Decompile more intro code and palette loading code

This commit is contained in:
Marcus Huderle
2020-08-11 20:27:29 -05:00
parent 546c69ed58
commit 37d1781f51
43 changed files with 15344 additions and 15945 deletions
+2 -2
View File
@@ -4,7 +4,7 @@
#include "functions.h"
extern u32 sub_0805C920(Entity*);
extern void LoadPalettesByPaletteGroupIndex(u32);
extern void LoadPaletteGroup(u32);
extern void (*const gUnk_08108D10[])(Entity*);
extern u8 gUnk_08108D20[];
@@ -58,7 +58,7 @@ void sub_0805C8B4(Entity *this)
if (5 < ++this->field_0xf) {
this->field_0xf = 0;
}
LoadPalettesByPaletteGroupIndex(gUnk_08108D20[this->field_0xf]);
LoadPaletteGroup(gUnk_08108D20[this->field_0xf]);
if (this->field_0xf == 0) {
PlaySFX(0x11a);
}