere\nmit der Schnelligkeit des Windes!", + "{04:10:0E}Du hast den {Color:Red}Steinspalter {Color:White}erlernt!\nZerschlage spielend Steine und Krüge!", + "{04:10:0E}Du hast die {Color:Red}Strahlenattacke {Color:White}erlernt!\nAus der Schwertspitze schieβen...\n...Strahlen hervor!\nFunktioniert nur bei voller Energie!", + "{04:10:0E}Du hast die {Color:Red}Groβe Wirbelattacke\n{Color:White}erlernt! Die höchste Schwerttechnik!", + "{04:10:0E}Du hast die {Color:Red}Sturzattacke{Color:White} erlernt!\nMit voller Kraft vom Himmel herab!", + "{04:10:0E}Du hast den {Color:Red}Energiestrahl {Color:White}erlernt!\nAus der Schwertspitze schieβen...\n...Strahlen hervor!\nSehr praktisch in Notlagen!", + "{04:10:0E}{Color:Red}Dungeon-Karte {Color:White}erhalten!\nBetrachte die {Color:Blue}Karte{Color:White}!\nBlaue Räume hast du bereits betreten.\nEin Raum, der blinkt, zeigt an,\nwo du dich gerade befindest.\nWähle ein Stockwerk aus mit {Key:Dpad}.", + "{Color:Red}Kompass {Color:White}erhalten! Du siehst,\nwo sich interessante Dinge befinden!\nDrücke START und betrachte die Karte\ndurch Drücken von {Color:Red}{Key:Left} {Color:White}oder {Color:Red}{Key:Right}{Color:White}!", + "{Color:Red}Groβen Schlüssel {Color:White}erhalten!\nEr öffnet groβe Schlösser!", + "{Color:Red}Kleinen Schlüssel {Color:White}erhalten!\n\nEr öffnet verschlossene Türen und\nBarrikaden in diesem Dungeon.", + "{Color:Red}Grünen Rubin {Color:White}erhalten!{Color:Red}\n{Color:White}Klein aber fein!", + "{Color:Red}Blauen Rubin {Color:White}({Symbol:18} 5 Grüne Rubine)\nerhalten! Toll!", + "{Color:Red}Roten Rubin {Color:White}({Symbol:18} 20 Grüne Rubine)\nerhalten! Was für ein Glück!", + "{Color:Red}Groβen Grünen Rubin {Color:White}({Symbol:18}50 Grüne{Color:Red}\n{Color:White}Rubine) erhalten! Wahnsinn!", + "{Color:Red}Groβen Blauen Rubin {Color:White}({Symbol:18}100 Grüne{Color:Red}\n{Color:White}Rubine) erhalten! Juhuuu!", + "{Color:Red}Groβen Roten Rubin {Color:White}({Symbol:18} 200 Grüne\nRubine) erhalten! Grins!!!", + "", + "{04:10:0E}Iss die {Color:Red}Quatschbirne{Color:White}!\nDann kannst du mit den {Color:Green}Minish {Color:White}reden!", + "{Color:Red}Glücksfragment {Color:White}erhalten!\nDie Fragmente sollen Glück bringen.", + "{Color:Red}Bomben {Color:White}erhalten!\nSie gehören in die Bombentasche.", + "5 {Color:Red}Pfeile{Color:White} erhalten!\nSie gehören in den Pfeilköcher.", + "Du hast ein {Color:Red}Herz {Color:White}gefunden!\nEtwas Energie kann nie schaden.", + "Du hast eine {Color:Red}Fee {Color:White}gefunden!\nSie gibt dir neue Energie!", + "", + "{Color:Red}Herzcontainer {Color:White}erhalten! Ein\nHerz mehr und wieder volle Energie!", + "{Color:Red}Groβe Bombentasche {Color:White}erhalten!\nJetzt kannst du mehr Bomben tragen!", + "{Color:Red}Groβe Geldbörse{Color:White} erhalten!\nJetzt kannst du mehr Rubine tragen!", + "{04:10:00}{Color:Red}Gröβere Bombentasche {Color:White}erhalten!\n\nJetzt kannst du mehr Bomben tragen!{Color:Red}\n{Color:White}Räume damit alles Mögliche aus dem Weg!", + "{Color:Red}Groβen Pfeilköcher {Color:White}erhalten!\nJetzt kannst du mehr Pfeile tragen!", + "{04:10:0E}{Color:Red}Glücksbeutel {Color:White}erhalten!\n\nIn ihm kannst du {Color:Red}Glücksfragmente{Color:White}\ntransportieren.\nDrücke START und schau dir den\nInhalt im Status-Menü an!", + "Du hast ein {Color:Red}Brot {Color:White}gekauft!\nDas sieht aber lecker aus!", + "Du hast ein {Color:Red}Croissant {Color:White}gekauft!\nEs zergeht förmlich auf der Zunge!", + "Du hast ein {Color:Red}Kuchenstück {Color:White}gekauft!\nEine wahre Gaumenfreude!", + "Du hast ein {Color:Red}Tortenstück {Color:White}gekauft!\nFür gemütliche Kaffeerunden!", + "10{Color:Red} Bomben {Color:White}erhalten!\nSie sind jetzt in der Bombentasche!", + "30 {Color:Red}Bomben {Color:White}erhalten!\nSie sind jetzt in der Bombentasche!", + "10 {Color:Red}Pfeile {Color:White}erhalten!\nSie sind jetzt im Pfeilköcher!", + "30 {Color:Red}Pfeile {Color:White}erhalten!\nSie sind jetzt im Pfeilköcher!", + "Ein {Color:Red}Glücksschmetterling{Color:White}! Jetzt kannst\ndu Pfeile schneller abschieβen!", + "Ein {Color:Red}Glücksschmetterling{Color:White}! Jetzt kannst\ndu schneller graben als vorher!", + "Ein {Color:Red}Glücksschmetterling{Color:White}! Jetzt kannst\ndu schneller schwimmen als vorher!", + "{Color:Red}Schnellere Wirbelattacke{Color:White}! Schon nach\nkurzem Drücken beginnt die Attacke!", + "{Color:Red}Schnelleres Aufladen des Schwertes{Color:White}!\nDu multiplizierst dich auf einen Schlag!", + "{Color:Red}Verlängerung der groβen\nWirbelattacke{Color:White}! Wirbel!!!", + "{Var:1} {Color:Red}Mysteriöse Muscheln {Color:White}erhalten!", + "{Color:Red}Mysteriöse Muschel {Color:White}erhalten!", + "Du hast deinen {Color:Red}Schild {Color:White}verloren!", + "Du hast deinen {Color:Red}Schild {Color:White}zurück!", + "", + "{04:10:0E}Willkommen am Brunnen der Abenteurer!\n\nIch brauche Rubine! Viele, viele\nRubine! Wirf bitte all deine Rubine...\n...in diesen Brunnen!\n{Choice:05:7C}Okay. {Choice:05:7D}Spinnst du!?!", + "{04:10:0E}{04:10:0E}Echt?!?\n\nDu weiβt schon, dass du dann\nüberhaupt keine Rubine mehr hast!\nWirfst du all deine Rubine hinein?\n{Choice:05:7E}Ja. {Choice:05:7D}Quatsch!", + "{04:10:0E}Schon klar.\nIch hab Zeit... Dann warte ich weiter.", + "{04:10:0E}Du bist aber lieb!\nIch brauche gar keine Rubine!\nWeil du so freundlich bist, möchte ich\ndir bei deinen Abenteuern helfen.", + "{04:10:0E}Mögest du erfolgreich sein...", + "{04:10:0E}Willkommen am Brunnen der Abenteurer!\n\nHast du diese {Color:Red}Goldene Bombe{Color:White} hinein-\ngeworfen oder diese {Color:Red}Silberne Bombe{Color:White}?\n{Choice:05:81}Die Goldene. {Choice:05:81}Die Silberne.\n{Choice:05:82}Weder noch.", + "{04:10:0E}Und du lügst mich auch nicht an?\n\nLügner verlieren zur\nStrafe alle Bomben!", + "{04:10:0E}Du bist sehr ehrlich!\nDeshalb werde ich dir helfen.", + "{04:10:0E}Willkommen am Brunnen der Abenteurer!\n\nDarf ich dir einige Fragen über deine\nAbenteuer stellen?\n{Choice:FF}Natürlich. {Choice:FF}Nein.", + "{04:10:0E}Das Flammen-Element war das erste,\ndas du errungen hast, nicht wahr?\n{Choice:05:8A}Ja. {Choice:05:8C}Nein.", + "{04:10:0E}Dein Groβvater heiβt Albrecht, nicht?\n{Choice:05:8A}Ja. {Choice:05:8D}Nein.", + "{04:10:0E}Melta vom Gongol-Berg hat sieben\nSchüler, stimmt's?\n{Choice:05:8E}Ja. {Choice:05:8A}Nein.", + "{04:10:0E}Heiβt die Frucht, die man isst, um die\nMinish zu verstehen, Laberbirne?\n{Choice:05:8A}Ja. {Choice:05:8F}Nein.", + "{04:10:0E}Hat der jetzige König von Hyrule,\nDartus, einen weiβen Mantel?\n{Choice:05:8A}Ja. {Choice:05:8B}Nein.", + "{04:10:0E}Sehr gut. Dann beantworte bitte\nmeine Fragen!\n{07:05:84}", + "{04:10:0E}Du sagst nicht die Wahrheit!\nZur Strafe verlierst du alle Pfeile!", + "{04:10:0E}Du hast all meine Fragen zu deinen\nAbenteuern richtig beantwortet!\nDeshalb werde ich dir helfen.", + "{04:10:0E}Ach, so ist das!\nGut, nächste Frage.\n{07:05:85}", + "{04:10:0E}Ach, so ist das!\nGut, nächste Frage.\n{07:05:86}", + "{04:10:0E}Ach, so ist das!\nGut, nächste Frage.\n{07:05:87}", + "{04:10:0E}Ach, so ist das!\nGut, nächste Frage.\n{07:05:88}", + "{04:10:0E}Willkommen am Brunnen der Abenteurer!\nLass mich dir neue Energie spenden!", + "Du hast 10{Color:Red} Bomben {Color:White}gekauft!", + "Du hast 30 {Color:Red}Bomben {Color:White}gekauft!", + "Du hast 10 {Color:Red}Pfeile {Color:White}gekauft!", + "Du hast 30 {Color:Red}Pfeile {Color:White}gekauft!", + "{Color:Red}Tingle-Trophäe{Color:White} erhalten!", + "{Color:Red}Minitendo-Medaille{Color:White} erhalten!" + ], + [ + "", + "{Symbol:07} Schloss Hyrule", + "{Symbol:07} Schloss Hyrule\n{Symbol:09} Stadt Hyrule - Tyloria-Wald {Symbol:0A}", + "Gongol-Wand\nAchtung! Steinschlag!", + "Achtung Steinschlag!", + "Laden der Hexe Syrup", + "Bomben reinwerfen verboten!", + "{Symbol:07} Stadt Hyrule\n{Symbol:09} Welt von Tabanta - Tyloria-Wald {Symbol:0A}", + "Stadt Hyrule", + "{Symbol:07} Tal der Königsfamilie\n{Symbol:09} Gongol-Berg", + "{Symbol:07} Geheime Welt von Tabanta - Achtung!\nPegasus-Stiefel nicht vergessen!", + "{Symbol:07} Sela-Wasserfall\n{Symbol:08} Tyloria-Wald - Hylia-See {Symbol:0A}", + "{Symbol:07} Gongol-Wand\n{Symbol:0A} Gongol-Mine", + "{Symbol:07} Gongol-Mine\n{Symbol:09} Gongol-Wand", + "{Symbol:07} Schloss Hyrule - Stadt Hyrule {Symbol:08}\n{Symbol:09} Gongol-Berg - Hylia-See {Symbol:0A}", + "Lon Lon-Farm", + "{Symbol:07} Gongol-Mine\n{Symbol:0A} Abkürzung zum Fuβ des Berges", + "{Symbol:08} Abkürzung zum Fuβ des Berges", + "{Symbol:09} Gongol-Berg", + "{Symbol:0A} Hylia-See\n{Symbol:08} Laden der Hexe Syrup", + "Poemuns Haus", + "{Symbol:09} Tal der Königsfamilie", + "{Symbol:08} Bürgermeister Hagars Haus am See", + "{Symbol:07} Laden der Hexe Syrup\n{Symbol:0A} Bürgermeister Hagars Haus am See", + "", + "", + "", + "Liebe Mutter,\nich bin im Haus nebenan.", + "Bestseller der Saison:\n\nAuf Platz 3:\nDie unendliche Geschichte von Hyrule\nAuf Platz 2:\nPrinzessin Zeldas Tagebuch\nAuf Platz 1:\nVaati, der Schreckliche", + "Notiz von Hagar\n\nMeistens hilft es, nach drauβen zu\ngehen und etwas zu rammen!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Oben", + "Links", + "Wie vorher", + "Wie am Anfang", + "Rechts", + "Wie auf dem vorletzten Schild", + "Unten", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Der Wegweiser ist auf dem\nBoden des Krugs verborgen.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Du hast alle Glücksfragmente! Das\nmusst du {Color:Green}Groβvater Alberich{Color:White} erzählen!", + "Die beiden {Color:Red}Fragmente {Color:White}passen perfekt!\nJetzt geschieht etwas Wunderbares!", + "", + "{04:13}Zu diesem Windmal reisen?\n{04:13}{Choice:FF} Ja. {Choice:FF} Nein.{08:FF}", + "", + "", + "", + "", + "", + "", + "Gongol-Berg", + "Fuβ des Gongol-Berges", + "Geheime Welt von Tabanta", + "Ruine des Windes", + "Tal der Königsfamilie", + "Hochebene von Beele", + "Westliches Wäldchen", + "Innenhof von Schloss Hyrule", + "Nördliche Ebene von Hyrule", + "Stadt Hyrule", + "Südliche Ebene von Hyrule", + "Sela-Quelle", + "Sela-Wasserfall", + "Lon Lon-Farm", + "Östlicher Hügel", + "Über den Wolken", + "Hylia-See", + "Tyloria-Wald", + "Heilige Stätte", + "Dorf der Wald-Minish", + "Meltas Mine", + "Wald-Schrein", + "Höhle der Flamme", + "Tor des Windes", + "Tempel des Tropfens", + "Grab der Königsfamilie", + "Palast des Windes", + "Schloss Hyrule", + "Dunkles Schloss Hyrule", + "Biggorons Dungeon" + ], + [ + "{04:15}{Var:1}{04:14}: {07:08:00}", + "{Player}", + "Ezelo {Symbol:0D} {Player}", + "Prinzessin Zelda", + "Ezelo", + "Hexenmeister Vaati", + "König Dartus", + "Minister Friedrich", + "Alberich", + "Hagar", + "Weilfried", + "Eilfried", + "Schlumm", + "Blöm", + "Meister Minitendo", + "Ernst Minitendo", + "Aiya", + "Shimaro", + "Gorman", + "Anju", + "Rokkoli", + "Bruna", + "Terri", + "Briefträger", + "Eremit", + "Monster-Frau", + "Boris", + "König Gustaf", + "Syrup", + "Hohe Feenkönigin", + "Hohe Schimmer-Fee", + "Hohe Libellen-Fee", + "Poemun", + "Nayru", + "Farore", + "Din", + "Glücksschmetterling", + "Ghinia", + "Festa", + "Ginsta", + "Wald-Minish", + "Lexta", + "Stadt-Minish", + "Melta", + "Berg-Minish", + "Gorone", + "Minish Vaati", + "Hofstaat", + "Bücherei", + "Magnus mit Brüdern", + "Krümel und Kondita", + "Schulklasse", + "Café Micha", + "Hotel", + "Til mit Freunden", + "Handwerker", + "Junges Liebespaar", + "Friedliches Hyrule 1", + "Friedliches Hyrule 2", + "Friedliches Hyrule 3", + "Kikeriki!", + "Lon Lon-Farm", + "Volk des Windes", + "Geist und Opa Gasto", + "Tingle mit Brüdern", + "Karo und Toffel", + "Händler-Gorone", + "Schaber {Symbol:0D} Nack", + "Glibsch", + "Scherenkäfer", + "Moldorm", + "Käfer-Stachi", + "Eyegore Steinstatue", + "Händler-Deku", + "Armos", + "Flederbeiβer", + "Keaton", + "Ghini", + "Gibdo", + "Rolassel", + "Spark", + "Schattengarde", + "Nimbusgarde", + "Chaser", + "Stein-Schleim", + "Mini-Moldorm", + "Scheintür", + "Killeranas", + "Eisenmaske", + "Todesgrapscher", + "Terrorgrapscher", + "Akrobanditen", + "Bob-omb", + "Bombui", + "Raubschleim", + "Rubin-Schleim", + "Giftwurm", + "Stein-Goro", + "Eisenkugel-Soldat", + "Dubio", + "Molblin (Lanze)", + "Molblin (Bogen)", + "Wolkenpiranha", + "Marienkäfer-Stachi", + "Brummse", + "Sporenbirne", + "Pyromagus", + "Feuer-Pyromagus", + "Eis-Pyromagus", + "Blauer {Symbol:0D} Roter Tod", + "Oktorok", + "Goldener Oktorok", + "Goldener Arachno", + "Goldener Giftwurm", + "Peckra und Pickra", + "Lakitu", + "Stalfos", + "Käfer (Zorozoro)", + "Schleim", + "Arachno", + "Klingenfalle", + "Sandkiller", + "Imos", + "Dornen-Schleim", + "Groβer Oktorok", + "Gyorg (M{Symbol:15}W)", + "Biggoron", + "Grüner Riesenschleim", + "Glirock", + "Quartoxuma", + "Blauer Riesenschleim", + "Zelda {Symbol:0D} {Player}", + "Minish Ezelo", + "Schwarzer Ritter", + "Dämon Vaati", + "Giftdämon Vaati", + "Erzdämon Vaati", + "{04:15}- - - - - - - - -" + ], + [ + "Kommentar:", + "Kind, das in Hyrule lebt. Kennt\nPrinzessin Zelda schon lange.", + "Kind, das gemeinsam mit Ezelo\nAbenteuer erlebt, um Zelda zu retten.", + "Die fröhliche Prinzessin von Hyrule.\nKennt {Player} schon sehr lange.\nSie bereitet dem Minister Sorgen,\nweil sie so oft wegläuft,\num in der Stadt zu spielen.", + "Rätselhaftes Wesen, das wie eine Mütze\naussieht. Sucht nach einem Weg,\nden Fluch des Hexenmeisters\nunwirksam zu machen.\nBehandelt {Player} wie ein Kleinkind,\nmag {Player} aber eigentlich sehr.", + "Vaati nach der Verwandlung, die er\nmit Hilfe von Ezelos Mütze vollzog.\nEr sucht nach dem Force, um das\nmächtigste Wesen der Welt zu werden.", + "König von Hyrule. Er war früher\nhervorragender Schwertkämpfer.\nAls junger Mann trat er im Schwert-\nkampf-Turnier gegen Alberich an...\n...und erkämpfte ein Unentschieden.", + "Die groβe Stütze für das Land Hyrule.\nKümmert sich auch um Zeldas Erziehung.\nEin schwieriger Job, weil Zelda immer\nwieder einfach wegläuft.", + "Bester Schmied von ganz Hyrule. Als\njunger Mann war er Schwertkämpfer.\nGuter Freund von König Dartus.\nIn ihrer Jugend...\n...traten die beiden oft und gerne\ngegeneinander im Schwertkampf an.", + "Bürgermeister von Stadt Hyrule.\nSammelt leidenschaftlich Masken.\nIm Garten hat er einen Zufluchtsort\nim Falle eines Angriffs durch Monster.", + "Der zweite Postangestellte. Soll Eilfried\nhelfen, weil der so viel zu tun hat.\nEr arbeitet so schnell, wie er gerade\nLust hat. Ganz anders als Eilfried.", + "Eifrig und gewissenhaft verrichtet er\nalle Arbeiten, die in der Post anfallen.\nSeinen Stempel darf keiner auβer ihm\nbenutzen. Er trägt ihn am Handgelenk.", + "Besitzer von {Color:Blue}Schlumms Schuhladen{Color:White}.\nEr kann im Schlaf Schuhe herstellen!\nSeine Schuhe sind von höchster\nQualität. Auch Zelda trägt sie gern.", + "Unfreundlicher Professor, der sich nur\nfür die Minish-Forschung interessiert.\nEr ahnt nicht, dass er sein\nHaus mit einem Minish teilt.", + "Besitzer des {Color:Blue}Minitendo-Ladens{Color:White}.\nHervorragender Figurenmacher.\nDas Sammeln von {Color:Blue}Mysteriösen\nMuscheln{Color:White} ist sein Hobby.", + "Besitzer des {Color:Blue}Glücksspiel-Ladens{Color:White}.\nJüngerer Bruder von Meister Minitendo.\nTräumt von einem ehrlichen Leben, hat\naber trotzdem diesen Laden eröffnet.", + "Besitzer von {Color:Blue}Aiyas Item-Laden{Color:White} in\nder Stadt. Er hat so viel zu tun,\ndass er sich kaum um seinen Hund\nSchnappzu kümmern kann.", + "Besitzer von {Color:Blue}Shimaros Laden{Color:White}.\nIn seinem Marionettenspiel...\n...kann man gegen Dungeon-Monster\nkämpfen, als wären sie echt.", + "Er möchte sein Haus in der Stadt\nvermieten, ist aber so arrogant,\ndass sich kein Mieter findet.\nEr selbst weiβ nicht, woran es liegt.", + "Junge Frau, die in Stadt Hyrule\nviele Hühner aufzieht.\nSie ist dankbar, wenn man ihre\nausgebüchsten Hühner zurückbringt.", + "Gemüsehändler von Stadt Hyrule.\nVerkauft nur frisches Gemüse.\nStreitet sich mit Bruna darüber, was\ngesünder ist: Gemüse oder Obst.", + "Obsthändler von Stadt Hyrule.\nPreist mit lauter Stimme seine Ware an.\nEr hasst Gemüse und hat keine Melonen,\nweil Melonen angeblich Gemüse sind.", + "Obwohl er ein Erwachsener ist,\nfindet er leicht Tyrup,\nder von den Minish hergestellt wird.\nEin geschickter Verkäufer.", + "Sehr fleiβiger Briefträger.\nBringt jeden Tag pünktlich die Post.", + "Eremit, der auf dem Gongol-Berg lebt.\nBesitzt viele Glücksfragmente.\nIst stolz darauf, dass er einmal im\nSchwertkampf-Turnier gewonnen hat.", + "Sie lebt ohne Poemuns Erlaubnis in\nseinem Haus auf der Beele-Hochebene.\nSie mag es nicht, wenn es hell ist.\nWer ist sie wirklich?", + "Kümmert sich um den Friedhof\nim Tal der Königsfamilie.\nEr hat eine Gabe. Er kann\nmit Gespenstern reden.\nEr vereint Fragmente, die er beim\nGraben findet, mit Gespenstern.", + "Der König von Hyrule aus\nferner Vergangenheit.\nBeschützt als Geist Hyrule und ist\nmit dem Volk des Windes befreundet.", + "Hexe, die im Tyloria-Wald lebt.\nVerkauft magisches Zubehör.\nSucht einen Schüler, den sie in der\nKunst der Magie unterweisen kann.", + "Die Hohe Feenkönigin vom Tyloria-Wald.\nVon ihr erhält man die Groβe Geldbörse.", + "Hohe Schimmer-Fee vom\nGongol-Berg. Von ihr erhält man...\n...die Groβe Bombentasche.", + "Hohe Libellen-Fee vom Tal der\nKönigsfamilie. Sie verschenkt...\n...den Groβen Pfeilköcher.", + "Dichter, der auf der Beele-Hochebene\nlebt. Als er von einer langen Reise...\n...nach Hause kommt, hat eine\nFremde einfach sein Haus besetzt.", + "Sie will nach Stadt Hyrule umziehen.\nEs besteht eine Verwandtschaft...\n...mit dem Priester von Labrynna.", + "Sie will nach Stadt Hyrule umziehen.\nIst immer freundlich und hilfsbereit.\nSie leidet innerlich darunter, dass sie\noft ausgenutzt wird.", + "Sie will nach Stadt Hyrule umziehen.\nBerühmte Tänzerin aus Holodrum.", + "Er bringt demjenigen Glück, der ihn\neinfängt. Ein seltener Schmetterling.\nSollte unbedingt eingefangen\nwerden, wenn man ihm begegnet!", + "Ein Monster, das trotzdem Fragmente\nvereinen möchte. Komischer Ghini.\nHat sehr viele Fragmente. Man kann\nmehrmals Fragmente mit ihm vereinen.", + "Priester, der im Dorf der Minish im\nTyloria-Wald lebt.\nEr versteht die Sprache der Menschen.\nEr erkennt sofort, dass {Player}...\n...ein Mensch ist, weil er sich sehr\nfür Menschen interessiert.", + "Der Älteste der Wald-Minish. Wohnt\nschon lange in der Welt der Menschen.\nWeiβ, wo die vier Elemente sind. Er und\nder alte Stadt-Minish sind Zwillinge.", + "Erwachsene können sie nicht sehen. Sie\nmöchten Menschen Freude machen.\nSie stellen praktische Werkzeuge her,\ndie sie heimlich, still und leise...\n...in der Umgebung der Stadt ablegen.", + "Ältester der Stadt-Minish, der in\neinem Buch haust.\nZwillingsbruder von Wald-Minish Ginsta.\nDie Feder in seiner Hand errang er...\n...in seiner Jugend beim Kampf\ngegen ein Huhn.", + "Minish, die Menschen sehr mögen, und\ndeshalb in die Stadt gezogen sind.\nSie wollen den Menschen helfen.\nManchmal werden sie auch zur Last...", + "Er kennt sich mit Metallen aus.\nUm noch mehr über Metalle zu lernen,\nlebt er mit seinen sieben Schülern\nim Gongol-Berg.\nEr hat eine etwas raue Art, aber auf\nihn ist wirklich Verlass.", + "Die sieben Schüler von Melta sind aus\ndem Wald zum Gongol-Berg umgezogen.\nDas Eisenerz-Lied ist das\nMarkenzeichen der echten Berg-Minish.", + "Sie lebten ursprünglich am Gongol-Berg\nim Westen von Hyrule.\nSie ernähren sich von Felsen\nund Eisen.\nEs gibt nur noch wenige von ihnen\nund sie leben unbemerkt in Höhlen.", + "Vaati als Minish, bevor er zum\nHexenmeister wird.\nWar schon immer von der bösen\nSeite der Menschen fasziniert.", + "Treue, fleiβige Diener des\nKönigshauses von Hyrule.\nSie sind aufrichtig und freundlich,\nso wie die Mitglieder der Königsfamilie.", + "Die königliche Bücherei. Beliebter\nTreffpunkt für die Bürger der Stadt.\nNicht nur die Angestellten\nempfinden es als sehr ärgerlich,\ndass viele Bücher nicht\nzurückgebracht werden.", + "Sie haben alle schon einmal das\nSchwertkampf-Turnier gewonnen.\nWenn die Zeit reif ist, lehren sie\n{Player} diverse Schwert-Techniken.", + "Das Bäcker-Ehepaar von Hyrule.\nAm beliebtesten ist ihr Glücks-Brot.\nWenn man Glück hat, kommen aus dem\nBrot tolle Items hervor.", + "Schule für die kleinen Kinder in Hyrule.\n{Player} und Zelda waren auch hier.\nDie Lehrerinnen sind Zwillinge und\nheiβen Edna und Edwina.", + "Ort, an dem sich alle entspannen.\nHier erhält man viele Informationen.\nManches von dem, was die Leute\nerzählen, kann später nützlich sein.", + "Jeder Gast erhält ein Geschenk.\nGemütliche Lobby im 2. Stock.", + "Der in der Mitte heiβt Til.\nSie gehen immer in der Stadt spazieren.\nSie kennen die Stadt gut und haben\neinige interessante Informationen.", + "Der Handwerksmeister und seine Leute.\nEr ist etwas unhöflich, aber geschickt.\nSeine Leute sehen aus wie Männer,\nbenehmen sich aber wie Mädchen.", + "Die beiden sind Nachbarn in Hyrule und\nheiβen Gernhund und Magmiez.\nSie wollen heiraten, aber ihre Haustiere\nverstehen sich nicht.", + "Szenen des friedlichen Hyrule, Nr. 1,\nvon Meister Minitendo", + "Szenen des friedlichen Hyrule, Nr. 2,\nvon Meister Minitendo", + "Szenen des friedlichen Hyrule, Nr. 3,\nvon Meister Minitendo", + "Fröhliche Stimme und ein süβer\nKamm.\nZurzeit das beliebteste Haustier\nin Stadt Hyrule.\nSie sind lieb, aber wenn man sie zu sehr\närgert...\nDie Küken lieben kleine Insekten.", + "Kleine Farm am Rande von Stadt Hyrule.\n\nTalon und Malon, Vater und Tochter,\nbewirtschaften sie zusammen.\nDie Milch, die die hübsche Malon in der\nStadt verkauft, gilt als sehr lecker.", + "Volk, das die Ruine des Windes gebaut\nhat. Jetzt leben sie über den Wolken.", + "Man kann ihn treffen, indem man\nFragmente vereint.\nBeim ersten Treffen ist er gerade\nvon einem bösen Geist befallen.\nWird er vom Geist befreit, passiert\netwas Gutes! Also ist Hilfe angesagt!", + "Jüngere Zwillingsbrüder von Tingle\n(grün): Jingle (lila) und Swingle (blau).\nSie glauben, dass man Feen treffen\nkann, wenn man Fragmente vereint.\nSie tragen Informationen über\nFragmente auf der Karte ein.\nDer weiβ gekleidete David Jr. ähnelt\nihnen, ist aber nicht ihr Bruder.", + "Sie bauen Hyrule-Gemüse an.\nRokkoli ist ihr bester Kunde.", + "Gorone, der erscheint, sobald man\ngewisse Fragmente vereint hat.\nEr verkauft Glücksfragmente.\nSie sind zwar teuer,\naber er verkauft oft auch\nsehr seltene Stücke.", + "Gespenster im Tal der Königsfamilie.\nSchaber trägt eine blaue Mütze,\nNack eine rote. Schaber ist in der\nStadt, um Menschen zu erschrecken.\nLeider hat niemand Angst vor ihm.\nDas macht ihn ganz traurig.", + "Treten in Minish-Dungeons auf.\nFallen plötzlich von der Decke herab.\nBewegen sich langsam. Man sollte sich\neines nach dem anderen vornehmen.", + "Treten auf Minish-Wegen\nund in Minish-Dungeons auf.\nSie greifen {Player} mit ihrem\nscharfen Horn an.\nWenn ihr Horn eingefahren ist, sind sie\nverwundbar.", + "Treten auf Minish-Wegen\nund in Minish-Dungeons auf.\nTreten aus dem Boden hervor, wenn\nman etwas gefunden hat.\nWird man verschlungen, verliert\nman Energie und wird schmutzig.\nIst man voller Dreck, greifen\nauch Brummsen an! Also Vorsicht!", + "Treten in Dungeons auf. Haben einen\nharten Panzer mit Stacheln.\nSchwierige Gegner, die man umdrehen\nmuss, um sie zu besiegen.", + "Treten im Dungeon der\ngeheimen Welt von Tabanta auf.\nFangen an, sich zu bewegen,\nwenn ein Pfeil ihr Auge trifft.\nMan kann sie nur mit Pfeilen verwunden,\nalso ist Ausweichen auch eine Idee.", + "Treten unter anderem in Höhlen auf.\nSind für gewöhnlich unter der Erde.\nSie spucken mit Nüssen nach einem, sind\naber nett, wenn man mit ihnen redet.", + "Trifft man in der Ruine des Windes.\nMarionetten aus Stein,\ndie sich bewegen, wenn man sich\nihnen nähert.\nVor langer Zeit von den Minish\nfür das Volk des Windes geschaffen.", + "Treten unter anderem in\nDungeons und Höhlen auf.\nFledermäuse, die gerne an\ndunklen Orten leben.\nLassen sich am besten aus der\nEntfernung besiegen.", + "Treten an verschiedenen\nOrten auf.\nFüchse, die Reisende und\nHändler überfallen.\nIhr Angriff ist nicht stark, aber\nsie bewegen sich sehr geschickt!", + "Treten im Tal der Königsfamilie,\nim Dunklen Schloss Hyrule auf,...\nLicht zieht sie an. Wird man\ngeschnappt, verliert man Energie!", + "Treten im Palast des Windes auf.\nBandagierte Mumien.\nSie kommen immer näher, auch wenn\nman angreift, also Abstand halten!\nSonst wird man stark verletzt!", + "Treten an verschiedenen\nOrten auf.\nSie haben einen harten Panzer, den\ndas Schwert nicht durchbrechen kann.\nMit dem {Color:Red}Magischen Krug{Color:White} kann man\nsie wegschleudern, wenn sie rund sind.", + "Treten in Dungeons auf. Können sich\nschnell an Wänden entlang bewegen.\nSie sind nur mit dem {Color:Red}Bumerang{Color:White}\nzu besiegen.", + "Treten unter anderem in der Welt von\nTabanta auf. Sie tragen eine Rüstung.\nDer {Color:Red}Schild {Color:White}bietet Schutz und aus\nder {Color:Blue}Rolle {Color:White}lassen sie sich angreifen.", + "Treten unter anderem im Palast des\nWindes auf. Gardisten-Kommandanten.\nSie sind stark, aber mit den richtigen\nTechniken sind sie zu besiegen.", + "Treten in Dungeons auf. Verfolgen\n{Player} bei Sichtkontakt.\nBleiben stehen, wenn sie auf eine Wand\nstoβen. So kann man sie abschütteln.", + "Treten an verschiedenen Orten auf.\nSchleime mit Steinhelmen.\nMan muss erst den Helm zerschlagen,\nbevor man sie besiegen kann.", + "Treten an verschiedenen Orten auf.\nSind schnell und unberechenbar.\nMan sollte sie in die Enge treiben\nund dann mit einem Schlag besiegen!", + "Treten im Tal der Königsfamilie\nund im Dunklen Schloss Hyrule auf.\nFallen, die als Tür getarnt sind und\nzuschlagen, wenn man zu nah ist.", + "Treten hauptsächlich am Gongol-\nBerg auf. Mysteriöse Lebensformen.\nSie bewegen sich mit propellerförmigen\nBlättern durch die Luft. Am besten...\n...mit dem {Color:Red}Magischen Krug {Color:White}zu besiegen.\nManche werfen auch Bomben!", + "Treten an verschiedenen Orten auf.\nTragen eine eiserne Maske.\nMan kann sie nur von hinten treffen.\nOder man nimmt ihre Masken ab!", + "Treten in Dungeons auf. Wird man\nerwischt, landet man am Eingang.\nBeste Verteidigung besteht darin, erst\nauszuweichen und dann zu attackieren!", + "Treten in Dungeons auf. Wird man\nerwischt, landet man am Eingang.\nNicht einkesseln lassen, wenn\ngleichzeitig andere Monster angreifen!", + "Treten unter anderem\nam östlichen Hügel auf.\nSie kommen zu fünft aus der Erde\nhervor.\nAm besten mit dem Schwert attackieren,\nsobald sie aus dem Boden kommen.", + "Treten in Dungeons auf.\nSie sammeln sich in engen Räumen.\nSie sind sehr schnell, sobald sie\ngezündet sind.\nBeste Art sie zu besiegen, ist\naus der Distanz mit dem {Color:Red}Bogen{Color:White}!", + "Treten in den Dungeons auf.\nSie schweben in der Luft.\nExplodieren bei bloβer Berührung!\nMan muss auf ihre Bewegungen achten!\nSie sind am besten aus\nder Distanz zu besiegen.", + "Treten unter anderem in\nHöhlen und Dungeons auf.\nWenn man erwischt wird,\nkann man sich nicht bewegen.\nBleibt man zu lange umschlossen,\nverliert man den Schild!\nDie Devise heiβt:\nSchwert schwingen!", + "Treten unter anderem in\nHöhlen und Dungeons auf.\nRaubschleime mit einem Rubin auf dem\nKopf. Furchterregende Monster.\nSie locken gierige Abenteurer an,\num sie dann zu verspeisen.", + "Treten an verschiedenen Orten auf.\nStürmen auf {Player} zu.\nAm besten heranlocken und\ndann mit dem Schwert attackieren!", + "Treten unter anderem\nam Gongol-Berg auf.\nGroβe Steine, die die Steilwand\nheruntergerollt kommen.\nAugen auf und einfach\ngeschickt ausweichen!", + "Treten im Palast des Windes und\nim Dunklen Schloss Hyrule auf.\nSie bewegen sich langsam, aber\nihre Eisenkugeln sind gewaltig.\nAngriff empfiehlt sich, wenn sie\ndie Kugel gerade nicht schwingen.", + "Treten fast überall auf! Verstecken\nsich im Gras oder unter Steinen.\nSie fallen einen grundsätzlich\nhinterrücks an, also aufgepasst!", + "Treten unter anderem im\nTyloria-Wald auf.\nStürzen bei Sichtkontakt auf {Player}\nlos! Wenn man sie frontal angreift,\nwird man vom Speer getroffen.\nBesser von der Seite angreifen!", + "Treten an verschiedenen\nOrten auf.\nBei Sichtkontakt wird {Player}\nmit Pfeilen beschossen.\nPfeile mit dem {Color:Red}Schild {Color:White}abwehren und dann\nschnell aus der Nähe besiegen.", + "Treten über den Wolken auf.\nSchwimmen in den Wolken wie Fische.\nMan kann sie angreifen, wenn sie\naus den Wolken hervorspringen.", + "Treten unter anderem auf\nMinish-Wegen und in Dungeons auf.\nEs gibt rote und blaue\nMarienkäfer-Stachis.\nSie sehen harmlos aus, sind aber\nwegen ihres Panzers gefährlich.", + "Treten unter anderem auf\nMinish-Wegen und in Dungeons auf.\nEs gibt rote und blaue Brummsen.\nDie blauen sind stärker...\n...und lassen Gegenstände\nauf {Player} fallen.", + "Treten im Wald-Schrein auf.\nPilzähnliche Monster,\ndie Sporen im\nDungeon verteilen.\nIst ihr Hut rot, sind sie\nunbesiegbar.\nMit dem {Color:Red}Magischen Krug{Color:White} kann\nman sie verwundbar machen.", + "Treten im Palast des Windes und\nim Dunklen Schloss Hyrule auf.\nIhre magischen Attacken aus der\nEntfernung sind berüchtigt!\nIhre Bewegungen haben ein Muster!\nAngreifen, sobald sie sich zeigen!", + "Treten im Palast des Windes und\nim Dunklen Schloss Hyrule auf.\nIhre magischen Flammen-Attacken\nsind berüchtigt!\nIhre Bewegungen haben ein Muster!\nAngreifen, sobald sie sich zeigen!", + "Treten im Palast des Windes und\nim Dunklen Schloss Hyrule auf.\nIhre magischen Eis-Attacken\nsind berüchtigt!\nIhre Bewegungen haben ein Muster!\nLeicht mit Feuer zu besiegen.", + "Treten in Dungeons auf.\nSie schweben in der Luft.\nTrifft man sie mit dem Schwert, ist\nman für kurze Zeit paralysiert!", + "Es gibt rote und blaue Oktoroks.\nZiemlich lästige Gesellen!\nSie treten in allen Zelda-Spielen auf\nund spucken mit Steinen nach dir!", + "Goldene Oktoroks - Märchengestalten?\nIhr Lebensraum ist unbekannt.\nDie Steine, die sie spucken, sollen aus\nGold sein, doch das ist unbestätigt.", + "Goldene Arachnos - Märchengestalten?\nIhr Lebensraum ist unbekannt.\nMan weiβ lediglich, dass sie stark\nund nur schwer verwundbar sind.", + "Goldene Giftwurm - Märchengestalten?\nIhr Lebensraum ist unbekannt.\nSie sollen stärker sein als gewöhnlich\nund {Player} direkt angreifen.", + "Treten an verschiedenen Orten auf.\nDer schwarze Rabenvogel heiβt Peckra.\nWird man vom roten Rabenvogel, Pickra,\nattackiert, verliert man Rubine.", + "Treten über den Wolken auf.\nSie schweben auf Wolken in der Luft.\nSie bewegen sich nicht, feuern aber\nKugelblitze ab.\nMan saugt am besten die Wolke mit dem\n{Color:Red}Magischen Krug{Color:White} an, um sie zu besiegen!", + "Treten in Dungeons auf. Blaue Stalfos\nspringen, rote werfen Knochen!\nNimmt man ihnen mit Hilfe des\n{Color:Red}Magischen Kruges{Color:White} den Schädel ab,\nerscheint an dessen Stelle\netwas anderes...", + "Treten an verschiedenen\nOrten auf.\nSie kommen hervorgekrochen, wenn\nman Gras oder Steine aufhebt.\nWird man angegriffen, ist man\nparalysiert.\nAm besten mit dem Schwert abwehren!", + "Treten an verschiedenen Orten auf.\nEs gibt sie in mehreren Farben.\nJe nach Farbe haben sie andere\nEigenschaften.\nEin Angriff aus der Entfernung\nist immer ratsam.", + "Treten unter anderem am\nGongol-Berg auf.\nSpringen in hohen Sätzen vollkommen\nunberechenbar durch die Gegend.\nDeshalb sind sie am besten zu treffen,\nwenn sie gerade still dasitzen.", + "Treten an verschiedenen Orten auf.\nFallen mit einer scharfen Klinge.\nSie gehen auf Eindringlinge los.\nEinige bewegen sich ständig.", + "Treten unter anderem am Gongol-\nBerg und in der Tabanta-Welt auf.\nSie können unter die Erde tauchen\nund sich dort frei bewegen.\nMan weiβ nie, wo sie auftauchen, also\nvorsichtig mit dem {Color:Red}Schild {Color:White}voran nähern!", + "Treten unter anderem im Wald-\nSchrein auf. Raupenähnliche Wesen.\nSie bewegen sich unregelmäβig\nund rasen wild herum, wenn...\n...sie an der Schnauze getroffen sind.\nHinten am Schwanz sind sie verwundbar.", + "Treten an verschiedenen Orten auf.\nSchleimähnliche Wesen.\nBei Gefahr fahren sie ihre Stacheln\naus.\nSie erscheinen meist in Gruppen, also\nam besten mit einer {Color:Red}Bombe {Color:White}angreifen.", + "Tritt im Tempel des Tropfens\nauf.\nDie Kraft des Tropfen-Elements\nlieβ ihn zu Eis werden.\nEr hat groβen Hunger, weil er\nso lange eingefroren war.\nDeshalb saugt er alles auf,\ndessen er habhaft wird.", + "Treten im Palast des Windes auf. Das\nWeibchen ist gröβer als das Männchen.\nSie fliegen um den Palast des Windes\nund warten auf ihre Opfer:\nAbenteurer, die das Element suchen.", + "Legendärer Gorone, der gröβer ist als\nein Berg.\nSo groβ, dass bisher niemand seinen\nganzen Körper gesehen hat.", + "Tritt im Wald-Schrein auf.\nSchleimähnliches Wesen.\nDiese Kreatur ist eigentlich recht\nharmlos, doch aus Sicht eines Minish...\n...wird aus harmlosen Gegnern ein\nfurchterregendes Riesenmonster!", + "Tritt in der Flammen-Höhle auf.\nDrache, der im Gongol-Berg haust.\nVersteckt sich in der Lava und spuckt\nFlammen, die alles verbrennen.", + "Tritt im Palast des Windes auf.\nVom Volk des Windes erschaffen,\num Eindringlinge zu bekämpfen.\nSchutzgott des Palastes.\nDa sein Panzer sehr hart ist, kann\nman ihn von auβen nicht zerstören.", + "Tritt im Tempel des Tropfens auf.\nEin gewöhnlicher blauer Schleim.\nWeil man in Minish-Format gegen\nihn kämpft, ist er ein starker Feind.\nAber er ist zu besiegen, wenn man\nsich vor den Blitzen in Acht nimmt.", + "Der König von Hyrule und Groβvater\nAlberich sind seit langem befreundet.\nSo kennt Zelda {Player}\nschon seit frühester Kindheit.\nSie möchte, dass {Player}\nmutig, stark und berühmt wird.", + "Der Minish Ezelo, bevor er vom Fluch\ndes Hexenmeisters getroffen wurde.\nEin berühmter, weiser Zauberer\nin der Welt der Minish.\nUnter den vielen Werkzeugen,\ndie von Minish hergestellt werden,\nsind seine ganz besondere\nWunderwerke.", + "Treten im Dunklen Schloss Hyrule auf.\nStärkste Variante der Schattengarden.\nGleichermaβen geschickt im Angriff und \nin der Verteidigung.\nBehindern {Player} bei dem\nVersuch Vaatis Zeremonie zu stoppen!", + "Nachdem Hexenmeister Vaati das Force\nerlangt, wird er zum Dämonen.\nSeine besonderen Flüche und die\nStrahlen-Attacken aus seinen...\n...kreisenden Pupillen sind gefährlich.", + "Dämon Vaati nach\neiner weiteren Verwandlung.\nHat keine Ähnlichkeit mehr\nmit dem ursprünglichen Vaati.\nKann nur mit dem heiligen \nSchwert der Vier besiegt werden.", + "Erzdämon Vaati nach seiner letzten\nVerwandlung. Er ist nun...\n...durch und durch böse und kennt nur\nein Ziel: {Player} zu vernichten!\nMan muss seine Schwächen ausnutzen\nund das Schwert der Vier einsetzen.", + "Briefkasten, mit dem du Fragmente\nvereinen kannst. Da ist doch jemand...", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "{Sound:00:91}Wa-Was will denn diese Raupe\nvon uns?! Wie eklig!\nKind! Den überlasse ich dir!!!", + "{Sound:00:8D}Mu-Muss das denn jetzt sein?!", + "{Sound:00:8E}Mal hat er Stacheln, mal hüpft er\nherum... ein widerlicher Kerl!!!", + "{Sound:00:8D}He! Pass auf deine Füβe auf!\nEigentlich ein einfacher Gegner...", + "{Sound:00:8D}Das ist auch ein Wächter!\n\nObwohl wir ihn einmal geschlagen\nhaben, kommt er gleich wieder an!!!\nHe! {Player}!\nMach ihm den Garaus!\n", + "{Sound:00:8D}{Player}! Ruf mich jederzeit,\nwenn du meine Hilfe brauchst!\nAlso dann, bis später!", + "{Sound:00:92}{Player}, den schaffst du doch mit\nlinks, so stark wie du jetzt bist!\nZeig ihm, was du von mir gelernt hast!", + "{Sound:00:91}I-Irgendwie hat mir die Kälte\nzugesetzt. Jetzt b-bin ich erkältet...\nHa-Haa-Hatschi!\n\nMach dir keine Sorgen, {Player}! Ein\nbisschen Ruhe, dann wird das schon...", + "{Sound:00:92}Aus diesem fliegenden Fisch machen wir\nSushi mit unserem {Color:Red}Weiβen Schwert{Color:White}!\nLos! {Player}!!!", + "{Sound:00:91}Hatte ich das nicht erwähnt?\nIch habe ein wenig Höhenangst...\nIm Wasser wäre so ein Fisch kein\nProblem, aber so... Tja, tut mir Leid!", + "{Sound:00:92}Diese Garde bewacht {Color:Green}Vaati{Color:White}!\n{Player}! Pass gut auf!", + "{Sound:00:8D}Wenn wir {Color:Green}Vaati {Color:White}nicht aufhalten, wird\nalles ausgelöscht: {Color:Green}Zelda{Color:White}, {Color:Green}Hyrule{Color:White}, alles!\n{Player}! Wir müssen gewinnen!!!", + "{Sound:00:8E}Das ist der wahre {Color:Blue}Dämon {Color:Green}Vaati{Color:White}!\nOooh! Welch finstere Macht!", + "{Sound:00:8E}{Player}, dieser Blick...\nDu hast dich also entschieden!\nHervorragend! Dann lass uns diesem\n{Color:Green}Vaati {Color:White}eine Lektion erteilen!!!", + "{Sound:00:92}Vaati ist nur noch ein rasender\n{Color:Blue}Dämon{Color:White}, der Schatten in Person!\nWenn wir nichts unternehmen, erfasst\ndieser Schatten die ganze Welt!!!", + "{Sound:00:8D}Was tust du?!?\nJetzt ist nicht die richtige Zeit dafür!", + "{Sound:00:92}Welch grässlicher Anblick!\nIch fürchte, {Player},\nuns bleibt keine Wahl! Wir hätten das\nfriedlich lösen können, aber nein...", + "{Sound:00:8D}{Player}! Wir reden später darüber!\nJetzt müssen wir diese Kerle besiegen!", + "{Sound:00:91}Hi-Hier ist also der {Color:Green}Wald-Schrein{Color:White}...\nHi-Hier sollen Mo-Monster leben...\nW-Was ist?! Z-Z-Zögere nicht...\nIch - äh - bin ja bei dir...\nNa gut... Dann gehe ich eben vor...\nNein, warte! Wir gehen zusammen!", + "{Sound:00:91}Uh... Hier drin ist es noch heiβer...\nLass uns schnell das {Color:Red}Element {Color:White}finden...\n...und diesen höllischen Ort verlassen.\nLos, Kind! Zackizacki!", + "{Sound:00:8E}Hmm... Die Ruine war offenbar\nin diesem Steilhang verborgen...\n{Player}! Gib Acht auf die Fallen,\ndie hier aufgestellt sind!", + "{Sound:00:8D}Wer hätte gedacht, dass hinter dem\nStadtbrunnen ein solcher Ort existiert?\nDann wollen wir beide uns doch gleich\nmal diesen Schatz der Minish holen!", + "{Sound:00:91}Aah! ... Aua!\nIch habe mir die Hüfte gestoβen...\nOder das Knie? ... Es tut jedenfalls\nweh! Dieser {Color:Green}Lexta {Color:White}ist mir ein Rätsel!\nWie ist der denn in den {Color:Green}Tempel des\nTropfens{Color:White} hereingekommen?\nDie Lösung des Rätsels liegt vor uns.\nLass uns hineingehen!", + "{Sound:00:91}Brrr... Klapper!...\nEine eisige Kälte ist das...!\nWenn wir das {Color:Red}Element {Color:White}nicht schnell\nfinden, werden wir auch zu Eis!\nBeeil dich, {Player}!\n", + "{Sound:00:91}Es ist zwar das Grab des Königs von\nHyrule, aber unheimlich ist es trotzdem.\nWo müssen wir wohl hingehen, um\n{Color:Green}König Gustaf{Color:White} zu treffen?\nIch bin gar nicht mehr so sicher, ob\nich ihn wirklich treffen möchte...", + "{Sound:00:8D}Ei, so etwas... Wer hätte gedacht,\ndass hier oben ein groβer Palast ist?!\nDiese Höhe! Da zittern mir ja\ndie Knie... wenn ich welche hätte!\n{Player}! Gib Acht, wo du hintrittst!\nHier fällt man ziemlich tief!", + "{Sound:00:91}Ja, was ist das denn?!? Dieser\nPalast ist innen ja noch gröβer!\nNein, jetzt nicht abschrecken lassen!\nNur noch ein kleines Stück, {Player}!", + "{Sound:00:8D}Wa-Was ist denn das?!\n...\nIst das hier wirklich das schöne\n{Color:Green}Schloss Hyrule{Color:White}?! Unglaublich!\nIch hätte nicht gedacht, dass {Color:Green}Vaatis{Color:White}\nKräfte so viel Unheil anrichten können!\n{Sound:00:92}Der {Color:Green}König {Color:White}und {Color:Green}Zelda {Color:White}sind in Gefahr!\nBeeil dich, {Player}!!!", + "{Sound:00:92}Das ist, als regnete es Bomben!\nPass gut auf, mein Kindchen!\nBei unserer jetzigen Gröβe wäre es\nfatal, wenn uns ein Tropfen träfe!", + "{Sound:00:91}Hihihihi! Na, {Player}?\nZiemlich finster, nicht?\n{01:0A}... ... ...\nZiemlich gruselig, oder?\n{01:01}Was?!? Du hast keine Angst!?!\nÄh... Ich natürlich auch nicht!\n{Sound:00:91}Gut, äh... G-Gehen wir!", + "{Sound:00:92}Oh!!! Was für ein riesiger Wasserfall!\nEin wahrhaft überwältigender Anblick!", + "{Sound:00:92}Die steinerne Tür!!!\n\nAch so!\nDie so genannte {Color:Green}Quelle {Color:White}ist hier.\nDieser Wasserfall ist bestimmt die\nWasserquelle von Hyrule.\n{Color:Green}Gustaf {Color:White}sagte, dass dahinter etwas\nliegt, das zum letzten {Color:Red}Element {Color:White}führt...\nLass es uns anschauen, {Player}!!!", + "{Sound:00:8D}W-Was ist das?! Ein groβer\nWirbelwind!\nHier kommen wir wohl nicht weiter.\nWas sollen wir nur machen...?", + "{01:0A}... ... ...\n\n{01:01}I-Ich lebe noch?\n\n{01:0A}... ... ...\n... ... ...\n{01:01}{Sound:00:8D}{Player}!!!\nDu! Wagemut hat auch seine Grenzen!\nStürzt sich einfach in den Wirbelsturm!!!\nDas hätte unser Ende sein können!!!\n{01:0A}... ... ...\n... ... ...\n...{01:01}So etwas! Deine Waghalsigkeit\nhat sich offenbar doch gelohnt!{Sound:00:8E}\nIst hier am Ende...\ndie Welt über den Wolken?!\nHier muss es {Color:Blue}etwas geben{Color:White}, das zum\n{Color:Red}Element{Color:White} führt. Suchen wir danach!", + "{Sound:00:8E}Wer hat nur hier oben\ndieses Gebäude errichtet...?\n{Player}, vielleicht kann uns hier\njemand etwas über das {Color:Red}Element {Color:White}sagen!", + "{Sound:00:8E}Dieser unscheinbare Stein ist in\nWirklichkeit ein {Color:Blue}Portal{Color:White}!\nEs ist bestimmt nicht das einzige\n{Color:Blue}Stein-Portal {Color:White}dieser Art...", + "{Sound:00:8E}Wer hätte gedacht, dass selbst\nWerkzeuge {Color:Blue}Portale {Color:White}sein können?!?\nDie {Color:Green}Minish {Color:White}sehen klein aus, aber\nsie haben viel Phantasie!", + "{Sound:00:8D}Oh nein! Das ist ja...\n\nAlle sind zu Stein geworden!!!\nDer Minister!... Die Soldaten...!\nGenau wie {Color:Green}Zelda{Color:White}...!\nDas ist offensichtlich {Color:Green}Vaatis {Color:White}Werk!\nSeine Grausamkeit kennt keine Grenzen!\n\n{Player}! Nun ist es Zeit, mit\nder Macht des {Color:Red}Schwertes der Vier{Color:White}...\n...den {Color:Blue}Fluch zu brechen{Color:White}!", + "{Sound:00:92}Ohne die {Color:Blue}Eisenmaske {Color:White}wäre dieser\nKerl völlig harmlos...", + "{Sound:00:92}Gegen den Stachelpanzer nützt das\nSchwert nichts. Du musst ihn {Color:Blue}umdrehen{Color:White}!", + "{Sound:00:8D}Keine Panik, {Player}! {Color:Blue}Nur einer\nist echt{Color:White}. Die anderen sind Imitationen!", + "{Sound:00:8D}Das ist dreist! Das Ding trägt eine{Color:Blue}\nSteinmaske{Color:White}! Die müssen wir zertrümmern!", + "{04:10:00}Hm... Aha!\nJetzt fällt es mir wieder ein!{Sound:00:92}\nKindchen! Wir sollten {Color:Blue}von oben{Color:White}\nin diesen Wirbelwind {Color:Blue}springen{Color:White}!!!\nHehehe! Habe ich nun gute\nEinfälle, oder nicht!?", + "{Sound:00:8D}Ooh! Da staune ich aber!\nDass hier ein Eingang verborgen ist!\nDas hast du aber gut erraten...\nHattest du eine Eingebung?{Sound:00:90}", + "{Sound:00:90}Nanu? Irgendetwas stimmt nicht...\nAber was?\nIch habe so ein merkwürdiges\nGefühl! Geht es dir genauso?", + "{Sound:00:92}Ooh! Dort ist ein Eingang verborgen!\nIch wusste es doch!", + "{Sound:00:8E}Das ist also die {Color:Green}Welt von Tabanta{Color:White}...\nWas für ein feuchter, sumpfiger Ort!\nAber dahinter finden wir das {Color:Red}Element{Color:White}.\nSteh hier nicht rum! Los! {Player}!\nVorwärts! Weiter geht's!", + "{Sound:00:92}Eine höchst merkwürdige Steinstatue...\nDieses {Color:Blue}Auge {Color:White}ist irgendwie unheimlich.", + "{Sound:00:92}Diese lästigen Krüge kannst du einfach\nkaputt machen.\nDrücke {Key:Right}, um einen {Color:Blue}hochzuheben{Color:White},\nund dann erneut, um ihn {Color:Blue}wegzuwerfen{Color:White}.", + "{Sound:00:92}Mit diesem {Color:Red}kleinen Schlüssel{Color:White} kannst\ndu verschlossene Türen öffnen!\nAllerdings {Color:Blue}kannst du ihn nur ein\neinziges Mal einsetzen{Color:White}.\nDrücke {Key:Right}, wenn du vor einer\nTür stehst, um sie aufzuschlieβen.", + "{Sound:00:92}Kann man diesen Hebel vielleicht\n{Color:Blue}herausziehen{Color:White}?\nDrücke {Key:Right}, um den Hebel zu greifen.\nDrücke zusätzlich {Key:DDown}, um zu ziehen.", + "{Sound:00:92}Drücke und halte {Key:Right},\num Dinge zu greifen.\nDrücke zusätzlich {Key:Dpad}, um etwas\nzu {Color:Blue}ziehen {Color:White}oder zu {Color:Blue}schieben{Color:White}.", + "{Sound:00:92}Das ist ja ein riesiges Fass!\n\nAch so!\nBeinahe hätte ich es vergessen!\nNicht das Fass ist groβ!\n{Color:Blue}Wir sind so klein{Color:White}!", + "{Sound:00:92}Huch!!! Kindchen!\n{Color:Blue}Das Fass hat sich bewegt{Color:White}!", + "{Sound:00:8E}Wenn wir doch nur etwas hätten, was\nwir {Color:Blue}auf den Schalter stellen können{Color:White}...", + "{Sound:00:90}So ein Pech... \n\nOhne passendes Transportmittel\nkommen wir hier nicht weiter!", + "{Sound:00:92}Damit haben sich die Menschen\nin der Mine fortbewegt.\nVielleicht sollten wir einfach mal\neinsteigen.\nWie? Was ist denn?\nHast du etwa Angst?\nAch nein, das glaube ich nicht...\nDa gibt es doch nichts zu fürchten!\nHopp! Los jetzt!!!", + "{Sound:00:93}W-Was war das denn?\nDa-Das da eben?!\nKind, was guckst du so zufrieden?\n\nMenschenfahrzeuge sind einfach nichts\nfür mich! Da laufe ich lieber selbst!", + "{Sound:00:91}Oha!!! Das sieht heiβ aus...\nWenn wir da reinfallen, ist es vorbei!", + "{Sound:00:8E}Na so was!!!\nHier ist ja ein {Color:Blue}Portal {Color:White}verborgen!\nWenn ich dich schrumpfen lassen soll,\nstell dich drauf und drücke {Key:Right}!", + "{Sound:00:90}Puh!!! Das war knapp! Ich hatte Angst,\ndass wir da nicht heil durchkommen.", + "{Sound:00:92}Nanu? Ist da nicht gerade etwas\nheruntergefallen? Oder irre ich mich?", + "{Sound:00:91}Ha-Ha-Halt!!!\nDer Boden ist ja aus Eis!!!\nPass auf, dass du nicht hinfällst\nund auf mich fällst, {Player}!", + "{Sound:00:92}Sieh mal genau hin. Da ist doch\n{Color:Blue}etwas im Eis eingeschlossen{Color:White}!\nHe, {Player}! Sieh doch!", + "{Sound:00:92}Ooh! Das ist ja {Color:Blue}Tageslicht{Color:White}!!!\n\nWie schön warm das Licht ist!\nDa geht es einem gleich viel besser!", + "{Sound:00:92}{04:10:00}Ja so etwas!\n\n{Player}! Wir haben\ndas {Color:Red}Element {Color:White}gefunden!!!\nAber leider...\nist es von dickem Eis umschlossen.\nSo kommen wir nicht ran! Vielleicht kann\nman das {Color:Blue}Eis {Color:White}irgendwie {Color:Blue}schmelzen{Color:White}?", + "{Sound:00:92}Oh!!! Tageslicht!!!\n\nWenn wir die andere Seite auch öffnen,\nkönnen wir das Eis,\ndas das {Color:Red}Element {Color:White}umschlieβt,\nwegschmelzen!", + "{Sound:00:92}Du hast es geschafft, {Player}!\nNun können wir uns das {Color:Red}Element {Color:White}nehmen.\nPuh! Das war harte Arbeit...\n\n...Nanu?!\n\nIrgendetwas stimmt hier nicht!!!", + "{Sound:00:8D}Wa-Was soll das denn?!\n\nDieses Kraken-Gespenst hat uns\ndas {Color:Red}Element {Color:White}weggeschnappt!!!\nHe! Steh nicht dumm rum,\n{Player}! Schnell, verfolge es!", + "{Sound:00:91}{Player}! Wo bist du?\nBist du noch da?\nBei dieser Finsternis sieht man\ndie Hand vor Augen nicht mehr...\nSei vorsichtig!", + "{Sound:00:92}Ooh!\nHier ist ja ein Eingang verborgen!", + "{Sound:00:92}Da sind ganz weiche Wolken! Es macht\nbestimmt Spaβ, wenn man da oben ist...", + "{Sound:00:8E}Dieses Gitter... Es dreht sich bestimmt,\nwenn man kräftig draufspringt.", + "{Sound:00:92}Es weht ein heftiger Wind!\nLass dich nicht wegpusten!", + "{Sound:00:92}Die Kugeln, die die Statue spuckt,\nkannst du mit dem Schwert abwehren.", + "{Sound:00:92}Was ist das denn?!", + "{Sound:00:8E}Nanu?! Hier stimmt etwas nicht...", + "{Sound:00:91}Wa-Wa-Was ist das denn?!?", + "{Sound:00:8F}Oh! Eine Schatzkiste!!!", + "{Sound:00:8F}Oh! Da ist ein Schalter!", + "{Sound:00:8F}Oh! Da liegt ein {Color:Red}Herzteil{Color:White}!", + "{Sound:00:8E}Das ist also dein Haus...\nEin prächtiges Zuhause hast du.\n...Und {Color:Blue}wo ist mein Zimmer{Color:White}?", + "{Sound:00:90}Aha! Das ist dein Zimmer, ja?\n{Color:Blue}Ab jetzt {Color:White}also {Color:Blue}mein Zimmer{Color:White}!", + "{Sound:00:92}Du hast hier doch irgendwo etwas\nversteckt, oder? Rück es schon raus!\nIch verrate es auch niemandem.", + "{Sound:00:90}Das ist also das Haus von Aiya, dem\nBesitzer des Werkzeug-Ladens...\nEs liegt etwas auβerhalb, aber dafür\nhat es ein Schwimmbad.", + "{Sound:00:92}Was für ein nutzloser Kauz! In diesem\nZimmer stimmt etwas nicht...", + "{Sound:00:90}Schnupper! Mmmmh!\nDas riecht aber lecker!\nKann man hier mal etwas probieren?\nFrag doch mal nach!!!", + "{Sound:00:8E}Hier gibt es viele interessante Bücher.\nWelches nehmen wir denn mal?\n\"{Color:Blue}100 Rubine in 10 Tagen sparen{Color:White}\",\n\"{Color:Blue}Du bist eben ein Junge{Color:White}\" von Mama,\n\"{Color:Blue}Mal Herz, mal Schmerz{Color:White}\"{Color:Blue}\n{Color:White}von Poemun,\n\"{Color:Blue}Schlumms Anleitung\nfür schlaflose Nächte{Color:White}\".\nHm, klingt alles sehr interessant.\nIch kann mich nicht entscheiden.", + "{Sound:00:92}Ob wir hier in diesem Aufzug\nunangenehm auffallen?", + "{Sound:00:92}Wie ruhig es hier ist! Und die\nKühe sehen wohlgenährt aus...", + "{Sound:00:92}Oh! Die Katze dort starrt uns an!\nDie hat sicher nichts Gutes im Sinn!", + "{Sound:00:91}Puh, das war ein Schreck! Wenn man\nklein ist, sind die Gefahren groβ!", + "{Sound:00:92}Was war das denn?!?\nEs ist explodiert!\nHm?\nKindchen! Guck mal da!\nAuf dem Boden ist dieses\nmerkwürdige {Color:Blue}Mal{Color:White}.\nWas könnte es bedeuten{01:0A}...?\n\nHm... {01:01}Ich habe leider selbst\nkeine Ahnung! Sehr rätselhaft!", + "{Sound:00:92}Oh!!!\nSchon wieder so ein {Color:Blue}Mal{Color:White}!\nIch erschrecke mich jedes Mal wieder,\nwenn so eine Tafel explodiert.", + "{Sound:00:92}Oh! Wieder ein {Color:Blue}Windmal{Color:White}! Ein weiterer\nOrt, den du mit der {Color:Red}Okarina {Color:White}erreichst!", + "{Sound:00:8E}Aha!!!\nDiese rätselhaften {Color:Blue}Male {Color:White}überall...\nDas sind Wegweiser für die Vögel,\ndie den Besitzer der {Color:Red}Okarina {Color:White}tragen.\nDas heiβt, der Vogel trägt uns zu den\n{Color:Blue}Windmalen{Color:White}, die wir kennen.\nHast du das verstanden, {Player}?\n\nNa, wenn du es ausprobierst, wirst\ndu schon sehen, wie es funktioniert.", + "{Sound:00:92}Nanu?!\nOh!!! Sieh doch, {Player}!\nDas {Color:Red}Buch {Color:White}liegt auf dem Bücherregal!\n\nAber wie kommen wir da nur ran?\n\nVon hier aus ist es unerreichbar\nund eine Leiter gibt es auch nicht.\nEs liegt auch so weit hinten, dass es\nnichts nützt, am Regal zu rütteln...\nWas sollen wir nur tun?", + "{Sound:00:8D}Die Tür ist offenbar verschlossen!\nLass es uns später erneut versuchen!", + "{Sound:00:92}Hm? Es scheint niemand hier zu sein...\nVielleicht sollten wir nicht reingehen.", + "{Sound:00:92}Ach so!\nIch fürchte, hier ist noch geschlossen.\nDa kann man nichts machen...\nVersuchen wir es später noch einmal.", + "{Sound:00:8E}Die Tür ist verschlossen.\nVon hier aus kommt man nicht rein{01:0A}...", + "{Sound:00:8D}Du besitzt doch gar keine {Color:Red}Fragmente{Color:White}!\nWie willst du dann Fragmente vereinen?!", + "{Sound:00:90}Puh... Zu Fuβ kann man den Sumpf\noffenbar nicht durchqueren.\nWir müssen uns etwas\neinfallen lassen...", + "", + "{Sound:00:92}He! Knirps!\nMit deinem {Color:Red}Wirbelstab {Color:White}können wir uns...\n...vielleicht in die Höhe katapultieren.\nMan müsste nur die Energie,\ndie aus der Spitze kommt,\nirgendwo einfangen können...", + "", + "{Sound:00:91}Äh... Hehe... Ich wiederhole mich\nmöglicherweise, aber ich leide ein...\n...kleines bisschen unter Höhenangst!\nAndererseits... Da unten...\n{Player}! Genau vor deiner Nase...\nWagen wir es dennoch?", + "{Sound:00:92}Nanu!\nEine verschlossene Tür!!!", + "{Sound:00:92}Was war denn das für ein Geräusch?!?\nDa war doch irgendetwas...\nLos! Beeil dich, {Player}!" + ], + [ + "{Sound:00:8D}Was willst du?\n\nDer {Color:Green}Wald-Schrein{Color:White}, den du suchst,\nbefindet sich im Inneren des Waldes.\nDas sagt mir meine {Color:Blue}Intuition{Color:White}.\n{01:05}Zackizacki, weiter geht's!", + "{Sound:00:8E}Hm... Ich ahne Schreckliches...\nHier wimmelt es von Monstern!\n{01:06}Pass bitte gut auf, Knirps!\n{01:05}...Damit mir nichts geschieht!", + "{Sound:00:92}{Color:Blue}\"Achte auf Ungewöhnliches!{Color:White}\" Das ist\ndas Einmaleins des Abenteurers!\n{01:07}Merk dir das gut, Knirps!", + "{Sound:00:92}{Color:Blue}Es kommt vor, dass sich ein neuer Weg\nöffnet, wenn man klein geworden ist{Color:White}.\nEs ist alles eine Sache der Erfahrung!", + "{Sound:00:92}Die {Color:Green}Minish {Color:White}sind winzig klein!\n\nSie können {Color:Blue}an kleine Orte gelangen{Color:White},\ndie für Menschen unerreichbar sind.\nNa? Ist das kein guter Tipp?", + "{Sound:00:8D}He, Knirps!\n\nIch kann dich auf {Color:Green}Minish-{Color:White}\n{Color:Green}Gröβe{Color:White} schrumpfen lassen.\nDas sollte dich\neinigermaβen beeindrucken!\nAllerdings nur über ein {Color:Blue}Portal{Color:White}.\nEs sieht aus wie ein Baumstumpf.", + "{Sound:00:8E}Wenn du die Sprache der {Color:Green}Minish {Color:White}nicht\nverstehst, kommen wir hier nicht weiter.", + "{Sound:00:90}Dieser {Color:Green}Wald-Minish {Color:White}scheint sich sehr\nfür Menschen zu interessieren.", + "{Sound:00:92}\"Nicht denken, sondern handeln!\"\nLass uns das {Color:Green}Dorf der Minish{Color:White} erkunden!\nLos geht's! Zackizacki!", + "{Sound:00:8E}Der Verzehr dieser merkwürdigen Frucht\nlässt dich also die {Color:Green}Minish {Color:White}verstehen!\n{Color:Red}Schwatzbirne{Color:White} heiβt sie, nicht wahr?\nNein! Falsch!!!\nEs war die {Color:Red}Faselbirne{Color:White}!!!\nJa, das war's! Such die {Color:Red}Faselbirne{Color:White}!", + "{Sound:00:8E}Die {Color:Red}Faselbirne {Color:White}war doch...\nDieser {Color:Green}Minish mit Brille{Color:White}...\nheiβt doch Fe... Feista, oder?\n\nEs hieβ, dass die Birne {Color:Blue}in einem\nFass{Color:White} südlich von seinem Haus ist.", + "Wenn du die Sprache der {Color:Green}Minish{Color:White}\nverstehst,\nlernst du bestimmt einiges über das\n{Color:Red}Heilige Schwert{Color:White}.\n{Sound:00:8D}Zackizacki! Los geht's!", + "{Sound:00:8E}Jetzt, wo du die Sprache der {Color:Green}Minish{Color:White}\nverstehst,\nsollten wir gleich mal die Leute im\nDorf befragen. Was meinst du?", + "{Sound:00:8E}Nur die {Color:Green}Minish {Color:White}können das\n{Color:Red}Heilige Schwert{Color:White} reparieren...\nWir sollten mit den {Color:Green}Minish{Color:White} dieses\nDorfs reden, um mehr zu erfahren.", + "{Sound:00:8D}Was!?! Kann es sein, dass du\nnoch nie einen {Color:Green}Minish {Color:White}gesehen hast?\nHm... Na ja, man sagt ja, dass nur\ngute Menschen die {Color:Green}Minish {Color:White}sehen können.\nDa kann man wohl nichts machen...", + "{Sound:00:8E}Wenn wir das {Color:Red}Heilige Schwert\n{Color:White}wiederherstellen wollen,\nsollten wir das {Color:Red}Erd-Element{Color:White} suchen,\nwie es der {Color:Green}Minish-Älteste {Color:White}gesagt hat.", + "{Sound:00:8E}Der {Color:Green}Wald-Schrein {Color:White}ist voller Monster!\nSei vorsichtig, Knirps!\n{Sound:00:8D}Die Gefahren lauern überall!\nHalte immer schön die Augen offen!\nUnd hör auf, ständig an mir\nherumzuziehen, wenn's brenzlig wird!", + "{Sound:00:92}Was ist? Weiβt du nicht weiter?!\n\nWenn du mal nicht weiterweiβt, dann\n{Color:Blue}suche in der Umgebung nach Hinweisen{Color:White}!", + "{Sound:00:8E}Wer hätte gedacht, dass du das\n{Color:Red}Erd-Element{Color:White} holen würdest!\nBei all diesen Monstermassen,\ndie sich im Schrein tummeln!\n{Sound:00:92}Das war beachtlich, Knirps!\nDank meiner Hilfe!", + "{Sound:00:8E}Da fällt mir ein... Der {Color:Green}Minish-Älteste{Color:White}\nsagte, wir sollten ihn aufsuchen,\nwenn wir das {Color:Red}Erd-Element{Color:White} gefunden\nhaben...", + "{Sound:00:8E}Die Methode, das {Color:Red}Heilige Schwert{Color:White}\nwieder zu erschaffen...\nWir sollten den {Color:Green}Minish-Ältesten{Color:White} bitten,\nuns das genauer zu erklären.\n{Sound:00:8D}\"Zögere nicht, Gutes zu tun!\"\nZackizacki! Auf, auf!", + "{Sound:00:92}{Color:Green}Du gehst jetzt zu Melta{Color:White}, der im\n{Color:Green}Gongol-Berg{Color:White} lebt, nicht wahr?\nVorher sollten wir noch einmal\nnach {Color:Green}Stadt Hyrule {Color:White}zurückkehren.", + "{Sound:00:8D}Was ist? Hast du dich verlaufen?\n\nWo bringst du mich denn hin?!\n\nGuck doch auf die {Color:Red}Karte{Color:White}! Drücke\nSTART, dann sollte es klappen.", + "{Sound:00:92}Na, Knirps.\nWarst du schon mal in der {Color:Green}Stadt{Color:White}?\nWas?! Ah, du warst schon mal da!!!\nW-Wie ist es denn da so?\n{Sound:00:8D}Ich? Ich war natürlich schon da.\nKenne mich sogar hervorragend aus!", + "{Sound:00:8E}Der {Color:Green}Gongol-Berg{Color:White} ist ein steiler,\nfelsiger Berg im Westen von Hyrule.\nWir sollten uns gut vorbereiten,\ndamit wir nicht in Bergnot geraten!", + "{Sound:00:91}Ooh!...\n\nDas Fest, das in {Color:Green}Stadt Hyrule{Color:White}\nstattfinden sollte, scheint schon...\n...vorbei zu sein...\nSchade, ich hätte es gerne gesehen...\n{Sound:00:92}Die Stadt sieht ganz anders aus\nals vor dem Fest, nicht wahr?", + "{Sound:00:92}Im Gegensatz zum Dorf der Minish gibt\nes in {Color:Green}Stadt Hyrule{Color:White} viele Geschäfte!\nWelches wollen wir uns zuerst ansehen?\nLass uns gleich anfangen, Knirps!", + "{Sound:00:92}Wie? Hast du etwa vergessen, was\nder {Color:Green}Älteste im Wald{Color:White} gesagt hat!?!\nEin Minish namens {Color:Green}Melta {Color:White}soll\nauf dem {Color:Green}Gongol-Berg{Color:White} leben!\n{Sound:00:90}Aber wie sollen wir nur diesen\nsteilen Berg erklimmen?", + "{Sound:00:8E}Hmm...\n\nWahrscheinlich gibt es am\n{Color:Green}Gongol-Berg {Color:White}auch Monster,\ngenau wie im Wald.\n\n{Sound:00:90}Wir werden uns bei der Suche nach{Color:Green}\nMelta {Color:White}bestimmt alle Knochen brechen...\nIch meine, du wirst dir was brechen\nund ich bekomme Laufmaschen...", + "{Sound:00:8D}Ach, ja!\nFast hätte ich es vergessen!\nBei einem gewissen {Color:Green}Magnus {Color:White}kann\nman die {Color:Red}Wirbelattacke {Color:White}erlernen.\n{Sound:00:92}Diese {Color:Red}Technik {Color:White}ist beeindruckend!\nLehrst du sie mich dann auch?\nHm?! Warum guckst du so?!\n{Sound:00:8D}Was du kannst, kann ich schon lange!\nDu wirst schon sehen!!!", + "{Sound:00:8E}Eine {Color:Blue}Bohne, die wächst, wenn\nman sie mit Wasser begieβt{Color:White}.\nGut, dass wir dem {Color:Green}Händler-Deku{Color:White}\ndie {Color:Red}Flasche {Color:White}abgekauft haben.\n{Sound:00:92}Ich hatte mal wieder Recht.", + "{Sound:00:90}Oje... Was machen wir nur?\nWo genau auf dem {Color:Green}Gongol-Berg{Color:White}...\n...ist denn dieser {Color:Green}Melta{Color:White},\nder das Schwert reparieren kann?\n{Sound:00:92}Er ist bestimmt sehr klein.\nHoffentlich übersehen wir ihn nicht!", + "{Sound:00:92}Was ist?\nWeiβt du nicht weiter?\nDann probiere an Orten, {Color:Blue}an denen du{Color:White}\n{Color:Blue}nicht weiterkommst{Color:White}, Verschiedenes aus.\nEs gibt viele verborgene Wege!\nMeistens jedenfalls...", + "{Sound:00:8E}Hmm...\nEs gibt offenbar...\n...{Color:Blue}zwei Sorten von Bohnen{Color:White} am\n{Color:Green}Gongol-Berg{Color:White}: blaue und grüne.\nDa ihre Farbe verschieden ist, muss\nman sie auch unterschiedlich pflegen.", + "{Sound:00:92}Du hast hoffentlich nicht vergessen,\nwas wir auf dem {Color:Green}Gongol-Berg{Color:White} suchen!\nWir suchen einen Minish\nnamens {Color:Green}Melta{Color:White}!", + "{Sound:00:8D}Ich frage mich schon die ganze Zeit,\nwas du treibst.\nLass uns schnell den {Color:Green}Gongol-Berg{Color:White}\nbesteigen, um {Color:Green}Melta {Color:White}zu finden!", + "{Sound:00:92}Irgendwo auf dem {Color:Green}Gongol-Berg{Color:White} soll\nein Minish namens {Color:Green}Melta {Color:White}leben.\nWir müssen ihn unbedingt finden!", + "{Sound:00:8E}Auf dem {Color:Green}Gongol-Berg{Color:White} gibt es viele\nMonster, die du noch nie gesehen hast.\nEinige von ihnen kannst du mit dem\n{Color:Red}Schwert {Color:White}allein nicht besiegen.\nIn solchen Fällen solltest du ein\npaar andere {Color:Red}Items {Color:White}ausprobieren!\nGut...\nDie Monster überlasse ich dir.\nIch mache ein kleine Pause.", + "{Sound:00:91}Was ist?\nWeiβt du wieder mal nicht weiter?\nHast du denn auch die {Color:Blue}Schilder{Color:White}, die\ngelegentlich herumstehen, gelesen?\nWas dort steht, könnte nützlich sein!\nIch habe sie leider auch nicht gelesen.", + "{Sound:00:92}Also dann!\nLass uns schnell zu {Color:Green}Melta {Color:White}gehen,\num das {Color:Red}Schwert {Color:White}reparieren zu lassen!", + "{Sound:00:8E}Die {Color:Green}Berg-Minish{Color:White} sehen etwas anders\naus als die Wald-Minish.\nEs gibt verschiedene Minish, so wie es\nverschiedene Menschen gibt.\nVerschiedene Mützen gibt es natürlich\nauch...", + "{Sound:00:92}Die {Color:Green}Berg-Minish {Color:White}sind hart arbeitende\nLeute!\nLass uns auch \"Eisenerz, Eisenerz {Symbol:0B}\"\nsingen und nicht aufgeben! Okay?", + "{Sound:00:8D}Was ist, Knirps?\nWir haben keine Zeit zu vertrödeln!\nLass uns das {Color:Red}Element {Color:White}suchen, während\n{Color:Green}Melta {Color:White}das {Color:Red}Schwert {Color:White}überarbeitet!", + "{Sound:00:8E}Das ist also die {Color:Green}Mine{Color:White}, die von\nMenschen geschaffen wurde...\nKind! Gib Acht auf die Monster!!!", + "{Sound:00:8E}Wenn Menschen diese Mine erschaffen\nhaben, liegt vielleicht noch...\n...das ein oder andere Werkzeug\nherum, das sie benutzt haben.\nWenn du etwas findest, solltest du\nes auch verwenden.", + "{Sound:00:90}Du hast das Flammen-Monster besiegt\nund das zweite {Color:Red}Element {Color:White}gefunden...\nDu hast viel Talent für einen Knirps!\nUnd einen sehr fähigen Schutzengel!\n{Sound:00:8D}Ich hoffe, du weiβt das zu schätzen!", + "{Sound:00:92}So! {Color:Green}Melta {Color:White}müsste inzwischen mit dem\n{Color:Red}Schwert {Color:White}fertig sein.\nLass uns gleich zu ihm gehen!", + "{Sound:00:92}Wie mag das {Color:Red}Schwert {Color:White}wohl aussehen,\njetzt wo {Color:Green}Melta {Color:White}es repariert hat?\nOh, welche Vorfreude!", + "{Sound:00:8E}Um die Kraft der {Color:Red}Elemente {Color:White}auf das\n{Color:Red}Schwert {Color:White}zu übertragen,\nmusst du zur {Color:Green}Heiligen Stätte{Color:White} gehen.\nDer Eingang liegt im {Color:Green}Schloss Hyrule{Color:White}.\nDen Weg zum Schloss kennst du ja.\nAlso, los, auf zum {Color:Green}Schloss Hyrule{Color:White}!!!", + "{Sound:00:92}Wir haben zwei von vier {Color:Red}Elementen {Color:White}-\nErde und Flamme - und das Schwert.\nDas {Color:Red}Weiβe Schwert{Color:White}, das die Kraft der\nElemente aufnehmen kann.\nBald kann das {Color:Red}Heilige Schwert\n{Color:White}erschaffen werden!", + "{Sound:00:91}Du guckst, als hättest du es noch\nnicht richtig verstanden...\nDie {Color:Green}Heilige Stätte{Color:White} ist ein Ort, der\nzwischen der Welt der Menschen\nund der Welt der Minish liegt.\nWie die Wurstscheibe beim Sandwich.\n...Was ist?\nIst das kein guter Vergleich!?!", + "{Sound:00:8D}Lass uns nun zur {Color:Green}Heiligen Stätte\n{Color:White}gehen und dort die {Color:Red}Elemente{Color:White}...\n...auf das {Color:Red}Schwert {Color:White}übertragen!\nWas wir genau tun müssen?\nNa, das werden wir schon\nherausfinden, wenn es so weit ist!", + "{Sound:00:92}Der Eingang zur {Color:Green}Heiligen Stätte{Color:White}\nist offenbar nur für uns sichtbar.\nLogisch erscheint mir das nicht...\nKomm, Knirps! Gehen wir hinein!", + "{Sound:00:92}Das Übertragen der {Color:Red}Elemente {Color:White}bringt uns\ndem {Color:Red}Heiligen Schwert{Color:White} ein Stück näher!", + "{Sound:00:92}Jetzt fehlen noch zwei {Color:Red}Elemente{Color:White}!\n\nDer Minish-Älteste im Wald hat auf der\n{Color:Red}Karte {Color:White}eingezeichnet, wo sie sind!\nSollen wir noch einmal nachschauen?\nWenn ich mich recht erinnere...\n...müsste eines hinter der {Color:Green}Geheimen\nWelt von Tabanta{Color:White} im Westen sein.", + "{Sound:00:92}Das {Color:Red}Heilige Schwert{Color:White} zeigt\nbereits seine Macht!\nSetze die Körperteilung geschickt\nein, um an Orte zu gelangen,\ndie bisher unerreichbar waren.", + "{Sound:00:92}Der Minish-Älteste im Wald hat auf der{Color:Red}\nKarte {Color:White}markiert, wo das {Color:Red}Element {Color:White}ist.\nWie wäre es, wenn du START drückst\nund selbst nachschaust?", + "{Sound:00:8E}Hm. Der {Color:Red}Karte {Color:White}zufolge befindet sich\ndas {Color:Red}Element{Color:White} hinter der...\n...{Color:Green}geheimen Welt von Tabanta{Color:White}.\nSie liegt im Südwesten von Hyrule.", + "{Sound:00:90}Den Sumpf in der {Color:Green}Welt von Tabanta\n{Color:Blue}kann man nicht zu Fuβ überqueren{Color:White}.\nWas machen wir nur...?", + "{Sound:00:92}{Player}, wie lange bist du\nschon von zu Hause weg?\nDein Groβvater macht sich bestimmt\nSorgen. Du solltest ihn mal besuchen!", + "{Sound:00:90}Uaah...!\n\nGähn! Irgendwie bin ich auch\nschon ganz müde...\nJetzt einen {Color:Red}Weckpilz{Color:White}! Dann wären\nwir wieder hellwach.", + "{Sound:00:92}Hüstel! Ähm...\n\n{Sound:00:8E}Der See östlich von Hyrule heiβt\n{Color:Green}Hylia-See{Color:White}.\nEr fasst eine groβe Menge Wasser,\ndas nach Süden weiter flieβt.\nDort entstand im Laufe der Zeit\nder {Color:Green}Tyloria-Wald{Color:White}.\nUnd, {Player}? War das lehrreich\nfür dich?", + "{Sound:00:8E}Auch in der Stadt lebt eine Vielzahl\nvon {Color:Green}Minish{Color:White}...\nDie Menschen sehen sie nicht, aber\nmanche ahnen, dass es sie gibt.", + "{Sound:00:92}Dieser {Color:Red}Weckpilz{Color:White}, den du gekauft\nhast... Der stinkt ja fürchterlich.\nHust, hust!\n\n{Sound:00:91}Bei dem Geruch schreckt\njeder aus dem Schlaf auf!\nEgal wie süβ er geträumt hat...", + "{Sound:00:90}Also, dieser Schuhmacher...\n\nWie lange hätte der noch geschlafen,\nwenn wir ihn nicht geweckt hätten?\nPuh...!\nMit den Menschen hat man seine Mühe!!!\nSo ist das! {Player}!!!", + "{Sound:00:8E}Diese Dame im Wald, {Color:Green}Syrup{Color:White}...\nIch fand sie ja etwas befremdlich...\nAber ihre {Color:Red}Elixiere {Color:White}sind äuβerst\nwirksam, glaube ich.\nVielleicht habe ich zu viele Vorurteile...", + "{Sound:00:92}Überquert man den Sumpf in der {Color:Green}Welt von\nTabanta{Color:White}, erreicht man den Ort,\nan dem sich das {Color:Red}Element{Color:White} befindet.\nSieh auf der {Color:Red}Karte {Color:White}nach!", + "{Sound:00:8D}Wenn du den Sumpf überqueren willst,\nmusst du schnell sein wie der Wind.\nWenn du trödelst, gehen wir beide unter\nund werden ganz dreckig!", + "{Sound:00:92}Die {Color:Blue}einäugige Steinstatue{Color:White} in der {Color:Green}Welt\nvon Tabanta{Color:White} hat uns angestarrt.\nDas war mir nicht ganz geheuer.", + "{Sound:00:8E}Wer hätte gedacht, dass hinter der{Color:Green}\nWelt von Tabanta{Color:White} diese {Color:Green}Ruine {Color:White}ist!\nWahrscheinlich lebte hier einst\nein Volk, das das {Color:Red}Element {Color:White}verehrte.", + "{Sound:00:92}Das {Color:Red}Element {Color:White}ist sicher verwahrt.\nIn der Ruine sind überall Fallen.\n{Player}, sei vorsichtig!", + "{Sound:00:8D}Wir sollten auf jeden Schritt\nachten, den wir hier tun.\nSonst verirren wir uns. Falls das\npassiert, sieh auf die {Color:Red}Karte{Color:White}.\nAuf ihr ist zu sehen, wo du dich gerade\nbefindest und wo dein Zielort ist.", + "{Sound:00:92}Das nächste {Color:Red}Element {Color:White}muss irgendwo\nin der Nähe des {Color:Green}Hylia-Sees{Color:White} sein.\nWie gelangen wir dorthin? Wer könnte\ndas bloβ wissen? ...", + "{Sound:00:8D}Wenn du mit der {Color:Red}Okarina des Windes{Color:White} den\nVogel rufst, gelangst du überall hin!\nEr bringt dich überall hin, wo so ein\n{Color:Blue}Windmal{Color:White} am Boden ist.", + "{Sound:00:8D}Jetzt, da wir die {Color:Red}Okarina des Windes\n{Color:White}haben, sollten wir sie ausprobieren!\nVielleicht entdecken wir auch an Orten,\ndie wir schon kennen, neue Dinge.", + "{Sound:00:8E}Wer hätte gedacht, dass ausgerechnet\nder {Color:Green}Minish-Älteste{Color:White} in der {Color:Green}Bücherei{Color:White}...\n...ein Abenteurer war, der in den\n{Color:Green}Tempel des Tropfens{Color:White} vorgedrungen ist!\nLass uns diesen {Color:Green}Lexta {Color:White}suchen und\nmit ihm sprechen!", + "{Sound:00:92}Aber wie ist dieser {Color:Green}Lexta {Color:White}nur in den\n{Color:Green}Tempel des Tropfens{Color:White} gelangt?\nHm... Am besten gehen wir zur\n{Color:Green}Bücherei {Color:White}und fragen ihn selbst!", + "{Sound:00:92}Wo die Minish in der {Color:Green}Bücherei{Color:White} leben?\nNa, wahrscheinlich {Color:Blue}in einem Buch{Color:White}!\nHm? Du glaubst mir nicht, stimmt's\n{Player}? Glaube mir ruhig!\nSchlieβlich bin ich selbst ein Minish,\nauch wenn ich nicht so aussehe.", + "{Sound:00:91}Jetzt müssen wir herumlaufen, damit\ndie Leute die Bücher zurückgeben...\nWir tun das zwar, um den Weg zum\n{Color:Green}Tempel des Tropfens{Color:White} herauszufinden,\n{Sound:00:8D}aber es ist doch unwürdig für einen\ngroβen Weisen wie mich!!!", + "{Sound:00:8E}Die Minish interessieren sich sehr für\nMenschen. Sie beobachten sie,\nohne dass die Menschen es bemerken.\nAlso, {Player}, pass gut auf!", + "{Sound:00:8D}Drei Bücher müssen zurückgegeben\nwerden. {Player}, du bist dran!\nIch würde dir ja gerne helfen, aber ich\nbin nun mal ein Minish-Weiser.\nIch verstehe nicht so recht, was die\nMenschen so treiben...\n{Sound:00:8D}...Also, los!", + "{Sound:00:91}Wir haben zwar das {Color:Red}Element {Color:White}erhalten,\naber das war ganz schön schwierig!\n{Sound:00:92}He! Einmal tief durchatmen und weiter!\n{Player}!!!", + "{Sound:00:92}Wie ist der alte {Color:Green}Lexta {Color:White}nur in\nden {Color:Green}Tropfen-Tempel{Color:White} gelangt?\nIch kann mir das nicht erklären...", + "{Sound:00:8E}Wenn man es bedenkt...\nDie Minish, die in der Stadt leben,\nhaben es auch nicht einfach.\nDa habe ich auch etwas dazugelernt.", + "{Sound:00:92}Im {Color:Green}Tempel des Tropfens{Color:White} ist\ndas letzte {Color:Red}Element {Color:White}zu finden.\nDas erzählte der Älteste aus\ndem Dorf der Wald-Minish.\n{Sound:00:8D}Also, Augen zu und durch!\nVerstanden? {Player}!?!\n... ... ...{01:0A}\nMeine Güte!\nDas war doch nicht\nwörtlich gemeint!", + "{Sound:00:92}Mit den {Color:Red}Flossen{Color:White}, die du vom\nalten Lexta erhalten hast,\nkannst du nicht nur {Color:Blue}schwimmen{Color:White},\nsondern auch {Color:Blue}tauchen{Color:White}!\nDas ist praktisch, wenn du\njemandem ausweichen willst.\nWenn wir beim Schwimmen gegen etwas\nstoβen, bin ich der Leidtragende...\nAlso pass auf, {Player}!", + "{Sound:00:92}Wir sollten auf jeden Schritt\nachten, den wir hier tun.\nSonst verirren wir uns. Falls das\npassiert, sieh auf die {Color:Red}Karte{Color:White}.\nAuf ihr ist zu sehen, wo du dich gerade\nbefindest und wo dein Zielort ist.", + "{Sound:00:92}... Das war also der {Color:Green}König von Hyrule\naus ferner Vergangenheit{Color:White}...\nEs gibt wohl keinen anderen Weg, das\nverlorene {Color:Red}Element {Color:White}wiederzuerlangen.\nDann lass uns zu dem Ort gehen,\nder auf der {Color:Red}Karte {Color:White}eingezeichnet ist...\nDoch vorher sollten wir zur {Color:Green}Heiligen\nStätte{Color:White} gehen, um das {Color:Red}Element{Color:White}\nauf das {Color:Red}Schwert {Color:White}zu übertragen!", + "{Sound:00:92}Der König und die Soldaten können ihn\nnicht sehen,\naber der Eingang zur {Color:Green}Heiligen Stätte\n{Color:White}liegt im Innenhof des {Color:Green}Schlosses{Color:White}.", + "{Sound:00:8D}{Player}!!! Hast du nicht\netwas Wichtiges vergessen?\nLass uns zuerst das {Color:Red}Element{Color:White}\nauf das {Color:Red}Schwert {Color:White}übertragen!\nSonst hätten wir die Eiseskälte\nganz umsonst ertragen...", + "{Sound:00:8E}Dann lass uns zu dem Ort gehen,\nder auf der {Color:Red}Karte {Color:White}eingezeichnet ist...\nEs gibt wohl keinen anderen Weg,\ndas letzte {Color:Red}Element {Color:White}wiederzuerlangen.", + "{Sound:00:92}{Player}!!! Wir müssen nur noch\nein {Color:Red}Element {Color:White}finden!!!\nWenn du Zelda mit dem {Color:Red}Heiligen Schwert\n{Color:White}von dem Fluch befreit hast,\nkannst du sie doch einmal zu\neinem Picknick einladen.\n{Sound:00:8D}Dabei darf ich natürlich nicht fehlen!\nAls Berater in Sachen Liebe!", + "{Sound:00:8E}Hast du das auch gesehen?\n{Color:Green}König Gustaf{Color:White} hat uns gerufen...\nJetzt sollten wir zu dem Ort gehen, den\ner auf der {Color:Red}Karte {Color:White}eingezeichnet hat.\nOder war das ganze nur ein Traum?\nNa, das wissen wir, wenn wir da sind.", + "{Sound:00:91}Puh!\nWir wurden zum {Color:Green}Grab {Color:White}geführt...\nAlso war dieser {Color:Green}Gustaf{Color:White}, den wir\nsahen, doch nicht... Huch!\n{Sound:00:90}...Brrrr. Oh, nein!\nEs ist so kalt hier...", + "{Sound:00:90}Bisher habe ich nichts gesagt,\naber ich finde... Ein Grab, weiβt du...\n{Sound:00:91}Also... Ich würde das Grab\nlieber nicht betreten.\nAber dir, {Player}, scheint\ndas wenig auszumachen.\nDu bist wohl nicht leicht\naus der Ruhe zu bringen...", + "{Sound:00:92}Nun gut! {Color:Green}Gustaf {Color:White}erwartet uns\nim Inneren des Grabes!\nEs ist das Grab der Königsfamilie von\nHyrule, also sei vorsichtig, {Player}!", + "{Sound:00:91}Oje...\nDen verstorbenen König zu treffen...\nEs war bestimmt keine böse Absicht,\naber er wirkte so... wenig lebendig.\nKönig Gustaf erwähnte so etwas wie\neine {Color:Green}Wasserquelle{Color:White}.\nHmm... Welchen Ort kann er\ndamit nur gemeint haben?", + "{Sound:00:92}Steht {Color:Green}Quelle {Color:White}für den Ort, {Color:Blue}an dem\nder Wasserfluss beginnt{Color:White}?\n{Color:Blue}Wo entspringt bloβ{Color:White} das Wasser, das\nHyrule mit dem kühlen Nass versorgt?", + "{Sound:00:92}Es bleibt noch ein {Color:Red}Element{Color:White}.\n\nDen Ort, an dem sich das letzte {Color:Red}Element{Color:White}\nbefindet, kennen wir nicht genau.\nAber wir haben einen Hinweis erhalten,\nalso lass dich nicht entmutigen!\nWenn wir die {Color:Green}Quelle {Color:White}finden, von der der\nKönig sprach, kommen wir weiter.\n{Sound:00:8D}Los geht's, {Player}!", + "{Sound:00:90}Ach so! Mit der {Color:Green}Quelle {Color:White}ist der\n{Color:Green}Sela-Wasserfall{Color:White} gemeint.\nIch weiβ auch nicht, was sich\ndahinter verbirgt.\nAber es hängt irgendwie mit dem\nletzten {Color:Red}Element {Color:White}zusammen.\n{Sound:00:8D}Dann wollen wir mal, {Player}!\n", + "{Sound:00:92}Was verbirgt sich nur hinter der{Color:Green}\nQuelle{Color:White}?\nEigentlich kann es da nicht viel mehr\nals den Himmel geben...\nAber Grübeln hilft da nicht weiter!!!\n\n... ... ...{01:0A}\n\nMir ist gerade ein Gedanke gekommen.\n\nIch bin dir in dem, was ich denke\nund sage, ähnlicher geworden...\n{Sound:00:8D}Nein! Nein!!!\nIch muss mich wieder beruhigen!!!", + "{Sound:00:92}Hinter dem {Color:Green}Sela-Wasserfall{Color:White} verbirgt\nsich auf jeden Fall {Color:Blue}etwas{Color:White},\ndas uns zum {Color:Red}Element {Color:White}führt. Lass uns\nweitermachen, um {Color:Green}Zelda {Color:White}zu retten!", + "{Sound:00:8E}Die Welt der Wolken...\nWir sind dort angekommen...\n{Player}, schau bloβ nicht nach\nunten!\n{Sound:00:90}Genau, da wird einem gleich schwindelig!", + "{Sound:00:92}Nichts als Wolken, wo man auch\nhinsieht... Es gibt keine Wegweiser!\nAber es muss {Color:Blue}etwas{Color:White} geben,\ndas uns zum {Color:Red}Element {Color:White}führt.\nÜbersieh es nicht, {Player}!", + "{Sound:00:92}Der Wirbelwind an der {Color:Green}Sela-Quelle{Color:White}\nbrachte uns hierher.\nIch habe nicht die geringste\nAhnung, was uns erwartet.\nWir müssen das Element finden,\naber andererseits...{01:0A}\nHm? He! {Player}! Jetzt\nwerde du nicht auch wankelmütig!\n{Sound:00:8D}Auf, auf! Zackizacki!\nDas wird lustig...", + "{Sound:00:8E}Menschen, die über den Wolken leben...\n\nWissen die etwas über das\nletzte {Color:Red}Element{Color:White}?\nWir sollten mit ihnen sprechen.", + "{Sound:00:92}Was ist, {Player}?\n\nWollten wir nicht das Volk des\nWindes nach dem {Color:Red}Element {Color:White}fragen?", + "{Sound:00:8E}Warum haben die hier oben über den\nWolken so ein groβes Haus gebaut?\nEs würde mich nicht wundern, wenn\nwir hier irgendwo abstürzen!\n{Sound:00:92}{Player}, sei vorsichtig, wo du\nhintrittst, schööön vorsichtig!", + "{Sound:00:90}Der {Color:Green}Palast des Windes{Color:White}, wie er in der\nLuft schwebt - ein prächtiger Anblick!\nWar das jetzt der falsche Zeitpunkt,\num so etwas zu sagen?\nDie Monster sind zwar stark, aber gib\ntrotzdem Acht, dass du nicht abstürzt!", + "{Sound:00:92}Im Innern des {Color:Green}Palastes des Windes\n{Color:White}ist das letzte {Color:Red}Element {Color:White}verborgen.\n{Player}, das ist das letzte\nElement, dann sind wir fertig!\n{Sound:00:8D}Los geht's!", + "{Sound:00:92}Nanu!!! Gegen den Strom\nkommen wir nicht an!\nVielleicht müssen wir uns\nmit dem Strom bewegen?\nKommst du nicht vorwärts,\ndann gehe rückwärts!", + "{Sound:00:92}{Player}! Das ist ja wunderbar!\nWir haben alle {Color:Red}Elemente {Color:White}gefunden!\nJetzt können wir das {Color:Red}Heilige Schwert\n{Color:White}zu neuem Leben erwecken!\nBald werden wir {Color:Green}Prinzessin Zelda{Color:White}\nwieder lachen hören!", + "{Sound:00:8D}Dass ich miterleben darf, wie das\n{Color:Red}Heilige Schwert{Color:White} neu erschaffen wird!\nIch bin zutiefst gerührt!\nSchnell! Auf zur {Color:Green}Heiligen Stätte{Color:White}!", + "{Sound:00:8E}Der König und die Soldaten können ihn\nnicht sehen,\naber der Eingang zur {Color:Green}Heiligen Stätte\n{Color:White}liegt im Innenhof des {Color:Green}Schlosses{Color:White}.", + "{Sound:00:8D}Oh nein...\n{Color:Green}Vaati{Color:White}, was treibst du da!?!\n{Sound:00:92}{Player}! Nimm das\n{Color:Red}Schwert der Vier{Color:White}!\nDas {Color:Red}Heilige Schwert{Color:White} kann\nalle {Color:Blue}vom Fluch befreien{Color:White}!", + "{Sound:00:92}Das {Color:Green}Schloss Hyrule{Color:White} ist dunkel und\nbeherbergt nun {Color:Green}Vaati {Color:White}und die Monster!\nIch verstehe deine Unruhe, aber es\nzeugt auch von Mut und Intelligenz,\nsich gut vorzubereiten!", + "{Sound:00:8E}Jetzt, da das {Color:Green}Schloss {Color:White}zu einem\nSchloss des Schattens geworden ist,\nsorge ich mich um den {Color:Green}König{Color:White}...\n{Player}! Nur du kannst alle retten!!!", + "{Sound:00:92}Wenn {Color:Green}Vaati {Color:White}das {Color:Red}Force {Color:White}erlangen\nsollte,\nwird {Color:Green}Zelda{Color:White}, die das Force in sich\nträgt, nicht unbeschadet bleiben!\n{Sound:00:8D}{Player}! Wir dürfen das nicht\nzulassen! Schnell hinein ins {Color:Green}Innere{Color:White}!", + "{Sound:00:92}Mit den Techniken und Kräften, die du\nbisher erlangt hast,\nmit deiner Weisheit und deinem Mut,\nfindest du dich in Schloss Hyrule,\ndas von Dunkelheit\numfangen ist, zurecht!\n{Sound:00:8D}{Player}!\nIch glaube an dich!", + "{Sound:00:91}Das Dunkle Schloss Hyrule...\nGenau dieser schreckliche Zustand...\n...entspricht dem Wunsch\nmeines ehemaligen Schülers...\n... ... ...{01:0A}\n\nW-Was?! {Player}!\nI-Ich bin nicht depressiv? Ach...\n{Sound:00:8D}Mach dir keine Sorgen um mich.", + "{Sound:00:8D}Wir haben keine Zeit!\nLass uns zu {Color:Green}Zelda {Color:White}eilen!!!", + "{Sound:00:8D}Kümmere dich nicht um mich!\nSchnell, {Player}!", + "{Sound:00:8D}{Color:Green}Zelda{Color:White}! {Player} und ich\ngehen jetzt los!\nSei bitte rechtzeitig da!", + "{Sound:00:92}Gut gemacht, {Player}!\nIch habe den Richtigen ausgewählt!\nGut! Lass uns {Color:Green}Zelda {Color:White}so schnell wie\nmöglich {Color:Blue}von dem Fluch befreien{Color:White}!!!", + "{Sound:00:92}{Color:Green}Prinzessin Zelda{Color:White}! Noch ein wenig Geduld!\nLos, {Player}!\nBefreie {Color:Green}Zelda{Color:White},{Color:Green} {Color:White}schnell!!!", + "{Sound:00:92}Das {Color:Red}Schwert der Vier{Color:White} kann\n{Color:Green}Zelda {Color:White}von dem Fluch befreien!\nEs war ein langer Weg, doch\nendlich sind wir am Ziel!", + "{Sound:00:8D}Hier ist es zu gefährlich!\n{Player}!\nSchnell! Lauf mit {Color:Green}Zelda{Color:White}\nzur {Color:Green}Heiligen Stätte{Color:White}!", + "{Sound:00:8E}{Color:Green}Vaatis {Color:White}Kräfte lassen nach. Er ist\nan mehreren Stellen geschwächt.\n{Sound:00:92}{Player}! {Color:Green}Zelda{Color:White}!\nPasst auf, wo ihr hintretet!", + "{Sound:00:92}Es will kein Ende nehmen!\n\n{Player}!\nWir haben jetzt leider keine Zeit,\ndas Wiedersehen mit {Color:Green}Zelda {Color:White}zu feiern!", + "{Sound:00:8E}Es ist schön, von hier oben\nherunterzuschauen, aber...\nEin bisschen höher wäre noch besser...\nHast du auch deine Milch getrunken?", + "{Sound:00:8D}He, du Knirps!\nGeh doch etwas langsamer!\nHast du vergessen, dass ich\nauf deinem Kopf bin?\nDas kann ja heiter werden...", + "{Sound:00:90}Schnarch...\nOh! W-Was ist denn?!\n{Sound:00:8D}Was sagst du da?\nIch habe nicht geschlafen!\n{Sound:00:90}Gähn...", + "{Sound:00:92}Oh! Was ist denn?\n\nWas? Du hast nach mir gerufen?\nNun. Ich bin äuβerst beschäftigt!\n{Sound:00:8D}Ts, ts, ts! Kein Respekt...", + "{Sound:00:8D}Äh, lieber Mützenträger! Eine Bitte!\nMein Rücken juckt so sehr!\n{Sound:00:8D}Mit dem Schnabel komme ich da nicht\nran! Kratzt du mich ein wenig?\n... ... ...{01:0A}\n{Sound:00:90}{01:02}{Color:Blue}Oh, jaaa! {Symbol:0B}{Color:White}{01:03}{01:04}{01:05}{01:04}{01:03}{01:02} Genau da, genau da!\n{Sound:00:92}{01:01}Mmmmh, das war gut!\nVielen Dank auch!", + "{Sound:00:8D}Hoppla! Jetzt roll doch nicht so viel!\nIch werde ja ganz dreckig dabei!", + "{Sound:00:8E}Ich würde so gerne bald ein schönes\nBad nehmen, um mich zu waschen...\n{Sound:00:92}Hm? Was sagst du?\n{Color:Blue}In die Reinigung{Color:White}?!\n{Sound:00:8D}Ich bin doch keine dreckige Wäsche!", + "Hu... Uaahhh... Mjammjamm...\n{Color:Blue}Nur noch fünf Minuten{Color:White}, bitte!\n{Sound:00:90}Dann wache ich wieder auf. Bestimmt!", + "{Sound:00:90}Uaah! Bin ich müde!\nEs ist so langweilig hier oben.", + "{Sound:00:8D}Jetzt frag mich nicht dauernd etwas!\nProbier es doch erst einmal allein!", + "{Sound:00:8D}Nur keine Scheu, frag mich ruhig öfter\nmal was! Ich war schon {Color:Blue}etwas einsam{Color:White}!!!", + "{Sound:00:90}Mampf, mampf...\n\nIch bin satt...\n{Sound:00:8E}Den Rest {Color:Blue}nehme ich mit nach Hause{Color:White}...\nOje! Wovon habe ich da nur\ngerade geträumt?\nIch schlafe noch ein wenig,\n{Sound:00:90}um darüber nachzudenken...", + "{Sound:00:92}Hüstel! Ich nehme eigentlich keine\nSchüler mehr an...\nBei dir überlege ich es mir noch einmal.", + "{Sound:00:90}Hab ich einen Hunger!\n... ... ...\nGroarr!\n\nHuch!!!\n{Sound:00:8D}War ich das etwa?!?\nNein, das war... der Wind!", + "{Sound:00:8E}Du bist immer frisch und munter...\nNein, ich mache mich nicht lustig!\nIm Gegenteil - das war ein Lob!\nDu bist ein groβes Talent!", + "{Sound:00:92}Hm? Hm???\nIch dachte, eine Frau ruft nach mir...\nOder habe ich das nur geträumt?", + "{Sound:00:8E}Hast du es gelesen, {Player}?\nWas nützt das schon?\n{Sound:01:E4}Auaaa! Ich habe mir {Color:Blue}auf die Chunge\ngebichen{Color:White}. Cho ein Micht!\n{Sound:00:91}Cho, mach einfach weiter...", + "Puh...\n\n{Sound:00:8E}Ich bin so lange nicht mehr selbst\ngelaufen, dass ich eingerostet bin.\n{Sound:00:92}Ja! {Player}, willst du nicht\nmal von mir getragen werden?", + "{Sound:00:92}{Player}, wollen wir nicht eine\nPause machen? Ich bin todmüde...", + "{Sound:00:92}Hm?! Schnupper!\nHier riecht es irgendwie komisch.\nNanu! So ein Mist!\n\nTut mir Leid, {Player}!\nIch habe das Ei vergessen...\n...das nun schon fast einen\nMonat hier drin ist!{Sound:00:91} Igittigittigitt...", + "{Sound:00:8E}Oh, {Player}!\nDu bist schon sehr geschickt mit dem...\n...Schwert! So wie ich, {Color:Blue}als ich jung war{Color:White}!", + "{Sound:00:92}Deine Haare sind immer so\nungepflegt...\nJetzt, wo ich da bin, ist das egal,\naber wenn du nichts unternimmst...\n{Color:Green}Zelda {Color:White}wird das auch nicht gefallen!", + "{Sound:00:90}Schnarch...\n\nWas hast du heute gemacht?\nNein! {Sound:00:8D}{Color:Blue}Wie die Zeit vergeht{Color:White}...\nOh! Wovon habe ich nur wieder\ngeträumt?\n{Sound:00:90}Ich schlafe noch ein wenig,\num darüber nachzudenken...", + "{Sound:00:8E}Hmm, hm, hmmm {Symbol:0B}\nWie gefällt dir diese Melodie, {Player}?{Sound:00:90}\nDas Lied habe ich selbst komponiert:\n{Color:Blue}\"Langes Leben, lange Liebe\"{Color:White}!\nSehr romantisch, nicht wahr?\nGeht direkt ins Herz, oder?", + "{Sound:00:8E}Hmm, hm, hmmm {Symbol:0B}\nWie gefällt dir diese Melodie, {Player}?{Sound:00:90}\nDas Lied habe ich selbst komponiert:\n{Color:Blue}\"Langes Leben, lange Liebe\"{Color:White}!\nSehr romantisch, nicht wahr?\nGeht direkt ins Herz, oder?", + "{Sound:00:92}Wir sind gleich mit allem fertig.\nEndlich!", + "{Sound:00:92}Was ist, {Player}? Bist du nervös?\nDas wird dich schwächen!\nBehalte den Mut und kämpfe wie\nsonst, dann kannst du es schaffen!", + "{Sound:00:8E}{Player}, es ist vielleicht nicht der\nrichtige Zeitpunkt, aber... Danke!\nHm? Was ist?\nIch bin so anders als sonst...\nHüstel! Beachte es nicht weiter!", + "{Sound:00:92}Hmmm!\nIch hatte es gar nicht bemerkt,\naber wenn ich dich jetzt so ansehe,\nbist du viel stattlicher als damals,\nals wir uns das erste Mal trafen.\nIch bin beeindruckt!\n{Sound:00:8D}Gut, weiter geht's, {Player}!", + "{Sound:00:8E}Wenn ich so darüber nachdenke, sind\nwir zwei schon ein tolles Team...\nHihi. Irgendwie gefällt mir der\nLogenplatz hier oben.\nAuch wenn es dir nicht passt,\nich bleibe hier!\n{Sound:00:92}Verstanden, {Player}?\n" + ], + [ + "{Sound:02:03}Ich habe neben meinem Haus eine {Color:Blue}Bohne{Color:White}\ngepflanzt, aber sie wächst nicht.", + "{Sound:01:FA}{Color:Blue}Fragmente vereinen{Color:White}? Gerne!", + "{Sound:01:FA}Du willst nicht? Na gut.", + "{Sound:01:F8}Die {Color:Red}Fragmente {Color:White}passen zusammen.\nVielleicht passiert etwas Gutes.", + "{Sound:02:03}Hast du die {Color:Blue}Bohne {Color:White}gesehen?\nPrächtig, nicht wahr?", + "{Sound:01:F6}Im {Color:Green}Wald {Color:White}wohnt eine {Color:Green}alte Dame{Color:White}.\nSie schwört auf {Color:Red}Pilze{Color:White}.\nSie braut dort\nfrisches {Color:Red}Elixier{Color:White}.", + "{Sound:01:F7}Willst du {Color:Blue}Fragmente vereinen{Color:White}?\nJa, lass es uns versuchen!", + "{Sound:01:F6}Du willst nicht...?\nNa dann, vielleicht beim nächsten Mal!", + "{Sound:02:05}Juhu!\nJetzt passiert vielleicht etwas Gutes.", + "{Sound:01:FC}Die {Color:Green}Dame {Color:White}mit den Pilzen\nhat frisches {Color:Red}Elixier {Color:White}gebraut.\nKnallrotes {Color:Red}Elixier{Color:White}.\nWer das wohl trinken wird?", + "{Sound:01:FB}Das {Color:Green}Gewässer {Color:White}südlich von hier...\nIch glaube, da stimmt was nicht...\nIch weiβ zwar nicht was, aber...", + "{Sound:01:FD}{Color:Blue}Fragmente vereinen{Color:White}?\n...Wollen wir?", + "{Sound:01:FE}Keine Lust...?\nNa gut...", + "{Sound:01:FF}Sie passen!\nVielleicht passiert jetzt was Gutes...", + "{Sound:01:FC}Dieses {Color:Green}Gewässer{Color:White}...\nWar doch komisch, oder?", + "{Sound:01:F8}Was ist?\n\nDie {Color:Blue}Bohnen{Color:White}, die ich pflanzte,\ndie willst du jetzt wohl haben!\nDoch wo du sie kannst finden,\ndas werd ich dir nicht sagen.\n\"{Color:Blue}Vereinen wir Fragmente{Color:White}?\" -\nDas kannst du mich ruhig fragen.\n...\n\n{Sound:01:F9}Und? Wie war ich? Habe ich den\n{Color:Green}Ältesten {Color:White}nicht gut nachgemacht?", + "{Sound:01:FA}{Color:Blue}Fragmente vereinen{Color:White}?\nAber gerne doch!", + "{Sound:01:F8}Wie, keine Lust?\nDann mach doch was du willst!", + "{Sound:01:F8}Sie passen!\nHihi! Hoffentlich passiert was Gutes.", + "{Sound:01:F8}Bist du gekommen,\num meine {Color:Blue}Bohnen {Color:White}zu stehlen?!\nDas schaffst du nicht.\nSie sind zu groβ! Hihi!\n{Sound:01:F9}Ich rede genau wie der {Color:Green}Älteste{Color:White}, oder?\nWas? Er redet ganz anders? Pff...", + "{Sound:01:F9}Ich habe da hinten eine {Color:Blue}Bohne{Color:White}\ngepflanzt, aber sie sprieβt nicht.", + "{Sound:02:03}Willst du {Color:Blue}Fragmente vereinen{Color:White}?\nGut, probieren wir es aus!", + "{Sound:01:FA}Du willst nicht?\nNa ja, dann beim nächsten Mal!", + "{Sound:01:FA}Juhu!\nHoffentlich passiert jetzt was Gutes.", + "{Sound:01:F8}Die {Color:Blue}Bohne {Color:White}ist gewachsen,\naber jetzt ist sie ein wenig zu groβ...", + "{Sound:02:0C}Auf dem {Color:Green}Gipfel des linken Berges\n{Color:White}habe ich eine {Color:Blue}Bohne {Color:White}gepflanzt,\naber sie wächst überhaupt nicht.\nIch bin nun mal ein Mann, der...\n...mit Eisen arbeitet.\nMit Bohnen habe ich kein Glück.", + "{Sound:02:0C}Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nNa, dann wollen wir es mal probieren!", + "{Sound:02:0C}Was denn, du willst nicht?\nNa dann beim nächsten Mal!", + "{Sound:02:0C}Na, das passt doch wunderbar!\nVielleicht passiert ja etwas Gutes!", + "{Sound:02:0C}Oh!\nDie {Color:Blue}Bohne {Color:White}ist ja gewachsen!\nEs geht also doch!\nHahahaha!", + "{Sound:02:04}Hör mal zu!\nIch habe eine groβe {Color:Blue}Bohne {Color:White}gepflanzt!\nSie sprieβt zwar noch nicht,\naber sie wird bestimmt sehr groβ!", + "{Sound:02:00}{Color:Blue}Fragmente vereinen{Color:White}?\nIch bin dabei!", + "{Sound:02:01}Was? Du willst nicht?\nNa, dann bis zum nächsten Mal!", + "{Sound:02:02}Ey super, das passt ja!\nJetzt passiert bestimmt etwas Gutes!", + "{Sound:02:04}Hör mal zu! Aus der Bohne\nist ein groβer {Color:Blue}Baum {Color:White}gewachsen!\nWo er wohl hinführt?", + "{Color:Blue}Fragmente vereinen{Color:White}, ja?\nGut, mal sehen, ob sie passen!", + "Was denn, keine Lust?\nDann beim nächsten Mal!", + "Sie passen perfekt.\nHoffentlich passiert etwas Gutes!", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nSehr gern.", + "Du willst nicht?\nNa dann, vielleicht beim nächsten Mal.", + "Sie passen perfekt zusammen!\nVielleicht passiert ja was Gutes?!", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nAu ja!", + "Wie, keine Lust?\nNa gut. Bis bald!", + "Sie passen zusammen!\nPassiert jetzt etwas Gutes?", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}, ja?\nSchön langsam, mein Kind.", + "Wie? Du willst nicht?\nNa gut. Komm bald wieder!", + "Oha! Das passt!\nJetzt geschieht bestimmt etwas Gutes.", + "{Sound:02:05}Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nLass es uns ausprobieren!", + "{Sound:01:FD}Du willst nicht?\nNa gut, bis zum nächsten Mal!", + "{Sound:01:FE}Ja, das passt doch wunderbar!\nHoffentlich passiert mir etwas Gutes.", + "{Sound:02:07}{Color:Blue}Fragmente vereinen{Color:White}?\nMach ich!", + "{Sound:02:08}Keine Lust?\nSchade.", + "{Sound:02:08}Das passt!\nJetzt passiert bestimmt was Gutes!", + "{Sound:01:F0}Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nGut, probieren wir es aus.", + "{Sound:01:EF}Was denn, du willst nicht? Komm einfach\nwieder vorbei, wenn du magst.", + "{Sound:01:EE}Ah, das passt ja.\nJetzt passiert bestimmt etwas Gutes.", + "{Sound:01:EC}Du möchtest {Color:Blue}Fragmente vereinen{Color:White}?\nJa, gut!", + "{Sound:01:EB}Wie, du möchtest nicht?\nDas ist schade.", + "{Sound:01:EA}Sie passen offenbar perfekt zusammen.\nVielleicht geschieht etwas Gutes.", + "{Sound:01:F1}Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nWir können es ja mal ausprobieren.", + "{Sound:01:F2}Du möchtest keine Fragmente vereinen?\nDann bis zum nächsten Mal!", + "{Sound:01:F1}Sie passen perfekt zusammen!\nJetzt geschieht wohl etwas Gutes!", + "Du möchtest {Color:Blue}Fragmente vereinen{Color:White}?\nProbieren wir es aus!", + "Du möchtest nicht?\nNun, dann bis zum nächsten Mal!", + "Sie passen perfekt zusammen!\nJetzt geschieht etwas Gutes!", + "{Color:Blue}Fragmente vereinen{Color:White}, ja?\nSehr gern, sehr gern!", + "Wie, du möchtest nicht?\nKomm jederzeit wieder vorbei.", + "Sie passen perfekt zusammen!\nIch denke, jetzt passiert etwas Gutes!", + "{Sound:00:D0}{Color:Blue}Fragmente vereinen{Color:White}?\nLass es uns versuchen!", + "Na so etwas! Du möchtest nicht?\nIch hätte so gerne mal Glück...", + "Sie passen zusammen!\nIch spüre Kraft in mir aufkeimen!", + "Oh, {Color:Blue}Fragmente vereinen{Color:White}, ja?\nJa, ja, geht in Ordnung!", + "Wieso denn das? Du willst nicht?\nWas ist mit dir los, Kind?", + "Oh, das passt ja perfekt!\nDas bringt Glück!", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nDas probieren wir!", + "Du willst nicht Fragmente vereinen?\nGut, dann beim nächsten Mal.", + "Ja, sie passen perfekt zusammen!\nJetzt kann ich eine Fee werden!", + "Oh, du willst {Color:Blue}Fragmente vereinen{Color:White}!\nProbieren wir es doch gleich aus!", + "Du willst nicht?\nNun, auch gut.", + "Perfekt!\nEs geschieht bestimmt etwas Gutes.", + "{Color:Blue}Fragmente vereinen{Color:White}?\nGerne!", + "Du willst nicht?\nDas ist schade...", + "Das passt perfekt!\nGeschieht jetzt etwas Gutes?", + "{Color:Blue}Fragmente vereinen{Color:White}?\nGerne, mein Kind.", + "Du willst nicht?\nAch so. Schade...", + "Sie passen perfekt zusammen.\nJetzt werde ich bestimmt Glück haben!", + "{Color:Blue}Fragmente vereinen{Color:White}?\nSehr gern!", + "Keine Fragmente vereinen?\nBis zum nächsten Mal.", + "Das passt doch perfekt!\nMögen die Geschäfte gut laufen!", + "Wollen wir {Color:Blue}Fragmente vereinen{Color:White}?", + "Du willst nicht?\nKomm bald wieder!", + "Die passen perfekt!\nDa passiert bestimmt was Gutes!", + "Ich verteile fleiβig die Post...\nAh! Das ist doch ein {Color:Red}Glücksfragment{Color:White}!", + "Ich muss die Post zustellen,\ndeshalb entschuldige mich, bitte!", + "Das passt! Jetzt macht mir die Arbeit\nnoch mehr Spaβ! Ich habe viel zu tun!", + "{Color:Blue}Fragmente vereinen{Color:White}?\nGut, probieren wir es aus!", + "Du machst nicht mit?\nNa dann, ich hab viel zu tun!", + "Ja, perfekt!\nViel zu tun habe ich wohl trotzdem.", + "{Color:Blue}Fragmente vereinen{Color:White}?\nSehr gern!", + "Keine Lust?\nSchade!", + "Perfekt!\n...Es passiert ja gar nichts!", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nWunderbar!", + "Du willst keine Fragmente vereinen?", + "Sie passen zusammen.\nJetzt geschieht etwas Gutes.", + "{Color:Blue}Fragmente vereinen{Color:White}?\nProbieren wir es aus!", + "Du willst nicht?\nDas ist schade!", + "Sie passen zusammen!\nJetzt passiert etwas Gutes!", + "{Color:Blue}Fragmente vereinen{Color:White}?\nAber gern!", + "Du willst nicht?\nDann beim nächsten Mal.", + "Sie passen!\nDa passiert bestimmt etwas Gutes!", + "{Sound:00:D3}{Color:Blue}Fragmente vereinen{Color:White}? Wieher!\nJa, gern.", + "{Sound:00:D3}Du willst nicht? Wieher!", + "{Sound:00:D3}Ah! Das passt perfekt! Wieher!\nJetzt passiert vielleicht etwas Gutes.", + "{Sound:00:AE}Du willst {Color:Blue}Fragmente vereinen{Color:White}?", + "Keine Lust?", + "Passt perfekt.", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}, ja?\nOb es wohl auch diesmal klappt?", + "Was, du willst nicht, {Player}?\nDas ist schade. Sehr, sehr schade!", + "Sie passen perfekt zusammen! Ich werde\nein herrliches Gedicht verfassen!\n... ...\n... ...\n... ...\n... ...\nÄhm. Ich bin gleich so weit.\nEinen klitzekleinen Moment noch.", + "{Color:Blue}Fragmente vereinen{Color:White}?\nGerne, ja!", + "Was denn, du willst nicht?\nDann bis zum nächsten Mal.", + "Ja, sie passen perfekt!\nVielleicht passiert etwas Gutes!", + "{Color:Blue}Fragmente vereinen{Color:White}?\nJa, probieren wir es aus!", + "Du willst nicht?\nSchade...", + "Das passt perfekt!\nJetzt passiert bestimmt etwas Gutes!", + "{Color:Blue}Fragmente vereinen{Color:White}?\nJa, warum nicht?!", + "Du willst nicht?\nGut, dann beim nächsten Mal!", + "Oh, das passt ja perfekt!\nVielleicht passiert jetzt etwas Gutes.", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nGut, probieren wir es aus!", + "Du willst nicht?\nBist wohl zu feige!", + "Oh! Sie passen zusammen!\nIch glaube, da passiert gleich was!", + "Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nOkay, ich bin dabei!", + "Du willst nicht?\nOkay. Bis zum nächsten Mal.", + "Ja, das passt perfekt!\nDa bin ich aber froh!", + "{Sound:01:B7}{Color:Blue}Fragmente vereinen{Color:White}?\nIch bin dabei!", + "{Sound:01:B8}Du willst nicht?\nAch so.", + "{Sound:01:B9}Perfekt!\nJetzt passiert was Gutes!", + "{Sound:00:D1}{Color:Blue}Fragmente vereinen{Color:White}? Wuff!\nProbieren wir's!", + "{Sound:00:D1}Du willst nicht? Wuff!\nDann beim nächsten Mal.", + "{Sound:00:D1}Ja, sie passen perfekt! Wuff!\nPassiert jetzt was Gutes?", + "{Sound:00:D2}{Color:Blue}Fragmente vereinen{Color:White}? Miau!\nProbieren wir es aus!", + "{Sound:00:D2}Du willst nicht? Miau!\nDann bis zum nächsten Mal.", + "{Sound:00:D2}Ja, sie passen perfekt! Miau!\nPassiert jetzt was Gutes?", + "{Sound:00:D4}{Color:Blue}Fragmente vereinen{Color:White}? Muh!\nProbieren wir es aus!", + "{Sound:00:D4}Du willst nicht? Muh!\nDann bis zum nächsten Mal.", + "{Sound:00:D4}Sie passen perfekt! Muh!\nJetzt passiert vielleicht was Gutes!", + "{Color:Blue}Fragmente vereinen{Color:White}, ja?\nProbieren wir es aus!", + "Du willst nicht?\nOch, wie langweilig...", + "Sie passen!\nPassiert jetzt bald was Gutes?", + "Wollen wir gleich {Color:Blue}Fragmente vereinen{Color:White}?\nHoffentlich passen sie zusammen.", + "Du möchtest nicht?\nDann passiert auch nichts Gutes.", + "Sie passen perfekt!\nMein {Color:Green}Bruder {Color:White}wird sich freuen.", + "Du möchtest {Color:Blue}Fragmente vereinen{Color:White}, ja?\nHoffentlich passen sie zusammen.", + "Wie, du willst nicht?\nDu magst mich wohl nicht...", + "Sie passen!\nMein {Color:Green}Bruder Tingle{Color:White} wird sich freuen!", + "Du möchtest {Color:Blue}Fragmente vereinen{Color:White}?\nHoffentlich passen sie zusammen...", + "Wie, du möchtest nicht?\nSo ist das also...", + "Unglaublich, sie passen!\nDas hätte ich nicht gedacht!", + "{Sound:00:B0}Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nGut, dann wollen wir mal!", + "Du willst also nicht?\nDas ist aber schade...", + "Das hat gepasst!\nIch denke, es geschieht etwas Gutes!", + "{Sound:01:E5}Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nDann mach schnell!", + "Schade...\nDu willst nicht...", + "Unglaublich! Sie passen perfekt!\nJetzt passiert etwas Gutes!", + "{Sound:00:D5}Du willst {Color:Blue}Fragmente vereinen{Color:White}? Gacker!", + "{Sound:00:D5}Was denn? Doch nicht?!\nDann eben nicht!", + "{Sound:00:D5}Das passt perfekt!\nKikeriki!!!", + "{Sound:00:D6}Du willst {Color:Blue}Fragmente vereinen{Color:White}? Gaaack!\nMachen wir!", + "{Sound:00:D6}Doch nicht?! Gaaack!\nAch, Kinder... Gaaack.", + "{Sound:00:D6}Das passt perfekt! Gack!\nGack! Gack! Gaaack!", + "Willst du mit mir {Color:Blue}Fragmente vereinen{Color:White}?\nOkay! Ich glaube, das könnte klappen.", + "Wie, du willst nicht? Ich bin immer hier,\nalso komm einfach wieder hierher!", + "Es hat geklappt! Jetzt wird uns beiden\netwas Gutes geschehen! Tschüss!", + "{Sound:02:0D}Oh! Dass ein junger Mensch den Weg\nhierher findet! Ich habe es geahnt!\nWeil du hier bist, möchte ich dir meinen\n{Color:Red}wertvollsten Schatz{Color:White} schenken!\nMach weiter so!", + "{Sound:02:0D}Ah, du bist wieder da! Es ist so einsam\nhier, deshalb freue ich mich sehr!\nAber ich habe leider nichts,\nwas ich dir schenken könnte.", + "{Sound:02:0D}Hast du die {Color:Green}Feenkönigin {Color:White}vom {Color:Green}Tyloria-\nWald{Color:White} getroffen? Sie lebt in einer Höhle.", + "{Sound:02:0D}Hast du die {Color:Green}Feenkönigin {Color:White}vom {Color:Green}Gongol-\nBerg{Color:White} getroffen?\nSie lebt hinter einer Wand, die du\nmit einer {Color:Red}Bombe {Color:White}einreiβen kannst.", + "{Sound:02:0D}Hast du die {Color:Green}Feenkönigin {Color:White}vom {Color:Green}Grab\nder Königsfamilie{Color:White} getroffen?\nSie lebt hinter einer Wand, die du\nmit einer {Color:Red}Bombe {Color:White}einreiβen kannst.", + "{Sound:00:D4}Im Gras lag ein {Color:Red}Glücksfragment{Color:White}. Muh!\nWillst du {Color:Blue}Fragmente vereinen{Color:White}? Muh!\nIch habe das Fragment gründlich\nabgeleckt. Es ist schön sauber.", + "{Sound:00:D4}Das Gras ist so lecker! Muh!\nWillst du auch mal probieren?", + "{Sound:00:D5}Du hast hierher gefunden! Gacker!\n\nIch verwahre heimlich {Color:Green}Anjus{Color:White}\n{Color:Red}Glücksfragment{Color:White}. Gacker!\nWas? Nein, ich habe es nicht\ngestohlen! Ich verwahre es. Heimlich.", + "{Sound:00:D5}Nanu?\nDas {Color:Red}Glücksfragment {Color:White}ist weg! Gacker!\nIch kann es {Color:Green}Anju {Color:White}nicht zurückgeben.\nAber ich bin froh, dass es weg ist...", + "{Sound:00:D6}Ah! Ein Minish! Gaaack!\nKeine Angst, Würmchen! Gaack!\nIch picke nicht auf dir herum!\n\nIch erzähle dir was! Gaaack!\n\nIrgendwo in Hyrule gibt es eine groβe\n{Color:Green}Fee{Color:White}, die dir bei deinen Abenteuern hilft.\nSie hilft aber nur den Aufrichtigen.\nAlso beantworte ihre Fragen ehrlich!" + ], + [ + "Genial! Jetzt kann ich Geld\nverdienen, ohne das Haus zu vermieten!", + "Oh! Jetzt bin ich so motiviert,\ndass ich ein Haus in fünf Minuten baue!", + "Mein hausgemachtes {Color:Red}Rotes Elixier{Color:White}\nist gleich fertig!\nHahahahaha!", + "Jetzt weiβ ich es!\nSo wird das Spiel noch spannender!\nHahaha! Ich bin schon so gespannt!\nIch will gleich damit anfangen!", + "Ich möchte den Menschen noch\nnützlicher sein...\nJa! Ich werde {Color:Green}Magnus {Color:White}bitten,\nein Buch zu schreiben,\ndamit wir stärker werden und die\nUngeheuer besiegen können!\nIch werde noch mehr arbeiten müssen!\n{Color:Green}Weilfried {Color:White}wird mir helfen müssen!", + "Es wäre doch toll, wenn man die {Color:Red}Bomben{Color:White}\nfernzünden könnte...\nHm? Genau!\nMan muss sie nur ein wenig umbauen!", + "Ich war schon lange nicht mehr hier.\nIch will viele Fragmente verkaufen.", + "{Sound:01:BE}Warum habe ich nur bisher so viel\nSchabernack getrieben?\nIch fühle mich erfrischt. Ich glaube,\nich werde erleuchtet...\nAlso, {Color:Green}Nack{Color:White}, ich erwarte dich im Nirvana!", + "{Sound:01:B7}Ich fühle mich so stark!\nEisenerz! Yeah!", + "{Sound:01:BA}Endlich ist sie offen!\nIch gehe gleich hinein.", + "{Sound:01:B9}Hm. Das hat nicht geklappt.\nAlleine schafft man es nicht.", + "{Sound:01:B8}Ich habe das Gefühl,\njemand ruft nach mir...\nHm? Ein Freund ist in Not.\nHe! Ich helfe dir!", + "{Sound:01:B7}Du bist eine groβe Hilfe! Lass uns\ndie Mauer gemeinsam einreiβen!", + "{Sound:01:B7}Die nächste Mauer ist noch schwieriger.\nAber wir versuchen es trotzdem!", + "{Sound:01:B8}Ich habe dich gerochen, mein Freund.\nWas machst du hier?", + "{Sound:01:BA}Du bist eine groβe Hilfe! Lass uns\ndie Mauer gemeinsam einreiβen!", + "{Sound:01:B9}Auch zu dritt haben wir\nes nicht geschafft...", + "{Sound:01:B8}Es riecht nach leckeren Steinen...\nvon der anderen Seite der Mauer her.", + "{Sound:01:B7}Hilfst du uns?", + "{Sound:01:B7}Eine sehr robuste Wand ist das. Lasst\nuns warten, bis mehr Freunde kommen...", + "{Sound:01:B9}Wo sind wir?\nHier riecht es so lecker!", + "{Sound:01:B7}Ah, es ist jemand gekommen!", + "{Sound:01:BA}Noch ein Versuch!\nAber sie geht einfach nicht kaputt...", + "{Sound:01:B7}Hier ist die Goronen-Höhle,\nvon der alle sprechen!\nIch bin gekommen, um euch zu helfen!", + "{Sound:01:BA}Du kommst genau im richtigen Moment!\nLass es uns gemeinsam versuchen!", + "" + ], + [ + "", + "Vor langer, langer Zeit...", + "als die Welt von tiefer Dunkelheit\nverschlungen zu werden drohte,", + "stiegen Minish\nvom Himmel herab,\num einem Helden\ndas goldene Licht\nund ein Schwert\nzu geben.", + "Dieser Held vertrieb\ndie Dunkelheit\nmit seiner Weisheit\nund Tapferkeit...", + "...und brachte Frieden. Seither\nehren die Menschen das Schwert.", + "Das goldene Licht - \"Force\" - weilte\nlange bei der Prinzessin von Hyrule.", + "{Sound:01:E8}Hehehe...\nSo war das, nicht wahr..." + ], + [ + "", + "{Sound:00:95}Guten Tag, {Color:Green}Onkel Alberich{Color:White}!", + "{Sound:00:C2}Hoppla! Die kleine {Color:Green}Zelda{Color:White}!\n\nBist du ganz alleine vom Schloss\nhierher gelaufen?\nDas wird dem Minister bestimmt nicht\ngefallen!", + "Ach, ist doch nicht so schlimm!\nWo ist denn {Player}?\nDie Stadt ist voller Trubel, weil das\nalljährliche {Color:Blue}Minish-Fest{Color:White} stattfindet!\nIch bin gekommen, weil ich mit {Player}\ndort hingehen will. Dürfen wir?", + "Ach, so ist das!\n\n{Player} hat mir gestern bis spät\nin die Nacht bei der Arbeit geholfen.\n{Player} schläft noch, steht aber\nbestimmt bald auf.\nIch muss noch etwas im Schloss\nabliefern. Das könnte {Player}...\n...dann für mich tun, wenn ihr\ngemeinsam in die Stadt geht!\n{07:10:05}", + "Haaallooo! {Player}!", + "", + "", + "", + "{04:10:00}Ah, {Player}!\n\n{Color:Green}Zelda {Color:White}ist hier, weil sie mit dir\nzum {Color:Blue}Minish-Fest{Color:White} gehen möchte.", + "Hallo, {Player}.\nKomm, lass uns auf das Fest gehen!\nOnkel {Color:Green}Alberich{Color:White} hat\nauch nichts dagegen!", + "{04:10:00}Ja, so ein {Color:Blue}Fest {Color:White}gibt es nicht alle\nTage. Geh nur mit {Color:Green}Zelda {Color:White}dorthin.\nAch, und noch etwas...\n\nDas {Color:Red}Schwert {Color:White}ist jetzt fertig.\nBitte bring es dem {Color:Green}Minister {Color:White}im Schloss!\nEigentlich müsste ich es ihm bringen,\naber ich habe hier noch zu tun.", + "Das Schwert ist der Preis für den\nSieger des Schwertkampf-Turniers.\nAlso verlier es nicht!\n{07:10:0E}", + "Mach dir keine Sorgen, Onkel!\nAlso, {Player}, auf in die Stadt!", + "{04:10:00}{Color:Green}Zelda {Color:White}ist die Prinzessin von Hyrule.\nGib Acht, dass ihr nichts passiert!", + "", + "{Sound:00:94}Hier bin ich, {Player}!\n", + "Also dann, {Player}.\nLass uns zum {Color:Green}Schloss {Color:White}gehen!", + "{Sound:00:95}{Player}!\nKomm! Beeilen wir uns!", + "Hier entlang!\nNa los! Beeil dich!", + "So, das ist {Color:Green}Stadt Hyrule{Color:White}!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Hauptgewinn!!!", + "Unglaublich! Du hast bei der Lotterie\nden Hauptgewinn gezogen, {Color:Green}Zelda{Color:White}!\nAlso dann,\nsuch dir etwas aus!", + "Da hätten wir...\neinen {Color:Red}herzförmigen Stein{Color:White}!\nOder...", + "...ein {Color:Red}schönes, groβes Juwel{Color:White}!\nOder aber...", + "...einen {Color:Red}kleinen Schild{Color:White}.", + "Nun, wofür entscheidest du dich?\n\nDas Juwel? Der herzförmige Stein ist\nauch sehr hübsch!\nSuch dir aus, was dir gefällt!", + "Ich nehme\nden {Color:Red}kleinen Schild{Color:White}.", + "Wieso!?! Warum?!?\nWieso denn das???\nSo ein Schild ist weder schön\nnoch kleidsam!\nHier zum Beispiel: der herzförmige\nStein. Ist doch hübsch, oder?!\nOder hier: das Juwel. Eine wahre\nAugenweide, oder etwa nicht?!\nDiese beiden Sachen sind doch viel\nbesser als der Schild!", + "Nein, ich möchte {Color:Red}diesen Schild{Color:White}.\nKönnte ich ihn bitte haben?", + "Fräulein Prinzessin, ihr seid komisch.\nAber gut...\nHier, bitte schön, der {Color:Red}kleine Schild{Color:White}!\n", + "So! Den schenke ich dir!\n\nDer {Color:Red}Schild {Color:White}steht {Player} gut,\nnicht wahr?", + "Ja, wirklich! Du siehst\ntoll damit aus!\nJetzt kannst du mich beschützen,\nwenn ich in Gefahr komme!\nOh, schon so spät!\nWir müssen {Color:Blue}das Schwert im Schloss{Color:White}...{Color:Blue}\n{Color:White}...{Color:Blue}abgeben{Color:White}! Komm, {Player}, gehen wir!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{04:10:0C}{Sound:00:A9}Ah! {Player}!\nDu hast das Schwert mitgebracht.\nDamit ist das Schwert offiziell als\nzurückgegeben registriert.\nIn wenigen Minuten\nwird die Siegerehrung beginnen.", + "{Sound:00:94}{04:10:0C}Ich gehe auf mein Zimmer,\num mich umzuziehen.\nAlso, bis später, {Player}!\nDas Fest war toll, nicht?", + "Da du schon hier bist, {Player},\nbleib doch zur Siegerehrung!", + "{Player}, kennst du die\nGeschichte {Color:Red}dieses Schwertes{Color:White}?\nMan nennt es {Color:Red}Schwert der Minish{Color:White}.\nEs versiegelt eine Kiste angefüllt...\n...mit Ungeheuern. Das {Color:Red}Schwert\nder Minish{Color:White} ist ein heiliges Schwert.\nDie {Color:Green}Minish{Color:White} übergaben es\nvor langer Zeit den Menschen.\nDer Sieger des Schwertkampf-\nTurniers erhält die Ehre,\ndas Schwert berühren zu dürfen.", + "{Sound:01:F2}Wir beginnen nun mit der\nSiegerehrung!\nDer Sieger, {Color:Green}Vaati{Color:White}, möge hervortreten!", + "{Sound:00:AA}Ah! Prinzessin Zelda! Ihr hattet wieder\ndas Schlossgelände verlassen!", + "{Sound:00:AA}Willkommen auf {Color:Green}Schloss Hyrule{Color:White}!", + "Die Siegerehrung wird gerade\nvorbereitet. Durchgang verboten!", + "Die Siegerehrung wird gerade\nvorbereitet!", + "Wir suchen gerade {Color:Green}Vaati{Color:White}.\nZutritt nur für Schlosspersonal!", + "Das Schwert des Alberich? Der {Color:Green}Minister{Color:White}\nerwartet euch am Schloss-Eingang.", + "", + "", + "Hehehe...\n\nHätte nicht gedacht, dass es so gut\nklappt...\nDas {Color:Red}Schwert der Minish{Color:White} und die\nversiegelte Kiste...\nWas ich suche, ist bestimmt in dieser\nKiste verschlossen...\nIch werde den Inhalt der Kiste\nmitnehmen.", + "{Sound:00:9B}Hihihi!\nKeiner wird mich aufhalten...\nNur der Sieger bekommt das{Color:Red}\nSchwert der Minish{Color:White} und...\n...die versiegelte Kiste zu Gesicht!\nAuf diesen Moment habe ich gewartet!", + "Wer bist du?! Was soll das?!", + "Die Prinzessin mit der {Color:Blue}Kraft\ndes Lichts{Color:White}...\nWenn ich mich nicht um sie kümmere,\nwird sie mir später nur im Weg sein...", + "Durch meinen {Color:Blue}Fluch{Color:White}, werde zu Stein!", + "{Player}! Pass auf!\n{09:00}", + "...?!\n\nWas ist denn das?!?\n\nDa waren nur Monster in der Kiste!?!\n\n...\nNa, auch gut...\nIch weiβ, dass sich das {Color:Red}Force\n{Color:White}in dieser Welt befindet.\nIch werde in Ruhe danach suchen.\n\n{Sound:00:9B}Hehehehe...", + "Hehehe... Das passiert allen,\ndie sich mir in den Weg stellen.\nDann will ich mal den Inhalt der\nSchatzkiste an mich nehmen...", + "Aaahhh!", + "", + "", + "", + "", + "{Sound:00:A3}Ihr wisst alle, was geschehen ist.\n\nEin gewisser {Color:Green}Vaati {Color:White}hat Zelda durch den\n{Color:Blue}Fluch des Hexenmeisters{Color:White} versteinert!\nMit dem Heiligen Schwert, \ndem {Color:Red}Schwert der Minish{Color:White},\nkönnten wir den {Color:Blue}Fluch {Color:White}brechen!\nDoch er hat das Schwert zerstört!\nAber ich werde nicht aufgeben!\nWas wisst ihr über die {Color:Green}Minish{Color:White}?", + "{Color:Green}Minish{Color:White}?\n\nDieses Zwergenvolk aus der{Color:Green}\n{Color:White}Legende? Das {Color:Green}Minish-Volk{Color:White}?", + "So ist es. Dieses meine ich.\n\nDoch {Color:Green}Minish {Color:White}existieren nicht nur in der\nLegende. Es gibt sie wirklich!\nEs ist ein Geheimnis, das unsere\nFamilie seit vielen Generationen hütet.\nDie Minish leben im {Color:Green}Tyloria-Wald{Color:White}.\nSie schufen das Schwert der Minish.\nUnd nur sie können das {Color:Red}zerbrochene\nSchwert{Color:White} wieder zusammenfügen!", + "Wa-wa-was?!\nSenden wir gleich Soldaten aus!", + "Nein... keine Soldaten!\n\nEs heiβt, Erwachsene können \ndie Minish nicht sehen!\nEgal, wie sehr sie es auch\nversuchen!", + "Aha...\n\nWenn das so ist... {Player}!\nDu könntest doch gehen!", + "{Sound:01:EB}{Player}, wenn du bereit bist, möchte\nauch ich dich darum bitten.\nBitte befreie Zelda vom {Color:Blue}Fluch des\nHexenmeisters{Color:White}!\nDie {Color:Green}Minish {Color:White}wissen, wie man das\n{Color:Red}Heilige Schwert{Color:White} wiederherstellt.\nDoch ich möchte nicht, dass dir auch\nnoch etwas Schlimmes zustöβt.\nDeshalb gebe ich dir das {Color:Red}zerbrochene\nSchwert {Color:White}und dies.", + "Gut. Soldaten, beschützt die Stadt vor\nden Monstern! Der Rest sucht {Color:Green}Vaati{Color:White}!", + "Tief im {Color:Green}Tyloria-Wald\n{Color:White}ist der {Color:Green}Wald-Schrein{Color:White}.\nEr wurde früher von Menschen und\nMinish genutzt.\nGehe also zuerst zum {Color:Green}Wald-Schrein{Color:White}!", + "Nimm diese {Color:Red}Karte {Color:White}mit!\n\n{07:10:5E}", + "Der {Color:Green}Tyloria-Wald{Color:White} liegt im Südosten,\nöstlich von deinem Haus, {Player}.", + "Ah, {Player}, du bist wieder wach!\nGeht es dir wieder besser?\nDer König hat etwas zu sagen.\nHör gut zu!", + "Also, {Player}, brich den {Color:Blue}Fluch\ndes Hexenmeisters{Color:White} und rette Zelda!", + "", + "Falls du dich auf dem Weg zum Wald\nverläufst, drücke erst START...\n...und dann {Key:Left} oder {Key:Right},\num die Karte aufzurufen.\nDer Wald ist auf der Karte\neingezeichnet. Pass gut auf dich auf!", + "Da bin ich aber froh!\nDu bist wieder bei Bewusstsein!\n{07:10:60}", + "Dein Groβvater {Color:Green}Alberich {Color:White}ist beim König.", + "Bitte befreie {Color:Green}Prinzessin Zelda {Color:White}vom\n{Color:Blue}Fluch des Hexenmeisters{Color:White}!", + "Bitte sei vorsichtig!", + "Drücke beim Laufen {Key:Right}, um zu rollen.\nDann kommst du schneller vorwärts.\nWenn du während des Abenteuers\n{Color:Blue}speichern {Color:White}willst, drücke {Color:Blue}START{Color:White}...\n...und wähle im {Color:Blue}Item-Menü{Color:White} oder im\n{Color:Blue}Status-Menü{Color:White} \"SPEICHERN\"!", + "Drauβen sind viele Ungeheuer.\n\nWenn du einem begegnest,\nschütze dich mit dem Schild...\n...und greife es aus der Nähe\nmit dem Schwert an!", + "", + "{Sound:01:E0}Auaaa!\n\nDas sind die {Color:Green}Händler-Dekus{Color:White}, von denen\ndie Soldaten erzählt haben.\nSie belästigen Passanten.\nEine echte Plage, diese Laubkerle!\n{Player}, tu doch etwas!\nSo kommen wir nicht zum Schloss!\nWenn du {Color:Blue}diese Nüsse{Color:White} abwehrst,\nkommen wir bestimmt irgendwie weiter.", + "Wenn du {Color:Blue}diese Nüsse{Color:White} abwehrst,\nkommen wir bestimmt irgendwie weiter.", + "Der Händler-Deku sah süβ aus,\naber er spuckt mit Nüssen!\nNa ja... Gehen wir schnell zum\nSchloss und liefern das Schwert ab!", + "Wo gehst du hin, {Player}?\nUnternimm doch etwas! Schnell!", + "Tut mir Leid wegen der Nuss.\n\nIch kam doch in die {Color:Green}Stadt{Color:White}, um auf dem\n{Color:Blue}Fest {Color:White}Geschäfte zu machen.\nAber ich bekomme keine Worte,\nsondern nur Nüsse aus dem Mund.\nAlle haben Angst vor mir und kommen\nnicht in meine Nähe!\nSo wird das nichts mit den Geschäften.\nAlso, zurück ins heimelige Dunkel!", + "", + "So, jetzt schnell zum {Color:Green}Schloss{Color:White}!", + "", + "", + "", + "", + "Der {Color:Blue}Fluch des Hexenmeisters{Color:White} lieβ\nsie mit offenen Augen versteinern!\nWir müssen ihr schnell helfen...", + "" + ], + [ + "", + "Hiiilfeee!", + "Aua!\nHört... He, hört doch auf!", + "Autsch!\nAuaaa!!! Hilfe! Ist denn da niemand?!", + "Auaaa!", + "{Sound:00:92}He! Du! Kleiner Mensch!\nJa, du!!!", + "Aua!", + "He, du da!\nGuck nicht einfach nur zu...", + "Autsch!", + "Jetzt steh doch nicht untätig herum!\nSo hilf mir doch!", + "{Sound:00:90}Puh! Das ist ja gerade noch mal gut\ngegangen.\nNa ja, ich wäre auch alleine mit denen\nfertig geworden. Apropos...\nWas macht ein Kind wie du ganz\nalleine hier im dunklen Wald?", + "Ach so... Ich verstehe.", + "{Color:Green}Minish{Color:White}?! {Color:Green}Vaati{Color:White}?!", + "{Color:Blue}Fluch{Color:White}?! {Color:Red}Heiliges Schwert{Color:White}?!", + "So ist das also!\nJa, gewiss, ich habe dich verstanden.\nEs ist nämlich so, dass ich selbst auf\nReisen bin, um einen Weg zu finden,\nwie man den Fluch des Hexenmeisters\nbrechen kann. Man braucht also das...\n...{Color:Red}Heilige Schwert{Color:White}? Gut, dann werde ich\nmich dir anschlieβen.\nMein Name ist {Color:Green}Ezelo{Color:White}. Es freut mich,\ndeine Bekanntschaft zu machen.", + "{Sound:00:92}Warte! Warte doch mal!\n\nRenn doch nicht so, mein Kind!\n\nKannst du nicht langsamer gehen?", + "{Sound:00:92}Sieh mal, Kindchen. Wie soll ein kleiner\nWicht wie ich je mit dir Schritt halten?", + "{Sound:01:E4}Also wirklich!\n\nWas für eine absolut\nunmögliche Göre du doch bist!", + "{Sound:00:5F}Viel besser! Wenn ich hier oben bin,\nkannst du mir nicht mehr davonlaufen.\nAh! Sehr hübsche Aussicht hier!\n\nUnd auβerdem äuβerst bequem für mich!\n\nHm? Was grummelst du da?\nLos, auf geht's, zackizacki!\nAch, ehe ich es vergesse!\n\nFür kleine Kinder wie dich gibt es\nallerlei Dinge, die sie nicht verstehen.\nDrücke in solchen Momenten einfach\n{Color:Blue}SELECT{Color:White}! Ich helfe dir dann.\nHerrje! Das wird anstrengend!", + "Halt, halt! Wo gehst du hin?!\nHast du denn gar kein Mitgefühl?!", + "Was soll das?!? Befreie mich\ndoch von diesen Plagegeistern!", + "... ... ...Was guckst du so?\nSehe ich irgendwie komisch aus?", + "", + "Oh, {Player}!\nDu gehst in den {Color:Green}Tyloria-Wald{Color:White}?\nWir kümmern uns um die Monster, die\n{Color:Green}Vaati {Color:White}freigelassen hat.\nGeh du schnell die {Color:Green}Minish {Color:White}suchen!", + "Der {Color:Green}Tyloria-Wald{Color:White} liegt südlich von\nhier. Schau auf der {Color:Red}Karte {Color:White}nach!", + "", + "He, he! Kindchen! Wo willst du hin?!\nVon dort bist du doch gerade gekommen!", + "", + "", + "Willst du zum Minish werden, dann\nsuche das geheime Portal!\nHalte die Augen auf! Nur so gelangst\ndu in die kleine Welt. (Hylianisch)", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:8E}Hm...\nHier ist wohl das {Color:Green}Dorf der Wald-Minish{Color:White}.", + "{Sound:00:B1}Schnem nie!\n", + "{Sound:00:B3}Schnem nie! Se tsi os!\n", + "{Sound:00:B2}Nelhäzre neredna ned riw nessüm sad!\n", + "Sie haben offenbar schon lange keinen\nMenschen mehr gesehen.\n...Was?\nDu konntest sie nicht verstehen?\nDas war die Sprache der {Color:Green}Minish{Color:White}.\nKein Wunder, dass du nichts verstehst.\nIch habe auch kaum etwas verstanden,\nweil sie einen eigenen Dialekt haben.\nNa, {Color:Blue}irgendeiner hier wird uns\nschon verstehen{Color:White}. Suchen wir ihn!", + "", + "In dem {Color:Green}Schrein {Color:White}hinter mir\nbefindet sich das {Color:Red}Erd-Element{Color:White}.\nAber pass auf dich auf!\nIm {Color:Green}Schrein {Color:White}gibt es viele Ungeheuer!", + "", + "", + "", + "", + "{Sound:02:0D}Oh! Du sprichst die Sprache der {Color:Green}Minish{Color:White}!\n\nHier gibt es zwar nichts, aber bitte,\nbleibt doch und ruht euch aus!", + "Nein, nein, vielen Dank, aber\nwir sind in Eile.\nMein Name ist Ezelo, und das ist\n{Player}.\nWir müssen Prinzessin Zelda vom\n{Color:Blue}Fluch des Hexenmeisters{Color:White} befreien.\nWir wollen das zerbrochene {Color:Red}Schwert der\nMinish{Color:White} hier reparieren lassen.", + "Ach, so ist das! Ihr seid gekommen,\num das Schwert reparieren zu lassen.\nUm das Heilige Schwert zu erschaffen,\nbraucht ihr die vier {Color:Red}Elemente{Color:White}.\nDie {Color:Red}Elemente {Color:White}enthalten die Energie\ndieser Welt in konzentrierter Form.\nWenn man diese Kraft {Color:Blue}auf das Schwert\nüberträgt{Color:White}, wird es das Heilige Schwert.\nIch kann euch sagen, wo sich die\n{Color:Red}Elemente {Color:White}befinden.", + "Das {Color:Red}Erd-Element{Color:White} ist im {Color:Green}Schrein{Color:White}\nnördlich vom Haus des {Color:Green}Priesters{Color:White}.\nPriester {Color:Green}Festa {Color:White}wird euch sagen,\nwie ihr zum Schrein kommt.\nIm {Color:Green}Schrein {Color:White}wohnen inzwischen\nUngeheuer, deshalb gebt Acht!\nWenn ihr das {Color:Red}Erd-Element{Color:White} gefunden\nhabt, kommt wieder hierher zu mir!", + "", + "{Sound:02:0D}Ah, ihr habt das {Color:Red}Erd-Element{Color:White} gefunden!\n\nDu bist noch jung, aber deine Kraft\nund dein Mut sind beachtlich!\nMacht weiter so und sucht das\nnächste {Color:Red}Element {Color:White}beim {Color:Green}Gongol-Berg{Color:White}!\nIm {Color:Green}Gongol-Berg{Color:White} lebt ein Mann\nnamens {Color:Green}Melta{Color:White}.\nUnter den Minish ist nur er in der Lage,\ndas Schwert neu zu schmieden.\nEr wird das zerbrochene {Color:Red}Schwert der\nMinish{Color:White} für euch reparieren.\nIch werde ihn benachrichtigen.\nPasst auf euch auf!", + "Geht dort entlang! Das ist eine\nAbkürzung durch den Wald.", + "Der Älteste ist eine groβe\nHilfe.\nNun, dann bring uns doch gleich\nzum {Color:Green}Gongol-Berg{Color:White}!", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:B0}Hallo, mein Freund! Komm ruhig näher!\nSammle Glück, so viel du kannst!\n{Color:Red}Glücksfragmente {Color:White}zum Beispiel! Passen\ndie {Color:Red}Fragmente{Color:White}, geschieht etwas Tolles!\nUnser kostenloses Angebot:\n{Color:Red}Glücksbeutel {Color:White}zum Sammeln von...\n...{Color:Red}Fragmenten{Color:White}! Einmalige Gelegenheit!", + "Ja, ja, ein {Color:Red}Glücksbeutel {Color:White}für dich.\nKinder bekommen heute einen umsonst!\nDu bekommst auch einen!", + "Fügt man zwei {Color:Red}Glücksfragmente{Color:White}\nzu einem Glückssiegel zusammen,\nnennt man das {Color:Blue}Fragmente vereinen{Color:White}.\nEs heiβt:\nSind zwei Fragmente vereint,\nkommt das Glück herbeigeeilt.\nIch habe ein {Color:Red}Fragment {Color:White}in deinen\n{Color:Red}Glücksbeutel {Color:White}gelegt.\nLass es uns gleich ausprobieren!\n{07:12:04}", + "Siehst du jemanden wie mich,\nkannst du mit ihm {Color:Blue}Fragmente vereinen{Color:White}!\nDrücke dafür {Key:Left}.\n\nDrücke {Key:Dpad}, um ein {Color:Red}Fragment{Color:White} zu{Color:Red} {Color:White}wählen\nund dann {Key:A} zum {Color:Blue}Fragmente vereinen{Color:White}.\nHast du das verstanden?\n{Choice:12:05}Klar. {Choice:12:03}Kein bisschen.", + "Drücke {Key:Left}, wenn du vor mir stehst\nund dann heiβt es: {Color:Blue}Fragmente vereinen{Color:White}!", + "Wo gehst du hin? Stell dich vor\nmich hin und drücke {Key:Left}!", + "Genau! Drückst du {Key:Left}, erscheint\ndas Menü {Color:Blue}Fragmente vereinen{Color:White}.", + "Nanu? Was ist passiert? Drücke {Key:Left}\nzum {Color:Blue}Fragmente vereinen{Color:White}!", + "So ist es richtig! Jetzt passiert uns\nbeiden vielleicht etwas Gutes! Tschüss!", + "", + "{Sound:02:07}Eisenerz, ich grab nach dir! {Symbol:0B}\nEisenerz, dich find ich hier! {Symbol:0B}", + "{Sound:02:08}Eisenerz, ich grab ganz flott! {Symbol:0B}\nEisenerz, geh nur nicht fort! {Symbol:0B}", + "{Sound:02:0A}Dies ist die Mine von {Color:Green}Melta{Color:White} und seinen\nsieben Schülern. Bist du hier,\num dein Schwert reparieren zu\nlassen? Unser {Color:Green}Chef {Color:White}ist ganz unten.", + "{Sound:02:0A}Eisenerz, mach keinen Terz! {Symbol:0B}\nEisenerz, sing dir 'nen Vers! {Symbol:0B}\nAch... hätte ich nur bald ein\neigenes Eisenerz-Lied.", + "{Sound:02:0A}Eisenerz, ach Eisenerz! {Symbol:0B}\nDa ist es, das herrliche Eisenerz! {Symbol:0B}", + "{Sound:02:0A}Wenn du hier hinausgehst, gelangst du\nzu einer {Color:Green}Mine{Color:White}, die von Menschen...\n...geschaffen wurde.\n\nAber ohne Erlaubnis vom {Color:Green}Chef{Color:White}\nkann ich dich hier nicht durchlassen.", + "{Sound:02:0A}Was?! Du willst zur {Color:Green}Mine{Color:White}? Na gut.\nWenn du die Erlaubnis vom {Color:Green}Chef {Color:White}hast,\nbitte schön! Aber pass auf dich auf!", + "{Sound:02:09}Eisenerz, oh Eisenerz! {Symbol:0B}\nUnter den Minish der zweite Schmied, {Symbol:0B}\nSchmiede Schwerter zu diesem Lied! {Symbol:0B}\nWie der Chef, ist kein Scherz! {Symbol:0B}", + "{Sound:02:06}Eisenerz, oh Eisenerz! {Symbol:0B}\nUnter den Minish der dritte Schmied, {Symbol:0B}\nSchmiede Schwerter zu diesem Lied! {Symbol:0B}\nWie der Chef, ist kein Scherz! {Symbol:0B}", + "", + "", + "{Sound:02:0A}Ah! Alles gut gegangen, wie ich sehe.\nHatte mir schon Sorgen gemacht.\nDas {Color:Red}Schwert {Color:White}müsste fast fertig sein.\nIch glaube, unser Chef erwartet dich.", + "{Sound:02:06}Eisenerz, es ist so weit! {Symbol:0B}\nDas {Color:Red}Super-Schwert{Color:White}, es ist bereit! {Symbol:0B}", + "", + "{04:10:00}Die {Color:Green}Heilige Stätte {Color:White}befindet sich\nzwischen der Welt der Minish...\n...und der Welt der Menschen.\n\nDer Eingang soll im {Color:Green}Schloss Hyrule{Color:White} sein\nund sich nur alle 100 Jahre öffnen!", + "He! Du hast doch ein {Color:Red}Glücksfragment{Color:White},\nnicht? Lass uns {Color:Blue}Fragmente vereinen{Color:White}!", + "Was denn? Du willst nicht?", + "He! Klasse! Sie passen zusammen!\nEin echter Glückstreffer, nicht wahr?", + "", + "", + "Ich fand ein {Color:Red}Glücksfragment{Color:White}\nhier unter der Erde.", + "Möchtest du {Color:Blue}Fragmente vereinen{Color:White}?", + "Keine Lust auf Fragmente vereinen?\n", + "Passt perfekt!\n\nVielleicht habe ich ja jetzt Glück\nund finde besonders gutes Eisenerz!", + "", + "", + "{Sound:02:0A}Eisenerz, wärmst das Herz mir sehr! {Symbol:0B}\n{Color:Blue}Fragmente{Color:White} suchen noch viel mehr! {Symbol:0B}", + "Wollen wir {Color:Blue}Fragmente vereinen{Color:White}?\n", + "Willst du nicht Fragmente vereinen?\n", + "Juhuu! Passt perfekt! Vielleicht\nwerde ich jetzt so gut wie der Chef!", + "", + "", + "Manchmal finden wir hier nicht nur Erz,\nsondern auch {Color:Red}Glücksfragmente{Color:White}.", + "Wollen wir {Color:Blue}Fragmente vereinen{Color:White}?\n", + "Komm wieder, wenn du was findest.\nIch werde auch fleiβig sammeln.", + "Na bitte! Das passt ja perfekt! Jetzt\nwiderfährt mir bald was Wunderbares!", + "", + "", + "{Sound:02:09}Eisenerz, es ist jetzt Schlafenszeit! {Symbol:0B}\nEisenerz, ja endlich ist's so weit! {Symbol:0B}\nNur echte Bergmänner singen\ndas Eisenerz-Lied!\nStimm doch ein in unser Lied!\nMacht müde Bergmänner munter!", + "Wollen wir Fragmente vereinen?\n", + "Dann bis zum nächsten Mal!", + "Wow! Fragmente erfolgreich vereint!\nDamit können wir jetzt überall angeben!", + "", + "", + "Wollen wir {Color:Blue}Fragmente vereinen{Color:White}?", + "Ja! {Color:Blue}Fragmente vereinen{Color:White}!", + "Was für ein Spaβ - {Color:Blue}Fragmente vereinen{Color:White}!", + "", + "", + "", + "{Sound:02:0C}{04:10:0E}Grüne Kleidung, komische Mütze...\nDu musst {Player} sein.\nHab's vom Ältesten im Wald gehört.\nIch heiβe {Color:Green}Melta {Color:White}und bin hier der Chef.\nEs gilt, das {Color:Red}Heilige Schwert{Color:White} zu\nschmieden,\num die Prinzessin von dem\nFluch zu befreien, nicht wahr?\nDas Schwert der Minish kann die Kraft\nder {Color:Red}Elemente {Color:White}aufnehmen.\nGib mir das {Color:Red}zerbrochene Schwert der\nMinish{Color:White}! Ich helfe der Prinzessin gern.\nIch werde das Schwert erneuern, damit\nes zum Heiligen Schwert werden kann.", + "{04:10:00}Es wird eine Weile dauern,\nbis es fertig ist.\nGeh inzwischen das {Color:Red}Element {Color:White}suchen!\nHier in der Nähe befindet sich eine {Color:Green}Mine{Color:White}!\nSie wurde vor langer Zeit von\nden Menschen geschaffen.", + "{04:10:00}Gut! Dann wollen wir mal\nmit der Arbeit anfangen!", + "{Sound:00:92}Gut, {Player}.\nDie schaffen das auch ohne uns.\nWir suchen inzwischen nach dem {Color:Red}Element{Color:White}!", + "", + "", + "{04:10:0E}Ich bin der {Color:Green}Eremit vom Gongol-Berg{Color:White}.\nIch habe der Welt entsagt,\num zu meditieren. Du siehst aus wie ein\nKind, und dennoch bist du hier.\nWegen deines Mutes möchte ich dich\netwas lehren.\nAuf dem Weg nach hier oben\nist dir vielleicht eine verdächtige...\n...Wand aufgefallen.\nProbier es doch mal mit Bomben...", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Ich besitze ein {Color:Red}Glücksfragment{Color:White},\ndas ich hier unter der Erde fand.\nWollen wir {Color:Blue}Fragmente vereinen{Color:White}?\nDas wäre wunderbar!", + "DEMO{Symbol:1F}2{Symbol:1F}02{Symbol:1F}022", + "Eisenerz, oh Eisenerz! {Symbol:0B}", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:0C}{04:10:00}Oh! Du warst schneller, als ich dachte!\nHier ist auch alles perfekt gelaufen.\nSchau es dir an!\nDas ist das neue {Color:Red}Weiβe Schwert{Color:White}!", + "{Color:Blue}Mit der Kraft der Elemente{Color:White} wird aus\ndiesem Schwert das {Color:Red}Heilige Schwert{Color:White}!\nDer Älteste im Wald sagte,\ndie Kraft der Elemente sei nur an...\n...einem Ort auf das Schwert\nübertragbar: an der {Color:Green}Heiligen Stätte{Color:White}.\nSie befindet sich zwischen der Welt\nder Minish und der der Menschen.\nDer Eingang soll in {Color:Green}Schloss Hyrule{Color:White} sein\nund sich nur alle 100 Jahre öffnen!\nMit dem {Color:Red}Heiligen Schwert{Color:White}, das die Kraft\nder vier {Color:Red}Elemente {Color:White}in sich trägt,\nkann man den Fluch gewiss brechen.\nZum Schloss gelangst du am...\n...schnellsten, wenn du durch die Tür,\ndie zur Mine führt, gehst.\nDu schaffst das!", + "Zum Fuβ des Berges? Geh hier hinaus\nund dann den Steilhang hinunter!", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{04:10:07}{Sound:00:9B}Na so was!\nWelch unverhofftes Treffen!\nWenn das nicht mein ach so\nehrenwerter, ehemaliger Meister ist!", + "{Sound:01:E7}Kann es sein?!? Du, {Color:Green}Vaati{Color:White}!?!\n", + "{Sound:01:E9}Immer noch in dieser jämmerlichen\nGestalt? Mein {Color:Blue}Fluch {Color:White}ist stark, was?\nJedenfalls ist er immer noch wirksam!\nKeine Kraft wird dich von ihm befreien!", + "Du scheinst dich nicht geändert\nzu haben.\nDoch die {Color:Red}Mütze {Color:White}schuf ich nicht für deine\nniederträchtigen Machenschaften!", + "Eine {Color:Red}Mütze{Color:White}, die die Wünsche desjenigen\nerfüllt, der sie trägt - wunderbar!\nDank dir bin ich jetzt einzigartig\nauf der Welt!\nDer gröβte {Color:Blue}Hexenmeister {Color:White}überhaupt!\nJetzt fehlt mir nur noch das {Color:Red}Force{Color:White}!\nDas habe ich alles dir zu verdanken.\nHier ist mein Geschenk an dich!", + "Warte!\nSo warte doch, {Color:Green}Vaati{Color:White}!", + "", + "", + "", + "", + "", + "Was führt {Color:Green}Vaati {Color:White}nur diesmal wieder im\nSchilde?!\n{Player}! Es ist wohl an der Zeit,\ndir alles zu erzählen...\n{Color:Green}Vaati {Color:White}und ich... Wir sind beide vom\nVolk der {Color:Green}Minish{Color:White}.\nIch bin in Tyloria als Weiser bekannt\nund {Color:Green}Vaati {Color:White}war mein Schüler.\nDer Bursche war schon immer von der\n{Color:Blue}bösen Seite{Color:White} der Menschen fasziniert.\nEines Tages nahm er die {Color:Red}Mütze{Color:White},\ndie Wünsche erfüllen kann,\nan sich und setzte sie einfach auf...", + "{Sound:01:E7}{04:10:07}Aah! Welch schwarze Seele\ndu doch hast!", + "{Sound:00:9B}Ich bin nun ein {Color:Blue}Hexenmeister{Color:White}!\nMeine Macht ist beispiellos!", + "{04:10:06}Was hast du nur vor?!?", + "Alle 100 Jahre öffnet sich\ndas Tor. {Color:Blue}Dieses Jahr ist es so weit{Color:White}!\nIch werde das {Color:Red}Force{Color:White} erlangen und\nvollkommen werden.\nNiemand kann mich aufhalten...", + "Nein!!!", + "{04:10:07}Hahahaha!\n\nNa, was sagst du dazu?!\nDer {Color:Blue}Fluch des Hexenmeisters{Color:White}!\nDagegen kann auch der ehrenwerte\n{Color:Green}Ezelo {Color:White}nichts ausrichten!\nIch möchte mich nun verabschieden...", + "Warte! So warte doch!\n{Color:Green}Vaati{Color:White}!", + "Du kennst doch die {Color:Blue}Legende der Minish{Color:White},\nnicht wahr?\nDie Minish übergaben einst den\nMenschen das Licht und das Schwert.\nDas {Color:Red}Schwert der Minish\n{Color:White}und das {Color:Red}Force{Color:White}.\n{Color:Red}Force {Color:White}ist {Color:Blue}grenzenlose Zauberkraft{Color:White}!\n{Color:Green}Vaati{Color:White} darf sie nicht erlangen!\nIch kam in die Welt der Menschen,\num {Color:Green}Vaati{Color:White} aufzuhalten.\nSo trafen wir uns im {Color:Green}Wald{Color:White}. Ich werde\nwohl mit dem {Color:Blue}Fluch {Color:White}leben müssen.\nDoch {Color:Green}Prinzessin Zelda{Color:White} kann gerettet\nwerden! Mit dem {Color:Red}Heiligen Schwert{Color:White}!\nEs ist meine Schuld, dass es überhaupt \nso weit kommen konnte.\nDeshalb werde ich dir helfen und\nalles tun, was in meiner Macht steht.", + "Gut, {Player}! Genug gesprochen!\nLass uns das nächste {Color:Red}Element {Color:White}suchen!", + "{Color:Green}Vaati{Color:White}!\nWas hast du vor?!", + "", + "Irgendwie kommt es mir so vor,\nals wäre eine böse Macht im {Color:Green}Schloss{Color:White}...\nOder bilde ich mir das nur ein?", + "{Sound:00:A3}Nanu? Wer bist du?\n\nDu bist... {Color:Green}Vaati{Color:White}!\nWie bist du hierher gelangt?", + "Aah, was tust du da!", + "{Sound:00:9B}Uahahahahaha!{Sound:00:A7}", + "{Sound:00:A9}Es sind alle anwesend. Der {Color:Green}König\nvon{Color:White} {Color:Green}Hyrule{Color:White} wird nun zu uns sprechen.", + "{Sound:00:A3}Ihr alle wisst von dem {Color:Red}Force{Color:White},\ndas uns die {Color:Green}Minish{Color:White} übertragen haben.\nJa, genau. Grenzenlose Zauberkraft -\n{Color:Red}Force{Color:White}, auch goldenes Licht genannt.\nIch will es haben!!!\nEs muss irgendwo in Hyrule sein!\nIhr macht euch jetzt alle auf\nund sucht das {Color:Red}Force{Color:White}!", + "Trödelt nicht lange rum!\nLos, sucht das {Color:Red}Force{Color:White}!\nWer sich weigert, wird mitsamt\nseiner Familie eingekerkert!\nAuf! Durchsucht ganz Hyrule\nbis in seine letzten Winkel!", + "Hm? Ich habe so ein komisches Gefühl.\nHoffentlich geschieht nichts Schlimmes.\nLass uns das {Color:Red}Element {Color:White}suchen. Der\nKarte zufolge sind wir ganz nah dran.", + "{Sound:00:AA}Auf Befehl des {Color:Green}Königs {Color:White}darf ich hier\nniemanden durchlassen!\nAlso, geh nach Hause!", + "{Sound:00:AA}He! He!!!\nHier ist kein Zutritt!", + "{Sound:00:AA}Ich habe einmal gehört, dass in diesem\nSchloss ein {Color:Blue}geheimer Eingang{Color:White} sein soll.\nWir sollten zur Sicherheit diesen\n{Color:Blue}Eingang {Color:White}suchen und ihn zuschütten!", + "", + "Wir sind das {Color:Green}Volk des Windes{Color:White}.\n\nSeit langem leben wir mit dem Wind.\nNun haben wir dies vollbracht.\nEs ist ein Gegenstand, mit dem du\nvon hier zum Himmel fliegen kannst.\nWillst du später unsere Kraft nutzen,\nspiele das {Color:Blue}Instrument{Color:White},\ndas der Vogel dir überbringen wird.\nDann öffnet sich ein Weg.", + "{Sound:00:91}Was ist denn das?!\nHier ist ja gar kein Element!\nEs sieht so aus, als hätte hier\nfrüher das {Color:Green}Volk des Windes{Color:White} gelebt.\nOffenbar flogen sie mit dem\nElement hoch zum Himmel.\nDa kann man wohl nichts machen...\nLass uns hier weggehen!", + "{Sound:00:A3}Ah, {Player}! Du bist wieder da! Und,\nkonntest du die {Color:Green}Wald-Minish{Color:White} treffen?\nWie?\nAha. Die {Color:Red}vier Elemente{Color:White}...\nWenn wir die Kraft der Minish brauchen,\num die vier Elemente zu sammeln,\nmuss ich dich wohl erneut\num deine Hilfe bitten.\nWir müssen so schnell wie möglich das\n{Color:Red}Heilige Schwert{Color:White} zusammenfügen.\nIch zähle auf dich, {Player}!", + "{Sound:00:A9}Ah, {Player}!\nIst alles gut gegangen?", + "{Sound:00:AA}Du bist {Player}?\nDer {Color:Green}König {Color:White}ist im hinteren Zimmer.", + "{Sound:00:A3}Ah, {Player}! Schön, dich zu sehen.\nUnd, ist das {Color:Red}Heilige Schwert{Color:White} fertig?\nWie?\nDie {Color:Green}Heilige Stätte{Color:White}? Aha...\nIch weiβ von keinem solchen\nOrt im Schloss, aber...", + "{Sound:00:A9}Die {Color:Green}Heilige Stätte{Color:White}...\n\nMeine Groβmutter erzählte früher\nvon einem Tor im Schlosshof.\nWenn es einmal alle 100 Jahre offen\nist, {Color:Blue}ist das vielleicht jetzt der Fall{Color:White}!\nWenn nur Kinder dieses Tor sehen\nkönnen, ist es mir wohl entgangen.", + "{Sound:00:AA}{Color:Green}Heilige Stätte{Color:White}?\nDie kenne ich nicht.", + "{Sound:00:AA}Die {Color:Green}Heilige Stätte{Color:White}?\nDer {Color:Green}Minister {Color:White}hat davon gesprochen...", + "{Sound:00:92}Ah! {Player}! Ist das nicht das Tor\nzur {Color:Green}Heiligen Stätte{Color:White}?\nOffenbar können nur du und ich\ndiesen Ort sehen! Los, hinein!", + "{Sound:00:A3}Wer hätte das gedacht? Das Tor zur\n{Color:Green}Heiligen Stätte{Color:White} ist mitten im Schlosshof!\nFür die anderen sieht es einfach\nnur aus wie eine Wand...\nNoch zwei {Color:Red}Elemente{Color:White} und das {Color:Red}Heilige\nSchwert{Color:White} kann erschaffen werden.\nIch zähle auf dich, {Player}!", + "{Sound:00:A9}Ah, der Eingang ist im Schlosshof?\nMeine Groβmutter hatte also Recht.\nAlle aus meiner Familie waren schon\nimmer sehr aufrichtig.\nDeswegen konnten sie die Minish\nund den Eingang sehen.\nAber ich konnte sie nicht sehen...\nWoran mag das nur liegen?", + "{04:10:07}{Color:Green}Vaati{Color:White}! Was machst du da?!?" + ], + [ + "", + "Wa... Was ist das denn?!\n", + "{Sound:02:0E}{Color:Blue}... ...\n\nKind...\n\nKind, das du versuchst, Prinzessin\nZelda zu retten...\nMein Name ist Gustaf...\n\nDer König von Hyrule\naus ferner Vergangenheit...\nKomm hierher zu mir...\n\nDann wird sich ein Weg öffnen...", + "Nanu? War das ein Traum?\nEine Illusion?\nEr sagte, er sei der König von Hyrule,\naber...\nOh, {Player}, schau mal auf die {Color:Red}Karte{Color:White}!\nDa ist etwas markiert!\nAlso war es doch kein Traum!\n\nLass uns in der {Color:Green}Heiligen Stätte\n{Color:White}das {Color:Red}Element {Color:White}übertragen!", + "", + "", + "" + ], + [ + "", + "{Sound:00:8E}Soso...\n\n\"{Color:Blue}Lade das Schwert dort auf,\nwo der Boden leuchtet!{Color:White}\"\n...steht da. Es geht wohl um\n{Color:Blue}diese leuchtenden Tafeln{Color:White}.\nWenn du dort das {Color:Red}Schwert {Color:Blue}lange genug\nauflädst{Color:White}, geschieht vielleicht etwas!\n{Player}, probier es aus!", + "{Sound:00:92}Holla!\n\nWeil das {Color:Red}Heilige Schwert{Color:White} nun vollkommen\nist, hat sich eine Tür geöffnet.\nVielleicht führt sie zu dem Raum, in dem\ndas Geheimnis des {Color:Red}Force {Color:White}verborgen ist.\n{Player}! Lass uns hineingehen!", + "{Sound:00:92}Ah, wenn man diesen Strahl auf\nMenschen richtet, die versteinert sind,\n{Color:Blue}kann man sie zurückverwandeln{Color:White}!\nDu hast es geschafft, {Player}!\nJetzt können wir {Color:Green}Zelda {Color:White}retten.", + "{Sound:00:8E}Hm. Dies muss die {Color:Green}Heilige Stätte{Color:White} sein.\n\nHier kann man {Color:Blue}die Kraft der Elemente{Color:White}\n{Color:Blue}auf das Schwert übertragen{Color:White}.\nDort in der Mitte ist ein Podest\nfür das Schwert.", + "{Sound:00:92}Oh! Dein {Color:Blue}Körper hat sich verdoppelt{Color:White}!\nDas ist die {Color:Blue}Kraft des Weiβen Schwertes{Color:White}!\nDas bedeutet, auf diesen Tafeln\nkannst du dich vervielfachen!", + "{Sound:00:8E}Soso...\n\n\"{Color:Blue}Lade das Schwert dort auf,\nwo der Boden leuchtet!{Color:White}\"\nSo steht es geschrieben...", + "{Sound:00:8D}He! Wo gehst du hin, {Player}?!\nLass uns durch das Tor gehen!", + "{Sound:00:8D}He, {Player}! Du bist zu weit\ngelaufen.\nStelle dich auf die leuchtende\nTafel und lade das Schwert auf!" + ], + [ + "", + "{Sound:00:8E}Nanu?\nDieses Bild aus Glas...\nEs scheint auf den Ort hinzuweisen,\nan dem sich das {Color:Red}Force {Color:White}befindet!", + "{Sound:01:E8}{04:10:0E}Uahahahaha!\nDu bist so unglaublich naiv!\nErst gibst du mir die {Color:Red}Mütze der \nWünsche {Color:White}und dann führst du mich her!\nIch brauche euch nicht mehr!", + "{Sound:01:E8}{04:10:0E}Hehehehe... Jetzt weiβ ich,\nwo das {Color:Red}Force {Color:White}verborgen ist!", + "{Sound:00:92}{Player}! ...Wach auf! ...{Player}!", + "{Sound:00:8E}{Color:Green}Dieser Vaati{Color:White}... hat sich in den König\nverwandelt, um das {Color:Red}Force {Color:White}zu suchen.\nIrgendwie hat er von diesem Ort\nerfahren und darauf gewartet,\ndass wir das {Color:Red}Heilige Schwert{Color:White}\nwieder erschaffen.\nWenn die Darstellung auf dem Glasbild\nstimmt, {Color:Blue}ruht das Force in Zelda{Color:White}!\nDieser Kerl wird bestimmt versuchen,\n{Color:Green}Zelda {Color:White}das {Color:Red}Force {Color:White}zu entreiβen!\nWir dürfen nicht zulassen, dass er\n{Color:Green}Zelda {Color:White}noch mehr antut!\nBeeil dich, {Player}!\nWir müssen {Color:Green}Vaati {Color:White}aufhalten!!!", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Hahaha!\nNicht schlecht, nicht schlecht!", + "Ihr seid gekommen, um die Zeremonie\nzu stören, doch ihr kommt zu spät.\n{Color:Blue}Wenn die Glocke noch dreimal läutet,\nist die Zeremonie beendet{Color:White}!{Color:Blue}\n{Color:White}Und mit dem dritten Glockenschlag\nwerde ich {Color:Green}Erzdämon Vaati{Color:White} sein!\nTja, und {Color:Green}Zelda {Color:White}ist dann wirklich\nnur noch ein Stück Stein!", + "{Sound:00:92}Oje! Wir haben keine Zeit!\n{Player}, lass uns aufs Dach gehen!", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}Hast du die Glocke gehört, {Player}!?!\n{Color:Blue}Nur noch zwei Schläge{Color:White}! Beeilung!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}Die Glocke hat schon wieder\ngeläutet...\nWas sollen wir nur tun?!? {Color:Blue}Noch ein\nletzter Schlag und es ist vorbei{Color:White}!", + "", + "", + "{Sound:00:8D}Oh nein! {Player}! Die Glocke hat\nzum dritten Mal geschlagen!", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Hm... In wenigen Augenblicken wäre\ndie Zeremonie vorüber gewesen!\nAber ihr müsst mich ja ständig stören!\nNun, das ist auch nicht weiter schlimm.\nEs war nicht sehr viel, aber ich habe\ngenügend {Color:Red}Force {Color:White}von {Color:Green}Zelda {Color:White}erhalten.\nNun kann ich zum mächtigsten\nDämonen der Welt werden!\nDoch zunächst will ich\nmich um euch kümmern...", + "Ha!", + "{04:10:00}Ihr stört mich nicht mehr! Ich werde\neuch eine Kostprobe meiner...\n...dämonischen Macht geben!!!", + "", + "", + "{04:10:0E}{Sound:00:9B}Gar nicht so schlecht...\nIch habe dich unterschätzt...\nGut...\n\nWas sagst du dazu!!!", + "", + "{04:10:0E}{Sound:00:9B}Hehehehe...\nIch habe noch mehr Kraft angesammelt!\nMeine Dämonen-Kraft kannst du mit\ndem winzigen Schwert nicht bezwingen!", + "", + "", + "", + "{Sound:00:92}Das hast du gut gemacht! Jetzt lass\nuns schnell {Color:Green}Zelda {Color:White}vom Fluch befreien!", + "Das-Das darf nicht sein!\n\nIch bin ein Dämon!\n\nIch bin mächtiger\nals alles andere!\nIch-Ich kann doch nicht\ngegen ein Kind verlieren!!!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}.\nDanke für deine Hilfe!\nAuch, als ich zu Stein geworden war,\nkonnte ich dich sehen, {Player}!\nIn meinen Träumen!", + "{Sound:01:DF}Ah! Der {Color:Red}Schild{Color:White}!\n\nDu hast ihn gut eingesetzt! Ich wusste,\ndu würdest es schaffen, {Player}!", + "{Sound:00:90}Der {Color:Blue}Fluch {Color:White}ist offenbar gebrochen.\nEin Glück! Wir kamen noch rechtzeitig!", + "Oh nein! Das Schloss stürzt ein!\n\nWir müssen schnell hier raus!\nLos! Lauf!", + "{Sound:00:92}Nanu? Der Ausgang ist blockiert!\nDann schnell zur {Color:Green}Heiligen Stätte{Color:White}!", + "{Sound:00:92}Gut, {Player}!\n\nJetzt verwandle {Color:Green}Zelda {Color:White}mit der Kraft\ndes {Color:Red}Schwertes der Vier{Color:White} zurück!", + "", + "", + "", + "", + "", + "{Sound:00:9B}{Player}!\nUnd {Color:Green}Ezelo{Color:White}!\nHier werdet ihr euer Ende\nfinden! Seht mich an!!!\nIch bin mächtiger als alles andere!\nIch bin vollkommen!!!\nIhr sollt erzittern vor der Macht\neines wahren Dämonenherrschers!!!", + "{Sound:01:E8}Hehehe...\nMir entkommt ihr nicht!\nIhr sollt die Kraft des {Color:Green}Dämons Vaati{Color:White},\nder das {Color:Red}Force {Color:White}erlangt hat, erfahren!", + "", + "{04:10:07}So etwas Dummes! Was ist mit der Kraft\ndes {Color:Red}Force{Color:White}... der dämonischen Kraft...", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}Oh, {Player}! Schön, dass dir\nnichts passiert ist.\nDu hast {Color:Green}Vaati {Color:White}besiegt!\nDas ist gut...\nAber wir haben so viel verloren...\nDas Schloss... All die Menschen...", + "{Sound:01:E7}Hah! Wer hätte das gedacht?!\n\nNun, da {Color:Green}Vaati {Color:White}besiegt ist,\nist auch sein {Color:Blue}Fluch {Color:White}von mir gewichen!", + "Mein Name ist {Color:Green}Ezelo{Color:White}.\nIch bin der Weise von Tyloria.\nIch war es, der die {Color:Red}Mütze des\nHexenmeisters{Color:White} erschaffen hat.\nMeine Schwäche hat den\nMenschen viel Leid gebracht.\nBitte verzeiht mir!\nViele Menschen mussten sterben.\nDas Schloss ist zerstört.\nDoch gebt die Hoffnung nicht auf!\nDa auch ich meine ursprüngliche\nGestalt zurückerlangt habe,\nlässt sich mit {Color:Green}Zeldas {Color:Red}Force {Color:White}und der\n{Color:Red}Mütze {Color:White}vielleicht noch etwas ausrichten.", + "Wenn ein aufrichtiger Mensch sie trägt,\nentfaltet die {Color:Red}Mütze {Color:White}ihre wahre Kraft...", + "Nun denn, Zelda!\nBete inbrünstig für deinen {Color:Red}Wunsch{Color:White}!!! ", + "{Sound:01:E6}Ja!\nIch spüre die Lebenskraft überquellen!\nSelbst die magische Mütze\nerzittert vor solcher Energie!\nDie Mütze heiβt {Color:Red}Mütze der Wünsche{Color:White}.\nSie erfüllt die Wünsche des Trägers.\nWeil {Color:Green}Vaati {Color:White}so ein böses Herz hatte,\nwurde er zu einem Dämon.\nDoch {Color:Green}Zeldas {Color:White}Wunsch und die Kraft des\n{Color:Red}Force {Color:White}könnten ein Wunder vollbringen!", + "{Sound:01:E6}Ja... Die Zeit des Abschieds\nscheint gekommen.\nDas Tor von {Color:Green}Tyloria{Color:White}, das sich nur alle\n100 Jahre öffnet, {Color:Blue}schlieβt sich wieder{Color:White}.\nIch kehre zurück nach {Color:Green}Tyloria{Color:White}.\nIch weiβ,...\n...durch meine Schuld geschah\nviel Leid, doch das Böse ist besiegt.\nDank {Color:Green}Zelda {Color:White}erstrahlt Hyrule\nwieder im alten Glanz!", + "{04:10:00}{Player}! Unsere gemeinsame Reise\nhatte durchaus vergnügliche Seiten.\nDer Abschied stimmt mich ein bisschen\ntraurig...", + "{04:10:00}Nimm bitte dieses Geschenk!", + "So sehe ich dich zum ersten Mal...\n{09:78}\n{Sound:01:E6}Aber sie steht dir, kleiner Held!\n{09:78}", + "Alles Gute...\n{09:78}", + "{Sound:01:DF}{04:10:0E}Ah! Das Schloss steht wieder\nin seiner alten Pracht!\nDie Menschen sind vom Fluch befreit!\nAlles ist wieder wie vorher!", + "Lebe wohl...\n{09:78}", + "", + "" + ], + [ + "", + "{Color:Blue}{Sound:02:0E}... ... ...\n\nKind...!\n\nKind, das du versuchst, meine Erbin\nZelda zu retten...\nSei willkommen...\n\nMein Name ist {Color:Green}Gustaf{Color:Blue}...\n\nDer König von Hyrule\naus ferner Vergangenheit...", + "{Color:Blue}Ich überreiche dir dieses Fragment...\n\nGehe zur {Color:Green}groβen Quelle von Hyrule{Color:Blue}...\n\nDann wird sich ein Weg öffnen...\n\n{Color:Green}Zeldas {Color:Blue}Schicksal ... Ja...\n\nDas Schicksal von ganz Hyrule\nliegt in deinen Händen, Kind...", + "{Sound:00:8E}Nanu! Der König von Hyrule hat aus\nder Vergangenheit zu uns gesprochen!\nDie {Color:Green}Quelle von Hyrule{Color:White} also...\nWo mag sie sein?", + "", + "Der Unwissende wird stehen.\nDer wohl Wissende wird gehen.\nDie Wahrheit, fürs Auge unsichtbar,\nin den Flammen wird erst klar." + ], + [ + "" + ], + [ + "" + ], + [ + "", + "", + "Ich bestelle jeden Tag das Feld!\n\nUnd dabei habe ich ein {Color:Red}Glücksfragment{Color:White}\ngefunden, Baby!", + "Was ist mit dir?\nWillst du {Color:Blue}Fragmente vereinen{Color:White}, Baby?", + "Was? Du willst nicht?\nBaby!", + "Hey, hey, hey! Passt perfekt!", + "Hey? War das ein Erdbeben, Baby?", + "Yeah! Danke, Baby!\nJetzt habe ich noch mehr Power!", + "", + "", + "", + "", + "", + "Rock'n Roll!\nIm Feld sind {Color:Red}Fragmente {Color:White}versteckt! Yeah!", + "Willst du {Color:Blue}Fragmente vereinen{Color:White}?\nOh yeah! Rock it Baby!", + "Buh! Wieso willst du nicht?\nBuh!", + "Passt perfekt! Yeah!\nOh, let's rock!", + "Rock, Rock, Rock'n Roll!", + "", + "", + "", + "", + "", + "", + "Willkommen im Gongol-Berg!\nIch bin die {Color:Green}Hohe Feenkönigin{Color:White}.\nIch gebe dir eine {Color:Red}Groβe Geldbörse{Color:White}.", + "Willkommen im Gongol-Berg!\nIch bin die {Color:Green}Hohe Schimmer-Fee{Color:White}.\nIch gebe dir eine {Color:Red}Groβe Bombentasche{Color:White}.", + "Willkommen im Gongol-Berg!\nIch bin die {Color:Green}Hohe Libellen-Fee{Color:White}.\nIch gebe dir einen {Color:Red}Groβen Pfeilköcher{Color:White}.", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "{Sound:00:B5}Ich bin Handwerksmeister {Color:Green}Mutoh{Color:White}.\n\nWir reparieren die Stadt im\nAuftrag des Königs von Hyrule!\nGeh weiter, mein Kind. Hier\nwird gearbeitet. Das ist gefährlich!", + "{Sound:00:B5}Ich bin Handwerksmeister {Color:Green}Mutoh{Color:White}.\n\nWir reparieren die Stadt im\nAuftrag des Königs von Hyrule!\nVorhin gab es ein Erdbeben! Jetzt\nmuss der Schaden behoben werden!\nBleib weg, mein Kind! Das ist gefährlich!\n", + "", + "Die Kiste war in Wahrheit ein Bannort\ngefährlicher Ungeheuer!\nSie war versiegelt worden mit\ndem {Color:Red}Schwert der Minish{Color:White}.\nDoch {Color:Green}Vaati {Color:White}hatte etwas anderes\ndarin vermutet.\nEr entfesselte die Ungeheuer, die\nnun ganz Hyrule terrorisieren!", + "Die Ungeheuer hier haben wir\neinigermaβen im Griff.\nAber auf dem Weg zum {Color:Green}Tyloria-Wald\n{Color:White}wirst du noch viele treffen.\nSei vorsichtig!", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}Ah! Was für ein Stress!\n\nMit unserem Handwerksmeister\nist nicht gut Kirschen essen...", + "{Sound:00:CA}Ah! Was für ein Stress!\n\nUnser Handwerksmeister macht Druck.\nEs gibt nicht mal Zeit für eine Pause...", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:C0}Hier wüten in letzter Zeit so viele\nMonster! \nDas macht es wirklich schwer,\nhier alles wieder aufzubauen!", + "{Sound:00:C0}Das Erdbeben vorhin war \nheftig, oder?\nDadurch sind ziemlich viele\nSachen zu Bruch gegangen.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}Ich habe das Gefühl, dass plötzlich\nviel mehr Monster da sind. Gruselig...", + "", + "", + "{Sound:00:C0}Schaffe, schaffe, Häusle...\nÄh...\nWenn wir hier fertig sind,\ngeht es bei den Treppen weiter.", + "" + ], + [ + "", + "Gut. Das {Color:Red}Erd-Element{Color:White} haben wir.\nErzählen wir nun dem {Color:Green}Ältesten {Color:White}davon.", + "Meine Güte, war das heiβ! Ich dachte\nschon, mein Allerwertester fängt Feuer!\nGehen wir nun zurück zu {Color:Green}Melta{Color:White}.", + "Wir fanden zwar kein {Color:Red}Element{Color:White},\naber wenigstens einen Hinweis.\nMit Hilfe der {Color:Red}Okarina des Windes{Color:White}\nwerden sich neue Wege öffnen.\nSuchen wir nun das nächste {Color:Red}Element{Color:White}!", + "Brrrrrrrrrrr...\nPuh! Ich dachte, mir friert die Nase zu!", + "Wir besitzen nun alle vier {Color:Red}Elemente{Color:White}!\nErschaffen wir das {Color:Red}Heilige Schwert{Color:White}!" + ], + [ + "{Sound:01:B8}Uwaaahhhh...\n\nFein geschlafen!", + "{Sound:01:B9}Herzlich willkommen,\nmein putziger, kleiner Mützenwicht!\nSchön, dass du mich im letzten\nWinkel des Gebirges besuchen kommst.\nUnd... komm bitte wieder, sobald du\netwas Groβartiges vollbracht hast!\nNicht vergessen!", + "{Sound:01:B8}Herzlich willkommen,\nmein putziger, kleiner Mützenwicht.\nSchön, dass du mich hier im letzten\nWinkel des Gebirges besuchen kommst.\nHast du zufällig schon einmal\neinen {Color:Red}Schild{Color:White} gesehen?\nSchilde gelten unter den\nEisen-Gourmets der Goronen...\n...als wahre Delikatesse!!!\n\nAah! Ich würde so gerne\nmal einen probieren...", + "{Sound:01:B9}Danke nochmals, dass ich deinen\nköstlichen {Color:Red}Schild {Color:White}kosten durfte!\nDer Geschmack war unvergesslich...\n... ... ...\n... ... ...\n... ... ...\n... ... ...\n... ... ...\nHach! Dieser erlesene Geschmack! Ach,\nentschuldige! Ich gerate ins Schwelgen!\nKönntest du mir vielleicht noch\neinen Schild mitbringen?\nBring mir bitte noch einen Schild!", + "{Sound:01:BA}Herzlich willkommen,\nmein putziger, kleiner Mützenwicht.\nSchön, dass du mich hier im letzten\nWinkel des Gebirges besuchen kommst.\nHm?! Trägst du da etwa einen {Color:Red}Schild{Color:White}\nin deiner Hand?\nFür uns Goronen ist das die\nallergröβte Delikatesse!\nOh, bitte! Mein lieber Mützenwicht!\nLass mich von deinem Schild probieren!\nKeine Sorge! Ich probiere nur ein\nklitzekleines Stückchen! Ehrlich!\nLässt du mich deinen Schild kosten?\n{Choice:1D:06}Na gut. {Choice:1D:07}Nein! Wie eklig!", + "{Sound:01:B7}Herzlich willkommen,\nmein putziger, kleiner Mützenwicht.\nNanu?! Kann es denn sein?\nHast du da einen {Color:Red}Schild{Color:White}?!?\nLässt du mich deinen Schild kosten?\n{Choice:1D:06}Na gut. {Choice:1D:07}Nein! Wie eklig!", + "{Sound:01:B8}Ist dir klar, dass du den Schild in der\nZwischenzeit nicht verwenden kannst?\nÜberlässt du ihn mir trotzdem?\n{Choice:FF}Ja doch! {Choice:1D:07}Stimmt. Lassen wir's.", + "{Sound:01:B7}Ach so...\nDa kann man nichts machen.", + "{Sound:01:BA}Wirklich?! Danke!!!\nDann will ich gleich mal...\nMahlzeit!", + "{Sound:01:B8}Mampf! Klonk! Ooh, wie vorzüglich! Es\nstimmt tatsächlich! Erlesenes Futter!", + "{Sound:01:B8}Mampf! Klonk! Ooh, wie lecker! Lass\nmich noch ein Stückchen probieren!", + "{Sound:01:B8}Mampf! Klonk!\nOoh, formidabel!\nVielen Dank, mein lieber Mützenwicht!\n\nVielen Dank, dass du mich den\nSchild schmecken lieβest!\nEs fällt mir nicht leicht, aber\nversprochen ist versprochen.\nIch spucke den {Color:Red}Schild {Color:White}jetzt aus!", + "{Sound:01:B7}Äh... Ups!?!\n\nIrgendwie hat sich die {Color:Blue}Form {Color:White}des\nSchildes ein wenig - geändert...\nA-Aber kein Problem! Der Schild\nist einfach nur anders geformt!\nFinde ich, jedenfalls...\n\nTja, also... Nichts für ungut! Tschüssi!" + ], + [ + "" + ], + [ + "", + "{Sound:01:FB}Grüne Kleidung und eine\nkomische Mütze!\nBist du vielleicht der Mensch {Player},\nder das {Color:Red}Erd-Element{Color:White} gefunden hat?\nEs ist also wahr! Ich habe schon von\ndir gehört.\nIch bin {Color:Green}Heureta, der Item-Erfinder{Color:White}. Ich\nerforsche alle möglichen Werkzeuge.\nDu findest keinen Weg zur Stadt,\nweil alle Wege versperrt sind?\nIch gebe dir etwas Feines,\ndas dir bestimmt weiterhelfen wird!", + "Bomben sind toll, stimmt's?\n", + "Du benutzt meine {Color:Red}Bomben{Color:White}, wie ich sehe.\nHier hast du noch mehr!", + "Kennst du eine heiβe Quelle\nhier in der Nähe?\nFür mein aktuelles Experiment\n{Color:Blue}benötige ich heiβes Quellwasser{Color:White}.", + "Was? Du hast mir {Color:Red}heiβes Quellwasser\n{Color:White}mitgebracht?! Danke!\nNun kann das Experiment weitergehen.\nAls Dank gebe ich dir was Feines!", + "", + "So! Forschen, forschen!", + "Es wäre doch praktisch, wenn es\nBomben gäbe,\ndie genau dann explodieren,\nwenn du es willst...", + "Ich habe dir vorhin meine letzten\nBomben gegeben. Tut mir Leid.", + "Du hast ein {Color:Red}Glücksfragment {Color:White}gefunden.\nLass uns gleich {Color:Blue}Fragmente vereinen{Color:White}!", + "Na bitte! Passt perfekt!\nBald hast du das Item!!!", + "Wir sollten bald wieder\n{Color:Blue}Fragmente vereinen{Color:White}.", + "", + "Und fertig! Die {Color:Red}Fernzünder-Bombe{Color:White}! \nGenau wenn du's willst, macht's \"Bumm\"!\nProbier es aus! Wenn du normale Bomben\nbrauchst, tausche ich sie dir zurück.\nGegen {Color:Red}Fernzünder-Bomben{Color:White} tauschen?\n{Choice:FF}Tauschen. {Choice:1F:10}Nächstes Mal.", + "Du hast {Color:Red}Fernzünder-Bomben{Color:White} erhalten!\nDrücke den entsprechenden Knopf,\num die Bombe zu legen und {Color:Blue}drücke\nihn{Color:White} erneut, um sie zu zünden!", + "Komm einfach vorbei, wenn du\n{Color:Red}Fernzünder-Bomben{Color:White} haben willst!", + "Möchtest du deine Fernzünder-Bomben\ngegen {Color:Red}normale Bomben{Color:White} {Color:Blue}eintauschen{Color:White}?\n{Choice:FF}Tauschen. {Choice:1F:13}Später vielleicht.", + "Du hast {Color:Red}normale Bomben{Color:White} erhalten!\n\nBrauchst du {Color:Red}Fernzünder-Bomben{Color:White},{Color:Red}\n{Color:White}dann tausche sie hier wieder ein!", + "Komm einfach vorbei, wenn du\n{Color:Red}normale Bomben{Color:White} haben willst!", + "Sag mir Bescheid, wenn du\n{Color:Red}Fernzünder-Bomben{Color:White} brauchst.\nIch {Color:Blue}tausche {Color:White}jederzeit.\n{Choice:FF}Tauschen. {Choice:1F:10}Nein danke.", + "", + "{Sound:01:E5}Nanu! Du siehst ungewöhnlich aus.\nBist du etwa ein Mensch!?\nEs ist lange her, dass ein Mensch hier\nwar. Ich verstehe eure Sprache.\nMein Name ist {Color:Green}Festa, der Priester{Color:White}, und\nich wache über den {Color:Green}Schrein {Color:White}hinter mir.\nDu scheinst Probleme zu haben,\nda du unsere Sprache nicht verstehst.\nSüdlich von hier ist ein Fass-Haus.\nDort gibt es eine {Color:Red}Quatschbirne{Color:White}.\nWenn du die {Color:Red}Quatschbirne {Color:White}isst,\nkannst du unsere Sprache sprechen.", + "{Sound:01:E5}Du willst zum {Color:Green}Schrein{Color:White}?\nBitte, hier entlang!", + "Pass gut auf, denn dort hausen\nUngeheuer! Da ist es gefährlich!", + "{Sound:01:E5}Du hast das {Color:Red}Erd-Element{Color:White}, obwohl es im\nSchrein von Monstern nur so wimmelt?!?\nAlle Achtung!\n\nMenschen sind schon sensationell!\nAuch der Älteste wird staunen.", + "{Sound:01:E5}Du willst das Heilige Schwert\nerschaffen, um Zelda zu retten,\nnicht wahr? Du schaffst das!", + "{Sound:01:E5}Du hast die {Color:Red}Quatschbirne {Color:White}gegessen.\n\n... ... ...\n\n{07:1F:1C}", + "Über das {Color:Red}Schwert {Color:White}weiβ ich nichts.\nDer {Color:Green}Älteste {Color:White}weiβ bestimmt mehr!", + "", + "", + "Ah! Kindchen!\n\nDas ist die {Color:Red}Quatschbirne{Color:White},\nvon der Festa erzählte.\nDann lass uns gleich mal davon\nprobieren!", + "", + "", + "{Sound:02:03}Ud tsgas saw?", + "{Sound:02:03}{Color:Red}Du hast also die Quatschbirne{Color:White}\ngegessen und kannst uns verstehen.\nDer {Color:Green}Älteste {Color:White}sagte, die Menschen von\nheute könnten uns nicht mehr sehen.\nUnglaublich, dass du uns sehen kannst!", + "{Sound:02:03}{Color:Red}Wir bauen hier {Color:Blue}Tyloriander {Color:White}an.\n\nDer {Color:Blue}Saft dieser Pflanze{Color:White} heiβt {Color:Red}Tyrup{Color:White}\nund wird in der Stadt verkauft.\nHeimlich und unbemerkt legen wir\nes den Menschen auf den Weg.", + "Südlich von hier ist ein Fass-Haus.\nDort gibt es eine {Color:Red}Quatschbirne{Color:White}.\nWenn du die {Color:Red}Quatschbirne {Color:White}isst,\nkannst du unsere Sprache sprechen.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Du brauchst nur eine {Color:Blue}Frucht des\nTyloriander {Color:White}und schon hast du Glück.\nWir legen sie heimlich in die Nähe\nder Menschen-Häuser.\nWir bereiten uns gerade vor.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "Wau! Wau!", + "{Sound:02:1A}Wo ist Vater nur hingegangen?\nIch war unterwegs...\n...und jetzt ist die Tür verschlossen\nund ich komme nicht ins Haus!", + "Die Tür ist zu und der {Color:Blue}Schlüssel weg{Color:White}!\n\nEs gibt zwar noch einen {Color:Red}Schlüssel{Color:White}...\naber der ist im Haus!", + "{Sound:02:1A}Ach, herrje! Wir wollten doch in die\nStadt, {Color:Red}Lon Lon-Milch{Color:White} verkaufen...", + "Oh! Wahrhaftig! Der {Color:Red}Schlüssel zur Farm{Color:White}!\n\nKeine Ahnung, wie du ihn bekommen\nhast, aber egal. Vielen Dank!\nBitte sag uns deinen Namen!\n\n{04:12}{Player}?\nAha! Ein guter Name.\nWenn du zum {Color:Green}Hylia-See{Color:White} willst, kannst\ndu gerne durch unser Haus gehen.", + "Du hast uns vorhin sehr geholfen!\n\nZum {Color:Green}Hylia-See{Color:White} geht's am schnellsten\nüber die hintere Pforte unserer Farm.", + "{Sound:02:1A}Danke, {Player}!\nUnser Haus ist wieder offen.\nSo, und jetzt schnell alles packen\nund los in die Stadt!", + "Wieher!", + "", + "Ah! {Player}! Unsere berühmte Milch\nist gerade frisch gemolken!\n{Player}, zum Dank gibt's für dich\n{Color:Red}Lon Lon-Milch{Color:White} zum Freundschaftspreis!\nEinmal trinken und du bist wieder fit!\n{Color:Blue}Du kannst immer Milch nachkaufen.\n{Color:White}Einmal Milch für 30 Rubine kaufen?\n{Choice:FF}Kaufen. {Choice:20:14}Nein danke.", + "Hier! Frische\n{Color:Red}Lon Lon-Milch{Color:White} für dich!", + "Hier! Frische Milch...\n\nWas? Schade.\nDu hast keine {Color:Red}leere Flasche{Color:White}.", + "Komm vorbei,\nwenn du wieder in der Nähe bist!", + "", + "{Sound:02:1A}Vielen Dank, {Player}!\nKomm bald wieder mal vorbei!", + "Schnaub...", + "Muh!" + ], + [ + "", + "{Sound:02:04}Wir {Color:Green}Wald-Minish{Color:White} züchten Pflanzen und\nkönnen besonders gut Items herstellen.\nAuch der {Color:Red}Tyloriander{Color:White} trägt {Color:Red}Früchte{Color:White},\ndie Menschen Glück bringen.", + "{Sound:01:F9}Auβerhalb des Dorfes lebt ein komischer\nKauz, der {Color:Blue}Werkzeuge erforscht{Color:White}.\nBei seinem letzten Besuch fragte er:\n\"{Color:Blue}Hast du {Color:Red}Milch{Color:Blue}?{Color:White}\"\nVielleicht hatte er ja Durst?", + "{Sound:01:FE}Auβerhalb des Dorfes lebt ein komischer\nKauz, der {Color:Blue}Werkzeuge erforscht{Color:White}.\nBei seinem letzten Besuch fragte er:\n\"{Color:Blue}Hast du {Color:Red}Rotes und Blaues Elixier{Color:Blue}?{Color:White}\"\nVielleicht hatte er ja Schnupfen?", + "", + "", + "{Sound:01:F7}Mal Blumensamen, mal Steine,\nwir produzieren allerlei Glücksbringer.\nEs ist gar nicht so einfach, von den\nMenschen unbemerkt zu bleiben.", + "{Sound:02:03}Mal Blumensamen, mal Steine,\nwir produzieren allerlei Glücksbringer.\nEs ist gar nicht so einfach, von den\nMenschen unbemerkt zu bleiben.", + "{Sound:01:FD}Ich werde immer besser darin, heimlich\nund unbemerkt Werkzeuge herzustellen!\nJaaa. Das ist ein Spaβ...", + "", + "", + "", + "", + "", + "{Sound:02:05}Erstaunlich, dass du das hier gefunden\nhast! Ich bekomme fast nie Besuch...", + "{Sound:01:FE}Hihi! Lass uns Fragmente vereinen!", + "{Sound:01:FF}Hihi! Fragmente vereinen macht Spaβ!\nMan kann es einfach nicht lassen!", + "{Sound:01:FD}Nanu? Nicht Fragmente vereinen?", + "", + "", + "", + "{Sound:01:F8}Hast du nicht auch schon einmal davon\ngehört, dass jemand Glück hatte,\nnachdem er ein {Color:Red}Fragment {Color:White}gefunden\nhat?\nFragmente sind in Wirklichkeit Items,\ndie wir {Color:Green}Minish{Color:White} herstellen.\nWir lieben es, den Menschen\nheimlich etwas Gutes zu tun.", + "{Sound:01:F8}Hast du nicht auch schon einmal davon\ngehört, dass jemand Glück hatte,\nnachdem er ein {Color:Red}Fragment {Color:White}gefunden\nhat?\nDiese Steine sind in Wirklichkeit Items,\ndie wir {Color:Green}Minish{Color:White} herstellen.\nWir lieben es, den Menschen\nheimlich etwas Gutes zu tun.", + "{Sound:01:F8}Hast du nicht auch schon einmal davon\ngehört, dass jemand Glück hatte,\nnachdem er ein {Color:Red}Fragment {Color:White}gefunden\nhat?\nDiese Steine sind in Wirklichkeit Items,\ndie wir {Color:Green}Minish{Color:White} herstellen.\nWir lieben es, den Menschen\nheimlich etwas Gutes zu tun.", + "", + "", + "{Sound:01:FB}Die Vorfahren von uns {Color:Green}Minish{Color:White}\nwaren vor langer Zeit durch ein Tor...\n...von ihrer Welt in die\nWelt der Menschen gelangt.", + "{Sound:01:FB}Die Vorfahren von uns {Color:Green}Minish{Color:White}\nwaren vor langer Zeit durch ein Tor...\n...von ihrer Welt in die\nWelt der Menschen gelangt.\nDeswegen sprechen die Menschen\nauch eine ganz andere Sprache als wir.", + "", + "", + "", + "{Sound:02:03}Suche {Color:Green}Melta{Color:White} und die sieben Minish!\nEr kann das Schwert reparieren!\nEr lebt in den Bergen und\nist ein Meister seines Fachs.\nDer {Color:Green}Älteste{Color:White} kann dir bestimmt\nmehr über ihn erzählen.", + "{Sound:02:03}Suche {Color:Green}Melta{Color:White} und die sieben Minish!\nEr kann das Schwert reparieren!\nEr lebt in den Bergen und\nist ein Meister seines Fachs.", + "{Sound:01:FA}Und, wie geht es {Color:Green}Melta{Color:White}?\n\nSingen seine sieben Schüler\nimmer noch das Eisenerz-Lied?", + "Trow niek ehetsrev hci.", + "", + "{Sound:01:F9}In letzter Zeit gibt es plötzlich viel\nmehr Monster. Es ist schrecklich!\nDer Priester sagt, dass auch der\n{Color:Green}Schrein {Color:White}im Norden voll von ihnen ist.", + "{Sound:02:00}Du hast die Monster besiegt und das\n{Color:Red}Erd-Element{Color:White} vom Altar geholt?\nEs ist schon unglaublich, was\ndu alles kannst!", + "{Sound:02:00}Du hast die Monster besiegt und das\n{Color:Red}Erd-Element{Color:White} vom Altar geholt?\nEs ist schon unglaublich, was\nMenschen alles können!", + "", + "", + "{Sound:02:02}Kennst du {Color:Red}Glücksfragmente{Color:White}? Sie sollen\nbei Menschen sehr angesagt sein.", + "{Sound:02:02}Kennst du {Color:Red}Glücksfragmente{Color:White}? Sie sollen\nbei Menschen sehr angesagt sein.", + "{Sound:02:02}Kennst du {Color:Red}Glücksfragmente{Color:White}? Sie sollen\nbei Menschen sehr angesagt sein.", + "", + "", + "{Sound:01:F8}Wow! Das ist aber schick. Ich will\nauch mal Menschenkleider tragen!", + "{Sound:01:F9}Ich bin im Minish-Dorf geboren\nund aufgewachsen.\nDeshalb kenne ich die Welt\nda drauβen überhaupt nicht.\nIm Wald soll es grüne Ungeheuer geben,\naber du bist heil hierher gelangt.", + "{Sound:01:F9}Ja! Ich habe mich entschieden!\n\nWenn ich groβ bin, werde ich Mensch!\nÄh... Ich glaube, das geht gar nicht.", + "{Sound:01:FA}Ich gehe einen Freund in der Stadt\nbesuchen.", + "", + "{Sound:01:FB}Wir {Color:Green}Minish {Color:White}leben an verschiedenen\nOrten in ganz Hyrule.", + "{Sound:01:FC}Hast du auf dem Weg\nhierher {Color:Green}Minish{Color:White} gesehen?\nNein? Das ist ja merkwürdig!\n{Color:Green}Minish {Color:White}findet man fast überall!", + "{Sound:01:FE}Wir {Color:Green}Minish {Color:White}leben an verschiedenen\nOrten in ganz Hyrule.", + "", + "", + "{Sound:02:03}In {Color:Green}Stadt Hyrule{Color:White} leben auch\nviele {Color:Green}Minish{Color:White}!", + "{Sound:02:02}Vielleicht sollte ich weg aus diesem\nKaff und in die Stadt ziehen...\nOder vielleicht zum Berg? Das\nLeben dort soll schön sein...", + "{Sound:01:FB}Ich erhielt einen Brief von einem\nFreund, der in der Bücherei lebt!\nDas Leben in der Stadt\nmuss schön sein...", + "", + "", + "{Sound:02:05}Guten Tag!\n\nWir erforschen hier eine\nneue Sorte Tyloriander.\nEinige der Pflanzen sind nur Keime. Das\nwollen wir irgendwie verbessern.", + "{Sound:02:02}Um neuen Tyloriander zu produzieren,\nbrauchen wir {Color:Red}Milch{Color:White}. Wer bringt uns die?", + "{Sound:01:FD}Wunderbar! Danke!\nJetzt können wir wieder forschen!\nWenn der Tyloriander blüht! {Symbol:0B}", + "{Sound:02:02}Der neue Tyloriander blüht noch nicht.\nGedulde dich noch ein bisschen!", + "{Sound:01:FF}Juhu!\nDer {Color:Blue}Gelbe Tyloriander{Color:White} blüht!\nDas haben wir dir zu verdanken.\nDanke!", + "{Sound:01:FC}Wir wollen neue Tyloriander-Sorten\nzüchten. Dazu benötigen wir...\n...{Color:Red}Gongol-Wasser{Color:White}. Der Gongol-Berg ist\nweit weg. Wer könnte es uns bringen?", + "{Sound:01:FD}Wunderbar! Danke!\nJetzt können wir wieder forschen!\nWenn der Tyloriander blüht! {Symbol:0B}", + "", + "{Sound:01:FF}Juhu!\nDer {Color:Blue}Blaue Tyloriander{Color:White} blüht!\nDas haben wir allein dir zu verdanken.\nDanke!", + "{Sound:01:FC}Wir wollen neue Tyloriander-Sorten\nzüchten. Dazu benötigen wir...\n...{Color:Red}Rotes Elixier{Color:White}. Wo gibt es das bloβ?\nWer könnte es uns bringen?", + "{Sound:01:FD}Wunderbar, danke! Jetzt heiβt es\nwieder Forschen ohne Ende!\nFreu dich auf das Ergebnis! {Symbol:0B}", + "", + "{Sound:01:FF}Juhu!\nDer {Color:Blue}Orangefarbene Tyloriander{Color:White} blüht!\nDank deiner Hilfe!\nDanke, danke, danke schön!", + "{Sound:01:FA}Wir forschen vorerst nicht weiter, aber\nwir haben schon viele neue Ideen.\nSamba-Tyloriander, Jumbo-\nTyloriander, Mambo-Tyloriander...", + "{Sound:01:FB}He! Was hast du da?\nIst das nicht {Color:Red}Lon Lon-Milch{Color:White}?\nIst die für uns?\n{Choice:FF}Genau. {Choice:21:4E}Nein.", + "{Sound:01:FB}He! Was hast du da?\nIst das nicht {Color:Red}Gongol-Wasser{Color:White}?\nIst das für uns?\n{Choice:FF}Genau. {Choice:21:4E}Nein.", + "{Sound:01:FB}He! Was hast du da?\nIst das nicht {Color:Red}Rotes Elixier{Color:White}?\nIst das für uns?\n{Choice:FF}Genau. {Choice:21:4E}Nein.", + "{Sound:02:01}Ach so. Schade.\nBring mir nächstes Mal was mit, ja?" + ], + [ + "", + "In diesem Wald sollen Minish\nleben.\nTief verborgen im Wald haben sie\nheimlich ein Dorf gebaut.\nUm in das Dorf zu gelangen, musst du\nzunächst klein werden.\nWir müssen einen Baumstumpf finden.\nIch mache dich dann zum Minish!", + "{Sound:00:92}{04:10:00}Kindchen!\nIch verrate dir etwas.\nDie Welt der {Color:Green}Minish {Color:White}ist sehr klein.\nDu kannst die Minish nicht treffen,\nsolange du groβ bist.\n\nSchau mal dort! Sieht aus wie ein\nnormaler Baumstumpf, nicht?\nJa, ja, aber!\n\nDieser Baumstumpf ist ein geheimes\n{Color:Blue}Portal{Color:White}, das die Menschen vor langer...\n...Zeit erschaffen haben, um ihre\nKörpergröβe ändern zu können!\nWenn ich dabei bin, {Color:Blue}kannst du dort\nso klein werden wie ein Minish{Color:White}!\nWenn du auf dem Baumstumpf {Key:Right}\ndrückst, wirst du klein.\nUm wieder groβ zu werden,\ndrückst du erneut {Key:Right}.\nAlso los, ab geht die Post!", + "Jetzt siehst du die Welt\nmit den Augen eines Minish!\nUnd, war das nicht nett von mir?\nDu brauchst dich nicht zu bedanken!\nSolche Portale gibt es {Color:Blue}hier\nund da, in verschiedenster Gestalt{Color:White}.\nUm wieder groβ zu werden, stell dich\nneben den Baumstumpf und drücke {Key:Right}!\nDu musst aufpassen, denn {Color:Blue}wenn du\nklein bist, lauern viele Gefahren{Color:White}!\nWenn du groβ bist, ist es eine kleine\nPfütze, wenn du klein bist, ein Meer.\nWenn dir was passiert, geht es mir\nauch an den Kragen. Also aufgepasst!" + ], + [ + "", + "", + "Der Sumpf in der {Color:Green}geheimen Welt von\nTabanta{Color:White} hat keinen Boden.\nUm diesen Sumpf zu überqueren,\n{Color:Blue}muss man schnell sein wie der Wind{Color:White}!", + "Ich mag es lieber dunkel.\nMach bloβ nicht das Licht an!", + "Oje, jetzt ist es raus.\nErzähl es niemandem!", + "", + "", + "", + "", + "", + "", + "", + "Guten Tag, ich bin Poemun,\nDichter von Hyrule.\nDu bist {Player}, nicht wahr?\n\nIch bin viel gereist und habe dabei\nGedichte geschrieben.\nDoch jetzt, da ich wieder nach Hause\nwill, ist mir der Heimweg versperrt!\nAuβerdem ist das {Color:Red}hübsche Fragment{Color:White},\ndas ich unterwegs fand, verschwunden!\nEs ist furchtbar! {Color:Blue}Vielleicht habe\nich es im Hotel liegen lassen...{Color:White}\nIch werde ein Gedicht über meine\nTrauer schreiben.\n{Color:Blue} Die Sterne steh'n am Himmelsdach.\n So nah und doch so fern.\n Weg ist ein halbes Siegel, ach!\n Ein ganzes hätt ich gern...", + "Der Heimweg ist mir versperrt!\n\nAuβerdem ist das {Color:Red}hübsche Fragment{Color:White},\ndas ich unterwegs fand, verschwunden!\nEs ist furchtbar! {Color:Blue}Vielleicht habe\nich es im Hotel liegen lassen...\n{Color:White}Ich möchte meine Gefühle\nin einem Gedicht ausdrücken.\n{Color:Blue} Die Sterne steh'n am Himmelsdach.\n So nah und doch so fern.\n Weg ist ein halbes Siegel, ach!\n Ein ganzes hätt ich gern...", + "Leider habe ich nur ein Fragment.\nTut mir wirklich Leid.", + "Oh, das sieht ja genau aus wie mein\n{Color:Red}Fragment{Color:White}! Passen die beiden vielleicht?", + "Juhuu! Passt perfekt!\n\nEs ist so weit, es ist so weit!\nDas gibt ein wunderbares Gedicht!\n{Color:Blue} Getrennt oder zusammen,\n Die Hälften sehnen sich,\n Nach dem was sie verloren,\n Genau wie einst auch ich.", + "He! {Player}!\nWillst du mir nicht kurz zuhören?\nAls ich nach langer Zeit heimkehrte,\nwar da plötzlich eine Fremde im Haus!\nIch bin doch so schüchtern und traue\nmich nicht, mit Fremden zu sprechen!\nIch muss ein Gedicht darüber\nverfassen!\n {Color:Blue}In Haus und Herz ist keiner da.\n Wer bist du, Bösewicht?\n Nimm meine Sachen, kein Problem.\n Mein Herz bekommst du nicht.", + "He! {Player}!\nMit deiner Hilfe konnte ich wieder in\nmein Haus zurück. Es hat sich sehr\nverändert, aber was soll's!\nIch möchte meinen Dank in einem\nGedicht ausdrücken.\n {Color:Blue}Endlich wieder im Haus.\n Die fremden Wesen sind raus!\n Ich blicke zurück mit Schmerzen.\n Und danke dir von Herzen.", + "Was? Du willst nicht?\nKomm bald wieder zu Besuch!", + "He! {Player}!\n\nBist du extra zum {Color:Blue}Fragmente vereinen\n{Color:White}gekommen? Ob sie wohl passen?", + "Ah, da fällt mir ein...\n\nIm Kamin sind ganz viele blaue\nMuscheln. Könnest du sie für mich...\n...wegwerfen? Ist doch widerlich,\noder? Wirf sie bitte für mich weg, ja?" + ], + [ + "", + "Ah, {Player}! Wir sind gerettet! Danke!\n\nHier sind schreckliche Dinge passiert!\n\nDer {Color:Green}König{Color:White}, der sich so merkwürdig\nbenommen hat, war in Wirklichkeit {Color:Green}Vaati{Color:White}!\nWir wurden einer nach dem anderen\nvon {Color:Green}Vaati {Color:White}versteinert!\nUnd dann griffen die Monster an! Was\nist nur mit diesem Schloss geschehen?!", + "Ah! {Player}!\nEs ist schrecklich!\n{Color:Green}Vaati {Color:White}ist mit der versteinerten {Color:Green}Zelda{Color:White}\nauf das Dach geflohen...\nEr führt sicher Böses im Schilde!\nDu musst ihn aufhalten!", + "Der richtige {Color:Green}König von Hyrule{Color:White} ist hier\nirgendwo eingesperrt...\nBitte suche und befreie ihn!\nWir kommen gleich nach.", + "Ah! Du hast mich gerettet!\nDanke!\nRette schnell meine beiden Kollegen!", + "Überlass uns das und geh zu {Color:Green}Zelda{Color:White}!", + "Wir werden den {Color:Green}König {Color:White}beschützen.\nGeh zu {Color:Green}Zelda{Color:White}, um ihr zu helfen!", + "Es ist ärgerlich, aber wir werden mit\ndiesen Monstern einfach nicht fertig!", + "", + "", + "", + "", + "Ah, {Player}!\n\nDu hast mich also gerettet. Aus dir\nist wahrlich ein Held geworden!\nWährend ich versteinert war, sind im\nSchloss schlimme Dinge passiert.\nIst das alles {Color:Green}Vaatis {Color:White}Werk?\nIch bin der König und ich muss {Color:Green}Vaati{Color:White}...\n... besiegen, doch kann ich gegen\nihn nichts ausrichten!\n{Player}! Du hast das {Color:Red}Heilige Schwert{Color:White}.\nDu bist unsere einzige Hoffnung!\nBitte rette Zelda! Mit diesem {Color:Red}Schlüssel{Color:White}\nkommst du aus dem Verlies.", + "Wenn ich Vaati verfolge, werde\nich nur zur wandelnden Zielscheibe.\nBitte rette {Color:Green}Zelda{Color:White}!\n", + "", + "", + "" + ], + [ + "", + "Guck mal, {Player}!\nDas wird ein Spaβ!\n{07:25:02}", + "Komm, wir gehen da hin!", + "{Player}, hör doch mal dem\nGeschichtenerzähler zu!\nHe! Was ist das da?", + "{Color:Green}Minish{Color:White} gibt es also wirklich!\nVater behauptet das auch immer!\nHe!\nWas ist das da?", + "Im Schloss fand ein {Color:Blue}Schwertkampf-{Color:White}\n{Color:Blue}Turnier{Color:White} statt! Wer wohl gewonnen hat?\nHmm... Und jetzt...\n\nGehen wir da hin!", + "{Player}!\nWo gehst du hin?! Hier bin ich!", + "", + "", + "", + "", + "", + "Willkommen auf dem {Color:Blue}Minish-Fest{Color:White}!\n\nHeute ist das 100. Jubiläum.\nVielleicht kommen ja {Color:Green}Minish {Color:White}in die Stadt!", + "Vor langer, langer Zeit wurde unsere\nWelt von Ungeheuern heimgesucht.\nWir Menschen waren hilflos, da\nerschienen die {Color:Green}Minish{Color:White}.\nSie gaben uns das Schwert des\nLichts. Mit Hilfe dieses Schwertes...\n...konnten die Monster besiegt werden.\nWir konnten wieder in Frieden leben.\nAls Dank für die gute Tat der {Color:Green}Minish{Color:White},\nfeiern wir jedes Jahr dieses Fest.\nDie {Color:Green}Minish{Color:White} erscheinen nur guten\nMenschen.\nWer Schlechtes tut,\nkann sie nicht treffen.", + "Ich glaube nicht an die {Color:Green}Minish{Color:White}!\n\nIch bin doch kein Kind mehr!\nDiese {Color:Green}Minish {Color:White}gibt es doch gar nicht.", + "Nur wer Gutes tut, soll die {Color:Green}Minish\n{Color:White}treffen können? Hm...", + "Gemüse! Frisches Gemüse! Beste\nWare zu sensationellen Niedrigpreisen!", + "{Sound:00:AD}Jaa! Das Fest ist wunderbar!\n\nUnd meine süβen Früchte machen\ndas Fest noch wundervoller!", + "Viele schöne Sachen,\ndie ganz viel Freude machen!\nNehmt an der Lotterie teil und\nerspielt euch absolute Topgewinne!", + "He, du. Hast du schon mal einen {Color:Green}Minish{Color:White}\ngesehen? Ich schon!\nSie haben rote Zipfelmützen auf und\nsind winzig. Sie waren in Papas Schuh!", + "Ich bin ein braves Kind. Deswegen kann\nich bald mit den {Color:Green}Minish {Color:White}spielen.", + "Einmal in 100 Jahren öffnet sich das\nTor zwischen der Welt der {Color:Green}Minish{Color:White}...\n...und der Welt der Menschen.\nUnd dieses Jahr ist es soweit!\nDann besuchen die kleinen {Color:Green}Minish {Color:White}unsere\nWelt. Ich freue mich schon!\nMan muss nur lange genug leben.", + "Jedes Jahr beim {Color:Blue}Minish-Fest{Color:White} gibt es\nein Schwertkampf-Turnier.\nDas diesjährige ist schon zu Ende. Ein\n{Color:Green}düsterer Mann{Color:White} hat diesmal gewonnen.", + "Die {Color:Green}Minish {Color:White}bringen uns Menschen\nGlück mit!\nHach... Wann kommt wohl das Glück\nzu mir?", + "Ah, {Player}, hast du Spaβ?\nDieses Fest ist das gröβte in {Color:Green}Hyrule{Color:White},\ndeshalb sollte man es genieβen.", + "Ja. Ich war lange auf Reisen und kam\nwegen des Festes in die Stadt.\nStadt Hyrule ist wirklich schön. Ich\nwill ein Gedicht darüber schreiben...", + "Das Fest ist schön - so lebendig!\nEin herrliches Fest der Friedenszeit!", + "Ich bin mit meiner Schwester von ganz\nweit weg zum {Color:Blue}Minish-Fest {Color:White}gekommen!", + "Du bist das Enkelkind von {Color:Green}Alberich{Color:White},\nnicht wahr?\nAlberich ist der beste Waffenschmied\nin ganz Hyrule!\nIch nehme jedes Mal am Turnier teil,\nweil ich sein Schwert haben möchte,\naber ich bin chancenlos. Dieses\nJahr war das Turnier echt toll!\nDiesmal gewann ein Fremder. Mit\nseltsamen Techniken, in kürzester Zeit!", + "{Sound:00:AA}Ich komme vom {Color:Green}Schloss {Color:White}im Norden,\num über dieses Fest zu wachen.", + "Ich hab' noch nie einen {Color:Green}Minish {Color:White}gesehen.\n", + "Ihr beiden versteht euch gut, was?!\n", + "Ich gehe {Color:Green}Minish {Color:White}suchen! Mama hat\ngesagt, sie kommen zum Fest!", + "Ich hab' einen gesehen!\nVorhin war da ein {Color:Green}Minish{Color:White}!", + "Ich bin zum allerersten Mal auf diesem\n{Color:Blue}Fest{Color:White}. Wo sind denn diese {Color:Green}Minish{Color:White}?", + "Die Leute gehen mir auf die Nerven!\nImmer nur {Color:Green}Minish{Color:White}, {Color:Green}Minish{Color:White}.\nDas ist doch nur ein Märchen.", + "Ich bin auf dem Rückweg vom {Color:Green}Schloss {Color:White}im\nNorden, vom Schwertkampf-Turnier.\nIch bin ein wenig hungrig.", + "Puh... Es war viel Arbeit, das Fest\nvorzubereiten. Ein tolles Fest, oder?", + "So!\nWas wirst du wohl gewinnen?", + "Ich bin mit meiner Schwester aus einem\nfernen Land gekommen,\num das Fest zu sehen!\nDie {Color:Green}Minish {Color:White}sollen winzig klein sein!\nOb es sie wirklich gibt?" + ], + [ + "" + ], + [ + "", + "Oh! Ein Wächter, der den Schatz\nbeschützt! Sei vorsichtig!" + ], + [ + "", + "Ich bin {Color:Green}Boris, der Totengräber{Color:White}! Was?\nDer Geist eines Königs rief dich?\nDas muss der König von Hyrule aus der\nfernen Vergangenheit gewesen sein.\nIch bin ihm auch schon im Traum\nbegegnet. Da er dich gerufen hat,\nmuss ich dich wohl einlassen. Hier\nhast du den {Color:Red}Schlüssel zum Friedhof{Color:White}!", + "Die Krähe hat den {Color:Red}Schlüssel {Color:White}geklaut?\nWenn du zu langsam bist, wird sie dir...\n...entwischen! Du musst schnell sein,\num den {Color:Red}Schlüssel{Color:White} wiederzubekommen!", + "Ich mache dir das Tor auf.\nSei vorsichtig!", + "{Color:Blue}Links, links, links, oben, oben, oben...{Color:White}\nDen Rest des Wegs habe ich vergessen.", + "Wollen wir {Color:Blue}Fragmente vereinen{Color:White}?", + "Ha! Passt perfekt!\n\nHoffentlich bekomme ich jetzt\nregelmäβig was zu tun.", + "Wenn du neue {Color:Red}Fragmente {Color:White}findest,\nkomm zum Vereinen wieder hierher.", + "Ich bin {Color:Green}Boris, der Totengräber{Color:White}! Was?\nDer Geist eines Königs rief dich?\nDas muss der König von Hyrule aus der\nfernen Vergangenheit gewesen sein.\nIch bin ihm auch schon im Traum\nbegegnet.", + "Diese Krähe! Sie hat den\n{Color:Red}Schlüssel zum Friedhof{Color:White} geklaut!\nRenn hinterher und hol den Schlüssel\nzurück!", + "Du hast den Schlüssel also zurück!\nDu bist zu verträumt, {Player}!\nNun ja, jetzt können wir das Tor zum\nFriedhof öffnen." + ], + [ + "", + "Kaufen?\n{Choice:FF}Ja. {Choice:29:05}Nein.", + "Danke für den Einkauf!", + "Du hast nicht genug {Color:Red}Rubine{Color:White}!\nNächstes Mal vielleicht!", + "So viel kannst du nicht tragen!\nNächstes Mal vielleicht!", + "Uuuuiiip!\nDann verschwinde!", + "", + "", + "", + "", + "", + "Tut mir Leid wegen der Nuss.\n\nIch verkaufe dir auch {Color:Red}Bomben{Color:White}!\n10 Stück für {Var:1} Rubine!\n{07:29:01}", + "Tut mir Leid wegen der Nuss.\n\nIch verkaufe dir auch einen\n{Color:Red}Kletter-Ring{Color:White} für {Var:1} Rubine!\nIdeal für den Bergsteiger! Damit kommst\ndu jede Kletterwand hinauf!\n{07:29:01}", + "Tut mir Leid wegen der Nuss.\n\nIch verkaufe dir auch ein\n{Color:Red}Glücksfragment {Color:White}für {Var:1} Rubine!\n{07:29:01}", + "Tut mir Leid wegen der Nuss.\n\nIch verkaufe dir auch {Color:Red}Pfeile{Color:White}!\n30 Pfeile für {Var:1} Rubine!\n{07:29:01}", + "Ich würde dir ja {Color:Red}Pfeile {Color:White}verkaufen,\naber du hast keinen {Color:Red}Bogen{Color:White}!\nNächstes Mal vielleicht!\n", + "Tut mir Leid wegen der Nuss.\n\nIch verkaufe dir auch eine\n{Color:Red}Flasche{Color:White} für {Var:1} Rubine!\nDarin kannst du alles Mögliche\ntransportieren.\nIch bin sicher, ohne sie wirst du den\nGongol-Berg nicht besteigen können!\n{07:29:01}", + "Ich habe nichts mehr zu verkaufen!", + "Tut mir Leid wegen der Nuss.\nIch verrate dir auch was!\n{07:29:13}", + "Mein Freund verkauft in seiner\n{Color:Green}Höhle im Süden der Beele-Hochebene{Color:White}...{Color:Green}\n{Color:White}...ein sehr praktisches Werkzeug!\n\nWenn du auf den {Color:Green}Gongol-Berg {Color:White}gehst,\nsolltest du nach ihm suchen!", + "Tut mir Leid wegen der Nuss.\n\nIch {Color:Blue}vereine {Color:White}auch {Color:Blue}Fragmente {Color:White}mit dir!\nFür {Var:1} Rubine!\n{07:29:15}", + "Willst du?\n{Choice:29:02}Ja. {Choice:29:05}Nein.", + "Willst du nicht {Color:Blue}Fragmente vereinen{Color:White}?" + ], + [ + "" + ], + [ + "", + "Der {Color:Red}Rote Tyrup{Color:White} bewirkt, dass mehr\nHerzen auftauchen.\n{07:2B:0F}", + "Der {Color:Red}Weiβe Tyrup{Color:White} bewirkt, dass mehr\n{Color:Red}Glücksfragmente {Color:White}auftauchen.\n{07:2B:0F}", + "Der {Color:Red}Grüne Tyrup{Color:White} bewirkt, dass mehr\nMysteriöse Muscheln auftauchen.\n{07:2B:0F}", + "Der {Color:Red}Gelbe Tyrup{Color:White} bewirkt, dass mehr\nRubine auftauchen.\n{07:2B:0F}", + "Der {Color:Red}Blaue Tyrup{Color:White} bewirkt, dass mehr\nItems auftauchen.\n{07:2B:0F}", + "Der {Color:Red}Orangefarbene Tyrup{Color:White} bewirkt,\ndass mehr Feen auftauchen.\n{07:2B:0F}", + "Bitte schön!\nIch fülle es in die Flasche.", + "Ach so?\nSchau dir alles in Ruhe an!", + "Tut mir sehr Leid.\nDu hast nicht genug Rubine.", + "Tut mir Leid.\nDu hast keine leere Flasche.\nBring nächstes Mal\neine leere Flasche mit!", + "Tut mir Leid.\nOrangefarbenen Tyrup hast du schon.\nTut mir wirklich Leid.", + "Danke für den Einkauf!\nBis zum nächsten Mal!", + "Ich habe verschiedene Sorten Tyrup.\nDu kannst sie in der Flasche mitnehmen.\nSie bringen dir Glück! {Symbol:0B}", + "Das ist eine leere Flasche.\n\nWenn die Minish neuen Tyloriander\nhaben, fülle ich frischen Tyrup ein.", + "Das macht {Var:1} Rubine. Kaufen?\n{Choice:FF}Ja. {Choice:2B:08}Nein.", + "{Sound:00:AD}Oh! Hallo!\nEs ist stets eine Freude.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:01:F4}Bring her, was du kaufen willst!\nKaufe, sonst bereust du es später!", + "Ein {Color:Red}Schild{Color:White}. Das macht {Var:1} Rubine.\nExtrem günstig!\n{07:2C:14}", + "{Color:Red}10 Bomben{Color:White}. Das macht {Var:1} Rubine.\nExtrem günstig!\n{07:2C:14}", + "Eine {Color:Red}Geldbörse{Color:White}. Macht {Var:1} Rubine.\nDa passen viele Rubine rein! Praktisch!\n{07:2C:14}", + "{Color:Red}30 Mysteriöse Muscheln{Color:White}.\nDas macht {Var:1} Rubine.\nSie werden dir Spaβ bereiten!\n\n{07:2C:14}", + "{Sound:01:F4}Hoppla! Wie kommst du denn hierher!?!\nIst dir die {Color:Red}Flasche {Color:White}so wichtig?\nSie scheint dir ja sehr zu gefallen...\nEigentlich ist sie nicht zu verkaufen,\naber für dich mache ich eine Ausnahme.\nEine {Color:Red}Flasche{Color:White}. Das macht {Var:1} Rubine.\n{07:2C:14}", + "{Color:Red}Der Pfeilköcher{Color:White} kostet {Var:1} Rubine.\nDamit kannst du viele {Color:Red}Pfeile {Color:White}tragen.\n{07:2C:14}", + "{Color:Red}10 Pfeile{Color:White}. Das macht {Var:1} Rubine.\nExtrem günstig!\n{07:2C:14}", + "{Color:Red}30 Bomben{Color:White}. Das macht {Var:1} Rubine.\nNoch günstiger in der Groβpackung!\n{07:2C:14}", + "{Color:Red}30 Pfeile{Color:White}. Das macht {Var:1} Rubine.\nNoch günstiger in der Groβpackung!\n{07:2C:14}", + "{Color:Blue}Du hast doch einen guten Schild{Color:White}!\nZwei davon brauchst du nicht!", + "{Sound:01:F4}Nur rumlungern gibt's nicht!\nBring her, was du kaufen willst!", + "Aiyaaa! Du hast\nnicht genug Rubine dabei!\nSo wird das nichts.\nDu musst Rubine mitbringen!", + "Aiyaaa! Schade!\nMehr kannst du nicht tragen.", + "{Sound:01:F4}Herzlichen Dank! Bis zum nächsten\nEinkauf! Ich erwarte dich.", + "{Sound:01:F4}Danke, dass du so viele\nRubine ausgegeben hast!", + "{Sound:01:F4}Danke, dass du so oft\nbei mir einkaufst!", + "{Sound:01:F4}Nanu?! Ich könnte schwören, dass da\njemand ist. Ist wohl Einbildung...", + "{Sound:01:F4}Nanu?! Also ist da doch jemand!\nAuf einmal bist du hier hinten!\nSo geht das nicht, einfach hier\nreinkommen und mich erschrecken!", + "Kaufst du das?\n{Choice:FF}Ja. {Choice:2C:0C}Nein.", + "", + "{Sound:01:F4}Aiyaaa! Kind,\ndas da ist nicht verkäuflich!\nIn der Flasche ist das Futter für\nmeinen süβen Hund Schnappzu.\nWie? Du willst die {Color:Red}Flasche {Color:White}unbedingt?\nWas mach ich nur mit dir...\nGut, dann geh doch zu meinem Haus und\ngib dem kleinen Schnappzu sein Futter.\n{Color:Blue}Dann schenke ich sie dir.{Color:White} In Ordnung?\n{Choice:FF}Einverstanden. {Choice:2C:17}Nein danke.", + "War ja nur ein Angebot von mir.\n", + "Oh! Sehr gut.\nDann bitte schön und vielen Dank!", + "Ich habe mein Haus auf deiner {Color:Red}Karte{Color:White}\nmarkiert!", + "Ich habe {Color:Red}Fragmente{Color:White} für dich. Welche\nForm sie haben, ist eine Überraschung.", + "Alles ausverkauft!\nBis zum nächsten Mal!", + "Ein {Color:Red}Glücksfragment{Color:White}! Welche Form es\nhat, ist reiner Zufall!\nEin {Color:Red}Fragment {Color:White}kostet {Var:1} Rubine!\n{Choice:FF}Kaufen. {Choice:2C:1D}Nein danke.", + "Das ist schade! Komm wieder, wenn du\netwas brauchst! Bis dann!", + "Du hast nicht genug Rubine dabei...\nKomm wieder, wenn du Rubine hast, ja?", + "Du hast viele {Color:Red}Fragmente {Color:White}dabei. Wenn du\nso viele hast, verkaufe ich dir keine!", + "Danke schön! Kaufe doch auch\ndie restlichen {Color:Red}Fragmente{Color:White}!", + "Alles ausverkauft!\nNächstes Mal habe ich wieder was da.", + "", + "{Sound:00:D1}Mein Herrchen {Color:Green}Aiya {Color:White}kommt immer\nso spät nach Hause! Winsel!", + "Ein {Color:Red}Bumerang{Color:White}. Das macht {Var:1} Rubine.\nEine groβe Hilfe bei deinen Abenteuern.\n{07:2C:14}" + ], + [ + "{Choice:FF}Kaufen. {Choice:2D:0A}Nein danke.", + "Willkommen! Na, Appetit auf\nGroβmütterchens {Color:Red}Blaues Elixier{Color:White}?\nKaum getrunken, schon bist du fit!\nNur zu. Probier mal.", + "Das ist Groβmütterchens {Color:Red}Blaues Elixier{Color:White}!\nEine Flasche kostet 60 Rubine.\nWie wär's damit?\n{07:2D:00}", + "Schon mal Groβmütterchens {Color:Red}Blaues \nElixier{Color:White} probiert? Macht dich fit!\nZum Mitnehmen in der {Color:Red}Flasche{Color:White}.\nEine Portion kostet 60 Rubine.\nKaufst du eine?\n{07:2D:00}", + "{Color:Red}Rotes Elixier{Color:White}!\nNach altem Rezept gebraut!\nEine {Color:Red}Flasche {Color:White}kostet 150 Rubine.\nWie wär's, nimmst du eine Portion mit?\n{07:2D:00}", + "Probiere es, und du willst nie wieder\n{Color:Red}Blaues Elixier{Color:White}!\n{Color:Red}Rotes Elixier{Color:White}! Neu und besser!\nNur 150 Rubine die Portion! Kaufen?\n{07:2D:00}", + "Wenn's alle ist, komm einfach wieder!\nHahahahahaha!", + "Ah, mein Kind, eine gute Wahl!\nDiesen Artikel gibt es nur jetzt!\nDamit wachst du auf der Stelle auf!\nEinmal riechen und du bist hellwach!\nEinen {Color:Red}Weckpilz {Color:White}für 60 Rubine kaufen?\n{Choice:FF}Kaufen. {Choice:FF}Nein danke.", + "Ein guter Einkauf! Groβmütterchens\n{Color:Red}Blaues Elixier{Color:White} ist auch zu empfehlen!", + "Hallo und willkommen! Groβmütterchens\n{Color:Red}Blaues {Color:White}und {Color:Red}Rotes Elixier{Color:White} im Angebot!\nKaum getrunken, schon bist du fit!\nWelches von beiden magst du lieber?", + "Du willst nichts? Du musst es ja wissen!\nHahahahahaha!", + "Ohne Rubine kannst du nichts kaufen.\nSchade, aber komm wieder!\nInzwischen widme ich mich wieder voller\nLiebe dem Brauen meiner Elixiere.\nHahahahahaha!", + "Na so was! Du hast {Color:Blue}keine leere Flasche{Color:White}!\nDann kann ich dir kein Elixier abfüllen!\nBring nächstes Mal\neine {Color:Red}leere Flasche{Color:White} mit!" + ], + [ + "", + "Geldbörse - 300 Rubine", + "Pfeilköcher - 300 Rubine", + "10 Bomben - 30 Rubine", + "30 Bomben - 80 Rubine", + "10 Fernzünder-Bomben - 40 Rubine", + "30 Fernzünder-Bomben - 100 Rubine", + "Schild - 40 Rubine", + "Spiegel-Schild - 350 Rubine", + "10 Pfeile - 20 Rubine", + "30 Pfeile - 50 Rubine", + "1 Figuren-Los - 15 Rubine", + "Flasche - 200 Rubine", + "Magischer Bumerang - 350 Rubine", + "Feuerstab - 350 Rubine", + "Weckpilz - 50 Rubine", + "Brot - 10 Rubine", + "Tortenstück - 10 Rubine", + "Croissant - 20 Rubine", + "Kuchenstück - 20 Rubine", + "Rotes Fragment (oben) - 30 Rubine", + "Rotes Fragment (unten) - 30 Rubine", + "Blaues Fragment (oben) - 30 Rubine", + "Blaues Fragment (unten) - 30 Rubine", + "Grünes Fragment (oben) - 30 Rubine", + "Hundefutter" + ], + [ + "", + "Als ich noch jung war, nannte man mich\n{Color:Green}Gasto, den Windstoβ{Color:White}.\nIch war fast ein wenig berühmt.\n\nIn letzter Zeit fühle ich mich irgendwie\nso schwer. Ich kann nicht aufstehen...", + "Na, so was! Besuch! Eine seltene Ehre.\nWie bist du überhaupt hierher gelangt?", + "Wer hätte gedacht, dass {Color:Green}Opa Gasto\n{Color:White}krank wird. Er war immer so gesund...\nVielleicht ist er von einem bösen\nWesen besessen...", + "Keiner glaubt mir. Ich habe gesehen,\nwie ein Geist Opa befallen hat.", + "Unser Opa war früher ein mutiger\nKämpfer, der mit einem...\n...{Color:Red}Magischen Krug {Color:White}Monster jagte.\nJetzt ist er krank und bettlägerig...", + "", + "Was?!? Ich war von einem bösen Geist\nbefallen? Und du hast ihn vertrieben?\nAah! Meine Kräfte sind wieder da!\nBald kann ich wieder aufstehen!\nDein Name ist {Player}, ja?\nDu hast mich gerettet!", + "Komm mal wieder vorbei,\nwenn du in der Nähe bist.", + "Komm mal wieder vorbei,\nwenn du in der Nähe bist.", + "Wer hätte das gedacht!?!\n\nOpa sieht schon viel besser aus!\nWie soll ich dir nur danken?!\nIch hätte nie gedacht, dass er wirklich\nvon einem Geist befallen sein könnte.", + "Sei gegrüβt! Wir sind das\n{Color:Green}Volk des Windes{Color:White}. Vor langer Zeit...\n...stiegen wir auf zum Himmel und\nnahmen den {Color:Green}Palast des Windes {Color:White}mit uns.\nZurück blieb das, was ihr die\n{Color:Green}Ruine des Windes {Color:White}nennt.\nWir sehen, was unten geschieht, denn\nder Wind erzählt uns, was er sieht.\nEin kleines Kind sucht die {Color:Red}Elemente{Color:White},\num die Prinzessin zu retten...\nAuch, dass {Color:Green}Vaati {Color:White}Böses tut,\nhat uns der Wind zugetragen.\nDas {Color:Red}Wind-Element {Color:White}befindet sich im\n{Color:Green}Palast des Windes über uns{Color:White}.{Color:Green}\n{Color:Blue}Ist das Heilige Schwert vollkommen,\nöffnet sich Vaatis Weg zum Force.{Color:White}\nSo heiβt es in den Legenden,\ndie das {Color:Green}Volk des Windes {Color:White}kennt.\nGib Acht, wenn du alle\nvier {Color:Red}Elemente {Color:White}auf das Schwert...\n...übertragen hast und so das\n{Color:Red}Heilige Schwert {Color:White}entstanden ist.\nEs ist möglich, dass auch {Color:Green}Vaati{Color:White}\ndavon weiβ und auf den...\n...entscheidenden Moment wartet.\nMenschen dürfen unseren Palast...\n...eigentlich nicht betreten,\ndoch bei dir machen wir eine Ausnahme.\nGeh nur hinauf auf's Dach!", + "Auf dem Dach ist ein {Color:Blue}Wirbelwind{Color:White}. Mit\nihm gelangst du zum {Color:Green}Palast des Windes{Color:White}.\nVervollkommne schnell das {Color:Red}Heilige\nSchwert {Color:White}und rette die Prinzessin!", + "Ah, du bist {Player}!\nDanke für deine Hilfe!\nIch habe wieder etwas Gutes gefunden\nund für dich verwahrt. Bitte!", + "Ah, du bist doch {Player}!\n\nDa du vorhin mit Hilfe des\nGlückssiegels zu uns kamst,\nweiβt du wahrscheinlich nicht, dass\ndies die Zuflucht unseres Volkes ist.\nWir wachen über den {Color:Green}Palast des Windes{Color:White}.\nDort ruht das {Color:Red}Wind-Element{Color:White}.", + "Wer hätte das gedacht?\nDas ist doch {Player}!\nVielen Dank nochmals wegen neulich.\nUnserem Opa geht es blendend!", + "Wir vom Volk des Windes haben groβes\nTalent darin, {Color:Red}Fragmente{Color:White} zu finden.\nWir sind so gut, dass wir nicht wissen,\nwohin mit den vielen {Color:Red}Fragmenten{Color:White}!\nDa hilft auch Ordnen nichts! Wenn sie\nuns nur jemand abnehmen würde...", + "Ah, du bist es!\n\nIch dachte schon, dass wir nie wieder\nnach Hause zurückkehren könnten,\naber du hast uns gerettet, indem\ndu Fragmente vereint hast.\nWenn du etwas suchst, frag doch\nmal die Älteste im 5. Stock!\nSie kennt alle Gerüchte,\ndie der Wind über das Land trägt.", + "Gehst du zum {Color:Green}Palast{Color:White}?\n\nWenn ich groβ bin, traue ich mich\nvielleicht, den {Color:Green}Palast {Color:White}zu erforschen.", + "Nimm den groβen Wirbelwind hier auf\ndem Dach, um zum {Color:Green}Palast {Color:White}zu gelangen!", + "Hier über den Wolken ist die\nZuflucht des {Color:Green}Volkes des Windes{Color:White}.\nWir wachen über den {Color:Green}Palast des Windes{Color:White}.\nIn ihm ruht das {Color:Red}Wind-Element{Color:White}.", + "Wir vom Volk des Windes lebten\neinst unten auf der Erde.\nAn dem Ort, den ihr die\n{Color:Green}Ruine des Windes {Color:White}nennt.", + "He! Wie geht denn das???\nDu kannst ja auf Wolken gehen,\nobwohl du von der Erde bist!\nAber was mich noch mehr wundert...\nIch war mit meiner Schwester auf dem\n{Color:Blue}Minish-Fest{Color:White},\nund auf dem Rückweg war auf einmal\nalles voll von Ungeheuern!\nNormalerweise weht ein günstiger\nWind, wenn man mit dem {Color:Red}Fragment{Color:White},\ndas auf dieser Wolkentafel abgebildet\nist, {Color:Blue}Fragmente vereint{Color:White}.\nDoch wegen der Ungeheuer können wir\nkeine {Color:Red}Fragmente {Color:White}suchen...\n...und auch nicht dorthin gelangen,\nwo man {Color:Blue}Fragmente vereint{Color:White}.\nDu bist doch stark! Suchst du ein paar\n{Color:Red}Fragmente {Color:White}für uns und vereinigst sie?", + "Was machen wir nur?\nWas machen wir nur...?\nNanu!?!\n\nWenn du als Mensch von der Erde auf\nWolken gehen kannst,\nmusst du ein guter Mensch sein!\nIch habe ein Problem.\nIch war mit meiner Schwester\nauf dem {Color:Blue}Minish-Fest{Color:White}... \n...und auf dem Rückweg\nwehte plötzlich kein Wind mehr!\nJetzt kommen wir nicht mehr\nnach Hause!", + "Manchmal sind {Color:Red}Glücksfragmente {Color:White}auch\nim Inneren von Wolken verborgen.", + "Das Minish-Fest in Stadt Hyrule\nhat unglaublich viel Spaβ gemacht!\nAber jetzt kommen wir nicht mehr\nnach Hause. Was sollen wir jetzt tun?", + "Hier über den Wolken ist die\nZuflucht des {Color:Green}Volkes des Windes{Color:White}.\nWir wachen über den {Color:Green}Palast des Windes{Color:White}.\nIn ihm ruht das {Color:Red}Wind-Element{Color:White}.\nUnd wie du hierher kamst!\nDie Winde trugen dich zu uns!\nUnglaublich, was man alles erreichen\nkann, wenn man {Color:Blue}Fragmente vereint{Color:White}! " + ], + [ + "", + "Oh weh!\nDie {Color:Blue}Hühner sind weg{Color:White}!\nHilfst du mir, sie wieder einzufangen?\n{Choice:FF}Klar doch! {Choice:30:03}Nein.", + "Gut, dann fang {Var:2} Hühner\nin {Var:1} Sekunden ein!\nDu brauchst nicht in Häusern oder\nauβerhalb der Stadt zu suchen!", + "Warum denn nicht? Bitte, bitte, bitte!", + "Die Zeit ist abgelaufen!\nAus und vorbei!", + "Hmm. Du hast leider nicht genügend\nHühner eingefangen...\nTrotzdem: Danke! Ich freue\nmich über jede Hilfe!", + "Du musst innerhalb von {Var:1} Sekunden\nmehr als {Var:2} Hühner fangen! Weiter!", + "Du hast {Var:1} Rubine erhalten.\nEs ist ein schönes Gefühl,\nwenn man Gutes getan hat!", + "{04:15}{Var:1}{04:14}", + "", + "", + "", + "Danke!\nHier, zum Dank.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Na, was guckst du denn so?\n\nIch bin {Color:Green}Gorman, der Makler{Color:White}.\nIch suche einen Mieter für dieses Haus.\nEin schickes Haus, oder? Allerdings nur\nfür eine allein stehende Frau geeignet.\nMehr Leute wären zu laut und würden\nnur alles schmutzig machen.\n{07:31:02}", + "Sag mir Bescheid, wenn du jemanden\nkennst, der ein Haus sucht!", + "Oh! Du willst mir ein Haus zeigen?\n{Choice:FF}Ja. {Choice:31:09}Nein.", + "Du stellst mir einen Vermieter vor?\n{Choice:FF}Ja. {Choice:31:0A}Nein.", + "Du willst mir ein freies Haus zeigen?\n{Choice:FF}Ja. {Choice:31:0B}Nein.", + "Vielen! Dank!\nIch gehe gleich mal hin.", + "Danke!\nIch schaue mir das gleich mal an.", + "Yeah, danke!\nIch gehe gleich mal hin!", + "Ach so... Wenn du wieder mal was\nInteressantes hörst, sag mir Bescheid!", + "Was? Du kannst es mir nicht sagen?\nDu verheimlichst mir doch nichts, oder?", + "Du kannst es mir nicht sagen?\nWenn du was erfährst, erzähl es mir!", + "Das nächste Haus baue ich hier.", + "Na, Kind, ein gutes Haus, oder?\nGerade erst fertig gestellt!\nWie du weiβt, nur für eine\nallein stehende Frau geeignet.\n{07:31:0E}", + "Stell mir eine Interessentin vor!", + "Oh! Du willst mir ein Haus zeigen?\n{Choice:FF}Ja. {Choice:31:09}Nein.", + "Du stellst mir einen Vermieter vor?\n{Choice:FF}Ja. {Choice:31:0A}Nein.", + "Du zeigst mir ein freies Haus?\n{Choice:FF}Ja. {Choice:31:0B}Nein.", + "Ja, wirklich?\nEin ganz neu gebautes Haus? Toll!", + "Was für ein Glück!\nEin ganz neues Haus! Wunderbar!", + "Juhu! Vielen Dank!\nWas für ein Glück - ein Neubau!", + "Wenn man diese Katzen vertreibt,\nkann man hier ein groβes Haus bauen.\nHahaha!", + "Oh. Guten Tag, {Player}.\nIch fühle mich sehr wohl in dem Haus.\n{07:31:28}", + "Wenn du den {Color:Red}Talisman {Color:White}verlierst,\ngebe ich dir einen neuen.", + "Soll der {Color:Red}Talisman {Color:White}in die {Color:Red}Flasche{Color:White}?\n{Choice:FF}Ja bitte. {Choice:31:1A}Nein danke.", + "Bitte schön! Er ist in der {Color:Red}Flasche{Color:White}.\nKomm jederzeit wieder vorbei!", + "Ach so? Komm jederzeit wieder!", + "Oje, {Color:Blue}du hast keine leere Flasche{Color:White}!\nBring bitte eine leere {Color:Red}Flasche {Color:White}mit, ja?", + "Willkommen, {Player}!\nDas Haus gefällt mir sehr!\n{07:31:29}", + "Wenn du den {Color:Red}Talisman {Color:White}verlierst,\ngebe ich dir einen neuen.", + "Soll der {Color:Red}Talisman {Color:White}in die {Color:Red}Flasche{Color:White}?\n{Choice:FF}Ja bitte. {Choice:31:20}Nein danke.", + "Bitte schön! Er ist in der {Color:Red}Flasche{Color:White}.\nKomm jederzeit wieder vorbei!", + "Ach so? Komm jederzeit wieder!", + "{Color:Blue}Du hast keine leere Flasche{Color:White}.\nBring bitte eine leere {Color:Red}Flasche {Color:White}mit, ja?", + "Oh, {Player}! Du kommst mich besuchen!\nIch wohne jetzt in einem schönen Haus!\n{07:31:2A}", + "Wenn du den {Color:Red}Talisman {Color:White}verlierst,\nbekommst du von mir einen neuen.", + "Soll der {Color:Red}Talisman {Color:White}in die {Color:Red}Flasche{Color:White}?\n{Choice:FF}Ja bitte. {Choice:31:26}Nein danke.", + "Bitte schön! Er ist in der {Color:Red}Flasche{Color:White}.\nKomm jederzeit wieder vorbei!", + "Ach so? Komm jederzeit wieder!", + "Oh, {Color:Blue}du hast keine leere Flasche{Color:White}.\nBring bitte eine leere {Color:Red}Flasche {Color:White}mit!", + "Wenn du eine leere {Color:Red}Flasche {Color:White}hast,\nbekommst du von mir einen {Color:Red}Talisman{Color:White}.", + "Wenn du eine leere {Color:Red}Flasche {Color:White}hast,\nbekommst du von mir einen {Color:Red}Talisman{Color:White}.", + "Wenn du eine leere {Color:Red}Flasche {Color:White}hast,\nbekommst du von mir einen {Color:Red}Talisman{Color:White}.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Oh, {Player}, strengst du dich an?\nRuh dich ruhig im ersten Stock aus!\nIch fertige Schwerter für die Soldaten,\ndie gegen die Monster kämpfen.\nIch würde dir ja gerne helfen, aber du\nmusst {Color:Green}Prinzessin Zelda {Color:White}alleine retten!", + "Oh, {Player}, du strengst dich an,\nja? Da fällt mir ein...\nWarst du schon bei {Color:Green}Schuster Schlumm{Color:White}?\n\nEr macht gute Schuhe. Solche kannst\ndu bei den Abenteuern gut gebrauchen.", + "Oh, {Player}. Du bist stattlicher\ngeworden. Da fällt mir ein...\nWarst du schon in der {Color:Green}Bücherei{Color:White}?\n\nFrüher hat ein Kind dort {Color:Green}Minish{Color:White}\ngesehen. Das könnte nützlich sein.", + "Oh, hallo {Player}!\nNur noch ein {Color:Red}Element {Color:White}fehlt.\nDa fällt mir ein...\n\nWeiβt du, dass im Osten des Schlosses\ndas{Color:Green} Tal der Königsfamilie {Color:White}ist?\nFrüher gelangte man über die\n{Color:Green}Hochebene von Beele{Color:White} dorthin.\nDoch jetzt gelangt man nur\nüber einen geheimen Weg dorthin.\nIch glaube, er liegt {Color:Blue}im Westen der\nnördlichen Ebene von Hyrule{Color:White}...", + "Oh, {Player}, du bist wieder da!\nDu warst schon fast überall in Hyrule.\nDa fällt mir ein...\n\nWarst du auch schon beim\n{Color:Green}Sela-Wasserfall{Color:White}?\nAngeblich hat noch kein\nMensch seine Quelle gesehen!\nSei vorsichtig, wenn du dorthin gehst!", + "Oh, {Player}. Es steht\nschlecht um {Color:Green}Schloss Hyrule{Color:White}!\nDa fällt mir ein...\n\nVerwendest du auch alle {Color:Red}Items{Color:White}, die du\nbisher erhalten hast? Wenn du...\n...einmal nicht weiter kommst, solltest\ndu verschiedene Items ausprobieren.", + "He, bist du nicht müde?\n\nWillst du dich ein bisschen ausruhen?\n{Choice:FF}Ja. {Choice:32:08}Nein.", + "Bist du sicher? Die Kinder von heute\nwerden wohl nie müde...\nUnd ich bin gerädert, obwohl ich bloβ\nden ganzen Tag auf deinem Kopf sitze!", + "Gääähn... Das war gut. Also, dann\nwollen wir mal wieder, {Player}!", + "", + "" + ], + [ + "", + "Ein Grammophon, das Lieder spielt!\nWunder-, wunder-, wunderbar! {Symbol:0B}\nWillst du mal hören?\n{Choice:FF}Ja. {Choice:FF}Nein.", + "Melodie {04:15}{Var:1}{04:14}\n{Color:Blue}{Key:A}{Color:White} Start{Symbol:15}Stopp {Color:Blue}{Symbol:07}{Symbol:08}{Color:White} Auswahl {Color:Blue}{Key:B}{Color:White} Ende" + ], + [ + "", + "Drauβen ist es gefährlich, auch wenn\ndu ein {Color:Red}Schwert {Color:White}und einen {Color:Red}Schild {Color:White}hast!\nIch kann doch nicht ein Kind, {Color:Blue}das nicht\nfechten kann{Color:White}, rauslassen!", + "Ooh!\nDu hast die {Color:Red}Wirbelattacke {Color:White}erlernt!\nLass mich überprüfen, ob man dich\nwirklich nach drauβen lassen kann.\nZeigst du mir eine {Color:Red}Wirbelattacke{Color:White}?", + "Man merkt, dass wir das 100. Jubiläum\nfeiern. Was für eine Stimmung!", + "Was für eine Freude das\n100. Jubiläum mitfeiern zu können!\nOb ich es noch einmal erleben werde?\nDann wäre ich 118... Ach, kein Problem!", + "Die Stadt ist friedlich, aber da\ndrauβen wimmelt es von Monstern!\nGeh doch mal zu {Color:Green}Aiyas Laden{Color:White} und\nsieh dir seine Werkzeuge an!", + "Es gibt plötzlich so viele Monster. Und\ndann dieses Erdbeben... Merkwürdig...", + "Miau!", + "Fauch!", + "", + "Ja!\nDu hast mich überzeugt!!!\nEs sind viele Ungeheuer unterwegs,\nalso sei vorsichtig!", + "Es sind viele Ungeheuer unterwegs,\nalso sei vorsichtig!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BUH!!!\n...\nHast du keine Angst?", + "Du bist doch ein Kind! Kinder haben\neigentlich Angst vor Gespenstern...", + "Wau! Wau!", + "Als streunender Hund hat man es\ngut. Essen findet man überall.", + "Das Schwertkampf-Turnier war toll!\nIch habe vor Aufregung laut gejubelt!", + "Ich freue mich schon auf das\nTurnier im nächsten Jahr!", + "Das war ein heiβer Kampf!\n\nSchade, dass unser Kämpfer\nnicht stark genug war.", + "Unser Kämpfer...?\nDa bin ja sogar ich stärker!", + "Ich möchte spielen, aber der Laden ist\nnoch zu. Ich bin zu früh dran.", + "Das Sitzkissen ist schmutzig. Da wird\nsich bestimmt keiner draufsetzen.", + "Obst oder Gemüse...\nWas soll ich heute kaufen?", + "Seht her!\nSchönes, frisches Obst!", + "Seht her, seht her!\nFrisches Obst - süβ und gesund!", + "Frisches Gemüse! Von {Color:Green}Karo und Toffel\n{Color:White}mit Sorgfalt gezüchtet! Sehr gesund!", + "Zu Fleisch sollte man immer\nauch Gemüse essen!", + "Einkaufen macht Spaβ! {Symbol:0B} Ah, ich muss\nnoch {Color:Red}Glücksbrot {Color:White}beim Bäcker holen!", + "Ah! Genau! Ich muss auf dem Rückweg\n{Color:Red}Lon Lon-Milch{Color:White} kaufen!", + "", + "", + "Angeblich sollen nur Kinder\ndie {Color:Green}Minish {Color:White}sehen können.", + "Ob wir wohl auch wieder die {Color:Green}Minish{Color:White}\nsehen können?", + "Duhuu...\nIch will {Color:Green}Minish {Color:White}sehen!", + "{Color:Green}Minish{Color:White}! {Color:Green}Minish{Color:White}!\n{Color:Green}Minish{Color:White}, wo seid ihr?", + "", + "Egal was die Leute sagen,\nder Bürgermeister ist ein guter Mann!", + "Er ist in Ordnung, auch wenn er ein\nLoch in seinem Garten gebuddelt hat.", + "Oh! Ihr scheint ja richtig viel\nSpaβ zu haben!", + "Ich gehe auch bald in die Schule!\nZum Spielen!", + "Da drauβen ist es zu gefährlich!\nIch kann dich nicht durchlassen!", + "Hier wird gebaut.\nDu kommst hier nicht durch.\nEs tut mir Leid.", + "Ah, {Player}! Jetzt ist gerade\nUnterricht. Da kommst du nicht rein.", + "Jetzt ist gerade Unterricht.\nDa kommst du nicht rein.", + "Wenn diese Glocke erklingt, wird\nin Hyrule etwas passieren. Sagt man.", + "Niemand mag die Glocke läuten.", + "Ich möchte ein Buch ausleihen, aber\ndie Bücherei ist noch geschlossen.\nNa, ich bin alt. Ich kann warten.", + "Die {Color:Green}Schwertkampfschule von Meister\nMagnus{Color:White} im Süden der Stadt ist toll.\nEr bringt dir persönlich seine\n{Color:Blue}Schwerttechniken {Color:White}bei.\nVielleicht sollte ich auch dorthin...", + "Die {Color:Green}Schwertkampfschule von Meister\nMagnus{Color:White} im Süden der Stadt ist toll.\nEr bringt dir persönlich seine\n{Color:Blue}Schwerttechniken {Color:White}bei.\nVielleicht sollte ich auch dorthin...", + "Grrr! Wau! Wau!", + "Wau! Wau!" + ], + [ + "", + "Jetzt, da das Fest vorbei ist,\nbin ich ein bisschen traurig.", + "Ich bin beim letzten Wettkampf\nziemlich weit gekommen!", + "Miau!", + "Fauch!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BUH!!!\n...\nHast du keine Angst?", + "Wie unfair...", + "Wau! Wau!", + "Ich finde es blöd, dass mich die\nMenschen als Streuner bezeichnen.", + "Was ist denn dieses {Color:Red}Force{Color:White}?\nKann man das irgendwo finden?", + "Der {Color:Green}König {Color:White}benimmt sich\nirgendwie anders als sonst...", + "Was ist nur mit dem {Color:Green}König {Color:White}los?", + "Ich will {Color:Blue}spielen{Color:White}, aber es ist\nnoch geschlossen.\nEigentlich müsste der Laden\nbald aufmachen.", + "Das Sitzkissen ist\nschmutzig.\nDa wird sich bestimmt\nkeiner draufsetzen wollen.", + "Ich habe keine Lust mehr\nauf Obst oder Gemüse.", + "Kauft! Kauft!", + "Daran riechen kostet nichts!", + "Grünes Gemüse!\n\nIst auch gut für die Augen!", + "Wenn du kein Gemüse isst,\nwirst du nicht groβ und stark!", + "So wütend habe ich den {Color:Green}König {Color:White}noch\nnie gesehen! Und so streng...", + "Die Leute im Schloss\nsind sehr im Stress.", + "", + "", + "Ob man an einem Ort wie diesem\nwohl das {Color:Red}Force {Color:White}finden kann?\nAch, ist doch sowieso nur ein Märchen!\nSchade eigentlich...", + "Das Hotel ist geöffnet. Jeder Gast\nbekommt dort etwas geschenkt.", + "Hier wird das {Color:Red}Force {Color:White}wohl\nnicht zu finden sein.", + "Jetzt ist gerade Unterricht.\nDa kommst du nicht rein.", + "Ah, {Player}, wir haben gerade\nDeutsch. Wichtig, sehr wichtig!", + "Ich habe gehört, dass die {Color:Green}Minish {Color:White}den\nMenschen das {Color:Red}Force {Color:White}gegeben haben.\nAber gibt es die Minish wirklich?\nNiemand hat sie bisher gesehen...", + "Man sagt, dass etwas in Hyrule\ngeschieht, wenn diese Glocke läutet.", + "Keiner weiβ, was dann geschehen wird.", + "Ich bin hier, um ein Buch auszuleihen.\nEigentlich müsste schon geöffnet sein.", + "Kann man das {Color:Red}Force {Color:White}in die Hand\nnehmen? Ach, du bist ja noch ein Kind!", + "Dieses kleine rote Ding\nirritiert mich.\nEs sieht aus wie ein Haus.", + "Dieses kleine rote Ding\nirritiert mich.\nEs sieht aus wie ein Haus.", + "Grrr. Wau! Wau!", + "Wau! Wau!", + "Wauuu!", + "Oh, Tschuldigung!\nEs ist, weil...\nIch mache gleich Platz.\nSorry. Sorry.", + "Die Menschen der Stadt\nsind alle sehr freundlich.", + "Es ist halt schwierig, etwas zu suchen,\ndas man noch nie gesehen hat.\nWelche Form hat das {Color:Red}Force {Color:White}wohl?\nWas ist nur mit dem {Color:Green}König {Color:White}los?", + "Ich bin besonders gut\nim {Color:Green}Minitendo{Color:White}.", + "Ich habe schon viele gesammelt.\nAuch ganz seltene!\nHe! Ich schenke dir keins,\nauch wenn du mich darum bittest!", + "Das {Color:Red}Force {Color:White}soll etwas sein,\ndas alle Wünsche erfüllt!\nDer {Color:Green}König {Color:White}will es bestimmt\nfür den Frieden einsetzen.", + "Oh! Du bist über die Brücke gekommen?\nGanz schön schmal, diese Brücke, was?", + "Dieses Loch ist merkwürdig, oder?\nWie kommt man da nur drüber?", + "Ich habe Angst vor Gespenstern. Sie\nsehen zwar nett aus, aber trotzdem.\nHast du keine Angst?", + "Willkommen!\nEs kommt kaum jemand hierher.\nHier, das schenke ich dir!", + "Eine tolle Aussicht hier! Und die Stimme\nvon {Color:Green}Magnus {Color:White}klingt so voluminös! {Symbol:0B}", + "Oh! Unglaublich, dass du es\nnach hier oben geschafft hast!\nDas war nicht leicht, oder?\nHier, das schenke ich dir!", + "Wie komme ich hier nur runter? Ich\nhabe doch solche Angst vor den Küken!" + ], + [ + "\n", + "Du rennst umher,\nhast immer viel zu tun.\nEntspann dich doch mal!", + "Kind, du bist mutiger geworden!\nKein Vergleich zu mir, aber immerhin.", + "Miau!", + "Fauch!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "BUH!!!\n...\nHast du keine Angst?", + "So macht das keinen Spaβ.\nIch habe wohl kein Talent...", + "Wau! Wau!", + "Hast du dich schon mal gefragt,\nwarum ich immer hier bin?\nEs ist, weil...\n\n...ich dich fressen will!\n\nWar nur ein Scherz.\nHast du dich erschreckt?", + "Ich kann das {Color:Red}Force {Color:White}nicht finden...\nDer {Color:Green}König {Color:White}wird böse sein.", + "Es wird immer schlimmer mit\ndem {Color:Green}König{Color:White}, sagt man.", + "{Color:Green}Zelda {Color:White}sieht man nicht mehr, der {Color:Green}König{Color:White}\nbenimmt sich komisch... Was ist los?", + "Das Sitzkissen ist\nschmutzig.\nDa wird der Kleine bestimmt\nnicht hierher kommen.", + "Gibt es hier nur\nObst und Gemüse?", + "Seht her! Seht her!", + "Beeilt euch, sonst wird es schlecht!", + "Kohl, Zwiebeln, Auberginen!", + "Was? So klein, dass man sie nicht\nsieht?", + "Was ist nur mit dem {Color:Green}König {Color:White}los? Er ist\nso anders als sonst.", + "", + "Am Fluss riecht es komisch!\n\nFinde ich...\nAber da ist nichts...", + "Kind, warst du schon mal im Hotel?\nHast du ein Geschenk bekommen?", + "Der {Color:Green}König von Hyrule{Color:White} tritt kaum noch\nvor die Menschen.\nEr ist sehr streng zu den Wachen.\nWas ist nur geschehen?", + "Jetzt ist gerade Unterricht.\nDa darfst du jetzt nicht rein.", + "Wir haben gerade Mathematik.\nEs ist die letzte Stunde heute.", + "Das {Color:Red}Force {Color:White}wird wohl kaum hier\nbeim Schloss zu finden sein... oder?", + "Man sagt, dass etwas in Hyrule\ngeschieht, wenn diese Glocke erklingt.", + "Ich traue mich nicht, die Glocke zu\nläuten. Also warte ich hier.", + "Dieses {Color:Red}Force{Color:White}... Hoffentlich findet\nes bald jemand!", + "Sie finden das {Color:Red}Force {Color:White}nicht. So etwas\nexistiert ja auch gar nicht.\nIch kann es gar nicht fassen, dass\nder {Color:Green}König {Color:White}an solche Legenden glaubt!", + "Sie finden das {Color:Red}Force {Color:White}nicht. So etwas\nexistiert ja auch gar nicht.\nIch kann es gar nicht fassen, dass\nder {Color:Green}König {Color:White}an solche Legenden glaubt!", + "Grrr. Wau! Wau!", + "Wau! Wau!", + "Wauuu!", + "Keiner hat mich gefragt, warum ich die\nganze Zeit den Weg versperrt habe.\nDie Menschen der Stadt sind höflich,\naber auch ein bisschen zu passiv.", + "Der Hund soll das {Color:Red}Force {Color:White}suchen...\nIch finde es einfach nicht.", + "Die Figuren von {Color:Green}Minitendo{Color:White}\nsind etwas ganz besonderes.\nAber ein Kind wie du\nversteht das noch nicht.", + "Dieses {Color:Red}Force{Color:White}... Ich glaube nicht,\ndass ich es finden werde.", + "Oh, das macht bestimmt Spaβ!\nIch will auch mal!", + "Ich will auch spielen!", + "{Color:Green}Shimaros Laden {Color:White}ist eröffnet.\nShimaro sitzt schon hinter der Theke.", + "Viele Leute bringen die Leihbücher\naus der Bücherei nicht mehr zurück.", + "Man sollte an die anderen denken\nund die Bücher zurückbringen!", + "Ich hätte auch gerne Figuren, aber\nsie sind zu groβ für uns Minish.", + "Einen Kopfsprung in den Brunnen!\nWahrscheinlich ertrinkt man...", + "Ich habe Angst vor Gespenstern.\nEs sieht zwar drollig aus, aber ich...\n...habe trotzdem Angst. Du nicht?", + "Uoooh!\nIch schaff's nicht.\nIch komme nicht vorwärts.\nUoooh!", + "WAS!?!\n\nDu warst dort?\nUnglaublich!", + "Willkommen!\nEs kommt kaum jemand hierher.\nHier, das schenke ich dir!", + "Eine tolle Aussicht hier! Und die Stimme\nvon {Color:Green}Magnus {Color:White}klingt so voluminös! {Symbol:0B}", + "Oh! Unglaublich, dass du es\nnach hier oben geschafft hast!\nDas war nicht leicht, oder?\nHier, das schenke ich dir!", + "Wie komme ich nur wieder runter? Ich\nhabe doch solche Angst vor den Küken!", + "{Color:Green}Handwerksmeister Mutoh{Color:White} hat gesagt,\ndass er kaum noch gute Aufträge...\n...bekommt. Ich würde ihm ja gerne\nhelfen...", + "Jetzt geht es dem {Color:Green}Meister {Color:White}wieder gut!\nMan muss nur Köpfchen haben!" + ], + [ + "", + "Das Lachen aus der Schule\nhört man bis hierher.", + "Selbst dieses Stirnband ist eine\nWaffe. So ist das bei wahren Männern.", + "Miau!", + "Fauch!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buh!!!\n...\n... keine Angst?", + "Ich habe einfach kein Talent...", + "Wau! Wau!", + "Ich bin gut befreundet mit dem\nHund in dem anderen Teil der Stadt.", + "Im Brunnen ist ein Gespenst!", + "In das Wasser würde ich am\nliebsten gleich reinhopsen!", + "Ist da ein Gespenst, wenn man\nin den Brunnen steigt?", + "Was sollen wir heute essen?\nEtwas Leckeres aus Hyrule vielleicht.", + "Das Sitzkissen ist\nschmutzig.\nDa wird sich bestimmt\nkeiner draufsetzen wollen.", + "Wir brauchen einen Wurstladen.", + "Ausverkauf! Alle Preise reduziert!", + "Wenn du dich nicht beeilst,\nist alles weg!", + "Wenn ich nichts verkaufe,\nkann ich nicht nach Hause gehen.", + "Du hast nichts verkauft?", + "Ich will nicht ins Schloss zurück. Selbst\ndort soll es schon Monster geben.", + "", + "Nun denn, in den Fluss!\n\nAber...\nIch komme nicht hinein.", + "Kinder sind etwas Gutes.", + "Man sieht viel weniger Soldaten,\ndie nach dem {Color:Red}Force {Color:White}suchen.", + "Man sagt, dass etwas in Hyrule\ngeschieht, wenn diese Glocke erklingt.", + "Wenn dann doch nichts passiert,\nist das doch Betrug, oder?", + "Sie finden das {Color:Red}Force {Color:White}nicht. So etwas\nexistiert ja auch gar nicht.\nIch kann es gar nicht fassen, dass\nder {Color:Green}König {Color:White}an solche Legenden glaubt!", + "Grrr. Wau! Wau!", + "Wau! Wau!", + "Wauuu!", + "Die Menschen der Stadt\nsind alle sehr freundlich.", + "Jede einzelne der Figuren bei {Color:Green}Minitendo{Color:White}\nist handgemacht.\nAber davon verstehst du eh nichts.\nHehehehehe...", + "Es werden immer weniger Soldaten.\nWo sind denn die anderen Soldaten?", + "Wie gelangt man in den 2. Stock des\nHotels? Warst du schon mal dort?", + "Ich bin reich. Und Sammler,\nwie so viele Reiche.", + "Zeig mir deine {Color:Green}Minitendo-Figuren{Color:White},\nwenn deine Sammlung {Color:Blue}kompletto {Color:White}ist.\nVerstehst du? Wenn du alle Figuren\nhast, die es gibt.", + "...!?\n\nUoooooooooooooooh!!!\n\nHey, nicht schlecht!\nKompletto!!! Voll krass!\nPuh...! Du bist ein echter Maniac...!\nDas macht echt was her!\nIch lade dich in mein Haus ein.\nNimm einfach mit, was dir gefällt.\nReiche Leute sind groβzügig.", + "Du machst das super.\nEin guter Tag heute...", + "Wenn ich renne,\nwird mir immer schlecht...", + "Juhu! Juhu!", + "Ich pflege das Blumenbeet.", + "Man muss sie jeden Tag gieβen.", + "\"Figur\" klingt ja noch gut, aber\n\"Puppe\" wäre lächerlich.", + "Das {Color:Red}Force {Color:White}muss für die {Color:Green}Minish{Color:White}\netwas Riesengroβes sein...", + "Der Herr Hund hat zwar eine sehr\ndirekte Art, aber mir gefällt das.", + "Schön, dass du da bist.\nEs kommt fast niemand mehr hierher.", + "Nanu! Du bist ja in Windeseile\nhierher gelangt. Alle Achtung!", + "Willkommen!\nEs kommt kaum jemand hierher.\nHier, das schenke ich dir!", + "Eine tolle Aussicht hier! Und die Stimme\nvon {Color:Green}Magnus {Color:White}klingt so voluminös! {Symbol:0B}", + "Oh! Unglaublich, dass du es\nnach hier oben geschafft hast!\nDas war nicht leicht, oder?\nHier, das schenke ich dir!", + "Wie komme ich nur wieder runter? Ich\nhabe doch solche Angst vor den Küken!", + "{Color:Green}Handwerksmeister Mutoh{Color:White} hat gesagt,\ndass er kaum noch gute Aufträge...\n...bekommt. Ich würde ihm ja gerne\nhelfen...", + "Jetzt geht es dem {Color:Green}Meister {Color:White}wieder gut!\nMan muss nur Köpfchen haben!" + ], + [ + "", + "Weiβt du, wie es in {Color:Green}Anjus{Color:White}\n{Color:Green}Hühnerhaus {Color:White}aussieht?\nHihihihi...", + "Eine wahre Freude,\ndiese lebendige Stadt!\nWenn es doch bloβ immer so wäre...", + "Miau!", + "Fauch!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buh-\nHuh!\n...Und?", + "Dir ist der Schrei doch vor Schreck in\nder Kehle stecken geblieben, stimmt's?", + "Wau! Wau!", + "Für einen Minish wie dich sehe ich\naus wie ein Riesen-Mammut, was?\nKeine Angst, ich fresse dich nicht.", + "Ach, das tut gut...", + "Wunderbar...", + "Kinder sind toll, was?", + "Was soll ich heute Abend essen?\nEinen Hyrule-Burger vielleicht?", + "Das Sitzkissen ist\nschmutzig.\nDa wird sich bestimmt\nkeiner draufsetzen wollen.", + "Los, jetzt entscheide dich schon!", + "Obst! Das ideale Geschenk!", + "Viel Schenken bringt viel Freude!", + "Er verkauft nichts.\nUnd ich auch nicht!", + "Ah, mein Arm tut schon weh!", + "Sollen wir ins Schloss zurückgehen?", + "", + "Ich finde das {Color:Red}Force {Color:White}nicht.\nIch bin so müde...", + "Kinder sind etwas Wunderbares.", + "Immer weniger Soldaten\nsuchen das {Color:Red}Force{Color:White}...", + "Man sagt, dass etwas in Hyrule\ngeschieht, wenn diese Glocke ertönt.", + "Bald ist es soweit...\nIrgendwie spüre ich das.", + "Der {Color:Green}Briefträger {Color:White}tut mir Leid.\nEr muss immer so viel herumrennen.", + "Grrr. Wau! Wau!", + "Wau! Wau!", + "Wauuu!", + "Die Menschen der Stadt\nsind alle sehr freundlich.", + "Die seltenen {Color:Red}Figuren {Color:White}bekommt man am\nleichtesten,\nwenn man ganz viele Mysteriöse\nMuscheln {Color:Blue}auf einmal{Color:White} abgibt.\nDann hat man bessere Chancen.\nHihihihihihi...", + "...!?\n\n{Color:Red}Force {Color:White}gefunden!\n\nSchön, wenn ich das sagen könnte...", + "Kinder sind so lieb.\nSolange sie sich nicht verlieben.", + "Ich bin reich. Und Sammler,\nwie so viele Reiche.", + "Zeig mir deine {Color:Green}Minitendo-Figuren{Color:White},\nwenn deine Sammlung {Color:Blue}kompletto {Color:White}ist.\nVerstehst du? Wenn du alle Figuren\nhast, die es gibt.", + "...!?\n\nUoooooooooooooooh!!!\n\nHey, nicht schlecht!\nKompletto!!! Voll krass!\nPuh...! Du bist ein echter Maniac...!\nDas macht echt was her!\nIch lade dich in mein Haus ein.\nNimm einfach mit, was dir gefällt.\nReiche Leute sind groβzügig.", + "Du machst das super!\nEin guter Tag heute...", + "Ich glaube, mir ist schlecht.", + "Juhu! Juhu!", + "Das hintere Beet pflege ich auch.", + "?\n\nDa ist doch etwas\nin diesem Blumenbeet...", + "Oh, du hast mich bemerkt! Du bist\nein sehr aufmerksamer Mensch.\nKannst stolz auf dich sein!\n\nIch schenke dir das hier als Belohnung.\nEin herzliches \"Gut gefunden!\" Super!", + "Toll, dass du mich treffen konntest.\nDarauf kannst du ewig stolz sein.", + "Das Sammeln der Figuren dauert ewig!\nUnd die limitierten Ausgaben!\nAn die ranzukommen, ist\nschier unmöglich!", + "Die Minish bleiben meist im Haus, weil\nviele Menschen auf sie drauftreten.\nEs schadet ihnen nicht,\naber es macht sie wütend.", + "Was sind Gespenster?\nSpenster, die gehen?", + "Du bist oft hier.\nGefällt dir diese Gegend so gut?", + "Die Gelben sind selten.\nEs gibt gute und schlechte.\nZwei Gelbe treffen selten aufeinander.", + "Willkommen!\nEs kommt kaum jemand hierher.\nHier, das schenke ich dir!", + "Eine tolle Aussicht hier! Und die Stimme\nvon {Color:Green}Magnus {Color:White}klingt so voluminös! {Symbol:0B}", + "Oh! Unglaublich, dass du es\nnach hier oben geschafft hast!\nDas war nicht leicht, oder?\nHier, das schenke ich dir!", + "Wie komme ich nur wieder runter? Ich\nhabe doch solche Angst vor den Küken!", + "{Color:Green}Handwerksmeister Mutoh{Color:White} hat gesagt,\ndass er kaum noch gute Aufträge...\n...bekommt. Ich würde ihm ja gerne\nhelfen...", + "Jetzt geht es dem {Color:Green}Meister {Color:White}wieder gut!\nMan muss nur Köpfchen haben!" + ], + [ + "", + "Es werden immer weniger Leute!\nEin beklemmendes Gefühl...", + "Miau!", + "Fauch!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Buh-hu-hu-huuuu!\n...\nIch werde mal was Neues ausprobieren!", + "Und dann gibt es Revanche!", + "Wau! Wau!", + "Es werden immer weniger Menschen!\nHoffentlich nicht auch das Futter...\nDas ist meine einzige Sorge.\nMeine einzige.", + "Im {Color:Green}Schloss Hyrule{Color:White} stimmt etwas nicht.\nEin Angriff der Monster etwa?\nAuch die Stadt ist nicht mehr sicher.\nBitte geht in eure Häuser!", + "Ladenschluss! Ladenschluss!", + "Schlussverkauf!\nAlles viel billiger!", + "Meine Frau macht mich zur Schnecke,\nwenn ich so viel mit nach Hause bringe.", + "Vielleicht sollte ich das gegen Obst\ntauschen.", + "", + "Ist der {Color:Green}König {Color:White}unversehrt? Wie es wohl\nmeinen Freunden im Schloss ergeht?", + "Vielleicht kommen die Monster in die\nStadt! Geht in eure Häuser!", + "Die Monster haben das {Color:Green}Schloss {Color:White}besetzt!\nJetzt müssen wir die Stadt verteidigen!", + "Man sagt, dass etwas in Hyrule\ngeschieht, wenn diese Glocke erklingt.", + "Endlich... erlebe ich diesen legendären\nMoment! Ich bin tief bewegt...", + "Wir müssen die Stadt schützen. Kein\nMonster darf in die Stadt gelangen!", + "Grrr. Wau! Wau!", + "Wau! Wau!", + "Wauuu!", + "Der junge Typ da drüben, der mit der\nBrille, ist ein Freak.\nAber ansonsten ist er nett. Hihihi...\nEr redet immer so lieb mit allen.", + "Die {Color:Green}Minitendo-Figuren\n{Color:White}leben! Sie bewegen sich!\nHihihihihihihi...\nJuhuuu!", + "Die Suche nach dem {Color:Red}Force {Color:White}ist beendet.", + "Es ist sehr still hier. Werden die\nMonster wirklich angreifen?", + "Ich bin reich. Und Sammler,\nwie so viele Reiche.", + "Zeig mir deine {Color:Green}Minitendo-Figuren{Color:White},\nwenn deine Sammlung {Color:Blue}kompletto {Color:White}ist.\nVerstehst du? Wenn du alle Figuren\nhast, die es gibt.", + "...!?\n\nUoooooooooooooooh!!!\n\nHey, nicht schlecht!\nKompletto!!! Voll krass!\nPuh...! Du bist ein echter Maniac...!\nDas macht echt was her!\nIch lade dich in mein Haus ein.\nNimm einfach mit, was dir gefällt.\nReiche Leute sind groβzügig.", + "Du machst das super!\nEin guter Tag heute...", + "Sollen wir Schutz suchen? Wie lästig!\nNa ja, wenn die anderen alle gehen...", + "Immer mehr Leute verschwinden.\nWas wird nur aus Stadt Hyrule?", + "Vielleicht sollte ich im\nHühnerhaus Schutz suchen.\nAber das wäre auch gefährlich.\nEs ist überall gefährlich.", + "Du bist wieder da?\nHier kommt kaum noch jemand vorbei.\nMagst du mich so gern?", + "Der Notstand wurde ausgerufen.\nIn welches Minish-Haus soll ich gehen?\nWenn ich den falschen Ort wähle,\nwerde ich übersehen.\nHilfe! Hilfe!", + "Willkommen!\nEs kommt kaum jemand hierher.\nHier, das schenke ich dir!", + "Eine tolle Aussicht hier! Und die Stimme\nvon {Color:Green}Magnus {Color:White}klingt so voluminös! {Symbol:0B}", + "Oh! Unglaublich, dass du es\nnach hier oben geschafft hast!\nDas war nicht leicht, oder?\nHier, das schenke ich dir!", + "Wie komme ich nur wieder runter? Ich\nhabe doch solche Angst vor den Küken!", + "{Color:Green}Handwerksmeister Mutoh{Color:White} hat gesagt,\ndass er kaum noch gute Aufträge...\n...bekommt. Ich würde ihm ja gerne\nhelfen...", + "Jetzt geht es dem {Color:Green}Meister {Color:White}wieder gut!\nMan muss nur Köpfchen haben!" + ], + [ + "", + "Einige Menschen sind nicht in ihren\nHäusern, aber ich sage nichts mehr.", + "", + "Alle sind weg.\nIch bekomme Angst...", + "Was für Monster auch kommen mögen -\nich werde die Stadt beschützen!", + "Es war eine so lebendige Stadt...\nWas soll nur aus diesem Land werden!?!", + "Du! Es ist gefährlich, hier drauβen\nherumzulaufen. Geh in dein Haus!", + "", + "Wir beschützen die Stadt. Hab keine\nAngst und geh nach Hause!", + "Dass der {Color:Green}König {Color:White}sich so verändert hat,\nliegt bestimmt auch an den Monstern.", + "Hier ist es gefährlich!\nGeh schnell nach Hause!", + "Wir sind jederzeit bereit, die Stadt\ngegen die Monster zu verteidigen.", + "He, was machst du hier drauβen?!\nGeh schnell nach Hause!", + "Die Tiere sind auch weg...\nWas ist nur geschehen?", + "Ich bin reich. Und Sammler,\nwie so viele Reiche.", + "Zeig mir deine {Color:Green}Minitendo-Figuren{Color:White},\nwenn deine Sammlung {Color:Blue}kompletto {Color:White}ist.\nVerstehst du? Wenn du alle Figuren\nhast, die es gibt.", + "...!?\n\nUoooooooooooooooh!!!\n\nHey, nicht schlecht!\nKompletto!!! Voll krass!\nPuh...! Du bist ein echter Maniac...!\nDas macht echt was her!\nIch lade dich in mein Haus ein.\nNimm einfach mit, was dir gefällt.\nReiche Leute sind groβzügig.", + "Du machst das super! Ich bin zufrieden,\nauch wenn es drauβen hoch her geht.", + "{Color:Green}Handwerksmeister Mutoh{Color:White} hat gesagt,\ndass er kaum noch gute Aufträge...\n...bekommt. Ich würde ihm ja gerne\nhelfen...", + "Jetzt geht es dem {Color:Green}Meister {Color:White}wieder gut!\nMan muss nur Köpfchen haben!" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:1A}Ah, willkommen! Ich biete dir\ngesunde {Color:Red}Lon Lon-Milch{Color:White} an!\nEine {Color:Red}Flasche{Color:White} voll kostet {Var:1} Rubine.\n\nMöchtest du Milch kaufen?\n{Choice:FF}Ja bitte. {Choice:3B:0D}Nein danke.", + "Danke sehr!\nIch fülle die Milch in deine {Color:Red}Flasche{Color:White}.", + "Ach so? Ich bin immer hier in der\nNähe, also komm einfach wieder vorbei!", + "Es tut mir Leid,\naber du hast nicht genügend Rubine.", + "Es tut mir Leid,\naber du hast keine leere {Color:Red}Flasche{Color:White}.\nKomm wieder, wenn eine {Color:Red}Flasche{Color:White}\nleer ist, ja?", + "Eine weitere Flasche Milch gefällig?\n{Choice:FF}Ja. {Choice:3B:0D}Nein.", + "Vielen Dank!\nKauf bald wieder {Color:Red}Lon Lon-Milch{Color:White}!", + "", + "" + ], + [ + "", + "Herzlich willkommen {Symbol:0B}\nin der Bäckerei {Color:Green}Krümel {Color:White}und {Color:Green}Kondita{Color:White}!\n{Color:Blue}Ein {Color:Red}Brot{Color:White} kostet {Color:Blue}{Var:1} Rubine{Color:White}!\nVielleicht ist ein Glücksbringer darin.\n{Choice:FF}Kaufen. {Choice:3C:03}Nein danke.", + "Vielen Dank! Iss es, {Symbol:0B}\nsolange es frisch und knusprig ist! {Symbol:0B}", + "Ach so?\nKomm bald wieder zu uns!\nUnsere Backwaren sind lecker. {Symbol:0B}", + "Oh, tut mir Leid.\nDu hast nicht genug Rubine.", + "Im Inneren war ein {Color:Red}Glücksfragment{Color:White}\nverborgen! Ja, die Glücksbäckerei! {Symbol:0B}", + "Diesmal war nichts drin...\nSchade!", + "Guten Tag! {Symbol:0B} Bring zur Kasse,\nwas du kaufen möchtest!", + "Knet! Knet! {Symbol:0B}\nDas wird etwas Leckeres! {Symbol:0B}", + "Huch! Wenn du etwas kaufen willst,\nbring es bitte zur Kasse!\nSei so nett, ja?", + "Herzlich willkommen {Symbol:0B}\nin der Bäckerei {Color:Green}Krümel {Color:White}und {Color:Green}Kondita{Color:White}!\n{Color:Blue}Ein {Color:Red}Croissant {Color:White}kostet {Color:Blue}{Var:1} Rubine{Color:White}!\nVielleicht ist ein Glücksbringer darin.\n{Choice:FF}Kaufen. {Choice:3C:03}Nein danke.", + "Herzlich willkommen {Symbol:0B}\nin der Bäckerei {Color:Green}Krümel {Color:White}und {Color:Green}Kondita{Color:White}!\n{Color:Blue}Ein {Color:Red}Kuchenstück {Color:White}kostet {Color:Blue}{Var:1} Rubine{Color:White}!\nVielleicht ist ein Glücksbringer darin.\n{Choice:FF}Kaufen. {Choice:3C:03}Nein danke.", + "Herzlich willkommen {Symbol:0B}\nin der Bäckerei {Color:Green}Krümel {Color:White}und {Color:Green}Kondita{Color:White}!\n{Color:Blue}Ein {Color:Red}Tortenstück {Color:White}kostet {Color:Blue}{Var:1} Rubine{Color:White}!\nVielleicht ist ein Glücksbringer darin!\n{Choice:FF}Kaufen. {Choice:3C:03}Nein danke." + ], + [ + "", + "Hallo! Willkommen in {Color:Green}Shimaros Laden{Color:White}! Ich\nleite dies auβergewöhnliche Geschäft.\nSoll ich dir erklären, was ich anbiete?\n{Choice:3D:02}Ja bitte. {Choice:3D:03}Nein danke.", + "Nun gut! Um es kurz zu sagen:\nBei mir kannst du deinen Mut beweisen!\n\"Ich ermögliche dir, im Traum\ngegen Monster anzutreten!\"\nAber das ist noch nicht alles...\nEigentlich ist das fast zu groβzügig!\nWenn du im Traum siegreich bist,\ngewinnst du {Color:Blue}einen Preis{Color:White}...\nNun ja... Das könnte geschehen...\nVielleicht... Möglicherweise... im Traum.\nDoch sei gewarnt! Du kämpfst zwar nur\nim Traum, aber streng dich trotzdem an!\nVerletzungen im Traum sind echt!\nWirst du besiegt, dann...\nWer weiβ, was dann passiert!\n\n{07:3D:03}", + "Wagst du {Color:Blue}einen Kampf{Color:White} für {Color:Blue}10 Rubine{Color:White}?\n{Choice:FF}Sicher. {Choice:3D:04}Lieber nicht.", + "Oh, wie die Zeit vergeht! \n\nIch will nicht unhöflich sein,\naber du solltest jetzt gehen.", + "Eins, zwei, drei... Nanu? Kann es denn\nsein, dass ich mich verzählt habe?\nDu hast offenbar nicht genügend\nRubine! Dabei wären es nur {Color:Blue}10 Rubine{Color:White}...\nUnd nicht einmal die hast du?\nTs, ts, ts.", + "Gut... Du willst es also wissen.\nDann werde ich nun beginnen.\nSieh mir in die Augen...\nDu wirst müüüüde...\nEins...\nZwei...\nDrei...\n\nDer Traum werde wahr.", + "Und? Hattest du einen schönen Traum?\nDann beehre mich bald wieder!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Mein Papa ist so Klasse!", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Wir haben Mittagspause.\nViel spielen, viel lernen.", + "Oh, hallo {Player}! Schön dich zu\nsehen! Danke für deinen Besuch.", + "Die Kinder sind genau wie du.\nAlle frech und ungezogen. {Symbol:0B}", + "Mmh! Mampf. Ich muss schnell essen,\nbevor die Pause vorbei ist.\nMampf. Mampf.", + "Mampf!\nWir essen immer so spät.\nWarum nur? Mampf!", + "Gleich ist die Mittagspause vorbei.", + "Schlummer! Schnarch!\n\nGähn!", + "Ich mag dieses Buch.\n\nEs ist so spannend!", + "Geht schnell nach Hause!", + "Wenn die Kinder zu Hause sind,\nmüssen auch wir nach Hause gehen.", + "Ich will nicht nach Hause!", + "Ich liebe Schule!" + ], + [ + "Als ich in deinem Alter war, nahm ich\noft am {Color:Blue}Schwertkampf-Turnier{Color:White} teil.\nIch besiegte die Gegner reihenweise.\nSie hatten keine Chance!\nDamals gewann ich viele\n{Color:Red}Glücksfragmente{Color:White}.\nIch wäre nicht abgeneigt,\nmit dir {Color:Blue}Fragmente zu vereinen{Color:White}.", + "Grüne Mütze, grünes Outfit...\nBist du... vielleicht eine Fee?\nMmmmh! {Symbol:0B} Wie schön! Wie schön!\nIch will auch eine Fee werden! {Symbol:0B}\nIch habe ein {Color:Red}Glücksfragment{Color:White}. Du auch?\nWollen wir {Color:Blue}Fragmente{Color:White} {Color:Blue}vereinen{Color:White}?", + "Ich habe meinen Brüdern auch ein paar\n{Color:Red}Glücksfragmente {Color:White}gegeben.\nWenn du mit ihnen {Color:Red}Fragmente {Color:White}vereinst,\nbekommst du bestimmt was ganz Tolles!\nViel Glück, Herr Fee!", + "Oh! Da hat Herr Fee ja etwas Feines\nbekommen!\nIch habe auch ein neues {Color:Red}Fragment{Color:White}!\nLass uns gleich {Color:Blue}Fragmente vereinen{Color:White}!", + "Das zweite {Color:Red}Fragment {Color:White}passt auch!\nJuhu! Jetzt werde ich eine Fee wie du!\nIch werde eine Fee, ganz bestimmt!\nTingle, Tingle, Meer und Sand!\nJuhuuu! {Symbol:0B}", + "Ah, guten Tag, Herr Fee. Mein Bruder\n{Color:Green}Tingle {Color:White}hat mir von dir erzählt.\nWenn eine Fee kommt, soll ich mit ihr\n{Color:Blue}Fragmente vereinen{Color:White}, hat er gesagt.\nWie sieht es aus?\nWollen wir {Color:Blue}Fragmente vereinen{Color:White}?", + "Hast du {Color:Green}Swingle {Color:White}gesehen?\nEr trägt blaue Kleider.\nUnd er ist mein Zwillingsbruder.\nIch kann ihn einfach nicht finden.", + "Ganz unter uns: mit manchen Leuten\nkann man {Color:Blue}mehrmals Fragmente vereinen{Color:White}.\nAndere muss man {Color:Blue}mehrmals bitten{Color:White},\nobwohl sie Fragmente besitzen.", + "Ja hallo, Herr Fee! {Color:Green}Tingle {Color:White}hat mich\ngebeten, auf dich zu warten!\nEr hat mir auch ein {Color:Red}Fragment {Color:White}gegeben!\nWollen wir {Color:Blue}Fragmente vereinen{Color:White}?", + "Er sieht uns Brüdern sehr ähnlich, aber\nder Weiβe ist nicht unser Bruder.\nWarum er uns wohl so ähnlich sieht?", + "Bist du Herr Fee?\nDu bist doch Herr Fee, oder?\n{Color:Green}Tingle {Color:White}hat mir ein {Color:Red}Fragment {Color:White}gegeben.\n{Color:Blue}Du willst Fragmente vereinen{Color:White}, sagte er.\nWie sieht es aus?\nSollen wir {Color:Blue}Fragmente vereinen{Color:White}?", + "{Color:Green}Tingle {Color:White}ist nicht mein Bruder!\nWarum helfe ich ihm dann?", + "{Color:Green}Tingle {Color:White}hat mir neue\n{Color:Red}Fragmente {Color:White}gegeben.\nEigentlich will ich ja\nselbst Abenteuer erleben.\nUnd dann diese Klamotten,\ndie wir tragen müssen...", + "Der gute Schatzsucher konsultiert\nausgiebig seine {Color:Red}Karte{Color:White}!{Color:Blue}\nSieh auf die Karte{Color:White}! Die {Color:Red}Karte{Color:White}!\nIch sage nur die {Color:Red}KARTE{Color:White}! Ja, also...\nToller Tipp und so, nicht? Ich würde\nauch gerne Abenteuer erleben!", + "{Sound:01:B7}Sie will einfach nicht kaputtgehen!\nIch brauche Hilfe, um sie einzureiβen.", + "{Sound:01:B8}Puh! Ist die hart!\nMir tun schon die Hände weh!", + "{Sound:01:B9}Was ist bloβ dahinter?\nWahrscheinlich leckere Steine!", + "{Sound:01:BA}Mit mehr Leuten macht es mehr Spaβ!\nDa falle ich Faulpelz nicht so auf...", + "{Sound:01:B7}Gleich ist es so weit!\nSchade, dass es dann vorbei ist.", + "{Sound:01:B8}Wir sind drin!\nDas hat lange gedauert!", + "{Sound:01:B9}Gemeinsam kann man alles schaffen!", + "{Sound:01:BA}Diese Steine sind lecker!\nIch möchte für immer hier bleiben!", + "{Sound:01:B7}Mit mehr Leuten macht es mehr Spaβ!\nAber...\nIrgendwie sehen alle\n{Color:Green}Goronen {Color:White}gleich aus...", + "{Sound:01:B8}Sechs {Color:Green}Goronen {Color:White}auf einem Haufen\nsind ein bisschen zu viel...", + "{Sound:01:B9}Die Goronen-Statue vor der Höhle\nist ein bisschen gruselig...", + "Du hast den Grabstein weggeschoben.\nJetzt kann ich endlich nach drauβen.\nAber ich fühle mich so allein hier.\nKomm mich ab und zu besuchen, ja?\nIch sammle inzwischen viele {Color:Red}Fragmente{Color:White}.\nKomm auf jeden Fall vorbei, ja?!", + "Ah, du kommst mich besuchen!\nWie schön!\nEs ist zwar ein Grab,\naber mach es dir gemütlich!", + "Du musst noch\n{Var:1} Glücksfragmente finden.\nDeine Suche hat gerade erst begonnen.\nEs ist noch ein weiter Weg.", + "Du musst noch\n{Var:1} Glücksfragmente finden.\nEs gibt noch viel zu tun.", + "Du musst nur noch\n{Var:1} Glücksfragmente finden.\nDu bist schon recht weit.", + "Du musst nur noch\n{Var:1} Glücksfragment(e) finden!\nDu bist fast am Ziel!", + "Du hast alle Glücksfragmente gefunden!\nHerzlichen Glückwunsch, Herr Fee!\nHier die Tingle-Trophäe!\nHalte sie in Ehren!", + "Du musst noch\n{Var:1} Glücksfragmente finden.\nHerr Fee hat ja auch gerade erst\nangefangen.", + "Du musst noch\n{Var:1} Glücksfragmente finden.\nEs gibt noch viel zu tun.", + "Du musst noch\n{Var:1} Glücksfragmente finden.\nDu bist schon recht weit. \nGib jetzt nicht auf!", + "Du musst nur noch\n{Var:1} Glücksfragment(e) finden.\nDu bist fast am Ziel!\nNur noch ein Stückchen!", + "Oh! Du hast alle Glücksfragmente\ngefunden! Meinen Glückwunsch!\nMein Bruder Tingle wird vor\nFreude auβer sich sein!", + "Herr Fee, du musst noch\n{Var:1} Glücksfragmente finden.\nDu hast gerade erst angefangen.\nEs ist noch ein langer Weg.", + "Herr Fee, du musst noch\n{Var:1} Glücksfragmente finden.\nEs gibt noch viel zu tun.\nPack es an!", + "Herr Fee, du musst noch\n{Var:1} Glücksfragmente finden.\nDu bist schon recht weit.\nIch drücke dir die Daumen!", + "Herr Fee, du musst noch\n{Var:1} Glücksfragment(e) finden.\nDu bist fast fertig.\nFinde dein Glück!", + "Du hast alle Glücksfragmente gefunden!\nBist du jetzt glücklich, Herr Fee?", + "Glücksfragmente, die du noch\nfinden musst? Es sind noch {Var:1}.\nDiese Information kommt von {Color:Green}Tingle{Color:White}.\nWoher er das wohl weiβ?", + "Glücksfragmente, die du noch\nfinden musst? Es sind noch {Var:1}.\nDu hast noch viel zu tun. Ich würde\nauch gerne auf Glückssuche gehen.", + "Glücksfragmente, die du noch\nfinden musst? Es sind noch {Var:1}.\nDu bist schon recht weit. Sammelst\ndu für mich mit?", + "Glücksfragmente, die du noch\nfinden musst? Es sind noch {Var:1}.\nDu bist fast fertig. Wenn du nicht mehr\nsuchst, wird es hier wieder so einsam...", + "Du hast alle Glücksfragmente\ngefunden?! Du bist toll, Herr Fee!\nIch will so sein wie du!\nIch will auch Abenteuer erleben!", + "Hallo, Herr Fee! Du hast es geschafft!\nDu hast alle Glücksfragmente gefunden!\nIch möchte dir was Hübsches schenken!", + "Hmmm... {Symbol:0B} Wie schön, wie schön!\nIch hätte auch so gern eine Trophäe! {Symbol:0B}\nBewahre sie sorgfältig auf!", + "Was treibst du denn hier? Das ist ein\nFriedhof! Mit echten Gespenstern!\nJawohl! Aber mein kleiner Bruder\nlebt in {Color:Green}Stadt Hyrule{Color:White}.\nDa treibt er gerne Schabernack.\nWie es ihm dort wohl ergeht?", + "Träger der heiligen Macht! Des Windes\nFlügel mögen nun auch dich tragen!", + "Was ist denn das!?!\nEs ist explodiert!", + "Das war knapp! Muh!\nFast hätte ich dich aufgegessen. Muh!", + "Ich fresse viel Gras, damit ich\nleckere Milch geben kann. Muh!", + "Ah, bin ich satt! Aber es ist so lecker,\ndass ich immer weiterfuttern muuhhss!", + "Diese Tränke in der Mitte der Farm\nist irgendwie verdächtig. Muh!\nDas sagt mir meine Kuh-Intuition.", + "Wenn ich so wie jetzt Gras fresse,\nbin ich am glücklichsten. Muh!", + "Die {Color:Red}Fragmente {Color:White}sind alle verkauft! Gut,\ndass ich in die {Color:Green}Stadt {Color:White}gekommen bin!", + "Was?! Du kannst nichts sehen, weil\ndu zu klein bist!?! Faule Ausrede...{01:0A}\nNa, macht nichts! Ich sehe trotz\nmeiner Mützengestalt noch sehr gut!", + "Ich erschrecke mich jedes Mal wieder,\nwenn so eine Tafel explodiert.", + "Kauf {Color:Red}Lon Lon-Milch{Color:White}! Sonst ist der\nWagen auf dem Rückweg so schwer!" + ], + [ + "Und zack und zack!\nEin Brief hin, ein Brief her.", + "Und zack und zack!\nDie Post wird nicht weniger.", + "Und zack und zack!\nEs schreiben immer mehr und mehr...", + "Und zack und zack!\n...doch so ist's mir eh lie-hi-ber.", + "Guten Tag!\n\nHier kann man die {Color:Red}Magnus-Schwertfibel\n{Color:White}von {Color:Green}Meister Magnus{Color:White} bestellen!\nViele wertvolle Tipps für Abenteurer!\nZum Sonderpreis von nur 200 Rubinen!\nWillst du es bestellen?\n{Choice:FF}Ja. {Choice:40:06}Nein.", + "Gut. Das macht dann 200 Rubine.", + "Ach so?\n\nKomm wieder, wenn du es dir\nanders überlegst! {Symbol:0B}", + "Vielen Dank für deine Bestellung!\n\nEs müsste bald da sein, also frag\nab und an mal bei uns nach! {Symbol:0B}", + "Es tut mir Leid.\nDu hast nicht genügend Geld dabei.", + "Guten Tag! Für dich ist\neine Büchersendung angekommen! {Symbol:0B}", + "Es tut mir Leid. Die {Color:Red}Magnus-\nSchwertfibel{Color:White} ist noch nicht da...\nMagnus ist ziemlich exzentrisch. Wie\nwäre es, wenn du mal bei ihm trainierst?", + "Alle Ausgaben der {Color:Red}Magnus-Schwertfibel\n{Color:White}sind fertig!\nDie waren doch sehr informativ, oder?\nDu Schlaumeier! {Symbol:0B}", + "Ich bin der flinke {Color:Green}Briefträger{Color:White}\nund eile für dich durch die Stadt!", + "Im Nu sind alle Briefe da!\nDein zuverlässiger {Color:Green}Briefträger{Color:White}!", + "Leichten Fuβes schlängele ich mich\ndurch - dein {Color:Green}Briefträger{Color:White}!", + "Rennen, Springen, Zustellen!\nDein {Color:Green}Briefträger{Color:White}!", + "Die Post ist da, bevor du es merkst.\nDer Held der Post - dein {Color:Green}Briefträger{Color:White}!", + "In ganz Hyrule unterwegs -\ndein {Color:Green}Briefträger{Color:White}!", + "Heute und morgen, immer ist\ner da - dein {Color:Green}Briefträger{Color:White}!" + ], + [ + "Ich bin ein Meister meines Fachs!\nIch mache nur erstklassige Arbeit!", + "Meine Vorfahren haben das Schloss\ngebaut! Ein Meisterwerk der Baukunst!", + "Hast du einen Auftrag für einen\nhervorragenden Handwerker wie mich?!", + "Hast du einen Auftrag für einen\nhervorragenden Handwerker wie mich?!", + "Na, das lief ja wie am Schnürchen!\nDas war genial!\nNiemand auβer mir hätte das in so\nkurzer Zeit geschafft! Hahahahaha!!!", + "Was?! Ich soll zu Hause bleiben, weil\ndie Monster kommen? So ein Quatsch!\nWenn ich einen Auftrag kriege, gehe ich\nda hin! Das wäre doch gelacht!" + ], + [ + "", + "", + "Ooh... Ein Kunde...\nWarum ich einen {Color:Green}Glücksspielsalon {Color:White}habe?\nÄh, weil man beim Glücksspiel\nmanchmal gewinnen kann.\nIch kann es nicht empfehlen,\naber probiere es ruhig aus!", + "{Color:Blue}Ein Spiel{Color:White} kostet {Color:Blue}10 Rubine{Color:White}.\n\nWillst du es probieren, obwohl du nicht\nweiβt, ob du etwas gewinnst?\nEs ist besser, du lässt es.\n{Choice:FF}Ich probier's. {Choice:42:05}Ich lass es sein.", + "Glück gehabt!\nDu hast nicht genug Rubine.\nLass lieber die Hände vom Glücksspiel!\nFordere dein Glück nicht heraus!", + "Sag ich doch. Es ist besser so.\nLass lieber die Hände vom Glücksspiel!", + "", + "", + "Oje... Jetzt sind {Var:1} Rubine\nzu gewinnen.\nDeine Geldbörse ist doch schon voll!\nDu solltest jetzt {Color:Blue}aufhören{Color:White}!\nUnd trotzdem willst du dein Glück\nriskieren und weiter Rubine setzen?\n{Choice:FF}Und ob! {Choice:FF}Ich hör auf.", + "", + "", + "Obwohl Level 1 schon ruinös ist,\ngibt es jetzt {Color:Blue}auch noch einen Level 2{Color:White}.\nAuf welchem Level möchtest du spielen?\n{Choice:FF}Level 1: Fair. {Choice:FF}Level 2: Fies.", + "Ach so... Dann kann man dir\nauch nicht mehr helfen...\nIch werde dann mal die nötigen\nVorbereitungen treffen.\nKomm durch den hinteren\nEingang nach!", + "", + "", + "", + "", + "", + "", + "", + "", + "Öffne eine Schatzkiste deiner Wahl!\n\nWenn du gewinnst, erhältst du\ndas Doppelte deines Einsatzes.", + "Öffne eine Schatzkiste deiner Wahl!\n\nWenn du gewinnst, erhältst du\ndas Dreifache deines Einsatzes.", + "Du hast doch schon bezahlt!\nDann solltest du auch spielen!", + "Herzlichen Glückwunsch!\nDu hast {Var:1} Rubine gewonnen!\nIch würde es nicht tun, aber möchtest\ndu deinen Gewinn nochmals einsetzen?\nÜberlege es dir gut!\n{Choice:42:19}Ich mach's! {Choice:42:1A}Ich hör auf!", + "Oooh! Nun gut...\n\nWenn du bereit bist, öffne wieder\neine Schatzkiste deiner Wahl!", + "Da hast du vollkommen Recht!\nDer Mensch sollte vernünftig bleiben!\nIch werde dir deinen Gewinn auszahlen.\nWarte bitte im Empfangsraum.", + "Du hast schon so lange gespielt!\nDas reicht jetzt, würde ich sagen!\nDu hast 999 Rubine gewonnen! Du\nsolltest mit dem Glücksspiel aufhören.", + "Pech gehabt. So ist das nun\neinmal beim Glücksspiel!\nLass dich nicht zu tief in\ndiese Sache reinziehen!\nVielleicht nimmst du das zum Anlass\ndafür, ganz aufzuhören?", + "Auf welchem Level möchtest du spielen?\n{Choice:FF}Level 1: Fair {Choice:FF}Level 2: Fies", + "Gut. Wenn du bereit bist, öffne\neine Schatzkiste deiner Wahl!", + "Herzlichen Glückwunsch!\nDas ist dein Gewinn: {Var:1} Rubine!\nAber das war Zufall! Und Glücksspiel-\nGewinne sind unredliche Gewinne!\nKomm lieber nicht mehr hierher!", + "Diesmal hast du leider nichts gewonnen.\nSo ist das nun mal beim Glücksspiel.\nMan darf nie denken: \"Beim nächsten\nMal mache ich bestimmt einen Reibach!\"\nDer Mensch sollte vernünftig bleiben!\nKomm lieber nicht mehr hierher...", + "Jetzt geht's los.\nIch bin schon ganz kribbelig.", + "Und? Wie schneidest du ab?\nBei mir läuft's ganz gut.", + "Es ist schlimm, wenn man dem {Color:Green}Glücks-\nspiel {Color:White}verfällt. Man verliert doch eh.\nAber ich kann es auch nicht lassen!", + "Eigentlich sollte ich ja jetzt\nnicht spielen, aber...", + "", + "", + "", + "" + ], + [ + "", + "", + "{Choice:43:17}Ja. {Choice:43:08}Nein.", + "", + "", + "Ich sammle {Color:Red}Mysteriöse Muscheln{Color:White}.\nMan findet sie überall!\nWenn du mir eine {Color:Red}Muschel {Color:White}bringst,\nbekommst du dafür eine meiner {Color:Red}Figuren{Color:White}.", + "Aah! Du hast mir eine {Color:Red}Mysteriöse\nMuschel{Color:White} mitgebracht!\nWenn du mir eine {Color:Red}Muschel{Color:White}\ngibst, darfst du an der...\n...{Color:Blue}Figuren-Lotterie{Color:White} teilnehmen.\nHast du Lust?\n{07:43:02}", + "Nanu? Du hast ja gar keine\n{Color:Red}Mysteriöse Muschel{Color:White}!\nKomm wieder, wenn du eine\n{Color:Red}Muschel {Color:White}gefunden hast.", + "Das ist schade! Komm wieder,\nwenn du es dir anders überlegst!", + "", + "", + "Ah, schön, dass du wieder da bist! Die\n{Color:Red}Figur {Color:White}von neulich hat dir wohl gefallen.\nMöchtest du es noch einmal probieren?\n{07:43:02}", + "Möchtest du es noch einmal probieren?\n{07:43:02}", + "", + "Ah, ich habe auf dich gewartet.\n\nEs sind {Color:Blue}neue Figuren fertig{Color:White} geworden,\nalso versuche dein Glück!\n{07:43:02}", + "", + "", + "Ah, schön, dass du wieder da bist.\n\nEs gibt noch {Color:Blue}keine neuen Figuren{Color:White}.\nMöchtest du es trotzdem probieren?\n{07:43:02}", + "", + "Du hast schon {Color:Blue}alle Figuren, die es\ngibt{Color:White}. Willst du es trotzdem...\n...noch einmal probieren?\n{07:43:02}", + "Ah, schön, dass du wieder da bist.\n\nDu hast schon {Color:Blue}alle Figuren, die es\ngibt{Color:White}. Willst du es trotzdem...\n...noch einmal probieren?\n{07:43:02}", + "Ah, ich habe auf dich gewartet!\nIch hatte wieder eine Eingebung!\nDie {Color:Blue}letzten Figuren{Color:White} sind fertig!\n\nWillst du gleich Lotterie spielen?\n{07:43:02}", + "", + "Wie viele {Color:Red}Muscheln {Color:White}möchtest du für das\nLos einsetzen? Je höher dein Einsatz,\ndesto höher ist deine Chance auf eine\nFigur, die du noch nicht hast!", + "{04:15}{Var:1}{04:14} Muschel(n)\nWahrscheinlichkeit: {04:15}{Var:2}{04:14} {Symbol:12}", + "Wie viele {Color:Red}Muscheln {Color:White}möchtest du\nfür das Los einsetzen?", + "{Var:1} Muschel(n), also?", + "{Choice:43:1E}Ja. {Choice:43:17}Nein.", + "", + "", + "Gut, dann zieh mal an dem {Color:Blue}Hebel\nder Lotterie-Maschine{Color:White} dort rechts!", + "He! Warum hast du die {Color:Red}Muscheln {Color:White}her-\ngegeben, wenn du nicht spielen willst?", + "", + "", + "Nanu? Diese {Color:Red}Figur {Color:White}hast du schon.\nSo ein Pech!\nIch kaufe dir die {Color:Red}Figur {Color:White}für\n{Var:1} Rubine wieder ab.", + "", + "", + "Herzlichen Glückwunsch!\n\nIch lege die {Color:Red}Figur{Color:White}, die du gewonnen\nhast, in das Regal links.\nWenn du vor das Regal trittst,\nkannst du sie dir jederzeit ansehen.", + "Gib nicht auf und komm bald wieder!", + "Unglaublich!\n\nDu hast jetzt alle Figuren, die in der\nLotterie-Maschine waren!\nIch werde noch mehr {Color:Red}Figuren {Color:White}herstellen,\nalso komm bald wieder!", + "Herzlichen Glückwunsch!\nDu hast {Color:Blue}alle Figuren, die es gibt{Color:White}!\nIch bewahre sie sorgfältig auf. Du\nkannst sie dir jederzeit hier ansehen.\nGut, dann will ich mal weiter {Color:Red}Figuren{Color:White}\nbasteln!\nJetzt muss mich nur noch\ndie Muse küssen!", + "Herzlichen Glückwunsch!\nDu hast {Color:Blue}alle Figuren, die es gibt{Color:White}!\nIch bewahre sie sorgfältig auf. Du\nkannst sie dir jederzeit hier ansehen.\nAuβerdem verleihe ich dir diese\n{Color:Red}Minitendo-Goldmedaille{Color:White}!\nIch hoffe, du weiβt das zu würdigen!", + "", + "Interessierst du dich für diese\n{Color:Blue}Maschine{Color:White}? Dann hör mir erst einmal zu!", + "", + "", + "Dieses Regal ist für {Color:Red}Figuren{Color:White}, aber es\nhat noch niemand eine hineingestellt.", + "Gefällt sie dir,\ndie {Color:Red}Minitendo-Goldmedaille{Color:White}?\nEs gibt keine gröβere Ehre\nfür einen echten Maniac.", + "", + "", + "" + ], + [ + "", + "{Sound:00:CC}Oha?! Guten Tag!\nWillkommen in {Color:Green}Schlumms Schuhladen{Color:White}!\nIn letzter Zeit werden Schuhe wie von\nselbst fertig! Während ich schlafe!\n{07:44:02}", + "Ich bin schon ein Naturtalent, wenn ich\nsogar im Schlaf Schuhe machen kann.", + "Gähn!", + "Oha!\n\nDieser Geruch, der durch und durch\ngeht! Der Duft des {Color:Red}Weckpilzes{Color:White}!!!\nHast du mich geweckt? Danke! Ich habe\nhier nämlich noch einiges zu tun.", + "Das wäre fertig...\nSo, bitte schön!\nSchlumms exklusive {Color:Red}Pegasus-Stiefel{Color:White}.\nSo leicht, dass du rennst wie der Wind!", + "Ah, ich muss schnellstens die\nSchuhe für Zelda fertig stellen,\ndie der König bestellt hat. Vielen Dank,\ndass du mich geweckt hast!\nKomm wieder, wenn du Probleme\nmit deinen Schuhen hast!", + "Und jetzt schnell die Schuhe für Zelda!", + "Oha?! Gu... Guten Tag!\nWillkommen in {Color:Green}Schlumms Schuhladen{Color:White}!\nIch war schon wieder eingeschlafen...\nIch muss wieder an die Arbeit!", + "", + "Vielen Dank, dass du mich vorhin\ngeweckt hast. Willst du nicht mit mir...\n...{Color:Blue}Fragmente vereinen{Color:White}? Ich habe da\nein ganz tolles {Color:Red}Fragment {Color:White}für dich!", + "Komm bald wieder! Wenn ich wach bin,\nkönnen wir wieder {Color:Blue}Fragmente vereinen{Color:White}!", + "Willst du nicht mit mir\n{Color:Blue}Fragmente vereinen{Color:White}?\nIch habe da ein ganz\ntolles {Color:Red}Fragment {Color:White}für dich!", + "Schuhe für Zelda, wie schön!", + "...?!?\nNanu? Was ist denn das?\nEs sind ja schon wieder\nneue Schuhe fertig!\nIch habe nämlich die Angewohnheit,\nim Schlaf Schuhe herzustellen...\nDu bist hier, weil du unbedingt\nSchuhe von mir haben willst, oder?\nIch schenke dir diese Schuhe,\nweil du mich geweckt hast!\nEinen Moment, sie sind gleich fertig.", + "", + "{Sound:02:04}{Color:Red}Ziehe die Pegasus-Stiefel{Color:White}\nan und lauf los!\nEs macht unheimlich viel\nSpaβ, Dinge zu rammen!", + "{Sound:01:FC}Unsere {Color:Red}Pegasus-Stiefel\n{Color:White}sind äuβerst bequem!", + "{Sound:01:F8}Bitte geh sorgfältig mit ihnen um!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:04}Ah! Bist du vielleicht {Player}?\nDer Mensch, für den {Color:Green}Melta{Color:White}...\n...das Schwert überarbeitet hat?\nDu bestreitest Abenteuer,\num Zelda zu retten, nicht wahr?\nToll siehst du aus! Ich würde auch...\n...gerne Abenteuer bestehen, aber ich\nmuss {Color:Green}Schlumm {Color:White}bei der Arbeit helfen.", + "{Sound:01:FC}Du brauchst {Color:Red}Pegasus-Stiefel{Color:White}?\nDas trifft sich gut!\nWir haben gerade ein Paar\nfertig gemacht, als {Color:Green}Schlumm {Color:White}schlief.\nAber {Color:Green}Schlumm {Color:White}muss den Schuhen\nnoch den letzten Schliff geben.", + "{Sound:01:F8}Wenn Schlafmütze {Color:Green}Schlumm {Color:White}erst\neinmal eingeschlafen ist,\nwacht er nicht mehr auf. \nWillst du ihn aufwecken,\nsolltest du mal zum Laden\nder Hexe {Color:Green}Syrup {Color:White}gehen.\nIhr Laden ist auf der Karte markiert.", + "{Sound:02:04}{Color:Green}Schlumm {Color:White}hat dringende Aufträge,\nalso weck ihn schnell auf!", + "{Sound:01:FC}Wir machen die Schuhe, also geh\ndu doch zur Hexe {Color:Green}Syrup{Color:White}, ja?", + "{Sound:01:F8}Die Hexe {Color:Green}Syrup {Color:White}wohnt im Norden\ndes {Color:Green}Tyloria-Waldes{Color:White}.\nIch habe es auf der {Color:Red}Karte {Color:White}markiert.", + "Ich mache die Schuhe für dich fertig!\nWillst du nicht später wiederkommen?", + "Vielleicht hat ja die alte Hexe\netwas Gutes in ihrem Laden.", + "Ich helfe dem Schuhmacher manchmal.", + "" + ], + [ + "", + "Herzlich willkommen!\nNa, willst du dich bei uns ausruhen?\nWenn du hier schläfst, bist du bald\nwieder fit. Und es gibt ein {Color:Red}Geschenk{Color:White}!\n{07:45:02}", + "{Choice:FF}Nein danke. {Choice:FF}Das Zimmer für {Var:1}.\n{Choice:FF}Das für {Var:2}. {Choice:FF}Das für {Var:3}.", + "...das günstige Zimmer\nfür {Var:1} Rubine.\n{07:45:06}", + "Das Standard-Zimmer\nfür {Var:1} Rubine!\n{07:45:06}", + "Oh ja! Du kommst wohl aus\ngutem Hause, mein Kind!\nDas Luxus-Zimmer\nfür {Var:1} Rubine!\n{07:45:06}", + "Du bezahlst im Voraus!", + "Wie bitte?!? Du kleine\nGöre hast kein Geld?\nKomm wieder, wenn du groβ bist!\nGeh nach Hause!", + "Danke für deinen Besuch!\nSchlaf gut!", + "Möchtest du nicht ein\nwenig schlafen? Nein?\nNa, du bist jederzeit willkommen!", + "Das ist der Ausgang!\nRuh dich in deinem Zimmer ein wenig aus!", + "Na, hast du gut geschlafen? Und\ndas {Color:Red}Geschenk{Color:White}? Komm bald wieder!", + "Es gibt groβe Unterschiede zwischen\nden guten und den schlechten Zimmern.", + "Die Unterschiede erkennst du nur,\nwenn du dir die Zimmer selbst ansiehst.", + "Hast du schon von dem {Color:Red}Force {Color:White}gehört?\nDem Schatz, der alle Wünsche erfüllt?\nDer {Color:Green}König {Color:White}soll ganz verrückt danach\nsein. Früher war er ja nicht so gierig.\nEr ist wie ausgewechselt...", + "Was ist nur mit dem {Color:Green}König {Color:White}los?\nSo war er früher nie...", + "Juhu! Juhu!", + "Warte!", + "Bruder!", + "Endlich sind wir da. Ganz schön\ngroβ, diese Stadt!", + "Immer im Hotel wohnen ist auch\nnicht das Wahre...", + "Ich muss mir ein ruhiges\nZuhause suchen.", + "Der {Color:Green}König {Color:White}benimmt sich in letzter\nZeit unmöglich!\nNeulich waren Soldaten in meinem Haus,\ndie von mir das {Color:Red}Force {Color:White}haben wollten!", + "Um ins {Color:Green}Tal der Königsfamilie{Color:White} zu\ngelangen, muss man durch den {Color:Blue}Irrwald{Color:White}.\nEs ist nicht einfach, ihn zu\ndurchqueren. Achte auf die Schilder!", + "Du willst zum {Color:Green}Grab {Color:White}von König Gustaf?\n\nDann musst du zu {Color:Green}Boris{Color:White}, dem\nTotengräber, ins {Color:Green}Tal der Königsfamilie{Color:White}!", + "Du warst im Luxus-Zimmer? Ich weiβ\nnicht, in welches Zimmer ich gehen soll.", + "Der {Color:Green}Sela-Wasserfall{Color:White} ist eine Quelle in\nHyrule. Dort entspringt alles Wasser!", + "Vor den Kindern sollte man\ndas zwar nicht sagen, aber...\nIrgendetwas stimmt nicht\nin {Color:Green}Schloss Hyrule{Color:White}.\nWas da nicht stimmt? Tja...\nIch weiβ es auch nicht genau...", + "Ich habe es mit eigenen Augen gesehen!\nIm {Color:Green}Schloss {Color:White}sind überall Monster!\nEinige von uns sind nicht mehr\naus dem Schloss zurückgekehrt!", + "Wir haben heute früher Schluss!\nJuhuu! {Symbol:0B}", + "Bruder, warte auf mich!", + "Da kann man nichts machen. Ich werde\nwohl erst einmal hier Schutz suchen.\nIch bin zwar ein kräftiger Kerl, aber\ngegen die Monster komme ich nicht an.", + "Nein! Nicht die Schöffin!\nMeine Mutter ist hier die Chefin!", + "Nein! Nicht die Äffin!\nMeine Mutter ist hier die Chefin!", + "Ich würde auch gerne alleine wohnen...", + "Ich werde sie mal besuchen gehen. {Symbol:0B}", + "Zu zweit kommt einfach\nkeine Stimmung auf.", + "Allein wird man schnell einsam. Ich will\nmir auch eine schöne Bleibe suchen.", + "Allein hat man es schwer.\nWohin könnte ich bloβ umziehen...?", + "Wenn du wieder etwas hast, sagst du\nmir Bescheid, ja?", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:D0}Ich bin {Color:Green}Magnus{Color:White}, der Meister der\nSchwertkunst von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White},\nwirst du schnell Fortschritte machen!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "Zunächst zeige ich dir die wichtigste\nGrundtechnik: die {Color:Red}Wirbelattacke{Color:White}!\n{Color:Blue}1. {Color:White}Halte den mit dem Schwert\n belegten Knopf gedrückt!\n{Color:Blue}2. {Color:White}Warte, bis das\n Schwert aufgeladen ist!\n{Color:Blue}3. {Color:White}Lass den Knopf los!\n Dann ist es vollbracht!\nHast du das verstanden?\n{Choice:FF}Ja. {Choice:46:03}Nein.", + "Ausgezeichnet!\nDu lernst schnell!\nDoch Schwerttechniken muss man\nmit dem eigenen Körper erlernen.\nIch mache deinen Körper zur Marionette\nund lasse dich die Technik ausführen!\nNun also, die {Color:Blue}Marionettentechnik{Color:White}\nvon Meister Magnus! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So!\nNun versuche es {Color:Blue}selbst{Color:White}!\n{07:46:60}", + "Hervorragend!\nDu hast Talent!\nIch überreiche dir feierlich diese{Color:Red}\nSchriftrolle der Schwertkunst{Color:White}.\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!\nDu kannst sie dir jederzeit im\nStatus-Menü ansehen!", + "Mit deinem jetzigen Schwert kannst du\n{Color:Blue}keine weiteren Techniken erlernen{Color:White}.\nKomm mit einem {Color:Red}neuen Schwert{Color:White} wieder!", + "", + "{Sound:00:D0}Nanu? Dieses {Color:Red}Schwert{Color:White}!\nDu bist auch geschickter geworden!\nJa! Jetzt können wir eine neue Technik\n{Color:Blue}trainieren{Color:White}!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "So sei es! Ich werde dich die\nTechnik des {Color:Red}Steinspalters {Color:White}lehren!\n{Color:Blue}1. {Color:White}Zerschlage den\n Krug mit dem Schwert!\nEs ist vollbracht!\n\nHast du das verstanden?\n{Choice:FF}Ja. {Choice:46:0B}Nein.", + "Gut.\nDas freut mich.\nIch hätte auch nicht gewusst, wie\nich es dir sonst erklären sollte!\nDoch Schwerttechniken muss man mit\ndem eigenen Körper erlernen.\nIch mache deinen Körper zur Marionette\nund lasse dich die Technik ausführen!\nNun also, die {Color:Blue}Marionettentechnik{Color:White}\nvon Meister Magnus! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So!\nNun versuche es {Color:Blue}selbst{Color:White}!\n{07:46:61}", + "Sehr gut! Ich überreiche dir diese\n{Color:Red}Schriftrolle der Schwertkunst{Color:White}.\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!", + "Komm wieder, wenn du so\n{Color:Blue}schnell rennen {Color:White}kannst wie der Wind!", + "", + "{Sound:00:D0}Nanu?! Diese {Color:Red}Stiefel{Color:White}!\nUnd du bist noch geschickter geworden!\nJa! Jetzt können wir eine neue Technik\n{Color:Blue}trainieren{Color:White}!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "So sei es! Ich werde dich die\nTechnik des {Color:Red}Ausfalls {Color:White}lehren!\n{Color:Blue}1. {Color:White}Ziehe die{Color:Blue}\n {Color:White}Pegasus-Stiefel an!\n{Color:Blue}2. {Color:White}Rüste dich mit dem{Color:Blue}\n {Color:White}Schwert aus!\n{Color:Blue}3. {Color:White}Lauf los! Halte den Knopf für\n die Pegasus-Stiefel gedrückt!\nEs ist vollbracht!\n\nHast du das verstanden?{Color:Blue}\n{Color:White}{Choice:FF}Ja. {Choice:46:13}Nein.", + "Sehr gut!\nDu bist ein aufgewecktes Kind!\nEs ist egal, auf welche Knöpfe du das\nSchwert und die Pegasus-Stiefel legst!\nDoch Schwerttechniken muss man mit\ndem eigenen Körper erlernen.\nIch mache deinen Körper zur Marionette\nund lasse dich die Technik ausführen!\nNun also, die {Color:Blue}Marionettentechnik{Color:White}\nvon Meister Magnus! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So!\nNun versuche es {Color:Blue}selbst{Color:White}!\n{07:46:62}", + "Sehr gut! Ich überreiche dir diese\n{Color:Red}Schriftrolle der Schwertkunst{Color:White}.\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!", + "Komm wieder, wenn du\n{Color:Blue}hoch und weit springen{Color:White} kannst!", + "", + "{Sound:00:D0}Nanu? Dieser {Color:Red}Mantel{Color:White}!\nUnd du bist noch geschickter geworden!\nJa! Jetzt können wir eine neue Technik\n{Color:Blue}trainieren{Color:White}!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "So sei es! Ich werde dich nun die\nTechnik der {Color:Red}Sturzattacke{Color:White} lehren!\n{Color:Blue}1. {Color:White}Ziehe den{Color:Blue}\n {Color:White}Greifenmantel an!\n{Color:Blue}2. {Color:White}Rüste dich mit\n dem Schwert aus!\n{Color:Blue}3. {Color:White}Spring hoch in die Luft!\n\n{Color:Blue}4.{Color:White} Zücke das Schwert am\n höchsten Punkt des Sprungs!\nEs ist vollbracht!\n\nHast du das verstanden?{Color:Blue}\n{Color:White}{Choice:FF}Ja. {Choice:46:1B}Nein.", + "Höchst erfreulich, dass dein\nVerstand so schnell arbeitet!\nDoch Schwerttechniken muss man mit\ndem eigenen Körper erlernen.\nIch mache deinen Körper zur Marionette\nund lasse dich die Technik ausführen!\nNun also, die {Color:Blue}Marionettentechnik{Color:White}\nvon Meister Magnus! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So!\nNun versuche es {Color:Blue}selbst{Color:White}!\n{07:46:63}", + "Sehr gut! Ich überreiche dir diese\n{Color:Red}Schriftrolle der Schwertkunst{Color:White}.\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!", + "Es gibt nichts, was ich dir noch\nbeibringen könnte!\nJetzt kommt es darauf an, dass du\ndie Techniken selbst weiter übst!", + "", + "", + "{Sound:00:D0}Ich bin {Color:Green}Maximus{Color:White}, der wahre Meister der\nSchwertkunst von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White},\nwirst du schnell Fortschritte machen!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "Wohlan. Ich werde dich die\nTechnik des {Color:Red}Wirbelhiebes{Color:White} lehren!\n{Color:Blue}1. {Color:White}Drücke {Key:Dpad} und {Key:Right}\nfür eine Vorwärtsrolle.\n{Color:Blue}2. {Color:White}Drücke kurz vor dem\nAufstehen den Knopf für das Schwert.\n{Color:Blue}3. {Color:White}Du zückst das Schwert\nmit einem Schrei!\nDies ist der Ablauf!\n\nHast du das verstanden?\n{Choice:FF}Ja. {Choice:46:24}Nein.", + "Hohoo! Gute Antwort!\nDu bist ein guter Schüler!\nDoch Schwerttechniken muss man mit\ndem eigenen Körper erlernen.\nIch mache deinen Körper zur Marionette\nund lasse dich die Technik ausführen!\nNun also, das {Color:Blue}Marionettentheater{Color:White}\nvon Meister Maximus! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So!\nNun versuche es {Color:Blue}selbst{Color:White}!\n{07:46:64}", + "Sehr gut! Ich überreiche dir diese\n{Color:Red}Schriftrolle der Schwertkunst{Color:White}.\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!", + "Es gibt nichts, was ich dir noch\nbeibringen könnte!\nDu musst immer weitertrainieren!\nDie Schwertkunst verlangt Disziplin!", + "", + "", + "{Sound:00:D0}Ich bin {Color:Green}Maxissimus{Color:White}, der einzig wahre\nMeister der Schwertkunst von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White},\nwirst du schnell Fortschritte machen!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "Hört, hört! So werde ich dich nun die\nTechnik der {Color:Red}Strahlenattacke {Color:White}lehren!\n{Color:Blue}1. {Color:White}Du musst volle Energie haben.\n{Color:Blue}\n2. {Color:White}Zücke dein Schwert!\n\nMehr ist nicht zu tun!\n\nHast du das verstanden?\n{Choice:FF}Ja. {Choice:46:2D}Nein.", + "Das höre ich gern!\nDoch Wissen allein reicht nicht!\nSchwerttechniken muss man mit\ndem eigenen Körper erlernen.\nIch mache deinen Körper zur Marionette\nund lasse dich die Technik ausführen!\nNun also, der {Color:Blue}Marionettenzauber {Color:White}von\nMeister Maxissimus! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So!\nNun versuche es {Color:Blue}selbst{Color:White}!\n{07:46:65}", + "Sehr gut! Ich überreiche dir diese\n{Color:Red}Schriftrolle der Schwertkunst{Color:White}.\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!", + "Es gibt nichts, was ich dir noch\nbeibringen könnte!\nDu musst immer weitertrainieren!\nDie Schwertkunst ist ein Lebensstil!", + "{Sound:00:D0}Ich bin {Color:Green}Maxissimus{Color:White}, der wahrhaftigste\nMeister der Schwertkunst von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White},\nwirst du schnell Fortschritte machen!\nAber es ist viel zu dunkel hier! So\nkönnen wir nicht trainieren...", + "", + "{Sound:00:D0}Ich bin {Color:Green}Maximilian{Color:White}, der wahrhaftigste\nMeister der Schwertkunst von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White},\nwirst du schnell Fortschritte machen!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "Verständlich. Ich lehre dich nun die\ngefährliche Technik des {Color:Red}Energiestrahls{Color:White}!\n{Color:Blue}1. {Color:White}Du musst weniger als ein Herz übrig\nhaben.\n{Color:Blue}2. {Color:White}Schwinge dein Schwert mit letzter\nKraft!\nUnd es ist vollbracht!\n\nHast du das verstanden?\n{Choice:FF}Ja. {Choice:46:36}Nein.", + "Aha...\nDann gibt es kein Zurück mehr.\nSchwerttechniken muss man mit\ndem eigenen Körper erlernen.\nIch mache deinen Körper zur Marionette\nund lasse dich die Technik ausführen!!!\nNun also, die {Color:Blue}Marionettentechnik{Color:White} von\nMeister Maximilian! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So.\nNun versuche es {Color:Blue}selbst{Color:White}!\n{07:46:66}", + "Sehr gut! Ich überreiche dir diese\n{Color:Red}Schriftrolle der Schwertkunst{Color:White}.\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!", + "Es gibt nichts, was ich dir noch\nbeibringen könnte!\nDu musst immer weitertrainieren!\nDie Schwertkunst ist etwas Erhabenes!", + "{Sound:00:D0}Ich bin {Color:Green}Maximilian{Color:White}, der wahrhaftigste\nMeister der Schwertkunst von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White},\nwirst du schnell Fortschritte machen!\nNanu?\n\nEs ist noch ein wenig zu früh für\ndich, bei mir zu trainieren.\nKomm wieder, wenn du {Color:Red}mindestens\nzehn Herzen{Color:White} hast!", + "", + "{Sound:00:D0}Ich bin {Color:Green}Magnus der Erste{Color:White}. Der gröβte\nMeister der Schwertkunst aller Zeiten!\nDas {Color:Blue}Training {Color:White}bei mir ist unvergleichlich!\nEin besseres gibt es nicht!", + "Bist du willens, bei mir zu {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "So denn. Ich werde dich die\nhöchste Schwerttechnik lehren:\nDie {Color:Red}groβe Wirbelattacke{Color:White}!\n\n{Color:Blue}1. {Color:White}Starte eine Wirbelattacke.\n\n{Color:Blue}2. {Color:White}Drücke wiederholt den Knopf!\n\nEs ist vollbracht!\n\nIst dir der Ablauf gewahr geworden?\n{Choice:FF}Ja. {Choice:46:3F}Nein.", + "So, so. Du glaubst, zu wissen,\nwie die hohe Kunst vollbracht wird!\nNun. Schwerttechniken muss man\nmit dem eigenen Körper erlernen.\nDu sollst nun eine Marionette sein,\ndie Technik eigenmächtig auszuführen!\nNun also, die {Color:Blue}Marionettentechnik{Color:White} von\nMagnus dem Ersten! Sehe und staune!\nEins, zwei, drei...\n\nMarionette nun sei!", + "So denn.\nNun sollst du es {Color:Blue}selbst {Color:White}versuchen!\n{07:46:67}", + "Beachtlich!\n\nNur ein wahrer Kämpfer besteht das\nTraining von {Color:Green}Magnus dem Ersten{Color:White}!\nFeierlich überreiche ich dir nun diese\n{Color:Red}Schriftrolle der Schwertkunst{Color:White}!\nFalls du eine Schwerttechnik vergessen\nsolltest, kannst du dort nachsehen!", + "Du hast bereits alle\nSchwerttechniken erlernt!\nJetzt heiβt es üben und nochmals üben!\nDu musst immer weitertrainieren!\nEs beginnt und endet mit dem Schwert!", + "{Sound:00:D0}Ich bin {Color:Green}Magnus der Erste{Color:White}. Der gröβte\nMeister der Schwertkunst aller Zeiten!\nDas {Color:Blue}Training {Color:White}bei mir ist unvergleichlich!\nEin besseres gibt es nicht!\nNanu?\n\nEs ist noch ein wenig zu früh für\ndich, bei mir zu trainieren.\nKomm wieder, wenn du {Color:Red}alle sieben\nSchriftrollen der Schwertkunst {Color:White}hast!", + "", + "{Sound:00:D0}Ich bin {Color:Green}Austin{Color:White}, einer der besten\nSchwertkämpfer von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White}, kannst du\nim Nu deine Schwerttechnik verbessern!", + "Was ist? Willst du bei mir {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "Ja!\nDu beherrschst die {Color:Red}Wirbelattacke{Color:White}!\nIch zeige dir, wie du sie noch\nschneller aktivieren kannst!\nFür das {Color:Blue}Training {Color:White}bei mir ist deine\nVorstellungskraft sehr wichtig!\nAlso, schlieβe deine Augen...\n\nStell dir vor, wie du {Color:Blue}blitzschnell die\nWirbelattacke aktivierst{Color:White}...\nUoooooooh!\n\nWiiiiiirbel!", + "Haha!\n\nJetzt kannst du die Wirbelattacke\n{Color:Blue}blitzschnell aktivieren{Color:White}!\n...Das ist kein Scherz!\n\nAlles hängt von deiner \nVorstellungskraft ab! \nBündle deine Energie!", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}Ich bin {Color:Green}Dustin{Color:White}, der beinahe beste\nSchwertkämpfer von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White}, kannst du\nim Nu deine geheimen Kräfte stärken!", + "Was ist? Willst du bei mir {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "Ja! Ich zeige dir, wie du dein\nSchwert {Color:Red}noch schneller auflädst{Color:White},\ndamit es dich im Nu mehrfach gibt!\n\nFür das {Color:Blue}Training {Color:White}bei mir ist deine\nVorstellungskraft sehr wichtig!\nAlso, schlieβe deine Augen...\n\nStell dir vor, wie {Color:Blue}es dich\nplötzlich multipliziert{Color:White}...\nAoooooooh!\n\nMuuuuultipliziiiiiert!", + "Haha...!!!\n\nJetzt {Color:Blue}multiplizierst du dich im Nu{Color:White}!\n\n...Das ist kein Scherz!\n\nLüge und Wahrheit sind die zwei Seiten\neiner Medaille. Bündle deine Energie!", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}Ich bin {Color:Green}Justin{Color:White}, so etwas Ähnliches wie\nder beste Schwertkämpfer von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White}, kannst du\nim Nu deine Schwerttechnik verbessern!", + "Was ist? Willst du bei mir {Color:Blue}trainieren{Color:White}?\n{Choice:FF}Ja bitte. {Choice:46:5F}Nein danke.", + "Ja! Ich zeige dir, wie deine {Color:Red}groβe{Color:White}\n{Color:Red}Wirbelattacke{Color:White} noch länger anhält!\nFür das {Color:Blue}Training {Color:White}bei mir ist deine\nVorstellungskraft sehr wichtig!\nAlso, schlieβe deine Augen...\n\nStell dir vor, wie du dich\n{Color:Blue}ununterbrochen um dich selbst drehst{Color:White}!\nHahaaaaaah!\n\nWirbel...\nWirbel...\nWirbel...\nWirbel...\nWirbel...\nWirbel...\nWirbel...\nWirbel!", + "Haha!\n\nJetzt {Color:Blue}hält deine Wirbelattacke\nnoch länger an als vorher{Color:White}!\n...Das ist kein Scherz!\n\nWer misstrauisch ist, verkennt die Welt.\nBündle deine Energie!", + "{Sound:00:D0}Ich bin {Color:Green}Justin{Color:White}, so etwas Ähnliches wie\nder beste Schwertkämpfer von Hyrule!\nWenn du bei mir {Color:Blue}trainierst{Color:White}, kannst du\nim Nu deine Schwerttechnik verbessern!\nNanu?\n\nEs ist noch ein wenig zu früh für\ndich, bei mir zu trainieren.\nKomm wieder, wenn du die {Color:Red}höchste\nSchwerttechnik {Color:White}überhaupt erlernt hast.", + "Gut...\nDu kannst gehen.", + "Knopf gedrückt halten, bis das Schwert\naufgeladen ist, und dann loslassen!", + "Zerschlage den Krug mit dem Schwert!\nUnd es sei vollbracht!", + "Rüste dich mit den Pegasus-Stiefeln\nund dem Schwert aus und lauf los!", + "Zieh den Greifenmantel an,\nspringe hoch in die Luft und...\n...zücke das Schwert am\nhöchsten Punkt in der Luft!", + "Drücke {Key:Dpad} und {Key:Right} zum Rollen.\nZiehe dann das Schwert...\n...kurz vor dem Aufrichten.", + "Die Energieanzeige muss voll sein.\nZücke dein Schwert!", + "Besitze weniger als ein Herz und\nschwinge mit letzter Kraft das Schwert!", + "Starte eine Wirbelattacke und\ndrücke stetig den Knopf!" + ], + [ + "", + "{Sound:01:FC}Ein Freund von mir arbeitet\nim Schuhladen der Stadt.\nIch glaube, er stellt auch\n{Color:Red}Pegasus-Stiefel{Color:White} her.", + "{Sound:01:FB}Willst du mit mir {Color:Blue}Fragmente vereinen{Color:White}?\n", + "{Sound:01:FE}Keine Lust zum {Color:Blue}Fragmente vereinen{Color:White}?\n", + "{Sound:01:FF}Na bitte! Passt perfekt! Bestimmt\npassiert mir jetzt etwas Wunderbares!", + "", + "{Sound:01:F7}Ich habe ein {Color:Red}Fragment{Color:White} gefunden,\ndas total auβergewöhnlich ist!\nIch glaube, das ist ein seltenes Stück.\n", + "{Sound:01:F8}Wirklich?! Du willst mit mir \n{Color:Blue}Fragmente vereinen{Color:White}?! Hurra!", + "{Sound:01:F9}Äh, möchtest du nicht \n{Color:Blue}Fragmente vereinen{Color:White}?", + "{Sound:01:FA}Oh, sie passen perfekt!\nToll! Auf dass ich jetzt Glück habe!", + "", + "{Sound:01:FE}Hm...\nIch habe ein {Color:Red}Fragment{Color:White} gefunden,\ndas sieht ganz auβergewöhnlich aus.\nVielleicht ist es eine seltene Sorte...", + "{Sound:01:FF}Willst du {Color:Blue}Fragmente vereinen{Color:White}?\nHast du auch ein passendes {Color:Red}Fragment{Color:White}?", + "{Sound:01:FD}Oh! Für dieses {Color:Red}Fragment{Color:White} ist ein\npassendes wohl schwer zu finden.", + "{Sound:01:FB}He! Passt doch perfekt, oder?!\n\nIch hätte nicht gedacht, dass es\nein passendes {Color:Red}Fragment{Color:White} gibt!", + "{Sound:01:FB}Ich glaube, das ist ein sehr\nauβergewöhnliches {Color:Red}Fragment{Color:White}!", + "{Sound:02:05}Sieh doch, dieses {Color:Red}Fragment{Color:White}!\nHast du so eins schon mal gesehen?\nWas? Du weiβt nicht, was {Color:Red}Fragmente{Color:White}\nsind? Dann finde es erst mal heraus!", + "{Sound:02:00}Wie? Du willst {Color:Blue}Fragmente vereinen{Color:White}?", + "{Sound:01:FA}Für dieses {Color:Red}Fragment{Color:White} ist ein passendes\nwohl nur sehr schwer zu finden.", + "{Sound:01:F9}Na so was! Passt perfekt!\nDu hattest auch ein seltenes Stück...", + "{Sound:01:FD}Was? Du weiβt nicht, was {Color:Red}Fragmente{Color:White}\nsind? Dann finde es erst mal heraus!", + "{Sound:01:FA}Welch seltene Ehre,\nBesuch zu bekommen.\nHier gibt es zwar nichts, aber bitte,\nbleibt doch und ruht euch aus!", + "{Sound:02:00}Oh! Du willst {Color:Blue}Fragmente vereinen{Color:White}?\nGut, dann wollen wir mal!", + "{Sound:02:01}Hm. Doch nicht...", + "{Sound:02:02}Oh! Sie passen perfekt zusammen!\nJetzt werde ich Glück haben!", + "", + "{Sound:02:05}Du hast den Felsen für mich\nbeiseite geschoben!\nEndlich kann ich wieder\nnach drauβen...", + "{Sound:01:FE}Ah! Du willst {Color:Blue}Fragmente vereinen{Color:White}.\nWelche denn?", + "{Sound:01:FB}Es gibt wohl doch kein Fragment, das\nzu diesem komischen Fragment passt...", + "{Sound:01:FC}Na so etwas! Das passt ja!\nHervorragend sogar! Glück gehabt!", + "", + "{Sound:01:F9}Was ist?\n\nNa! Du hast wohl ein Auge auf dieses\nseltene {Color:Red}Fragment{Color:White} geworfen, was?", + "{Sound:01:FA}Was tust du da!\n{Color:Blue}Vereine {Color:White}bloβ nicht {Color:Blue}Fragmente{Color:White}!", + "{Sound:01:FD}Puh! Meinem {Color:Red}Fragmentchen{Color:White} ist\nnichts passiert! Juchhe, juchhu! {Symbol:0B}", + "{Sound:02:02}Oh nein... Jetzt sind sie zusammen...\nMein {Color:Red}Fragmentchen{Color:White}...", + "", + "{Sound:02:03}Oh! Du trägst Menschenkleidung! Wie\nschön! Ich hätte auch gerne welche.\nIch finde, Menschen sehen irgendwie\ncooler aus als {Color:Green}Minish{Color:White}.\nIch glaube, ich bin nicht der einzige\n{Color:Green}Minish{Color:White}, der so denkt.", + "{Sound:02:02}{Color:Blue}Gongol-Bohnen{Color:White} brauchen\nWasser, damit sie wachsen.\nDie blauen Bohnen wachsen,\nwenn du sie mit {Color:Red}Wasser {Color:White}begieβt.\nDie grünen Bohnen wachsen, wenn\ndu sie mit {Color:Red}Gongol-Wasser{Color:White} begieβt.\n{Color:Red}Gongol-Wasser{Color:White} ist grün und ist\nnur am {Color:Green}Gongol-Berg{Color:White} zu finden.\nEs entspringt in der Nähe des\nEingangs zum {Color:Green}Gongol-Berg{Color:White}.", + "{Sound:02:01}Diese{Color:Green} Stein-Soldaten\n{Color:White}sind Marionetten,\ndie wir Minish einst für die\nMenschen erschaffen haben.\nDas Geheimnis ist: Man kann sie mit\ndem {Color:Blue}Schalter ein- und ausschalten{Color:White}.", + "{Sound:02:01}Mit den {Color:Red}Flossen{Color:White}, die der {Color:Green}Älteste{Color:White}\nin der {Color:Green}Bücherei {Color:White}hat,\nkann man geschwind durch\nden See schwimmen.", + "{Sound:02:04}Kannst du dieses Rätsel lösen?\n\"{Color:Blue}Klipp-klapp, Plitsch-platsch.\nDie Lösung ist in jenem Haus.{Color:White}\"{Color:Blue}\n{Color:White}Ob du meinen Freund treffen wirst?", + "{Sound:02:04}\"{Color:Blue}Die Katze dort - ein schlimmes Tier!\nDes Rätsels Lösung, die wohnt hier!{Color:White}\"{Color:Blue}\n{Color:White}Gratulation! Du hast es gefunden.\nSo, bitte schön!", + "{Sound:02:04}\"{Color:Blue}Ein Mann, eine Frau, ein Mittelding?\nDie Lösung ist in jenem Haus.{Color:White}\"{Color:Blue}\n{Color:White}Ob du meinen Freund treffen wirst?", + "{Sound:02:04}\"{Color:Blue}Der Schrei der Katze ist gruselig.\nDie Lösung ist in jenem Haus.{Color:White}\"{Color:Blue}\n{Color:White}Ob du meinen Freund treffen wirst?", + "", + "{Sound:01:FB}Ich hatte nur das eine {Color:Red}Fragment\n{Color:White}von vorhin! Ich suche aber weiter." + ], + [ + "", + "{Sound:01:FC}Nanu? Ein Gast! Welch seltene Ehre!\nWenn du Fragen hast, dann frag mich!\nIch weiβ fast alles! Wie? Du willst in den\n{Color:Blue}Tempel, den man vom See aus sieht{Color:White}?\nEs gibt einen Minish, der den Tempel\nvor langer Zeit einmal betreten hat.\nEr heiβt {Color:Green}Lexta {Color:White}und lebt in der\n{Color:Green}Bücherei in der Stadt{Color:White}!\nDie Bücherei müsste bald aufmachen.\nGeh doch mal hin!", + "{Sound:01:FB}{Color:Green}Lexta {Color:White}war schon mal im {Color:Green}Tempel des\nTropfens{Color:White}. Er wohnt in der {Color:Green}Bücherei\nin der Stadt{Color:White}. Mehr Tipps kann ich dir\nleider nicht geben.", + "{Sound:02:05}Hast du {Color:Green}Lexta {Color:White}getroffen?!\nUnd, war er im {Color:Green}Tempel des Tropfens{Color:White}?\nIch wusste es!\nIch bin eben unschlagbar!", + "{Sound:01:FE}Ich halte Augen und Ohren offen, aber\nim Moment habe ich keine Neuigkeiten.", + "{Sound:02:03}Guten Tag! Wie schön!\nEin Gast! {Symbol:0B}\nAber ich habe ein Problem.\n\nSie haben die Möbel umgestellt.\nIch komme nicht mehr auf den Kamin!", + "{Sound:02:02}Sie haben die Möbel umgestellt.\nDas gefällt mir überhaupt nicht!", + "{Sound:02:03}Danke! Jetzt kann ich wieder\nauf dem Kamin schlafen! {Symbol:0B}", + "" + ], + [ + "", + "Willkommen in der Stadtbücherei!\n\nWenn das nicht {Player},\nAlberichs Enkelkind ist!\nWie? Die Bücher aus dem {Color:Blue}Regal im 1.\nStock{Color:White}? Das, wo drei Bücher fehlen?\nDas ist ja das Problem!\nSie sind schon lange ausgeliehen...\n...und werden einfach nicht\nzurückgegeben.\n{07:49:02}", + "Das \"{Color:Red}Bilderlexikon der Tierwelt{Color:White}\" zum\nBeispiel. Das hat... Genau!!!\nDas hat eine {Color:Blue}Katzenbesitzerin{Color:White}\nausgeliehen.\nDas darf sie ja auch, aber sie\nmuss es wieder zurückbringen!", + "Als Nächstes wäre da das Buch...\n\nGenau! \"{Color:Red}Die Legende der Minish{Color:White}\"\nist auch schon lange überfällig.\nDas hat ein Forscher, der etwas\nzerstreut wirkt und er wohnt...\n...{Color:Blue}in der Nähe der Mühle am Bach{Color:White}.", + "Zuletzt wäre da noch\n\"{Color:Red}Alles über Masken{Color:White}\"!\nBürgermeister {Color:Green}Hagar {Color:White}hat es\nausgeliehen. Es geht doch nicht,\ndass der wichtigste Mann der Stadt\ndas Buch nicht zurückgibt!", + "", + "Dieses \"{Color:Red}Bilderlexikon der Tierwelt{Color:White}\"\nwar schon ewig ausgeliehen!\nAha! Jaaa! {Player}, du hast\nes mir zurückgebracht!?!\nDanke!\nDas ist eine groβe Hilfe! Ach!\nDu bist wirklich sehr nett!", + "Ah, das Buch kenne ich doch! \"{Color:Red}Die\nLegende der Minish{Color:White}\" - lange überfällig!\nHast du es mir etwa zurückgebracht,\n{Player}!?! Ju-hu-bel!!!", + "Ah, da ist ja das Buch!\n\"{Color:Red}Alles über Masken{Color:White}\" - lange überfällig!\nDer {Color:Green}Bürgermeister {Color:White}ist so nachlässig!\n\nWar es nicht sehr schwierig, das\nBuch zurückzubekommen?\nIch bin dir wirklich sehr dankbar!!!\nDanke, {Player}.", + "", + "", + "", + "Nun gut!!!\nDu warst eine groβe Hilfe, {Player}!\nDank deiner Hilfe sind alle\nausgeliehenen Bücher wieder da!\nDu verdienst wahrlich\ntosenden Beifall!\nJetzt können wir die Bücher im\n1. Stock wieder ordentlich hinstellen!\n{Color:Green}Vadder Orco{Color:White}?!? Würdest du\ndich bitte darum kümmern?", + "Hier bin ich!\nIst schon so gut wie erledigt!!!", + "{Sound:00:DB}Die Bücher bewegen sich ganz\nvon alleine. Aber das glaubt mir keiner!", + "{Color:Green}Vadder Orco{Color:White} aus dem 1. Stock\nist in letzter Zeit so komisch.\nEr behauptet, die Bücher würden\nsich von alleine bewegen.\nVielleicht gibt es dort Mäuse.", + "Ich bin für die Bücherausgabe zu-\nständig. Meine Nachbarin hat Probleme.", + "Es kommen kaum Leute in den 1. Stock.\nIch fühle mich einsam.", + "Willkommen in der Bücherei!\nWenn das nicht {Player},\nAlberichs Enkelkind ist!\nSieh dich in Ruhe um!", + "Das Bücherregal ist wieder ordentlich!\nWunderbar!\nSieh dich nur in Ruhe um! {Symbol:0B}", + "Welches Buch leihe ich mir heute aus?", + "Hohoho! Alle Bücher sind wieder da.\nWas für eine Freude! Danke!", + "" + ], + [ + "", + "{Sound:01:FD}He! Na so was, na so was, na so was!\nDie {Color:Blue}Bücher wurden verliehen{Color:White}!\nUnd nun kommen wir nicht mehr\nzurück zu {Color:Green}Lexta, dem Ältesten{Color:White}!\nOb der {Color:Green}Älteste {Color:White}allein klarkommt?\nOje, ich sorge mich so sehr...\nDie {Color:Green}Bibliothekarin {Color:White}müsste eigentlich\nwissen, wer die Bücher hat.\nWir Minish sind da vollkommen hilflos!", + "", + "{Sound:01:FD}He! Na, so was!\nDie {Color:Red}Bücher {Color:White}sind alle wieder da!\nDas ist ja formidabel! Jetzt können\nwir wieder zu {Color:Green}Lexta {Color:White}gehen!\nWie? Du hast die {Color:Red}Bücher{Color:White}\nwieder hergebracht? Danke!\n{07:4A:04}", + "{Sound:01:FE}Als Zeichen meines Dankes\nschenke ich dir {Color:Red}das hier{Color:White}!", + "{Sound:02:00}Ich gehe auch wieder\nzu {Color:Green}Lexta, dem Ältesten{Color:White}!\nMan kann nämlich an den\n{Color:Blue}Buchrücken hinaufklettern{Color:White}.", + "{Sound:02:05}Vielen Dank für deine Hilfe!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}007", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}008", + "{Sound:01:F7}Die berühmten Zwei!\nGehst du zu {Color:Green}Lexta {Color:White}und {Color:Green}Studius{Color:White}?\n{Color:Green}Lextas {Color:White}Abenteuergeschichten\nsind richtig spannend!\nWenn du die beiden besuchen willst,\nklettere den rauen Buchrücken hinauf!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}010", + "{Sound:01:F8}Die {Color:Red}Bücher{Color:White}, auf denen man hochklettern\nkönnte, sind alle verliehen!\nSo kannst du {Color:Green}Lextas {Color:White}Abenteuer-\ngeschichten nicht hören! Schade!", + "{Sound:01:F9}Schön, dass die Bücher alle wieder\nda sind! {Symbol:0B}", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}013", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}014", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}015", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}016", + "{Sound:02:05}Ich bin {Color:Green}Lextas {Color:White}Schüler. Mein Name\nist Programm! Ich heiβe {Color:Green}Studius{Color:White}.\n{Color:Green}Lextas {Color:White}Abenteuergeschichten...\n\n{Sound:01:FD}...sind die besten!!!\nJa, absolut!\nIch bin ein Minish und denke auch so,\ndeshalb mag ich mutige Männer!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}018", + "{Sound:01:FD}Oh! Du hast dieses wunderbare\nWerkzeug von {Color:Green}Lexta {Color:White}bekommen?\nIch beneide dich!\nIch kann mich nicht so gut bewegen...\nWenn du wie {Color:Green}Lexta {Color:White}zu Abenteuern\naufbrichst, musst du auch sein wie er.\nStandhaft! Mutig! Feurig!\nGenau so.", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}020", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}021", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}022", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}023", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}024", + "{Sound:02:0D}Hohohoho!\nWas willst du denn von mir?\nNein! Erst will ich mich vorstellen!\nHohohohooo!\nHüstel! Räusper!\n\nIch heiβe {Color:Green}Lexta{Color:White}!\nMein Alter... habe ich vergessen!\nAls junger Mann habe ich groβe\nAbenteuer bestanden!\nJetzt unterrichte ich meinen Schüler\nund verbringe so meinen Lebensabend.", + "{Sound:02:0D}Ich war überall als {Color:Green}Lexta{Color:White},\nder Schatzsucher, bekannt!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}027", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}028", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}029", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}030", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}031", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}032", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}033", + "{Sound:02:0D}Hohoho! Oh?!\nBesuch? Eine seltene Ehre!\nStudius ist schon eine Weile weg\nund ich bin so einsam! Oje.\n...Was führt dich zu mir?\n\nHoho? Der {Color:Green}Tempel des Tropfens{Color:White}?\n\nDu willst also dort hingehen?\nGut! Ein selten mutiger Mensch!\nStell dich zum Kleeblatt dort hinten!", + "{Sound:02:0D}Hm?\nWas denn, was denn?!\nIch soll dir schnell erzählen, wie man\nzum {Color:Green}Tempel des Tropfens{Color:White} kommt?", + "{Sound:02:0D}Immer mit der Ruhe!\nStell dich erstmal dahin!", + "Hohohooo!!!\nÖffne dich, {Color:Blue}Wunderklappe{Color:White}!", + "Hohohohoho! Gut gefallen!\nAlso... Ich bin gespannt,\nob es dir mit meinem {Color:Blue}Trick {Color:White}gelingt,\nan das {Color:Red}Werkzeug {Color:White}zu kommen!", + "{Sound:02:0D}Alle Achtung! Du erinnerst mich an\nmich selbst, als ich noch jung war!" + ], + [ + "", + "{Sound:01:F7}Das duftet ja wunderbar!", + "{Sound:01:FB}Die rote Mütze der Wald-Minish\ngefällt mir.", + "{Sound:01:F8}Die blaue Mütze der Stadt-Minish\ngefällt mir.", + "{Sound:01:FD}Die {Color:Green}Wald-Minish\n{Color:White}sind gerade zu Besuch.", + "{Sound:01:FF}In der Stadt ist richtig was los!", + "{Sound:02:01}Die sind alle so schick hier!", + "{Sound:02:02}Bei diesem Duft bekomme ich Hunger.", + "{Sound:01:FC}So eine rote Mütze will ich auch!", + "{Sound:01:FC}So eine blaue Mütze will ich auch!", + "{Sound:01:FF}Das Freundschaftstreffen mit den\n{Color:Green}Wald-Minish{Color:White} ist auf dem Höhepunkt.", + "{Sound:02:01}Sind wir jetzt auch schick?", + "{Sound:02:01}Ich sollte vielleicht in die Stadt ziehen.", + "{Sound:02:05}Das riecht aber gut!", + "{Sound:02:03}Wir lieben Brot!", + "{Sound:02:02}Manchmal stibitzen wir\nBrotreste. {Symbol:0B}", + "{Sound:02:00}Das Brot von {Color:Green}Krümel {Color:White}ist\ndas beste in ganz Hyrule!", + "{Sound:01:FB}{Color:Green}Kondita {Color:White}ist richtig hübsch!", + "{Sound:01:FF}Alle Backwaren schmecken super!", + "{Sound:01:FE}Die zwei von unten sind frisch\nverheiratet. Voll im Liebestaumel! {Symbol:0B}", + "{Sound:01:FA}Ich bin immer etwas nervös,\nwenn ich von unten hochkomme.\nHuaaah!", + "{Sound:01:FD}Es kommen immer weniger Leute hierher.", + "{Sound:01:FC}Es ist irgendwie unruhig geworden.", + "{Sound:01:FB}Gerade in solchen Zeiten sollte man\n{Color:Red}Glücksbrot {Color:White}essen! {Symbol:0B}", + "{Sound:01:FE}Ich bin dankbar für die Reste, aber es\nwäre gut, wenn sich das Brot verkauft.", + "KOBITO{Symbol:1F}HARI{Symbol:1F}025", + "KOBITO{Symbol:1F}HARI{Symbol:1F}026", + "KOBITO{Symbol:1F}HARI{Symbol:1F}027", + "KOBITO{Symbol:1F}HARI{Symbol:1F}028", + "KOBITO{Symbol:1F}HARI{Symbol:1F}029", + "KOBITO{Symbol:1F}HARI{Symbol:1F}030", + "{Sound:01:F8}So so! Ich verstehe! Die Bücher der\nMenschen sind interessant.\n{Color:Green}Blöm{Color:White}, der unten wohnt, ist sehr\nwählerisch, was Bücher angeht!", + "{Sound:01:F9}Mit diesem Buch bin ich gleich fertig.\nIch muss mir ein neues ausleihen!", + "{Sound:01:FA}Nach diesem Buch möchte ich etwas\nRomantisches lesen...", + "{Sound:01:FB}Ho! Ha! So!!!\n\nPuh! Ich will das Buch nach unten\nschubsen, aber {Color:Blue}alleine oder zu zweit{Color:White}...\nMein Bruder ist so in sein Buch\nvertieft - der hilft mir auch nicht.\nUnd, noch einmal!!!", + "{Sound:01:FC}Ich glaube, mein Bruder hat\ndas Buch gleich fertig gelesen.\nIch muss es dann zurückgeben!\nJawohl! Das muss ich!!!", + "{Sound:01:FE}Mein Bruder liest gerne Bücher!\n\nUnd ich liebe es, sie nach unten zu\nschubsen, um sie zurückzugeben!", + "{Sound:02:01}Hier ist es staubig. Wir\nmüssen mal saubermachen.", + "{Sound:02:02}Danke für's Saubermachen!\nKein Staub mehr! {Symbol:0B}", + "KOBITO{Symbol:1F}HARI{Symbol:1F}039", + "KOBITO{Symbol:1F}HARI{Symbol:1F}040" + ], + [ + "SHICYO{Symbol:1F}TEI{Symbol:1F}000", + "Hust, hust! Ich bin {Color:Green}Hagar{Color:White},\nder Bürgermeister dieser Stadt.\nWeil ich Bürgermeister bin, habe ich\nnormalerweise sehr viel zu tun.\nTrotzdem habe ich ein Hobby:\nIch sammle Masken.\nSie sind so wundervoll!\nWunderschön!", + "Hust, hust!\n\nJa! Ich bin {Color:Green}Hagar{Color:White},\nBürgermeister dieser Stadt.\nWie bitte? \"{Color:Red}Alles über Masken{Color:White}\"?\nDas soll ich ausgeliehen haben?\nKann sein, dass ich es ausgeliehen\nhabe... Aber vielleicht auch nicht...", + "Oh, du hast das {Color:Red}Buch {Color:White}gefunden.\nDas ist erfreulich!\nBestimmt haben dir meine\nMasken verraten, wo es ist!\nHaahahahaha!!!", + "Als Nächstes leihe ich mir \n\"{Color:Red}Alles über Masken - Teil 2{Color:White}\" aus!", + "{Sound:01:FE}In diesem Haus wohnt ein wichtiger\nMensch: der {Color:Green}Bürgermeister{Color:White}.\nHagar heiβt er.", + "{Sound:01:F8}Der {Color:Green}Bürgermeister {Color:White}sammelt Masken\nund stellt auch selbst welche her.", + "{Sound:01:FD}Der {Color:Green}Bürgermeister {Color:White}ging neulich mit einem\n{Color:Red}Buch {Color:White}unter dem Arm zum {Color:Green}Haus am See{Color:White}.\nDer Weg zum Haus am See ist jetzt\nwegen des Erdbebens versperrt.", + "{Sound:01:F6}Als er zurückkam, hatte er\ndas {Color:Red}Buch {Color:White}nicht mehr dabei.\nWahrscheinlich hat er es\nim {Color:Green}Haus am See{Color:White} liegen lassen.\nDer {Color:Green}Bürgermeister {Color:White}ist oft\nunachtsam.", + "{Sound:01:FC}Du willst zum {Color:Green}Haus am See{Color:White} gehen?\n\nIch zeichne es für dich auf\ndeiner {Color:Red}Karte {Color:White}ein!\nÄh... Hier ist es!\nBitte schön!", + "{Sound:01:FD}Das {Color:Red}Buch {Color:White}war also beim {Color:Green}See{Color:White}.", + "{Sound:01:F9}Ein sympathischer {Color:Green}Bürgermeister{Color:White}.", + "Ich lebe hier\numgeben von meinen Masken...\n...und werde von ihnen beobachtet!\nWarum fragst du nicht die Masken?", + "Ich denke, dass ich\n{Color:Green}Stadt Hyrule{Color:White} gut regiere.\nIch möchte auch in Zukunft\nBürgermeister bleiben!", + "Hust, hust! Das Loch im\nGarten dient als Zuflucht.\nAber sie ist nicht für\nmich alleine gemacht!\nDas darfst du nicht falsch verstehen!", + "Die {Color:Green}Bücherei {Color:White}braucht mehr Bücher.\nBesonders solche über Masken!", + "Es sieht vielleicht so aus, als hätte\nich wenig zu tun, aber nein!\nSobald ihr drauβen seid, arbeite ich\nhier wie verrückt!", + "In solchen Zeiten bin ich als\nBürgermeister besonders gefordert!\nIch werde {Color:Green}Stadt Hyrule{Color:White} beschützen!\nKomme, was wolle!", + "Die Monster werden vielleicht angreifen!\nKeiner darf nach drauβen!\nDu bist natürlich eine Ausnahme!\nGeh nur, {Player}!\nDein Schwert und dein Mut\nsind unsere Hoffnung!", + "SHICYO{Symbol:1F}TEI{Symbol:1F}019", + "Auf mein Ferienhaus am\n{Color:Green}Hylia-See{Color:White} bin ich sehr stolz.\nEin sehr, sehr hübsches, gemütliches\nHäuschen. Dort bastle ich Masken.", + "{Sound:01:F9}Das kleine {Color:Green}Haus am See{Color:White}\nist relativ weit weg.", + "{Sound:01:FD}Dass der {Color:Green}Bürgermeister {Color:White}nachlässig ist,\nmacht ihn irgendwie sympathisch." + ], + [ + "LEFT{Symbol:1F}000", + "Was ist?! Ich bin gerade\nunglaublich beschäftigt!\nStöre meine Forschung nicht!\nJetzt ist ein ungünstiger Moment!", + "Was ist?! ...Hm?\nDas {Color:Red}Buch von der Bücherei{Color:White}?\nOh, pardon! ...Nun gut,\nkomm doch herein!", + "LEFT{Symbol:1F}003", + "LEFT{Symbol:1F}004", + "Ich bin {Color:Blue}Blöm{Color:White}, der Minish-Forscher.\n\nDu meinst \"{Color:Red}Die Legende der Minish{Color:White}\"\naus der Bücherei?\nIch habe das Buch schon seit ein paar\nTagen nicht mehr gesehen!\nSind vielleicht Mäuse in meinem Haus?\nEs muss hier irgendwo sein...\nVielleicht {Color:Blue}kannst du es für mich\nfinden{Color:White}? Ich muss weiterforschen.", + "Vorhin {Color:Blue}fiel {Color:White}plötzlich ein\n{Color:Red}Buch {Color:White}von der Decke!\nMir ist vor Schreck fast\ndas Herz stehen geblieben!", + "Du hast das {Color:Red}Buch {Color:White}zurückgegeben.\nAls Dank verrate ich dir etwas.\nEs gab ursprünglich keine {Color:Green}Minish{Color:White}\nin der Welt der Menschen.\nVor langer, langer Zeit kamen sie durch\nein Tor aus der Welt der Minish...\n...in die Welt der Menschen. Das habe\nich in alten Büchern gelesen.\nEs ist ein Geheimnis, also erzähl es\nnicht weiter!", + "Ah, Kindchen, bist du wieder zu mir\ngekommen, um {Color:Blue}etwas über die Minish{Color:White}...\n...{Color:Blue}zu erfahren{Color:White}? Das geheime Tor,\ndurch das die {Color:Green}Minish {Color:White}in die Welt...\n...der Menschen gelangen, öffnet sich\nnur alle 100 Jahre.\nDie {Color:Green}Minish{Color:White}, die jetzt unter uns leben,\nmüssen die Nachfahren von denen sein,\ndie vor langer Zeit zu uns gekommen\nsind.\nDieses Jahr ist genau das 100. Jahr.\nVielleicht sind neue {Color:Green}Minish {Color:White}gekommen.", + "Je mehr ich über die {Color:Green}Minish {Color:White}forsche,\ndesto näher fühle ich mich ihnen.\nAls wären sie hier in der Nähe!", + "Ob Monster da sind oder nicht,\nich gehe sowieso nicht aus dem Haus!", + "Kennst du den {Color:Blue}geheimen Spruch{Color:White},\nder zum {Color:Red}Schatz {Color:White}führen soll?\n{Color:Blue}Über den reiβenden Strom führt eine\nschmale Brücke...\nDann vorbei an den groβen Wesen.\nNeben einem wilden Wasserfall...\n...ist der geheime Eingang zu dem Ort,\nan dem der Schatz verborgen ist.{Color:White}\nEs soll ein {Color:Red}Werkzeug {Color:White}sein, mit dem wir\n{Color:Green}Minish {Color:White}riesige Dinge schieben können!\nDer Legende zufolge muss man {Color:Blue}von\ndiesem Haus aus losgehen{Color:White}...", + "{Sound:01:FB}Hm... Soll ich oder soll ich nicht gehen?\nStöre mich nicht! Ich denke nach!\n...Was sagst du?\nDu hast den {Color:Red}Schatz {Color:White}gefunden?!?\nDu bist mir zuvorgekommen!?!\nDas darf doch nicht wahr sein!!!", + "{Sound:01:FC}Du bist unglaublich mutig!\nRespekt!", + "{Sound:01:FD}Du hast den {Color:Red}Schatz {Color:White}gefunden?\nEin tolles Werkzeug, nicht wahr? {Symbol:0B}", + "Oh, na so etwas! Könntest du dieses\n{Color:Red}Buch {Color:White}für mich zurückbringen?" + ], + [ + "", + "Guten Tag,\nwas kann ich für dich tun?\nMeine Schwester ist nicht da.\nSie ist in der Schule.", + "Du hast aber eine merkwürdige Mütze!\nWo kann man so etwas kaufen?", + "Wauuu!", + "Unser Hund ist sehr schlau.\nUnd vielleicht ein bisschen verwöhnt...", + "{Color:Green}Magmiez {Color:White}von nebenan ist schon weg.\nAber morgen sehe ich sie wieder! {Symbol:0B}", + "Meine Schwester ist wieder da.\nEs ist besser, zu Hause zu bleiben.", + "Aua! Das ist heiβ! Wau!\n{Color:Blue}Der Kamin ist zu heiβ{Color:White}!\nMein Herrchen ist bei seiner\nLiebsten nebenan...\nAber wenn der Kamin aus ist,\nkommen manchmal Mäuse heraus.\nUnd das ist ein Problem, denn\nich mag keine Mäuse!", + "Heiβ! Wau!\n{Color:Blue}Der Kamin ist so heiβ{Color:White}...\nWeil mehr Menschen da sind, ist es\nnoch heiβer. Ich brauche Abkühlung!", + "Danke! Wau! Du hast das\nFeuer im Kamin ausgemacht.\nUnd mein Herrchen, also wirklich!\nFlirtet ständig mit der von nebenan.\nEr liebt sie heiβ und innig.", + "Wie? Das {Color:Red}Buch {Color:White}aus der {Color:Green}Bücherei{Color:White}?\n\"{Color:Red}Bilderlexikon der Tierwelt{Color:White}\"?\nJa, das habe ich ausgeliehen.\nBist du extra deswegen hier?\nDas ist aber nett. Kannst du es\nfür mich aus meinem {Color:Green}Haus {Color:White}holen?\nIch kann hier jetzt nicht weg.", + "Der {Color:Green}König {Color:White}soll sich verändert haben.\nAn unserer Liebe ändert das nichts.", + "", + "", + "Ich schreibe gerade einen Brief.\nIch kann nicht mit dir spielen.\nTut mir Leid.", + "Du hast das {Color:Red}Buch {Color:White}für mich\nzurückgegeben. Danke!", + "Der {Color:Green}König {Color:White}benimmt sich merkwürdig.\nAber unsere Liebe stört das nicht.", + "Wenn du klein bist, musst du Acht\ngeben. Nicht alle sind so nett wie ich.\nManche {Color:Blue}greifen {Color:White}auch mal {Color:Blue}ganz plötzlich\nan{Color:White}.", + "", + "MINKA{Symbol:1F}019", + "MINKA{Symbol:1F}020", + "Guten Tag.\nMein Bruder ist in der Schule.", + "Ich schreibe gerade einen Brief.\nIch kann nicht mit dir spielen.\nTut mir Leid.", + "Schnurr!", + "Fauch!", + "In unserer Familie mögen sich alle.\n{Color:Green}Gernhund {Color:White}von nebenan mag ich auch.\nJippie! {Symbol:0B}", + "Mein Bruder ist wieder da. Ich darf ihn\nnicht wieder rausgehen lassen.", + "Liebe Mutter,\nich bin nebenan bei {Color:Green}Gernhund{Color:White}.", + "{Sound:02:02}Von hier an ist es sehr gefährlich! Man\nsollte nicht unbedacht weitergehen.", + "{Sound:02:02}...Du willst unbedingt hier durch?\nDann wünsche ich dir viel Glück!\nPass auf dich auf!", + "{Sound:02:02}Du bist aus diesem Dschungel heil\nwieder zurückgekehrt! Alle Achtung!", + "Ich komme aus einem fernen Land.\nDas sieht man auch an meiner Kleidung.", + "Gar kein schlechter Ort zum Leben.", + "Ich bin ein bisschen zu dünn\nangezogen für diese kühle Stadt...", + "Meine Familie zieht auch bald hierher.\nIch will mich hier niederlassen.", + "Du warst also schon mal in meiner\nHeimat? Es ist schön dort, nicht wahr?", + "Vielleicht greifen die Monster an...\nIch kann meine Familie nicht holen...", + "{Sound:01:FF}Dieses Haus gefällt mir sehr. Der beste\nOrt in der ganzen Menschen-Stadt.\nHier will ich mich für immer niederlassen.", + "{Sound:01:FF}Aber es wird langsam alt, deshalb will\nich mir ein neues Haus bauen.", + "{Sound:01:FF}Willkommen!\n\nWillkommen in meiner neuen Bleibe!\nEin neues Haus ist schon toll.\nIch wollte sowieso ein neues Zuhause,\ndeshalb bin ich besonders froh.", + "{Sound:01:FF}Was für ein Glück, dass ich das\nPilzhaus verlassen habe...\n...und in dieses Haus ziehen konnte!", + "", + "", + "Ich muss das Abendessen vorbereiten.\nHm, hm, hmmmm. {Symbol:0B}", + "Oh, wie furchtbar...\nHoffentlich geschieht nicht noch mehr!", + "Was sind denn Monsta?", + "Wir dürfen nicht raus. Das ist doof!", + "Der {Color:Green}Handwerksmeister {Color:White}ist ziemlich\nungehobelt. Aber er ist ein feiner Kerl.", + "Der {Color:Green}Handwerksmeister {Color:White}macht\nerstklassige Arbeit. Das wissen alle.", + "Ich würde gerne beim {Color:Green}Handwerksmeister{Color:White}\nin die Lehre gehen.\nAber er kann mich nicht sehen...\nSchade.", + "Handwerksmeister Mutoh ist dafür\nbekannt, dass er schnell arbeitet.", + "Der {Color:Green}Handwerksmeister {Color:White}kann alles\nbauen. Er ist der beste in Hyrule!" + ], + [ + "Alle entspannen sich.\nDas ist gut so.\nHier kann man sich immer entspannen.\nSo muss ein Café sein.", + "Hier kann man sich immer entspannen.\nSo muss ein Café sein.", + "Hier hört man {Color:Blue}viele Gerüchte{Color:White}.\nSchau ab und zu mal vorbei!", + "Mach es dir bequem!\nHihihi...", + "Ich sitze hier allein\nund entspanne mich.\nSo gefalle ich mir am besten.", + "Wenn es nur dich und dein Glas Milch\ngibt, bleibt sogar die Zeit stehen.", + "Soll ich dir was erzählen?\nRegale kann man {Color:Blue}bewegen{Color:White}!\nEs gibt viele Dinge, die man {Color:Blue}schieben\noder ziehen{Color:White} kann. Probier es aus!", + "Ich bin ein Alleswisser.", + "Ein Prosit! Ein Prosit!\nEin Prosit mit Milch!\nWas soll ich nur\nheute Abend kochen...?", + "Was soll ich nur\nheute Abend kochen...?", + "Alle entspannen sich.\nDas ist gut so.\nEin Ort der Entspannung und der\nErholung. So muss ein Café sein.", + "Ein Ort der Entspannung und der\nErholung. So muss ein Café sein.", + "Guten Tag!\nSchön, dass du da bist.", + "Stärke dich bei uns!\nHihihi...", + "Ein Moment der Ruhe...\n\nEin Kaffee und es geht mir fabelhaft.", + "Heute trinke ich aber\nkeinen Kaffee.", + "Der {Color:Green}König {Color:White}hat den Soldaten befohlen,\ndas {Color:Red}Force {Color:White}zu suchen.\nDas {Color:Red}Force {Color:White}erfüllt alle Wünsche, heiβt\nes. Aber ich glaube nicht daran.", + "Ich bin immer sehr gut informiert.", + "Ein Prosit! Ein Prosit!\nEin Prosit mit Milch!\nMeinst du, dass ich heute\netwas anderes kochen sollte...\n...als gestern?", + "Meinst du, dass ich heute\netwas anderes kochen sollte...\n...als gestern?", + "Dieses Café ist so lebendig! Man hört\ndie unterschiedlichsten Geschichten.", + "Genau der richtige Ort für uns.", + "Lass bloβ keinen auf uns drauf treten!", + "Erwachsene Menschen können uns\n{Color:Green}Minish {Color:White}nicht sehen.", + "Alle entspannen sich.\nDas ist gut so.\nEntspannen und nochmals entspannen!\nSo muss ein Café sein.", + "Entspannen und nochmals entspannen!\nSo muss ein Café sein.", + "Guten Tag!\nDa bist du ja wieder.", + "Mach es dir gemütlich!\nHihihi...", + "Ich spreche mit mir selbst.\n\nBeredtes Schweigen.", + "Das ist gar nicht so einfach.", + "Der {Color:Green}König von Hyrule{Color:White} war immer so\nfreundlich, doch jetzt brüllt er herum.\nWas ist nur mit ihm passiert?\nHohohoho...", + "Vielleicht hat ein Gespenst vom {Color:Green}König{Color:White}\nBesitz ergriffen. Hohoho...", + "Ein Prosit! Ein Prosit!\nEin Prosit mit Milch!\nVielleicht merkt es keiner, wenn ich\nheute Abend das Gleiche koche...\n...wie vorgestern.", + "Vielleicht merkt es keiner, wenn ich\nheute Abend das Gleiche koche...\n...wie vorgestern.", + "Guten Tag!\nMach es dir bequem!", + "Die Frau vor diesem Haus\ntrinkt nur Milch.", + "Alle entspannen sich.\nDas ist gut so.\nVor lauter Entspannen nicht mehr nach\nHause kommen. So muss ein Café sein.", + "Vor lauter Entspannen nicht mehr nach\nHause kommen. So muss ein Café sein.", + "Guten Tag!\nWillkommen!", + "Geht es dir gut heute?\nHihihi...", + "Ich spreche ganz\nherzlich zur Wand.\nAber sie antwortet nicht.", + "\"Ist doch klar\", sagst du vielleicht,\naber du hast ja keine Ahnung!", + "Du willst zum {Color:Green}Tal der Königsfamilie{Color:White}?\nDort soll es viele Gespenster geben!\nEs soll einen geheimen Eingang in der\n{Color:Green}Ebene von Hyrule{Color:White} geben.", + "Dort ist es auch am Tag dunkel.\nGespenster mögen es dunkel. Hohoho...", + "Ein Prosit! Ein Prosit!\nEin Prosit mit Milch!\nIst es zu wenig, wenn ich zum\nAbendessen nur Milch da habe?", + "Ist es zu wenig, wenn ich zum\nAbendessen nur Milch da habe?", + "Guten Tag! Schön, dass du da bist.", + "Wir {Color:Green}Minish {Color:White}verstehen uns gut.", + "Alle entspannen sich.\nDas ist gut so.\nVor lauter Entspannung gar nichts\nbestellen. So muss ein Café sein.", + "Vor lauter Entspannung gar nichts\nbestellen. So muss ein Café sein.", + "Guten Tag!\nDa bist du ja wieder.", + "Du bist richtig stattlich geworden!\nHihihi...", + "Es gibt einen Grund, warum ich nicht\nstehen kann.\nWas sagst du dazu?", + "Was ist wahr? Wenn du das weiβt,\nübertrifft die Wahrheit die Zeit.", + "Die {Color:Green}Quelle {Color:White}- ist doch klar! Der Fluss in\nder {Color:Green}Stadt {Color:White}und der am {Color:Green}See {Color:White}haben den...\n...gleichen Ursprung. Gehe einfach\nflussaufwärts! Hohoho...", + "Wenn du zur {Color:Green}Quelle {Color:White}willst, solltest du\ndich gut vorbereiten! Hohoho...", + "Ein Prosit! Ein Prosit!\nEin Prosit mit Milch!\nBraucht man überhaupt Abendessen?", + "Braucht man überhaupt Abendessen?", + "Guten Tag! Willkommen!", + "In den Häusern der Menschen lässt es\nsich für uns {Color:Green}Minish {Color:White}herrlich wohnen!", + "Alle entspannen sich.\nDas ist gut so.\nEntspannen, egal was passiert.\nSo muss ein Café sein.", + "Entspannen, egal was passiert.\nSo muss ein Café sein.", + "Hallo!\nGuten Tag!", + "Du wirst bestimmt später\neinmal sehr attraktiv. Hihihi...", + "Du sprichst mich an, obwohl ich so\nunauffällig bin.\nDa sind wir beide die Gewinner!", + "Irgendwann wirst du das verstehen.", + "Der Soldat, der nicht mit nach dem\n{Color:Red}Force {Color:White}gesucht hat, ist jetzt im Kerker.\nDer {Color:Green}König von Hyrule{Color:White} ist nicht mehr der\nfreundliche König von früher.", + "Oh! Wenn ich schlecht über den {Color:Green}König{Color:White}\nrede, werde ich vielleicht abgeführt.", + "Ein Prosit! Ein Prosit!\nEin Prosit mit Milch!\nWenn ich kein Abendessen koche,\npassiert dann eine Katastrophe?", + "Wenn ich kein Abendessen koche,\npassiert dann eine Katastrophe?", + "Alle entspannen sich.\nDas ist gut so.\nVor lauter Entspannung das Ende\ndes Jahrhunderts verpassen.\nSo muss ein Café sein.", + "Vor lauter Entspannung das Ende\ndes Jahrhunderts verpassen.\nSo muss ein Café sein.", + "Hallo!\nWie geht es dir?", + "Ich verlasse mich auf dich, mein Kind!\nHihihi...", + "Es gibt einen Anfang,\nalso gibt es auch ein Ende.\nWir steuern also von Anfang\nan dem Ende entgegen.", + "Das Ende ist nah.\nUnser aller Ende.", + "{Color:Green}Schloss Hyrule{Color:White} wurde von der\nDunkelheit ergriffen. Es ist vorbei...", + "Das ich das noch erleben muss!\nVielleicht helfen uns die {Color:Green}Minish {Color:White}wieder.", + "Ein Prosit! Ein Prosit!\nEin Prosit mit Milch!\nDas Problem mit dem Abendessen ist\nschwieriger als man denkt.", + "Das Problem mit dem Abendessen ist\nschwieriger als man denkt.", + "", + "Du solltest mit möglichst vielen\nLeuten {Color:Blue}Fragmente vereinen{Color:White}!", + "Nicht nur Menschen können\nFragmente vereinen.\nAuch {Color:Blue}Wesen, von denen du nie\ndenken würdest{Color:White},\ndass sie Fragmente haben!\nDu wirst schon sehen!", + "Ich rate dir, auch solche {Color:Blue}Orte {Color:White}wieder{Color:Blue}\n{Color:White}aufzusuchen, {Color:Blue}an denen du schon warst{Color:White}!\nVielleicht will dort jemand mit dir\nFragmente vereinen.", + "Man kann durch {Color:Blue}Fragmente vereinen{Color:White}\nItems erhalten! Das ist die Chance!", + "Es sollen {Color:Green}wunderschöne Frauen{Color:White}\nin der Stadt sein.\nVielleicht sollte ich {Color:Blue}Fragmente\nvereinen{Color:White}, um sie zu treffen... Höhöhö.", + "Im {Color:Green}Tyloria-Wald{Color:White} kann man mit\neiner Wand {Color:Blue}Fragmente vereinen{Color:White}.\nUnd es gibt weitere Wände dieser Art,\ndie man ausgraben muss.", + "Kennst du die {Color:Green}Goronen-Höhle{Color:White}?\nDie Höhle, in der die {Color:Green}Goronen {Color:White}buddeln.\nDu solltest mal in der Höhle\n{Color:Blue}Fragmente vereinen{Color:White}...\nAch, probier es einfach!", + "Mit dem {Color:Green}Gespenst {Color:White}im {Color:Green}Grab der\nKönigsfamilie{Color:White} soll man...\n{Color:Blue}Fragmente vereinen{Color:White} können.\nMir ist das ja zu gruselig...", + "Im Leben geht es nicht immer nur\nvorwärts. Man muss auch mal...\n...zurückgehen. Und auβerdem:\nImmer schön {Color:Blue}Fragmente vereinen{Color:White}!", + "Beim {Color:Blue}Fragmente vereinen{Color:White} erhält\nman nicht nur {Color:Red}Rubine{Color:White}.\nManchmal erscheint jemand.\nManchmal verändert sich die Stadt.\nDas Glück kann auch auf diese\nWeise zu dir kommen.", + "Macht dir {Color:Blue}Fragmente vereinen\n{Color:White}Spaβ?\n{Color:Blue}Fragmente vereinen{Color:White} bringt dir\nund deinem Gegenüber Glück!\nIch glaube fest daran!", + "Wenn du alle Fragmente vereint hast,\ndie es gibt, wirst du reich belohnt!", + "{Color:Green}Schloss Hyrule{Color:White} ist dunkel... Ist es\nzu spät zum {Color:Blue}Fragmente vereinen{Color:White}?", + "...Aber! Wir sollten gerade jetzt\n{Color:Blue}Fragmente vereinen{Color:White}, um den...\n...Menschen Glück zu bringen...", + "", + "", + "", + "", + "", + "", + "" + ] +] \ No newline at end of file diff --git a/translations/Italian.json b/translations/Italian.json new file mode 100644 index 00000000..31b5fe22 --- /dev/null +++ b/translations/Italian.json @@ -0,0 +1,3855 @@ +[ + [ + "", + "", + "", + "\nI dati di gioco contenuti nel file {Var:1}\nsono danneggiati.", + "\nNon ci sono file vuoti.", + "\nI dati di gioco saranno copiati.\nNon spegnere (OFF) la console.", + "\nNon è stato possibile\ncopiare i dati di gioco.", + "\nI dati di gioco saranno cancellati.\nNon spegnere (OFF) la console.", + "\nI dati di gioco saranno salvati.\nNon spegnere (OFF) la console.", + "\nNon è stato possibile\nsalvare i dati di gioco.", + "", + "\nSalvataggio dei dati di gioco in corso.\nNon spegnere (OFF) la console \ne non toccare la cassetta di gioco.", + "\nIl salvataggio dei dati di gioco\nnon è avvenuto correttamente.", + "Vuoi attivare la modalità Riposo?\n\n{Var:1} Sì {Var:2} No\n\nPer uscire dalla modalità Riposo,premi\ninsieme SELECT e i pulsanti L e R .", + "", + "", + "{Var:1} Salva\n\n{Var:2} Non salvare", + "{Var:1} Continua il gioco\n\n{Var:2} Termina il gioco", + "", + "", + "", + "" + ], + [ + "\n\n\n\n\n{Color:Green}DIRECTOR{Color:White}\n\nHidemaro Fujibayashi", + "{Color:Green}PLANNING{Color:White}\n\nHidemaro Fujibayashi\nSuchol Lee\nJoko Kazuki\nMitsuki Tsukada\nMinoru Nakai\nTakashi Hamamura\nShigeki Morihira", + "{Color:Green}PROGRAMMING{Color:White}\n\nToshihiko Honda\nshimitan\nYoshiyuki Fujikawa\nN.MINOMIYA\nYohey Doi\nK.YOSHIDA", + "{Color:Green}OBJECT DESIGN{Color:White}\n\nKIMOKIMO\nerichop\nKumiko Fujiwara\n\nKeisuke\n \"TWIGGY\"\n Motozono", + "{Color:Green}SCROLL DESIGN{Color:White}\n\nNishitsuji Asae\nTakayuki Nakayama\nHiroyuki Imahori\nYoshi Maeda\nHaruki Suetsugu", + "\n{Color:Green}MUSIC{Color:White}\n\nMitsuhiko Takano\n\n\n{Color:Green}SOUND EFFECTS{Color:White}\n\nShinji Amagishi\nTakashi Moriguchi", + "\n\n\n\n\n{Color:Green}CHARACTER DESIGN{Color:White}\n\nKIMOKIMO", + "\n\n\n\n\n{Color:Green}ARTWORK{Color:White}\n\nHaruki Suetsugu", + "\n\n\n\n{Color:Green}TITLE LOGO DESIGN{Color:White}\n\nSHOEI\nSatoshi Ukai", + "", + "\n\n{Color:Green}SUPERVISOR{Color:White}\n\nE.Aonuma\nY.Yamada\nM.Narita\nT.Tezuka\nY.Yamashita", + "\n\n\n\n\n{Color:Green}SOUND ADVISOR{Color:White}\n\nK.Kondo", + "{Color:Green}SPECIAL THANKS{Color:White}\n\nM.TAKEGUCHI\nSUPER MARIO CLUB\n\nROCKMAN CLUB\nCAPCOM HC\n\nFLAGSHIP Co.,Ltd", + "\n\n\n\n{Color:Green}SPECIAL THANKS{Color:White}\n\nORIGINAL\n \"ZELDA\" STAFF", + "{Color:Green}MANAGEMENT{Color:White}\n\nnosetake\nMasanori Kusumoto\n\n\n{Color:Green}PRODUCT\n MANAGEMENT{Color:White}\n\nYasushi Adachi", + "\n\n\n\n\n{Color:Green}PRODUCER{Color:White}\n\nKeiji Inafune", + "\n\n\n{Color:Green}GENERAL\n PRODUCER{Color:White}\n\nShigeru Miyamoto", + "\n\n\n{Color:Green}EXECUTIVE\n PRODUCER{Color:White}\n\nSatoru Iwata", + "", + "{Color:Red}European\n Localization\n {Color:Green}COORDINATION{Color:White}\n Marcus Krause\n\n {Color:Green}TRANSLATION{Color:White}\n {Color:Blue}GERMAN{Color:White}\n Martin Weers\n Andrea Jähn", + "{Color:Green}TRANSLATION{Color:White}\n {Color:Blue}FRENCH{Color:White}\n Laurent Sautière\n Pierre Sanchez\n {Color:Blue}SPANISH{Color:White}\n Inés Rubio\n San Martín\n Sofía Marín\n Aguilar-Galindo", + "{Color:Blue}ITALIAN{Color:White}\n Marilina Carpanzano\n Marina Paris\n{Color:Blue}ENGLISH{Color:White}\n Rich Amtower\n Scot Ritchey\n Bill Trinen\n\nValidation and\n Testing Team", + "", + "", + "\n\n\n\nAll Rights, including the copyrights of\nGame, Scenario, Music and Program,\nreserved by NINTENDO.", + "E così l'avventura\ndi {Player} è finita!", + "Ma ancora tante avventure attendono\n{Player} e Zelda in quel di Hyrule!", + "\nLa leggenda continua...", + "... almeno finché ci sarà\nla Forza a guidarli..." + ], + [ + "Nomi NPC", + "Nuvola bizzarra", + "Statua bizzarra", + "Portale Sorgente", + "Lunargento", + "Muro misterioso", + "Seaborgio", + "", + "Visitatore città", + "Din", + "Farore", + "Nayru", + "Cuordiferro", + "Mandiferro", + "Ferroefuoco", + "Alibidiferro", + "Cuordiferro I", + "Decano Archiardo", + "Sacerdote Amerjin", + "Mastro Fusardo", + "Decano Melgardo", + "Minish silvani", + "Minish montani", + "Minish urbani", + "Minish di villaggio", + "Minish Biblioteca", + "", + "Razza Goron", + "Cespugli Affari", + "Hardy", + "", + "Danpei", + "Syrup", + "", + "Yantan", + "Shor", + "Jun", + "Killy", + "Geppo", + "Flecto", + "Masa", + "Maple", + "Edmondo", + "Mousse", + "Niari", + "Gazé", + "Matci", + "", + "Mukino", + "Bon Bon", + "Mou", + "", + "Asceta Monte Fez", + "", + "Nies", + "Felicia", + "Bernardo", + "", + "Madame Tina", + "Trippa", + "Moka", + "Cino", + "Aulait", + "Bulman", + "Kiliman", + "", + "Tek", + "Ninnì", + "Nannà", + "Fiffo", + "Gary", + "", + "Terry", + "Bruna", + "Sig. Broccoli", + "", + "Mr. Tacchi", + "Zain", + "Samso", + "", + "Timina", + "Mimina", + "Joel", + "Harisun", + "Erik", + "Jim", + "Berry", + "Leila", + "", + "Anju", + "Arro", + "Shimaro", + "Vito", + "Lye", + "", + "Prof. Left", + "Rem", + "", + "Franco Boll", + "Letterio", + "", + "Celeste", + "Femy", + "Cosma", + "", + "Hagar", + "", + "Makimaki", + "San", + "Caprice", + "Fiorella", + "Noos", + "Nonno Tornado", + "", + "Servitù castello", + "Soldati", + "Ufficiale", + "Ministro Tengaro", + "Dartas", + "", + "Smith", + "", + "Epona", + "Ferocino", + "Uau", + "Arf", + "Mutzy", + "Mitzy", + "Coccò", + "Coccò marroni", + "Pulcini Coccò", + "Kauole", + "", + "Tingle", + "Dingle", + "Mingle", + "Davidino", + "", + "Buca delle lettere", + "", + "", + "Ghini rosa", + "Breeze", + "Postino", + "Talon", + "Malon", + "Ine", + "Momi", + "Sacca Frammenti" + ], + [ + "", + "Cuordiferro news vol. 1\nLo vuoi leggere?\n{Choice:03:09}Sì {Choice:FF}No", + "Cuordiferro news vol. 2\nLo vuoi leggere?\n{Choice:03:0D}Sì {Choice:FF}No", + "Cuordiferro news vol. 3\nLo vuoi leggere?\n{Choice:03:11}Sì {Choice:FF}No", + "Cuordiferro news vol. 4\nLo vuoi leggere?\n{Choice:03:15}Sì {Choice:FF}No", + "Cuordiferro news vol. 5\nLo vuoi leggere?\n{Choice:03:19}Sì {Choice:FF}No", + "Cuordiferro news vol. 6\nLo vuoi leggere?\n{Choice:03:1D}Sì {Choice:FF}No", + "Cuordiferro news vol. 7\nLo vuoi leggere?\n{Choice:03:21}Sì {Choice:FF}No", + "Cuordiferro news vol. 8\nLo vuoi leggere?\n{Choice:03:25}Sì {Choice:FF}No", + "Cuordiferro news vol. 1\n\"Saper distinguere i muri che\npotete far esplodere\"\nSapete già che potete far {Color:Red}saltare\nin aria{Color:White} alcuni muri. Ma come capire\nse il muro è quello giusto?\nSemplice: accumulate forza nella\nspada tenendo premuto il suo tasto.\n{Color:Blue}Rilasciate di botto, colpendo il muro{Color:White}.\nSecondo il suono prodotto dal muro,\ncapirete se è o no uno di quelli\nche esplodono!\n{Choice:03:0A}Continuo a leggere {Choice:FF}Mi sono stufato ", + "\"I consigli di Cuordiferro\"\nQuando un nemico vi acchiappa,\nnon perdete la calma e {Color:Blue}premete i tasti\nsenza tregua{Color:White}: sarà facile liberarsi\ndalla presa!\n{Choice:03:0B}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"Cuordiferro e le otto\nmeraviglie di Hyrule\"\nIl {Color:Red}Boomerang magico{Color:White}...\nSi racconta che da qualche parte\nnel regno di Hyrule esista un\nboomerang che si può dirigere\na proprio piacimento!\nMa è solo una chiacchiera...\n{Choice:03:0C}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"Postfazione di Cuordiferro\"\nSpero che la mia prima lezione\nsia stata gradita dai lettori.\nNei prossimi numeri ho in programma\ndi insegnarvi ancora tante cose utili.\nDate un'occhiata all'ufficio postale\ndi tanto in tanto!\nCi vediamo al volume 2!", + "Cuordiferro news vol. 2\n\"L'Oggetto dell'anno\"\nAvete mai visto quei nemici carichi\ndi elettricità che si muovono lungo\nle pareti? Quelli che danno la scossa!\nSe con loro la spada non funziona,\ncosa fate, vi arrendete? Mai!\n{Color:Blue}Provate TUTTI gli oggetti che avete\na disposizione{Color:White}. Per esempio, il\nBoomerang ha molte risorse...\n{Choice:03:0E}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"I consigli di Cuordiferro\"\nQuando i nemici\nvi sottraggono lo {Color:Red}scudo{Color:White}...\nnon vi amareggiate!\n{Color:Blue}Se sconfiggete subito il nemico che\nha rubato lo scudo, esso tornerà\nmagicamente da voi{Color:White}!\n{Choice:03:0F}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"Cuordiferro e le otto\nmeraviglie di Hyrule\"\nLo {Color:Red}Scudo Specchio{Color:White}...\nè uno scudo strano, che spara indietro\nsui nemici i loro proiettili,\ndi qualunque natura essi siano!\nMa è solo una chiacchiera...\n{Color:Green}{Choice:03:10}{Color:White}Continuo a leggere{Color:Green} {Choice:FF}{Color:White}Mi sono stufato", + "\"Postfazione di Cuordiferro\"\nGrazie alla partecipazione di voi\nlettori, siamo arrivati felicemente\nalla pubblicazione del secondo volume!\nRicevo tante lettere! Risponderò a una \ndelle vostre domande!\n\"Signor Cuordiferro, qual'è il suo punto\ndi maggior fascino?\"\nLe {Color:Blue}sopracciglia{Color:White}, naturalmente!\nArrivederci al volume 3!", + "Cuordiferro news vol. 3\n\"Chi ha paura dello scheletro?\"\nIn quest'avventura ci sono anche\nscheletri! Cuordiferro news vi invita\na non esserne terrorizzati: il loro\npunto debole è la testa! Se la scalzate\ncon il {Color:Red}Bastone Sottosopra{Color:White} o la aspirate\ncon la {Color:Red}Giara magica{Color:White}, {Color:Blue}non potranno più\nvedervi{Color:White}!\"\n{Choice:03:12}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"I consigli di Cuordiferro\"\nAlcuni nemici sono delle vere e proprie\nbombe vaganti. Al minimo colpo di spada\ncorrono da tutte le parti e esplodono\na caso. Davvero fastidiosi. Ma le news\ndi oggi vi insegnano come eliminarli!\nLa scelta migliore è l'arco! {Color:Blue}Cadono alla\nprima freccia{Color:White}, e poiché potete colpirli\nda lontano, il tutto è piuttosto comodo!\nUn metodo divertente è aspirarli con la\n{Color:Red}Giara magica{Color:White} e sputarli fuori con\nviolenza: esploderanno al primo\nostacolo!\n{Choice:03:13}Continuo a leggere {Choice:FF}Mi sono stufato", + "Cuordiferro e le otto\nmeraviglie di Hyrule.\nSi dice che esiste un oggetto chiamato\n{Color:Red}Arco della Luce{Color:White}, ben più potente\ndell'Arco classico! \nEsso permette alle frecce di\nattraversare tutto ciò che incontrano!\nPotete diserbare un'intera aiola con\nuna sola freccia, tanto per fare un\nesempio! O abbattere tutti i nemici \ndavanti a voi con un solo tiro!\nMa è solo una chiacchiera...\n{Choice:03:14}Continuo a leggere {Choice:FF}Mi sono stufato", + "Postfazione di Cuordiferro.\nRisponderò alla domanda di un lettore!\n\"Quanti fratelli ha, maestro?\"\nSono {Color:Blue}il maggiore di dieci fratelli{Color:White}!\nArrivederci al volume 4!", + "Cuordiferro news vol. 4\n\"Incontro al nemico più forte!\"\nEbbene, sembra che da qualche\nparte nel mondo esista un nemico\nche risplende di luce d'oro!\nAppare in occasione della Fusione.\nSi tratta del nemico più forte in\nassoluto, ma se riuscite a sconfiggerlo\notterrete {Color:Blue}qualcosa di grande\nvalore{Color:White}! Se lo incontrate,\nsfidatelo senza indugio!\n{Choice:03:16}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"I consigli di Cuordiferro\".\nCerti mostri sviluppano spine sul\nproprio carapace. L'unico modo di\nvincerli è far rigirare le spine.\nTra le varie strategie, la più semplice\nconsiste nel brandire lo Scudo.\nUna più avanzata consiste nell'usare\nil {Color:Red}Bastone Sottosopra{Color:White}. \nPotete anche provare con una {Color:Red}Bomba{Color:White}!\nO con l'{Color:Red}Attacco in volo{Color:White}!\nCon l'uno o con l'altro metodo,\nl'importante è capovolgere...\nla situazione!\n{Choice:03:17}Continuo a leggere {Choice:FF}Mi sono stufato", + "Cuordiferro e le otto\nmeraviglie di Hyrule.\nLa {Color:Red}Bomba radiocomandata{Color:White} è utilissima\nperché potete farla esplodere\nnel momento che decidete voi!\nAlmeno così dicono...\n{Choice:03:18}Continuo a leggere {Choice:FF}Mi sono stufato", + "Postfazione di Cuordiferro.\nSono stato alla {Color:Green}Fattoria Lon Lon{Color:White}!\nIo, Cuordiferro I, ho inavvertitamente\ngettato a terra una mucca!\nMi dispiace, era così carina...\nArrivederci al vol. 5!", + "Cuordiferro news vol. 5\nContro i nemici che fanno magie di\nghiaccio, tirate fuori la {Color:Red}Lanterna{Color:White}!\nLa fiamma scioglierà il ghiaccio!\nIl {Color:Blue}calore è nemico del ghiaccio{Color:White}!\nQuesta è una legge di natura!\n{Choice:03:1A}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"I consigli di Cuordiferro\".\nNella Foresta di Tyloria avrete certo\nvisto dei Moblin con la faccia di\nmaiale... Sono molto forti, ma se\nli battete, lasciano cadere\n{Color:Blue}un bel mucchio di Rupie{Color:White}!\n{Choice:03:1B}Continuo a leggere {Choice:FF}Mi sono stufato", + "Cuordiferro e le otto\nmeraviglie di Hyrule.\nCi sono {Color:Red}amuleti{Color:White} meravigliosi che\npotenziano le vostre capacità\nsolo usandoli...\nAlmeno così dicono...\n{Choice:03:1C}Continuo a leggere {Choice:FF}Mi sono stufato", + "Postfazione di Cuordiferro.\nIeri sono andato a trovare Mastro\nSmith. Era arzillo come al solito!\nPerò sono rimasto perplesso alla\nvista di un {Color:Blue}tipo in tuta verde\n{Color:White}che stava lì sulla collina...\nMa chi era???\nArrivederci al volume 6!", + "Cuordiferro news vol. 6\n\"La verità svelata dalla fiamma\"\nAlcuni nemici, quelli che vi\nacchiappano se vi avvicinate troppo,\nsi avvolgono in bende.\nLe bende sono {Color:Blue}facilmente infiammabili{Color:White}!\nDevo darvi altri indizi o avete\ngià capito?\n{Choice:03:1E}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"I consigli di Cuordiferro\".\nI nemici dalle mani enormi.\nCon le loro mani possenti, i 4 master e\ni floormaster possono stritolarvi!!!\nTerribile, eh? Ma sappiate che sono\nsensibili alle frecce!\nAlmeno così raccontano...\n{Choice:03:1F}Continuo a leggere {Choice:FF}Mi sono stufato", + "Cuordiferro e le otto\nmeraviglie di Hyrule.\n\"L'importanza del denaro\"\nCi sono dei nemici che rubano\nle Rupie! Tenete stretti i cordoni\ndella borsa!\nHanno una Rupia in testa, e se\nvi prendono, vi tolgono {Color:Blue}tante Rupie\nquanto più avidi siete{Color:White}!\nAlmeno così si mormora...\n{Choice:03:20}Continuo a leggere {Choice:FF}Mi sono stufato{Color:Green}\n", + "Postfazione di Cuordiferro.\nDa tanto tempo non ricevevo\nquesiti dai lettori!\n\"Maestro, qual è la sua passione?\"\nL'{Color:Blue}allenamento{Color:White}, naturalmente!\nArrivederci al volume 7!", + "Cuordiferro news vol. 7\nAgli allievi di spada di livello avanzato:\nconoscete già l'{Color:Red}Attacco rotolante{Color:White}.\nQuello in cui colpite con la spada\nun attimo prima di rialzarvi dalla\ncapriola! Dovete sapere che\nanche {Color:Blue}all'inizio della capriola\nla spada può già partire{Color:White}, e il\nrisultato è lo stesso!\nMa per ottenere il giusto tempismo\nci vuole molta pratica!\nAllenamento! Rigore! Disciplina!\nAnche una strada di mille chilometri,\ncomincia dal primo passo!\n{Choice:03:22}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"I consigli di Cuordiferro\"\nCerti nemici, gli Heiji, sono\ntartarughe che si mettono cespugli o \nmassi sul carapace per mimetizzarsi.\nPotete togliere loro il \"travestimento\"\ncon il tasto Afferra, ma anche con un\ncolpo di {Color:Red}Bastone Sottosopra{Color:White}. Oppure\nrisucchiateglielo con la {Color:Red}Giara magica{Color:White}!\nChe ve ne pare di questa \"soffiata\"?\n{Choice:03:23}Continuo a leggere {Choice:FF}Mi sono stufato", + "\"Cuordiferro e le otto\nmeraviglie di Hyrule.\"\nRicordate i nemici in forma di bomba\nche vi ho presentato nel vol. 3?\nAvete la possibilità di ottenere\n{Color:Red}bombe{Color:White} se li sconfiggete!\nAlmeno così si sussurra...\n{Choice:03:24}Continuo a leggere {Choice:FF}Mi sono stufato\"", + "Postfazione di Cuordiferro.\n{Color:Blue}Il prossimo numero è l'ultimo{Color:White}!\nDeposta la penna, tornerò agli\nallenamenti pratici!\nMi sento quasi una star in declino...\nArrivederci al volume 8!", + "Cuordiferro news vol. 8\n\"La via della spada\"\nVolete sapere come velocizzare\nl'{Color:Red}Attacco Vortice{Color:White}?\nO velocizzare la {Color:Red}divisione{Color:White}?\nO far durare di più il {Color:Red}Grande Vortice{Color:White}?\nNon so dove, ma da qualche parte\nesistono delle persone che possono\ninsegnarvi questi accorgimenti!\n{Color:Blue}Se siete fortunati potete incontrarle{Color:White}!\n{Choice:03:26}Continuo {Choice:FF}Mi sono stufato", + "I consigli di Cuordiferro.\nIgor, la statua con un solo occhio,\ncomincia a muoversi se viene colpita\nall'occhio da una {Color:Red}freccia{Color:White}.\nNon lesinate sulle frecce quando\nla combattete, tanto se riuscite\na sconfiggerla {Color:Blue}ne otterrete un\ngran numero{Color:White}!\n{Choice:03:27}Continuo a leggere {Choice:FF}Mi sono stufato", + "Cuordiferro e le otto\nmeraviglie di Hyrule.\nIl soldato meccanico Armos,\npare che l'abbiano costruito i Minish.\nA sconfiggerlo, potrete {Color:Blue}ottenere\nmolti Frammenti di gioia{Color:White}!\nAlmeno così mi è giunto all'orecchio...\n{Choice:03:28}Continuo a leggere {Choice:FF}Mi sono stufato", + "Postfazione di Cuordiferro.\nSiamo alla {Color:Blue}fine della pubblicazione{Color:White}!\nMa se sentite la mia mancanza,\nvenite a trovarmi quando volete!\nGrazie di tutto!\nAddio!" + ], + [ + "(Niente)", + "Spada Smith", + "Spada Nobile", + "Spada Nobile (divisione in 2)", + "Spada Nobile (divisione in 3)", + "", + "Quadrispada", + "Bomba", + "Bomba radiocomandata", + "Arco e Frecce", + "Arco e Frecce della Luce", + "Boomerang", + "Boomerang magico", + "Scudo piccolo", + "Scudo Specchio", + "Lanterna", + "Lanterna", + "Giara magica", + "Bastone Sottosopra", + "Guantoni Talpa", + "Mantello di Roc", + "Calzari di Pegaso", + "Bacchetta del Fuoco", + "Ocarina del Vento", + "", + "", + "", + "Polso Forza", + "Ampolla", + "Ampolla", + "Ampolla", + "Ampolla", + "Ampolla", + "Burro", + "Latte Lon Lon (Ampolla piena)", + "Latte Lon Lon (mezza Ampolla)", + "Pozione Vita", + "Pozione Curatutto", + "Acqua", + "Acqua del Monte Fez", + "Fata", + "Miele Minish rosso", + "Miele Minish arancione", + "Miele Minish giallo", + "Miele Minish verde", + "Miele Minish azzurro", + "Miele Minish bianco", + "Amuleto di Nayru", + "Amuleto di Farore", + "Amuleto di Din", + "", + "", + "Spada Smith", + "Spada Minish spezzata", + "Cibo per cani", + "Chiave Fattoria", + "Fungo Occhiaperti", + "Libro Biblioteca \"Figure di animali\"", + "Libro Biblioteca \"Leggende sui Minish\"", + "Libro Biblioteca \"Tutto sulle maschere\"", + "Chiave Cimitero", + "Tingle Trophy", + "Medaglia Niten", + "Conchiglia dei Segreti", + "Elemento Zolla", + "Elemento Fiamma", + "Elemento Goccia", + "Elemento Soffio", + "Anello Salisù", + "Polso Forza", + "Pinne di Zora", + "Mappa di Hyrule", + "Attacco Vortice", + "Attacco Rotolante", + "Colpo in corsa", + "Frantumaroccia", + "Raggi Spada", + "Grande Vortice", + "Attacco in volo", + "Raggio Coraggio", + "Mappa del Labirinto", + "Bussola", + "Grande Chiave", + "Piccola Chiave", + "1 Rupia", + "5 Rupie", + "20 Rupie", + "50 Rupie", + "100 Rupie", + "200 Rupie", + "", + "Seme di Favella", + "Frammenti di gioia", + "5 bombe", + "5 frecce", + "Cuore", + "Fata", + "", + "Portacuori", + "Frammento di cuore", + "Portarupie grande", + "Portabombe grande", + "Faretra grande", + "Sacca dei Frammenti", + "Pane Gerudo", + "Croissant Kokiri", + "Torta Sheika", + "Sandwich Deku", + "10 bombe", + "30 bombe", + "10 frecce", + "30 frecce", + "Le unghie della Tigre", + "", + "", + "Schermo SALVA", + "Schermo RIPOSO", + "\"Attacco Vortice\"\nTieni premuto il tasto della\n{Color:Red}spada{Color:White}. Accumulata tutta la\nforza... Lascialo!", + "\"Attacco rotolante\"\nFai una capriola, e un\nmomento prima di rialzarti...\nColpisci con la {Color:Red}spada{Color:White}!", + "\"Attacco in corsa\"\nBrandisci la {Color:Red}spada{Color:White} e corri!\nCorri con tutto il fiato\nche hai! Vai!", + "\"Frantumaroccia\"\nFrantuma le rocce\ncon la {Color:Red}spada{Color:White}! Vai!", + "\"Raggi Spada\"\nQuando hai il pieno di Cuori,\nsguaina la {Color:Red}spada{Color:White}! Vai!", + "\"Grande Vortice\"\nMentre esegui un {Color:Red}Attacco\nVortice{Color:White}, tempesta il tasto\ndi colpi continui!", + "\"Attacco in volo\" \nMentre stai saltando,\ncolpisci con la {Color:Red}spada{Color:White}!", + "\"Raggio Coraggio\"\nQuando hai solo un Cuore,\nbrandisci la {Color:Red}spada{Color:White}!" + ], + [ + "...", + "{04:10:0C}Hai preso la {Color:Red}Spada Smith{Color:White}!\nÈ una creazione di Mastro Smith!", + "{04:10:0E}Ti hanno forgiato la {Color:Red}Spada Nobile{Color:White}!\nÈ bianca e luccicante: proprio bella!\nRiponi la {Color:Red}Spada Smith{Color:White}.", + "{04:10:00}Hai infuso nella spada il potere\ndegli {Color:Red}Elementi Zolla{Color:White} e {Color:Red}Fiamma{Color:White}!", + "{04:10:00}Hai infuso nella spada il potere\ndell'{Color:Red}Elemento Goccia{Color:White}!\nGrazie alla forza di questo nuovo\nElemento puoi {Color:Blue}dividerti in tre{Color:White}!", + "{04:10:00}Hai infuso nella spada il potere\ndell'{Color:Red}Elemento Soffio{Color:White}!\n{07:05:06}", + "{04:10:00}La {Color:Red}Spada Nobile{Color:White}, con il potere\ndei 4 Elementi, è diventata una\n{Color:Red}Quadrispada {Color:White}in grado di dividerti in\nquattro persone! Raccogli forza nella\nspada e poi punta il suo {Color:Blue}raggio{Color:White}! Potrai\nliberare tutti coloro che sono stati\npietrificati dall'{Color:Blue}incantesimo malvagio{Color:White}!", + "{04:10:0E}Hai preso il {Color:Red}Portabombe{Color:White}!\n\nCi sono 10 {Color:Red}Bombe{Color:White} in omaggio!\nSpazza via tanti ostacoli!", + "{04:10:0E}Hai preso le {Color:Red}Bombe radiocomandate{Color:White}!\n\nPremi il tasto corrispondente per\nposizionarne una, e poi premilo\ndi nuovo per farla esplodere!", + "{04:10:0E}Hai preso {Color:Red}Arco e Frecce{Color:White}!\nPuoi colpire i nemici da lontano!", + "Hai preso {Color:Red}Arco e Frecce della Luce{Color:White}!\nPuoi scoccare frecce potentissime,\nche glorificano la Luce Sacra!\n", + "Hai preso il {Color:Red}Boomerang{Color:White}!\nLo lanci, ma torna indietro!", + "Hai preso il {Color:Red}Boomerang magico{Color:White}!\n\nLancialo, e tenendo premuto il tasto,\ndecidi la direzione con {Key:Dpad}!", + "{04:10:00}Hai ricevuto lo {Color:Red}Scudo piccolo{Color:White} dalla\nPrincipessa Zelda!\nPuoi parare i colpi premendo il tasto\ncorrispondente!... Ti manca un po'\ndi manualità, eh?", + "{04:10:00}{Color:Red}Hai preso lo Scudo Specchio{Color:White}!\n\nUn potente scudo che brilla come uno\nspecchio e bish, bash!, rimanda\ni colpi dei mostri indietro!", + "Hai preso la {Color:Red}Lanterna{Color:White}!\n\nUn oggetto fidato, che illumina le\ntenebre! Accendilo e spegnilo con\nlo stesso tasto.", + "Aggiungi la Fiaccola agli Strumenti\npremendo {Key:A} o {Key:B}!", + "{04:10:0E}Hai preso la {Color:Red}Giara magica{Color:White}!\n\nTenendo premuto il tasto risucchia\nciò che vuoi e lo spara con forza!\nAggiungila agli Strumenti premendo\n{Key:A} o {Key:B}!", + "{04:10:0E}Hai preso il{Color:Red} Bastone Sottosopra{Color:White}!\n\nBastone prodigioso in grado di\ncapovolgere le cose! Può anche\nconcentrare l'energia nei buchi\ne farti saltare!", + "{04:10:0E}Hai preso i {Color:Red}Guantoni Talpa{Color:White}!\nRotola e scava, scava, scava!", + "{04:10:0E}Hai preso il{Color:Red} Mantello di Roc{Color:White}!\n\nTi fa volare, sciuuu, dove vuoi!\nSe tieni premuto il tasto, puoi\ncoprire distanze considerevoli!", + "{04:10:0E}Hai preso i {Color:Red}Calzari di Pegaso{Color:White}!\nTenendo premuto il tasto\ncorri più veloce del vento!", + "{04:10:0E}Hai preso la{Color:Red} Bacchetta del Fuoco{Color:White}!\nUn bastone in grado di accendere\nun grande fuoco!", + "{04:10:0E}Hai preso l'{Color:Red}Ocarina del Vento{Color:White}!\nTi porta a nord, a sud, a est, a ovest!", + "Hai preso un {Color:Red}Frammento di cuore{Color:White}!\n\nQuattro Frammenti fanno un Cuore.\n{Color:Blue}Più cuori, più vita{Color:White}!", + "Hai preso un {Color:Red}Frammento di cuore{Color:White}!\n\nOra ne hai due. {Color:Blue}Prendine altri due\ne avrai più vita{Color:White}!", + "Hai preso un {Color:Red}Frammento di cuore{Color:White}!\n\nOra ne hai tre! {Color:Blue}Te ne manca\nsolo uno{Color:White}!", + "Hai preso un {Color:Red}Frammento di cuore{Color:White}!\n\nHai completato un Cuore!\nOra {Color:Blue}hai riacquistato vita{Color:White}!", + "Hai scambiato le {Color:Red}Bombe{Color:White}!", + "Hai vinto lo {Color:Red}Scudo piccolo{Color:White}!", + "", + "", + "Hai preso un'{Color:Red}Ampolla{Color:White}!\nPuoi riempirla con tante cose!", + "Il Latte Lon Lon è diventato {Color:Red}Burro{Color:White}!\nCom'è buono, com'è fresco!", + "{04:10:0E}Hai preso il {Color:Red}Latte Lon Lon{Color:White}!", + "", + "{04:10:0E}Hai preso la{Color:Red} Pozione Vita{Color:White}!\nBevendola ti senti rinascere!", + "{04:10:0E}Hai preso la {Color:Red}Pozione Curatutto{Color:White}!\nBevendola recuperi vita!", + "Hai messo l'{Color:Red}Acqua{Color:White} nell'Ampolla!\nProva ad usarla in vari modi!", + "{04:10:0E}Hai messo nell'Ampolla l'{Color:Red}Acqua\ndel Monte Fez{Color:White}! Un'acqua prodigiosa\nche sgorga solo dal Monte Fez!", + "Hai rinchiuso nell'Ampolla una {Color:Red}Fata{Color:White}!\nUna compagna fidata, ti tira su\nquando perdi i sensi.", + "{04:10:0E}Hai preso del {Color:Red}Miele Rosso{Color:White}!\nUsandolo, forse trovi tanti Cuori!", + "{04:10:0E}Hai preso del {Color:Red}Miele Arancione{Color:White}!\nUsandolo, forse trovi tante Fate!", + "{04:10:0E}Hai preso del{Color:Red} Miele Giallo{Color:White}!\nUsandolo, forse trovi tante Rupie!", + "{04:10:0E}Hai preso del {Color:Red}Miele Verde{Color:White}!\nUsandolo, forse trovi tante\n{Color:Red}Conchiglie dei Segreti{Color:White}!", + "{04:10:0E}Hai preso del {Color:Red}Miele Blu{Color:White}!\nUsandolo, forse trovi tanti Oggetti!", + "{04:10:0E}Hai preso del {Color:Red}Miele Bianco{Color:White}!\nUsandolo, forse trovi tanti\n{Color:Red}Frammenti di gioia{Color:White}!", + "{04:10:0E}Hai preso l'{Color:Red}Amuleto di Nayru{Color:White}!\nPer un po', avrai più difese!", + "{04:10:0E}Hai preso l'{Color:Red}Amuleto di Farore{Color:White}!\nPer un po', avrai più difese e più forze!", + "{04:10:0E}Hai preso l'{Color:Red}Amuleto di Din{Color:White}!\nPer un po', avrai più forze!", + "", + "", + "{04:10:0E}Hai preso in consegna la {Color:Red}Spada Smith{Color:White}!\n\nDevi fare molta attenzione a non\nperderla, perché è molto preziosa!", + "{04:10:0C}Hai preso in consegna\nla {Color:Red}Spada Minish spezzata{Color:White}!\nDevi fare molta attenzione a non\nperderla, perché serve per forgiare\nuna nuova Spada Sacra!", + "{04:10:0E}Hai preso il {Color:Red}Cibo per cani{Color:White}!\nVai a svolgere il tuo incarico!", + "{04:10:0E}Hai preso la {Color:Red}Chiave Fattoria{Color:White}!\nOra puoi aprire la porta!", + "{04:10:0E}Hai preso il {Color:Red}Fungo Occhiaperti{Color:White}!\nTi sveglia col suo irresistibile profumo!", + "{04:10:0E}Hai preso il Libro\n\"{Color:Red}Figure di animali{Color:White}\" !", + "{04:10:0E}Hai preso il Libro\n\"{Color:Red}Leggende sui Minish{Color:White}\"!", + "{04:10:0E}Hai preso il Libro\n\"{Color:Red}Tutto sulle maschere{Color:White}\"!", + "{04:10:0E}Hai preso la {Color:Red}Chiave Cimitero{Color:White}!\nOra puoi aprire il Portone del Cimitero!", + "{04:10:0E}Hai recuperato la {Color:Red}Chiave Cimitero{Color:White}!\nFinalmente puoi aprire\nil portone del Cimitero!", + "Hai preso le {Color:Red}Conchiglie dei Segreti{Color:White}!\nNon si sa a cosa servano, ma\ncustodiscile gelosamente!", + "Hai preso {Color:Red}Conchiglie dei Segreti\n{Color:White}per un totale di {Var:1}!\nNon si sa a cosa servano, ma\ncustodiscile gelosamente!", + "{04:10:0E}Hai preso l'{Color:Red}Elemento Zolla{Color:White}!\n\nEsso simboleggia tutte le {Color:Red}fonti di\nenergia{Color:White} che scaturiscono dalla terra!", + "{04:10:00}Hai preso l'{Color:Red}Elemento Fiamma{Color:White}!\n\nEsso raccoglie in sé la forza di tutte\nle {Color:Red}fonti di luce{Color:White} e di calore!", + "{04:10:0E}Hai preso l'{Color:Red}Elemento Goccia{Color:White}!\n\nEsso rappresenta la {Color:Red}forza idratante{Color:White} e\nguaritrice contro l'aridità!", + "{04:10:0E}Hai preso l'{Color:Red}Elemento Soffio{Color:White}!\n\nIn esso è racchiusa la {Color:Red}forza del vento{Color:White}\nche trasporta i fiori e genera le messi!", + "{04:10:0E}Hai preso l'{Color:Red}Anello Salisù{Color:White}!\n\nOra puoi arrampicarti su\nqualunque roccia verticale!", + "{04:10:0E}Hai preso il {Color:Red}Polso Forza{Color:White}!\nTi rende forte anche se\nhai un corpo piccolino!", + "Hai preso le {Color:Red}Pinne di Zora{Color:White}!\nNuota con {Key:A}! Immergiti con {Key:B}!", + "{04:10:0E}Hai preso la {Color:Red}Mappa di Hyrule{Color:White}!\nCon questa non ti perderai!", + "{04:10:0E}Hai imparato l'{Color:Red}Attacco Vortice{Color:White}!\nLa prima tecnica che ti ha trasmesso\nil tuo maestro!", + "{04:10:0E}Hai imparato l'{Color:Red}Attacco rotolante{Color:White}!\nPrendi la mira e... colpisci!", + "{04:10:0E}Hai imparato l'{Color:Red}Attacco in corsa{Color:White}!\nCorri come il vento! Affonda!", + "{04:10:0E}Hai imparato la tecnica{Color:Red} Frantumaroccia{Color:White}\ncon la quale puoi frantumare in solo\ncolpo rocce o giare!", + "{04:10:0E}Hai imparato la tecnica{Color:Red} Raggi Spada{Color:White}!\n\nLa punta della spada può emanare\nraggi, svisssssc! Però funziona solo\nquando hai il pieno di vita!", + "{04:10:0E}Hai imparato la tecnica {Color:Red}Grande Vortice{Color:White}!\nPer essere uno spadaccino supremo!", + "{04:10:0E}Hai imparato l'{Color:Red}Attacco in volo{Color:White}!\nPer piombare sul nemico dall'alto! ", + "{04:10:0E}Hai imparato la tecnica{Color:Red} Raggio\nCoraggio{Color:White}! Un raggio che parte dalla\npunta della spada nelle emergenze!", + "{04:10:0E}Hai trovato la {Color:Red}Mappa del Labirinto{Color:White}!\nGuardala sullo{Color:Blue} schermo{Color:White}: il segno\nlampeggiante nella stanza blu ti indica\ndove sei. Scegli il piano andando su e\ngiù con {Key:Dpad}!", + "Hai preso la {Color:Red}Bussola{Color:White}!\nOra puoi scovare molte cose nascoste\nnei labirinti! Consulta la Mappa: premi\nSTART e muoviti con {Key:Left} e {Key:Right}!", + "Hai preso la {Color:Red}Grande Chiave{Color:White}!\nPuoi aprire grandi portoni!", + "Hai preso la {Color:Red}Piccola Chiave{Color:White}!\nPuoi aprire portoni e altri ostacoli!\nPuoi usarla solo in questo labirinto.", + "Hai preso {Color:Red}1 Rupia {Color:White}Verde!\nFanne buon uso!", + "Hai preso {Color:Red}5 Rupie {Color:White}Blu!\nFanne buon uso!", + "Hai preso {Color:Red}20 Rupie{Color:White} Rosse!\nFanne buon uso!", + "Hai preso {Color:Red}50 Rupie {Color:White}Verdi grandi!\nFelice, vero?", + "Hai preso {Color:Red}100 Rupie{Color:White} Blu grandi!\nFelice, vero?", + "Hai preso{Color:Red} 200 Rupie{Color:White} Rosse grandi!\nCos'è quel ghigno? Felice, eh?", + "", + "{04:10:0E}Hai mangiato il {Color:Red}Seme di Favella{Color:White}!\nOra sai parlare in {Color:Green}minese{Color:White}!", + "Hai preso un {Color:Red}Frammento di gioia{Color:White}!\nÈ un pezzo di una pietra prodigiosa\nche pare apporti felicità!", + "Hai preso 5 {Color:Red}Bombe{Color:White}!\nRiponile nel Portabombe.", + "Hai preso 5 {Color:Red}Frecce{Color:White}!\nRiponile nella Faretra!", + "Hai preso un {Color:Red}Cuore{Color:White}!\nRecupera un po' di vita!", + "Hai trovato una {Color:Red}Fata{Color:White}!\nUna compagna fidata che ti\nfa recuperare vita!", + "Hai preso una {Color:Red}Conchiglia dei Segreti{Color:White}!", + "Hai preso un {Color:Red}Portacuori{Color:White}!\nRecupera vita!", + "Hai preso un {Color:Red}Portabombe grande{Color:White}!\nOra puoi portare più Bombe!", + "Hai preso un {Color:Red}Portarupie grande{Color:White}!\nOra puoi portare più Rupie!", + "{04:10:00}{Color:Red}Hai ricevuto un Portabombe{Color:White}!\n\nIn omaggio hai 10 {Color:Red}Bombe{Color:White}!\nFai saltare in aria tante cose!", + "Hai preso una {Color:Red}Faretra grande{Color:White}!\nOra puoi portare più Frecce!", + "{04:10:0E}Hai ricevuto una {Color:Red}Sacca dei Frammenti{Color:White}!\n\nPuoi riempirla di {Color:Red}Frammenti di gioia{Color:White}!\nPremi START e puoi verificarne il\ncontenuto guardando nell'Inventario!", + "Hai comprato un {Color:Red}Pane Gerudo{Color:White}!\nSembra squisito!", + "Hai comprato un {Color:Red}Croissant Kokiri{Color:White}!\n\nChissà com'è buono\ninsieme al cappuccino!", + "Hai comprato una\nfetta di {Color:Red}Torta Sheika{Color:White}!\nQuando la mordi,\nhai il paradiso in bocca!", + "Hai comprato un {Color:Red}Sandwich Deku{Color:White}!\nPer una merenda indimenticabile!", + "Hai ottenuto 10 {Color:Red}Bombe{Color:White}!\nMettile nel Portabombe!", + "Hai ottenuto 30 {Color:Red}Bombe{Color:White}!\nMettile nel Portabombe!", + "Hai ottenuto 10 {Color:Red}Frecce{Color:White}!\nMettile nella Faretra!", + "Hai ottenuto 30 {Color:Red}Frecce{Color:White}!\nMettile nella Faretra!", + "Hai catturato una {Color:Red}Farfalla della Gioia{Color:White}!\nD'ora in poi sarai più abile con l'Arco!", + "Hai catturato una {Color:Red}Farfalla della Gioia{Color:White}!\nD'ora in poi sarai più abile a scavare!", + "Hai catturato una {Color:Red}Farfalla della Gioia{Color:White}!\nD'ora in poi sarai più abile nel nuoto!", + "Hai {Color:Red}velocizzato l'Attacco Vortice{Color:White}!\nOra hai bisogno di meno\ntempo per prepararlo!", + "Hai {Color:Red}velocizzato la Divisione{Color:White}!\nPuoi accumulare forza nella spada\npiù velocemente!", + "Ora il tuo {Color:Red}Grande Vortice dura di più{Color:White}!\nFai girare energicamente la spada per\ncif, ciaf, radere tutto al suolo!", + "Hai preso {Color:Red}Conchiglie dei Segreti{Color:White}\nper un totale di {Var:1}!", + "Hai preso {Color:Red}Conchiglie dei Segreti{Color:White}!", + "Ti hanno sottratto lo {Color:Red}Scudo{Color:White}!", + "Hai recuperato lo {Color:Red}Scudo{Color:White}!", + "", + "{04:10:0E}Eccoti alla fonte degli avventurieri...\n\nHo bisogno di molte Rupie.\nPotresti gettare tutte le tue Rupie\nin questa fonte?\n{Choice:05:7C}E va bene {Choice:05:7D}Non posso", + "{04:10:0E}{04:10:0E}Dici sul serio?\n\nE tu rimani senza neanche una Rupia?\nDavvero mi dai tutte le tue Rupie???\n{Choice:05:7E}Sì {Choice:05:7D}No", + "{04:10:0E}{04:10:0E}Ah, no?\nAspetterò che passi\nqualche altro avventuriero...", + "{04:10:0E}Sei una persona molto gentile.\nNon ho bisogno di Rupie!\nAl contrario, ti faccio dono della\nforza che ti serve per l'avventura!\nTanto buon cuore va premiato!", + "{04:10:0E}Ti auguro ogni sorta di fortuna\nper la tua avventura...", + "{04:10:0E}Benvenuto!\nSei alla sorgente degli avventurieri!\nQuella che hai lanciato è una\n{Color:Red}Bomba d'oro{Color:White}? O una{Color:Red} Bomba d'argento{Color:White}?\n{Choice:05:81}Bomba d'oro {Choice:05:81}Bomba d'argento\n{Choice:05:82}Nessuna delle due", + "{04:10:0E}Mi hai detto una bugia!\n\nPer punirti ti confisco tutte le Bombe!\nOra ne hai 0!", + "{04:10:0E}Sei una persona sincera!\nTi compenserò con una dose di forza\nper la tua avventura!", + "{04:10:0E}Benvenuto alla sorgente\ndell'avventuriero!\nMi racconti le tue avventure?\n{Choice:FF}Sì {Choice:FF}No", + "{04:10:0E}Il primo Elemento che hai trovato\nè l'Elemento Fiamma?\n{Choice:05:8A}Sì {Choice:05:8C}No", + "{04:10:0E}Tuo nonno si chiama Smeth?\n{Choice:05:8A}Sì {Choice:05:8D}No", + "{04:10:0E}Gli apprendisti di Mastro Fusardo\nsul Monte Fez sono 7?\n{Choice:05:8E}Sì {Choice:05:8A}No", + "{04:10:0E}Quello che devi mangiare per poter\nparlare il minese, è il Seme di Favola?\n{Choice:05:8A}Sì {Choice:05:8F}No", + "{04:10:0E}Il mantello di Dafnes, attuale Re di\nHyrule, è bianco?\n{Choice:05:8A}Sì {Choice:05:8B}No", + "{04:10:0E}Bene! Allora, rispondi\nalle mie domande!\n{07:05:84}", + "{04:10:0E}Mi hai detto una bugia!\n\nPer punirti ti confisco tutte le Frecce!\nOra ne hai 0!", + "{04:10:0E}Mi è piaciuto ascoltare\nle tue avventure. Hai buona memoria.\nTi darò una dose di forza per il resto\ndi questa avventura!", + "{04:10:0E}Ho capito.\nBene, passiamo alla domanda seguente!\n{07:05:85}", + "{04:10:0E}Ho capito.\nBene, passiamo alla domanda seguente!\n{07:05:86}", + "{04:10:0E}Ho capito.\nBene, passiamo alla domanda seguente!\n{07:05:87}", + "{04:10:0E}Ho capito.\nBene, passiamo alla domanda seguente!\n{07:05:88}", + "{04:10:0E}Benvenuto alla\nsorgente degli avventurieri...\nTi farò riprendere dalle\nfatiche del viaggio...", + "Hai comprato 10 {Color:Red}Bombe{Color:White}!", + "Hai comprato 30 {Color:Red}Bombe{Color:White}!", + "Hai comprato 10 {Color:Red}Frecce{Color:White}!", + "Hai comprato 30 {Color:Red}Frecce{Color:White}!", + "Hai vinto il {Color:Red}Tingle Trophy{Color:White}!", + "Hai vinto la {Color:Red}Medaglia Niten" + ], + [ + "", + "{Symbol:07} Castello di Hyrule", + "{Symbol:07} Castello di Hyrule\n{Symbol:09} Città di Hyrule {Symbol:0A} Foresta Minish", + "Muraglia Fez\n\"Pericolo: caduta massi\"", + "Caduta massi!", + "Negozio della Strega Syrup", + "Vietato lanciare bombe!", + "{Symbol:07} Città di Hyrule\n{Symbol:09} Palude Colbacco {Symbol:0A} Foresta Minish", + "Città di Hyrule", + "{Symbol:07} Piana dei re\n{Symbol:09} Monte Fez", + "{Symbol:07} Palude Colbacco\nNon dimenticare i Calzari di Pegaso!", + "{Symbol:07} Cascate Turbante\n{Symbol:08} Foresta Minish {Symbol:0A} Lago Hylia", + "{Symbol:07} Muraglia Fez\n{Symbol:0A} Miniera Fez", + "{Symbol:07} Miniera Fez\n{Symbol:09} Muraglia Fez", + "{Symbol:07} Castello di Hyrule {Symbol:0A} Lago Hylia\n{Symbol:09} Monte Fez {Symbol:08} Città di Hyrule", + "Fattoria Lon Lon", + "{Symbol:07} Miniera Fez\n{Symbol:0A} Pendici Monte", + "{Symbol:08} Pendici Monte", + "{Symbol:09} Monte Fez", + "{Symbol:0A} Lago Hylia\n{Symbol:08} Negozio di pozioni magiche", + "Casa di Lunargento", + "{Symbol:09} Piana dei re", + "{Symbol:08} Benvenuti alla capanna\nsul lago del sindaco Hagar.", + "{Symbol:07} Negozio di Pozioni magiche\n{Symbol:0A} Capanna sul lago del sindaco Hagar", + "", + "", + "", + "Per la mamma:\nsono dai vicini.", + "Bestseller del momento.\n\n3) L'oro di Hyrule\n\n2) Zelda la Magnifica\n\n1) Vaati va in città", + "Una perla di saggezza del sig. Hagar.\nNei momenti di disperazione, anche\nuscire fuori e sbattere la testa al\nmuro può aprire nuovi orizzonti! Bong!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Su", + "Sinistra", + "Come prima", + "Come all'inizio", + "Destra", + "Come 2 segnali fa", + "Giù", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Il cartello segnaletico si cela\nnel fondo della giara.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Finalmente hai raccolto tutti\ni Frammenti di gioia!\nRientra a casa e parla con {Color:Green}Smith{Color:White}!", + "I due {Color:Red}Frammenti{Color:White} si sono incastrati\nmeravigliosamente! Comincia un periodo\nfortunato? Chissà!", + "", + "{04:13}Fai il teletrasporto?\n{04:13}{Choice:FF} Sì {Choice:FF} No {08:FF}", + "", + "", + "", + "", + "", + "", + "Monte Fez", + "Pendici Monte Fez", + "Palude Colbacco", + "Vestigia di Zefiro", + "Piana dei re", + "Altopiano Sombrero", + "Foresta Ovest", + "Giardini del Castello di Hyrule", + "Piana Nord di Hyrule", + "Città di Hyrule", + "Piana Sud di Hyrule", + "Sorgente Turbante", + "Cascate Turbante", + "Fattoria Lon Lon", + "Collina Est", + "Oltre le nuvole", + "Lago Hylia", + "Foresta di Tyloria", + "Santuario", + "Villaggio Minish silvani", + "Miniera di Fusardo", + "Tempietto della Foresta", + "Grotta del Fuoco", + "Bastioni di Maestrale", + "Tempio delle Gocce", + "Mausoleo Reale", + "Palazzo dell'Aria", + "Castello di Hyrule", + "Castello di Hyrule nelle tenebre", + "Labirinto Grande Goron" + ], + [ + "{04:15}{Var:1}{04:14}:{07:08:00}", + "{Player} da solo", + "{Player} con Egeyo", + "Principessa Zelda", + "Egeyo", + "Vaati Maligno", + "Re di Hyrule Dartas", + "Ministro Tengaro", + "Smith", + "Hagar", + "Letterio", + "Franco Boll", + "Rem", + "Prof. Left", + "Armando Mangialavoro", + "Ugo Mangialavoro", + "Gualtiero", + "Shimaro", + "Arro", + "Anju", + "Signor Broccoli", + "Bruna", + "Terry", + "Postino", + "Eremita Monte Fez", + "Mostressa", + "Danpei", + "Fantasma Re Gustav", + "Syrup", + "Fata Radiosa farfalla", + "Fata Radiosa caligine", + "Fata Radiosa libellula", + "Lunargento", + "Nayru", + "Farore", + "Din", + "Farfalle della Gioia", + "Ghini", + "Amerjin", + "Archiardo", + "Minish silvani", + "Melgardo", + "Minish urbani", + "Fusardo", + "Minish montani", + "Goron", + "Vaati Minish", + "I seguaci del re", + "Biblioteca", + "Fratelli Cuordiferro", + "Lye{Symbol:0D}Vito", + "Scuola spassosa", + "Caffè Madame Tina", + "Locandiera", + "Amici di Mukino", + "Noi carpentieri", + "Giovane coppia", + "Pacifica Hyrule 1", + "Pacifica Hyrule 2", + "Pacifica Hyrule 3", + "Coccò", + "Fattoria Lon Lon", + "Popolo del Vento", + "Tornado{Symbol:0D}Spirito", + "Tingle{Symbol:0D}fratelli?", + "Ine{Symbol:0D}Momi", + "Goron mercante", + "Fratelli Beff{Symbol:0D}Hardy", + "Nuranur", + "Cervo volante", + "Lombrico", + "Spinosi", + "Statua di Igor", + "Cespuglio Affari", + "Armos", + "Pipistrello", + "Keaton", + "Ghini", + "Ghibdo", + "Kyum", + "Spark", + "Titanus", + "Titanus rossi", + "Chaser", + "Chu Chu Roccia", + "Shippo", + "Le Porte", + "Cappello Pisello", + "Hiplup", + "4 master", + "Floormaster", + "Pols", + "Soldato Bomba", + "Bombui", + "Like Like", + "Like Like Rupia", + "Corda", + "Goron Roccia", + "Soldato di Ferro", + "Heiji", + "Moblin (lancia)", + "Moblin (arco)", + "Piranha nuvola", + "Spina puntuta", + "Api", + "Poire", + "Tunica", + "Tunica di Fuoco", + "Tunica di Ghiaccio", + "Uisp", + "Octorok", + "Ocktorok dorato", + "Tektite dorato", + "Rope dorato", + "Kroli{Symbol:0D}Takkuri", + "Lakitu", + "Stalfos", + "Zoro Zoro", + "Chu Chu", + "Tektite", + "Trabocchetto", + "Leever", + "Imos", + "Chu Chu Spina", + "Grande Octorok", + "Gyorg lui{Symbol:15}lei", + "Grande Goron", + "Grande Chu Chu verde", + "Gleeok", + "Ois", + "Grande Chu Chu blu", + "Zelda{Symbol:0D}{Player}", + "Egeyo Minish", + "Cavaliere Nero", + "Vaati Spirito Maligno", + "Vaati trasformato", + "Vaati trasfigurato", + " - - - - - - - -" + ], + [ + "Descrizione", + "Ragazzo di Hyrule. Amico d'infanzia di\nZelda, principessa del regno di Hyrule.", + "Ragazzo partito per un'avventura con\nEgeyo allo scopo di far forgiare una\nspada che può liberare la Principessa\nZelda da un sortilegio. ", + "Allegra e vivace principessa di Hyrule,\namica d'infanzia di {Player}.\nSpesso lascia il castello per divertirsi\nin città, tenendo in ansia il ministro.", + "Uno strano essere somigliante a un\ncappuccio, in cerca di un modo per\nsciogliere il sortilegio di cui è vittima.\nHa maniere brusche e spicce, e tratta\n{Player} come un marmocchio, ma\nin fondo gli vuole un gran bene.", + "Egeyo, prima di subire il sortilegio di\nVaati. È un saggio Minish famoso tra la\nsua gente. Tra i Minish, è uno dei più\nbravi a produrre oggetti prodigiosi.", + "Re di Hyrule.\nAi tempi, abilissimo spadaccino.\nDa giovane si cimentò in un duello con\nSmith al torneo di lotta della festa\nMinish, ma finì in pareggio, sembra...", + "Colonna portante del regno.\nIncaricato tra l'altro dell'istruzione\ndi Zelda, la quale spesso sparisce,\ndandogli del filo da torcere.", + "Lo spadaio più abile di Hyrule.\nPare fosse una buona lama da giovane.\nAmico caro di Zelda e del re, con il\nquale si batteva spesso da ragazzo.", + "Sindaco di Hyrule. Appassionato\ndi maschere, ne fa collezione.\nProgetta un rifugio nel proprio\ngiardino, in caso di invasione di mostri.", + "Secondo impiegato dell'ufficio postale.\nAssunto per aiutare Franco Boll, che è\noberato di lavoro. Rilassato e un po'\nlento, è l'antitesi di Franco Boll.", + "Zelante impiegato delle poste, fa il suo\nlavoro in fretta e ha sempre molto da\nfare. Usa solo dei timbri particolari a\ncui è molto affezionato.", + "Proprietario della {Color:Blue}Calzoleria Rem{Color:White}.\nHa la capacità di fabbricare scarpe\nmentre dorme. Le sue scarpe sono\nrinomate per la cura dei dettagli e la\ncalzabilità. Zelda è tra i suoi clienti.", + "Studioso molto preso dalle sue ricerche\nsui Minish. Ha un brutto carattere.\nTutto preso dai suoi studi, non si\naccorge di avere i Minish in casa...!", + "Ha un atelier di scultura che ha\nchiamato {Color:Blue}Niten{Color:White}. Armando\nè il miglior modellatore del mondo.\nColleziona {Color:Blue}Conchiglie dei Segreti{Color:White}.", + "Gestore di una {Color:Blue}bisca{Color:White}.\nFratello minore di Armando.\nOdia il gioco d'azzardo ma chissà\nperché ne ha fatto la sua attività.", + "Proprietario del conveniente negozio\n\"Da Gualtiero, oggetti vari\". Ha tanto\nda fare al negozio e non può dedicarsi\nal suo amato cane, Ferocino.", + "Gestore di una {Color:Blue}sala giochi{Color:White}.\nLa sala va forte a Hyrule, grazie ad\nun gioco che dà l'impressione di\ncombattere contro veri mostri in\nun labirinto.", + "Vorrebbe dare la sua casa in\naffitto, ma la sua arroganza tiene\nalla larga qualunque potenziale cliente\n... e lui si chiede qual è il problema!", + "Ragazza che alleva un gran numero di\nCoccò a Hyrule. Se la aiuti a trovare\nle sue Coccò che sono scappate, ti\ndarà qualcosa per ringraziarti.", + "Il sig. Broccoli è il verduraio di Hyrule.\nLe sue verdure sono sempre fresche.\nDiscute continuamente con la sua\nvicina Bruna, che vende frutta, se \nfaccia meglio la frutta o la verdura.", + "Venditrice di frutta di Hyrule.\nHa una voce potente per richiamare i\nclienti. Odia la verdura e non espone\nneanche le angurie, a suo avviso\ntroppo simili a degli ortaggi.", + "Un tipo strano, abilissimo a trovare\nMiele Minish. Ha una parlantina così\nconvincente che tutti comprano\nil miele in gran quantità.", + "Un postino coscienzioso, che consegna\nla posta tutti i giorni puntualmente.", + "Eremita che ha la sua dimora sul Monte\nFez. Possiede svariati Frammenti\ndi gioia. Va orgoglioso di una vittoria\nconseguita da giovane al torneo di\nlotta della Festa Minish.", + "Signora che, arbitrariamente, si è\ninstallata a casa di Lunargento\nsull'Altopiano Sombrero. Non ama\nche la stanza venga illuminata.\nLa sua vera identità...", + "Guardiano del Mausoleo Reale nella\nPiana dei re. Parla con gli spiriti.\nFa la Fusione con loro, grazie ai\nFrammenti di gioia che trova scavando\nfosse nel cimitero.", + "Fantasma di un Re di Hyrule di tanto\ntempo fa, ancora oggi in cerca di pace\nper il suo regno. Pare fosse in buoni\nrapporti con il Popolo del Vento quando\nquesta gente viveva ancora nelle\nVestigia di Zefiro.", + "Strega che vive nella Foresta di Tyloria\npreparando e vendendo pozioni e\noggetti dai poteri strani. Cerca un\napprendista a cui trasmettere le sue\nmagie.", + "Fata radiosa farfalla\ndella Foresta di Tyloria.\nPuò ingrandire il tuo Portarupie.", + "Fata radiosa caligine del Monte Fez.\nPuò ingrandire il tuo Portabombe.", + "Fata radiosa libellula\ndella Piana dei re.\nPuò ingrandire la tua Faretra.", + "Poeta che vive sull'Altopiano Sombrero.\nDi ritorno da un lungo viaggio, trova\nla propria casa occupata da una\nsconosciuta. Poverino!", + "Vuole trasferirsi a Hyrule e cerca\nuna casa. Pare che discenda da una\nsacerdotessa della regione Labrynna.", + "Vuole trasferirsi a Hyrule e cerca\nuna casa. Sempre allegra, non sa dire\ndi no a nessuno! Si rammarica in\nsegreto di questo suo carattere,\nche spesso le causa problemi...", + "Vuole trasferirsi a Hyrule e cerca\nuna casa. A Holodrum è molto\nconosciuta come danzatrice.", + "Farfalle rare che portano fortuna a\nchi le trova. Se le incontrate durante\nl'avventura, prendetele senza indugio!", + "Ghini un po' sui generis, che possiede\nmolti Frammenti e vuole sempre fare la\nFusione. Ha davvero poco del mostro...", + "Sacerdote della Foresta di Tyloria.\nParla un po' la lingua degli umani.\nGrazie alla sua passione per gli umani,\nsi è accorto alla prima occhiata che\n{Player} lo era.", + "Decano dei Minish silvani, vive da\nlungo tempo tra gli umani. Si chiama\nArchiardo ed è il gemello di Melgardo,\ndecano dei Minish urbani. La sua\nsapienza è grande. Conosce\npersino l'ubicazione dei 4 Elementi.", + "Invisibili agli adulti, traggono forza\ndalla felicità degli umani, ed è perciò\nche la loro attività consiste nel\nprodurre oggetti utili e deporli nei\npressi delle città dove gli umani vivono.", + "Decano dei Minish urbani, gemello del\ndecano silvano Archiardo. Vive in un\nlibro. La grande piuma che tiene in\nmano apparteneva a una Coccò che lui\nha sconfitto da giovane in un duello.", + "Minish di foresta trasferitisi in città\nper amore degli umani. Fanno di tutto\nper rendere gli umani felici, ma spesso,\nal contrario, finiscono per disturbarli!", + "Rivolgetevi a Fusardo per qualunque\ncosa riguardante i metalli! Vive sul\nMonte Fez con i suoi 7 allievi.\nUn po' burbero ma affidabile e con\nuno spiccato senso del dovere. ", + "Minish che hanno lasciato la foresta\nper diventare allievi di Fusardo sul\nMonte Fez. Sono in 7. Ciò che\nmaggiormente li rappresenta è il loro\ninno: Hip hop del minatore.", + "Popolo che si nutre di sassi e ferro\nridotti previamente in briciole. Un tempo\nabitavano il Monte Fez, che si\nstaglia a ovest di Hyrule. Ora sono in\npochi, e vivono nascosti in grotte.", + "Si conoscono dall'infanzia grazie\nall'amicizia tra il Re di Hyrule e Smith.\nZelda vorrebbe che {Player}\ndiventasse più forte così da poterla\nproteggere.", + "I seguaci fedeli del Re di Hyrule.\nInfluenzati dall'atmosfera del regno,\nsono giusti e gentili.", + "La Biblioteca del regno di Hyrule,\nfrequentata e apprezzata da molti.\nQuasi nessuno riporta indietro i libri\npresi in prestito, per la disperazione\ndei bibliotecari!", + "Spadaccini che hanno tutti preso parte\nal torneo di lotta della festa Minish.\nHanno capito le potenzialità di \n{Player} e gli insegnano tecniche\ncon la spada a certe condizioni.", + "Lye e Vito sono sposati e hanno una\npanetteria a Hyrule. Molto popolare tra\ni clienti è il loro Pane della fortuna,\nnel quale si può trovare una sorpresa.", + "Scuola materna di Hyrule, che anche\nZelda e {Player} hanno frequentato.\nLe due insegnanti sono gemelle, si\nchiamano Timina e Mimina.", + "Luogo di ritrovo e relax, nonché covo\ndei pettegolezzi più svariati. I clienti\nti parlano dei loro problemi o ti danno\nutili consigli.", + "Locandiera coscienziosa che dà degli\nomaggi ai clienti. Al primo piano ci si\npuò rilassare in santa pace.", + "Mukino è quello al centro. Passeggiano\nsempre insieme per la città. La\nconoscono bene, e sovente hanno\ninformazioni interessanti.", + "Sguaiato, ma abilissimo carpentiere\ncon i suoi apprendisti che hanno\nun aspetto \"maschio\" ma una\nparlata effemminata.", + "Vicini di casa, Bernardo e Felina\nvorrebbero sposarsi, ma i loro\nanimali si detestano a vicenda.", + "Prima raccolta della serie\n\"Pacifica Hyrule\", di\nArmando Mangialavoro.", + "Seconda raccolta della serie\n\"Pacifica Hyrule\", di\nArmando Mangialavoro.", + "Terza raccolta della serie\n\"Pacifica Hyrule\", di\nArmando Mangialavoro.", + "Le galline Coccò, con il loro potente\ncoccodè e la cresta così carina, sono\nmolto amate a Hyrule. Normalmente\ntranquille, non bisogna stuzzicarle!\nI pulcini hanno una passione per i\npiccoli insetti.", + "Piccola fattoria fuori Hyrule gestita da\nTalon e Malon, padre e figlia. Malon\nattira i clienti con la sua bella\npresenza e vende per strada il Latte\nLon Lon, famoso anche in città\nperché squisito.", + "Il popolo che aveva fondato le Vestigia\ndi Zefiro, ora vive oltre le nuvole,\nsfruttando la forza del vento.", + "Tornado era il suo soprannome, da\ngiovane. Si vocifera che a quei tempi\npossedesse una Giara magica. Uno\nspirito maligno lo possiede: aiutalo a\nliberarsene, saprà ringraziarti.\nLo puoi incontrare con una Fusione.", + "Tingle (in verde) e i suoi fratelli,\ni gemelli Mingle (viola) e Dingle (blu).\nConfidano nel fatto di poter incontrare\ndelle fate se riescono nella Fusione dei\nFrammenti in loro possesso. Scrivono\nsulla Mappa informazioni sui Frammenti.\nDavidino, dalla tuta bianca, somiglia\na loro ma non è loro fratello.", + "Hanno un meraviglioso campo di verdure\nhyliane. Il sig. Broccoli sembra essere\nil loro miglior cliente.", + "Mercante che compare nel momento in\ncui una Fusione riesce. Vende\nFrammenti molto rari a caro prezzo.\n", + "Fantasmi della Piana dei re.\nBeff ha un berretto blu e Hardy uno\nrosso. Beff è venuto in città per\ndivertirsi a spaventare la gente, ma\nnessuno si spaventa, e lui è depresso.", + "Dimora: Labirinti Minish.\nCadono giù all'improvviso dal soffitto.\nPoiché sono lenti nei movimenti, basta\ncolpirli con calma e... voilà!", + "Dimora: Strade Minish,\nLabirinti Minish. Lanciano una sorta di\ncorni acuminati. Quando non li hanno,\nè l'occasione buona per attaccare.\nFai attenzione a schivarli!", + "Dimora: Strade Minish,\nLabirinti Minish. Quando trovano una\npreda, vengono fuori dalla terra.\nSe ti mordono, subisci un danno e\ndiventi marrone, e attiri le api:\nprudenza!", + "Dimora: labirinti.\nSono coperti da un carapace spinoso.\nPrima di attaccarli conviene\nprovare a ribaltarli.", + "Dimora: Labirinti della\nPalude Colbacco. Si muovono\nse ricevono una freccia in un occhio.\nSolo le frecce hanno effetto su di loro,\nma puoi anche provare ad aggirarli.", + "Dimora: grotte, caverne.\nDi solito si nascondono sottoterra.\nSe ti avvicini, ti sputano dei semi,\nma se ci parli sono simpatici.", + "Dimora: Vestigia di Zefiro.\nAll'apparenza statue, ma se ti avvicini\ncominciano a muoversi. Costruite dai \nMinish per il Popolo del Vento tempo fa.", + "Dimore: svariate, tra cui grotte,\nlabirinti. Pipistrelli dai movimenti\ncosì irregolari che è meglio colpirli\nda una certa distanza.", + "Dimora: qua e là.\nI Keaton sono volpi ladre che prendono\ndi mira viaggiatori e mercanti. Non\nmolto forti, sono in compenso molto\nagili: fai molta attenzione.", + "Dimore: tante, tra cui la Piana dei re\ne il Castello di Hyrule nelle tenebre.\nSono attirati dalla luce. Se ti prendono\nti succhiano via vita: prudenza!", + "Dimora: Palazzo dell'aria.\nMummie di sesso maschile, avvolte\nda bende. Anche colpite, si avvicinano\nsenza darti tregua: tieni le distanze!", + "Dimore: svariate.\nIl loro corpo è interamente coperto da\nuna protezione che li rende immuni ai\ncolpi di spada. Il momento in cui si\nappallottolano è il migliore per\nrisucchiarli con la {Color:Red}Giara Magica{Color:White}\ne spararli via.", + "Dimora: labirinti.\nSi muovono rapidamente lungo i muri.\nInattaccabili se non con il {Color:Red}Boomerang{Color:White}.", + "Dimora: Palude Colbacco, altre.\nI Titanus sono cavalieri in armatura.\nApriti un varco con lo {Color:Red}Scudo{Color:White} o con\nla funzione \"{Color:Blue}Rotola{Color:White}\".", + "Dimora: Palazzo dell'Aria, altre.\nIl colonnello dei Titanus è forte\nin attacco. Apriti un varco con la\nmassima calma e avrai ragione di lui.", + "Dimora: labirinti.\nAppena ti vedono cominciano a seguirti.\nPer liberartene devi fare in modo che\nsi blocchino contro qualche parete.", + "Dimore: svariate.\nGelatine con un copricapo roccioso.\nPer poterli battere devi prima\nsbriciolare questa roccia.", + "Dimore: svariate.\nHanno movimenti rapidi e irregolari.\nSpingili verso un luogo angusto da cui\nnon potranno schivare i tuoi colpi.", + "Dimore: Piana dei re e Castello\ndi Hyrule nelle tenebre.\nA prima vista sembrano delle porte\nma sono trabocchetti. Cercano di\nschiacciarti quando ti avvicini.", + "Dimore: Monte Fez, altre.\nMostri volanti con foglie a forma di\nelica. Con loro, che lasciano cadere\nbombe, basta usare la {Color:Red}Giara Magica{Color:White}. ", + "Dimora: qua e là.\nHanno il davanti protetto da maschere\ndi ferro, quindi devi o attaccarli da\ndietro o strappare loro la maschera.", + "Dimora: labirinti.\nSe ti prendono ti riportano all'entrata\ndel labirinto. Per attaccarli, scegli il\nmomento in cui toccano terra cadendo\ndal soffitto.", + "Dimora: labirinti.\nSe ti prendono ti riportano all'entrata\ndel labirinto. Fai attenzione a non\nfarti mettere con le spalle al muro\nquando ti attaccano in gruppo con\naltri mostri.", + "Dimore: collina est, altre.\nVengono fuori dal terreno in gruppi\ndi 5. Prendili di sorpresa colpendo\nla prima testa che spunta.", + "Dimora: labirinti.\nSono spesso in gruppo nei luoghi\nangusti. Se li accendi cominciano a\ncorrere in giro rapidamente. Meglio\ncolpirili con una {Color:Red}freccia{Color:White} da lontano.", + "Dimora: labirinti.\nFluttuano in aria, e se li tocchi\nesplodono. Seguono percorsi regolari.\nPrendi il tempo e la mira, e colpiscili\ncon un oggetto volante.", + "Dimore: labirinti, grotte, altre.\nPossono immobilizzarti. Se ti tengono\nimmobile troppo a lungo puoi perdere\nlo scudo, quindi fai roteare la spada\nvelocemente quando li vedi.", + "Dimore: labirinti, grotte, altre.\nSono dei Like Like con Rupie in testa.\nMostri spaventosi che attirano gli\navventurieri avidi con la loro Rupia\ne se li prendono se li mangiano.", + "Dimora: qua e là.\nSe ti trovano ti saltano addosso.\nPuoi sconfiggerli facilmente se li\ndecapiti con la tua spada dopo averli\nabilmente attirati.", + "Dimore: Monte Fez, altre.\nEnormi massi che cadono lungo\nla parete rocciosa della montagna.\nNon puoi prevedere dove cadranno,\nattenzione a come ti muovi!", + "Dimore: Vestigia di Zefiro, Castello di\nHyrule nelle tenebre.\nNon molto veloci, hanno in compenso\nuna forza devastante nei loro colpi\ndi frusta. Avvicinati schivando la\nfrusta e attaccali con la spada.", + "Dimora: qua e là.\nSi nascondono un po' dappertutto,\nsotto ciuffi d'erba o massi rocciosi.\nFai attenzione a non avvicinarti\nai possibili nascondigli.", + "Dimore: Foresta di Tyloria, altre.\nTi si scagliano addosso. Se li attacchi\nda davanti, assaggerai la loro lancia:\nmeglio andare alla loro sinistra e poi...\nvia con la spada!", + "Dimora: qua e là.\nTi scagliano frecce addosso.\nProteggiti con lo {Color:Red}Scudo {Color:White}finché\nnon sei abbastanza vicino per colpire.", + "Dimora: sopra le nuvole.\nNuotano come pesci tra le nuvole.\nL'occasione per attaccarli ce l'hai\nquando fanno capolino dai cirri. ", + "Dimore: strade Minish, labirinti, altre.\nCe ne sono di rossi e di blu.\nSembrano piccoli e indifesi, ma il loro\ncarapace è durissimo. ", + "Dimore: strade Minish, labirinti, altre.\nCi sono Buun rossi e Buun blu.\nQuelli blu sono più forti. Acchiappano\nciò che càpita e te lo tirano in testa.", + "Dimora: Tempietto della Foresta.\nSono mostri-fungo che spargono le loro\nspore nel labirinto. Quando il loro\ncappello è rosso sono inattaccabili.\nComunque, puoi fare molto con la\nGiara magica.", + "Dimore: Palazzo dell'Aria, Castello di\nHyrule nelle tenebre.\nSono specialisti negli attacchi magici\na distanza. Cerca di prevedere dove\ncompariranno per colpirli.", + "Dimore: Palazzo dell'Aria, Castello di\nHyrule nelle tenebre.\nSono specialisti negli attacchi magici\ncon il fuoco. Cerca di prevedere dove\ncompariranno per colpirli.", + "Dimore: Palazzo dell'Aria, Castello di\nHyrule nelle tenebre.\nSono specialisti negli attacchi magici\ncon l'acqua. Cerca di prevedere dove\ncompariranno per colpirli con il fuoco,\nal quale sono sensibili.", + "Dimora: labirinti.\nFluttuano nell'aria.\nNon ti feriscono, ma possono impedire\ntemporaneamente alla tua spada di\nfunzionare.", + "Dimora: qua e là.\nCe ne sono di rossi e di blu.\nAppaiono in tutti i giochi della serie.\nSputano rocce, fai attenzione.", + "Dimora: sconosciuta.\nOktorok dorato che pare sia uno\nspettro. Si vocifera che anche le rocce\nche sputa siano d'oro, ma non c'è\nniente di certo...", + "Dimora: sconosciuta.\nTektite dorato che pare sia uno\nspettro. I movimenti sono quelli soliti\ndei Tektite, ma questo è molto forte\nsia in attacco che in difesa.", + "Dimora: sconosciuta.\nRope dorato che pare sia uno\nspettro. Più violento degli altri,\nti salta addosso non appena ti vede.", + "Dimora: qua e là.\nQuello nero è Kroli.\nAttenzione a Takkuri: se gli urti\ncontro ti fa disperdere Rupie.", + "Dimora: oltre le nuvole.\nCe ne sono tanti in cielo. Non si\nmuovono ma lanciano palle infuocate.\nRisucchia la nuvoletta su cui stanno\ncon la{Color:Red} Giara magica{Color:White}.", + "Dimora: labirinti.\nQuelli blu saltano, quelli rossi\nlanciano ossa. Fai risucchiare la loro\ntesta dalla {Color:Red}Giara magica{Color:White}: troveranno\nqualcos'altro da mettersi...", + "Dimora: qua e là.\nVengono fuori sollevando erba o rocce.\nSe ti prendono ti immobilizzano.\nFai lavorare la spada!", + "Dimora: qua e là.\nCe ne sono di svariati colori.\nOgnuno ha la sua specialità, ma sono\ntutti attaccabili dagli oggetti volanti\nche hai a disposizione.", + "Dimore: Monte Fez, altre.\nFanno dei salti altissimi per spostarsi.\nImprevedibili nei movimenti. Farai bene\nad attaccarli quando sono a terra.", + "Dimora: qua e là.\nTrabocchetti dotati di lame affilate.\nSi avventano sugli intrusi.\nAlcuni seguono percorsi precisi. ", + "Dimore: Monte Fez, Palude Colbacco.\nSi spostano scavando tunnel, non\npuoi prevedere dove spunteranno.\nResta vigile e usa lo {Color:Red}Scudo{Color:White} mentre\navanzi.", + "Dimore: Tempietto della Foresta, altre.\nVermi che si muovono a zig zag. Taglia\nloro il naso, si arrabbieranno e\ncorreranno come forsennati. Il punto\ndebole è nascosto nella coda.\n", + "Dimora: qua e là.\nSono dei Chu Chu che tirano fuori degli\naculei quando si sentono in pericolo.\nCompaiono in gruppo. Eliminali tutti\ncon una {Color:Red}Bomba{Color:White}.", + "Dimora: Castello di Hyrule\nnelle tenebre.\nHa un buon equilibrio tra il potere\nd'attacco e quello di difesa.\nÈ il più forte dei Titanus.\nTi sbarra il passo quando cerchi di\nfermare la cerimonia di Vaati.", + "Dimora: Palazzo dell'Aria.\nLa femmina è più grande del maschio.\nSi avventano sugli avventurieri giunti\nal Palazzo in cerca dell'Elemento.", + "Goron leggendario più grande di una\nmontagna. È talmente grande che\nnessuno lo ha mai visto per intero!", + "Dimora: Tempietto della Foresta.\nÈ solo un normale Chu Chu.\nÈ la prova vivente che un nemico\nda niente può diventare pericoloso\nquando si è in taglia Minish!", + "Dimora: Grotta del Fuoco.\nDrago del Monte Fez.\nSta nascosto sotto la lava,\ne il fuoco che esce dalla sua\nbocca brucia qualunque cosa.", + "Dimora: Palazzo dell'Aria.\nDivinità creata dal Popolo del Vento per\nper proteggere il Palazzo dagli intrusi.\nResistente e indistruttibile da fuori.", + "Dimora: Tempio delle Gocce.\nChu Chu normale che diventa temibile\nquando sei in taglia Minish. Ma facendo\nattenzione alle sue scariche elettriche\npuoi avere ragione di lui.", + "Dimora: Tempio delle Gocce.\nLa potenza dell'Elemento Goccia lo\naveva congelato. È rimasto ibernato\ntanto tempo che ora è affamatissimo\ne fagocita tutto ciò che vede.", + "Vaati in forma Minish, prima della\ntrasformazione in Essere Malefico.\nEra affascinato dal lato oscuro del\ncuore degli esseri umani.", + "Vaati nella sua forma malefica,\nottenuta con il cappuccio che Egeyo\naveva fabbricato. Vuole diventare più\nforte di tutti e cerca la Forza.", + "Vaati in forma di Signore del Male,\ndopo aver acquisito la Forza.\nI suoi sortilegi e i raggi che emana\ndal suo occhio sono molto potenti.", + "Signore del Male Vaati che ha subìto\nun'ulteriore trasformazione.\nNon gli è rimasto niente dell'aspetto\noriginale, e ora può essere sconfitto\nsolo dalla Quadrispada.", + "Ultima trasfromazione di Vaati.\nUn concentrato di malvagità.\nHa solo un pensiero: eliminare\n{Player}! Per sconfiggerlo\nbisogna usare la Quadrispada sul\nsuo punto debole.", + "Buca delle lettere rossa molto strana,\nin grado di fare la Fusione. Girano voci\nche ci sia dentro qualcuno...", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "{Sound:00:91}Ma... Ma cos'è, un bruco?\nChe schifo!\nGiovane! Pensaci tu! Lo lascio a te!", + "{Sound:00:8D}Ma che fai, ti metti a parlarmi?\nIn un momento come questo!", + "{Sound:00:8E}Pungono, saltano...\nChe seccatura questi mostriciattoli!", + "{Sound:00:8D}Ahiaaaaa!!! Ho un crampo al\npiede! Ma tu guarda questi...", + "{Sound:00:8D}Anche questo, è un guardiano, credo!\n\nL'ho già buttato per terra una volta,\nma a quanto pare non gli è bastato!\nEhi! {Player}!!!\nFiniscilo!!!", + "{Sound:00:8D}{Player}! Quando hai bisogno\ndi me, chiamami e verrò a salvarti!\nAlla prossima!", + "{Sound:00:92}{Player}, hai fatto tanto allenamento,\nsei in grado di sconfiggere un mostro\ncosì facile, no? Su, metti in pratica\ni miei insegnamenti!", + "{Sound:00:91}Se-sembra proprio che il freddo mi\nabbia fatto male... Ho preso il\nraffreddore! E... e... etcium!!!\n\nOh, non preoccuparti, {Player}.\nCon un po' di riposo tornerò in forma!", + "{Sound:00:92}Un manta volante? Lo faccio a fettine\ncon la {Color:Red}Spada Nobile{Color:White}! Vero, {Player}?", + "{Sound:00:91}Io, ehm, soffro di vertigini...\nNon te l'avevo detto? Eh, sì.\nEd è un vero peccato, perché a terra\navrei fatto vedere a questi mostri\ndi cosa sono capace!", + "{Sound:00:92}Questo è un cavaliere delle tenebre,\nguardia del corpo di {Color:Green}Vaati{Color:White}!\nFai attenzione, {Player}!", + "{Sound:00:8D}Se non fermiamo {Color:Green}Vaati {Color:White}adesso, sarà la\nfine per {Color:Green}Zelda{Color:White} e per {Color:Green}Hyrule{Color:White}! {Player}!\nDevi vincere a tutti i costi!", + "{Sound:00:8E}Questo è dunque il vero aspetto di\n{Color:Green}Vaati{Color:White}, che è diventato il {Color:Blue}Signore del\nMale{Color:White}! Che aria fosca...!", + "{Sound:00:8E}{Player}, questo tuo sguardo...\nHai intenzione di andare fino in fondo,\nvero? Bene! Così si fa! Con questa\ndeterminazione, lo sconfiggeremo!", + "{Sound:00:92}Altro che {Color:Blue}Signore del Male{Color:White}! Costui è il\nMale in persona! Se lo lasciamo fare, il\nmondo verrà risucchiato dalle tenebre!", + "{Sound:00:8D}Ma che fai?\nTi sembra il momento???", + "{Sound:00:92}Amico, non fare quel grugno, mi fai\npaura! ...Niente da fare, {Player}!\nVolevo risolverla pacificamente ma non\nsembra il tipo che si ferma a discutere!", + "{Sound:00:8D}{Player}! A dopo le chiacchiere!\nOra dobbiamo pensare a questi dannati!", + "{Sound:00:91}Qu-qu-questo è il {Color:Green}Tempietto della\nForesta{Color:White}, allora... Qu-quello infestato\ndagli spiriti... Co-cos'hai da esitare?\nCi-ci-ci sono io, no?\nP-prego, dopo di te! N-no, aspetta!\nAndiamo insieme, va...", + "{Sound:00:91}Uhaa... Dentro fa ancora più caldo!\nTroviamolo in fretta, l'{Color:Red}Elemento{Color:White}, voglio\nuscire al più presto da quest'inferno!\nCoraggio, giovane!", + "{Sound:00:8E}Uhm... Ho la sensazione che le rovine\nsiano all'interno della rupe...\n{Player}! Procedi con prudenza,\ndeve essere pieno di trabocchetti!", + "{Sound:00:8D}Un posto del genere si celava dietro\nla fontana della città! Bene, giovane,\nandiamo a prendere il famoso tesoro\ndei Minish!", + "{Sound:00:91}Ahiaaaaa!!!\nLa mia schiena!\nAnche quel signore tanto amante\ndell'avventura ha avuto simili problemi?\nComunque quello lì, {Color:Green}Melgardo{Color:White}, come\nsarà entrato nel {Color:Green}Tempio delle Gocce{Color:White}?\nLo scopriremo subito. Andiamo!", + "{Sound:00:91}Brrr, come mi battono i denti!\nQui si gela! Troviamo l'{Color:Red}Elemento{Color:White}\nprima di finire congelati!\n{Sound:00:92}Sbrighiamoci, {Player}!", + "{Sound:00:91}Sarà un mausoleo reale, ma è pur\nsempre una tomba! Mamma mia, com'è\nlugubre... Come faremo a trovare il {Color:Green}re\nGustav{Color:White}? Mi è passata la voglia di\nconoscerlo, brrrrr...", + "{Sound:00:8D}Mi mette paura, un palazzo che sta\nsopra le nuvole... Siamo in alto, eh?\nIo non ho il coraggio di guardare giù!\nFai attenzione a dove metti i piedi!\n{Player}! Ti ho detto\ndi fare attenzione!", + "{Sound:00:91}Perdincibaccolina!\nMa questo palazzo è infinito!\nBeh, non startene lì come un ebete!\nMuoviamoci, {Player}!", + "{Sound:00:8D}Pazzesco!!!\n\nQuesto è ciò che resta del bel castello\ndi {Color:Green}Hyrule{Color:White}? Non ci posso credere!\nA questo può arrivare quel maledetto\n{Color:Green}Vaati{Color:White}! Sono in pensiero per il re e la\n{Sound:00:92}Principessa {Color:Green}Zelda{Color:White}! Andiamo, {Player}!", + "{Sound:00:92}Questa pioggia è un bombardamento!\nFai attenzione! Giovane!\nSono solo gocce, ma con la nostra\ntaglia, siamo in serio pericolo!", + "{Sound:00:91}Eh eh! Allora, {Player}? Stai morendo\ndi paura in questo posto lugubre, veh?\nVorresti piangere e gridare, vero?\n{01:0A}...................................\n{01:01}N-no? Non hai affatto paura?\nI-io so-sono tranquillissimo!\n{Sound:00:91}Bene... A-andiamo?", + "{Sound:00:92}Oh! Che cascata imponente!!!\nChe vista superba!", + "{Sound:00:92}Il portale di pietra! Si apre!\n\nAllora è questa la sorgente d'acqua\ndi cui ci parlavano! Sì, certamente\nquesta cascata rifornisce d'acqua\n{Color:Green}Hyrule{Color:White}! Secondo il {Color:Green}re Gustav{Color:White}, qui\ntroveremo \"qualcosa\" che ci porterà\nall'ultimo {Color:Red}Elemento{Color:White}! Andiamo a\nvedere con i nostri occhi!", + "{Sound:00:8D}Co-cosa succede? Una tromba d'aria?\n\nSi direbbe che siamo bloccati qui!\nCosa facciamo per proseguire...?", + "{01:0A}... ...\n\n{01:01}Sono ancora vivo?\n\n{01:0A}... ...\n... ...\n{01:01}{Sound:00:8D}{Player}!\nC'è un limite anche alla follia, sai?\nChe ti è venuto in mente di saltare\ndentro la tromba d'aria?\nE se ci restavamo secchi?\n{01:0A}... ...\n... ...\n... {01:01}Però, sai che forse hai fatto bene?\nSiamo... oltre le nuvole, no? {Sound:00:8E}\n\nPossiamo cercare quel {Color:Blue}qualcosa{Color:White} che ci\nporterà all'{Color:Red}Elemento{Color:White}!!!", + "{Sound:00:8E}Come può un palazzo del genere\nstare sopra le nuvole? Ehi, {Player}!\nSe dentro ci vive qualcuno, possiamo\nchiedere indicazioni sull'{Color:Red}Elemento{Color:White}!", + "{Sound:00:8E}Questo masso insignificante era in\nrealtà un {Color:Blue}passaggio{Color:White} per il mondo dei\nMinish! Certo ci sono altri {Color:Blue}passaggi\na forma di roccia{Color:White}. Cerca di trovarli!", + "{Sound:00:8E}Ci sono addirittura {Color:Blue}ingressi{Color:White} Minish\na forma di oggetti usati dagli umani!?\nQuesti {Color:Green}Minish{Color:White}, a vederli non si direbbe,\nma ti mettono una furbata dopo l'altra!", + "{Sound:00:8D}Ma...! Cos'è questo scempio???\n\nSono tutti stati trasformati in pietra!\nIl ministro! I soldati! Proprio come\nla Principessa {Color:Green}Zelda{Color:White}! Un altro tiro di\n{Color:Green}Vaati{Color:White}, maledetto! Quell'essere è\ndavvero spietato...\n\n{Player}! Usa i poteri della\n{Color:Red}Quadrispada{Color:White} per {Color:Blue}liberarli dal sortilegio{Color:White}!", + "{Sound:00:92}Questi dannati mostri non fanno tanta\npaura senza la {Color:Blue}maschera di ferro{Color:White}, hn?", + "{Sound:00:92}Con la tua spada non puoi fare\ngranché contro quel carapace spinoso!\nDevi cercare di {Color:Blue}rovesciarlo{Color:White}!", + "{Sound:00:8D}Non lasciarti impressionare, {Player}!\n{Color:Blue}Solo uno è vero{Color:White}, gli altri sono finti!", + "{Sound:00:8D}Che sfacciataggine! Ha messo su una\n{Color:Blue}maschera di roccia{Color:White}! Fagliela in briciole!", + "{04:10:00}Hn?... Aspetta un attimo...\nEureka!!! {Sound:00:92}\nAscolta, giovane, prova a saltare in\nquella {Color:Blue}tromba d'aria{Color:White} da sopra!\nHu hu hu hu! Ho un'idea geniale!", + "{Sound:00:8D}Oh! Questa sì che è una sorpresa!\nChi andava a pensare che un'entrata\nsegreta si celasse in un posto simile!\nMa che, fai l'indovino di mestiere? {Sound:00:90}", + "{Sound:00:90}Hn? Ho una strana sensazione...\nMi sbaglierò, ma... C'è qualcosa che\nnon va, non ti so dire cosa.\nTu non senti un pericolo?", + "{Sound:00:92}Ooooh! Lo sapevo che c'era un\npassaggio nascosto lì! Quell'angolino\naveva l'aria sospetta...", + "{Sound:00:8E}E così questa è la {Color:Green}Palude Colbacco{Color:White}...\nC'è solo fango, dappertutto!\nMa forse gli {Color:Red}Elementi{Color:White} sono al di là di\nquesta porcheria! Non abbiamo scelta!\n{Player}! Prosegui! Vai!", + "{Sound:00:92}Questa statua mi dà i brividi\nlungo la schiena... Quel suo {Color:Blue}sguardo{Color:White}\nnon promette niente di buono...", + "{Sound:00:92}Se una giara ti intralcia, fracassala!\n{Color:Blue}\nSollevala{Color:White} con il tasto {Key:Right} e premi\ndi nuovo per {Color:Blue}scaraventarla a terra{Color:White}!", + "{Sound:00:92}Con quella {Color:Red}Piccola Chiave{Color:White} dovresti\npoter aprire certe porte.\nTi basta metterti {Color:Blue}davanti alla porta{Color:White}\ne premere {Key:Right}. Ma ricorda:\npuoi usarla una sola volta!", + "{Sound:00:92}Quella {Color:Blue}leva{Color:White} forse si può tirare, no?\n\nTieni premuto {Key:Right} per afferrarla\ne tirala premendo {Key:DDown}.", + "{Sound:00:92}Ricorda questo {Color:Blue}trucco{Color:White}, ti sarà utile:\nafferra gli oggetti con il tasto {Key:Right}\ne tira o spingi con {Key:Dpad}.", + "{Sound:00:92}Ma questa botte è enorme!\n\nHn?!...\nMa no, mi ero scordato!\nNon è la botte ad essere grande:\nsiamo noi che siamo {Color:Blue}diventati piccoli{Color:White}!", + "{Sound:00:92}Oooh?\nGiovane! {Color:Blue}La botte si è mossa{Color:White}!", + "{Sound:00:8E}Ci vorrebbe qualcosa da poter\nappoggiare su quell'{Color:Blue}interruttore{Color:White}...", + "{Sound:00:90}E adesso che facciamo?\n\nSe vogliamo andare avanti dobbiamo\ntrovare il modo di muoverci sull'acqua!", + "{Sound:00:92}Questo veicolo, sicuramente lo usavano\ngli umani per spostarsi nella miniera.\nProviamo a salirci?\n\nChe!? Che è successo?\nNon è che hai paura? Ma dai, non\nè proprio il caso! Dai! Si parte!", + "{Sound:00:93}Che... Che cosa è successo?\nDove sono...?\nGiovane! Perché hai la faccia allegra?\n\nComunque, i veicoli degli umani non\nfanno per noi! Andiamo a piedi!", + "{Sound:00:91}Huaaa! Sembra bollente!\nNon vorrei proprio cadere lì dentro!", + "{Sound:00:8E}Un {Color:Blue}ingresso{Color:White} {Color:Blue}Minish {Color:White}qui?\nDi sorpresa in sorpresa...\nSei vuoi che ti faccia diventare\npiccolo, salici sopra e premi {Key:Right}.", + "{Sound:00:90}Uf! Appena in tempo!\nNon credevo che ce l'avremmo fatta!", + "{Sound:00:92}Hn!? Hai visto? Cos'è caduto\nproprio ora? Posso anche sbagliarmi...", + "{Sound:00:91}Huahuhuhuhuh!!!\nQuesto pavimento è di ghiaccio!\nProcedi con prudenza, {Player},\no ti ritroverai sedere a terra!", + "{Sound:00:92}Guarda, {Player}! C'è qualcosa dentro\nquesto {Color:Blue}blocco di ghiaccio{Color:White}!", + "{Sound:00:92}Oh! Un {Color:Blue}raggio di sole{Color:White}!\n\nOh, che bel teporino...\nMi sento rinascere!", + "{Sound:00:92}Guarda, {Player}!\nA quanto pare l'abbiamo già trovato!\nNon sembra forse un {Color:Red}Elemento{Color:White} questo?\nMa è così fievole...\nE poi come facciamo a prenderlo dentro\nquesto {Color:Blue}blocco di ghiaccio{Color:White}? Dobbiamo\ntrovare {Color:Blue}qualcosa per fonderlo{Color:White}...", + "{Sound:00:92}Ehi! La luce del sole!\nApriamo dall'altra parte e facciamo\nentrare i {Color:Red}raggi{Color:White}: fonderanno il ghiaccio!", + "{Sound:00:92}Ce l'abbiamo fatta, {Player}!\nPossiamo prendere l'{Color:Red}Elemento{Color:White}!\nCerto che è stata dura, eh!\n\n... ...Nh?\n\nQui c'è qualcosa che non va...", + "{Sound:00:8D}Oh, no! Ditemi che non è vero!\n\nQuella mostruosa piovra ci ha preso\nl'{Color:Red}Elemento{Color:White}! {Player}! Cosa fai?\nInseguila!!!", + "{Sound:00:91}{Player}! Dove sei?\nSei ancora sotto di me?\nQui è tutto nero, non si vede niente...\nFai attenzione a dove metti i piedi!", + "{Sound:00:92}Oh-oh!\nUn passaggio segreto!", + "{Sound:00:92}Che nuvola soffice... Sono certo\nche lì sopra si sta divinamente...", + "{Sound:00:8E}Questo pannello ha tutta l'aria di\nribaltarsi se ci salti sopra forte.", + "{Sound:00:92}Il vento è violentissimo qui! Fai\nattenzione a non farti trascinare via!", + "{Sound:00:92}Dovresti poter rimandare indietro le\nsfere di questa statua con la spada.", + "{Sound:00:92}Cos'è questa roba?!", + "{Sound:00:8E}Mmmh! Ha un aspetto losco...", + "{Sound:00:91}Che cos'è? Che succede?", + "{Sound:00:8F}Figo! Un tesoro!!!", + "{Sound:00:8F}Guarda! C'è un interruttore!", + "{Sound:00:8F}Guarda! Un {Color:Red}Frammento di cuore{Color:White}!", + "{Sound:00:8E}Questa è la tua casa?\nMolto bella, complimenti!\n...{Color:Blue}Allora, dov'è la mia stanza{Color:White}?", + "{Sound:00:90}Oh! Questa è la tua stanza...\nCioè, la {Color:Blue}nostra, d'ora in poi{Color:White}!", + "{Sound:00:92}Sono certo che hai dei trucchi\nnascosti in questa stanza! Ce li hai,\nvero? Fammeli vedere! Non lo dirò\na nessuno! Acqua in bocca!!!", + "{Sound:00:90}E questa è la casa di Gualtiero il\nnegoziante! La dice lunga sul\nproprietario... Lontana da Hyrule,\nma lussuosa! C'è persino la piscina!", + "{Sound:00:92}Questo baffuto mi sembra poco\naffidabile. Per non parlare della\nstanza! Losca da morire!", + "{Sound:00:90}Sniff! Sniff sniff!\nMh! Che buon profumino!\nChissà se fanno delle degustazioni!\nProva a chiedere!", + "{Sound:00:8E}Però, quanto libri interessanti...\nVediamo un po'...\n{Color:Blue}\"Guadagnare 100 Rupie in 10 giorni\".\n\"Ma io sono un maschio!\" di Mama.\n\"A certe ore mi sobbalza il cuore\"\ndi Lunargento. \"Racconti per le\nnotti insonni. Consigliato da Rem!\"{Color:White}.\nUuuhm, sono tutti invitanti, non\nso da dove cominciare!", + "{Sound:00:92}Così vestiti, ci diranno certo qualcosa!\nIo non sono fatto per questi posti\nin punta di forchetta!", + "{Sound:00:92}Che pace...\nE le mucche devono essere buone...", + "{Sound:00:92}Quel gatto non fa che fissarci!\nVorrà giocare... ", + "{Sound:00:91}Oh mamma che spavento!\nQuando sei \"in forma ridotta\"\ntutto diventa un pericolo!", + "{Sound:00:92}Giovane! Guarda là!\nLì dove c'era la lapide!\nVedi quel {Color:Blue}segno{Color:White} per terra?\nOra ti dico io cos'è!\nSi tratta{01:0A}...\n{01:01}Ma che diamine sarà?\nE va bene, non lo so.", + "{Sound:00:92}Ma guarda! Un altro {Color:Blue}segno{Color:White}!\nComunque mi vengono i brividi\nogni volta che sento l'esplosione!", + "{Sound:00:92}Ehi! Un altro {Color:Blue}segno del Vento{Color:White}!\nI posti raggiungibili con\nl'{Color:Red}Ocarina del Vento{Color:White} aumentano!", + "{Sound:00:8E}Aaah, ecco a che serviva questo\n{Color:Blue}segno{Color:White} che abbiamo incontrato qua e\nlà! Come riferimento per il Rocchino che\nci trasporta quando suoni l'{Color:Red}Ocarina del\nVento{Color:White}! Chiamiamolo \"{Color:Blue}segno del vento{Color:White}\"!\nRocchino ci trasporterà da un {Color:Blue}segno\n{Color:White}all'altro! Hai capito, {Player}?\n\nNon pensarci troppo, fallo e basta:\nsarà più semplice!", + "{Sound:00:92}Oh, guarda, {Player}!\nUn {Color:Red}libro{Color:White}! Sullo scaffale!\nMa come facciamo a prenderlo?\n\nSta troppo in fondo per farlo cadere\nscrollando lo scaffale.\nChe guaio...", + "{Sound:00:8D}Ehi ehi ehi! Non sta bene entrare in\ncase altrui quando non c'è nessuno!\nTorniamo dopo.", + "{Sound:00:92}Sembra che non ci sia nessuno in casa.\nNon è bello entrare, lascia perdere.", + "{Sound:00:92}Questo negozio non ha ancora aperto!\nPazienza, torniamo più tardi...", + "{Sound:00:8E}Il portone è chiuso! Da questa parte\nnon possiamo entrare{01:0A}...", + "{Sound:00:8D}Hai dei Frammenti? Se non ne hai,\nnon puoi tentare la Fusione!", + "{Sound:00:90}Si direbbe che non puoi attraversare\nla palude camminandoci dentro.\nDobbiamo trovare il metodo.", + "", + "{Sound:00:92}Giovane! Perché non provi a usare il\n{Color:Red}Bastone Sottosopra{Color:White}? Secondo me,\nda qualche parte c'è un posto che\nraccoglie il raggio del bastone\ne può farci saltare in alto, boooing!", + "", + "{Sound:00:91}Uhm...\nMi ripeterò, ma soffro di vertigini!\nPerò... Aspetta. Mi sembra di vedere\nqualcosa laggiù...\n{Player}! Non penserai mica\ndi buttarti da quest'altezza???", + "{Sound:00:92}Ma...! Questo portone è chiuso\na {Color:Red}chiave{Color:White}! Tu ce l'hai una chiave?", + "{Sound:00:92}Cos'è stato? Cos'è stato quel rumore?\nCerto è successo qualcosa...\nProcedi con gli occhi\nbene aperti, {Player}!" + ], + [ + "{Sound:00:8D}Che c'è? Che c'è? Di già?\n\nIl {Color:Green}Tempietto della Foresta{Color:White} che tu cerchi\nè nel fondo più fondo della foresta!\nMe lo dice il mio... istinto silvestre!\n{01:05}Beh, allora, ti muovi?", + "{Sound:00:8E}Di qua è pericoloso...\nSpiriti maligni dappertutto!\n{01:06}Giovane! Fai attenzione!\n{01:05}... Comincio a stancarmi di stare\ntutto il tempo in campana!", + "{Sound:00:92}Regola base dell'avventuriero:\n\"{Color:Blue}Tenere gli occhi aperti e fare caso\na qualunque particolare sospetto{Color:White}\".\n{01:07}Fìccatelo nella zucca!", + "{Sound:00:92}{Color:Blue}Così minuscoli{Color:White}, ci si aprono strade\nnuove e inaspettate! Qualunque cosa\nè una preziosa esperienza!", + "{Sound:00:92}I {Color:Green}Minish{Color:White} sono piccolissimi!!\n\nQuesto vuol dire che possono introdursi\nin {Color:Blue}posticini inaccessibili agli umani{Color:White}.\nEh? Ho detto una cosa geniale?", + "{Sound:00:8D}Giovane!\n\nGuarda che è per merito mio che puoi\ndiventare piccolo come un {Color:Green}Minish{Color:White}!\nAlmeno in presenza di {Color:Blue}passaggi\nsegreti{Color:White}, tipo il ceppo di poco fa...\nQuindi, portami rispetto! Sempre!", + "{Sound:00:8E}Visto che non parliamo il {Color:Green}minese{Color:White}, le\ntrattative sono già a un punto morto.", + "{Sound:00:90}Sembra proprio che i {Color:Green}Minish {Color:White}silvani\nabbiano un'adorazione per gli umani!", + "{Sound:00:92}Non sai che fare, eh? Beh, \"Chi non ha\ntesta, usi le gambe\"! Fatti un bel giro\nper tutto il {Color:Green}villaggio{Color:White}. Forza!", + "{Sound:00:8E}Un seme che permette di\nparlare correntemente il {Color:Green}minese{Color:White}...\nSi tratta certamente del famoso {Color:Red}Seme\ndi Fava{Color:White}! ...No, no! Non si chiama così!\nEhm, il Seme di Fauvismo! Di Favore!\nAspetta, ci sono!\n{Color:Red}Di Favoreggiamento{Color:White}! Giovane! Vammi a\ncercare il {Color:Red}Seme di Favoreggiamento{Color:White}!", + "{Sound:00:8E}Il {Color:Red}Seme di Favoreggiamento{Color:White}, ce l'ha\ndetto quel {Color:Green}Minish con gli occhiali\n{Color:White}dove trovarlo. Come si chiama?\nAme... Amenza? Amenorrea? Amilcare?\nComunque! Dobbiamo cercare una {Color:Blue}botte\n{Color:White}a sud della casa di questo Ametista.", + "Sapendo il {Color:Green}minese{Color:White}, potrai ottenere\nuna selva sterminata di informazioni\n{Sound:00:8D}sulla {Color:Red}Spada Sacra{Color:White}. Andiamo!", + "{Sound:00:8E}Ora che sai il {Color:Green}minese{Color:White}, parla\ncon tutti in giro: vedrai che ne verrà\nfuori qualcosa di buono!", + "{Sound:00:8E}I {Color:Green}Minish{Color:White} sono gli unici in grado di\nriparare la {Color:Red}Spada Sacra{Color:White}. Cerca di\nsapere quante più cose possibile\nsu di loro.", + "{Sound:00:8D}Cosa, non avevi mai visto i {Color:Green}Minish{Color:White}\nprima d'ora? Uhm... Sai, loro si\nmostrano solo a chi ha il cuore puro.\nIn fondo non mi stupisce che tu li veda.", + "{Sound:00:8E}Se vuoi far riparare la {Color:Red}Spada Sacra{Color:White},\ndobbiamo cercare l'{Color:Red}Elemento Zolla{Color:White}\ncome ci ha suggerito il {Color:Green}Decano{Color:White}.", + "{Sound:00:8E}Un {Color:Green}tempietto nella foresta{Color:White} infestato\ndagli spiriti maligni... {Sound:00:8D}Giovane!\nDevi fare la massima attenzione, ok?\n\n...Mi sto mettendo paura da solo...", + "{Sound:00:92}Che c'è? Ci siamo persi?\n\nQuando ti perdi, {Color:Blue}guardati bene intorno{Color:White}:\ntroverai di certo qualche indizio!", + "{Sound:00:8E}Hai trovato l'{Color:Red}Elemento Zolla{Color:White} nel tempio\ninfestato dagli spiriti?! Certo che sei\nin gamba per essere così {Sound:00:92}giovane!\nBeh, c'è da dire che io ti aiuto tanto!", + "{Sound:00:8E}Il {Color:Green}Decano {Color:White}ci aveva detto di tornare da\nlui una volta preso l'{Color:Red}Elemento Zolla{Color:White}.\nO sbaglio?", + "{Sound:00:8E}Per il modo di far riparare la\n{Color:Red}Spada Sacra{Color:White}, secondo me bisogna\nsentire il {Color:Green}Decano{Color:White} al più presto.\nBattere il ferro finché è caldo!\n{Sound:00:8D}...Tanto per restare in tema di\nforgiature. Andiamo, presto!", + "{Sound:00:92}Allora, dobbiamo andare a parlare\ncon il mastro spadaio di nome {Color:Green}Fusardo{Color:White}\nsul {Color:Green}Monte Fez{Color:White}. Ma prima, che ne dici di\nuna capatina a {Color:Green}Hyrule{Color:White}?", + "{Sound:00:8D}Che c'è ora? Hai smarrito la via?\nMa dove hai intenzione di portarmi?\nStai guardando la{Color:Red} Mappa{Color:White} mentre vai?\nDevi premere START per consultarla!", + "{Sound:00:92}Hai mai visitato la {Color:Green}città{Color:White}?\n\nChe!? L'hai vista?\nE com'è?\n{Sound:00:8D}Io, ehm, certo che ci sono già stato!\nLa... La conosco come le mie tasche!", + "{Sound:00:8E}Il {Color:Green}Monte Fez{Color:White}, con i suoi dirupi irti e\nscoscesi, si trova a ovest di Hyrule.\nDevi equipaggiarti bene in {Color:Green}città{Color:White}, stai\nandando ad affrontare un monte arduo!", + "{Sound:00:91}Oh...\n\n{Sound:00:92}La {Color:Green}festa in città{Color:White} è già finita...\nPeccato, avrei voluto vederla...\nDoveva esserci un'atmosfera del tutto\ndiversa da ora, veh?", + "{Sound:00:92}{Color:Green}Hyrule{Color:White} è proprio diversa dal villaggio\nMinish! Quanti negozi! Visitiamoli tutti,\nti prego! Dai! Andiamo, giovane!", + "{Sound:00:92}Giovane! Spero che ti ricordi cosa ha\ndetto il {Color:Green}Decano{Color:White}! Dobbiamo trovare il\nMinish {Color:Green}Fusardo{Color:White} al {Color:Green}Monte Fez{Color:White}!\n{Sound:00:90}Ma come faremo a scalare quei dirupi?", + "{Sound:00:8E}Uhm...\n\nSe il {Color:Green}Monte Fez{Color:White} è infestato dagli\nspiriti maligni come la foresta,\n{Sound:00:90}anche quest'incontro con {Color:Green}Fusardo{Color:White}\nsarà tutt'altro che una passeggiata.", + "{Sound:00:8D}Ah! A proposito!\n\nLa {Color:Red}tecnica con la spada{Color:White} che hai\nimparato da quel tipo, {Color:Green}Cuordiferro{Color:White}...\nSi chiama {Color:Red}Attacco Vortice{Color:White}, vero?\n{Sound:00:92}Quella è fantastica! Perché non me la\ninsegni? Beh, che hai da guardare?\n{Sound:00:8D}Se la puoi fare tu posso farla anch'io!\nTi farò vedere una di queste volte!", + "{Sound:00:8E}{Color:Blue}Un fagiolo che cresce se lo si innaffia{Color:White}!\n... Vedi? Hai fatto bene a comprare\n{Sound:00:92}l'{Color:Red}Ampolla{Color:White} dal {Color:Green}Cespuglio Affari{Color:White}!", + "{Sound:00:90}Uff! Che strazio!\nDove si nasconderà questo {Color:Green}Fusardo{Color:White}\nsublime artigiano che può riparare\nla Spada? È così piccolo che non si\nvede? Trovalo, giovane!", + "{Sound:00:92}Che c'è, ti blocchi così?\nA volte ciò che sembra un semplice\nvicolo cieco, può nascondere delle\n{Color:Blue}tracce interessanti{Color:White} per la ricerca!", + "{Sound:00:8E}Dunque ci sono {Color:Blue}due tipi di Fagioli\n{Color:White}del {Color:Green}Monte Fez{Color:White}: blu e verdi.\nMi sa che a seconda del colore cambia\nil modo di coltivarli.", + "{Sound:00:92}Non dimenticare la nostra missione!\n\nScalare il {Color:Green}Monte Fez {Color:White}e trovare la\ndimora di {Color:Green}Fusardo{Color:White}!", + "Te lo volevo dire già da un po',\nma che fai in giro senza concludere\nniente? Sbrigati a scalare il{Color:Green} Monte Fez{Color:White}\ne trovare la dimora di {Color:Green}Fusardo{Color:White}!", + "{Sound:00:92}{Color:Green}Da qualche parte sul Monte Fez{Color:White} abita\nun Minish di nome {Color:Green}Fusardo{Color:White}! Bisogna\ntrovare la sua dimora a tutti i costi!", + "{Sound:00:8E}Il {Color:Green}Monte Fez {Color:White}è infestato da spiriti\nmaligni di natura misteriosa. Alcuni\nsono sicuramente resistenti alla tua\n{Color:Red}spada{Color:White}. In quei casi, devi provare\ntanti {Color:Red}oggetti{Color:White}. Buona fortuna, giovane!\nTi affido l'incombenza spiriti maligni\ne vado a schiacciare un pisolino.", + "{Sound:00:91}Oh, no! Hai smarrito ancora la strada?\nMa leggi i {Color:Blue}segnali{Color:White} che incontri?\nSono di grande aiuto sai?\nIo personalmente non li leggo. Però...", + "{Sound:00:92}Dai! Sbrigati a trovare {Color:Green}Fusardo{Color:White}!\nE a fargli riparare la{Color:Red} Spada{Color:White}!", + "{Sound:00:8E}I {Color:Green}Minish montani{Color:White} sono alquanto diversi\ndai Minish silvani! D'altra parte anche\ntra gli umani ci sono tante differenze!\nPer non parlare dei diversi tipi di\ncopricapo!", + "{Sound:00:92}I {Color:Green}Minish{Color:White} montani sono dei gran\nlavoratori! Questo loro inno mi prende!\nMi fa venire voglia di fare!\nHip hop! Hip hop! ♪", + "{Sound:00:8D}Che mi combini, giovane?\nNon abbiamo certo il tempo di oziare!\nMentre {Color:Green}Fusardo{Color:White} ripara la {Color:Red}spada{Color:White}\nandiamo a cercare gli {Color:Red}Elementi{Color:White}!", + "{Sound:00:8E}Una {Color:Green}miniera{Color:White} scavata tanto tempo fa\ndagli umani... ora infestata da spiriti.\nSii prudente, mi raccomando.", + "{Sound:00:8E}Magari sono rimaste delle attrezzature\nche gli umani utilizzavano per i lavori.\nVediamo se c'è qualcosa che può\ntornare utile anche a noi...", + "{Sound:00:90}Hai sconfitto il drago e preso\nl'{Color:Red}Elemento Fiamma{Color:White}! Giovane!\nHai davvero un sacco di potenzialità!\nE io sono il tuo talent-scout...", + "{Sound:00:92}Bene, a quest'ora {Color:Green}Fusardo{Color:White} avrà\nfinito la {Color:Red}spada{Color:White}. Andiamo a vedere?", + "{Sound:00:92}Che tipo di {Color:Red}spada{Color:White} forgerà\n{Color:Green}Fusardo{Color:White}? Muoio dalla curiosità...", + "{Sound:00:8E}Per infondere nella {Color:Red}Spada Sacra{Color:White} il\npotere dei 4 {Color:Red}Elementi {Color:White}bisogna andare\nal {Color:Green}Santuario{Color:White}. E l'ingresso al {Color:Green}Santuario{Color:White}\nè nel {Color:Green}Castello di Hyrule{Color:White}. Sai la strada\nper il {Color:Green}castello{Color:White}? Bene, in marcia!", + "{Sound:00:92}Abbiamo trovato l'{Color:Red}Elemento Zolla{Color:White} e\nl'Elemento Fiamma, simboleggianti il\npotere della {Color:Red}Terra e del Fuoco{Color:White}.\nAbbiamo anche la Spada Nobile\nsu cui infondere la loro forza.\n\nSi avvicina il giorno che vedrà\nla nascita della {Color:Red}Spada Sacra{Color:White}...", + "{Sound:00:91}Cos'è quella faccia, non hai ancora\ncapito bene? Il {Color:Green}Santuario{Color:White} si trova\nal confine tra i due mondi, umano e\nMinish. Come una fetta di prosciutto\ntra due fette di pane. Che? Ti ho\nconfuso ancora di più le idee? ", + "{Sound:00:8D}Andiamo al {Color:Green}Santuario{Color:White} a infondere\nnella {Color:Red}Spada Sacra{Color:White} il potere degli\n{Color:Red}Elementi{Color:White}! Il procedimento...\nBeh, in qualche modo si farà!", + "{Sound:00:92}A quanto pare io e te siamo i soli a\npoter vedere l'entrata del {Color:Green}Santuario{Color:White}.\nEcco perché nessuno lo trova mai!\nBene, andiamo in fondo!", + "{Sound:00:92}Una volta infusi i due {Color:Red}Elementi{Color:White} alla\n{Color:Red}spada{Color:White}, la {Color:Red}Spada Sacra{Color:White} sarà quasi\nuna realtà!", + "{Sound:00:92}Ci mancano solo 2 {Color:Red}Elementi{Color:White}!\n\nDovrebbero essere nei luoghi segnati\ndal Decano. Controlla la {Color:Red}Mappa{Color:White}, per\nsicurezza.", + "{Sound:00:92}La {Color:Red}Spada Sacra{Color:White} comincia a mostrare il\nsuo potere! Con la divisione, ora\ndovresti poter raggiungere angoli\nprima inaccessibili!", + "{Sound:00:92}Il Decano della foresta ha segnato la\nposizione degli {Color:Red}Elementi{Color:White} sulla {Color:Red}Mappa{Color:White}.\nControllala premendo START.", + "{Sound:00:8E}Hum, secondo la {Color:Red}Mappa {Color:White}c'è un {Color:Red}Elemento\n{Color:White}oltre la {Color:Green}Palude Colbacco{Color:White},\na sud-ovest del Castello di Hyrule...", + "{Sound:00:90}{Color:Blue}La {Color:Green}Palude Colbacco{Color:White} è impossibile da\n{Color:Blue}attraversare a piedi{Color:White}. Come facciamo?", + "{Sound:00:92}Il modo di attraversare la Palude?\nChe vuoi che ne sappia?\nPrima di assumere questa dannata\nforma di cappuccio attraversavo\nmari e montagne con un colpo di\nbacchetta magica!", + "{Sound:00:90}Yaaaawn...\n\nQuesto parlottare nel sonno ha messo\nsonno anche a me. Mi sveglierò ben\nbene con un {Color:Red}Fungo Occhiaperti{Color:White}!", + "{Sound:00:92}Eh-ehm! Dunque...\n\n{Sound:00:8E}Il grande lago che si estende a\nest di Hyrule si chiama {Color:Green}Lago Hylia{Color:White}.\nLe sue copiose acque alimentano\nla {Color:Green}Foresta di Tyloria{Color:White}, a sud, da\nmillenni. Allora, {Player}, come ci si\nsente a imparare cose interessanti?", + "{Sound:00:8E}Ci sono tanti {Color:Green}Minish{Color:White} anche in città...\nGli umani non li vedono, ma tra loro ci\nsarà chi percepisce la loro presenza...", + "{Sound:00:92}Il {Color:Red}Fungo Occhiaperti{Color:White} che hai comprato\nha un odore fortissimo! Cof! Cof!\nUna sola annusata a questo Fungo, e\nci si sveglia anche dal più \npiacevole dei sogni...", + "{Sound:00:90}Senti, {Player}, secondo te...\nQuel calzolaio...\nPer quanto ancora avrebbe dormito\nse non lo avessimo svegliato noi?\nCerto che gli umani hanno bisogno\ncostantemente delle cure altrui...", + "{Sound:00:8E}Quella nonnetta nella foresta, {Color:Green}Syrup{Color:White}...\nNon aveva tutta l'aria di una vera\nstrega? Quelle sue {Color:Red}Pozioni {Color:White}secondo me\nsono potentissime... Pensi che io mi\nlasci influenzare dalle apparenze?\n", + "{Sound:00:92}Una volta attraversata la {Color:Green}Palude\nColbacco{Color:White}, l'{Color:Red}Elemento{Color:White} dovrebbe essere\na portata di mano. Quando hai dubbi,\nnon hai che da consultare la {Color:Red}Mappa{Color:White}.", + "{Sound:00:8D}Senti un po', cerca di essere veloce\nquando attraversi la Palude!\nOgni volta che sprofondi, mi riempio\ndi fango anch'io!", + "{Sound:00:92}Queste{Color:Blue} statue {Color:White}disseminate per la\n{Color:Green}Palude{Color:White} mi mettono la pelle\nd'oca. Mi sembra che il loro occhio\nmi guardi minaccioso... Brrr...", + "{Sound:00:8E}Oh, e cosa sono queste rovine oltre la\n{Color:Green}Palude{Color:White}? Sembra che non le abbia mai\nviste nessuno, devono appartenere\na una civiltà antichissima.\nProbabilmente qui viveva un popolo che\nvenerava l'{Color:Red}Elemento{Color:White} come una divinità.", + "{Sound:00:92}Queste rovine saranno piene di\ntrabocchetti per proteggere\nl'{Color:Red}Elemento{Color:White}. Prudenza, {Player}!", + "{Sound:00:8D}Se te ne vai in giro così a casaccio\nnon concludi niente: guarda la {Color:Red}Mappa{Color:White}!\nAbbi chiaro in mente dove sei e dove\ndevi andare, e il gioco è fatto!", + "{Sound:00:92}Il prossimo {Color:Red}Elemento{Color:White} ha l'aria di\ntrovarsi in qualche punto del {Color:Green}Lago\nHylia{Color:White}. Come ci andiamo? Dovrà pur\nesserci qualcuno a cui chiedere.", + "{Sound:00:8D}Se chiami il Rocchino con l'{Color:Red}Ocarina del\nVento{Color:White}, ci porterà lui! Basta scegliere\nun qualunque luogo con il {Color:Blue}Simbolo del\nVento {Color:White}come destinazione!", + "{Sound:00:8D}Visto che hai l'{Color:Red}Ocarina del Vento{Color:White},\nperché non voli in tanti posti?\nAnche quelli dove sei già stato\npossono riservare delle novità!", + "{Sound:00:8E}Ehi! L'avventuriero che ha esplorato\nil {Color:Green}Tempio delle Gocce{Color:White} in passato, non\nè altro che {Color:Green}Melgardo{Color:White}, il {Color:Green}Decano Minish{Color:White}\nche vive in un libro!\nAndiamo a consigliarci con lui!", + "{Sound:00:92}Come diamine avrà fatto {Color:Green}Melgardo {Color:White}ad\nentrare nel {Color:Green}Tempio delle Gocce{Color:White}?\nMah, il modo più veloce per saperlo è\nandare in {Color:Green}biblioteca{Color:White} e chiedere a lui!", + "{Sound:00:92}Il nascondiglio dei {Color:Green}Minish {Color:White}dentro una\nbiblioteca non può essere che...\nall'{Color:Blue}interno dei libri{Color:White}! Mmm! {Player}!\nCos'hai da guardarmi in quel modo?\nNon mi credi? Guarda che anch'io sono\nun Minish, anche se adesso sono un \ncappuccio! Abbi fiducia in me!", + "{Sound:00:91}Puf, puf, tutto questo correre per\nrecuperare dei libri... Ok, lo so che\nlo facciamo per sapere il modo per\nentrare nel {Color:Green}Tempio delle Gocce{Color:White}, ma\nsono pur sempre un grande saggio,\nho una reputazione!", + "{Sound:00:8E}I Minish vanno matti per gli umani.\nAnche gli umani di città sono certo\nspiati sovente. Sicuramente anche tu,\n{Player}, quando meno te l'aspetti!", + "{Sound:00:8D}In tutto sono tre i libri che dobbiamo\nrecuperare. {Player}, ti lascio\nl'incarico. Non che mi manchi la voglia\ndi aiutarti, ma sai com'è, io sono un\ngrande sapiente Minish, non ne capisco\nmolto di cose umane...\n{Sound:00:8D}Conto su di te, allora!", + "{Sound:00:91}Ma tu guarda a che peripezie bisogna\nandare incontro per questi Elementi!\nEhi! Non perdere la concentrazione!\n{Sound:00:92}Avanti, {Player}!!! ", + "{Sound:00:92}Ma come caspita avrà fatto {Color:Green}Melgardo{Color:White}\nad entrare nel {Color:Green}Tempio delle Gocce{Color:White}?\nMi ci rompo la testa...", + "{Sound:00:8E}Certo che...\nNon deve essere facile vivere in mezzo \nagli umani: questi Minish urbani mi\nhanno insegnato tante cose!", + "{Sound:00:92}Il {Color:Green}Tempio delle Gocce{Color:White} è l'ultimo luogo\ncustode di {Color:Red}Elementi {Color:White}della lista che ci ha\nfatto il Decano dei Minish silvani.\n{Sound:00:8D}Tieni gli occhi aperti e andiamo,\n{Player}!\n... ...\nCos'è quella faccia? Va bene che ti ho\ndetto di tenere gli occhi aperti, ma\ncon un grugno così agguerrito mi fai\npaura! Andiamo, forza!", + "{Sound:00:92}Melgardo ti ha dato le {Color:Red}Pinne di Zora{Color:White},\nvero? Bene, sappi che non ti servono\nsolo a {Color:Blue}nuotare{Color:White}, ma anche a {Color:Blue}immergerti{Color:White}!\nCosì puoi evitare gli ostacoli!\nMi sono spiegato, spero!\nSe sbatti la testa sono io\na rimetterci, quindi usa questa\ntecnica quando è il caso, {Player}!", + "{Sound:00:92}Se te ne vai in giro così a casaccio\nnon concludi niente: guarda la {Color:Red}Mappa{Color:White}!\nAbbi chiaro in mente dove sei e dove\ndevi andare, e il gioco è fatto!", + "{Sound:00:92}La voce che abbiamo sentito prima\ndiceva \"{Color:Green}un antico Re di Hyrule{Color:White}\"...\nNon abbiamo altra traccia che\nl'{Color:Red}Elemento{Color:White}, il quale non era già\npiù al {Color:Green}Palazzo dell'Aria{Color:White}.\nPossiamo solo andare al punto segnato\nnella {Color:Red}Mappa{Color:White}. Ma prima, non dimenticare\ndi passare per il {Color:Green}Santuario{Color:White} per\nimpregnare la {Color:Red}Spada{Color:White} Sacra del\nnuovo {Color:Red}Elemento{Color:White}!", + "{Sound:00:92}L'ingresso del {Color:Green}Santuario{Color:White} è nel\ngiardino del {Color:Green}Castello di Hyrule{Color:White},\nanche se i soldati e il re non\npossono vederlo...", + "{Sound:00:8D}{Player}! Non stai dimenticando\nqualcosa di fondamentale? Dobbiamo\nimpregnare la {Color:Red}spada{Color:White} del nuovo {Color:Red}Elemento\n{Color:White}o ci saremo affannati tanto per niente!", + "{Sound:00:8E}Per trovare l'ultimo {Color:Red}Elemento{Color:White} abbiamo\nuna sola possibilità: andare a vedere\nil luogo segnato sulla {Color:Red}Mappa{Color:White}.", + "{Sound:00:92}{Player}! Ormai ci manca un solo\n{Color:Red}Elemento{Color:White}! La {Color:Red}Spada Sacra{Color:White} libererà\nZelda, e allora potrai anche,\nperché no?, invitarla a cena fuori!\nNaturalmente verrò anch'io!\nTi darò dei consigli per conquistarla!", + "{Sound:00:8E}Hai sentito?\nIl {Color:Green}re Gustav {Color:White}ci chiama...\nAndiamo al punto segnato sulla {Color:Red}Mappa{Color:White}:\nlì sapremo se abbiamo sognato o no...", + "{Sound:00:91}Oh mamma mia...\nLa nostra destinazione era una {Color:Green}tomba{Color:White}!\nAllora è come pensavo: il {Color:Green}re Gustav\n{Color:White}era... ehm... hai capito, no?\n{Sound:00:90}Brrrr! Tre-tremo tutto...", + "{Sound:00:90}Senti, {Player}...\nEhm... Io finora sono stato zitto ma...\nDevo confessarti che non sono portato\nper fantasmi e compagnia bella...\nSe potessi evitare di entrare nella\ntomba... Ma tu, invece, sei il ritratto\ndella tranquillità! Mi chiedo se sia\nsangue freddo o pura incoscienza...", + "{Sound:00:92}Ad ogni modo! Il {Color:Green}re Gustav{Color:White} ci attende!\nIn fondo si tratta nientemeno che del\nMausoleo della Famiglia Reale!\nMa resta in guardia, {Player}!!!", + "{Sound:00:91}Uhm...\nChe esperienza rara, incontrare un re\nmorto! So che non aveva cattive\nintenzioni, ma il cuore mi si stava\ncomunque fermando! Insomma, cosa ha\ndetto il {Color:Green}re Gustav{Color:White}? Dobbiamo andare\nalla Sorgente d'acqua? Uhm...\nE dov'è?", + "{Sound:00:92}\"{Color:Blue}Il luogo da cui sgorgano le acque{Color:White}\"\nsarà certo la {Color:Green}Sorgente {Color:White}d'acqua.\n{Color:Blue}Dove può nascere{Color:White} il fiume{Color:Blue} {Color:White}che\nrifornisce Hyrule d'acqua?", + "{Sound:00:92}Non resta che un {Color:Red}Elemento{Color:White} da prendere!\n\nL'ultimo {Color:Red}Elemento {Color:White}veramente non ho\ncapito bene dov'è, ma non dobbiamo\nscoraggiarci: abbiamo pur sempre\nun indizio!\nProviamo a raggiungere questa famosa\n{Color:Green}Sorgente d'acqua{Color:White} di cui ci ha parlato\nil re Gustav, qualcosa verrà fuori!\n{Sound:00:8D}Dai, {Player}!", + "{Sound:00:90}Ah! La {Color:Green}Sorgente d'acqua {Color:White}erano le\n{Color:Green}Cascate Turbante{Color:White}! Sinceramente non so\ncosa ci aspetta lì, ma sono sicuro che\nsiamo sulla pista giusta per l'{Color:Red}Elemento{Color:White}\n{Sound:00:8D}restante! Forza e coraggio, {Player}!", + "{Sound:00:92}Ma cosa diamine c'è oltre la {Color:Green}sorgente{Color:White}?\nNon si vede che cielo... \nBeh, meglio non perdersi in\ninterrogativi oziosi!\n... ...\n\nMi sono reso conto all'improvviso di una\ncosa: a furia di stare con te, ho\ncominciato a pensare e parlare come\nte! Non va! Devo riprendere il controllo!", + "{Sound:00:92}Di certo al di là delle {Color:Green}Cascate Turbante{Color:White}\nc'è il \"{Color:Blue}qualcosa{Color:White}\" che ci condurrà\nall'ultimo {Color:Red}Elemento{Color:White}!\nUn ultimo sforzo per salvare\nla {Color:Green}principessa{Color:White}!", + "{Sound:00:8E}Eccoci oltre le nuvole...\nPotremo dire di aver esplorato la terra\ne il cielo per trovare gli Elementi!\n{Player}, procedi senza mai guardare\ngiù! Non voglio pensare a cosa\nsuccederebbe se ti prendessero\nle vertigini!", + "{Sound:00:92}Nuvole a perdita d'occhio!\nE niente segnaletica!\nMa aguzzando la vista, troveremo\nquel {Color:Blue}qualcosa{Color:White} che ci porterà all'ultimo\n{Color:Red}Elemento{Color:White}. Vero, {Player}?", + "{Sound:00:92}Dalle {Color:Green}Cascate Turbante{Color:White} un vortice\nci ha trasportato oltre le nuvole!\nE d'ora in poi cosa ci aspetta?\nNon vedo l'ora di saperlo...\nAnzi no, non lo voglio sapere!\n... ...{01:0A}\nHn? Ehi! {Player}!!!\nAnche tu ti stai demoralizzando?!\nNo! Stavo scherzando!\n{Sound:00:8D}Andiamo! Sorridi! Ci divertiremo, vedrai!", + "{Sound:00:8E}E ora scopriamo che c'è addirittura\ngente che vive sopra le nuvole!\nProviamo a parlarci: magari qualcuno\nsa dirci come arrivare all'{Color:Red}Elemento{Color:White}!", + "{Player}, che ti succede?\n\nNon dovevi chiedere notizie\nsull'{Color:Red}Elemento{Color:White} a queste persone?", + "{Sound:00:8E}Perché mai hanno costruito una casa\ncosì grande sopra le nuvole?\nSe le fondamenta cedono e cade tutto\ndi sotto? Ho paura!\n{Sound:00:92}{Player}, cerca di camminare\ndelicatamente! Ecco, così. Piaaaano!", + "{Sound:00:90}Questo {Color:Green}Palazzo dell'Aria{Color:White} costruito\nal di sopra delle nuvole è una vera\nsciccheria! Mah, a dopo le\nconsiderazioni architettoniche!\nQui è pieno di spiriti maligni,\ne devi fare attenzione a non cadere!", + "{Sound:00:92}Nel fondo più fondo del {Color:Green}Palazzo\ndell'Aria {Color:White}si trova l'ultimo {Color:Red}Elemento{Color:White}.\n{Player}, questo è lo sprint\nfinale!{Sound:00:8D} Almeno spero! Andiamo!!!", + "{Sound:00:92}Gnnnnn!!!\nNon sempre va bene intestardirsi ad\nandare controcorrente! A volte bisogna\nlasciarsi trasportare dal corso delle\ncose. Come per le porte: se non si\naprono spingendo, si aprono tirando!", + "{Sound:00:92}{Player}! Ma è fantastico!\nAbbiamo tutti gli {Color:Red}Elementi{Color:White}, infine!\nPotrai creare una nuova {Color:Red}Spada Sacra{Color:White}!\nIl giorno in cui potrai di nuovo giocare\ne divertirti con {Color:Green}Zelda{Color:White} è vicino!", + "{Sound:00:8D}Assisteremo a un evento storico!\nLa nascita di una nuova {Color:Red}Spada Sacra{Color:White}!\nSono tutto emozionato!\nPresto! Presto! Al {Color:Green}Santuario{Color:White}!", + "{Sound:00:92}L'ingresso del {Color:Green}Santuario{Color:White} è nel\ngiardino del {Color:Green}Castello di Hyrule{Color:White},\nanche se i soldati e il re non\npossono vederlo...", + "{Sound:00:8D}Quel maledetto {Color:Green}Vaati{Color:White} non ha\nun briciolo di pietà!\n{Sound:00:92}{Player}! È il momento di\nusare il potere della {Color:Red}Spada Sacra{Color:White}!\nCon essa dovresti poter\n{Color:Blue}liberare tutti dal sortilegio{Color:White}!", + "{Sound:00:92}Il {Color:Green}Castello di Hyrule{Color:White} è avvolto dalle\ntenebre, e {Color:Green}Vaati{Color:White} ne ha fatto il suo\ncovo con gli spiriti maligni!\n\nComprendo la tua impazienza, ma\nti consiglio di aspettare! Anche\nsapersi fermare e preparare l'attacco\nseguente è una forma di coraggio!", + "{Sound:00:8E}Ora che il {Color:Green}Castello di Hyrule{Color:White} è caduto\nin mano a quei malvagi, sono in ansia\nper il{Color:Green} re{Color:White}...\n{Player}! Qui a Hyrule solo tu\npuoi salvare tutti!", + "{Sound:00:92}Se {Color:Green}Vaati{Color:White} dovesse riuscire nel suo\nintento di impadronirsi della {Color:Red}Forza{Color:White}...\n{Color:Green}Zelda{Color:White}, che ne è la custode, è in grave\npericolo!\n{Sound:00:8D}{Player}, sbrighiamoci!\nDobbiamo arrivare al {Color:Green}Castello di Hyrule{Color:White}\nprima di Vaati!", + "{Sound:00:92}Durante quest'avventura hai acquisito\ntecniche, coraggio e saggezza!\nPuoi superare i tranelli che il castello\ncela con le tenebre!\n{Sound:00:8D}{Player}! Io credo in te!", + "{Sound:00:91}Il Castello di Hyrule preda delle\ntenebre è uno spettacolo ben triste...\nEsso riflette il cuore dell'uomo che\nun tempo fu mio allievo...\n... ...\n{Sound:00:8D}C-che succede? {Player}!\nMa... ma no, non sono triste, figurati!\nNon preoccuparti per me!", + "{Sound:00:8D}Non abbiamo tempo!\nAndiamo a cercare {Color:Green}Zelda{Color:White}!!!", + "{Sound:00:8D}Non è il momento di preoccuparsi per me!\nDobbiamo far presto, {Player}!", + "{Sound:00:8D}{Color:Green}Zelda{Color:White}!!! Tieni duro, stiamo arrivando!\n{Player}, ti prego, fai in tempo!", + "{Sound:00:92}Ben fatto, {Player}!\nSapevo che ne eri capace!\nOra rompi l'{Color:Blue}incantesimo{Color:White} che\ntiene prigioniera {Color:Green}Zelda{Color:White}!", + "{Sound:00:92}Coraggio, Principessa {Color:Green}Zelda{Color:White}, ormai\nci siamo! {Player}!\nRendile il suo aspetto, dai!", + "{Sound:00:92}Con la Spada Sacra e la modalità\n{Color:Red}Quadrispada{Color:White}, puoi rompere\nl'incantesimo! La via è stata difficile\ne irta di ostacoli, ma ora siamo alle\nultime battute!", + "{Sound:00:8D}Non siamo al sicuro neanche qui!\n{Player}! Dobbiamo portare\nsubito {Color:Green}Zelda{Color:White} al {Color:Green}Santuario{Color:White}!!!\n", + "{Sound:00:8E}Si direbbe che scomparso il potere di\n{Color:Green}Vaati{Color:White}, tutto si sgretola intorno!\n{Sound:00:92}{Player}! {Color:Green}Zelda{Color:White}!\nAttenzione a dove mettete i piedi!", + "{Sound:00:92}Di male in peggio!\n\n{Player}, purtroppo sembra che\nnon abbiamo il tempo per gioire del\nricongiungimento con {Color:Green}Zelda{Color:White}...", + "{Sound:00:8E}Non è male poter avere una visione\ndall'alto. Solo che... potremmo andare\nancora più in alto. Giovane, ma tu\nbevi abbastanza latte?", + "{Sound:00:8D}Giovane! Giovane!\nVai più lentamente!\nHai dimenticato che ci sono io\nsulla tua testa?\nAh, ora va meglio...", + "{Sound:00:90}Zzz... zzz... zzz...\n{Sound:00:8D}Ah! Che c'è?!\nMa che dici!\nNon stavo affatto dormendo!\n{Sound:00:90}Gnum gnum...", + "{Sound:00:92}Che c'è, giovane?\n\n{Sound:00:8D}Cosa cosa? Niente in particolare???\nMi chiami per niente? Ma non lo sai\nil da fare che ho???\nChe essere impossibile!\nBrontol, brontol...", + "{Sound:00:8D}Giovane! Ti devo chiedere un favore!\nMi prude terribilmente la schiena,\n{Sound:00:8D}ma con il becco non ci arrivo!\n{Sound:00:90}Mi daresti una grattatina?\n... ...\n{Sound:00:92}{Color:Blue}Ooooh{Color:White}, che sollievo! Sì, proprio in \nquel punto! Mh! Mi hai fatto proprio\nun gran favore! Grazie!", + "{Sound:00:8D}Smettila di rotolarti così!\nMi infanghi tutto!!!", + "{Sound:00:8E}Comincia a venirmi voglia di un buon\nbagno! C-c-coooosa??? Vuoi portarmi\n{Sound:00:92}alla{Color:Blue} lavanderia a gettone{Color:White}?\nMi hai preso per un tappeto?", + "Mmm... Zzz...\n{Sound:00:90}Senti, fammi il favore, lasciami\naltri {Color:Blue}5 minuti di sonno{Color:White} e poi mi\nsveglio, ok?", + "{Sound:00:90}Uhaaaa, che sonno!\nDopo un po', farsi trasportare e non\npoter camminare con i propri piedi\nè una noia mortale...", + "{Sound:00:8D}Insomma, non è che mi puoi chiamare\nper ogni quisquilia! Prova prima a\nsbrogliartela da te!", + "{Sound:00:8D}Non potresti chiamarmi un po' più\nspesso?{Color:Blue} Mi sento solo{Color:White}...", + "{Sound:00:90}Zzz... Gnum gnum...\n\n{Sound:00:8E}No, grazie, basta, non ne posso più:\nmettimi gli {Color:Blue}avanzi {Color:White}in un sacchetto...\n{Sound:00:90}HA! C-che razza di sogno stavo\nfacendo? Dormo ancora un po', per\nrifletterci sopra... Gnum gnum...", + "{Sound:00:92}Ehm! Non sono il tipo che prende\ndiscepoli... Ma se si tratta di te,\nposso pensarci su... Zzz...", + "{Sound:00:90}Ho fame...\n\nGroooowrl...\n\n!!!\n{Sound:00:8D}N-no, non era il mio stomaco!\nSarà stato il vento...", + "{Sound:00:8E}Sei sempre in splendida forma!\nMa no, non ti prendo in giro!\nAl contrario, ti facevo un complimento!\nHai un vero dono di natura!", + "{Sound:00:92}Hn? Hn? Che?\nMi è sembrato che mi stesse chiamando\nuna donna... Sarà stata \nun'impressione...", + "{Sound:00:8E}Mi hai chiamato, {Player}?\n{Sound:01:E4}Che vuoi??? Ahiaaaaa!\n{Color:Blue}Mi fono moffo la lingua{Color:White}!\nMi fa troffo male, shbigatea\n{Sound:00:91}fenfa di me...", + "Pff...\n\n{Sound:00:8E}Sono tutto indolenzito, avrei bisogno\ndi camminare con le mie gambe per\n{Sound:00:92}sgranchirmi... {Player}!\nHo un'idea geniale! Ti porto un po' io?", + "{Sound:00:92}{Player}, oggi perché non\nriposiamo? Sono esausto...", + "{Sound:00:92}Snif snif!\nNon senti uno strano odore?\nOps!\nScusami, {Player}!\nAvevo completamente dimenticato\nquest'uovo!\nL'ho messo tra i tuoi capelli\n{Sound:00:91}quasi un mese fa...", + "{Sound:00:8E}Hu hu, {Player}, sai che ormai\nte la cavi con la spada? Tale e quale\na me da {Color:Blue}giovane{Color:White}!", + "{Sound:00:92}Ma hai sempre la capigliatura così\nribelle? Ora che te li copro io va bene,\nma prima di incontrare {Color:Green}Zelda{Color:White} dovrai\ndarti una sistemata, figliolo!", + "{Sound:00:90}Zzz... Gnum gnum...\n\nChe cosa ho fatto oggi?\n{Sound:00:8D}Aaah, {Color:Blue}com'è volato il tempo{Color:White}!\n{Sound:00:90}HA!!! Che cosa stavo sognando?\nMi riaddormento per pensarci un po'...\nZzz... Gnum gnum...\n", + "{Sound:00:8E}Laaa ♪ La la la la la laaa ♪\nChe te ne pare, {Player}?\nÈ una melodia da me composta:\n{Sound:00:90}{Color:Blue}\"Long life, long love{Color:White}!\"\nÈ così romantica, non trovi?\nEntra nelle più profonde\npieghe del cuore...", + "{Sound:00:8E}Laaa ♪ La la la la la laaa ♪\nChe te ne pare, {Player}?\nÈ una melodia da me composta:\n{Sound:00:90}{Color:Blue}\"Long life, long love{Color:White}!\"\nÈ così romantica, non trovi?\nEntra nelle più profonde\npieghe del cuore...", + "Siamo in dirittura d'arrivo!\nSi avvicina lo scontro finale!", + "{Sound:00:8E}Hai l'aria tesa, {Player}.\nSe stai in tensione non sfrutti bene\nle forze. Fai ciò che devi fare\n{Sound:00:92}ma in relax mentale, saremo più forti!", + "{Sound:00:92}{Player}, forse non il momento più\nadatto ma... Volevo ringraziarti per\ntutto ciò che hai fatto per me.\nChe dici?\nNon è da me questa gentilezza?\n{Sound:00:8D}He-hom! Fai come se non\navessi detto niente!\n", + "{Sound:00:8E}Ehi, sono stato tutto il tempo al tuo\nfianco, o meglio sulla tua testa, e non\nmi ero reso conto del cambiamento che\nhai subìto dalla prima volta che ti ho\nvisto! Sei più forte, più imponente!\nBeh, basta con i salamelecchi!\nDobbiamo portare a termine una\n{Sound:00:92}missione. Vai, {Player}!", + "{Sound:00:8E}Trovo che siamo proprio una\naccoppiata vincente io e te!\nE poi mi sono abituato a starmene\nquassù, sul \"palco d'onore\"!\nPenso proprio che ci resterò!\n{Sound:00:92}Allora siamo d'accordo, {Player}?" + ], + [ + "{Sound:02:03}Ho piantato un {Color:Blue}fagiolo{Color:White}, no, vicino\na casa, però non cresce, uffa.", + "{Sound:01:FA}Vuoi fare la {Color:Blue}Fusione{Color:White}? Sì, ok.", + "{Sound:01:FA}Non vuoi fare la Fusione? E va bene...", + "{Sound:01:F8}I {Color:Red}Frammenti{Color:White} si sono incastrati bene!\nQualcosa di bello succederà...!", + "{Sound:01:F8}Hai visto la mia pianta di\n{Color:Blue}fagioli{Color:White}? Com'è cresciuta!", + "{Sound:01:F6}In fondo alla {Color:Green}foresta{Color:White} vive una\n{Color:Green}vecchia signora{Color:White} che ama i {Color:Red}funghi{Color:White}!\nDicono che stia preparando una\nnuova {Color:Red}pozione{Color:White}.", + "{Sound:01:F7}Vuoi fare la {Color:Blue}Fusione{Color:White}?\nD'accordo, proviamo.", + "{Sound:01:F6}Peccato...\nMa la prossima volta riproviamo, eh?", + "{Sound:02:05}Fusione riuscita!\nPorterà fortuna anche a me!", + "{Sound:01:FC}La {Color:Green}vecchia{Color:White} dei funghi ha elaborato\nuna nuova {Color:Red}pozione{Color:White}! Un liquido rosso...\nChi se la beve una cosa del genere?", + "{Sound:01:FB}Verso sud c'è una {Color:Green}pozzanghera{Color:White} che\nnon mi convince... Che resti tra noi...\nHa l'aria sospetta, secondo me\nc'è sotto qualcosa...", + "{Sound:01:FD}...{Color:Blue}Fusione{Color:White}?\n...Proviamo?", + "{Sound:01:FE}Non vuoi?\nOh...", + "{Sound:01:FF}Si sono incastrati!\nPorta fortuna!", + "{Sound:01:FC}Lo sapevo che nascondeva qualcosa,\nquella {Color:Green}pozzanghera{Color:White}...", + "{Sound:01:F8}Che vuoi?\n\nStai cercando la mia pianta\ndi {Color:Blue}fagioli{Color:White}, per caso?\nNon ti dirò mai dov'è, ha-ha!\nMa se vuoi provare una {Color:Blue}Fusione{Color:White},\nio sono disponibile...\n...\n{Sound:01:F9}Come ti è parso? Non sembravo un vero\n{Color:Green}decano{Color:White}? Eh, mi alleno tanto per questo!", + "{Sound:01:FA}Una {Color:Blue}Fusione{Color:White}?\nCon entusiasmo!", + "{Sound:01:F8}Non la vuoi fare?\nEgoista!", + "{Sound:01:F8}I Frammenti combaciano!\nHu hu, mi aspetto tanta fortuna ora!", + "{Sound:01:F8}Sei qui per rubare la mia\npianta di {Color:Blue}fagioli{Color:White}?\nNon ce la farai: è troppo grande!\nHi hi hi...\n{Sound:01:F9}Sono molto abile ora, a fare\nl'imitazione del {Color:Green}decano{Color:White}! Non trovi??", + "{Sound:01:F9}Qui in fondo ho seminato una\npianta di {Color:Blue}fagioli{Color:White}, ma non\nvuole saperne di germogliare!", + "{Sound:02:03}Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "{Sound:01:FA}Ah, rinunci?\nSarà per la prossima volta!", + "{Sound:01:FA}Fusione riuscita!\nChissà se ora avrò più fortuna?", + "{Sound:01:F8}La pianta di {Color:Blue}fagioli{Color:White} è cresciuta,\nma un po' troppo...", + "{Sound:02:0C}Ho seminato una pianta di {Color:Blue}fagioli{Color:White}\nin {Color:Green}cima al monte di sinistra{Color:White}.\nMa non vuole germogliare!\nD'altronde io sono un fabbro,\nnon posso anche avere il pollice verde!", + "{Sound:02:0C}{Color:Blue}Fusione{Color:White}?\nSì, sì! Facciamola!", + "{Sound:02:0C}Non vuoi più farla?\nBeh, la prossima volta, allora.", + "{Sound:02:0C}Sì, Fusione riuscita!\nNon sarebbe male se portasse fortuna!", + "{Sound:02:0C}Oh!\nLa pianta di {Color:Blue}fagioli{Color:White} dell'altra volta\nè cresciuta! Se mi ci metto, posso\nfare qualunque cosa! Uha ha ha ha!", + "{Sound:02:04}Ehi, devo dirti una cosa!\nHo piantato un {Color:Blue}fagiolo{Color:White}\nenorme! Non ha ancora attecchito,\nma sono certo che diventerà la\npianta di {Color:Blue}fagioli{Color:White} più grande del mondo!", + "{Sound:02:00}{Color:Blue}Fusione{Color:White}?\nCerto che ci sto!", + "{Sound:02:01}Ah, rinunci?\nSarà per la prossima volta!", + "{Sound:02:02}I Frammenti combaciano!\nHu hu, mi aspetto tanta fortuna ora!", + "{Sound:02:04}Sai cos'è successo?\nLa mia pianta di {Color:Blue}fagioli{Color:White} è diventata\ngigantesca! Mi domando dove vada\na finire...", + "Una {Color:Blue}Fusione{Color:White}?\nD'accordo, e speriamo che riesca!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "{Color:Blue}Fusione{Color:White}?\nOk!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "{Color:Blue}Fusione{Color:White}?\nOk!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "Vuoi provare una {Color:Blue}Fusione{Color:White}?\nD'accordo, ma facciamo piano piano!", + "Ma che c'è, perché non vuoi farla?\nOh, va bene, un'altra volta, allora.", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "{Sound:02:05}Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "{Sound:01:FD}Non vuoi?\nSarà per la prossima volta, allora!", + "{Sound:01:FE}Si sono incastrati!\nSperiamo che porti fortuna!", + "{Sound:02:07}Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "{Sound:02:08}Non vuoi?\nPeccato!", + "{Sound:02:08}Si sono incastrati!\nSperiamo che porti fortuna!", + "{Sound:01:F0}Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "{Sound:01:EF}Non vuoi?\nSarà per la prossima volta, allora!", + "{Sound:01:EE}Si sono incastrati!\nSperiamo che porti fortuna!", + "{Sound:01:EC}Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "{Sound:01:EB}Non vuoi?\nSarà per la prossima volta, allora!", + "{Sound:01:EA}Si sono incastrati!\nSperiamo che porti fortuna!", + "{Sound:01:F1}Una {Color:Blue}Fusione{Color:White}?\nMa sì, ogni tanto fa bene!", + "{Sound:01:F2}Non vuoi?\nSarà per la prossima volta, allora!", + "{Sound:01:F1}Si sono incastrati!\nSperiamo che porti fortuna!", + "Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "{Sound:00:D0}Una {Color:Blue}Fusione{Color:White}?\nSuona interessante...", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Incastro perfetto!\nMi sento già più forte!", + "Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSpero di poter diventare una fata ora!", + "Vuoi provare la {Color:Blue}Fusione{Color:White}?\nSì, dai, proviamo!", + "Non vuoi?\nPazienza!", + "Si sono incastrati!\nMi porterà fortuna!", + "Vuoi tentare la {Color:Blue}Fusione{Color:White}, stellina?\nPerché no?", + "Non vuoi?\nPerché, stellina?", + "Si sono incastrati, infine!\nMa dov'è la fortuna?", + "{Color:Blue}Fusione{Color:White}?\nOk, giovane!", + "Non te la senti?\nPeccato...", + "Si sono incastrati!\nSperiamo che la fortuna giri, adesso!", + "{Color:Blue}Fusione{Color:White}?\nCerto!", + "Non vuoi?\nBeh, se cambi idea io sono qui.", + "Si sono incastrati!\nIl mio commercio fiorirà!", + "Fai la {Color:Blue}Fusione{Color:White}?", + "Non ti interessa più?\nTorna quando vuoi!", + "Si sono incastrati!\nMi porterà fortuna!", + "Sono in giro per consegne,\ncome sempre... Toh! Ma questo\nnon è un {Color:Red}Frammento di gioia{Color:White}?", + "Devo lasciarti, le consegne attendono!", + "Si sono incastrati!\nDa oggi consegnerò ancora più\nrapidamente la posta! Ah,\nquanto ho da fare!!!", + "{Color:Blue}Fusione{Color:White}?\nProviamo!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Sì, Fusione riuscita!\nNon male se mi portasse fortuna!", + "{Color:Blue}Fusione{Color:White}?\nCon piacere, sempre, ovunque!", + "Non vuoi?\nPeccato!", + "Fusione riuscita!\nMa... non succede niente?", + "Vuoi fare la {Color:Blue}Fusione{Color:White}?\nPrego, accomodati!", + "Rinunci alla Fusione???", + "Operazione riuscita!\nLa fortuna arriverà quanto prima!", + "{Color:Blue}Fusione{Color:White} di Frammenti di gioia?\nOh, sì, sì, voglio provare!", + "Non vuoi?\nPeccato!", + "Ecco fatto!\nLa fortuna ci sorride!", + "{Color:Blue}Fusione{Color:White}?\nOk!", + "Non vuoi?\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nMi porterà fortuna!", + "{Sound:00:D3}{Color:Blue}Fusione{Color:White}?\nOk!", + "{Sound:00:D3}Non vuoi? Hn?", + "{Sound:00:D3}Si sono incastraaaaati!\nMi porterà fortunaaaaa!", + "{Sound:00:AE}Fai la {Color:Blue}Fusione{Color:White}?", + "Non vuoi?", + "Fusione riuscita!", + "Vuoi provare una{Color:Blue} Fusione{Color:White}?\nSì, ci sto. Proviamo.", + "Non vuoi? Peccato!\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nMi sento già più ispirato!\nSento di poter comporre versi\nsublimi, adesso!\n......................\n......................\n......................\n......................\nAspettacelapossofare. Aspetta.", + "{Color:Blue}Fusione{Color:White}?\nPerché no?", + "Fusione?\nPerché no?", + "Si sono incastrati!\nMi porterà fortuna!", + "Vuoi provare una {Color:Blue}Fusione{Color:White}?\nSì, ci sto. Proviamo.", + "Non ci stai?\nPeccato!...", + "Incastro perfetto!\nLa fortuna arriverà di sicuro!", + "{Color:Blue}Fusione{Color:White}?\nPerché no?", + "Non vuoi? Peccato!\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nMi porterà fortuna! Forse!", + "Vuoi provare una {Color:Blue}Fusione{Color:White}?\nSì, ci sto. Proviamo.", + "Non vuoi?\nCos'è, hai paura?", + "Incastro perfetto!\nPrevedo che la fortuna arriverà!", + "{Color:Blue}Fusione{Color:White}?\nPerché no?", + "Non vuoi? Peccato!\nSarà per la prossima volta, allora!", + "Si sono incastrati!\nSperiamo che porti fortuna!", + "{Sound:01:B7}{Color:Blue}Fusione{Color:White}, cronk?\nSì, proviamo, cronk.", + "{Sound:01:B8}Non vuoi? Cronk...\n", + "{Sound:01:B9}Si sono incastrati, cronk!\nOra arriverà la fortuna, cronk!", + "{Sound:00:D1}{Color:Blue}Fusione{Color:White}, bau?\nBau! Bau! Ci sto!", + "{Sound:00:D1}Non vuoi? Bau! Bau!\nSarà per la prossima volta, allora!", + "{Sound:00:D1}Si sono incastrati, bau!\nOra arriverà la fortuna, bau!", + "{Sound:00:D2}{Color:Blue}Fusione{Color:White}, miao?\nSì, miao. Proviamo.", + "{Sound:00:D2}Non vuoi? Meowwwr!\nLa prossima volta, miao!", + "{Sound:00:D2}Si sono incastrati, miao!\nOra arriverà la fortuna, miao!", + "{Sound:00:D4}{Color:Blue}Fusione{Color:White}, muuu?\nSì, muuu. Proviamo.", + "{Sound:00:D4}Non vuoi? Muuu!\nLa prossima volta, muuu!", + "{Sound:00:D4}Si sono incastrati, muuu!\nOra arriverà la fortuna, muuu!", + "{Color:Blue}Fusione{Color:White}, ptu?\nSì, ptu. Proviamo.", + "Non vuoi? Ptu!\nLa prossima volta, ptu!", + "Si sono incastrati, ptu!\nOra arriverà la fortuna, ptu!", + "Vuoi fare una {Color:Blue}Fusione {Color:White}proprio ora?\nAh, speriamo che riesca!", + "Non vuoi? No?\nE dove la peschi la fortuna?", + "Fusione riuscita! Già vedo il volto\nsoddisfatto di mio{Color:Green} fratello{Color:White}!", + "Vuoi fare una {Color:Blue}Fusione{Color:White}?\nAh, speriamo che riesca!", + "Non vuoi? No?\nNon vuoi fare la Fusione con me...?", + "Fusione riuscita!\n{Color:Green}Tingle{Color:White} ne sarà felice!", + "Vuoi fare una {Color:Blue}Fusione{Color:White}?\nAh, speriamo che riesca!", + "Non vuoi? No?\nNon vuoi fare la Fusione...?", + "Fusione perfettamente riuscita!\nNon pensavo che si incastrassero,\nad essere sincero...", + "{Sound:00:B0}Vuoi tentare una {Color:Blue}Fusione{Color:White}?\nNe sarò onorato.", + "Non vuoi?\nPeccato! Un vero peccato...", + "I due Frammenti si sono fusi bene!\nSiamo i pionieri di un'epoca fortunata!", + "{Sound:01:E5}{Color:Blue}Fusione{Color:White}?\nOk, ma facciamo presto!", + "Peccato!\nNon te la senti...", + "Straordinario! Combaciano!\nLa fortuna è dalla nostra!", + "{Sound:00:D5}Facciamo una {Color:Blue}Fusione{Color:White}, coccodè?\n", + "{Sound:00:D5}Rinunci sul più bello?\nChe tipo! ", + "{Sound:00:D5}Si sono incastrati, coccodè!\nCoccodè coccodè coccodè!", + "{Sound:00:D6}Facciamo una piccola {Color:Blue}Fusione{Color:White}, pio?\nVa bene, pio pio!", + "{Sound:00:D6}Hai cambiato idea, pio?", + "{Sound:00:D6}Incastrati!!!\nPio pio pio!", + "Vuoi tentare una {Color:Blue}Fusione{Color:White} con me?\nOk. Sento che con te andrà bene.", + "Hai cambiato idea?\nQuando vuoi, io sono qui.", + "Ehi, super! Ora avremo felicità in\nabbondanza, sia io che te! Ciao!", + "{Sound:02:0D}Ooh! Allora esiste, un giovane\nin grado di arrivare sin qui.\nD'altronde, me l'aspettavo.\nHai compiuto un'impresa non da poco,\narrivando qui: ti darò il mio {Color:Red}tesoro\nnumero uno{Color:White}, te lo sei meritato.\nContinua così, forte e coraggioso!", + "{Sound:02:0D}Oh, sei tornato a trovarmi!\nSono felice, mi sentivo un po' solo!\nPerò non ho niente da darti stavolta!", + "{Sound:02:0D}A proposito, hai visto la {Color:Green}Fata Radiosa{Color:White}\ndella {Color:Green}Foresta di Tyloria{Color:White}?\nVive nella rugiada!", + "{Sound:02:0D}A proposito, hai visto\nla {Color:Green}Fata Radiosa{Color:White} del {Color:Green}Monte Fez{Color:White}?\nVive all'interno delle pareti rocciose\nche puoi far saltare con le {Color:Red}bombe{Color:White}!", + "{Sound:02:0D}A proposito, hai visto\nla{Color:Green} Fata Radiosa{Color:White} del {Color:Green}Mausoleo reale{Color:White}?\nVive all'interno delle pareti\nche puoi far saltare con le {Color:Red}bombe{Color:White}!", + "{Sound:00:D4}Ho trovato un {Color:Red}Frammento di gioia{Color:White} in\nmezzo all'erba, muuu! Proviamo una\n{Color:Blue}Fusione{Color:White}, muuu? L'ho leccato per ore,\nguarda come luccica!", + "{Sound:00:D4}L'erba è buonissima, muuu!\nVuoi assaggiare?", + "{Sound:00:D5}Benvenuto, coccodè!\nSai, ho preso in prestito un {Color:Red}Frammento\ndi gioia{Color:White} da {Color:Green}Anju{Color:White}, di nascosto!\nEh? Ma no, non l'ho rubato!\nL'ho solo preso in prestito!\nDi nascosto, però!", + "{Sound:00:D5}Hn?\nIl {Color:Red}Frammento di gioia {Color:White}è sparito!\nNon posso ridarlo ad {Color:Green}Anju{Color:White}!\nPerò... la gioia mi pervade, coccodè!", + "{Sound:00:D6}Ah, signor Minish, pio!\nIo non seguo la fila come\ngli altri miei fratelli, pio!\n\nA proposito, ti voglio\nrivelare una cosa!\nDa qualche parte nel regno di Hyrule\nc'è, dicono, una {Color:Green}Fata Radiosa{Color:White} che\naiuta gli avventurieri! Ma si prodiga\nsolo per le persone sincere: se la\nincontri rispondi alle sue domande\nsinceramente, mi raccomando!" + ], + [ + "Ho avuto un'idea brillante!\nFarò soldi affittando questa casa!", + "Ehi! Mi è venuta voglia di fare!\nPotrei costruire una casa in 5 minuti!", + "Ho quasi completato la preparazione\ndella {Color:Red}Pozione Vita{Color:White}, la mia specialità!\nHi hi hi hi hi hi hi!", + "Ho avuto un'idea per aumentare\nil fattore di rischio nel gioco!\nSono eccitatissimo!!!\nBene, subito al lavoro!", + "Voglio rendermi più utile alla\ncomunità. Cosa potrei fare...?\nEhi! Che idea! Potrei chiedere al\n{Color:Green}maestro Cuordiferro{Color:White} di scrivere un\nlibro! Tutti diventerebbero più forti\ncon i suoi consigli, e anche gli spiriti\nmaligni ci farebbero meno paura!\nSì, sarà così! Il lavoro aumenterà!\n{Color:Green}Letterio{Color:White} deve aiutarmi!", + "Come sarebbe bello se potessi fare\nesplodere le {Color:Red}bombe{Color:White} nel momento che\ndecido io! Hn? Ci sono! Devo solo\napportare qualche modifica!", + "Era molto tempo che non venivo a\n{Color:Green}Hyrule{Color:White}, cronk! Spero di vendere\ntanti Frammenti di gioia, cronk.", + "{Sound:01:BE}Ma perché ho passato la vita a fare\nscherzi? Mi sento più leggero,\ncome se mi fossi tolto un peso!\nOra posso anche morire in pace!\nCiao {Color:Green}Hardy{Color:White}, ti aspetto all'altro mondo.", + "{Sound:01:B7}Non so come, mi è venuta una forza\npazzesca, cronk! Ooooh-issa! Cronk.", + "{Sound:01:BA}Oh, finalmente l'ho aperta, cronk.\nVediamo un po' l'interno, cronk.", + "{Sound:01:B9}Hhhhhhhmf! Niente da fare, cronk.\nDa solo non ce la faccio a romperlo.", + "{Sound:01:B8}Sento la voce di qualcuno, cronk...\n\nHn? Un Goron in difficoltà!\nResisti! Ti aiuterò, cronk!", + "{Sound:01:B7}Molte grazie, cronk!\nRompiamo il muro insieme!", + "{Sound:01:B7}Per il prossimo muro bisognerebbe\nessere più di due. Ma non arrendiamoci!", + "{Sound:01:B8}Ah-ah! Sentivo un certo odorino di\ncompagni Goron! Che fate qui?", + "{Sound:01:BA}Giungi a proposito, cronk!\nRompiamo il muro insieme!", + "{Sound:01:B9}Anche in tre, il muro non cede, cronk...", + "{Sound:01:B8}Sento profumo di roccia squisita,\noltre quel muro, cronk...", + "{Sound:01:B7}Ci aiuti? Cronk.", + "{Sound:01:B7}Questo muro è impenetrabile, cronk.\nAspettiamo, se arrivano altri Goron...", + "{Sound:01:B9}Che ci sarà da questa parte?\nDal fondo arriva un profumino, cronk!", + "{Sound:01:B7}Sapevo che ne sarebbero arrivati!", + "{Sound:01:BA}Un ultimo sforzo! Cronk!\nNiente da fare, non cede...", + "{Sound:01:B7}Ciao, è qui la famosa grotta dei\nGoron? Sono venuto ad aiutarvi!", + "{Sound:01:BA}Càpiti a fagiolo!\nUniamo le forze, cronk!", + "" + ], + [ + "", + "Tanto, tanto tempo fa,", + "in un'epoca in cui il mondo era \navvolto da profonde tenebre...", + "... degli gnomi\nscesero dal cielo\ne fecero dono ad\nun umano, un\numano coraggioso,\ndella Luce dorata\ne di una spada.", + "Il valoroso usò\ncoraggio e\nsaggezza per\nliberare il\nmondo dalle\ntenebre.", + "Nell'epoca di pace che seguì, gli umani\nveneravano la spada come reliquia.", + "E la Luce dorata, con il nome di Forza,\nalbergava nella Principessa di Hyrule\nilluminando la Terra\nattraverso le epoche...", + "{Sound:01:E8}Ih ih ih ih ih... Allora è così\nche sono andate le cose...!" + ], + [ + "", + "{Sound:00:95}Buongiorno, {Color:Green}zio Smith{Color:White}!", + "{Sound:00:C2}Oh, la piccola principessa {Color:Green}Zelda{Color:White}!\n\nSei venuta fin qui dal castello tutta\nsola? Il ministro sarà in pensiero...", + "No, non c'è da preoccuparsi!\nPiuttosto, dov'è {Player}?\nIn città c'è la festa annuale dei {Color:Blue}Minish{Color:White}!\nC'è tanta allegria e confusione!\nHo pensato che sarebbe carino andare\nin due. Ci date il permesso?", + "Ah, davvero? Giungi a proposito:\nho un incarico per lui al castello.\nSta ancora dormendo, ieri sera\nè andato a letto tardi per aiutarmi.\nDovrebbe alzarsi a momenti, comunque.\n{07:10:05}", + "Ehi, {Player}!", + "", + "", + "", + "{04:10:00}{Player}...\n\nSua Altezza {Color:Green}Zelda{Color:White} vuole che\nl'accompagni alla festa in città.", + "Buongiorno, {Player}.\nAndiamo alla festa insieme!\n{Color:Green}Zio Smith{Color:White} ci dà il permesso!", + "{04:10:00}Beh, visto che è {Color:Blue}festa{Color:White}, vai a dare\nun'occhiata. Già che ci sei, dovresti\nrecapitare una cosa al {Color:Green}castello{Color:White}.\n\nHo appena finito la {Color:Red}spada{Color:White} che mi era\nstata ordinata. Portala al {Color:Green}ministro{Color:White}.", + "{04:10:00}Questa è la spada che va in premio\nal vincitore del torneo di lotta:\nnon perderla!\n{07:10:0E}", + "Non vi preoccupate, zio Smith!\nDai, {Player}, andiamo in città!", + "{04:10:00}{Color:Green}Zelda{Color:White}, ricorda che sei una principessa.\nTutti e due, fate attenzione ai pericoli!", + "", + "{Sound:00:94}Da questa parte, {Player}!\n", + "Presto, {Player}, \nandiamo al {Color:Green}castello{Color:White}!", + "{Sound:00:95}{Player}!\nSbrigati!", + "Di qua, di qua!\nPresto, presto!", + "Ecco, siamo arrivati a {Color:Green}Hyrule{Color:White}.\n", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Centro!!!\n", + "Fantastico!\n{Color:Green}Principessa Zelda{Color:White}, siete la\nvincitrice della Lotteria!\nScegliete il premio!", + "Premio numero 1!\n{Color:Red}Gioiello a forma di cuore{Color:White}!\nPoi...\n", + "{Color:Red}Una magnifica pietra preziosa{Color:White}!\nE in ultimo...", + "Uno {Color:Red}Scudo piccolo{Color:White}!", + "Quale scegliete, principessa?\n\nLa pietra preziosa, immagino.\nMa anche il cuoricino è carino, no?\nFate la vostra scelta!\n", + "Prendo lo {Color:Red}Scudo piccolo{Color:White}.", + "Ma perché? Perché mai?\nPer quale motivo?\nUno scudo simile non è neanche bello!\n\nGuardate il cuoricino! Non è un amore?\n\nGuardate la pietra preziosa!\nNon è splendida?\nQualunque premio è meglio dello scudo!\n", + "No, io voglio lo {Color:Red}scudo{Color:White}.\nMe lo dai, infine?", + "Che strana principessa siete...\nComunque...\nEcco qui: lo {Color:Red}Scudo piccolo{Color:White}.\n", + "Prendi! Te lo regalo!\n\n{Player}, non pensi che ti\npossa donare?", + "Lo sapevo! Ti sta benissimo!\n\nCon questo mi proteggerai\nse mi succederà qualcosa!\nA proposito!\n{Color:Blue}Dobbiamo andare a consegnare la\nspada {Color:White}di zio Smith! Andiamo, {Player}!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{04:10:0C}{Sound:00:A9}Buongiorno, {Player}!\nHai portato la spada? Bene.\nCome ministro di Hyrule, la prendo\nin consegna io, {Color:Green}Tengaro{Color:White}. Tra poco ci\nsarà la cerimonia di premiazione.\n", + "{Sound:00:94}{04:10:0C}Io vado nelle mie stanze, devo\nprepararmi.\nMi sono divertita alla festa, {Player}!\nCi vediamo più tardi!", + "{Player}, visto che sei qui,\nvuoi assistere alla cerimonia?", + "{Player}, conosci questa spada?\n\nSi chiama {Color:Red}Spada Minish{Color:White}. È una {Color:Red}spada\nsacra{Color:White} che tiene rinchiuso un gran\nnumero di spiriti maligni in un forziere.\n\nSi narra che fu il popolo dei {Color:Green}Minish{Color:White}\na donarla agli umani. Oggi il vincitore\ndel torneo di lotta avrà l'onore\ndi ricevere la Spada di Mastro Smith\ndalle mani del Re in persona\nin presenza di questa sacra spada!", + "{Sound:01:F2}Dichiaro aperta la cerimonia\ndi premiazione!\nFate entrare il vincitore: {Color:Green}Vaati{Color:White}!", + "{Sound:00:AA}Ah! Principessa! Quando siete uscita\ndal castello? Non me ne sono accorto!", + "{Sound:00:AA}Benvenuto al{Color:Green} Castello di Hyrule{Color:White}!", + "Di qui non si passa! Ci sono i\npreparativi per la cerimonia!", + "Preparativi per la cerimonia in corso!", + "È in corso la ricerca di{Color:Green} Vaati{Color:White}!\nNon si può entrare!", + "Ah, la Spada Smith.\nDevi consegnarla al {Color:Green}Ministro Tengaro{Color:White}.\nLo trovi davanti al castello.", + "", + "", + "Ahr! Ahr! Ahr! Ahr...\n\nSe sono fortunato...\n\nQuesto forziere sigillato con\nla {Color:Red}Spada Minish{Color:White}, che viene\ntramandato nella Famiglia Reale...\nContiene senza dubbio la Forza\nche io cerco. Devo impadronirmene!", + "{Sound:00:9B}Hi! Hi! Hi!\nNon permetterò intralci ai miei piani!\nSolo il vincitore del torneo può stare\nal cospetto del forziere e della {Color:Red}Spada\nMinish{Color:White}! E il vincitore sono io!\nQuanto ho aspettato questo momento!", + "Ma che persona sei?!\nPerché fai tutto questo?", + "La principessa che alberga il\n{Color:Blue}potere della Luce{Color:White}...\nSe non me ne occupo adesso mi darà\nfastidio in seguito...", + "Per il mio {Color:Blue}sortilegio{Color:White},\ndiventa di pietra!", + "{Player}! Fai attenzione!\n{09:00}", + "...!?\n\nChe scherzo è questo?!\nConteneva solo spiriti maligni!\nBeh, poco male...\nIo so che la {Color:Red}Forza {Color:White}esiste, da\nqualche parte: la cercherò con calma.\n{Sound:00:9B}Hu hu hu hu hu...", + "Ahr! Ahr! Questa è la fine che fanno\ntutti quelli che mi ostacolano...", + "Ahaaaaa!!!", + "", + "", + "", + "", + "{Sound:00:A3}Come già tutti sapete...\n\nIl Signore del Male {Color:Green}Vaati{Color:White} ha\ntrasformato Zelda in una statua\ndi pietra con un {Color:Blue}sortilegio{Color:White}. Ciò che\npuò rompere l'incantesimo è la\n{Color:Red}Spada Minish{Color:White}, ma è stata spezzata\nda Vaati. Però non mi arrendo!\nChi ha notizie sui {Color:Green}Minish{Color:White}?", + "Non sono per caso gli {Color:Green}gnomi {Color:White}che\ncompaiono nelle fiabe della tradizione?", + "Sì, è così.\n\nSolo che non sono esseri delle fiabe:\nesistono davvero. Non mi stupisce che\nnon li conosciate. Ciò che riguarda i\nMinish si tramanda in segreto solo\npresso la Famiglia Reale. \nAbitano la {Color:Green}Foresta di Tyloria {Color:White}e sono\nstati loro a forgiare la {Color:Red}Spada Minish{Color:White}.\nDovrebbero poterne fare una nuova...", + "Ma Vostra Maestà... Non vorrete\nmandare i soldati laggiù...?", + "No. I soldati non potrebbero\nfare nulla laggiù. Si dice: \"I {Color:Green}Minish{Color:White}\nnon si mostrano mai agli adulti\".\nAnche se mandassi a Tyloria i soldati,\nnon troverebbero nessuno.", + "Capisco...\n\nIn tal caso... {Player}!\nPerché non ci vai tu?", + "{Sound:01:EB}{Player}, se te la senti,\nti prego anch'io di aiutarci.\nFai che Zelda venga liberata\ndal {Color:Blue}sortilegio malefico{Color:White}!\nI {Color:Green}Minish{Color:White} sanno come forgiare una\nnuova{Color:Red} Spada Sacra{Color:White}. Speriamo che\ntu non vada incontro a pericoli!\n\nInsieme alla {Color:Red}Spada Minish rotta{Color:White}, porta\ncon te questa spada, ti può servire.", + "Bene! I soldati vadano \nin cerca di {Color:Green}Vaati{Color:White}!", + "In fondo alla {Color:Green}Foresta dei Minish{Color:White}\nc'è un edificio chiamato {Color:Green}Tempietto\ndella Foresta{Color:White}. Tanto tempo fa\nera frequentato da uomini e Minish.\nPer prima cosa dirigiti lì.", + "Farai bene a portare\nquesta Mappa con te.\n{07:10:5E}", + "La {Color:Green}Foresta dei Minish{Color:White} è a sud-est di\nHyrule: proprio a est di casa tua, no, \n{Player}?", + "{Player}, hai ripreso i sensi!\nTi senti meglio, ora?\nAdesso comincia il discorso del re,\nvieni anche tu a sentire.", + "Allora vai, {Player}, e buona fortuna!", + "", + "Se ti perdi mentre vai alla Foresta,\npremi START e consulta la Mappa con\n{Key:Left} o {Key:Right}. Sulla Mappa,\nun segnale ti indica la Foresta.", + "Meno male!\nHai ripreso i sensi!\n{07:10:60}", + "Anche tuo {Color:Green}Zio Smith{Color:White} si trova qui.\nOra è dal re.", + "Spezza il {Color:Blue}sortilegio malefico{Color:White} di cui\nè prigioniera la Principessa {Color:Green}Zelda{Color:White}!", + "Fai attenzione!", + "Se premi {Key:Right} mente cammini, puoi\nrotolare. Ricordalo. Ti dà agilità!\nSe vuoi {Color:Blue}salvare{Color:White} il gioco nel bel mezzo\ndell'avventura, premi {Color:Blue}START{Color:White} e scegli\nSALVA dalla finestra {Color:Blue}Strumenti{Color:White} o\ndall'{Color:Blue}Inventario{Color:White}.", + "Gli spiriti maligni fuori dal castello\nsono tanti. Se ne incontri, proteggiti\ncon lo scudo e quando sei vicino\nfiniscili con un colpo di spada.", + "", + "{Sound:01:E0}Ahia, che male!!!\n\nIl {Color:Green}Cespuglio Affari{Color:White}!\nNe parlavano i soldati del castello.\nFa sempre scherzi ai passanti!\nÈ un Cespuglio Deku burlone.\n{Player}, fai qualcosa!\nCi impedisce di tornare al Castello!\nForse basta parare con lo scudo{Color:Blue}\nle nocciole che sputa!", + "Forse basta parare con lo scudo\n{Color:Blue}le nocciole che sputa{Color:White}!\nQualcosa dovrebbe accadere!", + "Credo che il Cespuglio Affari non sia\ncattivo, poverino! Però le sue nocciole\nfanno un male!!! Beh, stiamo perdendo\ntempo, andiamo a consegnare la spada!", + "Dove vai?\nPresto, fai qualcosa!", + "Che disdetta, ptu!\n\nC'è la {Color:Blue}festa{Color:White} in {Color:Green}città{Color:White} ed ero venuto\nper vendere qualcosa, ptu!\nAppartengo a una specie di cespugli\na cui prima delle parole vengono fuori\nle nocciole, ptu! Hanno tutti paura di\nnoi, e non ci si avvicina nessuno!\nCosì non posso vendere niente, ptu.\nMe ne torno nella mia caverna buia.", + "", + "Presto, al {Color:Green}castello{Color:White}!", + "", + "", + "", + "", + "È stata mutata in pietra dal {Color:Blue}sortilegio\nmalefico {Color:White}senza avere il tempo di\nchiudere gli occhi! Bisogna aiutarla...", + "" + ], + [ + "", + "Aiuuuuutoooooo!!!", + "Ahia! Ahi!\nBasta! Ahia! Ba... Basta!", + "Uhia! Uhu!\nQualcuno mi aiuti! Non c'è nessuno?", + "Che male!!!", + "{Sound:00:92}Ehi! Giovane!\nSì, proprio tu!", + "Ahia!", + "Ohiohi!\nSe non sto attento, qui...", + "Ahiahiahi!", + "Non è proprio il momento di far finta\ndi niente! Dammi una mano!!!", + "{Sound:00:90}Fiuuuuu. Me la sono vista brutta!\nDa solo forse non sarei riuscito a...\nA proposito...\nCosa ci fa una persona così giovane,\nun infante, nel folto di una\nforesta come questa?", + "Oh-oh. Capisco...", + "Gli {Color:Green}gnomi{Color:White}? {Color:Green}Vaati{Color:White}?", + "Un {Color:Blue}sortilegio del Signore del\nMale{Color:White}? La {Color:Red}Spada Sacra{Color:White}?", + "Ah, sì...?\nVa bene, ho capito. A dirti la verità,\nanch'io mi sono messo in viaggio per\ntrovare il modo di rompere un\nincantesimo malvagio. {Color:Blue}Chissà se una\nnuova {Color:Red}Spada Sacra{Color:Blue} riuscirebbe a\nfarlo{Color:White}. Ad ogni modo, ti accompagnerò.\n\nIo mi chiamo {Color:Green}Egeyo{Color:White}. Piacere!", + "{Sound:00:92}Ehi, ehi, aspetta, aspetta!\n\nCammini troppo velocemente!\n\nAndresti più piano?", + "{Sound:00:92}Giovane! Non vedi che ho la forma\ndi un cappuccio? Come pensi che\nio possa andare veloce?", + "{Sound:01:E4}Mamma mia!\n\nChe giovane indisponente, davvero!", + "{Sound:00:5F}Ecco. Se sto qui, non ti puoi\nallontanare. E sono anche comodo!\nE mi posso riposare!\n\n...? Beh? Perché tentenni?\nPerché non ti sbrighi, invece?\nAh, sì. Volevo dirti una cosa.\n\nQuando non capisci qualcosa,\npremi {Color:Blue}SELECT{Color:White}. Io ti consiglierò.\nOra vai, però.\n\nEcco, ecco, così! Vai!", + "Ehi, ehi, dove stai andando?\nGiovane senza cuore!!!", + "Ma che cosa fai?\nBattiti con impegno, accidempoli!", + "... Che c'è?\nHo qualcosa in faccia?", + "", + "{Player}!\nVai alla {Color:Green}Foresta di Tyloria{Color:White}?\nLascia a noi gli spiriti maligni\nliberati da {Color:Green}Vaati{Color:White} e tu vai a cercare\ni {Color:Green}Minish{Color:White}!", + "La {Color:Green}Foresta di Tyloria{Color:White} è a sud di qui.\nSe ti perdi consulta la {Color:Red}Mappa{Color:White}.", + "", + "Giovane! Dove credi di andare?\nQuella è la strada da cui sei venuto!", + "", + "", + "Se di molto le tue dimensioni vuoi ridurre\ncercar devi l'entrata segreta{Symbol:15}\nqui concentrati sul tuo desiderio\n(la tua meta){Symbol:15}\ne in un mondo assai minuto\nlasciati condurre...", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:8E}Uhm...\nSembra che siamo arrivati nel luogo\ndove vivono i {Color:Green}Minish silvani{Color:White}.", + "{Sound:00:B1}Onamu nu!", + "{Sound:00:B3}Orevvad!", + "{Sound:00:B2}Irtla ilg erasivva omaibbod!", + "Erano secoli che costoro non vedevano\ndegli umani... \nCome? Non capisci la loro lingua?\nBeh, è il {Color:Green}minese{Color:White}.\nComunque non ti preoccupare\nse non li capisci!\nAnch'io non ci ho capito granché.\n\n{Color:Blue}Certo però che ci servirebbe qualcuno\nche parla la lingua degli umani...{Color:White}\nAndiamo a cercarlo, va...", + "", + "Per fortuna l'{Color:Red}Elemento Zolla{Color:White} si trova in\nun tempietto in fondo alla foresta.\nMa devi fare attenzione, perché\nè infestato dagli spiriti maligni.", + "", + "", + "", + "", + "{Sound:02:0D}Ma tu parli il {Color:Green}minese{Color:White}! Prego, entra!\nQuesta mia dimora è priva di interesse,\nma prego, mettiti pure a tuo agio.", + "No, no, grazie per la gentilezza, ma\navremmo una certa fretta. Io mi chiamo\nEgeyo e questa persona {Player}.\n\nUn essere malvagio ha gettato un\n{Color:Blue}sortilegio{Color:White} sulla principessa di Hyrule.\nLa {Color:Red}Spada Minish{Color:White}, che poteva rompere\nl'incantesimo, è stata spezzata dal\nfurfante. Siamo venuti fin qui per\nchiedere ai Minish di forgiare una\nnuova spada che abbia tale potere.", + "Capisco...\nMa per fare la Spada di cui parli\nci vogliono i 4 {Color:Red}Elementi{Color:White}. \nGli {Color:Red}Elementi{Color:White} sono la forza\nspirituale del mondo, che prende forma\nin essi, e solo nel momento in cui essi\nvengono infusi nella Spada, {Color:Blue}questa\navrà potere{Color:White}.", + "Per quanto riguarda l'{Color:Red}Elemento Zolla{Color:White},\npotete trovarlo nel {Color:Green}Tempietto{Color:White} a nord\ndella casa del sacerdote {Color:Green}Amerjin{Color:White}.\nSarà lui a farvi da guida.\nMa siate prudenti: gli spiriti maligni\nsi sono insediati anche lì. Quando\navrete l'{Color:Red}Elemento Zolla{Color:White}, tornate da me.", + "", + "{Sound:02:0D}Oh, avete preso l'{Color:Red}Elemento Zolla{Color:White}?\n\nTu, per essere così giovane, hai\nmolta forza e molto coraggio!\nDi questo passo non ti sarà difficile\ntrovare gli altri Elementi!\nPer il prossimo, devi dirigerti al\n{Color:Green}Monte Fez{Color:White}. Lì devi parlare con\nil fabbro {Color:Green}Fusardo{Color:White}, l'unico in grado di\nforgiare una {Color:Red}Spada Minish{Color:White}.\nAnche stavolta, fai attenzione!", + "Vai da quella parte: è una\nscorciatoia per uscire dalla foresta.", + "Grazie infinite, rispettabile Decano.\n\nE ora, con il Vostro permesso,\nci incamminiamo per il {Color:Green}Monte Fez{Color:White}!", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:B0}Da questa parte, signore e signori!\nFate il pieno di gioia!\nCon due Frammenti corrispondenti\nfate la cosiddetta Fusione e avrete\n{Color:Red}felicità a pacchi{Color:White}!\nDistribuzione gratuita della Sacca che\nconterrà i vostri {Color:Red}Frammenti di gioia{Color:White}!\nOfferta limitata, approfittatene!", + "{Color:Red}Sacca dei Frammenti{Color:White}, Sacca dei\nFrammenti! In omaggio ai bambini!\nEcco, ne do una anche a te!", + "Prendi una metà di questa strana\npietra e {Color:Blue}uniscila{Color:White} all'altra metà: se\ncombaciano, otterrai una Fusione!\nSi dice che la Fusione riuscita porti\nfelicità! Tentiamo ora una {Color:Blue}Fusione{Color:White} con\nil Frammento che hai messo in {Color:Red}Sacca{Color:White}!\n{07:12:04}", + "Quando vuoi {Color:Blue}fare una Fusione{Color:White},\nmettiti come me adesso.\nPoi premi {Key:Left}!\n\nScegli il {Color:Red}Frammento{Color:White} con {Key:Dpad}\ne {Color:Blue}uniscilo all'altro{Color:White} con {Key:A}!\nHai capito?\n {Choice:12:05}Sì {Choice:12:03}No", + "Bene, allora premi {Key:Left} davanti a me\ne prova a {Color:Blue}metterli insieme{Color:White}!", + "Dove vai? Devi premere {Key:Left}\ndavanti a me, ho detto!", + "Proprio così, devi premere {Key:Left}!\nCosì compari nella scena della {Color:Blue}Fusione{Color:White}!", + "Ma che fai? Guarda che devi\npremere {Key:Left} per la {Color:Blue}Fusione{Color:White}!", + "Ok, ce l'abbiamo fatta! Felicità certa\nper me e per te! Alla prossima!", + "", + "{Sound:02:07}Questo è l'hip hop del minatore ♪\nche lavora e suda per 24 ore, yeah! ♪\nSempre a scavare ed estrarre metalli ♪\ne sulle mani siam pieni di calli! ♪", + "{Sound:02:08}Tutto il giorno chiusi in miniera, ♪\nnon usciamo neanche a tarda sera! ♪", + "{Sound:02:0A}Questa è la miniera di {Color:Green}Fusardo{Color:White} e i suoi\nsette apprendisti (hip hop, hip hop).\nSei qui per una spada?\nDevi andare giù in basso.", + "{Sound:02:0A}Hip hop, hip hop! ♪\nLa miniera mmm la-la mmm...\nUf! Voglio scrivere una canzone\ndel minatore tutta mia!", + "{Sound:02:0A}Appena estratto, ♪\ntempriamo il metallo! ♪\nPoi lesti lo forgiamo ♪\ntra incudine e martello! ♪\nLame affilate i nostri capolavori! ♪\nQualunque nemico possono far fuori! ♪", + "{Sound:02:0A}Uscendo da qui puoi andare alla {Color:Green}miniera{Color:White}\nscavata anticamente dagli umani.\nMa se non hai il permesso di Mastro\n{Color:Green}Fusardo{Color:White}, non posso farti passare.", + "{Sound:02:0A}Eh!? Vai alla vecchia {Color:Green}miniera{Color:White}? \nSe hai parlato con Mastro {Color:Green}Fusardo\n{Color:White}non sarò io a fermarti. Fai attenzione.", + "{Sound:02:09}Hip hop, hip hop! ♪\nSono Alamir, secondo fabbro di Tyloria!\nLavoro con Fusardo per avere\nonore e gloria! ♪", + "{Sound:02:06}Hip hop, hip hop! ♪\nSono Serset, terzo fabbro di Tyloria!\nLavoro con Fusardo e certo\npasserò alla storia! ♪", + "", + "", + "{Sound:02:0A}Oh, sei sano e salvo!\nEro in pensiero...\nLa {Color:Red}Spada{Color:White} sarà pronta, no? Forse\nMastro Fusardo ti sta già aspettando.", + "{Sound:02:06}La {Color:Red}Spada{Color:White} è già pronta! ♪\nManca solo per finirla ♪\nun eroe coraggioso ♪\nche sia degno di brandirla! ♪", + "", + "Il {Color:Green}Santuario{Color:White} è un luogo speciale, al\nconfine tra il mondo degli umani e quello\ndei Minish. Il passaggio tra i due mondi\nsi apre solo una volta ogni cent'anni!\nDeve trovarsi nel {Color:Green}Castello di Hyrule{Color:White}.", + "Hai un {Color:Red}Frammento di gioia{Color:White}?\nFacciamo la {Color:Blue}Fusione{Color:White}, allora!", + "Ma come, non la vuoi fare?", + "Combaciano! Che bello! Puoi farlo mille \nvolte, aderiscono sempre a perfezione!", + "", + "", + "In questo punto, nel sottosuolo,\nho trovato un {Color:Red}Frammento di gioia{Color:White}!", + "Ti va di fare la {Color:Blue}Fusione {Color:White}con me?", + "Non ti va di fare la Fusione?", + "Fatto! Combaciano perfettamente!\n\nForse ora, grazie alla Fusione,\ntroverò ferro di ottima qualità!", + "", + "", + "{Sound:02:0A}Hip hop, hip hop,\nsuda, scava, estrai! ♪\nCerca i {Color:Blue}Frammenti{Color:White} e sei\nfuori dai guai, hop! ♪", + "Fai la {Color:Blue}Fusione{Color:White} con me?", + "Rinunci alla Fusione?", + "Fatto! Combaciano perfettamente!\nOra forse diventerò come Fusardo!", + "", + "", + "Da questo suolo, oltre al ferro, a\nvolte si estraggono {Color:Red}Frammenti di gioia{Color:White}!", + "Fai la {Color:Blue}Fusione {Color:White}con noi?", + "Torna con dei Frammenti.\nAnch'io ne raccoglierò.", + "Fatto! Combaciano perfettamente!\nChissà cosa mi succederà di bello!", + "", + "", + "{Sound:02:09}Hip hop, e quando stanchi morti siamo ♪\nquesta è la stanza dove riposiamo! ♪\nAnche nel sonno ♪\nnon smettiam di faticare ♪\ne lance, spade, scudi, ♪\nsognamo di forgiare! ♪\nSolo i veri uomini di montagna\ncantano l'hip hop del Minatore!\nFa venir fuori un sacco di energia!\nLa canti una strofa insieme a me?", + "Vuoi fare la Fusione con me?", + "Faremo ancora la Fusione, eh?", + "Fatto! Combaciano perfettamente!\nVado a vantarmene in giro!", + "", + "", + "Facciamo la {Color:Blue}Fusione{Color:White}?", + "Facciamo la {Color:Blue}Fusione{Color:White}!", + "Che spasso, questa {Color:Blue}Fusione{Color:White}!", + "", + "", + "", + "{Sound:02:0C}{04:10:0E}Quella tunica verde...\nE quel cappuccio...\nTu sei {Player}!\nIl Decano mi ha parlato di te. Io sono \n{Color:Green}Fusardo{Color:White}, il capo dei fabbri di qui.\nTi serve una {Color:Red}Spada Sacra{Color:White} per liberare \nla principessa dal sortilegio, vero?\nMa la spada, senza la forza degli \n{Color:Red}Elementi{Color:White}, non ha il potere di rompere \ntali incantesimi. Beh, dammi la {Color:Red}Spada\nMinish spezzata{Color:White}! Ho preso a cuore la \nsorte della principessa\ne ridarò forma e potere a \nquesto prodigioso oggetto.", + "{04:10:00}Però mi serve del tempo per \nlavorare sulla{Color:Red} {Color:White}spada. Nel frattempo,\ndevi andare a cercare gli {Color:Red}Elementi{Color:White}.\nLì in fondo ci dovrebbe essere una \n{Color:Green}miniera{Color:White} scavata tanto \ntanto tempo fa dagli umani.", + "{04:10:00}Bene! Posso dare inizio\na questo solenne compito!", + "{Sound:00:92}Bene, {Player}!\nLasciamo ai fabbri questo lavoro\ne noi andiamo in cerca degli {Color:Red}Elementi{Color:White}!", + "", + "", + "{04:10:0E}Sono l'{Color:Green}Eremita del Monte Fez{Color:White}.\nHo abbandonato il mondo per le mie\npratiche ascetiche.\n\nE tu, così piccolino, sei arrivato\nfin qui! Rispetto il tuo coraggio!\nTi insegnerò una cosa...\n\nLa Fusione non è appannaggio degli\numani! In realtà possono farla anche\ngli animali e persino i muri!\nNela parete che hai scalato per\nvenire qui, non c'erano muri un po'\nparticolari? Prova a usare una bomba!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Guarda cosa abbiamo estratto da \nquesto suolo: {Color:Red}Frammenti di gioia{Color:White}. \nVuoi fare la {Color:Blue}Fusione{Color:White} con noi?\nD'accordo Un'altra volta.", + "", + "Hip hop, hip hop! ♪", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:0C}{04:10:00}Hai fatto più presto del previsto!\nAnche noi abbiamo lavorato bene!\nTieniti forte! Questa altro non è che\n... la {Color:Red}nuova SPADA{Color:White}!", + "Quando racchiuderà il potere dei 4\nElementi, essa sarà una {Color:Red}Spada Sacra{Color:White}!\nSappiamo dalle parole del Decano\nche l'unico luogo in cui il travaso di \npoteri è possibile, è un {Color:Green}Santuario{Color:White}.\nÈ un luogo speciale, al confine tra il\nmondo degli umani e quello dei Minish.\nIl passaggio tra i due mondi si apre \nsolo una volta ogni cent'anni!\nDovrebbe trovarsi nel {Color:Green}Castello di\nHyrule{Color:White}. Una volta \"rinforzata\", la\n{Color:Red}spada{Color:White} sarà certamente in grado di\nspezzare il sortilegio. E tu riuscirai \nnell'impresa! Ne sono certo!", + "La spada di Fusardo è strepitosa!\nAncora più affilata della precedente!", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{04:10:07}{Sound:00:9B}Chi avrebbe mai pensato di incontrarti\nin un luogo simile...\nIl mio maestro di un tempo...", + "{Sound:01:E7}Tu... Tu sei {Color:Green}Vaati{Color:White}!", + "{Sound:01:E9}Sei malridotto come al solito...\nSono potenti i miei sortilegi, vero?\nAlmeno, quello di cui sei vittima tu\nè davvero impossibile da spezzare!", + "Non cambi mai...\n\nNon ho inventato quel Cappuccio perché\ntu lo usassi per i tuoi loschi fini!", + "Parli del Cappuccio che realizza tutti\ni desideri di chi lo indossa? Hai \ninventato un oggetto prodigioso,\ngrazie al quale sono diventato...\ninvincibile! Ormai nessuno potrà\nfermarmi! Ed è tutto merito tuo,\nmaestro: accetta un regalino,\ncome modesto ringraziamento...", + "Fermati!\nAspetta, {Color:Green}Vaati{Color:White}!", + "", + "", + "", + "", + "", + "{Color:Green}Vaati{Color:White}! Che cosa starà architettando\nquesta volta quel demonio?\nAscolta, {Player}.\nA questo punto devo rivelarti tutto...\nSia io che Vaati siamo dei {Color:Green}Minish{Color:White}.\nGli umani usano chiamarci \"Nani\", o\n\"Gnomi\". Io ero il Saggio di Tyloria,\npiuttosto famoso e rispettato, e Vaati\nera mio discepolo. Lui è sempre stato\naffascinato dal lato malvagio degli\nesseri umani. Un giorno ha indossato,\nsenza chiedermi il permesso, un\ncappuccio che io avevo fatto per gli\numani. Esso realizza ogni desiderio.\nLe tenebre del suo cuore presero\nil potere del cappuccio, ed egli\ndivenne sempre più malvagio,\ncon il risultato che hai visto...", + "{Sound:01:E7}{04:10:07}Che perfidia infinita!", + "{Sound:00:9B}Sono diventato un vero {Color:Green}Spirito del Male{Color:White}\ne ho poteri che nessuno può battere...", + "{04:10:06}Che cosa stai tramando, infine?!?", + "Il {Color:Blue}Portale di Tyloria{Color:White} sta per aprirsi\ndopo cento anni... Mi impadronirò della\n{Color:Red}Forza{Color:White} e più nessuno potrà fermarmi... ", + "Brrrrrrrrr!!!", + "{04:10:07}Ahr! Ahr! Ahr!\n\nChe ne pensi dei miei {Color:Blue}sortilegi{Color:White}?\nSono o non sono il Signore del Male?\nCosì conciato non puoi far niente,\n{Color:Green}Egeyo{Color:White}! E ora addio...", + "Aspetta! {Color:Green}Vaati{Color:White}!\nAccidenti!", + "Conosci la {Color:Blue}leggenda dei Minish{Color:White}, no?\nI Minish donarono una spada e la Luce\nagli umani. La {Color:Red}Spada Minish{Color:White} e la\nLuce chiamata{Color:Red} Forza{Color:White}.\nLa {Color:Red}Forza{Color:White} può anche dare poteri\nmalvagi illimitati, ed è per questo\nche se finisce in mano a Vaati\nsaranno guai seri...\nIo sono venuto tra gli umani per\nfermare {Color:Green}Vaati{Color:White}. A questo scopo ho\nfatto in modo di incontrarti nella\nforesta. Il {Color:Blue}sortilegio{Color:White} con cui Vaati\nmi ha trasformato in cappuccio,\nprobabilmente non potrà mai essere\nspezzato. Ma con la {Color:Red}Spada Sacra\n{Color:White}potremo almeno liberare {Color:Green}Zelda{Color:White}.\nEssendo l'inventore del cappuccio,\nmi sento responsabile per tutto ciò\nche sta succedendo, perciò ti offrirò\ntutti i mezzi a mia disposizione\nper quest'impresa!", + "E questa è tutta la storia, {Player}!\nAndiamo a cercare il prossimo {Color:Red}Elemento{Color:White}!", + "{Color:Green}Vaati{Color:White}!\nChe cosa stai facendo?", + "", + "Hn? Che succede al {Color:Green}castello{Color:White}?\nChe strana ansia mi ha preso...\nMah, forse mi sbaglio...", + "{Sound:00:A3}Chi va là?\n\nTu sei{Color:Green} Vaati{Color:White}!\nCome hai fatto ad arrivare qui?", + "Che cosa vuoi fare,\nin nome degli antenati???", + "{Sound:00:9B}Ahr! Ahr! Ahr! Ahr!{Sound:00:A7}", + "{Sound:00:A9}Pare che siamo tutti riuniti.\nIl {Color:Green}Re di Hyrule{Color:White} ha qualcosa da dire.", + "{Sound:00:A3}Conoscete la {Color:Red}Forza{Color:White}, che fu conferita\ndai {Color:Green}Minish{Color:White} agli umani in epoca remota?\nEssa è chiamata anche Luce dorata\ne può dare poteri malefici senza fine...\nEbbene, io voglio entrarne in possesso!\nSi trova da qualche parte a Hyrule,\nne sono certo!\nSiete tutti mobilitati: trovatela!", + "Non battete la fiacca!\nTrovate la {Color:Red}Forza{Color:White} al più presto!\nFarò imprigionare tutti quelli che\noziano, e anche le loro famiglie!\nSetacciate Hyrule\ncentimetro per centimetro!", + "Hum... Sarà solo una sensazione?\nQualcosa non va. Speriamo bene...", + "{Sound:00:AA}Per ordine del Re di Hyrule qui\nnon si passa! Andate a casa!", + "{Sound:00:AA}Ehi ehi!\nNon si può stare qui!!!", + "{Sound:00:AA}Ho sentito dire che in questo castello\nc'è una {Color:Blue}porta segreta{Color:White}. In caso di\nemergenza ci si può nascondere lì,\nsarà bene cercarla!", + "", + "Noi siamo il {Color:Green}Popolo del Vento{Color:White}.\n\nVivendo a lungo con i venti,\nabbiamo imparato a usarli.\nFu un vento forte che ci portò\ndalla Terra al Cielo. Da allora,\nchi vuole usare i nostri poteri\ndeve suonare nel giusto modo\nlo {Color:Blue}strumento di pietra{Color:White} che gli\nviene dato. Solo così gli si aprirà\nil cammino...", + "{Sound:00:91}Tutto fa pensare che qui vivessero\ndelle persone dette {Color:Green}Popolo del Vento{Color:White},\ne che queste si siano trasferite in\ncielo con l'{Color:Red}Elemento Soffio{Color:White}...\nMa intanto pensiamo a uscire di qui!", + "{Sound:00:A3}Felice di rivederti, {Player}!\nHai trovato i {Color:Green}Minish{Color:White} silvani?\nCome? Eh, sì, i {Color:Red}4 Elementi{Color:White}...\nAnche se serve l'aiuto dei Minish per\nraccoglierli, solo tu puoi farlo.\nCerca di completare la {Color:Red}Spada Sacra{Color:White},\nfai più presto che puoi, {Player}!", + "{Sound:00:A9}{Player}!\nSei fuori pericolo!", + "{Sound:00:AA}Ecco {Player}.\nIl re è nella stanza in fondo.", + "{Sound:00:A3}Eccoti di ritorno, {Player}.\nHai raccolto gli {Color:Red}Elementi{Color:White}?\nCome? Un {Color:Green}santuario{Color:White}?\nNon mi risulta che ce ne sia\nuno nel castello...", + "{Sound:00:A9}Un {Color:Green}santuario{Color:White}, eh?\n\nOra che ci penso, mia nonna mi\ndiceva che lei da bambina ha visto\nun portale nel giardino del castello.\nSe si tratta del Portale dei Cent'anni,\nchissà, {Color:Blue}forse è già aperto\n{Color:White}da qualche parte nel castello.\nInoltre, se è visibile solo ai bambini,\nnon possiamo trovarlo noi.", + "{Sound:00:AA}Un {Color:Green}santuario{Color:White} nel castello?\nNon l'ho mai visto...", + "{Sound:00:AA}Un {Color:Green}santuario {Color:White}nel castello?\nNe parlava prima il {Color:Green}ministro{Color:White}...", + "{Sound:00:92}Guarda, {Player}!\nQuesta non è l'entrata del {Color:Green}Santuario{Color:White}?\nSembra che non sia visibile agli adulti.\nComunque, prova ad entrare...", + "{Sound:00:A3}Che cosa? L'entrata del {Color:Green}Santuario{Color:White}\nè nel giardino del castello?\nNoi vediamo solo un muro...\nOra mancano solo due {Color:Red}Elementi\n{Color:White}e la {Color:Red}Spada Sacra{Color:White} sarà pronta!\nSiamo nelle tue mani, {Player}!", + "{Sound:00:A9}Ah, ecco, l'entrata era nel giardino!\nProprio come affermava mia nonna!\nD'altronde, non ci sono mai stati\nbugiardi nella mia famiglia!\nE così tu puoi vedere i Minish e\nanche il Santuario... Ma perché io no?", + "{04:10:07}{Color:Green}Vaati{Color:White}! Che cosa fai lì?" + ], + [ + "", + "C... che succede?", + "{Sound:02:0E}{Color:Blue}... ...\n\nRagazzo...\n\nRagazzo che sei partito per\nsalvare la pricipessa di Hyrule...\nIl mio nome è Gustav...\n\nEro il Re di Hyrule in un tempo\normai lontano...\nVieni davanti a me...\n\nSolo così ti si aprirà il cammino...", + "Oh! Che stranissimo sogno!\nO era un fantasma?\nCosa diceva? Re di Hyrule...\n\nHo l'impressione che questo\nfosse un po' più di un sogno!\n{Player}, guarda la {Color:Red}Mappa{Color:White}.\nCi deve essere qualche segno.\nAndremo a dare un'occhiata dopo aver\ninfuso il potere degli {Color:Red}Elementi{Color:White} nella\nspada, al{Color:Green} Santuario{Color:White}!", + "", + "", + "" + ], + [ + "", + "{Sound:00:8E}Uhm... Che c'è scritto?\n\n{Color:Blue}\"Nel suolo brillante di luce\nla Forza vien liberata!\"{Color:White}\nForse è quel {Color:Blue}pannello luminoso lì dietro{Color:White}.\nProbabilmente succede qualcosa sul\npannello se provi ad {Color:Blue}accumulare{Color:White} forza\nnella {Color:Red}Spada{Color:White}.\n{Player}, prova, dai!", + "{Sound:00:92}Uhm...\n\nInsomma, pare che, nel momento in cui\nla {Color:Red}Spada{Color:White} è finita, si apra un qualche\nportale che custodisce il segreto\ndella {Color:Red}Forza{Color:White}. Verso la stanza, forse?\nProviamo, {Player}?", + "{Sound:00:92}Oh, dunque bisogna puntare il fascio di\nspade verso la persona che è stata\n{Color:Blue}trasformata in pietra{Color:White}, e questa\ntornerà viva! Finalmente ce l'abbiamo\nfatta, {Player}! Ora possiamo liberare\nla Principessa {Color:Green}Zelda{Color:White}!", + "{Sound:00:8E}Questo è dunque il {Color:Green}Santuario{Color:White}...\nQui bisogna impregnare la Spada\ndella {Color:Blue}forza dei 4 Elementi{Color:White}.\nGuarda quel piedistallo al centro.", + "{Sound:00:92}Oh! Ti sei {Color:Blue}diviso{Color:White}!\nQuesta è {Color:Blue}opera della Quadrispada{Color:White}!\nAllora, in presenza di questo pannello,\npotrai sempre dividerti!", + "{Sound:00:8E}Hum hum...\nC'è scritto:\n{Color:Blue}Per avere la Forza\nmettiti sul ripiano luminoso{Color:White}.", + "{Sound:00:8D}Ehi ehi ehi dove vai, {Player}?\nDevi andare a vedere lì in fondo,\nora che hai aperto il portone!", + "{Sound:00:8D}Ehi, {Player}! Sei andato troppo in là!\n\nPrendi forza mettendoti\nsu quel pannello luminoso!" + ], + [ + "", + "{Sound:00:8E}Mh...? Quelle vetrate colorate...\nNon ti sembra che indichino\ndov'è custodita la {Color:Red}Forza{Color:White}?", + "{Sound:01:E8}{04:10:0E}Ahr! Ahr! Ahr!\nSei proprio un ingenuo!\nPrima mi procuri il {Color:Red}Cappuccio\ndei desideri{Color:White}, poi mi conduci fin qui!\nLevatevi dai piedi, tu e il marmocchio!\nNon mi servite più!", + "{Sound:01:E8}{04:10:0E}Hi hi hi hi hi...\nE così ho scoperto dov'è la {Color:Red}Forza{Color:White}...", + "{Sound:00:92}{Player}... {Player}, tesoro!", + "{Sound:00:8E}{Color:Green}Quel dannato di un Vaati{Color:White}! Certamente\naveva preso l'aspetto del re per\ntrovare la {Color:Red}Forza{Color:White}... e poi in qualche\nmodo ha saputo di questo posto\ne ha aspettato che completassimo\nla {Color:Red}Spada Sacra{Color:White}! Secondo quella scritta\nla {Color:Red}Forza{Color:White} è nel corpo di {Color:Green}Zelda{Color:White}.\nSono certo che quel malvagio cercherà\ndi estorcergliela! Se dovesse riuscirci,\n{Color:Green}Zelda {Color:White}rimarrà per sempre di pietra!\nSbrighiamoci, {Player}!\nDobbiamo fermare {Color:Green}Vaati{Color:White}!", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Ahr! Ahr! Ahr!\nVi date da fare, eh?", + "Ahr! Ahr! Ahr! Ahr!\nSiete qui per interrompere la\ncerimonia, ma... troppo tardi!\n{Color:Blue}Al terzo rintocco di campana\ntutto sarà compiuto{Color:White}!\nAl dissolversi del terzo rintocco\nio sarò Vaati l'invincibile, il\nsupremo {Color:Green}Signore del Male{Color:White}!\nE la principessina {Color:Green}Zelda{Color:White}, nient'altro\nche una statua di pietra! Ahr! Ahr! Ahr!", + "{Sound:00:92}Non c'è tempo da perdere!\n{Player}, al tetto, presto!", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}{Player}! Hai sentito la campana?!\nRimangono solo {Color:Blue}due rintocchi{Color:White}! Presto!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}Accidenti, ha suonato ancora...\n\nChe situazione terribile!\n{Color:Blue}Un altro rintocco {Color:White}e siamo perduti!", + "", + "", + "{Sound:00:8D}Oh, no, {Player}!\nAnche l'ultimo rintocco è suonato!", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Sgrunt... Mancava così poco alla\nfine della cerimonia, e invece\nfino all'ultimo devi proprio\nmettermi i bastoni tra le ruote!\nTanto ormai ci siamo: prenderò la\n{Color:Red}Forza{Color:White} dal corpo della principessa\ne diventerò il supremo {Color:Green}Signore del\nMale{Color:White}! Ma prima voglio sbarazzarmi\ndi voi, non ne posso più di avervi\nintorno, fastidiosi insetti!", + "Ahaa!", + "{04:10:00}Lasciatevi ringraziare per tutti gli\nostacoli che mi avete messo davanti!\nVi mostrerò che cosa si guadagna\na darmi fastidio, maledetti!", + "", + "", + "{04:10:0E}{Sound:00:9B}Te la cavi niente male, eh, piccoletto?\nMi hai rovinato la cerimonia!\nMoscerino fastidioso...\nPrendi questo!!!", + "", + "{04:10:0E}{Sound:00:9B}Hu hu hu hu...\n\nSappi che i miei poteri aumentano\ndi secondo in secondo!\nCosa vuoi farmi con quella spada\ncosì minuscola?", + "", + "", + "", + "{Sound:00:92}Ben fatto!\nPresto, liberiamo la Principessa {Color:Green}Zelda{Color:White}!", + "Ma... Maledetto...\n\nI... I poteri del Signore... del Male...\n\n... battuti da...\n\n... da un bambino!!!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}, grazie!\nGrazie per avermi salvata!\nHo visto in sogno tutte le tue\nimprese, anche mentre ero una statua!", + "{Sound:01:DF}Ah! Lo {Color:Red}scudo{Color:White}...!\n\nNe hai fatto tesoro!\nSapevo di potermi fidare di te!", + "{Sound:00:90}Bene, sembra che il {Color:Blue}sortilegio{Color:White}\nsia spezzato! Siamo arrivati in tempo!", + "Oh! Il castello però sta crollando!\n\nQui è pericoloso, andiamo fuori,\npresto!", + "{Sound:00:92}Oh, no! L'uscita è bloccata!\nRifugiamoci nel{Color:Green} Santuario{Color:White}!", + "{Sound:00:92}Coraggio, {Player}!\n\nOra sì che la {Color:Red}Quadrispada{Color:White} può\nliberare {Color:Green}Zelda {Color:White}dal sortilegio!", + "", + "", + "", + "", + "", + "{Sound:00:9B}{Player}!\n{Color:Green}Egeyo{Color:White}! La vostra ora è suonata!\nGuardate la vera natura di {Color:Green}Vaati,\nSignore del Male{Color:White}!\nSono il migliore! Il più forte!\nHo poteri infiniti!\nFarete bene a capire in fretta,\ncon chi avete a che fare...", + "{Sound:01:E8}Hu hu hu...\nNon vi lascerò andare via così\nfacilmente! Ora avrete una\ndimostrazione di ciò che può fare\n{Color:Green}Vaati, il Signore del Male{Color:White}, con la {Color:Red}Forza{Color:White}!", + "", + "{04:10:07}Imbecille! Ti distruggerò con\nla {Color:Red}Forza{Color:White}... Con la forza... del Male...", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}, sei in salvo!\n\nHai sconfitto {Color:Green}Vaati{Color:White}...\nSei stato super...\nMa abbiamo avuto tante perdite...\nSoldati... Il castello...", + "{Sound:01:E7}Ma guarda!\n\nCon la sconfitta di{Color:Green} Vaati{Color:White}, anche\nil mio {Color:Blue}sortilegio{Color:White} si è spezzato!", + "Il mio nome è {Color:Green}Egeyo{Color:White}.\nSono il sapiente di Tyloria.\nAvevo costruito io il {Color:Red}Cappuccio{Color:White}\n{Color:Red}del Signore del Male{Color:White}.\nHo causato tanti problemi agli umani,\ne chiedo perdono.\nSono tanti i danni al castello e alle\npersone. Però è presto per arrendersi!\nVisto che ho ripreso il mio aspetto,\nse solo avessi la {Color:Red}Forza{Color:White} che è rimasta\nnella {Color:Green}principessa{Color:White} e il {Color:Red}Cappuccio{Color:White},\npotrei ancora fare qualcosa...", + "Questo {Color:Red}Cappuccio{Color:White}, basta indossarlo\ned esso mostra la vera natura del\npossessore...", + "Principessa Zelda!\nPregherò con tutte le forze\nper la realizzazione{Color:Red} {Color:White}dei tuoi {Color:Red}desideri{Color:White}!", + "{Sound:01:E6}Guarda guarda.\n\nIl cappuccio si è polverizzato per\nl'eccesso di energia...\nSi chiama {Color:Red}Cappuccio dei desideri{Color:White}.\nRiflette il tipo di forza della persona\nche lo indossa. {Color:Green}Vaati {Color:White}aveva un cuore\nmalvagio ed era diventato un flagello!\nMa il cuore nobile e generoso\ndella Principessa {Color:Green}Zelda{Color:White}, unitamente\nalla {Color:Red}Forza{Color:White}, ha generato il miracolo...", + "{Sound:01:E6}Uhm...\nSembra giunto il momento di salutarci.\nTra poco {Color:Blue}si richiuderà il portale{Color:White} che\nsolo una volta ogni cent'anni\ncollega i nostri due mondi.\nDevo tornare nel {Color:Green}mio mondo Minish{Color:White}.\nPerdonatemi per i guai causati.\nMa ora, con la sconfitta del Male,\nla Luce dorata della {Color:Green}principessa Zelda\n{Color:White}è tornata a splendere su Hyrule!", + "{04:10:00}{Player}...\nLa nostra avventura insieme\nè stata avvincente!\nMi mancherai tanto...", + "{04:10:00}Prendilo...", + "Non ti avevo mai visto così.\n{09:78}\n{Sound:01:E6}Ti sta benissimo, piccolo eroe...\n{09:78}", + "Addio...\n{09:78}", + "{Sound:01:DF}{04:10:0E}Oh!\nTutti quelli che erano stati mutati in\npietra riacquistano il loro corpo!", + "Addio...\n{09:78}", + "", + "" + ], + [ + "", + "{Sound:02:0E}{Color:Blue}... ...{Color:White}\n\n{Color:Blue}Ragazzo...\n\nRagazzo che sei partito per\nsalvare la pricipessa di Hyrule...\nIl mio nome è {Color:Green}Gustav{Color:Blue}...\n\nEro il Re di Hyrule in un tempo\normai lontano...", + "{Color:Blue}Ti faccio dono di questo Frammento{Color:White}.\n\n{Color:Blue}Fallo combaciare all'altra sua metà\npresso la {Color:Green}Grande Sorgente{Color:White}...\n{Color:Blue}Solo allora ti si aprirà il cammino...\n\nSalva {Color:Green}Zelda{Color:Blue}...\n\nSalva Hyrule, giovane...", + "{Sound:00:8E}Caspita... Siamo stati convocati \nnientemeno che dal Re di Hyrule di\nun'epoca antichissima...\nMa questa {Color:Green}sorgente{Color:White}... dove sarà?", + "", + "Ciò che tutti cercano si ferma\nin questo luogo, eppure\nda questo luogo\npiù avanti si estende.\nI tuoi occhi non vedono la verità:\nessa indugia tra le fiamme..." + ], + [ + "" + ], + [ + "" + ], + [ + "", + "", + "Io vado a lavorare nei campi\ntutti i giorni, yeah!\nArando il campo ho trovato un\n{Color:Red}Frammento di gioia{Color:White}, beibe!", + "Uoz de problem?\nLa fai la {Color:Blue}Fusione{Color:White}, beibe?", + "Uot? Non la fai?\nOh, beibe!", + "Eeeeeeeeeeeeeehi!\nSi sono incastrati benissimo!", + "Non ti è venuta una big, big fiducia\nin te stesso, beibe? Aha?", + "Tenchiu, beib!\nLavorerò il campo appassionatamente!", + "", + "", + "", + "", + "", + "Rock{Symbol:0D}roll! Questa storia che sbucano\ni {Color:Red}Frammenti{Color:White} dal terreno è rock{Symbol:0D}roll!", + "Hai deciso di fare la {Color:Blue}Fusione{Color:White}?\nUao! Rock{Symbol:0D}roll!", + "Buuuuuh! Che figura! Rinunci\nsul più bello! Buuuh!", + "Perfect incastrescion!\nOh, rock{Symbol:0D}roll!", + "Rock rock rock{Symbol:0D}roll!", + "", + "", + "", + "", + "", + "", + "Benvenuto al Monte Fez!\nSono {Color:Green}Fata Radiosa farfalla{Color:White}!\nTi ingrandisco il {Color:Red}Portarupie{Color:White}!", + "Benvenuto al Monte Fez!\nSono {Color:Green}Fata Radiosa caligine{Color:White}!\nTi ingrandisco il {Color:Red}Portabombe{Color:White}!", + "Benvenuto al Monte Fez!\nSono {Color:Green}Fata Radiosa libellula{Color:White}!\nTi ingrandisco la {Color:Red}Faretra{Color:White}!", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "{Sound:00:B5}Siamo i carpentieri incaricati dal re di \nrestaurare la città. Io sono il capo.\nMi chiamo {Color:Green}Tek{Color:White}. Non puoi stare qui,\nè pericoloso con i lavori in corso!", + "{Sound:00:B5}Siamo i carpentieri incaricati\ndal re di restaurare la città.\nIo sono il capo. Mi chiamo {Color:Green}Tek{Color:White}.\nC'è stato un terremoto qui.\nSono crollati tanti edifici.\nNon ti avvicinare, è pericoloso!", + "", + "Questa storia della {Color:Red}Spada Minish{Color:White} che\nserve solo a sigillare gli spiriti maligni\nnel forziere non mi convince. Pare che\n{Color:Green}Vaati {Color:White}vi cercasse qualcos'altro.\nMa comunque ha danneggiato tutti:\nci sono spiriti maligni per tutta Hyrule!", + "Agli spiriti maligni qui intorno\nci abbiamo pensato noi in qualche modo,\nma ce ne saranno tanti anche nella\n{Color:Green}Foresta di Tyloria{Color:White}. Sii prudente!", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}Accidenti, quanto lavoro!\n\nIl nostro capo è uno \nsporco sfruttatore...", + "{Sound:00:CA}Accidenti, quanto lavoro!\n\nIl nostro capo ci spreme\nfino all'osso...", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:C0}Gli spiriti maligni si stanno scatenando!\nChe faticaccia ricostruire la città!", + "{Sound:00:C0}Terribile il terremoto di prima, eh?\nPare che sia crollato quasi tutto.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}Ho la sensazione che gli spiriti maligni\nsiano aumentati di colpo! Che paura...", + "", + "", + "{Sound:00:C0}Uf, sbuf, quanto lavoro...\n\nFinito qui devo andare a \nriparare una scala, sbuf, uf...", + "" + ], + [ + "", + "Fiuu. Abbiamo l'{Color:Red}Elemento Zolla{Color:White}!\nAndiamo a dare la notizia al Decano!", + "Uhaaaaaa!!! Quanto scottava!\nMi stava prendendo fuoco il sedere!\nCoraggio, torniamo da {Color:Green}Fusardo{Color:White}.", + "Niente {Color:Red}Elemento{Color:White}, ma abbiamo\ntrovato una traccia...\nSuonando l'{Color:Red}Ocarina del Vento\n{Color:White}ci si aprono nuove strade!\nPerfetto!\nAndiamo a cercare un altro {Color:Red}Elemento{Color:White}!", + "Brrrrrr, che gelo...\n\nIl muco mi stava\nformando una stalattite!", + "Finalmente abbiamo preso gli {Color:Red}Elementi{Color:White}!\n\nPresto, andiamo a completare \nla {Color:Red}Spada Sacra{Color:White}!" + ], + [ + "{Sound:01:B8}Yaaaaaaaaawn...\n\nCome ho dormito\nbene, cronk!", + "{Sound:01:B9}Benvenuto, piccolino.\n\nSei gentile a venire fino a\nquesto punto sperduto del monte!\nSe mai porti a buon fine qualche\nimpresa, torna a trovarmi. Avrò una\nsorpresa. Non dimenticartene!", + "{Sound:01:B8}Benvenuto, piccolino.\n\nSei gentile a venire fino a\nquesto punto sperduto del monte!\nA proposito, sai cos'è uno {Color:Red}scudo{Color:White}?\n\nPare sia l'oggetto del momento tra\ni Goron buongustai, quelli che di ferro\nse ne intendono! Come mi piacerebbe\nassaggiarne uno!", + "{Sound:01:B9}Grazie, cronk, grazie per avermi\nfatto assaggiare quel buonissimo\n{Color:Red}scudo{Color:White}! Ancora non riesco a dimenticare\nquel sapore sublime, cronk............\n......................................\n......................................\n......................................\n......................................\n......................................\nOps! Mi sono messo a pensare al sapore\ndello scudo e mi sono completamente\nestraniato dalla realtà!\nSe ti capita un altro scudo ti prego\ndi portarmelo, cronk!", + "{Sound:01:BA}Benvenuto, piccolino.\n\nSei gentile a venire fino a\nquesto punto sperduto del monte!\nEhi, ma per caso è uno scudo quello lì?\nIl \"must\" del momento, di cui tutti\ni buongustai esperti in ferro\nvanno pazzi? Oh, ti prego, cronk!\nFammelo assaggiare!\nSolo un pezzettino!\nLo assaggio e te lo rendo!\nMe lo dai, cronk?\n {Choice:1D:06}Sì {Choice:1D:07}No", + "{Sound:01:B7}Benvenuto, piccolino.\n\nSei gentile a venire fino a\nquesto punto sperduto del monte!\nEhi, hai trovato un altro {Color:Red}scudo{Color:White}?\nMe lo fai assaggiare, cronk?\n {Choice:1D:06}Sì {Choice:1D:07}No", + "{Sound:01:B8}Ma mentre lo assaggio tu non puoi\nusarlo: sei sicuro che posso, cronk?\n {Choice:FF}Sì {Choice:1D:07}No", + "{Sound:01:B7}Oh, me ne farò una ragione...", + "{Sound:01:BA}Oh, davvero? Sei la gentilezza\nin persona! Beh, allora...\nBuon appetito a me,\ncronk!", + "{Sound:01:B8}Gnam gnam gnam! Delizioso!\nAll'altezza della sua reputazione!", + "{Sound:01:B8}Gnam gnam gnam! Squisito!\nLasciamelo ancora un pochino!", + "{Sound:01:B8}Gnam, slurp!\nAh, davvero fantastico!\nGrazie, piccolino!\nLo devo a te, se ho potuto gustare\nil manicaretto del momento, il ferro\npiù ricercato nell'élite dei Goron!\nA malincuore, te lo rendo!", + "{Sound:01:B7}Cr... Cronk?\n\nOh, mamma mia. Mi sembra che\nla {Color:Blue}forma {Color:White}sia un po' cambiata...\nMa non fa niente, vero?\nUno scudo è pur sempre uno scudo,\nquale che sia la sua forma!\nImmagino, almeno...\nBe-bene, ci vediamo, eh? Ciao, cronk." + ], + [ + "" + ], + [ + "", + "{Sound:01:FB}Bizzarro cappuccio e una tunica verde!\n\nTu non sei per caso l'umano che ha\ntrovato l'{Color:Red}Elemento Zolla{Color:White}, {Player} ?\nMa sì, sei tu! Ho sentito parlare di te.\n\n{Color:Green}Io sono un inventore, mi chiamo\nSeaborgio{Color:White}! Faccio esperimenti su tutto!\nPer colpa degli spiriti maligni e \ndelle macerie causate dal terremoto \nnon puoi tornare a Hyrule, vero?\nTi darò una delle mie invenzioni.\nVedrai che ti sarà utilissima!", + "Fanne buon uso e torna\na trovarmi!", + "Stai facendo ampio uso delle {Color:Red}bombe{Color:White}, eh?\nPrendine quante ne vuoi, io ne ho ancora!", + "Dove posso trovare delle terme?\n\nMi serve dell'{Color:Blue}acqua termale{Color:White} calda\nper certi esperimenti.", + "Ah! Mi hai portato l'{Color:Red}acqua termale{Color:White}?!\nGrazie! Finalmente posso ultimare \nl'esperimento! Come ricompensa, \nguarda che cosa ti do...", + "", + "Al lavoro!", + "Come vorrei che esistesse una \nbomba a esplosione programmata\nda un radiocomando! (sospiro)", + "Le bombe le ho date tutte a te.\nOra non ne ho più! Mi spiace!", + "Hai trovato un {Color:Red}Frammento di gioia{Color:White}?\nDai, facciamolo {Color:Blue}combaciare{Color:White} con il mio!", + "Sììììììì!!!! Fusione riuscita! Questo\nti aiuterà a trovare tutti gli Oggetti!", + "Facciamola ancora la \n{Color:Blue}Fusione{Color:White} in futuro, ok?", + "", + "Eccole! Le {Color:Red}Bombe radiocomandate{Color:White}!\nPuoi farle esplodere quando vuoi!\nSe poi vorrai tornare a usare le bombe \nnormali potrai scambiarle...\nLe vuoi provare? Scambi le tue bombe \ncon le {Color:Red}Bombe radiocomandate{Color:White}?\n{Choice:FF}Scambio {Choice:1F:10}Un'altra volta", + "Ora hai le {Color:Red}Bombe radiocomandate{Color:White}!\n\n{Color:Blue}Premi il tasto corrispondente \n{Color:White}una volta per tirarle fuori,\ne un'altra per farle esplodere!", + "Quando vuoi usare le {Color:Red}Bombe \nradiocomandate{Color:White} dimmelo, va bene?", + "Vuoi tornare a usare le {Color:Red}bombe normali{Color:White}?\nAllora {Color:Blue}scambi {Color:White}le {Color:Red}Bombe \nradiocomandate{Color:White} con quelle normali?\n {Choice:FF}Scambio {Choice:1F:13}Più tardi", + "Hai preso le {Color:Red}bombe normali{Color:White}!\n\nQuando vuoi usare quelle \n{Color:Red}radiocomandate{Color:White} torna pure.", + "Quando vuoi usare le {Color:Red}Bombe normali \n{Color:White}dammi una voce, va bene?", + "Se hai voglia di usare le\n{Color:Red}Bombe radiocomandate{Color:White} dillo pure.\n{Color:Blue}Faremo a cambio{Color:White}.\n{Choice:FF}Cambio {Choice:1F:10}Rinuncio", + "", + "{Sound:01:E5}Pace a te. Non hai un aspetto familiare\nai miei occhi. Per caso sei un umano?\nDa moltissimo tempo non vedevo\numani da queste parti.\nSono il sacerdote {Color:Green}Amerjin{Color:White},\nresponsabile del {Color:Green}Tempietto{Color:White} qui dietro.\nIo parlo un po' la tua lingua.\nMa tu sicuramente avrai avuto\nproblemi, non potendo comunicare con i\nMinish. Esci da qui e vai a sud, alla\nCasa-botte, dove troverai il {Color:Red}Seme di\nFavella{Color:White}: mangialo e parlerai il minese!", + "{Sound:01:E5}{Color:Green}Vai al Tempietto{Color:White}?\nDa questa parte, allora...", + "Con l'invasione degli spiriti maligni\nil pericolo è dappertutto: sii prudente!", + "Hai potuto prendere l'{Color:Red}Elemento Zolla{Color:White} al\ntempio infestato dagli spiriti maligni?\nStraordinario!\n\nGli umani sono straordinari a volte!\nAnche il Decano sarà molto sorpreso...", + "{Sound:01:E5}Tu sei partito all'avventura\nper far restaurare la spada sacra\ne poter salvare la principessa, no?\nCe la farai sicuramente...", + "{Sound:01:E5}{Color:Red}Hai mangiato il Seme di Favella{Color:White}, eh?\n\n...\n\n{07:1F:1C}", + "Non mi intendo di {Color:Red}spade{Color:White}.\nDovresti chiedere al {Color:Green}Decano{Color:White}.", + "", + "", + "Guarda, giovane!\n\nQuesto deve essere il {Color:Red}Seme di Favella{Color:White}\nmenzionato dal venerabile Amerjin.\nPerché non lo mangi subito?", + "", + "", + "{Sound:02:03}Ocsipac it non.", + "{Sound:02:03}{Color:Red}E così hai mangiato il Seme di Favella{Color:White}\ne puoi parlare il minese!\nIl {Color:Green}Decano{Color:White} ci ha detto che gli umani\normai da molto tempo non sono più in\ngrado di vedere noi Minish,\ninvece tu ci vedi! Mitico!!!", + "{Sound:02:03}{Color:Red}Questi sono i campi dove \ncoltiviamo la {Color:Blue}Pianta Minish{Color:White}.\nI vari tipi di {Color:Red}Miele Minish{Color:White} venduti in\ncittà, non sono altro che i {Color:Blue}distillati\ndi tale pianta{Color:White}. Noi li regaliamo agli\numani senza che se ne accorgano!", + "A sud di qui c'è una casa a forma di\nbotte. Lì troverai il {Color:Red}Seme di Favella{Color:White}.\nSe lo mangi, sarai in grado di parlare\ncorrentemente la nostra lingua!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Il {Color:Blue}distillato della Pianta Minish{Color:White} è un\nportento: basta possederlo per avere\nfortuna! Noi Minish lo portiamo di\nnascosto vicino alle case degli umani.\nOra sto preparando una consegna.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "Bau! Bau!", + "{Sound:02:1A}Dove si sarà cacciato papà?\n\nMentre ero fuori ha chiuso a chiave\nla porta di casa e se n'è andato!", + "Ho{Color:Blue} perso la chiave{Color:White} di casa. Ho una\n{Color:Red}Chiave di riserva {Color:White}ma è all'interno.", + "{Sound:02:1A}E io che volevo andare in città a\nvendere il {Color:Red}Latte Lon Lon{Color:White}! Che rabbia!", + "Ooh! La {Color:Red}Chiave di riserva{Color:White}!\n\nNon so come tu abbia fatto a \nprenderla, ma grazie mille!\nCome ti chiami? {Player}?\nHai un bel nome! Quando vai al\n{Color:Green}Lago Hylia{Color:White} vieni a trovarci!", + "Se non era per te, prima... Grazie.\nSe vai al {Color:Green}Lago Hylia{Color:White}, passa\ndall'entrata sul retro della mia\nfattoria: è una scorciatoia!", + "{Sound:02:1A}Grazie, {Player}.\nChe bello, possiamo entrare in casa!\nBeh, ora però dobbiamo sbrigarci\nad andare in città! Vado a prepararmi!", + "Hiiiiiiiiiii!!!!!!!!!!!!", + "", + "Ma tu sei {Player}! Che tempismo: ho\nappena munto! Visto che l'altra volta ci\nhai tolto dai guai, ti farò un prezzo \nda amico per il {Color:Red}Latte Lon Lon{Color:White}! Appena\nlo bevi ti senti fortissimo! E {Color:Blue}se mi porti\nl'Ampolla vuota{Color:White} te la riempio ogni volta!\nUn'Ampolla fanno 30 Rupie: compri?\n {Choice:FF}Compro {Choice:20:14}Rinuncio", + "Porta con te il {Color:Red}Latte Lon Lon{Color:White},\nè tutta salute!", + "Porta con te il Latte...\n\nCosa? Oh, che peccato:\nnon hai l'{Color:Red}Ampolla{Color:White}!", + "Se passi da queste parti\nvieni a trovarci!", + "", + "{Sound:02:1A}Grazie, {Player}!\nVieni quando vuoi!", + "Hiiiiiii!!!", + "Muuuuuu!!!" + ], + [ + "", + "{Sound:02:04}Noi {Color:Green}Minish{Color:White} silvani coltiviamo delle piante\nottime per costruire oggetti e arnesi.\nIl distillato{Color:Red} {Color:White}di Pianta Minish che\nproduciamo porta fortuna agli umani!\nÈ in vari colori e lo chiamiamo {Color:Red}Miele{Color:White}.", + "{Sound:01:F9}C'è un tizio piuttosto originale che\nse n'è andato dal villaggio e compie\n{Color:Blue}ricerche su vari tipi di utensili{Color:White}.\nPrima, è tornato al villaggio dopo\ntanto tempo e mi ha chiesto se avevo\ndel {Color:Red}latte{Color:White}! Boh... Magari aveva sete...", + "{Sound:01:FE}C'è un tizio piuttosto originale che\nse n'è andato dal villaggio e compie\n{Color:Blue}ricerche su vari tipi di utensili{Color:White}.\nPrima, è tornato al villaggio dopo\ntanto tempo e mi ha chiesto se avevo\nla {Color:Red}Pozione Vita{Color:White} e la {Color:Red}Pozione Curatutto{Color:White}!\nBoh... Forse ha l'influenza...", + "", + "", + "{Sound:01:F7}Produciamo amuleti di tutte le forme:\nsemi di fiori, sassi... Ma è sempre molto\ndifficile farli in modo che gli umani \nnon capiscano che sono amuleti!", + "{Sound:02:03}Produciamo amuleti di tutte le forme:\nsemi di fiori, sassi... Ma è sempre molto\ndifficile farli in modo che gli umani \nnon capiscano che sono amuleti!", + "{Sound:01:FD}A furia di fabbricare oggetti\ndi nascosto dagli umani, siamo\ndiventati bravi!\nI nostri sforzi sono compensati!", + "", + "", + "", + "", + "", + "{Sound:02:05}Ehi, come hai fatto a trovarmi?\nNon sono molti quelli che\nriescono a trovare casa mia...", + "{Sound:01:FE}Hi hi hi! Beh, facciamo la Fusione!", + "{Sound:01:FF}Questa è la Fusione? Che meraviglia!\nNon ne posso più fare a meno!", + "{Sound:01:FD}Eh? Non vuoi fare la Fusione?", + "", + "", + "", + "{Sound:01:F8}Non hai mai sentito parlare di quei tizi\nche trovano per strada un sasso e\ndiventano di colpo fortunatissimi?\nQuei sassi non sono altro che amuleti\nfatti da noi! Noi ci sentiamo bene\nquando facciamo felici gli umani\n(di nascosto!).", + "{Sound:01:F8}Non hai mai sentito parlare di quei tizi\nche trovano per strada un {Color:Red}frammento{Color:White} di\nqualcosa e diventano fortunatissimi?\nQuei sassi non sono altro che amuleti\nfatti da noi {Color:Green}Minish{Color:White}! Noi ci sentiamo bene\nquando facciamo felici gli umani\n(di nascosto, ovviamente!).", + "{Sound:01:F8}Non hai mai sentito parlare di quei tizi\nche trovano per strada un {Color:Red}frammento{Color:White} di\nqualcosa e diventano fortunatissimi?\nQuei sassi non sono altro che amuleti\nfatti da noi {Color:Green}Minish{Color:White}! Noi ci sentiamo bene\nquando facciamo felici gli umani\n(di nascosto, ovviamente!).", + "", + "", + "{Sound:01:FB}Gli antenati di noi {Color:Green}Minish{Color:White} vennero in\nquesta foresta tanto tempo fa,\nattraverso il passaggio che collega\ni due mondi. Per questo le due lingue\nsono diverse tra loro. ", + "{Sound:01:FB}{Color:Green}Gli antenati di noi Minish {Color:White}vennero in\nquesta foresta tanto tempo fa,\nattraverso il passaggio che collega\ni due mondi. Per questo le due lingue\nsono diverse tra loro. ", + "", + "", + "", + "{Sound:02:03}Se vuoi far riparare la spada vai da\n{Color:Green}Fusardo{Color:White} che è uno specialista in ferro.\nLui e i suoi sette aiutanti vivono in\nmontagna per approfondire le tecniche\ndi estrazione e forgiatura.\nIl {Color:Green}Decano{Color:White} può insegnarti la via.", + "{Sound:02:03}Se vuoi far riparare la spada vai da\n{Color:Green}Fusardo{Color:White} che è uno specialista in ferro.\nLui e i suoi sette aiutanti vivono in\nmontagna per approfondire le tecniche\ndi estrazione e forgiatura.\n", + "{Sound:01:FA}Come sta Mastro{Color:Green} Fusardo{Color:White}?\n\nE i suoi apprendisti, stanno sempre\na cantare \"hip hop hip hop\"?", + "Etid im asoc ocsipac non!", + "", + "{Sound:01:F9}Gli spiriti maligni sono aumentati.\nNon sappiamo che fare. Il sacerdote\nha detto che si sono insediati persino\nnel {Color:Green}Tempietto{Color:White} a nord di qui.", + "{Sound:02:00}Hai preso l'{Color:Red}Elemento Zolla{Color:White} al tempio\ndistruggendo gli spiriti maligni?\nGli umani sono straordinari a volte!\n", + "{Sound:02:00}Hai preso l'{Color:Red}Elemento Zolla {Color:White}al tempio\ndistruggendo gli spiriti maligni?\nGli umani sono straordinari a volte!\n", + "", + "", + "{Sound:02:02}{Color:Red}Conosci la Fusione{Color:White}?\nUltimamente va forte tra gli umani...", + "{Sound:02:02}{Color:Red}Conosci la Fusione{Color:White}?\nUltimamente va forte tra gli umani...", + "{Sound:02:02}{Color:Red}Conosci la Fusione{Color:White}?\nUltimamente va forte tra gli umani...", + "", + "", + "{Sound:01:F8}Uao, che bel vestito! Che invidia,\nanch'io voglio vestirmi alla moda umana!", + "{Sound:01:F9}Io sono nato e cresciuto qui, e non so\nniente del mondo di fuori. Dicono che ci\nsono dei mostri verdi. E tu hai\nattraversato indenne un foresta così\npericolosa?", + "{Sound:01:F9}Umpf! Ho deciso!\nDa grande farò... l'umano!!!\nUhm, però... \nMi sa che non è così semplice...", + "{Sound:01:FA}Sto andando a trovare gli amici\nche vivono in città.", + "", + "{Sound:01:FB}Noi {Color:Green}Minish {Color:White}abitiamo la foresta, ma\nanche tanti altri luoghi di Hyrule!", + "{Sound:01:FC}Venendo qui non hai incontrato {Color:Green}Minish{Color:White}?\n\nChe strano. Ce ne sono dappertutto!", + "{Sound:01:FE}Noi{Color:Green} Minish{Color:White} non viviamo solo nella\nforesta! Siamo sparsi in vari\nluoghi di Hyrule!", + "", + "", + "{Sound:02:03}A dir la verità, anche nella città di\n{Color:Green}Hyrule{Color:White} abitano molti {Color:Green}Minish{Color:White}!", + "{Sound:02:02}Io vorrei andarmene da questo posto\ncosì provinciale e vivere in città.\nOppure in montagna! Pare che si\ndivertano parecchio in montagna!", + "{Sound:01:FB}Ho ricevuto una lettera da un amico\nche vive nella biblioteca in città!\nChe bello, anch'io voglio\ntrasferirmi in città!...", + "", + "", + "{Sound:02:05}Buongiorno!\n\nVedi? Qui facciamo ricerche su una\nnuova varietà di Pianta Minish.\nSiamo ancora ai germogli. Abbiamo in\nprogramma tanti miglioramenti.", + "{Sound:02:02}Per far crescere la nuova\nPianta Minish ci serve del {Color:Red}Latte{Color:White}.\nChi può procurarcelo?", + "{Sound:01:FD}Uau, grazie!\nCon questo la ricerca ripartirà\ndi slancio! Non vedo l'ora di ammirare\ni fiori che sbocceranno! Hu-la-laa!", + "{Sound:02:02}I germogli non si aprono...\nPortamene ancora.", + "{Sound:01:FF}Uaaaaau!\nLa {Color:Blue}Pianta Minish gialla{Color:White} è in fiore!\nFinalmente! E questo anche grazie a te!", + "{Sound:01:FC}Stiamo sviluppando la nuova\nPianta Minish, ma ci serve\nl'{Color:Red}Acqua del Monte Fez{Color:White}.\nIl Monte Fez è lontano, come facciamo?", + "{Sound:01:FD}Uau, grazie! Con questa,\ndiventerò il re della ricerca!\nNon vedo l'ora di \nassistere alla fioritura!", + "", + "{Sound:01:FF}Uaaaaau!\nLa {Color:Blue}Pianta Minish blu{Color:White} è in fiore!\nFinalmente! E questo anche grazie a te!", + "{Sound:01:FC}Stiamo sviluppando la nuova\nPianta Minish, ma ci serve\nla {Color:Red}Pozione Vita{Color:White}.\nDove mai possiamo trovarla?", + "{Sound:01:FD}Uau, grazie! Con questa, hai rinnovato\nil mio amore per la ricerca!\nNon vedo l'ora di \nassistere alla fioritura!", + "", + "{Sound:01:FF}Uaaaaau!\nLa {Color:Blue}Pianta Minish arancio{Color:White} è in fiore!\nFinalmente! E questo anche grazie a te!", + "{Sound:01:FA}Ho sospeso le ricerche per un po',\nma ho sempre in mente nuove idee!\nLa Superpianta Minish...\nL'Iperpianta Minish...\nLa Cyberpianta Minish...\nLa Pianta Minish High-tec...", + "{Sound:01:FB}Ehi!\nQuello lì non è {Color:Red}Latte Lon Lon{Color:White}?\nL'hai portato per me?\n{Choice:FF}Sì {Choice:21:4E}No", + "{Sound:01:FB}Ehi!\nQuella lì non è {Color:Red}Acqua del Monte Fez{Color:White}?\nL'hai portata per me?\n{Choice:FF}Sì {Choice:21:4E}No", + "{Sound:01:FB}Ehi!\nQuella lì non è la {Color:Red}Pozione Vita{Color:White}?\nL'hai portata per me?\n{Choice:FF}Sì {Choice:21:4E}No", + "{Sound:02:01}Ah, no?\n\nSe cambi idea però fammi questo\nbel regalo!" + ], + [ + "", + "I Minish vivono in questa foresta.\n\nIn fondo ad essa hanno creato la loro\ndimora segreta. Per entrarvi, devi\ndiventare piccolo piccolo. Troviamo\nil ceppo di un albero e ti trasformerò\n... in un Minish! ", + "{Sound:00:92}{04:10:00}Giovane!\nSappi che il mondo dei {Color:Green}Minish\n{Color:White}è molto piccolo: non riuscirai ad\nincontrarli se resti così grande.\nProva a dare un'occhiata lì!\nA prima vista sembra un\nceppo normale, no? In realtà...\nSi tratta di un'entrata segreta che i\nMinish usano per passare dall'uno\nall'altro dei due mondi cambiando\nla propria taglia! La chiameremo\n{Color:Blue}Passaggio Minish{Color:White}!\nIo posso aiutarti a fare come i Minish:\nsali sul ceppo e premi {Key:Right}.\n{Color:Blue}Diventerai un Minish anche tu!{Color:White}\nCon lo stesso procedimento puoi\ntornare alle tue dimensioni normali!\nDai, prova!", + "Questo è il mondo dove\ntutto è piccolissimo!\nVedi che hai fatto bene a salvarmi?\nNo, no, niente ringraziamenti!\nTieni gli occhi aperti, perché\n{Color:Blue}i passaggi per entrare a Tyloria\nsono qua e là e in tante forme diverse{Color:White}!\nQuando vuoi tornare alle tue\ndimensioni originali, non hai che da\npremere {Key:Right}!\nE fai molta attenzione: {Color:Blue}quando ti\nrimpicciolisci, i pericoli sono tanti{Color:White}!\nQuella che per gli umani è una\ninnocua pozzanghera, qui diventa\nuna spaventosa palude senza fondo!\nE se succede qualcosa, affidati a me!" + ], + [ + "", + "", + "Lo stagno della {Color:Green}Palude Colbacco\n{Color:White}è senza fondo, devi essere\n{Color:Blue}veloce come il vento{Color:White} per\nattraversarlo... capisci?", + "Non aprire le finestre... Solo nella\npenombra mi sento bene... capisci?", + "Ops, mi hai scoperto! Ma guai a te\nse riveli il mio segreto!!!", + "", + "", + "", + "", + "", + "", + "", + "Salute! Sono il bardo di Hyrule.\nLunargento è il mio nome, e tu sei\ncertamente {Player}!\n\nHo viaggiato qua e là per comporre\nle mie strofe, e sulla via del ritorno\nverso casa, la strada è bloccata!\nInoltre ho perso un {Color:Red}Frammento{Color:White}!\nPesto i piedi dalla delusione!\nMa... ora che ci penso, {Color:Blue}devo averlo\ndimenticato nell'albergo{Color:White} dove ho \ndormito ieri... Disdetta!\nEsprimerò in versi la mia tristezza...\n\n{Color:Blue}\"Stelle del cielo, io so dov'è\nl'altro capo dell'arcobaleno,\nma non posso raggiungerlo...\nDove sei, Frammento perduto?\"", + "Sulla via del ritorno\nverso casa, non ricordo più la strada!\nInoltre ho perso un {Color:Red}Frammento{Color:White}!\nPesto i piedi dalla delusione!\nMa... ora che ci penso, {Color:Blue}devo averlo\ndimenticato nell'albergo{Color:White} dove ho \ndormito ieri... Disdetta!\n\nEsprimerò in versi la mia tristezza...\n\n{Color:Blue}\"Stelle del cielo, io so dov'è\nl'altro capo dell'arcobaleno,\nma non posso raggiungerlo...\nDove sei, Frammento perduto?\"", + "Spiacente, ma non hai l'altra metà.\nHai solo un {Color:Red}Frammento{Color:White}.", + "Oh, il tuo {Color:Red}Frammento{Color:White} combacia\nperfettamente con il mio!", + "Evviva! Abbiamo fatto la Fusione!\n\nSono ispirato! Sento di poter \ncomporre versi splendidi!\n{Color:Blue}\"Pregustando l'incontro\ni Frammenti si cercano,\ne di due fanno uno.\nProprio come me e... qualcuno!\" ", + "Oh, ciao, {Player}!\nDevo dirti una cosa...\nSono di nuovo a casa, finalmente,\nma ci sono degli estranei dentro!\nIo sono sopraffatto dalla timidezza.\nNon voglio parlare con estranei...\nEsprimerò questo sentimento in versi!\n\n{Color:Blue}\"Ho lasciato la mia casa, ho lasciato \nil mio cuore. Sei forse una ladra?\nForse ti impadronirai della mia casa\nma certo non del mio cuore!\"", + "Ciao, {Player}!\nGrazie a te ora posso entrare in casa!\nLa stanza è molto cambiata...\nnon è poi tanto male.\nTi ringrazierò con una poesia!\n\n{Color:Blue}\"La mia casa mi riaccoglie!\nAbitare da solo non dà molto calore,\nma è pur sempre la mia casa\ne ti ringrazio di cuore...\"{Color:White} ", + "Ah, non vuoi fare la Fusione?\nVa bene, ma fatti rivedere!", + "Ehilà, {Player}!\n\nSei qui appositamente per la {Color:Blue}Fusione{Color:White}?\nChissà se ci sono Frammenti in giro...", + "Ah, aspetta, senti!\n\nNel camino ho visto tante conchiglie\nammassate. Già che ci sei, puoi\nbuttarle via? A me fanno senso...\nFammi questo favore, dai." + ], + [ + "", + "Sei tu che hai tolto il sortilegio\nche ci teneva pietrificati? Grazie!\nChe esperienza terribile!\n\nIl {Color:Green}re era diventato strano {Color:White}ultimamente,\nma chi poteva immaginare che fosse...\n{Color:Green}Vaati{Color:White}? Quel malvagio ci ha pietrificati\ne in più ci hanno assalito gli spiriti!\nIl nostro povero castello, che destino!", + "{Player}!\nÈ spaventoso! {Color:Green}Vaati{Color:Blue} ha preso {Color:Green}Zelda{Color:Blue},\nche è ancora pietrificata, ed è \nandato verso il tetto del castello{Color:White}!\nNon mi piace questa storia!\nDevi fermarlo!", + "Il vero {Color:Green}Re di Hyrule{Color:White} è {Color:Blue}prigioniero\n{Color:White}da qualche parte {Color:Blue}nel castello{Color:White}...\nTrovalo e liberalo, per favore!\nNoi verremo ad aiutarti, vai avanti!", + "Lascia che ci pensiamo noi, qui, e\ncorri a liberare la {Color:Green}principessa Zelda{Color:White}!", + "Lascia che ci pensiamo noi, qui, e\ncorri a liberare la Principessa {Color:Green}Zelda{Color:White}!", + "Noi difenderemo il {Color:Green}re{Color:White} a tutti i costi!!\nTu vai a liberare la Principessa {Color:Green}Zelda{Color:White}!", + "Che rabbia, non potere niente contro\nquegli orrendi spiriti maligni!", + "", + "", + "", + "", + "{Player}!\n\nE così mi hai salvato tu! Sei diventato\nforte! Ma piuttosto, mi dicono che al\ncastello sono successe cose tremende\nmentre ero mutato in pietra!\nTutta opera di {Color:Green}Vaati{Color:White}, certamente...\nCome Re di Hyrule, devo fare qualcosa\ncontro {Color:Green}Vaati{Color:White}! Solo che, così ridotto\nsarei solo un peso per te...\n{Player}! Solo tu, con la {Color:Red}Spada Sacra{Color:White},\npuoi farcela! Salva {Color:Green}Zelda{Color:White}! Usa questa\n{Color:Red}chiave{Color:White} per uscire dai sotterranei!", + "Vorrei accompagnarti, ma nel mio stato\nti sarei d'impiccio. Vai a salvare\n{Color:Green}Zelda{Color:White}, ti prego!", + "", + "", + "" + ], + [ + "", + "Guarda, {Player}!\nChe bella festa, quanta gente!\n{07:25:02}", + "Andiamo a vedere, dai!", + "{Player}, non ti interessa\nascoltare il cantastorie?\nOh! Che ci sarà lì?", + "Gli {Color:Green}gnomi{Color:White} esistono veramente!\nAnche il mio rispettabile padre\nl'ha detto, ora che ci penso.\n\nOh! Laggiù fanno\nqualcosa!", + "Quasi me ne dimenticavo, oggi c'è stato\nil {Color:Blue}torneo di lotta{Color:White}. Chi sarà il vincitore\nquest'anno? Uhm...\n\nEhi, andiamo\na vedere lì!", + "{Player}!\nDove vai? Vieni qui!", + "", + "", + "", + "", + "", + "Benvenuti alla {Color:Blue}festa Minish{Color:White}!\n\nQuest'anno segna la fine di un periodo\ndi cento anni: si tramanda che ogni\ncento anni accadano eventi speciali...\nForse riceveremo la visita degli {Color:Green}gnomi{Color:White}!", + "Ancor prima di tanto tanto tempo fa...\n\nFecero la loro apparizione, nel mondo\ndi noi umani, degli spiriti maligni.\nMa un popolo di {Color:Green}gnomi {Color:White}ci venne in\naiuto, e ci donò una spada e la Luce.\nGrazie a quella favolosa arma ed alla\nforza della Luce dorata, gli spiriti\nmaligni furono sgominati, e il mondo\nentrò in un lungo periodo di pace.\nPer non dimenticare mai la gratitudine\nche ci lega agli {Color:Green}gnomi{Color:White}, facciamo ogni\nanno questa festa. Ma non verranno a\ntrovarci, se facciamo del male...", + "Io non ci credo agli {Color:Green}gnomi{Color:White}!\n\nNon sono più una bambina!\nGli {Color:Green}gnomi{Color:White} non esistono!", + "Se fai del bene, potresti ricevere\nla visita degli {Color:Green}gnomi{Color:White}...", + "Avvicinatevi, signore e signori!\nGrande vendita a prezzo speciale!", + "{Sound:00:AD}Yeah, che bella la città in festa!\n\nE com'è buona la frutta di Terry!\nAah, oggi mi sento effervescente! ", + "Tentate la sorte alla Lotteria,\nuna pioggia di monete vi aspetta!", + "Ehi, ma tu hai mai visto gli {Color:Green}gnomi{Color:White}?\nIo ne ho visto uno! Aveva un cappello\ntriangolare rosso ed era piccolissimo:\nstava dentro una scarpa di mio padre!", + "Gli {Color:Green}gnomi{Color:White} mi faranno giocare con loro,\nperché io faccio sempre il bravo!", + "Solo una volta ogni cent'anni si apre\nil passaggio tra il mondo degli umani\ne quello degli {Color:Green}gnomi{Color:White}!\n\nQuesto è il centesimo anno! Gli {Color:Green}gnomi{Color:White}\nverranno a trovarci, o comunque\nqualcosa di bello accadrà!", + "Ogni anno, per la {Color:Blue}festa Minish{Color:White},\nal castello si tiene un torneo di lotta.\nQuest'anno è già finito, e pare che\nl'abbia vinto {Color:Green}un tipo dagli occhi foschi{Color:White}.", + "Dicono che gli {Color:Green}gnomi{Color:White} portino la felicità\nagli umani! Aah... Chissà quanto devo\naspettare per la mia dose di felicità...", + "Ciao, {Player}, ti stai divertendo?\nSarebbe un delitto non divertirsi!\nQuesta è la festa\npiù importante di {Color:Green}Hyrule{Color:White}!", + "Voilà! Ho viaggiato per monti e valli,\ne dopo anni son tornato per la festa!\nCom'è bella Hyrule! Smuove e commuove!\nIspira pensieri poetici...", + "Questa festa è stupenda!\nGrazie al periodo di pace che il regno\nsta attraversando, possiamo avere\nmomenti meravigliosi come questo!", + "Sono venuta da molto lontano con\nmia sorella per la {Color:Blue}festa Minish!", + "Tu sei il ragazzino che vive con\n{Color:Green}Mastro Smith{Color:White}, vero?\nLui è il migliore spadaio di Hyrule!\n\nIo desidero tanto la Spada Smith che\nogni anno mi iscrivo al torneo di lotta,\nma lo perdo regolarmente... Comunque\nil torneo quest'anno è stato mitico!\nC'era un volto nuovo: chi sarà? Da\ndove viene? Usava tecniche strane e\nd'un tratto ha vinto il torneo!", + "{Sound:00:AA}Vengo dal {Color:Green}Castello di Hyrule{Color:White} per il\nservizio di sicurezza! Sgombrare!", + "Io ancoa non li ho vitti i {Color:Green}gnomi{Color:White}...", + "Andate d'amore e d'accordo voi due!", + "Vado a cercare gli{Color:Green} gnomi{Color:White}! Mamma ha\ndetto che sarebbero venuti alla festa!", + "Io l'ho visto!\nPrima! Ce n'era uno!", + "Per la prima volta in vita mia vengo a\nquesta {Color:Blue}festa{Color:White}! Ma gli {Color:Green}gnomi {Color:White}dove sono?", + "Uffa, lui parla degli {Color:Green}gnomi {Color:White}anche\nnel sonno! E pensare che non esistono!", + "Vengo da nord, dal {Color:Green}Castello di Hyrule{Color:White}.\nHo visto il torneo di lotta! Bello!\nOra ho una fame!", + "Uf... Sono stati faticosi i preparativi\ndella festa, ma ora è bello vedere\ntutta questa allegria!", + "Già, già, che cosa si vince?", + "Sono venuta con mia sorella da un\npaese lontano per vedere la festa!\nSarei molto curiosa di sapere se questi\nfamosi {Color:Green}gnomi{Color:White} non più grandi di un\npollice sono solo una leggenda\no esistono davvero!" + ], + [ + "" + ], + [ + "", + "Acc...! Il Tesoro ha un guardiano!\nCombattilo con la massima attenzione!" + ], + [ + "", + "Sono {Color:Green}Danpei il Guardiano di tombe{Color:White}!\nCome? Hai avuto una visione?\nIl fantasma di un re? Sì, si tratta di \nun Re di Hyrule che riposa in questo\ncimitero da molti secoli.\nAnche a me è capitato di sognarlo.\nSe hai avuto l'onore di essere chiamato\ndal re, non ho motivo di impedirti\nl'accesso. Ecco la {Color:Red}Chiave Cimitero{Color:White}.", + "Una Gazza ti ha portato via la {Color:Red}Chiave{Color:White}?{Color:Red}\n{Color:White}Allora non startene lì impalato,\naltrimenti non la acchiapperai mai!\nAvvicinati di soppiatto e strappagliela!", + "Ti apro il portone.\nVai, ma fai attenzione!", + "{Color:Blue}Sinistra sinistra sinistra... Su su su{Color:White}...\nE poi ho scordato l'ultima svolta...", + "Vuoi fare la {Color:Blue}Fusione{Color:White} con me?", + "Combaciano!\n\nDa questa Fusione mi aspetto che \nil lavoro arrivi in abbondanza!", + "Se trovi altri {Color:Red}Frammenti{Color:White},\nvieni a fare la Fusione!", + "Sono {Color:Green}Danpei il Guardiano di tombe{Color:White}!\nCome? Hai avuto una visione?\nIl fantasma di un re? Sì, si tratta di \nun re di Hyrule che riposa in questo\ncimitero da molti secoli.\nAnche a me è capitato di sognarlo.", + "Corpo di... Ma hai visto quella gazza?\nSi è portata via la {Color:Red}Chiave Cimitero{Color:White}!\nInseguiamola e facciamoci\nridare la chiave!", + "Si direbbe che siamo riusciti a\nfarci restituire la {Color:Red}chiave{Color:White}...\nTienila stretta, stavolta!\nComunque, ora possiamo aprire\nil portone del cimitero!" + ], + [ + "", + "Vuoi comprare? Ptu.\n {Choice:FF}Sì {Choice:29:05}No", + "Grazie e alla prossima!", + "Non hai{Color:Red} Rupie {Color:White}sufficienti, ptu!\nFatti rivedere, ptu!", + "Hai troppi Oggetti, ptu!\nFatti rivedere, ptu!", + "Ptu! Se non ti serve niente\nallora te ne puoi andare, ptu!", + "", + "", + "", + "", + "", + "Mi arrendo, ptu!\n\nSe non infierisci ti vendo delle Bombe!\n10{Color:Red} Bombe{Color:White}: {Var:1} Rupie, ptu!\n{07:29:01}", + "Mi arrendo, ptu!\n\nSe non infierisci ti vendo l'{Color:Red}Anello Salisù{Color:White}!\nFanno {Var:1} Rupie, ptu!\n{07:29:01}", + "Mi arrendo, ptu!\n\nSe non infierisci ti vendo un {Color:Red}Frammento\ndi gioia{Color:White}! {Var:1} Rupie, ptu!\n{07:29:01}", + "Mi arrendo, ptu!\n\nSe non infierisci ti vendo delle Frecce!\n30 {Color:Red}Frecce{Color:White}: {Var:1} Rupie, ptu!\n{07:29:01}", + "Volevo venderti delle {Color:Red}Frecce{Color:White},\nma tu non possiedi l'{Color:Red}Arco{Color:White}!\nFatti rivedere!", + "Mi arrendo, ptu!\nSe non infierisci ti vendo un'{Color:Red}Ampolla{Color:White}!\nFanno {Var:1} Rupie, ptu!\n{07:29:01}", + "Non ho più niente da venderti, ptu!", + "Mi arrendo! Se non infierisci,\nti rivelo un segreto, ptu!\n{07:29:13}\n", + "Un mio amico, in una {Color:Green}grotta\ndell'Altopiano Sombrero{Color:White}, vende roba\nutilissima, ptu! Se vai al {Color:Green}Monte Fez\n{Color:White}te la consiglio, ptu! Cerca il mio amico!", + "Ho perso, ptu!\n\nPer farmi perdonare, ti propongo una\n{Color:Blue}Fusione{Color:White} al prezzo di {Var:1} Rupie!\n{07:29:15}", + "Ci stai, ptu?\n {Choice:29:02}Sì {Choice:29:05}No", + "Ah, rifiuti la {Color:Blue}Fusione{Color:White}, ptu?" + ], + [ + "" + ], + [ + "", + "Il {Color:Red}Miele Rosso {Color:White}garantisce sicurezza\nnell'avventura! Esso{Color:Red} {Color:White}permette di\ntrovare tanti {Color:Red}Cuori{Color:White}!\n\n{07:2B:0F}", + "Il {Color:Red}Miele Bianco{Color:White} permette di trovare\ni {Color:Red}Frammenti di gioia{Color:White}, ed è per coloro\nche cercano la fortuna!\n\n{07:2B:0F}", + "Il {Color:Red}Miele Verde{Color:White} permette di trovare\ntante {Color:Red}Conchiglie dei Segreti{Color:White}! Per\ni maniaci del collezionismo!\n\n{07:2B:0F}", + "Il {Color:Red}Miele Giallo {Color:White}permette di trovare\ntante Rupie. Buona ricchezza!\n{07:2B:0F}", + "Il {Color:Red}Miele Blu {Color:White}permette di trovare\ntanti oggetti. Una specialità!\n{07:2B:0F}", + "Il {Color:Red}Miele Arancione{Color:White} permette\ndi trovare tante {Color:Red}Fate{Color:White}.\nUna vera assicurazione sulla vita!\n\n{07:2B:0F}", + "Grazie!\nTe lo metto nell'Ampolla!", + "Ah, no?\nDai un'occhiata agli altri...", + "Mi spiace, ma sembra proprio\nche tu non abbia Rupie a sufficienza.", + "Mi spiace, ma sembra proprio\nche tu non abbia un'Ampolla vuota.\nTorna quando hai un'Ampolla vuota. ", + "Sappi che non puoi avere\ndue Ampolle dello stesso miele.\nMi dispiace tanto tanto!!!", + "Ecco qua!\nVieni ancora a fare shopping!", + "Io vendo il vero Miele Minish!\nNe ho di tutti i tipi! ♪\nMettilo nell'Ampolla e portalo con te\nper usarlo quando vuoi! Porta fortuna!!!", + "Quest'Ampolla è vuota.\n\nTe la riempirò di Miele quando i Minish\navranno coltivato nuove Piante Minish!", + "{Var:1} Rupie: ti interessa?\n{Choice:FF}Compro {Choice:2B:08}Rinuncio", + "{Sound:00:AD}Grazie!\nA presto!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:01:F4}Qui trovi ciò che cerchi, vero.\nApprofitta dell'occasione, vero.", + "{Color:Red}Scudo{Color:White}: {Var:1} Rupie.\nUn'occasione imperdibile!\n{07:2C:14}", + "{Color:Red}10 Bombe{Color:White}: {Var:1} Rupie.\nUn prezzo davvero stracciato!\n{07:2C:14}", + "{Color:Red}Portarupie{Color:White}: {Var:1} Rupie.\nPuò contenere molte Rupie: un affare!\n{07:2C:14}", + "{Color:Red}30 Conchiglie{Color:White}: {Var:1} Rupie.\nLa Lotteria è spassosa, vero.\n{07:2C:14}", + "{Sound:01:F4}Ma come hai fatto ad andare lì dietro?\nVuoi quell'{Color:Red}Ampolla{Color:White} a tal punto?\nTi piacciono le ampolle, vedo.\nNon era in vendita, vero, ma se la \ndesideri tanto, farò un'eccezione!\nAmpolla: {Var:1} Rupie.\n{07:2C:14}", + "{Color:Red}Faretra{Color:White}: {Var:1} Rupie.\nCosì puoi portare tante frecce!\n{07:2C:14}", + "{Color:Red}10 Frecce{Color:White}: {Var:1} Rupie.\nOfferta speciale!\n{07:2C:14}", + "{Color:Red}30 Bombe{Color:White}: {Var:1} Rupie.\nÈ sempre meglio averne una scorta!\n{07:2C:14}", + "{Color:Red}30 Frecce{Color:White}: {Var:1} Rupie.\nDove vai se la freccia non ce l'hai?\n{07:2C:14}", + "{Color:Blue}Hai già un ottimo scudo{Color:White}, vero!\n{Color:Red}Cosa te ne fai di due {Color:White}scudi?", + "{Sound:01:F4}Non compri? Starai scherzando, vero.\nDimmi ciò che vuoi comprare, avanti!", + "Ahiahiahi! Non hai Rupie,\ngiovane! Fine delle trattative.\nTorna con le Rupie e ne \npossiamo riparlare, vero. ", + "Ahiahiahi! Non puoi prenderne di più,\nsei già al massimo. Sappiti moderare!", + "{Sound:01:F4}Grazie per la preferenza accordatami!\nTi aspetto presto, vero! Ciao!", + "{Sound:01:F4}Hai fatto un grosso acquisto! \nComplimenti e grazie!", + "{Sound:01:F4}Ormai sei un cliente assiduo!\nComplimenti e grazie!", + "{Sound:01:F4}Ma...? Mi sembra che ci sia qualcuno.\nSarà un'impressione... Che spavento!", + "{Sound:01:F4}Che diamine... Allora non mi sbagliavo!\nDa dove sei passato per venire di qua?\nNon si può entrare così, vero! \nVuoi farmi morire di spavento?", + "Compri?\n{Choice:FF}Compro {Choice:2C:0C}Rinuncio", + "", + "{Sound:01:F4}Ahiahiai! Guarda che quella non\nè in vendita! Contiene il {Color:Red}pranzo per\nil mio cane{Color:White}, un delizioso cane feroce\na cui sono affezionatissimo, vero.\nCosa? La vuoi a tutti i costi?\nUf, mai avuto un cliente così rognoso.\nFacciamo così: tu vai a casa mia a dar\nda mangiare a Ferocino, poi ti regalo\nl'{Color:Blue}Ampolla rimasta vuota{Color:White}. Ci stai?\n {Choice:FF}Sì {Choice:2C:17}No", + "Beh, peggio per te.\n", + "Oh, ci stai?\nMolto gentile da parte tua, vero!", + "Ti ho messo un segno sulla {Color:Red}Mappa{Color:White}\nper indicarti casa mia, vero.", + "Io ho i {Color:Red}Frammenti {Color:White}che desideri.\nLa forma dei {Color:Red}Frammenti{Color:White}?\nÈ una sorpresa, cronk! ", + "Mi dispiace, ho venduto tutto.\nTorna più tardi, cronk.", + "{Color:Red}Frammenti di gioia{Color:White}, cronk!\nLa loro forma è una sorpresa!\n1 {Color:Red}Frammento{Color:White} {Var:1} Rupie, cronk!\n {Choice:FF}Compro {Choice:2C:1D}Rinuncio", + "Peccato, cronk! Ma torna a comprare\nda me, farò rifornimento, cronk!", + "Non ti bastano le Rupie, cronk.\nMettine un po' da parte e poi torna.", + "La tua Sacca dei {Color:Red}Frammenti{Color:White} è\npiena, cronk. Non vendo {Color:Red}Frammenti{Color:White}\na chi ne ha già tanti, cronk!", + "Grazie, cronk!\nSe vuoi, ho ancora {Color:Red}Frammenti{Color:White}!", + "Era l'ultimo, cronk.\nNe arriveranno degli altri, cronk.", + "", + "{Sound:00:D1}Mi sento solo...\nNegli ultimi tempi il mio padrone\n{Color:Green}Gualtiero{Color:White} rincasa sempre tardi...", + "{Color:Red}Boomerang{Color:White}: {Var:1} Rupie.\nCon questo la vita è più semplice!\n{07:2C:14}" + ], + [ + "{Choice:FF}Compro {Choice:2D:0A}Rinuncio", + "Entra pure! Vuoi la {Color:Red}Pozione Curatutto{Color:White}?\nLa faccio con le mie mani. Chi la beve\nd'un fiato recupera tutte le forze!\nGuarda e scegli con calma...", + "{Color:Red}Pozione Curatutto{Color:White}, ricetta segreta\ndella nonna! 1 Ampolla costa 60 Rupie.\nLa compri?\n{07:2D:00}", + "Conoscevi già la {Color:Red}Pozione Curatutto{Color:White}?\nFa riacquistare vitalità in un sorso!\nLa metti nell'{Color:Red}Ampolla{Color:White} e te la porti via!\n1 Ampolla costa 60 Rupie: la compri?\n{07:2D:00}", + "La {Color:Red}Pozione Vita{Color:White} è il mio orgoglio!\nTe ne do un'intera {Color:Red}Ampolla{Color:White} per sole\n150 Rupie! La compri?\n{07:2D:00}", + "Se provi questa, la {Color:Red}Pozione Curatutto{Color:White}\nti sembrerà superata! La {Color:Red}Pozione Vita{Color:White}\nè un prodotto nuovo dall'efficacia\nstrepitosa! 1 Ampolla 150 Rupie!\nLa compri?\n{07:2D:00}", + "Quando la finisci vieni\na comprarne dell'altra... ho ho ho!", + "Ottima scelta, giovane! Ti basta \nannusarlo e ti svegli dal più profondo\ndei sonni! 1 {Color:Red}Fungo Occhiaperti{Color:White} costa\n60 Rupie: lo compri?\n{Choice:FF}Compro {Choice:FF}Rinuncio", + "Ottimo acquisto, giovane! Io ti\nconsiglio anche la {Color:Red}Pozione Curatutto{Color:White}!", + "Vieni, vieni! {Color:Red}Pozione Curatutto{Color:White} e \n{Color:Red}Pozione Vita{Color:White}, entrambe di prima scelta!\nBevi e riacquista energia!\nQuale preferisci delle due?", + "Non le vuoi? Se poi ci ripensi\nio non te le do, eh! Oh oh oh oh...", + "Non ti bastano le Rupie.\nTorna quando ne avrai a sufficienza!\nTi aspetto....\nHi hi hi hi hi hi....", + "{Color:Blue}Non hai un'Ampolla{Color:White}!\nNiente {Color:Red}Ampolla{Color:White}, niente Pozione.\nTorna quando ne avrai trovata una!" + ], + [ + "", + "Portarupie: 300 Rupie", + "Portacuori: 300 Rupie", + "10 Bombe: 30 Rupie", + "30 Bombe: 80 Rupie", + "10 Bombe radiocomandate: 40 Rupie", + "30 Bombe radiocomandate: 100 Rupie", + "Scudo: 40 Rupie", + "Scudo Specchio: 350 Rupie", + "Arco e 10 Frecce: 20 Rupie", + "Arco e 30 Frecce: 50 Rupie", + "Biglietto Lotteria: 15 Rupie", + "Ampolla: 200 Rupie", + "Boomerang magico: 350 Rupie", + "Bacchetta del Fuoco: 350 Rupie", + "Fungo Occhiaperti: 50 Rupie", + "Pane Gerudo: 10 Rupie", + "Croissant Kokiri: 10 Rupie", + "Torta Sheika: 20 Rupie", + "Sandwich Deku: 20 Rupie", + "Frammento Rosso (su): 30 Rupie", + "Frammento Rosso (giù): 30 Rupie", + "Frammento Blu (su): 30 Rupie", + "Frammento Blu (giù): 30 Rupie", + "Frammento Verde (su): 30 Rupie", + "Cibo per cani" + ], + [ + "", + "Io da giovane ero alquanto famoso:\nmi chiamavano \"{Color:Green}Tornado{Color:White}\", pensa...\nAdesso, non so perché, mi sento\ndebole. Non riesco a stare in piedi.", + "Non capita spesso di avere visite!\nQual buon vento ti porta da noi?\nMa soprattutto...\nCome hai fatto ad arrivare fin qui?", + "Fa pena vedere {Color:Green}Tornado{Color:White} tanto malato{Symbol:16}\nda giovane era così vivace! Devono\navergli fatto qualcosa...", + "Nessuno mi crede, ma io ho visto uno\nspirito maligno svolazzare su Tornado!", + "Mio nonno Tornado ai suoi tempi era\nun vero eroe. Dava la caccia agli \nspiriti maligni con una {Color:Red}Giara Magica{Color:White}! \nOra deve stare sempre a letto...", + "", + "C-cosa? Ero posseduto da uno spirito \nmaligno? L' hai scacciato tu?\nOh, mi stanno tornando le forze...\nSento che mi rimetterò subito in piedi!\nCome ti chiami? {Player}?\nTi sono molto grato...", + "Se passi da queste parti \nvieni a trovarmi, ci conto!", + "Se passi da queste parti \nvieni a trovarmi, ci conto!", + "Guarda guarda guarda!\nTornado ha di nuovo un'ottima cera!\nCome potrò mai ringraziarti?\n\nNon riesco ancora a credere che\nfosse posseduto da uno spirito \nmaligno! Ho i brividi...", + "Lasciati dare il benvenuto!\nNoi siamo il {Color:Green}Popolo del Vento{Color:White}.\nNella notte dei tempi io e la mia gente,\nda un luogo che voi chiamate {Color:Green}Vestigia \ndi Zefiro{Color:White}, siamo saliti in cielo insieme \nal Palazzo dell'Aria. Abbiamo appreso \nle tecniche per collaborare con\n{Color:Red}i Venti{Color:White} e con essi viviamo in armonia. \nSappiamo tutto ciò che avviene \nsulla Terra. Per esempio, che un\nragazzino sta cercando i 4 Elementi\nper liberare una principessa da un\nsortilegio, e che il perfido {Color:Green}Vaati{Color:White}\nlo ostacola in tutti i modi.\nGli avvenimenti giungono alle nostre \norecchie sulle ali... del vento!\nSei tu quel ragazzino, vero?\nPuoi trovare l'{Color:Red}Elemento Soffio{Color:White} nei\nmeandri del {Color:Green}Palazzo dell'Aria qui sopra{Color:White}.\n{Color:Blue}Quando la Spada Sacra riceverà il\npotere dei 4 Elementi, si aprirà la \nstrada della Forza{Color:White} che {Color:Green}Vaati {Color:White}cerca.\nAnche lui forse sa già queste cose:\nsii molto prudente!\nNormalmente non permettiamo agli\nabitanti della Terra di entrare nel\nPalazzo, ma tu... Beh, tu sei speciale.", + "Su questa casa soffia un {Color:Blue}ciclone{Color:White}.\nEntraci: esso ti condurrà al {Color:Green}Palazzo\ndell'Aria{Color:White}. Completa la nuova\n{Color:Red}Spada Sacra{Color:White} e libera la principessa!", + "Ma tu sei {Player}!\nGrazie ancora per l'altra volta!\nHo trovato una cosa utile e te l'ho\ntenuta da parte: ti prego di prenderla!", + "Ehi, tu sei {Player}!\nPrima è stata la Fusione a condurti qui\ne forse non ci hai fatto caso, ma\nsiamo al di sopra delle nuvole!\nSono a guardia del {Color:Green}Palazzo dell'Aria{Color:White},\nche custodisce l'{Color:Red}Elemento Soffio{Color:White}.", + "Per il libeccio e il maestrale!\n{Player}! Qual buon vento?\nGrazie mille per ciò che hai fatto\nper Tornado. Vedessi com'è arzillo ora!", + "Noi Popolo del Vento abbiamo un talento\nincredibile per trovare {Color:Red}Frammenti{Color:White}. \nNe troviamo tanti che non\nsappiamo più dove stiparli!\nCi vorrebbe qualcuno che \nne prendesse un po'...", + "Oh, sei tu!\n\nSai, pensavo di non poter più tornare\nin questa casa, ma grazie alla Fusione\nche ho fatto con te, sono tornata!\nSe cerchi qualcosa, vai a parlare con\nla nonna, al terzo piano. Lei ascolta\ntutti i segreti che il vento le porta.", + "Dicono che nel {Color:Green}Palazzo {Color:White}ci sia un \nOggetto che permette di volare!\nIo voglio crescere in fretta, così\npotrò esplorare il {Color:Green}Palazzo{Color:White}...\n...Ma forse no: ho troppa paura!", + "Se vai sul tetto troverai un tifone,\nche ti porterà al {Color:Green}palazzo{Color:White}.", + "Questa è la dimora del {Color:Green}Popolo\ndel Vento{Color:White}. Noi siamo volati qui\ndalla terra tanto tempo fa.\n\nSono a guardia del {Color:Green}Palazzo dell'Aria{Color:White},\nche custodisce l'{Color:Red}Elemento Soffio{Color:White}.", + "Anche noi Popolo del Vento una volta\neravamo umani e abitavamo sulla terra.\nNel luogo che voi ora chiamate\n{Color:Green}Vestigia di Zefiro{Color:White}.", + "Oh! Mi hai spaventato!\nTu vieni dalla terra e sai camminare\nsulle nuvole!! Ma c'è qualcosa che\nmi spaventa ancora di più!\nDi ritorno dalla {Color:Blue}festa Minish{Color:White} con mia\nsorella, ho visto tanti spiriti maligni!\nDi solito, facendo la {Color:Blue}Fusione{Color:White} con i\n{Color:Red}Frammenti di gioia{Color:White} che sono su questo\npannello di nuvole, soffia il vento che\nci porta a casa.\nMa ora, a causa degli spiriti, non\npossiamo cercare {Color:Red}Frammenti{Color:White} né andare\nnel posto della {Color:Blue}Fusione{Color:White}!\nTu mi sembri forte! Potresti cercare\ni {Color:Red}Frammenti{Color:White} per noi? Ti insegnerò il\nluogo della {Color:Red}Fusione{Color:White}!", + "Come faccio?!\n\nEhi!\n\nSe puoi camminare sulle nuvole pur\nvenendo dalla terra, tu devi proprio\navere un cuore puro! Ma piuttosto,\nparliamo del mio problema.\nSono stata con mia sorella sulla terra\nper la {Color:Blue}Festa Minish{Color:White}, e volevamo tornare\na casa, ma il vento non soffia più!\nChi ci porterà a casa ora? ", + "I {Color:Red}Frammenti di gioia{Color:White} si possono\nanche nascondere tra le nuvole...", + "Ah, la Festa Minish a Hyrule\nè stata davvero bella!\nMa ora come facciamo\na tornare a casa? Uffa!", + "Ecco la dimora del {Color:Green}Popolo del Vento{Color:White},\ngiunto qui dalla terra molto tempo fa.\nDa allora, proteggiamo il {Color:Green}Palazzo\ndell'Aria{Color:White}, dove l'{Color:Red}Elemento Soffio {Color:White}riposa.\nA proposito... Quell'apertura da cui sei\nvenuto fuori... è un passaggio per la\nterra? Se l'hai trovato facendo la\n{Color:Blue}Fusione{Color:White}, sei straordinario!" + ], + [ + "", + "Aiuto! È terribile!\n{Color:Blue}Mi sono scappate le Coccò{Color:White}!\nMi aiuti a riprenderle?\n {Choice:FF}Sì {Choice:30:03}No", + "Allora ti chiedo di acchiapparne\nalmeno {Var:2} entro {Var:1} secondi!\nSenza uscire dalla città e\nsenza entrare in casa!", + "Oh, no! Non dirmi di no! Aiutami!", + "Tempo scaduto!\nFine!", + "Uhm... Mi mancano ancora molte\nCoccò... Comunque grazie!\nConto su di te,\nse avrò ancora bisogno!", + "Allora, in {Var:1} secondi devi\nacchiappare almeno {Var:2} Coccò!", + "Hai preso {Var:1} Rupie!\nLa gentilezza paga, a volte!", + "{04:15}{Var:1}{04:14}", + "", + "", + "", + "Ti ringrazio!\nEcco, prendi!", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Salute. Cosa guardi?\n\nIo sono {Color:Green}Arro{Color:White} e ho un'agenzia\nimmobiliare. Sto cercando un\ninquilino per questa casa: guardala,\nnon è un gioiello? Solo che è una\ncasa da donna. In più, è per una sola\npersona. Se ci metto dentro tante\npersone, poi me la sporcano, fanno\nbaccano... No no!\n{07:31:02}", + "Se conosci qualcuno che cerca\ncasa, presentamelo, ok?", + "Cosa? Vuoi mostrare una casa a me?\n{Choice:FF}Sì {Choice:31:09}No", + "Mi presenti una persona che affitta\nuna casa?\n{Choice:FF}Sì {Choice:31:0A}No", + "Mi mostri una casa da affittare?\n{Choice:FF}Sì {Choice:31:0B}No", + "Grazie davvero!\nCi vado subito.", + "Grazie!\nVado subito nel posto che mi hai detto!", + "Thank you!\nCi vado subito!", + "Se ti capitano altri buoni affari\ndimmelo, mi raccomando!", + "Cosa? Non vuoi dirmelo?\nInvece sì, se ti capita un buon affare\ndevi dirmelo assolutamente, capito?", + "Come come? Non me lo dici?\nE va bene, ma se te ne capita\nun altro dammi una voce!", + "La prossima volta costruisco qui...", + "Ehi, guarda! Bella casa, vero?\nAppena costruita! Come l'altra volta,\nè per una persona sola{Symbol:16} e deve essere\nuna donna!\n{07:31:0E}", + "Se conosci una brava ragazza che\ncerca casa, presentamela!", + "Davvero? Mi mostri una casa?\n{Choice:FF}Sì {Choice:31:09}No", + "Mi presenti una persona che affitta\nuna casa? {Choice:FF}Sì {Choice:31:0A}No", + "Mi mostri una casa da affittare?\n{Choice:FF}Sì {Choice:31:0B}No", + "Davvero?\nE poi guarda com'è bella,\nuna casa nuova di zecca!", + "Ah, mi fai felice!\nE poi una casa nuova di zecca\nè il massimo!", + "Evviva, mi fai davvero un favore!\nChe fortuna avere una casa\nnuova di zecca!", + "Sbarazzandosi di questi gatti, qui si\npuò costruire una casa enorme!\nAh! Ah! Ah!", + "Buongiorno, {Player}.\nGrazie a te me la passo bene qui!\n{07:31:28}", + "Se perdi l'{Color:Red}Amuleto {Color:White}dimmelo,\nte ne darò un altro.", + "Vuoi che ti metta l'{Color:Red}Amuleto{Color:White} nell'{Color:Red}Ampolla{Color:White}?\n{Choice:FF}Sì, per favore {Choice:31:1A}No, grazie", + "Ecco, l'ho messo nell'{Color:Red}Ampolla{Color:White}, tieni!\nChiedimelo quando vuoi!", + "Ah, no? Beh, quando lo vuoi dimmelo.", + "Oh, non hai un'{Color:Blue}Ampolla vuota{Color:White}!\nTorna quando ne hai una...", + "Entra, prego! {Player}, sai che\nquesta casa mi piace da morire?\n{07:31:29}", + "Se perdi l'{Color:Red}Amuleto{Color:White} dimmelo,\nte ne darò un altro.", + "Vuoi che ti metta l'{Color:Red}Amuleto{Color:White} nell'{Color:Red}Ampolla{Color:White}?\n{Choice:FF}Sì, per favore {Choice:31:20}No, grazie", + "Ecco, l'ho messo nell'{Color:Red}Ampolla{Color:White}, tieni!\nChiedimelo quando vuoi!", + "Ah, no? Beh, quando lo vuoi dimmelo.", + "Oh, non hai un'{Color:Blue}Ampolla vuota{Color:White}!\nTorna quando ne hai una...", + "Ciao, {Player}! Sei qui in visita?\nGrazie a te vivo in una bella casa!\n{07:31:2A}", + "Dimmelo pure se perdi l'{Color:Red}Amuleto{Color:White},\nte ne darò un altro.", + "Vuoi che ti metta l'{Color:Red}Amuleto{Color:White} nell'{Color:Red}Ampolla{Color:White}?\n{Choice:FF}Sì, per favore {Choice:31:26}No, grazie", + "Ecco, l'ho messo nell'{Color:Red}Ampolla{Color:White}, tieni!\nChiedimelo quando vuoi!", + "Ah, no? Beh, quando lo vuoi dimmelo.", + "Oh, non hai un'{Color:Blue}Ampolla vuota{Color:White}!\nTorna quando ne hai una...", + "Quando avrai un'{Color:Red}Ampolla{Color:White} vuota dillo,\nti ci metterò un {Color:Red}Amuleto{Color:White} fatto da me!", + "Quando avrai un'{Color:Red}Ampolla{Color:White} vuota dillo,\nti ci metterò un {Color:Red}Amuleto{Color:White} fatto da me!", + "Quando avrai un'{Color:Red}Ampolla{Color:White} vuota dillo,\nti ci metterò un {Color:Red}Amuleto{Color:White} fatto da me!", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Allora, {Player}, ti stai impegnando?\nSe sei stanco puoi dormire un po'\nal primo piano. Tanto io adesso ho\nmolto da fare: i soldati hanno bisogno\ndi molte spade per la caccia agli\nspiriti maligni. Faccio tutto ciò\nche è in mio potere per aiutare\nla {Color:Green}Principessa Zelda{Color:White}!", + "Allora, {Player}, sembra che\ntu ti stia impegnando!\nA proposito, sei già stato dal\n{Color:Green}calzolaio Rem{Color:White}?\nFa delle calzature veramente buone!\nTi saranno utili in quest'avventura!", + "Allora, {Player}, mi sembri\npiù forte del solito!\nA proposito, sei già passato\ndalla {Color:Green}biblioteca{Color:White}? \nTempo fa dei bambini\nhanno visto alcuni {Color:Green}Minish{Color:White}, lì!\nQuesto potrebbe costituire un balzo\navanti nella tua avventura!", + "Ciao, {Player}, bentornato!\n\nOh, ti è rimasto un solo\n{Color:Red}Elemento{Color:White} da trovare!\nA proposito, sapevi che la {Color:Green}Piana dei re{Color:White}\nsi trova a ovest del castello di Hyrule?\nUn tempo era raggiungibile\ndall'{Color:Green}Altopiano Sombrero{Color:White}, ma ora vi si\naccede solo da una strada segreta.\nMi pare di ricordare che fosse\n{Color:Blue}a ovest della Piana nord di Hyrule{Color:White}.", + "Allora, {Player}, eccoti di ritorno!\nPare che tu abbia visitato quasi tutto\nil regno di Hyrule! A proposito...\n\nSei già stato alle {Color:Green}Cascate Turbante{Color:White}?\nNessuno conosce la fonte di queste\ncascate! Fai attenzione quando ci vai.", + "Senti, {Player}!\nStanno accadendo cose gravissime\nal {Color:Green}castello di Hyrule{Color:White}! \nA proposito...\nSai usare bene tutti gli {Color:Red}Oggetti{Color:White} che\nhai preso? Se ti ritrovi bloccato nel\nbel mezzo dell'avventura, provali tutti!", + "Fuiiiii, che stanchezza!\n\nCi riposiamo un po' a letto?\n{Choice:FF}Sì {Choice:32:08}No", + "Ma come, non sei stanco?\nE certo, i bambini sono sempre vispi!\nIo, a furia di starti in testa\ntutto il tempo, sono esausto!", + "Uhaaa, come ho dormito bene...\nBene, ora che ho ripreso tutte le\nenergie, andiamo incontro \nall'avventura! Andiamo, {Player}!", + "", + "" + ], + [ + "", + "Guarda, è un grammofono funzionante.\nC'è da divertirsi con questo, hm?\nProviamo ad accenderlo?\n{Choice:FF}Sì {Choice:FF}No", + " Numero {04:15}{Var:1}{04:14}\nA: Suona{Symbol:15}Stop {Color:Blue}{Key:DUp}{Key:DDown}{Color:White}Cambia canzone\nB: Spegni" + ], + [ + "", + "Per quante {Color:Red}spade {Color:White}e {Color:Red}scudi{Color:White} tu possa\navere, fuori è pericoloso! Non lascio\nuscire dalla città un ragazzino che non\nsa nemmeno {Color:Blue}tenere una spada{Color:White} in mano!", + "Oh-oh!\nHai imparato l'{Color:Red}Attacco Vortice{Color:White}!\nD'accordo, vai! Ma ricorda che\nè pieno di pericoli là fuori!\nAnzi, ti faccio il test! Mostrami\ncome fai l'{Color:Red}Attacco Vortice{Color:White}!", + "Questa festa è particolarmente\nmovimentata: si vede proprio che\nsiamo nel centesimo anno!", + "Che fortuna poter vedere la festa\ndel centesimo anno! Potrò vedere la\nprossima? A 118 anni... Perché no?\nAnzi, ne ho la certezza!", + "Questa è una città tranquilla, ma fuori\nè pieno di spiriti maligni. Dai\nun'occhiata agli oggetti del {Color:Green}negozio\ndi{Color:White} {Color:Green}Gualtiero{Color:White}, non si sa mai.", + "Fuori città è pieno di spiriti maligni!\nDal terremoto in poi succedono solo\ncose inquietanti...", + "Miao!", + "Meowwhhr!", + "", + "Perfetto!\nMa sii prudente, mi raccomando,\nfuori ci sono spiriti maligni a iosa!", + "Sii prudente, mi raccomando,\nfuori ci sono spiriti maligni a iosa!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Bu bu sette!\n\nNon ti metto paura?", + "I bambini di solito hanno paura\ndei mostri, sappilo!", + "Bau! Bau!", + "Preferisco essere libero che con un\npadrone. Per il cibo, qualcosa si trova\nsempre...", + "Quel torneo di lotta è stato incredibile!\nHo fatto il tifo e gridato come non mai!", + "Come vorrei rivedere subito il torneo!\nVorrei già essere all'anno prossimo!", + "Ehi, hai raggiunto\nil massimo della forma!\nOh, se anche mio marito fosse\ncosì forte... (sospiro)", + "Il mio è persino più fiacco di me!", + "Ho una voglia matta di giocare,\nma la sala giochi è ancora chiusa.\nChe sia venuto troppo presto?", + "Con il tappetino così sporco, a quel\nragazzino passerà la voglia di venire!", + "Frutta o verdura?\nCosa mangio oggi?", + "Frutta fresca, frutta fresca!", + "Avvicinatevi, guardate la mia frutta!\nDolce, fresca, piena di vitamine!", + "Venite, venite! La verdura fresca\ndi Ine e Momi! Fa bene alla salute!", + "Se mangiate la carne dovete mangiare\nanche le verdure! Su, su!", + "Come mi diverto a fare shopping! ♪\nA proposito, devo comprare il pane\ndella fortuna!", + "Ah, già! Sulla via del ritorno devo\ncomprare il Latte Lon Lon!", + "", + "", + "Gli {Color:Green}gnomi{Color:White}, possono vederli\nsolo i bambini!", + "Chissà se si presenteranno a noi?", + "Fratellino, voglio vedere gli {Color:Green}gnomi{Color:White}!", + "{Color:Green}Gnomi gnomi gnomi\n{Color:White}la la laaaa...", + "", + "Checché se ne dica, il sindaco\nfa bene il suo lavoro.", + "Anche se ha scavato una grande buca\nin giardino, è un tipo a posto.", + "Beati voi, come vi divertite!", + "Anch'io voglio andare al più presto a\nscuola e giocare tutto il tempo!", + "Fuori è pieno di spiriti maligni!\nNon si può passare, è pericoloso!", + "Ci sono lavori in corso,\nmi dispiace ma non puoi uscire.", + "Ciao, {Player}, è tanto che non\nci vediamo! Ora c'è lezione, non puoi\nentrare, stella!", + "Adesso sto tenendo un'importante\nlezione. Non si può entrare!", + "Dicono che ogni volta che suona questa\ncampana, a Hyrule accade qualcosa.", + "Ma sembra anche che nessuno voglia\nfarla suonare, hanno tutti paura!", + "Sono venuto a prendere un libro in\nprestito, ma non hanno ancora aperto.\nBeh, posso aspettare, gli anziani\nnon sono impazienti.", + "Hai visto che forza il {Color:Green}dojo di\nCuordiferro{Color:White}? Si trova a sud della\ncittà. L'{Color:Green}istruttore{Color:White} è lui in persona!\nVorrei tanto iscrivermi...", + "Hai visto che forza il {Color:Green}dojo di\nCuordiferro{Color:White}? Si trova a sud della\ncittà. L'{Color:Green}istruttore{Color:White} è lui in persona!\nVorrei tanto iscrivermi...", + "Grrrr bau bau!", + "Bau bau!" + ], + [ + "", + "Ora che il calore della festa\nva svanendo, mi sento un po' triste...", + "Io al torneo di lotta dell'anno scorso\nho raggiunto un buon piazzamento!", + "Miao!", + "Meowwhhr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Bu bu sette!\n\nNon ti metto paura?", + "Uffa, non c'è gusto.", + "Bau! Bau!", + "Preferisco essere libero che con un\npadrone. Per il cibo, qualcosa si trova\nsempre...", + "Cosa sarebbe questa {Color:Red}\"Forza\"{Color:White}?\nSi potrà davvero trovare guardando\nnei cespugli o sollevando pietre?", + "Pare che il {Color:Green}re{Color:White} sia cambiato,\nnon è più lui...", + "Che cosa sarà successo al nostro\namato re?", + "Voglio {Color:Blue}giocare{Color:White}, ma qui non cominciano!\nPenso che cominceranno, tra poco.", + "Si è sporcato il tappetino!\nQuel giovane non vorrà più venire...", + "Mi sono stufato sia della frutta\nche della verdura!", + "Venite, venite! Venite a sentire\nil profumo di questi prodotti!", + "Annusare non costa niente!\nVenite, venite!", + "Venite, venite! Roba freschissima!\nE il colore è un piacere per gli occhi!", + "Come fate a diventare forti se non\nmangiate la verdura? Venite, venite!", + "Non avevo mai visto il {Color:Green}re {Color:White}così di cattivo\numore. Tratta male anche i soldati...", + "Al castello sono tutti nervosi...", + "", + "", + "Non capisco perché ti ostini a cercare\nla {Color:Red}Forza {Color:White}da queste parti, sai\nbene che è solo una leggenda...", + "La locanda è aperta. Se pernotti lì,\nti danno un omaggio.", + "Non credo proprio che tu possa trovare\nla {Color:Red}Forza{Color:White}, da queste parti...", + "Adesso sto tenendo un'importante\nlezione. Non si può entrare!", + "Ciao, {Player}. Ora stiamo facendo\nlezione di lingua nazionale. Bisogna\ncurare le basi, stellina, le basi!", + "Ho sentito dire che la {Color:Red}Forza {Color:White}fu donata\ndagli {Color:Green}gnomi{Color:White} agli umani molto tempo fa.\nMa esisterà davvero? In fondo, non\nl'ha mai vista nessuno...", + "Dicono che ogni volta che suona questa\ncampana, a Hyrule accade qualcosa.", + "Che cosa debba accadere non lo sa\nnessuno.", + "Sono venuto a prendere un libro in\nprestito, ma non hanno ancora aperto.\nDi solito a quest'ora è aperta.", + "Sarà inutile chiederlo a te che sei un\ninfante, ma si può tenere la {Color:Red}Forza{Color:White} in\nmano tranquillamente?", + "Quel coso piccolino, rosso...\nmi innervosisce.\nHa l'aria di una mini-casa.", + "Sembra una casa...", + "Grrrr bau bau!", + "Bau bau!", + "Baaau!", + "Oh, chiedo scusa.\nHo i miei motivi, un po' di pazienza,\nmi tolgo subito...", + "Gli abitanti di questa città\nsono tutti così gentili...", + "Certo che deve essere difficile cercare\nuna cosa che non hai mai visto prima.\nChe forma avrà la {Color:Red}Forza{Color:White}?\nAnche il {Color:Green}re{Color:White} è sconcertato.", + "Io sono l'artista\ndi questo {Color:Green}atelier{Color:White}.", + "Ormai ne ho collezionati tanti!\nHo anche molti pezzi rari!\nEhi! Anche se me li chiedi\nnon ho intenzione di dartene!", + "Si dice che la {Color:Red}Forza{Color:White} sia una cosa che\npuò realizzare qualunque desiderio!\nSicuramente il {Color:Green}re di Hyrule{Color:White} vuole\nutilizzarla per chiedere la pace!", + "Oh, hai attraversato fin qui?\nIl ponte è stretto, dà un po' di\ntremarella, eh?", + "Vedi quel buco laggiù?\nMi chiedo come si fa a raggiungerlo.", + "Mi fanno paura i fantasmi.\nAnche se hanno l'aria gentile.\nA te no?", + "Benvenuto.\nTengo un po' in penombra\nperché non ho visite, di solito.\nPrendi questo.", + "Il panorama è bello da qui.\nE poi la voce di Cuordiferro\nfa venire energia! ♪", + "Ehi, come sei stato bravo ad arrivare\nquassù! Hai fatto fatica, vero?\nPrendi questo.", + "Come si userà mai...?\nChe paura mi fanno i pulcini!" + ], + [ + "", + "Vai sempre di fretta!\nHai tanto da fare?\nPrendila con calma!", + "Hai acquisito una forza impressionante!\nNon paragonabile alla mia, certo...", + "Miao!", + "Meowwhhr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Bu bu sette!\n\nNon ti metto paura?", + "Ti fa passare la voglia!\nNeanche si gira...", + "Bau! Bau!", + "Perché credi che io sia sempre da\nqueste parti?\nAspetto te per...\n\nMANGIARTI!!!\n\nCi hai creduto? Eh eh.", + "Non la troveremo mai questa {Color:Red}Forza{Color:White}...\nGià vedo il {Color:Green}re{Color:White} che ci rimprovera...", + "Sembra che il {Color:Green}re{Color:White} stia diventando\nancora più cattivo.", + "Ultimamente non si vede in giro la\nPrincipessa{Color:Green} Zelda{Color:White}, e poi il {Color:Green}re{Color:White} versa\nin strane condizioni! Ma che succede?", + "Si è sporcato il tappetino!\nQuel giovane non vorrà più venire...", + "Che barba, c'è solo frutta e verdura!", + "Venite, venite!\nGuardate, toccate!", + "Se non vi affrettate andrà a male!\nVenite, venite!", + "Venite, venite! I cavoli,\nle carote, le melanzane!", + "Come? Sono tanto piccoli che non\nli distingui?", + "Che cosa sarà successo al nostro\n{Color:Green}re{Color:White}? Decisamente è molto cambiato.", + "", + "Si trova lungo il fiume!\n...Almeno così pensavo!\nMa non c'è.", + "Giovane, hai dormito alla\nlocanda? Hai ricevuto il regalo?", + "In questi giorni il {Color:Green}re{Color:White} non si mostra in\npubblico. Anche il sistema di difesa del\ncastello è più rigoroso! Che stia\nsuccedendo qualcosa è sicuro!", + "Adesso sto tenendo un'importante\nlezione. Non si può entrare!", + "Ora c'è matematica, stella.\nE con questa, hanno termine le lezioni.", + "Non credo che la{Color:Red} Forza {Color:White}si possa\ntrovare vicino al castello...", + "Dicono che ogni volta che suona questa\ncampana, a Hyrule accade qualcosa.", + "Io ho paura e non oso farla suonare,\ncosì aspetto qualcuno che ne abbia\nil coraggio.", + "La {Color:Red}Forza{Color:White}... Sarebbe ora che\nqualcuno la trovasse...", + "Quel coso piccolino, rosso...\nmi innervosisce.\nHa l'aria di una mini-casa.", + "Continuo a ripeterglielo, ma\nnessuno se ne preoccupa.", + "Grrrr bau bau!", + "Bau bau!", + "Baaau!", + "Gli abitanti di questa città\nsono tutti gentili.", + "Chissà che non possa mandare questo\ncane a cercare la {Color:Red}Forza{Color:White}?\nIo sto per mollare...", + "Le {Color:Green}sculture Niten{Color:White} vanno forte, da noi!\nMah, non son cose che i bambini\ncome te possono capire!", + "La {Color:Red}Forza{Color:White}... Non ho per niente\nvoglia di trovarla!", + "Che bello, sembra divertente!\nVoglio farlo anch'io!", + "Acch'io voio giocae!", + "La sala giochi ha aperto.\n{Color:Green}Shimaro {Color:White}è al suo posto,\na disposizione dei clienti!", + "Nessuno restituisce i libri\nalla biblioteca!", + "Dovete restituire presto i libri,\nper quelli che vogliono prenderli dopo!", + "Mi piacerebbe collezionare anch'io\nquelle sculture, ma per noi sono enormi!", + "Mi tuffo!\nMa no, che magari annego...", + "Mi fanno paura i fantasmi.\nAnche se hanno il senso dell'umorismo.\nA te no?", + "Glu glu blub!\nNon ce la faccio...\nNon riesco a proseguire...\nBlub glub!", + "!!!???\n\nSei riuscito a passare???\nFantastico!!!", + "Benvenuto.\nTengo un po' in penombra\nperché non ho visite, di solito.\nPrendi questo.", + "Il panorama è bello da qui.\nE poi la voce di Cuordiferro\nfa venire energia! ♪", + "Ehi, come sei stato bravo ad arrivare\nquassù! Hai fatto fatica, vero?\nPrendi questo.", + "Come si userà mai...?\nChe paura mi fanno i pulcini!", + "In questi ultimi tempi {Color:Green}mastro Tek{Color:White}\nsi lamenta perché non trova un lavoro\nda vero duro che faccia al caso suo.\nVorrei poterlo aiutare!", + "Meno male che {Color:Green}mastro\nTek{Color:White} è contento, ora. " + ], + [ + "", + "Le risate e gli strilli, dalla \nscuola si sentono fin qui!", + "Persino questa bandana può diventare\nun'arma! Un vero uomo deve\nsaperlo fare!", + "Miao!", + "Meowwhhr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Bu bu sette!\n\n... Niente, eh?", + "I mostri non gli fanno effetto.\nNon c'è altra spiegazione!", + "Bau bau!", + "Trovo più sicuro non essere comprato\ndagli umani, potrei finire in pentola...", + "Ehi, c'è un mostro nel pozzo!", + "Come dev'essere bello\nsguazzare nelle pozzanghere!", + "Se vado dentro il pozzo\nci trovo un mostro?", + "Bene, che cuciniamo oggi?\nChe bello oziare a Hyrule!", + "Si è sporcato il tappetino!\nQuel giovane non vorrà più venire...", + "Vorrei una macelleria!", + "Venite, venite!\nSvendita, liquidazione!", + "Se non vi affrettate questi buoni\nfrutti marciranno! Venite, venite!", + "Venite, venite!\nSe non vendo non torno a casa!", + "Come, non abbiamo venduto niente?\nVenite, venite!", + "Ho voglia di non tornare al castello\nper un po'. C'è gente che ha visto gli\nspiriti maligni, dentro il castello.\nIo ho paura!", + "", + "Bene, al fiume!\nOh... non ci si può entrare!", + "I bambini sono una benedizione...", + "I soldati che cercano la {Color:Red}Forza{Color:White} sono\ndiminuiti considerevolmente!", + "Dicono che ogni volta che suona questa\ncampana, a Hyrule accade qualcosa.", + "Ma se poi la campana suona e non\nsuccede niente, è un imbroglio!", + "Le ricerche della {Color:Red}Forza{Color:White} non vanno\nmolto bene. Ho il sospetto che non\nesista. Però il {Color:Green}re{Color:White} ci crede, e\nbisogna avere pazienza!", + "Grrrr bau bau!", + "Bau bau!", + "Baaau!", + "Gli abitanti di questa città\nsono tutti gentili.", + "Le {Color:Green}sculture Niten {Color:White}sono\nfatte a mano una per una. Ma forse tu\nnon sei in grado di apprezzarne il\nvalore. Hu hu hu hu...", + "A poco a poco i soldati diminuiscono.\nDove saranno andati gli altri?", + "Come si fa ad andare all'esterno\ndel primo piano della locanda?\nTu ci sei mai stato?", + "Io sono ricco, sai? E come molti\nricchi sono un collezionista.", + "Se riesci a fare il {Color:Blue}comp{Color:White} delle sculture\n{Color:Green}Niten{Color:White}, fammelo vedere!\nNon capisci cosa vuol dire comp?\nÈ l'abbreviazione di completo!\nSignifica che la raccolta è finita!\n", + "!?\n\nYeaaaaaaaaaaaaaaaaaaaaaaah!\n\nEhi, ma questa raccolta è completata!\nComp! Che figo! Hai fatto il comp!\nIn più hai la {Color:Red}medaglia di platino\nNiten {Color:White}di cui tanto si parla...\nHa una brillantezza mostruosa!\nIl sogno di tutti, la medaglia che ha\nscatenato una mania! Grazie, mi hai\nmostrato una cosa da urlo!\nVoglio ricambiare: vieni a casa mia\ne scegli una cosa che ti piace!\nI ricchi sono magnanimi, eh eh!", + "Sei proprio forte.\nChe bella giornata...", + "Quando corro, vomito!", + "Uaaao! Uaaao!", + "Sto facendo giardinaggio.", + "Bisogna dare l'acqua ogni giorno.", + "Se dici sculture suona bene,\nma non dire \"pupazzi\".", + "Dal punto di vista di un Minish,\nla Forza è una cosa enorme!", + "Quel cane è un po' maleducato,\nma a me piace tanto così...", + "Benvenuto! Non ci càpita spesso di\navere visite...", + "Hai fatto prestissimo!\nPrometti bene, eh?", + "Benvenuto.\nTengo un po' in penombra\nperché non ho visite, di solito.\nPrendi questo.", + "Il panorama è bello da qui.\nE poi la voce di Cuordiferro\nfa venire energia! ♪", + "Ehi, come sei stato bravo ad arrivare\nquassù! Hai fatto fatica, vero?\nPrendi questo.", + "Come si userà mai...?\nChe paura mi fanno i pulcini!", + "In questi ultimi tempi {Color:Green}mastro Tek{Color:White}\nsi lamenta perché non trova un lavoro\nda vero duro che faccia al caso suo.\nVorrei poterlo aiutare!", + "Meno male che {Color:Green}mastro\nTek{Color:White} è contento, ora. " + ], + [ + "", + "Sai com'è l'interno della casa\ndelle {Color:Green}Coccò {Color:White}di{Color:Green} Anju{Color:White}? Hi hi hi...", + "Com'è bello vedere la città in festa!\nVorrei che non finisse mai...", + "Miao!", + "Meowhrr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Bu bu sette!\n\n... Lo sapevo!", + "Ho capito! Non dici niente perché non\nti esce la voce per lo spavento!", + "Bau bau!", + "Per voi Minish sono un gigante, eh?\nBuon per voi che non posso mangiarvi!", + "Come si sta bene!", + "Che meraviglia!", + "Essere bambini è il massimo!", + "Cosa cuciniamo stasera? È tanto che\nnon facciamo il curry alla hyliana!", + "Si è sporcato il tappetino!\nQuel giovane non vorrà più venire...", + "Bisogna decidere cosa comprare.", + "Venite, venite! Fate un regalo\nchic con la frutta!", + "Regalatene un bel mucchio:\nfarete un figurone! Venite, venite!", + "Venite, venite! Di là non vendono\nniente, ma anche qui c'è magra.", + "Mi si è stancato il braccio, uf!\nVenite, venite!", + "Io direi di tornare al castello.", + "", + "Questa benedetta {Color:Red}Forza {Color:White}non è da\nnessuna parte... Sono stanco...", + "L'infanzia è il periodo più bello!", + "I soldati che erano alla ricerca della\n{Color:Red}Forza{Color:White} sono diminuiti parecchio.", + "Dicono che ogni volta che suona questa\ncampana, a Hyrule accade qualcosa.", + "Quel momento è vicino... Non so perché,\nma ho quest'impressione.", + "Che vita fa il {Color:Green}postino{Color:White}!\nSempre di corsa.", + "Grrrr bau bau!", + "Bau bau!", + "Baaau!", + "Gli abitanti di questa città\nsono tutti gentili.", + "Se porti tante {Color:Red}Conchiglie dei Segreti{Color:White}\nin una volta, aumentano le probabilità\ndi vincere {Color:Blue}figurine rare{Color:White}.\nHu hu hu hu...", + "!?\n\nHo trovato\nla {Color:Red}Forza{Color:White}!\nCome mi piacerebbe pronunciare\nquesta frase...", + "I bambini sono incoscienti...\nPossono cadere e farsi male!", + "Io sono ricco, sai? E come molti\nricchi sono un collezionista.", + "Se riesci a fare il {Color:Blue}comp {Color:White}delle sculture\n{Color:Green}Niten{Color:White}, fammelo vedere!\nNon capisci cosa vuol dire comp?\nÈ l'abbreviazione di completo!\nSignifica che la raccolta è finita!\n", + "!?\n\nYeaaaaaaaaaaaaaaaaaaaaaaah!\n\nEhi, ma questa raccolta è completata!\nComp! Che figo! Hai fatto il comp!\nIn più hai la {Color:Red}medaglia di platino\nNiten{Color:White} di cui tanto si parla...\nHa una brillantezza mostruosa!\nIl sogno di tutti, la medaglia che ha\nscatenato una mania! Grazie, mi hai\nmostrato una cosa da urlo!\nVoglio ricambiare: vieni a casa mia\ne scegli una cosa che ti piace!\nI ricchi sono magnanimi, eh eh!", + "Oggi è proprio una giornata\npositiva...", + "Ciò che ho mangiato mi è\nsalito fino in gola!", + "Uaaao! Uaaao!", + "Sto curando anche il fondo\ndel vaso.", + "?\n\nHo l'impressione che ci sia qualcosa\ndi strano in questo vaso...", + "Oooh, ti sei accorto di me!\nSei un tipo con spirito di osservazione!\nPuoi esserne orgoglioso!\n\nMeriti un premio! Ti conferisco il\nPremio Cerca{Symbol:0D}trova!", + "Puoi rallegrarti di avermi incontrata!\nDeve essere per te motivo di vanto!", + "Una volta che inizi a collezionare\nsculture, non riesci più a smettere!", + "I Minish rischiano continuamente di\nessere calpestati, perciò stanno quasi\ntutto il tempo nelle case! Se calpestati\nnon muoiono, ma lo stesso deve essere\nsgradevole...", + "Come si fa a chiamare cortesemente\nun fantasma? \"Signor Fantasma\"?", + "Vieni spesso, eh?\nTi piace tanto, qui?", + "Il giallo è un colore raro tra i Minish.\nCi sono vantaggi e svantaggi.\nUn incontro tra due Minish gialli\navviene raramente!", + "Benvenuto.\nTengo un po' in penombra\nperché non ho visite, di solito.\nPrendi questo.", + "Il panorama è bello da qui.\nE poi la voce di Cuordiferro\nfa venire energia! ♪", + "Ehi, come sei stato bravo ad arrivare\nquassù! Hai fatto fatica, vero?\nPrendi questo.", + "Come si userà mai...?\nChe paura mi fanno i pulcini!", + "In questi ultimi tempi {Color:Green}mastro Tek{Color:White}\nsi lamenta perché non trova un lavoro\nda vero duro che faccia al caso suo.\nVorrei poterlo aiutare!", + "Meno male che {Color:Green}mastro\nTek{Color:White} è contento, ora. " + ], + [ + "", + "Non c'è quasi più gente...\nMi prende l'inquietudine!", + "Miao!", + "Meowwhhr!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Bu bu sette!\n\nMa li trovo tutti io i tipi strani!", + "Ma voglio la rivincita!\n", + "Bau bau!", + "Non c'è quasi più nessuno.\nPer la cena, in qualche modo si farà...", + "Gli spiriti maligni hanno assalito il\n{Color:Green}castello{Color:White} in blocco. Anche in città può\nesserci pericolo, per cui tappatevi\ntutti in casa, per favore.", + "Venite, venite!\nAffrettatevi, stiamo chiudendo!", + "Svendita di chiusura negozio!\nVenite, venite!", + "Venite! Se tornate a casa con questo\nben di dio, farete felice la famiglia!", + "Barattiamo la frutta?...", + "", + "Il {Color:Green}re {Color:White}sarà al sicuro? Che fine avranno\nfatto i compagni del castello?", + "C'è il rischio che gli spiriti maligni\nassaltino la città: dobbiamo mettere\ntutti al sicuro in casa!", + "Il {Color:Green}castello{Color:White} è diventato il quartier\ngenerale degli spiriti maligni!\nNoi che abbiamo scampato il pericolo\ndobbiamo difendere la città!", + "Dicono che ogni volta che suona questa\ncampana, a Hyrule accade qualcosa.", + "Finalmente... Ho visto la leggenda\naccadere... Con questi occhi...\nMi mancano le parole per l'emozione...", + "Dobbiamo rinforzare le difese della\ncittà: gli spiriti maligni non devono\nentrarvi a nessun costo!", + "Grrrr bau bau!", + "Bau bau!", + "Baaau!", + "Quel ragazzo con gli occhiali laggiù,\na guardarlo sembra un fessacchiotto!\nMa a guardarlo meglio \nsembra una brava persona.\n... ... Pffff! Ha ha ha!\nL'ho detto per pura cortesia!", + "La scultura {Color:Green}Niten{Color:White} è viva!\nSi muove! Brrrrr...\nEvviva!", + "Ora non è più il caso di continuare\na cercare la {Color:Red}Forza{Color:White}, penso.", + "Mi è venuta una grande tristezza.\nE se gli spiriti assalissero la città?", + "Io sono ricco, sai?\nE come molti ricchi,\nsono un collezionista.", + "Se riesci a fare il {Color:Blue}comp{Color:White} delle sculture\n{Color:Green}Niten{Color:White}, fammelo vedere!\nNon capisci cosa vuol dire comp?\nÈ l'abbreviazione di completo!\nSignifica che la raccolta è finita!\n", + "!?\n\nYeaaaaaaaaaaaaaaaaaaaaaaah!\n\nEhi, ma questa raccolta è completata!\nComp! Che figo! Hai fatto il comp!\nIn più hai la {Color:Red}medaglia di platino\nNiten {Color:White}di cui tanto si parla...\nHa una brillantezza mostruosa!\nIl sogno di tutti, la medaglia che ha\nscatenato una mania! Grazie, mi hai\nmostrato una cosa da urlo!\nVoglio ricambiare: vieni a casa mia\ne scegli una cosa che ti piace!\nI ricchi sono magnanimi, eh eh!", + "Oggi è proprio una giornata\npositiva...", + "Mi vado a rifugiare anch'io?\nPerò quanto mi scoccia...\nVa beh, per non creare problemi\nagli altri, ci vado!", + "Si vede sempre meno gente in giro.\nChissà se Hyrule è al sicuro!", + "Mi rifugio nella casa delle Coccò,\nquasi quasi... Ah, ma ora che ci penso\nneanche lì sarei al sicuro!\nIl pericolo è dappertutto!", + "Ah, sei di nuovo qui?\nMi fa piacere! Sai, io ho raramente\nvisite, specie negli ultimi tempi!\nTi sei affezionato a me a tal punto?", + "Legge marziale...\nIn quale casa Minish vado ora?\nSe sbaglio può essere un disastro!\nOh, mamma, oh, mamma!", + "Benvenuto.\nTengo un po' in penombra\nperché non ho visite, di solito.\nPrendi questo.", + "Il panorama è bello da qui.\nE poi la voce di {Color:Green}Cuordiferro{Color:White}\nfa venire energia! ♪", + "Ehi, come sei stato bravo ad arrivare\nquassù! Hai fatto fatica, vero?\nPrendi questo.", + "Come si userà mai...?\nChe paura mi fanno i pulcini!", + "In questi ultimi tempi {Color:Green}mastro Tek{Color:White}\nsi lamenta perché non trova un lavoro\nda vero duro che faccia al caso suo.\nVorrei poterlo aiutare!", + "Meno male che {Color:Green}mastro\nTek {Color:White}è contento, ora. " + ], + [ + "", + "Ci sono persone che non sono ancora\nal sicuro, ma ormai che posso dire?", + "", + "Se ne sono andati tutti, e io comincio\nad avere una certa paura...", + "Ma questa specie di mostri che si\nvedono in giro, sono per caso gli spiriti\nmaligni? Ci penso io a difendere Hyrule!", + "Che desolazione, una città che era\ncosì vivace... Che fine farà la\nTerra di Hyrule?", + "Ehi, tu! È pericoloso starsene lì fuori!\nRientra in casa, sbrigati!", + "", + "Ci pensiamo noi a proteggervi, state\ntranquilli e tornate a casa.", + "Il {Color:Green}re{Color:White} è davvero strano, sicuramente\ngli spiriti maligni gli hanno\nfatto qualcosa!", + "Qui è pericoloso.\nTorna subito a casa!", + "Rinforziamo le difese! Che vengano ad\nassalirci, questi maledetti, ci\ntroveranno pronti!", + "No no no no, non puoi uscire!\nRientra subito in casa!", + "Sono spariti persino gli animali...\nMa che sta succedendo, infine???", + "Io sono ricco, sai?\nMa sono un semplice collezionista.", + "Se riesci a fare il {Color:Blue}comp{Color:White} delle sculture\n{Color:Green}Niten{Color:White}, fammelo vedere!\nNon capisci cosa vuol dire comp?\nÈ l'abbreviazione di completo!\nSignifica che la raccolta è finita!\n", + "!?\n\nYeaaaaaaaaaaaaaaaaaaaaaaah!\n\nEhi, ma questa raccolta è completata!\nComp! Che figo! Hai fatto il comp!\nIn più hai la {Color:Red}medaglia di platino\nNiten{Color:White} di cui tanto si parla...\nHa una brillantezza mostruosa!\nIl sogno di tutti, la medaglia che ha\nscatenato una mania! Grazie, mi hai\nmostrato una cosa da urlo!\nVoglio ricambiare: vieni a casa mia\ne scegli una cosa che ti piace!\nI ricchi sono magnanimi, eh eh!", + "Sei un gran collezionista!\nAnche se fuori c'è il coprifuoco\nmi considero soddisfatto. ", + "In questi ultimi tempi {Color:Green}mastro Tek{Color:White}\nsi lamenta perché non trova un lavoro\nda vero duro che faccia al caso suo.\nVorrei poterlo aiutare!", + "Meno male che {Color:Green}mastro\nTek{Color:White} è contento, ora. " + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:1A}Ciao! Questo è il {Color:Red}Latte Lon\nLon{Color:White} che fa tanto bene alla salute!\nUn'ampolla di Latte fanno {Var:1} Rupie!\n\nMe lo compri?\n{Choice:FF}Sì {Choice:3B:0D}No", + "Grazie!\nAllora ti riempio l'{Color:Red}Ampolla{Color:White}.", + "Ah, no? Va bene, io sono sempre da\nqueste parti, chiamami quando vuoi.", + "Scusa, ma non ti bastano le Rupie.", + "Mi dispiace, ma la tua {Color:Red}Ampolla{Color:White} non è\nvuota. Torna con un'{Color:Red}Ampolla{Color:White} vuota.", + "Compri un'altra ampolla di Latte?\n{Choice:FF}Sì {Choice:3B:0D}No", + "Grazie grazie! Ti aspetto ancora\ncon il {Color:Red}Latte Lon Lon{Color:White}!", + "", + "" + ], + [ + "", + "Prego, pregooo! ♪\nEntra nella panetteria di {Color:Green}Lye{Color:White} e {Color:Green}Vito{Color:White}!\nPotresti trovare una sorpresa dentro il\npane! {Color:Blue}1{Color:White} {Color:Red}Pane Gerudo{Color:White} {Color:Blue}{Var:1} Rupie{Color:White}!\n{Choice:FF}Compro {Choice:3C:03}Rinuncio", + "Graziee! ♪\nMangialo mentre è ancora caldo!", + "Ah, non lo vuoi?\nPerò torna, eh!\nQuesto pane è così buonooo! ♪", + "Scusa, ma non ti bastano le Rupie.\nMi dispiaceeee!", + "Dentro il pane c'era\nun {Color:Red}Frammento di gioia{Color:White}! \nÈ davvero il Pane della fortuna! ♪", + "Questa volta non hai trovato\nniente! Che peccato!", + "Prego, pregooo! ♪\nScegli il {Color:Red}pane{Color:White} che vuoi comprare!", + "Cresce, lievita, cuoce,\ndiventa buono che più non si può!", + "Oh. Per acquistare il {Color:Red}pane{Color:White},\ndevi portarlo alla cassa!\nGrazie!", + "Prego, pregooo! ♪\nEntra nella panetteria di {Color:Green}Lye{Color:White} e {Color:Green}Vito{Color:White}!\nPotresti trovare una sorpresa dentro il\npane! {Color:Blue}1{Color:White} {Color:Red}Croissant Kokiri {Color:Blue}{Var:1} Rupie{Color:White}!\n{Choice:FF}Compro {Choice:3C:03}Rinuncio", + "Prego, pregooo! ♪\nEntra nella panetteria di {Color:Green}Lye{Color:White} e {Color:Green}Vito{Color:White}!\nPotresti trovare una sorpresa dentro il\npane! {Color:Blue}1{Color:White} {Color:Red}Torta Sheika{Color:White} {Color:Blue}{Var:1} Rupie{Color:White}!\n{Choice:FF}Compro {Choice:3C:03}Rinuncio", + "Prego, pregooo! ♪\nEntra nella panetteria di {Color:Green}Lye{Color:White} e {Color:Green}Vito{Color:White}!\nPotresti trovare una sorpresa dentro il\npane! {Color:Blue}1{Color:Red} Sandwich Deku{Color:White} {Color:Blue}{Var:1} Rupie{Color:White}!\n{Choice:FF}Compro {Choice:3C:03}Rinuncio" + ], + [ + "", + "Vieni, piccolo cliente!\nNella sala giochi {Color:Green}Da Shimaro {Color:White}puoi\ndivertirti a volontà!\n\nTi interessa sapere come funziona?\n {Choice:3D:02}Sì {Choice:3D:03}No", + "Oh-oooh! Ti offro un gioco\nche potremmo chiamare...\n\"Combatti gli spiriti maligni\nin un mondo di sogno!\"\nE, sai... Te lo dico in confidenza,\nma se riesci a sconfiggere i nemici\nbrillantemente, c'è il caso che\ntu... vinca {Color:Blue}qualcosa{Color:White}...\nComunque! Non credere di poterti\nadagiare solo perché è un gioco!\nSe ti ferisci nel gioco, avrai la ferita\nanche nella realtà!\nE se muori nel gioco...\nBeh, questo non lo sa ancora nessuno!!\n{07:3D:03}", + "{Color:Blue}Una partita 10 Rupie{Color:White}! Giochi?\n {Choice:FF}Sì {Choice:3D:04}No", + "Bene. Già che sei qui, vuoi altro?", + "Uhmmm... Due, tre, quattro...\nSe non mi sono sbagliato a contare,\nmi pare che tu non abbia Rupie\nsufficienti. Non hai neanche {Color:Blue}10 Rupie{Color:White}?\nMi prendi in giro, non è possibile!\nAh ah ah ah!", + "Perfetto. Si comincia.\n\nTi sta venendo sonno...\nMolto sonno...\nUno...\nDue...\nTre...\n\nVia!!!", + "Com'è andata?\nHai fatto un bel sogno?\nSpero che tu mi faccia pubblicità!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Papà, ti voglio un sacco bene! Ecco!", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Ora siamo in pausa pranzo, stella!\nLe pause di gioco e riposo sono\nimportanti! I bambini imparano\nmeglio se si divertono!", + "Ciao, {Player}! da quanto tempo non ci\nvedevamo! Sono felice della tua visita!", + "I bambini di questa classe sono\nscatenati! Quasi quanto te! ♪", + "Chomp, chomp.\nQuesta pausa pranzo finisce subito,\nse non ci sbrighiamo a mangiare!\nChomp, chomp.", + "Chomp, chomp.\nNoi siamo sempre lenti a mangiare.\nChissà perché. Chomp, chomp.", + "La pausa pranzo è quasi finita!", + "Ron... fiii! Ron... fiii!", + "Mi piace leggere i signori libri!\n\nMi fanno battere il cuore!\nFuriosamente!", + "Stelline, subito a casa!", + "Mandati a casa i bambini,\nce ne andiamo anche noi.", + "Non voglio andare a casa!", + "Mi piace taaanto la scuola!" + ], + [ + "Quando avevo più o meno la tua età,\nal {Color:Blue}torneo di lotta{Color:White} per la {Color:Blue}Festa Minish{Color:White},\nsballottavo il nemico di qua e di là!\nEro sempre in fermento!\nHo ancora i {Color:Red}Frammenti{Color:White} che\nmi davano in premio! Ne ho tanti, sai?\nAnzi, se sei interessato a una {Color:Blue}Fusione{Color:White},\nio non dico certo di no!", + "Cappuccio verde e tunica verde...\nSei per caso... un folletto? ♪\nChe bello! La la laaa... ♪ Che bello!\nAnch'io voglio diventare un folletto!\nVolevo dirti, sai...\nHo dei {Color:Red}Frammenti di gioia{Color:White}!\nSe io ti proponessi una {Color:Blue}Fusione{Color:White},\nla faresti? La faresti??? Dimmi!", + "Ho dato dei {Color:Red}Frammenti{Color:White} anche ai miei\nfratelli. Se la Fusione ti riesce con\ntutti noi, senza dubbio otterrai...\nQualcosa di stupendo!\nCoraggio, piccolo folletto! ", + "Oh! Che bel Frammento hai preso,\npiccolo folletto! A dire il vero\nanche {Color:Green}{Color:Green}{Color:Green}Tingle{Color:White}{Color:White}{Color:White} ha un nuovo {Color:Red}Frammento{Color:White}!\nProviamo la {Color:Blue}Fusione{Color:White}?", + "Per la seconda volta i {Color:Red}Frammenti{Color:White}\nsi sono incastrati benissimo!\nYeee! Dici che ora anch'io potrò\ndiventare un folletto? Posso, vero?\nSenza dubbio! Perché no?\n{Color:Green}{Color:Green}Tingle{Color:White}{Color:White}! Dingle! Mingle! Kururìn-PA!\nCe l'ho fattaaa! ♪", + "Buongiorno folletto!\nMio fratello {Color:Green}{Color:Green}{Color:Green}Tingle{Color:White}{Color:White}{Color:White} ti è grato perché\nsei sempre così gentile con lui!\nAh, ora che ci penso, lui mi ha dato\nun {Color:Red}Frammento {Color:White}e mi ha detto di provare\nla {Color:Blue}Fusione{Color:White}, se fosse venuto un folletto!\nChe dici?\nTi va?", + "Hai visto {Color:Green}Mingle{Color:White}?\nÈ mio fratello gemello!\nIndossa una tunica blu.\nDove si sarà cacciato?", + "Che resti tra noi, ma pare che ci\nsiano persone che hanno un sacco di\n{Color:Red}Frammenti{Color:White} e sono disposte a fare\n{Color:Blue}quante Fusioni vuoi{Color:White}!\nE poi ci sono quelli che, anche\nse hanno i Frammenti, {Color:Blue}rarissimamente\naccettano di fonderli{Color:White} con il tuo!\nCon questi ultimi devi insistere!", + "Ehilà, piccolo folletto!\nMio {Color:Green}fratello {Color:Green}{Color:Green}Tingle{Color:White}{Color:White}{Color:White} mi ha detto di\naspettarti qui. Mi ha regolarmente\nfornito di {Color:Red}Frammenti{Color:White}: {Color:Blue}incastriamo{Color:White}?", + "Io e i miei fratelli abbiamo lo stesso\nmodo di vestire: solo quello in bianco\nnon è nostro fratello. Perché deve\nvestirsi come noi, dico io!", + "Sei tu il folletto?\nSei tu, eh.\n{Color:Green}{Color:Green}{Color:Green}{Color:Green}Tingle{Color:White}{Color:White}{Color:White}{Color:White} mi ha dato un {Color:Red}Frammento{Color:White}!\nMi ha detto di {Color:Blue}tentare la Fusione se\nfosse arrivato un folletto{Color:White}.\nChe ne dici?\nAndiamo con la {Color:Blue}Fusione{Color:White}?", + "Io non sono fratello di quel {Color:Green}{Color:Green}{Color:Green}Tingle{Color:White}{Color:White}{Color:White}!\nPerché diamine lo aiuto, vorrei sapere!", + "{Color:Green}{Color:Green}Tingle{Color:White}{Color:White} mi ha dato un nuovo Frammento.\nMa a dire la verità, io vorrei partire\nper un'avventura! Come te!\nE poi vorrei che mi spiegasse perché\ndevo andare in giro così conciato!", + "Per trovare tesori, il segreto è dare\nsempre {Color:Blue}un'occhiata alla mappa{Color:White}.\nDove sono? {Color:Red}Mappa{Color:White}! Dove vado? {Color:Red}Mappa{Color:White}!\nAaaaah... Voglio vivere un'avventura!", + "{Sound:01:B7}Non si rompe, cronk.\nPer rompere questa parete mi\nservono altri compagni, cronk.", + "{Sound:01:B8}Uuuuhm, è dura, cronk...\nMi fanno male le mani, cronk.", + "{Sound:01:B9}Lì in fondo c'è qualcosa, cronk...\nForse qualche buona roccia da cronk\ncronk cronk, masticare!", + "{Sound:01:BA}Che bello, aumenta la compagnia!\nCosì posso fare il lavativo per un po',\ne nessuno se ne accorge, cronk...", + "{Sound:01:B7}Ancora un sforzo, cronk!\nDivertente ma anche un po' triste,\nla conclusione di una storia, cronk!", + "{Sound:01:B8}Eccoci in fondo, cronk.\nChe camminata, cronk!", + "{Sound:01:B9}L'unione fa la forza, cronk!", + "{Sound:01:BA}Come sono buone queste rocce, cronk.\nQuasi quasi mi stabilisco qui, cronk.", + "{Sound:01:B7}È divertente essere in tanti!\nPerò i {Color:Green}Goron{Color:White} sono difficili da\ndistinguere uno dall'altro, cronk!", + "{Sound:01:B8}Da 6 {Color:Green}Goron{Color:White} in poi, l'ambiente diventa\nun po' troppo... goronesco, cronk.", + "{Sound:01:B9}Le statue di Goron fuori dalla grotta\nmettono addosso i brividi, cronk...", + "Oh, hai spostato la lapide!\nCosì finalmente puoi uscire.\nComunque mi sento solo, non è che\nmi verresti a trovare, ogni tanto?\nMetterò dei {Color:Red}Frammenti{Color:White} da parte, ok?\nVieni a trovarmi!", + "Oooh, sei tornato a trovarmi!\nCome sono felice! Qui è un tale mortorio!\nAscolta, mi rendo conto che siamo\nin una tomba, ma mettiti a tuo agio!", + "Ancora {Var:1} per la felicità!\nSei appena all'inizio!\nIl traguardo è lontano!", + "Ancora {Var:1} per la felicità!\nIl traguardo è lontano!", + "Ancora {Var:1} per la felicità!\nSi incomincia a vedere il traguardo!", + "Ancora {Var:1} per la felicità!\nCi sei quasi!", + "Ci sono tutti!\nCe l'hai fatta, piccolo folletto!\nAbbi cura del {Color:Green}{Color:Green}Tingle{Color:White}{Color:White} Trophy!", + "Ancora {Var:1} per la felicità!\nLa ricerca della felicità\nè appena iniziata, folletto!\n", + "Ancora {Var:1} per la felicità!\nIl traguardo è lontano!", + "Ancora {Var:1} per la felicità!\nNe hai accumulati un bel po'!\nNon mollare!", + "Ancora {Var:1} per la felicità!\nCi sei quasi!\nSei allo sprint finale!", + "Sei degno dell'impresa, folletto!\nVuoi trovare tutta la felicità, eh?\nGià vedo la faccia gioiosa\ndi mio fratello {Color:Green}{Color:Green}Tingle{Color:White}{Color:White}!", + "Ancora {Var:1} per la felicità!\nLa ricerca della felicità\nè appena iniziata, folletto!\n", + "Ancora {Var:1} per la felicità!\nIl traguardo è lontano!", + "Ancora {Var:1} per la felicità!\nNe hai accumulati un bel po'!\nIo faccio il tifo per te!", + "Ancora {Var:1} per la felicità!\nCi sei quasi! Sei allo sprint finale!", + "Hai trovato tutta la felicità!\nCe l'hai fatta, piccolo folletto!\n... Sei felice?", + "Ancora {Var:1} per la felicità!\nLe informazioni vengono da {Color:Green}Tingle{Color:White}.\nMa come farà a sapere tutto quello lì?", + "Ancora {Var:1} per la felicità!\nIl traguardo è lontano!\nAnch'io voglio mettermi\nin cerca della felicità...", + "Ancora {Var:1} per la felicità!\nSi incomincia a vedere il traguardo!\nSe vedi anche la mia parte di felicità,\nconservamela, per favore...", + "Ancora {Var:1} per la felicità!\nDai, ci sei quasi!\nMa ora che siamo quasi alla fine,\nsento che mi mancherai...", + "Ci sono tutti!\nCe l'hai fatta, piccolo folletto!\nAnch'io voglio fare l'avventuriero!", + "Folletto!\nHai trovato tutta la felicità\ne meriti un premio!", + "Mmmm ♪! Che bello! Che bello!\nAnche {Color:Green}{Color:Green}Tingle{Color:White}{Color:White} vuole il Trophy! ♪\nAbbine cura, follettinino!!!", + "Che fai qui?\n\nQuesta è una tomba,\nvengono fuori i fantasmi!\nA proposito, nella {Color:Green}città di Hyrule{Color:White}\nvive mio fratello minore.\nFa sempre scherzi, è un tipo\nimpossibile. Ma mi chiedo se sta bene...", + "Portatrice della Forza, possa tu\npadroneggiare le ali del vento...", + "Ma cosa è successo?\nÈ scoppiato!", + "Che spavento, muuu!\nLo stavo quasi mangiando, muuu!", + "Per produrre buon latte, devo\nmangiare tanta erba, muuu!!!", + "Ho la pancia strapiena, muuu!\nMa è una delizia, non riesco\na smettere di mangiare, muuu!", + "La pozzanghera dentro la fattoria\nnon mi convince per niente, muuu!\nHa qualcosa...\nBoh, sarà un'impressione, muuuu!", + "Niente mi rende felice come\nstarmene a brucare l'erba, muuu!", + "Ho venduto tutti i {Color:Red}Frammenti{Color:White}, cronk!\nHo avuto una buona idea\na venire a {Color:Green}Hyrule{Color:White}, cronk!", + "Cosa!? Non vedi niente perché\nnon ci arrivi? Non posso proprio\ncontare su di te!{01:0A} Ma non ti\npreoccupare, io mi ricordo il posto...", + "Però quell'esplosione, per quante\nvolte la veda, mi agghiaccia sempre...", + "Ti prego, comprami il {Color:Red}Latte Lon Lon{Color:White}!\nSe non ne vendo neanche un po',\nil carrettino sarà pesantissimo\nal ritorno!" + ], + [ + "Tump! Stamp! Da destra a sinistra,\nda destra a sinistra.", + "Tump! Stamp!\nÈ un lavoro senza fine!", + "Tump! Stamp!\nAnche se assumiamo più gente...", + "Tump! Stamp!\n... il lavoro è sempre infinito!", + "Salve!\n\nQui tu puoi sottoscrivere un\nabbonamento alla {Color:Blue}Rivista Cuordiferro{Color:White},\nmanuale indispensabile per gli amanti\ndell'avventura! Se ti abboni ora, il\nprezzo è stracciato! Solo 200 Rupie!\nTi abboni?\n{Choice:FF}Sì {Choice:40:06}No", + "In tal caso fanno 200 Rupie, grazie!", + "Ah, no?\n\nSe ti viene voglia di leggerla, torna\npure. Vedrai che ti sarà utile! ♪", + "Grazie! Ora sei abbonato\nalla rivista Cuordiferro!\nLa rivista ha uscite irregolari, passa\na chiedere di tanto in tanto. Ciaooo! ♪", + "Mi dispiace, ma se non ti bastano le\nRupie, non puoi abbonarti!", + "Buongiorno!\nL'ultimo numero è appena uscito! ♪", + "Mi dispiace, la {Color:Red}rivista Cuordiferro\n{Color:White}non è ancora arrivata. Cuordiferro\nè un tipo capriccioso, una vera\nprimadonna. Chissà quando si degnerà\ndi portarci il manoscritto.\nIntanto tu perché non ti alleni?", + "Hai tutti i numeri della {Color:Red}rivista{Color:White}!\nFantastico!\nTi è stata utile, vero?\nOra la sai lunga, eh, \"professore\"? ♪", + "Sono il {Color:Green}postino{Color:White} superveloce che fa\nconsegne a domicilio per tutta la città!", + "Consegno la posta in uno sbatter di\nciglia! Preciso, veloce, infallibile!", + "Mi sbrigo mi sbrigo mi sbrigooooo!\nSono il tuo {Color:Green}postino{Color:White} dal passo agile!", + "Corro salto mi affanno recapito!\nAnche oggi sono stato insuperabile!", + "Sono l'eroe della posta veloce!\nNon fanno in tempo a scriverti una\nlettera, che io te l'ho già consegnata!", + "Neanche con gli stivali delle sette\nleghe potrei far di meglio!\nTutti mi conoscono, tutti mi vogliono!", + "Sono l'inarrestabile {Color:Green}postino{Color:White}!\nIl postino di oggi, il postino di domani!" + ], + [ + "Io sono un tipo raffinato!\nEseguo solo lavori raffinati!", + "Sono stati i miei antenati a costruire\nil castello! E ne erano degni!\nNon per niente erano miei antenati!", + "Hai un lavoro da vero duro\nda proporre a un raffinato come me?", + "Hai un lavoro da vero duro\nda proporre a un raffinato come me?", + "Humpf! Non ci ho messo niente!\nE dire che non era facile!\nSolo io potevo farlo così\nrapidamente! Uha ha ha!!!", + "Cosa cosa? Spiriti maligni?\nDevo tapparmi in casa?\nNon dire eresie!\nSe c'è un lavoro da vero duro,\nio sono sempre pronto a farlo!\nSpiriti o non spiriti!" + ], + [ + "", + "", + "Guarda un po', un cliente...\nAh, perché mai ho avviato un'attività\ndel genere... Nientemeno che una\n{Color:Green}bisca{Color:White}! Ehm, prego, prego, da\nUgo Mangialavoro, se la fortuna ti\nsorride vincerai milioni di... forse...\nBoh, non ho giochi particolari da\nsuggerirti, gioca a quello che ti pare!", + "A questo gioco potresti perdere,\nvuoi tentare? Forse faresti meglio\na lasciar perdere...\n {Choice:FF}Gioco {Choice:42:05}Non gioco", + "Oh, buon per te!\nNon ti bastano i dindi!\nSempre meglio evitare il gioco\nd'azzardo, non credi? Meno male\nche non hai Rupie a sufficienza!", + "Eh, sì. Il gioco d'azzardo è\nuna brutta abitudine!", + "", + "", + "Hai vinto {Var:1} Rupie!\nPuoi anche andare avanti ma il tuo\nportafogli è già gonfio come un pallone!\nQuesto è il momento giusto per\nmostrare la tua saggezza e {Color:Blue}smettere{Color:White}!\nVuoi continuare nonostante tutto?\n {Choice:FF}Sì {Choice:FF}No", + "", + "", + "Il livello 1 è sufficiente per\nperdere, ma se ti senti particolarmente\nmasochista, c'è anche {Color:Blue}il livello 2 che\nè tostissimo{Color:White}!\nA che livello vuoi giocare?\n {Choice:FF}Livello 1: facile {Choice:FF}Livello 2: difficile", + "Come vuoi...\nSe hai tanta determinazione, non posso\ndirti niente... Vado a preparare il\ngioco, seguimi e poi entra dalla porta\nin fondo.", + "", + "", + "", + "", + "", + "", + "", + "", + "Scegli un forziere e aprilo.\n\nSe scegli quello giusto, vinci\ndue volte quanto hai puntato.", + "Scegli un forziere e aprilo.\n\nSe scegli quello giusto, vinci\ntre volte quanto hai puntato.", + "Ormai hai pagato, tanto vale che tenti\nla sorte, se no è un peccato!", + "Congratulazioni!\nHai vinto {Var:1} Rupie!\nNon te lo consiglio, ma comunque\npuoi puntare ciò che hai vinto.\nPensaci bene!\n {Choice:42:19}Ritento la sorte! {Choice:42:1A}Mi fermo", + "Ah... Come vuoi...\nAllora, appena ho finito di\npreparare scegli un forziere.", + "Ti do ragione!\nLa prudenza è madre della saggezza!\nAllora preparo il tuo premio.\nAspetta nella prima stanza.", + "Guarda che a un certo punto\nla fortuna gira!\nHai vinto 999 Rupie, non ti bastano?\nIo al posto tuo smetterei qui.", + "Oh, come mi dispiace! D'altra parte,\nè la dura legge del gioco d'azzardo!\n... Ma comunque...\n\nVuoi ricominciare dall'inizio?\n {Choice:42:19}Ritento la sorte! {Choice:42:1A}Mi fermo", + "A che livello vuoi giocare?\n {Choice:FF}Livello 1: facile {Choice:FF}Livello 2: difficile", + "Allora, appena ho finito di\npreparare, scegli un forziere.", + "Felicitazioni!\nHai vinto {Var:1} Rupie.\nMa il gioco d'azzardo non è una\nbella cosa, e il denaro guadagnato\ncosì facilmente porta al vizio!\nNon tornare più!", + "Purtroppo questa volta hai fatto i\nconti con la crudele legge del rischio!\nMa non pensare \"Andrà meglio la\nprossima volta\"! Ricorda che la\nprudenza è madre della saggezza!\nNon venire più, per favore...!", + "Finalmente è entrato!\nCi vuole abilità, però!", + "Come ti va? Hai fatto buoni punti?\nA me va così così...", + "Il {Color:Green}gioco d'azzardo{Color:White} è pericoloso\nperché non riesci a smettere!\nIo non faccio che perdere...\nMa non posso farne a meno!", + "Ci sono cose più sane da fare\nche giocare d'azzardo...", + "", + "", + "", + "" + ], + [ + "", + "", + "{Choice:43:17}Sì {Choice:43:08}No", + "", + "", + "Io colleziono {Color:Red}Conchiglie dei Segreti{Color:White},\nche sono sparse per il mondo.\nSe mi porti le {Color:Red}conchiglie{Color:White} ti do in cambio\n{Color:Red}sculture{Color:White} fatte da me, di cui vado fiero!", + "...Oh, hai le {Color:Red}Conchiglie dei Segreti{Color:White}!\nTe le vuoi {Color:Blue}giocare alla lotteria{Color:White}?\nPotresti vincere delle sculture!\n{07:43:02}", + "...Oh, ma ora tu non possiedi\n{Color:Red}Conchiglie dei Segreti{Color:White}!\nProcùratene e torna da me.", + "Oh, che peccato!\nSe cambi idea, torna da me.", + "", + "", + "Ciao, sei di nuovo qui!\nTi sono piaciute le {Color:Red}sculture{Color:White}, vero?\nVuoi ritentare la lotteria? \n{07:43:02}", + "Vuoi fare un altro colpo alla lotteria?\n{07:43:02}", + "", + "Ciao, ti aspettavo!\n\n{Color:Blue}Ho fatto delle sculture nuove{Color:White}!\nTenta la lotteria, ne vale la pena!\n{07:43:02}", + "", + "", + "Ciao, ti aspettavo!\n\n{Color:Blue}Non ho nessuna scultura nuova{Color:White},\nma vuoi tentare lo stesso la lotteria?\n{07:43:02}", + "", + "Sembra che tu {Color:Blue}possieda già\ntutte le mie sculture{Color:White}.\nVuoi comunque giocare alla lotteria?\n{07:43:02}", + "Oh, sei di nuovo qui!\n\nOrmai {Color:Blue}hai tutte le sculture che ho \nfatto{Color:White}: giochi lo stesso la lotteria?\n{07:43:02}", + "Ciao, ti stavo aspettando!\n\nUltimamente ho l'ispirazione e\nho creato {Color:Blue}nuove sculture{Color:White}!\nVuoi giocare e vedere\nse ne vinci qualcuna?\n{07:43:02}", + "", + "Quante {Color:Red}conchiglie{Color:White} vuoi\npuntare alla lotteria?\nPiù ne punti, più le sculture che ti\nmancano saranno facili da vincere!", + "Nº conchiglie: {04:15}{Var:1}{04:14}\nProbabilità: {04:15}{Var:2}{04:14} {Symbol:12}", + "Quante {Color:Red}conchiglie{Color:White} punti?", + "Ne punti {Var:1}, allora.", + "{Choice:43:1E}Sì {Choice:43:17}No", + "", + "", + "Allora tira la {Color:Blue}leva della\nmacchina{Color:White} a destra!", + "Ma scusa, cosa hai puntato a fare le\n{Color:Red}conchiglie{Color:White} se non giochi alla lotteria?", + "", + "", + "Oh, questa {Color:Red}scultura{Color:White} ce l'avevi già.\nChe peccato.\nBeh, te la compro per {Var:1} Rupie", + "", + "", + "Complimenti!\n\nMetto la {Color:Red}scultura{Color:White} che hai vinto nello \nscaffale di sinistra: quando vuoi\nguardarla, vai davanti allo scaffale.", + "Vieni ancora a trovarmi.", + "Fantastico!\nHai completato la collezione di {Color:Red}sculture{Color:White}!\nNe farò delle altre, vieni ancora!", + "Fantastico!\n{Color:Blue}Hai completato la collezione di sculture{Color:White}!\nVieni a guardarle quando vuoi sullo\nscaffale, le terrò con cura!\nE poi ne scolpirò delle nuove!\nAttendo solo l'ispirazione...", + "Stupendo!!!\n{Color:Blue}Hai raccolto tutte le mie sculture{Color:White}!\nLe metto sullo scaffale, vieni a\nvederle quando vuoi!\nInoltre ti fregio della\n{Color:Red}medaglia di platino Niten{Color:White}!\nPortala con orgoglio!", + "", + "Ti interessa la {Color:Blue}macchina{Color:White}? Prima\nperò devi ascoltare ciò che ho da dirti.", + "", + "", + "Quello è lo scaffale per esporre le\n{Color:Red}sculture{Color:White}. Non lo ha ancora usato\nnessuno.", + "Come ti senti con la \n{Color:Red}medaglia di platino Niten{Color:White}?\nOra sì che puoi dire di essere\nun vero collezionista!", + "", + "", + "" + ], + [ + "", + "{Sound:00:CC}Hn!? Be... Benvenuto!\nSono {Color:Green}Rem il calzolaio{Color:White}, prego, entra!\nNegli ultimi tempi mi succede qualcosa\ndi prodigioso: mi metto a dormire, e al\nrisveglio trovo un paio di scarpe già\npronte sul banco!\n{07:44:02}", + "Devo essere davvero un calzolaio\nformidabile! Per riuscire a fare \nscarpe mentre dormo!", + "Gnum gnum... Zzz...", + "Ah!\n\nQuesto profumo che penetra nelle\nnarici... è il {Color:Red}Fungo Occhiaperti{Color:White}!\nMi hai svegliato tu? Grazie, meno male!\nHo una quantità di cose da fare!", + "Ecco qui, sono pronti!\nA te i {Color:Red}Calzari di Pegaso{Color:White}, prodotto\ndi prima qualità firmato Rem!\nSono così leggeri che ti sembrerà\n... di volare...", + "Allora, mi metto subito al lavoro\nper fare le scarpe per la Principessa\nZelda! Le ha ordinate il re in persona!\nSe hai ancora problemi di scarpe vieni!", + "Devo sbrigarmi a fare le scarpe\nper la Principessa Zelda!", + "Ha!? P-prego, entra! Benvenuto nel\nnegozio di {Color:Green}Rem il calzolaio{Color:White}!\nMi sono addormentato di nuovo!\nDevo preparare le scarpe!", + "", + "Grazie mille per avermi svegliato, prima!\n\nAh, senti un po', non è che ti va di\nfare la {Color:Blue}Fusione{Color:White} con me? \nHo un {Color:Red}Frammento{Color:White} che ho tenuto\nda parte gelosamente!", + "Vieni ancora a trovarmi!\nSe sarò sveglio tenteremo una {Color:Blue}Fusione{Color:White}!", + "Ah, senti un po', non è che ti va di\nfare la {Color:Blue}Fusione{Color:White} con me? \nHo un {Color:Red}Frammento{Color:White} che ho tenuto\nda parte gelosamente!", + "Devo dedicarmi interamente alla\ncreazione delle scarpe per Zelda!", + "?!\nOh, ma cos'è? Altre scarpe pronte?\nHo proprio preso il vizio, di fare\nle scarpe mentre dormo!\nMa tu sei qui per delle scarpe, vero?\nTi regalo queste, per ringraziarti di\navermi svegliato! Aspetta un momento,\nle rifinisco!", + "", + "{Sound:02:04}{Color:Red}Oh! Grazie ai Calzari di Pegaso{Color:White}\nsono veloce come il vento!\nMi diverto da morire a sbattere contro\nle cose, dddoooonnn!!!", + "{Sound:01:FC}I {Color:Red}Calzari di Pegaso{Color:White} che produciamo\nsono comodissimi! Eh, già!", + "{Sound:01:F8}Siamo felici quando le persone\napprezzano le nostre scarpe!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:04}Ah! Tu sei {Player}, vero?\nL'umano per il quale {Color:Green}Mastro Fusardo{Color:White}\nha forgiato una spada! Sei diventato\navventuriero per salvare una\nprincipessa? Che figo! Anche a me\npiacerebbe andare all'avventura, ma\ndevo fare le scarpe per {Color:Green}Rem{Color:White}.", + "{Sound:01:FC}Vuoi dei {Color:Red}Calzari di Pegaso{Color:White}?\nCàpiti a proposito. Ne stavamo facendo\nun paio proprio adesso, mentre {Color:Green}Rem{Color:White}\ndormiva. Ma solo lui può fare\nle finiture!", + "{Sound:01:F8}{Color:Green}Rem {Color:White}ha il sonno pesante, una volta\nche si addormenta non si sveglia più!\nSe vuoi svegliarlo, devi andare dalla\nstrega {Color:Green}Syrup{Color:White}. È un po' lontano...", + "{Sound:02:04}{Color:Green}Comunque Rem {Color:White}ha del lavoro urgente,\nbisogna svegliarlo per forza!", + "{Sound:01:FC}Mentre noi ti prepariamo i calzari,\nperché non vai dalla {Color:Green}strega{Color:White}?", + "{Sound:01:F8}La {Color:Green}strega Syrup{Color:White} vive a nord della\n{Color:Green}Foresta di Tyloria{Color:White}. Ti ho messo\nun segno sulla {Color:Red}Mappa{Color:White}.", + "Noi facciamo i calzari!\nTu vai dalla strega!", + "È una strega, sicuramente ha\nuna soluzione da proporti!", + "Ogni tanto aiutiamo a fare le scarpe.", + "" + ], + [ + "", + "Prego, entra!\nVuoi riposare nella mia locanda?\nRecupererai le energie ed è\ncompreso un {Color:Red}omaggio{Color:White}!\n{07:45:02}", + " {Choice:FF}Nessuna {Choice:FF}Camera da {Var:1} Rupie\n {Choice:FF}Da {Var:2} Rupie {Choice:FF}Da {Var:3} Rupie", + "Ok, la camera economy da {Var:1} Rupie!\n{07:45:06}", + "Ok! La camera da {Var:1} Rupie!\n{07:45:06}", + "Ehilà!\nSei di famiglia ricca???\nCamera deluxe da {Var:1} Rupie!\n{07:45:06}", + "Pagamento anticipato, grazie!", + "Ma cos'è questa storia?\nNon hai Rupie!\nTorna quando sarai più grande\ne avrai un lavoro e uno stipendio!\nFuori di qui, via, sciò!", + "Grazie mille!\nBuon riposo!", + "Oh! Non vuoi fermarti a riposare?\nBeh, torna quando vuoi!", + "Quella è l'uscita!\nVai in camera a riposarti!", + "Hai dormito bene? E hai ricevuto il\n{Color:Red}regalino{Color:White}? Ciao, torna quando vuoi!", + "Sembra che ci sia grande differenza\ntra le camere buone e quelle cattive.", + "Ma non puoi sapere quanto sono\ndiverse tra loro se non le\nprovi a una a una.", + "Hai sentito parlare della {Color:Red}Forza{Color:White}? Pare\nche esaudisca qualunque desiderio.\nIl {Color:Green}Re di Hyrule{Color:White} sta diventando matto a\ncercarla. Un tempo non era così avido.\nDecisamente è molto cambiato.", + "Che cosa sarà successo al {Color:Green}re{Color:White}?\nNon era mai stato così...", + "Uaaao! Uaaao!", + "Aspetta!", + "Fratello!", + "Finalmente sono in città!\nCom'è grande!", + "Che pizza dormire\nsempre alla locanda!", + "Dobbiamo cercare un posto\nper rilassarci un po'.", + "Le cose che fa {Color:Green}il re{Color:White} in questi giorni\nsono pazzesche! Qui si esagera!\nPrima mi sono entrati i soldati in casa\ne hanno detto: \"Consegnaci la {Color:Red}Forza{Color:White}!\"", + "Per le persone comuni la {Color:Green}Piana dei re{Color:White}\nè inaccessibile, perché si perdono nella\n{Color:Blue}Foresta Smarrimento{Color:White} che si trova sulla\nvia. C'è un solo modo per uscirne:\nleggere bene tutti i cartelli!", + "Vuoi andare alla {Color:Green}tomba{Color:White} del Re Gustav?\nAllora devi incontrare {Color:Green}Danpei{Color:White}.\nLui è il guardiano del cimitero, vive\nda solo nella {Color:Green}Piana dei re{Color:White}. Conosce\nogni angolo del Mausoleo Reale!", + "Hai provato la camera deluxe?\nIo non so decidermi a scegliere!", + "Quale sorgente di Hyrule? Ah, ci sono!\nVuoi dire le {Color:Green}Cascate Turbante{Color:White}!\nÈ da lì che provengono\nle acque del regno!", + "Non son discorsi da fare davanti ai\nbambini, ma... Al {Color:Green}castello{Color:White} succedono\ncose fin troppo strane! Non saprei\nneanche dire cosa, esattamente...", + "L'ho visto con questi occhi!\nIl {Color:Green}castello{Color:White} è pieno di spiriti maligni!\nE si dice persino che chi va al\ncastello, non ne torna...", + "Oggi hanno chiuso la scuola nel bel\nmezzo delle lezioni! Che fortunaaaa! ♪", + "Aspetta, fratello!", + "Beh, visto che non c'è altra soluzione\nio mi nascondo qui. Non è che ho paura,\nma contro gli spiriti maligni non c'è\nniente da fare, no?", + "La mia mamma è una maga ai fornelli!\nNo, non fa le magie! Volevo solo\ndire che cucina bene!", + "La mia mamma è l'angelo del focolare!\nMa no, non ha le ali!", + "Quel ragazzino vive da solo,\nbeato lui...", + "Uno di questi giorni andiamo a\ntrovare quel ragazzino a casa sua! ♪", + "In due dopo un po' ci si annoia...", + "Che solitudine...\nDevo cercare un posto in cui vivere!", + "Da soli è tutto più difficile!\nMa dove sarà un posto adatto a me?", + "Se ne trovi un altro fammelo sapere!", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:D0}Sono {Color:Green}Cuordiferro{Color:White}, il migliore\nspadaccino di Hyrule!\nVieni ad {Color:Blue}allenarti{Color:White} nel mio dojo,\nfarò di te un professionista!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Benissimo! Per prima, la tecnica\ndi base: l'{Color:Red}Attacco Vortice{Color:White}! Prestami\ntutta la tua attenzione!\n\n{Color:Blue}Numero 1{Color:White}!\nTieni premuto il tasto\ncorrispondente alla spada...\n\n{Color:Blue}Numero 2{Color:White}!\nQuando hai accumulato \ntutta la forza...\n\n{Color:Blue}Numero 3{Color:White}!\nSwammm! Lascia il tasto di colpo!\nEd è tutto! \n\nCapito fin qui?\n {Choice:FF}Sì {Choice:46:03}No", + "Molto bene!\n\nCon la testa, impari in fretta!\nMa val più la pratica della grammatica!\nPrendo un momento il controllo del tuo\ncorpo per mostrarti la tecnica!\nEcco a voi la tecnica della scuola\nCuordiferro: {Color:Blue}Presa di controllo{Color:White}!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Pfuuuu...\nBene, questa volta tocca a {Color:Blue}te{Color:White}!\nTieni premuto il tasto corrispondente\nalla spada, accumula forza e... \nSwammm, rilascia! Via!\n{07:46:60}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nTi regalo questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che\ndimentichi questa tecnica!\nPuoi sempre trovarlo nell'Inventario!", + "{Color:Blue}Con la spada{Color:White} che hai non puoi\nandare oltre, nell'allenamento.\nTorna con una {Color:Red}spada nuova{Color:White}.", + "", + "{Sound:00:D0}Caspita! Che {Color:Red}spada{Color:White}!!!\nAnche il più esperto farebbe ulteriori\nprogressi con questa! Che ne dici di\nriprendere gli {Color:Blue}allenamenti{Color:White}?", + "Vuoi proseguire l'{Color:Blue}allenamento{Color:White}?\n {Choice:FF}Per me è un onore {Choice:46:5F}No, grazie.", + "Allora parliamo dell'attacco\n{Color:Red}Frantumaroccia{Color:White}!\nPrestami tutta la tua attenzione!\n\n{Color:Blue}Numero 1{Color:White}!\nFrantuma la giara con la spada!\nTutto qui!\nCapito?\n {Choice:FF}Sì {Choice:46:0B}No", + "Bene, benissimo!\n\nAnche se... non afferrare cose così\nfacili sarebbe davvero grave!\nMa val più la pratica della grammatica!\nPrendo nuovamente il controllo del tuo\ncorpo per mostrarti la tecnica!\n\nEcco a voi la tecnica della scuola\nCuordiferro: {Color:Blue}Presa di controllo{Color:White}!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Pfuuu...\nAllora! Ora tocca a {Color:Blue}te{Color:White}! Via!!!\n{07:46:61}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nTi regalo questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che dimentichi\nquesta tecnica!", + "Quando sarai capace di {Color:Blue}correre come\nil vento{Color:White}, torna da me.", + "", + "{Sound:00:D0}Caspita! Che {Color:Red}calzari{Color:White}!!!\nAnche il più esperto farebbe ulteriori\nprogressi se avesse quelli! Che ne dici\ndi riprendere gli {Color:Blue}allenamenti{Color:White}?", + "Vuoi proseguire l'{Color:Blue}allenamento{Color:White}?\n {Choice:FF}Per me è un onore {Choice:46:5F}No, grazie.", + "Allora parliamo di una nuova tecnica:\nl'{Color:Red}Attacco in corsa{Color:White}! Prestami tutta\nla tua attenzione!\n\n{Color:Blue}Numero 1{Color:White}!\nMettiti i Calzari di Pegaso!\n{Color:Blue}Numero 2{Color:White}!\nBrandisci la spada!\n{Color:Blue}Numero 3{Color:White}!\nCorri con tutto il fiato che hai!\nEcco qua!\n\nCapito?\n {Choice:FF}Sì {Choice:46:13}No", + "Bene, benissimo!\nHai la grinta e l'umiltà necessarie!\nAssegna i Calzari di Pegaso e la\nSpada ai tasti che vuoi.\nMa val più la pratica della grammatica!\nPrendo nuovamente il controllo del tuo\ncorpo per mostrarti la tecnica!\n\nEcco a voi la tecnica della scuola\nCuordiferro: {Color:Blue}Presa di controllo{Color:White}!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Pfuuu...\nAllora! Ora tocca a {Color:Blue}te{Color:White}!\n{07:46:62}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nTi regalo questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che dimentichi\nquesta tecnica!", + "Quando saprai {Color:Blue}saltare più alto e più\nlontano{Color:White} di chiunque altro, torna da me!", + "", + "{Sound:00:D0}Caspita! Che {Color:Red}mantello{Color:White}!!!\nAnche il più esperto farebbe progressi\ncon quello! Che ne dici di riprendere\ngli {Color:Blue}allenamenti{Color:White}?", + "Vuoi proseguire l'{Color:Blue}allenamento{Color:White}?\n {Choice:FF}Per me è un onore {Choice:46:5F}No, grazie.", + "Allora parliamo di una nuova tecnica:\nl'{Color:Red}Attacco in volo{Color:White}!\nPrestami tutta la tua attenzione!\n\n{Color:Blue}Numero 1{Color:White}!\nMettiti il Mantello di Roc!\n{Color:Blue}Numero 2{Color:White}!\nBrandisci la spada!\n{Color:Blue}Numero 3{Color:White}!\nSalta con tutto il vigore che hai!\n{Color:Blue}Numero 4{Color:White}!\nQuando il salto sarà giunto all'altezza\ndel tuo corpo, colpisci con la spada!\nEcco qua!\nCapito?\n {Choice:FF}Sì {Choice:46:1B}No", + "Bene, benissimo!\nSono fiero di te!\nMa val più la pratica della grammatica!\nPrendo nuovamente il controllo del tuo\ncorpo per mostrarti la tecnica!\n\nEcco a voi la tecnica della scuola\nCuordiferro: {Color:Blue}Presa di controllo{Color:White}!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Pfuuu...\nAllora! Ora tocca a {Color:Blue}te{Color:White}!\n{07:46:63}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nTi regalo questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che\nvuoi ripassare questa tecnica!", + "Non hai più niente da imparare da me!\nD'ora in poi conta su te stesso per\npadroneggiare totalmente l'arte della\nspada...", + "", + "", + "{Sound:00:D0}In realtà sono io il miglior\nspadaccino di Hyrule: {Color:Green}Mandiferro{Color:White}!\nVieni ad {Color:Blue}allenarti{Color:White} nel mio dojo,\nfarò di te un professionista!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Benissimo! Per prima, la tecnica\ndi base: l'{Color:Red}Attacco rotolante{Color:White}! Prestami\ntutta la tua attenzione!\n\n{Color:Blue}Numero 1{Color:White}!\nRotola con {Key:Dpad} {Symbol:14} {Key:Right}!\n{Color:Blue}Numero 2{Color:White}!\nUn momento prima di rialzarti...\n{Color:Blue}Numero 3{Color:White}!\nEhiyaaaaa! Colpisci con la spada!\nEd è tutto! \n\nCapito?\n {Choice:FF}Sì {Choice:46:24}No", + "Molto bene!\n\nSei promettente!\nMa val più la pratica della grammatica!\nPrendo un momento il controllo del tuo\ncorpo per mostrarti la tecnica!\nEcco a voi la tecnica della scuola\nMandiferro: {Color:Blue}Presa di controllo{Color:White}!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Bene, ora tocca a {Color:Blue}te{Color:White}!\n{07:46:64}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nTi regalo questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che dimentichi\nquesta tecnica!", + "Non hai più niente da imparare da me!\nAllenati tutti i giorni: la via della\nspada è lunga e difficile!", + "", + "", + "{Sound:00:D0}Io e solo io, {Color:Green}Alibidiferro{Color:White}, sono\nil miglior spadaccino di Hyrule!\nVieni ad {Color:Blue}allenarti{Color:White} nel mio dojo,\nfarò di te un professionista!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Benissimo! Ecco una tecnica utile ma\nun po' vigliacchetta: {Color:Red}Raggi Spada{Color:White}!\nPrestami tutta la tua attenzione!\n\n{Color:Blue}Numero 1{Color:White}!\nQuando hai il pieno di Cuori...\n{Color:Blue}Numero 2{Color:White}!\nSguaina lentamente la spada!\nEd è tutto! \n\nCapito?\n {Choice:FF}Sì {Choice:46:2D}No", + "Molto bene! Ma non essere impaziente!\nAnche il seguito è importante!\nCome sai, val più la pratica\ndella grammatica!\nPrendo un momento il controllo del tuo\ncorpo per mostrarti la tecnica!\nEcco a voi la tecnica della scuola\nAlibidiferro: {Color:Blue}Presa di controllo{Color:White}!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Bene, ora tocca a {Color:Blue}te{Color:White}!\n{07:46:65}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nTi regalo questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che dimentichi\nquesta tecnica!", + "Non hai più niente da imparare da me!\nAllenati tutti i giorni: la via della\nspada è senza fine!", + "{Sound:00:D0}Io e solo io, {Color:Green}Alibidiferro{Color:White}, sono\nil miglior spadaccino di Hyrule!\nVieni ad {Color:Blue}allenarti {Color:White}nel mio dojo,\nfarò di te un professionista!\nSolo che ora è buio, e se non ti vedo\nbene in faccia non posso allenarti...", + "", + "{Sound:00:D0}Sono io, sotto molti aspetti, il miglior\nspadaccino di Hyrule: {Color:Green}Ferroefuoco{Color:White}!\nVieni ad {Color:Blue}allenarti {Color:White}nel mio dojo,\nfarò di te un professionista!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Benissimo! Ecco una tecnica un po'\npericolosa, da evitare se puoi:\nil {Color:Red}Raggio Coraggio{Color:White}!\nPrestami tutta la tua attenzione!\n{Color:Blue}Numero 1{Color:White}!\nQuando hai solo un Cuore...\n{Color:Blue}Numero 2{Color:White}!\nBrandisci disperatamente la spada!\nEd è tutto! \n\nCapito?\n {Choice:FF}Sì {Choice:46:36}No", + "Molto bene!\nSe hai capito, non possiamo fare\nmarcia indietro...\nMa val più la pratica della grammatica!\nPrendo un momento il controllo del tuo\ncorpo per mostrarti la tecnica!\nEcco a voi la tecnica della scuola\nFerroefuoco: {Color:Blue}Presa di controllo{Color:White}!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Bene, ora tocca a {Color:Blue}te{Color:White}!\n{07:46:66}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nTi regalo questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che dimentichi\nquesta tecnica!", + "Non hai più niente da imparare da me!\nAllenati tutti i giorni: la via della\nspada è l'unica ad elevare davvero lo\nspirito!", + "{Sound:00:D0}Sono io, sotto molti aspetti, il miglior\nspadaccino di Hyrule: {Color:Green}Ferroefuoco{Color:White}!\nVieni ad {Color:Blue}allenarti{Color:White} nel mio dojo,\nfarò di te un professionista!\nOh?\n\nEh no, è ancora troppo presto perché\ntu possa frequentare il mio dojo.\nTorna quando avrai {Color:Red}almeno 10 Cuori{Color:White}!", + "", + "{Sound:00:D0}Con l'età perdo colpi, ma resto il\nmigliore spadaccino di Hyrule.\n{Color:Green}Sono Cuordiferro I{Color:White}. \n\nL'{Color:Blue}allenamento{Color:White} che si fa nel mio dojo è\nincomparabilmente superiore agli altri!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Benissimo! Ecco una tecnica inedita\nriservata a chi ha la Spada Sacra:\nil {Color:Red}Grande Vortice{Color:White}!\nL'ho messa a punto io in persona!\nPrestami tutta la tua attenzione!\n{Color:Blue}Numero 1{Color:White}!\nMentre esegui un Attacco Vortice...\n{Color:Blue}Numero 2{Color:White}!\nTempesta il tasto di colpi continui!\nEd è tutto! \nCapito?\n {Choice:FF}Sì {Choice:46:3F}No", + "Molto bene! \nCon la facilità di apprendimento\nche hai, lo sforzo è minimo!\nMa val più la pratica della grammatica!\nPrendo un momento il controllo del tuo\ncorpo per mostrarti la tecnica!\nEcco a voi la {Color:Blue}tecnica della scuola\ndel Fondatore{Color:White}: Presa di controllo!\nNnnnnngh!\n\nCon-trol-lo!!!", + "Bene, ora tocca a {Color:Blue}te{Color:White}!\n{07:46:67}", + "Bene! Buona tecnica!\nPrometti bene, giovane!\nIo, {Color:Green}Cuordiferro I{Color:White}, ti do questo rotolo.\nÈ una parte di un manoscritto\ndi tecniche per iniziati,\nche si chiama \"{Color:Red}Le unghie della tigre{Color:White}\"!\nConsultalo ogni volta che dimentichi\nquesta tecnica!", + "Adesso padroneggi tutte le tecniche\ndella spada! Continua ad allenarti per\naffinarle e non abbandonare mai la\ndisciplina!\nTutto comincia con la spada,\ne tutto finisce con la spada!", + "{Sound:00:D0}Con l'età perdo colpi, ma resto il\nmigliore spadaccino di Hyrule.\nSono {Color:Green}Cuordiferro I{Color:White}. \n\nL'{Color:Blue}allenamento{Color:White} che si fa nel mio dojo è\nincomparabilmente superiore agli altri!\nMa... non mi sembra che tu sia pronto\nper entrare nel mio dojo.\nTorna da me quando avrai raccolto\ni {Color:Red}7 rotoli {Color:White}del manoscritto\n\"{Color:Red}Le unghie della tigre{Color:White}\".", + "", + "{Sound:00:D0}In un duello alla spada, la grinta\nconta quanto la tecnica!\nMi chiamo {Color:Green}Pesanze{Color:White}, e sono il primo\n(o il secondo) spadaccino di Hyrule!\nNel mio dojo faresti progressi\na passi da gigante!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Bene!\nRicordi l'{Color:Red}Attacco Vortice{Color:White}?\nTi do la possibilità di renderlo\nvelocissimo!\nNel mio {Color:Blue}metodo{Color:White}, ciò che conta\ndi più è avere immaginazione.\nChiudi gli occhi in silenzio...\n\nImmagina di accumulare potere nella\ntua {Color:Blue}spada a una velocità super{Color:White}!\nFfffuoooooooooooooooooooooooo!!!\nA-t-t-a-c-c-o V-o-r-t-i-c-e...", + "Ecco!!...\n\nOra puoi eseguire l'Attacco Vortice\na una {Color:Blue}velocità impressionante{Color:White}!\nTe lo assicuro, credimi!\nDevi CREDERE nelle cose.\nTutto comincia da lì.\nPurifica il tuo spirito.", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}Con la grinta si vince\nqualunque nemico!\nSono (quasi) il migliore spadaccino di\nHyrule e rispondo al nome di {Color:Green}Kent{Color:White}!\nSe vieni ad {Color:Blue}allenarti {Color:White}nel mio dojo,\nla spada non avrà più segreti per te!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Bene! Per creare i tuoi doppioni, devi\nriempire il {Color:Red}misuratore di divisione{Color:White}.\nTi insegno a farlo in un lampo!\n\nL'immaginazione è molto importante\nnel mio {Color:Blue}metodo{Color:White}!\nChiudi gli occhi in silenzio...\n\nImmagina di {Color:Blue}dividerti più velocemente\ndi chiunque altro{Color:White}!\nHaoooooooooooooooooooooooooooo!!!\nD-i-v-i-s-i-o-n-e!!!", + "Ecco!!!...\n\nOra sei in grado di riempire\nil misuratore di divisione\n{Color:Blue}più velocemente{Color:White} di chiuque altro!\n\nNon ti dico bugie, credimi!\n\nLa verità di solito sta spalla\ncontro spalla con la bugia...\nPurifica il tuo spirito!", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}La grinta è la qualità primaria\ndi uno spadaccino.\nSono (un po') il migliore spadaccino di\nHyrule e mi chiamo {Color:Green}Ico{Color:White}!\nSe vieni ad {Color:Blue}allenarti{Color:White} nel mio dojo,\nla spada non avrà più segreti per te!", + "Allora? Diventi mio allievo?\n {Choice:FF}Con piacere {Choice:46:5F}No, grazie", + "Bene!\n\nRicordi il {Color:Red}Grande Vortice{Color:White}? Ti insegnerò\ncome farlo durare molto di più!\nIl mio {Color:Blue}metodo{Color:White} si basa sull'immaginazione!\nChiudi gli occhi in silenzio...\nVisualizza {Color:Blue}te stesso che giri senza\nfine, senza fine, senza fine{Color:White}...\nHuoooooooooooooooooooooooooo!!!\n\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...\nV-o-r-t-i-c-e, V-o-r-t-i-c-e...!!!", + "Ecco!\n\nOra puoi tenere il Vortice {Color:Blue}a lungo{Color:White}!\nTi garantisco che è vero!\nIl dubbio si insinua solo nei\ncuori offuscati da nubi...\nPurifica il tuo spirito!", + "{Sound:00:D0}La grinta è la qualità primaria\ndi uno spadaccino.\nSono (un po') il migliore spadaccino di\nHyrule e mi chiamo {Color:Green}Ico{Color:White}!\nSe vieni ad {Color:Blue}allenarti{Color:White} nel mio dojo,\nla spada non avrà più segreti per te!\nMa... Credo che sia un po' presto per\nte: torna da me quando avrai la giusta\ngrinta per le {Color:Red}tecniche inedite{Color:White}!", + "Come vuoi.\nVai per la tua strada.", + "Prepara la spada, tieni premuto il\ntasto corrispondente e quando hai\nfatto il pieno di energia... colpisci!!!", + "Sbriciola le giare con la spada!\nVai!!!", + "Vola come il vento con i Calzari\ndi Pegaso! Vai!", + "Indossa il Mantello di Roc, salta\ne quando il salto sarà all'altezza\ndel tuo corpo, affonda!", + "Rotola premendo {Key:Dpad} {Symbol:14} {Key:Right}...\ne un attimo prima di rialzarti, affonda!!", + "Quando hai il pieno di cuori...\nTira fuori la spada!", + "Quando ti rimane un solo cuore\ne non sai che pesci pigliare...\nAffonda ripetutamente la spada!", + "Mentre fai l'Attacco Vortice...\ncontinua a premere il tasto!\nContinua! Continua! Continua!" + ], + [ + "", + "{Sound:01:FC}I miei amici fabbricano scarpe\nin un negozio in città.\nDi certo hanno fatto anche\ni {Color:Red}Calzari di Pegaso{Color:White}.", + "{Sound:01:FB}Vuoi fare la {Color:Blue}Fusione{Color:White} con me?", + "{Sound:01:FE}{Color:Blue}Non ti va di fare la Fusione?", + "{Sound:01:FF}Evviva! Sono corrispondenti!\nOra mi succederà qualcosa di bello!", + "", + "{Sound:01:F7}Ho trovato un {Color:Red}Frammento{Color:White} dalla forma\ndavvero strana... Secondo me è un\npezzo raro!", + "{Sound:01:F8}Sì? Accetti di fare la {Color:Blue}Fusione{Color:White} con me?\nEvviva!", + "{Sound:01:F9}Eh? Non ti va di fare la {Color:Blue}Fusione{Color:White}?", + "{Sound:01:FA}Perfetto, corrispondono! Urrà! Fusione,\nfa' che mi succeda qualcosa di bello!", + "", + "{Sound:01:FE}Uhm... Ho trovato lì un {Color:Red}Frammento{Color:White}, ma\nha una forma così strana... Di questa\nforma non ne avevo mai visti...", + "{Sound:01:FF}Vuoi fare una{Color:Blue} Fusione{Color:White}? Ma possiedi\nil{Color:Blue} {Color:Red}Frammento{Color:White} corrispondente al mio?", + "{Sound:01:FD}Uhm... Dovevo immaginarlo,\nquesto si incastra solo con un\naltro {Color:Red}Frammento {Color:White}molto raro...", + "{Sound:01:FB}Uao! Coincidono!\n\nCome facevi ad avere il {Color:Red}Frammento{Color:White}\ncorrispondente di un pezzo così raro?", + "{Sound:01:FB}Questo {Color:Red}Frammento{Color:White} è incredibilmente\nraro, ne ho la certezza!", + "{Sound:02:05}Guarda! Guarda questo {Color:Red}Frammento{Color:White}!\nAvevi mai visto una forma simile?\nChe?! Non conosci i {Color:Red}Frammenti di gioia{Color:White}?\nAllora torna quando ne avrai qualcuno!", + "{Sound:02:00}Come come? Fai la {Color:Blue}Fusione{Color:White} con me?", + "{Sound:01:FA}Lo sapevo, è difficilissimo\ntrovare il {Color:Red}Frammento{Color:White} corrispondente\ndi una simile rarità!", + "{Sound:01:F9}Ehi! Coincidono! Anche tu allora eri in\npossesso di un Frammento molto raro!!!", + "{Sound:01:FD}Che? Non conosci i {Color:Red}Frammenti di gioia{Color:White}?\nAllora torna quando ne avrai trovati!", + "{Sound:01:FA}Non capita tutti i giorni\ndi avere ospiti! Non vivo nel lusso,\nma fai come se fossi a casa tua!", + "{Sound:02:00}Davvero? Vuoi tentare la {Color:Blue}Fusione{Color:White}?\nCerto, proviamo!", + "{Sound:02:01}Ma... Non ti va più?", + "{Sound:02:02}Fusione riuscita! Corrispondono!\nAdesso la fortuna sarà dalla mia!", + "", + "{Sound:02:05}Che meraviglia, hai fuso la roccia!\nCominciavo a temere di\nnon poter mai più uscire da qui!", + "{Sound:01:FE}Ah, bene, accetti di fare la {Color:Blue}Fusione{Color:White}!\nAllora, vediamo...", + "{Sound:01:FB}Dovevo immaginarlo, non ci sono\nFrammenti corrispondenti a uno\ndi forma così strana...", + "{Sound:01:FC}Ma dai! Si sono incastrati!\nGuarda come stanno bene insieme!\nHo fatto proprio bene a portare il mio!", + "", + "{Sound:01:F9}Ma che vuoi?\n\nAh-ah! Stai fissando questo {Color:Red}Frammento{Color:White}\nrarissimo che appartiene a me!!!", + "{Sound:01:FA}Ma che fai?\nNon ti permetto di fare la {Color:Blue}Fusione{Color:White}\ncon il mio prezioso Frammento!", + "{Sound:01:FD}{Color:Red}Frammentinuccio{Color:White} mio...\nChe ti volevano fare quei cattivi? ♪", + "{Sound:02:02}Oh...! Si è incastrato alla perfezione!\nAddio, {Color:Red}Frammentino {Color:White}mio...", + "", + "{Sound:02:03}Ehi, il tuo vestito è alla moda umana!\nAccipicchia, quant'è bello!\nNe voglio uno anch'io!\nIo sono un fan degli umani!\nLi trovo molto più fighi dei {Color:Green}Minish{Color:White}!\nE non solo io la penso così!", + "{Sound:02:02}{Color:Blue}Dai acqua, dai vita ai Fagioli Fez{Color:White}!\n\nI Fagioli Blu crescono con semplice \n{Color:Red}Acqua{Color:White}! Per i Fagioli Verdi ti serve\n{Color:Red}Acqua Fez{Color:White}. Si tratta di un'acqua\nmisteriosa di colore verde che scorre\nsolo nel {Color:Green}Monte Fez{Color:White}!\nLa fonte dovrebbe trovarsi vicino\nall'entrata del monte!", + "{Sound:02:01}Queste {Color:Green}statue di soldati{Color:White}, le abbiamo\ncostruite noi Minish tanto tempo fa\nper gli umani. Sono meccaniche!\nHanno un interruttore nascosto!\n{Color:Blue}Se lo accendi camminano, si fermano{Color:White}...\nNon dirlo a nessuno, però!", + "{Sound:02:01}{Color:Green}Il Decano{Color:White} che vive nella {Color:Green}biblioteca{Color:White}\nha le {Color:Red}Pinne di Zora{Color:White}: con quelle potresti\nnuotare nel lago come un palmipede!", + "{Sound:02:04}Saprai trovare i miei amici\nrispondendo a questo indovinello?\n{Color:Blue}\"Cif, ciaf, suono d'acqua,\nkoron koron, la ruota gira gira\".", + "{Sound:02:04}{Color:Blue}\"Quel gatto mi fa paura da morire\"{Color:White}, e\nnella stessa casa troverai la risposta!\nSei arrivato fin qui!\nPrendi questo, te lo sei meritato! ", + "{Sound:02:04}{Color:Blue}\"Uomo? Donna? Una via di mezzo?\"\n{Color:White}La risposta è sempre in quella casa.", + "{Sound:02:04}{Color:Blue}Risolverai quest'altro enigma?\n\"Brrr, che paura quel gatto!{Color:White}\n{Color:Blue}Per il mio amico i suoi miagolii\nsono ruggiti!\"", + "", + "{Sound:01:FB}Quel {Color:Red}Frammento{Color:White} che avevo era l'ultimo!\nVado a cercarne degli altri." + ], + [ + "", + "{Sound:01:FC}Ooh! Non mi capita quasi mai di avere\nvisite! Salve! Io so tutto!\nDimmi che informazione ti serve.\nOh! Il {Color:Blue}Tempio che si vede dal lago{Color:White}?\nSecondo le chiacchiere che corrono, un\nsolo Minish è riuscito ad entrarvi,\ntanto tempo fa: {Color:Green}Melgardo{Color:White} il decano.\nPare che si sia ritirato a vita privata\nnella {Color:Green}biblioteca della città{Color:White}.", + "{Sound:01:FB}Ti ho detto che {Color:Green}Melgardo{Color:White} vive nella\n{Color:Green}biblioteca in città{Color:White}! Al momento non\nho altri scoop per te!", + "{Sound:02:05}Hai parlato con {Color:Green}Melgardo{Color:White}?!\nE ti ha confermato che a suo tempo\nè entrato nel {Color:Green}Tempio delle Gocce{Color:White}???\nLo sapevo! I miei scoop sono sempre\nformidabili!", + "{Sound:01:FE}Ultimamente ho ricevuto un sacco di\nscoop, ma niente che ti possa servire.", + "{Sound:02:03}Buongiorno!\nUn ospite capita così di rado!\nSolo che ho un problema! ♪\n\nHanno fatto un po' di lavori e non\nposso più salire sul camino!", + "{Sound:02:02}Che brutto, il nuovo aspetto\ndella stanza! Uffaaaaa!!!", + "{Sound:02:03}Grazie! Ora posso spaparanzarmi\nsul camino e dormire comodo! ♪", + "" + ], + [ + "", + "Benvenuto alla biblioteca!\nOh, ma tu non sei {Player}\nche vive da Mastro Smith?\nEh? I libri del {Color:Blue}primo piano{Color:White}? \nAh, sì! Ne mancano tre.\nSono fuori da molto tempo e\nnessuno si decide a restituirli!\n\n{07:49:02}", + "Per esempio, \"{Color:Red}Figure di animali{Color:White}\" chi\nl'aveva preso? Eeeehm... Ah, sì, sì!\nQuella ragazza che voleva sapere\ncome {Color:Blue}allevare al meglio il suo gatto{Color:White}!", + "L'altro libro che non arriva\nqual è, vediamo un po'...\nAh! \"{Color:Red}Leggende sui Minish{Color:White}\"!\nMi mettono nei guai quando\nnon li restituiscono! Uff...\nQuesto l'ha preso uno studioso, un\ntipo che fa delle ricerche sui Minish\ne vive nella {Color:Blue}zona del mulino{Color:White}...", + "L'ultimo libro non ancora restituito\nè \"{Color:Red}Tutto sulle maschere{Color:White}\".\nQuesto l'ha preso\nil sindaco, il signor {Color:Green}Hagar{Color:White}.\nCome primo cittadino, dovrebbe\ndare l'esempio!", + "", + "Ehi, ma quello è \"{Color:Red}Figure di animali{Color:White}\",\nquello che non veniva mai restituito!\n{Player}!!!\nCome come?\nSei andato tu a fartelo restituire?\nGrazie!!! Mi hai fatto un grande favore!\nSu di te si può contare, eh?", + "Ma questo libro \"{Color:Red}Leggende sui Minish{Color:White}\"\nera in prestito da secoli!!!\nAncora una volta sei andato tu\na fartelo restituire, {Player}?\nSono così... commossa...!", + "Ehi! \"{Color:Red}Tutto sulle maschere{Color:White}\"!\nEra in prestito da un'eternità!!!\nEhi ehi, hai visto il {Color:Green}sindaco{Color:White}?\nVive in un mondo tutto suo, eh?\nNel senso buono, ovviamente.\nE dimmi, hai avuto difficoltà a\nfarti restituire il libro?\nImmagino, ma grazie a te\neccolo, finalmente!", + "", + "", + "", + "Grazie a te, {Player},\nora i libri ci sono tutti!\nOra possiamo rimetterli al loro\nposto, nello scaffale al primo piano!\n{Color:Green}Ubimayor{Color:White}! Lo fai tu?", + "Sì, arrivo!\nMe ne incarico io!", + "{Sound:00:DB}I libri di questo scaffale\nsi muovono da soli! Ma nessuno mi crede!", + "Negli ultimi tempi {Color:Green}Ubimayor{Color:White} del primo\npiano deve avere le allucinazioni!\nLibri che si spostano da soli!\nSaranno mica i topi?", + "Io sono addetta ai prestiti, mi è\nandata bene! Invece la mia collega,\nche si occupa delle restituzioni,\nha sempre grattacapi!", + "Mi sento solo!\nAl primo piano non viene quasi nessuno!", + "Benvenuto alla biblioteca!\nEhi, ma tu non sei {Player},\nil nipote di Mastro Smith?\nDai pure un'occhiata con calma!", + "Lo scaffale finalmente ha ripreso\nil suo aspetto originale!\nOra è impeccabile!\nTu guarda pure con calma...", + "Oggi che cosa posso prendere\nin prestito di bello?", + "Ho ho ho ho! I libri ci sono tutti!\nAh, che soddisfazione! Tante grazie!", + "" + ], + [ + "", + "{Sound:01:FD}Oh, mamma! Ma è una catastrofe!\nDegli umani hanno {Color:Blue}preso in prestito il\nlibro{Color:White} e ora non possiamo più andare da\n{Color:Green}Melgardo{Color:White}!\nIl decano, come farà\ntutto solo? Che ansia...\nLa {Color:Green}bibliotecaria{Color:White} sa di certo che fine\nhan fatto i libri presi in prestito,\nma io che sono un Minish non posso\nfare comunque niente!!!", + "", + "{Sound:01:FD}Ehi ehi! Senti! È incredibile!\nAll'improvviso, paf, è tornato il {Color:Red}libro{Color:White}!!!\nSul serio! Ohh, meno male!\nOra si può tornare a casa di {Color:Green}Melgardo{Color:White}!\nHai riportato tu i {Color:Red}libri{Color:White}?\nGrazie!\n{07:4A:04}", + "{Sound:01:FE}Prendi {Color:Red}questo{Color:White}, come segno\ndella nostra gratitudine!", + "{Sound:02:00}Bene, si può nuovamente salire sui {Color:Red}libri{Color:White}!\nTorno anch'io a casa di {Color:Green}Melgardo{Color:White}!", + "{Sound:02:05}Grazie mille per il disturbo!", + "", + "", + "{Sound:01:F7}Stai andando a trovare\n{Color:Green}Melgardo {Color:White}e {Color:Green}Josh{Color:White}?\nChe accoppiata senza eguali!\nGli ambigui racconti di avventure\ndel {Color:Green}Decano Melgardo {Color:White}sono da brivido!\nDei thriller di prima categoria!!!\nSe vuoi andare da loro, devi salire\nsu questa traballante pila di libri!", + "", + "{Sound:01:F8}Qualche umano ha preso in prestito\ni {Color:Red}libri{Color:White}! Non vi si può più salire!\nE ci perdiamo i racconti del {Color:Green}Decano{Color:White}\n{Color:Green}Melgardo{Color:White}! Nooooooo!!!", + "{Sound:01:F9}Mi incanta vedere i libri\nin bell'ordine sullo scaffale! ♪", + "", + "", + "", + "", + "{Sound:02:05}Io sono il discepolo di {Color:Green}Melgardo{Color:White} e mi\nchiamo {Color:Green}Josh{Color:White}, per servirvi! I racconti\ndi avventure del decano sono...\n\n{Sound:01:FD}Strepitosi!!!\nNo, davvero! Posso affermare\ncon entusiasmo che lo sono!\nIo, che sono un Minish tutto\ncervello, vado in estasi davanti a\nesempi di uomini forti e coraggiosi!", + "", + "{Sound:01:FD}Oh... Hai avuto tu l'oggetto stupendo\nche {Color:Green}Melgardo{Color:White} usava? Come ti invidio!\nIo non sono un tipo sportivo...\n\nMa se tu vuoi partire per un'avventura,\nfai di {Color:Green}Melgardo {Color:White}un modello da seguire!\nMacho! Coraggioso! Pieno di fuoco!\nSsssssssssssì!!!", + "", + "", + "", + "", + "", + "{Sound:02:0D}Who ho ho ho!\nCosa posso fare per te?\nNo, aspetta! Non dirmelo! \nLascia che io mi presenti!\nEhm ehm! Heho Heho!\n\nMi chiamo {Color:Green}Melgardo{Color:White}!\nLa mia età... l'ho dimenticata!\nDa giovane sono passato per\nmille avventure, solcando i mari,\nvalicando le montagne!\nOra mi sono ritirato qui\ne insegno ai discepoli:\nmi godo questa vita!", + "{Sound:02:0D}Ero immensamente famoso\ncon il soprannome\n\"{Color:Green}Melgardo{Color:White} il cacciatore di tesori\"!", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:0D}Who ho ho ho ho! Chi è là?\nEra tanto tempo che non avevo visite!\nUltimamente anche Josh mi lascia\nspesso solo! Oh, che solitudine!\nOyooooo...\nA proposito, volevi qualcosa?\nOyo? Il {Color:Green}Tempio delle Gocce{Color:White}?\n\nE vuoi andarci?\n\nBeh... Sei la prima persona che ha\nun tale coraggio da anni e anni...\nPerché no, in fondo?\nSali sul quadrifoglio qui dietro.", + "{Sound:02:0D}Hn?\nCome come???\nVuoi che ti mostri la via al\n{Color:Green}tempio{Color:White} senza darmi tante arie?", + "{Sound:02:0D}Ehi, calmati un po', non ti agitare\ntanto! Resta in piedi lì immobile!", + "Who ho ho ho hooooooo!!!\nApriti! Apriti, {Color:Blue}Pannello Sorpresa{Color:White}!", + "Who ho hoho ho hoho!\nBella caduta!\n(Bene bene, voglio proprio vedere\nse questo marmocchio{Color:Blue} {Color:White}riuscirà\na superare la {Color:Blue}prova{Color:White} e prendere il\n{Color:Red}tesoro{Color:White} senza farsi male!\nNon mi sono mai divertito tanto!)", + "{Sound:02:0D}Sei promettente!\nSei i-den-ti-co a me da giovane! " + ], + [ + "", + "{Sound:01:F7}Mmmh, che buon profumo!", + "{Sound:01:FB}Che bello, il cappuccio rosso\ndei Minish silvani!", + "{Sound:01:F8}Che bello, il cappuccio blu\ndei Minish urbani!", + "{Sound:01:FD}I {Color:Green}Minish{Color:White} silvani sono venuti a\ntrovarci!", + "{Sound:01:FF}Com'è grande la città!", + "{Sound:02:01}E sono tutti così sofisticati!", + "{Sound:02:02}Questo profumo mi mette fame.", + "{Sound:01:FC}Vorrei tanto quel cappuccio rosso...", + "{Sound:01:FC}Vorrei tanto quel cappuccio blu...", + "{Sound:01:FF}Siamo al clou di quest'incontro\ncon i {Color:Green}Minish{Color:White} silvani!", + "{Sound:02:01}Ci saremo raffinati un po' anche noi?", + "{Sound:02:01}Che ne dite di rimanere\na vivere in città?", + "{Sound:02:05}Mmmh, che buon profumo!", + "{Sound:02:03}Noi andiamo matti per il pane!", + "{Sound:02:02}A volte mi metto in tasca gli\navanzi del pane! ♪", + "{Sound:02:00}Il pane del signor {Color:Green}Vito{Color:White}\nè il migliore di Hyrule!", + "{Sound:01:FB}Sua moglie {Color:Green}Lye {Color:White}è carina, nh?", + "{Sound:01:FF}Tutti i tipi di pane che fanno\nsono deliziosi!", + "{Sound:01:FE}I due di sotto sono sposati\nda poco! Devono essere più caldi\ndel pane appena sfornato, la laaaa! ♪", + "{Sound:01:FA}Quando vengo qui dal piano di sotto\nho sempre la tremarella!", + "{Sound:01:FD}I clienti sono diminuiti, eh?", + "{Sound:01:FC}Sento come un pericolo nell'aria...", + "{Sound:01:FB}Ora più che mai ci serve\nun {Color:Red}Pane della Fortuna{Color:White}! ♪", + "{Sound:01:FE}Ci fa comodo mangiare gli avanzi,\nma auguro loro di vendere più pane!", + "", + "", + "", + "", + "", + "", + "{Sound:01:F8}Ahah! Me l'aspettavo! I libri degli\numani sono interessanti! E le scelte del\n{Color:Green}Professor Left{Color:White} che abita qui sotto\nsono di gran classe!", + "{Sound:01:F9}Mannaggia, questo ho quasi finito di\nleggerlo, devo prenderne in prestito\nun altro quanto prima! ", + "{Sound:01:FA}Finito questo, vorrei qualcosa di\nromantico da leggere stavolta.", + "{Sound:01:FB}Oh, issa! Ooooh, issa!\n\nMpf, vorrei restituire questo libro\nlasciandolo cadere di sotto, ma è\ntroppo sforzo {Color:Blue}per uno o due{Color:White}!\nMio fratello, tutto preso dalla lettura,\nneanche ci pensa ad aiutarmi!\nProviamo a gambe divaricate, oh-ohp!", + "{Sound:01:FC}Mio fratello sta per finire di leggere\nun altro libro. Tocca a me restituirlo.\nE facciamo questo sforzo! Oh issa!", + "{Sound:01:FE}A mio fratello piace tanto leggere libri.\n\nE a me piace tanto restituire i libri letti\nda mio fratello lasciandoli cadere giù!", + "{Sound:02:01}Guarda quanta polvere!\nDevo mettermi a pulire!", + "{Sound:02:02}Grazie per aver pulito!\nI bioccoli di polvere non ci sono più! ♪", + "", + "" + ], + [ + "", + "Uho hhho! Mi chiamo {Color:Green}Hagar{Color:White}, e sono al\nservizio della città in qualità di\nsindaco. Sono una persona very busy,\nma quando posso dedicarmi del tempo\nlibero, ecco il mio hobby: masks!\nCioè, colleziono maschere.\nGuardale, non le trovi beautiful?", + "Uho hhho!\n\nYes! Sono {Color:Green}Hagar{Color:White}, il sindaco della\ncittà. Come? Davvero?\n\"{Color:Red}Tutto sulle maschere{Color:White}\"? Dici che io ho\nin prestito questo {Color:Red}book{Color:White}? Sono certo di\naverlo... di non averlo... ", + "Sembra proprio che tu abbia ritrovato\nil {Color:Red}book{Color:White}! Thank you!\nSono state le voci delle mie maschere\na metterti sulla buona strada?\nAaaah-ah! Ah! Ah! Ah! Ah!", + "Il prossimo che voglio prendere in\nprestito è \"{Color:Red}Tutto sulle maschere 2{Color:White}\"", + "{Sound:01:FE}L'umano che abita in questa casa si\nchiama {Color:Green}sig. Hagar{Color:White}. Con un tal nome,\nquasi ti aspetti che da casa sua\nesca un aereo e decolli!", + "{Sound:01:F8}Quello è l'hangar, ignorante!\nIl {Color:Green}sig. Hagar{Color:White} non ha la \"n\"!\nAvete visto che passione ha il \nsig. Hagar per le maschere\nparticolari? Se le fa addirittura da sé!", + "{Sound:01:FD}Il {Color:Green}sig. Hagar{Color:White} è andato alla {Color:Green}capanna\nsul lago{Color:White} con un {Color:Red}libro {Color:White}sottobraccio.\nMa la strada dalla {Color:Green}Foresta di Tyloria{Color:White}\nalla capanna è bloccata,\nper via del terremoto di prima.", + "{Sound:01:F6}Però quando è tornato non\nlo aveva più, il {Color:Red}libro{Color:White}. L'avrà \ndimenticato alla {Color:Green}capanna sul lago{Color:White}.\nIl sig. {Color:Green}Hagar{Color:White} è un distrattone!", + "{Sound:01:FC}Vuoi andare alla {Color:Green}capanna sul lago{Color:White}?\n\nOk, ti faccio un segno sulla {Color:Red}Mappa{Color:White}.\nVediamo... Uhm... Sì, è qui!\nLlllllà!", + "{Sound:01:FD}Il {Color:Red}libro{Color:White} era proprio al {Color:Green}lago{Color:White}, eh?", + "{Sound:01:F9}Mi piace il {Color:Green}sig. Hagar{Color:White}, così svagato!", + "Io, sai...\nNel mio privato sono circondato da\nqueste maschere. Loro mi fissano.\nSe vuoi sapere qualcosa chiedi a loro.", + "Faccio del mio meglio per essere un\nbuon sindaco di {Color:Green}Hyrule{Color:White}. Spero di\nessere riconfermato in carica.", + "Uho hhho!\nLa fossa che c'è in giardino è una\nspecie di rifugio. Naturalmente non\nintendo usarlo solo io! Approfittane.", + "Bisogna aumentare la quantità di libri\nin {Color:Green}biblioteca{Color:White}. In particolare quelli\nsulle maschere.", + "Potrà sembrarti che io sia in ozio, ma\nno! No no no no no per niente!\nÈ solo che non mi do arie, ma mentre\ntu eri fuori ho lavorato! Very busy!", + "Sono questi i momenti in cui un sindaco\ndeve dare una mano alla propria città!\nQualunque cosa avvenga, proteggerò\nHyrule! Tutti al rifugio!", + "C'è il rischio che gli spiriti maligni\nattacchino! Non è prudente uscire!\nTu però sei speciale! Forza, {Player}!\nL'avvenire di Hyrule dipende dalla tua\nspada e dal tuo coraggio!", + "", + "Non per vantarmi, ma possiedo una\nseconda casa sul {Color:Green}Lago Hylia{Color:White}, \ndove fabbrico le mie maschere!\nUna villa very gorgeous!", + "{Sound:01:F9}La {Color:Green}capanna del lago\n{Color:White}è piuttosto lontana!", + "{Sound:01:FD}Se smettesse di essere sbadato,\nil {Color:Green}sig. Hagar{Color:White} perderebbe metà\ndella sua simpatia!" + ], + [ + "", + "Che c'è? Che vuoi?\nIo ho da fare fin sopra i capelli!\nNon intralciare le mie ricerche!\nSe non hai niente da fare qui, sciò!", + "Che c'è? Che vuo... hn?\nIl {Color:Red}libro{Color:White} che ho preso in prestito?\nAh, scusa, scusa...\nVieni dentro, vieni!", + "", + "", + "Parli del libro \"{Color:Red}Leggende sui Minish{Color:White}\",\nvero? Sì, l'ho preso in biblioteca.\nSolo che in questi giorni\nè sparito, mi dispiace.\nChe sia opera di qualche\ntopo dispettoso?\nComunque, io non ho tempo,\ndevo fare le mie ricerche.\nSe proprio ti serve,\n{Color:Blue}cèrcatelo da solo e pòrtatelo via{Color:White}.", + "Poco fa, pa-tan!, un {Color:Red}libro{Color:White}\nè {Color:Blue}caduto{Color:White} all'improvviso!\nMi sono venuti i capelli bianchi\ndallo spavento!", + "Hai trovato il {Color:Red}libro{Color:White} e lo hai\nrestituito alla biblioteca?\nPer ringraziarti,\nti racconterò una cosa interessante:\nall'inizio, i {Color:Green}Minish{Color:White} non vivevano\nnel mondo degli umani. Ma poi, molto\nmolto tempo fa vi arrivarono da un\npassaggio segreto!\nQuesto è un segreto che conosco\nsolo io, che ho fatto ricerche su\nlibri antichi: non devi dirlo a nessuno!", + "Oh, giovane, sei venuto a sentire\nle mie {Color:Blue}storie sui Minish{Color:White}?\nNe ho una speciale per te.\nIl passaggio segreto usato dai {Color:Green}Minish{Color:White}\nper venire nel nostro mondo, pare che\nsi apra solo una volta ogni cent'anni!\nQuindi i {Color:Green}Minish {Color:White}che vivono\nnel nostro mondo ora, sono\ni discendenti di quelli arrivati\ncent'anni fa! Questo è proprio\nl'anno in cui il passaggio si apre!\nForse arriveranno nuovi {Color:Green}Minish{Color:White}!", + "Più studio i{Color:Green} Minish{Color:White}, più li sento vicini!\nCome se fossero davvero qui!", + "Che gli spiriti maligni vengano o no,\nio non faccio un passo fuori di casa!", + "Senti: conosci la sciarada\nche indica il nascondiglio del {Color:Red}tesoro{Color:White}?\n{Color:Blue}Oltre l'esile ponte sulle rapide,\nattraverso la terra delle belve crudeli,\npresso la cascata scrosciante...\ndorme il tesoro, nell'ingresso segreto.{Color:White}\nSi dice che questo {Color:Red}tesoro {Color:White}consiste\nin un oggetto che permette\ndi sollevare pesi considerevoli!\n\nSarebbe utile per noi {Color:Green}Minish{Color:White},\nche siamo così piccoli!\nSecondo la leggenda, la ricerca\ndovrebbe {Color:Blue}cominciare da questa casa{Color:White}...", + "{Sound:01:FB}Aaah! Che fare? Andare?\nNon andare?\nNon disturbarmi! Sto meditando!\nChe?! Hai trovato il {Color:Red}tesoro{Color:White}\nche rende fortissimi?\nMi sono fatto precedere!\nLo sapevo! Mannaggia!", + "{Sound:01:FC}Tu hai un coraggio incredibile!\nNon sai quanto ti ammiro!", + "{Sound:01:FD}Stai usando il {Color:Red}tesoro{Color:White} che rende\nfortissimi? Bella cosa, eh? ♪", + "Oh, hai trovato il {Color:Red}libro{Color:White}! Allora,\ngià che ci sei, potresti restituirlo?" + ], + [ + "", + "Ciao!\nVuoi qualcosa?\nLa mia sorellina ora non c'è.\nÈ a scuola.", + "Che cappuccio originale!\nDove li vendono così?", + "Uaaaan!", + "Il nostro cane è molto intelligente.\nForse un po' troppo coccolone...", + "La vicina {Color:Green}Felicia{Color:White} è rientrata...\nTanto domani ci rivediamo! ♪", + "La mia sorellina è tornata a casa.\nProvo un certo sollievo...", + "Auf! Che caldo! Che caaaldo!!!\n{Color:Blue}Il fuoco nel camino è troppo alto{Color:White}!\nE il mio padrone è troppo occupato a\nfare il cascamorto con la vicina e non\nrientra... Ma tanto, quando il fuoco è\nspento, vengono giù i topi dal camino.\nOdio i topi! O il caldo o i topi! Uffa!", + "Auf! Che caldo! Che caaaldo!!!\n{Color:Blue}Il fuoco nel camino è troppo alto{Color:White}!\nE con altre persone nella stanza fa\nancora più caldo! Fai qualcosa!", + "Grazie!!! Hai spento il camino per me!\nEh eh eh, anche il mio padrone in questi\ngiorni sta al caldo: tutto il tempo a\npomiciare con la vicina, eh eh eh!", + "Eh? Il {Color:Red}libro{Color:White} che ho preso\nin prestito dalla biblioteca?\nAh, sì, \"{Color:Red}Figure di animali{Color:White}\"!\nSei qui apposta per riprenderlo?\nMolto gentile!\nEhm, penso di averlo a {Color:Green}casa{Color:White}, potresti\nandarlo a prendere? Ora io non posso.", + "Il {Color:Green}re{Color:White} è diventato davvero strano...\nMa anche se le cose\nintorno a noi cambiano, \nil nostro amore sarà sempre lì!", + "", + "", + "Adesso ho una lettera da scrivere,\nnon ho tempo per giocare.\nScusa, eh.", + "Hai restituito il {Color:Red}libro{Color:White} per me?\nGrazie infinite!", + "Il {Color:Green}re{Color:White} è diventato davvero strano...\nMa anche se le cose\nintorno a noi cambiano, \nil nostro amore sarà sempre lì!", + "Quando rimpicciolisci devi essere\nmolto prudente, perché le creature che\nrimangono grandi possono {Color:Blue}assalirti\nall'improvviso{Color:White}!", + "", + "", + "", + "Ciao!\nIl mio fratellino è a scuola.", + "Adesso ho una lettera da scrivere,\nnon ho tempo per giocare.\nScusa, eh.", + "Miaaaao!", + "Ffffff!", + "A casa mia vanno tutti d'accordo.\nE naturalmente anche il vicino {Color:Green}Bernardo{Color:White}\nè in armonia con noi. Fi-fiuit! ♪", + "Il mio fratellino è rientrato.\nOra devo fare attenzione perché\nnon vada di nuovo fuori!", + "Per la mamma:\nsono a casa del vicino {Color:Green}Bernardo{Color:White}.", + "{Sound:02:02}Per di là è pericoloso!\nNon andarci!", + "{Sound:02:02}... Vuoi andarci a tutti i costi?\nAvantim allora, verso la gloria!\nNon morire, però, eh!", + "{Sound:02:02}Sei di ritorno da quel posto malfamato\ne sei anche indenne! Magnifico! Yuhuuu!", + "Io vengo da un paese molto lontano.\nSi vede, vero? Il mio look è diverso!", + "A farci l'abitudine, non deve essere\nniente male vivere qui!", + "Brrr, in questa città fa freschetto!\nCon il mio abito leggero...", + "Vorrei chiamare qui la mia\nfamiglia, finalmente. \nDopo tutto non è male\nvivere con i piedi per terra!", + "Hai visto il mio villaggio d'origine?\nNiente male, non è vero?", + "Può darsi che ci assalgano\ngli spiriti maligni...\nÈ meglio che io aspetti un po' prima\ndi far venire la mia famiglia...", + "{Sound:01:FF}Mi piace da impazzire questa casa!\nÈ il posto più bello nella\ncittà degli umani!\nHo intenzione di vivere qui per sempre!", + "{Sound:01:FF}Però comincia a diventare fatiscente...\nE se me ne costruissi una nuova?...", + "{Sound:01:FF}Benvenuto!\n\nQuesta è la mia nuova casa!\nUna casa nuova è il massimo!\nProprio in questo periodo ne\nsentivo il bisogno!", + "{Sound:01:FF}Ho fatto un vero salto di qualità,\ndalla casa-fungo a questa meraviglia!", + "", + "", + "Bene, preparo la cena!\nLa, la, laaaa! ♪", + "Mamma mia che periodo di terrore!\nSpero che non succeda più\nniente di simile!", + "Che cosa sono gli spiriti maligni?", + "Che noia non poter uscire!", + "Il {Color:Green}capo{Color:White} è un po' burbero,\nma ha un cuore d'oro!", + "Il {Color:Green}capo{Color:White} è un raffinato!\nSfido chiunque a negarlo!", + "Io vorrei diventare allievo di {Color:Green}Tek{Color:White},\nma lui non mi considera... Che peccato!", + "Lui è un vero duro!\nPer questo si chiama Tek il duro!", + "Il {Color:Green}capo {Color:White}costruisce qualunque cosa!\nÈ il miglior carpentiere di Hyrule!!!" + ], + [ + "Com'è bello vedere che\ntutti si rilassano, qui!", + "Il caffè ideale, per me, è un posto\nin cui puoi sempre rilassarti...", + "Qui girano {Color:Blue}tanti pettegolezzi{Color:White},\nfatti vedere spesso!", + "Fai come a casa tua, ciccio!", + "Mi piace rilassarmi...\nin compagnia di me stesso!", + "Con il bicchiere in mano,\nsenza curarmi di nessuno...\nHo l'impressione di dominare\nlo scorrere del tempo!", + "Ti insegno una cosa utile:\npuoi {Color:Blue}spostare{Color:White} armadi e scaffali!\nProva a {Color:Blue}spingere{Color:White} o {Color:Blue}tirare{Color:White} varie cose!{Color:Blue}\n{Color:White}Prova tutto, finché sei giovane...", + "Io so un sacco di cose!", + "Cin cin!\nBrindiamo con il latte!", + "Cosa posso preparare\nstasera da mangiare?", + "Com'è bello vedere che\ntutti si rilassano, qui!", + "Il caffè ideale, per me, è un posto\nin cui puoi sempre rilassarti...", + "Ciao, ciccio!\nChe piacere vederti!", + "Ritempra le forze\nda Madame Tina... Hi hi hi!", + "Che relax!\n\nCon una tazza di caffè, mi sento\ncome in un sogno...", + "Oggi però non ho preso il caffè!", + "Dicono che il{Color:Green} re{Color:White} ha ordinato ai soldati\ndi cercare la {Color:Red}Forza{Color:White}. Si vocifera che la\n{Color:Red}Forza{Color:White} esaudisca tutti i desideri!\nIo però non ci credo!", + "Io so tutto quello\nche succede in giro!", + "Cin cin!\nBrindiamo con il latte!", + "E se cucinassi le stesse cose di ieri?\nDov'è scritto che bisogna\ncambiare menu ogni sera?\n", + "Questo caffè è sempre pieno! E si\nsentono tanti discorsi interessanti!", + "Perfetto per noi che amiamo\ni posti vivaci!", + "Bisogna fare attenzione a non farsi\ncalpestare, con tutta questa gente!", + "Agli umani adulti non è\ndato vedere i {Color:Green}Minish{Color:White}!", + "Com'è bello vedere che\ntutti si rilassano, qui!", + "Nel mio caffè ideale è così:\nrelax, relax, relax!", + "Ciao, ciccio!\nCome sei gentile a venire sempre!", + "Fai come a casa tua, ciccio!", + "Converso con me stesso.\n\nA volte il silenzio è d'oro!", + "Ma forse per te è un po'\ncomplicato...", + "Il {Color:Green}Re di Hyrule{Color:White} era così gentile,\ne ora è un vero tiranno!\nMa che vespa l'ha pizzicato?\nHo ho ho ho...", + "Magari il {Color:Green}re{Color:White} è posseduto dagli spiriti!\nHo ho ho ho...", + "Cin cin!\nBrindiamo con il latte!", + "Cucinerò la stessa roba di ieri l'altro!\nVoglio vedere se qualcuno se ne accorge!", + "Benvenuto!\nMettiti a tuo agio!", + "La signora di fronte\nnon beve che latte!", + "Com'è bello vedere che\ntutti si rilassano, qui!", + "Il caffè ideale, per me, è un posto\nin cui puoi rilassarti al punto di...\nDimenticare di tornare a casa!", + "Benvenuto!\nMettiti a tuo agio!", + "Sei in forma oggi?\nHi hi hi...", + "Io parlo al muro con tutto il mio cuore.\nMa il muro non risponde...", + "E se pensi che sia scontato,\nnon hai ancora capito niente della vita!", + "Stai andando alla {Color:Green}Piana dei re{Color:White}?\nGira voce che sia piena di fantasmi.\nMa ho anche sentito che si può\nraggiungere per un passaggio segreto\nche si trova nella {Color:Green}Piana di Hyrule{Color:White}.", + "Lì è sempre buio, anche di giorno.\nE i fantasmi ci sguazzano, nel buio!", + "Cin cin!\nBrindiamo con il latte!", + "E se servissi del latte\ncome cena stasera?", + "Oh, salve!\nChe piacere mi dà quest'incontro!", + "Noi {Color:Green}Minish{Color:White} siamo molto amichevoli!", + "Com'è bello vedere che tutti si\nrilassano, qui! Il mio caffè ideale\nè un posto così: familiare al punto \nche non sei neanche tenuto a ordinare!", + "Il caffè ideale, per me, è un posto\nin cui puoi rilassarti al punto di...\nDimenticare di fare l'ordinazione!", + "Benvenuto!\nMettiti a tuo agio!", + "Che bel giovanotto ti sei fatto!\nHi hi hi...", + "In realtà ho le mie buone\nragioni per non alzarmi.\nTi ho incuriosito?", + "La verità che cos'è?\nNon appena lo scopri,\nla verità stessa trascende il tempo!", + "La {Color:Green}sorgente d'acqua{Color:White}? È presto detto!\nIl fiume che scorre in {Color:Green}città{Color:White} e quello\nche si riversa nel {Color:Green}lago {Color:White}hanno la stessa\norigine. Basta risalirli! Hi hi hi...", + "Preparati bene se vuoi trovare\nla {Color:Green}sorgente{Color:White}! Hi hi hi...", + "Cin cin!\nBrindiamo con il latte!", + "Alla fine, c'è davvero tutta questa\nnecessità di cenare, la sera?", + "Prego, prego!", + "Le case degli umani sono\ncomode per i {Color:Green}Minish{Color:White}!", + "Com'è bello vedere che\ntutti si rilassano, qui!", + "Il caffè ideale, per me, è un posto\nin cui puoi rilassarti al punto di...\nDimenticare cosa avviene fuori!", + "Benvenuto!\nMettiti a tuo agio!", + "Diventerai un rubacuori, tu!\nHi hi hi...", + "Vieni a parlare con me anche\nse non do nell'occhio...\nIo sono la vittoria,\ne tu il vincitore!", + "Un giorno capirai.", + "I soldati che non hanno trovato\nla {Color:Red}Forza{Color:White} sono stati imprigionati!\nIl {Color:Green}re di Hyrule{Color:White} ha veramente\ntoccato il fondo!", + "A criticare il {Color:Green}re{Color:White}, corro il rischio\ndi farmi imprigionare anch'io...", + "Cin cin!\nBrindiamo con il latte!", + "Che cosa può succedermi\nse non preparo la cena?", + "Com'è bello vedere che\ntutti si rilassano, qui!", + "Il caffè ideale, per me, è un posto\nin cui puoi rilassarti al punto di...\nNon accorgerti se viene\nla fine del mondo!", + "Ciao, mio adorabile ciccino!", + "Posso contare su di te, ciccio!\nHi hi hi...", + "Tutto ciò che inizia, ha fine.\n\nE le cose, nel momento in cui iniziano,\nsi dirigono verso la fine...", + "La fine è vicina, \nper me come per te.", + "Il {Color:Green}Castello di Hyrule{Color:White} è stato avvolto\ndalle tenebre. È la fine...", + "Non immaginavo che avrei vissuto\navvenimenti simili!\nSe solo tornassero i {Color:Green}Minish{Color:White}\na salvarmi...", + "Cin cin!\nBrindiamo con il latte!", + "La questione della cena\nè più ostica di quanto si immagina!", + "", + "Per prima cosa proponi\nla {Color:Blue}Fusione{Color:White} in giro:\nc'è un sacco di gente interessata!", + "E può darsi che ci siano delle\n{Color:Blue}creature{Color:White} che non sono persone\nin grado di fare la Fusione!\n", + "Ti consiglio di tornare in\n{Color:Blue}posti che hai già visitato{Color:White}!\nPotresti incontrare qualcuno\nin possesso di Frammenti da fondere!", + "La {Color:Blue}Fusione{Color:White} permette di trovare\noggetti particolari!\nNon perdere l'occasione!", + "Sono arrivate delle {Color:Green}belle ragazze\nin città{Color:White}! Se propongo loro la {Color:Blue}Fusione{Color:White}...\nDa cosa nasce cosa... Hu hu hu hu!", + "Nella {Color:Green}Foresta di Tyloria{Color:White} c'è un muro\ndove puoi {Color:Blue}incastrare i Frammenti{Color:White}!\nE puoi trovare altri muri del genere\nscavando buche!", + "Conosci la {Color:Green}grotta dei Goron{Color:White}?\nPare che {Color:Blue}incastrando un Frammento{Color:White}\nin fondo a questa grotta...\nMa non te lo dico! Prova tu stesso!", + "Dicono che un {Color:Green}fantasma {Color:White}del{Color:Green}\nMausoleo reale{Color:White} sia in grado di fare\nla{Color:Blue} Fusione{Color:White}! Io ho paura delle tombe,\ne non vado certo a controllare...", + "Nella vita non bisogna andare\navanti a tutti i costi! \nC'è anche il momento di indietreggiare!\nE quello di fare la {Color:Blue}Fusione{Color:White}...", + "La {Color:Blue}Fusione{Color:White} non serve solo a\nguadagnare tante {Color:Red}Rupie{Color:White}.\nA volte fa arrivare delle persone\nche cambiano l'aspetto della città!\nE questo può rendere felice anche te!", + "Ti diverti a fondere Frammenti?\nLa {Color:Blue}Fusione{Color:White} porta gioia a entrambi\ni possessori di Frammenti!\nIo ci credo fermamente!", + "Il giorno che tutti i Frammenti\nsaranno fusi cosa succederà?\nForse qualcosa di meraviglioso!", + "Il {Color:Green}Castello di Hyrule{Color:White} è stato avvolto\ndalle tenebre... Forse è il caso di\npensare a cose più serie della {Color:Blue}Fusione{Color:White}!", + "...Cionondimeno! Anche in tali\ncircostanze, la {Color:Blue}Fusione{Color:White} porta\nfelicità alla gente. Anzi, è qui\nche si rivela in tutto il suo spirito!", + "", + "", + "", + "", + "", + "", + "" + ] +] \ No newline at end of file diff --git a/translations/Spanish.json b/translations/Spanish.json new file mode 100644 index 00000000..dabda895 --- /dev/null +++ b/translations/Spanish.json @@ -0,0 +1,3855 @@ +[ + [ + "", + "", + "", + "\nLos datos guardados en el archivo\n{Var:1} están dañados.", + "\nNo puedes guardar más partidas.\n", + "\nCopiando...\nNo apagues (OFF) la consola.", + "\nNo se ha podido copiar el archivo.\n", + "\nBorrando...\nNo apagues (OFF) la consola.", + "\nCreando archivo...\nNo apagues (OFF) la consola.", + "\nNo se ha podido crear el archivo.\n", + "", + "\nGuardando...\nNo apagues (OFF) la consola.", + "\nNo se ha podido guardar.\n", + "¿Quieres usar el salvapantallas?\n{Var:1} Sí {Var:2} No\n¡Mantén pulsados SELECT\n{Symbol:14} Botón L {Symbol:14} Botón R para quitar\nel salvapantallas!", + "", + "", + "{Var:1} Guardar.\n\n{Var:2} No guardar.", + "{Var:1} Seguir jugando\n\n{Var:2} Salir del juego", + "", + "", + "", + "" + ], + [ + "\n\n\n\n\n{Color:Green}DIRECTOR{Color:White}\n\nHidemaro Fujibayashi", + "{Color:Green}PLANNING{Color:White}\n\nHidemaro Fujibayashi\nSuchol Lee\nJoko Kazuki\nMitsuki Tsukada\nMinoru Nakai\nTakashi Hamamura\nShigeki Morihira", + "{Color:Green}PROGRAMMING{Color:White}\n\nToshihiko Honda\nshimitan\nYoshiyuki Fujikawa\nN.MINOMIYA\nYohey Doi\nK.YOSHIDA", + "{Color:Green}OBJECT DESIGN{Color:White}\n\nKIMOKIMO\nerichop\nKumiko Fujiwara\n\nKeisuke\n \"TWIGGY\"\n Motozono", + "{Color:Green}SCROLL DESIGN{Color:White}\n\nNishitsuji Asae\nTakayuki Nakayama\nHiroyuki Imahori\nYoshi Maeda\nHaruki Suetsugu", + "\n{Color:Green}MUSIC{Color:White}\n\nMitsuhiko Takano\n\n\n{Color:Green}SOUND EFFECTS{Color:White}\n\nShinji Amagishi\nTakashi Moriguchi", + "\n\n\n\n\n{Color:Green}CHARACTER DESIGN{Color:White}\n\nKIMOKIMO", + "\n\n\n\n\n{Color:Green}ARTWORK{Color:White}\n\nHaruki Suetsugu", + "\n\n\n\n{Color:Green}TITLE LOGO DESIGN{Color:White}\n\nSHOEI\nSatoshi Ukai", + "", + "\n\n{Color:Green}SUPERVISOR{Color:White}\n\nE.Aonuma\nY.Yamada\nM.Narita\nT.Tezuka\nY.Yamashita", + "\n\n\n\n\n{Color:Green}SOUND ADVISOR{Color:White}\n\nK.Kondo", + "{Color:Green}SPECIAL THANKS{Color:White}\n\nM.TAKEGUCHI\nSUPER MARIO CLUB\n\nROCKMAN CLUB\nCAPCOM HC\n\nFLAGSHIP Co.,Ltd", + "\n\n\n\n{Color:Green}SPECIAL THANKS{Color:White}\n\nORIGINAL\n \"ZELDA\" STAFF", + "{Color:Green}MANAGEMENT{Color:White}\n\nnosetake\nMasanori Kusumoto\n\n\n{Color:Green}PRODUCT\n MANAGEMENT{Color:White}\n\nYasushi Adachi", + "\n\n\n\n\n{Color:Green}PRODUCER{Color:White}\n\nKeiji Inafune", + "\n\n\n{Color:Green}GENERAL\n PRODUCER{Color:White}\n\nShigeru Miyamoto", + "\n\n\n{Color:Green}EXECUTIVE\n PRODUCER{Color:White}\n\nSatoru Iwata", + "", + "{Color:Red}European\n Localization\n {Color:Green}COORDINATION{Color:White}\n Marcus Krause\n\n {Color:Green}TRANSLATION{Color:White}\n {Color:Blue}GERMAN{Color:White}\n Martin Weers\n Andrea Jähn", + "{Color:Green}TRANSLATION{Color:White}\n {Color:Blue}FRENCH{Color:White}\n Laurent Sautière\n Pierre Sanchez\n {Color:Blue}SPANISH{Color:White}\n Inés Rubio\n San Martín\n Sofía Marín\n Aguilar-Galindo", + "{Color:Blue}ITALIAN{Color:White}\n Marilina Carpanzano\n Marina Paris\n{Color:Blue}ENGLISH{Color:White}\n Rich Amtower\n Scot Ritchey\n Bill Trinen\n\nValidation and\n Testing Team", + "", + "", + "\n\n\n\nAll Rights, including the copyrights of\nGame, Scenario, Music and Program,\nreserved by NINTENDO.", + "Y así acabó la aventura\nde {Player}...", + "Aunque... Hyrule siempre necesitará\nla presencia de {Player} y de Zelda...", + "\nAsí la leyenda continuará...", + "\nmientras la fuerza guíe sus pasos..." + ], + [ + "Otros personajes", + "Nube extraña", + "Estatua de piedra", + "Origen del agua", + "Poemun", + "Muro extraño", + "Inventín", + "", + "Forastero", + "Din", + "Farore", + "Nayru", + "Tesshin", + "Tosshin", + "Hasshin", + "Kusshin", + "Tesshin I", + "Gentel", + "Sacerdote Festa", + "Herrero Melta", + "Anciano Librari", + "Minish bosque", + "Minish montaña", + "Minish ciudadela", + "Minish comunidad", + "Minish biblioteca", + "", + "Goron", + "Matorral mercader", + "Zurari", + "", + "Dumper", + "Sirope", + "", + "Yantan", + "Shor", + "Jun", + "Kiri", + "Geppo", + "Frekt", + "Masa", + "Mable", + "Edmond", + "Muso", + "Risitas", + "Guts", + "Macchi", + "", + "Jil", + "Bekko", + "Candy", + "", + "Ermitaño Gongol", + "", + "Verona", + "Julieta", + "Romeo", + "", + "Mamá", + "Dorip", + "Moka", + "Chino", + "Orwen", + "Bluman", + "Kilman", + "", + "Muto", + "Kyu", + "Jee", + "Mita", + "Gari", + "", + "Terry", + "Fresón", + "Broco Lee", + "", + "Taki", + "Luk", + "Kobak", + "", + "Chinmin", + "Minmin", + "Joel", + "Harrison", + "Erik", + "Jim", + "Billy", + "Leila", + "", + "Anju", + "Gorman", + "Vesga", + "Sal", + "Pimienta", + "", + "Dr. Left", + "Lem", + "", + "Sello", + "Carta", + "", + "Azulín", + "Fermín", + "Cosme", + "", + "Hagar", + "", + "Maki", + "Sam", + "Caprice", + "Gale", + "Strato", + "Abuelo Huracán", + "", + "Doncella castillo", + "Soldado", + "Capitán", + "Tengal", + "Daphness", + "", + "Smith", + "", + "Epona", + "Tilka", + "Fiera", + "León", + "Chiki", + "Reina", + "Cuco", + "Cuco marrón", + "Cuqui", + "Elsie", + "", + "Tingle", + "Angle", + "Nangle", + "David Jr.", + "", + "Cartero", + "", + "", + "Ghini rosa", + "Brisa", + "Cartero", + "Taron", + "Maron", + "Ine", + "Moni", + "Vendedor bolsas" + ], + [ + "", + "Lección I\n\n¿Quieres leerla?\n{Choice:03:09}Sí {Choice:FF}No", + "Lección II\n\n¿Quieres leerla?\n{Choice:03:0D}Sí {Choice:FF}No", + "Lección III\n\n¿Quieres leerla?\n{Choice:03:11}Sí {Choice:FF}No", + "Lección IV\n\n¿Quieres leerla?\n{Choice:03:15}Sí {Choice:FF}No", + "Lección V\n\n¿Quieres leerla?\n{Choice:03:19}Sí {Choice:FF}No", + "Lección VI\n\n¿Quieres leerla?\n{Choice:03:1D}Sí {Choice:FF}No", + "Lección VII\n\n¿Quieres leerla?\n{Choice:03:21}Sí {Choice:FF}No", + "Lección VIII\n\n¿Quieres leerla?\n{Choice:03:25}Sí {Choice:FF}No", + "{Color:Green}Lección de Tesshin I\n{Color:White}\"Cómo saber si puedes volar un muro\"\nYa sabes que puedes hacer volar\nmuros con {Color:Red}bombas{Color:White}. Hoy te enseñaré\nalgo más. Intenta acumular fuerza en\nla espada y después {Color:Blue}golpea el muro{Color:White}.\nSegún como suene, podrás o no hacer\nvolar ese muro con una bomba.\n¿Qué te ha parecido?\n{Choice:03:0A}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White} Si te atrapa un enemigo, no\nte pongas nervioso y {Color:Blue}pulsa los botones\nsin parar{Color:White} hasta que consigas escapar.\n¿Qué te ha parecido?\n{Choice:03:0B}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule\n{Color:White}El {Color:Red}bumerán mágico{Color:White}...\nCuentan que en algún lugar de Hyrule\nhay un bumerán mágico que podrás\ncontrolar a tu antojo...\nAunque sólo es un rumor...\n¿Qué te ha parecido?\n{Choice:03:0C}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\nEspero que te haya gustado mi\nprimera lección. En la siguiente,\nte enseñaré nuevos trucos para\nmejorar tus técnicas de lucha.\n\n¡Nos vemos en la lección II!\n¡Adiós!", + "{Color:Green}Lección de Tesshin II\n{Color:White}\"El objeto del año\"\n¿Has visto esos enemigos cargados\nde electricidad que se mueven por\nlas paredes? ¿Cómo te enfrentarás\na ellos si no llegas con tu espada?\n{Color:Blue}¡Prueba todos los objetos que\ntengas a tu alcance!{Color:White} ¿Has visto ya\ntodo lo que puedes hacer con el\nbumerán?\n¿Qué te ha parecido?\n{Choice:03:0E}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White}Si te roban el escudo...\nSi un enemigo te roba el {Color:Red}escudo{Color:White},\nno te rindas. {Color:Blue}¡Derrótale enseguida\ny te lo devolverá!{Color:White}\n¿Qué te ha parecido?\n{Choice:03:0F}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule\n{Color:Red}El escudo espejo{Color:White}...\nHay un escudo con el que podrás\nrepeler los ataques de los enemigos.\nEso cuentan... aunque no sé si\nes verdad o no.\n¿Qué te ha parecido?\n{Choice:03:10}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\n¡Gracias a vuestra inspiración,\nhe terminado la lección II!\nRecibo muchos correos vuestros\ncon dudas.\nAhora mismo contestaré a uno:\n\"¿Cuál es su mayor atractivo?\"\n\"Sin ninguna duda... ¡{Color:Blue}mis cejas{Color:White}!\"\n¡Nos vemos en la lección III!\n¡Adiós!", + "{Color:Green}Lección de Tesshin III\n{Color:White}\"¡Hazles perder la cabeza!\"\n¿Has visto a los esqueletos?\nSí, sí, esos que te lanzan huesos.\nSeguro que ya has visto que la\nespada no sirve de mucho contra ellos.\n¡Su punto débil es la cabeza!\n¡Intenta darles con el {Color:Red}bastón revés{Color:White}\no aspirarlas con el {Color:Red}jarrón mágico{Color:White}!\n¡Perderán la cabeza y {Color:Blue}no podrán verte{Color:White}!\n¿Qué te ha parecido?\n{Choice:03:12}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White} \n¿Te has encontrado ya con estos\nenemigos que explotan como bombas?\nLo mejor es {Color:Blue}darles con una flecha{Color:White}\nantes. Después hazlos volar con el\n{Color:Red}jarrón mágico{Color:White} y que exploten, pero\nlejos...\n¿Qué te ha parecido?\n{Choice:03:13}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule{Color:White}\nLas {Color:Red}flechas de luz{Color:White}...\nCuentan que en algún lugar hay unas\nflechas con las que podrás hacer\ndiana en un enemigo incluso a través\nde setos... Aunque sólo es un rumor...\n¿Qué te ha parecido?\n{Choice:03:14}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\n¡Contestaré a una pregunta de\nun lector! \n\"¿Cuántos hermanos tiene, maestro?\"\n\"{Color:Blue}Soy el mayor de diez hermanos{Color:White}.\"\n¡Nos vemos en la lección IV!\n¡Adiós!", + "{Color:Green}Lección de Tesshin IV\n{Color:White}\"Enfréntate al más fuerte\"\n¿Has visto a un enemigo que brilla\ncomo el oro? Aparece a veces\ncuado pruebas suerte con tus\npiedras. Es seguramente el enemigo\nmás fuerte al que te puedes enfrentar,\npero {Color:Blue}la recompensa valdrá la pena{Color:White}.\n¿Qué te ha parecido?\n{Choice:03:16}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White} ¿Y si el enemigo tiene pinchos?...\nLo mejor que puedes hacer es darle\nla vuelta. Prueba con tu escudo.\nSi no, con el {Color:Red}bastón revés{Color:White}. También\npuedes probar con una {Color:Red}bomba{Color:White} o\ncon una {Color:Red}estocada{Color:White}.\nNo dirás que no te he dado opciones...\n¿Qué te ha parecido?\n{Choice:03:17}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule\n{Color:White}Las {Color:Red}bombas con control remoto{Color:White}...\nCuentan que hay unas bombas que\npuedes hacer explotar cuando más te\nconvenga... Aunque sólo es un rumor...\n\n¿Qué te ha parecido?\n{Choice:03:18}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\nHace poco estuve en la {Color:Green}granja\nLon Lon{Color:White} y me contaron que uno\nde mis hermanos había dejado\nmolida a una vaca en una pelea...\nPobrecita vaca...\n¡Nos vemos en la lección V!\n¡Adiós!", + "{Color:Green}Lección de Tesshin V\n{Color:White}\"Enfréntate al más fuerte\"\n¿Has visto a un enemigo que usa la\nfuerza del hielo? Sí, el que aparece y\ndesaparece. Si vuelves a verlo,\nacércale el {Color:Red}candil{Color:White}. ¡{Color:Blue}El hielo se combate\ncon el fuego{Color:White}! ¡Es una ley natural!\n\n¿Qué te ha parecido?\n{Choice:03:1A}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White} Seguro que has visto a unos enemigos\nenormes con cara de cerdo en el\nbosque... Son fuertes, pero si vences\na uno, {Color:Blue}soltará un montón de rupias{Color:White}.\n¿Qué te ha parecido?\n{Choice:03:1B}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule\n{Color:White}Los {Color:Red}zumos mágicos{Color:White}...\nHay unos zumos mágicos que aumentan\ntu fuerza sólo con llevarlos...\nAunque sólo es un rumor...\n¿Qué te ha parecido?\n{Choice:03:1C}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\nAyer estuve en casa de Smith y\nestaba tan alegre como siempre...\nAunque... lo que no sé todavía es quién\nera aquel tipo que estaba en la colina\ncon unas {Color:Blue}mallas verdes{Color:White}.\n¡Nos vemos en la lección VI!\n¡Adiós!", + "{Color:Green}Lección de Tesshin VI\n{Color:White}\"¡Acaba con esa momia!\"\n¿Has visto a un enemigo totalmente\nenvuelto en vendas? Si te acercas,\nte atrapará. Las vendas {Color:Blue}prenden con\nmucha facilidad{Color:White}. No creo que tenga\nque darte más pistas...\nAlumbra tu camino...\n¿Qué te ha parecido?\n{Choice:03:1E}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White} Si consigues derrotar a los enemigos\ncon forma de mano que te atacarán,\nobtendrás un montón de rupias.\nBueno, eso es lo que cuentan...\n\n¿Qué te ha parecido?\n{Choice:03:1F}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule\n{Color:White}Hay un enemigo que se hace pasar\npor una rupia. Cuando su presa se\nacerca, la atrapa y le roba las\nrupias... Mantén los ojos bien\nabiertos porque {Color:Blue}te podría dejar\nsin una rupia{Color:White}....\nAunque sólo es un rumor...\n¿Qué te ha parecido?\n{Choice:03:20}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\nHacía mucho que no recibía\npreguntas de los lectores.\nAhí va:\n\"¿Qué aficiones tiene, maestro?\"\n\"¡El {Color:Blue}esgrima{Color:White}, sin duda!\"\n¡Nos vemos en la lección VII!\n¡Adiós!", + "{Color:Green}Lección de Tesshin VII\n{Color:White}\"¡Movimientos encadenados!\"\nYa conoces la {Color:Red}estocada circular{Color:White}. Giras\ny después clavas tu espada como te\nenseñó Tosshin. También puedes dar un\n{Color:Blue}golpe con la espada antes de realizar\neste ataque{Color:White} y unir dos golpes...\nCuesta, pero practicando lo lograrás.\n¿Qué te ha parecido?\n{Choice:03:22}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White} ¿Has visto los enemigos con forma\nde tortuga que llevan sobre el\ncaparazón una planta o una piedra?\nPodrás quitárselas con las manos\no bien darles la vuelta con el\n{Color:Red}bastón revés{Color:White} y aspirarlas con el\n{Color:Red}jarrón mágico{Color:White}.\n¿Qué te ha parecido?\n{Choice:03:23}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule\n{Color:White}Ya te hablé de los enemigos con forma\nde bomba en la lección II. Resulta que\nsi los vences, hay muchas posibilidades\nde que obtengas {Color:Red}bombas{Color:White}.\nAunque sólo es un rumor...\n¿Qué te ha parecido?\n {Choice:03:24}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\nParece mentira que ya estemos\nllegando al {Color:Blue}final del curso{Color:White}.\nDespués de esto, volveré a\nmis clases de esgrima tradicionales.\n¡Nos vemos en la lección VIII!\n¡Adiós!", + "{Color:Green}Lección de Tesshin VIII\n{Color:White}\"¡El camino de la espada!\"\n¿Quieres realizar el {Color:Red}ataque\ncircular{Color:White} con más rapidez?\n¿Rellenar tu {Color:Red}medidor de\ndivisón{Color:White} a más velocidad?\n¿Poder realizar el {Color:Red}gran ataque\ncircular{Color:White} durante más tiempo?\nDicen que hay maestros capaces\nde estas hazañas. {Color:Blue}Si tienes mucha\nsuerte, igual consigues hablar\ncon ellos alguna vez{Color:White}.\n¿Qué te ha parecido?\n{Choice:03:26}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}¡Otro truco del maestro Tesshin!\n{Color:White}La estatua de piedra de un solo\nojo, Igor...\nSi aciertas en el ojo con una\n{Color:Red}flecha{Color:White}, se pondrá en movimiento.\nQue no te importe usar muchas\nflechas porque si consigues\ndarle, {Color:Blue}obtendrás más{Color:White}.\n¿Qué te ha parecido?\n{Choice:03:27}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Las ocho maravillas de Hyrule\n{Color:White}Si consigues derrotar al enemigo\nArmos, quizá te dé una {Color:Blue}piedra de la\nsuerte{Color:White}. Aunque sólo es un rumor...\n¿Qué te ha parecido?\n{Choice:03:28}Seguiré leyendo {Choice:FF}Me aburro", + "{Color:Green}Epílogo de Tesshin{Color:White}\n¡{Color:Blue}Ésta ha sido la última lección{Color:White}!\nSi me echáis mucho de menos,\nno dudéis en pasar a verme.\n¡Gracias por vuestro apoyo!\n¡Adiós!" + ], + [ + "Vacío", + "Espada Smith", + "Espada blanca", + "Espada blanca (2 elementos)", + "Espada blanca (3 elementos)", + "", + "Espada cuádruple", + "Bomba", + "Bomba con control remoto", + "Arco y flechas", + "Arco y flechas de luz", + "Bumerán", + "Bumerán mágico", + "Escudo pequeño", + "Escudo espejo", + "Candil", + "Candil", + "Jarrón mágico", + "Bastón revés", + "Guantes de topo", + "Capa Roc", + "Botas de Pegaso", + "Cetro de fuego", + "Ocarina del viento", + "", + "", + "", + "Muñequera", + "Botella", + "Botella", + "Botella", + "Botella", + "Botella", + "Mantequilla Lon Lon", + "Lechera Lon Lon", + "Media lechera Lon Lon", + "Poción roja", + "Poción azul", + "Agua", + "Agua del monte Gongol", + "Hada", + "Néctar rojo", + "Néctar naranja", + "Néctar amarillo", + "Néctar verde", + "Néctar azul", + "Néctar blanco", + "Zumo mágico de Nayru", + "Zumo mágico de Farore", + "Zumo mágico de Din", + "", + "", + "Espada Smith", + "Espada minish rota", + "Botella con comida para perros", + "Llave de la granja", + "Seta despertador", + "\"Libro ilustrado de los animales\"", + "\"Leyendas de los minish\"", + "\"Todo sobre las máscaras\"", + "Llave del cementerio", + "Trofeo Tingle", + "Medalla del Club Minitendo", + "Caracola misteriosa", + "Elemento de tierra", + "Elemento de fuego", + "Elemento de agua", + "Elemento de aire", + "Anillo escalada", + "Muñequera", + "Aletas", + "Mapa de Hyrule", + "Ataque circular", + "Estocada circular", + "Ataque Pegaso", + "Romperrocas", + "Ataque con rayo", + "Gran ataque circular", + "Estocada inferior", + "Ataque supervivencia", + "Mapa de la mazmorra", + "Brújula", + "Llave grande", + "Llave pequeña", + "1 rupia", + "5 rupias", + "20 rupias", + "50 rupias", + "100 rupias", + "200 rupias", + "", + "Frutabel", + "Piedra de la suerte", + "5 bombas", + "5 flechas", + "Corazón", + "Hada", + "", + "Contenedor de corazón", + "Trozo de corazón", + "Bolsa más grande", + "Saco de bombas más grande", + "Carcaj grande", + "Bolsa para piedras", + "Barra de pan", + "Chapata", + "Lazo de pan", + "Pan de pueblo", + "10 bombas", + "30 bombas", + "10 flechas", + "30 flechas", + "Pergamino del tigre", + "", + "", + "Pantalla para guardar", + "Pantalla salvapantallas", + "{Color:Red}Ataque circular{Color:White}: acumula\nenergía pulsando el botón\nde la {Color:Red}espada {Color:White}y suéltalo.\n¡Eres un gran espadachín!", + "{Color:Red}Estocada circular{Color:White}: rueda y\nda un golpe de {Color:Red}espada{Color:White} al\nlevantarte. ¡Un golpe del\nmaestro Tosshin!", + "{Color:Red}Ataque Pegaso{Color:White}: ponte las\n{Color:Red}botas de Pegaso {Color:White}y corre.\nAhora ataca con la {Color:Red}espada{Color:White}.\n¡Como el maestro Tesshin!", + "{Color:Red}Romperrocas{Color:White}: ponte la capa\nRoc y rompe rocas con un\ngolpe de {Color:Red}espada{Color:White}. ¡Es un\ngran movimiento de Tesshin!", + "{Color:Red}Ataque con rayo{Color:White}: se hace\ngolpeando con la {Color:Red}espada\n{Color:White}con todos los corazones\nllenos. ¡Técnica de Kusshin!", + "{Color:Red}Gran ataque circular{Color:White}: tras\nun ataque circular, pulsa el\nbotón con rapidez.\n¡Como el maestro Tesshin I!", + "{Color:Red}Estocada inferior{Color:White}: da un\nsalto y golpea con tu\n{Color:Red}espada {Color:White}cuando estés en el\naire. ¡Movimiento Tesshin!", + "{Color:Red}Ataque supervivencia{Color:White}:\nataca con la {Color:Red}espada\n{Color:White}cuando sólo te quede un\ncorazón. ¡Técnica Hasshin!" + ], + [ + "(?)", + "{04:10:0C}¡Has conseguido la {Color:Red}espada Smith{Color:White}!\nTu abuelo forjó esta espada.", + "{04:10:0E}¡Has conseguido la {Color:Red}espada blanca{Color:White}!\n¡Es preciosa y brilla muchísimo!\nAhora, guarda la espada Smith.", + "{04:10:00}¡Has atribuido el poder de los {Color:Red}elementos\nde tierra y fuego{Color:White} a la espada!", + "{04:10:00}¡Has atribuido el poder del {Color:Red}elemento\nde agua{Color:White} a la espada!\n¡Ahora podrás {Color:Blue}dividirte en tres{Color:White} gracias\nal poder de los {Color:Red}elementos{Color:White}!", + "{04:10:00}¡Has atribuido el poder del {Color:Red}elemento\nde aire{Color:White} a la espada!\n{07:05:06}", + "{04:10:00}¡La espada ha absorbido el poder\nde los cuatro elementos y ha nacido\nla {Color:Red}espada cuádruple{Color:White}!\nYa te puedes {Color:Blue}dividir en cuatro{Color:White} y\ncargar de fuerza la espada y liberarla\npara lanzar un rayo capaz de devolver\nla forma a las personas que Vaati\nconvirtió en piedra.", + "{04:10:0E}¡Has conseguido un {Color:Red}saco de bombas{Color:White}!\n\n¡Y encima tiene {Color:Red}10 bombas{Color:White} dentro!\n¡Podrás volar lo que quieras!", + "{04:10:0E}¡Has conseguido {Color:Red}bombas con\ncontrol remoto{Color:White}!\nColoca la bomba, vuelve a pulsar el\nbotón correspondiente y explotará.", + "{04:10:0E}¡Has conseguido un {Color:Red}arco con flechas{Color:White}!\n¡Podrás atacar desde lejos!", + "{04:10:0E}¡Has conseguido un {Color:Red}arco y\nflechas de luz{Color:White}!\n¡Dispara potentes flechas\nde luz sagrada!", + "¡Has conseguido un {Color:Red}bumerán{Color:White}!\n¡Lánzalo y volverá a ti!", + "¡Has conseguido un {Color:Red}bumerán mágico{Color:White}!\n\n¡Lánzalo y, sin soltar el botón, pulsa\n{Key:Dpad} para cambiar su trayectoria!", + "{04:10:00}¡Zelda te ha regalado un\n{Color:Red}escudo pequeño{Color:White}!\n¡Pulsa el botón correspondiente\npara protegerte de ataques!\nEs un detalle por parte de la princesa,\npero... un pelín pequeño ¿no?", + "{04:10:00}¡Has conseguido el {Color:Red}escudo espejo{Color:White}!\n\n¡Un potente escudo que brilla como un\nespejo! Repele los ataques enemigos.", + "¡Has conseguido un {Color:Red}candil{Color:White}!\n\nAlumbrará tu camino en la oscuridad.\n¡Apágalo o enciéndelo a tu antojo!", + "Candil\n\nAsígnalo en la {Color:Blue}pantalla de objetos{Color:White}\nal Botón {Key:A} o al Botón {Key:B}.", + "{04:10:0E}¡Has conseguido el {Color:Red}jarrón mágico{Color:White}!\n\nMantén pulsado el botón para recargar\nfuerza y después suéltalo.\nAsígnalo en la {Color:Blue}pantalla de objetos{Color:White}\nal Botón {Key:A} o al Botón {Key:B}.", + "{04:10:0E}¡Has conseguido el {Color:Red}bastón revés{Color:White}!\n¡Podrás darle la vuelta a objetos!\nIntenta llenar un agujero con su\nenergía y úsala para saltar.", + "{04:10:0E}¡Has conseguido los {Color:Red}guantes de topo{Color:White}!\n¡Cava, cava sin parar, pequeño topo!", + "{04:10:0E}¡Has conseguido la {Color:Red}capa Roc{Color:White}!\n\n¡Podrás volar como un pájaro Roc!\nNo dejes de pulsar el botón ¡y vuela!", + "{04:10:0E}¡Has conseguido las {Color:Red}botas de Pegaso{Color:White}!\n¡Corre tan rápido como el viento!", + "{04:10:0E}¡Has conseguido el {Color:Red}cetro de fuego{Color:White}!\n¡Podrás lanzar fuertes llamas!", + "{04:10:0E}¡Has conseguido la {Color:Red}ocarina del viento{Color:White}!\n¡Vuela en la dirección que quieras!", + "¡Has conseguido un {Color:Red}trozo de corazón{Color:White}!\n\n¡Con cuatro trozos, tendrás un nuevo\ncorazón! ¡{Color:Blue}Una vida adicional{Color:White}!", + "¡Has conseguido otro {Color:Red}trozo de corazón{Color:White}!\n\nYa tienes dos trozos de corazón.\n{Color:Blue}Consigue dos más y tendrás una vida{Color:White}.", + "¡Has conseguido otro {Color:Red}trozo de corazón{Color:White}!\n\nYa tienes tres trozos de corazón.\n{Color:Blue}Consigue uno más y tendrás una vida{Color:White}.", + "¡Has conseguido otro {Color:Red}trozo de corazón{Color:White}!\n\nYa tienes cuatro trozos de corazón.\n¡{Color:Blue}Obtienes una vida adicional{Color:White}!", + "¡Has recuperado las {Color:Red}bombas{Color:White}!", + "¡Has comprado un {Color:Red}escudo pequeño{Color:White}!", + "", + "", + "¡Has conseguido una {Color:Red}botella vacía{Color:White}!\n¡Te resultará muy útil!", + "¡Tu leche Lon Lon se ha\nconvertido en {Color:Red}mantequilla{Color:White}!\n¡Tiene una pinta estupenda!", + "{04:10:0E}¡Has conseguido {Color:Red}leche Lon Lon{Color:White}!", + "", + "{04:10:0E}¡Has conseguido una {Color:Red}poción roja{Color:White}!\nBébetela y recuperarás toda la vida.", + "{04:10:0E}¡Has conseguido una {Color:Red}poción azul{Color:White}!\n¡Recuperarás vida si te la bebes!", + "¡Has llenado la botella de {Color:Red}agua{Color:White}!\n¡Prueba a echarla por ahí!", + "{04:10:0E}¡Has llenado la botella de {Color:Red}agua termal\nmisteriosa del monte Gongol{Color:White}! Qué color\ntan extraño tiene... ¡y cómo quema!", + "¡Has atrapado un {Color:Red}hada{Color:White} en la botella!\nTe dará fuerzas cuando te haga falta.", + "{04:10:0E}¡Has conseguido un {Color:Red}néctar rojo{Color:White}!\n¡Si te lo bebes, quizá encuentres\nmuchos corazones!", + "{04:10:0E}¡Has conseguido un {Color:Red}néctar naranja{Color:White}!\nSi te lo bebes, quizá encuentres\nmuchas hadas.", + "{04:10:0E}¡Has conseguido un {Color:Red}néctar amarillo{Color:White}!\nSi te lo bebes, quizá encuentres\nmuchas rupias.", + "{04:10:0E}¡Has conseguido un {Color:Red}néctar verde{Color:White}!\nSi te lo bebes, quizá encuentres\nmuchas caracolas misteriosas.", + "{04:10:0E}¡Has conseguido un {Color:Red}néctar azul{Color:White}!\nSi te lo bebes, quizá encuentres\nmuchos objetos.", + "{04:10:0E}¡Has conseguido un {Color:Red}néctar blanco{Color:White}!\nSi te lo bebes, quizá encuentres\nmuchas piedras de la suerte.", + "{04:10:0E}¡Has conseguido el {Color:Red}zumo mágico\nde Nayru{Color:White}!\n¡Tendrás protección adicional un ratito!", + "{04:10:0E}¡Has conseguido el {Color:Red}zumo mágico\nde Farore{Color:White}!\n¡Tendrás protección adicional y más\nfuerza durante un ratito!", + "{04:10:0E}¡Has conseguido el {Color:Red}zumo mágico de Din{Color:White}!\n¡Tendrás fuerza adicional un ratito!", + "", + "", + "{04:10:0E}¡Te han entregado la {Color:Red}espada Smith{Color:White}!\n\nEs muy valiosa y tienes que entregarla\nen el castillo, así que no la pierdas.", + "{04:10:0E}¡Te han entregado la {Color:Red}espada minish\nrota{Color:White}!\nTe hace falta para reforjar una nueva\nespada minish, así que no la pierdas.", + "{04:10:0E}¡Has conseguido {Color:Red}comida para perros{Color:White}!\n¡Deberías darle ya de comer al perro!", + "{04:10:0E}¡Has conseguido la {Color:Red}llave\nde la granja Lon Lon{Color:White}! Ya puedes abrir.", + "{04:10:0E}¡Has conseguido la {Color:Red}seta despertador{Color:White}!\n¡Su apestoso olor te abrirá los ojos!", + "{04:10:0E}¡Has conseguido el\n\"{Color:Red}Libro ilustrado de los animales{Color:White}\"!", + "{04:10:0E}¡Has conseguido las\n\"{Color:Red}Leyendas de los minish{Color:White}\"!", + "{04:10:0E}¡Has conseguido\n\"{Color:Red}Todo sobre las máscaras{Color:White}\"!", + "{04:10:0E}¡Has conseguido la {Color:Red}llave del cementerio{Color:White}!\n¡Ya puedes entrar en el cementerio!", + "{04:10:0E}¡Has conseguido la {Color:Red}llave del cementerio{Color:White}!\n¡Ya puedes entrar en el cementerio!", + "Has conseguido una {Color:Red}caracola\nmisteriosa{Color:White}. Puede ser muy útil...", + "A ver cuántas {Color:Red}caracolas misteriosas{Color:White}\nhas conseguido... ¡{Var:1}!\nPues pueden ser muy útiles...", + "{04:10:0E}¡Has conseguido el {Color:Red}elemento de tierra{Color:White}!\n\nEl {Color:Red}elemento de tierra{Color:White} alberga el poder\nde este elemento de la naturaleza.", + "{04:10:0E}¡Has conseguido el {Color:Red}elemento de fuego{Color:White}!\n\nEl {Color:Red}elemento de fuego{Color:White} alberga el poder\nde este elemento de la naturaleza.", + "{04:10:0E}¡Has conseguido el {Color:Red}elemento de agua{Color:White}!\n\nEl {Color:Red}elemento de agua{Color:White} alberga el poder\nde este elemento de la naturaleza.", + "{04:10:0E}¡Has conseguido el {Color:Red}elemento de aire{Color:White}!\n\nEl {Color:Red}elemento de aire{Color:White} alberga el poder\nde este elemento de la naturaleza.", + "{04:10:0E}¡Has conseguido el {Color:Red}anillo escalada{Color:White}!\n\nAhora podrás escalar sin esfuerzo\ntodas las paredes que quieras.", + "{04:10:0E}¡Has conseguido la {Color:Red}muñequera{Color:White}!\n¡Tendrás la fuerza de un gigante!", + "{04:10:0E}¡Has conseguido las {Color:Red}aletas{Color:White}!\n\n¡Ahora podrás nadar con facilidad con\nel Botón {Key:A}, y bucear con el Botón {Key:B}!", + "{04:10:0E}¡Has conseguido el {Color:Red}mapa de Hyrule{Color:White}!\n¡Úsalo para orientarte y no perderte!", + "{04:10:0E}¡Has aprendido el {Color:Red}ataque circular{Color:White}!\n¡Es tu movimiento de espada básico!", + "{04:10:0E}¡Has aprendido la {Color:Red}estocada circular{Color:White}!\n¡Gira y ataca a tu enemigo!", + "{04:10:0E}¡Has aprendido el {Color:Red}ataque Pegaso{Color:White}!\n¡Corre veloz como el viento y ataca!", + "{04:10:0E}¡Has aprendido el ataque {Color:Red}romperrocas{Color:White}!\n¡Podrás destrozar rocas de un golpe!", + "{04:10:0E}¡Has aprendido el {Color:Red}ataque con rayo{Color:White}!\n¡Si tienes todos los corazones llenos,\nlanzarás un rayo con la espada!", + "{04:10:0E}¡Has aprendido el {Color:Red}gran ataque\ncircular{Color:White}!\n¡Gira, gira y derrota a tu enemigo!", + "{04:10:0E}¡Has aprendido la {Color:Red}estocada inferior{Color:White}!\n¡Salta en el aire y ataca a tu enemigo!", + "{04:10:0E}¡Has aprendido el {Color:Red}ataque\nsupervivencia{Color:White}!\n¡Usa este poderoso rayo que sale\nde tu espada para salir victorioso!", + "{04:10:0E}¡Has conseguido el {Color:Red}mapa\nde la mazmorra{Color:White}!\nObserva la {Color:Blue}pantalla de los mapas{Color:White}.\nLas salas en azul son las que ya has\nvisitado{Symbol:16} y la que parpadea, la sala\nen la que estás en este momento.\nPulsa {Key:Dpad} arriba y abajo\npara cambiar de piso.", + "¡Has conseguido la {Color:Red}brújula{Color:White}!\n¡Podrás localizar objetos ocultos en la\nmazmorra! Pulsa START para ver la\nbrújula y después pulsa el Botón {Key:Left} o\nel Botón {Key:Right} para moverte por el mapa.", + "¡Has conseguido una {Color:Red}llave grande{Color:White}!\nPodrás abrir una puerta grande.", + "¡Has conseguido una {Color:Red}llave pequeña{Color:White}!\n\n¡Podrás abrir una puerta pequeña,\npero sólo en esta mazmorra!", + "¡Has conseguido {Color:Red}1 rupia{Color:White}!\n¡Estarás contento!", + "¡Has conseguido {Color:Red}5 rupias{Color:White}!\n¡Qué bien!", + "¡Has conseguido {Color:Red}20 rupias{Color:White}!\n¡Es estupendo!", + "¡Has conseguido {Color:Red}50 rupias{Color:White}!\n¡Qué maravilla!", + "¡Has conseguido {Color:Red}100 rupias{Color:White}!\n¡Estarás contentísimo!", + "¡Has conseguido {Color:Red}200 rupias{Color:White}!\n¡Qué pasada!", + "", + "{04:10:0E}¡Has conseguido un {Color:Red}frutabel{Color:White}!\n¡Ahora podrás entender la lengua\nde los {Color:Green}minish{Color:White}!", + "¡Has conseguido una {Color:Red}piedra de la\nsuerte{Color:White}!\n¿Te sonreirá la buena fortuna?", + "¡Has conseguido 5 {Color:Red}bombas{Color:White}!\n¡Mételas en tu saco de bombas!", + "¡Has conseguido 5 {Color:Red}flechas{Color:White}!\n¡Guárdalas en el carcaj!", + "¡Has conseguido un {Color:Red}corazón{Color:White}!\nRecuperarás un poco de vida.", + "¡Has encontrado un {Color:Red}hada{Color:White}!\n¡Recuperarás vida! ¡Qué bien!", + "", + "¡Has conseguido un {Color:Red}contenedor\nde corazón{Color:White}! ¡Consigues un corazón\nmás de vida y se rellenan todos!", + "¡Has conseguido un {Color:Red}saco de bombas\ngrande{Color:White}!\n¡Podrás llevar más bombas contigo!", + "¡Has conseguido una {Color:Red}bolsa más grande{Color:White}!\n¡Podrás llevar más rupias contigo!", + "{04:10:00}¡Has conseguido un {Color:Red}saco de bombas{Color:White}!\n\n¡Podrás llevar encima más bombas!\n¡Vuela todo lo que quieras!", + "¡Has conseguido un {Color:Red}carcaj grande{Color:White}!\n¡Podrás llevar más flechas contigo!", + "{04:10:00}¡Has conseguido una {Color:Red}bolsa para\npiedras{Color:White}!\nLlénala de {Color:Red}piedras de la\nsuerte{Color:White}. \nDespués, pulsa START en la pantalla\nColección, para ver qué llevas\nen la bolsa.", + "¡Has comprado una {Color:Red}barra de pan{Color:White}!\n¡Qué buena pinta tiene!", + "¡Has comprado un {Color:Red}lazo de pan{Color:White}!\n¡Seguro que está muy rico!", + "¡Has comprado una {Color:Red}chapata{Color:White}!\nTiene pinta de deshacerse\nen la boca...", + "¡Has comprado un {Color:Red}pan de pueblo{Color:White}!\n¡Es ideal para acompañar\ncarne y verdura!", + "¡Has comprado 10 {Color:Red}bombas{Color:White}!\n¡Mételas en tu saco para bombas!", + "¡Has comprado 30 {Color:Red}bombas{Color:White}!\n¡Mételas en tu saco para bombas!", + "¡Has comprado 10 {Color:Red}flechas{Color:White}!\n¡Mételas en tu carcaj!", + "¡Has comprado 30 {Color:Red}flechas{Color:White}!\n¡Mételas en tu carcaj!", + "¡Has atrapado una {Color:Red}mariposa felicidad{Color:White}!\n¡Podrás disparar más lejos con el arco!", + "¡Has atrapado una {Color:Red}mariposa felicidad{Color:White}!\n¡Podrás cavar como un auténtico topo!", + "¡Has atrapado una {Color:Red}mariposa felicidad{Color:White}!\n¡Podrás nadar como un delfín!", + "¡Tu {Color:Red}ataque circular es más rápido{Color:White}!\n¡No tendrás que pulsar tanto el botón!", + "¡Podrás {Color:Red}dividirte con más rapidez{Color:White}!\n\nTardarás menos en acumular energía\nen tu espada para la división.", + "¡Tu {Color:Red}gran ataque circular es más rápido{Color:White}!\n¡Gira con fuerza y ataca!", + "A ver cuántas {Color:Red}caracolas misteriosas{Color:White}\nhas conseguido... ¡{Var:1}!", + "¡Has conseguido una {Color:Red}caracola\nmisteriosa{Color:White}!", + "¡Te han quitado el {Color:Red}escudo{Color:White}!", + "¡Has recuperado el {Color:Red}escudo{Color:White}!", + "", + "{04:10:0E}Bienvenido a la fuente de los héroes...\nNecesito muchas rupias.\n¿Lanzarías tus rupias a la fuente?\n{Choice:05:7C}De acuerdo. {Choice:05:7D}No quiero.", + "{04:10:0E}{04:10:0E}¿En serio?\nPiensa que te quedarás sin ninguna...\n¿Me das tus rupias de verdad?\n{Choice:05:7E}Sí {Choice:05:7D}No", + "{04:10:0E}{04:10:0E}Claro... Bueno, pues se lo pediré\nal siguiente héroe que pase por aquí...", + "{04:10:0E}Eres realmente generoso.\nEn realidad no necesito las rupias.\nQuiero ayudarte por ser tan bueno.", + "{04:10:0E}Espero que tengas suerte...", + "{04:10:0E}Bienvenido a la fuente de los héroes...\n\n¿Qué has lanzado? ¿Una {Color:Red}bomba de oro{Color:White}\no una {Color:Red}bomba de plata{Color:White}?\n{Choice:05:81}La de oro. {Choice:05:81}La de plata.\n{Choice:05:82}Ninguna de las dos.", + "{04:10:0E}Has mentido.\n\nA los mentirosos los castigo,\nquitándoles todas las bombas...", + "{04:10:0E}Eres sincero, así que\nte ayudaré en tu aventura.", + "{04:10:0E}Bienvenido a la fuente de los héroes...\n\n¿Te puedo hacer algunas preguntas?\n{Choice:FF}Vale {Choice:FF}No", + "{04:10:0E}El primer elemento que conseguiste\nfue el elemento de fuego, ¿verdad?\n{Choice:05:8A}Sí {Choice:05:8C}No", + "{04:10:0E}Tu abuelo se llama Esmiz, ¿verdad?\n{Choice:05:8A}Sí {Choice:05:8D}No", + "{04:10:0E}¿Vive Melta, el maestro herrero, en el\nmonte Gongol con sus 7 ayudantes?\n{Choice:05:8E}Sí {Choice:05:8A}No", + "{04:10:0E}Si te comes un frutipel, podrás\nentender la lengua de los minish, ¿no?\n{Choice:05:8A}Sí {Choice:05:8F}No", + "{04:10:0E}La capa del rey de Hyrule\nes blanca, ¿verdad?\n{Choice:05:8A}Sí {Choice:05:8B}No", + "{04:10:0E}Gracias, pues responde a la siguiente,\npor favor.\n{07:05:84}", + "{04:10:0E}Has mentido...\nPor mentir, te quedarás sin flechas.", + "{04:10:0E}Has prestado atención a los\ndetalles de tu aventura.\nTe ayudaré en lo que te queda.", + "{04:10:0E}Muy bien...\nSiguiente pregunta.\n{07:05:85}", + "{04:10:0E}Muy bien...\nSiguiente pregunta.\n{07:05:86}", + "{04:10:0E}Muy bien...\nSiguiente pregunta.\n{07:05:87}", + "{04:10:0E}Muy bien...\nSiguiente pregunta.\n{07:05:88}", + "{04:10:0E}Bienvenido a la fuente de los héroes...\nDescansa antes de continuar tu viaje.", + "¡Has comprado 10 {Color:Red}bombas{Color:White}!", + "¡Has comprado 30 {Color:Red}bombas{Color:White}!", + "¡Has comprado 10 {Color:Red}flechas{Color:White}!", + "¡Has comprado 30 {Color:Red}flechas{Color:White}!", + "¡Has conseguido el {Color:Red}trofeo Tingle{Color:White}!", + "¡Has conseguido la {Color:Red}medalla\ndel Club Minitendo{Color:White}!" + ], + [ + "", + "{Symbol:07} Castillo de Hyrule", + "{Symbol:07} Castillo de Hyrule\n{Symbol:09} Ciudadela Bosque minish {Symbol:0A}", + "Terraplén de Gongol\n¡Peligro de desprendimientos!", + "¡Peligro!\nProhibida la escalada.", + "Tienda de magia de Sirope", + "¡Probihido detonar bombas!", + "{Symbol:07} Ciudadela de Hyrule\n{Symbol:09} Región Tabanta Bosque minish {Symbol:0A}", + "Ciudadela", + "{Symbol:07} Valle real\n{Symbol:09} Monte Gongol", + "{Symbol:07} Región inexplorada de Tabanta\n¡Pantano peligroso!\n¡No olvides las botas de Pegaso!", + "{Symbol:07} Cascada Xera\n{Symbol:08} Bosque minish Lago Hylia {Symbol:0A}", + "{Symbol:07} Terraplén de Gongol\nMinas de Gongol {Symbol:0A}", + "{Symbol:07} Minas de Gongol\n{Symbol:09} Terraplén de Gongol", + "{Symbol:07} Castillo de Hyrule {Symbol:08} Ciudadela\n{Symbol:09} Monte Gongol Lago Hylia {Symbol:0A}", + "Granja Lon Lon", + "{Symbol:07} Monte Gongol\nAtajo de la falda del monte {Symbol:0A}", + "{Symbol:08} Atajo de la falda del monte", + "{Symbol:09} Monte Gongol", + "Lago Hylia {Symbol:0A}\n{Symbol:08} Tienda de magia de Sirope", + "Casa de Poemun", + "{Symbol:09} Valle real", + "{Symbol:08} Cabaña del lago del alcalde", + "{Symbol:07} Tienda de magia de Sirope\nCabaña del lago del alcalde {Symbol:0A}", + "", + "", + "", + "Mamá:\nEstoy en la casa de al lado.", + "Libros más populares:\n\nNúm. 3 \"Historia de Hyrule\"\n\nNúm. 2 \"Zelda: una princesa angelical\"\n\nNúm. 1 \"Vaati, enemigo de Hyrule\"", + "Sabio consejo de Hagar:\n\n\"Para resolver los problemas,\nhay que usar la cabeza. ¡PUMBA!\"", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Arriba", + "Izquierda", + "Igual que el anterior", + "Igual que el primero", + "Derecha", + "Igual que dos antes", + "Abajo", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Encontrarás el camino\nen el fondo de un jarrón.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "¡Has conseguido la felicidad máxima!\n¡Ve a casa y habla con tu {Color:Green}abuelo Smith{Color:White}!", + "¡Las dos {Color:Red}piedras de la suerte{Color:White}\nencajan muy bien! ¿Qué ocurrirá?", + "", + "{04:13}¿Quieres transportarte?\n{04:13}{Choice:FF} Sí {Choice:FF} No{08:FF}", + "", + "", + "", + "", + "", + "", + "Monte Gongol", + "Falda del monte Gongol", + "Región inexplorada de Tabanta", + "Ruinas de los vientos", + "Valle real", + "Meseta Beele", + "Bosque del oeste", + "Jardines del castillo de Hyrule", + "Pradera al norte de Hyrule", + "Ciudadela de Hyrule", + "Pradera al sur de Hyrule", + "Manantial Xera", + "Cascada Xera", + "Granja Lon Lon", + "Colina del este", + "Sobre las nubes", + "Lago Hylia", + "Bosque minish", + "Santuario", + "Comunidad minish del bosque", + "Mina de Melta", + "Sepulcro del bosque", + "Cueva de las llamas", + "Arco de los vientos", + "Templo de las aguas", + "Mausoleo real", + "Palacio de los vientos", + "Castillo de Hyrule", + "Castillo de Hyrule tenebroso", + "Mazmorra Biggoron" + ], + [ + "{04:15}{Var:1}{04:14}:{07:08:00}", + "{Player} sin gorro", + "{Player} con gorro", + "Princesa Zelda", + "Ezero, el gorro", + "Vaati brujo", + "Rey Daphness", + "Impa, el secretario", + "Smith", + "Alcalde Hagar", + "Sobre", + "Sello", + "Lem", + "Dr. Left", + "Escultor Minitendo", + "Encargado sala", + "Aiyer", + "Vesga", + "Gorman", + "Anju", + "Broco Lee", + "Frutón", + "Terry", + "Cartero", + "Ermitaño de Gongol", + "Abuela estropajo", + "Dumper", + "Rey Gustaf", + "Sirope", + "Gran hada mariposa", + "Gran hada colibrí", + "Gran hada libélula", + "Poemun", + "Nayru", + "Farore", + "Din", + "Mariposa Felicidad", + "Ghini rosa", + "Festa", + "Gentel", + "Minish bosque", + "Librari", + "Minish comunidad", + "Melta", + "Minish montaña", + "Goron", + "Vaati minish", + "Vasallos", + "Biblioteca", + "Maestros espada", + "Sal y Pimienta", + "Colegio Fabuloso", + "Cafetería Mamá", + "Doncellas", + "Amigos de Jil", + "Los carpinteros", + "Joven pareja", + "Hyrule pacífica 1", + "Hyrule pacífica 2", + "Hyrule pacífica 3", + "¡Kikiriki!", + "La granja Lon Lon", + "Hijos del viento", + "Espíritu y Brisa", + "Tingle y hermanos", + "Ine y Moni", + "Goron mercader", + "Pillo y Bicho", + "Nuranul", + "Ciervo volador", + "Gusano Mold", + "Pinchón", + "Ojo diana", + "Matorral mercader", + "Armos", + "Keese", + "Keaton", + "Ghini", + "Gibdo", + "Kyum", + "Spark", + "Ferrus", + "Ferrus rojo", + "Chaser", + "Chuchu roca", + "Tail", + "Doamane", + "Peahat", + "Yelmosaurio", + "Wallmaster", + "Floormaster", + "Pols", + "Soldado bomba", + "Bombite", + "Like Like", + "Rupiente", + "Rope", + "Goron roca", + "Ferrobola", + "Heiji", + "Moblin lanza", + "Moblin arco", + "Piraña nube", + "Coleoptro pinchos", + "Coleoptro", + "Poire", + "Invocantis", + "Invocantis de fuego", + "Invocantis de hielo", + "Whisp", + "Octorok", + "Octorok dorado", + "Tektite dorado", + "Cuerda dorada", + "Negri y Golpri", + "Lakitu", + "Stalfos", + "Zoro Zoro", + "Chuchu", + "Tektite", + "Trampa", + "Leever", + "Imos", + "Chuchu pinchos", + "Ferrus negro", + "Gyorg", + "Biggoron", + "Gran chuchu verde", + "Gleeok", + "Hisse", + "Gran chuchu azul", + "Zelda y {Player}", + "Ezero minish", + "Blacknut", + "Vaati brujo oscuro", + "Vaati tenebroso", + "Vaati monstruo", + "{04:15}- - - - - - - - -" + ], + [ + "Imagen", + "Joven que vive en Hyrule. Amigo\nde infancia de la princesa Zelda.", + "Joven que, junto al gorro Ezero,\nrestaurará la espada sagrada para\ndeshacer el maleficio de la princesa\nZelda.", + "Princesa de Hyrule de carácter alegre.\nAmiga de infancia de {Player}. Le\nencanta irse a jugar a la ciudadela.\nTrae de cabeza al secretario real.", + "Extraño ser con forma de gorro. Viaja\nen busca de la solución a su maleficio.\nSiempre se queja y se mete con\n{Player}, aunque se llevan muy bien.", + "Lleva puesto el gorro que creó Ezero.\nSe ha transformado en un ser maligno.\nQuiere ser más fuerte que nadie y\nbusca la fuerza.", + "Daphness, rey de Hyrule. Debió de ser\nun gran espadachín de joven. Participó\nen los juegos del castillo de las\nfiestas y dicen que empató con Smith.", + "Secretario real de Hyrule.\nSiempre preocupado por la\nseguridad de la princesa Zelda,\nse pasa el día corriendo tras ella.", + "Amigo íntimo de Daphness, rey de\nHyrule. De joven fue buen espadachín.\nSolía participar en concursos del arte\nde la espada cuando era mozo.", + "Alcalde de la ciudadela de Hyrule.\nColeccionista de máscaras.\nHa hecho un refugio en su jardín\npara huir si atacaran la ciudadela.", + "Segundo empleado de correos\nde Hyrule. Sello lo contrató para\nque le echase una mano.\nA Sobre le gusta trabajar a su ritmo.", + "Incansable empleado de correos\nde Hyrule. Sello no entiende eso\nde que Sobre trabaje a su ritmo.", + "{Color:Blue}Lem, el zapatero{Color:White} de la ciudadela.\nDuerme todo el día porque cree que así\nhace zapatos. Todos, incluida la\nprincesa Zelda, quieren sus zapatos.", + "Gran investigador de los minish.\nSiempre está quejándose.\nNo se imagina que los minish que tanto\nle fascinan viven en su casa.", + "Gran escultor de {Color:Blue}figuritas{Color:White} de barro\ndel Club Minitendo. También colecciona\n{Color:Blue}caracolas misteriosas{Color:White}.", + "Regenta una {Color:Blue}sala de juegos{Color:White} a\npesar de no gustarle nada de\nnada. Su hermano mayor es el\nesculotor de figuritas.", + "Vende herramientas en la ciudadela. Se\nllama {Color:Blue}Aiyer{Color:White}. Siempre está trabajando\ny no tiene mucho tiempo para ocuparse\nde Tilka, su perrita.", + "Regenta una {Color:Blue}sala de juegos{Color:White} donde\npuedes convertirte en aventurero\nen tus sueños gracias a su magia.\nSus juegos son famosos en Hyrule.", + "Quiere alquilar una casa que tiene\nen la ciudadela, pero como es tan\ntemeroso no encuentra a quién. No\nse da cuenta de por qué no la alquila.", + "Joven que cuida cucos en Hyrule.\nSi la ayudas a buscar los que se le\nhan escapado, te lo agradecerá.", + "Verdulero de la ciudadela de Hyrule.\nSiempre vende verdura muy fresca.\nSuele discutir con el frutero si es\nmás sano comer fruta o verdura.", + "Frutero de la ciudadela de Hyrule.\nAlegre vendedor de fruta fresca. No\nle gusta la verdura y no vende sandía\nporque dice que no es una fruta...", + "Tipo extraño que, a pesar de ser un\nhombre adulto, encuentra néctar de los\nminish con facilidad. Cada vez tiene\nmás compradores de esta rica bebida.", + "Cartero de Hyrule. Es muy profesional.\nSiempre entrega el correo a tiempo.", + "Ermitaño que vive en el monte Gongol.\nTiene muchas piedras de la suerte. De\njoven ganó muchas en los juegos del\ncastillo en las fiestas minish de Hyrule.", + "Anciana que ha ocupado la casa de\nPoemun, que está en la meseta Beele.\nNo le gusta que enciendan la luz\nde la casa... Qué extraño...", + "Es el guarda del cementerio. Parece\nque habla con los fantasmas. Dicen que\nune con ellos las piedras de la suerte\nque encuentra cavando tumbas.", + "Ya no es de este mundo, pero busca\nla paz de Hyrule. Tiene relación con los\nhijos del viento, antiguos habitantes\nde las ruinas de los vientos.", + "Bruja que vive en el bosque minish.\nVende varios objetos mágicos y busca\nun pupilo al que enseñar todo lo que\nha aprendido en esta vida.", + "Gran hada mariposa que vive en el\nbosque minish. Puede hacer que el\ntamaño de las bolsas aumente...", + "Gran hada colibrí que vive en el monte\nGongol. Puede hacer que el tamaño\nde los sacos de bombas aumente...", + "Gran hada libélula que vive en el valle\nreal. Puede aumentar el tamaño de\ntu carcaj...", + "Poeta que vive en la meseta Beele.\nTras volver de un largo viaje se ha\nencontrado su casa ocupada.\nPobre...", + "Busca casa en la ciudadela de Hyrule\npara mudarse.\nEs de la región de Labulen.", + "Busca casa en la ciudadela de Hyrule\npara mudarse. Es muy alegre e incapaz\nde negarse a hacer un favor a los\ndemás. Al mal tiempo, pone buena cara.", + "Busca casa en la ciudadela de Hyrule\npara mudarse.\nEl arte que tiene bailando es famoso\nen toda la región de Holdom.", + "Mariposa que dicen que atrae la\nbuena fortuna a la persona que la\natrape. Si ves una, no dudes en\nintentar hacerte con ella.", + "Extraño Ghini, porque, aunque es un\nenemigo, está deseando siempre probar\nsuerte con sus piedras. Tiene muchas,\nasí que no deja de probar fortuna.", + "Sacerdote de la comunidad minish del\nbosque minish. Habla un poco la lengua\nde los hombres. Al ver a {Player},\nsupo enseguida que era un hombre.", + "Sabio anciano minish del bosque. Lleva\nmucho en el mundo de los hombres. Sabe\ndónde están los cuatro elementos.\nEs el hermano gemelo de Librari.", + "Los hombres adultos no pueden verlos.\nSe dedican a dejarles regalos cerca de\nla ciudadela sin que sen den cuenta. A\nlos hombres les encantan los regalos.", + "Anciano minish que vive dentro de un\nlibro. Es el hermano gemelo de Gentel,\nque vive en el bosque minish. Tiene una\npluma de cuco que consiguió de joven.", + "Minish que dejaron el bosque minish por\nla ciudadela para ayudar a los hombres\ny alegrarles la vida, aunque, a veces,\nles causan problemas más bien...", + "Gran conocedor de los metales, vive en\nel monte Gongol con siete ayudantes.\nEs algo rudo, pero un gran herrero.", + "Los siete ayudantes de Melta se fueron\nde la comunidad del bosque al monte\nGongol. Cantan una canción que les\nsube el ánimo y es su mayor alegría.", + "Son originarios del monte Gongol, al\noeste de Hyrule, y comen piedras y\nminerales. Van quedando pocos y dicen\nque se ocultan en una cueva secreta.", + "Imagen de minish antes de la\ntransformación. Le fascina el lado\noscuro del corazón de los hombres.", + "Trabajadores del castillo de Hyrule.\nSon realmente agradables.\nEn el castillo se respira mucha\ntranquilidad.", + "Biblioteca de Hyrule. Mucha gente\nde la ciudadela la visita. Eso sí, hay\nquien se olvida de devolver los libros\ny trae de cabeza a las bibliotecarias.", + "Todos ellos han ganado alguna vez los\njuegos del castillo. Son grandes\nespadachines. {Player}, podría\naprender mucho de estos maestros...", + "Panaderos de Hyrule. El pan que\nmás venden es el pan de la suerte.\nPuedes encontrar regalos en su\ninterior. ¡Buena suerte!", + "Colegio para los pequeños de Hyrule{Symbol:16}\nel mismo en el que estuvieron de críos\n{Player} y la princesa Zelda. Chinmin\ny Minmin, los profesores, son gemelos.", + "Lugar de reunión de la ciudadela.\nAquí podrás oír historias sobre\ntodos y todo. Es muy interesante.", + "Si les hablas, te darán un regalo.\nEn el patio del segundo piso,\npueden relajarse entre horas.", + "El del medio es Jil. Siempre está\npaseando por la ciudadela. Sabe todo\nlo que ocurre en ella. Es una fuente\nde información muy valiosa.", + "El maestro carpintero y sus ayudantes.\nSon grandes trabajadores, aunque\nalgo rudos. Sin embargo, si hablas\ncon ellos, verás que no es para tanto.", + "Vecinos de la ciudadela de Hyrule.\nSon amantes de los perros y los gatos.\nSon novios y su único problema es que\nsus mascotas no se llevan bien.", + "\"Imagen pacífica de Hyrule I\",\nde la colección del Club Minitendo.", + "\"Imagen pacífica de Hyrule II\",\nde la colección del Club Minitendo.", + "\"Imagen pacífica de Hyrule III\",\nde la colección del Club Minitendo.", + "Por su alegre canto, es el animal de\ncompañía preferido en la ciudadela de\nHyrule. Los cucos son tranquilos, pero\nsi te metes con ellos, se enfadarán.", + "Granja a las afueras de la ciudadela\nde Hyrule. Aquí viven Taron y Maron.\nLa leche Lon Lon es muy nutritiva y\ntodos en la ciudadela la quieren.", + "Los hijos del viento construyeron\neste lugar.\nComo dominan el viento, ahora viven\nsobre las nubes.", + "Anciano poseído por un espíritu\nmaligno. Si le ayudas, conseguirás\nalgo estupendo. No dudes en salvarle\nsi le encuentras durante tu aventura.", + "Tres hermanos: Tingle (verde), Angle\n(morado) y Nangle (azul). Creen que si\nsus piedras encajan, verán hadas. En\nel mapa indican dónde hay piedras. El\npequeño Davir Jr., que va de blanco,\nse les parece, pero no es su hermano.", + "En su huerta encontrarás las verduras\nmás frescas. Broco Lee las adora.", + "Este Goron te venderá nuevas piedras\nsi tienes suerte con las tuyas.\nAunque son caras, tiene piedras muy\npoco comunes. ", + "Fantasmas que moran el valle real.\nPillo lleva un gorro azul{Symbol:16} y Bicho, uno\nrojo. Pillo ha venido a la ciudadela a\nasustar a los hombres, pero le cuesta.", + "Aparece en la mazmorra de los minish.\nCae del techo de repente, pero no te\npongas nervioso, porque es muy lento.\nPresta atención a sus movimientos.", + "Aparece en la mazmorra de los minish.\nPara atacar, lanza el cuerno que\ntiene. Va a por él cuando no lo tenga.\n¡Ánimo!", + "Sale del suelo en los caminos y la\nmazmorra de los minish. Si te comiese,\nte hará daño y terminarás de un raro\ncolor marrón, y los Pun irán a por ti.", + "Aparece en las mazmorras. Está\nrecubierto de unos fuertes pinchos.\nO le das la vuelta para atacarle o no\nle causarás ningún daño.", + "Aparece en la mazmorra de la zona\ninexplorada de Tabanta. Si le das con\nuna flecha en un ojo, se moverá y\nrodará{Symbol:16} es lo único que surte efecto.", + "Aparece en cuevas y otros lugares.\nSuele ocultarse bajo tierra. Si te\nacercas, lanzará semillas, pero si\nle hablas, verás que no es tan malo.", + "Aparece en las ruinas de los vientos.\nA primera vista no es más que una\nestatua de piedra, pero si te acercas,\nse pondrá en movimiento.", + "Aparece por todo el juego,\nen mazmorras y cuevas. No se\nmueve con rapidez, así que aprovecha\nque tú sí puedes para atacar.", + "Aparece por todo el juego.\nAunque no usan mucha fuerza, atacan\ncon rapidez a viajeros y habitantes.\nNo te confíes.", + "Aparece en el valle real, en el castillo\nde Hyrule tomado por las sombras y\notros lugares. Se acercan a la luz. Si\nte atacan, perderás vida. ¡Mucho ojo!", + "Aparece en el palacio de los vientos,\nenvuelto en una toga. Aunque le des,\nseguirá acercándose, así que mantén\nla distancia todo lo que puedas.", + "Aparece en varios lugares. Tiene una\ndura coraza, así que no lograrás nada\ncon la espada. Si se hace una bola,\naspira con el {Color:Red}jarrón mágico{Color:White} y lánzalo.", + "Aparece en mazmorras. Se mueve\na gran velocidad por las paredes.\nNo conseguirás nada con ataques\nnormales. Dale con el {Color:Red}bumerán{Color:White}.", + "Aparece en la región inexplorada\nde Tabanta. Rueda y usa tu {Color:Red}escudo\n{Color:White}o {Color:Blue}rodar{Color:White} para atacar en el momento\nperfecto.", + "Aparece en el palacio de los vientos.\nAtacan con fuerza, pero no te pongas\nnervioso y piensa bien cuándo atacar.", + "Aparece en las mazmorras. En cuanto\nte detecte, se pondrá en movimiento{Symbol:16}\ny cuando le des, se detendrá de nuevo,\n¡así que aprovecha!", + "Aparece en varios sitios.\nEs un Chuchu con una roca sobre la\ncabeza. Está bien protegido, así que\nlo primero que debes hacer es romperla.", + "Aparece en varios sitios.\nSe mueve con mucha rapidez.\nDebes arrinconarlo y después atacar\ncon fuerza para derrotarlo.", + "Aparece en el valle real, en el castillo\nde Hyrule tomado por las sombras.\nParece una puerta, pero es un\nenemigo. Si te acercas, irá a por ti.", + "Aparece en el monte Gongol y otros\nsitios. Tiene forma de hoja. Usa el\n{Color:Red}jarrón mágico{Color:White} para hacerla caer.\nHay una variación de este enemigo\nque te lanza bombas.", + "Aparece en varios sitios. Tiene una\ncoraza de metal por delante. Si atacas\npor detrás, no obtendrás resultados.\nAsí que ¡quítale la coraza!", + "Aparece en mazmorras. Si te atrapa,\nte llevará de vuelta hasta la entrada\nde la mazmorra. ¡Calcula cuándo puede\ncaerte encima!", + "Aparece en mazmorras. Si te atrapa,\nte llevará hasta la entrada de la\nmazmorra. A veces ataca con más\nenemigos. ¡Procura que no te pille!", + "Aparecen en la colina del este y otros\nlugares. Salen del suelo en grupos de\ncinco. En cuanto los veas salir, ataca\ny te desharás de ellos con facilidad.", + "Aparecen en mazmorras. Suelen\nreunirse en lugares pequeños.\nAl encenderse, se ponen a dar vueltas\ncon rapidez. ¡Lánzales {Color:Red}flechas{Color:White}!", + "Aparece en mazmorras. Está en el aire\ny si lo tocas, explota.\nObserva cómo se mueve, para pasar\nsin tocarlo y no tener problemas.", + "Aparece en cuevas y mazmorras. Si te\natrapa, te dejará inmovilizado. Si te\nretiene mucho, te quitará el escudo{Symbol:16}\n¡así que usa la espada para escapar!", + "Aparece en cuevas y mazmorras.\nEs un enemigo terrorífico ya que\nte quita las rupias y se las come.", + "Aparece en varios sitios. En cuanto\nte vea, irá a por ti. No tienes más\nque atacarle con la espada cuando\nvaya hacia ti.", + "Aparece en el monte Gongol y otros\nsitios. Gran roca que se desprende\nde los riscos. Fíjate bien en cómo\nse mueve, para poder esquivarla.", + "Aparece en el palacio de los vientos y\nen el castillo de Hyrule tomado por las\nsombras. No es rápido, pero sí fuerte.\n¡Acércate para darle un espadazo!", + "Aparece en varios sitios. Se esconde\nbajo setos y piedras. Aparecerá\ncuando menos te lo esperes, así que\nprocura que no te pille por sorpresa.", + "Aparece en el bosque minish y\notros sitios. En cuanto te vea, te\natacará. No le ataques con la espada\nde frente, sino por la izquierda.", + "Aparece en varios sitios. En cuanto\nte vea, te lanzará flechas. Cúbrete\ncon el {Color:Red}escudo{Color:White} y después atácale con\nel mismo método sin vacilar.", + "Aparece sobre las nubes y flota\nentre ellas. Cuando salte y se deje\nver, no dudes en atacar.", + "Aparecen en los caminos de los minish,\nen mazmorras y más sitios. Son rojos\ny azules. No se ven fuertes, pero van\nprotegidos y de cerca son peligrosos.", + "Aparecen en los caminos de los minish,\nen mazmorras y más sitios. Son rojos\ny azules. Los azules son más fuertes y\nte tirarán lo que puedan a la cabeza.", + "Aparece en el sepulcro del bosque.\nEnemigo seta que suelta esporas\npor las mazmorras. Si es rojo, usa\nel jarrón mágico para hacerles daño.", + "Aparece en el palacio de los vientos y\nen el castillo de Hyrule tomado por las\nsombras. Es muy hábil desde lejos.\nObserva cómo se mueve, ¡y ataca!", + "Aparece en el palacio de los vientos y\nen el castillo de Hyrule tomado por las\nsombras. Ataca con fuego.\nObserva cómo se mueve, ¡y ataca!", + "Aparece en el palacio de los vientos y\nen el castillo de Hyrule tomado por\nlas sombras. Ataca con hielo.\nObserva cómo se mueve, ¡y ataca!", + "Aparece en las mazmorras. Está en el\naire. No te hará daño tocarlo, pero no\npodrás desenvainar la espada durante\nun tiempo, así que ten cuidado.", + "Aparece en varios sitios. Son rojos\ny azules, y aparecen en todos los\njuegos de Zelda.\n¡Cuidado con las rocas que lanzan!", + "No sabemos dónde aparece. Este\nenemigo es un fantasma. Dicen que\nlanza rocas que son fantasmas\ntambién. No se sabe nada más...", + "No sabemos dónde aparece. Dicen que\neste enemigo es un fantasma. Se mueve\nde forma parecida a los de su especie,\npero es más fuerte y se protege mejor.", + "No sabemos dónde aparece. Dicen que\neste enemigo es un fantasma.\nEs más fuerte que su sucesor y,\nen cuanto te ve, comienza a atacar.", + "Aparece en varios sitios. Hay uno\nnegro que se llama Negri. Si golpeas\na Golpri, te quitará todas las rupias,\nasí que ten cuidado. ", + "Aparece sobre las nubes.\nNo se mueve, pero lanza rayos\npara atacar. ¡Atácale aspirando\nlas nubes con el {Color:Red}jarrón mágico{Color:White}!", + "Aparecen en las mazmorras. Los azules\nsaltan y los rojos tiran huesos. Si les\nquitas la cabeza con el {Color:Red}jarrón mágico{Color:White},\nse pondrán el objeto que tengan.", + "Aparecen en varios sitios.\nSalen de debajo de setos y jarrones.\nSi te atrapan, no podrás moverte.\n¡Agita la espada con fuerza!", + "Aparecen en varios sitios. Hay Chuchu\nde muchos colores y distintas\ncaracterísticas. Lo más eficaz es una\nherramienta para saltar.", + "Aparece en el monte Gongol y otros\nsitios. Salta alto para moverse.\nObserva cuándo se queda quieto,\n¡y ataca!", + "Aparecen en varios sitios. Cuerdas\nque tienen un extremo puntiagudo.\nAlgunas se mueven si notan movimiento{Symbol:16}\ny otros, de forma sistemática.", + "Aparece en el monte Gongol y en la\nregión de Tabanta. Se esconde y mueve\ncon libertad bajo tierra y ataca de\nrepente. ¡Agarra el {Color:Red}escudo{Color:White} y avanza!", + "Aparece en el sepulcro del bosque y\nen otros sitios. Enorme gusano que se\nenfada si cortas una flor. Su punto\ndébil se oculta en su extremo final.", + "Aparece en varios sitios. Este Chuchu\nsaca los pinchos si siente peligro.\nSuele atacar en grupo, así que ¡usa\n{Color:Red}bombas{Color:White} para acabar con varios!", + "Aparece en el templo de las aguas.\nLlevaba mucho tiempo congelado\npor la fuerza del elemento de agua.\nAhora tiene mucha hambre...", + "Aparecen en el palacio de los vientos.\nLa hembra es mayor que el macho.\nAtacan a los aventureros que buscan\nel elemento del palacio de los vientos.", + "El cuerpo de Biggoron es mayor que una\nmontaña{Symbol:16} nadie ha visto uno completo.\nSu estómago es la cueva de los Goron\ny a él llegan quienes se pierden...", + "Aparece en el sepulcro del bosque.\nChuchu corriente y moliente, pero,\ncuando tengas el tamaño de un minish,\nserá un enemigo gigante para ti.", + "Aparece en la cueva de las llamas.\nDragón que vive en el monte Gongol.\nLanza llamas para arrasar con todo\nlo que se ponga en su camino.", + "Aparece en el palacio de los vientos.\nEs el dios que protege las ruinas de\nlos hijos del viento.\nTiene una coraza infranqueable...", + "Aparece en el templo de las aguas.\nChuchu normal y corriente, pero serio\nenemigo cuando eres diminuto.\nProcura que no te dé calambre...", + "Son amigos desde niños ya que el\nmaestro Smith y el rey también lo son.\nZelda espera que {Player} se\nvuelva más fuerte con el tiempo.", + "Ezero con forma de minish antes de que\nVaati lo transformase con su maleficio.\nGracias a sus inventos, era un famoso\ncientífico entre los minish.", + "Aparece en el castillo tomado por las\nsombras. Es el Darknut más fuerte.\nSe pone en el camino de {Player}\ncuando intenta detener a Vaati.", + "El brujo Vaati consigue parte de la\nfuerza y se convierte en un monstruo\nde las sombras. Tiene poderes\nespeciales y lanza rayos por los ojos.", + "Vaati se transforma de nuevo.\nEstá irreconocible.\nSólo podrás vencerle con la espada\ncuádruple, la espada sagrada.", + "Transformación completa de Vaati. Su\ncorazón es una piedra tenebrosa. Está\nobsesionado con vencerte. ¡Busca su\npunto débil con la espada cuádruple!", + "Buzón rojo que prueba suerte contigo.\nDicen que, en realidad, lo que ocurre\nes que hay alguien dentro...", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "{Sound:00:91}¿Y este bicharraco?\nPuaj, qué asco.\nDejaré que te ocupes tú de él.", + "{Sound:00:8D}¡No me llames justo en estos momentos!", + "{Sound:00:8D}Les salen pinchos...\nSe ponen a saltar... Qué lío...", + "{Sound:00:8D}Ay, ay, ay...\nMe ha dado un tirón en la pierna...\nBueno... en realidad es que no quiero\nhacer frente a este enemigo...", + "{Sound:00:8D}¡Otro guardián!\n\nTerminé una vez con él y parece\nque aún no ha aprendido la lección.\n¡Adelante, {Player}!\n¡Acaba con él!", + "{Sound:00:8D}¡{Player}, si necesitas mi ayuda, no\ntienes más que decirlo! Hasta luego.", + "{Sound:00:92}{Player}, yo creo que puedes\nacabar con este enemigo tú solito.\nDemuéstrale lo que te he enseñado.", + "{Sound:00:91}Parece que el frío no perdona...\n¡Me he pillado un catarro!... ¡Achís!\nTranquilo, {Player}, no te preocupes,\nseguro que sobrevivo...", + "{Sound:00:92}¡Sobrevolar los cielos! ¡Blandir\nla {Color:Red}espada blanca{Color:White}! ¡Adelante,\nmi valiente! ¡Adelante, {Player}!", + "{Sound:00:91}¿No te lo había dicho?\nTengo miedo a las alturas...\nSi estuviésemos en tierra firme,\nterminarías con este enemigo en un\nsegundo, pero aquí no, qué pena.", + "{Sound:00:92}{Color:Green}¡Vaati{Color:White} es el protector de las tinieblas!\n{Player}, ten mucho cuidado.", + "{Sound:00:8D}¡O detenemos ahora a {Color:Green}Vaati{Color:White} o habremos\nperdido a la {Color:Green}princesa Zeda{Color:White} y Hyrule\npara siempre!\n¡{Player}, no puedes perder!", + "{Sound:00:8E}¡{Color:Green}Vaati{Color:White} se ha convertido en un {Color:Blue}monstruo{Color:White}\nde las tinieblas! ¡Es terrorífico!", + "{Sound:00:8E}{Player}, esa mirada...\nSé que ya has decidido tu futuro.\n¡Enfréntate a {Color:Green}Vaati{Color:White} y arriesguemos\nnuestra vida por recuperar la luz!", + "{Sound:00:92}¡Es más que un {Color:Blue}monstruo{Color:White}! ¡Es un ser\nde las tinieblas! Si no lo paramos, la\noscuridad se hará con todos nosotros.", + "{Sound:00:8D}¿Qué estás haciendo?\n¡No es momento de tonterías!", + "{Sound:00:92}¿Qué pasa?\nHas puesto una cara de terror...\n¡Es el fin, {Player}! ¡No creo\nque podamos con este enemigo!", + "{Sound:00:8D}{Player}, ¡basta de cháchara!\n¡Ahora tienes que acabar con éstos!", + "{Sound:00:91}Así que éste es el {Color:Green}sepulcro del\nbosque{Color:White}... Dicen que hay muchos\nfantasmas por aquí.\n¿Qué? ¿Que\nno debemos temer nada? Bueno...\nPero vete tú delante, mejor.\nEspera, espera. No quiero quedarme\nsolo. Iré contigo. Vamos juntos.", + "{Sound:00:91}Uf, aquí hace más calor que fuera.\nRápido, busquemos el {Color:Red}elemento{Color:White}\ny salgamos de este horno.\nVenga, no te duermas en los laureles.", + "{Sound:00:8E}Mmm... Parece que las ruinas\nson parte de estos muros.\n{Player}, avanza con cuidado para no\ncaer en ninguna de las trampas.", + "{Sound:00:8D}Nunca pensé que hubiese algo así\noculto tras el bebedero de la\nciudadela. Vamos, nos llevaremos\nel tesoro de los minish ahora mismo.", + "{Sound:00:91}Uh... Ay, ay, ay...\nMe ha dado un buen golpe en el\ntrasero. Ese abuelo aficionado\nal arte de la espada...\nTenemos que enterarnos de cómo llegó\nel {Color:Green}anciano Librari{Color:White} hasta el {Color:Green}templo\nde las aguas{Color:White}. El secreto está ahí\ndelante. Tenemos que avanzar.", + "{Sound:00:91}Uuuiii... ¡Menudo frío hace aquí!\nVenga, {Player}, busquemos\nel {Color:Red}elemento{Color:White} y salgamos de aquí antes\nde que me convierta en un cubito\nde hielo verde.\n{Sound:00:92}¡Vamos!", + "{Sound:00:91}Da igual que sea el mausoleo de la\nfamilia real{Symbol:16} sigue siendo una tumba...\n¿Cómo podremos encontrar al {Color:Green}rey\nGustaf{Color:White}? Quiero verlo... Aunque me\nda un poco de cosa...", + "{Sound:00:8D}Nunca pensé que pudiese haber un\npalacio sobre las nubes, tan arriba...\nMe tiemblan las piernas cada vez que\nmiro hacia abajo.\n{Player}, mira bien dónde pisas.", + "{Sound:00:91}¿Cómo?\n¿Que el palacio sigue por dentro?\nEstoy realmente impresionado...\n¡Ya casi no queda nada!\n¡Vamos, {Player}!", + "{Sound:00:8D}¿Qué...?\n\n¿De verdad que estamos en el precioso\n{Color:Green}castillo de Hyrule{Color:White}? No me lo puedo\ncreer. La fuerza oscura de {Color:Green}Vaati{Color:White} es\nmayor de lo que pensaba.\n{Sound:00:92}¡Me preocupa la seguridad del {Color:Green}rey{Color:White} y\nde la {Color:Green}princesa Zelda{Color:White}! {Player}, ¡venga!", + "{Sound:00:92}Esto está plagado de bombas...\n¡Ten mucho cuidado!\nCon nuestro tamaño, si rozamos una,\nestamos perdidos.", + "{Sound:00:91}Ay, ay, ay... ¿qué dices, {Player}?\n¿No te da miedo esta oscuridad?\n{01:0A}(?)...\n\n{01:01}¿De verdad que no tienes miedo?\nYo tampoco, tampoco.\nLo decía por ti...\n{Sound:00:91}Hala, vamos.", + "{Sound:00:8D}¡Guau, menuda catarata!\nEs enorme, ¡y qué vista!", + "{Sound:00:92}¡La puerta de piedra!\n\nClaro. El {Color:Green}origen del agua{Color:White} se refería\na este lugar... Esta catarata es sin\nduda el origen del agua que llega a\nHyrule. Según lo que nos contó el {Color:Green}rey\nGustaf{Color:White}, la pista para llegar hasta el\núltimo {Color:Red}elemento{Color:White} debería estar por\naquí... Abre bien los ojos, {Player}.", + "{Sound:00:8D}¿Y este tornado? ¿Qué hace aquí?\n\nParece que sólo se puede caminar\nhasta aquí. ¿Cómo podemos continuar?", + "{01:0A}(?)\n\n{01:01}¿Estamos vivos?\n\n{01:0A}(!)\n\n{01:01}{Sound:00:8D}¡{Player}!\n¡No me parece digno de ti!\n¿Cómo se te ocurre saltar dentro\ndel tornado? ¿Qué habría pasado\nsi no hubiéramos podido contarlo?\n\n{01:0A}(!)\n\n{01:01}Aunque... parece que al final\nno ha sido tan mala idea...{Sound:00:8E}\n¿Estamos en el mundo que hay\nsobre las nubes?\nTiene que haber {Color:Blue}algo{Color:White} que nos lleve\nhasta el último {Color:Red}elemento{Color:White}.\n¡En marcha!", + "{Sound:00:8E}¿Qué hace un edificio así sobre\nlas nubes? ¿Quién vivirá aquí?\nQuizá nos pueda dar alguna pista\nque nos lleve hasta el último {Color:Red}elemento{Color:White}.\nPregunta, {Player}.", + "{Sound:00:8E}Así que esta {Color:Blue}roca{Color:White} que no parece\nnada especial a primera vista es\nla {Color:Blue}entrada{Color:White}... Claro, las entradas\nno sólo tienen forma de tocones...", + "{Sound:00:8E}Hasta estas herramientas de hombres\npueden ser {Color:Blue}entradas{Color:White} secretas...\nLos {Color:Green}minish{Color:White} pensaron mucho para que\nlos hombres no se diesen cuenta.", + "{Sound:00:8D}¡Es...! ¡No puede ser!\n\n¡Es de piedra! ¡El secretario real\ntambién! ¡Y los soldados!\n¡Todos están convertidos en piedra\ncomo la {Color:Green}princesa Zelda{Color:White}!\n¡No hay duda de que esto es cosa\nde {Color:Green}Vaati{Color:White}, {Player}!\n¡Usemos la fuerza de la {Color:Red}espada\ncuádruple{Color:White} para {Color:Blue}liberarlos{Color:White} de este\nmaleficio!", + "{Sound:00:92}Si conseguimos quitarles la {Color:Blue}máscara de\nmetal{Color:White}, no serán difíciles de vencer...", + "{Sound:00:92}Con esos pinchos que tienen, la espada\nno te servirá de mucho.\n¡Tienes que {Color:Blue}darles la vuelta{Color:White}!", + "{Sound:00:8D}¡No te pongas nervioso, {Player}!\n{Color:Blue}Sólo hay uno de verdad.{Color:White} ", + "{Sound:00:8D}Tranquilo, arrebátales la {Color:Blue}máscara\nde piedra{Color:White} y podrás con ellos.", + "(?)\n¡Ah, ya lo tengo!{Sound:00:92}\n¡Tienes que {Color:Blue}saltar al tornado desde\narriba{Color:White}! ¡Qué listo soy, je, je!", + "{Sound:00:8D}¡Vaya, qué susto! ¡Nunca pensé\nque aquí hubiera una entrada!\nQué listo eres...\n¿Tienes un sexto sentido o qué?{Sound:00:90}", + "{Sound:00:90}(?)\nCreo que aquí podría haber algo...\nNo sé..., pero es por aquí. ¿No sientes\nalgo al pasar por aquí tú también?", + "{Sound:00:92}Anda... Así que había una entrada...\nYa decía yo que sentía algo extraño.", + "{Sound:00:8E}Así que ésta es la {Color:Green}región\ninexplorada de Tabanta{Color:White}...\nEste pantano es muy peligroso.\nSin embargo, debemos cruzarlo\npara llegar hasta el siguiente\n{Color:Red}elemento{Color:White}. ¡No podemos\nrendirnos ahora, {Player}!\n¡Vamos, vamos!", + "¡Qué estatua de piedra tan horrorosa!\nEste {Color:Blue}ojo{Color:White} es muy extraño...", + "¡Rompe los jarrones que te estorben!\n\nSi pulsas el Botón {Key:Right} delante\nde uno, lo {Color:Blue}levantarás{Color:White}. Y si lo vuelves\na pulsar, lo {Color:Blue}lanzarás{Color:White}.", + "Con esa {Color:Red}llave pequeña{Color:White}, podrás\nabrir una puerta que esté cerrada.\nEso sí, {Color:Blue}sólo podrás utilizarla una\nvez{Color:White}. Colócate delante de una puerta\ny pulsa el Botón {Key:Right}.", + "¿No podrías {Color:Blue}tirar{Color:White} de esa palanca?\n\nAgárrala pulsando el Botón {Key:Right} y\ndespués pulsando {Key:DDown} para tirar.", + "Agarra algo pulsando el Botón {Key:Right}\ny después pulsa {Key:Dpad} para {Color:Blue}tirar o\nempujar{Color:White}. No lo olvides.", + "¡Qué barril tan gigantesco!\n\n(?)\nAh, claro, claro, se me olvidaba...\nNo es que el barril sea gigantesco,\nsino que {Color:Blue}nosotros somos diminutos{Color:White}.", + "¡Eh!\n¡Oye, {Color:Blue}el barril se ha movido{Color:White}!", + "Si tuviésemos algo para {Color:Blue}colocar\nsobre ese interruptor{Color:White}...", + "{Sound:00:90}Qué mal...\n\nSi no podemos movernos por el agua,\nno podremos avanzar...", + "{Sound:00:92}Estas vagonetas las usaban los\nhombres para moverse por la mina.\n¿Nos montamos?\n\n(?)\n¿Qué ocurre?\n¿No será que te da miedo?\nDesde luego...\n¿Cómo te puede dar miedo\nuna cosa así? ¡Vamos, monta!", + "{Sound:00:93}(?)\n¿Qué ha sido eso?\n¿Y esa cara de felicidad?\nCómo os gustan estos cacharros...\n¡Con lo bien que se va a pie!", + "{Sound:00:91}Uf, qué calor hace aquí...\nComo caigamos ahí... no lo contamos.", + "{Sound:00:8E}¡Anda! ¿Quién iba a decirnos que había\nuna {Color:Blue}entrada {Color:White}en un sitio así?\nSi quieres que te ayude a menguar,\nponte encima y pulsa el Botón {Key:Right}.", + "{Sound:00:90}Uf, casi no lo conseguimos. Pensé que\nno llegábamos a tiempo. Qué nervios...", + "{Sound:00:92}(?)\n¿No ha caído algo? Será cosa mía...", + "{Sound:00:91}Ay, ay, ay...\n¿Qué le ocurre a este suelo?\nEs de hielo. Ten cuidado, no te vayas\na caer, {Player}.", + "{Sound:00:92}Ahora que me fijo, este bloque\nde hielo {Color:Blue}tiene algo dentro{Color:White}...\nMira, {Player}, ¿a que sí?", + "{Sound:00:92}¡Oh! {Color:Blue}¡Rayos de sol!{Color:White}\n\nQué calorcito hace ahora...\nParece que recupero las fuerzas.", + "{Sound:00:92}¡No puede ser!\n\n¿Qué vamos a hacer, {Player}?\nNo hay duda de que es un {Color:Red}elemento{Color:White}.\nPero ¿cómo vamos a sacarlo de este\nbloque de hielo tan grande?\n¿Crees que podríamos {Color:Blue}descongelarlo{Color:White}?", + "{Sound:00:92}¡Ya está! ¡El sol!\nSi abres la otra y entra el sol, seguro\nque el hielo que rodea el {Color:Red}elemento{Color:White}\nse derretirá.", + "{Sound:00:92}¡Muy bien, {Player}!\nPor fin accederemos al {Color:Red}elemento{Color:White}.\nMira que nos ha costado...\n\n(!)\n\n¡Aquí está ocurriendo algo!", + "{Sound:00:8D}¿Qué ocurre aquí?\n\n¡Ese fantasma se ha llevado nuestro\n{Color:Red}elemento{Color:White}! ¡Eh, {Player}, no podemos\nquedarnos mirando cómo se lo lleva!\n¡A por él! ¡Rápido!", + "{Sound:00:91}¡{Player}! ¿Dónde estás?\n¿Estás ahí debajo?\nNo veo nada de nada...\n¡Camina con mucho cuidado!", + "{Sound:00:92}Nunca pensé que hubiera una entrada\noculta aquí... qué cosas, oye.", + "{Sound:00:92}Mira cómo flotan las nubes. Saltar\nencima debe de ser un gustazo.", + "{Sound:00:8E}Si saltas con fuerza sobre ese panel,\ncreo que se daría la vuelta.", + "{Sound:00:92}¡Qué fuerte sopla en viento!\nProcura que no te arrastre.", + "{Sound:00:92}Seguro que puedes sacar con\nla espada la bola que tiene la estatua\ndentro de la boca.", + "{Sound:00:92}¿Qué es eso?", + "{Sound:00:8E}Mmm... Qué extraño...", + "{Sound:00:91}¿Qué es esto? ¿Qué?", + "{Sound:00:8F}¡Eh, un tesoro!", + "{Sound:00:8F}¡Eh, un interruptor!", + "{Sound:00:8F}¡Eh, un {Color:Red}contenedor de corazón{Color:White}!", + "{Sound:00:8E}Así que ésta es tu casa...\nEs muy bonita. {Color:Blue}¿Dónde está mi cuarto?", + "{Sound:00:90}Ajá, así que ésta es tu habitación.\nSupongo que eso quiere decir\nque {Color:Blue}es mi habitación también{Color:White}...", + "{Sound:00:92}Creo que hay algo extraño en esta\nhabitación... ¿Tienes algo escondido?\nNo se lo contaré a nadie si me lo\nenseñas. Venga, enséñamelo.", + "{Sound:00:90}Así que ésta es la casa de Aiyer,\nel vendedor de herramientas.\nMe imagino cómo es sólo con ver su\ncasa. Pilla muy lejos de la ciudadela,\npero está muy bien montada.", + "{Sound:00:92}Parece ser el típico que tiene solución\npara todo. Tiene bigote, ¡qué gracia!\nOye... en esta sala hay algo raro...", + "{Sound:00:90}Mmm... Mmm... Qué bien huele.\n¿No habrá nada de comer gratis?\n¿Por qué no preguntas?", + "{Sound:00:8E}Qué cantidad de libros..., y todos\nparecen tan interesantes... A ver...\n{Color:Blue}\"Cómo ganar 100 rupias en diez días\"{Symbol:16}\n\"¡Es un niño!\", de \"Mamá\"{Symbol:16} \n\"A veces me emociono\", de Poemun{Symbol:16}\ne \"Historias de Lem para noches de\ninsomnio\"{Color:White}. Todos podrían estar bien.\nÉchales un ojo.", + "{Sound:00:92}¿No se enfadarán con nosotros por ir\nvestidos así?\nNo me gustan los sitios tan pijos...", + "{Sound:00:92}Qué tranquilidad...\nEncima está lleno de vacas... Qué rico.", + "{Sound:00:92}¡Eh, ese gato no nos ha quitado el ojo\nde encima!\nA lo mejor quiere que juegues con él.", + "{Sound:00:91}No se me quita el miedo del cuerpo...\nCon lo diminutos que somos, y los \npeligros a los que nos enfrentamos...", + "{Sound:00:92}¿Qué ha ocurrido?\n¡Ha explotado!\n(?)\nMira, ahora hay una {Color:Blue}señal{Color:White} en el suelo.\nQué extraño...\nSerá...\n¿Qué será?\n\n{01:01}No tengo ni idea de lo que puede ser.", + "{Sound:00:92}¡Vaya, hombre!\n¡Otra vez la misma {Color:Blue}marca{Color:White}!\nSigo sin acostumbrarme a\nlas explosiones.", + "{Sound:00:92}¡Otra vez la {Color:Blue}marca del viento{Color:White}!\nPodremos transportarnos hasta aquí\ncon la {Color:Red}ocarina de los vientos{Color:White}.", + "{Sound:00:8E}¡Claro! ¡Eso es!\nAquella {Color:Blue}señal{Color:White} que hemos visto en varias\nocasiones es de los pájaros que\ntransportan al portador de la {Color:Red}ocarina\nde los vientos{Color:White}. Así que son {Color:Blue}señales del\nviento{Color:White}. Indican adónde podremos ir con\nla ocarina. ¿Lo entiendes, {Player}?\n\nBueno, no lo pienses mucho y vamos\na probar suerte.", + "{Sound:00:92}(?)\n¡Eh! ¡Mira, mira, {Player}!\n¡Encima de la estantería hay un {Color:Red}libro{Color:White}!\n\n¿Cómo podremos llegar hasta ahí?\n\nNo llegarás sin más. No veo ninguna\nescalera. Está tan al fondo que no\ncreo que caiga aunque movamos\nla estantería. Pues vaya...", + "{Sound:00:8D}¡Un momento! ¡No puedes entrar\nen una casa sin pedir permiso!\nComo parece que no hay nadie,\ntendremos que volver más tarde.", + "{Sound:00:92}(?) Parece que no hay nadie.\nSerá mejor que no entremos.", + "{Sound:00:92}Vaya.\nEsta tienda no está abierta aún...\nQué se le va a hacer...\nVolveremos más tarde.", + "{Sound:00:8E}La puerta está cerrada y no se\npuede entrar desde este lado{01:0A}...", + "{Sound:00:8D}¡Pero si no tienes piedras de\nla suerte! Si no tienes piedras,\nno podrás probar suerte.", + "{Sound:00:90}¡Oye, oye! ¡{Player}!\nParece que es imposible atravesar\nel pantano caminando...\nTendremos que pensar en otra cosa...", + "", + "{Sound:00:92}Oye, se me ha ocurrido que quizá\npase algo si usas el rayo del {Color:Red}bastón\nrevés{Color:White} en un agujero. Igual sirve para\nconcentrar la energía y relanzarla...", + "", + "{Sound:00:91}Mmm...\nSé que ya lo he dicho antes, pero\nno me gustan nada las alturas.\nAunque parece verse algo abajo.\n¿Crees que deberíamos lanzarnos?", + "{Sound:00:92}¡Mira! ¡Una puerta cerrada con {Color:Red}llave{Color:White}!\nIgual la llave anda por aquí...\n¡Busca tú también, hombre!", + "{Sound:00:92}¿Qué ha sido ese ruido?\n¡Debe de haber ocurrido algo!\n¡Avanza con cuidado, {Player}!" + ], + [ + "{Sound:00:8D}¡Rápido! ¡No perdamos tiempo!\n\nEl {Color:Green}sepulcro{Color:White} que buscas está\nen lo más profundo de este bosque.\nMe lo indica mi {Color:Blue}intuición{Color:White}.\n{01:05}¡Venga, acelera!", + "{Sound:00:8E}Qué peligroso...\n¡Hay un montón de enemigos!\n{01:06}¡Ten cuidado!\n{01:05}¡Ni se te ocurra ponerme en peligro!", + "{Sound:00:92}El principio básico de una aventura\nes asegurarse de {Color:Blue}comprobarlo todo{Color:White},\npor si hubiese alguna pista importante.\n{01:07}¡No lo olvides!", + "{Sound:00:92}Al {Color:Blue}menguar{Color:White}, se abrirán muchos caminos\nante ti.\nY la experiencia será maravillosa.", + "{Sound:00:92}¡Los {Color:Green}minish{Color:White} son realmente diminutos!\n\nAsí que pueden moverse por {Color:Blue}lugares\na los que los hombres no pueden\nacceder{Color:White}. ¿Te he dado alguna idea?", + "{Sound:00:8D}¡Escucha bien!\n\nQue te quede claro que puedo hacerte\nmenguar hasta el tamaño de un {Color:Green}minish{Color:White}.\nAsí que más vale que me hagas un poco\nla pelota. \nAh, o te colocas sobre el {Color:Blue}tocón{Color:White} de\nantes, o no podré hacer que mengües.", + "{Sound:00:8E}Si no entiendes la lengua de los {Color:Green}minish{Color:White},\nno llegaremos a ningún sitio...", + "{Sound:00:90}Parece que los {Color:Green}minish{Color:White} del bosque están\nmuy interesados en los hombres.", + "{Sound:00:92}Deja de meditar tanto y haz algo.\nDemos un paseo por la {Color:Green}comunidad\nde los minish{Color:White}. ¡Vamos, muévete!", + "{Sound:00:8E}Así que hay un fruto que hará que\nentiendas la lengua de los {Color:Green}minish{Color:White}...\nNo era el {Color:Red}\"frutabel\"{Color:White}... ¿Cómo era?\n¿{Color:Red}\"Lenguabel\"{Color:White}? ¿{Color:Red}\"Babelfruta\"{Color:White}?\n¡Eso es! ¡Frutabel! ¡Busca un frutabel!", + "{Sound:00:8E}El {Color:Green}minish con gafas{Color:White}...\n¿Cómo se llamaba? ¿\"Fistro\"?\n¿\"Fusta\"? ¡Festa! ¡Eso es!\n\nDijo que encontraríamos el {Color:Red}frutabel{Color:White}\nen la {Color:Blue}casa que tiene forma de barril{Color:White}\ny está al sur de su casa.", + "{Color:Green}Cuando seas capaz de entender la\nlengua de los minish{Color:White}, te enterarás\nde cosas sobre la {Color:Red}espada sagrada{Color:White}.\n{Sound:00:8D}¡Así que ponte las pilas!", + "{Sound:00:8E}Ahora que por fin te entiendes\ncon los {Color:Green}minish{Color:White}, deberías hablar\ncon los de la comunidad del bosque.", + "{Sound:00:8E}Sólo los {Color:Green}minish{Color:White} pueden reforjar\nla {Color:Red}espada sagrada{Color:White}...\nCuanto más aprendas sobre ellos,\nmejor que mejor.", + "{Sound:00:8D}¡No me digas que nunca habías\nvisto un {Color:Green}minish{Color:White}! \nMmm... Claro que como sólo los niños\nde corazón puro pueden verlos...", + "{Sound:00:8E}Si quieres reforjar la {Color:Red}espada\nsagrada{Color:White}, haz lo que te dijo el\nsabio {Color:Green}anciano minish{Color:White}. Tienes\nque buscar el {Color:Red}elemento de tierra{Color:White}.", + "{Sound:00:8E}Un {Color:Green}sepulcro{Color:White} repleto de enemigos...\n{Sound:00:8D}¡Ten mucho cuidado! ¡Qué horror!\nEn serio, no nos pongas en peligro.", + "{Sound:00:92}¿Qué? ¿Que no sabes cómo seguir?\n\nEn estos casos, lo mejor es {Color:Blue}observar\nlo que hay a tu alrededor{Color:White}.\nSeguro que encuentras alguna pista.", + "{Sound:00:8E}¡Has salido airoso de tu encuentro con\nlos enemigos del sepulcro y te has\nhecho con el {Color:Red}elemento de tierra{Color:White}!\n{Sound:00:92}¡No está nada mal! Aunque el mérito\nen realidad es mío, que te he salvado\nel pellejo, pero bueno...", + "{Sound:00:8E}Por cierto, el sabio {Color:Green}anciano\ndel bosque{Color:White} dijo que volvieses\na verlo en cuanto tuvieses\nel {Color:Red}elemento de tierra{Color:White}. ", + "{Sound:00:8E}¿Cómo reforjar la {Color:Red}espada sagrada{Color:White}?\n\nSeguro que el {Color:Green}anciano del bosque{Color:White}\nsabe más que yo sobre eso.\n{Sound:00:8D}¡No perdamos más tiempo!\n¡Vamos a verlo!", + "{Sound:00:92}Tenemos que ir a ver a {Color:Green}Melta{Color:White},\nel herrero minish que vive en el {Color:Green}monte\nGongol{Color:White}, ¿no? ¿Y si volvemos a la\n{Color:Green}ciudadela{Color:White} antes de embarcarnos\nen la siguiente aventura?", + "{Sound:00:8D}¿Cómo? ¿Que te has perdido?\n\n¿Adónde me vas a llevar?\nAvanza consultando el {Color:Red}mapa{Color:White}.\n¡No tienes más que pulsar START!", + "{Sound:00:92}¿Has estado alguna vez en\nla {Color:Green}ciudadela{Color:White}?\n¿Qué? ¿En serio? ¿Cómo es?\n{Sound:00:8D}No, no..., ¡si yo también he estado!\n¡La conozco como la palma de mi mano!", + "{Sound:00:8E}El {Color:Green}monte Gongol{Color:White} se eleva al oeste de\nHyrule, y es muy abrupto. Deberíamos\nbajar a la {Color:Green}ciudadela{Color:White} a por lo básico\npara que el ascenso sea un éxito.", + "{Sound:00:91}Oh...\n\nYa se han acabado las fiestas minish.\nMe hubiera encantado verlas...\n{Sound:00:92}Supongo que la {Color:Green}ciudadela{Color:White} cambia\nmucho durante las fiestas...", + "{Sound:00:92}¡Cuántas tiendas hay en la {Color:Green}ciudadela\nde Hyrule{Color:White}! No como en la comunidad\nde los minish del bosque. Vamos a\nvisitar las tiendas. ¡Qué divertido!", + "{Sound:00:92}Que no se te olvide lo que debemos\nhacer. El sabio {Color:Green}anciano del bosque{Color:White} nos\ncontó que debíamos buscar a Melta,\nel minish herrero que vive en el {Color:Green}monte\nGongol{Color:White}.\n{Sound:00:90}Claro que no sé cómo vamos\na escalar este monte...", + "{Sound:00:8E}Mmm...\n\nParece que en el {Color:Green}monte Gongol{Color:White} también\nhay enemigos como en el bosque...\n{Sound:00:90}Nos va a costar llegar hasta {Color:Green}Melta{Color:White}.", + "{Sound:00:8D}¡Por cierto! ¡Se me olvidaba!\n\nCreo que estudiaste el {Color:Red}arte de la\nespada{Color:White} con el maestro {Color:Green}Tesshin{Color:White}...\n¿No aprendiste un movimiento llamado\n{Color:Red}\"ataque circular\"{Color:White} o algo parecido?\n{Sound:00:92}Es un ataque muy guay. ¿Me enseñarás\ncómo se hace algún día?\n{Sound:00:8D}(?) ¿Por qué me miras así? No creerás\nque no soy capaz de hacerlo, ¿eh?\n¡Ya verás!", + "{Sound:00:8E}Así que {Color:Blue}las semillas brotan si las\nriegas{Color:White}... Menos mal que le compramos\nla {Color:Red}botella{Color:White} vacía al {Color:Green}matorral mercader{Color:White}.\n{Sound:00:92}Tienes que hacerme caso más a menudo.", + "{Sound:00:90}Mmm... Qué complicado...\n¿Dónde en todo el {Color:Green}monte Gongol{Color:White}\nestará {Color:Green}Melta{Color:White}, el minish herrero que\npuede arreglar la espada sagrada?\n{Sound:00:92}Encima, como los minish son tan\npequeños, será dificilísimo verlo...", + "{Sound:00:92}¿Qué te ocurre? ¿No sabes por dónde\ncontinuar? En esos casos, lo mejor\nes comprobar todas las opciones por\n{Color:Blue}extrañas{Color:White} que puedan parecer. A veces\nel camino a seguir está semioculto...", + "{Sound:00:8E}Mmm...\nParece que en el {Color:Green}monte Gongol{Color:White} hay\n{Color:Blue}dos tipos de semillas{Color:White}: unas azules\ny otras verdes.\nSi son distintas, la forma de cuidarlas\nquizá también lo sea...", + "{Sound:00:92}Oye, no olvides qué hacemos aquí.\n\nDebemos ascender por el {Color:Green}monte Gongol{Color:White}\npara encontrar a {Color:Green}Melta{Color:White}, el minish\nherrero.\n¡Hay que dar con los minish herreros!", + "{Sound:00:8D}Llevo un rato pensando que no sé qué\nhaces... ¿No deberíamos subir al {Color:Green}monte\nGongol{Color:White} cuanto antes? ¡Venga, hombre,\nque hay que encontrar al famoso {Color:Green}Melta{Color:White}!", + "{Sound:00:92}{Color:Green}Melta{Color:White}, el minish herrero, tiene que\nestar en algún lugar del {Color:Green}monte Gongol{Color:White}.\n¡Tienes que encontrarlo!", + "{Sound:00:8E}En el {Color:Green}monte Gongol{Color:White} hay enemigos que\nno habíamos visto nunca. Ten cuidado,\nporque igual hay algunos imposibles\nde derrotar sólo con la {Color:Red}espada{Color:White}.\nSi te encuentras un enemigo así,\nno dudes en probar {Color:Red}otros métodos{Color:White}...\n¡Tú, ocúpate de los enemigos,\nque yo me echaré una siesta!", + "{Sound:00:91}¿Cómo?\n¿Otra vez no sabes qué hacer?\n¿Has ido leyendo los {Color:Blue}carteles{Color:White} que\nencuentras en el camino?\nPueden ser realmente útiles.\nYo no los he leído... pero tú deberías.", + "{Sound:00:92}¡Venga, encuentra al famoso {Color:Green}Melta{Color:White}\ny reforjemos la {Color:Red}espada sagrada{Color:White}!", + "{Sound:00:8E}Los minish del bosque no son iguales\nque los {Color:Green}mineros{Color:White}. Ya sabes, es como\ncon los hombres. No son todos iguales.", + "{Sound:00:92}Los {Color:Green}minish mineros{Color:White} son muy\ntrabajadores. ¡Nosotros también\ndebemos esforzarnos todo lo posible\nal ritmo de su alegre canción!... ♪", + "{Sound:00:8D}¿Qué pasa? ¡No hay tiempo que perder!\n¡Debemos dar con el próximo {Color:Red}elemento{Color:White}\nmientras {Color:Green}Melta{Color:White} reforja la {Color:Red}espada{Color:White}!", + "{Sound:00:8E}Así que una {Color:Green}mina{Color:White} de los hombres...\nParece que ahora está tomada por\nlos enemigos. ¡No bajes la guardia!", + "{Sound:00:8E}Si es una antigua mina de los hombres,\ndebería haber herramientas de ellos... \nSi encontramos algo que nos sirva\nde ayuda, lo usaremos.", + "{Sound:00:90}Hemos vencido a los enemigos de fuego\ny conseguido el segundo {Color:Red}elemento{Color:White}...\nMmm... No lo haces tan mal. ¡A ver si\nvas a ser un héroe en potencia y todo!\n{Sound:00:8D}Y todo gracias a mí...", + "{Sound:00:92}Bueno, volvamos con {Color:Green}Melta{Color:White}.\nSeguro que ya tiene lista la {Color:Red}espada{Color:White}.", + "{Sound:00:92}¿Cómo habrá dejado {Color:Green}Melta{Color:White} la {Color:Red}espada{Color:White}?\n\nTengo tantas ganas de verla que\nme estoy poniendo nervioso y todo.", + "{Sound:00:8E}Para otorgar el poder de los {Color:Red}elementos{Color:White}\na la {Color:Red}espada{Color:White}, debemos ir al {Color:Green}santuario{Color:White}.\nY dicen que la entrada está en el\n{Color:Green}castillo de Hyrule{Color:White}...\nTú te sabes bien el camino al {Color:Green}castillo{Color:White},\nvamos, no perdamos tiempo.", + "{Sound:00:92}Ya tenemos dos de los cuatro\n{Color:Red}elementos{Color:White}: el de tierra y el de fuego.\nY al darle sus poderes a la espada,\nhemos conseguido la {Color:Red}espada blanca{Color:White}.\n¡Estamos cerca de nuestro objetivo!", + "{Sound:00:91}Por la cara que has puesto, creo que\nte has vuelto a perder...\nEl {Color:Green}santuario{Color:White} es la puerta que une el\nmundo de los minish y el de los hombres.\nEste fantástico lugar es como el jamón\nde un bocadillo. Las dos tapas de pan\nserían los mundos. ¿Lo entiendes?\n¿Te he liado más?", + "{Sound:00:8D}Vamos, debemos otorgar el poder\nde los {Color:Red}elementos{Color:White} a la espada...\n¿Cómo? No lo sé.\nYa se nos ocurrirá algo...", + "{Sound:00:92}Creo que sólo tú y yo podemos\nver la entrada al {Color:Green}santuario{Color:White}.\nHasta ahora, nadie la ha visto.\n¡Allá vamos!", + "{Sound:00:92}Cuando otorguemos el poder de los\ndos {Color:Red}elementos{Color:White} a la {Color:Red}espada{Color:White}, estaremos\na medio camino de conseguir la {Color:Red}espada\nsagrada{Color:White}.", + "{Sound:00:92}¡Ya sólo nos faltan dos {Color:Red}elementos{Color:White}!\n\n¡Deben de estar en las marcas que el\nsabio anciano pintó en nuestro {Color:Red}mapa{Color:White}!\n¿Por qué no compruebas el mapa?\nSi no recuerdo mal, había uno detrás\nde la {Color:Green}región inexplorada de Tabanta{Color:White},\nal oeste.", + "{Sound:00:92}La {Color:Red}espada{Color:White} empieza a mostrar su\nfuerza. Con el poder para dividirte,\nllegarás a lugares antes\ninalcanzables. Eso creo...", + "{Sound:00:92}Los {Color:Red}elementos{Color:White} que nos faltan están\nmarcados en el {Color:Red}mapa{Color:White}. ¿Recuerdas?\nEl sabio anciano del bosque los señaló.\nPulsa START para consultarlo.", + "{Sound:00:8E}Mmm... Según el {Color:Red}mapa{Color:White}, el siguiente\nelemento se encuentra al sureste\nde Hyrule, en la {Color:Green}región inexplorada\nde Tabanta{Color:White}. ¡Vamos allá!", + "{Sound:00:90}{Color:Blue}No puedes atravesar{Color:White} el pantano que\ncubre la {Color:Green}región inexplorada de\nTabanta{Color:White} a pie... ¿Cómo lo harás?", + "{Sound:00:92}{Player}, ¿cuánto hace que te\nmarchaste de casa? Seguro que tu\nabuelo estará preocupado. Deberías\nvolver de vez en cuando para saludar.\nTendrás tantas cosas que contarle...", + "{Sound:00:90}Ah...\nMe está entrando sueño hasta a mí...\nCon la {Color:Red}seta despertador{Color:White},\nlo solucionaríamos en un momento.", + "{Sound:00:92}¡Ejem! Mmm...\n\n{Sound:00:8E}El lago que se encuentra al este\nde Hyrule es el {Color:Green}lago de Hylia{Color:White}.\nEl agua tranquila de ese lago fluye\nhasta llegar al {Color:Green}bosque minish{Color:White}\nque está al sur. ¿Te has enterado,\n{Player}?", + "{Sound:00:8E}En la ciudadela viven muchos {Color:Green}minish{Color:White}.\nLos hombres no podrán verlos, pero\nme da a mí que se huelen algo...", + "{Sound:00:92}Esa {Color:Red}seta despertador{Color:White} que has\ncomprado huele fatal... ¡Puaj, puaj!\n{Sound:00:91}Desde luego, si te la ponen delante\nde la nariz, ¡te despiertan seguro!", + "{Sound:00:90}Oye, {Player}, no he podido quitarme\nde la cabeza lo del zapatero de la\nciudadela... ¿Habrá hecho los zapatos\nde la princesa Zelda a tiempo?", + "{Sound:00:8E}La anciana del bosque, la tal {Color:Green}Sirope{Color:White},\nera de lo más extraña. Eso sí, me creo\nque las {Color:Red}pócimas{Color:White} que vendía fueran\nlas mejores de la región, ¿y tú?", + "{Sound:00:92}En cuanto logres atravesar el pantano\nque cubre la {Color:Green}región inexplorada de\nTabanta{Color:White}, llegarás al próximo {Color:Red}elemento{Color:White}.\nSi olvidas dónde está, mira el {Color:Red}mapa{Color:White}.", + "{Sound:00:8D}No cruces el pantano vacilando.\nDebes pasar tan rápido como el viento.\n¡Si no, nos hundiremos los dos!\n¡Y no quiero llenarme de barro!", + "{Sound:00:92}La {Color:Blue}misteriosa estatua{Color:White} de piedra\nde la {Color:Green}región inexplorada{Color:White} me da miedo...\nParece que nos estuviese mirando.\n¿No te resulta sospechosa? ", + "{Sound:00:8E}Nadie ha conseguido llegar nunca\nhasta el otro lado de la {Color:Green}región\ninexplorada de Tabanta{Color:White}. Parece que\nallí descansan unas antiguas {Color:Green}ruinas{Color:White}.\nCreo que son las ruinas del lugar que\nhabitaban los guardianes del {Color:Red}elemento{Color:White}.", + "{Sound:00:92}Las trampas de estas ruinas protegen\nel {Color:Red}elemento{Color:White}. {Player}, ten cuidado.", + "{Sound:00:8D}Si caminas sin rumbo, te perderás. Mira\nbien el {Color:Red}mapa{Color:White}, que para eso lo tienes.\nSi sabes dónde estás y adónde vas,\nno deberías tener problema.", + "{Sound:00:92}Parece que el siguiente {Color:Red}elemento{Color:White}\nestá en algún lugar del {Color:Green}lago de Hylia{Color:White}.\n¿Cómo podremos llegar hasta allí?\n¿Quién nos podrá indicar cómo llegar?", + "{Sound:00:8D}Si llamamos al grupo de los pájaros\ncon la {Color:Red}ocarina del viento{Color:White}, podremos\nllegar a cualquier sitio. Podrás viajar\nhasta cualquier {Color:Blue}señal del viento{Color:White}.", + "{Sound:00:8D}Ya que has conseguido la {Color:Red}ocarina del\nviento{Color:White}, vuela a distintos sitios, aunque\nya los conozcas.\nPuedes encontrar nuevas pistas...", + "{Sound:00:8E}A quién se le habría ocurrido que un\n{Color:Green}anciano minish{Color:White} que vive en la {Color:Green}biblioteca{Color:White}\npodría haber estado en el {Color:Green}templo\nde las aguas{Color:White}... Menuda sorpresa.\nDebemos hablar con {Color:Green}Librari{Color:White} enseguida.", + "{Sound:00:92}Entonces, ¿cómo llegó {Color:Green}Librari{Color:White} hasta\nel {Color:Green}templo de las aguas{Color:White}?\nMmm...\n\nDeberíamos hablar con él en la\n{Color:Green}biblioteca{Color:White}.", + "{Sound:00:92}¿Dónde viviría un minish en la\n{Color:Green}biblioteca{Color:White}? ¡Claro, {Color:Blue}dentro de un libro{Color:White}!\n{Player}, ¿por qué me miras así?\n¡No te crees nada de lo que te digo!\nAunque ahora sea un gorro,\nte recuerdo, jovencito, que yo también\nhe sido un minish. Así que fíate de mí.", + "{Sound:00:91}Al final nos han liado a nosotros para\nrecuperar los libros de la biblioteca...\nNosotros que veníamos a preguntar\ncómo llegar hasta el {Color:Green}templo de las\naguas{Color:White}...\n{Sound:00:8D}Menudo chasco...", + "{Sound:00:8E}Los minish están muy interesados en\nlos hombres. Observan con atención\na los de la ciudadela sin que se den\ncuenta. {Player}, no lo olvides...", + "{Sound:00:8D}Muy bien, tenemos que conseguir tres\nlibros. Lo dejo en tus manos,{Player}.\nYo te ayudaría, pero esto es un asunto\nde hombres y no sé ni dónde buscar...\n{Sound:00:8D}¡Así que te toca a ti!", + "{Sound:00:91}Hay que ver lo que estamos pasando\npara conseguir el siguiente {Color:Red}elemento{Color:White}...\n¡No podemos rendirnos!\n{Sound:00:92}¡Levanta el ánimo, {Player}!", + "{Sound:00:92}¿Cómo llegaría el {Color:Green}anciano Librari{Color:White}\nhasta el {Color:Green}templo de las aguas{Color:White}?\nNo puedo dejar de darle vueltas...", + "{Sound:00:8E}Nunca lo había pensado... Los minish\nque conviven con los hombres en la\nciudadela hacen un gran esfuerzo...\nQué de cosas estoy aprendiendo...", + "{Sound:00:92}El último lugar que marcó el anciano\nde la comunidad del bosque es el {Color:Green}templo\nde las aguas{Color:White}.\n{Sound:00:8D}¡Ya casi lo hemos logrado, {Player}!\n(?)\n¿Se puede saber por qué me miras así?\nNo hace falta que te emociones tanto.\nEsta juventud...", + "{Sound:00:92}Entonces, con las {Color:Red}aletas{Color:White} que te\nha dado el anciano Librari, además\nde {Color:Blue}nadar{Color:White}, podrás {Color:Blue}sumergirte{Color:White}, ¿no?\n\nPues puede ser útil para esconderse...\nEso sí, ya puedes tener cuidado\nbuceando, no vaya a ser que nos\ndemos contra algo... ¡Haz el favor de\ncuidar bien de mí, {Player}!", + "{Sound:00:92}Si caminas sin rumbo, te perderás. Mira\nbien el {Color:Red}mapa{Color:White}, que para eso lo tienes.\nSi sabes dónde estás y adónde vas,\nno deberías tener problema.", + "{Sound:00:92}El fantasma que vimos antes dijo que\n{Color:Green}llegó a ser rey de Hyrule{Color:White}...\nY el {Color:Red}elemento{Color:White} no estaba en las\n{Color:Green}ruinas de los vientos{Color:White}...\nCreo que tendremos que ir hasta la\nsiguiente señal en el {Color:Red}mapa{Color:White} si queremos\naveriguar algo más...\nPero, primero, vayamos al {Color:Green}santuario{Color:White}\npara otorgar el poder de ese {Color:Red}elemento\n{Color:White}a la espada. ¡Adelante!", + "{Sound:00:92}Ni el rey ni los soldados del castillo\npueden verla, pero la entrada\nal {Color:Green}santuario{Color:White} está en los {Color:Green}jardines\ndel castillo de Hyrule{Color:White}...", + "{Sound:00:8D}¡{Player}! ¿No te olvidas de algo\nmuy importante? Antes de continuar,\ndeberías otorgar a la {Color:Red}espada{Color:White} el poder\ndel {Color:Red}elemento{Color:White} que hemos encontrado.\nCon el frío que hemos pasado\npara conseguirlo...", + "{Sound:00:8E}No nos queda más remedio que ir\nhasta el lugar marcado en el {Color:Red}mapa{Color:White}...\nNo hay otra forma de conseguir\nel {Color:Red}elemento{Color:White} que nos falta.", + "{Sound:00:92}{Player}, sólo nos queda un {Color:Red}elemento{Color:White}.\nDespués podremos deshacer el maleficio\nde la pobre princesa Zelda. Cuando\nlo consigamos, deberías salir con ella.\n{Sound:00:8D}Yo iré con vosotros también,\nclaro está.", + "{Sound:00:8E}Tú también viste cómo el {Color:Green}rey Gustaf{Color:White}\nnos llamaba, ¿verdad?\nAhora debemos ir hasta el lugar\nmarcado en el {Color:Red}mapa{Color:White}. ¿No te parece?\nAsí, averiguaremos si fue un sueño\no una ilusión.", + "{Sound:00:91}Ay, ay, ay...\nNunca pensé que nuestro camino nos\nllevaría hasta el {Color:Green}interior de una\ntumba{Color:White}. Parece ser que sí vimos al\nespectro del {Color:Green}rey Gustaf{Color:White}. ¿Qué será\neso? \n{Sound:00:90}Ufff... Se me han puesto los\npelos de punta de repente...", + "{Sound:00:90}No te había dicho nada hasta ahora,\npero es que me dan mucho miedo los\nfantasmas y esas cosas. \n{Sound:00:91}No quiero entrar en tumbas..{Player},\na ti parece no importarte mucho.\n¿No te dan mala espina estos sitios?", + "{Sound:00:92}Bueno, el {Color:Green}rey Gustaf{Color:White} nos espera\nal fondo de la cripta... \nPiensa que es un mausoleo real,\n{Player}, ¡así que un poco de respeto!", + "{Sound:00:91}Mmm...\nEsto de encontrarse con difuntos no\nes muy agradable... Aunque sepas que\nno tienen más que buenas intenciones.\nEl rey Gustaf ha dicho algo del {Color:Green}origen\ndel agua{Color:White}... ¿A qué se referirá?", + "{Sound:00:92}Está claro que habla del {Color:Green}origen de una\ncorriente de agua{Color:White}. Del punto donde\ncomienza a correr.\nPero ¿{Color:Blue}dónde será{Color:White}?", + "{Sound:00:92}Sólo nos falta un {Color:Red}elemento{Color:White}.\n\nEn realidad no sabemos exactamente\ndónde está, pero al menos tenemos\nuna pista.\n\nCuando encontremos el {Color:Green}origen del\nagua{Color:White} del que hablaba el rey Gustaf,\nsolucionaremos el misterio.\n{Sound:00:8D}¡{Player}, vamos!", + "{Sound:00:90}Ya veo... El {Color:Green}origen del agua{Color:White} se\nrefería al {Color:Green}manantial Xera{Color:White}.\nNo sé qué nos espera allí.\n\nLo único que tengo claro es que\nestá relacionado con el último\n{Color:Red}elemento{Color:White}.\n{Sound:00:8D}¡{Player}! ¡Sigue!", + "{Sound:00:92}No entiendo {Color:Green}de dónde sale el agua{Color:White}...\n\nMás allá sólo está el cielo... No se me\nocurre a qué se puede referir...\nMmm...\nSe me acaba de ocurrir una cosa...\nCada vez me parezco más a ti en la\nforma de pensar... ¡No puede ser!\n¡Qué horror!", + "{Sound:00:92}Al final del {Color:Green}manantial Xera{Color:White}, debe\nde haber {Color:Blue}algo{Color:White} que nos lleve hasta\nel último {Color:Red}elemento{Color:White}. Estamos muy cerca\nde poder salvar a la {Color:Green}princesa Zelda{Color:White}.", + "{Sound:00:8E}Un mundo sobre las nubes... No puedo\ncreer hasta dónde hemos llegado.\n{Sound:00:90}{Player}, procura no mirar\nhacia abajo{Symbol:16} yo me mareo.", + "{Sound:00:92}Un mundo que se extiende sobre\nlas nubes. Todo parece igual, pero\nen algún sitio debe de haber {Color:Blue}algo{Color:White} que\nnos lleve hasta el último {Color:Red}elemento{Color:White}...\n¡{Player}, no te rindas!", + "{Sound:00:92}Llegamos al {Color:Green}manantial Xera{Color:White}, nos\ndejamos arrastrar por un tornado para\nterminar sobre las nubes...\n¿Qué nos esperará a continuación?\nA saber... Tengo una mezcla de\nsentimientos... Por un lado, quiero\nsaber qué va a ocurrir{Symbol:16} y por otro,\nme da algo de miedo. \n{Sound:00:8D}¡Oye, {Player}! ¡Tú no puedes\ndejarte llevar por el miedo! ¡Ánimo!\n¡Tú eres un gran héroe!", + "{Sound:00:8E}Quizá los habitantes del mundo que\nhay en las nubes sepan algo sobre\nel último {Color:Red}elemento{Color:White}. Sería buena idea\nhablar con ellos por si acaso.", + "{Sound:00:92}Oye, {Player}, ¿no ibas a hablar\ncon los hijos del viento a ver si saben\nalgo del último {Color:Red}elemento{Color:White}?", + "{Sound:00:8E}¿Por qué habrán construido este\npalacete sobre las nubes? Como\nse mueva una sola nube, va a\ncaerse... \n{Sound:00:92}Yo no quiero saber nada.\n{Player}, mira bien dónde pisas.", + "{Sound:00:90}No me fiaría yo mucho del {Color:Green}palacio\nde los vientos{Color:White} porque está\nconstruido sobre nubes...\nAunque igual no es momento para\nhablar de estas cosas...\nTú, procura no caer desde aquí \ncuando luches contra los enemigos.", + "{Sound:00:92}Así que el último {Color:Red}elemento{Color:White} está al fondo\ndel {Color:Green}palacio de los vientos{Color:White}...\n{Player}, hemos llegado al fin\nde nuestra aventura... ¡Bueno, aún no!\n{Sound:00:8D}¡Sigamos!", + "{Sound:00:92}Mmm...\nNo podemos rebelarnos contra todo lo\nque nos ocurre. A veces es mejor\ndejarse llevar por los nuevos caminos\nque se abren ante tus ojos.\nSi no consigues nada empujando,\nprueba a tirar...", + "{Sound:00:92}¡{Player}! ¡Lo has conseguido!\n¡Ya tienes todos los {Color:Red}elementos{Color:White}! Ahora\npodrás completar el ritual de la {Color:Red}espada\nsagrada{Color:White}. ¡Ya casi ha llegado el día de\nliberar a la {Color:Green}princesa Zelda{Color:White}!", + "{Sound:00:8D}No puedo creerme que vaya a ver nacer\nla {Color:Red}espada sagrada{Color:White} de la que hablan\ntodas las leyendas. Estoy emocionado.\n¡Rápido, vamos al {Color:Green}santuario{Color:White}!", + "{Sound:00:92}Ni el rey ni los soldados del castillo\npueden verla, pero la entrada\nal {Color:Green}santuario{Color:White} está en los {Color:Green}jardines\ndel castillo de Hyrule{Color:White}...", + "{Sound:00:8D}Qué barbaridad...\n{Color:Green}Vaati{Color:White} no ha perdido el tiempo...\n{Sound:00:92}{Player}, tienes que usar\nla fuerza de la {Color:Red}espada cuádruple{Color:White}.\n¡Esa {Color:Red}espada sagrada{Color:White} es la única\nque {Color:Blue}podrá salvarnos{Color:White} de esta pesadilla!", + "{Sound:00:92}Las sombras han tomado el {Color:Green}castillo de\nHyrule{Color:White} y ahora es el núcleo del mal de\n{Color:Green}Vaati{Color:White} y los enemigos... Debes de estar\nexhausto, pero los héroes siempre\nconsiguen reponerse de duros golpes\ncomo éste y continuar con su objetivo.", + "{Sound:00:8E}El {Color:Green}castillo{Color:White} está tomado por las sombras\ny no hay ni rastro del {Color:Green}rey{Color:White}...\n{Player}, tú eres el único que\npuede poner fin a esta pesadilla.", + "{Sound:00:92}Si {Color:Green}Vaati{Color:White} consigue arrebatarle la\n{Color:Red}fuerza{Color:White} a la {Color:Green}princesa Zelda{Color:White}, estoy\nseguro de que se desharía de ella.\n{Sound:00:8D}{Player}, debes ir al fondo\ndel {Color:Green}castillo{Color:White}. ¡Rápido!", + "{Sound:00:92}Con la voluntad, la fuerza y el coraje\nque has demostrado durante esta\naventura, deberías ser capaz de\nllegar hasta el fondo del castillo.\n{Sound:00:8D}¡{Player}! ¡Yo confío en ti!", + "{Sound:00:91}Cómo me duele ver el castillo de Hyrule\nasí, rodeado de tinieblas...\nSe me rompe el corazón...\n\nSnif, snif...\n\n{Sound:00:8D}{Player}, tranquilo, me recuperaré.\nNo me ocurre nada, se me pasará\nenseguida. ¡No te preocupes por mí!", + "{Sound:00:8D}¡No queda tiempo!\n¡Tienes que llegar a la {Color:Green}princesa Zelda{Color:White}!", + "{Sound:00:8D}¡Olvídate de mí!\n¡Tienes que darte prisa, {Player}!", + "{Sound:00:8D}¡{Color:Green}Princesa Zelda{Color:White}! ¡{Player} y yo vamos\npara allá! ¡Espero que nos dé tiempo!", + "{Sound:00:92}{Player}, bien hecho.\n¡Sabía que lo conseguirías! ¡Rápido!\n¡Tienes que {Color:Blue}liberar{Color:White} a la {Color:Green}princesa Zelda{Color:White}\ndel maleficio!", + "{Sound:00:92}¡Aguante un poco más, {Color:Green}princesa Zelda{Color:White}!\n{Player}, démonos prisa.\n¡Hay que devolverla a la normalidad!", + "{Sound:00:92}¡Seguro que con la {Color:Red}espada cuádruple{Color:White}\npodrás liberar a la {Color:Green}princesa Zelda{Color:White} del\nmaleficio! ¡Hemos llegado hasta aquí,\nasí que ahora no vaciles!", + "{Sound:00:8D}¡Este lugar es muy peligroso! {Player},\ntienes que llevar a la {Color:Green}princesa Zelda{Color:White}\nhasta el {Color:Green}santuario{Color:White}.", + "{Sound:00:8E}¡La fuerza oscura de {Color:Green}Vaati{Color:White} ha llegado\nhasta el último rincón!\n{Sound:00:92}¡{Player}!\n¡{Color:Green}Princesa Zelda{Color:White}!\n¡Mirad dónde pisáis!", + "{Sound:00:92}Sé que hacía mucho que no veías\na la {Color:Green}princesa{Color:White}, pero no creo que sea\nel momento de entretenerte.", + "{Sound:00:8E}La vista desde aquí es estupenda.\nSin embargo...\nCreo que deberíamos subir más aún.\nPor cierto, ¿bebes suficiente leche?", + "{Sound:00:8D}¡Oye! ¡Oye!\n¡Camina más despacio!\nCreo que se te olvida por completo\nque me tienes sobre la cabeza.\n¡A ver si tienes más cuidado!", + "{Sound:00:90}Zzz...\n{Sound:00:8D}¡Ah! ¿Qué ha ocurrido?\nNo estaba dormido ni mucho menos.\n{Sound:00:90}Mmm...", + "{Sound:00:92}¿Qué te ocurre?\n\n{Sound:00:8D}¿Cómo? ¿Que no querías nada?\nOye, no me molestes con tonterías\nde estas que, aunque no lo parezca,\nestoy realmente ocupado.", + "{Sound:00:8D}Te quiero pedir un favor.\n{Sound:00:8D}Me pica la espalda un montón.\nYa no lo soporto más.\n{Sound:00:90}¿Te importaría rascarme? \nMmm...\n{Sound:00:92}{Color:Blue}Mmm... ♪{Color:White} Qué rico... Sí, justo ahí.\nQué bien, muchas gracias.", + "{Sound:00:8D}Oye, tú, ¡deja ya de rodar así!\n¡Me estás poniendo perdido de barro!", + "{Sound:00:8E}Qué ganas tengo de darme un buen\nbaño y quedarme relimpio...\n{Sound:00:92}¿Cómoooooo? ¿{Color:Blue}Limpieza en seco{Color:White}?\n\n{Sound:00:8D}¡Ni se te ocurra tratarme\ncomo un trapo!", + "Mmm...\n{Sound:00:90}Anda, déjame dormir {Color:Blue}cinco minutos{Color:White} más.\nEnseguida me levanto, en serio.", + "{Sound:00:90}Qué sueño tengo...\nMe aburro tanto al no poder caminar\npor mí mismo.", + "{Sound:00:8D}¡Deja de darme la lata con tanta\npregunta! ¡Prueba a hacer algo tú!", + "{Sound:00:8D}¡A ver si hablas más conmigo! No tengas\nvergüenza. {Color:Blue}Te echo un poco de menos.", + "{Sound:00:90}Mmm...\n\n{Sound:00:8E}No puedo comer más. Nos podemos\nllevar el resto {Color:Blue}para el camino{Color:White}.\n{Sound:00:90}¡Ah! ¿Qué estaría soñando? Echaré\nuna cabezada sólo para recordarlo...\nMmm...", + "{Sound:00:92}¡Ejem! Que te conste que no acepto\ndiscípulos con facilidad...\nNo vayas a pensar que hago esto\ncon todo el mundo...", + "{Sound:00:90}Qué hambre tengo...\n\nGrrr...\n\n(!)\n{Sound:00:8D}¡Eso no ha sido mi estómago!\n¡Seguro que ha sido el viento!", + "{Sound:00:8E}Qué alegría tienes siempre...\n¡No me estoy burlando de ti! ¡Te lo digo\nen serio! Creo que estar de tan buen\nhumor siempre es signo de inteligencia.", + "{Sound:00:92}(?)\nMe ha parecido que una mujer\nme llamaba... Será cosa mía...", + "{Sound:00:8E}¿Me has llamado, {Player}?\n{Sound:01:E4}¿Qué quieres?\nAy, ay, ay... ¡{Color:Blue}Me he mordido la lengua{Color:White}!\n{Sound:00:91}Ya no puedo hablar... Búscate la vida.", + "Mmm...\n\n{Sound:00:8E}Estoy aletargado de llevar tanto\ntiempo sin hacer nada de ejercicio.\n{Sound:00:92}Ya sé. {Player}, ¿por qué no\nintercambiamos los puestos?", + "{Sound:00:92}{Player}, ¿por qué no nos tomamos\nel día libre hoy? Estoy destrozado...", + "{Sound:00:92}(!) Mmm... Qué raro huele...\n¿No hueles algo extraño?\n¡Rayos!\n\nLo siento, {Player}, se me había\nolvidado que llevaba unos huevos\nencima desde hace un mes...\n{Sound:00:91}En fin...", + "{Sound:00:8E}Oye, {Player}, cada día eres mejor\nespadachín.\nEmpiezas a recordarme a mí mismo\nde {Color:Blue}joven{Color:White}...", + "{Sound:00:92}Vas siempre muy despeinado.\nCuando esta aventura termine, tendrás\nque buscar un buen gorro como yo o\nla {Color:Green}princesa Zelda{Color:White} no se fijará en ti.", + "{Sound:00:90}Zzz...\n\n{Sound:00:8D}¿Qué día es hoy? ¡Ah! ¡{Color:Blue}Llego tarde{Color:White}!\n¿Con qué estaría soñando?\n{Sound:00:90}Ya sé, echaré una cabezada para\nrecordarlo...\nZzz...", + "{Sound:00:8E}La, la, la, la... ♪\n¿Qué me dices, {Player}?\n¿Te gusta la canción que he creado?\n{Sound:00:90}{Color:Blue}\"¡Estoy hasta el gorro!\"{Color:White} ¿A que es una\nmelodía muy romántica?\nTocará muchos corazones...", + "{Sound:00:8E}La, la, la, la... ♪\n¿Qué me dices, {Player}?\n¿Te gusta la canción que he creado?\n{Sound:00:90}{Color:Blue}\"¡Estoy hasta el gorro!\"{Color:White} ¿A que es una\nmelodía muy romántica?\nTocará muchos corazones...", + "{Sound:00:92}¿Qué te ocurre, {Player}?\n¿Estás nervioso?\nTienes que relajarte. Tú, compórtate\ncomo siempre, que todo saldrá bien.", + "{Sound:00:8E}{Player}, tengo que admitir que has\nsido un gran compañero de aventuras.\n¿Qué? ¿Que no soy el de siempre?\n{Sound:00:92}¡Ejem! Ha sido un momento de debilidad.", + "{Sound:00:92}Vaya, como no me he separado de ti\nen todo este tiempo, casi no me había\ndado cuenta, pero cómo has cambiado\ndurante nuestra aventura... ¡Ya no\neres un niño! ¡Ahora eres un héroe!\n{Sound:00:8D}Vamos, {Player}.", + "{Sound:00:8E}La verdad es que hacemos buena\npareja. Mira que le había pillado\nel gusto a estar sobre tu cabeza\ntodo el día... Seguro que no te importa\nque me quede aquí para siempre.\n{Sound:00:92}¿A que no, {Player}?", + "{Sound:00:8E}La verdad es que hacemos buena\npareja. Mira que le había pillado\nel gusto a estar sobre tu cabeza\ntodo el día... Seguro que no te importa\nque me quede aquí para siempre.\n{Sound:00:92}¿A que no, {Player}?" + ], + [ + "{Sound:02:03}Planté {Color:Blue}unas semillas{Color:White}, pero por mi casa\nno hay forma de que agarre nada.", + "{Sound:01:FA}¿Quieres {Color:Blue}probar suerte{Color:White}? Vale.", + "{Sound:01:FA}¿Has cambiado de idea? Vale.", + "{Sound:01:F8}Las {Color:Red}piedras{Color:White} han encajado.\nEspero que nos traiga buena fortuna.", + "{Sound:02:03}¿Has visto?\nHan crecido un montón.", + "{Sound:01:F6}En lo más profundo del {Color:Green}bosque{Color:White}\nvive {Color:Green}una anciana{Color:White} a la que le encantan\nlas {Color:Red}setas{Color:White}.\nDicen que ha creado una nueva {Color:Red}poción{Color:White}.", + "{Sound:01:F7}¿Quieres {Color:Blue}probar suerte{Color:White}?\nClaro, a ver si encajan las piedras.", + "{Sound:01:F6}Has cambiado de idea...\nBueno, otra vez será.", + "{Sound:02:05}¡Genial!\n¡A ver si esto me trae buena suerte!", + "{Sound:01:FC}Dicen que {Color:Green}la anciana del bosque{Color:White}\nha hecho {Color:Red}una poción roja{Color:White}...\n¿Quién se va a beber una cosa así?", + "{Sound:01:FB}Hay {Color:Green}una pequeña charca{Color:White} yendo hacia\nel sur. No se lo cuentes a nadie, pero\nno me da buena espina... No sé yo...", + "{Sound:01:FD}¿{Color:Blue}Probamos suerte{Color:White}?\n¿Tú quieres?", + "{Sound:01:FE}No quieres...\nBueno...", + "{Sound:01:FF}Encajan...\n¿Nos ocurrirá algo bueno?", + "{Sound:01:FC}Ya sabía yo que {Color:Green}esa charca{Color:White}\nno era muy normal...", + "{Sound:01:F8}¿Qué quieres?\n\n¿Buscas {Color:Blue}las semillas{Color:White} que planté?\nPues no pienso decirte dónde están.\nSon mías y sólo mías. Si eso, podemos\nintentar {Color:Blue}unir nuestras piedras{Color:White}...\nEh...\n\n¿Qué tal? ¿Crees que hablo con\nsuficiente firmeza? Ensayo a diario\npara que la gente me respete...\n", + "{Sound:01:FA}¿{Color:Blue}Probamos suerte{Color:White}?\n¡Claro que sí!", + "{Sound:01:F8}¿No quieres?\nHaz lo que quieras...", + "{Sound:01:F8}¡Encajan! Esto es estupendo.\nNos ocurrirá algo bueno.", + "{Sound:01:F8}¡Has venido a robarme {Color:Blue}las semillas{Color:White}!\nPierdes el tiempo. Je, je, je...\nEh...\n\n{Sound:01:F9}¿A que cada vez imito mejor\nal {Color:Green}sabio anciano{Color:White}? ¿A que sí?", + "{Sound:01:F9}He plantado {Color:Blue}unas semillas{Color:White},\npero no sale nada...", + "{Sound:02:03}¿Quieres {Color:Blue}probar suerte{Color:White}?\n¡Qué buena idea!", + "{Sound:01:FA}No quieres...\nOtra vez será.", + "{Sound:01:FA}¡Bien!\nTendré muy buena suerte.", + "{Sound:01:F8}{Color:Blue}La semilla{Color:White} ha germinado...\nY ha salido un brote muy grande...", + "{Sound:02:0C}Planté {Color:Blue}semillas{Color:White} en {Color:Green}la cima de la\nmontaña{Color:White} que hay a la izquierda.\nEso sí, no crece nada. Creo que\nla jardinería no se me da bien.", + "{Sound:02:0C}¿{Color:Blue}Unimos nuestras piedras{Color:White}?\nClaro, a ver si tenemos suerte.", + "{Sound:02:0C}¿No quieres probar suerte?\nOtra vez será.", + "{Sound:02:0C}¡Encajan perfectamente!\n¡A ver si nos trae mucha suerte!", + "{Sound:02:0C}¡Anda, {Color:Blue}las semillas{Color:White} del otro día han\ngerminado y ha salido un brote enorme!\n¡No hay nada imposible!\nJa, ja, ja, ja.", + "{Sound:02:04}Escucha, escucha.\n¡He plantado {Color:Blue}una gran semilla{Color:White}!\nEso sí, no germina ni a la de tres...\nOjalá sea cuestión de tiempo...", + "{Sound:02:00}¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "{Sound:02:01}¿No quieres?\nPues vaya...", + "{Sound:02:02}¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "{Sound:02:04}Escucha, escucha.\n¡{Color:Blue}Mi semilla{Color:White} germinó y ahora tengo\nuna plantita muy grande!\n¡A ver hasta dónde llega!", + "¿{Color:Blue}Probar suerte{Color:White}?\n¿Por qué no?...", + "¿No quieres?\nOtra vez será.", + "¡Encajan! ¡Sí!\nNos traerá buena suerte.", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nDe acuerdo.", + "¿No quieres probar suerte?\nProbaremos en otra ocasión.", + "Encajan a la perfección.\n¡Qué bien, qué suerte!", + "¿Intentamos {Color:Blue}unir nuestras piedras{Color:White}?\n¡Venga!", + "¿No quieres?\nOtra vez será.", + "Encajan a la perfección.\n¡Qué bien, qué suerte!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "¿No quieres?\nPues anda que...", + "¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "{Sound:02:05}¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "{Sound:01:FD}¿No quieres?\nPues sí que...", + "{Sound:01:FE}¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "{Sound:02:07}¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "{Sound:02:08}¿No quieres?\nPues qué rollo...", + "{Sound:02:08}¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "{Sound:01:F0}¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "{Sound:01:EF}¿No quieres?\nPues vaya chasco...", + "{Sound:01:EE}¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "{Sound:01:EC}¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "{Sound:01:EB}¿No quieres?\nPues qué decepción...", + "{Sound:01:EA}¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "{Sound:01:F1}¿Quieres {Color:Blue}probar suerte{Color:White}?\nClaro, a ver si encajan las piedras.", + "{Sound:01:F2}Has cambiado de idea...\nBueno, otra vez será.", + "{Sound:01:F1}Parece que han encajado.\nDicen que trae buena suerte.", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nComprobemos si encajan.", + "¿No vamos a probar?\nPues estoy deseando intentarlo...", + "Han encajado a la perfección.\nSeguro que ocurre algo bueno.", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nClaro, a ver si encajan las piedras.", + "Has cambiado de idea...\nBueno, otra vez será.", + "Han encajado a la perfección.\nMe parece que nos traerá suerte.", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nPor supuesto que sí.", + "¿Has cambiado de idea?\nVuelve cuando quieras.", + "¡Perfecto!\nSiento que me traerá mucha suerte.", + "Eh... ¿{Color:Blue}probar suerte{Color:White}?\nClaro, ahora mismo.", + "¿Por qué no quieres?\nPues vaya...", + "Oh, perfecto.\nQué bien.", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nClaro que sí.", + "¿Has cambiado de idea?\nBueno, otra vez será.", + "Las piedras han encajado.\n¿Llegaré a ver a algún hada?", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nProbemos ahora mismo.", + "¿Has cambiado de idea?\nSupongo que no importa.", + "¡Estupendo!\nNos traerá buena fortuna.", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nDe acuerdo.", + "¿Has cambiado de idea?\nBueno... Vale.", + "Las piedras han encajado.\n¿Ocurrirá algo bueno?", + "¿{Color:Blue}Probar suerte{Color:White}?\n¿Por qué no?...", + "¿No quieres?\nQué pena...", + "¡Encajan! ¡Sí!\nParece que la suerte me sonríe.", + "¿{Color:Blue}Probar suerte{Color:White}?\n¡Vamos!", + "¿No quieres?\nOtra vez será.", + "¡Han encajado!\n¡El negocio mejorará!", + "¿{Color:Blue}Probamos suerte{Color:White}?", + "¿No quieres?\nOtra vez será.", + "¡Encajan!\n¡Qué buena suerte!", + "A repartir el correo, la, la, la... ♪\n¡Vaya, {Color:Red}una piedra de la suerte{Color:White}!", + "Tengo que continuar con el reparto.\nAsí que si no tienes nada que decir,\nseguiré con mi trabajo.", + "¡Perfecto! Seguro que podré repartir\nel correo con más energía aún. ¡Me voy!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nClaro, venga.", + "¿No quieres?\nOtra vez será.", + "¡Sí, encajan!\n¿Me ocurrirá algo bueno?", + "¿{Color:Blue}Probamos suerte{Color:White}?\nClaro que sí.", + "¿No quieres?\nQué pena...", + "¡Encajan, sí!\n¿Y no ocurre nada?...", + "¿{Color:Blue}Probamos suerte{Color:White}?\n¡Qué buena idea!", + "¿No quieres...?", + "¡Encajan! ¡Sí!\n¡Ocurrirá algo bueno!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "¿No quieres?\nPues vaya...", + "¡Encajan!\n¡Nos traerá suerte!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nSí, venga.", + "¿No quieres?\nOtra vez será.", + "¡Encajan!\nSeguro que pasa algo bueno.", + "{Sound:00:D3}¿{Color:Blue}Probamos suerte{Color:White}?\n¡Sí!", + "{Sound:00:D3}¿No quieres unir piedras...?", + "{Sound:00:D3}¡Ah! ¡Encajan!\n¿Ocurrirá algo bueno?", + "{Sound:00:AE}¿{Color:Blue}Probamos suerte{Color:White}?", + "¿No quieres?", + "¡Encajan!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nClaro, probemos.", + "¿No quieres, {Player}?\nQué pena... Otra vez será.", + "¡Encajan perfectamente!\nCreo que me traerá inspiración...\nMmm...\nEeeh...\nTch...\nMmm...\nSí, lo tengo en la punta\nde la lengua...", + "¿{Color:Blue}Probamos suerte{Color:White}?\n¡Vale!", + "¿No quieres?\nOtra vez será.", + "¡Encajan!\nOjalá pase algo bueno.", + "¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, genial.", + "¿No quieres?\nQué pena...", + "¡Encajan!\nIgual ocurre algo bueno...", + "¿{Color:Blue}Probamos suerte{Color:White}?\nDe acuerdo.", + "¿No quieres?\nBueno, otra vez será.", + "¡Vaya, encajan!\n¿Nos traerá buena fortuna?", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nClaro, a ver si encajan las piedras...", + "Has cambiado de idea...\nBueno, otra vez será.", + "¡Genial!\n¡A ver si esto me trae buena suerte!", + "¿Quieres {Color:Blue}probar suerte{Color:White}?\nVenga, vamos allá...", + "Has cambiado de idea...\nBueno, otra vez será.", + "¡Estupendo!\n¡A ver si me van mejor las cosas!", + "{Sound:01:B7}¿Quieres {Color:Blue}probar suerte{Color:White}? ¡Goro!\nClaro, a ver si encajan... ¡Goro!", + "{Sound:01:B8}Has cambiado de idea... ¡Goro!\nBueno, otra vez será. ¡Goro!", + "{Sound:01:B9}¡Genial! ¡Goro!\n¡A ver si esto me trae buena suerte!\n¡Goro!", + "{Sound:00:D1}¿{Color:Blue}Probamos suerte{Color:White}? ¡Guau!\nVenga, venga. ¡Guau!", + "{Sound:00:D1}¿No quieres? ¡Guau!\nPues vaya... ¡Guau!", + "{Sound:00:D1}¡Encajan! ¡Bien! ¡Guau!\n¡Nos traerá buena fortuna! ¡Guau!", + "{Sound:00:D2}¿{Color:Blue}Probamos suerte{Color:White}? ¡Miau!\nVenga, venga. ¡Miau!", + "{Sound:00:D2}¿No quieres probar? ¡Miau!\nPues vaya rollo... ¡Miau!", + "{Sound:00:D2}¡Encajan! ¡Bien! ¡Miau!\n¡Nos traerá buena fortuna!\n¡Miau!", + "{Sound:00:D4}¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "{Sound:00:D4}¿No quieres?\nPues vaya plan...", + "{Sound:00:D4}¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "¿{Color:Blue}Probamos suerte{Color:White}?\n¡Sí! ¡Pi!", + "¿No quieres?\nPues vaya... ¡Pi!", + "¡Encajan! ¡Pi!\n¡Nos traerá buena fortuna! ¡Pi!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nClaro que sí.", + "¿No quieres?\nNo importa.", + "¡Encajan! ¡Mi hermano se va\na poner contentísimo!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nOjalá encajen.", + "¿No quieres?\nNo quieres probar suerte conmigo...", + "¡Encajan!\n¡{Color:Green}Tingle{Color:White} se va a poner tan contento!", + "¿{Color:Blue}Probamos suerte{Color:White}?\nEsperemos que encajen.", + "¿No quieres?\nBueno...", + "¡Encajan!\n¡Esto es maravilloso!", + "{Sound:00:B0}¿{Color:Blue}Probamos suerte{Color:White}?\nA ver si hay suerte...", + "¿No quieres?\nBueno, pues nada...", + "¡Encajan bien!\n¡Qué felicidad!", + "{Sound:01:E5}¿{Color:Blue}Probamos suerte{Color:White}?\nVenga, venga.", + "¿No quieres?\nPues sí que...", + "¡Encajan! ¡Bien!\n¡Nos traerá buena fortuna!", + "{Sound:00:D5}¿Quieres {Color:Blue}probar suerte{Color:White}? ¡Kiki!", + "{Sound:00:D5}¡No puedes parar ahora!\nDesde luego... ¡Kiki!", + "{Sound:00:D5}¡Han encajado! ¡Kiki!\n¡Kikiriki!", + "{Sound:00:D6}¿Quieres {Color:Blue}probar suerte{Color:White}? ¡Pío!\n¡Venga! ¡Pío!", + "{Sound:00:D6}¿Lo dejas? ¡Pío!\nQué barbaridad... ¡Pío!", + "{Sound:00:D6}¡Perfecto! ¡Pío!\n¡Pío, pío, pío!", + "¿Te apetece {Color:Blue}probar suerte{Color:White} conmigo?\nMe parece bien, creo que me\ntraerás suerte.", + "¿No quieres?\nEstaré aquí por si cambias de idea.", + "¡Qué maravilla! ¡La suerte nos\nsonríe a los dos! ¡Adiós!", + "{Sound:02:0D}No pensé que un joven como tú\npudiese llegar hasta aquí.\nYa que has venido, te regalaré\n{Color:Red}mi mayor tesoro{Color:White}. ¡Ánimo!", + "{Sound:02:0D}¡Has venido a verme de nuevo!\nEmpezaba a sentirme solo, así\nque me alegro mucho. Eso sí,\nya no tengo nada que darte.", + "{Sound:02:0D}Oye, ¿conoces ya a {Color:Green}la gran hada{Color:White}\ndel {Color:Green}bosque minish{Color:White}? Vive en lo más\nprofundo del bosque.", + "{Sound:02:0D}Oye, ¿has conocido ya a {Color:Green}la gran hada{Color:White}\ndel {Color:Green}monte Gongol{Color:White}? Vive {Color:Red}tras un muro{Color:White}\nque puedes hacer volar {Color:Red}con una bomba{Color:White}.", + "{Sound:02:0D}Oye, ¿conoces ya a {Color:Green}la gran hada{Color:White} del\n{Color:Green}mausoleo real{Color:White}? Vive {Color:Red}tras un muro{Color:White}\nque puedes hacer volar {Color:Red}con una bomba{Color:White}.", + "{Sound:00:D4}He encontrado {Color:Red}una piedra{Color:White} en una\nplanta. ¿Quieres {Color:Blue}probar suerte{Color:White}?\nHe lamido bien {Color:Red}la piedra de la suerte{Color:White},\nasí que está reluciente.", + "{Sound:00:D4}Qué ricas están las plantas...\n¿Quieres comerte una conmigo?", + "{Sound:00:D5}¡Has llegado hasta aquí! ¡Kiki!\n\nLe he conseguido {Color:Red}una piedra\nde la suerte{Color:White} a {Color:Green}Anju{Color:White}. ¿Cómo? ¡No!\n¡No la he robado! ¡Kikiriki!\nSólo la he tomado prestada.\nSin permiso, pero prestada...", + "{Sound:00:D5}¿Mmm?\n¡He perdido {Color:Red}la piedra de la\nsuerte{Color:White}! ¿Y ahora cómo se la\ndevuelvo a {Color:Green}Anju{Color:White}? Da igual.\n¡Qué feliz soy! ¡Kikiriki!", + "{Sound:00:D6}¡Oh! ¡Un minish!\nYo no soy como mis hermanos.\nYo no ataco.\n¡Ya sé! Te contaré algo genial.\nDicen que en algún lugar de\nHyrule hay {Color:Green}una gran hada{Color:White} que\npresta ayuda a los aventureros.\nSólo ayuda a los héroes sinceros.\nCreo que te hace preguntas para\nconfirmar si eres sincero o no." + ], + [ + "¡Acabo de caer en una cosa!\n¡Si alquilase mi casa, podría\nsacar un dinerillo extra!", + "¡Qué guay! ¡Soy la repera! Soy capaz\nde levantar una casa en cinco minutos.", + "¡La {Color:Red}poción roja{Color:White} especial de la abuela!\nLa tendré lista en breve...\nJa, ja, ja, ja...", + "¡Lo veo! Sé que así será mucho\nmás emocionante.\nSe me acelera el corazón.\n¡Manos a la obra!", + "Me gustaría servir de mayor ayuda\na la comunidad...\nLe pediré a {Color:Green}Tesshin {Color:White}que escriba\nun cursillo de guerrero y lo enviaré\npor correo. A la gente le encantará.\n¡Voy a tener que trabajar mucho!\n¡Espero que {Color:Green}Sobre{Color:White} me ayude!", + "Sería maravilloso poder hacer explotar\n{Color:Red}las bombas{Color:White} en cualquier momento...\nY a lo mejor no es nada complicado...", + "Hacía mucho que no venía {Color:Green}a la\nciudadela {Color:White}de Hyrule. ¡Goro!\nA ver si vendo muchas piedras\nde la suerte. ¡Goro!", + "{Sound:01:BE}No sé por qué he sido siempre tan malo.\nDe repente me siento mucho más ligero\ny libre, y más valiente... Hala, {Color:Green}Bicho{Color:White},\nte espero en el otro mundo...", + "{Sound:01:B7}¡Estoy rebosante de fuerza! ¡Goro!\n¡Allá voy! ¡Gggrrr...! ¡Goro!", + "{Sound:01:BA}¡Por fin se ha abierto! ¡Goro!\n¡Entremos, rápido! ¡Goro!", + "{Sound:01:B9}Mmm... ¡Goro!\nNo voy a poder romperlo yo solo. ¡Goro!", + "{Sound:01:B8}Tengo la impresión de que alguien\nme llama... ¡Goro!\nUn amigo necesita ayuda... ¡Goro!\n¡Voy a ayudarte! ¡Ya voy! ¡Goro!", + "{Sound:01:B7}¡Qué bien! ¡Goro!\n¡Romperemos el muro juntos! ¡Goro!", + "{Sound:01:B7}No vamos a poder romper el muro. ¡Goro!\n¿Cómo podríamos hacer? ¡Goro!", + "{Sound:01:B8}Ya decía yo que olía a algo conocido...\n¿Qué haces aquí? ¡Goro!", + "{Sound:01:BA}¡Qué bien! ¡Goro!\n¡Romperemos el muro juntos! ¡Goro!", + "{Sound:01:B9}No hemos podido romperlo ni siquiera\nentre tres... ¡Goro!", + "{Sound:01:B8}Qué bien huele... A exquisitas rocas...\n¡Goro! Están al otro lado del muro...\n¡Goro!", + "{Sound:01:B7}¿Me echas una mano? ¡Goro!", + "{Sound:01:B7}Necesito ayuda... ¡Goro!\nEsperaré a que aparezca alguien más.\n¡Goro!", + "{Sound:01:B9}¿Dónde estamos? ¡Goro!\nHuele de maravilla... Mmm... ¡Goro!", + "{Sound:01:B7}¡Sabía que vendrías! ¡Goro!", + "{Sound:01:BA}¡Un último esfuerzo! ¡Goro!\nNo hay forma... ¡Goro!", + "{Sound:01:B7}Esta debe de ser la famosa cueva\nde los goron... ¡Goro!\n¡He venido a ayudar! ¡Goro!", + "{Sound:01:BA}¡No hay nada como unir fuerzas! ¡Goro!\n¡Así todo es más fácil! ¡Goro!", + "" + ], + [ + "", + "Hace muchos años...", + "El mundo de los hombres estuvo a punto\nde sumergirse en las tinieblas...", + "Pero los minish\nbajaron del cielo\npara ayudarles\ny le dieron la luz\ndorada y una espada\na uno de sus héroes.", + "Y el héroe venció\na la oscuridad...", + "Los hombres recuperaron la paz y\nguardaron la espada como un tesoro.", + "Y la luz dorada,\nla fuerza, alumbra\na este pueblo desde\nentonces...", + "{Sound:01:E8}Je, je, je...\nHasta ahora..." + ], + [ + "", + "{Sound:00:95}Hola, {Color:Green}maestro Smith{Color:White}.", + "{Sound:00:C2}¡Qué sorpresa, {Color:Green}princesa Zelda{Color:White}!\n\n¿Ha venido sola hasta aquí?\nSeguro que el secretario real está\notra vez buscándola muy preocupado.", + "No se preocupe. Por cierto,\n¿dónde está {Player}?\nSe están celebrando las {Color:Blue}fiestas minish{Color:White}\nen la ciudadela, ¡y hay mucho ambiente!\nMe gustaría que me acompañase,\n¿le parece bien?", + "Ya veo.\n\n{Player} estuvo ayer hasta tarde\nayudándome, así que aún duerme.\nNo debería tardar mucho en\nlevantarse. Además, así de paso podrá\nhacer una entrega en el castillo.\n{07:10:05}", + "¡{Player}! ¡Despierta!", + "", + "", + "", + "{04:10:00}¡{Player}!\n\nLa {Color:Green}princesa Zelda{Color:White} ha venido a\nbuscarte para que vayas con ella\na las {Color:Blue}fiestas minish{Color:White} de la ciudadela.", + "Hola, {Player}.\n¿Te vienes conmigo a las fiestas?\nSe lo he comentado a tu {Color:Green}abuelo\nSmith{Color:White} y le ha parecido muy bien.", + "{04:10:00}Las {Color:Blue}fiestas minish{Color:White} sólo se celebran\nuna vez al año, así que vete con la\n{Color:Green}princesa Zelda{Color:White} y pasadlo bien.\n\nEso sí, quiero que le entregues esta\n{Color:Red}espada{Color:White} que acabo de terminar al\n{Color:Green}secretario real{Color:White} del castillo de Hyrule.", + "{04:10:00}Es el premio para el ganador de los\njuegos del castillo de Hyrule, que\nse celebran durante las fiestas.\n{07:10:0E}", + "No se preocupe. Vamos, {Player},\n¡a ver qué hay en la ciudadela!", + "{04:10:00}Cuida bien de la {Color:Green}princesa{Color:White}, piensa que\nes una joven muy delicada, que tú eres\nun pelín borrico...", + "", + "{Sound:00:94}¡Por aquí, {Player}!", + "Vamos, {Player}.\nRápido, al {Color:Green}castillo{Color:White}.", + "{Sound:00:95}¡{Player}!\n¡Rápido, rápido!", + "¡Por aquí! ¡Por aquí!\n¡Rápido! ¡Rápido!", + "Ya hemos llegado a la {Color:Green}ciudadela{Color:White}.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "¡He ganado algo!", + "¡Fabuloso! ¡La {Color:Green}joven{Color:White} se lleva un premio!\nA ver... Elija lo que prefiera.", + "Tengo una {Color:Red}piedra con forma\nde corazón{Color:White}, y también...", + "¡Una {Color:Red}enorme piedra semipreciosa{Color:White}!\nY por último...", + "Un {Color:Red}escudo pequeño{Color:White}...", + "¿Qué premio prefiere?\n\nSupongo que la piedra semipreciosa...\nAunque la piedra con forma de corazón\ntambién es muy bonita...\n¿Qué se llevará, joven princesa?", + "Me llevaré el {Color:Red}escudo pequeño{Color:White}.", + "¿Por qué? Pero... ¿por qué?\n¡No lo entiendo! ¡Pero si el escudo\nes más bien feucho!\n\nLa piedra con forma de corazón\nes muchísimo más mona.\nY la piedra semipreciosa es ideal.\n\n¡Cualquier cosa antes que el escudo!", + "No, de veras que prefiero el {Color:Red}escudo{Color:White}.\n¿Puedo llevármelo entonces?", + "Qué gusto tan raro tiene, joven\nprincesa...\nEn fin... aquí tiene el {Color:Red}escudo pequeño{Color:White}.", + "Te lo regalo.\n\nCreo que este {Color:Red}escudo{Color:White} es perfecto para\nti, {Player}.", + "¡Te queda genial, tal y como pensaba!\n\nSi me ocurriese cualquier cosa,\nprotégeme con ese escudo, ¿vale?\nAh, por cierto, deberíamos {Color:Blue}ir al castillo\na entregar la espada del maestro\nSmith{Color:White}. Venga, {Player}.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{04:10:0C}Hola, {Player}.\nVeo que tu abuelo te ha enviado con\nla espada. Muy bien, ya puedes decirle\nque se la has entregado a Impa,\nsecretario real del castillo de Hyrule.\nDentro de nada comenzará la ceremonia\nde entrega de premios.", + "{Sound:00:94}{04:10:0C}Bueno, tengo que prepararme,\nasí que me retiro a mis aposentos.\nHasta luego, {Player}.\nMe lo he pasado genial en las fiestas.", + "{Player}, ya que has venido a traer\nla espada, ¿por qué no te quedas\na ver la ceremonia?", + "{Player}, ¿conoces la historia\nde esta espada?\nEs la {Color:Red}espada minish{Color:White}, la espada que\nsella ese cofre que contiene fuerzas\ntenebrosas. Es una espada sagrada.\n\nLa leyenda cuenta que los {Color:Green}minish{Color:White} se\nla regalaron a los hombres hace años.\nEl ganador de los juegos del castillo\nde Hyrule tiene el honor de tocarla.", + "{Sound:01:F2}¡Da comienzo la ceremonia de entrega\ndel premio del concurso de este año!\nQue entre {Color:Green}Vaati{Color:White}, el ganador de esta\nedición.", + "{Sound:00:AA}¡Oh! ¡Princesa Zelda!\nNo me había dado cuenta de\nque había abandonado el castillo.", + "{Sound:00:AA}¡Bienvenido al {Color:Green}castillo de Hyrule{Color:White}!", + "¡Estamos preparando la ceremonia\nde entrega de premios!\nPor aquí no se puede pasar.", + "¡Estamos preparando la ceremonia\nde entrega de premios!", + "Estamos buscando a {Color:Green}Vaati{Color:White}.\nPor aquí no se puede pasar.", + "Entrega la espada Smith al secretario\nreal, que está en la entrada\ndel castillo.", + "", + "", + "Ja, ja, ja...\n\nNunca pensé que sería tan fácil...\n\nLa {Color:Red}espada minish{Color:White} y el cofre sellado de\nacceso limitado a los sabios de Hyrule,\na mi alcance...\n\nSeguro que lo que busco se encuentra\ndentro de ese cofre...\nAsí que lo comprobaremos ahora mismo.", + "{Sound:00:9B}Ja, ja, ja...\nNo dejaré que arruinéis mis planes.\nSólo el ganador de la edición anual de\nlos juegos del castillo tiene acceso a\nla {Color:Red}espada minish{Color:White} y al cofre sellado.\nHace mucho que espero este momento...", + "¿Quién eres? ¿Qué buscas?", + "La princesa que alberga la {Color:Blue}fuerza\nde la luz dorada{Color:White}...\nNo puedo dejarte libre porque\nacabarías dándome muchos\nquebraderos de cabeza...", + "¡Te convertiré en piedra con mi {Color:Blue}magia{Color:White}!", + "¡Cuidado, {Player}!\n{09:00}", + "(!)\n\n¿Qué ocurre?\nDentro no había más que tinieblas...\nDa igual...\nSé que la {Color:Red}fuerza{Color:White} está en este mundo.\nEs sólo cuestión de tiempo...\n{Sound:00:9B}Ja, ja, ja, ja...", + "Ja, ja, ja...\nEsto es lo que les ocurre a los\nque se cruzan en mi camino...\nAhora me haré con el contenido\ndel cofre...", + "¡Nooo!", + "", + "", + "", + "", + "{Sound:00:A3}Todos sabéis ya lo que ha ocurrido.\n\n{Color:Green}Vaati{Color:White} ha echado un {Color:Blue}maleficio{Color:White} sobre la\nprincesa Zelda y la ha convertido en\npiedra. Quizá con la espada sagrada,\nla {Color:Red}espada minish{Color:White}, podríamos liberarla,\npero Vaati la ha roto.\nDa igual, no pienso rendirme.\n¿Habéis oído hablar de los {Color:Green}minish{Color:White}?", + "¿Los {Color:Green}minish{Color:White}?\n\n¿Se refiere a los {Color:Green}pequeños\nseres{Color:White} de la leyenda?", + "Exacto.\n\nLos {Color:Green}minish{Color:White} no son sólo una leyenda.\nYo sé que existen en este mundo.\nEs un secreto que ha ido pasando de\ngeneración en generación en la familia\nreal de Hyrule y es normal que vosotros\nno lo sepáis. Los minish habitan el\n{Color:Green}bosque minish{Color:White}. Ellos forjaron la\nfamosa {Color:Red}espada minish{Color:White} de la leyenda.\nAsí que sólo ellos podrán repararla.", + "¿Cómo? ¡Pues enviemos\na los soldados ahora mismo!", + "No, no serviría de nada.\n\nLos {Color:Green}minish{Color:White} son invisibles para los\nadultos. No los encontrarían nunca.", + "Ah...\n\nEntonces, ¿por qué no vas tú en su\nbusca, {Player}?", + "{Sound:01:EB}Sí, {Player}, si crees que puedes\nconseguirlo, te pido que vayas en su\nbusca y me ayudes a {Color:Blue}rescatar{Color:White} a la\nprincesa Zelda...\nSólo los {Color:Green}minish{Color:White} saben cómo reforjar\nla {Color:Red}espada sagrada{Color:White}. Quizá tengas que\nhacer frente a numerosos peligros en\nesta aventura...\nLlévate esta espada, además\nde la {Color:Red}espada minish rota{Color:White}.", + "¡Quiero que todos los soldados\nbusquen a {Color:Green}Vaati{Color:White}!", + "En lo más profundo del {Color:Green}bosque\nminish{Color:White} hay un {Color:Green}sepulcro{Color:White}.\nDicen que lo construyeron hombres y\nminish juntos. Lo primero que debes\nhacer es buscar ese lugar.", + "Llévate este {Color:Red}mapa{Color:White}.\n\n{07:10:5E}", + "El {Color:Green}bosque minish{Color:White} se encuentra al\nsureste de la ciudadela del castillo de\nHyrule. Al este de tu casa, {Player}.", + "{Player}, por fin te has despertado.\nEl rey de Hyrule quiere hablar con\ntodos nosotros. Únete a la reunión.", + "{Player}, espero que encuentres la\nforma de {Color:Blue}salvar{Color:White} a la princesa Zelda.", + "", + "Si no encuentras el camino al bosque,\npulsa START para abrir el menú del\njuego y después el Botón {Key:Left} y el\nBotón {Key:Right} para consultar el mapa.\nEl sitio en el que se encuentra el\nbosque aparecerá marcado.", + "¡Qué bien! ¡Al fin estás despierto!\n{07:10:60}", + "Tu abuelo {Color:Green}Smith{Color:White} está hablando\ncon el rey de Hyrule.", + "Tienes que liberar a la pobre {Color:Green}princesa\nZelda{Color:White} de ese {Color:Blue}terrible maleficio{Color:White}.", + "¡Ten mucho cuidado!", + "Si pulsas el Botón {Key:Right} mientras\ncaminas, podrás rodar. Es muy útil\ncuando vas con prisa, ¡apréndetelo!\nSi mientras juegas quieres {Color:Blue}guardar{Color:White}\nla partida, pulsa {Color:Blue}START{Color:White} y elige\nla opción correspondiente bien\nen el {Color:Blue}inventario{Color:White} bien en la\n{Color:Blue}pantalla de colección{Color:White}.", + "¡Fuera del castillo no hay más que\nenemigos! Si te encuentras uno,\nprotégete con el escudo mientras\nte acercas y, después, dale un buen\ngolpe con la espada.", + "", + "{Sound:01:E0}Ay, ay, ay...\n\nDebe de ser un {Color:Green}matorral mercader{Color:White}\nde los que hablaban los soldados del\ncastillo. Les gusta molestar a la gente\nque se encuentra en el camino.\n{Player}, haz algo o no podremos\nvolver al castillo. Seguro que si te\nproteges para que la {Color:Blue}semilla{Color:White} no te dé,\nconsigues que nos deje en paz...", + "Estoy segura de que debes protegerte\npara que la {Color:Blue}semilla{Color:White} no te golpee.", + "Vaya, ahora me da pena el pobre\nmatorral mercader... Pero es que hace\nun daño cuando lanza las semillas...\nVayamos al castillo a entregar\nla espada de una vez.", + "¿Adónde vas, {Player}?\n¡Haz algo! ¡Rápido!", + "¡Ay, ay! ¡Pi!\n\nHe venido a la {Color:Green}ciudadela{Color:White} a vender mi\nmercancía en las {Color:Blue}fiestas{Color:White}... ¡Pi!\nPero es que nuestra naturaleza nos\nhace atacar a los clientes en vez\nde hablar con ellos. ¡Pi!\nY claro, así nadie quiere comprarnos\nnada... ¡Pi!\n\nCreo que lo mejor será que vuelva a\nmi cueva... ¡Pi!", + "", + "Rápido. Tenemos que llegar al {Color:Green}castillo{Color:White}.", + "", + "", + "", + "", + "Pobrecita... La {Color:Blue}convirtió en piedra{Color:White}\nsin darle tiempo ni a cerrar los ojos...\nDebemos salvarla pronto...", + "" + ], + [ + "", + "¡Socorro!", + "Ay, ay...\nDejadme en paz...", + "Ay, ay, ay.\n¡Por favor! ¡Que alguien me ayude!", + "¡Basta!", + "¡Oye, chico!\n¡Tú, joven!", + "Ay...", + "¡Deja de mirarme así\ny haz algo para ayudarme!", + "¡Qué daño!", + "¡No dejes que me traten así!\n¡Ayúdame, por favor!", + "{Sound:00:90}Uf, menos mal que ya ha pasado todo.\nAunque seguro que yo solo podría\nhaberme librado de ellos también.\n\n¿Qué hace un niño como tú solo\nen este bosque? ", + "Mmm... Ya veo.", + "¿{Color:Green}Minish{Color:White}? ¿{Color:Green}Vaati{Color:White}?", + "¿Un {Color:Blue}maleficio{Color:White} y la {Color:Red}espada sagrada{Color:White}?", + "Vaya...\nEntiendo perfectamente la situación.\nEn realidad, yo también me he\nembarcado en esta aventura para\ndeshacer un maleficio. Si conseguimos\ncompletar el ritual de la {Color:Red}espada\nsagrada{Color:White}, quizá consiga mi objetivo\ntambién. Creo que te acompañaré en tu\naventura. Me llamo {Color:Green}Ezero{Color:White}. Encantado.", + "{Sound:00:92}Espera, espera.\n\nCaminas demasiado deprisa.\n\nVe más despacio.", + "{Sound:00:92}¡Qué barbaridad!\n¡¿Pero no te das cuenta de que no\npuedo caminar tan rápido como tú?!", + "{Sound:01:E4}¡Bah!\n\nEs como hablar con una pared...", + "{Sound:00:5F}Muy bien. Así no me separaré de ti.\n\nTengo una vista estupenda desde\naquí arriba.\nAdemás, así no me canso.\n\nEh, ¿qué haces?\n¡Vamos! ¡Camina! ¡Venga!\nComo eres realmente joven, habrá\nmuchas cosas que no entiendas...\nCuando esto ocurra, pulsa{Color:Blue} SELECT{Color:White}.\nTe ayudaré en lo que pueda.\nCreo que me vas a dar mucho la lata...", + "¡Un momento! ¿Adónde vas?\n¡Jovencito desalmado!", + "¿Qué quieres ahora?\n¡Lucha! ¡Es lo único que te puedo decir!", + "¿Qué quieres ahora?\n¿Tengo monos en la cara?", + "", + "Hola, {Player}.\nTe diriges al {Color:Green}bosque minish{Color:White}, ¿no?\nNo te preocupes que nosotros nos\nocuparemos de los enemigos que {Color:Green}Vaati{Color:White}\nha liberado. Tú vete a buscar a los\n{Color:Green}minish{Color:White}.", + "El {Color:Green}bosque minish{Color:White} se encuentra\nal sur. Si te pierdes, consulta el {Color:Red}mapa{Color:White}.", + "", + "Oye, ¿adónde vas?\nSi vienes de esa dirección...", + "", + "", + "Si no menguas hasta alcanzar el\ntamaño de un minish, no hallarás\nla entrada oculta a un mundo\ndiminuto y fantástico. (Hyruliano)", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:8E}Mmm...\nParece que hemos llegado a {Color:Green}la\ncomunidad del bosque minish{Color:White}.", + "{Sound:00:B1}¡Danguenín!", + "{Sound:00:B3}¡Danguenín son!", + "{Sound:00:B2}¡Remotoland danguenín!", + "Están diciendo que hacía mucho que no\nveían a un hombre por aquí, ¿verdad?\nVaya... Creo que no has entendido\nnada de lo que han dicho.\nHablan la lengua de los {Color:Green}minish{Color:White}.\nEs muy complicada, incluso para mí.\nNo importa, seguro que hay al menos\nun minish que entiende la {Color:Blue}lengua de\nlos hombres{Color:White}. Vamos a buscar.", + "", + "Encontraréis el {Color:Red}elemento de tierra{Color:White} en el\npequeño {Color:Green}sepulcro{Color:White} que hay al fondo de\nnuestra comunidad. Eso sí, debéis\ntener mucho cuidado porque está lleno\nde seres terribles...", + "", + "", + "", + "", + "{Sound:02:0D}¡Qué sorpresa! ¡Hablas {Color:Green}nuestra lengua{Color:White}!\nEspero que disfrutéis de la estancia\nen nuestra pequeña comunidad.", + "¡No, no, no! Gracias por la invitación,\npero no tenemos tiempo de hacer\nturismo. Me llamo {Color:Green}Ezero{Color:White} y este joven \nes {Player}.\nHemos venido para reforjar la {Color:Red}espada\nminish{Color:White} y deshacer el {Color:Blue}maleficio{Color:White} que\nun villano ha lanzado sobre la joven\nprincesa de Hyrule.", + "Ya veo... Así que habéis venido\npara reforjar la espada minish.\nPues reforjarla no bastará para\nrecuperar la espada sagrada.\nDeberéis llevar a cabo el ritual\nde los cuatro {Color:Red}elementos{Color:White}.\nAtribuiréis los poderes de los cuatro\n{Color:Red}elementos{Color:White} a la espada para {Color:Blue}recuperar\nla espada sagrada{Color:White}.\n\nAhora os diré dónde empezar a buscar\nlos {Color:Red}elementos{Color:White}.", + "El primer elemento que debéis conseguir\nes el {Color:Red}elemento de tierra{Color:White}. Lo hallaréis\nen el {Color:Green}sepulcro{Color:White}, que se encuentra al\nnorte de la casa del sacerdote de\nnuestra comunidad. {Color:Green}Festa{Color:White} os indicará\ncómo llegar hasta allí. Las tinieblas\nse han apoderado de ese lugar...\nAsí que tened mucho cuidado. Buscad el\n{Color:Red}elemento de tierra{Color:White} y volved aquí.", + "", + "{Sound:02:0D}¡Oh! ¡Habéis conseguido\nel {Color:Red}elemento de tierra{Color:White}!\nEs una gran hazaña para un joven\nhéroe como tú.\nSi quieres continuar tu aventura, ve al\n{Color:Green}monte Gongol{Color:White}. Allí encontrarás a {Color:Green}Melta{Color:White}.\nMelta es el único minish capaz\nde reforjar la {Color:Red}espada minish{Color:White} rota. \nSeguro que si le explicas lo ocurrido,\nla arreglará.\nDe todas formas, me aseguraré de\nhablar con él antes de que tú llegues.", + "Pasa por aquí. \nAtravesarás el bosque por un atajo.", + "Mucha suerte en la búsqueda.\n\nAdelante. Debes partir hacia el\n{Color:Green}monte Gongol{Color:White} sin más dilación.", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:B0}¡Oferta! ¡Oferta! ¡Llévate toda la\nsuerte del mundo a casa!\n¡Consigue que dos {Color:Red}piedras de la suerte{Color:White}\nencajen a la perfección y seguro que\ntus sueños se harán realidad!\n¡Regalamos {Color:Red}bolsas para las piedras{Color:White}!\n¡No dejes pasar esta oportunidad!", + "¡Bolsas gratis! Hoy todos los niños\nque quieran se podrán llevar gratis\nuna {Color:Red}bolsa para piedras de la suerte{Color:White}.", + "Unir {Color:Red}piedras de la suerte{Color:White} es muy\ndivertido. Prueba a {Color:Blue}unir piedras{Color:White} con\ntus amigos. Si encajan perfectamente,\nte traerá muy buena suerte. Cuando\nconsigas una, guárdala en tu {Color:Red}bolsa\n{Color:White}y {Color:Blue}únela{Color:White} a otra cuando puedas.\n{07:12:04}", + "No es difícil saber quién quiere {Color:Blue}probar\nsuerte{Color:White}. Sólo tienes que pulsar el\nBotón {Key:Left}. Elige la {Color:Red}piedra de la\nsuerte{Color:White} con {Key:Dpad}. Pulsa el Botón {Key:A}\npara {Color:Blue}ver si encaja{Color:White}.\n\n¿Lo has entendido?\n {Choice:12:05}¡De acuerdo! {Choice:12:03}No lo entiendo.", + "¡{Color:Blue}Prueba suerte{Color:White} conmigo!\nPulsa el Botón {Key:Left}.", + "¿Adónde vas? Colócate frente a mí\ny pulsa el Botón {Key:Left}.", + "¡Eso! ¡Pulsa el Botón {Key:Left}! Así se\nabrirá la pantalla para {Color:Blue}probar suerte{Color:White}.", + "¿Qué te ocurre? Para {Color:Blue}probar suerte{Color:White}\nsólo tienes que pulsar el Botón {Key:Left}.", + "¡Muy bien! Espero que los dos tengamos\nmucha suerte. ¡Hasta la próxima!", + "", + "{Sound:02:07}Tarí, tará... ♪\nEn la mina trabajar... ♪", + "{Sound:02:08}Tarí, tará... ♪\nCavar aquí, cavar allá.\nTarí, tará... ♪", + "{Sound:02:0A}En esta mina trabajan el {Color:Green}maestro Melta{Color:White}\ny sus siete ayudantes.\nAsí que has venido para reforjar\nuna espada...\nEl {Color:Green}maestro{Color:White} está abajo del todo.", + "{Sound:02:0A}Tarí, tará... ♪\nMmm... Estoy intentando componer\nmi propia canción para trabajar.\nUna melodía alegre que me anime.", + "{Sound:02:0A}Tarí, tará... ♪\n¡Hay cosas enterradas!\n¡Son una pasada!... ♪", + "{Sound:02:0A}Por este pasadizo se llega a una {Color:Green}mina{Color:White}\nque los hombres crearon hace tiempo.\nPero no podrás pasar sin permiso\ndel {Color:Green}maestro{Color:White}.", + "{Sound:02:0A}¿Qué? ¿Vas a ir a la {Color:Green}mina{Color:White}?\nSi tienes permiso del {Color:Green}maestro{Color:White}, no te\ndetendré, pero ten mucho cuidado.", + "{Sound:02:09}Tarí, tará... ♪\nSoy el minish herrero número dos... ♪\nJunto al maestro trabajo yo... ♪", + "{Sound:02:06}Tarí, tará... ♪\nSoy el minish herrero número tres... ♪\nJunto al maestro trabajaré... ♪", + "", + "", + "{Sound:02:0A}¡Has vuelto sano y salvo!\nEstaba preocupado.\nCreo que tu {Color:Red}espada{Color:White} está lista ya.\nEl maestro te espera abajo.", + "{Sound:02:06}Tarí, tará... ♪\n¡Hemos forjado una {Color:Red}espada{Color:White} fabulosa!\n¡Ahora, a otra cosa, mariposa!... ♪", + "", + "{04:10:00}El {Color:Green}santuario{Color:White} se encuentra entre\nel mundo de los minish y el mundo de los\nhombres. La entrada a los dos\nmundos está en algún lugar del {Color:Green}castillo\nde Hyrule{Color:White} y sólo se abre una vez cada\ncien años.", + "Así que tienes una {Color:Red}piedra de la suerte{Color:White}.\nEstupendo, {Color:Blue}unámoslas{Color:White} ahora mismo.", + "¿Qué pasa? ¿No quieres?", + "¡Bien! ¡Genial! ¡Han encajado!\nDa igual las veces que las separemos,\nsiempre encajarán a la perfección.", + "", + "", + "Encontré una {Color:Red}piedra de la suerte{Color:White}\nenterrada aquí.", + "¿Unimos nuestras\n{Color:Blue}piedras de la suerte{Color:White}?", + "¿Has cambiado de idea?", + "¡Genial! ¡Encajan a la perfección!\n\nSeguro que esto significa que voy a\nencontrar muchos minerales en la mina.", + "", + "", + "{Sound:02:0A}Tarí, tará... ♪ ¡Busco {Color:Blue}piedras de la\nsuerte{Color:White}! ¡Cavo buscando piedras!... ♪", + "¿Unimos nuestras\n{Color:Blue}piedras de la suerte{Color:White}?", + "¿Has cambiado de idea?", + "¡Genial! ¡Encajan a la perfección!\n¡Algún día seré como el maestro!", + "", + "", + "En esta mina, además de minerales,\nhay {Color:Red}piedras de la suerte{Color:White}.", + "¿Unimos nuestras\n{Color:Blue}piedras de la suerte{Color:White}?", + "Vuelve cuando encuentres más piedras\nde la suerte. Yo también buscaré más.", + "¡Genial! ¡Encajan a la perfección!\n¡Seguro que me traerá suerte!", + "", + "", + "{Sound:02:09}Tarí, tará, listo para dormir... ♪\nTarí, tará, a la cama he de ir... ♪\nSólo los minish de la mina cantan\nesta canción. Nos aporta energía.\n¿Por qué no cantas tú también?", + "¿Unimos nuestras\npiedras de la suerte?", + "Vuelve cuando quieras.", + "¡Anda! ¡Encajan a la perfección!\n¡Quiero enseñárselo a todos!", + "", + "", + "¿Unimos nuestras\n{Color:Blue}piedras de la suerte{Color:White}?", + "¡Vamos a {Color:Blue}probar suerte{Color:White}!", + "¡Me encanta {Color:Blue}unir piedras de la suerte{Color:White}!", + "", + "", + "", + "{Sound:02:0C}{04:10:0E}Ropa verde y un extraño gorro...\nTú debes de ser {Player}.\nEl anciano del bosque me ha hablado\nde ti. Soy el maestro forjador y me\nllamo {Color:Green}Melta{Color:White}. Quieres que reforje la\n{Color:Red}espada sagrada{Color:White} para liberar a la\nprincesa del maleficio, ¿verdad?\nPues para conseguirlo tendrás\nque atribuir el poder de los cuatro\n{Color:Red}elementos{Color:White} a la nueva espada.\nDame la {Color:Red}espada minish rota{Color:White} que\nhas traído. Me gusta que quieras\nayudar a la princesa. Te ayudaremos\nforjando una nueva espada.", + "{04:10:00}Tardaremos bastante en\nreforjar la espada.\nMientras tanto, vete en busca de los\n{Color:Red}elementos{Color:White}. Cerca de aquí hay una {Color:Green}mina{Color:White}\nque los hombres cavaron en el pasado.", + "{04:10:00}Muy bien.\nEmpezaremos a trabajar en tu espada.", + "{Sound:00:92}Muy bien, {Player}.\nDejemos que el maestro y sus\nayudantes trabajen en la espada.\n¡Vayamos en busca de los {Color:Red}elementos{Color:White}!", + "", + "", + "{04:10:0E}Soy el {Color:Green}ermitaño del monte Gongol{Color:White}.\nMe gusta vivir solo y tranquilo.\nEres un chico muy valiente\nsi has llegado hasta aquí.\nTe mereces que te diga algo.\n\nSeguro que mientras escalabas para\nllegar hasta aquí, has visto un muro\ncon unas marcas bastante extrañas...\n¿Por qué no intentas usar una bomba?", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "He encontrado una {Color:Red}piedra de la suerte{Color:White}\nenterrada aquí. \n¿{Color:Blue}Unimos nuestras piedras{Color:White}?\nDe acuerdo. Ahora no.", + "DEMO{Symbol:1F}2{Symbol:1F}02{Symbol:1F}022", + "Tarí, tará... ♪", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:0C}{04:10:00}Vaya, no has tardado mucho en volver.\nNosotros también hemos terminado ya.\nMira, mira...\n¡Ésta es la {Color:Red}nueva espada blanca{Color:White}!", + "Dicen que si {Color:Blue}otorgas los poderes\nde los cuatro elementos{Color:White} a la espada,\nse convertirá en una {Color:Red}espada sagrada{Color:White}.\nEl anciano del bosque me ha contado\nque para otorgarle los poderes debes\nir al {Color:Green}santuario{Color:White}.\nEl santuario está entre el mundo de\nlos minish y el mundo de los hombres.\nLa entrada a los dos mundos está en\nalgún lugar del {Color:Green}castillo de Hyrule\n{Color:White}y sólo se abre una vez cada\ncien años. Cuando hayas otorgado\nel poder de los {Color:Red}cuatro elementos\n{Color:White}a la {Color:Red}espada{Color:White}, podrás pedir un deseo.\n¡Seguro que lo consigues!\n¡Ánimo en esta aventura!", + "Si quieres volver a la falda\ndel monte, adelantarás camino\nsi sales por aquí y después\nsaltas el terraplén.", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{04:10:07}{Sound:00:9B}Vaya, no esperaba encontrarle aquí...\n\nSi es nada más y nada menos que mi\nmaestro...", + "{Sound:01:E7}¡Eres tú! ¡{Color:Green}Vaati{Color:White}!", + "{Sound:01:E9}Lleva una pinta tan desastrosa como\nsiempre. Tiene que admitir que {Color:Blue}el\nmaleficio{Color:White} que le eché es tan poderoso\nque no ha podido deshacerse de él...", + "Tú tampoco has cambiado mucho.\n\nCreé {Color:Red}ese gorro de los deseos{Color:White}\npensando que nunca caería en\nmanos como las tuyas...", + "Es una creación fabulosa, maestro.\nHace realidad los deseos de quien lo\nlleva puesto. Gracias a él estoy en\nla cima del mundo....\nMi magia no tiene parangón en este\nmundo. Nadie podrá detener mi plan.\nY se lo debo todo a usted.\nQuiero agradecérselo con un presente.", + "¡Espera!\n¡Detente, {Color:Green}Vaati{Color:White}!", + "", + "", + "", + "", + "", + "¿Qué estará planeando {Color:Green}Vaati{Color:White} ahora?\n\nOye, {Player}.\nCreo que ha llegado el momento de\ncontarte toda la historia...\nVaati y yo somos {Color:Green}minish{Color:White}...\nSí, sí, como lo oyes...\nYo era un científico de cierta\nreputación{Symbol:16} y Vaati, mi mejor alumno...\nA Vaati siempre le atrajo el lado\noscuro del corazón de los hombres.\nUn día se hizo con el gorro minish que\nyo había creado para hacer realidad\nlos deseos de los hombres...", + "{Sound:01:E7}{04:10:07}¡Oh! ¡Qué horror!", + "{Sound:00:9B}El {Color:Green}poder mágico{Color:White} que tengo ahora\nes imparable...", + "{04:10:06}¿Qué estás tramando ahora?", + "La puerta que une el mundo de los\nhombres y el de los minish se {Color:Blue}abrirá{Color:White}\neste año. Me haré con la {Color:Red}fuerza{Color:White} y\nentonces sí que no habrá nadie capaz\nde hacerme frente.", + "¡Nooo!", + "{04:10:07}¡Ja, ja, ja, ja!\n\n¿Imagina el {Color:Blue}poder{Color:White} que adquiriría?\n\nNi siquiera usted, {Color:Green}maestro Ezero{Color:White},\npodría detenerme entonces. \nAhora debo partir...", + "¡Espera! ¡Vuelve aquí!\n¡{Color:Green}Vaati{Color:White}!", + "Seguro que conoces la {Color:Blue}leyenda de los\nminish{Color:White}. La que cuenta que regalaron la\nluz dorada, que es la {Color:Red}fuerza{Color:White}, y la\n{Color:Red}espada minish{Color:White} a los hombres para\nliberarles de las tinieblas. La {Color:Red}fuerza{Color:White}\notorga poderes ilimitados... Sería\nterrible que Vaati se hiciese con ella.\nMe dirigía al mundo de los hombres para\ndetenerle cuando nos encontramos en\nel bosque minish. Parece que no\npodré deshacerme del maleficio que\nrecae sobre mí, pero si conseguimos la\n{Color:Red}espada sagrada{Color:White} al menos salvaremos a\nla {Color:Green}princesa Zelda{Color:White}. Todo esto es culpa\nmía. Lucharé hasta el final junto a ti.", + "¡Vamos, {Player}! Ya hemos perdido\ndemasiado tiempo hablando. Debemos ir\nen busca del siguiente {Color:Red}elemento{Color:White}.", + "¡{Color:Green}Vaati{Color:White}!\n¿Qué haces?", + "", + "Mmm... Acabo de tener el presentimiento\nde que algo malo ocurre en el castillo.\n¿Será cosa mía?", + "{Sound:00:A3}¡Ah! ¿Quién eres?\n\n¡Eres tú, {Color:Green}Vaati{Color:White}!\n¿Cómo has entrado aquí?", + "¿Qué estás haciendo?", + "{Sound:00:9B}¡Ja, ja, ja, ja!{Sound:00:A7}", + "{Sound:00:A9}Parece que ya estamos todos.\nEl {Color:Green}rey{Color:White} quiere dirigirnos unas palabras.", + "{Sound:00:A3}Creo que todos conocéis la leyenda\nsobre la {Color:Red}fuerza{Color:White} que los {Color:Green}minish{Color:White}\nregalaron a los hombres para iluminar\nsu mundo y salvarles de las tinieblas.\nEsta luz dorada, la {Color:Red}fuerza{Color:White}, otorga\npoder absoluto a su portador.\n¡La {Color:Red}fuerza{Color:White} tiene que estar en algún\nlugar de este castillo! ¡La necesitamos!\n¡Encontradla!", + "¿Qué hacéis ahí parados?\n¡Rápido! ¡Hay que encontrar la {Color:Red}fuerza{Color:White}!\n¡Como vea que alguno no busca con\nesmero, lo meteré en la cárcel! ¡Y a su\nfamilia también! ¡Poned Hyrule patas\narriba! ¡Encontrad la fuerza!", + "Mmm... ¿Será cosa mía?\nEspero que no ocurra nada grave...\nNo es momento de pensar en esas\ncosas. Debemos buscar {Color:Red}el elemento{Color:White}.\nSegún el mapa está cerca.", + "{Sound:00:AA}¡{Color:Green}El rey de Hyrule{Color:White} ha ordenado\nexpresamente que nadie pase\npor aquí sea quien sea!\nVamos, largo de aquí.", + "{Sound:00:AA}¡¡Fuera!!\n¡Está prohibido pasar por aquí!", + "{Sound:00:AA}He oído decir que hay una {Color:Blue}entrada\nsecreta{Color:White} al castillo. No podemos permitir\nque nadie entre por ahí, así que\nencontraré esa {Color:Blue}entrada{Color:White} y la cerraré.", + "", + "Nosotros, los {Color:Green}hijos del viento{Color:White}, siempre\nhemos convivido en armonía con\nel elemento de aire. Tras años,\nconseguimos dominar el arte de los\nvientos y, utilizando su fuerza,\nabandonamos la tierra y partimos\nhacia el cielo. Si quieres seguir\nnuestros pasos, haz {Color:Blue}sonar{Color:White} el\ninstrumento que recibirás del\npájaro Roc o el camino no hallarás.", + "{Sound:00:91}Parece que aquí habitaban los {Color:Green}hijos\ndel viento{Color:White}, y que su pueblo voló hasta\nel cielo llevándose consigo el {Color:Red}elemento\nde aire{Color:White}... Bueno, lo primero que\ndebemos hacer es salir de aquí.", + "{Sound:00:A3}¡{Player}! ¡Por fin estás de vuelta!\n¿Encontraste a los minish del bosque?\n¿Qué?\nYa veo... Los {Color:Red}cuatro elementos{Color:White}...\nSi para conseguir los cuatro elementos\nnecesitas la ayuda de los minish,\nsólo tú podrás lograrlo. Tienes que\ncompletar el ritual de la {Color:Red}espada\nsagrada{Color:White} cuanto antes, {Player}.", + "{Sound:00:A9}¡{Player}!\n¡Estás bien!", + "{Sound:00:AA}Hola, {Player}. El rey se encuentra\n{Color:Green}en la sala del fondo{Color:White}.", + "{Sound:00:A3}{Player}, me alegro de verte.\n¿Has conseguido reforjar la espada\nsagrada?\n¿Qué?\n¿Un {Color:Green}santuario{Color:White}? No recuerdo haber\nvisto nunca ninguno en el castillo...", + "{Sound:00:A9}Un {Color:Green}santuario{Color:White}...\n\nAhora que lo dices, recuerdo que mi\nabuela solía contar que cuando era\nniña encontró una puerta en los\njardines del castillo. Quizá exista una\npuerta que sólo se abre una vez cada\ncien años... {Color:Blue}Puede que no la hayamos\nvisto{Color:White} ya que sólo un corazón\npuro como el de un niño permite verla.", + "{Sound:00:AA}¿Un {Color:Green}santuario{Color:White}?\nNo tengo ni idea.", + "{Sound:00:AA}¿Un {Color:Green}santuario{Color:White}?\nCreo recordar que el {Color:Green}secretario real{Color:White}\ndijo algo sobre un santuario hace\npoco...", + "{Sound:00:92}¡{Player}!\nCreo que hemos encontrado la entrada\nal {Color:Green}santuario{Color:White}. Parece que los adultos\nno son capaces de verla. Entremos.", + "{Sound:00:A3}¿Cómo? ¿Hay una entrada a un\n{Color:Green}santuario{Color:White} en los jardines del castillo?\nAnte nuestros ojos no era más que un\nmuro... Cuando consigas dos {Color:Red}elementos{Color:White}\nmás, completarás el ritual de la\n{Color:Red}espada sagrada{Color:White}, {Player}.", + "{Sound:00:A9}Entonces era verdad que había una\nentrada en los jardines del castillo...\nMi abuela no mentía. No podía ser de\notra forma, con lo sinceros que somos\ntodos en mi familia. Tú puedes ver a los\nminish y la entrada al santuario.\nPero ¿por qué no puedo yo?", + "{04:10:07}{Color:Green}¡Vaati{Color:White}! ¿Qué haces ahí?" + ], + [ + "", + "¿Qué ocurre?", + "{Sound:02:0E}{Color:Blue}Tú...\n\nJoven héroe...\n\nQuieres salvar a la princesa Zelda...\n\nMe llamo Gustaf...\n\nHace muchos años reiné en Hyrule...\n\nAcércate... Acércate a mí...\n\nY el camino se abrirá ante tus ojos...", + "¿Qué ha sido eso?\n\n¿Un sueño? ¿Un fantasma?\n\nDijo que en otro tiempo fue rey\nde Hyrule...\nObserva bien el {Color:Red}mapa{Color:White}, {Player}.\nDe repente hay una marca...\n¡Entonces no ha sido un sueño!\n¡Vamos al {Color:Green}santuario{Color:White} a otorgar a la\nespada el poder de los {Color:Red}elementos{Color:White}!", + "", + "", + "" + ], + [ + "", + "{Sound:00:8E}A ver qué pone...\n\n\"{Color:Blue}Pon a prueba tu fuerza y\ncolócate sobre el suelo que brilla.{Color:White}\"\nCreo que se refiere a ese {Color:Blue}panel\nbrillante que hay en el suelo{Color:White}.\n{Player}, ponte sobre el panel y llena\nde fuerza la {Color:Red}espada{Color:White}, a ver qué pasa.", + "{Sound:00:92}Bien...\n\nParece que la puerta se ha abierto,\nporque la {Color:Red}espada sagrada{Color:White} está lista.\nQuizá sea el camino que lleva hasta\nla sala donde está oculto el misterio\nde la {Color:Red}fuerza{Color:White}.\n{Player}, adelante.", + "{Sound:00:92}¡Oh! ¡Si proyectas ese rayo sobre\nquienes fueron convertidos en\npiedra, {Color:Blue}volverán a su forma original{Color:White}!\n¡Lo has conseguido, {Player}!\n¡Podremos salvar a la {Color:Green}princesa Zelda{Color:White}!", + "{Sound:00:8E}Vaya, esto parece el {Color:Green}santuario{Color:White}.\nAquí podrás {Color:Blue}otorgar el poder de los\nelementos{Color:White} a la espada. Colócate en el\nmedio sobre esa base.", + "{Sound:00:92}¡Oh! ¡Te has {Color:Blue}dividido{Color:White}!\nAsí que este es el poder de la {Color:Blue}espada\nblanca{Color:White}... Siempre que veas un panel\nde estos en el suelo, podrás dividirte.", + "{Sound:00:8E}A ver qué pone...\n\n\"{Color:Blue}Pon a prueba tu fuerza y\ncolócate sobre el suelo que brilla.{Color:White}\"", + "{Sound:00:8D}¡Eh, {Player}!\n¡Deberíamos investigar qué hay\nal otro lado de la puerta que se\nacaba de abrir!", + "{Sound:00:8D}¡{Player}! ¡Te has pasado!\n¡Colócate sobre el panel del\nsuelo que brilla y acumula fuerza!" + ], + [ + "", + "{Sound:00:8E}Mmm...\nParece que esta vidriera narra la\nhistoria de la luz dorada, la {Color:Red}fuerza{Color:White}.", + "{Sound:01:E8}{04:10:0E}Ja, ja, ja, ja...\nQué iluso es usted, maestro.\nPrimero me da el {Color:Red}gorro minish de los\ndeseos{Color:White} y ahora me guía hasta este\nlugar. ¡Pero ya no os necesito!", + "{Sound:01:E8}{04:10:0E}Ja, ja, ja, ja...\nY por fin he localizado el paradero\nde la {Color:Red}fuerza{Color:White}...", + "{Sound:00:92}{Player}...\n¡Despierta, {Player}!", + "{Sound:00:8E}{Color:Green}Vaati{Color:White}... No hay duda de que se ha\nhecho pasar por el rey para buscar\nla {Color:Red}fuerza{Color:White} en el castillo. Se enteró\nde la existencia del {Color:Red}santuario{Color:White}\ny ha esperado a que reforjáramos\nla espada. Si lo que narra la vidriera\nes cierto, {Color:Blue}la fuerza descansa\nen la princesa Zelda{Color:White}.\nSeguro que Vaati intentará robarle\nla {Color:Red}fuerza{Color:White} a la {Color:Green}princesa{Color:White}. Si lo hace,\nla pobre no recuperará su forma\noriginal nunca. ¡{Player}, tienes que\ndetenerlo como sea!", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Ja, ja, ja.\nNo os dais por vencidos, ¿eh?", + "Veo que habéis venido para impedir\nla ceremonia, pero llegáis tarde.\n{Color:Blue}Cuando suenen tres campanadas más,\nhabrá acabado todo.{Color:White}\n¡Yo me convertiré en el {Color:Green}mago con más\npoder{Color:White} de todos los mundos conocidos!\n¡Y la {Color:Green}princesa Zelda{Color:White} no será más que\nuna estatua de piedra!", + "{Sound:00:92}¡No queda tiempo!\n¡{Player}, arriba!", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}¿Has oído esa campanada, {Player}?\n{Color:Blue}¡Sólo quedan dos!{Color:White} ¡Date prisa!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:92}Ha sonado otra campanada...\n¡No puede ser!\n{Color:Blue}¡Otra campanada más y habrá\nllegado el final para todos nosotros!", + "", + "", + "{Sound:00:8D}¡No puede ser, {Player}!\n¡Ha sonado la tercera campanada!", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E8}Ggg... He estado a punto de completar\nel ritual, pero teníais que molestarme\nhasta el último momento...\nNo importa...\nEl ritual no se ha completado, pero\nhe conseguido suficiente {Color:Red}fuerza{Color:White} de la\n{Color:Green}princesa Zelda{Color:White}... Ninguno de vosotros\npodrá detenerme ahora. ¡Ja, ja, ja!\nPero, antes de nada...", + "¡Fump!", + "{04:10:00}{Sound:01:E9}No puedo irme sin agradeceros\nlo mucho que me habéis molestado...\n¡Os mostraré mi nuevo poder!", + "", + "", + "{04:10:0E}{Sound:00:9B}No lo has hecho nada mal...\nMe has impresionado...\n¡A ver qué haces ahora!", + "", + "{04:10:0E}{Sound:00:9B}¡Ja, ja, ja, ja!\n¡No pensarás detener este\npoder que crece por momentos\ncon esa espada!", + "", + "", + "", + "{Sound:00:92}¡Muy bien! ¡Deshaz el maleficio\nde la {Color:Green}princesa Zelda{Color:White}! ¡Rápido!", + "¡No es posible!\n\n¡Yo soy invencible!\n\n¡IN-VEN-CI-BLE!\n\n¡No voy a perder ante un mocoso!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}{Player}, gracias por salvarme.\nHe estado soñando contigo desde\nque Vaati me convirtió en piedra.", + "{Sound:01:DF}Aún llevas el {Color:Red}escudo{Color:White} que te regalé...\n\nMe alegro mucho. Sé que siempre podré\ncontar contigo, {Player}.", + "{Sound:00:90}Hemos conseguido deshacer el maleficio\na tiempo. Cómo me alegro...", + "{Sound:00:8D}¡Oh! ¡El castillo se está derrumbando!\n¡No podemos quedarnos aquí!\n¡Es peligrosísimo! ¡Huyamos!", + "{Sound:00:8D}Oh... La salida está bloqueada...\nHuyamos por el {Color:Green}santuario{Color:White}.", + "{Sound:00:8D}¡Adelante, {Player}!\n\n¡Es el momento de liberar a la\nprincesa Zelda con la fuerza\nde la espada cuádruple!", + "", + "", + "", + "", + "", + "{Sound:00:9B}¡{Player}!\n¡No permitiré que huyas!\n¡Del gran Vaati no huye nadie!\n¡Soy el mago más poderoso que jamás\nhayáis visto! ¡Será mejor que te rindas\nante mi poder!", + "{Sound:01:E8}Ja, ja, ja...\n¡No podrás huir!\n¡No sabes el poder que tengo ahora\ncon la {Color:Red}fuerza{Color:White} que he conseguido!\nTe lo mostraré.", + "", + "{04:10:07}¡No puede ser!\n¿Cómo yo...?\n¿Cómo la fuerza...?\n¡Mi poder mágico...!", + "", + "", + "", + "", + "", + "", + "", + "{Sound:01:E3}Me alegro de que estés bien, {Player}.\n\nHas derrotado a {Color:Green}Vaati{Color:White}. Qué bien...\nPero hemos perdido tanto...\nA muchos hombres y el hermoso castillo.", + "{Sound:01:E7}¡Qué maravilla!\n\n¡Al vencer a {Color:Green}Vaati{Color:White}, todos sus maleficios\ndesparecen! ¡He recuperado mi forma!", + "Me llamo {Color:Green}Ezero{Color:White}, científico del país\nde los minish y creador del {Color:Red}gorro minish\nde los deseos{Color:White}. Perdonadme por todo\nel mal que ha derivado de mi trabajo...\nMuchos hombres han caído y el castillo\nde Hyrule ha sufrido grandes daños.\nPero no debemos desesperar.\n\nSi yo he recuperado mi forma, quizá\ncon la {Color:Red}fuerza{Color:White} que le queda a la\n{Color:Green}princesa Zelda{Color:White} y con {Color:Red}mi ayuda{Color:White}\npodamos solucionarlo...", + "Cuanto más puro es el corazón del\nportador de este {Color:Red}gorro{Color:White}, más fuerza\ntienen sus deseos...", + "¡Princesa Zelda!\n¡Pida un {Color:Red}deseo{Color:White} con el corazón!", + "{Sound:01:E6}Mmm... El gorro está perdiendo\nsu poder por momentos... \nHa luchado contra grandes poderes...\n\nEl {Color:Red}gorro minish de los deseos{Color:White} proyecta\nlos deseos de su portador.\nComo {Color:Green}Vaati{Color:White} tenía un corazón oscuro,\nse convirtió en un ser tenebroso, pero\ncon el corazón puro de la {Color:Green}princesa\nZelda{Color:White} y la fuerza, podría ocurrir\nun milagro.", + "{Sound:01:E6}Mmm... Creo que ya ha llegado\nel momento de la despedida.\nLa puerta que une el mundo\nde los hombres y el de los minish\n{Color:Blue}se cerrará en breve{Color:White} y no volverá\na abrirse hasta dentro de cien años.\nDebo volver a mi hogar. Siento todo lo\nocurrido por mi culpa. Espero que la luz\ndorada que alberga la princesa Zelda\nilumine a vuestro pueblo muchos años.", + "{04:10:00}{Player}, eres un compañero\nde aventuras estupendo.\nNo te olvidaré nunca.\nSiento tener que despedirme de ti.", + "{04:10:00}Esto es para ti.", + "Me resulta extraño verte así...\n{09:78}\n{Sound:01:E6}Eres sin ninguna duda un gran héroe.\n{09:78}", + "{Sound:01:E6}Adiós...\n{09:78}", + "{Sound:01:DF}{04:10:0E}¡Oh!\n¡El castillo está como nuevo y los que\nhabían sido convertidos en piedra\nse han recuperado!", + "Adiós...\n{09:78}", + "", + "" + ], + [ + "", + "{Sound:02:0E}{Color:Blue}Tú...\n\nJoven héroe...\n\nQuieres salvar a la princesa Zelda...\n\nBienvenido seas...\n\nMe llamo {Color:Green}Gustaf{Color:Blue}...\nHace muchos años reiné en Hyrule...", + "{Color:Blue}Te entrego esta {Color:Red}piedra{Color:White}...\n\n{Color:Blue}Debes buscar {Color:Green}el lugar donde nace\nel agua de Hyrule{Color:White}...\n{Color:Blue}Y el camino a seguir se abrirá\nante ti...\nEn tus manos dejo...\nel futuro de Zelda y el de Hyrule...", + "{Sound:00:8E}No puedo creerme que hayamos hablado\ncon un antiguo rey de Hyrule... En fin,\n¿dónde estará {Color:Green}el lugar del que\nhablaba donde nace el agua de Hyrule{Color:White}?", + "", + "Los necios no conseguirán pasar.\nSólo una mente brillante lo logrará.\nLa realidad no es visible y se\nencuentra rodeada de fuego." + ], + [ + "" + ], + [ + "" + ], + [ + "", + "", + "Yo labro esta tierra a diario.\n¡Y me da muchas satisfacciones!\n¡A veces hallo {Color:Red}piedras de la suerte{Color:White}!\n¡Yupi!", + "Y tú... ¿qué haces?\n¿Vas a {Color:Blue}probar suerte{Color:White} con tus piedras?", + "¿Cómo? ¿Que no quieres?\nMmm...", + "¡Yupi! ¡Encajan a la perfección!", + "Ay, ¿has sentido ese temblor?\n¡Qué barbaridad!", + "¡Gracias!\nMe voy a seguir trabajando... ¡Yupi!", + "", + "", + "", + "", + "", + "¡Yupiyei!\n¡Me emociono cuando encuentro {Color:Red}piedras\nde la suerte{Color:White} labrando! ¡Yupi! ¡Yupi!", + "¿Quieres {Color:Blue}probar suerte{Color:White} conmigo?\n¡Yupi !Yupi! ¡Yei!", + "¡Eh, que no hemos terminado!\n¿Cómo se te ocurre dejarlo ahora?", + "¡Encajan! ¡Encajan!\n¡Yupi! ¡Yupi! ¡Yei!", + "¡Qué feliz soy! ¡Yupi!", + "", + "", + "", + "", + "", + "", + "Bienvenido al monte Gongol.\nSoy la {Color:Green}gran hada mariposa{Color:White}.\nPuedo hacer que aumente el tamaño\nde tu {Color:Red}bolsa para rupias{Color:White}.", + "Bienvenido al monte Gongol.\nSoy la {Color:Green}gran hada colibrí{Color:White}.\nPuedo hacer que aumente el tamaño\nde tu {Color:Red}saco para bombas{Color:White}.", + "Bienvenido al monte Gongol.\nSoy la {Color:Green}gran hada libélula{Color:White}.\nPuedo hacer que aumente el tamaño\nde tu {Color:Red}carcaj{Color:White}.", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "{Sound:00:B5}El rey nos ha encargado unas obras en\nHyrule. Soy {Color:Green}Muto, maestro carpintero{Color:White}.\nPor aquí no se puede pasar: estamos\ntrabajando y es peligroso, joven.", + "{Sound:00:B5}El rey nos ha encargado unas obras en\nHyrule. Soy {Color:Green}Muto, maestro carpintero{Color:White}.\nEl terremoto de antes ha destrozado\nesta zona. Hasta que no lo arreglemos\nno se podrá pasar.\nNo te acerques que es peligroso.", + "", + "Nunca pensé que realmente hubiese\nmonstruos encerrados en el cofre\nsellado con la espada minish.\nVaati parece que buscaba alguna\notra cosa, pero los ha liberado\nal abrir el cofre de todas formas.", + "Nos hemos ocupado de los enemigos\nque había en esta zona, pero seguro\nque en el bosque minish aún quedan\nmuchos más. Ten mucho cuidado.", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}¡Estamos muy ocupados!\n\nNuestro jefe nos hace sudar\nla gota gorda...", + "{Sound:00:CA}¡Cuánto trabajo!\n\nEl maestro carpintero es tan serio en\nel trabajo que no nos deja descansar.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:C0}Últimamente hay muchos incidentes\nen la ciudadela y no damos abasto\ncon las reparaciones.", + "{Sound:00:C0}¿Notaste el terremoto antes?\n\nCreo que ha provocado muchos\ndesperfectos.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:00:CA}De repente salir a la calle se ha\nvuelto muy peligroso...", + "", + "", + "{Sound:00:C0}¡Cuánto trabajo tengo!\n\nCuando termine esto tengo que\nir a arreglar las escaleras.", + "" + ], + [ + "", + "¡Ya tenemos el {Color:Red}elemento de tierra{Color:White}!\n¡Deberíamos ir enseguida a hablar\ncon el {Color:Green}anciano del bosque{Color:White}!", + "Uf... Qué calor...\nPensé que se me iba a quemar\nel trasero a mí también.\nDeberíamos volver con {Color:Green}Melta{Color:White}.", + "No había {Color:Red}elemento{Color:White}, pero tenemos\nnuevas pistas.\nCon la {Color:Red}ocarina del viento{Color:White} podríamos\nabrir nuevos caminos.\nVayamos en busca de otro {Color:Red}elemento{Color:White}.", + "Brrr... Pensé que se me congelaban\nlos mocos...", + "¡Ya tenemos los {Color:Red}cuatro elementos{Color:White}!\n¡Vayamos a completar el ritual de la\n{Color:Red}espada sagrada{Color:White}!" + ], + [ + "{Sound:01:B8}Uaaaaa...\n\n¡Cómo he dormido!\n¡Goro!", + "{Sound:01:B9}Bienvenido. ¡Goro!\nQué ilusión me hace que alguien\ntan diminuto como tú haya venido\na verme hasta este monte. ¡Goro!\nSi logras algo extraordinaro, vuelve\na verme. ¿Vale? Que no se te olvide.\n¡Goro!", + "{Sound:01:B8}Bienvenido. ¡Goro!\nQué ilusión me hace que alguien\ntan diminuto como tú haya venido\na verme hasta este monte. ¡Goro!\nPor cierto, ¿sabes lo que es un\n{Color:Red}\"escudo\"{Color:White}?\nDicen que tiene un fuerte sabor\na metal... Los goron hablan mucho\nde esos objetos últimamente.\n¡Goro!", + "{Sound:01:B9}Gracias por dejarme probar un\n{Color:Red}\"escudo\"{Color:White} tan sabroso\nel otro día. ¡Goro!\nNo he conseguido olvidar aquel\nmaravilloso sabor...\nMmm...\nQué rico...\nSabroso...\nMmm...\nAh...\n¡Ah, al recordar el sabor del escudo,\nme he quedado como atontado! ¡Goro!\nSi consigues otro escudo, no dudes\nen pasarte por aquí. ¡Goro!", + "{Sound:01:BA}Bienvenido. ¡Goro!\nQué ilusión me hace que alguien\ntan diminuto como tú haya venido\na verme hasta este monte. ¡Goro!\n(!) ¿Qué es eso que tienes ahí?\nNo será un {Color:Red}\"escudo\"{Color:White}, ¿verdad?\n¡Goro! Dicen que tienen un sabor\nmetálico delicioso. ¡Por favor! ¡Goro!\n¿Me dejas probar ese escudo?\n¡No me lo comeré! ¡Goro! Te lo devolveré\nentero en cuanto lo pruebe...\n¿Me dejas probar tu escudo?\n {Choice:1D:06}Vale. {Choice:1D:07}Ni hablar.", + "{Sound:01:B7}Hola, qué diminuto eres... ¡Goro!\n(!) Eso que tienes ahí... no será\nun {Color:Red}\"escudo\"{Color:White}, ¿verdad?\n¿Te importa que lo pruebe de nuevo?\n {Choice:1D:06}¡Pruébalo! {Choice:1D:07}¡Ni se te ocurra!", + "{Sound:01:B8}Mientras lo pruebo, no podrás\nusarlo. ¡Goro!\n¿De verdad no te importa?\n {Choice:FF}No me importa. {Choice:1D:07}Sí me importa.", + "{Sound:01:B7}Bueno... ¡Goro!\nPues nada... ¡Goro!", + "{Sound:01:BA}¿En serio? ¡Goro!\nMuchas gracias...\n¡A comer! ¡Goro!", + "{Sound:01:B8}Ñam, ñam. Slurp, slurp.\nQué bueno... ¡Goro!\nEstá tan bueno como contaban.\n¡Goro!", + "{Sound:01:B8}Ñam, ñam. Slurp, slurp.\nQué bueno... ¡Goro!\nDeja que lo pruebe un poco más.\n¡Goro!", + "{Sound:01:B8}Ñam, ñam. Slurp, slurp.\nQué rico estaba... ¡Goro!\nMuchísimas gracias. ¡Goro!\n\nGracias a ti he podido probar\nel famoso sabor a escudo. ¡Goro!\nMe encanta, pero te lo devolveré,\ntal y como te prometí. ¡Goro!\nEscupiré el {Color:Red}\"escudo\"{Color:White}, así que\nprepárate para atraparlo. ¡Goro!", + "{Sound:01:B7}Goro...\n(?) (!)\nVaya... Parece que lo he {Color:Blue}deformado{Color:White}\nun poquitín... ¡Goro!\nNo te preocupes, nadie dudaría \nde que es un escudo... O sí... ¡Goro!\nHasta la próxima. ¡Goro!" + ], + [ + "" + ], + [ + "", + "{Sound:01:FB}Ropa verde y un extraño gorro.\n\n¿No serás el joven {Player} que ha\nconseguido el {Color:Red}elemento de tierra{Color:White}?\n¡Claro que sí! ¡He oído hablar de ti!\n\nYo soy un {Color:Green}erudito de los elementos\ny me llamo Inventín{Color:White}. Llevo a cabo\nmuchos experimentos. Con tanto\nterremoto y tanto ataque hay muchos\ncaminos cortados y no se puede entrar\nen la ciudadela de Hyrule, ¿verdad?\nTe voy a regalar uno de mis inventos.\nSeguro que te es de gran ayuda.", + "Vuelve para contarme si te ha servido.", + "Parece que estás usando las\n{Color:Red}bombas{Color:White}... Me alegro de que\nte sean útiles. Toma, tengo más.", + "¿Sabes dónde hay {Color:Blue}agua termal{Color:White} cerca?\n\nLa necesito para un experimento\nque estoy llevando a cabo ahora.", + "¡Qué bien! ¡Me has traído {Color:Red}agua termal{Color:White}!\n\nMuchas gracias. Por fin podré\ncontinuar con mi experimento. Toma,\nte regalo esto en agradecimiento.", + "", + "¡A trabajar! ¡A trabajar!", + "Ojalá hubiese bombas que explotasen\njusto cuando quieres...", + "Lo siento, no me quedan más bombas.\nQué pena...", + "¡Has encontrado una {Color:Red}piedra de la\nsuerte{Color:White}! Probemos a {Color:Blue}unir nuestras\npiedras{Color:White} enseguida.", + "¡Qué bien! ¡Encajan a la perfección!\nTe traerá suerte en tu búsqueda\nde elementos.", + "Trae más {Color:Blue}piedras de la\nsuerte{Color:White} otro día.", + "", + "¡Las tengo! ¡{Color:Red}Bombas con control remoto{Color:White}!\n¡Hazlas explotar cuando quieras!\nSi prefieres las bombas normales, vale,\npero ¿y si pruebas mi nuevo invento?\n¿Quieres {Color:Red}bombas con control remoto{Color:White}?\n {Choice:FF}Venga, las probaré. {Choice:1F:10}Mejor no.", + "¡Ahora tienes {Color:Red}bombas con\ncontrol remoto{Color:White}!\n¡Pon una y {Color:Blue}vuelve a pulsar el botón{Color:White}\ncorrespondiente para que explote!", + "Vuelve cuando quieras probar las\n{Color:Red}bombas con control remoto{Color:White}.", + "¿Quieres tus {Color:Red}bombas normales{Color:White}?\nPero entonces te quedarás sin bombas\ncon control remoto. ¿Quieres {Color:Blue}devolver{Color:White}\nlas {Color:Red}bombas con control remoto{Color:White}?\n {Choice:FF}Sí {Choice:1F:13}No", + "¡Ya tienes tus {Color:Red}bombas normales{Color:White}\nde nuevo!\nVuelve cuando quieras usar las {Color:Red}bombas\ncon control remoto{Color:White} de nuevo.", + "Cuando quieras usar las {Color:Red}bombas\nnormales{Color:White}, vuelve y te las daré.", + "Si quieres usar las {Color:Red}bombas con control\nremoto{Color:White}, dímelo y {Color:Blue}te las devolveré{Color:White}.\n {Choice:FF}Las quiero. {Choice:1F:10}No las quiero.", + "", + "{Sound:01:E5}Eres muy raro... ¿Eres un hombre...?\nLlevaba mucho sin ver a uno por aquí.\nEntiendo algo tu lengua. Soy {Color:Green}Festa{Color:White},\nel sacerdote de esta comunidad.\nEstoy a cargo del pequeño {Color:Green}sepulcro{Color:White}\ndel fondo. Por cierto, si no entiendes\nla lengua minish, tendrás problemas.\nAl sur hay una casa en forma de barril,\nen la que encontrarás un {Color:Red}fruto muy\nespecial{Color:White}: el frutabel.\nSi lo comes, te entenderás con\nlos minish de nuestra comunidad.", + "{Sound:01:E5}{Color:Green}¿Vas al sepulcro{Color:White}?\nVale, pasa por aquí.", + "Últimamente hay muchos monstruos\npeligrosos por ahí. Ten cuidado.", + "{Sound:01:E5}¿Has conseguido el {Color:Red}elemento de tierra{Color:White}\na pesar de todos los monstruos?\nLos hombres sois muy valientes.\n\nEl sabio anciano va a sorprenderse\nmucho cuando te vea.", + "{Sound:01:E5}Así que estás intentando restaurar\nla espada sagrada para salvar a la\nprincesa. Sé que tú lo conseguirás.", + "{Sound:01:E5}{Color:Red}Veo que te has comido un frutabel{Color:White}.\n\nMmm...\n\n{07:1F:1C}", + "Yo no sé nada de {Color:Red}espadas{Color:White}.\nSerá mejor que vayas a hablar\ncon el {Color:Green}sabio anciano{Color:White}.", + "", + "", + "Oye, {Player}.\n\nCreo que éste es el fruto del que\nhablaba Festa, el {Color:Red}frutabel{Color:White}. Pruébalo.", + "", + "", + "{Sound:02:03}¡Danguenín, no, no!", + "{Sound:02:03}{Color:Red}Has comido frutabel{Color:White}, ¿no? Ahora nos\nentenderemos. El sabio del bosque dice\nque los hombres de hoy no tienen el\ncorazón puro y ya casi nadie nos ve.\nEs increíble que tú sí puedas.", + "{Sound:02:03}{Color:Red}Yo vendo plantas minish{Color:White}. Verás que\nen la ciudadela venden {Color:Red}néctar minish{Color:White}.\nEn realidad es una {Color:Blue}bebida{Color:White} que se hace\ncon estas plantas minish.\nNos gusta regalar objetos que traen\nbuena fortuna a los hombres sin\nque se den cuenta.", + "Si te diriges hacia el sur desde aquí,\nverás una casa con forma de barril.\nAllí encontrarás el {Color:Red}frutabel{Color:White}: un fruto\nque hará que entiendas la lengua\nde los minish.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "Estas {Color:Red}plantas{Color:White} sólo crecen en el campo\ndel país de los minish, y dan suerte.\nDejamos semillas de estas plantas\ncerca de las casas de los hombres\npara que las encuentren. Estoy\npreparándolo todo. ", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "¡Guau! ¡Guau!", + "{Sound:02:1A}¿Dónde se habrá metido mi padre?\n\nParece que ha salido y ha cerrado\ncon llave mientras yo compraba.", + "{Color:Blue}Hemos perdido la llave y no podemos\nentrar{Color:White} en la granja. Dentro hay una\n{Color:Red}llave de repuesto{Color:White}.", + "{Sound:02:1A}Qué rabia. Ahora que iba a salir a\nvender {Color:Red}leche Lon Lon{Color:White} a la ciudadela...", + "¡Oh! ¡Pero si es la {Color:Red}llave de la granja{Color:White}!\n\nNo sé cómo la has conseguido,\npero te lo agradezco muchísimo. \n¿Cómo te llamas, amigo?\nAsí que {Player}... bonito nombre.\nSi vuelves a pasar cerca del {Color:Green}lago de\nHylia{Color:White}, pasa a visitarnos.", + "Hola de nuevo, joven amigo.\n\nSi quieres ir al {Color:Green}lago de Hylia{Color:White}, \nusa nuestra granja como atajo.", + "{Sound:02:1A}Gracias, {Player}.\nYa podemos entrar en casa.\nVoy a preparar todo para ir\na la ciudadela.", + "¡Hin! ¡Hin!", + "", + "Hola, {Player}. Acabamos de ordeñar\nlas vacas. Nuestra leche Lon Lon es\nde gran calidad. Si quieres, te venderé\n{Color:Red}leche Lon Lon{Color:White} a precio de amigo.\n¡Es lo más energético que hay!\n{Color:Blue}Sólo te hace falta una botella vacía{Color:White}.\nTe la llenaré por 30 rupias nada más.\n\n¿Quieres una botella de leche?\n {Choice:FF}Sí {Choice:20:14}No ", + "Toma, {Color:Red}leche Lon Lon{Color:White} fresca.", + "Toma la leche...\n\nQué pena... Si no tienes ninguna\n{Color:Red}botella vacía{Color:White}...", + "Espero verte pronto\npor nuestra granja.", + "", + "{Sound:02:1A}Muchas gracias, {Player}.\nHasta la próxima.", + "¡Hiiin! ¡Hiiin!", + "Muuu..." + ], + [ + "", + "{Sound:02:04}Los {Color:Green}minish{Color:White} del bosque somos fabulosos\ngranjeros. Usamos el {Color:Red}fruto{Color:White} de nuestro\nesfuerzo para crear pequeños objetos\nque traigan suerte a los hombres.", + "{Sound:01:F9}Hay un extraño científico de{Color:Blue} las\nherramientas{Color:White} que vive a las afueras\nde la comunidad. Hace poco pasó por\naquí y me preguntó si tenía {Color:Red}leche{Color:White}...\nQué cosa tan extraña...", + "{Sound:01:FE}Hay un extraño científico de{Color:Blue} las\nherramientas{Color:White} que vive a las afueras\nde la comunidad. Hace poco pasó por\naquí y me preguntó si tenía una\n{Color:Blue}poción azul{Color:White} o una {Color:Red}poción roja{Color:White}...\n¿Se encontrará cansado?", + "", + "", + "{Sound:01:F7}Creamos objetos de la suerte con\ndistintas formas: semillas, piedras...\nY nos esforzamos mucho para que\nlos hombres no se den cuenta.\n¡Los escondemos en los sitios\nmás insospechados!", + "{Sound:02:03}Creamos objetos de la suerte con\ndistintas formas: semillas, piedras...\nY nos esforzamos mucho para que\nlos hombres no se den cuenta.\n¡Los escondemos en los sitios\nmás insospechados!", + "{Sound:01:FD}Cada vez se nos da mejor inventar\nherramientas para que los hombres\nno se den cuenta de que nosotros\nles hacemos los objetos de la suerte...", + "", + "", + "", + "", + "", + "{Sound:02:05}Ésta es la {Color:Blue}sala secreta{Color:White} donde venimos\na probar suerte con nuestras piedras.\n¿Quieres que veamos si encajan?", + "{Sound:01:FE}Je, je, je. ¡Probemos suerte!", + "{Sound:01:FF}¡Je, je, je! ¡Por eso no soy capaz\nde dejar de probar suerte!", + "{Sound:01:FD}¿Qué ocurre?\n¿No quieres probar suerte?", + "", + "", + "", + "{Sound:01:F8}¿No has oído nunca historias de gente\na la que le cambia la suerte tras\nrecoger una {Color:Red}piedra{Color:White} en el camino?\nEso es porque era una piedra de\nla suerte que habíamos creado los\n{Color:Green}minish{Color:White}. Al regalar buena fortuna,\nnos sentimos mucho mejor también.", + "{Sound:01:F8}¿No has oído nunca historias de gente\na la que le cambia la suerte tras\nrecoger una piedra en el camino?\nEso es porque era una piedra de\nla suerte que habíamos creado los\n{Color:Green}minish{Color:White}. Al regalar buena fortuna,\nnos sentimos mucho mejor también.", + "{Sound:01:F8}¿No has oído nunca historias de gente\na la que le cambia la suerte tras\nrecoger una piedra en el camino?\nEso es porque era una piedra de la\nsuerte que habíamos creado los\n{Color:Green}minish{Color:White}. Al regalar buena fortuna,\nnos sentimos mucho mejor también.", + "", + "", + "{Sound:01:FB}Dicen que los antepasados de los\n{Color:Green}minish{Color:White} cruzaron una puerta que une\neste mundo y el de los hombres, para\nllegar hasta este bosque.", + "{Sound:01:FB}Cuentan que los antepasados de los\n{Color:Green}minish{Color:White} cruzaron una puerta que une\neste mundo y el de los hombres, para\nllegar hasta este bosque.\nPor eso no tenemos ni la misma lengua.", + "", + "", + "", + "{Sound:02:03}Si quieres arreglar una espada,\ndeberías hablar con el {Color:Green}maestro\nherrero Melta{Color:White} y sus siete ayudantes.\nViven en las minas. Seguro que el\n{Color:Green}sabio anciano{Color:White} del bosque te indica\ncómo encontrarlos.", + "{Sound:02:03}Si quieres reforjar la espada, deberías\nvisitar a {Color:Green}Melta, el maestro herrero{Color:White},\ny a sus siete ayudantes que viven\nen el monte.", + "{Sound:01:FA}¿Qué tal se encontraba el maestro\nherrero {Color:Green}Melta{Color:White}?\n¿Sus siete ayudantes siguen\ntan alegres como siempre?", + "Unonse, oni oni nose.\nDanguin, no, no, no.", + "", + "{Sound:01:F9}Últimamente ocurren cosas terribles.\nEl sacerdote cree que es por\nlos monstruos que han aparecido\nen el {Color:Green}sepulcro{Color:White} que hay al norte.", + "{Sound:02:00}¿Has conseguido el {Color:Red}elemento de tierra{Color:White}\ny has vencido a los monstruos del\nsepulcro? Los hombres sois realmente\nvalientes...", + "{Sound:02:00}¿Has conseguido el {Color:Red}elemento de tierra{Color:White}\ny has vencido a los monstruos del\nsepulcro? Los hombres sois realmente\nvalientes...", + "", + "", + "{Sound:02:02}¿Sabes qué son las piedras de la\nsuerte?\nEstán muy de moda entre los hombres.", + "{Sound:02:02}¿Sabes qué son las piedras de la\nsuerte?\nEstán muy de moda entre los hombres.", + "{Sound:02:02}¿Sabes qué son las piedras de la\nsuerte?\nEstán muy de moda entre los hombres.", + "", + "", + "{Sound:01:F8}¡Cómo me gusta tu forma de vestir!\nMe gustaría probarme algo así.", + "{Sound:01:F9}Yo he nacido y me he criado en este\nlugar, así que no conozco nada fuera\nde nuestra comunidad. Dicen que hay\nunos monstruos verdes gigantes.\nNo sé cómo has podido cruzar\nel bosque tú solo...", + "{Sound:01:F9}¡Sí! ¡Eso es!\n\n¡Cuando sea mayor, seré un hombre!\nBueno... si puede ser...", + "{Sound:01:FA}Voy de camino a visitar a un\namigo que vive en la ciudadela.", + "", + "{Sound:01:FB}Los {Color:Green}minish{Color:White} vivimos en varios sitios,\nno sólo en la comunidad del bosque.", + "{Sound:01:FC}¿No te has encontrado con ningún\n{Color:Green}minish{Color:White} en el camino hacia aquí? \n¿No? Pues qué raro... Con la cantidad\nde {Color:Green}minish{Color:White} que hay por todos sitios...", + "{Sound:01:FE}Los {Color:Green}minish{Color:White} vivimos en varios sitios,\nno sólo en la comunidad del bosque.", + "", + "", + "{Sound:02:03}En realidad hay muchos {Color:Green}minish{Color:White} viviendo\nen la {Color:Green}ciudadela de Hyrule{Color:White}.", + "{Sound:02:02}Creo que abandonaré este lugar\ntan aburrido y me iré en busca\nde aventuras a la ciudadela... O quizá\na las montañas. Podría ser divertido.", + "{Sound:01:FB}¡Me ha escrito un amigo que vive en\nla biblioteca! Qué envidia... Yo también\nquiero vivir en la ciudadela...", + "", + "", + "{Sound:02:05}¡Hola!\n\nEstoy estudiando las plantas minish.\n¿Ves todos esos brotes de plantas?\nLos mezclaremos para ver qué ocurre.", + "{Sound:02:02}Para crear una nueva planta minish,\nes necesaria {Color:Red}leche{Color:White}.\nMe vendría tan bien que alguien\nme trajese leche...", + "{Sound:01:FD}¡Qué bien, gracias!\n¡Podré continuar mi investigación!\nQué ganas tengo de que crezcan\nmis nuevas plantitas... ♪", + "{Sound:02:02}Las nuevas plantitas aún no\nhan crecido. Espera un poco más.", + "{Sound:01:FF}¡Guau! ¡He conseguido una planta\nminish {Color:Blue}amarilla{Color:White}!\n¡Todo gracias a ti! Muchas gracias.", + "{Sound:01:FC}Quiero hacer otro injerto de planta\nminish. Esta vez necesito {Color:Red}agua del\nmonte Gongol{Color:White}. Con lo lejos que\nestá... Ojalá me la trajese alguien...", + "{Sound:01:FD}Muchas gracias.\n¡Podré continuar con mi experimento!\n¡Qué ganas tengo de que brote\nalguna flor!... ♪", + "", + "{Sound:01:FF}¡Guau! ¡He conseguido una planta\nminish {Color:Blue}azul{Color:White}!\n¡Todo gracias a ti! Muchas gracias.", + "{Sound:01:FC}Quiero hacer otro injerto de planta\nminish. Esta vez necesito una {Color:Red}poción\nroja{Color:White}. Ojalá me la trajese alguien...", + "{Sound:01:FD}Muchas gracias.\n¡Podré continuar con mi experimento!\n¡A ver qué planta crece esta vez!... ♪", + "", + "{Sound:01:FF}¡Guau! ¡He conseguido una planta minish\n{Color:Blue}naranja{Color:White}!\n¡Todo gracias a ti! Muchas gracias.", + "{Sound:01:FA}Ahora mismo no estoy experimentando\ncon ninguna planta, pero ya estoy\npensando que podría crear una...\nsuperplanta... o una hiperplanta...\no una ciberplanta... No me decido...", + "{Sound:01:FB}¡Anda, tienes {Color:Red}leche Lon Lon{Color:White}!\n¿Verdad?\n¿La has traído para mí?\n{Choice:FF}Sí {Choice:21:4E}No", + "{Sound:01:FB}¡Anda, {Color:Red}agua del monte Gongol{Color:White}!\n¿Verdad?\n¿La has traído para mí?\n{Choice:FF}Sí {Choice:21:4E}No", + "{Sound:01:FB}¡Anda, {Color:Red}poción roja{Color:White}!\n¿Verdad?\n¿La has traído para mí?\n{Choice:FF}Sí {Choice:21:4E}No", + "{Sound:02:01}No es para mí...\nBueno, si cambias de idea,\nme la puedes dar." + ], + [ + "", + "Dicen que en este bosque viven\nalgunos minish.\nParece ser que hay una comunidad de\nminish en lo más profundo del bosque.\nPara entrar, tendrías que menguar\nhasta alcanzar un tamaño diminuto.\nSi encuentras el tronco de un árbol\ntalado, te enseñaré cómo menguar.", + "{Sound:00:92}{04:10:00}¡Te contaré un secreto!\nEl mundo de los {Color:Green}minish{Color:White} es diminuto...\nCon ese tamaño no podrás conocerlos\nnunca. Pero yo sé qué hay que hacer.\nObserva con atención.\n\n¿Ves ese tocón? En realidad es una\npuerta secreta al mundo de los minish\nque crearon los hombres hace muchos\naños.\nSi me llevas puesto y subes al tocón,\n{Color:Blue}menguarás hasta parecer un minish{Color:White}.\nColócate sobre el tocón y pulsa\nel Botón {Key:Right} para menguar.\nCuando quieras recuperar tu tamaño,\ncolócate junto al tocón y pulsa el\nBotón {Key:Right}. ¡Inténtalo!", + "¡Éste es el diminuto mundo de los minish!\n\nSeguro que ahora te alegras de\nhaberme salvado. Fíjate bien, porque\n{Color:Blue}hay muchas entradas al mundo\nde los minish y todas no son tocones{Color:White}. \nCuando quieras recuperar tu tamaño,\nno tienes más que colocarte junto a\nuna entrada y pulsar el Botón {Key:Right}.\nEso sí, no olvides que {Color:Blue}cuando\nmengües, tendrás que hacer frente a\nmás peligros de lo normal{Color:White}. Para un ser\ndiminuto como los minish, una gota de\nagua puede ser un problema enorme.\nClaro que yo estaré bien atento\ntambién por la cuenta que me trae." + ], + [ + "", + "", + "El pantano de la {Color:Green}región inexplorada de\nTabanta{Color:White} no tiene fondo... \nPara superarlo necesitas {Color:Blue}correr tan\nrápido como el viento{Color:White}...", + "Me gusta estar en la penumbra...\n¡Ni se te ocurra iluminar la habitación!", + "¡Rayos! ¡Mi secreto!\n¡No se lo cuentes a nadie!", + "", + "", + "", + "", + "", + "", + "", + "Hola, soy Poemun, poeta de Hyrule.\nY tú eres {Player}, ¿verdad?\nHe estado viajando buscando\ninspiración para mis poemas, pero ya\nhe vuelto a Hyrule, ¡y he visto que\nhan bloqueado el camino a mi casa!\nY encima he perdido la mitad de una\n{Color:Red}rara piedra{Color:White} que encontré en mi viaje.\nQué triste estoy... {Color:Blue}Quizá se me cayó\nen la posada{Color:White} donde dormí anoche.\nEscribiré un poema que describa tanta\ndesgracia:\n{Color:Blue}El camino me lleva hasta las estrellas\nAl otro lado del arco iris ella me espera\nPero sin mi pequeña piedra no llegaré\nLa luz en mi camino no hallaré.", + "Han bloqueado el camino que lleva\na mi casa. \nY encima he perdido la mitad de una\n{Color:Red}rara piedra{Color:White} que encontré en mi viaje.\nQué triste estoy... {Color:Blue}Quizá se me cayó\nen la posada{Color:White} donde dormí anoche.\nEscribiré un poema que describa tanta\ndesgracia:\n{Color:Blue}El camino me lleva hasta las estrellas\nAl otro lado del arco iris ella me espera\nPero sin mi pequeña piedra no llegaré\nLa luz en mi camino no hallaré.", + "Lo siento, pero lo único que tengo\nes la mitad de una piedra.\nHe perdido la otra mitad.", + "Vaya, ¿has traído una {Color:Red}piedra{Color:White}?\n¿Encajará con mi mitad?", + "¡Genial! ¡Encaja a la perfección!\n\nMe ha llegado la inspiración...\n\nCompondré unas líneas con el corazón:\n\n{Color:Blue}Si encuentras tu piedra gemela\nLa suerte correrá a tu puerta\nEncuentra a tu alma gemela\nY retenla siempre a tu vera.", + "¡{Player}!\n¿A que no sabes lo que me ha pasado?\nIba de camino a casa después de tanto\ntiempo y de repente he visto que hay\nalguien dentro. Me da tanta vergüenza\nhablar con desconocidos que no me he\natrevido a decir ni pío. Escribiré unas\nlíneas para desahogarme:\n{Color:Blue}Dejé mi hogar y mi corazón vacío\nPero tú te has colado con gran brío\n¿Qué quieres? ¿Romperás mi corazón?\n¿O lo robarás para siempre, corazón?", + "¡{Player}!\nGracias a ti por fin podré volver a mi\nhogar. Mucho parecen haber vivido\nestas cuatro paredes desde mi\npartida, pero me alegro de estar aquí\nde nuevo.\nEscribiré un poema para celebrarlo:\n\n{Color:Blue}Al fin he llegado a mi destino\nUn hogar vacío y solitario\nAunque es sin duda lo que anhelo\nGracias por devolverme mi sino. ", + "¿Te vas ya?\nHasta la próxima.", + "¡Hola, {Player}! ¿Has venido a {Color:Blue}probar\nsuerte{Color:White} con tus piedras?\nQuizá tengamos alguna que encaje\na la perfección.", + "Eh, un momento.\n\nHabía un montón de caracolas azules\nen la chimenea. ¿Podrías tirarlas?\n¿Qué harán ahí...?\nGracias." + ], + [ + "", + "Oh, {Player}. Me has rescatado\ntú, ¿verdad? Gracias.\n¡Es terrible!\nEl {Color:Green}rey de Hyrule{Color:White} se mostraba un poco\nraro y resulta que no era él, sino\n{Color:Green}Vaati{Color:White}. Ha convertido en piedra a mucha\ngente del castillo y nos han visitado\nnumerosos monstruos. \n¿Cómo terminará nuestro castillo?", + "¡{Player}! ¡Qué horror!\n\n{Color:Blue}Vaati se ha llevado a Zelda, aún hecha\nestatua, a lo más alto del castillo...{Color:White} \nSeguro que no trama nada bueno.\n¡Tienes que detenerlo!", + "{Color:Green}El verdadero rey de Hyrule {Color:White}debe\nde estar preso en algún lugar\ndel castillo... Tienes que encontrarlo\ny liberarlo. Enseguida te ayudaremos.", + "¡Oh! Me has salvado tú, ¿verdad?\nGracias.\nSalva a los otros dos también,\npor favor.", + "¡Déjalo en nuestras manos y tú\nvete a salvar a la {Color:Green}princesa Zelda{Color:White}!", + "Nosotros defenderemos el {Color:Green}castillo de\nHyrule{Color:White}. Tú, salva a la {Color:Green}princesa Zelda{Color:White}.", + "Me da rabia, pero no podemos\nhacer nada frente a esos monstruos.", + "", + "", + "", + "", + "¡{Player}!\n\nAsí que tú me has salvado. ¡Estás\nhecho un hombretón! Parece que en\nel tiempo que he estado convertido en\npiedra, han ocurrido cosas terribles en\nel castillo. ¿Es todo obra de {Color:Green}Vaati{Color:White}?\nMe gustaría acompañarte y derrotarlo\ncon mis propias manos, pero en mi\nestado actual, no sería más que una\ncarga para ti. {Player}, sólo tú,\nempuñando la {Color:Red}espada sagrada{Color:White}, podrás\nhacerle frente. Por favor, salva a la\nprincesa Zelda. Toma, para salir por\nlos túneles del castillo, necesitarás\nesta {Color:Red}llave{Color:White}.", + "Te acompañaría, pero en mi estado\nno sería más que una carga para ti.\nSalva a la {Color:Green}princesa Zelda{Color:White}.", + "", + "", + "" + ], + [ + "", + "Mira, mira, {Player}.\n¡Qué divertido!\n{07:25:02}", + "¡Vamos, vamos! ¡Rápido!", + "{Player}, ¿no te interesan las\nhistorias del abuelo? Son estupendas.\n¡Ah! ¿Qué habrá por allí?", + "Yo sé que los {Color:Green}minish{Color:White} existen.\nMi padre siempre lo ha dicho.\n¡Ah! ¡Allí ocurre algo también!", + "Ya se han celebrado los {Color:Blue}juegos del\ncastillo{Color:White} este año.\n¿Quién habrá ganado?\nMmm... Me gustaría verlo...", + "¡{Player}!\n¿Adónde vas? Ven, ven aquí.", + "", + "", + "", + "", + "", + "¡Bienvenido a las {Color:Blue}fiestas minish{Color:White}!\n\n¡Hoy celebramos otro centenario\nde las fiestas minish!\n¡Igual viene algún {Color:Green}minish{Color:White}\na la ciudadela a vernos!", + "Érase una vez...\n\nEl mundo de los hombres envuelto en\ntinieblas. Como no podían librarse del\nmal, los {Color:Green}minish{Color:White} acudieron en su ayuda\ndándoles la luz dorada y una espada.\nCon ellas, los hombres se liberaron\nde las tinieblas y recuperaron la paz\nen sus vidas. Como agradecimiento\nhacia los {Color:Green}minish{Color:White}, decidieron\ncelebrar las fiestas minish cada año.\nLos minish sólo aparecen ante los\nniños buenos. Si os portáis mal,\nno podréis verlos nunca.", + "¡Yo no me creo que los {Color:Green}minish{Color:White} existan!\n\nSerá porque ya soy mayor...\nLos {Color:Green}minish{Color:White} son un cuento para críos...", + "Si me porto bien, ¿vendrán a verme los\n{Color:Green}minish{Color:White}? Seguro que sí...", + "¡Pasen por aquí! ¡Prueben suerte!\n¡Llévense maravillosos premios a casa!", + "{Sound:00:AD}¡Qué divertidas son las fiestas!\n\n¡Disfrutemos de las fiestas!\n¡Qué rica que está la fruta!", + "Participad en la rifa. Os pueden tocar\nmuchos regalos. ¡Vamos! ¡Vamos!", + "¿Tú has visto a un {Color:Green}minish{Color:White} alguna vez?\n¡Yo vi a uno el otro día!\nLlevaba puesto un gorro rojo acabado\nen pico. Era muy chiquitito y estaba\ndentro del zapato de mi papá.", + "Yo soy muy bueno, así que seguro que\npodré ver a los {Color:Green}minish{Color:White} pronto.", + "Cada cien años se abre la puerta que\nune el mundo de los {Color:Green}minish{Color:White} y el de\nlos hombres{Symbol:16} y los {Color:Green}minish{Color:White} nos visitan.\n\n¡Y este año es el año en que se abre\nla puerta! ¡Seguro que nos trae suerte!", + "Todos los años se celebran los juegos\ndel castillo durante las {Color:Blue}fiestas minish{Color:White}.\nEste año ya se han celebrado y dicen\nque el ganador es un {Color:Green}misterioso\nhombre vestido de negro{Color:White}.", + "Cuentan que los {Color:Green}minish{Color:White} aportan\nfelicidad a los hombres.\nAh... me gustaría tanto que me\nregalasen un poco de felicidad...", + "{Player}, ¿te lo estás pasando bien?\nIntenta disfrutar todo lo posible de\nestas fiestas, porque son las mejores\nde todo {Color:Green}Hyrule{Color:White}.", + "Mmm... llevaba mucho tiempo viajando\npor el mundo, pero he querido volver\npara estas fiestas tan especiales.\n¡Cómo me gusta la ciudadela de Hyrule!\nCreo que escribiré un poema para\nexpresar tanta alegría...", + "Cómo me gusta la alegría que\nse respira en las fiestas.\nHyrule es un lugar tan pacífico...", + "He venido desde lejos sólo para ver las\n{Color:Blue}fiestas minish{Color:White} de la ciudadela...", + "Tú eres el nieto de Smith, ¿verdad?\n\n¡No hay mejor herrero en todo Hyrule!\n\nYo participo todos los años en los\njuegos del castillo para conseguir\nuna espada forjada por tu abuelo,\npero no hay manera...\n¡Los juegos de este año han sido\nespectaculares! El ganador usó una\ntécnica impecable y derrotó a sus\nrivales en un abrir y cerrar de ojos.", + "{Sound:00:AA}¡He venido desde el {Color:Green}castillo de Hyrule{Color:White},\nque está al norte de la ciudadela para\nasegurar la paz durante las fiestas!", + "Yo no he visto nunca a un {Color:Green}minish{Color:White}...", + "¡Qué bien os lleváis, pareja!", + "¡He venido a buscar {Color:Green}minish{Color:White}! ¡Mamá dice\nque han venido a la ciudadela!", + "¡Yo he visto {Color:Green}minish{Color:White}!\n¡Antes vi a uno!", + "¡Es la primera vez en mi vida\nque vengo a las {Color:Blue}fiestas minish{Color:White}!\n¿Dónde están esos {Color:Green}pequeñuelos{Color:White}?", + "Esta gente no hace más que hablar de\nlos {Color:Green}minish{Color:White}...\nQué pesados...\nSi no se trata más que de una leyenda...", + "He estado en el {Color:Green}castillo de Hyrule{Color:White},\nque está al norte, viendo los juegos.\n¡Y me ha entrado un hambre!", + "Nos costó mucho preparar las fiestas,\npero ahora que lo veo todo listo,\nme alegro mucho de haberlo hecho.", + "¡Anímate!\n¿Qué te tocará?", + "He venido a ver las fiestas con\nmi hermana pequeña desde muy\nlejos. Dicen que los {Color:Green}minish{Color:White} de\nla leyenda son tan pequeños\ncomo un dedo. ¿Crees que\nvendrán a las fiestas este año?" + ], + [ + "" + ], + [ + "", + "¡Ajá, hay un guardián protegiendo\nel tesoro! ¡Ten cuidado con él!" + ], + [ + "", + "Hola, soy {Color:Green}Dumper, el enterrador{Color:White}.\n¿Qué? ¿Que el fantasma de un\nantiguo rey te ha dicho que\nvengas hasta aquí?\nDebe de ser el rey de Hyrule que\nestá aquí enterrado. Yo también\nlo he visto en alguna ocasión.\nBueno, si el rey te ha llamado,\nno puedo negarte la entrada.\nToma, ésta es la {Color:Red}llave del\ncementerio{Color:White}.", + "¿Cómo? ¿Que un cuervo se llevó\nla llave? ¡Pues habrá que hacer algo!\n¡Debes atraparlo antes de que\ndesaparezca! Acércate a él y dale\nun buen golpe o no recuperarás la\nllave nunca.", + "Te dejaré entrar tal y como te prometí.\nTen cuidado ahí dentro, muchacho.", + "{Color:Blue}Izquierda, izquierda, izquierda,\narriba, arriba, arriba{Color:White} y...\nSe me ha olvidado el último giro...", + "¿{Color:Blue}Intentamos unir nuestras piedras{Color:White}?", + "Mira, encajan a la perfección.\n\nOjalá signifique que voy a tener\nmucho trabajo.", + "Vuelve si encuentras más {Color:Red}piedras{Color:White}\ny las uniremos a ver qué pasa.", + "Hola, soy {Color:Green}Dumper, el enterrador{Color:White}.\n¿Qué? ¿Que el fantasma de un\nantiguo rey te ha dicho que\nvengas hasta aquí? A mí\ntambién se me ha aparecido\nen sueños alguna vez.", + "¡Dichoso cuervo!\n¡Se ha llevado la {Color:Red}llave de la\nentrada{Color:White}! ¡Hay que atraparlo!", + "¡Por fin has recuperado la {Color:Red}llave{Color:White}!\nSi no estuvieses en las nubes,\n{Player}, no se la habría llevado." + ], + [ + "", + "¿Vale? ¡Pi!\n {Choice:FF}Sí {Choice:29:05}No", + "¡Gracias! ¡Pi!", + "No tienes suficientes {Color:Red}rupias{Color:White}. ¡Pi!\n¡Otra vez será! ¡Pi!", + "No puedes cargar con más objetos. ¡Pi!\n¡Otra vez será! ¡Pi!", + "¡Pi!\nPues nada. ¡Pi!", + "", + "", + "", + "", + "", + "¡Rayos! ¡Pi!\n\nTe venderé {Color:Red}bombas{Color:White} si no me haces\nnada. ¡Pi!\n10 bombas por sólo {Var:1} rupias. ¡Pi!\n{07:29:01}", + "¡Rayos! ¡Pi!\n\nTe venderé un {Color:Red}anillo escalada\n{Color:White}si no me haces nada. Te servirá\npara escalar terraplenes. ¡Pi!\n¡Son {Var:1} rupias! ¡Pi!\n{07:29:01}", + "¡Rayos! ¡Pi!\n\nTe venderé una {Color:Red}piedra de la suerte{Color:White} si\nno me haces nada.\n¡Son {Var:1} rupias!\n{07:29:01}", + "¡Rayos! ¡Pi!\n\nTe venderé {Color:Red}flechas{Color:White} si no me haces\nnada. ¡30 flechas por {Var:1} rupias!\n{07:29:01}", + "Me encantaría venderte las\n{Color:Red}flechas{Color:White}, pero no tienes {Color:Red}arco{Color:White}.\n¡Otra vez será! ¡Pi!", + "¡Rayos! ¡Pi!\nTe venderé una {Color:Red}botella{Color:White} si no\nme haces nada. Te hará falta\npara subir al monte Gongol. ¡Pi!\n¡Son {Var:1} rupias!\n{07:29:01}", + "¡No me queda nada que venderte!", + "¡Rayos! ¡Pi!\nSi no me haces nada, te contaré\nun secreto muy interesante.\n\n{07:29:13}", + "Si visitas a otro matorral mercader\nque está en una {Color:Green}cueva al sur de la\nmeseta Beele{Color:White}, te venderá un objeto\nque te será de gran ayuda.\nNo deberías subir el {Color:Green}monte Gongol\n{Color:White}sin llevarlo contigo...", + "¡Rayos! ¡Pi!\n\nSi no me haces nada, probaré suerte\ncontigo. Te cobraré {Var:1} rupias.\n{07:29:15}", + "¿Quieres? ¿Pi?\n {Choice:29:02}Sí {Choice:29:05}No", + "¿No quieres probar suerte conmigo?" + ], + [ + "" + ], + [ + "", + "Con el {Color:Red}néctar rojo{Color:White}, encontrarás\nmás corazones en tu camino.\n{07:2B:0F}", + "Con el {Color:Red}néctar blanco{Color:White}, encontrarás\nmás piedras de la suerte en tu camino.\n{07:2B:0F}", + "Con el {Color:Red}néctar verde{Color:White}, encontrarás más\ncaracolas misteriosas en tu camino.\n{07:2B:0F}", + "Con el {Color:Red}néctar amarillo{Color:White}, encontrarás\nmás rupias en tu camino.\n{07:2B:0F}", + "Con el {Color:Red}néctar azul{Color:White}, encontrarás\nmás objetos en tu camino.\n{07:2B:0F}", + "Con el {Color:Red}néctar naranja{Color:White}, encontrarás\nmás hadas en tu camino.\n{07:2B:0F}", + "Muy bien.\nTe llenaré una botella.", + "¿De verdad?\nMira a ver si quieres otra cosa.", + "Vaya...\nNo tienes suficientes rupias.", + "Lo siento, no tienes ninguna botella\nvacía. Vuelve cuando tengas una.", + "Lo siento, pero no puedes tener\ndos botellas con el mismo néctar.\nEs una pena...", + "¡Qué buena venta he hecho!\n¡Vuelve pronto!", + "Tengo muchos tipos de néctar.\nPodrás llevártelos en botellas.\nSeguro que te ocurre algo bueno... ♪\n", + "Una botella vacía...\nSi encontraras un nuevo tipo\nde néctar minish, ven a por ella.", + "Son {Var:1} rupias. ¿Qué me dices?\n{Choice:FF}Compro. {Choice:2B:08}No compro.", + "{Sound:00:AD}¡Muy bien!\nMuchas gracias.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:01:F4}Trae lo que quieras comprar.\nNo te vayas a arrepentir después...", + "{Color:Red}El escudo{Color:White} cuesta {Var:1} rupias.\n¡Qué gran oferta!\n{07:2C:14}", + "{Color:Red}10 bombas{Color:White} cuestan {Var:1} rupias.\n¡Qué gran oferta!\n{07:2C:14}", + "{Color:Red}La bolsa{Color:White} cuesta {Var:1} rupias.\n¡Es muy útil porque podrás\nguardar muchas rupias!\n\n{07:2C:14}", + "{Color:Red}30 caracolas misteriosas{Color:White} cuestan\n{Var:1} rupias. ¡Podrás usarlas\npara participar en la rifa de figuritas!\n\n{07:2C:14}", + "{Sound:01:F4}¿Tanto quieres esa {Color:Red}botella{Color:White} que te has\ncolado en el interior de la tienda?\nSi tanto te gusta, te la venderé,\naunque no estaba a la venta. Haré\nuna excepción.\nTe la venderé por {Var:1} rupias.\n{07:2C:14}", + "{Color:Red}El carcaj{Color:White} vale {Var:1} rupias.\n¡Podrás transportar muchas flechas!\n{07:2C:14}", + "{Color:Red}10 flechas{Color:White} cuestan {Var:1} rupias.\n¡Qué gran oferta!\n{07:2C:14}", + "{Color:Red}30 bombas{Color:White} cuestan {Var:1} rupias.\n¡Te serán de gran ayuda!\n{07:2C:14}", + "{Color:Red}30 flechas{Color:White} cuestan {Var:1} rupias.\n¡Te serán de gran ayuda!\n{07:2C:14}", + "{Color:Blue}¡Ya tienes un escudo estupendo!{Color:White}\n¡{Color:Red}No te hace falta otro{Color:White}, joven!", + "{Sound:01:F4}¡Deja de hacer el bobo!\n¡Tráeme lo que quieras comprar!", + "¡Jovenzuelo!\n¡No tienes suficientes rupias!\nTendrás que volver con más\nrupias.", + "¡Vaya! ¡Qué pena!\nNo puedes cargar con más objetos.", + "{Sound:01:F4}Muchas gracias. Vuelve pronto.\nTendré más mercancía lista.", + "{Sound:01:F4}¡Eres un gran cliente! ¡Gracias!", + "{Sound:01:F4}¡Gracias por tu compra!", + "{Sound:01:F4}¡Menudo susto! Me ha parecido que\nhabía alguien aquí...\nSerán cosas mías... Qué extraño...", + "{Sound:01:F4}¡Ah! ¡Sí que había alguien!\n¿Cómo te has colado, jovencito?\nNo puedes entrar aquí sin permiso.\nMe has dado un buen susto.", + "¿Quieres comprar?\n{Choice:FF} Sí {Choice:2C:0C} No", + "", + "{Sound:01:F4}Lo siento, pero eso no está\na la venta. Dentro de esta {Color:Red}botella{Color:White}\nguardo la comida de mi perrita, Tilka.\n¿Cómo? ¿La quieres a toda costa?\nQué cabezota...\nYa sé. Si vas hasta mi casa y le das\nde comer a Tilka, {Color:Blue}te regalaré\nla botella vacía{Color:White}.\n¿Qué dices?\n {Choice:FF} Voy {Choice:2C:17} No voy", + "Si no quieres ir, pues nada...", + "Estupendo. Trato hecho.\nMuchas gracias.", + "¡En tu mapa verás mi casa\nmarcada con una señal!", + "Me gustan mucho las piedras.\nCada una tiene una forma diferente.", + "No hay más.\nVuelve otro día.", + "¡Piedras de la suerte!\n¡Cada una tiene una forma diferente!\nCada una cuesta {Var:1} rupias.\n {Choice:FF}Compro. {Choice:2C:1D}No compro.", + "Qué pena... Si cambias de idea, vuelve\ny te enseñaré todo lo que tengo.", + "No tienes suficientes rupias...\nVuelve cuando tengas más.", + "Tienes muchas piedras de la suerte. No\nvendo piedras a quien ya tiene tantas.", + "Gracias.\n¡Compra el resto también!", + "No tengo más.\nVuelve otro día.", + "", + "{Sound:00:D1}Últimamente {Color:Green}Aiyer {Color:White}vuelve muy tarde\na casa y no me hace caso, guau.", + "Un {Color:Red}bumerán {Color:White}cuesta {Var:1} rupias.\nEs indispensable para tu aventura.\n{07:2C:14}" + ], + [ + "{Choice:FF} Comprar {Choice:2D:0A} Dejar", + "Hola, ¿quieres {Color:Red}poción azul{Color:White}?\nLa he hecho yo misma.\nBébetela de un trago y recuperarás\nenergía. Es muy útil.", + "Por 60 rupias te llenaré una botella\nde {Color:Red}poción azul{Color:White}.\n¿Qué te parece?\n{07:2D:00}", + "¿Conoces las propiedades de la\n{Color:Red}poción azul{Color:White}? Te hará recuperar\nenergía de forma instantánea.\nTe llenaré una {Color:Red}botella{Color:White} por sólo\n60 rupias. ¿Qué me dices?\n{07:2D:00}", + "¡La {Color:Red}poción roja{Color:White} es mi mayor orgullo!\nTe llenaré una {Color:Red}botella{Color:White} por sólo 150\nrupias. ¿Qué me dices?\n{07:2D:00}", + "Si pruebas la {Color:Red}poción roja{Color:White}, la {Color:Red}poción\nazul{Color:White} ya no te parecerá suficiente.\nTe llenaré una botella por sólo\n150 rupias.\n¿Qué me dices?\n{07:2D:00}", + "Vuelve cuando se te acabe...\nJe, je, je, je...", + "Jovencito, muy buena elección.\nSólo tienes que oler esta seta y\nte despejarás. La {Color:Red}seta despertador\n{Color:White}sólo cuesta 60 rupias.\n¿La quieres?\n{Choice:FF} Sí {Choice:FF} No", + "Has hecho muy buena compra.\nTe animo a que pruebes la {Color:Red}poción\nazul{Color:White} también.", + "Hola. Prueba las especialidades de la\ncasa: la {Color:Red}poción roja{Color:White} y la {Color:Red}poción azul{Color:White}.\nRecuperarás la energía perdida de\ninmediato. ¿Qué color te gusta más?\n¿El rojo o el azul?", + "¿No quieres nada? Te arrepentirás...\nJe, je, je, je...", + "No tienes suficientes rupias.\nVuelve cuando consigas más.\nTe estaré esperando.\nJe, je, je, je.", + "¡No tienes ninguna {Color:Blue}botella vacía{Color:White}!\n¿Y dónde quieres llevarte la poción?\nVuelve cuando consigas una, anda." + ], + [ + "", + "Bolsa 300 rupias", + "Carcaj 300 rupias", + "10 bombas 30 rupias", + "30 bombas 80 rupias", + "10 bombas control remoto 40 rupias", + "30 bombas control remoto 100 rupias", + "Escudo 40 rupias", + "Escudo espejo 350 rupias", + "10 flechas 20 rupias", + "30 flechas 50 rupias", + "Caracola misteriosa 15 rupias", + "Botella 200 rupias", + "Bumerán mágico 350 rupias", + "Cetro de fuego 350 rupias", + "Seta despertador 50 rupias", + "Barra de pan 10 rupias", + "Chapata 10 rupias", + "Lazo de pan 20 rupias", + "Pan de pueblo 20 rupias", + "Trozo superior rojo 30 rupias", + "Trozo inferior rojo 30 rupias", + "Trozo superior azul 30 rupias", + "Trozo inferior azul 30 rupias", + "Trozo superior verde 30 rupias", + "Comida para perros" + ], + [ + "", + "De joven me llamaban {Color:Green}Huracán{Color:White}\npor mi energía y decisión.\nPero ahora no soy capaz ni de\nponerme de pie y todo el mundo\nme llama el {Color:Green}abuelo Brisa{Color:White}...", + "No solemos recibir muchas visitas.\n¿Cómo has llegado hasta aquí?", + "Con lo bien que estaba el {Color:Green}abuelo\nBrisa{Color:White} y lo enfermo que se\nha puesto...\nYo creo que alguien le ha hecho algo.", + "No me cree nadie, pero yo vi cómo\nun espíritu maligno se apoderaba\ndel abuelo Brisa.", + "El {Color:Green}abuelo Brisa{Color:White} solía enfrentarse\na enemigos con su {Color:Red}jarrón mágico{Color:White},\ny era famoso por su valentía.\nPero ahora no puede ni levantarse\nde la cama...", + "", + "¿Qué? ¿Estaba bajo el influjo de un\nespíritu maligno? ¡Y tú me has liberado!\nPor fin he recuperado la energía. Creo\nque en unos días seré el de siempre.\nAsí que te llamas {Player}.\nMuchas gracias por tu ayuda.", + "Pásate por aquí cuando quieras.", + "Pásate por aquí cuando quieras.", + "¡Madre mía!\n¡Qué buena cara tiene el {Color:Green}abuelo Brisa{Color:White}!\nNo sé cómo agradecerte lo que has\nhecho. Aún me cuesta creer que\nestuviese bajo el influjo de un espíritu\nmaligno.", + "Bienvenido. Somos los {Color:Green}hijos del viento{Color:White}.\nNuestro pueblo nació hace años.\nDejamos las {Color:Green}ruinas de los vientos{Color:White}\ny nos instalamos cerca del palacio\nde los vientos.\nVivimos en armonía con {Color:Red}el viento{Color:White}{Symbol:16}\nnos trae todo lo que pasa en la tierra.\nSabemos que hay un joven luchando\npara deshacer el hechizo que ha caído\nsobre una princesa, y que {Color:Green}Vaati{Color:White} está\nhaciendo de las suyas de nuevo.\nEl {Color:Red}elemento{Color:White} que buscas está en lo más\nprofundo del {Color:Green}palacio de los vientos{Color:White}.\n{Color:Blue}Debes saber que cuando atribuyas\nel poder de los cuatro elementos a la\nespada sagrada, se abrirá el camino\nhasta la fuerza que busca Vaati{Color:White}.\nAsí que debes tener cuidado para que\n{Color:Green}Vaati{Color:White} no se haga con ella. No debemos\ndejar que los hombres entren en el\npalacio de los vientos, pero contigo\nharemos una excepción.", + "Sobre esta casa hay un {Color:Blue}tornado{Color:White}.\nSi saltas sobre él, llegarás al\n{Color:Green}palacio de los vientos{Color:White}.\n¡Consigue la nueva {Color:Red}espada{Color:White} pronto para\nliberar a la princesa del maleficio!", + "¡Hola, {Player}!\nAún recuerdo lo mucho que me\nayudaste. Mira lo que he conseguido.\nQuédatelo. Es para ti.", + "Hola, {Player}. Me alegro de verte.\nLa otra vez llegaste hasta aquí\nuniendo piedras de la suerte, seguro\nque no te diste cuenta, pero estamos\nsobre las nubes. Aquí viven los hijos\ndel viento, guardianes de la entrada\nal {Color:Green}palacio de los vientos{Color:White}, donde se\nencuentra el {Color:Red}elemento de aire{Color:White}.", + "¡{Player}, tú por aquí de nuevo!\n¡Cómo me alegro de verte!\nMuchas gracias por todo lo que hiciste\npor el abuelo.", + "A nosotros, los hijos del viento\nse nos da muy bien encontrar {Color:Red}piedras{Color:White}.\nTan bien que tenemos demasiadas.\n¿No se las querrá llevar nadie?...", + "¡Eres tú!\n\nPensé que no podría volver a esta\ncasa nunca, pero como has probado\nsuerte conmigo lo he conseguido. Ah,\nen el cuarto piso hay una anciana que\nte podrá contar cosas interesantes.\nEl viento le trae todas las noticias.", + "¿Vas al {Color:Green}palacio de los vientos{Color:White}?\n\nDe mayor, recorreré el {Color:Green}palacio\nde los vientos{Color:White}...\nBueno, a lo mejor no, que me da\nun poco de miedo...", + "Hay un tornado que te puede\nllevar hasta la parte de arriba.\nDesde allí accederás al {Color:Green}palacio\nde los vientos{Color:White}.", + "Éste es el hogar de los {Color:Green}hijos del\nviento{Color:White}. Hace muchos años llegamos\ndesde la tierra y somos los\nguardianes de la entrada al\n{Color:Green}palacio de los vientos{Color:White}, donde\nreposa el {Color:Red}elemento de aire{Color:White}.", + "Nosotros, los hijos del viento, somos\nhombres que vivíamos en la tierra antes\ntambién. Habitábamos las {Color:Green}ruinas de los\nvientos{Color:White}.", + "¡Anda! ¡Qué barbaridad!\nVeo que eres capaz de caminar sobre\nlas nubes a pesar de ser un hombre...\nIncreíble... Aunque ahora mismo me\npreocupa mucho más otro tema...\n\nCuando volví con mi hermana de las\n{Color:Blue}fiestas minish{Color:White}, esto estaba lleno\nde monstruos. Si logro {Color:Blue}probar\nsuerte{Color:White} con mis {Color:Red}piedras{Color:White},\nsoplará el viento adecuado para\npoder volver a casa.\nCon tantos monstruos no puedo\nsalir en busca de {Color:Red}piedras{Color:White} de la suerte.\nY no puedo ir a ningún sitio para\n{Color:Blue}probar suerte{Color:White}...\n¿Me echarías una mano buscando\npiedras y probando suerte conmigo?", + "Qué mal, qué mal...\n\n¡Oh!\n\n¡Eres capaz de caminar sobre las\nnubes! Eso quiere decir que tienes\nel corazón puro.\nTengo un problema.\nCuando volví de las {Color:Blue}fiestas minish{Color:White}\ncon mi hermana, el viento que nos\npuede llevar a casa ya no soplaba.\n¡Y no podremos volver a casa!", + "Cuentan que hay {Color:Red}piedras de la suerte{Color:White}\nocultas en las nubes.", + "Con lo bien que nos lo pasamos\nen las fiestas minish de la ciudadela,\ny ahora no podemos volver a casa.\nQué rollo...", + "Éste es el hogar de los {Color:Green}hijos del\nviento{Color:White}. Hace muchos años llegamos\ndesde la tierra y somos los\nguardianes de la entrada al\n{Color:Green}palacio de los vientos{Color:White}, donde\nreposa el {Color:Red}elemento de aire{Color:White}.\nEs increíble la forma en que\nhas llegado hasta nosotros...\nResulta asombroso que sea resultado\nde la {Color:Blue}unión de dos piedras..." + ], + [ + "", + "¡Se han escapado!\n¿Dónde están mis cucos?\n¿Me ayudas a recuperarlos?\n{Choice:FF}Sí {Choice:30:03}No", + "Bien, a ver si eres capaz de atrapar\n{Var:2} cucos en {Var:1} segundos.\nNo puedes ni entrar en las casas\nni salir de la ciudadela.", + "Eh...\nNo me digas eso. Ayúdame, por favor.", + "¡Se acabó el tiempo!", + "Mmm... Necesitaría que atrapases\nmás cucos..., pero gracias de\ntodas formas. Contaré contigo\nla próxima vez que necesite ayuda.", + "¡Atrapa {Var:2} en {Var:1} segundos!\n¡Adelante!", + "¡Has conseguido {Var:1} rupias!\n¡Qué bien sienta ayudar a los demás!", + "{04:15}{Var:1}{04:14}", + "", + "", + "", + "Gracias.\nEsto es para ti.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "¿Qué estás mirando, joven?\n\n{Color:Green}Soy Gorman, el dueño de la casa.{Color:White}\nBusco a alguien que quiera alquilarla.\nPero debe ser una chica. Los hombres\nensucian mucho y son ruidosos.\n{07:31:02}", + "Si conoces a alguien que esté\nbuscando casa, avísame. ¿Vale?", + "¿Me enseñas alguna casa en alquiler?\n{Choice:FF}Sí {Choice:31:09}No", + "¿Sabes de alguna casa en alquiler?\n{Choice:FF}Sí {Choice:31:0A}No", + "¿Alquilan alguna casa?\n{Choice:FF}Sí {Choice:31:0B}No", + "¡Muchas gracias!\nIré a verla enseguida.", + "Gracias.\nIré a ver el lugar que me has indicado.", + "Gracias. No perderé ni un minuto.", + "Qué pena...\nSi te enteras de algo, avísame.", + "¿Seguro? Si supieses de alguna casa,\ndeberías contármelo...", + "¿De verdad no me lo vas a contar?\nBueno, si cambias de idea, avísame.", + "Están construyendo una casa...", + "¿Qué te parece la casa, chico?\nLa alquilaré de nuevo, pero a una\nchica, como antes.\n\n{07:31:0E}", + "Si conoces a alguna chica seria,\npreséntamela, por favor.", + "¿Me enseñas alguna casa en alquiler?\n{Choice:FF}Sí {Choice:31:09}No", + "¿Sabes de alguna casa en alquiler?\n{Choice:FF}Sí {Choice:31:0A}No", + "¿Alquilan alguna casa?\n{Choice:FF}Sí {Choice:31:0B}No", + "¿De verdad?\n¡Una casita nueva! ¡Qué maravilla!", + "¡Qué emoción!\n¡Una casa reluciente! ¡Es estupendo!", + "¡Cómo me alegro!\n¡Una casa nueva! ¡Qué suerte!", + "Si consigo apartar estos gatos,\npodré construir una gran casa.\nJa, ja, ja.", + "Hola, {Player}.\nEstoy muy feliz con mi nueva casa.\n{07:31:28}", + "Si te quedas sin {Color:Red}zumo mágico{Color:White}, pasa por aquí\ny te daré más para que te proteja.", + "¿Te lleno de {Color:Red}zumo mágico{Color:White} una {Color:Red}botella{Color:White}?\n{Choice:FF}Sí {Choice:31:1A}No", + "Ya está. Ya te he llenado la {Color:Red}botella{Color:White}.\nVuelve cuando quieras.", + "¿De verdad?\nBueno, vuelve si cambias de idea.", + "Vaya, si {Color:Blue}no tienes botellas vacías{Color:White},\nvuelve cuando tengas una.", + "Hola, {Player}.\nMe encanta mi casa.\n{07:31:29}", + "Si se te acaba el {Color:Red}zumo mágico{Color:White}, ven\ny te daré más para que te proteja.", + "¿Te lleno una {Color:Red}botella {Color:White}de {Color:Red}zumo mágico{Color:White}?\n{Choice:FF}Sí {Choice:31:20}No", + "Hala. Ya te he llenado la {Color:Red}botella{Color:White}.\nVuelve cuando quieras.", + "¿No quieres?\nBueno, vuelve si cambias de idea.", + "Oye, si {Color:Blue}no tienes botellas vacías{Color:White},\nvuelve cuando tengas una.", + "¡{Player}! Cómo me alegro de verte.\nGracias a ti vivo en una casa divina.\n{07:31:2A}", + "Si acabas con el {Color:Red}zumo mágico{Color:White}, ven\ny te daré más para que te proteja.", + "¿Te lleno de {Color:Red}zumo mágico{Color:White} una {Color:Red}botella{Color:White}?\n{Choice:FF}Sí {Choice:31:26}No", + "Listo, ya te he llenado la {Color:Red}botella{Color:White}.\nVuelve cuando quieras.", + "¿En serio?\nBueno, vuelve si cambias de idea.", + "Eh..., si {Color:Blue}no tienes botellas vacías{Color:White},\nvuelve cuando consigas una.", + "Cuando tengas una {Color:Red}botella{Color:White} vacía,\nvente por aquí y te la llenaré\ncon un {Color:Red}zumo mágico{Color:White} que te protegerá.", + "Cuando tengas una {Color:Red}botella{Color:White} vacía,\nvente por aquí y te la llenaré\ncon un {Color:Red}zumo mágico{Color:White} que te protegerá.", + "Cuando tengas una {Color:Red}botella{Color:White} vacía,\nvente por aquí y te la llenaré\ncon un {Color:Red}zumo mágico{Color:White} que te protegerá.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Hola, {Player}, ¿qué tal?\n\nSi estás cansado, puedes descansar\nen el segundo piso. Tengo que forjar\nmuchas espadas para los soldados\nque deben luchar con los enemigos.\nEstoy cansado... vas a tener que\nsalvar solo a la {Color:Green}princesa Zelda.", + "Hola, {Player}. Tienes buena cara.\nPor cierto...\n¿Has visitado ya a {Color:Green}Lem, el zapatero{Color:White}?\n\nHace zapatos muy buenos. Seguro que\nun buen par de zapatos te vienen bien\nen tu aventura.", + "Hola, {Player}. Qué mayor te veo.\nPor cierto, ¿has estado ya en la\n{Color:Green}biblioteca{Color:White}?\n\nHay niños que dicen haber visto minish\nallí. Quizá encuentres alguna pista\npara tu aventura.", + "Hola, {Player}.\nParece que ya sólo tienes que\nencontrar un {Color:Red}elemento{Color:White}...\n\n¿Has oído hablar del {Color:Green}valle real{Color:White}, que\nestá al oeste del castillo de Hyrule?\nAntes se podía llegar allí desde la\n{Color:Green}meseta Beele{Color:White}, pero ahora\nhay que seguir un camino secreto.\nCreo que se llegaba por {Color:Blue}el oeste\nde la pradera que hay al norte de\nHyrule{Color:White}...", + "Hola, {Player}.\nParece que ya has visitado casi\ntodos los rincones de Hyrule...\n\n¿Conoces ya la {Color:Green}cascada de Xera{Color:White}?\nNadie sabe dónde se origina el agua\nde esa cascada. Ten cuidado si vas.", + "Hola, {Player}.\nLo que está pasando en el {Color:Green}castillo\nde Hyrule{Color:White} es horrible...\n\nPor cierto, ¿estás usando todos los\n{Color:Red}objetos{Color:White} que has conseguido?\nSi no sabes cómo continuar tu\naventura, prueba a usar todos los\nobjetos de los que dispones.", + "Ah... Qué cansado estoy...\n\n¿Quieres acostarte un rato?\n{Choice:FF}Sí {Choice:32:08}No", + "¿No estás cansado?\nQué energía tenéis los niños...\nYo estoy agotado. Debe de ser\nde estar aquí arriba todo el día...", + "Mmm... Qué bien he dormido...\n¡Ahora tengo energía para\ntodo el día, {Player}!", + "", + "" + ], + [ + "", + "Es un gramófono. Si lo mueves, suena.\nEs realmente divertido... ♪\n¿Quieres tocarlo?\n{Choice:FF}Sí {Choice:FF}No", + " Número {04:15}{Var:1}{04:14}\n{Color:Blue}A{Color:White} Oír{Symbol:15}Detener {Color:Blue}{Key:DUp} {Key:DDown}{Color:White} Cambiar {Color:Blue}B{Color:White} Salir" + ], + [ + "", + "¡Aunque tengas un {Color:Red}escudo{Color:White} y una\n{Color:Red}espada{Color:White}, fuera te esperan muchos\npeligros! No permitiré que abandones\nla ciudadela sin saber ni un sólo\n{Color:Blue}movimiento de espada{Color:White}.", + "¿Conoces ya el {Color:Blue}ataque circular{Color:White}?\nEs un buen ataque y te hará falta si\nquieres salir de la ciudadela, ya que\nes muy peligroso. Tendrás que\ndemostrarme que sabes hacerlo si\nquieres que te deje pasar.", + "Cómo se nota que se están celebrando\notros cien años de las fiestas minish.\nHay mucho ambiente.", + "Tengo mucha suerte de poder asistir\na este centenario de las fiestas.\nNo sé si podré volver a repetir la\nexperiencia. ¿Llegaré a los 118 años?", + "En la ciudadela se está a salvo,\npero fuera encontrarás muchos\npeligros... Deberías pasarte por\nla {Color:Green}tienda de Aiyer{Color:White} al menos una vez...", + "Fuera de la ciudadela hay un montón\nde monstruos... Desde el temblor de\ntierra aquel que hubo, ocurren cosas\nmuy extrañas...", + "¡Marramiau!", + "¡Fffff!", + "", + "¡Sí!\nPerfecto.\nPero fuera hay muchos enemigos,\nasí que ten muchísimo cuidado.", + "Fuera hay muchos enemigos,\nasí que ten muchísimo cuidado.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "¡Buuu!\n\n¿No te doy miedo?", + "A los niños deberían darles\nmiedo los fantasmas...", + "Guau, guau.", + "Prefiero no tener dueño...\nYa buscaré algo de comer.", + "¡Qué emocionantes han sido los juegos\ndel castillo de este año! ¡Increíbles!", + "Estoy deseando que lleguen los juegos\ndel castillo del año que viene.", + "Qué fuerte te has vuelto, joven.\n\nOjalá todos los guerreros fuesen\ncomo tú, pequeño.", + "Mis chicos son unos auténticos\nblandengues...", + "Tengo ganas de jugar, pero\naún no han abierto. Qué rollo...", + "Qué sucio está...\nNo creo que se siente nadie...", + "Fruta o verdura...\nNo sé qué comprar hoy.", + "¡Qué buena está la fruta!\n¡Jugosa fruta! ¡Rica fruta!", + "Pasen y vean.\nEsta fruta contiene muchas\nvitaminas y es dulce como la miel.", + "¡Verdura fresca de temporada!\n¡No hay nada más sano!", + "¡La verdura es la guarnición\nideal para la carne! ¡A la rica verdura!", + "Cómo me gusta salir a comprar... ♪\nQue no se me olvide comprar pan\nde la suerte en la panadería...", + "Ah, también tengo que ir a comprar\nleche Lon Lon...", + "", + "", + "Dicen que sólo los niños pueden\nllegar a ver a los {Color:Green}minish{Color:White}.", + "¿Podremos ver a los {Color:Green}minish{Color:White}\nalguna vez?", + "Yo quiero ver a un {Color:Green}minish{Color:White}.\n¡Quiero!", + "{Color:Green}Minish, minish.\nSeñor minish{Color:White}, ¿dónde está?", + "", + "Yo, digan lo que digan, creo que\nel alcalde hace un buen trabajo.", + "No me enfadaré si cavas\nun gran agujero en el jardín.", + "Qué bien se lo pasan los chicos...", + "Yo también quiero crecer\ne ir pronto al cole.", + "¡Fuera hay un montón de monstruos!\n¡No se puede pasar, es muy peligroso!", + "Lo siento, joven, estamos trabajando.\nNo se puede pasar al castillo.\nLo siento.", + "¡Hola, {Player}, cuánto tiempo!\nEstamos dando clase, así que ahora\nno puedes pasar.", + "Ahora mismo no se puede pasar.\nEspera un poco.", + "Dicen que si se toca esta campana,\nocurrirá algo en Hyrule...", + "A la gente le da miedo tocar\nla campana...", + "La biblioteca no está abierta aún.\nMenos mal que yo soy ya mayor y\ntengo mucha paciencia... Esperaré.", + "Al sur de la ciudadela está el dojo\ndel maestro Tesshin.\nAllí podrás aprender el arte\nde la espada...", + "Al sur de la ciudadela está el dojo\ndel maestro Tesshin.\nAllí podrás aprender el arte\nde la espada...", + "Grrr... ¡Guau, guau!", + "¡Guau! ¡Guau!" + ], + [ + "", + "Me da pena que se hayan acabado ya\nlas fiestas...", + "El año pasado, quedé bastante bien\nen los juegos del castillo.", + "¡Marramiau!", + "¡Fffff!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "¡Buuu!\n\n¿No te doy miedo?", + "Qué aburrimiento...", + "¡Guau, guau!", + "Prefiero no tener dueño...\nYa buscaré algo de comer.", + "¿Qué es la {Color:Red}fuerza{Color:White}?\n¿De verdad podremos encontrarla?", + "Dicen que el {Color:Green}rey{Color:White} no es el que era...\nSe comporta de forma extraña.", + "¿Qué le habrá ocurrido al {Color:Green}rey{Color:White}?", + "Quiero {Color:Blue}jugar{Color:White}, pero está cerrado.\nYa falta poco para que abran.", + "Qué sucio está...\nNo creo que se siente nadie...", + "No me apetece comer ni más fruta\nni más verdura, la verdad.", + "¡Tengo las mejores ofertas!\n¡Fruta fresca! ¡Fruta fresca!", + "¡Oler la fruta es gratis!\n¡Vamos, vamos! ¡Qué aroma!", + "¡Miren qué verdura!\nNo hay nada más fresco en el mercado.", + "¡Niños, hay que comer verdura para\ncrecer sanos! ¡A la rica verdura!", + "Nunca habíamos oído algo así del {Color:Green}rey{Color:White}.\nDicen que trata muy mal a los soldados.", + "Todos en el castillo tiemblan\nde miedo al ver al rey.", + "", + "", + "No sé yo si encontraremos la {Color:Red}fuerza{Color:White}\npor aquí...\nAdemás, ¡si seguro que no se trata\nmás que de una leyenda!", + "La posada está abierta.\nSi pasas la noche allí, dicen\nque recibes un regalo seguro.", + "No creo que la {Color:Red}fuerza{Color:White} esté por aquí...", + "Estamos dando clase.\nNo se puede pasar.", + "Hola, {Player}.\nEstamos dando clase de Lengua.\nEs la base de todo aprendizaje.", + "He oído que los {Color:Green}minish{Color:White} regalaron\nla {Color:Red}fuerza{Color:White} a los hombres en el pasado.\nPero no sé yo si existe de verdad.\nNadie la ha visto nunca...", + "Dicen que si se toca esta campana,\nocurrirá algo en Hyrule...", + "Eso sí, nadie sabe qué...", + "He venido a sacar un libro, pero aún\nno han abierto. Habrá que esperar...", + "Imagino que un niño como tú\nno tendrá ni idea, pero ¿se podrá\natrapar la {Color:Red}fuerza{Color:White} con las manos?", + "Me llama la atención eso chiquito\ny colorado de ahí... \nCreo que es una casita o algo así.", + "Me llama la atención eso chiquito\ny colorado de ahí... \nCreo que es una casita o algo así.", + "Grrr... ¡Guau, guau!", + "¡Guau! ¡Guau!", + "¡Guauuu!", + "Perdona. Enseguida me quito.\nAhora mismo no puedo, pero\nno tardaré mucho...", + "Qué agradable es la gente\nde la ciudadela...", + "Buscar algo que no has visto nunca\nes dificilísimo.\n¿Qué forma tendrá la {Color:Red}fuerza{Color:White}?\nMenudo encargo nos ha hecho el {Color:Green}rey{Color:White}...", + "Se me da muy bien modelar {Color:Blue}figuritas{Color:White}.", + "Ya tengo una buena colección.\nHay muchas muy conseguidas.\n¡Quieto, no pienso darte nada\npor mucho que me lo pidas!", + "Dicen que la {Color:Red}fuerza{Color:White} hará realidad\nlos deseos de quien la posea.\nSeguro que nuestro {Color:Green}rey{Color:White} la busca\npara traer la paz a todo el reino.", + "Oh, has cruzado el puente...\n¿A que te has puesto nervioso\npor lo estrecho que es?", + "¿No has pensado qué es ese agujero\nde fuera? ¿Cómo se podrá ir?", + "Me dan miedo los fantasmas.\nParece ser bueno... pero me da miedo.\n¿A ti no te da miedo?", + "Me alegro de que hayas venido.\nNo suele venir nadie por aquí.\nToma, es para ti.", + "¡Qué buena vista hay desde aquí!\nMe animo oyendo la voz de Tesshin... ♪", + "¡Oh, has llegado hasta aquí!\nTe habrá costado mucho...\nToma, es para ti.", + "No sé cómo bajar de aquí.\nMe da miedo caerme." + ], + [ + "", + "Siempre vas corriendo a todos sitios.\nDebes tomarte la vida con más calma.", + "Jovencito, estás haciéndote un gran\nhombre, pero aún te queda mucho\npara igualarte a mí.", + "¡Marramiau!", + "¡Fffff!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "¡Buuu!\n\n¿No te doy miedo?", + "Esto de asustar es un rollo...\nY además creo que no es lo mío...", + "Guau, guau.", + "¿Has pensado alguna vez por qué\nestoy siempre aquí?\nVerás...\n\n¡Es para comerte a ti!\n\n¡Ja, ja, ja!\n¿Te has asustado?", + "Como no encuentre la {Color:Red}fuerza{Color:White},\nel {Color:Green}rey{Color:White} se va a enfadar conmigo...", + "Qué raro... Dicen que el {Color:Green}rey{Color:White}\nse está volviendo muy déspota.", + "Hace mucho que no vemos a la {Color:Green}princesa\nZelda{Color:White}, y el {Color:Green}rey{Color:White} está muy raro...\n¿Qué habrá ocurrido?", + "Qué sucio está...\nNo creo que se siente nadie...", + "¿Sólo tienen fruta y verdura?", + "¡Tengo las mejores ofertas!\n¡Fruta fresca! ¡Fruta fresca!", + "¡Vamos, que la fruta se pasa!\n¡A comprar, a comprar!", + "¡Col, coliflor, zanahorias!\n¡Bueno, bonito y barato!", + "¿Cómo? ¿Son tan pequeños\nque no los ves bien?", + "¿Qué le pasará al {Color:Green}rey{Color:White}?\nParece otra persona...", + "", + "Este río es sospechoso.\nAunque no sabría explicar\npor qué me da tan mala\nespina...", + "¿Vas a pasar por la posada, joven?\nCreo que te regalarán algo...", + "Hace mucho tiempo que el {Color:Green}rey{Color:White} no hace\napariciones públicas.\nSe ve que han reforzado la seguridad\ndel castillo. ¿Qué habrá ocurrido?", + "Estamos dando clase.\nNo se puede pasar.", + "Ésta es la clase de Matemáticas.\nEs la última clase del día.", + "¿Cómo vamos a encontrar la {Color:Red}fuerza{Color:White}\ntan cerca del castillo? Es imposible.", + "Dicen que si se toca esta campana,\nocurrirá algo en Hyrule...", + "A mí me da mucho miedo, yo no me\natrevo a tocarla. Que la toque otro...", + "La {Color:Red}fuerza{Color:White}... \nOjalá la encuentre alguien pronto...", + "No parece que hayan tenido éxito\nen la búsqueda de la {Color:Red}fuerza{Color:White}.\nEs raro que el {Color:Green}rey{Color:White} crea tan ciegamente\nen esa leyenda...", + "No parece que hayan tenido éxito\nen la búsqueda de la {Color:Red}fuerza{Color:White}.\nEs raro que el {Color:Green}rey{Color:White} crea tan ciegamente\nen esa leyenda...", + "Grrr... ¡Guau, guau!", + "¡Guau! ¡Guau!", + "¡Guauuu!", + "Qué agradable es la gente\nde la ciudadela...", + "¿Y si hago que el perro\nbusque la {Color:Red}fuerza {Color:White}por mí?\nDesde luego, yo no soy\ncapaz de encontrarla.", + "Si sigues por ahí, encontrarás el\n{Color:Green}Club Minitendo{Color:White}. Claro que, con lo\npequeño que eres, no sabrás ni de\nqué te estoy hablando...", + "No encuentro la {Color:Red}fuerza{Color:White}\npor ningún sitio.", + "¡Qué guay! ¡Parece muy divertido!\n¡Yo también quiero!...", + "Yo también quiero jugar...", + "Parece que ya han abierto.\nVesga está en el mostrador.", + "Hay mucha gente que no devuelve\nlos libros a la biblioteca...", + "¡Y hay que devolverlos pronto para\nque los pueda leer más gente!", + "Yo también quiero una figurita, pero\nson demasiado grandes para nosotros.", + "Si me tiro a la fuente, seguro\nque me ahogo...", + "Me dan miedo los fantasmas.\nParece un fantasma pacífico...\npero me sigue dando mucho miedo.", + "Aggg... Agggrr...\nImposible, no puedo seguir...", + "(!)\n(?)\n¿Has ido y vuelto?\n¡Qué bárbaro!", + "Me alegro de que hayas venido.\nNo suele venir nadie por aquí.\nToma, es para ti.", + "¡Qué buena vista hay desde aquí!\nMe animo oyendo la voz de {Color:Green}Tesshin{Color:White}... ♪", + "¡Oh, has llegado hasta aquí!\nTe habrá costado mucho...\nToma, es para ti.", + "No sé cómo bajar de aquí.\nMe da miedo caerme.", + "Últimamente, {Color:Green}Muto, el maestro\ncarpintero{Color:White}, se queja de que no\nhay trabajo digno para él.\nMe gustaría animarlo.", + "Me alegro de que el jefe\nse encuentre mejor.\nMe gusta verlo así." + ], + [ + "", + "Desde aquí se oyen las risas\nde los niños que están en el colegio.", + "Para trabajar, lo mejor es atarse\nun pañuelo en la cabeza para secar\nel sudor de la frente. Además,\npuede resultar útil para defenderse.", + "¡Marramiau!", + "¡Fffff!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "¡Buuuu!\n\n¿No doy miedo?", + "Bueno, será que no tengo\nalma de fantasma...", + "Guau, guau.", + "Prefiero no tener dueño y\nvivir en libertad en la calle.", + "Hay un fantasma en el pozo.", + "¡Cómo me gusta el agua!", + "¿De verdad que hay fantasmas\nen el pozo?", + "No sé qué comer hoy...\nYa sé, ¡un arroz a la Hyrule!", + "Qué sucio está...\nNo creo que se siente nadie...", + "¿Habrá una carnicería por aquí?", + "¡Vamos, señores!\n¡Tengo la mejor fruta de la comarca!", + "¡Esta fruta hay que comérsela ya!\n¡Está en su punto!", + "¡No me iré hasta que no se\nlleven toda esta verdura a casa!", + "¿Cómo puede ser que no venda nada\nhoy? ¡Anímense, anímense!", + "No quiero volver al castillo...\nHay gente que dice haber visto\nmonstruos dentro...\n¡Qué miedo!", + "", + "¡Allá voy! ¡Al río!\n\nAunque, mejor no...\nEn realidad, no puedo tirarme...", + "Me gustan mucho los niños.", + "Cada vez hay menos soldados\nbuscando la {Color:Red}fuerza{Color:White}.", + "Dicen que si se toca esta campana,\nocurrirá algo en Hyrule...", + "Si al final no pasa nada... es que\nno será verdad, ¿no?", + "No parece que hayan tenido éxito\nen la búsqueda de la {Color:Red}fuerza{Color:White}.\nEs raro que el {Color:Green}rey{Color:White} crea tan ciegamente\nen esa leyenda...", + "Grrr... ¡Guau, guau!", + "¡Guau! ¡Guau!", + "¡Guauuu!", + "Qué agradable es la gente\nde la ciudadela...", + "Las {Color:Green}figuritas{Color:White} están hechas a mano.\nNo creo que un niño como tú aprecie\nlo que eso significa, pero bueno.", + "Cada vez hay menos soldados.\n¿Adónde se habrán marchado?", + "¿Cómo se llegará a la terraza del\nsegundo piso de la posada?\n¿Has estado ahí alguna vez?", + "Yo soy bastante pudiente y una de\nmis mayores aficiones es comprar\ncolecciones de figuritas moldeadas\na mano. ¿A que son lo más?", + "Si alguna vez consigues toda la\n{Color:Blue}colección{Color:White} de {Color:Green}figuritas{Color:White} del Club\nMinitendo, tráela por aquí y te\nrecompensaré. ¿Guay?", + "(!) (?)\n\n¡Hiper-mega-guay!\n\n¡Las has conseguido!\n¡La colección completa!\nNo hay nada más emocionante\npara un coleccionista como yo.\nGracias. A cambio, dejaré que\nentres en mi casa y te lleves\nlo que quieras. ¡Qué generoso soy!", + "¡Eres un gran coleccionista!\n¡Qué día tan maravilloso!", + "Si corro, a lo mejor vomito...", + "¡Je, je, je, je!", + "¿Sabes cómo cuidar las flores?", + "Hay que regarlas a diario.", + "Me encanta el nombre figurita...\nNo es lo mismo que decir muñequito.", + "Para un minish, la fuerza debe\nde ser algo inmenso...", + "Ese perro tiene malas pulgas,\npero a mí me hace gracia.", + "Me alegro de que hayas venido.\nHasta aquí no se acerca casi nadie...", + "Has venido realmente pronto.\nEres impresionante.", + "Me alegro de que hayas venido.\nNo suele venir nadie por aquí.\nToma, es para ti.", + "¡Qué buena vista hay desde aquí!\nMe animo oyendo la voz de {Color:Green}Tesshin{Color:White}... ♪", + "¡Oh, has llegado hasta aquí!\nTe habrá costado mucho...\nToma, es para ti.", + "No sé cómo bajar de aquí.\nMe da miedo caerme.", + "Últimamente, {Color:Green}Muto, el maestro\ncarpintero{Color:White}, se queja de que no\nhay trabajo digno para él.\nMe gustaría animarlo.", + "Me alegro de que el jefe\nse encuentre mejor.\nMe gusta verlo así." + ], + [ + "", + "¿Has estado alguna vez en la {Color:Green}casa\ncoco{Color:White} de {Color:Green}Anju{Color:White}? Je, je, je, je...", + "Me encanta ver tanto ambiente en la\nciudadela. Ojalá no se acabase nunca.", + "¡Marramiau!", + "¡Fffff!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "¿Uuuuu?...\n¿No hay forma?", + "Ya sé, ya sé. ¿No será que te\nhe dejado sin habla del susto?", + "¡Guau, guau!", + "Prefiero no tener dueño...\nYa buscaré algo de comer.", + "Qué gusto.", + "Qué maravilla.", + "Ser niño es lo mejor.", + "No sé qué hacer de cenar...\nQuizá un curry a la Hyrule...", + "Qué sucio está...\nNo creo que se siente nadie...", + "Hay que decidirse rápido a la hora\nde comprar...", + "¡Fruta riquísima!\n¡El mejor regalo!", + "¡No hay mejor regalo que\nuna buena cesta de fruta!", + "Hoy no vendemos nada,\nni verduras ni fruta.", + "Me empieza a doler el brazo.\n¡Vamos, vamos!", + "No sé si volver ya al castillo.", + "", + "No encuentro la {Color:Red}fuerza{Color:White},\ny ya me he cansado de buscar.", + "Qué bien viven los niños...", + "Ya casi no quedan soldados buscando\nla {Color:Red}fuerza{Color:White}...", + "Dicen que si se toca esta campana,\nocurrirá algo en Hyrule...", + "Sé que falta poco para que ocurra.\nLo presiento...", + "El {Color:Green}cartero{Color:White} no para. Siempre anda\ncorriendo de aquí para allá.", + "Grrr... ¡Guau, guau!", + "¡Guau! ¡Guau!", + "¡Guauuu!", + "Qué agradable es la gente\nde la ciudadela...", + "Si usas {Color:Blue}muchas caracolas misteriosas\nde una vez{Color:White}, hay más posibilidades\nde que te toquen las {Color:Red}figuritas{Color:White} menos\nhabituales. Je, je, je, je.", + "(?)\n(!)\n¡Tengo la {Color:Red}fuerza{Color:White}!\n\n¡Cómo me gustaría poder\ngritar algo así :-)!", + "Los niños son tan inocentes...\n¡Y es que a veces no ven el peligro!", + "Yo soy bastante pudiente y una de\nmis mayores aficiones es comprar\ncolecciones de figuritas moldeadas\na mano. ¿A que son lo más?", + "Si alguna vez consigues toda la\n{Color:Blue}colección{Color:White} de {Color:Green}figuritas{Color:White} del Club\nMinitendo, tráela por aquí y te\nrecompensaré. ¿Guay?", + "(!) (?)\n\n¡Hiper-mega-guay!\n\n¡Las has conseguido!\n¡La colección completa!\nNo hay nada más emocionante\npara un coleccionista como yo.\nGracias. A cambio, dejaré que\nentres en mi casa y te lleves\nlo que quieras. ¡Qué generoso soy!", + "¡Eres un gran coleccionista!\n¡Qué día tan maravilloso!", + "Se me está repitiendo la comida...", + "¡Je, je, je, je!", + "Estoy arreglando las flores\ndel fondo también.", + "(?)\n\nNo me gusta mucho como\nhan quedado estas flores.", + "Vaya, te has dado cuenta de que\nestaba aquí. Pues no era fácil...\nTienes un sexto sentido, seguro.\n\nTe haré un regalo.\nEspero que te guste mucho.", + "¡Qué suerte has tenido de encontrarte\nconmigo! No veas lo que vas a presumir\ncon tus amigos...", + "Coleccionar figuritas no es tan fácil.\nTe pueden tocar siempre las mismas.", + "Los minish siempre estamos en peligro\nde que alguien nos pise. Así que\npasamos mucho tiempo dentro de casa.", + "¿Qué son los fantasmas?\n¿Son \"fantas\" más algo?", + "Vienes mucho por aquí.\n¿Tanto te gusta este lugar?", + "El amarillo es muy raro y tiene cosas\nbuenas y malas.\nPero es raro que se junten\ndos amarillos...", + "Me alegro de que hayas venido.\nNo suele venir nadie por aquí.\nToma, es para ti.", + "¡Qué buena vista hay desde aquí!\nMe animo oyendo la voz de {Color:Green}Tesshin{Color:White}... ♪", + "¡Oh, has llegado hasta aquí!\nTe habrá costado mucho...\nToma, es para ti.", + "No sé cómo bajar de aquí.\nMe da miedo caerme.", + "Últimamente, {Color:Green}Muto, el maestro\ncarpintero{Color:White}, se queja de que no\nhay trabajo digno para él.\nMe gustaría animarlo.", + "Me alegro de que el jefe\nse encuentre mejor.\nMe gusta verlo así." + ], + [ + "", + "Cada vez hay menos gente...\nTengo un mal presentimiento...", + "¡Marramiau!", + "¡Fffff!", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "¡Buuuuu!\n\nCreo que será mejor que me\ndedique a otra cosa.", + "Es el momento de la revancha.", + "¡Guau, guau!", + "Cada vez hay menos gente.\n¿Conseguiré comida?\nEmpieza a preocuparme\nel tema de la comida.", + "Algo extraño ocurre en el {Color:Green}castillo\nde Hyrule{Color:White}. Es como si de repente\nestuviese tomado por una energía\nnegativa.\nQuizá la ciudadela esté en peligro\ntambién. ¡Volved a vuestras casas!", + "A casa, me voy a casa.\nSe acabó la venta por hoy.", + "Ofertas de última hora.\nCompren, ¡que se acaba!", + "¡Vamos que nos vamos!\nMi mujer se va a enfadar mucho\nsi me ve aparecer con toda esta\nmercancía sin vender.", + "Igual podría cambiar algo de mercancía\npor fruta fresca...", + "", + "¿Estará a salvo el rey? ¿Qué ocurrirá\ncon la gente que estaba dentro?", + "¿Y si vinieran los monstruos también\na la ciudadela?\nMás vale que todo el mundo se vaya\na su casa.", + "¡El {Color:Green}castillo de Hyrule{Color:White} se encuentra\nbajo el poder de las tinieblas!\n¡Debemos proteger la ciudadela!", + "Dicen que si se toca esta campana,\nocurrirá algo en Hyrule...", + "¡Por fin, por fin ha llegado el momento\ndel que tanto hablaban las leyendas!", + "¡Hay que defender la ciudadela!\n¡Que no entren en la ciudadela!", + "Grrr... ¡Guau, guau!", + "¡Guau! ¡Guau!", + "¡Guauuu!", + "Ese chico de las gafas de ahí, es más\nraro que un perro verde...\nPero es bastante buena gente.", + "¡Las {Color:Green}figuritas{Color:White} del Club Minitendo se\nmueven! ¡Están vivas! ¡Están vivas!\n¡Sí! ¡Hurra! ¡Hurra! ¡Hurra!", + "Creo que no es momento\nde buscar la {Color:Red}fuerza{Color:White}.", + "Empiezo a tener miedo... ¿De verdad\nque nos van a atacar monstruos?", + "Yo soy bastante pudiente y una de\nmis mayores aficiones es comprar\ncolecciones de figuritas moldeadas\na mano. ¿A que son lo más?", + "Si alguna vez consigues toda la\n{Color:Blue}colección{Color:White} de {Color:Green}figuritas{Color:White} del Club\nMinitendo, tráela por aquí y te\nrecompensaré. ¿Guay?", + "(!) (?)\n\n¡Hiper-mega-guay!\n\n¡Las has conseguido!\n¡La colección completa!\nNo hay nada más emocionante\npara un coleccionista como yo.\nGracias. A cambio, dejaré que\nentres en mi casa y te lleves\nlo que quieras. ¡Qué generoso soy!", + "¡Eres un gran coleccionista!\n¡Qué día tan maravilloso!", + "¿Hay que esconderse? Qué rollo...\nBueno, lo haré, pero sólo porque\nno quiero molestar a los demás.", + "Cada vez hay menos gente. ¿Pasará\nalgo en la ciudadela de Hyrule?", + "Si no estuviese ese fantasma,\nme escondería en la casa de la dueña\nde los cucos. No sé qué prefiero...\n¿Un fantasma o los monstruos?", + "¿Otra vez aquí? No hay mucha gente\nque venga por aquí hoy en día.\n¿Tanto te gusto?", + "No sé en qué casa minish meterme.\nSi elijo mal, estoy perdido...\nQué indecisión...", + "Me alegro de que hayas venido.\nNo suele venir nadie por aquí.\nToma, es para ti.", + "¡Qué buena vista hay desde aquí!\nMe animo oyendo la voz de {Color:Green}Tesshin{Color:White}... ♪", + "¡Oh, has llegado hasta aquí!\nTe habrá costado mucho...\nToma, es para ti.", + "No sé cómo bajar de aquí.\nMe da miedo caerme.", + "Últimamente, {Color:Green}Muto, el maestro\ncarpintero{Color:White}, se queja de que no\nhay trabajo digno para él.\nMe gustaría animarlo.", + "Me alegro de que el jefe\nse encuentre mejor.\nMe gusta verlo así." + ], + [ + "", + "Aún hay gente por ahí, ¡y yo ya no sé \ncómo decir que es peligroso!", + "", + "Ahora que no hay nadie,\nme ha empezado a entrar miedo...", + "Parecen fantasmas...\nNo serán espíritus malignos...\n¡Yo protegeré la ciudadela\ndel castillo de Hyrule!", + "Con lo alegre que era la ciudadela...\n¿Qué ha ocurrido aquí?", + "Oye, es peligroso deambular por\nla calle. Vete a casa ahora mismo.", + "", + "Nosotros te protegeremos, así que\nvuelve a tu casa ahora mismo.", + "El {Color:Green}rey de Hyrule{Color:White} se comporta de forma\nextraña. Seguro que ha sido cosa de\nesos seres malignos.", + "¡Es peligroso rondar por aquí!\nVete a casa ahora mismo.", + "Debemos prepararnos para defender la\nciudadela del ataque de los monstruos.", + "¡No es momento de pasear!\n¡Vete a tu casa! ¡Rápido!", + "Ni siquiera se ven animales en la calle.\n¿Qué habrá ocurrido aquí?", + "Yo soy muy pudiente\ny un gran coleccionista.", + "Si alguna vez consigues toda la\n{Color:Blue}colección{Color:White} de {Color:Green}figuritas{Color:White} del Club\nMinitendo, tráela por aquí y te\nrecompensaré. ¿Guay?", + "(!) (?)\n\n¡Hiper-mega-guay!\n\n¡Las has conseguido!\n¡La colección completa!\nNo hay nada más emocionante\npara un coleccionista como yo.\nGracias. A cambio, dejaré que\nentres en mi casa y te lleves\nlo que quieras. ¡Qué generoso soy!", + "¡Eres un gran coleccionista!\n¡Qué día tan maravilloso!", + "Últimamente, {Color:Green}Muto, el maestro\ncarpintero{Color:White}, se queja de que no\nhay trabajo digno para él.\nMe gustaría animarlo.", + "Me alegro de que el jefe\nse encuentre mejor.\nMe gusta verlo así." + ], + [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:1A}Hola, ¿quieres {Color:Red}leche Lon Lon{Color:White}?\nTiene mucho valor alimenticio.\nTe llenaré una {Color:Red}botella{Color:White} por\n{Var:1} rupias.\n¿Quieres comprar leche Lon Lon?\n{Choice:FF}Sí {Choice:3B:0D}No", + "Gracias.\nTe llenaré esta {Color:Red}botella{Color:White}.", + "¿No? Bueno, pásate por aquí cuando\nquieras comprar leche Lon Lon.", + "Lo siento, pero parece que\nno te llega el dinero.", + "Lo siento, pero no tienes ninguna\n{Color:Red}botella{Color:White} vacía. Vuelve cuando tengas\ndónde llevarte la leche Lon Lon.", + "¿Quieres otra botella de leche?\n{Choice:FF}Sí {Choice:3B:0D}No", + "Muchas gracias. Vuelve a comprar\n{Color:Red}leche Lon Lon{Color:White} cuando quieras.", + "", + "" + ], + [ + "", + "Bienvenido a la panadería de\n{Color:Green}Sal{Color:White} y {Color:Green}Pimienta{Color:White}... ♪\nAlgunos de nuestros panes incluyen un\nregalo. La {Color:Red}barra{Color:White} cuesta {Color:Blue}{Var:1} rupias{Color:White}.\n¿Quieres una?\n{Choice:FF}Sí {Choice:3C:03}No", + "Muchas gracias.\nVerás qué fresco es... ♪", + "¿No quieres?\nBueno, pruébalo otro día.\nDe verdad que es delicioso... ♪", + "Lo siento, pero no\ntienes suficiente dinero.", + "¡Has encontrado una piedra de la\nsuerte dentro del pan!\n¡Estarás contento!", + "Parece que no hay nada...\nQué pena.", + "Hola... ♪\nEscoge el {Color:Red}pan{Color:White} que prefieras y\ntráelo hasta la caja para pagarlo.", + "Ñam, ñam. Ñam, ñam.\n¡Que sea el pan más\nsabroso jamás horneado!", + "Cuando elijas el {Color:Red}pan{Color:White} que quieres,\nacércalo hasta la caja para pagarlo.", + "Bienvenido a la panadería de\n{Color:Green}Sal{Color:White} y {Color:Green}Pimienta{Color:White}... ♪\nAlgunos de nuestros panes incluyen\nun regalo. El {Color:Red}lazo de pan{Color:White} cuesta\n{Color:Blue}{Var:1} rupias{Color:White}. ¿Quieres uno?\n{Choice:FF}Sí {Choice:3C:03}No", + "Bienvenido a la panadería de\n{Color:Green}Sal{Color:White} y {Color:Green}Pimienta{Color:White}... ♪\nAlgunos de nuestros panes incluyen\nun regalo. La {Color:Red}chapata{Color:White} cuesta\n{Color:Blue}{Var:1} rupias{Color:White}. ¿Quieres una?\n{Choice:FF}Sí {Choice:3C:03}No", + "Bienvenido a la panadería de\n{Color:Green}Sal{Color:White} y {Color:Green}Pimienta{Color:White}... ♪\nAlgunos de nuestros panes incluyen\nun regalo. El {Color:Red}pan de pueblo{Color:White} cuesta\n{Color:Blue}{Var:1} rupias{Color:White}. ¿Quieres uno?\n{Choice:FF}Sí {Choice:3C:03}No" + ], + [ + "", + "Bienvenido al maravilloso mundo\nimaginario de {Color:Green}Vesga{Color:White}. ¿Quieres que\nte cuente qué te puedo ofrecer?\n {Choice:3D:02}Sí {Choice:3D:03}No", + "Pues... a grandes rasgos, diría\nque aquí puedes luchar contra\nenemigos en un mundo de sueños.\n\nNo quiero anunciarlo a los cuatro\nvientos, pero si demuestras ser\nun gran guerrero, te llevarás un\n{Color:Blue}regalo{Color:White}.\nQuizá lo hayas visto alguna vez...\n\nEso sí, no te confíes porque sea\nun juego, ya que puedes hacerte\nmucho daño. Si te quedas sin vida\nen el juego, te ocurrirá lo mismo\nen este mundo...\n¡No sé lo que puede ocurrir allí!\n{07:3D:03}", + "{Color:Blue}Cada partida{Color:White} son {Color:Blue}10 rupias{Color:White}. ¿Juegas?\n {Choice:FF}Sí {Choice:3D:04}No", + "Vale.\n¿Quieres algo ya que estás aquí?", + "Dos, cuatro, seis...\nMmm... No sé si me he equivocado\nal contar o qué, pero creo que no\ntienes suficientes rupias...\n¿No tienes ni siquiera {Color:Blue}10 rupias{Color:White}?\nNo puede ser... Es una broma, ¿no?\nJe, je, je, je...", + "Estupendo... Pues allá vamos.\n\nTe está entrando sueño...\nMucho sueño...\nUno...\nDos...\nTres...\n\n¡Ya!", + "¿Qué tal?\n¿Has soñado algo estupendo?\nEspero verte por aquí de nuevo.", + "", + "", + "", + "", + "", + "", + "", + "", + "\n", + "", + "", + "Quiero mucho a mi papá.", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "Éste es el recreo del mediodía.\nAquí jugamos y aprendemos mucho.", + "¡Hola, {Player}!\n¡Cuánto tiempo sin verte!", + "Mis alumnos son todos tan vivos\ny listos como tú con su edad... ♪", + "Ñam, ñam, ñam...\nTengo que comer rápido,\nque se me acaba el recreo del mediodía.\nÑam, ñam, ñam, ñam...", + "Ñam, ñam, ñam...\nSiempre tardamos mucho en comer.\nNo sé por qué.\nÑam, ñam, ñam...", + "El recreo del mediodía está\na punto de terminar.", + "Ñam, ñam, ñam.\n¡Hip!", + "Me encanta leer...\nMmm... ", + "Rápido, es hora de irse.", + "Cuando los niños se vayan,\nnos iremos nosotros también.", + "No quiero irme.", + "¡Me encanta el cole!" + ], + [ + "Cuando yo tenía tu edad más o menos,\nparticipé en los juegos del castillo\nde las fiestas minish. Aún tengo\nmuchas piedras que gané aquellos\naños. Me gusta mucho probar suerte.", + "Gorro y ropa verde...\nYa sé, eres un duende, ¿a que sí?\n¡Qué bien, un duende, un duende!\n¡Yo también quiero ser un duende!\nMe llamo Tingle y tengo {Color:Red}piedras\nde la suerte{Color:White}. ¿Quieres {Color:Blue}probar suerte{Color:White}?", + "Mis hermanos también tienen\n{Color:Red}piedras de la suerte{Color:White}. Si pruebas,\nno hay duda de que conseguirás\nalgo muy especial.\nMucha suerte, señor duende.", + "Veo que has conseguido algo genial.\nYo también he conseguido una nueva\n{Color:Red}piedra de la suerte{Color:White}.\n¡{Color:Blue}Probemos suerte{Color:White} ahora mismo!", + "¡Es la segunda vez que nuestras\n{Color:Red}piedras{Color:White} encajan! Igual significa\nque voy a convertirme en duende...\n¡Seguro que sí! ¡No hay duda!\n¡Voy a ser un duende! ¡Sí!", + "Hola, señor duende. Creo que {Color:Green}Tingle{Color:White},\nmi hermano mayor, ha estado\ndándote la lata, ¿no?\nMe dijo que si te veía, no perdiese la\noportunidad de {Color:Blue}probar suerte{Color:White} contigo.\n¿Qué te parece? ¿{Color:Blue}Probamos suerte{Color:White}?", + "¿Has visto a {Color:Green}Nankul{Color:White}?\nVa vestido de azul y es idéntico a mí.\nNo sé dónde se habrá metido.", + "No comentes nada, pero dicen que\nhay gente que prueba suerte con sus\npiedras {Color:Blue}constantemente{Color:White} y otra que no\nprueba suerte {Color:Blue}nunca{Color:White}.\nIgual es porque se desaniman\nsi no les sale bien a la primera.", + "¡Hola, señor duende! {Color:Green}Tingle{Color:White}, mi hermano\nmayor, me pidió que te esperase aquí.\nHe traído {Color:Red}piedras de la suerte{Color:White}\npara {Color:Blue}probar suerte{Color:White}. ¿Quieres?", + "Nosotros vestimos igual porque somos\nhermanos{Symbol:16} pero los de blanco, no.\nNo sé por qué visten como nosotros.", + "¿Eres un duende? ¡Claro que sí!\n{Color:Green}Tingle{Color:White} me ha dejado sus {Color:Red}piedras{Color:White}.\n{Color:Blue}Me dijo que si te veía, probase\nsuerte contigo. ¿Quieres probar?", + "¡Yo no soy hermano de {Color:Green}Tingle{Color:White}!\nNo sé por qué ayudo...", + "Tengo nuevas {Color:Red}piedras de la suerte{Color:White}\nde {Color:Green}Tingle{Color:White}.\nYo también quiero ir en busca de\naventuras, aunque con esta pinta...", + "El truco para encontrar tesoros\nestá en {Color:Blue}estudiar bien los mapas{Color:White}.\nAh..., yo también quiero correr\ngrandes aventuras.", + "{Sound:01:B7}Qué muro tan duro. ¡Goro!\nNecesitaré más ayuda. ¡Goro!", + "{Sound:01:B8}Qué duro está... ¡Goro!\nMe duele la mano... ¡Goro!", + "{Sound:01:B9}Ahí detrás hay algo... ¡Goro!\nSeguro que son sabrosas rocas. ¡Goro!", + "{Sound:01:BA}¡Qué bien! ¡Ayuda! ¡Goro!\nAhora podré escaquearme yo un poco...\n¡Goro!", + "{Sound:01:B7}¡Un último esfuerzo! ¡Goro!\nEs divertido, pero estoy un poco solo.\n¡Goro!", + "{Sound:01:B8}Por fin hemos llegado al fondo. ¡Goro!\nHa sido un largo camino. ¡Goro!", + "{Sound:01:B9}Nada es imposible si unimos fuerzas.\n¡Goro!", + "{Sound:01:BA}Estas rocas están muy buenas. ¡Goro!\nMe quedaría aquí toda la vida. ¡Goro!", + "{Sound:01:B7}¡Qué divertido, cuántos amigos! ¡Goro!\nYa no sé quién es quién... ¡Goro!", + "{Sound:01:B8}Quizá seis goron sean muchos goron...\n¡Goro! ¡Goro!", + "{Sound:01:B9}Me dan un poco de miedo las estatuas\nde piedra que hay fuera de la cueva.\n¡Goro! ¡Goro!", + "Tú has apartado las lápidas, ¿no?\nPor fin se puede salir. Me aburro\nde no tener compañía, ven a verme\ncuando quieras.\nTendré un montón de {Color:Red}piedras\nde la suerte{Color:White} preparadas.", + "¡Qué bien, has venido a verme!\nEstoy muy contento. Sé que no\nes el mejor lugar del mundo,\npero espero que lo pases bien.", + "Veces que aún debes\nencontrar tu suerte: ¡{Var:1}!\n¡Acabas de empezar!\n¡No te desanimes!", + "Veces que aún debes\nencontrar tu suerte: ¡{Var:1}!\nAún debes hallar la felicidad.", + "Veces que aún debes\nencontrar tu suerte: ¡{Var:1}!\n¡No está nada mal!", + "Veces que aún debes\nencontrar tu suerte: ¡{Var:1}!\nAún te queda un poco.\n¡Un poco más!", + "¡Has encontrado toda tu suerte!\n¡Lo has logrado, señor duende!\n¡Toma, el trofeo Tingle!\nCuídalo bien.", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}!\nTu búsqueda de la suerte\nacaba de empezar.", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}!\nAún debes hallar la felicidad.", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}! No es nada. No te\ndesanimes que la encontrarás.", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}!\nAún te queda un poco.\n¡Un poco más!", + "Has encontrado toda tu suerte.\nPuedo ver la cara de alegría\nde mi hermano.", + "Aún te falta encontrar\nla suerte {Var:1} veces.\n¡Acabas de empezar!\n¡No te desanimes!", + "Aún te falta encontrar\nla suerte {Var:1} veces.\nTienes que buscar mucho más.", + "Aún te falta encontrar\nla suerte {Var:1} veces.\nLo estás haciendo muy bien.\nPienso seguir animándote.", + "¿Cuántas veces más debes\nencontrar tu suerte?\n¡{Var:1}!\n¡Que no se te escape!", + "¡Has encontrado toda tu suerte!\n¿Eres feliz?", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}!\nMe lo ha dicho Tingle.\nNo sé cómo lo sabrá...", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}!\nAún te falta bastante. Yo también\nquiero ir en busca de la felicidad...", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}! No te queda nada.\nSi ves mi suerte por ahí,\natrápala por mí, ¿vale?", + "¿Quieres saber cuántas veces\nmás debes encontrar tu suerte?\n¡{Var:1}!\nAún te queda un poco. ¡Qué pena\nque estemos a punto de terminar!", + "¡Eres un duende fantástico!\n¡Has logrado la felicidad\nabsoluta! ¡Yo quiero ser como tú!", + "¡Lo has conseguido, señor duende!\nEncontraste toda tu suerte.\nTe daré una cosita para celebrarlo.", + "Mmm... ♪ Qué bien, qué bien... ♪\n¡Yo también quiero un trofeo!... ♪\nGuárdalo como un tesoro.", + "¿Qué haces aquí? ¡Esto es una\ntumba! ¡Aquí hay fantasmas!\nMi hermano pequeño vive en la\nciudadela. Es bastante travieso.\nEspero que no se haya metido\nen ningún lío últimamente...", + "Tienes la fuerza sagrada y ahora\ntambién el poder del viento.", + "¿Qué ha sido eso?\n¡Una explosión!", + "Qué susto... ¡Mu!\nPensé que me comía. ¡Mu!", + "Yo como muuuuucha hierba para hacer\nuna leche muuuuuuy cremosa. ¡Muuuuu!", + "Qué bien he comido. ¡Mu!\nEstá tan bueno que no puedo\ndejar de comer. ¡Mu!", + "El pozo de la granja es extraño... ¡Mu!\nTe lo digo yo que soy una vaca. ¡Mu!", + "¡Qué feliz soy cuando pasto tranquila!\n¡Mu!", + "¡Ya he vendido todas las piedras\nde la suerte! ¡Goro!\n¡Bien! ¡Goro! Me alegro de haber\nvenido a la ciudadela. ¡Goro!", + "¿Que no alcanzas a ver? Da igual.\nMe conozco el lugar de memoria.", + "Nunca había visto una\ncosa así. ¡Qué horror!", + "Espero que me compres {Color:Red}leche Lon Lon{Color:White}.\nSi no vendo mucha, a la vuelta tendré\nque ir muy cargada." + ], + [ + "Trabajar, trabajar.\nDe derecha a izquierda.", + "Trabajar, trabajar.\nNo se acaba nunca.", + "Trabajar, trabajar.\nLa gente aumenta.", + "Trabajar, trabajar.\nY da igual...", + "Hola, aquí puedes encargar un curso\nde guerrero por fascículos.\nEn \"{Color:Blue}El curso del guerrero de Tesshin{Color:White}\"\nencontrarás unos trucos excelentes.\nCada lección cuesta sólo 200 rupias.\n¿Quieres encargar una lección?\n{Choice:FF}Sí {Choice:40:06}No", + "Muy bien, son 200 rupias.", + "¿De verdad?\n\nBueno, si cambias de idea, pasa por\naquí. Es realmente útil... ♪", + "¡Muchas gracias por el pedido!\n\nNo sé cuándo llegará, así que pásate\npor aquí de vez en cuando... ♪", + "Lo siento, pero no podrás hacer el\npedido si no tienes suficiente dinero.", + "Hola, ha llegado una nueva\nlección... ♪", + "Lo siento, pero aún no hemos\nrecibido ninguna lección.\n{Color:Red}Tesshin{Color:White} está muy ocupado.\nVete a verle en persona si\nquieres aprender algún movimiento.", + "Ya tienes todas las entregas.\nSeguro que te ha resultado muy útil.\nEs un gran manual de consulta... ♪\n", + "Recorro la ciudadela para llegar hasta\ntu puerta. ¡Soy el {Color:Green}cartero{Color:White} de Hyrule!", + "¡Entrega el correo a la velocidad\ndel viento! ¡Es nuestro {Color:Green}cartero{Color:White}!", + "Su paso ligero recorre las calles\nde la ciudadela mientras entrega\nel correo, nuestro {Color:Green}cartero{Color:White}.", + "¡Hace su trabajo con energía y\ncon una gran sonrisa! ¡{Color:Green}El cartero{Color:White}!", + "Cuando te das cuenta, tu carta ha\nllegado ya. No hay un {Color:Green}cartero{Color:White} similar.", + "Recorre todo Hyrule contagiando\nsu alegría. ¡Es el {Color:Green}cartero{Color:White}!", + "¡No falla ni un día! ¡Siempre\nentrega a tiempo! ¡{Color:Green}El cartero{Color:White}!" + ], + [ + "Yo soy un sibarita...\nSólo hago trabajos delicados.", + "¡Mis antepasados construyeron\nel castillo de Hyrule!\n¡Qué trabajo tan maravilloso hicieron!", + "¿No habrá por ahí algún trabajo\na la altura de mi genialidad?", + "¿No habrá por ahí algún trabajo\na la altura de mi genialidad?", + "Esto ha sido pan comido.\nSe ha visto mi maestría.\nNadie lo habría hecho tan rápido\ncomo yo. ¡Ja, ja, ja, ja!", + "¿Cómo? ¿Que debo esconderme en\nmi casa porque vienen los monstruos?\n¡No digas tonterías! Si hace falta usar\nla fuerza, soy tu hombre." + ], + [ + "", + "", + "Ay... Un cliente...\nNo sé por qué he montado este negocio.\nSi tienes mucha suerte puedes ganar.\nSi quieres, juega.\nAunque yo no te voy a animar mucho...", + "Si quieres probar, serán {Color:Blue}10 rupias{Color:White}.\n¿Te vas a arriesgar con un juego en el\nque no sabes si vas a ganar o perder?\n\nYo no jugaría... ¿Qué vas a hacer?\n {Choice:FF}Jugar {Choice:42:05}No jugar", + "Qué bien. No vas a poder jugar porque\nno tienes suficientes rupias.\nYa te he dicho que los juegos son\narriesgados porque puedes perder.", + "Eso, eso. Tú hazme caso a mí.\nNo juegues, no juegues.", + "", + "", + "Ay..., has acumulado {Var:1} rupias.\nAunque sigas jugando, no te caben\nmás rupias en la bolsa. Ahora sí\nque vas a tener que dejar de jugar.\n¿O acaso quieres seguir jugando\nde todas formas?\n {Choice:FF}Sigo. {Choice:FF}No sigo.", + "", + "", + "No sé por qué nadie quiere jugar\nen el nivel 2, ¡si se puede perder\nhasta en el 1! ¿En cuál quieres jugar?\n {Choice:FF}Nivel 1: fácil {Choice:FF}Nivel 2: difícil", + "De acuerdo...\nSi insistes...\nIré a prepararlo todo. Cuando me\nvaya, pasa por aquella puerta de allí.", + "", + "", + "", + "", + "", + "", + "", + "", + "Abre la caja sorpresa que prefieras.\n\nSi aciertas, te daré el doble\nde rupias que gastes.", + "Abre la caja sorpresa que prefieras.\n\nSi aciertas, te daré el triple\nde rupias que gastes.", + "Ya has pagado, así que deberías\njugar al menos...", + "Enhorabuena. A ver cuántas rupias\nhas ganado... ¡{Var:1}!\nYo no digo nada, pero quizá quieras\nvolver a jugar... Como parece que\nestás en racha... Aunque, tendrías\nque usar todo lo que has ganado.\nPiénsalo bien.\n {Choice:42:19}Juego {Choice:42:1A}No juego", + "Mmm... Vale...\n\nPues en cuanto esté todo listo, puedes\nvolver a elegir otra caja sorpresa.", + "Muy bien. Debes actuar con prudencia.\nAhora te daré tus rupias, así que\nespera en la primera sala.", + "¡Es alucinante que hayas ganado\ntantas veces seguidas!\n¡No te diría nunca que dejases\nde jugar ahora que estás en racha,\npero ya has acumulado 999 rupias!\n¿No te parecen demasiadas?", + "Qué pena... Ya sabía yo que esto\nde arriesgar no era buena idea.\n¿Qué te parece si lo dejas ya?", + "¿En qué nivel quieres jugar?\n {Choice:FF}Nivel 1: fácil {Choice:FF}Nivel 2: difícil", + "Cuando estés listo, elige una caja\nsorpresa.", + "Enhorabuena. A ver cuántas rupias\nhas ganado... ¡{Var:1}!\nAunque debo decir que has tenido\nmucha suerte y también podrías haberlo\nperdido todo. No lo olvides...", + "Qué pena...\nEsta vez no te llevas premio.\nClaro, esto es lo que pasa cuando\nuno juega... No creas que la próxima\nvez va a irte mejor...\nMás vale que no juegues más...", + "Por fin he entrado.\nQué difícil es.", + "¿Qué tal? ¿Has conseguido una buena\npuntuación? Yo no lo llevo muy bien.", + "No es bueno jugar mucho...\nAdemás, al final siempre terminas\nperdiendo... Aunque sólo sea el tiempo.", + "¿No tienes cosas más\nimportantes que hacer?", + "", + "", + "", + "" + ], + [ + "", + "", + "{Choice:43:17}Sí {Choice:43:08}No", + "", + "", + "Soy un gran coleccionista de\n{Color:Red}caracolas misteriosas{Color:White}. Si consigues\nuna, tráemela y te dejaré probar\nsuerte en la rifa de {Color:Red}figuritas{Color:White} del\nClub Minitendo.", + "Tienes una {Color:Red}caracola misteriosa{Color:White}.\n¿Qué te parece si te la cambio por\nuna oportunidad para conseguir una\n{Color:Blue}figurita en la rifa del Club Minitendo{Color:White}?\n{07:43:02}", + "No tienes ninguna {Color:Red}caracola misteriosa{Color:White}.\nVen a verme cuando consigas alguna.", + "Qué pena... Si cambias de idea,\npásate por aquí de nuevo.", + "", + "", + "¡Tú por aquí de nuevo! Será porque\nte gustó mucho la {Color:Red}figurita {Color:White}que te tocó.\n¿Quieres volver a probar suerte?\n{07:43:02}", + "¿Quieres volver a probar suerte?\n{07:43:02}", + "", + "Hola, me alegro de verte.\n\nTengo {Color:Blue}figuritas nuevas{Color:White}, así que\na ver si te toca alguna en la rifa.\n{07:43:02}", + "", + "", + "¿Otra vez por aquí, amigo?\n\n{Color:Blue}No tengo ninguna figurita nueva{Color:White}, pero\npuedes probar suerte de todas formas.\n¿Qué me dices?\n{07:43:02}", + "", + "Pero ¿no tienes ya {Color:Blue}todas las\nfiguritas{Color:White}?...\n¿Y quieres probar otra vez?\n{07:43:02}", + "Hola de nuevo.\n\n{Color:Blue}Ya tienes la colección completa de\nfiguritas del Club Minitendo.\n{Color:White}¿Quieres probar suerte\nde todas formas?\n{07:43:02}", + "Te estaba esperando.\nÚltimamente estoy muy inspirado\ny he creado {Color:Blue}nuevas figuritas{Color:White}.\n¿Juegas a ver si te toca alguna?\n{07:43:02}", + "", + "¿Cuántas {Color:Red}caracolas{Color:White} quieres usar\nen la rifa?\nCuantas más uses, más posibilidades\nhabrá de que te toque una figurita\nque aún no tengas.", + "Caracolas: {04:15}{Var:1}{04:14}\nProbabilidad: {04:15}{Var:2}{04:14} {Symbol:12}", + "¿Cuántas {Color:Red}caracolas{Color:White} quieres usar\nen la rifa?", + "{Var:1}, ¿verdad?", + "{Choice:43:1E}Sí {Choice:43:17}No", + "", + "", + "Muy bien, {Color:Blue}tira de la palanca de esa\nmáquina{Color:White} que hay a la derecha.", + "¡Espera! ¿Para qué me has dado las\n{Color:Red}caracolas{Color:White} si no vas a probar suerte?\n¡Tira de la palanca de la máquina!", + "", + "", + "Qué pena. Te ha tocado una {Color:Red}figurita{Color:White}\nque ya tenías. Si quieres, te la vuelvo\na comprar por {Var:1} rupias.", + "", + "", + "¡Enhorabuena!\n\nColocaré las figuritas que te toquen,\nen el mueble de la izquierda para\nque puedas verlas siempre que quieras.", + "Hasta la próxima, joven amigo.", + "¡Fabuloso!\n\n¡Ya tienes todas las figuritas\nde la rifa!\nTendré que crear más. Dame tiempo.", + "¡Enhorabuena!\n{Color:Blue}¡Has conseguido reunir todas las\nfiguritas del Club Minitendo!\n{Color:White}Te las guardaré bien en el mueble de\nla izquierda. Ven a verlas siempre que\nte apetezca. ¡Crearé más figuritas!", + "¡Enhorabuena! ¡Genial!\n{Color:Blue}¡Tienes todas mis figuritas!{Color:White}\nLas pondré en el mueble de la izquierda\npara que puedas verlas siempre\nque quieras.\nAdemás, te mereces la {Color:Red}medalla\ndel Club Minitendo, la de oro{Color:White}.\n¡Espero que la guardes con cariño!", + "", + "¿Te interesa la {Color:Blue}máquina{Color:White} de la rifa?\nEscucha lo que tengo que contarte\ny te parecerá más interesante aún.", + "", + "", + "Ese mueble sirve para exponer\n{Color:Red}figuritas{Color:White}, pero no lo usa nadie.", + "¿Te gusta la {Color:Red}medalla de oro\ndel Club Minitendo{Color:White}?\nAhora sí que eres un auténtico\ncoleccionista.", + "", + "", + "" + ], + [ + "", + "{Sound:00:CC}¡Ah! ¡Hola!\nBienvenido a la zapatería de Lem.\nSoy un genio que hace zapatos\nmientras duerme...\n{07:44:02}", + "Soy capaz de hacer zapatos\nmientras duermo...\n¡Qué buen zapatero soy!", + "Zzz... Zzz...", + "¡Buaj!\n\n¡Qué olor tan fuerte!\n¡Yo diría que es una seta despertador!\n¿Me has despertado tú? ¡Qué bien,\nporque tengo mucho que hacer!", + "¡Ya están listas!\nAquí tienes, un regalo.\nUnas{Color:Red} botas de Pegaso\n{Color:White}exclusivas, hechas por Lem.", + "Ahora tengo que darme prisa en hacer\nlos zapatos que el rey ha encargado\npara la princesa Zelda. Vuelve cuando\nquieras por aquí.", + "¡Tengo que hacer los zapatos\npara la princesa Zelda! ¡Rápido!", + "¿Mmm?\nBienvenido a la zapatería de Lem.\nMe había quedado dormido de nuevo...\n¡Tengo que ponerme a trabajar!", + "", + "Muchas gracias por haberme\ndespertado antes.\nNo me digas que no quieres{Color:Blue} probar\nsuerte{Color:White} conmigo...\n¡Tengo una {Color:Red}piedra de la suerte{Color:White} fuera\nde lo común!", + "Ven a verme cuando quieras.\n¡Podemos{Color:Blue} probar suerte{Color:White} juntos!", + "¿A que quieres {Color:Blue}probar suerte{Color:White} conmigo?\n¡Tengo una {Color:Red}piedra{Color:White} espectacular!", + "¡Tengo que hacer los zapatos de la\nprincesa Zelda con mucho cariño!", + "(!) (?)\n¿Qué ha pasado?\n¡Otros zapatos listos!\n\nVerás, es que tengo la manía\nde trabajar mientras duermo...\nTú has venido a comprarme unos\nzapatos también, ¿no?\nPuesto que me has despertado,\nte regalaré unas botas.\nEspera un momento que las preparo.", + "", + "{Sound:02:04}{Color:Red}Con las botas de Pegaso{Color:White}, verás que\npuedes correr a la velocidad del\nviento. ¡Cuidado con los obstáculos!", + "{Sound:01:FC}Las {Color:Red}botas de Pegaso{Color:White} que hacemos\nson mágicas.", + "{Sound:01:F8}Espero que las cuides mucho.", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "{Sound:02:04}Tú no serás... {Player}...\n¡El chico que intenta reforjar\nla espada sagrada! ¡Melta me ha\nhablado de ti! Qué guay...\nYo también quiero vivir aventuras,\npero no puedo faltar a mi obligación\nde hacer zapatos para Lem.", + "{Sound:01:FC}¿Necesitas unas {Color:Red}botas de Pegaso{Color:White}?\nHas tenido suerte. Antes hemos hecho\nunas mientras Lem dormía. Eso sí,\ntienes que conseguir que Lem las\nremate y te las dé.", + "{Sound:01:F8}No hay quien despierte a Lem cuando\nse duerme profundamente...\nSi quieres despertarle enseguida,\nlo mejor es que visites la tienda\nde Sirope. Seguro que te recomienda\nalgo. Está un poco lejos, pero bueno.", + "{Sound:02:04}{Color:Green}Hay que despertar a Lem,\n¡tiene un encargo urgente!", + "{Sound:01:FC}Yo me ocupo de las botas, tú vete\na ver a Sirope a ver qué puede hacer\npor ti.", + "{Sound:01:F8}Sirope vive al norte del bosque.\nSu tienda de artículos mágicos está\nmarcada con una señal en tu mapa.", + "¡No te preocupes por las botas!\n¡Vete a ver a Sirope!", + "Quizá la bruja Sirope tenga\nalgún remedio...", + "A veces ayudo con los zapatos...", + "" + ], + [ + "", + "Hola, ¿quieres descansar antes de\nseguir tu camino? Si te quedas aquí,\nrecuperarás fuerzas y encima\nte llevarás {Color:Red}un regalo{Color:White}.\n{07:45:02}", + "{Choice:FF}No {Choice:FF}Hab. {Var:1}rupias\n{Choice:FF}Hab. {Var:2}rupias {Choice:FF}Hab. {Var:3}rupias", + "Muy bien. Una habitación\nde {Var:1} rupias entonces.\n{07:45:06}", + "Genial. Una habitación\nde {Var:2} rupias entonces.\n{07:45:06}", + "¡Guau, debe de irte muy bien!\n¡Vas a alojarte en la mejor habitación!\nSon {Var:3} rupias la noche.\n{07:45:06}", + "Tendrás que pagar por adelantado.", + "¿Qué ocurre? Si no tienes suficientes\nrupias, jovencito, será mejor\nque vuelvas cuando crezcas...\nHala, fuera de aquí, fuera.", + "Muchas gracias.\nQue descanses.", + "¿Qué ocurre? ¿No vas a descansar\nantes de marcharte? ¡Pues hasta otra!", + "¡Ésa es la salida!\nDescansa en tu habitación.", + "¿Has dormido bien?\n¿Llevas tu regalo? ¡Hasta la próxima!", + "No todas las habitaciones son iguales.\nAlgunas son mejores que otras...", + "Claro que, si no las pruebas todas,\nno sabrás cuál es la diferencia.", + "¿Sabes qué es la {Color:Blue}fuerza{Color:White}?\n\nDicen que si la consigues, se harán\nrealidad todos tus deseos.\nEl rey de Hyrule está empeñado en\ntenerla. Está distinto... parece otro.", + "¿Qué le pasará al rey de Hyrule?\nAntes no tenía ese carácter...", + "Ja, ja, ja, ja.", + "¡Espera!", + "¡Ven!", + "Por fin hemos llegado.\nEsta ciudadela es realmente grande...", + "No puedes vivir en la\nposada eternamente.", + "Hay que buscar algún otro\nlugar donde descansar...", + "¡Qué cruel es el rey últimamente! Esto\nes insoportable. Hace poco mandó a los\nsoldados a entrar en todas las casas\nbuscando la {Color:Blue}fuerza{Color:White}.", + "Es muy difícil llegar al valle real,\nya que hay que atravesar el bosque\nperdido. Para salir del bosque, es muy\nimportante hacer caso de los letreros.", + "¿Quieres ver la tumba del rey Gustaf?\n\nPues ve a ver a Dumper, el enterrador,\nque vive solo en el valle real.\nBúscalo en el cementerio.", + "¿Has dormido en la mejor habitación?\nNo consigo decidirme por ninguna...", + "¿El manantial de Hyrule? Es la cascada\nde Xera. Verás cómo mana el agua...", + "No quiero hablar del tema delante\nde los niños, pero algo malo ocurre\nen el castillo de Hyrule.\nAunque no sabría explicar qué.", + "¡Yo he visto lo que ocurre! ¡El castillo\nde Hyrule está lleno de monstruos!\nDicen que quien entra no vuelve\na salir...", + "¡Hoy hemos salido muy pronto\ndel colegio! ¡Qué suerte!", + "Espera, hermanito.", + "Qué remedio..., de momento tendré\nque refugiarme aquí...\nSoy buen luchador, pero no tengo nada\nque hacer ante criaturas como ésas...", + "Mi madre es la mejor del mundo,\naunque no es perfecta :-).", + "Mi madre es la mejor del mundo,\npero tiene sus cosas :-).", + "Creo que vive sin compañía...\nQué envidia...", + "Creo que iré de visita un día... ♪", + "Si hubiese más gente, nos\nanimaríamos mucho más.", + "No hay nada como la compañía...\nDebería buscar dónde vivir.", + "No me gusta la soledad.\n¿Dónde podría vivir?", + "Si vuelve a ocurrir, dímelo, por favor.", + "", + "", + "", + "", + "", + "", + "", + "" + ], + [ + "", + "{Sound:00:D0}¡Soy {Color:Green}Tesshin{Color:White}, el famoso maestro\nespadachín de Hyrule!\nSi {Color:Blue}aprendes{Color:White} el arte de la espada\nen mi dojo, mejorarás enseguida.", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Lo primero que vas a aprender, será el\nmovimiento básico: el {Color:Red}ataque circular.\n{Color:Blue}¡Primero!{Color:White}\nPulsa el botón de la espada...\n{Color:Blue}¡Segundo!{Color:White}\nAcumula fuerza y...\n{Color:Blue}¡Tercero!{Color:White}\n¡Suéltalo de repente!\nEso es todo. ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:03}No", + "No está mal..., pero el arte de la\nespada no se aprende de memoria,\nsino con la práctica. Tu cuerpo\ndebe aprender los movimientos.\nCon el truco marioneta de los hermanos\nTesshin, moveré tu cuerpo a mi antojo\npara enseñarte.\n{Color:Blue}¡Marioneta!{Color:White} ¡Observa bien!\n¡Toma! ¡Marioneta!", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:60}", + "¡Bien hecho, joven guerrero!\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.\nEl {Color:Red}pergamino del tigre{Color:White} estará\nen tu pantalla de colección.", + "Con la espada que tienes ahora,\n{Color:Blue}no puedes realizar más movimientos{Color:White}.\nVuelve cuando consigas {Color:Red}otra espada{Color:White}.", + "", + "{Sound:00:D0}¡Hola! ¡Una nueva {Color:Red}espada{Color:White}!\nHas mejorado bastante tu técnica.\nCreo que estás preparado para nuevos\n{Color:Blue}movimientos{Color:White} de espada.\n¡Pongamos a prueba tu espada!", + "¿Quieres aprender otro {Color:Blue}movimiento{Color:White}?\n {Choice:FF}Sí {Choice:46:5F}No", + "Bien. Te enseñaré un movimiento nuevo.\n¡{Color:Red}Romperrocas{Color:White}! ¡Presta atención!\n{Color:Blue}¡Primero!{Color:White}\n¡Rompe un jarrón con la espada!\nEso es todo. ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:0B}No", + "Qué bien, me alegro.\n\nNo habría sabido qué hacer si me\nhubieras dicho que no lo habías\nentendido. Claro que... no basta\ncon entenderlo{Symbol:16} debes saber hacerlo.\nMoveré tu cuerpo directamente\npara mostrarte cómo se hace.\n¡Allá vamos! {Color:Blue}¡Marioneta!{Color:White}\n\n¡Toma!\n\n¡Marioneta!", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:61}", + "¡Bien hecho, joven guerrero!\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.", + "Vuelve cuando puedas {Color:Blue}correr tan\nrápido{Color:White} como el viento.", + "", + "{Sound:00:D0}¡Oh! ¡Has conseguido las {Color:Red}botas{Color:White}!\nCada vez eres mejor guerrero.\nCreo que ahora podrías aprender\nun nuevo {Color:Blue}movimiento{Color:White}. Seguro.", + "¿Quieres aprender otro {Color:Blue}movimiento{Color:White}?\n {Choice:FF}Sí {Choice:46:5F}No", + "Bueno, te enseñaré otro movimiento:\nel {Color:Red}ataque Pegaso{Color:White}. ¡Presta atención!\n{Color:Blue}¡Primero!{Color:White}\n¡Ponte las botas de Pegaso!\n{Color:Blue}¡Segundo!{Color:White}\n¡Empuña la espada!\n{Color:Blue}¡Tercero!{Color:White}\n¡Corre con todas tus fuerzas!\nEso es todo. ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:13}No", + "No está mal... Basta con que asignes\nlas botas de Pegaso y la espada a los\nbotones que quieras. Pero el arte de la\nespada no se aprende de memoria, sino\ncon la práctica. \nTu cuerpo debe aprender los\nmovimientos. Con el truco marioneta\nde los hermanos Tesshin, moveré tu\ncuerpo a mi antojo para enseñarte.\n{Color:Blue}¡Marioneta!{Color:White} ¡Observa bien!\n¡Toma! ¡Marioneta!", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:62}", + "¡Bien hecho, joven guerrero!\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.", + "Vuelve cuando puedas {Color:Blue}saltar más alto\ny lejos que nadie{Color:White}, y te enseñaré otro\nmovimiento.", + "", + "{Sound:00:D0}Muy bien, has conseguido la {Color:Red}capa{Color:White},\ny has desarrollado tus habilidades\ncomo guerrero. Ahora podrás aprender\nun nuevo {Color:Blue}movimiento{Color:White}.", + "¿Quieres aprender otro {Color:Blue}movimiento{Color:White}?\n {Choice:FF}Sí {Choice:46:5F}No", + "Bueno, te enseñaré otro movimiento:\nla {Color:Red}estocada inferior{Color:White}. ¡Presta atención!\n{Color:Blue}¡Primero!{Color:White}\n¡Ponte la capa Roc!\n{Color:Blue}¡Segundo!{Color:White}\n¡Empuña la espada!\n{Color:Blue}¡Tercero!{Color:White}\n¡Salta y...!\n{Color:Blue}¡Cuarto!{Color:White}\n¡Da una estocada desde el aire!\nEso es todo. ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:1B}No", + "¡Estoy muy contento! Pero el arte de la\nespada no se aprende de memoria,\nsino con la práctica. Tu cuerpo\ndebe aprender los movimientos.\nCon el truco marioneta de los hermanos\nTesshin, moveré tu cuerpo a mi antojo\npara enseñarte.\n{Color:Blue}¡Marioneta!{Color:White} ¡Observa bien!\n¡Toma! ¡Marioneta!", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:63}", + "¡Bien hecho, joven guerrero!\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.", + "No puedo enseñarte más movimientos.\nDeberás seguir aprendiendo tú solo.\nTe deseo toda la suerte del mundo.\nÁnimo, joven.", + "", + "", + "{Sound:00:D0}¡Soy {Color:Green}Tosshin{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi aprendes el arte de la espada\nconmigo, te enseñaré un {Color:Blue}movimiento{Color:White}\nde gran poder.", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Muy bien. Lo primero que haremos será\nestudiar la {Color:Red}voltereta del guerrero{Color:White}.\n{Color:Blue}¡Primero!{Color:White}\nPulsa {Key:Dpad} y el Botón {Key:Right} para rodar...\n{Color:Blue}¡Segundo!{Color:White}\nEn el momento de levantarte...\n{Color:Blue}¡Tercero!{Color:White}\n¡Golpea con la espada!\nEso es todo. ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:24}No", + "Veo que eres un chico decidido.\nEso me gusta...\nPero el arte de la espada\nno se aprende de memoria,\nsino con la práctica. Tu cuerpo\ndebe aprender los movimientos. \nCon el truco marioneta de los hermanos\nTesshin, moveré tu cuerpo a mi antojo\npara enseñarte.\n{Color:Blue}¡Marioneta!{Color:White} ¡Observa bien!\n¡Toma! ¡Marioneta!", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:64}", + "¡Bien hecho, joven guerrero!\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.", + "No puedo enseñarte más movimientos.\nDeberás seguir aprendiendo tú solo.\nRecuerda: practica con el corazón\ny hallarás la recompensa.", + "", + "", + "{Sound:00:D0}¡Soy {Color:Green}Kusshin{Color:White}, el mayor maestro\nespadachín de Hyrule! \nSi estudias el arte de la espada\nconmigo, te enseñaré un {Color:Blue}movimiento{Color:White}\nde gran poder.", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Muy bien. Lo primero que haremos\nserá estudiar el {Color:Red}ataque con rayo{Color:White}.\n{Color:Blue}¡Primero!{Color:White}\nCon todos los corazones llenos...\n{Color:Blue}¡Segundo!{Color:White}\n¡Agita la espada con fuerza!\nEso es todo. ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:2D}No", + "Veo que tienes muchas ganas\nde aprender y eso es bueno.\nPero el arte de la espada\nno se aprende de memoria,\nsino con la práctica. Tu cuerpo\ndebe aprender los movimientos. \nCon el truco marioneta de los hermanos\nTesshin, moveré tu cuerpo a mi antojo\npara enseñarte.\n{Color:Blue}¡Marioneta!{Color:White} ¡Observa bien!\n¡Toma! ¡Marioneta!", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:65}", + "¡Bien hecho, joven guerrero!\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.", + "No puedo enseñarte más movimientos.\nDeberás seguir aprendiendo tú solo.\nRecuerda: practica con el corazón\ny llegarás a ser un gran espadachín.", + "{Sound:00:D0}¡Soy {Color:Green}Kusshin{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi estudias conmigo el arte de la\nespada, te enseñaré un útil {Color:Blue}movimiento{Color:White}.\nClaro que a oscuras no podremos\ndar clase...", + "", + "{Sound:00:D0}¡Soy {Color:Green}Hasshin{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi aprendes el arte de la espada\nconmigo, te enseñaré un {Color:Blue}movimiento{Color:White}\nde gran poder.", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Muy bien. Te voy a enseñar un ataque\nmuy poderoso: el {Color:Red}ataque supervivencia{Color:White}.\n{Color:Blue}¡Primero!{Color:White}\nCuando sólo tengas un corazón lleno...\n{Color:Blue}¡Segundo!{Color:White}\n¡Agita la espada con fuerza!\nEso es todo. ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:36}No", + "Vaya, pues si lo has entendido,\nno sé qué más contarte...\nAh, sí, ¡que el arte de la espada\nno se aprende de memoria,\nsino con la práctica! Tu cuerpo\ndebe aprender los movimientos. \nCon el truco marioneta de los hermanos\nTesshin, moveré tu cuerpo a mi antojo\npara enseñarte.\n{Color:Blue}¡Marioneta!{Color:White} ¡Observa bien!\n¡Toma! ¡Marioneta!\n", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:66}", + "¡Bien hecho, joven guerrero!\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.", + "No puedo enseñarte más movimientos.\nTendrás que seguir estudiando tú solo.\nRecuerda: practica con el corazón\ny con dedicación, y llegarás lejos.", + "{Sound:00:D0}¡Soy {Color:Green}Hasshin{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi aprendes el arte de la espada\nconmigo, te enseñaré un {Color:Blue}movimiento{Color:White}\nde gran poder.\n(?)\nCreo que aún no estás preparado\npara que te enseñe nada, joven.\nVuelve cuando tengas más de\n{Color:Red}10 corazones{Color:White}. ¡Hasta pronto!", + "", + "{Sound:00:D0}Aunque ya no sea el de antes,\nsigo siendo el espadachín más famoso\nde Hyrule. ¡Soy {Color:Green}Tesshin I{Color:White}!\nMis {Color:Blue}enseñanzas{Color:White} no tienen parangón.", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Te explicaré un movimiento que ningún\notro maestro podría enseñarte.\n¡El {Color:Red}gran ataque circular{Color:White}!\n\n{Color:Blue}¡Primero!{Color:White}\nRealiza un ataque circular...\n{Color:Blue}¡Segundo!{Color:White}\n¡Machaca el botón sin parar!\n¡Eso es todo! ¿Lo has entendido?\n {Choice:FF}Sí {Choice:46:3F}No", + "Ja, ja, ja. No te creas que es oro\ntodo lo que reluce. No es imposible,\npero el arte de la espada\nno se aprende de memoria,\nsino con la práctica. Tu cuerpo\ndebe aprender los movimientos. \nCon el truco marioneta de los hermanos\nTesshin I, moveré tu cuerpo a mi antojo\npara enseñarte.\n{Color:Blue}¡Marioneta!{Color:White} ¡Observa bien!\n¡Toma! ¡Marioneta!\n", + "Mmm...\nAhora intenta hacerlo {Color:Blue}tú solo{Color:White}.\n{07:46:67}", + "¡Bien hecho, joven guerrero!\n\nNo es tan fácil aprender\nlos movimientos de {Color:Green}Tesshin I{Color:White}....\nLlévate este {Color:Red}pergamino del tigre{Color:White}.\nSi se te olvida cómo realizar\neste movimiento con espada,\nábrelo para consultarlo.", + "¡Ya has aprendido todos los movimientos\ncon espada! Ya sólo te queda mejorar\ntu técnica practicando mucho.\n¡Ánimo, joven guerrero!", + "{Sound:00:D0}Aunque ya no sea el de antes,\nsigo siendo el espadachín más famoso\nde Hyrule. ¡Soy {Color:Green}Tesshin I{Color:White}!\nMis {Color:Blue}enseñanzas{Color:White} no tienen parangón.\n(?)\n\nCreo que aún es pronto para enseñarte\nmi movimiento. Vuelve cuando hayas\nacumulado {Color:Red}7 pergaminos del tigre{Color:White}.", + "", + "{Sound:00:D0}¡Soy {Color:Green}Goro{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi aprendes el arte de la espada\nconmigo, mejorarás tu {Color:Blue}técnica{Color:White} de una\nforma que nunca habrías imaginado.", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Mmm...\nTe enseñaré algo sobre un movimiento\nque ya conoces: ¡el {Color:Red}ataque circular{Color:White}!\n\n¿Que qué te voy a enseñar?\n¡A realizarlo a {Color:Blue}gran velocidad{Color:White}!\nCierra los ojos y dibuja el movimiento\n{Color:Blue}a gran velocidad{Color:White} en tu mente...\n¡Aaaah!\n\n¡Ataque circular!", + "Muy bien...\n\nA partir de ahora, tu ataque circular\nserá {Color:Blue}mucho más veloz{Color:White}.\n¿No te lo crees?\n\nPues si no confías en tu maestro,\nlo llevas claro...", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}¡Soy {Color:Green}Hasshin{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi aprendes el arte de la espada\nconmigo, mejorarás tu {Color:Blue}técnica{Color:White}\ncomo nunca imaginaste...", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Mmm...\nTe enseñaré algo sobre tu {Color:Red}medidor\nde división{Color:White}.\n¡Cuando te dividas, acumula fuerza!\n¿Que cómo debes hacerlo?\n¡{Color:Blue}A gran velocidad{Color:White}!\nVerás qué maravilla de técnica.\n\nCierra los ojos y piensa que llenas\nel medidor {Color:Blue}más rápido que nadie{Color:White}...\n¡Aaaaah!\n\n¡Bieeen!", + "Muy bien...\n\nA partir de ahora, podrás llenar el\nmedidor de división {Color:Blue}a gran velocidad{Color:White}.\n¿No te lo crees?\n\nPues si no confías en tu maestro,\nlo llevas claro...", + "", + "", + "", + "", + "", + "", + "{Sound:00:D0}¡Soy {Color:Green}Shichiro{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi aprendes el arte de la espada\nconmigo, mejorarás tu {Color:Blue}técnica{Color:White} de una\nforma que nunca habrías imaginado.", + "¿{Color:Blue}Te enseño{Color:White}, joven guerrero?\n {Choice:FF}Sí {Choice:46:5F}No", + "Mmm...\nTe enseñaré algo sobre un movimiento\nque ya conoces: ¡el {Color:Red}gran ataque\ncircular{Color:White}!\n¿Que qué te voy a enseñar?\n¡A realizarlo {Color:Blue}a gran velocidad{Color:White}!\nVerás qué maravilla de técnica.\n\nCierra los ojos y piensa que haces el\nmovimiento {Color:Blue}sin parar a gran velocidad{Color:White}.\n¡Aaaaah!\n\n¡Gira! ¡Gira! ¡Gira!\n¡Gira! ¡Gira! ¡Gira!\n¡Gira! ¡Gira! ¡Gira!\n¡Gira! ¡Gira! ¡Gira!\n¡Gira! ¡Gira! ¡Gira!\n¡Gira! ¡Gira! ¡Gira!\n¡Gira! ¡Gira! ¡Gira!\n¡Gira! ¡Gira! ¡Gira!...", + "Muy bien...\n\nA partir de ahora, podrás hacer este\nmovimiento {Color:Blue}más rápido y sin parar{Color:White}.\n¿No te lo crees?\n\nPues si no confías en tu maestro,\nlo llevas claro...", + "{Sound:00:D0}¡Soy {Color:Green}Shichiro{Color:White}, el mayor maestro\nespadachín de Hyrule!\nSi aprendes el arte de la espada\nconmigo, mejorarás tu {Color:Blue}técnica{Color:White} de una\nforma que nunca habrías imaginado.\n\n(?)\n\nMe parece que aún no estás preparado\npara aprender conmigo.\nAprende antes la {Color:Red}última de las técnicas{Color:White}\ny después vuelve a verme.", + "Ah, entonces márchate.", + "Mantén pulsado el botón al que tengas\nasignada la espada para acumular\nenergía y después ¡suéltalo! ¡Eso es!", + "¡Rompe jarrones con tu espada!\n¡No tiene mucha ciencia! ¡Eso es!", + "¡Ponte las botas de Pegaso y corre\nempuñando la espada! ¡Eso es!", + "¡Salta con la capa Roc puesta y\ncuando estés en el aire, golpea\ncon tu espada! ¡Eso es!", + "Rueda pulsando {Key:Dpad} y el Botón {Key:Right}...\nY en el momento de levantarte, ¡ataca\ncon la espada! ¡Eso es!", + "Cuando tengas todos los corazones\nllenos, ¡ataca con la espada con\ntodas tus fuerzas! ¡Eso es!", + "Cuando te quede un corazón, ¡ataca\ncon la espada a la desesperada!\n¡Eso es!", + "¡Realiza el ataque circular y no\ndejes de pulsar el botón! ¡Eso es!" + ], + [ + "", + "{Sound:01:FC}Mis amigos de la ciudadela\nhacen zapatos, y creo que\ntambién hacen {Color:Red}botas de Pegaso{Color:White}.", + "{Sound:01:FB}¿Quieres probar suerte conmigo?", + "{Sound:01:FE}¿Has cambiado de idea?", + "{Sound:01:FF}¡Genial! ¡Encajan a la perfección!\nSeguro que me trae mucha suerte.", + "", + "{Sound:01:F7}He encontrado una {Color:Red}piedra{Color:White}\ncon una forma realmente extraña.\nCreo que es una {Color:Red}piedra{Color:White} fabulosa.", + "{Sound:01:F8}¿Qué? ¿Vas a probar suerte conmigo?\n¡Genial!", + "{Sound:01:F9}Eh... ¿no vamos a probar suerte?", + "{Sound:01:FA}¡Genial! ¡Encajan a la perfección!\nEspero que me traiga mucha suerte.", + "", + "{Sound:01:FE}Mmm... He encontrado esta {Color:Red}piedra{Color:White}...\nNunca había visto una {Color:Red}piedra{Color:White} parecida.\nQuizá sea una {Color:Red}piedra{Color:White} especial.", + "{Sound:01:FF}¿Quieres probar suerte conmigo?\n¿Tienes una {Color:Red}piedra{Color:White} que encaje\ncon la mía?", + "{Sound:01:FD}Es normal... Es tan rara que me\nva a costar mucho encontrar otra\nque encaje a la perfección.", + "{Sound:01:FB}¡Guau! ¡Encajan a la perfección!\n\nNunca pensé que hubiese otra {Color:Red}piedra{Color:White}\nque encajase tan bien con ésta.", + "{Sound:01:FB}Yo creo que esta {Color:Red}piedra{Color:White}\nes algo muy especial.", + "{Sound:02:05}Mira, mira qué {Color:Red}piedra{Color:White}.\nNunca había visto algo así, ¿y tú?\n¿Cómo? ¿No sabes qué son las {Color:Red}piedras\nde la suerte{Color:White}? Cuando consigas una,\nven a verme y te contaré más.", + "{Sound:02:00}¿Eh? ¿Quieres probar suerte conmigo?", + "{Sound:01:FA}No voy a encontrar nunca una {Color:Red}piedra{Color:White}\ntan rara como ésta...", + "{Sound:01:F9}¡Ah! ¡Encajan! Se ve que tu piedra\nera tan extraña como la mía...", + "{Sound:01:FD}¿Cómo? ¿Que no sabes qué son\nlas {Color:Red}piedras de la suerte{Color:White}? Si consigues\nuna piedra, vuelve y te lo explicaré.", + "{Sound:01:FA}No suelo recibir muchos clientes...\n\nHablando de grandes ocasiones,\nel otro día me encontré una {Color:Red}piedra{Color:White}\nmuy poco común. Seguro que me\npagan mucho por ella... Mira.", + "{Sound:02:00}¿Eh? ¿Quieres probar suerte?\nMuy bien, veamos qué ocurre.", + "{Sound:02:01}Eh... Ya no quieres...", + "{Sound:02:02}Son almas gemelas.\nEsto me va a traer mucha suerte.", + "", + "{Sound:02:05}Quiero contarte algo.\n\nHe encontrado una {Color:Red}piedra{Color:White}\ncon una forma realmente extraña...\nNo creo que encuentre nunca {Color:Blue}otra que\nencaje{Color:White} con una piedra tan singular.", + "{Sound:01:FE}Ah... Así que quieres probar suerte.\nVeamos tu piedra...", + "{Sound:01:FB}Es normal que no encajen...\nEsta piedra es tan rara...", + "{Sound:01:FC}¡Vaya! ¡Encajan! Qué alegría.\nLa fortuna nos sonríe.", + "", + "{Sound:01:F9}¿Qué haces aquí?\n\nSeguro que me quieres quitar\nla extraña {Color:Red}piedra{Color:White} que\nencontré hace poco.", + "{Sound:01:FA}¿Qué haces?\nNo quiero probar suerte contigo.", + "{Sound:01:FD}Pobrecita {Color:Red}piedra{Color:White}...\n¿Qué te querían hacer, chiquitina? ♪", + "{Sound:02:02}Vaya... Se han unido...\nMi pobre {Color:Red}piedrecita{Color:White}...", + "", + "{Sound:02:03}¡Ah! ¡Llevas puesta ropa de hombre!\nQué envidia. Yo también querría\nvestirme así. A mí me gustaría haber\nnacido hombre en vez de {Color:Green}minish{Color:White}.", + "{Sound:02:02}¡Las {Color:Blue}semillas del monte Gongol{Color:White}\nnecesitan mucha {Color:Red}agua{Color:White} para crecer!\nLas semillas azules necesitan agua\nnormal{Symbol:16} y las verdes, {Color:Red}agua termal{Color:White} del\n{Color:Green}monte Gongol{Color:White}. Creo que hay agua\ntermal nada más entrar al monte...", + "{Sound:02:01}Hace tiempo, los minish creamos estos\n{Color:Blue}muñecos metálicos{Color:White} para los hombres.\nPuedes {Color:Blue}encenderlos o apagarlos con\nun botón{Color:White} que tienen en el interior...\n¡Pero no se lo cuentes a nadie!", + "{Sound:02:01}Hay un {Color:Green}anciano{Color:White} que vive en la\nbiblioteca. Si consigues que\nte dé las {Color:Red}aletas{Color:White}, podrás\nnadar como si fueses un pez.", + "{Sound:02:04}¿Podrás resolver este acertijo?\n{Color:Blue}\"Mi amigo vive en la casa que\nresponde al sonido del agua...\"{Color:White}\n¿Sabes quién es?", + "{Sound:02:04}{Color:Blue}\"¡Qué miedo me da ese gato!\nEn la misma casa, hallarás la\nrespuesta.\"{Color:White} Has conseguido resolver\nel acertijo... Toma, te lo mereces.", + "{Sound:02:04}{Color:Blue}\"¿Es un hombre? ¿Es una mujer?\nBusca la casa de la respuesta.\"{Color:White}\n¿Sabes quién es mi amigo?", + "{Sound:02:04}{Color:Blue}\"¡Qué miedo me da el gato!\n¡Ay, ay, qué miedo dan sus maullidos!\"{Color:White}\n¿Encontrarás la casa de mi amigo?", + "", + "{Sound:01:FB}Ya no me quedan {Color:Red}piedras{Color:White}.\nBuscaré más." + ], + [ + "", + "{Sound:01:FC}¡Por fin recibo visita! ¿Cómo puede\nayudarte el sabio Termi?\n¿Cómo? ¿Que quieres ir al templo\nde las aguas?\nDicen que hace muchos años,\nun minish consiguió llegar hasta allí.\nSe llama Librari y vive en la biblioteca.\nYa casi es la hora de apertura de la\nbibiloteca.\n¿Por qué no te pasas a verle?", + "{Sound:01:FB}El anciano que llegó al templo\nvive en la biblioteca.\nEso es todo lo que te puedo contar.", + "{Sound:02:05}¿Has conocido a Librari? ¿Llegó\na estar en el templo de las aguas?\nSi ya te lo dije yo...", + "{Sound:01:FE}Lo siento, últimamente tengo poco que\ncontar. No puedo decirte mucho más.", + "{Sound:02:03}Hola. Hacía mucho que no recibía\nclientes. Tengo un problema.\nCon el cambio del dibujo de las\nparedes, ya no puedo subir al ático.", + "{Sound:02:02}Estos cambios del dibujo de las\nparedes... no me gustan nada...", + "{Sound:02:03}Muchas gracias, por fin podré dormir\nen el ático con total tranquilidad.", + "" + ], + [ + "", + "Bienvenido al pozo de sabiduría de\nHyrule: la biblioteca de la ciudadela.\nVaya, pero si eres {Player},\nel nieto de Smith.\n¿Qué? ¿{Color:Blue}Los libros que faltan en la\nestantería del segundo piso{Color:White}? Sí,\nfaltan desde hace mucho. La fecha\nde devolución venció hace tiempo.\n{07:49:02}", + "Por ejemplo, se llevaron el {Color:Blue}\"Libro\nilustrado de los animales\"{Color:White}. ¿Quién?\nSí, sí... Una niña que tiene un gato...\nDecía que quería aprender a cuidarlo.", + "El segundo libro es...\n\n¡Ya sé, {Color:Blue}\"Leyendas de los minish\"{Color:White}!\nAún no lo han devuelto.\nY eso que se lo llevó un científico\ncon pinta de ser muy serio...", + "El último libro es {Color:Blue}\"Todo sobre las\nmáscaras\"{Color:White}. Iría a pedirlo en persona,\npero es que lo tiene el alcalde...", + "", + "Nada, nada, aún no han devuelto\nel {Color:Blue}\"Libro ilustrado de los animales\"{Color:White}.\n(!)\n¿Y esto? ¡No me puedo creer que hayas\nvenido a devolverlo, {Player}!\n¡No te imaginas el favor que me acabas\nde hacer! ¡Gracias por ayudarme!", + "¡El libro! ¡{Color:Blue}\"Leyendas de los minish\"{Color:White}!\n¡Con el tiempo que hacía que se lo\nllevaron! ¿Lo has traído de vuelta tú,\n{Player}? ¡Qué contenta estoy!\n¡Me estás ayudando tantísimo!...", + "¡El libro desaparecido!\n¡{Color:Blue}\"Todo sobre las máscaras\"{Color:White}!\nParece mentira que el alcalde\nhaya tardado tanto en devolverlo.\n¿Y lo has recuperado tú, {Player}?\nSeguro que te ha costado mucho...\n¡Gracias!", + "", + "", + "", + "Bien, por fin tengo todos los libros\nde vuelta, {Player}.\nPor fin podré devolver estos libros\na la estantería del segundo piso.\n¡{Color:Green}Sr. Azul{Color:White}! ¡Suba esto, por favor!", + "Ya estoy aquí.\nDejadme los libros.", + "{Sound:00:DB}¡Yo he movido este libro solo!\n¡Y no me cree nadie!", + "El {Color:Green}Sr. Azul{Color:White} del segundo piso de la\nbiblioteca está últimamente muy raro...\nDice que vio un libro moverse solo... \n¿No sería un ratón?", + "A mí me da igual que la gente no\ndevuelva los libros, pero a ella,\nque es la encargada de las\ndevoluciones, la trae de cabeza.", + "En el segundo piso no suele haber\nmucha gente. Qué pena...", + "Bienvenido a la biblioteca.\nDisfruta de nuestros libros.\n¡Anda, pero si eres tú, {Player},\nel nieto de Smith!", + "¡Las estanterías están por fin llenas!\nQué peso me he quitado de encima.\n¡Disfruta de la biblioteca!... ♪", + "No sé qué libro llevarme hoy...", + "Je, je, je. Ya están todos.\n¡Qué alegría!", + "" + ], + [ + "", + "{Sound:01:FD}¡Lo que ha ocurrido! ¡Qué barbaridad!\nLos hombres se han llevado un libro\ny ahora no puedo llegar hasta el\nanciano Librari. Pobre anciano Librari,\nespero que se encuentre bien.\n¡Qué preocupado estoy!\nSeguro que la señora de la biblioteca\nsabe quién se ha llevado el libro, pero\nno podré hacer nada. ¡Soy tan diminuto!", + "", + "{Sound:01:FD}¡Escuchad todos!\n¡Ha ocurrido algo tremendo!\n¡Han devuelto un libro de repente!\n¡Qué bien! ¡Voy a poder pasar de nuevo\na ver al anciano Librari!\n¿Fuiste tú a por el libro que faltaba?\n¡Muchas gracias!\n{07:4A:04}", + "{Sound:01:FE}Toma, es un regalo para agradecerte\nlo que has hecho.", + "{Sound:02:00}¡Vuelvo con el {Color:Green}anciano Librari{Color:White}!\n¡Por fin puedo subir por los libros!", + "{Sound:02:05}¡Gracias por toda tu ayuda!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}007", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}008", + "{Sound:01:F7}¿Tú también vas a ir a ver al anciano\nLibrari y a Josh? Pues qué suerte...\nConocen tantas historias...\nA mí me encanta escucharlos.\nSi quieres ir a verlos, recuerda que\ndebes subir usando los libros.", + "", + "{Sound:01:F8}¡Alguien se ha llevado un libro\ny ya no se puede subir!\n¡No podré volver a escuchar las\naventuras que cuenta el anciano\nLibrari! ¡No puede ser!", + "{Sound:01:F9}¡Me encanta ver todos los libros\nbien colocados en la estantería!... ♪", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}013", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}014", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}015", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}016", + "{Sound:02:05}Soy discípulo del anciano Librari.\nMe llamo Josh.\n{Sound:01:FD}Las historias del anciano Librari\nson... ¡Fabulosas!\nSoy un minish intelectual, así que\nadmiro mucho a los héroes fuertes\ny valientes...", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}018", + "{Sound:01:FD}¡Oh! ¿Has conseguido esta maravillosa\nherramienta que usaba el anciano\nLibrari? Qué envidia me das... A mí,\nel ejercicio físico se me da muy mal.\nCreo que llegarás a ser un gran héroe.\nAprenderás mucho del anciano Librari.\n¡Valor! ¡Coraje!\nTodo eso que yo no tengo...", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}020", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}021", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}022", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}023", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}024", + "{Sound:02:0D}¡Ja, ja, ja, ja!\n¿Quieres algo, jovencito?\nAntes de contarte historias, creo que\ndebería presentarme. Ja, ja, ja.\nEjem...\n\nMe llamo Librari. No recuerdo cuántos\naños tengo... En mis años mozos\nsubí montañas, nadé mares y corrí\naventuras emocionantes.\nAunque ahora disfruto de una vida\ntranquila rodeado de amigos...", + "{Sound:02:0D}¡En mis años mozos fui un famoso\nbuscador de tesoros!", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}027", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}028", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}029", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}030", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}031", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}032", + "KOBITO{Symbol:1F}HONDANA{Symbol:1F}033", + "{Sound:02:0D}Estoy contento. Hacía mucho\nque no venía nadie a verme.\nNi siquiera Josh ha venido a verme en\nuna temporada. Me he sentido muy solo.\n¿A qué has venido, joven?\n\n¿El templo de las aguas?\n\nAsí que tienes que llegar hasta allí...\nMuy bien, joven héroe llegado de otro\nmundo, colócate de pie ahí detrás,\ndonde el trébol de cuatro hojas.", + "{Sound:02:0D}¿Qué?\n¿Cómo? ¿Cómo?\n¿Que quieres que te cuente cómo\nllegar hasta el templo de las aguas\nsin enrollarme como una persiana...?", + "{Sound:02:0D}Chico, no seas impaciente.\nColócate ahí de pie.", + "Ja, ja, ja, ja.\n¡Ábrete, panel misterioso!", + "¡Ja, ja, ja, ja! ¡Allá va!\nA ver si supera esta prueba\ny se hace con esa herramienta...\nEste chico promete...", + "{Sound:02:0D}¡Tienes madera de héroe!\nMe recuerdas a mí en mis\ntiempos mozos..." + ], + [ + "", + "{Sound:01:F7}Qué bien huele...", + "{Sound:01:FB}Qué bonitos son los gorros de\nlos minish del bosque...", + "{Sound:01:F8}Qué bonitos son los gorros azules de\nlos minish de la ciudadela...", + "{Sound:01:FD}Los minish del bosque han venido\nde visita.", + "{Sound:01:FF}Este sitio es enorme...", + "{Sound:02:01}¡Qué elegantes son todos aquí!", + "{Sound:02:02}Huele tan bien que me\nestá entrando hambre.", + "{Sound:01:FC}Yo quiero ese gorro rojo...", + "{Sound:01:FC}Yo quiero ese gorro azul...", + "{Sound:01:FF}La fiesta de intercambio cultural con\nlos minish del bosque está muy animada.", + "{Sound:02:01}Creo que nosotros también estamos\nperdiendo las formas.", + "{Sound:02:01}No sé si quedarme a vivir\nen la ciudadela...", + "{Sound:02:05}Qué bien huele...", + "{Sound:02:03}A nosotros nos encanta el pan.", + "{Sound:02:02}A veces nos llevamos el pan\nque sobra sin permiso... ♪", + "{Sound:02:00}Sal y Pimienta hacen el mejor\npan de todo Hyrule.", + "{Sound:01:FB}Pimienta es tan mona...", + "{Sound:01:FF}Todo el pan que hacen está muy rico.", + "{Sound:01:FE}¡Vaya par de bollitos recién casados\nque tenemos en el piso de abajo!", + "{Sound:01:FA}Al subir me mareo un poco.\nBuuum, ¡allá voy!", + "{Sound:01:FD}Hay menos gente comprando pan.", + "{Sound:01:FC}Parece algo peligroso...", + "{Sound:01:FB}Es momento de comprar pan de la suerte\ny ver qué te depara el futuro... ♪", + "{Sound:01:FE}Si sobra mucho pan, nos lo comeremos\nnosotros, así que no me importa.\nPero me da pena que no se venda más.", + "KOBITO{Symbol:1F}HARI{Symbol:1F}025", + "KOBITO{Symbol:1F}HARI{Symbol:1F}026", + "KOBITO{Symbol:1F}HARI{Symbol:1F}027", + "KOBITO{Symbol:1F}HARI{Symbol:1F}028", + "KOBITO{Symbol:1F}HARI{Symbol:1F}029", + "KOBITO{Symbol:1F}HARI{Symbol:1F}030", + "{Sound:01:F8}Mmm... Ya veo. Así que los libros\nde los hombres son muy divertidos...\nLeft, el científico, vive abajo y\nsiempre elige libros muy interesantes.", + "{Sound:01:F9}Dentro de poco terminaré este libro.\nA ver si saco otro de la biblioteca...", + "{Sound:01:FA}Cuando termine éste, a ver si puedo\nleer una novela romántica...", + "{Sound:01:FB}Oh, oh... Bffff...\n\nQuiero dejar caer el libro para\ndevolvérselo, pero no podremos\nmoverlo ni entre dos minish. ¡Y encima mi\nhermano está tan emocionado leyendo\nque no nos quiere ayudar! ¡Tenemos\nque hacer un esfuerzo gigante!", + "{Sound:01:FC}Parece que mi hermano terminará\nen breve el libro que está leyendo.\nDespués tendré que devolverlo yo.\n¡Usaré todas mis fuerzas! ¡Gggrr!", + "{Sound:01:FE}A mi hermano le encanta leer.\n\nY yo prefiero devolver los que él\nlee dejándolos caer desde aquí.", + "{Sound:02:01}Aquí hay mucho polvo.\nHabría que limpiar un poco...", + "{Sound:02:02}¡Gracias por la limpieza!\n¡No queda ni una mota de polvo!... ♪", + "KOBITO{Symbol:1F}HARI{Symbol:1F}039", + "KOBITO{Symbol:1F}HARI{Symbol:1F}040" + ], + [ + "SHICYO{Symbol:1F}TEI{Symbol:1F}000", + "¡Ejem! Soy {Color:Green}Hagar, el alcalde{Color:White}.\n\nMi puesto me impone un ritmo de trabajo\nmuy severo.\nCon todo, también tengo una afición:\ncoleccionar máscaras.\n¡Qué hermosas son! ¡Fabulosas!", + "¡Ejem!\nSoy {Color:Green}Hagar, el alcalde{Color:White}.\n¿Cómo?\n¿\"{Color:Red}Todo sobre las máscaras{Color:White}\"?\n¿Que lo tomé prestado de la biblioteca\ny no lo he devuelto?\nAhora que lo dices, me suena...\nO igual no...", + "Vaya, parece que {Color:Red}el libro{Color:White} ha aparecido\nsin un rasguño. Cómo me alegro.\nSeguro que lo has encontrado gracias\na la inspiración de las máscaras.\nJa, ja, ja, ja.", + "Igual voy a por otro libro {Color:Red}sobre las\nmáscaras{Color:White} que hay por el mundo...", + "{Sound:01:FE}Aquí vive {Color:Green}el alcalde de la\nciudadela de Hyrule{Color:White}. Parece\nun hombre de gran carácter.", + "{Sound:01:F8}Es un gran coleccionista de máscaras\ny también las diseña.", + "{Sound:01:FD}Me suena haber visto cómo salía {Color:Green}hacia\nla cabaña del lago{Color:White} con {Color:Red}un libro{Color:White} debajo\ndel brazo hace poco...\nPero no hay forma de llegar hasta allí,\nel camino está cortado...", + "{Sound:01:F6}Y la cosa es que a la vuelta no traía\nel {Color:Red}libro{Color:White} consigo...\nSeguro que se lo dejó{Color:Green} en la cabaña{Color:White}.\n\nSí, suelen ocurrirle esas cosas.", + "{Sound:01:FC}¿Quieres ir a {Color:Green}la cabaña del lago{Color:White}?\n\nMarcaré el lugar exacto con una señal\nen tu{Color:Red} mapa{Color:White}.\nA ver..., está aquí si no me equivoco.\n¡Listo!", + "{Sound:01:FD}Así que {Color:Red}el libro{Color:White} estaba en {Color:Green}la cabaña\ndel lago{Color:White}...", + "{Sound:01:F9}{Color:Green}Hagar{Color:White} es así, ¿qué le vamos a hacer?", + "No sé, las máscaras me acompañan\nsiempre, así que habla con ellas.\nQuizá sepan darte alguna pista.", + "Creo que estoy haciendo muy bien\nmi trabajo de {Color:Green}alcalde{Color:White} de la ciudadela\nde Hyrule.\nEspero durar mucho en este puesto...", + "¡Ejem!\nEl agujero del jardín es un refugio.\nNo es sólo para mí.\nNo vayas a pensar mal...", + "Debería haber más libros en {Color:Green}la\nbiblioteca{Color:White}. Sobre todo relacionados\ncon las máscaras...", + "No pienses que no tengo nada que\nhacer. Estoy ocupadísimo, pero tengo\nla capacidad de no parecerlo...\n¿A que se me da muy bien? Je, je.", + "En estos momentos es cuando debo\ndemostrar mi calidad como {Color:Green}alcalde{Color:White}\nde la ciudadela.\n¡Yo protegeré la ciudadela pase\nlo que pase! ¡Al refugio!", + "¡Quizá nos ataquen los monstruos!\nNo debes salir de casa.\nClaro que tú, {Player},\n¡tú eres un héroe! ¡A por ellos!\n¡Seguro que tu coraje salva\nde la destrucción a la ciudadela!", + "SHICYO{Symbol:1F}TEI{Symbol:1F}019", + "No es por presumir, pero tengo una\npreciosa {Color:Green}cabaña junto al lago Hyrule{Color:White}.\nEs un lugar estupendo para relajarse.", + "{Sound:01:F9}La {Color:Green}cabaña del lago{Color:White} está\nbastante lejos.", + "{Sound:01:FD}Si hubiese {Color:Green}más mariposas{Color:White},\nno resultarían tan atractivas." + ], + [ + "LEFT{Symbol:1F}000", + "¿Qué quieres?\nNo me molestes ahora que estoy\nen pleno experimento.\nVuelve en otro momento mejor.", + "¿Qué quieres? Mmm...\n¿Un libro de la biblioteca?\nEs verdad... Pasa, pasa.", + "LEFT{Symbol:1F}003", + "LEFT{Symbol:1F}004", + "Soy el doctor {Color:Blue}Left{Color:White}, un gran\nestudioso de los minish.\nTe refieres al libro que tomé prestado\nde la biblioteca, \"Leyendas de los\nminish\", ¿no? Lo siento, pero la cosa\nes que no lo encuentro.\nNo sé si se lo habrá llevado algún\nratón travieso...\nDebe de estar aquí dentro. ¿Por qué\nno lo buscas tú? Yo tengo mucho lío...", + "Antes, {Color:Red}oí caer {Color:Blue}un libro{Color:White} de repente,\n¡y casi me da algo del susto!", + "¡Has devuelto el libro por mí!\n¡Muchas gracias! Te contaré algo como\nagradecimiento. Verás, los minish\nnos son originarios de este mundo.\nSin embargo, hace muchos años,\npasaron a nuestro mundo a través\nde una puerta que nos conecta.\nLo descubrí en un libro, pero es mi\ngran secreto, no se lo digas a nadie.", + "Veo que quieres que te cuente más\ncosas sobre los minish. De acuerdo,\nte contaré una cosa más. La puerta\nsecreta que une el mundo de los\nhombres y el de los minish se abre\ncada cien años. Este año la puerta\nestá abierta. Así que igual hay\nminish visitando nuestro mundo.", + "Cuanto más estudio a los minish,\nmás cercano me siento de ellos.\nNunca pensé que fuesen tan fabulosos.", + "Me da igual que haya monstruos por ahí\nsueltos o no. No pienso salir de aquí.", + "Oye, ¿sabes a qué se refiere este\nacertijo? Lleva hasta un tesoro...\n{Color:Blue}\"Cruza el puente que salva rápidos,\npasa al animal que se arrastra, y ve\njunto a la cascada... En la entrada\nsecreta, hallarás el tesoro.\"\n{Color:White}Dicen que es una herramienta increíble\nque permite que incluso los pequeños\nminish podamos mover grandes objetos.\n¿Qué será?", + "{Sound:01:FB}Mmm... No sé qué hacer. Ir, no ir...\nÉsa es la cuestión.\nNo me molestes. ¡Estoy pensando!\n¿Qué dices? ¿Cómo?\n¿Que has encontrado una herramienta\nque otorga una fuerza colosal?\n¡Sabía que se me adelantaría alguien!\n¡Qué rabia!", + "{Sound:01:FC}¡Eres realmente valiente!\nTe admiro mucho.", + "{Sound:01:FD}¿Conoces el tesoro que te da\nuna fuerza colosal?\nSeguro que es muy útil... ♪", + "Bueno, ya que estás aquí...\n¿Te importaría devolver el\nlibro por mí?" + ], + [ + "", + "Hola, ¿puedo ayudarte en algo?\nMi hermana pequeña no está.\nEstá en el cole.", + "Qué gorro tan extraño llevas puesto.\n¿Dónde te lo has comprado?", + "Guau.", + "Mi perro es muy listo.\nAunque está bastante mimado.", + "Julieta se ha ido ya...\nBueno, mañana la veré... ♪", + "Mi hermana pequeña ya ha vuelto.\nMás vale que se quede en casa.", + "Ay, ay, qué calor... Guau.\nLa chimenea desprende demasiado\ncalor, guau. Mi dueño está en casa\nde la vecina y aún no ha vuelto.\nPero si apago la chimenea, pueden\nsalir ratones..., y no me haría nada\nde gracia. Qué vida de perros llevo...", + "Qué calor... Guau.\nLa chimenea está a tope...\nCuanta más gente hay, más calor\nhace. Ya no sé qué hacer...", + "Gracias, guau.\nHas apagado la chimenea, ¿verdad?\nDesde luego, no puedo fiarme de\nmi dueño... \nNo sé el tiempo que pasa en casa\nde la vecina...\nHe estado a punto de acabar como\nun perrito caliente...", + "¿Qué? ¿Un libro de la biblioteca? Ah,\nel \"Libro ilustrado de los animales\".\n¿Has venido a buscarlo? ¡Qué bien!\nDebe de estar en casa. Búscalo y\ndevuélvelo, por favor. Es que ahora\nmismo no puedo ayudarte...", + "Dicen que el rey se comporta de forma\nextraña, pero no tiene nada que ver\ncon nuestra historia de amor.", + "", + "", + "Estoy escribiendo una carta.\nAhora no puedo jugar, lo siento.", + "Has devuelto el libro...\nGracias.", + "Dicen que el rey se comporta de forma\nextraña, pero no tiene nada que ver\ncon nuestra historia de amor.", + "Ten cuidado cuando mengües, porque\nno todos son como nosotros.\nPueden atacarte de repente. Guau.", + "", + "MINKA{Symbol:1F}019", + "MINKA{Symbol:1F}020", + "Hola, mi hermano pequeño\nestá en el colegio.", + "Estoy escribiendo una carta.\nNo puedo jugar contigo.\nLo siento.", + "¡Marramiau!", + "¡Fffff!", + "Mi familia se lleva muy bien.\nY yo me llevo muy bien con el chico\nque vive aquí al lado también... ♪", + "Mi hermano pequeño ha vuelto ya.\nNo puedo dejarlo salir a la calle.", + "Mamá:\nEstoy en casa del vecino.", + "{Sound:02:02}El camino a partir de aquí es muy\npeligroso. No deberías arriesgarte.", + "{Sound:02:02}¿Vas a ir a pesar de todo?\n¡Qué valiente eres! Ten mucho\ncuidado y vuelve sano y salvo.", + "{Sound:02:02}Has vuelto sano y salvo...\n¡Hurra! ¡Eres increíble!", + "Yo vengo de un país muy lejano.\nPor eso mi ropa es diferente.", + "Una vez que te acostumbras,\nasí no se vive tan mal.", + "Con esta ropa igual paso\nun poco de frío...", + "Estoy pensando en traerme a mi familia.\nEste parece un buen lugar para vivir.", + "¿Ya conoces el lugar de donde vengo?\nEs un sitio genial.", + "Si hay tantos enemigos, igual es mejor\nno traer a mi familia aún...", + "{Sound:01:FF}Me encanta esta casa. Creo que\nes la mejor casa de toda la\nciudadela. Me instalaré aquí.", + "{Sound:01:FF}Ya está bastante vieja, así que\nme estoy planteando renovarla.", + "{Sound:01:FF}Hola. \n\nGracias por venir de visita.\nCómo me gusta mi nueva casa...\nComo ya tenía en mente renovarla,\nme ha venido estupendamente.", + "{Sound:01:FF}Estoy muy contento de haber pasado\nde vivir en una seta, a vivir\nen esta casa. ¡Qué feliz soy!", + "", + "", + "Tengo que preparar la cena.\nLa, la, la, la... ♪", + "Ay, qué miedo...\nEspero que no ocurra nada más...", + "¿Qué es un monstruo?", + "Qué rollo... No puedo salir...", + "El jefe siempre está quejándose,\npero es buena persona.", + "El jefe tiene mucho gusto,\nde eso no hay ninguna duda.", + "Me gustaría que el jefe me\nenseñase todo lo que sabe,\npero como ni me ve, pues\nes imposible...", + "Tiene un nombre algo extraño.\nCreo que significa \"manitas\".", + "Sabe hacer muchas cosas.\nEs famoso en todo Hyrule." + ], + [ + "Aquí estamos todos como en casa.\nEs estupendo. Mi cafetería ideal\nes un lugar donde todos nos\nsintamos a gusto.", + "Mi cafetería ideal es un sitio donde\ntodos podamos reunirnos y sentirnos\ncomo en casa.", + "Aquí la gente se junta para hablar,\ny me entero de muchas cosas.", + "Estás en tu casa...\nJe, je...", + "A mí me gusta disfrutar de la\ncafetería sin compañía.", + "Qué maravilla poder tomarse un café\ny disfrutarlo tranquilamente...\nEs uno de los placeres de esta vida.", + "Te contaré algo interesante. Podrás\nmover estanterías y otros muebles\nbien empujando bien tirando.\nTú, haz lo que te plazca.", + "Soy muy inteligente.", + "¡Salud! ¡Salud!\n¡Brindemos con leche!\nNo sé qué cenar hoy...", + "No sé qué cenar...", + "Aquí estamos todos como en casa.\nEs estupendo. Mi cafetería ideal\nes un lugar donde todos podamos\nrelajarnos.", + "Mi cafetería ideal es un sitio donde\ntodos podamos reunirnos y sentirnos\ncomo en casa.", + "Hola, ¡qué bien que hayas venido!", + "Aquí podrás recuperar fuerzas.\nJe, je...", + "Me gusta tomar café sin compañía...\n\nLo disfruto más.", + "Aunque en realidad yo no\ntomo café...", + "Parece que el {Color:Green}rey{Color:White} ha ordenado\na los soldados buscar la {Color:Red}fuerza{Color:White}.\nDicen que el que la encuentre,\npodrá pedir un deseo, pero yo\nno me creo esas historias.", + "Tengo mucha información.", + "¡Salud! ¡Salud!\n¡Brindemos con leche!\nMe pregunto si pasará algo\nsi ceno lo mismo que ayer...", + "Hoy no puedo cenar lo de siempre.\nNo sé qué puedo preparar.", + "Este lugar es muy alegre.\nSe junta mucha gente y se habla\nde muchos temas.", + "Esta cafetería es ideal para la\ngente como yo, que me decanto\npor los sitios con vida.", + "Tenemos que tener mucho cuidado\npara que no nos pise nadie.\nY no es fácil con tanta gente.", + "Los hombres adultos no pueden ver\na los minish. ¿Verdad?", + "Aquí estamos todos como en casa.\nEs estupendo. Mi cafetería ideal\nes un lugar donde todos podamos\nrelajarnos.", + "Mi cafetería ideal es un sitio donde\ntodos podamos reunirnos para estar\ncomo en casa.", + "Hola, ¡qué bien que hayas venido!", + "Siéntate donde quieras.\nJe, je...", + "Disfruto mucho de la soledad.\n\nEs muy agradable.", + "No sé si tiene mucho sentido...", + "El rey de Hyrule solía tratarnos muy\nbien, pero últimamente es muy severo.\nNo sé qué le habrá ocurrido.", + "Quizá el rey esté bajo la influencia\nde algún ser maligno... Ja, ja, ja...", + "¡Salud! ¡Salud!\n¡Brindemos con leche!\n¿Se darán cuenta si pongo lo mismo\nque ayer para cenar?", + "Si preparo un menú con la cena\nde ayer y la cena de hoy,\nigual no se dan cuenta...", + "Me alegro de verte.\nJe, je...", + "La señora de enfrente no\nhace más que beber leche.", + "La gente se relaja mucho aquí.\nQué bien, no quieren irse a casa\nde lo a gusto que están. Así debe\nser una buena cafetería.", + "Mi cafetería ideal es aquella de la\nque no te quieres marchar de lo\na gusto que estás.", + "Hola, ¡qué bien que hayas venido!", + "¿Qué tal estás hoy?\nJe, je...", + "Yo hablo con la pared con todo mi\ncorazón... Sé que nunca revelará\nmis sentimientos a nadie...", + "Eso pensaba... hasta que me encontré\ncon paredes que hablan por los codos.", + "¿Quieres ir al valle real?\nDicen que allí hay muchos fantasmas,\ny que en la pradera de Hyrule hay\nuna entrada secreta...", + "Allí no hay luz ni al mediodía. Está\ntan oscuro y lleno de fantasmas...\n¡Uhhh!", + "¡Salud! ¡Salud!\n¡Brindemos con leche!\n¡No podemos cenar leche\ny ya está?", + "Supongo que cenar sólo leche\nno es bueno...", + "Hola, me alegro de verte.", + "Los minish nos llevamos muy\nbien entre nosotros.", + "Aquí estamos todos como en casa.\nEs estupendo. No necesito tomar\nnada siquiera.", + "Mi cafetería ideal es aquella en la que\nla gente está horas, aunque no pida\nnada de beber.", + "Hola, ¡qué bien que hayas venido!", + "Estás hecho un hombretón.\nJe, je...", + "Si te dijera que hay una razón por\nla que no me puedo poner de pie...\n¿Qué harías entonces?", + "Cuando adivines qué es verdad y qué\nno... Se ha pasado el momento.", + "¿El lugar {Color:Green}donde nace el agua{Color:White}?\nEl agua del río que atraviesa\nla ciudadela o el que desemboca\nen el {Color:Green}lago de Hylia{Color:White} tiene que proceder\nde algún sitio. Camina río arriba\ny verás. Je, je...", + "Si vas a buscar el lugar {Color:Green}donde nace el\nagua{Color:White}, deberías prepararte. Sólo digo\nque necesitarás algunas herramientas.\nJe, je...", + "¡Salud! ¡Salud!\n¡Brindemos con leche!\n¿Qué más dará que cenemos\no no?", + "¿De verdad que es necesario\ncenar a diario?", + "Hola, ¡qué bien que hayas venido!", + "A los {Color:Green}minish{Color:White} les encanta vivir\nen las casas de los hombres.", + "Aquí estamos todos como en casa.\nEs estupendo. Da igual lo que ocurra\nfuera, porque estamos todos juntos.", + "Mi cafetería ideal es un lugar donde\nte puedas relajar al margen de lo que\nocurra fuera.", + "Hola, bienvenido.", + "Estoy segura de que llegarás a ser\nun gran hombre. Je, je...", + "Cómo se te ocurre hablarme\ncon lo discreto que yo soy...\nBueno, no importa, tú eres\nun campeón y yo soy tu premio.", + "Algún día lo comprenderás todo.", + "Dicen que un soldado que no quiso\nbuscar la {Color:Red}fuerza{Color:White} terminó en la cárcel.\nEl {Color:Green}rey de Hyrule{Color:White} ha cambiado mucho.\nYa no es el de antes.", + "Bueno, no debería hablar mal de él. No\nvaya a ser que me manden a la cárcel\na mí también...", + "¡Salud! ¡Salud!\n¡Brindemos con leche!\nNo se va a acabar el mundo\nsi no hago nada de cenar hoy.", + "Debo comer bien para no terminar\ncon problemas de salud.", + "Llueva, nieve o ventee, aquí estamos\ntodos encantados de la vida.\nEs estupendo.", + "Mi cafetería ideal sería el lugar donde\npudiera esperar a la llegada del fin\nde siglo...", + "Hola, ¿qué tal estás?", + "Espero mucho de ti, joven.\nJe, je...", + "Todo tiene un principio y un final.\n\nMientras te digo esto, seguro que\nha empezado algo para llegar a su fin.", + "El final está cerca,\npara todo el mundo.", + "El {Color:Green}castillo de Hyrule{Color:White} ha sido tomado\npor las tinieblas... ¡Es el fin!", + "Nunca pensé que llegaría a ver algo\nparecido. Espero que los {Color:Green}minish{Color:White} nos\nsalven de nuevo...", + "¡Salud! ¡Salud!\n¡Brindemos con leche!\n¡Nunca pensé que ocurriría\nalgo tan horrible sólo por no\nhacer la cena un día!", + "¡Nunca pensé que no hacer\nla cena un día podría acarrear\ntales consecuencias!", + "", + "Debes intentar {Color:Blue}probar suerte{Color:White} con quien\npuedas. Hay mucha gente que querrá\nver si sus piedras de la suerte\nencajan con las tuyas.", + "Los hombres no son los únicos que\nprueban suerte con las piedras...\nQuizá quiera probar suerte {Color:Blue}quien menos\nte lo esperas{Color:White}...", + "Te recomiendo que te pases por {Color:Blue}lugares\nen los que hayas estado ya{Color:White}.\nIgual puedes probar suerte con alguien\nnuevo.", + "No pierdas nunca la oportunidad\nde adquirir nuevos objetos {Color:Blue}probando\nsuerte{Color:White} con tus piedras de la suerte.", + "Parece que han venido a la ciudadela\n{Color:Green}muchachas realmente hermosas{Color:White}.\nNo sé si hablar con ellas con la\nexcusa de {Color:Blue}probar suerte{Color:White} juntos...", + "Cuentan que en el {Color:Green}bosque minish{Color:White}\nhay un muro capaz de {Color:Blue}probar suerte{Color:White}.\nTambién dicen que hay otro muro igual\nal otro lado de un agujero.", + "¿Conoces la {Color:Green}cueva de los goron{Color:White}?\nEs una cueva que los {Color:Green}goron{Color:White} cavan con\nesfuerzo. Si llegas al final, {Color:Blue}prueba\nsuerte{Color:White} con tus piedras...\nDeberás seguir investigando tú solo.", + "Dicen que los fantasmas que moran el\n{Color:Green}mausoleo real{Color:White} {Color:Blue}prueban suerte{Color:White}\ncon sus piedras. Como a mí me da\nmiedo ir, no sé si es verdad o no.", + "En esta vida no todo es avanzar{Symbol:16}\nhay que volver a andar los caminos.\nPoner a prueba tu suerte puede\nser realmente útil...", + "Si {Color:Blue}pruebas suerte{Color:White}, no sólo\nconseguirás {Color:Red}rupias{Color:White}, también\nverás otra cara de la gente y de los\nlugares donde estés.\nQuizá así encuentres la felicidad.", + "¿Te gusta {Color:Blue}probar suerte{Color:White}?\n\nLo mejor es que los dos participantes\npueden recibir muy buena suerte.", + "Quizá cuando consigas unir las\nmitades de las piedras de alguien,\nle ocurra algo maravilloso.", + "El {Color:Green}castillo de Hyrule{Color:White} ha sido tomado\npor las sombras...\nQuizá ya no sea momento\nde {Color:Blue}probar suerte{Color:White}.", + "¡Pensándolo bien! Es justo ahora\ncuando la gente necesita más {Color:Blue}buena\nfortuna{Color:White}. Sí, ahora hace más falta que\nnunca... ¡Yo quiero probar suerte por\nla suerte, no por las rupias!", + "", + "", + "", + "", + "", + "", + "" + ] +] \ No newline at end of file