player asm stuff

This commit is contained in:
theo3
2022-03-27 21:20:01 -07:00
parent b82e2965b5
commit 450397a2c4
3 changed files with 62 additions and 64 deletions
+2 -2
View File
@@ -278,7 +278,7 @@ extern void sub_08079744(Entity*);
extern void sub_0807AE20(Entity*);
extern u32 sub_0807A894(Entity*);
extern u32 sub_080797C4(void);
extern void sub_0800892E(Entity*);
extern void UpdateIcePlayerVelocity(Entity*);
extern void sub_08078F24(void);
extern void sub_0807B068(Entity*);
extern u32 sub_0807A2F8(u32);
@@ -2140,7 +2140,7 @@ static void PlayerRollUpdate(Entity* this) {
if (gPlayerState.floor_type == SURFACE_ICE) {
// roll in place when on ice
sub_0800892E(this);
UpdateIcePlayerVelocity(this);
} else {
switch (this->frame & 0xf) {
case 0: