Create new entity structs for NPCs

This commit is contained in:
octorock
2023-07-05 21:34:08 +02:00
parent 0d6b9052ba
commit 488196754e
116 changed files with 4001 additions and 3461 deletions
+2 -2
View File
@@ -51,7 +51,7 @@ extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*);
void UnloadCutsceneData(Entity* entity);
void StartPlayerScript(Script* script);
void sub_0807DD50(Entity* entity);
void InitScriptForNPC(Entity* entity);
void sub_0807DD64(Entity* entity);
void sub_0807DD80(Entity* entity, Script* script);
void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
@@ -60,7 +60,7 @@ ScriptExecutionContext* StartCutscene(Entity* entity, Script* script);
void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
void HandlePostScriptActions(Entity* entity, ScriptExecutionContext* context);
void HandleEntity0x82Actions(Entity* entity);
void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
void ExecuteScriptAndHandleAnimation(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
ScriptExecutionContext* CreateScriptExecutionContext(void);
void InitScriptForEntity(Entity* entity, ScriptExecutionContext* context, Script* script);