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Decompile ChestSpawner
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@@ -238,7 +238,7 @@ void LockedDoor(Entity*);
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void Object9(Entity*);
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void ObjectA(Entity*);
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void ObjectB(Entity*);
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void ChestSpawner(Entity*);
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void ChestSpawner();
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void ObjectD(Entity*);
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void ObjectE(Entity*);
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void SpecialFx(Entity*);
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