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https://github.com/zeldaret/tmc
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Decompile entity init functions
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@@ -8,7 +8,7 @@
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#include "functions.h"
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#include "effects.h"
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extern void sub_0801D040(Entity*, u32);
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extern void LoadObjPalette(Entity*, u32);
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extern Entity* sub_08049DF4(u32);
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extern bool32 sub_08056338(void);
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extern void UnloadOBJPalette(Entity*);
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@@ -438,7 +438,7 @@ void sub_08029078(Entity* this) {
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if (LoadFixedGFX(this, 0x72) == 0) {
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DeleteEntity(this);
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} else {
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sub_0801D040(this, 0x6e);
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LoadObjPalette(this, 0x6e);
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this->spriteIndex = 0xd0;
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sub_08028FDC(this);
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sub_080290E0(this, 1);
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