Decompile more intro code and palette loading code

This commit is contained in:
Marcus Huderle
2020-08-11 20:27:29 -05:00
parent 546c69ed58
commit 37d1781f51
43 changed files with 15344 additions and 15945 deletions
+3 -3
View File
@@ -10,7 +10,7 @@
#include "structures.h"
extern int sub_0807A094(int);
extern u32 sub_0801D754(const u8*, u8, u8);
extern void LoadPalettes(const u8*, int, int);
extern u32 sub_080041EC(int, int);
extern u32 sub_080045DA(int, int);
@@ -39,7 +39,7 @@ typedef struct {
extern void (*const gUnk_08121C64[])(Entity*);
extern void (*const gUnk_08121CCC[])(Entity*);
extern const int gUnk_08133368[];
extern const u8 gUnk_085A2E80[];
extern const u8 gGlobalPalettes[];
extern const struct_08121CD4 gUnk_08121CD4[][4];
extern const u8 gUnk_08121D10[];
extern const u8 gUnk_08121D38[][8];
@@ -88,7 +88,7 @@ void sub_0808E818(Entity* this) {
this->field_0x70.BYTES.byte0 = 4;
this->animationState = 2;
var1 = gUnk_08133368[sub_0807A094(1) - 22] & 0xFFFFFF;
sub_0801D754(&gUnk_085A2E80[var1], 31, 1);
LoadPalettes(&gGlobalPalettes[var1], 31, 1);
}
if (gUnk_02032EC0.transitionType == 0) {