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https://github.com/zeldaret/tmc
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Create new entity structs for NPCs
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+2
-2
@@ -51,7 +51,7 @@ extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*);
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void UnloadCutsceneData(Entity* entity);
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void StartPlayerScript(Script* script);
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void sub_0807DD50(Entity* entity);
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void InitScriptForNPC(Entity* entity);
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void sub_0807DD64(Entity* entity);
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void sub_0807DD80(Entity* entity, Script* script);
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void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
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@@ -60,7 +60,7 @@ ScriptExecutionContext* StartCutscene(Entity* entity, Script* script);
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void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
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void HandlePostScriptActions(Entity* entity, ScriptExecutionContext* context);
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void HandleEntity0x82Actions(Entity* entity);
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void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
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void ExecuteScriptAndHandleAnimation(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
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ScriptExecutionContext* CreateScriptExecutionContext(void);
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void InitScriptForEntity(Entity* entity, ScriptExecutionContext* context, Script* script);
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