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https://github.com/zeldaret/tmc
synced 2026-07-29 15:43:29 -04:00
Decompile more intro code and palette loading code
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@@ -4,7 +4,7 @@
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#include "functions.h"
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extern u32 sub_0805C920(Entity*);
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extern void LoadPalettesByPaletteGroupIndex(u32);
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extern void LoadPaletteGroup(u32);
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extern void (*const gUnk_08108D10[])(Entity*);
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extern u8 gUnk_08108D20[];
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@@ -58,7 +58,7 @@ void sub_0805C8B4(Entity *this)
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if (5 < ++this->field_0xf) {
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this->field_0xf = 0;
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}
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LoadPalettesByPaletteGroupIndex(gUnk_08108D20[this->field_0xf]);
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LoadPaletteGroup(gUnk_08108D20[this->field_0xf]);
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if (this->field_0xf == 0) {
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PlaySFX(0x11a);
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}
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