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https://github.com/zeldaret/tmc
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Create new entity structs for NPCs
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@@ -0,0 +1,20 @@
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#ifndef ZELDA_H
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#define ZELDA_H
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#include "entity.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused[24];
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/*0x80*/ u16 unk_80;
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} ZeldaEntity;
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ s8 unk_68;
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/*0x69*/ s8 unk_69;
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/*0x6a*/ u8 unused[10];
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/*0x74*/ u16 unk_74;
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} ZeldaFollowerEntity;
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#endif // ZELDA_H
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