mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 06:53:27 -04:00
document tile asm functions
This commit is contained in:
@@ -29,7 +29,7 @@ void AngryStatue(Entity* this) {
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void AngryStatue_Init(Entity* this) {
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this->action = 1;
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this->hitbox = (Hitbox*)&gUnk_080FD178;
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SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
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SetBottomTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
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InitializeAnimation(this, this->type);
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}
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@@ -107,12 +107,12 @@ void sub_0809CDF0(BakerOvenEntity* this) {
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(((super->y.HALF.HI - gRoomControls.origin_y) >> 4 & 0x3f) << 6);
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y = this->unk_80;
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SetTile(0x402e, y - 0x01, super->collisionLayer);
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SetTile(0x4022, y - 0x00, super->collisionLayer);
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SetTile(0x4022, y + 0x01, super->collisionLayer);
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SetTile(0x4026, y - 0x41, super->collisionLayer);
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SetTile(0x4026, y - 0x40, super->collisionLayer);
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SetTile(0x4024, y - 0x3f, super->collisionLayer);
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SetTile(0x4026, y - 0x81, super->collisionLayer);
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SetTile(0x4026, y - 0x80, super->collisionLayer);
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SetBottomTile(0x402e, y - 0x01, super->collisionLayer);
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SetBottomTile(0x4022, y - 0x00, super->collisionLayer);
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SetBottomTile(0x4022, y + 0x01, super->collisionLayer);
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SetBottomTile(0x4026, y - 0x41, super->collisionLayer);
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SetBottomTile(0x4026, y - 0x40, super->collisionLayer);
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SetBottomTile(0x4024, y - 0x3f, super->collisionLayer);
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SetBottomTile(0x4026, y - 0x81, super->collisionLayer);
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SetBottomTile(0x4026, y - 0x80, super->collisionLayer);
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}
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@@ -257,8 +257,8 @@ void Beanstalk_Action1Type7(BeanstalkEntity* this) {
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this->unk_70 = TILE(super->x.HALF.HI, this->unk_6c);
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while (TRUE) {
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this->unk_70 = TILE(super->x.HALF.HI, this->unk_6c);
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SetTile(0x4017, this->unk_70, 2);
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SetTile(0x4017, this->unk_70, 1);
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SetBottomTile(0x4017, this->unk_70, 2);
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SetBottomTile(0x4017, this->unk_70, 1);
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this->unk_6c += 0x10;
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if (this->unk_6c >= gRoomControls.origin_y + gRoomControls.height)
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break;
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@@ -307,7 +307,7 @@ void Beanstalk_Action1Type8SubAction0(BeanstalkEntity* this) {
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super->spriteOrientation.flipY = 2;
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this->unk_70 = COORD_TO_TILE(super);
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SetTile(0x4017, this->unk_70, 1);
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SetBottomTile(0x4017, this->unk_70, 1);
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super->subAction = 1;
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obj = CreateObjectWithParent(super, CHUCHU_BOSS_PARTICLE, 0, 0);
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if (obj != NULL) {
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@@ -339,12 +339,12 @@ void Beanstalk_Action1Type9(BeanstalkEntity* this) {
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if (gPlayerState.floor_type == SURFACE_LADDER) {
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super->spritePriority.b0 = 0;
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if (sub_080B1A0C(super, 0, -0x18) != 0x4014) {
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SetTile(0x4014, COORD_TO_TILE_OFFSET(super, 0, 0x18), 1);
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SetBottomTile(0x4014, COORD_TO_TILE_OFFSET(super, 0, 0x18), 1);
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}
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} else {
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super->spritePriority.b0 = 5;
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if (this->unk_72 != sub_080B1A0C(super, 0, -0x18)) {
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SetTile(this->unk_72, COORD_TO_TILE_OFFSET(super, 0, 0x18), 1);
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SetBottomTile(this->unk_72, COORD_TO_TILE_OFFSET(super, 0, 0x18), 1);
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}
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}
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}
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+25
-25
@@ -137,10 +137,10 @@ void sub_08099910(BigIceBlockEntity* this) {
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switch (uVar2) {
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default:
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SetTile(0x4022, position - 0x41, super->collisionLayer);
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SetTile(0x4022, position - 0x40, super->collisionLayer);
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SetTile(0x4022, position - 1, super->collisionLayer);
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SetTile(0x4022, position, super->collisionLayer);
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SetBottomTile(0x4022, position - 0x41, super->collisionLayer);
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SetBottomTile(0x4022, position - 0x40, super->collisionLayer);
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SetBottomTile(0x4022, position - 1, super->collisionLayer);
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SetBottomTile(0x4022, position, super->collisionLayer);
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break;
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case 1:
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iVar1 = sub_080B1AE0(position - 0x41, super->collisionLayer);
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@@ -148,27 +148,27 @@ void sub_08099910(BigIceBlockEntity* this) {
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if (iVar1 == 0x12) {
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uVar3 = 0x4079;
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}
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SetTile(uVar3, position - 0x41, super->collisionLayer);
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SetTile(0x4022, position - 0x40, super->collisionLayer);
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SetBottomTile(uVar3, position - 0x41, super->collisionLayer);
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SetBottomTile(0x4022, position - 0x40, super->collisionLayer);
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iVar1 = sub_080B1AE0(position - 0x3f, super->collisionLayer);
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uVar3 = 0x4025;
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if (iVar1 == 0x12) {
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uVar3 = 0x407b;
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}
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SetTile(uVar3, position - 0x3f, super->collisionLayer);
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SetBottomTile(uVar3, position - 0x3f, super->collisionLayer);
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iVar1 = sub_080B1AE0(position - 1, super->collisionLayer);
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uVar3 = 0x4024;
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if (iVar1 == 0x12) {
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uVar3 = 0x4079;
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}
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SetTile(uVar3, position - 1, super->collisionLayer);
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SetTile(0x4022, position, super->collisionLayer);
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SetBottomTile(uVar3, position - 1, super->collisionLayer);
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SetBottomTile(0x4022, position, super->collisionLayer);
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iVar1 = sub_080B1AE0(position + 1, super->collisionLayer);
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uVar3 = 0x4025;
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if (iVar1 == 0x12) {
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uVar3 = 0x407b;
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}
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SetTile(uVar3, position + 1, super->collisionLayer);
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SetBottomTile(uVar3, position + 1, super->collisionLayer);
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return;
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break;
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case 2:
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@@ -177,27 +177,27 @@ void sub_08099910(BigIceBlockEntity* this) {
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if (iVar1 == 0x12) {
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uVar3 = 0x4077;
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}
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SetTile(uVar3, position - 0x41, super->collisionLayer);
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SetBottomTile(uVar3, position - 0x41, super->collisionLayer);
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iVar1 = sub_080B1AE0(position - 0x40, super->collisionLayer);
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uVar3 = 0x4023;
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if (iVar1 == 0x12) {
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uVar3 = 0x4077;
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}
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SetTile(uVar3, position - 0x40, super->collisionLayer);
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SetTile(0x4022, position - 1, super->collisionLayer);
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SetTile(0x4022, position, super->collisionLayer);
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SetBottomTile(uVar3, position - 0x40, super->collisionLayer);
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SetBottomTile(0x4022, position - 1, super->collisionLayer);
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SetBottomTile(0x4022, position, super->collisionLayer);
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iVar1 = sub_080B1AE0(position + 0x3f, super->collisionLayer);
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uVar3 = 0x4026;
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if (iVar1 == 0x12) {
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uVar3 = 0x407c;
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}
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SetTile(uVar3, position + 0x3f, super->collisionLayer);
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SetBottomTile(uVar3, position + 0x3f, super->collisionLayer);
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iVar1 = sub_080B1AE0(position + 0x40, super->collisionLayer);
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uVar3 = 0x4026;
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if (iVar1 == 0x12) {
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uVar3 = 0x407c;
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}
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SetTile(uVar3, position + 0x40, super->collisionLayer);
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SetBottomTile(uVar3, position + 0x40, super->collisionLayer);
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break;
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case 3:
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iVar1 = sub_080B1AE0(position - 0x41, super->collisionLayer);
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@@ -205,50 +205,50 @@ void sub_08099910(BigIceBlockEntity* this) {
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if (iVar1 == 0x12) {
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uVar3 = 0x4075;
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}
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SetTile(uVar3, position - 0x41, super->collisionLayer);
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SetBottomTile(uVar3, position - 0x41, super->collisionLayer);
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iVar1 = sub_080B1AE0(position - 0x40, super->collisionLayer);
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uVar3 = 0x4023;
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if (iVar1 == 0x12) {
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uVar3 = 0x4077;
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}
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SetTile(uVar3, position - 0x40, super->collisionLayer);
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SetBottomTile(uVar3, position - 0x40, super->collisionLayer);
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iVar1 = sub_080B1AE0(position - 0x3f, super->collisionLayer);
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uVar3 = 0x4028;
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if (iVar1 == 0x12) {
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uVar3 = 0x4076;
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}
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SetTile(uVar3, position - 0x3f, super->collisionLayer);
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SetBottomTile(uVar3, position - 0x3f, super->collisionLayer);
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iVar1 = sub_080B1AE0(position - 1, super->collisionLayer);
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uVar3 = 0x4024;
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if (iVar1 == 0x12) {
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uVar3 = 0x4079;
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}
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SetTile(uVar3, position - 1, super->collisionLayer);
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SetTile(0x4022, position, super->collisionLayer);
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SetBottomTile(uVar3, position - 1, super->collisionLayer);
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SetBottomTile(0x4022, position, super->collisionLayer);
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iVar1 = sub_080B1AE0(position + 1, super->collisionLayer);
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uVar3 = 0x4025;
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if (iVar1 == 0x12) {
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uVar3 = 0x407b;
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}
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SetTile(uVar3, position + 1, super->collisionLayer);
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SetBottomTile(uVar3, position + 1, super->collisionLayer);
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iVar1 = sub_080B1AE0(position + 0x3f, super->collisionLayer);
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uVar3 = 0x4029;
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if (iVar1 == 0x12) {
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uVar3 = 0x4078;
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}
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SetTile(uVar3, position + 0x3f, super->collisionLayer);
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SetBottomTile(uVar3, position + 0x3f, super->collisionLayer);
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iVar1 = sub_080B1AE0(position + 0x40, super->collisionLayer);
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uVar3 = 0x4026;
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if (iVar1 == 0x12) {
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uVar3 = 0x407c;
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}
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SetTile(uVar3, position + 0x40, super->collisionLayer);
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SetBottomTile(uVar3, position + 0x40, super->collisionLayer);
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iVar1 = sub_080B1AE0(position + 0x41, super->collisionLayer);
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uVar3 = 0x402a;
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if (iVar1 == 0x12) {
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uVar3 = 0x407a;
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}
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SetTile(uVar3, position + 0x41, super->collisionLayer);
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SetBottomTile(uVar3, position + 0x41, super->collisionLayer);
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break;
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}
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}
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@@ -50,8 +50,8 @@ void BigPushableLever_Init(BigPushableLeverEntity* this) {
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void BigPushableLever_Idle(BigPushableLeverEntity* this) {
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if (BigPushableLever_ShouldStartPushing(this)) {
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super->action = PUSHING;
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SetTile(this->tileIndexUpper, this->tilePositionUpper, super->collisionLayer);
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SetTile(this->tileIndexLower, this->tilePositionLower, super->collisionLayer);
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SetBottomTile(this->tileIndexUpper, this->tilePositionUpper, super->collisionLayer);
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SetBottomTile(this->tileIndexLower, this->tilePositionLower, super->collisionLayer);
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EnqueueSFX(SFX_132);
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RequestPriorityDuration(super, 30);
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if (PlayerCanBeMoved()) {
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@@ -90,8 +90,8 @@ void BigPushableLever_SetTiles(BigPushableLeverEntity* this) {
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this->tilePositionLower = this->tilePositionUpper - 0x40;
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this->tileIndexUpper = GetTileIndex(this->tilePositionUpper, super->collisionLayer);
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this->tileIndexLower = GetTileIndex(this->tilePositionLower, super->collisionLayer);
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SetTile(0x4057, this->tilePositionUpper, super->collisionLayer);
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SetTile(0x4058, this->tilePositionLower, super->collisionLayer);
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SetBottomTile(0x4057, this->tilePositionUpper, super->collisionLayer);
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SetBottomTile(0x4058, this->tilePositionLower, super->collisionLayer);
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InitializeAnimation(super, 1);
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} else {
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super->type2 = 1;
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@@ -99,8 +99,8 @@ void BigPushableLever_SetTiles(BigPushableLeverEntity* this) {
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this->tilePositionLower = this->tilePositionUpper - 1;
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this->tileIndexUpper = GetTileIndex(this->tilePositionUpper, super->collisionLayer);
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this->tileIndexLower = GetTileIndex(this->tilePositionLower, super->collisionLayer);
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SetTile(0x4055, this->tilePositionUpper, super->collisionLayer);
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SetTile(0x4056, this->tilePositionLower, super->collisionLayer);
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SetBottomTile(0x4055, this->tilePositionUpper, super->collisionLayer);
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SetBottomTile(0x4056, this->tilePositionLower, super->collisionLayer);
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InitializeAnimation(super, 0);
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}
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}
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@@ -111,7 +111,7 @@ bool32 BigPushableLever_ShouldStartPushing(BigPushableLeverEntity* this) {
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return TRUE;
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}
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BigPushableLever_CalculateSpriteOffsets(this);
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SetTile(gUnk_081236E8[super->type2], this->tilePositionLower, super->collisionLayer);
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SetBottomTile(gUnk_081236E8[super->type2], this->tilePositionLower, super->collisionLayer);
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} else {
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this->timer = 60;
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super->spriteOffsetX = 0;
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+1
-1
@@ -53,7 +53,7 @@ void Board_Init(BoardEntity* this) {
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UpdateSpriteForCollisionLayer(super);
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super->spritePriority.b0 = 6;
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if (super->type == 0) {
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SetTile(0x4074, this->tile - 0x40, super->collisionLayer);
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SetBottomTile(0x4074, this->tile - 0x40, super->collisionLayer);
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}
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sub_08098BE8(this);
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}
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@@ -58,7 +58,7 @@ void Bollard_Action1(BollardEntity* this) {
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}
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super->action = 2;
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InitializeAnimation(super, 3);
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SetTile(this->tileIndex, this->tile, super->collisionLayer);
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SetBottomTile(this->tileIndex, this->tile, super->collisionLayer);
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EnqueueSFX(SFX_1A5);
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}
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@@ -95,7 +95,7 @@ void sub_0808B3AC(BollardEntity* this) {
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this->tile = COORD_TO_TILE(super);
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this->tileIndex = GetTileIndex(this->tile, super->collisionLayer);
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this->unk74 = sub_080B1B44(this->tile, super->collisionLayer);
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SetTile(0x400b, this->tile, super->collisionLayer);
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SetBottomTile(0x400b, this->tile, super->collisionLayer);
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}
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void sub_0808B41C(BollardEntity* this) {
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+12
-12
@@ -177,28 +177,28 @@ void sub_0808C500(BossDoorEntity* this) {
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this->unk_78 = GetTileIndex(this->unk_74 - 1, super->collisionLayer);
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this->unk_7a = GetTileIndex(this->unk_74, super->collisionLayer);
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this->unk_7c = GetTileIndex(this->unk_74 + 1, super->collisionLayer);
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SetTile(0x4022, this->unk_74 - 1, super->collisionLayer);
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SetTile(0x4022, this->unk_74, super->collisionLayer);
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SetTile(0x4022, this->unk_74 + 1, super->collisionLayer);
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SetBottomTile(0x4022, this->unk_74 - 1, super->collisionLayer);
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SetBottomTile(0x4022, this->unk_74, super->collisionLayer);
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SetBottomTile(0x4022, this->unk_74 + 1, super->collisionLayer);
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} else {
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this->unk_78 = GetTileIndex(this->unk_74 - 0x40, super->collisionLayer);
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this->unk_7a = GetTileIndex(this->unk_74, super->collisionLayer);
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this->unk_7c = GetTileIndex(this->unk_74 + 0x40, super->collisionLayer);
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SetTile(0x4022, this->unk_74 - 0x40, super->collisionLayer);
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SetTile(0x4022, this->unk_74, super->collisionLayer);
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SetTile(0x4022, this->unk_74 + 0x40, super->collisionLayer);
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SetBottomTile(0x4022, this->unk_74 - 0x40, super->collisionLayer);
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SetBottomTile(0x4022, this->unk_74, super->collisionLayer);
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SetBottomTile(0x4022, this->unk_74 + 0x40, super->collisionLayer);
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}
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}
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void sub_0808C5D0(BossDoorEntity* this) {
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if ((this->unk_76 == 0) || (this->unk_76 == 2)) {
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SetTile(this->unk_78, this->unk_74 - 1, super->collisionLayer);
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SetTile(this->unk_7a, this->unk_74, super->collisionLayer);
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SetTile(this->unk_7c, this->unk_74 + 1, super->collisionLayer);
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SetBottomTile(this->unk_78, this->unk_74 - 1, super->collisionLayer);
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SetBottomTile(this->unk_7a, this->unk_74, super->collisionLayer);
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SetBottomTile(this->unk_7c, this->unk_74 + 1, super->collisionLayer);
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} else {
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SetTile(this->unk_78, this->unk_74 - 0x40, super->collisionLayer);
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SetTile(this->unk_7a, this->unk_74, super->collisionLayer);
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SetTile(this->unk_7c, this->unk_74 + 0x40, super->collisionLayer);
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SetBottomTile(this->unk_78, this->unk_74 - 0x40, super->collisionLayer);
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SetBottomTile(this->unk_7a, this->unk_74, super->collisionLayer);
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SetBottomTile(this->unk_7c, this->unk_74 + 0x40, super->collisionLayer);
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}
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}
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+1
-1
@@ -68,7 +68,7 @@ void Bush_Init(BushEntity* this) {
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super->hitbox = (Hitbox*)&gUnk_081205B4;
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this->unk_72 = 0;
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this->unk_70 = GetTileIndex(COORD_TO_TILE(super), super->collisionLayer);
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SetTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
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SetBottomTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
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InitializeAnimation(super, gUnk_08120588[super->type].unk_0);
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}
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+4
-4
@@ -105,7 +105,7 @@ void Button_Action4(ButtonEntity* this) {
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super->timer--;
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if (super->subtimer != 0) {
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super->subtimer = 0;
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SetTile(0x4035, this->unk_74, super->collisionLayer);
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SetBottomTile(0x4035, this->unk_74, super->collisionLayer);
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}
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if (sub_08081CB0(this)) {
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super->action = 3;
|
||||
@@ -230,7 +230,7 @@ void sub_08081E6C(ButtonEntity* this) {
|
||||
|
||||
if (tile < 0x4000)
|
||||
return;
|
||||
r1 = GetLayerByIndex(r5);
|
||||
r1 = GetTileBuffer(r5);
|
||||
r4 = (super->type == 0 ? 0x7a : 0x78);
|
||||
tmp = r1->metatiles;
|
||||
tmp = tmp + (r1->unkData2[r4] << 2);
|
||||
@@ -239,7 +239,7 @@ void sub_08081E6C(ButtonEntity* this) {
|
||||
if (sub_08081F00((u32*)tmp2, (u32*)tmp))
|
||||
return;
|
||||
SetTileType(r4, r6, r5);
|
||||
SetTile(tile, r6, r5);
|
||||
SetBottomTile(tile, r6, r5);
|
||||
}
|
||||
|
||||
u32 sub_08081F00(u32* unk1, u32* unk2) {
|
||||
@@ -279,7 +279,7 @@ bool32 sub_08081F7C(ButtonEntity* this, u32 r7) {
|
||||
sub_08081F24(super);
|
||||
SoundReq(SFX_BUTTON_PRESS);
|
||||
if (this->unk_70 != 0xFFFF)
|
||||
SetTile(this->unk_70, this->unk_74, super->collisionLayer);
|
||||
SetBottomTile(this->unk_70, this->unk_74, super->collisionLayer);
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
+20
-20
@@ -43,38 +43,38 @@ void CabinFurniture_Init(CabinFurnitureEntity* this) {
|
||||
super->spritePriority.b0 = 6;
|
||||
uVar7 = this->tile;
|
||||
uVar6 = uVar7 - 1;
|
||||
SetTile(0x4022, uVar6, uVar1);
|
||||
SetTile(0x4022, uVar7, uVar1);
|
||||
SetTile(0x4022, uVar7 + 1, uVar1);
|
||||
SetTile(0x4022, uVar7 + 0x3f, uVar1);
|
||||
SetTile(0x4022, uVar7 + 0x40, uVar1);
|
||||
SetTile(0x4022, uVar7 + 0x41, uVar1);
|
||||
SetTile(0x403d, uVar7 - 0x41, uVar1);
|
||||
SetTile(0x403d, uVar7 - 0x40, uVar1);
|
||||
SetTile(0x4026, uVar7 - 0x3f, uVar1);
|
||||
SetTile(0x4026, uVar7 - 0x81, uVar1);
|
||||
SetTile(0x4026, uVar7 - 0x80, uVar1);
|
||||
SetBottomTile(0x4022, uVar6, uVar1);
|
||||
SetBottomTile(0x4022, uVar7, uVar1);
|
||||
SetBottomTile(0x4022, uVar7 + 1, uVar1);
|
||||
SetBottomTile(0x4022, uVar7 + 0x3f, uVar1);
|
||||
SetBottomTile(0x4022, uVar7 + 0x40, uVar1);
|
||||
SetBottomTile(0x4022, uVar7 + 0x41, uVar1);
|
||||
SetBottomTile(0x403d, uVar7 - 0x41, uVar1);
|
||||
SetBottomTile(0x403d, uVar7 - 0x40, uVar1);
|
||||
SetBottomTile(0x4026, uVar7 - 0x3f, uVar1);
|
||||
SetBottomTile(0x4026, uVar7 - 0x81, uVar1);
|
||||
SetBottomTile(0x4026, uVar7 - 0x80, uVar1);
|
||||
break;
|
||||
case 1:
|
||||
super->action = 1;
|
||||
uVar6 = this->tile;
|
||||
SetTile(0x4022, uVar6, uVar1);
|
||||
SetTile(0x4022, uVar6 + 0x40, uVar1);
|
||||
SetTile(0x4025, uVar6 + 0x41, uVar1);
|
||||
SetBottomTile(0x4022, uVar6, uVar1);
|
||||
SetBottomTile(0x4022, uVar6 + 0x40, uVar1);
|
||||
SetBottomTile(0x4025, uVar6 + 0x41, uVar1);
|
||||
if (CheckLocalFlag(0x4f) == 0) {
|
||||
SetTile(0x402f, uVar6 + 1, uVar1);
|
||||
SetBottomTile(0x402f, uVar6 + 1, uVar1);
|
||||
} else {
|
||||
SetTile(0x402d, uVar6 + 1, uVar1);
|
||||
SetBottomTile(0x402d, uVar6 + 1, uVar1);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
super->action = 1;
|
||||
uVar7 = this->tile;
|
||||
uVar6 = uVar7 - 0x41;
|
||||
SetTile(0x4022, uVar6, uVar1);
|
||||
SetTile(0x4022, uVar7 - 0x40, uVar1);
|
||||
SetTile(0x4022, uVar7 - 1, uVar1);
|
||||
SetTile(0x4022, uVar7, uVar1);
|
||||
SetBottomTile(0x4022, uVar6, uVar1);
|
||||
SetBottomTile(0x4022, uVar7 - 0x40, uVar1);
|
||||
SetBottomTile(0x4022, uVar7 - 1, uVar1);
|
||||
SetBottomTile(0x4022, uVar7, uVar1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ void CarlovObject_Type1Init(CarlovObjectEntity* this) {
|
||||
if (super->timer == 0) {
|
||||
super->action = 1;
|
||||
super->subtimer = 120;
|
||||
SetTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
} else {
|
||||
super->action = 3;
|
||||
super->spriteSettings.draw = 0;
|
||||
@@ -111,7 +111,7 @@ void CarlovObject_Type1Action1(CarlovObjectEntity* this) {
|
||||
super->action = 2;
|
||||
super->timer = 7;
|
||||
super->direction = 0;
|
||||
SetTile(this->unk_74, this->unk_76, super->collisionLayer);
|
||||
SetBottomTile(this->unk_74, this->unk_76, super->collisionLayer);
|
||||
EnqueueSFX(SFX_10B);
|
||||
}
|
||||
}
|
||||
@@ -140,7 +140,7 @@ void CarlovObject_Type1Action4(CarlovObjectEntity* this) {
|
||||
super->action = 5;
|
||||
sub_08083814(super, 2);
|
||||
EnqueueSFX(SFX_10B);
|
||||
SetTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -54,13 +54,13 @@ void CrenelBeanSprout_Init(CrenelBeanSproutEntity* this) {
|
||||
if (CheckGlobalFlag(WATERBEAN_OUT)) {
|
||||
if (CheckGlobalFlag(WATERBEAN_PUT) == 0) {
|
||||
PositionRelative(&gPlayerEntity.base, super, 0, 0x10000);
|
||||
SetTile(0x4022, 0xdc, super->collisionLayer);
|
||||
SetBottomTile(0x4022, 0xdc, super->collisionLayer);
|
||||
} else {
|
||||
if (CheckLocalFlag(super->type2) == 0) {
|
||||
InitializeAnimation(super, 10);
|
||||
super->y.HALF.HI += 4;
|
||||
super->action = 4;
|
||||
SetTile(0x403b, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x403b, COORD_TO_TILE(super), super->collisionLayer);
|
||||
return;
|
||||
}
|
||||
super->type2 = 0;
|
||||
@@ -107,7 +107,7 @@ void CrenelBeanSprout_Init(CrenelBeanSproutEntity* this) {
|
||||
InitializeAnimation(super, 0xb);
|
||||
super->y.HALF.HI += 4;
|
||||
super->action = 4;
|
||||
SetTile(0x4032, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4032, COORD_TO_TILE(super), super->collisionLayer);
|
||||
return;
|
||||
} else {
|
||||
super->type2 = 0;
|
||||
@@ -329,5 +329,5 @@ void sub_08096A78(CrenelBeanSproutEntity* this) {
|
||||
SnapToTile(super);
|
||||
super->y.HALF.HI += 4;
|
||||
super->action = 3;
|
||||
SetTile(0x403b, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x403b, COORD_TO_TILE(super), super->collisionLayer);
|
||||
}
|
||||
|
||||
@@ -98,39 +98,39 @@ void sub_0809B0B0(DoubleBookshelfEntity* this) {
|
||||
case 0:
|
||||
this->unk_84 = 0;
|
||||
this->unk_82 = position + 2;
|
||||
SetTile(0x4082, position - 1, layer);
|
||||
SetTile(0x4022, position, layer);
|
||||
SetTile(0x4022, position + 1, layer);
|
||||
SetTile(0x4022, position + 2, layer);
|
||||
SetBottomTile(0x4082, position - 1, layer);
|
||||
SetBottomTile(0x4022, position, layer);
|
||||
SetBottomTile(0x4022, position + 1, layer);
|
||||
SetBottomTile(0x4022, position + 2, layer);
|
||||
break;
|
||||
case 1:
|
||||
this->unk_84 = 1;
|
||||
this->unk_82 = position;
|
||||
SetTile(0x405f, position, layer);
|
||||
SetTile(0x4022, position + 1, layer);
|
||||
SetTile(0x4022, position + 2, layer);
|
||||
SetTile(0x4082, position + 3, layer);
|
||||
SetBottomTile(0x405f, position, layer);
|
||||
SetBottomTile(0x4022, position + 1, layer);
|
||||
SetBottomTile(0x4022, position + 2, layer);
|
||||
SetBottomTile(0x4082, position + 3, layer);
|
||||
break;
|
||||
case 2:
|
||||
this->unk_84 = 1;
|
||||
this->unk_82 = position;
|
||||
SetTile(0x4082, position + 3, layer);
|
||||
SetTile(0x4022, position + 2, layer);
|
||||
SetTile(0x405f, position, layer);
|
||||
SetBottomTile(0x4082, position + 3, layer);
|
||||
SetBottomTile(0x4022, position + 2, layer);
|
||||
SetBottomTile(0x405f, position, layer);
|
||||
SetFlag(((DoubleBookshelfEntity*)super->parent)->unk_86);
|
||||
break;
|
||||
case 3:
|
||||
this->unk_84 = 0;
|
||||
this->unk_82 = position + 2;
|
||||
SetTile(0x4082, position - 1, layer);
|
||||
SetTile(0x4022, position, layer);
|
||||
SetTile(0x405f, position + 2, layer);
|
||||
SetBottomTile(0x4082, position - 1, layer);
|
||||
SetBottomTile(0x4022, position, layer);
|
||||
SetBottomTile(0x405f, position + 2, layer);
|
||||
ClearFlag(((DoubleBookshelfEntity*)super->parent)->unk_86);
|
||||
break;
|
||||
case 4:
|
||||
SetTile(0x4022, position, layer);
|
||||
SetTile(0x4022, position + 1, layer);
|
||||
SetTile(0x4022, position + 2, layer);
|
||||
SetBottomTile(0x4022, position, layer);
|
||||
SetBottomTile(0x4022, position + 1, layer);
|
||||
SetBottomTile(0x4022, position + 2, layer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -157,7 +157,7 @@ void sub_0809B274(DoubleBookshelfEntity* this) {
|
||||
case 1:
|
||||
if (player->x.HALF.HI + 0x1c > super->x.HALF.HI) {
|
||||
this->unk_84 = 2;
|
||||
SetTile(0x4022, this->unk_80 + 2, 1);
|
||||
SetBottomTile(0x4022, this->unk_80 + 2, 1);
|
||||
sub_0809B358((DoubleBookshelfEntity*)super->child);
|
||||
return;
|
||||
}
|
||||
@@ -182,7 +182,7 @@ void sub_0809B334(DoubleBookshelfEntity* this) {
|
||||
s32 index;
|
||||
u32 position = this->unk_80 - 0x81;
|
||||
for (index = 2; index >= 0; index--, position++) {
|
||||
SetTile(0x4026, position, 1);
|
||||
SetBottomTile(0x4026, position, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,7 +194,7 @@ void sub_0809B358(DoubleBookshelfEntity* this) {
|
||||
const u16* array = &gUnk_08123D68[this->unk_84];
|
||||
u32 position = this->unk_80 - 0x82;
|
||||
for (index = 4; index >= 0;) {
|
||||
SetTile(*array, position, 1);
|
||||
SetBottomTile(*array, position, 1);
|
||||
index--;
|
||||
position++;
|
||||
array += 2;
|
||||
|
||||
@@ -305,9 +305,9 @@ void sub_08087F58(FigurineDeviceEntity* this) {
|
||||
switch (super->type) {
|
||||
case 0:
|
||||
case 1:
|
||||
SetTile(0x4022, this->unk_78 - 1, 1);
|
||||
SetTile(0x4022, this->unk_78, 1);
|
||||
SetTile(0x4022, this->unk_78 + 1, 1);
|
||||
SetBottomTile(0x4022, this->unk_78 - 1, 1);
|
||||
SetBottomTile(0x4022, this->unk_78, 1);
|
||||
SetBottomTile(0x4022, this->unk_78 + 1, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ void Fireplace_Init(FireplaceEntity* this) {
|
||||
DeleteThisEntity();
|
||||
} else {
|
||||
sub_0807B7D8(0x30b, TILE(super->x.HALF.HI, super->y.HALF.HI), 2);
|
||||
SetTile(0x4061, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
|
||||
SetBottomTile(0x4061, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
|
||||
}
|
||||
Fireplace_Action1(this);
|
||||
}
|
||||
@@ -57,6 +57,6 @@ void sub_0809B7C0(FireplaceEntity* this) {
|
||||
|
||||
void sub_0809B7DC(FireplaceEntity* this) {
|
||||
sub_0807B7D8(0xc3 << 2, TILE(super->x.HALF.HI, super->y.HALF.HI), 2);
|
||||
SetTile(0x4062, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
|
||||
SetBottomTile(0x4062, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
|
||||
super->timer = 1;
|
||||
}
|
||||
|
||||
@@ -113,33 +113,33 @@ void FrozenWaterElement_Action2(FrozenWaterElementEntity* this) {
|
||||
|
||||
void sub_0809C0A8(FrozenWaterElementEntity* this) {
|
||||
u32 position = COORD_TO_TILE(super);
|
||||
SetTile(0x4022, position - 0x41, super->collisionLayer);
|
||||
SetTile(0x4022, position - 0x40, super->collisionLayer);
|
||||
SetTile(0x4022, position - 0x3f, super->collisionLayer);
|
||||
SetTile(0x4022, position - 2, super->collisionLayer);
|
||||
SetTile(0x4022, position - 1, super->collisionLayer);
|
||||
SetTile(0x4022, position, super->collisionLayer);
|
||||
SetTile(0x4022, position + 1, super->collisionLayer);
|
||||
SetTile(0x4022, position + 2, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x3e, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x3f, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x40, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x41, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x42, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x7f, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x80, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x81, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x13f, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x140, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x141, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x17f, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x181, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x1bd, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x1be, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x1bf, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x1c1, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x1c2, super->collisionLayer);
|
||||
SetTile(0x4022, position + 0x1c3, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position - 0x41, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position - 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position - 0x3f, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position - 2, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position - 1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 2, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x3e, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x3f, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x41, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x42, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x7f, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x80, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x81, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x13f, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x140, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x141, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x17f, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x181, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x1bd, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x1be, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x1bf, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x1c1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x1c2, super->collisionLayer);
|
||||
SetBottomTile(0x4022, position + 0x1c3, super->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_0809C23C(FrozenWaterElementEntity* this) {
|
||||
|
||||
+28
-28
@@ -217,14 +217,14 @@ static void FurnitureInit(FurnitureEntity* this) {
|
||||
break;
|
||||
case 0x40:
|
||||
super->y.HALF.HI = (super->y.HALF.HI & ~0xF) | 4;
|
||||
SetTile(0x4017, this->tile - 128, 1);
|
||||
SetTile(0x4017, this->tile - 64, 1);
|
||||
SetBottomTile(0x4017, this->tile - 128, 1);
|
||||
SetBottomTile(0x4017, this->tile - 64, 1);
|
||||
break;
|
||||
case 0x80:
|
||||
super->frameIndex = 0;
|
||||
super->y.HALF.HI = (super->y.HALF.HI & ~0xF) | 6;
|
||||
this->tile = COORD_TO_TILE(super);
|
||||
SetTile(0x4026, this->tile, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tile, super->collisionLayer);
|
||||
break;
|
||||
case 0x200:
|
||||
break;
|
||||
@@ -260,8 +260,8 @@ static void FurnitureInit(FurnitureEntity* this) {
|
||||
tile = this->tile - 129;
|
||||
cnt = super->type != 26 ? 3 : 2;
|
||||
for (i = 0; i < cnt; ++i, ++tile) {
|
||||
SetTile(0x4026, tile, 2);
|
||||
SetTile(0x4026, tile, 1);
|
||||
SetBottomTile(0x4026, tile, 2);
|
||||
SetBottomTile(0x4026, tile, 1);
|
||||
sub_080001D0(0, tile + 64, 1);
|
||||
}
|
||||
break;
|
||||
@@ -287,22 +287,22 @@ static void FurnitureInit(FurnitureEntity* this) {
|
||||
case STAIRCASE:
|
||||
super->collisionLayer = 1;
|
||||
super->spriteOrientation.flipY = 2;
|
||||
SetTile(0x4074, this->tile - 64, super->collisionLayer);
|
||||
SetBottomTile(0x4074, this->tile - 64, super->collisionLayer);
|
||||
sub_080001D0(63, this->tile - 64, super->collisionLayer);
|
||||
SetTile(0x4017, this->tile, super->collisionLayer);
|
||||
SetTile(0x4017, this->tile + 64, super->collisionLayer);
|
||||
SetBottomTile(0x4017, this->tile, super->collisionLayer);
|
||||
SetBottomTile(0x4017, this->tile + 64, super->collisionLayer);
|
||||
break;
|
||||
case MINISH_CHEESE:
|
||||
if (super->type2 != 0)
|
||||
super->spriteOffsetX = -4;
|
||||
break;
|
||||
case WOODEN_TABLE:
|
||||
SetTile(0x4023, this->tile - 65, super->collisionLayer);
|
||||
SetTile(0x4023, this->tile - 64, super->collisionLayer);
|
||||
SetTile(0x4023, this->tile - 63, super->collisionLayer);
|
||||
SetBottomTile(0x4023, this->tile - 65, super->collisionLayer);
|
||||
SetBottomTile(0x4023, this->tile - 64, super->collisionLayer);
|
||||
SetBottomTile(0x4023, this->tile - 63, super->collisionLayer);
|
||||
break;
|
||||
case LOW_BOOKSHELF:
|
||||
SetTile(0x4022, this->tile + 65, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tile + 65, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -340,9 +340,9 @@ static void FurnitureUpdate(FurnitureEntity* this) {
|
||||
case 0x80:
|
||||
if (gPlayerEntity.base.y.HALF.HI < super->y.HALF.HI + 8) {
|
||||
if (gPlayerState.floor_type != SURFACE_LADDER && GetTileTypeByEntity(super) == 0x4017) {
|
||||
SetTile(0x4026, this->tile, super->collisionLayer);
|
||||
SetTile(0x403D, this->tile - 64, super->collisionLayer);
|
||||
SetTile(0x403D, this->tile - 128, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tile, super->collisionLayer);
|
||||
SetBottomTile(0x403D, this->tile - 64, super->collisionLayer);
|
||||
SetBottomTile(0x403D, this->tile - 128, super->collisionLayer);
|
||||
}
|
||||
} else {
|
||||
if (gPlayerEntity.base.collisionLayer & 2) {
|
||||
@@ -350,9 +350,9 @@ static void FurnitureUpdate(FurnitureEntity* this) {
|
||||
UpdateSpriteForCollisionLayer(&gPlayerEntity.base);
|
||||
}
|
||||
if (GetTileTypeByEntity(super) != 0x4017) {
|
||||
SetTile(0x4017, this->tile, super->collisionLayer);
|
||||
SetTile(0x4017, this->tile - 64, super->collisionLayer);
|
||||
SetTile(0x4014, this->tile - 128, super->collisionLayer);
|
||||
SetBottomTile(0x4017, this->tile, super->collisionLayer);
|
||||
SetBottomTile(0x4017, this->tile - 64, super->collisionLayer);
|
||||
SetBottomTile(0x4014, this->tile - 128, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -377,28 +377,28 @@ static void sub_08090B6C(FurnitureEntity* this) {
|
||||
num = 2;
|
||||
}
|
||||
for (i = -num; i <= num; ++i) {
|
||||
SetTile(0x4022, tile + i, cl);
|
||||
SetBottomTile(0x4022, tile + i, cl);
|
||||
}
|
||||
if (px & 8) {
|
||||
sub_08090CDC(0x4024, tile - i, cl);
|
||||
sub_08090CDC(0x4025, tile + i, cl);
|
||||
} else {
|
||||
SetTile(0x4022, tile - i, cl);
|
||||
SetBottomTile(0x4022, tile - i, cl);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
num = w2 / 8;
|
||||
for (i = -num; i <= num; i++) {
|
||||
SetTile(0x4022, tile + i, cl);
|
||||
SetBottomTile(0x4022, tile + i, cl);
|
||||
}
|
||||
if (px & 8) {
|
||||
sub_08090CDC(0x4024, tile - i, cl);
|
||||
if (i != 0) {
|
||||
SetTile(0x4022, tile + i, cl);
|
||||
SetBottomTile(0x4022, tile + i, cl);
|
||||
}
|
||||
} else {
|
||||
if (i != 0) {
|
||||
SetTile(0x4022, tile - i, cl);
|
||||
SetBottomTile(0x4022, tile - i, cl);
|
||||
}
|
||||
sub_08090CDC(0x4025, tile + i, cl);
|
||||
}
|
||||
@@ -406,10 +406,10 @@ static void sub_08090B6C(FurnitureEntity* this) {
|
||||
case 2:
|
||||
num = w2 / 4;
|
||||
for (i = -num; i < num; ++i) {
|
||||
SetTile(0x4022, tile + i, cl);
|
||||
SetBottomTile(0x4022, tile + i, cl);
|
||||
}
|
||||
if (px & 8) {
|
||||
SetTile(0x4022, tile + i, cl);
|
||||
SetBottomTile(0x4022, tile + i, cl);
|
||||
} else {
|
||||
sub_08090CDC(0x4024, tile - i - 1, cl);
|
||||
sub_08090CDC(0x4025, tile + i, cl);
|
||||
@@ -418,7 +418,7 @@ static void sub_08090B6C(FurnitureEntity* this) {
|
||||
case 3:
|
||||
num = w2 / 4;
|
||||
for (i = -num; i <= num; ++i) {
|
||||
SetTile(0x4022, tile + i, cl);
|
||||
SetBottomTile(0x4022, tile + i, cl);
|
||||
}
|
||||
if (px & 8) {
|
||||
sub_08090CDC(0x4025, tile + i, cl);
|
||||
@@ -436,7 +436,7 @@ static void sub_08090CDC(u32 id, u32 pos, u32 layer) {
|
||||
u32 id2;
|
||||
|
||||
if ((cur & 0x4000) == 0) {
|
||||
SetTile(id, pos, layer);
|
||||
SetBottomTile(id, pos, layer);
|
||||
} else {
|
||||
switch (cur) {
|
||||
case 0x4025:
|
||||
@@ -474,7 +474,7 @@ static void sub_08090CDC(u32 id, u32 pos, u32 layer) {
|
||||
default:
|
||||
return;
|
||||
}
|
||||
SetTile(next, pos, layer);
|
||||
SetBottomTile(next, pos, layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,8 +59,8 @@ void GentariCurtain_Init(GentariCurtainEntity* this) {
|
||||
this->tile2 = COORD_TO_TILE_OFFSET(super, 0, -8);
|
||||
this->tileIndex = GetTileIndex(this->tile, 1);
|
||||
this->tileIndex2 = GetTileIndex(this->tile2, 1);
|
||||
SetTile(0x4022, this->tile, 1);
|
||||
SetTile(0x4022, this->tile2, 1);
|
||||
SetBottomTile(0x4022, this->tile, 1);
|
||||
SetBottomTile(0x4022, this->tile2, 1);
|
||||
InitAnimationForceUpdate(super, 0);
|
||||
} else {
|
||||
super->action = 1;
|
||||
@@ -80,8 +80,8 @@ void GentariCurtain_Action2(GentariCurtainEntity* this) {
|
||||
UpdateAnimationSingleFrame(super);
|
||||
if ((super->frame & ANIM_DONE) != 0) {
|
||||
super->action = 3;
|
||||
SetTile(this->tileIndex, this->tile, 1);
|
||||
SetTile(this->tileIndex2, this->tile2, 1);
|
||||
SetBottomTile(this->tileIndex, this->tile, 1);
|
||||
SetBottomTile(this->tileIndex2, this->tile2, 1);
|
||||
sub_08092214(this);
|
||||
sub_0809223C(this);
|
||||
InitAnimationForceUpdate(super, 1);
|
||||
|
||||
@@ -50,33 +50,33 @@ void sub_0808E55C(GiantBookLadderEntity* this) {
|
||||
case 2:
|
||||
position = this->unk74;
|
||||
unaff_r9 = position - 0x101;
|
||||
SetTile(0x408f, unaff_r9, super->collisionLayer);
|
||||
SetTile(0x408f, position - 0x100, super->collisionLayer);
|
||||
SetTile(0x406c, position - 0x102, super->collisionLayer);
|
||||
SetTile(0x406d, position - 0xff, super->collisionLayer);
|
||||
SetBottomTile(0x408f, unaff_r9, super->collisionLayer);
|
||||
SetBottomTile(0x408f, position - 0x100, super->collisionLayer);
|
||||
SetBottomTile(0x406c, position - 0x102, super->collisionLayer);
|
||||
SetBottomTile(0x406d, position - 0xff, super->collisionLayer);
|
||||
type = super->type;
|
||||
uVar5 = 6;
|
||||
if (type != 0) {
|
||||
uVar5 = 4;
|
||||
SetTile(0x4072, position + 0x3f, super->collisionLayer);
|
||||
SetTile(0x4072, position + 0x40, super->collisionLayer);
|
||||
SetTile(0x4072, position + 0x7f, super->collisionLayer);
|
||||
SetTile(0x4072, position + 0x80, super->collisionLayer);
|
||||
SetBottomTile(0x4072, position + 0x3f, super->collisionLayer);
|
||||
SetBottomTile(0x4072, position + 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x4072, position + 0x7f, super->collisionLayer);
|
||||
SetBottomTile(0x4072, position + 0x80, super->collisionLayer);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
position = this->unk74;
|
||||
unaff_r9 = position - 1;
|
||||
SetTile(0x408e, unaff_r9, super->collisionLayer);
|
||||
SetTile(0x408e, position, super->collisionLayer);
|
||||
SetBottomTile(0x408e, unaff_r9, super->collisionLayer);
|
||||
SetBottomTile(0x408e, position, super->collisionLayer);
|
||||
uVar5 = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
for (uVar4 = 0; uVar4 < uVar5; uVar4++) {
|
||||
unaff_r9 += 0x40;
|
||||
SetTile(0x408e, unaff_r9, super->collisionLayer);
|
||||
SetTile(0x408e, unaff_r9 + 1, super->collisionLayer);
|
||||
SetBottomTile(0x408e, unaff_r9, super->collisionLayer);
|
||||
SetBottomTile(0x408e, unaff_r9 + 1, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -35,6 +35,6 @@ void sub_0808D618(Entity* this) {
|
||||
((((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) * 64);
|
||||
|
||||
for (i = 0; i < 13; i++) {
|
||||
SetTile(16500, tilePos + arr[i], 1);
|
||||
SetBottomTile(16500, tilePos + arr[i], 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,10 +38,10 @@ void GiantRock2_Init(GiantRock2Entity* this) {
|
||||
position = (this->tile - 0x80);
|
||||
tileIndex = 0x4022;
|
||||
for (index = 4; index > -1; index--) {
|
||||
SetTile(tileIndex, position - 2, collisionLayer);
|
||||
SetTile(tileIndex, position - 1, collisionLayer);
|
||||
SetTile(tileIndex, position, collisionLayer);
|
||||
SetTile(tileIndex, position + 1, collisionLayer);
|
||||
SetBottomTile(tileIndex, position - 2, collisionLayer);
|
||||
SetBottomTile(tileIndex, position - 1, collisionLayer);
|
||||
SetBottomTile(tileIndex, position, collisionLayer);
|
||||
SetBottomTile(tileIndex, position + 1, collisionLayer);
|
||||
position += 0x40;
|
||||
}
|
||||
}
|
||||
|
||||
+46
-46
@@ -155,7 +155,7 @@ void sub_08093984(GiantTwigEntity* this) {
|
||||
}
|
||||
|
||||
for (index = 0; index < 0x13; index++) {
|
||||
SetTile(0x4074, array[index] + this->tilePosition, 1);
|
||||
SetBottomTile(0x4074, array[index] + this->tilePosition, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -174,47 +174,47 @@ void GiantTwig_Type3Idle(GiantTwigEntity* this) {
|
||||
void sub_08093A1C(GiantTwigEntity* this) {
|
||||
switch (super->type) {
|
||||
case 0:
|
||||
SetTile(0x4024, this->tilePosition + 0x3c, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition + 0x3d, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition + 0x3e, super->collisionLayer);
|
||||
SetTile(0x4029, this->tilePosition + 0x7c, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 0x7d, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 0x7e, super->collisionLayer);
|
||||
SetTile(0x403d, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetTile(0x403d, this->tilePosition + 0x80, super->collisionLayer);
|
||||
SetTile(0x4027, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetTile(0x4023, this->tilePosition + 0x42, super->collisionLayer);
|
||||
SetTile(0x406d, this->tilePosition + 0x43, super->collisionLayer);
|
||||
SetTile(0x4029, this->tilePosition + 0x81, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 0x82, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 0x83, super->collisionLayer);
|
||||
SetBottomTile(0x4024, this->tilePosition + 0x3c, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition + 0x3d, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition + 0x3e, super->collisionLayer);
|
||||
SetBottomTile(0x4029, this->tilePosition + 0x7c, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 0x7d, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 0x7e, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePosition + 0x80, super->collisionLayer);
|
||||
SetBottomTile(0x4027, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetBottomTile(0x4023, this->tilePosition + 0x42, super->collisionLayer);
|
||||
SetBottomTile(0x406d, this->tilePosition + 0x43, super->collisionLayer);
|
||||
SetBottomTile(0x4029, this->tilePosition + 0x81, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 0x82, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 0x83, super->collisionLayer);
|
||||
break;
|
||||
case 1:
|
||||
if ((super->type2 & 1) != 0) {
|
||||
SetTile(0x406d, this->tilePosition - 0x81, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition - 0x41, super->collisionLayer);
|
||||
SetTile(0x4029, this->tilePosition - 2, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition - 1, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition, super->collisionLayer);
|
||||
SetTile(0x406d, this->tilePosition + 1, super->collisionLayer);
|
||||
SetTile(0x406e, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetTile(0x406d, this->tilePosition + 0x42, super->collisionLayer);
|
||||
SetBottomTile(0x406d, this->tilePosition - 0x81, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition - 0x41, super->collisionLayer);
|
||||
SetBottomTile(0x4029, this->tilePosition - 2, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition - 1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(0x406d, this->tilePosition + 1, super->collisionLayer);
|
||||
SetBottomTile(0x406e, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetBottomTile(0x406d, this->tilePosition + 0x42, super->collisionLayer);
|
||||
} else {
|
||||
SetTile(0x406c, this->tilePosition - 0x7f, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition - 0x3f, super->collisionLayer);
|
||||
SetTile(0x406c, this->tilePosition - 1, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 1, super->collisionLayer);
|
||||
SetTile(0x402a, this->tilePosition + 2, super->collisionLayer);
|
||||
SetTile(0x406c, this->tilePosition + 0x3e, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition + 0x3f, super->collisionLayer);
|
||||
SetTile(0x406f, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x406c, this->tilePosition - 0x7f, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition - 0x3f, super->collisionLayer);
|
||||
SetBottomTile(0x406c, this->tilePosition - 1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 1, super->collisionLayer);
|
||||
SetBottomTile(0x402a, this->tilePosition + 2, super->collisionLayer);
|
||||
SetBottomTile(0x406c, this->tilePosition + 0x3e, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition + 0x3f, super->collisionLayer);
|
||||
SetBottomTile(0x406f, this->tilePosition + 0x40, super->collisionLayer);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
SetTile(0x4022, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition, super->collisionLayer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -223,12 +223,12 @@ void sub_08093C70(GiantTwigEntity* this) {
|
||||
if (this->unk_78 != 0) {
|
||||
if (gPlayerState.heldObject != 0) {
|
||||
this->unk_78 = 0;
|
||||
SetTile(0x4022, this->tilePosition + 0x3f, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetTile(0x4022, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 0x7f, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 0x80, super->collisionLayer);
|
||||
SetTile(0x4026, this->tilePosition + 0x81, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition + 0x3f, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 0x7f, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 0x80, super->collisionLayer);
|
||||
SetBottomTile(0x4026, this->tilePosition + 0x81, super->collisionLayer);
|
||||
}
|
||||
|
||||
} else {
|
||||
@@ -236,12 +236,12 @@ void sub_08093C70(GiantTwigEntity* this) {
|
||||
if (--this->unk_7a == 0) {
|
||||
this->unk_78++;
|
||||
this->unk_7a = 0x3c;
|
||||
SetTile(0x403d, this->tilePosition + 0x3f, super->collisionLayer);
|
||||
SetTile(0x403d, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetTile(0x4027, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetTile(0x403d, this->tilePosition + 0x7f, super->collisionLayer);
|
||||
SetTile(0x403d, this->tilePosition + 0x80, super->collisionLayer);
|
||||
SetTile(0x4029, this->tilePosition + 0x81, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePosition + 0x3f, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePosition + 0x40, super->collisionLayer);
|
||||
SetBottomTile(0x4027, this->tilePosition + 0x41, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePosition + 0x7f, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePosition + 0x80, super->collisionLayer);
|
||||
SetBottomTile(0x4029, this->tilePosition + 0x81, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,10 +183,10 @@ void sub_0808C148(JarPortalEntity* this, u32 a2) {
|
||||
|
||||
pos = COORD_TO_TILE(super);
|
||||
if (!a2) {
|
||||
SetTile(16530, pos - 1, super->collisionLayer);
|
||||
SetTile(16531, pos, super->collisionLayer);
|
||||
SetTile(16532, pos + 63, super->collisionLayer);
|
||||
SetTile(16533, pos + 64, super->collisionLayer);
|
||||
SetBottomTile(16530, pos - 1, super->collisionLayer);
|
||||
SetBottomTile(16531, pos, super->collisionLayer);
|
||||
SetBottomTile(16532, pos + 63, super->collisionLayer);
|
||||
SetBottomTile(16533, pos + 64, super->collisionLayer);
|
||||
} else {
|
||||
RestorePrevTileEntity(pos - 1, super->collisionLayer);
|
||||
RestorePrevTileEntity(pos, super->collisionLayer);
|
||||
|
||||
@@ -37,7 +37,7 @@ void LadderUp(Entity* this) {
|
||||
return;
|
||||
}
|
||||
this->y.HALF.HI = (this->y.HALF.HI & 0xfff0) + 0xc;
|
||||
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
|
||||
SetBottomTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
|
||||
break;
|
||||
case 1:
|
||||
if (GravityUpdate(this, Q_8_8(16.0)) == 0) {
|
||||
@@ -66,16 +66,16 @@ void LadderUp(Entity* this) {
|
||||
if (this->type2 == 0) {
|
||||
if (gPlayerEntity.base.y.HALF.HI < this->y.HALF.HI) {
|
||||
if (gPlayerState.floor_type != SURFACE_LADDER && (GetTileTypeByEntity(this) == 0x4017)) {
|
||||
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
|
||||
SetBottomTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
|
||||
RestorePrevTileEntity(COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
|
||||
}
|
||||
} else {
|
||||
if (GetTileTypeByEntity(this) != 0x4017) {
|
||||
SetTile(0x4017, COORD_TO_TILE(this), this->collisionLayer);
|
||||
SetBottomTile(0x4017, COORD_TO_TILE(this), this->collisionLayer);
|
||||
if (this->type == 0) {
|
||||
SetTile(0x4017, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
|
||||
SetBottomTile(0x4017, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
|
||||
} else {
|
||||
SetTile(0x4014, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
|
||||
SetBottomTile(0x4014, COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,13 +87,13 @@ void LightDoor_Action4(LightDoorEntity* this) {
|
||||
void sub_080850FC(LightDoorEntity* this) {
|
||||
u32 position = COORD_TO_TILE(super);
|
||||
u32 layer = super->collisionLayer;
|
||||
SetTile(0x403d, position - 0x41, layer);
|
||||
SetTile(0x403d, position - 0x40, layer);
|
||||
SetTile(0x403d, position - 0x3f, layer);
|
||||
SetTile(0x403d, position - 1, layer);
|
||||
SetTile(0x403d, position, layer);
|
||||
SetTile(0x403d, position + 1, layer);
|
||||
SetTile(0x403d, position + 0x3f, layer);
|
||||
SetTile(0x403d, position + 0x40, layer);
|
||||
SetTile(0x403d, position + 0x41, layer);
|
||||
SetBottomTile(0x403d, position - 0x41, layer);
|
||||
SetBottomTile(0x403d, position - 0x40, layer);
|
||||
SetBottomTile(0x403d, position - 0x3f, layer);
|
||||
SetBottomTile(0x403d, position - 1, layer);
|
||||
SetBottomTile(0x403d, position, layer);
|
||||
SetBottomTile(0x403d, position + 1, layer);
|
||||
SetBottomTile(0x403d, position + 0x3f, layer);
|
||||
SetBottomTile(0x403d, position + 0x40, layer);
|
||||
SetBottomTile(0x403d, position + 0x41, layer);
|
||||
}
|
||||
|
||||
@@ -99,7 +99,7 @@ static void sub_0809EAD8(LightableSwitchEntity* this) {
|
||||
UpdateRailMovement(super, (u16**)&super->child, &this->unk_74);
|
||||
|
||||
} else {
|
||||
SetTile(0x4050, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4050, COORD_TO_TILE(super), super->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -329,10 +329,10 @@ void LilypadLarge_Action2(LilypadLargeEntity* this) {
|
||||
|
||||
void sub_08085A44(LilypadLargeEntity* this) {
|
||||
super->speed = 0x200;
|
||||
if (GetRelativeCollisionTile(super, 0x10, 0x18) != 0x11) {
|
||||
if (GetActTileRelative(super, 0x10, 0x18) != 0x11) {
|
||||
super->direction = 0x18;
|
||||
} else {
|
||||
if (GetRelativeCollisionTile(super, -0x10, 0x18) != 0x11) {
|
||||
if (GetActTileRelative(super, -0x10, 0x18) != 0x11) {
|
||||
super->direction = 8;
|
||||
} else {
|
||||
super->direction = 0x10;
|
||||
@@ -353,7 +353,7 @@ void sub_08085A98(LilypadLargeEntity* this) {
|
||||
this->unk_78.WORD -= 0x20000;
|
||||
SetAffineInfo(super, this->unk_78.HALF_U.HI, this->unk_78.HALF_U.HI, this->unk_7c.HALF_U.HI);
|
||||
}
|
||||
if (GetRelativeCollisionTile(super, 0, 0x18) != 0x11) {
|
||||
if (GetActTileRelative(super, 0, 0x18) != 0x11) {
|
||||
super->subAction = 2;
|
||||
if (gArea.locationIndex == 0x1b) {
|
||||
super->y.HALF.HI += 0xd0;
|
||||
@@ -456,7 +456,7 @@ void LilypadLarge_Action5(LilypadLargeEntity* this) {
|
||||
|
||||
void sub_08085D28(LilypadLargeEntity* this) {
|
||||
if (((gPlayerState.framestate != PL_STATE_TALKEZLO) && ((gPlayerState.flags & PL_FLAGS2) != 0)) &&
|
||||
(GetRelativeCollisionTile(super, 0, 0x18) == 0x11)) {
|
||||
(GetActTileRelative(super, 0, 0x18) == 0x11)) {
|
||||
super->action = 2;
|
||||
super->subAction = 0;
|
||||
PausePlayer();
|
||||
|
||||
@@ -118,8 +118,8 @@ void sub_08094980(LinkEmptyingBottleEntity* this, u32 searchTileIndex, u32 repla
|
||||
xOffset = gUnk_08122A28[index];
|
||||
yOffset = gUnk_08122A28[index + 1];
|
||||
if (searchTileIndex == sub_080B1A0C(super, xOffset, yOffset)) {
|
||||
SetTile(replaceTileIndex, TILE(super->x.HALF.HI + xOffset, super->y.HALF.HI + yOffset),
|
||||
super->collisionLayer);
|
||||
SetBottomTile(replaceTileIndex, TILE(super->x.HALF.HI + xOffset, super->y.HALF.HI + yOffset),
|
||||
super->collisionLayer);
|
||||
}
|
||||
index += 2;
|
||||
}
|
||||
|
||||
@@ -162,7 +162,7 @@ void LockedDoor_Action1(LockedDoorEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
super->action = 2;
|
||||
super->timer = 7;
|
||||
SetTile(this->unk_74, this->unk_76, super->collisionLayer);
|
||||
SetBottomTile(this->unk_74, this->unk_76, super->collisionLayer);
|
||||
EnqueueSFX(SFX_10B);
|
||||
}
|
||||
}
|
||||
@@ -262,12 +262,12 @@ void sub_080836A0(LockedDoorEntity* this) {
|
||||
super->spriteSettings.draw = 1;
|
||||
super->x.HALF.HI = this->unk_70;
|
||||
super->y.HALF.HI = this->unk_72;
|
||||
SetTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_080836DC(Entity* this, u32 unk_0, u32 unk_1) {
|
||||
const struct_0811F680* tmp;
|
||||
SetTile(0x4022, unk_1, this->collisionLayer);
|
||||
SetBottomTile(0x4022, unk_1, this->collisionLayer);
|
||||
this->timer = 7;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->direction = (unk_0 << 3) ^ DirectionSouth;
|
||||
|
||||
+28
-28
@@ -74,38 +74,38 @@ void sub_0809E5F0(MacroAcornEntity* this) {
|
||||
this->unk_80 = position;
|
||||
switch (super->type) {
|
||||
case 2:
|
||||
SetTile(0x4022, position - 0x3d, 1);
|
||||
SetTile(0x406d, position - 0x3c, 1);
|
||||
SetBottomTile(0x4022, position - 0x3d, 1);
|
||||
SetBottomTile(0x406d, position - 0x3c, 1);
|
||||
case 0:
|
||||
SetTile(0x406c, position - 0x42, 1);
|
||||
SetTile(0x4022, position - 0x41, 1);
|
||||
SetTile(0x4022, position - 0x40, 1);
|
||||
SetTile(0x4022, position - 0x3f, 1);
|
||||
SetTile(0x4022, position - 2, 1);
|
||||
SetTile(0x4022, position - 1, 1);
|
||||
SetTile(0x4022, position, 1);
|
||||
SetTile(0x4022, position + 1, 1);
|
||||
SetTile(0x406e, position + 0x3e, 1);
|
||||
SetTile(0x4022, position + 0x3f, 1);
|
||||
SetTile(0x4022, position + 0x40, 1);
|
||||
SetTile(0x406f, position + 0x41, 1);
|
||||
SetBottomTile(0x406c, position - 0x42, 1);
|
||||
SetBottomTile(0x4022, position - 0x41, 1);
|
||||
SetBottomTile(0x4022, position - 0x40, 1);
|
||||
SetBottomTile(0x4022, position - 0x3f, 1);
|
||||
SetBottomTile(0x4022, position - 2, 1);
|
||||
SetBottomTile(0x4022, position - 1, 1);
|
||||
SetBottomTile(0x4022, position, 1);
|
||||
SetBottomTile(0x4022, position + 1, 1);
|
||||
SetBottomTile(0x406e, position + 0x3e, 1);
|
||||
SetBottomTile(0x4022, position + 0x3f, 1);
|
||||
SetBottomTile(0x4022, position + 0x40, 1);
|
||||
SetBottomTile(0x406f, position + 0x41, 1);
|
||||
break;
|
||||
case 3:
|
||||
SetTile(0x4022, position - 0x44, 1);
|
||||
SetTile(0x406c, position - 0x45, 1);
|
||||
SetBottomTile(0x4022, position - 0x44, 1);
|
||||
SetBottomTile(0x406c, position - 0x45, 1);
|
||||
case 1:
|
||||
SetTile(0x4022, position - 0x42, 1);
|
||||
SetTile(0x4022, position - 0x41, 1);
|
||||
SetTile(0x4022, position - 0x40, 1);
|
||||
SetTile(0x406d, position - 0x3f, 1);
|
||||
SetTile(0x4022, position - 2, 1);
|
||||
SetTile(0x4022, position - 1, 1);
|
||||
SetTile(0x4022, position, 1);
|
||||
SetTile(0x4022, position + 1, 1);
|
||||
SetTile(0x406e, position + 0x3e, 1);
|
||||
SetTile(0x4022, position + 0x3f, 1);
|
||||
SetTile(0x4022, position + 0x40, 1);
|
||||
SetTile(0x406f, position + 0x41, 1);
|
||||
SetBottomTile(0x4022, position - 0x42, 1);
|
||||
SetBottomTile(0x4022, position - 0x41, 1);
|
||||
SetBottomTile(0x4022, position - 0x40, 1);
|
||||
SetBottomTile(0x406d, position - 0x3f, 1);
|
||||
SetBottomTile(0x4022, position - 2, 1);
|
||||
SetBottomTile(0x4022, position - 1, 1);
|
||||
SetBottomTile(0x4022, position, 1);
|
||||
SetBottomTile(0x4022, position + 1, 1);
|
||||
SetBottomTile(0x406e, position + 0x3e, 1);
|
||||
SetBottomTile(0x4022, position + 0x3f, 1);
|
||||
SetBottomTile(0x4022, position + 0x40, 1);
|
||||
SetBottomTile(0x406f, position + 0x41, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,7 +150,7 @@ void sub_0809A958(MacroBookEntity* this) {
|
||||
for (index = 0; index < 5; index++, tilePos += 0x40) {
|
||||
for (index2 = 0; index2 < 4; index2++, tileIndexPtr++) {
|
||||
if ((*tileIndexPtr & 0x4000) != 0) {
|
||||
SetTile(*tileIndexPtr, tilePos + index2, 1);
|
||||
SetBottomTile(*tileIndexPtr, tilePos + index2, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ void sub_08097EB8(MacroDecorationEntity* this) {
|
||||
const s16* tilePosPtr;
|
||||
u16 tile = COORD_TO_TILE(super);
|
||||
for (tilePosPtr = tilePosArray; *tilePosPtr != 0x7fff; tilePosPtr += 2) {
|
||||
SetTile((u16)tilePosPtr[1], tile + tilePosPtr[0], 1);
|
||||
SetBottomTile((u16)tilePosPtr[1], tile + tilePosPtr[0], 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,9 +39,9 @@ void MacroShoe_Init(Entity* this) {
|
||||
this->action = 1;
|
||||
this->hitbox = (Hitbox*)MacroShoe_TypeHitboxes[this->type];
|
||||
if (this->type2 == 1) {
|
||||
SetTile(0x4024, 0x410, 1);
|
||||
SetTile(0x4026, 0x411, 1);
|
||||
SetTile(0x4025, 0x412, 1);
|
||||
SetBottomTile(0x4024, 0x410, 1);
|
||||
SetBottomTile(0x4026, 0x411, 1);
|
||||
SetBottomTile(0x4025, 0x412, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -74,7 +74,7 @@ void Mask_Init(MaskEntity* this) {
|
||||
|
||||
this->unk_7a = sub_080B1B44(this->unk_7e, 1);
|
||||
|
||||
SetTile(0x4022, this->unk_7e, 1);
|
||||
SetBottomTile(0x4022, this->unk_7e, 1);
|
||||
}
|
||||
|
||||
// Probably related to knocking it down
|
||||
@@ -99,7 +99,7 @@ void Mask_Action1(MaskEntity* this) {
|
||||
}
|
||||
|
||||
// Presumably, make the mask fall
|
||||
SetTile(this->unk_7c, this->unk_7e, 1);
|
||||
SetBottomTile(this->unk_7c, this->unk_7e, 1);
|
||||
|
||||
sub_08000148(this->unk_7a, this->unk_7e, 1);
|
||||
|
||||
|
||||
@@ -118,13 +118,13 @@ void sub_080A080C(MetalDoorEntity* this) {
|
||||
this->unk_76 = GetTileIndex(this->unk_74 - 1, super->collisionLayer);
|
||||
this->unk_78 = GetTileIndex(this->unk_74, super->collisionLayer);
|
||||
this->unk_7a = GetTileIndex(this->unk_74 + 1, super->collisionLayer);
|
||||
SetTile(0x4022, this->unk_74 - 1, super->collisionLayer);
|
||||
SetTile(0x4022, this->unk_74, super->collisionLayer);
|
||||
SetTile(0x4022, this->unk_74 + 1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->unk_74 - 1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->unk_74, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->unk_74 + 1, super->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_080A0870(MetalDoorEntity* this) {
|
||||
SetTile(this->unk_76, this->unk_74 - 1, super->collisionLayer);
|
||||
SetTile(this->unk_78, this->unk_74, super->collisionLayer);
|
||||
SetTile(this->unk_7a, this->unk_74 + 1, super->collisionLayer);
|
||||
SetBottomTile(this->unk_76, this->unk_74 - 1, super->collisionLayer);
|
||||
SetBottomTile(this->unk_78, this->unk_74, super->collisionLayer);
|
||||
SetBottomTile(this->unk_7a, this->unk_74 + 1, super->collisionLayer);
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ void Minecart_Init(MinecartEntity* this) {
|
||||
super->speed = 0x700;
|
||||
super->spritePriority.b1 = 3;
|
||||
InitAnimationForceUpdate(super, super->type2 + 4 + super->animationState);
|
||||
SetTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
|
||||
}
|
||||
|
||||
void Minecart_Action1(MinecartEntity* this) {
|
||||
@@ -163,9 +163,9 @@ void Minecart_Action3(MinecartEntity* this) {
|
||||
super->subtimer = 60;
|
||||
}
|
||||
|
||||
uVar3 = GetRelativeCollisionTile(super, gUnk_081223C8[super->animationState * 2],
|
||||
gUnk_081223C8[super->animationState * 2 + 1]);
|
||||
iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[super->animationState]);
|
||||
uVar3 = GetActTileRelative(super, gUnk_081223C8[super->animationState * 2],
|
||||
gUnk_081223C8[super->animationState * 2 + 1]);
|
||||
iVar2 = ActTileToTile(uVar3, gUnk_081223D8[super->animationState]);
|
||||
if (iVar2 == 0) {
|
||||
super->direction = DirectionTurnAround(super->direction);
|
||||
super->animationState = AnimationStateFlip90(super->animationState);
|
||||
@@ -290,7 +290,7 @@ void Minecart_Action6(MinecartEntity* this) {
|
||||
minecartData->room = gRoomControls.room;
|
||||
minecartData->animationState = super->animationState;
|
||||
InitAnimationForceUpdate(super, super->animationState + 0x10);
|
||||
SetTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
|
||||
} else {
|
||||
UpdateAnimationSingleFrame(super);
|
||||
gPlayerEntity.base.spritePriority.b0 = super->spritePriority.b0 - 1;
|
||||
|
||||
@@ -63,7 +63,7 @@ void MinecartDoor_Init(MinecartDoorEntity* this) {
|
||||
} else {
|
||||
super->action = 1;
|
||||
super->spriteSettings.draw = 1;
|
||||
SetTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
SetBottomTile(0x4022, this->unk_76, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -73,7 +73,7 @@ void MinecartDoor_Action1(MinecartDoorEntity* this) {
|
||||
super->action = 2;
|
||||
super->timer = 7;
|
||||
super->direction = super->type << 3;
|
||||
SetTile(this->unk_74, this->unk_76, super->collisionLayer);
|
||||
SetBottomTile(this->unk_74, this->unk_76, super->collisionLayer);
|
||||
EnqueueSFX(SFX_10B);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ void MinishVillageObject_Type1(Entity* this) {
|
||||
this->subtimer = 0;
|
||||
this->frameIndex = 0;
|
||||
this->spritePriority.b0 = 7;
|
||||
SetTile(0x4069, COORD_TO_TILE(this) - 0x40, 1);
|
||||
SetBottomTile(0x4069, COORD_TO_TILE(this) - 0x40, 1);
|
||||
break;
|
||||
case 2:
|
||||
if ((gRoomTransition.frameCount & 3U) == 0) {
|
||||
@@ -217,7 +217,7 @@ void MinishVillageObject_Type8_Init(Entity* this) {
|
||||
if (this->type2 != 0) {
|
||||
tilePosition -= 0x40;
|
||||
}
|
||||
SetTile(0x4069, tilePosition, this->collisionLayer);
|
||||
SetBottomTile(0x4069, tilePosition, this->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,7 +230,7 @@ void MinishVillageObject_Type8_Action1(Entity* this) {
|
||||
this->timer = 8;
|
||||
this->spriteRendering.alphaBlend = 0;
|
||||
gScreen.controls.layerFXControl = 0;
|
||||
SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
|
||||
SetBottomTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ void Object30_Init(Object30Entity* this) {
|
||||
const u16* ptr;
|
||||
switch (super->type) {
|
||||
case 0:
|
||||
data = GetLayerByIndex(super->collisionLayer);
|
||||
data = GetTileBuffer(super->collisionLayer);
|
||||
ptr = &data->mapData[sub_0806F798(super)];
|
||||
this->unk_6c = (u16*)ptr;
|
||||
this->unk_68 = ptr[0];
|
||||
|
||||
@@ -34,7 +34,7 @@ void Object37(Entity* this) {
|
||||
void Object37_Init(Object37Entity* this) {
|
||||
u16* puVar1;
|
||||
|
||||
puVar1 = GetLayerByIndex(super->collisionLayer)->mapData + sub_0806F798(super);
|
||||
puVar1 = GetTileBuffer(super->collisionLayer)->mapData + sub_0806F798(super);
|
||||
this->unk78 = puVar1;
|
||||
this->unk70 = *puVar1;
|
||||
super->action = 1;
|
||||
|
||||
@@ -133,23 +133,23 @@ void ObjectBlockingStairs_Action1(ObjectBlockingStairsEntity* this) {
|
||||
if (this->unk7b & 0x80) {
|
||||
this->unk7b &= ~0x80;
|
||||
if ((this->unk7b & 0x40) != 0) {
|
||||
SetTile(0x402c, this->tilePos - 1, super->collisionLayer);
|
||||
SetTile(0x403d, this->tilePos + 1, super->collisionLayer);
|
||||
SetBottomTile(0x402c, this->tilePos - 1, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePos + 1, super->collisionLayer);
|
||||
} else {
|
||||
SetTile(0x403d, this->tilePos - 1, super->collisionLayer);
|
||||
SetTile(0x402d, this->tilePos + 1, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePos - 1, super->collisionLayer);
|
||||
SetBottomTile(0x402d, this->tilePos + 1, super->collisionLayer);
|
||||
}
|
||||
} else if (this->unk7b & 0x40) {
|
||||
if (xDist >= 5) {
|
||||
this->unk7b &= ~(0x40 | 0x80);
|
||||
SetTile(0x403d, this->tilePos - 1, super->collisionLayer);
|
||||
SetTile(0x402d, this->tilePos + 1, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePos - 1, super->collisionLayer);
|
||||
SetBottomTile(0x402d, this->tilePos + 1, super->collisionLayer);
|
||||
}
|
||||
} else {
|
||||
if (-xDist > 4) {
|
||||
this->unk7b |= 0x40;
|
||||
SetTile(0x402c, this->tilePos - 1, super->collisionLayer);
|
||||
SetTile(0x403d, this->tilePos + 1, super->collisionLayer);
|
||||
SetBottomTile(0x402c, this->tilePos - 1, super->collisionLayer);
|
||||
SetBottomTile(0x403d, this->tilePos + 1, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -223,7 +223,7 @@ void sub_080931A4(ObjectBlockingStairsEntity* this, u32 param_2) {
|
||||
|
||||
for (index = 0, iVar5 = 0; index < 9; index++) {
|
||||
u32 pos = tilePos + iVar5 + index - 1;
|
||||
SetTile(pTileTypes[index], pos, collisionLayer);
|
||||
SetBottomTile(pTileTypes[index], pos, collisionLayer);
|
||||
switch (index) {
|
||||
case 2:
|
||||
iVar5 = 0x3d;
|
||||
|
||||
@@ -192,7 +192,7 @@ void sub_08097098(ObjectOnPillarEntity* this) {
|
||||
u16 tileType;
|
||||
this->unk_76 = 0x20;
|
||||
EnqueueSFX(SFX_10F);
|
||||
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
tileType = GetTileType(gUnk_080B4488[super->direction >> 3] + this->tilePosition, super->collisionLayer);
|
||||
if ((tileType == 0x79) || tileType == 0x77) {
|
||||
super->spriteOffsetY = 2;
|
||||
@@ -202,7 +202,7 @@ void sub_08097098(ObjectOnPillarEntity* this) {
|
||||
void sub_080970F4(ObjectOnPillarEntity* this) {
|
||||
this->tilePosition = COORD_TO_TILE(super);
|
||||
this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
|
||||
SetTile(0x4036, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(0x4036, this->tilePosition, super->collisionLayer);
|
||||
}
|
||||
|
||||
bool32 sub_08097144(ObjectOnPillarEntity* this) {
|
||||
@@ -255,7 +255,7 @@ void sub_080971E0(ObjectOnPillarEntity* this) {
|
||||
super->action = 4;
|
||||
super->frameIndex = 1;
|
||||
super->spritePriority.b0 = 7;
|
||||
SetTile(0, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0, COORD_TO_TILE(super), super->collisionLayer);
|
||||
DeleteThisEntity();
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -152,7 +152,7 @@ void ObjectOnSpinyBeetle_Action2Subaction2(ObjectOnSpinyBeetleEntity* this) {
|
||||
}
|
||||
|
||||
void ObjectOnSpinyBeetle_Action2Subaction3(ObjectOnSpinyBeetleEntity* this) {
|
||||
switch (sub_080043E8(super)) {
|
||||
switch (GetTileHazardType(super)) {
|
||||
case 2:
|
||||
CreateFx(super, FX_WATER_SPLASH, 0);
|
||||
break;
|
||||
|
||||
@@ -22,7 +22,7 @@ void PalaceArchway_Init(Entity* this) {
|
||||
this->frameIndex = this->type2;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = 7;
|
||||
SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
|
||||
SetBottomTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
|
||||
}
|
||||
|
||||
void PalaceArchway_Action1(Entity* this) {
|
||||
|
||||
+3
-3
@@ -40,7 +40,7 @@ void Paper_Type0(Entity* this) {
|
||||
}
|
||||
this->spriteSettings.draw = 0;
|
||||
}
|
||||
SetTile(0x4051, COORD_TO_TILE(this), 1);
|
||||
SetBottomTile(0x4051, COORD_TO_TILE(this), 1);
|
||||
}
|
||||
|
||||
void Paper_Type1(Entity* this) {
|
||||
@@ -60,8 +60,8 @@ void Paper_Type2(Entity* this) {
|
||||
this->action = 1;
|
||||
this->y.HALF.HI++;
|
||||
this->spriteOffsetY = -1;
|
||||
SetTile(0x4051, COORD_TO_TILE(this) - 1, 1);
|
||||
SetTile(0x4051, COORD_TO_TILE(this), 1);
|
||||
SetBottomTile(0x4051, COORD_TO_TILE(this) - 1, 1);
|
||||
SetBottomTile(0x4051, COORD_TO_TILE(this), 1);
|
||||
}
|
||||
|
||||
void Paper_Action1(Entity* this) {
|
||||
|
||||
@@ -51,7 +51,7 @@ void PlayerClone_Init(PlayerCloneEntity* this) {
|
||||
super->y.HALF.HI = (super->y.HALF.HI & 0xfff0) | 8;
|
||||
this->tilePos = COORD_TO_TILE(super);
|
||||
InitializeAnimation(super, 8);
|
||||
SetTile(0x4016, this->tilePos, super->collisionLayer);
|
||||
SetBottomTile(0x4016, this->tilePos, super->collisionLayer);
|
||||
SoundReq(SFX_112);
|
||||
}
|
||||
|
||||
@@ -109,7 +109,7 @@ void PlayerClone_Action2(PlayerCloneEntity* this) {
|
||||
if (gPlayerEntity.base.iframes >= 1) {
|
||||
gPlayerState.chargeState.action = 1;
|
||||
} else {
|
||||
GetActTile(super);
|
||||
GetActTile(super); // leftover from debugging?
|
||||
sub_08084B1C(this);
|
||||
super->x.HALF.HI = gPlayerEntity.base.x.HALF.HI + this->unk78;
|
||||
super->y.HALF.HI = gPlayerEntity.base.y.HALF.HI + this->unk7a;
|
||||
|
||||
+12
-12
@@ -48,7 +48,7 @@ void sub_0808270C(PotEntity* this);
|
||||
void sub_080826FC(PotEntity* this);
|
||||
|
||||
extern void RegisterCarryEntity(Entity*);
|
||||
extern void sub_08016A6C(Entity*);
|
||||
extern void CheckOnLayerTransition(Entity*);
|
||||
|
||||
void Pot(PotEntity* this) {
|
||||
static void (*const Pot_Actions[])(PotEntity*) = {
|
||||
@@ -83,7 +83,7 @@ void Pot_Init(PotEntity* this) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
SetTile(0x4000, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4000, COORD_TO_TILE(super), super->collisionLayer);
|
||||
InitializeAnimation(super, 5);
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@ void Pot_Action1(PotEntity* this) {
|
||||
super->subAction = 0;
|
||||
break;
|
||||
case 0x1D:
|
||||
SetTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
super->action = 5;
|
||||
super->zVelocity = Q_16_16(2.625);
|
||||
super->spriteOffsetY = 0;
|
||||
@@ -120,11 +120,11 @@ void Pot_Action1(PotEntity* this) {
|
||||
super->speed >>= 1;
|
||||
super->timer = 64;
|
||||
}
|
||||
SetTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
EnqueueSFX(SFX_10F);
|
||||
break;
|
||||
case 0x4067:
|
||||
SetTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
DeleteThisEntity();
|
||||
break;
|
||||
default:
|
||||
@@ -132,7 +132,7 @@ void Pot_Action1(PotEntity* this) {
|
||||
CreateFx(super, FX_FALL_DOWN, 0);
|
||||
} else if (tileType == 0x4005) {
|
||||
gPlayerState.lastSwordMove = SWORD_MOVE_BREAK_POT;
|
||||
SetTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
}
|
||||
BreakPot(this, NULL);
|
||||
break;
|
||||
@@ -158,7 +158,7 @@ void sub_08082510(PotEntity* this) {
|
||||
super->hitType = 1;
|
||||
super->flags2 = gPlayerEntity.base.flags2;
|
||||
super->spriteOffsetY = 0;
|
||||
SetTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
super->subAction++;
|
||||
}
|
||||
|
||||
@@ -170,7 +170,7 @@ void sub_08082588(PotEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0808259C(PotEntity* this) {
|
||||
switch (sub_080043E8(super)) {
|
||||
switch (GetTileHazardType(super)) {
|
||||
case 2:
|
||||
CreateFx(super, FX_WATER_SPLASH, 0);
|
||||
break;
|
||||
@@ -209,7 +209,7 @@ void Pot_Action4(PotEntity* this) {
|
||||
sub_0800445C(super);
|
||||
if (super->timer-- != 0) {
|
||||
LinearMoveUpdate(super);
|
||||
sub_08016A6C(super);
|
||||
CheckOnLayerTransition(super);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -230,7 +230,7 @@ void Pot_Action4(PotEntity* this) {
|
||||
BreakPot(this, NULL);
|
||||
break;
|
||||
default:
|
||||
SetTile(0x4000, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4000, COORD_TO_TILE(super), super->collisionLayer);
|
||||
RegisterCarryEntity(super);
|
||||
break;
|
||||
}
|
||||
@@ -253,7 +253,7 @@ void sub_0808270C(PotEntity* this) {
|
||||
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (super->contactFlags & 0x7F) != 0x13) {
|
||||
super->spriteOffsetX = 0;
|
||||
super->action = 1;
|
||||
SetTile(0x4000, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4000, COORD_TO_TILE(super), super->collisionLayer);
|
||||
} else {
|
||||
sub_0806F4E8(super);
|
||||
}
|
||||
@@ -264,7 +264,7 @@ void sub_08082778(PotEntity* this) {
|
||||
super->timer = 1;
|
||||
super->spriteOffsetX = 0;
|
||||
super->spriteOffsetY = -2;
|
||||
SetTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile((u16)this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
|
||||
}
|
||||
|
||||
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (super->contactFlags & 0x7F) != 0x13) {
|
||||
|
||||
@@ -59,7 +59,7 @@ void PullableMushroom_Init(PullableMushroomEntity* this) {
|
||||
super->spritePriority.b0 = 4;
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD224;
|
||||
super->carryFlags = 1;
|
||||
SetTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
|
||||
super->health = 1;
|
||||
super->collisionFlags = 7;
|
||||
super->hitType = 0x6e;
|
||||
|
||||
@@ -295,12 +295,12 @@ void sub_0808FDE8(PushableFurnitureEntity* this) {
|
||||
iVar2 = GetTileIndex(uVar3, 1);
|
||||
if (iVar2 == 0x402e) {
|
||||
if ((((uVar1 & 0xf0) != 0) && ((uVar1 & 0xf0) != 0x50)) || ((uVar1 & 5) == 0)) {
|
||||
SetTile(0x402c, uVar3, 1);
|
||||
SetBottomTile(0x402c, uVar3, 1);
|
||||
}
|
||||
} else {
|
||||
iVar2 = sub_080B1B44(uVar3, 1);
|
||||
if ((iVar2 == 5) && ((((uVar1 & 0xf0) == 0 || ((uVar1 & 0xf0) == 0x50)) && ((uVar1 & 5) != 0)))) {
|
||||
SetTile(0x402e, uVar3, 1);
|
||||
SetBottomTile(0x402e, uVar3, 1);
|
||||
}
|
||||
}
|
||||
uVar3 = (u32)this->unk_72;
|
||||
@@ -308,12 +308,12 @@ void sub_0808FDE8(PushableFurnitureEntity* this) {
|
||||
iVar2 = GetTileIndex(uVar3, 1);
|
||||
if (iVar2 == 0x402f) {
|
||||
if ((((uVar1 & 0xf0) != 0) && ((uVar1 & 0xf0) != 0x50)) || ((uVar1 & 10) == 0)) {
|
||||
SetTile(0x402d, uVar3, 1);
|
||||
SetBottomTile(0x402d, uVar3, 1);
|
||||
}
|
||||
} else {
|
||||
iVar2 = sub_080B1B44(uVar3, 1);
|
||||
if (((iVar2 == 10) && (((uVar1 & 0xf0) == 0 || ((uVar1 & 0xf0) == 0x50)))) && ((uVar1 & 10) != 0)) {
|
||||
SetTile(0x402f, uVar3, 1);
|
||||
SetBottomTile(0x402f, uVar3, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -361,13 +361,13 @@ void sub_0808FF50(PushableFurnitureEntity* this) {
|
||||
case 0:
|
||||
this->unk_70 = tmp;
|
||||
this->unk_74 = GetTileIndex(this->unk_70, 1);
|
||||
SetTile(0x404a, tmp, 1);
|
||||
SetBottomTile(0x404a, tmp, 1);
|
||||
break;
|
||||
case 1:
|
||||
if ((tmp2 & 8) != 0) {
|
||||
this->unk_70 = this->unk_7c;
|
||||
this->unk_74 = GetTileIndex(this->unk_70, 1);
|
||||
SetTile(gUnk_08121EE4[this->unk_81], position, 1);
|
||||
SetBottomTile(gUnk_08121EE4[this->unk_81], position, 1);
|
||||
this->unk_72 = tmp + 1;
|
||||
this->unk_76 = GetTileIndex(this->unk_72, 1);
|
||||
sub_08090094(this, gUnk_08121EE4[this->unk_81 + 4], this->unk_72);
|
||||
@@ -375,7 +375,7 @@ void sub_0808FF50(PushableFurnitureEntity* this) {
|
||||
} else {
|
||||
this->unk_72 = this->unk_7c;
|
||||
this->unk_76 = GetTileIndex(this->unk_72, 1);
|
||||
SetTile(gUnk_08121EE4[this->unk_81], position, 1);
|
||||
SetBottomTile(gUnk_08121EE4[this->unk_81], position, 1);
|
||||
this->unk_70 = tmp - 1;
|
||||
this->unk_74 = GetTileIndex(this->unk_70, 1);
|
||||
sub_08090094(this, gUnk_08121EE4[this->unk_81 + 2], this->unk_70);
|
||||
@@ -400,14 +400,14 @@ void sub_08090094(PushableFurnitureEntity* this, u32 param_2, u32 tilePos) {
|
||||
if (tmp1 == 5) {
|
||||
index = 0x4022;
|
||||
}
|
||||
SetTile(index, tilePos, 1);
|
||||
SetBottomTile(index, tilePos, 1);
|
||||
return;
|
||||
case 0x402d:
|
||||
case 0x402f:
|
||||
if (tmp1 == 5) {
|
||||
index = 0x4022;
|
||||
}
|
||||
SetTile(index, tilePos, 1);
|
||||
SetBottomTile(index, tilePos, 1);
|
||||
return;
|
||||
case 0x4024:
|
||||
case 0x402c:
|
||||
@@ -415,10 +415,10 @@ void sub_08090094(PushableFurnitureEntity* this, u32 param_2, u32 tilePos) {
|
||||
if (tmp1 == 10) {
|
||||
index = 0x4022;
|
||||
}
|
||||
SetTile(index, tilePos, 1);
|
||||
SetBottomTile(index, tilePos, 1);
|
||||
return;
|
||||
default:
|
||||
SetTile(index, tilePos, 1);
|
||||
SetBottomTile(index, tilePos, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -470,7 +470,7 @@ void sub_08090094(PushableFurnitureEntity* this, u32 param_2, u32 tilePos) {
|
||||
break;
|
||||
}
|
||||
|
||||
SetTile(index, tilePos, 1);
|
||||
SetBottomTile(index, tilePos, 1);
|
||||
}
|
||||
|
||||
void sub_08090254(PushableFurnitureEntity* this) {
|
||||
@@ -572,7 +572,7 @@ void sub_0809028C(PushableFurnitureEntity* this, u32 param_2) {
|
||||
}
|
||||
|
||||
void sub_08090480(u32 param_1, u32 param_2) {
|
||||
SetTile(gUnk_08121EF0[param_1], param_2, 1);
|
||||
SetBottomTile(gUnk_08121EF0[param_1], param_2, 1);
|
||||
}
|
||||
|
||||
void sub_08090498(PushableFurnitureEntity* this) {
|
||||
|
||||
@@ -68,12 +68,12 @@ void PushableGrave_Init(PushableGraveEntity* this) {
|
||||
tileIndex = PushableGrave_Tiles[super->type2];
|
||||
if (super->type == 0) {
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD578;
|
||||
SetTile(tileIndex, tilePosition - 1, super->collisionLayer);
|
||||
SetTile(tileIndex, tilePosition, super->collisionLayer);
|
||||
SetBottomTile(tileIndex, tilePosition - 1, super->collisionLayer);
|
||||
SetBottomTile(tileIndex, tilePosition, super->collisionLayer);
|
||||
super->y.HALF.HI += 2;
|
||||
} else {
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD570;
|
||||
SetTile(tileIndex, tilePosition, super->collisionLayer);
|
||||
SetBottomTile(tileIndex, tilePosition, super->collisionLayer);
|
||||
if (super->type2 == 2) {
|
||||
SetMultipleTiles((TileData*)gUnk_081232C0, tilePosition, super->collisionLayer);
|
||||
}
|
||||
@@ -133,9 +133,9 @@ void sub_080977F4(PushableGraveEntity* this) {
|
||||
super->action = 4;
|
||||
super->spriteOffsetY = 0;
|
||||
tilePosition = COORD_TO_TILE(super);
|
||||
SetTile(0x4022, tilePosition, super->collisionLayer);
|
||||
SetBottomTile(0x4022, tilePosition, super->collisionLayer);
|
||||
if (super->type == 0) {
|
||||
SetTile(0x4022, tilePosition - 1, super->collisionLayer);
|
||||
SetBottomTile(0x4022, tilePosition - 1, super->collisionLayer);
|
||||
}
|
||||
if (this->pushedFlag != 0) {
|
||||
SetFlag(this->pushedFlag);
|
||||
|
||||
@@ -50,7 +50,7 @@ void PushableLever_Idle(PushableLeverEntity* this) {
|
||||
super->action = PUSHING;
|
||||
super->spriteOffsetX = 0;
|
||||
super->spriteOffsetY = 0;
|
||||
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
EnqueueSFX(SFX_16A);
|
||||
RequestPriorityDuration(super, 30);
|
||||
if (PlayerCanBeMoved()) {
|
||||
@@ -87,13 +87,13 @@ void PushableLever_SetTiles(PushableLeverEntity* this) {
|
||||
super->type2 = 0;
|
||||
this->tilePosition = COORD_TO_TILE_OFFSET(super, 0, 0x10);
|
||||
this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
|
||||
SetTile(TILE_INITIAL, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(TILE_INITIAL, this->tilePosition, super->collisionLayer);
|
||||
InitializeAnimation(super, 1);
|
||||
} else {
|
||||
super->type2 = 1;
|
||||
this->tilePosition = COORD_TO_TILE_OFFSET(super, 0x10, 0);
|
||||
this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
|
||||
SetTile(TILE_PUSHED, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(TILE_PUSHED, this->tilePosition, super->collisionLayer);
|
||||
InitializeAnimation(super, 0);
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ bool32 PushableLever_ShouldStartPushing(PushableLeverEntity* this) {
|
||||
return TRUE;
|
||||
}
|
||||
PushableLever_CalculateSpriteOffsets(this);
|
||||
SetTile(PushableLever_Tiles[super->type2], this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(PushableLever_Tiles[super->type2], this->tilePosition, super->collisionLayer);
|
||||
} else {
|
||||
this->timer = 60;
|
||||
super->spriteOffsetX = 0;
|
||||
|
||||
@@ -54,7 +54,7 @@ void PushableRock_Action1(PushableRockEntity* this) {
|
||||
} else {
|
||||
super->spriteSettings.flipX = 0;
|
||||
}
|
||||
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(this->tileIndex, this->tilePosition, super->collisionLayer);
|
||||
super->action = 2;
|
||||
InitializeAnimation(super, (super->animationState >> 1) + 1);
|
||||
EnqueueSFX(SFX_10F);
|
||||
@@ -92,7 +92,7 @@ void sub_0808A644(PushableRockEntity* this) {
|
||||
this->unk_72 = sub_080B1B44(this->tilePosition, super->collisionLayer);
|
||||
tmp = sub_080B1AE0(this->tilePosition, super->collisionLayer);
|
||||
if ((tmp == 0x19) || (tmp == 0xf0)) {
|
||||
SetTile(0x4015, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(0x4015, this->tilePosition, super->collisionLayer);
|
||||
super->action = 3;
|
||||
if (!CheckFlags(this->pushedFlag)) {
|
||||
SetFlag(this->pushedFlag);
|
||||
@@ -102,7 +102,7 @@ void sub_0808A644(PushableRockEntity* this) {
|
||||
InitializeAnimation(super, 6);
|
||||
}
|
||||
} else {
|
||||
SetTile(0x401b, this->tilePosition, super->collisionLayer);
|
||||
SetBottomTile(0x401b, this->tilePosition, super->collisionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -155,7 +155,7 @@ void PushableStatue_Action4(PushableStatueEntity* this) {
|
||||
} else {
|
||||
super->spriteSettings.draw = 1;
|
||||
super->action = 1;
|
||||
SetTile(0x400b, this->unk_84, super->collisionLayer);
|
||||
SetBottomTile(0x400b, this->unk_84, super->collisionLayer);
|
||||
sub_080894C8(this);
|
||||
}
|
||||
}
|
||||
@@ -163,9 +163,9 @@ void PushableStatue_Action4(PushableStatueEntity* this) {
|
||||
void sub_08089454(PushableStatueEntity* this) {
|
||||
this->unk_84 = COORD_TO_TILE(super);
|
||||
this->unk_80 = GetTileIndex(this->unk_84, super->collisionLayer);
|
||||
SetTile(0x400b, this->unk_84, super->collisionLayer);
|
||||
SetBottomTile(0x400b, this->unk_84, super->collisionLayer);
|
||||
if (super->collisionLayer == 2 && GetTileType(this->unk_84, 1) == 0x310) {
|
||||
SetTile(0x400b, this->unk_84, 1);
|
||||
SetBottomTile(0x400b, this->unk_84, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,7 +194,7 @@ void sub_08089538(PushableStatueEntity* this) {
|
||||
u16 tileType;
|
||||
this->unk_86 = 0x20;
|
||||
EnqueueSFX(SFX_10F);
|
||||
SetTile(this->unk_80, this->unk_84, super->collisionLayer);
|
||||
SetBottomTile(this->unk_80, this->unk_84, super->collisionLayer);
|
||||
if ((super->collisionLayer == 2) && (GetTileType(this->unk_84, 1) == 0x400b)) {
|
||||
CloneTile(0x310, this->unk_84, 1);
|
||||
}
|
||||
@@ -264,7 +264,7 @@ bool32 sub_080896B0(void) {
|
||||
uVar4 = COORD_TO_TILE_OFFSET(&gPlayerEntity.base, -ptr[0], -ptr[1]) - uVar1;
|
||||
val = sub_080B1AE0(uVar4, gPlayerEntity.base.collisionLayer);
|
||||
if ((val - 0x26 > 1) && (val != 0x29)) {
|
||||
layer = GetLayerByIndex(gPlayerEntity.base.collisionLayer);
|
||||
layer = GetTileBuffer(gPlayerEntity.base.collisionLayer);
|
||||
iVar2 = (uVar4 * 0x10000) >> 0x10;
|
||||
tmp1 = layer->collisionData[iVar2];
|
||||
tmp2 = layer->collisionData[(iVar2 - uVar1)];
|
||||
|
||||
@@ -65,7 +65,7 @@ void Railtrack_Init(RailtrackEntity* this) {
|
||||
}
|
||||
}
|
||||
InitializeAnimation(super, super->animationState);
|
||||
this->unk_70 = &GetLayerByIndex(super->collisionLayer)->mapData[COORD_TO_TILE(super)];
|
||||
this->unk_70 = &GetTileBuffer(super->collisionLayer)->mapData[COORD_TO_TILE(super)];
|
||||
sub_08085394(this);
|
||||
}
|
||||
|
||||
@@ -140,13 +140,13 @@ void sub_08085394(RailtrackEntity* this) {
|
||||
tile = COORD_TO_TILE(super);
|
||||
|
||||
this->unk_74 = *(layerData - offset);
|
||||
SetTile(uVar1, tile - offset, super->collisionLayer);
|
||||
SetBottomTile(uVar1, tile - offset, super->collisionLayer);
|
||||
|
||||
this->unk_76 = layerData[0x0];
|
||||
SetTile(uVar1, tile - 0x0, super->collisionLayer);
|
||||
SetBottomTile(uVar1, tile - 0x0, super->collisionLayer);
|
||||
|
||||
this->unk_78 = layerData[offset];
|
||||
SetTile(uVar1, tile + offset, super->collisionLayer);
|
||||
SetBottomTile(uVar1, tile + offset, super->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_0808543C(RailtrackEntity* this) {
|
||||
@@ -156,9 +156,9 @@ void sub_0808543C(RailtrackEntity* this) {
|
||||
|
||||
temp = gUnk_080B4488[super->animationState / 2][0];
|
||||
uVar2 = COORD_TO_TILE(super);
|
||||
SetTile(this->unk_74, uVar2 - temp, super->collisionLayer);
|
||||
SetTile(this->unk_76, uVar2, super->collisionLayer);
|
||||
SetTile(this->unk_78, uVar2 + temp, super->collisionLayer);
|
||||
SetBottomTile(this->unk_74, uVar2 - temp, super->collisionLayer);
|
||||
SetBottomTile(this->unk_76, uVar2, super->collisionLayer);
|
||||
SetBottomTile(this->unk_78, uVar2 + temp, super->collisionLayer);
|
||||
}
|
||||
|
||||
u32 sub_080854A8(RailtrackEntity* this) {
|
||||
|
||||
@@ -99,7 +99,7 @@ void SmallIceBlock_Action1(SmallIceBlockEntity* this) {
|
||||
if (obj != NULL) {
|
||||
CopyPosition(super, obj);
|
||||
}
|
||||
SetTile(this->unk_6c, this->unk_70, super->collisionLayer);
|
||||
SetBottomTile(this->unk_6c, this->unk_70, super->collisionLayer);
|
||||
DeleteEntity(super);
|
||||
break;
|
||||
|
||||
@@ -158,7 +158,7 @@ void SmallIceBlock_Action4(SmallIceBlockEntity* this) {
|
||||
DeleteThisEntity();
|
||||
} else {
|
||||
if (super->timer == 0x30) {
|
||||
SetTile(this->unk_6c, this->unk_70, super->collisionLayer);
|
||||
SetBottomTile(this->unk_6c, this->unk_70, super->collisionLayer);
|
||||
}
|
||||
SetAffineInfo(super, 0x100, (0x3c - super->timer) * 0x20 + 0x100, 0);
|
||||
if ((super->timer & 1) != 0) {
|
||||
@@ -177,14 +177,14 @@ void SmallIceBlock_Action4(SmallIceBlockEntity* this) {
|
||||
void sub_08099468(SmallIceBlockEntity* this) {
|
||||
this->unk_70 = COORD_TO_TILE(super);
|
||||
this->unk_6c = GetTileIndex(this->unk_70, super->collisionLayer);
|
||||
SetTile(0x405a, this->unk_70, super->collisionLayer);
|
||||
SetBottomTile(0x405a, this->unk_70, super->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_080994B8(SmallIceBlockEntity* this) {
|
||||
u16 tileType;
|
||||
|
||||
EnqueueSFX(SFX_ICE_BLOCK_SLIDE);
|
||||
SetTile(this->unk_6c, this->unk_70, super->collisionLayer);
|
||||
SetBottomTile(this->unk_6c, this->unk_70, super->collisionLayer);
|
||||
if ((super->collisionLayer == 2) && (GetTileType(this->unk_70, 1) == 0x405a)) {
|
||||
CloneTile(0x310, this->unk_70, 1);
|
||||
}
|
||||
|
||||
@@ -74,14 +74,14 @@ void sub_080878CC(Entity* this) {
|
||||
switch (GetTileType(pos, layer)) {
|
||||
case 0x368:
|
||||
case 0x367:
|
||||
sub_08008796(this, 3, x + itX, y + itY);
|
||||
DoTileInteraction(this, 3, x + itX, y + itY);
|
||||
break;
|
||||
default:
|
||||
SetTile(0x4022, pos, layer);
|
||||
SetBottomTile(0x4022, pos, layer);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
sub_08008796(this, 3, x + itX, y + itY);
|
||||
DoTileInteraction(this, 3, x + itX, y + itY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,8 +29,8 @@ void TreeThorns(Entity* this) {
|
||||
this->flags2 = 1;
|
||||
this->hitbox = (Hitbox*)&gHitbox_1;
|
||||
tilePos = COORD_TO_TILE(this);
|
||||
SetTile(0x4066, tilePos - 1, *layer);
|
||||
SetTile(0x4065, tilePos, *layer);
|
||||
SetBottomTile(0x4066, tilePos - 1, *layer);
|
||||
SetBottomTile(0x4065, tilePos, *layer);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
ent = CreateObject(TREE_THORNS, 1, 0);
|
||||
if (ent != NULL) {
|
||||
|
||||
@@ -38,7 +38,7 @@ void UnusedSkull_Init(UnusedSkullEntity* this) {
|
||||
super->hurtType = 0x47;
|
||||
super->flags2 = 2;
|
||||
super->hitbox = (Hitbox*)&gHitbox_4;
|
||||
SetTile(0x4050, COORD_TO_TILE(super), super->collisionLayer);
|
||||
SetBottomTile(0x4050, COORD_TO_TILE(super), super->collisionLayer);
|
||||
if (super->type == 1 || CheckFlags(this->unk_86)) {
|
||||
super->action = 3;
|
||||
SetFlag(this->unk_86);
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ void Well_Init(WellEntity* this) {
|
||||
super->action = 1;
|
||||
tilePos = COORD_TO_TILE(super);
|
||||
this->unk_80 = tilePos;
|
||||
SetTile(16509, this->unk_80, 1);
|
||||
SetBottomTile(16509, this->unk_80, 1);
|
||||
}
|
||||
|
||||
void Well_Action1(WellEntity* this) {
|
||||
|
||||
Reference in New Issue
Block a user