rename files, sort asm into subdirectories

This commit is contained in:
theo3
2021-12-28 13:53:53 -08:00
parent 0f65f8fd50
commit 3fd900f1bc
313 changed files with 346 additions and 405 deletions
+1 -1
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@@ -2,7 +2,7 @@
#include "entity.h"
#include "structures.h"
#include "functions.h"
#include "overworld.h"
#include "game.h"
extern void sub_08080BC4(void);
-58
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@@ -1,58 +0,0 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "object.h"
void sub_080A29C8(s32 xOff, s32 yOff, u32 layer) {
Entity* pEVar1;
pEVar1 = CreateObject(SPECIAL_FX, 2, 0);
if (pEVar1 != NULL) {
pEVar1->x.HALF.HI = gRoomControls.roomOriginX + xOff;
pEVar1->y.HALF.HI = gRoomControls.roomOriginY + yOff;
pEVar1->collisionLayer = layer;
}
}
void sub_080A29FC(Entity* parent) {
CreateFx(parent, FX_DASH, 0);
}
void sub_080A2A08(Entity* parent) {
CreateFx(parent, FX_6, 0);
}
void sub_080A2A14(Entity* parent) {
CreateFx(parent, FX_WATER_SPLASH, 0);
}
Entity* sub_080A2A20(Entity* parent, u32 form, u32 parameter) {
Entity* pEVar1;
pEVar1 = CreateObjectWithParent(parent, GROUND_ITEM, form, parameter);
if (pEVar1 != NULL) {
pEVar1->actionDelay = 5;
}
return pEVar1;
}
Entity* sub_080A2A3C(Entity* parent, u32 form, u32 subtype, u32 param_4) {
Entity* ent;
ent = CreateObjectWithParent(parent, GROUND_ITEM, form, subtype);
if (ent != NULL) {
ent->actionDelay = 5;
*(u32*)(&ent->field_0x86) = param_4;
}
return ent;
}
Entity* sub_080A2A64(Entity* parent) {
Entity* pEVar1;
pEVar1 = CreateFx(parent, FX_SPARKLE2, 0);
if (pEVar1 != NULL) {
pEVar1->spritePriority.b0 = 7;
}
return pEVar1;
}
+1 -1
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@@ -7,7 +7,7 @@
#include "functions.h"
#include "enemy.h"
#include "object.h"
#include "overworld.h"
#include "game.h"
extern u8 gCollidableCount;
extern u8 gUnk_080B3740[];
+1 -1
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@@ -3,7 +3,7 @@
#include "player.h"
#include "coord.h"
#include "utils.h"
#include "audio.h"
#include "sound.h"
#include "room.h"
#include "functions.h"
+2 -2
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@@ -1,11 +1,11 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "utils.h"
#include "functions.h"
#include "main.h"
#include "menu.h"
#include "screen.h"
#include "textbox.h"
#include "message.h"
extern void (*const gUnk_08109A30[])();
+1 -1
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@@ -2,7 +2,7 @@
#include "functions.h"
#include "main.h"
#include "utils.h"
#include "textbox.h"
#include "message.h"
#include "fileScreen.h"
#include "screen.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "asm.h"
#include "audio.h"
#include "sound.h"
#include "enemy.h"
#include "object.h"
#include "functions.h"
+2 -2
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@@ -1,10 +1,10 @@
#include "asm.h"
#include "enemy.h"
#include "textbox.h"
#include "message.h"
#include "save.h"
#include "npc.h"
#include "functions.h"
#include "overworld.h"
#include "game.h"
extern Entity* sub_08049DF4(u32);
extern bool32 sub_08056338(void);
+1 -1
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@@ -1,4 +1,4 @@
#include "audio.h"
#include "sound.h"
#include "enemy.h"
#include "functions.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "enemy.h"
#include "textbox.h"
#include "message.h"
#include "save.h"
#include "object.h"
#include "functions.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "functions.h"
#include "object.h"
#include "projectile.h"
#include "overworld.h"
#include "game.h"
extern void sub_08078AC0(u32, u32, u32);
extern u32 GetRandomByWeight(const u8*);
+1 -1
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@@ -1,6 +1,6 @@
#include "enemy.h"
#include "object.h"
#include "overworld.h"
#include "game.h"
#include "functions.h"
#include "save.h"
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "asm.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "enemy.h"
#include "object.h"
+1 -1
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@@ -1,6 +1,6 @@
#include "entity.h"
#include "enemy.h"
#include "textbox.h"
#include "message.h"
#include "coord.h"
#include "functions.h"
+1 -1
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@@ -1,6 +1,6 @@
#include "enemy.h"
#include "object.h"
#include "textbox.h"
#include "message.h"
#include "functions.h"
#include "save.h"
#include "screen.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "utils.h"
#include "functions.h"
#include "area.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern u8 gUnk_081091F8[];
+2 -2
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@@ -1,6 +1,6 @@
#include "global.h"
#include "audio.h"
#include "textbox.h"
#include "sound.h"
#include "message.h"
typedef struct {
s8 unk0;
+1 -1
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@@ -3,7 +3,7 @@
#include "utils.h"
#include "screen.h"
#include "menu.h"
#include "textbox.h"
#include "message.h"
#include "object.h"
#include "functions.h"
+3 -3
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "screen.h"
#include "entity.h"
#include "player.h"
@@ -12,8 +12,8 @@
#include "menu.h"
#include "functions.h"
#include "area.h"
#include "textbox.h"
#include "overworld.h"
#include "message.h"
#include "game.h"
extern u32 gUnk_03003FC0;
+2 -2
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@@ -1,10 +1,10 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "main.h"
#include "player.h"
#include "structures.h"
#include "save.h"
#include "textbox.h"
#include "message.h"
#include "functions.h"
#include "screen.h"
#include "gba/m4a.h"
+2 -2
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@@ -1,10 +1,10 @@
#include "audio.h"
#include "sound.h"
#include "main.h"
#include "entity.h"
#include "utils.h"
#include "screen.h"
#include "object.h"
#include "textbox.h"
#include "message.h"
#include "functions.h"
typedef struct {
+1 -1
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@@ -1,6 +1,6 @@
#include "item.h"
#include "coord.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
extern void (*const gUnk_0811BD98[])(ItemBehavior*, u32);
+1 -1
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@@ -1,6 +1,6 @@
#include "item.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
extern void (*const gUnk_0811BD68[])(ItemBehavior*, u32);
+1 -1
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@@ -1,7 +1,7 @@
#include "item.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
extern void (*const gUnk_0811BE04[])(ItemBehavior*, u32);
+1 -1
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@@ -1,5 +1,5 @@
#include "item.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
extern void (*const gOcarinaStates[4])(ItemBehavior*, u32);
+1 -1
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@@ -1,6 +1,6 @@
#include "asm.h"
#include "item.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "item.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
void sub_08076758(ItemBehavior*, u32);
+1 -1
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@@ -1,6 +1,6 @@
#include "item.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
+2 -2
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@@ -1,10 +1,10 @@
#include "audio.h"
#include "sound.h"
#include "functions.h"
#include "main.h"
#include "screen.h"
#include "utils.h"
#include "save.h"
#include "textbox.h"
#include "message.h"
#include "interrupts.h"
extern u32 gRand;
+1 -1
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@@ -3,7 +3,7 @@
#include "manager.h"
#include "room.h"
#include "area.h"
#include "audio.h"
#include "sound.h"
#include "screen.h"
#include "utils.h"
#include "fileScreen.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "flags.h"
#include "screen.h"
#include "manager.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "functions.h"
#include "flags.h"
#include "object.h"
#include "overworld.h"
#include "game.h"
extern void (*const gUnk_08108CCC[])(Manager*);
+2 -2
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@@ -1,8 +1,8 @@
#include "entity.h"
#include "functions.h"
#include "flags.h"
#include "audio.h"
#include "overworld.h"
#include "sound.h"
#include "game.h"
#include "object.h"
extern void (*const gUnk_08108CDC[])(Manager24*);
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "manager.h"
#include "flags.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
typedef struct {
Manager manager;
+1 -1
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@@ -5,7 +5,7 @@
#include "area.h"
#include "room.h"
#include "player.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
// Facilitates the usage of minish portals.
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "asm.h"
#include "audio.h"
#include "sound.h"
#include "manager.h"
#include "flags.h"
#include "functions.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "functions.h"
#include "area.h"
#include "utils.h"
#include "overworld.h"
#include "game.h"
typedef struct {
Manager manager;
+1 -1
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@@ -1,7 +1,7 @@
#include "manager.h"
#include "room.h"
#include "player.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
void Manager33_Main(Manager* this) {
+1 -1
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@@ -1,7 +1,7 @@
#include "manager.h"
#include "structures.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
typedef struct {
Manager manager;
+1 -1
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@@ -1,5 +1,5 @@
#include "manager.h"
#include "audio.h"
#include "sound.h"
#include "script.h"
typedef struct {
+2 -2
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@@ -2,8 +2,8 @@
#include "structures.h"
#include "functions.h"
#include "flags.h"
#include "textbox.h"
#include "audio.h"
#include "message.h"
#include "sound.h"
#include "save.h"
#include "object.h"
#include "area.h"
+2 -2
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@@ -2,9 +2,9 @@
#include "manager.h"
#include "screen.h"
#include "area.h"
#include "textbox.h"
#include "message.h"
#include "utils.h"
#include "overworld.h"
#include "game.h"
#include "functions.h"
typedef struct {
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "manager.h"
#include "flags.h"
#include "functions.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "room.h"
#include "area.h"
#include "utils.h"
#include "audio.h"
#include "sound.h"
/*
* Manager B is used to create fights:
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "manager.h"
#include "flags.h"
#include "structures.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "manager.h"
#include "flags.h"
#include "room.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
void ManagerE_Main(ManagerE* this) {
+2 -2
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@@ -1,12 +1,12 @@
#include "global.h"
#include "manager.h"
#include "flags.h"
#include "audio.h"
#include "sound.h"
#include "room.h"
#include "player.h"
#include "functions.h"
#include "area.h"
#include "textbox.h"
#include "message.h"
#include "utils.h"
#include "tiles.h"
#include "object.h"
+2 -2
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@@ -1,10 +1,10 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "asm.h"
#include "room.h"
#include "utils.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "save.h"
#define MESSAGE_ADVANCE_KEYS (A_BUTTON | B_BUTTON | DPAD_ANY | R_BUTTON)
+2 -2
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@@ -1,10 +1,10 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
#include "message.h"
#include "room.h"
#include "script.h"
#include "npc.h"
#include "overworld.h"
#include "game.h"
typedef struct {
u32 unk_00;
+1 -1
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@@ -3,7 +3,7 @@
#include "flags.h"
#include "player.h"
#include "room.h"
#include "textbox.h"
#include "message.h"
#include "save.h"
#include "script.h"
#include "npc.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "entity.h"
#include "textbox.h"
#include "message.h"
#include "save.h"
#include "npc.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "npc.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "script.h"
#include "save.h"
#include "flags.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
#include "manager.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "script.h"
#include "functions.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "entity.h"
#include "functions.h"
#include "save.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern void sub_08067C44();
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "player.h"
#include "npc.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "player.h"
#include "room.h"
#include "flags.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern u16 gUnk_08113344[];
+2 -2
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@@ -1,7 +1,7 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
#include "functions.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "functions.h"
#include "save.h"
#include "screen.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern void (*const gUnk_0811017C[])(Entity*);
+1 -1
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@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "effects.h"
#include "npc.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "flags.h"
#include "save.h"
#include "npc.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "entity.h"
#include "player.h"
#include "flags.h"
#include "textbox.h"
#include "message.h"
#include "room.h"
#include "script.h"
#include "functions.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern void (*const gUnk_0810BE0C[])(Entity*);
+2 -2
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@@ -2,8 +2,8 @@
#include "script.h"
#include "functions.h"
#include "flags.h"
#include "textbox.h"
#include "audio.h"
#include "message.h"
#include "sound.h"
extern u16 gUnk_08113078[];
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
#include "message.h"
#include "effects.h"
#include "npc.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "entity.h"
#include "functions.h"
#include "flags.h"
#include "textbox.h"
#include "message.h"
extern u16 gUnk_0810C34C[];
+1 -1
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@@ -1,6 +1,6 @@
#include "entity.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
extern SpriteLoadData gUnk_0810C48C;
+1 -1
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@@ -1,6 +1,6 @@
#include "entity.h"
#include "flags.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern void (*const gUnk_08110644[])(Entity*);
+1 -1
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@@ -1,7 +1,7 @@
#include "entity.h"
#include "script.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "flags.h"
#include "npc.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "entity.h"
#include "player.h"
#include "flags.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern SpriteLoadData gUnk_08110C00;
+1 -1
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@@ -2,7 +2,7 @@
#include "player.h"
#include "structures.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern void (*const gUnk_081104C8[])(Entity*);
+1 -1
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@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
#include "save.h"
#include "flags.h"
#include "object.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern void (*const gUnk_0810AC1C[])(Entity*);
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
#include "message.h"
#include "npc.h"
extern void (*const gUnk_0810C290[])(Entity*);
+1 -1
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@@ -2,7 +2,7 @@
#include "script.h"
#include "structures.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "object.h"
extern ScreenTransitionData gUnk_0813AD4C;
+1 -1
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@@ -1,6 +1,6 @@
#include "entity.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
#include "save.h"
#include "npc.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "functions.h"
#include "npc.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
#include "message.h"
#include "functions.h"
#include "effects.h"
#include "npc.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "entity.h"
#include "script.h"
#include "room.h"
#include "textbox.h"
#include "message.h"
#include "functions.h"
#include "npc.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
#include "script.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
extern void sub_08095CB0(Entity*);
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "npc.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
+1 -1
View File
@@ -1,5 +1,5 @@
#include "entity.h"
#include "overworld.h"
#include "game.h"
void Archway(Entity* this) {
if (this->action == 0) {
+1 -1
View File
@@ -1,6 +1,6 @@
#include "object.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];
+1 -1
View File
@@ -1,4 +1,4 @@
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
+1 -1
View File
@@ -3,7 +3,7 @@
#include "flags.h"
#include "room.h"
#include "script.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
#include "functions.h"
#include "npc.h"
+1 -1
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
+1 -1
View File
@@ -2,7 +2,7 @@
#include "entity.h"
#include "flags.h"
#include "room.h"
#include "audio.h"
#include "sound.h"
extern void sub_080A0960(Entity*, u32);
extern void sub_0801AF18(u8*, u32, u32);
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "asm.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
+2 -2
View File
@@ -2,10 +2,10 @@
#include "asm.h"
#include "entity.h"
#include "flags.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
#include "overworld.h"
#include "game.h"
void sub_08083338(Entity*);
void sub_080834B4(Entity*);
+1 -1
View File
@@ -3,7 +3,7 @@
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
+1 -1
View File
@@ -1,5 +1,5 @@
#include "entity.h"
#include "overworld.h"
#include "game.h"
void MinishSizedArchway(Entity* this) {
if (this->action == 0) {
+1 -1
View File
@@ -1,5 +1,5 @@
#include "object.h"
#include "overworld.h"
#include "game.h"
#include "functions.h"
extern void (*const gUnk_08122254[])(Entity*);
+1 -1
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
+1 -1
View File
@@ -2,7 +2,7 @@
#include "object.h"
#include "area.h"
#include "script.h"
#include "textbox.h"
#include "message.h"
#include "functions.h"
#include "screen.h"
+1 -1
View File
@@ -4,7 +4,7 @@
#include "flags.h"
#include "object.h"
#include "functions.h"
#include "overworld.h"
#include "game.h"
extern Hitbox gHitbox_2;

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