rename files, sort asm into subdirectories

This commit is contained in:
theo3
2021-12-28 13:53:53 -08:00
parent 0f65f8fd50
commit 3fd900f1bc
313 changed files with 346 additions and 405 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
#include "entity.h"
#include "overworld.h"
#include "game.h"
void Archway(Entity* this) {
if (this->action == 0) {
+1 -1
View File
@@ -1,6 +1,6 @@
#include "object.h"
#include "functions.h"
#include "textbox.h"
#include "message.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];
+1 -1
View File
@@ -1,4 +1,4 @@
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
+1 -1
View File
@@ -3,7 +3,7 @@
#include "flags.h"
#include "room.h"
#include "script.h"
#include "audio.h"
#include "sound.h"
#include "object.h"
#include "functions.h"
#include "npc.h"
+1 -1
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
+1 -1
View File
@@ -2,7 +2,7 @@
#include "entity.h"
#include "flags.h"
#include "room.h"
#include "audio.h"
#include "sound.h"
extern void sub_080A0960(Entity*, u32);
extern void sub_0801AF18(u8*, u32, u32);
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "asm.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
+2 -2
View File
@@ -2,10 +2,10 @@
#include "asm.h"
#include "entity.h"
#include "flags.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
#include "overworld.h"
#include "game.h"
void sub_08083338(Entity*);
void sub_080834B4(Entity*);
+1 -1
View File
@@ -3,7 +3,7 @@
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "audio.h"
#include "sound.h"
#include "functions.h"
#include "effects.h"
+1 -1
View File
@@ -1,5 +1,5 @@
#include "entity.h"
#include "overworld.h"
#include "game.h"
void MinishSizedArchway(Entity* this) {
if (this->action == 0) {
+1 -1
View File
@@ -1,5 +1,5 @@
#include "object.h"
#include "overworld.h"
#include "game.h"
#include "functions.h"
extern void (*const gUnk_08122254[])(Entity*);
+1 -1
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
+1 -1
View File
@@ -2,7 +2,7 @@
#include "object.h"
#include "area.h"
#include "script.h"
#include "textbox.h"
#include "message.h"
#include "functions.h"
#include "screen.h"
+1 -1
View File
@@ -4,7 +4,7 @@
#include "flags.h"
#include "object.h"
#include "functions.h"
#include "overworld.h"
#include "game.h"
extern Hitbox gHitbox_2;
+1 -1
View File
@@ -1,6 +1,6 @@
#include "functions.h"
#include "object.h"
#include "overworld.h"
#include "game.h"
extern void sub_0807B9B8(s32, s32, s32);
+1 -1
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "asm.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
#include "message.h"
extern void sub_080787B4(Entity*);
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "audio.h"
#include "sound.h"
extern void (*const ThoughtBubble_Behaviors[])(Entity*);
+1 -1
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "object.h"
#include "overworld.h"
#include "game.h"
#include "functions.h"
extern Hitbox gHitbox_1;
+1 -1
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "audio.h"
#include "sound.h"
#include "entity.h"
#include "save.h"
#include "script.h"