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https://github.com/zeldaret/tmc
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player asm stuff
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+2
-2
@@ -278,7 +278,7 @@ extern void sub_08079744(Entity*);
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extern void sub_0807AE20(Entity*);
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extern u32 sub_0807A894(Entity*);
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extern u32 sub_080797C4(void);
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extern void sub_0800892E(Entity*);
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extern void UpdateIcePlayerVelocity(Entity*);
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extern void sub_08078F24(void);
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extern void sub_0807B068(Entity*);
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extern u32 sub_0807A2F8(u32);
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@@ -2140,7 +2140,7 @@ static void PlayerRollUpdate(Entity* this) {
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if (gPlayerState.floor_type == SURFACE_ICE) {
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// roll in place when on ice
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sub_0800892E(this);
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UpdateIcePlayerVelocity(this);
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} else {
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switch (this->frame & 0xf) {
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case 0:
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