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https://github.com/zeldaret/tmc
synced 2026-09-04 02:29:33 -04:00
Put const data in beedle
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-1
@@ -407,7 +407,7 @@ void PlayerSetNormalAndCollide(void);
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bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk);
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void InitItemGetSequence(u32, u32, u32);
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void sub_0807B7D8(u32, u32, u32);
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void sub_08078850(Entity*, u32, u32, void*);
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void sub_08078850(Entity*, u32, u32, const void*);
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void sub_08079D84(void);
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u32 sub_0807953C(void);
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void sub_0807BB68(s16*, u32, u32);
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@@ -268,7 +268,7 @@ typedef struct {
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/*0x01*/ u8 unk_1;
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/*0x02*/ u8 unk_2;
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/*0x03*/ u8 unk_3;
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/*0x04*/ u8* unk_4;
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/*0x04*/ const u8* unk_4;
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/*0x08*/ Entity* entity;
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} struct_03003DF8;
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