rename files, sort asm into subdirectories

This commit is contained in:
theo3
2021-12-28 13:53:53 -08:00
parent 0f65f8fd50
commit 3fd900f1bc
313 changed files with 346 additions and 405 deletions
+1 -1
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@@ -3,7 +3,7 @@
#include "manager.h"
#include "room.h"
#include "area.h"
#include "audio.h"
#include "sound.h"
#include "screen.h"
#include "utils.h"
#include "fileScreen.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "flags.h"
#include "screen.h"
#include "manager.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "functions.h"
#include "flags.h"
#include "object.h"
#include "overworld.h"
#include "game.h"
extern void (*const gUnk_08108CCC[])(Manager*);
+2 -2
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@@ -1,8 +1,8 @@
#include "entity.h"
#include "functions.h"
#include "flags.h"
#include "audio.h"
#include "overworld.h"
#include "sound.h"
#include "game.h"
#include "object.h"
extern void (*const gUnk_08108CDC[])(Manager24*);
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "manager.h"
#include "flags.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
typedef struct {
Manager manager;
+1 -1
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@@ -5,7 +5,7 @@
#include "area.h"
#include "room.h"
#include "player.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
// Facilitates the usage of minish portals.
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "asm.h"
#include "audio.h"
#include "sound.h"
#include "manager.h"
#include "flags.h"
#include "functions.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "functions.h"
#include "area.h"
#include "utils.h"
#include "overworld.h"
#include "game.h"
typedef struct {
Manager manager;
+1 -1
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@@ -1,7 +1,7 @@
#include "manager.h"
#include "room.h"
#include "player.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
void Manager33_Main(Manager* this) {
+1 -1
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@@ -1,7 +1,7 @@
#include "manager.h"
#include "structures.h"
#include "functions.h"
#include "audio.h"
#include "sound.h"
typedef struct {
Manager manager;
+1 -1
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@@ -1,5 +1,5 @@
#include "manager.h"
#include "audio.h"
#include "sound.h"
#include "script.h"
typedef struct {
+2 -2
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@@ -2,8 +2,8 @@
#include "structures.h"
#include "functions.h"
#include "flags.h"
#include "textbox.h"
#include "audio.h"
#include "message.h"
#include "sound.h"
#include "save.h"
#include "object.h"
#include "area.h"
+2 -2
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@@ -2,9 +2,9 @@
#include "manager.h"
#include "screen.h"
#include "area.h"
#include "textbox.h"
#include "message.h"
#include "utils.h"
#include "overworld.h"
#include "game.h"
#include "functions.h"
typedef struct {
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "manager.h"
#include "flags.h"
#include "functions.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "room.h"
#include "area.h"
#include "utils.h"
#include "audio.h"
#include "sound.h"
/*
* Manager B is used to create fights:
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "manager.h"
#include "flags.h"
#include "structures.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "manager.h"
#include "flags.h"
#include "room.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
void ManagerE_Main(ManagerE* this) {
+2 -2
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@@ -1,12 +1,12 @@
#include "global.h"
#include "manager.h"
#include "flags.h"
#include "audio.h"
#include "sound.h"
#include "room.h"
#include "player.h"
#include "functions.h"
#include "area.h"
#include "textbox.h"
#include "message.h"
#include "utils.h"
#include "tiles.h"
#include "object.h"