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manager30.c: ok
Used for tile puzzles
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@@ -17,7 +17,6 @@ u32 sub_08020B6C(Entity*);
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extern void sub_080AE58C();
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extern void sub_080AE7E8();
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extern void sub_08078930();
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extern s32 GetTileType(s32 tilePosition, s32 layerIndex);
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void Rollobite(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080CA66C);
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