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https://github.com/zeldaret/tmc
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Create new entity structs for NPCs
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+4
-2
@@ -25,7 +25,6 @@ bool32 EntityWithinDistance(Entity*, s32, s32, s32);
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u32 sub_0806FCA0(Entity*, Entity*);
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u32 sub_0806F58C(Entity*, Entity*);
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u32 PointInsideRadius(s32 x, s32 y, s32 radius);
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u32 sub_0806F5A4(u32 idx);
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bool32 sub_0806F3E4(Entity*);
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void LinearMoveUpdate(Entity*);
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bool32 sub_0806FD54(Entity*);
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@@ -35,7 +34,10 @@ u32 sub_0806F730(Entity*);
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bool32 sub_0806F520(Entity*);
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void sub_0806F4E8(Entity*);
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bool32 sub_0806FC80(Entity*, Entity*, s32);
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u32 sub_0806F5B0(u32);
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/** Maps the direction to an animation state 0 to 3. */
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u32 GetAnimationStateForDirection4(u32 direction);
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/** Maps the direction to an animation state 0 to 8. */
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u32 GetAnimationStateForDirection8(u32 direction);
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u32 sub_0806F824(Entity*, Entity*, s32, s32);
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u32 sub_0806F948(Entity*);
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void sub_0806FBB4(Entity*);
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